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Thread Statistics | Show CCP posts - 6 post(s) |

Mila Prestoc
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Posted - 2006.10.11 14:04:00 -
[31]
Originally by: Skinny Boy
Originally by: Waagaa Ktlehr Sounds like good changes so far.
Can you look into Amarr battleship problems next please?
A megathron can fit a full rack of 425 IIs, mwd, plate, medium armor rep without having to use any fitting mods at all and having enough cpu for damage mods / tracking stuff. When I try to set up my Apoc for fleets, I end up with 7 Tachs, mwd, medium rep 2 and fail to squeeze in everything because of CPU issues and have to fit an RCU2 to get comparable range and damage output to a mega or tempest.
The geddon needs an mwd nowadays because of the megapulse range nerf and was clearly not balanced for it, it needs cpu love badly or we need to see a decrease in CPU use on beams. They're meant to be Grid hogs, not CPU hogs.
(Yes, I do have eng / electronics / awu 5 and a -3% turret CPU implant)
Agree, even with a character completely gal specced and no amarr character i can see how out of balance it is, megatrhon needs a pg decrease and the large beams and pulses need both a cpu decrease and a pg decrease to allow them to fit something remotely comparable
Tempest with 6x 1400mm T2's has 70pg left so fitting mwd/plate/rep or the other 2 high slots is a problem... so i guess its rails pg if anything is the problem. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Rasitiln
Minmatar SniggWaffe
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Posted - 2006.10.11 14:05:00 -
[32]
Edited by: Rasitiln on 11/10/2006 14:10:46 how about 1 more mid on the wolf, and a longer lock range on the claw and maybe just a tiny bit more cpu on it.  --------
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Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.10.11 14:05:00 -
[33]
YES! BC boost! Can't wait for the Tier 2s now!
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Tyler Lowe
Minmatar DROW Org Sylph Alliance
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Posted - 2006.10.11 14:07:00 -
[34]
The changes look very nice Tuxford, I do have one question with regards to further changes.
Is the powergrid of the Typhoon being looked into?
It feels like the shield values and armor values are not the only items inverted when considering the slot layout, the grid seems much more on par with supporting a shield tank than an armor tank as well. It is currently impossible to fit 1200mm artillery and cruise launchers without fitting help, basically forcing the ship into a close range setup or forcing fitting mods to use the lightest longer range weapons of each class. J.A.F.O.
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Samirol
Ore Mongers
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Posted - 2006.10.11 14:10:00 -
[35]
nothing about making the deimos into a pwnmobile? 
Save Low-sec |

Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2006.10.11 14:11:00 -
[36]
Originally by: Mila Prestoc
Originally by: Skinny Boy
Originally by: Waagaa Ktlehr Sounds like good changes so far.
Can you look into Amarr battleship problems next please?
A megathron can fit a full rack of 425 IIs, mwd, plate, medium armor rep without having to use any fitting mods at all and having enough cpu for damage mods / tracking stuff. When I try to set up my Apoc for fleets, I end up with 7 Tachs, mwd, medium rep 2 and fail to squeeze in everything because of CPU issues and have to fit an RCU2 to get comparable range and damage output to a mega or tempest.
The geddon needs an mwd nowadays because of the megapulse range nerf and was clearly not balanced for it, it needs cpu love badly or we need to see a decrease in CPU use on beams. They're meant to be Grid hogs, not CPU hogs.
(Yes, I do have eng / electronics / awu 5 and a -3% turret CPU implant)
Agree, even with a character completely gal specced and no amarr character i can see how out of balance it is, megatrhon needs a pg decrease and the large beams and pulses need both a cpu decrease and a pg decrease to allow them to fit something remotely comparable
Tempest with 6x 1400mm T2's has 70pg left so fitting mwd/plate/rep or the other 2 high slots is a problem... so i guess its rails pg if anything is the problem.
Yes, tempest has similiar problems, but do remember that if I went to fit a full rack of my largest guns on the apoc (that would be 8), I have to fit 2x RCU2 and I won't have grid for an MWD, nor plate and wouldn't have the CPU to fit anything other than CPRs in the last two lows. :) I end up putting an RCU2 on my fleet tempest, because I want the MWD on there, it's a choice, even without wanting to fit an MWD, I have to put 2x RCU2 on my apoc to get 8 tachs on it. Hence why I fly a tempest in fleets with minnie bs 4 and large arty spec 1 instead of an apoc or arma with amarr BS 5 and large beam spec 4.  -
- One ship to jam them all, one ship to damp them. One ship to suck them dry and in the dark void gank them. |

