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DHB WildCat
Most Wanted INC White Noise.
20
|
Posted - 2011.12.03 05:14:00 -
[1] - Quote
Isnt actually a mod but drones.
ECM drones need to have a major look at. When every single one of my rohk / hyperion / maelstrom fits drops a turret for a smartbomb we have a problem!
Yes the smartbomb kills the drones fast if its a "large" smartbomb. Meaning smaller class ships that cannot fit a large smartbomb are in serious peril. 20 Seconds is too long to be taken out of a fight. Too much happens in that time period.
Also how the hell do "light" ecm drones jam a battleship nearly 70% of their cycles?
I can understand a falcon being able to do this, but when a hurricane can throw several light ecm drones at you with NO ecm or drone bonus to the ship, the drones should not be able to jam so well. This has been a long time comming for the most overpowered item in this game.
Discuss and have fun 8) |

Nalha Saldana
Eternity INC. Goonswarm Federation
40
|
Posted - 2011.12.03 05:18:00 -
[2] - Quote
ECCM? Losing mid > losing gun Also helps vs the falcon :P |

DHB WildCat
Most Wanted INC White Noise.
20
|
Posted - 2011.12.03 05:21:00 -
[3] - Quote
Nalha Saldana wrote:ECCM? Losing mid > losing gun Also helps vs the falcon :P
If ECCM worked... that would be an option. I've tested a vindi with an ECCM mod and grail implants. Get jammed by falcons about 30% of the time, ecm drones 60%. ECCM doesnt work 8(
|

Andski
GoonWaffe Goonswarm Federation
1116
|
Posted - 2011.12.03 05:25:00 -
[4] - Quote
DHB WildCat wrote:hyperion
i know you're trolling, i'm onto you |

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
28
|
Posted - 2011.12.03 05:26:00 -
[5] - Quote
Hype is a great small gang boat, dude. |

Lord Booya
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.12.03 05:27:00 -
[6] - Quote
Andski wrote:DHB WildCat wrote:hyperion i know you're trolling, i'm onto you
You obviously havent seen his last video, but on topic...... yeah ecm drones need some major nerfing
|

Liang Nuren
Heretic Army
128
|
Posted - 2011.12.03 06:40:00 -
[7] - Quote
The entire mechanic behind ECM is what's broken - not the modules or the drones. This has been known for years.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |

DarkAegix
Blue Republic RvB - BLUE Republic
439
|
Posted - 2011.12.03 06:55:00 -
[8] - Quote
I was just jammed 40 secs in a row by ECM drones on a fight I was going to win. I'm crying.
Nerf ECM drones. |

Andski
GoonWaffe Goonswarm Federation
1117
|
Posted - 2011.12.03 07:40:00 -
[9] - Quote
warp scrams and points are broken why should a 250k isk rifter keep my 2b isk blingdicator from warping off that is bullshit |

Julia Connor
Caldari Provisions Caldari State
5
|
Posted - 2011.12.03 08:11:00 -
[10] - Quote
200mil isk HIC bubbling 400bil worth of ships. I can haz nerf? and btw, the most overpowered module is SIEGE MOD II |

Julia Connor
Caldari Provisions Caldari State
5
|
Posted - 2011.12.03 08:12:00 -
[11] - Quote
meh, double post? |

Roime
Blue Republic RvB - BLUE Republic
42
|
Posted - 2011.12.03 08:29:00 -
[12] - Quote
I have to waste either low slots or mid slots on my every ship because all the enemies now use weapons on me
Nerf everything |

grazer gin
Raving Rednecks
20
|
Posted - 2011.12.03 10:12:00 -
[13] - Quote
Im guessing we are mad for prolly loosing ANOTHER rattler/CNR/tengu in low sec
Really dude just L2scout |

aeronik
Cataclysm Enterprises Ev0ke
0
|
Posted - 2011.12.03 11:24:00 -
[14] - Quote
DHB WildCat wrote:Isnt actually a mod but drones.
ECM drones need to have a major look at. When every single one of my rohk / hyperion / maelstrom fits drops a turret for a smartbomb we have a problem!
Yes the smartbomb kills the drones fast if its a "large" smartbomb. Meaning smaller class ships that cannot fit a large smartbomb are in serious peril. 20 Seconds is too long to be taken out of a fight. Too much happens in that time period.
Also how the hell do "light" ecm drones jam a battleship nearly 70% of their cycles?
I can understand a falcon being able to do this, but when a hurricane can throw several light ecm drones at you with NO ecm or drone bonus to the ship, the drones should not be able to jam so well. This has been a long time comming for the most overpowered item in this game.
Discuss and have fun 8)
Three tiny EC-300 drones are able to jamm a Curse two times in a row (happened to me some days ago). So yes, ECM minions are way too strong. But that's only one major problem with ECM. Falcons are also overpowered. It makes me really sad when you're trying to hug a small gang and they have at least one Falcon to perma jamm a bunch of other players, including Recons and ECCM HACs. |

mama guru
Thundercats Initiative Mercenaries
6
|
Posted - 2011.12.03 12:04:00 -
[15] - Quote
The problem with ECM drones is that they dont boost an ECM ship's jamming potential very much and instead are used to lock out single ships via a dps ships drone bay, ofthen in large swarms.
IMO they should change so that the ECM drones reduce the targets sensor strength instead of jamming it. That way they boost the effectiveness of the ECM modules without overtaking the role of the ECM ship in small gangs. You will still need to bring your ECM boat to provide jamming, but a swarm of ECM drones lets your jammer do his/her job alot more effectively. freeing up mids/lows for other types of modules. ______
EVE online is the fishermans friend of MMO's. If it's to hard you are to weak. |

