Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mag's
the united
19102
|
Posted - 2015.03.01 00:02:22 -
[91] - Quote
Sizeof Void wrote:Buying or remapping existing SP for PLEX... no.
Buying SP training remaps for PLEX, yes.
Why? Because CCP devs like to add new skills (most recently, see T3 dessie skills), and new skills always cause problems for planning optimal SP training - particularly for younger players, who usually need to switch between optimizing Per/Wil or Int/Mem.
With the old twice-per-year release cycle, the additions of new skills had less of an impact on the need to remap frequently for optimal SP training. Once-per-year remap was reasonable (plus the extra ones you get as a noob).
With the current every-six-week release cycle, once-per-year remap is no longer adequate. If CCP devs want to introduce new skills more frequently than once or twice per year, then the ability to remap also needs to be more frequent. Otherwise, younger players continue to fall behind the older players, in terms of skill training and remain disadvantaged.
As for the arguments that this only benefits richer players... well, this bias already exists in the fact that only richer players can afford to always fit +5 attribute implants in all of their clones.
Alternatively, CCP could just scrap the whole attribute/implant-based skill training, so that everyone trains SP at the same rate for all skills.... That's not an argument for SP remapping, that's one for the removal of attributes and learning implants and the giving of a flat 2700 SP/h for all.
SP remapping is bad. There is not one 'good' or 'up' side to it and it fixes nothing.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
|
Corraidhin Farsaidh
Farsaidh's Freeborn
984
|
Posted - 2015.03.01 00:24:03 -
[92] - Quote
Mag's wrote:Sizeof Void wrote:Buying or remapping existing SP for PLEX... no.
Buying SP training remaps for PLEX, yes.
Why? Because CCP devs like to add new skills (most recently, see T3 dessie skills), and new skills always cause problems for planning optimal SP training - particularly for younger players, who usually need to switch between optimizing Per/Wil or Int/Mem.
With the old twice-per-year release cycle, the additions of new skills had less of an impact on the need to remap frequently for optimal SP training. Once-per-year remap was reasonable (plus the extra ones you get as a noob).
With the current every-six-week release cycle, once-per-year remap is no longer adequate. If CCP devs want to introduce new skills more frequently than once or twice per year, then the ability to remap also needs to be more frequent. Otherwise, younger players continue to fall behind the older players, in terms of skill training and remain disadvantaged.
As for the arguments that this only benefits richer players... well, this bias already exists in the fact that only richer players can afford to always fit +5 attribute implants in all of their clones.
Alternatively, CCP could just scrap the whole attribute/implant-based skill training, so that everyone trains SP at the same rate for all skills.... That's not an argument for SP remapping, that's one for the removal of attributes and learning implants and the giving of a flat 2700 SP/h for all. SP remapping is bad. There is not one 'good' or 'up' side to it and it fixes nothing.
If they just put in a flat rate SP system they should make it the lowest current sp/hr just so those wanting everything faster without working for it /risking anything get no benefit from the change :D |
Svarii
Acclimatization
67
|
Posted - 2015.03.01 01:09:52 -
[93] - Quote
Buy skill points? NO!
NO!
You wanted want? To buy skill points? NO!
Hey remember those learning skills they took out of the game? Why do you think they would let you buy skill points. And even if I had 10 trillion isk to waste, I would still NOT be in favor in allowing the purchase of skill points.
You want more skill points? Then queue up some skills and wait like everyone else.
You can already remap your attributes. Leave it at that. |
Noxisia Arkana
Deadspace Knights
418
|
Posted - 2015.03.01 18:54:18 -
[94] - Quote
It has been said, but getting rid of the mapping would be fine with me. I personally like making a year long plan and switching over, but it does kind of screw of new players and is not intuitive.
On the subject of paying to unlearn skills, etc. I am not a huge fan. Lets keep a couple consequences in eve. If you train mining to 5, you get to keep it regardless of whether or not you feel shamed. |
Capn Steve
Old Man Gaming The Void Collective
0
|
Posted - 2015.03.02 23:21:41 -
[95] - Quote
Personally I don't think PLEX should be used for anything more than it already is. It's already close enough to Pay2Win.
I think skill point remapping is perfectly doable, but it'll never happen because it would involve methods for checking prerequisites and CCP is apparently afraid of that, as evidenced by the way skill injection works.