Khavi Vetali
Gallente Team Americas Black Reign Syndicate
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Posted - 2006.10.11 14:20:00 -
[37]
*crosses fingers for Ares changes*
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Miklas Laces
A.N.A.R.C.H.I.C.A
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Posted - 2006.10.11 14:22:00 -
[38]
Originally by: Tuxford
Powergrid of Sacrilege, Deimos and Muninn increased to 1100MW, 950MW and 1100MW respectively CPU of Sacrilege and Deimos increased to 350tf for both ships
Deimos is very balanced grid-wise with these changes, it's like the Thorax if you put 3 ions and 2 electrons you can fit a 800mm plate. Well done I'm happy now 
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.10.11 14:26:00 -
[39]
Looking good so far, although I just ran some numbers in quickfit WRT the deimos pg boost, which gives 1187.5PG at Engy 5. This DOES allow a pretty nice fitting using 200mm Rail II and a med rep II (MWD also), but still leaves you about 50-60PG short of fitting Ion II, MWD, Med Rep II and a Medium Nos. You can now fit Electron II, MWD, Med Rep II and a Med Nos though.
If this is the extent of the deimos' grid boost, then it definitely needs that agility boost everyone wants 
As for the BC agility boost, all I can say is \o/
Member of the Ex-KSC retard-spellers club. |

Nicocat
Caldari New Age Solutions
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Posted - 2006.10.11 14:30:00 -
[40]
You will implement these changes immediately, or I will kill children. Orphan children. BLIND orphan children. Don't you love blind orphan children, Tux? I think you know the wise course of action, then.
Unless these changes went in over DT somehow (I'm at work, can't check, but they ARE just a couple little number tweaks). If so, you win one entire internet. ---------------------------- Remember, killing a Goon isn't murder. They don't have souls. |
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Ampoliros
Phantom Knights
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Posted - 2006.10.11 14:33:00 -
[41]
Originally by: Tuxford
Modules Inertia stabilizers give decrease in mass as well as agility and give a penalty to signature radius
Isn't this a little redundant? Agility decreases = better ship handling, mass decrease = better ship handling? ------------------------------------ Tech2 Superweapon ftw:
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Jim McGregor
Caldari
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Posted - 2006.10.11 14:33:00 -
[42]
Edited by: Jim McGregor on 11/10/2006 14:33:52
Originally by: Rasitiln when are these changes going to occur?
I want to know too. It can be the difference between winning or losing hundreds of millions in the market over these changes. Minor changes... yeah right.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Miklas Laces
A.N.A.R.C.H.I.C.A
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Posted - 2006.10.11 14:33:00 -
[43]
Edited by: Miklas Laces on 11/10/2006 14:34:22
Originally by: GO MaZ but still leaves you about 50-60PG short of fitting Ion II, MWD, Med Rep II and a Medium Nos.
you can fit: 3 Ions, 2 Electrons, Small Nos and 800mm Plate 4 Ions, 1 Electron and Med Nos 5 Electrons, 800mm Plate and Med Nos (with AWU 5) 2 Neutrons, 3 Ions, Small Nos and 400mm Plate (with AWU 5)
edit: 5 Electrons, Small Nos and 1600mm Plate but with a Small Rep
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Tuxford

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Posted - 2006.10.11 14:35:00 -
[44]
Originally by: Ampoliros
Originally by: Tuxford
Modules Inertia stabilizers give decrease in mass as well as agility and give a penalty to signature radius
Isn't this a little redundant? Agility decreases = better ship handling, mass decrease = better ship handling?
mass decrease faster speed with ab/mwd _______________ |
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Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.10.11 14:40:00 -
[45]
So now Stabilisers will make you warp faster at a gate, but will let snipers lock you faster?
Think I'll stick with Nanofibers.
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Tuxford