Naomi Knight
Imperial Academy Amarr Empire
73
|
Posted - 2011.12.03 12:07:00 -
[16] - Quote
use eccm drones |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
25
|
Posted - 2011.12.03 12:07:00 -
[17] - Quote
I went 0.0 roaming once, saw nothing for many jumps, got bored to the point that I saw someone respond to me in local and sat around while they assembled their gank squad a system over or two thought I'd get a bit of fun, then I saw ecm drones :( |

Muad 'dib
The Imperial Fedaykin
15
|
Posted - 2011.12.03 13:23:00 -
[18] - Quote
Hey wildcat, its not the drones, its never been the drones.
Its ecm and its "fubar for 20 second effect" the idea to combine that type of chance basied but yet not a ecm burst style but the full 20 seconds to light drones, utterly stupid and totally unballenced.
we dont even have web drones and if we did they would suck because they have stacking penelties - ecm drones get MORE effective *exponentially* the more you have.
That does not make sense, they are overpowered and always have been - thats why EVERYONE with 25 drone space spare always packs some ec-300s. fact. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
290
|
Posted - 2011.12.03 13:46:00 -
[19] - Quote
ECM drones are indeed vastly overpowered.
A flight of EC300s should jam a frigate with a 50% chance, or jam a cruiser with a 15/20% chance.
A flight of EC600s should jam a cruiser with a 50% chance, or jam a battleship with 10/15% chance.
A flight of Wasp ECthingies should jam a battleship with a 50% chance, and maybe jam >BS with luck.
Or buff all other EW drones. ECM drones are terribly OP because in any fight between two ships with dronebays, one of the two ships can just bailout by dropping drones and warp. Even if you're fighting a battleship or something like that. You can reliably shut it down for 20s with a flight of SMALL ECM DRONES. Which is ********.
And ECCMs don't affect ECM drones. Tested it on Singularity.
|

Lunkwill Khashour
Red Federation RvB - RED Federation
0
|
Posted - 2011.12.03 14:10:00 -
[20] - Quote
Muad 'dib wrote:Hey wildcat, its not the drones, its never been the drones.
Its ecm and its "fubar for 20 second effect" the idea to combine that type of chance basied but yet not a ecm burst style but the full 20 seconds to light drones, utterly stupid and totally unballenced.
we are restricted to heavy web drones, yet if we had light versions they would suck anyway because they have stacking penelties - ecm drones get MORE effective *exponentially* the more you have.
That does not make sense, they are overpowered and always have been - thats why EVERYONE with 25 drone space spare always packs some ec-300s. fact.
EDIT: do you think ecm drones would get used at all if they were only available in large? This.
The other EW drones are subpar since they are stacking penalised. ECM drones aren't.
Giving them a stacking penalty would probably mean that they become as useless as other ECM drones. IMO they should be able to burst only, not jam. |

Grimpak
Midnight Elites Echelon Rising
159
|
Posted - 2011.12.03 14:25:00 -
[21] - Quote
Lunkwill Khashour wrote:Muad 'dib wrote:Hey wildcat, its not the drones, its never been the drones.
Its ecm and its "fubar for 20 second effect" the idea to combine that type of chance basied but yet not a ecm burst style but the full 20 seconds to light drones, utterly stupid and totally unballenced.
we are restricted to heavy web drones, yet if we had light versions they would suck anyway because they have stacking penelties - ecm drones get MORE effective *exponentially* the more you have.
That does not make sense, they are overpowered and always have been - thats why EVERYONE with 25 drone space spare always packs some ec-300s. fact.
EDIT: do you think ecm drones would get used at all if they were only available in large? This. The other EW drones are subpar since they are stacking penalised. ECM drones aren't. Giving them a stacking penalty would probably mean that they become as useless as other ECM drones. IMO they should be able to burst only, not jam.
or, boost the other drones somehow. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Valea Silpha
Noir. Noir. Mercenary Group
4
|
Posted - 2011.12.03 14:28:00 -
[22] - Quote
I don't think neuting drones stack. I mean, they are terrible, but they don't stack. So that's something...
Yup, I agree that ECM drones are too good, and something should be done. They need to be greatly reduced in effect by ECCM and the chances of each drone jamming shouldn't be separate. No matter how many ecm drones are on you, they should have one chance to jam you every 20 seconds. The more drones, the better chance, but still only one chance. The reason why ECM drones break the ecm formula is that they get 5 chances to jam you every 20 seconds and it only takes one success to jam you. To not be affected by them you need to be lucky every time, they need to be lucky once.
And of course it only get worse with more drones that hit at different times. A lot of the time you aren't truely permajammed, but when you only get 7 seconds unjammed for every 20 seconds you are, its not exactly much different.
|