That said, the way I'd like to see it done is this:
You allow a remap of 1mil skill points after 30 days have passed (or some period longer than it takes to get 1mil sp) and your SP total is more than 1mil greater than it was at the time of the last remap. If both those conditions are true, you can never remap all your skill points; only the last million SP. This lets new players dip their toes into a skill set, then change their minds without wasting weeks of SP. The limits prevent veterans from totally changing the skill set of a 100mil SP character, and 1mil SP doesn't mean much on a character in the bazaar. Essentially, this gives players a 2 week margin of error on their skill training. There are still consequences to the choices you make. If you trained a skill to lvl 5, chances are you're not getting rid of it entirely unless it's a very low rank skill.
The idea here is to give a margin of error that really matters for new players who are just figuring out the game. The numbers I mentioned could be tweaked easily, but the idea is solid. The whole reason this subject comes up so often is because newer players get frustrated when they go down one path only to find that it's boring, or there's a different path they didn't even know about last week, but now they've put all this momentum into that first path and they don't want to "waste" the SP they've already paid for (and yes, if you're paying a sub you're paying for SP). |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1453
|
Posted - 2015.03.03 15:32:27 -
[96] - Quote
Corraidhin Farsaidh wrote:Bronson Hughes wrote:Chance Ravinne wrote:Huge benefit to rich players both in game and out of game. SP is one of the great equalizers in EVE in that you CAN'T buy your way to the top. How would you feel about a remap system that was limited, only periodically available, and not available for purchase? (i.e. annual like attribute remaps) EDIT: I absolutely agree that buying SP remaps is a horrible idea. A remap system for SP is horrible whether it is purchased or time limited. It's still an SP remap. But an you explain why it's horrible? Lots of people have been saying that SP remaps are band, will kill EvE, etc., but nobody is saying why. How exactly are SP remaps a bad thing?
Especially in light of the fact that CCP makes occasional changes that render certain skills less valuable (Anchoring V, Tactical Shield Manipulation V, etc.), it seems that some form of limited SP remapping (like I proposed here) would be totally appropriate. Please read the post I linked before replying, the system I proposed has some very hefty limits, but would allow players to adapt to curveballs that CCP throws at us.
Please note, I'm only talking about recurring remaps. Involving PLEX or Aurum in any kind of skill point manipulation (aside from paying for game time to train) is a whole other ballgame. "Pay to win" is bad, period.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
Corraidhin Farsaidh
Farsaidh's Freeborn
987
|
Posted - 2015.03.03 15:50:36 -
[97] - Quote
Bronson Hughes wrote:Corraidhin Farsaidh wrote:Bronson Hughes wrote:Chance Ravinne wrote:Huge benefit to rich players both in game and out of game. SP is one of the great equalizers in EVE in that you CAN'T buy your way to the top. How would you feel about a remap system that was limited, only periodically available, and not available for purchase? (i.e. annual like attribute remaps) EDIT: I absolutely agree that buying SP remaps is a horrible idea. A remap system for SP is horrible whether it is purchased or time limited. It's still an SP remap. But an you explain why it's horrible? Lots of people have been saying that SP remaps are band, will kill EvE, etc., but nobody is saying why. How exactly are SP remaps a bad thing? Especially in light of the fact that CCP makes occasional changes that render certain skills less valuable (Anchoring V, Tactical Shield Manipulation V, etc.), it seems that some form of limited SP remapping (like I proposed here) would be totally appropriate. Please read the post I linked before replying, the system I proposed has some very hefty limits, but would allow players to adapt to curveballs that CCP throws at us. Please note, I'm only talking about recurring remaps. Involving PLEX or Aurum in any kind of skill point manipulation (aside from paying for game time to train) is a whole other ballgame. "Pay to win" is bad, period.
I've read the post before and replied in that thread about 3 comments later...SP remap is horrible as it reduces the relevance of choices made by a player and will always be possible to abuse in some way.
A player has made choices and should live with them. That's what makes each character unique and should remain so. Otherwise every character would simply migrate gradually to 'Perfect char for career x, y, or z' and discrete characters would become pointless. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1453
|
Posted - 2015.03.03 16:11:37 -
[98] - Quote
Corraidhin Farsaidh wrote:I've read the post before and replied in that thread about 3 comments later...SP remap is horrible as it reduces the relevance of choices made by a player and will always be possible to abuse in some way.