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Posted - 2006.10.11 14:45:00 -
[46]
Originally by: Rasitiln when are these changes going to occur?
Should see then on sisi hopefully next week and then they get ported in on TQ next static which should be Kali 1.
_______________ |
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Ampoliros
Phantom Knights
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Posted - 2006.10.11 14:45:00 -
[47]
Originally by: Tuxford
Originally by: Ampoliros
Originally by: Tuxford
Modules Inertia stabilizers give decrease in mass as well as agility and give a penalty to signature radius
Isn't this a little redundant? Agility decreases = better ship handling, mass decrease = better ship handling?
mass decrease faster speed with ab/mwd
But nanofibers increase your base ship speed, handling, and MWD/AB speed (by increasing base, yes?); whereas the new inertial stabs will increase handling and MWD/AB speed only. Is the inertial stab going to be much better at improving handling/MWD/AB than nanofibers? ------------------------------------ Tech2 Superweapon ftw:
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FFGR
Euphoria Released Euphoria Unleashed
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Posted - 2006.10.11 14:46:00 -
[48]
I'm assuming that all these changes are for Kali (Revelations) and not slated for a patch before it, right ? _____________________________
siggys v. 0.5 |

Tyler Lowe
Minmatar DROW Org Sylph Alliance
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Posted - 2006.10.11 14:47:00 -
[49]
Originally by: Idara So now Stabilisers will make you warp faster at a gate, but will let snipers lock you faster?
Think I'll stick with Nanofibers.
I think this is a pretty good point. Sacrificing a low to increase your speed while using AB/MWD is a pretty hefty price to pay already. Was the impact really that much over a nanofiber (which increases not only agility but base speed) that a penalty to sig was required? Considering they are to be paired with MWD or AB and thus need a mid in order to provide benefit over a nanofiber at all, an additional penalty seems a bit harsh. I'll try some fittings before offering up any more Rabble, but this is my initial impression also. J.A.F.O.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.10.11 14:55:00 -
[50]
Originally by: Tyler Lowe
I think this is a pretty good point. Sacrificing a low to increase your speed while using AB/MWD is a pretty hefty price to pay already. Was the impact really that much over a nanofiber (which increases not only agility but base speed) that a penalty to sig was required?
I have the same concerns, but it does depend on the actual bonuses given, doesn't it? Ideally, choosing between a nano or an inertia stab would depend on the ship and tactics, and they'd both have good uses. We'll see.
...but yeah, I think the mass decrease effect needs to be really good in order for them to compete with nanofibers, and the sig penalty needs to be fairly small. In comparison, the nanofiber penalty (less hull) is minor compared to increasing your sig, especially if you're using an MWD.
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solidshot
Sebiestor tribe
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Posted - 2006.10.11 14:57:00 -
[51]
any chance of some extra cpu and a bigger drone bay on a sythe to bring it inline with an osperey?
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FFGR
Euphoria Released Euphoria Unleashed
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Posted - 2006.10.11 15:02:00 -
[52]
Originally by: Skinny Boy
Originally by: Waagaa Ktlehr Sounds like good changes so far.
Can you look into Amarr battleship problems next please?
A megathron can fit a full rack of 425 IIs, mwd, plate, medium armor rep without having to use any fitting mods at all and having enough cpu for damage mods / tracking stuff. When I try to set up my Apoc for fleets, I end up with 7 Tachs, mwd, medium rep 2 and fail to squeeze in everything because of CPU issues and have to fit an RCU2 to get comparable range and damage output to a mega or tempest.
The geddon needs an mwd nowadays because of the megapulse range nerf and was clearly not balanced for it, it needs cpu love badly or we need to see a decrease in CPU use on beams. They're meant to be Grid hogs, not CPU hogs.
(Yes, I do have eng / electronics / awu 5 and a -3% turret CPU implant)
Agree, even with a character completely gal specced and no amarr character i can see how out of balance it is, megatrhon needs a pg decrease and the large beams and pulses need both a cpu decrease and a pg decrease to allow them to fit something remotely comparable
Don't forget the PG use of small lasers  _____________________________
siggys v. 0.5 |