Muad 'dib
The Imperial Fedaykin
15
|
Posted - 2011.12.03 14:54:00 -
[23] - Quote
the real problem is the fact that more ecm drones on feild means more effectivness.
Just not so for any other ew drone, argue dps over ecm all you want though - ecm are over powered and all over ew drones basicly usless (apart from the usflul but rare EV series) |

m0cking bird
Republic Military School Minmatar Republic
30
|
Posted - 2011.12.03 15:18:00 -
[24] - Quote
I use to be against ECM drones (hated them, because they're worse than falcons). Then I started using them. So, now I'm just against ecm drones being used against me. Kinda like my thoughts on logistics, neutraliser's, tracking disruptor's Falcons and Ecm in general.
Also, I'm against solo pilots using alternative characters in engagements and calling it solo.With that said. I've used alternative characters. Ever since I started playing this game. Maybe not solo, which it's not, but for moving ships trading and whatever else I could not do because I had very low security status. I have used characters to scout before, provide gang-links and logistics. BUT!
In my opinion. Using T3 ships with gang-links is as lame as using falcons, and scouting alternative characters while claiming to be solo.
In this game full of fa@660ts! Who use ships and modules in annoying ways. Why are something's considered ok (alt in t3 gang-links) and others lame (falcon alt)? Those who lack skill. Tend to find ways to make up for it. Be it alternative characters that use ecm, logistics, or gang-links. Fleets that use logistics, falcons and rely on them. Believing themselves good because of it. Stop complaining.
I lose ships because of myriad of things. I get angry sometimes and I rage. I get over it and move on. I wish I could ask A GOD (CCP) in real life to change all the things that are unfair. Certain things most would consider imbalanced or immoral. You know, stupid sh!t. Deal with it.
How many more things are people going to complain about being overpowered? Seems that any ship, module or ammo used in game by the majority of pilots is considered overpowered.
-proxyyyy |

Ariel Dawn
F9X
164
|
Posted - 2011.12.03 15:21:00 -
[25] - Quote
ECCM modules should provide a tangible benefit to the ship outside of just boosting sensor strength. Perhaps introducing them as sig reduction modules as well; would fit well with interceptors trying to grab Falcons/etc sitting far away, longer lock time on them coupled with boosted sensor str. |

Tamiya Sarossa
Hedion University Amarr Empire
111
|
Posted - 2011.12.03 15:29:00 -
[26] - Quote
Stacking nerf their jam strengths, just like ECM should have its jam strengths stacking nerfed. Poblem solved. |

Vokradacka
Hedion University Amarr Empire
0
|
Posted - 2011.12.03 16:15:00 -
[27] - Quote
Its "easy" ECM (drones\falcons) need diminishing returns as every other GC in pvp mmo games......
2 posssibilities
1)
-first round of jam normal chance -second round of jam 60% chance(to jam) -third ...20% -4th 0% + reset timer after 1-2 mins
2)
-first round of jam 20 secs -second round of jam 12 secs -third 6 secs -4th tero.... + reset timer after 1-2 mins
chose one |

Emperor Salazar
Dreddit Test Alliance Please Ignore
232
|
Posted - 2011.12.03 16:25:00 -
[28] - Quote
Why do you still play this game? |

Muad 'dib
The Imperial Fedaykin
15
|
Posted - 2011.12.03 16:54:00 -
[29] - Quote
i propose somthing like the following:
Change ecm jam cycle on the dornes to a burst followed by a reduced version of a damp effect on a hit only.
Successful ecm cycle = an instant ecm burst effect then 20 seconds of 50% less scan res, or a stagered effect
Successful ecm cycle = 10 seconds of pure jamming wiht added damp effects
successful ecm cycle = one burst, per drone, whenever the cycle hits (so perhaps multi bursts per 20 sec with sttaggered aggro) |

Khanh'rhh
Sudden Buggery Dead On Arrival Alliance
436
|
Posted - 2011.12.03 17:19:00 -
[30] - Quote
DHB WildCat wrote:Also how the hell do "light" ecm drones jam a battleship nearly 70% of their cycles? They don't. They jam 20% of the time, or 10% with one ECCM module. Whereas a flight of light drones will add 100dps against you for 100% of the time.
Nerf damage drones! ZOMG!
But seriously. The people in this thread need to take a look at what "probability" and "confirmation bias" are. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Asuka Smith
Royal Black Watch Highlanders
6
|
Posted - 2011.12.03 17:30:00 -
[31] - Quote
The problem with ecm drones is that they didn't feel the recall->relaunch nerf. When your ecm drone misses a cycle simply recall it and launch it again and it'll immediately attempt abother jam cycle. This is why lights seem to punch above their weight and ecm drones all seem op. Fix that and they'll suck. It'll be a stealth nerf to gallente though because outside of the hurricane it's mostly gallente who fight close enough to use that trick. |

Asuka Smith
Royal Black Watch Highlanders
6
|
Posted - 2011.12.03 17:30:00 -
[32] - Quote
Dp |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
119
|
Posted - 2011.12.03 17:36:00 -
[33] - Quote
Buff the other e-war drones to give some variety. Don't nerf the only e-war drones that work. Besides, - they die fast and you're giving up DPS to have them. |

