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Tyberius Franklin
Federal Navy Academy Gallente Federation
1485
|
Posted - 2015.05.27 09:53:33 -
[1081] - Quote
Nevil Oscillator wrote:Tyberius Franklin wrote:Nevil Oscillator wrote:Lol Well why not allow them to wardec the NPC corp ? Because if they do such corps become inherently worthless in every way compared to a one man corp most likely. They could be replaced by chat channels while not grouping largely unaffiliated players up to defend from the incoming wars. That's not entirely correct.. if you declare war on an NPC corp you are then a legal target for everyone in that NPC corp. Which again, lacks a great deal of meaning when dealing with unaffiliated characters. There is a small chance of organized response while the aggressor gains a large pool of targets if people stayed. Which is exactly why most won't.
If you don't want to defend against a wardec now, why would you make it efficient to be placed in one? |

Mayhaw Morgan
State War Academy Caldari State
248
|
Posted - 2015.05.27 10:41:53 -
[1082] - Quote
beakerax wrote:The responsiblity of getting newbies more deeply involved with the game is left almost entirely to other players . . . the question is what should be done about it.
The responsibility of getting newbies more deeply involved with the game is primarily the responsibiliy of the newbies themselves. Why should the focus be on other people pushing new players to play? Why shouldn't the focus be on empowering new players to take matters into their own hands?
This idea of subordinating new players to more entrenched participants of the game might even be the problem.
beakerax wrote: GÇô some of whom are in NPC corps, most of whom are in player corps.
People generally agree that this is the case
i can haz data point? |

beakerax
Pator Tech School Minmatar Republic
143
|
Posted - 2015.05.27 11:36:21 -
[1083] - Quote
Mayhaw Morgan wrote:Why should the focus be on other people pushing new players to play? Why shouldn't the focus be on empowering new players to take matters into their own hands? Perhaps it should. It isn't.
Quote:i can haz data point? The fanfest videos and CSM minutes are available. I'm empowering you to go dig them up yourself. |

Sibyyl
Brave Newbies Inc. Brave Collective
25155
|
Posted - 2015.05.27 11:48:24 -
[1084] - Quote
All the NPC Corps, with the sole exception of CAS, are quiet, barren, and antisocial. If all of them except CAS were dissolved tomorrow, the players who love to play alone could continue living life in one-person Player Corps. The players who like social environments would have to go find Player Corporations (which happen to be how people get together in EVE).
Explain to me again why anyone is arguing any of the non-CAS NPC Corps should stay?
Oh, right. Wardecs. Wardecs has been what this entire discussion has been about from the start. Wardec immunity and how even 100% tax would not be enough for someone to relinquish that immunity.
(sorry Scipio, I thought I'd create some content by making the discussion as far left of neutral as possible).
All our times have come
Here but now they're gone
|

Mayhaw Morgan
State War Academy Caldari State
248
|
Posted - 2015.05.27 12:06:56 -
[1085] - Quote
Is this what you meant to say?
beakerax wrote:Mayhaw Morgan wrote:Why should the focus be on other people pushing new players to play? Why shouldn't the focus be on empowering new players to take matters into their own hands? I'm so ******* angry right now I can't even formulate a coherent response. AHHHHHHHH!!!! Mayhaw Morgan wrote:i can haz data point? I saw it one time, on the internet or maybe it was at the library. It's there. I promise. Google it "data pointz". #whereiswaldo #truestories
I sincerely hope I am interpreting your response correctly. |

Nevil Oscillator
188
|
Posted - 2015.05.27 12:10:26 -
[1086] - Quote
Tyberius Franklin wrote:
Which again, lacks a great deal of meaning when dealing with unaffiliated characters. There is a small chance of organized response while the aggressor gains a large pool of targets if people stayed. Which is exactly why most won't.
If you don't want to defend against a wardec now, why would you make it efficient to be placed in one?
You've lost me there , not sure what it has to do with being efficient. Correct me if I am wrong, NPC corps do nothing other than tax you.
|

beakerax
Pator Tech School Minmatar Republic
144
|
Posted - 2015.05.27 12:18:35 -
[1087] - Quote
Mayhaw Morgan wrote:I sincerely hope I am interpreting your response correctly. I find it difficult to believe that this claimed sincerity is genuine!  |