Eve Hel
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Posted - 2006.10.11 15:04:00 -
[53]
nice work Tux, i specielly like the change on the nighthawk, maybe now i will even consider training on from my cerb to it  |

Galen Silas
Gallente Digital assassins
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Posted - 2006.10.11 15:06:00 -
[54]
I am seriously loving that deimos pg bonus, it needed it fora very long time, and to make BC's more agile is also sweet
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Rasitiln
Minmatar SniggWaffe
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Posted - 2006.10.11 15:08:00 -
[55]
Originally by: Tuxford
Originally by: Rasitiln when are these changes going to occur?
Should see then on sisi hopefully next week and then they get ported in on TQ next static which should be Kali 1.
Thanks for the reply Tux --------
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Ithildin
Gallente The Corporation
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Posted - 2006.10.11 15:25:00 -
[56]
Originally by: Grimpak
Originally by: Mitchman The Raven and Ishtar are in serious need of some CPU love.
The raven can not be fitted with T2 gear without a cpu extender II (and forget about using the last to high slots if you use siege launchers).
The ishtar needs faction hardeners to be able to fit a armor tank with some EW, disruptors or similar in med slots.
"I cannot fit full rack of the biggest Tier2 guns/best tanking mods without sacrifices. boost ship plzkthkx"?
Well, to be perfectly honest, the Ishtar has very, very, tight fitting - same goes for the Dominix. However (big however, I should've written it in bold and caps), nothing should be done to those two ships until we have seen the effect of ECM+NOS nerf. The Ishtar, for instance, struggle fitting a decent tank and cruiser sized guns (I'm not talking largest guns, I'm talking smallest guns). The Dominix can be fitted with the smallest guns and a decent setup in lows and mids, but anything larger than Electron and you need to sacrifice a lot of slots.
As for the Raven, I do believe the Raven, and most missiles ships, suffer slightly from a lack of launcher alternatives. Siege and Crusie are very different from each other - or at least should be (damned precision torps!), there are no electron siege and no 425mm cruise. Then again, missiles get a +125% range bonus from skills compared to turret +25%. - Three years old |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.11 15:28:00 -
[57]
Originally by: Tuxford
Agility of battlecruisers and command ships boosted by 20% Nighthawk's explosion velocity changed to launcher rate of fire bonus
Modules Inertia stabilizers give decrease in mass as well as agility and give a penalty to signature radius
<3
Inertia stabilisers seem funky, not sure if I can think of a use as of yet.
What I do the rest of the time - Vote for a Jita bypass! |

Blind Man
Caldari 0utbreak
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Posted - 2006.10.11 15:33:00 -
[58]
bc agility \o/ munnin and sac pg/cpu \o/ alts helios can use its mids now \o/ savage wont whine about the nighthawk \o/
but, no typhoon pg 
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Kel Dario
Amarr Vortex. Maelstrom Alliance
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Posted - 2006.10.11 15:47:00 -
[59]
Tuxford, dont you think the Deimos need a bit of agility boost as well? I think it are a bit to clumsy. The same about the zealotwannabe ship the Sacrilege. It needs a bit of agility boost as well. I know it wont fix everything that is wrong with it but hey it have to start somewhere. If you gonna change the Sacri more in the future then Sarmauls old thread about giving Khanid ships a proper role is the place to look 
I love the increase the HACs will get in CPU and MW. Nuff said.
The agility fix for the battlecruisers is good, will it make them more agile then a bs now? One thing you forgot tough, their signature radius is almost as big or equal that of a battleship. When targeted they go boom quite fast 
The increase of cpu for the covert ops and the increased bonus is good.
About the inertia stabs decrease in mass and signature penalty I'm not sure if anyone will use them, but let us test it first. |

Cycerin Strikebeam
Gallente House of Tempers
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Posted - 2006.10.11 15:53:00 -
[60]
Quote: Agility of battlecruisers and command ships boosted by 20%
If I said I wanted to have your babies.. would that really make me a creep in this situation? 
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