Fon Revedhort
Monks of War DarkSide.
47
|
Posted - 2011.12.03 18:54:00 -
[34] - Quote
They aren't any more OP then Falcon and ECM in general.
You claim to be swapping a gun for a smarbomb? So what? I sacrifice tank or DPS for nanos. Looks balanced to me.
Overhaul ECM as a whole or don't touch anything at all. It's really that simple. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Pulgy
Spiritus Draconis
6
|
Posted - 2011.12.03 19:34:00 -
[35] - Quote
DHB WildCat wrote:Nalha Saldana wrote:ECCM? Losing mid > losing gun Also helps vs the falcon :P If ECCM worked... that would be an option. I've tested a vindi with an ECCM mod and grail implants. Get jammed by falcons about 30% of the time, ecm drones 60%. ECCM doesnt work 8(
Really? my ecm drones never seem to work when I use them. But you know what they say... Monkeys writing-á Shakespeare? That's like putting CCP in charge of game balance and content updates. |

Hirana Yoshida
Behavioral Affront
173
|
Posted - 2011.12.03 20:03:00 -
[36] - Quote
Most op item in Eve: The Suitcase. Damage Controls are easy to fit, easy to train for and has marginal operational costs all in exchange for a staggering bonus to ones tank.
As for ECM drones: They should be lock-breakers rather than jammers. Balances it nicely based on ship size (lockspeed = small hulls, better sensors + slots = bigger hulls). |

SpaceSquirrels
19
|
Posted - 2011.12.03 20:11:00 -
[37] - Quote
I think the counter mods need to be more effective. Or ECM needs to work more like TDs causes greater chance of missing (even missiles). Or say a mod fails. |

Fon Revedhort
Monks of War DarkSide.
47
|
Posted - 2011.12.03 20:26:00 -
[38] - Quote
SpaceSquirrels wrote:I think the counter mods need to be more effective. No.
Making ECCM *very* effective against ECM will just result in us having yet another mandatory module and give ecm-tards a valid reason to say 'ecm is fine'. There's already a bunch of stuff each and every ship has to counter somehow and making it so only eccm-fitted ships are playable is just stupid. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Mfume Apocal
Origin. Black Legion.
145
|
Posted - 2011.12.03 20:40:00 -
[39] - Quote
Asuka Smith wrote:The problem with ecm drones is that they didn't feel the recall->relaunch nerf. When your ecm drone misses a cycle simply recall it and launch it again and it'll immediately attempt abother jam cycle. This is why lights seem to punch above their weight and ecm drones all seem op. Fix that and they'll suck. It'll be a stealth nerf to gallente though because outside of the hurricane it's mostly gallente who fight close enough to use that trick.
ECM drones jam at the end of their cycle, not hte beginning.
|

SpaceSquirrels
19
|
Posted - 2011.12.03 20:42:00 -
[40] - Quote
Hmm I figured it was a trade as always. Not jammed, but less tank, speed or DPS... More of the above but get jammed. Seems like a fair trade off.
I think as it stands now people just get butt hurt because fitting one counter mods screws up their WTFUBERPWNMOBILE of dps, and tankiness. Rather use brute force for everything than finesse.
Although perhaps the fleet boosters should be upgraded instead to counter E-war. Therefore instead of per ship boosts your fleet/gang will have a better chance by bring said ship...Just like it's better off bring an ewar boat. Another layer of cat and mouse. |

Dibsi Dei
Salamyhkaisten kilta
5
|
Posted - 2011.12.03 21:02:00 -
[41] - Quote
ECM is really good against a solo player but really bad against almost anything bigger. Always makes me wonder what kind of people are defending it.
A good option to rebalance ecm would be to rework it into an anti-logistics weapon (disrupt transfers or slow them down) and rebalancing ecm ships around it. This way ECM could be used in all sizes of warfare plus it would nerf mass logistics a bit. Gangs would have to think how much logistics and anti-logistics to bring. |

Vmir Gallahasen
Red Federation RvB - RED Federation
19
|
Posted - 2011.12.03 21:18:00 -
[42] - Quote
Mfume Apocal wrote:Asuka Smith wrote:The problem with ecm drones is that they didn't feel the recall->relaunch nerf. When your ecm drone misses a cycle simply recall it and launch it again and it'll immediately attempt abother jam cycle. This is why lights seem to punch above their weight and ecm drones all seem op. Fix that and they'll suck. It'll be a stealth nerf to gallente though because outside of the hurricane it's mostly gallente who fight close enough to use that trick. ECM drones jam at the end of their cycle, not hte beginning. I don't know who started this rumor, but it is wrong |

Mfume Apocal
Origin. Black Legion.
145
|
Posted - 2011.12.03 21:26:00 -
[43] - Quote
Vmir Gallahasen wrote: I don't know who started this rumor, but it is wrong
Would you accept Fraps as proof? |

Skinae
Hello Kitty Hug Patrol
8
|
Posted - 2011.12.03 21:57:00 -
[44] - Quote
The Hurricane hull. |

Vmir Gallahasen
Red Federation RvB - RED Federation
19
|
Posted - 2011.12.03 22:53:00 -
[45] - Quote
Mfume Apocal wrote:Vmir Gallahasen wrote: I don't know who started this rumor, but it is wrong
Would you accept Fraps as proof? Likewise. I, of course, tested this on Sisi before making my statement. Did you? |