A player has made choices and should live with them. That's what makes each character unique and should remain so. Otherwise every character would simply migrate gradually to 'Perfect char for career x, y, or z' and discrete characters would become pointless. Some thoughts:
1. Only being able to remap a limited number of skill points wouldn't exactly allow players to completely change careers. Optimize and tweak, yes. Experiment, yes. But not radically alter. You couldn't take a dedicated, 50 million skill point mining character and, with a single remap, turn them into a dedicated combat character. You probably wouldn't even do it with a handful of remaps. 2. By extension, since you feel that all consequences are permanent, would you remove player attribute remapping and force all players to live with one set of attributes permanently? Or, hey, let's make things really permanent and make pod death final. Living with the consequences of your actions is a good thing, but in most cases there's some method of mitigating said consequences. 3. CCP grants extra attribute remaps to new players because they realize that early on new players will make mistakes. They grant regular attribute remaps to all characters because they realize that eventually, characters may want to change the path that they're on. The skill remap proposal I made follows those trends: allow adaptation and experimentation, but with consequences and with hard limits in place. 4. EvE changes. Some skills have their utility reduced, which means that a decision that made sense with the skill was trained no longer makes sense. Is it really a good idea to force players to live with consequences of actions that they had no control over?
Keep in mind, I don't think EvE needs skill point remapping. I'd be perfectly fine without it getting implemented. But when you consider the trends regarding where CCP is taking EvE, the desire to make it more friendly for new players, and the complaints of old players who have once useful skills reduced in utility, I think it's something that should be considered in some form.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
Corraidhin Farsaidh
Farsaidh's Freeborn
987
|
Posted - 2015.03.03 16:45:17 -
[99] - Quote
Bronson Hughes wrote:Corraidhin Farsaidh wrote:...my waffle, belgian preferably with some chocolate sauce and sliced banana please.... Some thoughts: 1. Only being able to remap a limited number of skill points wouldn't exactly allow players to completely change careers. Optimize and tweak, yes. Experiment, yes. But not radically alter. You couldn't take a dedicated, 50 million skill point mining character and, with a single remap, turn them into a dedicated combat character. You probably wouldn't even do it with a handful of remaps. 2. By extension, since you feel that all consequences are permanent, would you remove player attribute remapping and force all players to live with one set of attributes permanently? Or, hey, let's make things really permanent and make pod death final. Living with the consequences of your actions is a good thing, but in most cases there's some method of mitigating said consequences. 3. CCP grants extra attribute remaps to new players because they realize that early on new players will make mistakes. They grant regular attribute remaps to all characters because they realize that eventually, characters may want to change the path that they're on. The skill remap proposal I made follows those trends: allow adaptation and experimentation, but with consequences and with hard limits in place. 4. EvE changes. Some skills have their utility reduced, which means that a decision that made sense with the skill was trained no longer makes sense. Is it really a good idea to force players to live with consequences of actions that they had no control over? Keep in mind, I don't think EvE needs skill point remapping. I'd be perfectly fine without it getting implemented. But when you consider the trends regarding where CCP is taking EvE, the desire to make it more friendly for new players, and the complaints of old players who have once useful skills reduced in utility, I think it's something that should be considered in some form.
1) Only remapping a limited number wouldn't work. For it to be useful it would have to be enough SP to change an entire skill at least to another career otherwise whats the point?
2) I do believe consequences should be permanent to a point, w ehave clones to protect against perma death but beyond that if you trained it/bought it/broke it it's yours. I'm from an RPG background where if you screwed up you lost your character and started over so have little sympathy with the whole 'need' to remap SP because of choices you no longer like.
3) I'm fine with the early remaps and made use of one of them myself early on, good plan and works well in my mind.If a player wants to change path then they can, and they can train it just the same as every other player on that path. If a player wants something radically different there is MCT and alts. If you experiment then the consequence is that you may not like the result and you have to live with it. No SP 'save points' please, leave things like that to HALO etc...
4) Of course Eve changes and skills become more or less useful but never useless (or very rarely and then they refund SP). However during thetime a skill was useful you made use of it to generate ISK/fun so the investment was worthwhile. When something new comes along you get the fun of training it along with evryone else without any accrued SP remap headstart.
|
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1453
|
Posted - 2015.03.03 17:03:56 -
[100] - Quote
Corraidhin Farsaidh wrote:1) Only remapping a limited number wouldn't work. For it to be useful it would have to be enough SP to change an entire skill at least to another career otherwise whats the point? I've read your other points, understand them, and see where you're coming from. I do agree with some of the points you raised, which is why I say I'm not sold on the idea of remapping yet.
But this point you raised confuses me. In my head, the whole reason that my proposal isn't over the top is because it does place hard limits on how much you can remap. I'm not sure I follow.
I had just typed out a long example highlighting how useful even a limited remap could be when something dawned on me: any form of skill point remapping could potentially render attributes and attribute remaps useless.
Case in point: leadership skills. Nobody likes training them because you have to set your primary attribute as Charisma to learn them at max speed, which means you end up spending a good chunk of a year training other skills at sub-optimal speeds unless you have a bonus remap. But with skill remaps, you can keep your attributes set to whatever you want, so long as you're training to your peak attributes, and then just remap the skills into leadership later. Poof, no attribute remap necessary.
So, if CCP were to implement skill point remaps, it seems that they'd have to couple it with doing away with the attribute system entirely. That seems like an awfully sweeping change, especially when you consider the implant market.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
|
NeodiuM Scuttle
Blood Moon Traders Zero Fux.
0
|
Posted - 2015.03.04 03:49:01 -
[101] - Quote
I'm actually in favor of this in a way.
When those specials for alt accounts go up having one thats pricey but offers 15m to 20m sp unallocated would suit. I cannot get mates to join the game this ate in the piece. I've told them to get their feet wet and maybe we'll look at buying him a higher sp toon down the track once it all clicks, but nope.
If i could say to him, get this package, and he'll either spend all the sp on horrendous things or wait till trial period or something is over and use the unallocated sp and be able to do afew things moderately well.
Though im sure this would likely just end up being quick alts for everyone instead.
Side note:
Introduce once off expensive re-maps for dosh, watch people reorganise their skills, get to the end, have forgotten about support skills / leadership fail skills and not be able to fly their command ships anymore. Then let the tears roll out. |
Corraidhin Farsaidh
Farsaidh's Freeborn
987
|
Posted - 2015.03.04 11:27:56 -
[102] - Quote
Bronson Hughes wrote: Case in point: leadership skills. Nobody likes training them because you have to set your primary attribute as Charisma to learn them at max speed, which means you end up spending a good chunk of a year training other skills at sub-optimal speeds unless you have a bonus remap. But with skill remaps, you can keep your attributes set to whatever you want, so long as you're training to your peak attributes, and then just remap the skills into leadership later. Poof, no attribute remap necessary.
So, if CCP were to implement skill point remaps, it seems that they'd have to couple it with doing away with the attribute system entirely. That seems like an awfully sweeping change, especially when you consider the implant market.
And this illustrates why I don't like the idea of SP remap in anyway. For it to be useful it would have to remap a sgnificant number of SP otherwisethere would be no point. And if it is a signifacant enough amount to 'Poof, no attribute remap necessary' a skill in any way it simply becomes meaningless what attribute choices you make. Every choice should have a consequence and this removes those consequences to a greater or lesser degree. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1455
|
Posted - 2015.03.04 11:58:28 -
[103] - Quote
Corraidhin Farsaidh wrote:And this illustrates why I don't like the idea of SP remap in anyway. For it to be useful it would have to remap a sgnificant number of SP otherwisethere would be no point. And if it is a signifacant enough amount to 'Poof, no attribute remap necessary' a skill in any way it simply becomes meaningless what attribute choices you make. Every choice should have a consequence and this removes those consequences to a greater or lesser degree. I'm capsuleer enough to admit when I've changed my mind in light of superior logic. The only way a skill remapping system would work without invalidating attributes is if you limited it to only moving skill points between skills of the same attribute distribution, and that just seems ungodly complicated for the limited potential benefit gained.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
Nicola Romanoff
Quantum Innovations Limited
3
|
Posted - 2015.03.05 15:25:26 -
[104] - Quote
There was a time when I would want to remap skills but since the cost to clones went away I am not bothered by this any more.
I would like to see the remap actually disappear and all skills train at the same rate. maybe work it that the lower levels say level 2 and 3 take a little longer to train and the level 4 and 5 take a little less, those 30 day plus skills are annoying, but if they were not to change I wouldn't be bothered. |
Adrie Atticus
Shadows of Rebellion The Bastion
920
|
Posted - 2015.03.05 19:19:57 -
[105] - Quote
Not sure if I did post a "no" in this thread yet so posting again. |
SiKong Ma
House of Nim-Lhach Skeleton Crew.
11
|
Posted - 2015.03.06 02:31:19 -
[106] - Quote
No.
With the amount of backstabbing, suicide ganking, betrayal and stuff happening, this allow greater freedom for people to get off without repercussion, just start a new char and use the ill-gotten gains to buy more skill points without any trace.
|
JoeSomebody
Hungry Moonz Klan
0
|
Posted - 2015.03.06 02:53:30 -
[107] - Quote
I don't really understand the opposition to SP remap. You're not getting anything for free, it's not the same as buying SP you didn't already earn. A PLEX service to perform a one-time flush of all trained SP to unalocated SP seems perfectly reasonable. Limit it to once per year per character if necessary. The only "pay to win" advantage that gives you is correcting your own past mistakes. |
Corraidhin Farsaidh
Farsaidh's Freeborn
988
|
Posted - 2015.03.06 10:07:21 -
[108] - Quote
JoeSomebody wrote:I don't really understand the opposition to SP remap. You're not getting anything for free, it's not the same as buying SP you didn't already earn. A PLEX service to perform a one-time flush of all trained SP to unalocated SP seems perfectly reasonable. Limit it to once per year per character if necessary. The only "pay to win" advantage that gives you is correcting your own past mistakes.
Or training a character at maximum amount without caring what the skills are as long as they are the lowest multiplier ones that match the chosen attributes then flush all the accrued sp into a perfect FotM pilot. And you didn't earn the SP in the skills you now decide you want instead. Such an option would make characters and training entirely meaningless. This would become 'Been playing a year? Now you can fly X, Y, and Z. another 6 months until capitals...' |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1464
|
Posted - 2015.03.06 12:01:48 -
[109] - Quote
Corraidhin Farsaidh wrote:JoeSomebody wrote:I don't really understand the opposition to SP remap. You're not getting anything for free, it's not the same as buying SP you didn't already earn. A PLEX service to perform a one-time flush of all trained SP to unalocated SP seems perfectly reasonable. Limit it to once per year per character if necessary. The only "pay to win" advantage that gives you is correcting your own past mistakes. Or training a character at maximum amount without caring what the skills are as long as they are the lowest multiplier ones that match the chosen attributes then flush all the accrued sp into a perfect FotM pilot. And you didn't earn the SP in the skills you now decide you want instead. Such an option would make characters and training entirely meaningless. This would become 'Been playing a year? Now you can fly X, Y, and Z. another 6 months until capitals...' Any kind of SP reamp would have to have limits on it, like caps on the attribute levels, to prevent just that. But even then, there's too much room for abuse unless you add extra, otherwise unnecessary, complexity.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
JoeSomebody
Hungry Moonz Klan
0
|
Posted - 2015.03.06 13:48:53 -
[110] - Quote
Corraidhin Farsaidh wrote:JoeSomebody wrote:I don't really understand the opposition to SP remap. You're not getting anything for free, it's not the same as buying SP you didn't already earn. A PLEX service to perform a one-time flush of all trained SP to unalocated SP seems perfectly reasonable. Limit it to once per year per character if necessary. The only "pay to win" advantage that gives you is correcting your own past mistakes. Or training a character at maximum amount without caring what the skills are as long as they are the lowest multiplier ones that match the chosen attributes then flush all the accrued sp into a perfect FotM pilot. And you didn't earn the SP in the skills you now decide you want instead. Such an option would make characters and training entirely meaningless. This would become 'Been playing a year? Now you can fly X, Y, and Z. another 6 months until capitals...' Character training is already completely meaningless. It's a time sink that has nothing to do with player skill or _play_ time invested. It needs a major revamp if the game is survive the drought of new players put off by the character progression. SP remap however addresses part of that issue for existing players. Your concern seems to be about abuse to maximize training efficiency, but that's exactly what attribute remap already does. |
|
Agondray
Avenger Mercenaries VOID Intergalactic Forces
216
|
Posted - 2015.03.06 14:43:06 -
[111] - Quote
everyone wants the easy way out. I started in November of 05, I have a 163m sp and everyskill but the useless one for bragging right delicate your skilling to select areas and don't look for the easy way out to max everything. The reason for alts is to have multiple characters to do either do multiple things or 1 thing with many. -1 to the easy path, enough of eve is easy if you use intelligence. the only reason I have alts, the 2 I have offline are for missions so I can sacrifice their standings when I mission with people.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
|
Tiddle Jr
Galvanized Inc.
74
|
Posted - 2015.03.08 21:34:15 -
[112] - Quote
Due to the game changes coming way to often as before this idea is not that bad and has full rights to live.
Of course there must be clear process with limitations and possible penalties. Not that huh today i'm a super cap pilot and tomorrow i'm rat lab goddy. No. We have afributes remap option time to think on same way for SP but here is the trick - how often and how many SP's are allowed to remap. |
GordonO
BOVRIL bOREers Mining CO-OP
94
|
Posted - 2015.03.08 23:14:03 -
[113] - Quote
I would welcome the change as I really want to redeem my wasted SP that I trained to use deep space probes.. the skill.. so useless to me to train to 5 I can't remember what its called, is well clearly wasted. Was handy with DSP.. but useless now that DSP have been removed and scanning has been made easy.
.
|
Arthur Aihaken
X A X
4100
|
Posted - 2015.03.09 00:04:16 -
[114] - Quote
I think there should be an option to "cash in" skills for SP that are no longer desirable, at say a 50% return rate. Instead of PLEX for remaps and raw SP, this might accomplish the same goal in the end, ie: Players who trained up for a specific career (mining) that have since outgrown it and no longer need those skills.
I am currently away, traveling through time and will be returning last week.
|
Colette Kassia
Kassia Industrial Supply
84
|
Posted - 2015.03.09 01:55:16 -
[115] - Quote
Arthur Aihaken wrote:I think there should be an option to "cash in" skills for SP that are no longer desirable, at say a 50% return rate... Yup, from the previous page.
|
Count Szadek
Relentless Terrorism Already Disbanded
8
|
Posted - 2015.03.09 10:10:43 -
[116] - Quote
I don't agree with purchasing SP Directly, however an alt character pack that comes with an item that provides Unallocated SP to the character when redeemed would be okay (as long as it could not be used on higher SP Characters).
Example Alt SP Vial: Redeems for up to 5 Mil Unallocated SP - Limits use to 10 Million SP (if you have 7.5 and you redeem you only get 2.5 etc.) - Can NOT be traded, sold, or contracted!!!
Edit: Another thing that could also make it is a booster that adds the SP AFTER X months. This would work similar to multiple character training as cost would be same for paying for mct. Great for alts you dont know what to do with |
Arthur Aihaken
X A X
4100
|
Posted - 2015.03.09 10:17:29 -
[117] - Quote
Ah, sorry - my bad. +1 to the idea (like the drug aspect).
I am currently away, traveling through time and will be returning last week.
|
Bal'Ayle
Blood Moon Traders Zero Fux.
28
|
Posted - 2015.03.09 14:50:49 -
[118] - Quote
Id like to weigh in my opinion on this topic as it has been one I have tried to launch so many times.
There are many ways to do this that would add a lot of depth to the game and I don't think its really play to win providing its done right and limited.
----------my idea----------
harvesting SP from bio-massed characters.
overview: The ability to destroy a toon on an account and harvest the SP that character has which can be added to another character.
Limitations: No character can absorb more SP then would normally be possible to train through the training que by normal means. Ie: characters potential skills points 30m / trained skills 20m - biomass's 20m sp toon = 10m sp to be used.
Costs: 1 plex for every 10m sp the biomassed toon looses that you wish to transfer - minimum SP 5m. So 5msp<10msp = 1 plex 10msp-20msp = 2 plex.
Benefits: This will benefit character trading - no character can exceed their peers SP levels - new characters wont be transformed into SP plasters for main characters. 5msp is an investment of time. Frees up character names without CCP intervention. clears out old toons no longer needed. More Plex sinks. a LOT of players would be using them for this purpose.
Negatives: toons mapped specifically for fastest SP gain just to be biomassed. raise in price for older characters with heavy SP totals. Character trading will be swifter reducing exposures on markets and lowering overall public trade due to the benefit of biomassing. - a LOT more max skill pilots flying around.
----------my position on this topic-------------
The idea that paying for SP is pay to win is horse brown. most people who want this like me are people who accidentally podded ourselves out of SP or who couldn't invest time or funds at the time to train. My inability to get on eve is from my RL commitments and the idea that I can't use my hard earned money to make playing a game a little bit less time consuming is frankly a bit one sided as an argument.
Why should you benefit from the fact you have more free time then me over me using the results of my lack of free time to further my eve career? is it not similar to the upsides and downsides of our choices ingame? why should the time poor people suffer or those who go through patches where they just cant get online? why does the community only support those that CAN spend 3/8 hours ingame or playing for months consistently?
we allow plex cards and see the benefit that had on us as a whole? back then that was cash for isk and it works well. those that can afford it use it - those that cant don't, but it works, its been working and will continue to work - are we so short sighted we cannot see the need for something that has spawned literally thousands of topics specifically requesting it be brought in?
---------MY INSPIRATION----------
I have a character from 2009 - I am a paltry example of a character with that age compared to my peers - and why? because I had a son, because I was homeless and because I moved and couldn't afford to buy back a computer I pawned. Now I can afford to buy a new character at the bazaar - but why should i?
I want my character my history.
I want to get back that which I lost purely because I couldn't be there to earn it - but unlike everything else in the eve universe once you lose out on SP - its gone. I like the risk vs reward mechanic but this is purely a take it or lose it situation.
I could use my money out of game and buy characters against all our community on whole - you wouldn't know it. by why ruin what I love?
I could buy so much isk I could trade for one. But I would rather buy CCP a drink buying plexes or something else and get my character to where she should be rather then line someone else pockets.
Why shouldn't the community that helped me overcome the adversity of my life - the friends I made during my eve life who kept me smiling when everything else in my life fell apart, benefit from my new found good fortune in the form of more money going into a game we all love?
I dont ask for this out of greed. I dont ask for this to be better than you. I ask only for the opportunity to make myself what I could have been had I not fallen when I did. IS THIS SO MUCH TO ASK? IS THIS REALLY ANY DIFFERENT THEN ME PAYING MONTHS AGO?
IS recouping lost potential so against the grain you all feel that its very suggestion is abhorrent? I don't think it is. and neither do the thousands of other posters asking for it.
-------MY EVE-------
|
Kenneth Feld
Habitual Euthanasia Pandemic Legion
222
|
Posted - 2015.03.09 15:00:16 -
[119] - Quote
There are quite a few of us with 14mil + SP in drones and are stuck in SC's, as well as Titan and Dreadnaught pilots with a ton of drone SP
When drones were removed we were told to bad, so sad about the SP
Making a one time wipe or maybe a remap for plex option would be a way to redo some of the "Lost" SP due to rebalance changes in the game
If this does happen PLEASE, PLEASE make it so when you right click -> Apply Skill Points it has a list of 1-5 and SP required for each level. That way someone with 185mil SP doesn't get chronic arthritis from right clicking each skill 5 times to train to 5, they can click once and enter SP and it is trained to 5 |
Corraidhin Farsaidh
Farsaidh's Freeborn
991
|
Posted - 2015.03.09 15:15:01 -
[120] - Quote
Bal'Ayle wrote:...
IS recouping lost potential so against the grain you all feel that its very suggestion is abhorrent? I don't think it is. and neither do the thousands of other posters asking for it.
-------MY EVE-------
6 pages doesn't constitute 1000's of posters and 1000's of people asking for something doesn't make it necessarily good. Most of the players in Eve would ask for PLEX to halve in price but that wouldn't make it a good idea.
I'm always going to be sympathetic to people suffering RL problems as most people have been there to some degree at some point.
However, this would lead to old characters being rolled out and brought up to date left right and centre and suddenly most would be the current FotM skillset. Old untrained characters would ecome the must have item in the character bazaar.
I stand by my point that for any SP remap to be useful it would have to affect a large amount of SP which inherently makes it immediately abusable. It would also remove any uniqueness frmo the characters. |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
First page | Previous page | Next page | Last page |