Ferni Ka'Nviiou
Republic University Minmatar Republic
15492
|
Posted - 2015.05.27 12:33:02 -
[1088] - Quote
I stay in the Republic University corp because I like the name. And the icon. And because I want to stay in the same corporation.
That's pretty much it.
I use an alt corp for doing missions when I want to play solely for ISK. Thorav put to words my thoughts beyond that.
In regards to the NPC corp wardec immunity, I don't really think much of it. There's no benefit outside of highsec. And ironically it's the alt-corp I keep in highsec.
But not that it all really matters at this stage, I'm sure it's been all well discussed. I just wanted to throw my opinion at the OP title.
I like Peppermint Chocolate. You?
|

Nevil Oscillator
189
|
Posted - 2015.05.27 14:56:50 -
[1089] - Quote
Ferni Ka'Nviiou wrote:I
But not that it all really matters at this stage, I'm sure it's been all well discussed. I just wanted to throw my opinion at the OP title.
This may look like a long thread but it is mostly ranting and quoting the same very long paragraph over and over adding a few sentences with each person that replies to it. That's why I shorten the quotes to the part I am replying to. Some believe it is some kind of trick to win the argument but really it is as simple as that. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1486
|
Posted - 2015.05.27 20:15:41 -
[1090] - Quote
Nevil Oscillator wrote:Tyberius Franklin wrote:
Which again, lacks a great deal of meaning when dealing with unaffiliated characters. There is a small chance of organized response while the aggressor gains a large pool of targets if people stayed. Which is exactly why most won't.
If you don't want to defend against a wardec now, why would you make it efficient to be placed in one?
You've lost me there , not sure what it has to do with being efficient. Correct me if I am wrong, NPC corps do nothing other than tax you. NPC corps prevent prevent you from being wardec'd. You proposed removing that, at which point a single wardec efficiently places all of those players who were avoiding wars into a war.
Conversely by forming one man corps each has to be wardec'd individually which increases costs for chasing the characters down in numbers and greatly decreases the chances of any lesser known or targeted characters from receiving wardecs.
It's demonstrably far less isk efficient to chase the individual targets than having a single entity to wardec, and with any luck you won't be chased at all. |

Nevil Oscillator
190
|
Posted - 2015.05.28 02:38:31 -
[1091] - Quote
Tyberius Franklin wrote:
NPC corps prevent prevent you from being wardec'd. You proposed removing that, at which point a single wardec efficiently places all of those players who were avoiding wars into a war.
Conversely by forming one man corps each has to be wardec'd individually which increases costs for chasing the characters down in numbers and greatly decreases the chances of any lesser known or targeted characters from receiving wardecs.
It's demonstrably far less isk efficient to chase the individual targets than having a single entity to wardec, and with any luck you won't be chased at all.
Depends how much it costs to war deck an NPC Corp |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1486
|
Posted - 2015.05.28 02:45:07 -
[1092] - Quote
Nevil Oscillator wrote:Tyberius Franklin wrote:
NPC corps prevent prevent you from being wardec'd. You proposed removing that, at which point a single wardec efficiently places all of those players who were avoiding wars into a war.
Conversely by forming one man corps each has to be wardec'd individually which increases costs for chasing the characters down in numbers and greatly decreases the chances of any lesser known or targeted characters from receiving wardecs.
It's demonstrably far less isk efficient to chase the individual targets than having a single entity to wardec, and with any luck you won't be chased at all.
Depends how much it costs to war deck an NPC Corp Why would it have a cost calculated any differently than for any other corp? |

Scipio Artelius
The Vendunari End of Life
37631
|
Posted - 2015.05.28 02:51:43 -
[1093] - Quote
Mayhaw Morgan wrote:The responsibility of getting newbies more deeply involved with the game is primarily the responsibiliy of the newbies themselves. Why should the focus be on other people pushing new players to play? Why shouldn't the focus be on empowering new players to take matters into their own hands?
This idea of subordinating new players to more entrenched participants of the game might even be the problem. Who is trying to subordinate anyone?
If you were CCP and had an issue with player retention, wouldn't you try to do something to change that?
That's all CCP are doing. They are forcing people to do anything, they aren't subordinating anyone. The only thing they are trying to do is provide conditions where new players discover the content that hooks them and they are doing it based on the data they have showing the types of experiences that the 10% of retained players get into early.
Of course it's ideal if new players take responsibility for getting into the game. At the same time, CCP is trying to address the huge difference that exists between the expectations of players before they join and then the reality of the experience they find when they do. All of those other experiences that attracted them are there. The old approach to the new player experience just didn't help them find it.
Come Win At Eve - Join The Vendunari
|

Nevil Oscillator
190
|
Posted - 2015.05.28 03:35:16 -
[1094] - Quote
Tyberius Franklin wrote:
Why would it have a cost calculated any differently than for any other corp?
Because they are different |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1486
|
Posted - 2015.05.28 03:53:53 -
[1095] - Quote
That's not a justification for price differentiation. Alliances are different from individual corps yet have the same cost scaling.
An NPC corp of 10 people would need to cost more than an alliance/corp of 2000 for them to cost more to dec as a group than individually, so you would have a strong, relevant justification to make. |

Naga Elohim
Aeras Krekan Syndicate
18
|
Posted - 2015.05.28 04:28:12 -
[1096] - Quote
Ill say this,
After being in numerous corporations in Eve, and forging a few friendships (and enemies), I can honestly say the game is much much better when played with others. Content is key in any game and Eve players are my favorite to go to for such things.
However, I don't liked being told what to do with my time, especially if it sounds boring (personality trait). Why should I go orbit a hostile POS at full speed for hours when I can go mine Kernite in my Tormentor? (I DO NOT recommend this)
I created my own one man corp for just this reason. I have unlimited freedom. I still socialize with other corps in my home system and abroad. I can war dec corps that rustle my jimmies. I sneak into low-sec when I want for some thrills (or dank roids). I'll hit the occasional worm hole and hit sleeper sites while tapping the d-scan button every 3 seconds. Hell I might find a null-sec exit and check out the locale. Maybe even steal a gas cloud or two. Otherwise, it's high/low sec anomalies with some juicy PI to finance it all.
Maybe I'll join an Alliance one day. Which brings me to my point....
Eve is impossible to enjoy alone. No matter where you go, NPC corp or Lone Wolf, there will be a ganker, flipper, war target, or a confused player who hasn't quite grasped the rules and engages your ship without provocation. These things in and of itself create the best content I've experienced to date.
So to answer your question, I think people stay in NPC corps because they're not informed enough, don't like the extreme risk, and/or they're generally anti-social even in RL.
Eve is like an orgy. It's best enjoyed with others. |

Naga Elohim
Aeras Krekan Syndicate
18
|
Posted - 2015.05.28 04:51:30 -
[1097] - Quote
Naga Elohim wrote:Ill say this,
After being in numerous corporations in Eve, and forging a few friendships (and enemies), I can honestly say the game is much much better when played with others. Content is key in any game and Eve players are my favorite to go to for such things.
I think a lot of players are like me.. I generally don't liked being told what to do with my time, especially if it sounds boring (personality trait). Why should I go orbit a hostile POS at full speed for hours when I can go mine Kernite in my Tormentor? (I DO NOT recommend this) The point of a game like Eve is to play it the way YOU want to, and that's why I love it. I created a one man corp and never looked back. I still socialize. I may even join an Alliance.
However...You should not be forced to do something that you don't want to do. Being ganked or flipped is one thing (because...mechanics), forcing Players to lose their possessions in non-consensual, true PVP combat is not something CCP intended, which is why I believe they implemented Crimewatch/Weapon safeties etc.
Eve is impossible to enjoy alone. No matter where you go, NPC corp or Lone Wolf, there will be a ganker, flipper, war target, or a confused player who hasn't quite grasped the rules and engages your ship without provocation. These things in and of itself create the best content I've experienced to date. They are unintended consequences of game mechanics, but when it crosses the line in to non-consensual combat that results in the loss of prized virtual possessions, it turns most people off.
So to answer your question, I think people stay in NPC corps because they're not informed enough, don't like the extreme risk, and/or they're generally anti-social even in RL.
Eve is like an orgy. It's best enjoyed with others.
|

Naga Elohim
Aeras Krekan Syndicate
18
|
Posted - 2015.05.28 04:57:01 -
[1098] - Quote
Ill say this,
After being in numerous corporations in Eve, and forging a few friendships (and enemies), I can honestly say the game is much much better when played with others. Content is key in any game and Eve players are my favorite to go to for such things.
I think a lot of players are like me.. I generally don't liked being told what to do with my time, especially if it sounds boring (personality trait). Why should I go orbit a hostile POS at full speed for hours when I can go mine Kernite in my Tormentor? (I DO NOT recommend this) The point of a game like Eve is to play it the way YOU want to, and that's why I love it. I created a one man corp and never looked back. I still socialize with other corps around my care-bear high sec system. If I want risk, I know where to find it (Null/Low/Holes)
I do whatever I want, and I love to do it all...without some mouth-breather asking me why I haven't logged in for 3 days..
However...You should not be forced to do something that you don't want to do. Being ganked or flipped is one thing (because...mechanics), forcing Players to lose their possessions in non-consensual combat is not something CCP intended, which is why I believe they implemented Crimewatch/Weapon safeties etc.
Eve is impossible to enjoy alone. No matter where you go, NPC corp or Lone Wolf, there will be a ganker, flipper, war target, or a confused player who hasn't quite grasped the rules and engages your ship without provocation. These things in and of itself create the best content I've experienced to date. They are unintended consequences of game mechanics, but when it crosses the line in to one sided, totally defenseless, "not even an honor tank" combat..It begins to feel, unfair.
Eve is cold and harsh, but it isn't Soviet-Bloc cold and harsh. There are still rules to obey. It IS a game....
So to answer your question, I think people stay in NPC corps because they're not informed enough, don't like the extreme risk, and/or they're generally anti-social even in RL.
Eve is like an orgy. It's best enjoyed with others. |

Black Pedro
Yammerschooner
1049
|
Posted - 2015.05.28 06:19:53 -
[1099] - Quote
Naga Elohim wrote:So to answer your question, I think people stay in NPC corps because they're not informed enough, don't like the extreme risk, and/or they're generally anti-social even in RL...and it should be no one else's business as long as subscriptions are being paid and the time is being enjoyed. It literally is CCP's business if the poor retention rates of new players is influenced by the fact they never leave NPC corps and engage with the greater Eve universe as their data says.
Do what you want - the player freedom offered in this game is to be relished - but there is a very real reason people are concerned over this behaviour. Don't confuse efforts to get new players socially and otherwise engaged with the sandbox as an attack on how you choose to play the game. |

Mayhaw Morgan
State War Academy Caldari State
248
|
Posted - 2015.05.28 07:00:44 -
[1100] - Quote
Scipio Artellius wrote:Mayhaw Morgan wrote:The responsibility of getting newbies more deeply involved with the game is primarily the responsibiliy of the newbies themselves. Why should the focus be on other people pushing new players to play? Why shouldn't the focus be on empowering new players to take matters into their own hands?
This idea of subordinating new players to more entrenched participants of the game might even be the problem. Who is trying to subordinate anyone? If you were CCP and had an issue with new player retention, wouldn't you try to do something to change that? That's all CCP are doing. They aren't forcing people to do anything, nor subordinating anyone. The only thing they are trying to do is provide conditions where new players discover the content that hooks them and they are doing it based on the data they have showing the types of experiences that the 10% of retained players get into early. Empowering is exactly the right word for what they are trying to do. Of course it's ideal if new players take responsibility for getting into the game. At the same time, CCP is trying to address the huge difference that exists between the expectations of players before they join and then the reality of the experience they find when they do. All of those other experiences that attracted them are there. The old approach to the new player experience just didn't help them find it.
Anyone arguing for a de facto penalty on NPC corp membership is, in deed, trying to subordinate new players to the leadership of any player corporation they might join in response to that penalization. Taking away or penalizing an option or enhancing the rewards of an alternative steers the chooser toward the "better" choice. The "better" choice, in this case, is player corp participation. Especially for new players, that means subjecting themselves more directly to the will and judgement of an established corp's CEO/leadership and to war dec'ing corporations/alliances. Well, the CEO/leadership isn't called that because they do what YOU tell THEM. Either you do what THEY tell YOU or you GTFO of their corporation, typically. War dec' corporations/alliances don't even pretend to care what you want. They just force their will upon you by space violence. Both of these are, in fact, examples of subordination. And, please spare us the dogma about how noobs can do x, y, or z to remedy this subordination, because we all know they probably don't know how to do x, y, OR z, letalone have the skillpoints to do them effectively.
You keep begging the question by saying that penalizing NPC corporation players or buffing player corp players is an attempt to fix a problem with player retention. Until you can prove that NPC corporations are the source of the problem, you can't prove that disrupting their function is a solution to that problem. I have yet to see a compelling piece of data that says that players are more likely to leave the game because staying in an NPC corporation is an option. I don't think there is such a piece of data and, unlike you, I don't think CCP thinks there is such a piece of data. |

Nevil Oscillator
190
|
Posted - 2015.05.28 07:48:51 -
[1101] - Quote
Tyberius Franklin wrote:That's not a justification for price differentiation. Alliances are different from individual corps yet have the same cost scaling.
An NPC corp of 10 people would need to cost more than an alliance/corp of 2000 for them to cost more to dec as a group than individually, so you would have a strong, relevant justification to make.
I don't need to justify the price difference, it's a completely invented number in the first place. What's if for ? administration costs ? |

GetSirrus
Imperial Academy Amarr Empire
100
|
Posted - 2015.05.28 08:30:59 -
[1102] - Quote
Kaarous Aldurald wrote:If, for example, wars could not be dodged, and people were forced to use the surrender mechanic as it was intended.
Within half a year, the highsec corps that were left would be ones that you know have passed the test, and could be counted on to be worthwhile to their members.
Pointing people towards good corps is all well and good as an idea, but enabling the removal of the oh-so-many bad corps from the pool is far more important.
Do you mean like James315 dropping when corp when war-decced in the early days of CODE? His excuse at the time was "I am using carebears own methods against them". Pause the narration. So carebears declare war? I thought that a preferred objective? Being more engaged.
*===========
If there were decent tools for locating a corp. I still have not found a corp for mid-life crisis, shift working, Zen-Buddhists. But I am hopeful. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1487
|
Posted - 2015.05.28 09:35:42 -
[1103] - Quote
Nevil Oscillator wrote:I don't need to justify the price difference, it's a completely invented number in the first place. So your contention is that the formula for wardec costs is completely arbitrarty and devoid of game play goals? That's really the only reason to conclude pricing doesn't matter.
I'm not even sure what you mean by asking what it's for though. Mechanically speaking it's for declaring a war, nothing more. It exists because CCP decided there should be an associated cost and exist as it does currently due to their re-evaluation of what those costs should be.
It seems like you are saying their numbers are wrong while at the same time acknowledging you don't know what they were intended to achieve and somehow using that to assume they weren't intended to achieve anything. Sure, you aren't obligated to any justification, but I can't see this conversation going any further if you just handwave existing mechanics as "invented." |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13169
|
Posted - 2015.05.28 10:18:26 -
[1104] - Quote
GetSirrus wrote:So carebears declare war?
Half a dozen times or so, I suppose. But statistically, I think that is referred to as an "outlier".
Quote: I still have not found a corp for mid-life crisis, shift working, Zen-Buddhists. But I am hopeful.
Your standards are too high.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Nevil Oscillator
190
|
Posted - 2015.05.28 11:45:46 -
[1105] - Quote
Tyberius Franklin wrote: Sure, you aren't obligated to any justification, but I can't see this conversation going any further if you just handwave existing mechanics as "invented."
You could have an opt in as well as an opt out.
|

Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1691
|
Posted - 2015.05.28 11:58:25 -
[1106] - Quote
I like this wardec npc corps idea... unfortunately people who are far more voracious than I would put it to task. It doesn't matter what the price is, as raising it will not discourage larger entities from paying the fee. A larger fee would only keep smaller entities, who ironically the NPC corps would have a much easier time dealing with, from being able to declare. Meanwhile large groups who specialize in war will have their own little space orgy of violence because they CAN afford it. So, ISK argument in this situation is actually a bad one.
Come hell or high water, this sick world will know I was here.
|

Scipio Artelius
The Vendunari End of Life
37634
|
Posted - 2015.05.28 12:03:50 -
[1107] - Quote
Mayhaw Morgan wrote:You keep begging the question by saying that penalizing NPC corporation players or buffing player corp players is an attempt to fix a problem with player retention. Until you can prove that NPC corporations are the source of the problem, you can't prove that disrupting their function is a solution to that problem. I have yet to see a compelling piece of data that says that players are more likely to leave the game because staying in an NPC corporation is an option. I don't think there is such a piece of data and, unlike you, I don't think CCP thinks there is such a piece of data. That's a complete load of bullshit. I've never said such a thing.
Quite the opposite. Get off the NPC Corporatios are the source of the probelm and open your mind. NPC Corporations are not the issue (can't believe I had to right that again).
The reason you haven't seen the data that 90% of new players leave the game within their first 30 days is because you've done nothing but whinge for it to be given to you here. Stop being lazy and go read/watch the information from CCP like the rest of us have.
Come Win At Eve - Join The Vendunari
|

Nevil Oscillator
190
|
Posted - 2015.05.28 12:24:02 -
[1108] - Quote
Omar Alharazaad wrote:I like this wardec npc corps idea... unfortunately people who are far more voracious than I would put it to task. It doesn't matter what the price is, as raising it will not discourage larger entities from paying the fee. A larger fee would only keep smaller entities, who ironically the NPC corps would have a much easier time dealing with, from being able to declare. Meanwhile large groups who specialize in war will have their own little space orgy of violence because they CAN afford it. So, ISK argument in this situation is actually a bad one.
I was suggesting that each NPC corporation could have it's own militia who can be at war |

Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1692
|
Posted - 2015.05.28 12:41:44 -
[1109] - Quote
Ah. so many posts, I admit freely to having skimmed the last 30 pages or so. That would be interesting, but I have a feeling that those militias would be largely empty, with perhaps the exception of CAS.
Come hell or high water, this sick world will know I was here.
|

Eli Stan
Center for Advanced Studies Gallente Federation
168
|
Posted - 2015.05.28 13:51:33 -
[1110] - Quote
There are various different aspects to EVE that I see being talked about in this thread, and from my perspective they all require different approaches:
- New player retention. "New player" being a person new to EVE for 30 days or less. These are the people who were mentioned by CCP Rise during Fanfest. They are all almost exclusively in NPC corps.
- Veteran player retention. I haven't seen any data on this subject presented by anybody. Some are in player corps, some in NPC corps, some still in their starter corp after 10 or more years.
- Highsec PvP combat opportunities. This revolves around the mechanics of suicide ganking, wardecs, and crimewatch; wardecs are impacted by NPC corp membership and player corp size.
My thoughts on each topic:
- In-game social groups, as discussed in a different thread, are extremely important here. IMO social engagement is what draws people into Eve, and unless a new player already has contacts within the game, it is unreasonable to expect a new player to generate significant social ties on their own, in the current player-corp environment, in such a short time, while also trying to figure out the game mechanics. Existing starter corps (except CAS of course) are not set up to generate such ties. A concerted effort by the rest of the player base, though in-game advocating of social groups, which require no commitment and are therefore easy for new players to investigate, discard if it doesn't meet their needs, try another, and ultimately can be a gateway to the rest of Eve's opportunities for interaction if they like it.
- These people have been playing for a long time already. No changes are needed to corp structure, for either player or NPC corp players, to ensure their continued play. They know the game, they play the way they play, and trying to get them to play differently likely will, I think, actually hurt retention of this group.
- Wardecs... Wardecs, wardecs, wardecs... There's a gazillion ideas on what to do about highsec in general, including wardecs, and I won't re-list them all here.  |
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