DHB WildCat
Most Wanted INC White Noise.
23
|
Posted - 2011.12.03 23:15:00 -
[46] - Quote
Dibsi Dei wrote:ECM is really good against a solo player but really bad against almost anything bigger. Always makes me wonder what kind of people are defending it.
A good option to rebalance ecm would be to rework it into an anti-logistics weapon (disrupt transfers or slow them down) and rebalancing ecm ships around it. This way ECM could be used in all sizes of warfare plus it would nerf mass logistics a bit. Gangs would have to think how much logistics and anti-logistics to bring.
This may be the best idea I have ever heard!
I love it. Make ECM an anti logistics weapon. It would actually make ECM dedicated ships more effective and desireable, all while not completely dominating a small gang fight with 1 ship or 1 flight of drones.
Make force mulitpliers counter force multipliers! I love it, great idea!
CCP pls make this happen! |

Potamus Jenkins
The Lucky Bible Company
16
|
Posted - 2011.12.03 23:31:00 -
[47] - Quote
m0cking bird wrote:I use to be against ECM drones (hated them, because they're worse than falcons). Then I started using them. So, now I'm just against ecm drones being used against me. Kinda like my thoughts on logistics, neutraliser's, tracking disruptor's Falcons and Ecm in general.
Also, I'm against solo pilots using alternative characters in engagements and calling it solo.With that said. I've used alternative characters. Ever since I started playing this game. Maybe not solo, which it's not, but for moving ships trading and whatever else I could not do because I had very low security status. I have used characters to scout before, provide gang-links and logistics. BUT!
In my opinion. Using T3 ships with gang-links is as lame as using falcons, and scouting alternative characters while claiming to be solo.
In this game full of fa@660ts! Who use ships and modules in annoying ways. Why are something's considered ok (alt in t3 gang-links) and others lame (falcon alt)? Those who lack skill. Tend to find ways to make up for it. Be it alternative characters that use ecm, logistics, or gang-links. Fleets that use logistics, falcons and rely on them. Believing themselves good because of it. Stop complaining.
I lose ships because of myriad of things. I get angry sometimes and I rage. I get over it and move on. I wish I could ask A GOD (CCP) in real life to change all the things that are unfair. Certain things most would consider imbalanced or immoral. You know, stupid sh!t. Deal with it.
How many more things are people going to complain about being overpowered? Seems that any ship, module or ammo used in game by the majority of pilots is considered overpowered.
-proxyyyy
you just said a whole lot. none of which touched on the subject of this post, which is balance. i think the main issue with ecm is lack of balance. the only counter to ecm is eccm which is horribly imbalanced. i think most agree in the realm of ecm is one of the few things that is technically "overpowered" and some balancing is in order.
|

Bramble Rose
Federal Navy Academy Gallente Federation
1
|
Posted - 2011.12.04 01:41:00 -
[48] - Quote
mama guru wrote: IMO they should change so that the ECM drones reduce the targets sensor strength instead of jamming it. .
like the Hammerhead SD-600 ? |

Patri Andari
Thukker Tribe Antiquities Importer
7
|
Posted - 2011.12.04 08:50:00 -
[49] - Quote
DHB WildCat wrote:Dibsi Dei wrote:ECM is really good against a solo player but really bad against almost anything bigger. Always makes me wonder what kind of people are defending it.
A good option to rebalance ecm would be to rework it into an anti-logistics weapon (disrupt transfers or slow them down) and rebalancing ecm ships around it. This way ECM could be used in all sizes of warfare plus it would nerf mass logistics a bit. Gangs would have to think how much logistics and anti-logistics to bring. This may be the best idea I have ever heard! I love it. Make ECM an anti logistics weapon. It would actually make ECM dedicated ships more effective and desireable, all while not completely dominating a small gang fight with 1 ship or 1 flight of drones. Make force mulitpliers counter force multipliers! I love it, great idea! CCP pls make this happen!
Of course you would also restrict other races to only being able to use their modules against logistics ships to balance this right? Right!
It's a great idea! I mean why would anyone want to apply long range neuts, scramblers, webs, painters or damps on anything other than a logi ship. Not sure how they should change tracking disrupters to fit this new ideology, but I am sure you have thought this all through.
|

Korin Corax
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2011.12.04 18:48:00 -
[50] - Quote
Don't know if it would be possible from a programming PoV, but what about making multiple ECM drones add jam strength to the drone "group"?
Example:
1x EC-300 = 0.75 jam strength.
2x EC-300= 1.5 jam strength.
...and so on. All the drones would need to be in a group (launched from a single ship) and attacking the same target (using the "focus fire" command in the drone menu). Drones from other ships would act as their own group and not add to the jam strength.
In this way a group of 5 ec-300's will have a single jam chance per cycle with a jam strength of 3.75. Essentially adding a single racial jammer to your arsenal. (slightly stronger than a base T2 at these strengths, but numbers were for illustration purposes only. Tweaking for balance would be required). They would still be usable, but as all the drones act together in a single cycle rather than running their own cycles, the jam chance is (hopefully) brought down to a reasonable level.
Similar mechanics could possibly be used to make other E-war drones usable? |

Jacob Stov
3
|
Posted - 2011.12.04 18:54:00 -
[51] - Quote
If ECM would just break the lock instead of keeping someone jammed for the complete cycle small ships (with low sensor strength, but good scanres) would be able to relock, before the next cycle breaks their lock again.
Would as a sideeffekt boost dampeners attractivity. |

Daedalus Arcova
Havoc Violence and Chaos
221
|
Posted - 2011.12.04 19:11:00 -
[52] - Quote
ECM drones in their current form are simply indefensible.
The simplest gauge of game balance is variety in practice. The very fact that ECM drones are so popular is a pretty clear sign that they are overpowered compared to other EWar drones, and even damage drones. Most FCs demand that anything with a drone bay bring at least one flight of ECM.
The ultimate insult is that drone skills barely affect them. Once their low skill requirements are reached, the effectiveness of EWar drones (which may as well just mean ECM) is unaffected by drone skills. The EWar drone skill counter intuitively only affects drone control range, and Drone Interfacing makes no difference whatsoever. Because EWar drones are no more effective in the hands of a drone specialist than they are any other pilot, it's just another reason for every scrub and their mother to use EC-300s and 600s.
ECM as a mechanic probably needs to be looked at again by CCP. But assuming current mechanics, here's what I think should happen with ECM drones:
- ECM drones should get a stacking penalty, like other EWar drones. - EC-300s should only break locks, like lockbreaker bombs and ECM burst. EC-600s should have a 10s jam time, and EC-900s should be able to jam for the full 20s. - The EWar drones skill should actually influence the effectiveness of EWar drones, instead of drone control range. A new skill should be introduced for drone control range. - Introduce T2 versions of all EWar and Combat Utility drones, requiring EWar Drones V, the racial drone specialisation to IV, and the same requirements as the T2 module equivalent of each EWar type. |

Hirana Yoshida
Behavioral Affront
173
|
Posted - 2011.12.04 19:14:00 -
[53] - Quote
Jacob Stov wrote:If ECM would just break the lock instead of keeping someone jammed for the complete cycle small ships (with low sensor strength, but good scanres) would be able to relock, before the next cycle breaks their lock again.
Would as a sideeffekt boost dampeners attractivity. Problem with that solution is that ECM boats would die to all high-dps frigates .. takes less than a second to lock an LSE cruiser with most frigs so he'd have to be aligned and warp the second the jam hits --> Unnecessary nerf to ECM boats. Plus it makes ECM largely ineffective as a counter SeBo fits, or in other words we would see ECCM replaced by SeBo's across the board as they have utility beyond countering ECM.
|

m0cking bird
Republic Military School Minmatar Republic
31
|
Posted - 2011.12.04 19:24:00 -
[54] - Quote
Hirana Yoshida wrote:Jacob Stov wrote:If ECM would just break the lock instead of keeping someone jammed for the complete cycle small ships (with low sensor strength, but good scanres) would be able to relock, before the next cycle breaks their lock again.
Would as a sideeffekt boost dampeners attractivity. Problem with that solution is that ECM boats would die to all high-dps frigates .. takes less than a second to lock an LSE cruiser with most frigs so he'd have to be aligned and warp the second the jam hits --> Unnecessary nerf to ECM boats. Plus it makes ECM largely ineffective as a counter SeBo fits, or in other words we would see ECCM replaced by SeBo's across the board as they have utility beyond countering ECM.
Never really thought about it like that.
However, lock breaking seems the best course though. It may reduce the usefulness of ecm ships, but range is also a form of defence. Frigates being on grid will make things difficult, but once the ecm ship breaks a frigates lock and is pre-align. Then warp out.
ECCM will be effectively useless if this change was to occur. Sensor boosters would be more useful. Maybe the duration of ecm should be limited to the time a ship takes to lock. So if a battleship takes 5 seconds to lock a falcon. The ecm module will effect the a battleship for 5 seconds. Plus the time it takes the ship to lock a falcon again.
I dunno. |

Max Von Sydow
Droneboat Diplomacy
69
|
Posted - 2011.12.04 19:40:00 -
[55] - Quote
m0cking bird wrote:Hirana Yoshida wrote:Jacob Stov wrote:If ECM would just break the lock instead of keeping someone jammed for the complete cycle small ships (with low sensor strength, but good scanres) would be able to relock, before the next cycle breaks their lock again.
Would as a sideeffekt boost dampeners attractivity. Problem with that solution is that ECM boats would die to all high-dps frigates .. takes less than a second to lock an LSE cruiser with most frigs so he'd have to be aligned and warp the second the jam hits --> Unnecessary nerf to ECM boats. Plus it makes ECM largely ineffective as a counter SeBo fits, or in other words we would see ECCM replaced by SeBo's across the board as they have utility beyond countering ECM. Never really thought about it like that. However, lock breaking seems the best course though. It may reduce the usefulness of ecm ships, but range is also a form of defence. Frigates being on grid will make things difficult, but once the ecm ship breaks a frigates lock and is pre-align. Then warp out. ECCM will be effectively useless if this change was to occur. Sensor boosters would be more useful. Maybe the duration of ecm should be limited to the time a ship takes to lock. So if a battleship takes 5 seconds to lock a falcon. The ecm module will effect the a battleship for 5 seconds. Plus the time it takes the ship to lock a falcon again. I dunno.
How about sensor strength determining how long a ship is jammed, so a frigate is jammed for a longer duration than a battleship, to compensate for the difference in locking time. |

Mfume Apocal
Origin. Black Legion.
145
|
Posted - 2011.12.05 20:38:00 -
[56] - Quote
Vmir Gallahasen wrote:Mfume Apocal wrote:Vmir Gallahasen wrote: I don't know who started this rumor, but it is wrong
Would you accept Fraps as proof? Likewise. I, of course, tested this on Sisi before making my statement. Did you?
I did, but apparently it was light ECM drones failing to jam my 7 sensor strength Rifter three times in a row 
|

Jayrendo Karr
Caldari Provisions Caldari State
1
|
Posted - 2011.12.05 22:35:00 -
[57] - Quote
FOF rockets? Just a thought. |

Silber Zidayn
Caldari Provisions Caldari State
1
|
Posted - 2011.12.06 00:41:00 -
[58] - Quote
At what point do we just move on to.....
~Remove ALLL the things.~
Really? In a 1v1 fight, ECCM > ECM drones. The issue is once you equip ECCM you'll fight a clone ship of yours without ECCM and either more tank or more DPS and you'll have to eventually realize the circular path which you're headed.
ECM NPCs on the other hand....... |

Vmir Gallahasen
Red Federation RvB - RED Federation
19
|
Posted - 2011.12.06 00:56:00 -
[59] - Quote
Mfume Apocal wrote:I did, but apparently it was light ECM drones failing to jam my 7 sensor strength Rifter three times in a row  Apparently so. Here's that fraps you wanted earlier: http://www.youtube.com/watch?v=qaXYSLCTDHU
|

1-Up Mushroom
Imperial Academy Amarr Empire
185
|
Posted - 2011.12.06 01:03:00 -
[60] - Quote
Damage Control II obviously 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |

Umega
Solis Mensa
3
|
Posted - 2011.12.06 01:38:00 -
[61] - Quote
Jove don't exist anymore cause the Guristas have them on lockdown.
Could use some changes.. something.
Drop to 10 sec.. Only break locks.. Actually have it so your sensors match the frequency and make it easier to resist an ecm hit from a target on each attempt.. Simply readjust the whole formula so a 1.5 doesn't smack a 35 sen strength ship into the ground to ratio it does now..
Some sort of combo of varies idea blah blah blah.
In the end.. when/if something is done to ecm, there will be another cream at the top. Never missing damps used correctly come to mind and the cycle of 'I lost and it was cheesy so I demand change' will continue.
OP mods is shield extenders > plates.
EDIT: Interesting idea I just had on the whole ECM thing. Have it so we can set our ships to run on a certain frequency.. only aloud to be done in station, UNLESS we have an eccm equip'd then we can do so in space. ECM ships have to adjust and find the right frequency to pop another ship with.. a miss is a miss, but closer you get to being right, the more seconds added to a lockdown hit.. ranging from idk, 1-20 secs. Would add another dynamic to the gameplay.. and would make things interesting in fleet warfare, alliances, spying, getting/giving out frequency codes and that whole aspect of EVE. |

Pistrik
Noir. Noir. Mercenary Group
0
|
Posted - 2011.12.06 02:12:00 -
[62] - Quote
We all know the Device is the most overpowered module in the game. Because it does things. It's so overpowered that the fact it's a commodity doesn't stop it from be a module! |

Hamatitio
Aperture Harmonics K162
32
|
Posted - 2011.12.06 05:51:00 -
[63] - Quote
I fit up an archon with around 250 sensor strength once.
A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :| |

Kingwood
Genos Occidere HYDRA RELOADED
10
|
Posted - 2011.12.06 06:42:00 -
[64] - Quote
Hamatitio wrote:I fit up an archon with around 250 sensor strength once.
A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :|
Maybe tracking disrupting yourself would have helped |

Jojo Jackson
13
|
Posted - 2011.12.06 08:06:00 -
[65] - Quote
DHB WildCat wrote:Isnt actually a mod but drones.
Wrong, there are two MODs: - passive targeter - cargo scanner
Both have NO COUNTER mods! No, work arounds don't count.
Passive targeter NEED a anti-modul which detect lock attamps when used. Cargo Scanner NEED a anti-modul which covers your cargo.
Big fat roule of game creation: EVERY ABILITY NEED A COUNTER-ABILITY! ECM <-> ECCM sensor dampener <-> sensor booster tracking enhancer <-> tracking disruptor and so on
It's simply a MUST!
PS: if you have problems with ECM drones ... use a damn ECCM modul. This COUNTER MODUL is implemented. Your fail if you don't use it . Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Buzzmong
Aliastra Gallente Federation
47
|
Posted - 2011.12.06 12:47:00 -
[66] - Quote
Hirana Yoshida wrote:Most op item in Eve: The Suitcase. Damage Controls are easy to fit, easy to train for and has marginal operational costs all in exchange for a staggering bonus to ones tank.
Careful now, I made a thread over a year ago saying the same thing and that they needed a change, all I got for my troubles was the pleasure of being called quite a few nasty things. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
47
|
Posted - 2011.12.06 13:08:00 -
[67] - Quote
Indeed in my opinion the jammed time is too much for the small drones...
Ec-300 -> Should be more like 5 seconds Ec-600 -> Should be more like 10 seconds Ec-900 -> Should be more like 15 seconds or could be unchanged for all I care
Pinky |

Tanya Powers
Science and Trade Institute Caldari State
400
|
Posted - 2011.12.06 15:39:00 -
[68] - Quote
To the topic "Most overpowered module in the game"
I answer: Tracking Enhancers
Because it's true and "You know it"
On the same side note, the most underpowered module in the game: hull repairers
Just say'in |

Hamatitio
Aperture Harmonics K162
33
|
Posted - 2011.12.07 00:59:00 -
[69] - Quote
Kingwood wrote:Hamatitio wrote:I fit up an archon with around 250 sensor strength once.
A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :| Maybe tracking disrupting yourself would have helped
I see what you did there. |

Jack Miton
Lapse Of Sanity Narwhals Ate My Duck
10
|
Posted - 2011.12.07 02:07:00 -
[70] - Quote
Hamatitio wrote:Kingwood wrote:Hamatitio wrote:I fit up an archon with around 250 sensor strength once.
A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :| Maybe tracking disrupting yourself would have helped I see what you did there.
I LOLed :P |

Liang Nuren
Heretic Army
146
|
Posted - 2011.12.07 02:16:00 -
[71] - Quote
Jack Miton wrote:Hamatitio wrote:Kingwood wrote:Hamatitio wrote:I fit up an archon with around 250 sensor strength once.
A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :| Maybe tracking disrupting yourself would have helped I see what you did there. I LOLed :P
So did I. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Trinkets friend
Sudden Buggery Dead On Arrival Alliance
32
|
Posted - 2011.12.07 03:47:00 -
[72] - Quote
TD drones aren't useless. A flight of TD-900's in 1v1 BS fights can reduce DPS by half from turret ships. You don't want to pack them vs missile boats or drone boats though, so you may as well take ECM or DPS drones.
TP drones look pretty, but they are useless because the ships you need to use them against (AFs, ceptors, cynabals, vagas, etc) have such low sig anyway that the stacking-nerfed % based increase in sig radius is useless against ships that have a low sig anyway (35% on 60m is only 75); they can out-run the drones, and the drones only start TPing at short rage (luls, good luck dronesies). Anything they can catch, they are less useful than a TP anyway.
SD drones are worse than a sensor damp as well, except perhaps the larges. However anything you want to use Larges on a ship its probably got a big enough base lock range that the drones will be useless against them. Then you also get the drone transit time and proximity to the target problems which affect TP drones, so you're probably boned anyway.
Neut drones can have their places. A flight of EV-900s for instance is orth nearly 2 medium neuts worth (20GJ/s vs 12Gjs per neut), so you can kite ships while forcing them to active tank, and cap them out. Then swap to DPS drones and win. Basically, Ishtars.
However, ECM drones used en-masse are much more effective. A gang of 5 guys ganking a guy in a solo BS with the bait-tank or say, DHB Wildcat's active tanking mael idea, well...thats 50 chances to jam every 5 seconds or whatever. But the same is true of a Falcon with 6 jams on one target having 6 chances to jam.
The best fix, if there needs to be one, is to up the cycle time on the smaller drones to make them less effective against targets. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Mfume Apocal
Origin. Black Legion.
149
|
Posted - 2011.12.07 06:02:00 -
[73] - Quote
Hamatitio wrote:I fit up an archon with around 250 sensor strength once.
A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :|
Never go to Vegas.
|

Hamatitio
Aperture Harmonics K162
33
|
Posted - 2011.12.10 06:06:00 -
[74] - Quote
Mfume Apocal wrote:Hamatitio wrote:I fit up an archon with around 250 sensor strength once.
A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :| Never go to Vegas.
Actually I went to vegas back in february, roller coastered my way to +300 and called it quits :P |

Squatdog
State Protectorate Caldari State
2
|
Posted - 2011.12.11 00:55:00 -
[75] - Quote
Light ECM Drones are hugely imbalanced.
A typical BC can fit a full flight of 5 without compromising DPS too much and they have a jam strength of 1, while the Medium equivalent that takes up double the space only has 1.5 jam strength.
The solution would be to reduce the jam strength of Light Drones to 0.5, or (even better) remove them from the game altogether. |

Dr Silkworth
Two Geezers in Space
0
|
Posted - 2011.12.11 15:39:00 -
[76] - Quote
If they are so great and OP, just use them yourself. They effectively increase the length of the battle if both sides use them. Do you really like short battles? Use more Ewar... Everybody. |

HaleyBerries
Brutor Tribe Minmatar Republic
1
|
Posted - 2011.12.12 07:11:00 -
[77] - Quote
ok after reading through most of this thread, GOD MOST OF YOU ARE FRAKING WHINERS!!! Your butthurt cause there is a counter to your gank. YOU GUYS ALWAYS WHINE WHEN YOU DONT GET YOUR WAY, STFU ALREADY!!! So tired of reading threads in here and its a bunch of whiny 2 yr olds that cant always have their way.
Now on topic of ecm drones. I rely on them heavily and most of you over exagerate way too much. The probelm doesnt lie in the drones as much as the ships, Ive used oth lights and mediums on all 4 race of ships, and minmatar is hard as hell to jam out with ecm drones, Caldari ships arent as hard but still takes time. