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Steppa Musana
Pator Tech School Minmatar Republic
5
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Posted - 2015.02.24 04:47:52 -
[211] - Quote
Vimsy Vortis wrote:Just because I routinely explode new players it doesn't mean I wasn't ever one and that I don't care how they interact with the war mechanics.
In fact I care a lot, because when I was a newbie me and my newbie friends started a corp and declared war on other newbies because we wanted to do PVP. Something that we could not have afforded to do under the current war mechanics.
It bothers me endlessly that new players don't have that same opportunity me and my corpmates had that lead to such an incredibly tightly bonded group that still play together years later.
I also feel that the lack of accessibility of wars to the space poor, and lack of utility to everyone but dedicated highsec PVPers is harmful to the highsec "community" in general, but that's a long ass story.
Long story short, having a high barrier to entry benefits large, organized, well funded groups and crushes people attempting to start from nothing or aren't completely dedicated to PVP. I don't think that's a good thing. You couldnt afford a war with friendS? Emphasis on S... max of 16.6m per war? Thats half an hour of L4 or 1 hour of mining in T1 fitted barge.
Anyways there are ways to pvp for free if you cant afford it. I dont think balancing war costs around newbie income is a good plan.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2018
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Posted - 2015.02.24 05:16:54 -
[212] - Quote
Err, no.
A higher bar to entry means that don't reach that bear are unable to participate at all unless they meet the criteria arbitrarily set by an established group that is willing to break that barrier for them. The criteria also tend to be quite high and the cost of joining an established group is your independence.
Moreover a group of newbies in a corp that wardec someone are going to be the aggressors, they only people who're likely to be "ripe for the slaughter" are going to be the other newbies they declare war on. Except in that circumstance the defenders might actually be able to defend themselves successfully as they're fighting other newbies, rather than fighting me in a faction cruiser with links and neutral reps.
Right now we have a situation where highsec PVP doesn't have any low skill aggressors at all, you're either not at war at all, or you're at war with someone who will beat you every time. Having new players in a dedicated highsec PVP corp that has existed for 5 years does not diminish the capability of the highsec PVP corp because the defender is at war with the whole corp not just the new players.
The entire system has created a meta that puts people like myself in a tremendous position of advantage, new people can't get their foot in the door, defenders haven't got any experience at defending themselves against lesser threats by the time they suitable targets for us and nobody is willing to try and fight their own battles so they pay us to do it for them.
It's ridiculous and it all comes from carebears are in favor of any barrier they can possibly have between them and PVP. At I feel like they're reaping what they've sown, they get to enjoy endlessly cycling through being at war with every different highsec PVP entity, can't possibly hope to defend themselves and so have to pay the same people who declare war on them for help to defend their assets.
It's the consequence of people irresponsibly desiring gameplay changes that appear to benefit them without regard to the long term results. I'm not even sure if it's even reversible at this point. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2018
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Posted - 2015.02.24 05:30:48 -
[213] - Quote
Steppa Musana wrote:Anyways there are ways to pvp for free if you cant afford it. I dont think balancing war costs around newbie income is a good plan.
Why not? Prior to inferno the former CCP Unifex stated quite clearly that the wardec system is meant to be utilized by absolutely anyone, regardless of whether they are new or old players to allow them to shoot at whoever they want for whatever reason they want.
Which was actually funny because Inferno was the expansion that rendered wars into their current highly exclusive state.
If it's a mechanic that is truly meant to be accessible to everyone, it should probably actually be accessible to everyone. |
Eli Stan
Center for Advanced Studies Gallente Federation
35
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Posted - 2015.02.24 06:35:10 -
[214] - Quote
Here's an interesting, perhaps problematic, idea I've had: any ship fitted with a module or drone that would provoke a CONCORD response if used against a neutral, is freely engageable by anybody without the aggressor being subject to a CONCORD response or sec status loss. Basically, undock with a gun, launcher, ECM, combat drone or similar fitted to your ship, and you can be freely shot by anybody in highsec. (Logi will continue to go suspect if they rep anything.) If you wanna shoot, you can be shot at.
So you want to fly your Catalyst around while looking for AFK Hulks to gank? Feel free, but that fleet of Vexors flying around looking Hulks to protect might want a word with you. Perhaps you should always bring a mobile depot?
Have a Hulk you want to AFK park in a belt with drones out set to aggressive to protect against rats? Feel free, but be prepared that everybody who sees you will want to take a shot at you. Perhaps you can active tank a Skiff, or perhaps you'll be better off arranging with other players for protection from rats. Perhaps they'll charge you a fee and if you don't pay they'll leave you to the rats. Perhaps you'll have to join a corp you share the profits with, and the corp can run protected mining ops.
Freighters and travel inties and barges without offensive modules would still have CONCORD "protection", and of course still be subject to suicide ganking and Machariel bumping. But the gankers could perhaps be intercepted by white knights who don't have to wait for the gankers to go criminal. And in turn, the gankers can bring a fleet to counter the white knights. Who can bring a counter-counter fleet to counter the counter fleet...
Security missions in highsec will take a big hit, though. Noobs trying to build up standings by running L1s and L2s will be SOL. Blinged ships running L4s and L5s will be hunted mercilessly. Same for Incursion runners. Maybe that's a good thing, though? I run L4s in null and use my friends around me to know what's going on and whether it's safe - but with highsec being so much busier, perhaps that's not an option. But creative players might figure out ways.
I think this would open up some very interesting play styles. True player-based police forces could be a thing. Police corruption could be a thing. Protection rackets. Players will have to cooperate more to get stuff done, and be subject to interactions with hostiles more as well. Wars will become more complicated as blinged T3s looking for month-old wartargets will be targets themselves. Structure bashing will gain a lot of risk.
Anyway, not sure about this idea. Could be crap. I dunno. Any feedback? Has it been discussed before?
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afkalt
Republic Military School Minmatar Republic
752
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Posted - 2015.02.24 07:45:42 -
[215] - Quote
I think you need to put down the crack pipe. |
Lathalia
NED-Clan Goonswarm Federation
1
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Posted - 2015.02.24 08:10:13 -
[216] - Quote
Jenshae Chiroptera wrote:
I do not have a problem with high-sec I do not have a problem with NPC corps I do not have a problem with veterans in high secs
I do have a problem with veterans + NPC corps + high sec because that combination is far too safe for how lucrative it is.
I totally agree with the OP on this part. Players that play this game for years that are still under concord protection in high sec is just weird.
Quote:#2 - 2015-01-29 15:44:40 UTC | | Edited by: Mag's I do not agree with forcing players out of NPC corps in this way. It's a players choice and style and there is already a tax punishment for remaining in there.
Tax punishment? Most nullsec corps have higher taxes then npc corps, cause they have a lot of bills. srp's etc. |
Desvath Benepeth
Pator Tech School Minmatar Republic
0
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Posted - 2015.02.24 08:10:32 -
[217] - Quote
I respect what you are doing here
By removing liberties to improve other sub branches of determinism would only serve to slaughter some other massive game feature : i.e. set theory of
U - X = Z X: your understanding of eve as a whole U : The universe : All possibilities Z : that other part of the game you have no idea exists
in short; your idea would kill eve. |
Donnachadh
United Allegiance of Undesirables
169
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Posted - 2015.02.25 02:46:56 -
[218] - Quote
Since you asked this idea is pure crap. I could quote the whole thing but why bother this is the only section that is needed to illustrate just how bad this idea is.
Eli Stan wrote:Security missions in highsec will take a big hit, though. Noobs trying to build up standings by running L1s and L2s will be SOL. While I am not advocating more protections for our new players, I am saying that what protections exist need to stay in game and in force and this would remove all of them.
Overall this idea would make defending yourself against ganking virtually impossible and that is a change that we do not need. |
Jenshae Chiroptera
The Volition Cult
979
|
Posted - 2015.02.25 04:41:29 -
[219] - Quote
Vimsy Vortis wrote:... Right now we have a situation where highsec PVP doesn't have any low skill aggressors at all, you're either not at war at all, or you're at war with someone who will beat you every time. ... I don't think newbies are going to be waging wars no matter how much it costs or if it is even free. It is constantly drummed into them with what people, say, every fitting linked, every loss that EVE is harsh and they are weak. They won't be feeling strong or confident to this in any significant numbers.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Jeven HouseBenyo
Native Freshfood Minmatar Republic
22
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Posted - 2015.02.25 05:01:36 -
[220] - Quote
Momentary derail, apology in advance...
I would like to at least Choose which NPC corp. I get dumped into after leaving a Player run corp. The sandbox right now makes me a grocery shelf stocker... Not quite clothing retail work, but near the same level of soul crushing. The idea of at least a few of the NPC corps at war with each other at times that aren't on a time table (so jumping isn't planned just to avoid it!) sounds rather interesting to me. The Factional Warfare is fine for some that want that on their minds every time they undock. Those of us in NPC corps we didn't even get to choose, ummmm, I'm not ready for Factional but dodging and ganking others in that week's opposing NPC corp could break some out of the NPC corp grind, and into player run corps since the overall 'protection' would be somewhat mitigated. After all, the CEOs and directors of these NPC corps don't exactly have ship replacement programs, more reliable fleet assistance, or the other shiny things that come from leadership that's another person(s), not a line of programming in the game.
Just a random thought, user mileage may vary.
>Jeven
Don't make me link Iggy McStickson or something else I've saved to make the conversation irrelevant. I have bookmarks and I'm not afraid to use them.
Do inactive clones sit in their vats, dreaming of virtual Slaver Hounds?
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Jenshae Chiroptera
The Volition Cult
979
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Posted - 2015.02.25 15:24:57 -
[221] - Quote
Jeven HouseBenyo wrote:Momentary derail, apology in advance... >Jeven Seems more like putting it on track. Good feedback, thank you.
... and yes, selecting the NPC corp could help but there would need to be some sort of limitation or people will hop from NPC to NPC corp dodging the wars they have.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Crest Zah Donartal
Center for Advanced Studies Gallente Federation
2
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Posted - 2015.02.25 16:53:11 -
[222] - Quote
Somes just try to push everyones into pew pew.
What if not all players enjoy it?
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Jenshae Chiroptera
The Volition Cult
979
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Posted - 2015.02.25 16:54:35 -
[223] - Quote
Crest Zah Donartal wrote:Somes just try to push everyones into pew pew. What if not all players enjoy it? They can fund others to do it for them.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Bel Tika
Sebiestor Tribe Minmatar Republic
316
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Posted - 2015.02.26 01:09:29 -
[224] - Quote
Eve is a sandbox, it has potentially hundreds of ways to play it to your liking, just because you like one way does not mean someone else does, just because you dislike another way does not mean someone else does, whatever way you decide to play the game DOES NOT MAKE IT WRONG
Sorry i feel i had to reinforce that.
I love nothing more in this game than to login an build things, to put it simply, to put it another way, i mine all my materials and build it all from them materials, ppl do not like doing this, i do not care, i do, i pay my sub i play MY game, i do not like pvp i have never liked pvp i will never like pvp, in this game or in any game, you do go you ra ra clap clap.
I've been awoxxed, i've been wardecced (over n over n over n over n over), it dont bother me i just kept doing what i do an enjoy doing, mining an building, im no asking ppl to understand why i enjoy it i dont care you dont understand, just accept it is part of the game, the same game where yes it might be a MMO but ppl actually do prefer solo an that my friend you also need to accept, just like i need to accept im going to be blew up again and again when im out mining my materials, but you know what? im not going to come here and complain an ask the developers to change the game to suit me because everyone else is playing it differently and should be playing it my way, no im just going to accept the fact that this a a sandbox and its full of ppl playing the game there way an sometimes they ways are going to clash or benefit us.
Throwing ppl out of NPC corps aint a answer to anything
Why am i in one??? think what you will |
Jenshae Chiroptera
The Volition Cult
979
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Posted - 2015.02.26 02:37:21 -
[225] - Quote
Bel Tika wrote:Eve is a sandbox, it has potentially hundreds of ways to play it... Throwing ppl out of NPC corps aint a answer to anything .... There have been a lot of posts other than this and many are linked in the OP as reference points to read before and after them.
I do wish CCP would clarify things. Either, make a completely safe place where Concord is protection rather than retribution alternatively an area where weapons can not be fired at other players
OR
Put on their front page that EVE is a ** PVP sandbox.**
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
|
Bel Tika
Sebiestor Tribe Minmatar Republic
316
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Posted - 2015.02.26 03:47:57 -
[226] - Quote
TBh i dont have a problem with how the game is the now, i just tinker away, mind my own business so to speak, it has survived this long an if it is doing well why change it? apart from the necessary changes ofc, if it is not doing ok after all these years, then well i guess you need to change it and probably in ways ppl that play it the now wont like, but im not intellectual enough to come up with a solution if the game is having problems retaining ppl an paying bills so to speak
Only solution i'd think of is for 10 year you went the pvp route, if it aint working time to try the pve, if that means 100% protection for the ppl that want to pve well so be it, but for the ppl who want to risk everything on a daily basis then they need to be rewarded better for it and there space needs to have things that the other space does not.
Right now i dont want to be part of low or null, heck i dont even want to go there, where is the incentive for me? what is the incentive? as i said before i dont mind risk, heck i would even help protect the space if i managed to get into a corp, but right now from my limited understanding of the game null an low offer me exactly nothing, i've watched the battles and there boring, i see the politics and again it bores me, outside the tinkering i do im interested in story, put some decent epic/interactive/voiced etc story arcs that involve empire/pirate an i be there in a heart beat |
Jenshae Chiroptera
The Volition Cult
979
|
Posted - 2015.02.26 04:19:57 -
[227] - Quote
Bel Tika wrote:... but right now from my limited understanding of the game null an low offer me exactly nothing, i've watched the battles and there boring, ... Taking this only because I need to go grab some sleep.
Living in Null Sec, in the region I am in, there is constantly little roaming gangs of reds and spectres that you have to kick out to go back to business. (So, there is gang combat). You can jump into a fight, protect people in your system and fleet without any restrictions from the mechanics. See that guy in the destroyer warping to the anom with your friend in it? Land there first and feel free to shoot first!
As for the tinkering, I find it satisfying making ships and knowing that they will probably be bought and flown by the group I am supporting on a day to day basis.
If you want real excitement and heart attacks, grab nine others and try live in a worm hole.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Jeven HouseBenyo
Native Freshfood Minmatar Republic
22
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Posted - 2015.02.28 13:51:40 -
[228] - Quote
Jenshae Chiroptera wrote:Jeven HouseBenyo wrote:Momentary derail, apology in advance... >Jeven Seems more like putting it on track. Good feedback, thank you. ... and yes, selecting the NPC corp could help but there would need to be some sort of limitation or people will hop from NPC to NPC corp dodging the wars they have.
The catch with that is, there will always be people that jump from corp to corp, whether it's to dodge wardeccs, personality conflicts (that's why I don't have this character operating out Dysa anymore), whim, following a new-made friend elsewhere, the old adage about grass/greener/next pasture...
The first two things that come to mind that would slow down the hopping from one NPC corp to another would be these. Is your standing with them above a certain number threshold, and are you willing to pay their join-up fee? The fee could be as nominal or painful as fits what the size of the NPC corp is (Tiny, Regional, Large, etc.) but the 'painful' part would be getting your standing up to the threshold to join in the first place. Just from taking the time to get RMS standings up high enough to use their bases for jump clones, I know it's not an overnight process to get to the magik 8.00 number. Perhaps a similar mechanic to keep the NPC corp hopping limited. After all, even the toon that's been played every day since Eve went live would have limits on where they could hop to avoid PvP. Whether it be another player or an NPC corp, there's absolutely NO way to end up with Everyone loving you in Eve. That's part of it's dubious charms that keeps me playing!
>Jeven
Don't make me link Iggy McStickson or something else I've saved to make the conversation irrelevant. I have bookmarks and I'm not afraid to use them.
Do inactive clones sit in their vats, dreaming of virtual Slaver Hounds?
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Syn Shi
School of Applied Knowledge Caldari State
129
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Posted - 2015.02.28 14:03:58 -
[229] - Quote
Jenshae Chiroptera wrote:Bel Tika wrote:Eve is a sandbox, it has potentially hundreds of ways to play it... Throwing ppl out of NPC corps aint a answer to anything .... There have been a lot of posts other than this and many are linked in the OP as reference points to read before and after them. I do wish CCP would clarify things. Either, make a completely safe place where Concord is protection rather than retribution alternatively an area where weapons can not be fired at other players OR Put on their front page that EVE is a ** PVP sandbox.**
A sandbox allows for all types of play.
There is no such a thing as a pvp sandbox.
Players who are doing anything but pvp will not magically want to pvp by forcing them to.
I would say at this point this thread is just going around in circles and proving nothing worthy of discussing.
Border line rant thread.....wah...I want to force everyone in the sandbox to play like I do.
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Jenshae Chiroptera
The Volition Cult
998
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Posted - 2015.02.28 15:29:28 -
[230] - Quote
Syn Shi wrote:Border line rant thread.....wah...I want to force everyone in the sandbox to play like I do. No, you have missed the core point; veterans are in the safest possible position to farm up far too much ISK. Failing the "risk vs reward" core to EVE.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Lady Rift
What Shall We Call It
186
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Posted - 2015.02.28 16:32:06 -
[231] - Quote
Jeven HouseBenyo wrote:Jenshae Chiroptera wrote:Jeven HouseBenyo wrote:Momentary derail, apology in advance... >Jeven Seems more like putting it on track. Good feedback, thank you. ... and yes, selecting the NPC corp could help but there would need to be some sort of limitation or people will hop from NPC to NPC corp dodging the wars they have. The catch with that is, there will always be people that jump from corp to corp, whether it's to dodge wardeccs, personality conflicts (that's why I don't have this character operating out Dysa anymore), whim, following a new-made friend elsewhere, the old adage about grass/greener/next pasture... The first two things that come to mind that would slow down the hopping from one NPC corp to another would be these. Is your standing with them above a certain number threshold, and are you willing to pay their join-up fee? The fee could be as nominal or painful as fits what the size of the NPC corp is (Tiny, Regional, Large, etc.) but the 'painful' part would be getting your standing up to the threshold to join in the first place. Just from taking the time to get RMS standings up high enough to use their bases for jump clones, I know it's not an overnight process to get to the magik 8.00 number. Perhaps a similar mechanic to keep the NPC corp hopping limited. After all, even the toon that's been played every day since Eve went live would have limits on where they could hop to avoid PvP. Whether it be another player or an NPC corp, there's absolutely NO way to end up with Everyone loving you in Eve. That's part of it's dubious charms that keeps me playing! >Jeven
you can end up with everyone in empire (high sec) loving you and not hard just time consuming (takes a week or so every 3 months) |
Skorn Blacksword
Maas Industries Vae. Victis.
21
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Posted - 2015.02.28 17:14:49 -
[232] - Quote
Small corps getting bullied by corps that just want hisec kills is a problem. That happens too often and your small band of brothers falls apart. Perhaps concord needs to be bribed to allow larger corps to war dec smaller ones? If a 200 man corp wants to war deck a 4 man corp perhaps they need to pony up a lot of iskies to the authorities to look the other way. This would also get corps to: 1. trim their alt rich corp. 2. protect the small guys from being bullied. 3. penalize the bullies
On top of this we have our corps that don't want to participate in pvp at all. They can also bribe concord to disallow a war deck unless they pay more than their bribe. So I'm saying one corp pays concord a bill isk to deter war decking for a month. If a corp wants to war deck them then their initial cost is:
(protection fee+some sort of modifier)+(bribe for large vs small)+( normal war deck fees).
So a small wealthy corp can discourage war decking, but not be immune to it either. Encourages pvp between simular sized corps Discourages war decking corps that are vastly disadvantaged by numbers. Creates another isk sink which can be health for the game economy. Small elite corps can war deck larger corps more easily.
Ok, back to getting players out of npc corps. Make the npc corps politically aligned. Your an Amarian, you end up in Amarian space, and therefore are killable in non Amarian space. Have easy access to Amarian tech, all non Amarian tech in stations has a import tax imposed above the price listed by the poster.
So now its harder for an npc corp player to move goods out of amarian space and more difficult to compete with prices of other industrialists who are also in npc corps. But for non-Npc corp players there would be no tariff on any goods they purchased and they can move outside their territory with less danger. Ooh gankers would have to love that idea, and it encourages racial boundaries and conflict.
Limit where and what they can do and they won't want to stay in the NPC corp. Especially if there is more freedom and profit for not being in the NPC corp. Add in the fact they can make it more expensive to be war decked by limiting their size and paying concord for protection. I think this is not a perfect suggestion, but perhaps a step in the right direction.
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Jenshae Chiroptera
The Volition Cult
998
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Posted - 2015.02.28 17:23:08 -
[233] - Quote
Skorn Blacksword wrote:Small corps getting bullied by corps that just want hisec kills is a problem. It is and I am advocating giving better tools for player to player solutions. A reputation board for mercenaries and another for white knights.
Corp QQ is distress, they check the White Knight board and find Corp OO. When Corp OO has successfully turned the tide and defended Corp QQ then they can add more reputation to Corp OO on the in game corp finding board.
Now, maybe Corp OO start chasing the attackers Corp MM around high sec and they don't like that so Corp MM checks the merc board and finds Corp FF to come help them fight off Corp OO because heaven knows, the White Knight board won't do it.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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admiral root
Red Galaxy
2437
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Posted - 2015.02.28 18:52:18 -
[234] - Quote
Skorn Blacksword wrote:Small corps getting bullied by corps that just want hisec kills is a problem. That happens too often
I'm going to go ahead and call bullshit on this. Bullying is a violation of the EULA - when was the last time you filed a support ticket over it? My guess is never, because you've never once seen anyone bullied in this game.
Quote: 2. protect the small guys from being bullied. 3. penalize the bullies
If people don't want to play Eve they shouldn't. I'll take you at your word and believe that the quote is how you really feel about this game, to which I can only reply: Hello Kitty Online is thataway. --->
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
Sabriz for CSM
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Jeven HouseBenyo
Native Freshfood Minmatar Republic
22
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Posted - 2015.02.28 19:06:45 -
[235] - Quote
Lady Rift wrote:Jeven HouseBenyo wrote:Jenshae Chiroptera wrote:Jeven HouseBenyo wrote:Momentary derail, apology in advance... >Jeven Seems more like putting it on track. Good feedback, thank you. ... and yes, selecting the NPC corp could help but there would need to be some sort of limitation or people will hop from NPC to NPC corp dodging the wars they have. The catch with that is, there will always be people that jump from corp to corp, whether it's to dodge wardeccs, personality conflicts (that's why I don't have this character operating out Dysa anymore), whim, following a new-made friend elsewhere, the old adage about grass/greener/next pasture... The first two things that come to mind that would slow down the hopping from one NPC corp to another would be these. Is your standing with them above a certain number threshold, and are you willing to pay their join-up fee? The fee could be as nominal or painful as fits what the size of the NPC corp is (Tiny, Regional, Large, etc.) but the 'painful' part would be getting your standing up to the threshold to join in the first place. Just from taking the time to get RMS standings up high enough to use their bases for jump clones, I know it's not an overnight process to get to the magik 8.00 number. Perhaps a similar mechanic to keep the NPC corp hopping limited. After all, even the toon that's been played every day since Eve went live would have limits on where they could hop to avoid PvP. Whether it be another player or an NPC corp, there's absolutely NO way to end up with Everyone loving you in Eve. That's part of it's dubious charms that keeps me playing! >Jeven you can end up with everyone in empire (high sec) loving you and not hard just time consuming (takes a week or so every 3 months)
the 'painful' part is the standing grinding. Yes, it is possible to have many of the highsec NPC corps liking you, but that's one gigantic time sink where you're Not doing the more amuse self parts of Eve. As for everyone in an empire loving you in their highsec space, if that trick is possible, my virtual fancy hat off to that player. I had to repair some serious damage to Ammatar standings after getting that RMS number up high enough to install jump clones. That made any mission that cut through Derelik touchy, and mining was simply out of the question until they no longer despised me as much. I certainly wasn't going to PvP there during my short 'go find a fight to pick gank it' moments as more guns than I could care to face would be locking on me.
Now I think I'm derailing myself... Whaha!
tl;dr version of my thoughts on getting characters more motivated to leave NPC corps.
1. Have select NPC corps involved in wardeccing other NPC corps.
2. The ability to choose your NPC corp., with standing and sign-in fees being the threshold.
3. Have those thresholds comparable to size/influence.
4. Understand that there will always be those that play Eve that jump corps, avoid PvP, and get over 'forcing' one side or the other to kowtow. This is a chocolate in my peanutbutter, peanutbutter in my chocolate circular argument no one will 'win' to satisfaction. Let's all have some Snickers and Nutty Bars, calm down, and go play game. Isn't that why we're playing in the firsties, to Have Fun as we define it??
Now those that understand Eve better than my short time playing could give me the experience to see my glaring holes in this pondering can pick my idea apart, dissect it, reprocess it, and come to the conclusion that the chick behind this particular keyboard is off her rocker.
Don't make me link Iggy McStickson or something else I've saved to make the conversation irrelevant. I have bookmarks and I'm not afraid to use them.
Do inactive clones sit in their vats, dreaming of virtual Slaver Hounds?
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Galison
Center for Advanced Studies Gallente Federation
4
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Posted - 2015.03.26 06:07:34 -
[236] - Quote
Dear OP get bent. The fact is highsec supports eve null sec cant do it they don't have the numbers period to fund eve by themselves. As has been mentioned eve is a sandbox How I play the game is not for you to decide unless you want to personally come find me and try to **** in my cherrios. Beyond that you have no say in how I play your entire post is retarted and comes to no matter what you say other wise to people aren't playing the sandbox my way and I don't like it . We NPCs aren't playing your way guess what to bad it is our play style not yours and it is no worse or better then your own style which is yours while ours is ours. Confusion aside that's what it comes down to.
As has also been mentioned CAS is a starter corp with a lot of long time mains like myself and others nearing 10 years of play or more. I am also part of the ccg null sec group which anyone that visits syndicate has run into. Because of this any changes to highsec really wouldn't effect me given I am in null sec 98% of my time as are a lot of others what remaining cas offers us is less of the drama lama(honestly my main reseason for not being in a PC corp(I do have alts in 2 alliances but they are just that alts I barely log on nor are they big anyways one is from old friends and the other is the CAS alt/former cas member alliance which is there for the AT) I like being able to log on and off when I choose fly what ships I want(we don't really have a fleet doc more so since we rarely use logi anyways) on a roam so on. Back to the CCG group in CAS our main goal is to help new players learn eve experience new stuff pvp and pve at no point do we tell people they can't leave CAS honestly if they do and join a corp/alliance as a useful member compared to the normal peon that knows nothing when they join the first corp/alliance they see then our job is done at the same time we don't tell people to get bent after a set time either remember sandbox play how you want.
As for wardecs the simplest way to make them better is to disallow uninvolved partys like npc logi a wardec isn't a freeforall like low and null its an OFFICIALY allowed and recongnised fight by concord logic would suggest since concord allowed the war between 2 partys they would not allow an uninvolved 3rd neut party to jump in and help either side hence concord comes out and kills any neut logi/booster involved which would let wardecs be a little more fair. I've seen many a wardec were the outcome isn't based on one corp or anotehrs skill its by how many out of war logis they can bring to a flight. but again my experience is nill with wardecs personaly as im in NPC and more so im in null sec al most all the time. |
admiral root
Red Galaxy
2560
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Posted - 2015.03.26 15:37:24 -
[237] - Quote
Galison, are you a punctuation bigot? I think you're a punctuation bigot.
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
Sabriz for CSM
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Jenshae Chiroptera
The Volition Cult
1162
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Posted - 2015.03.26 20:18:35 -
[238] - Quote
CCP needs to either make some High Sec systems 100% safe so no one can take any hostile action against anyone else there OR Put on other front page "EVE is a PVP sandbox"
NPC corps + High Sec + veterans = too little risk for too much reward.
CCP - Building ant hills and magnifying glasses for fat kids.
.
SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Mag's
the united
19170
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Posted - 2015.03.26 21:40:22 -
[239] - Quote
Let the thread die. It like your CSM run, has failed miserably. The reason may be either a lack of you understanding the game, or ability to tell the truth about it.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Ra'Shyne Viper
Dissident Aggressors
94
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Posted - 2015.03.27 00:17:40 -
[240] - Quote
People stay in npc because of war dec simple as that, until they remove war dec people will stay in npc
DUST 514 player
Ingame name: Vin Vicious
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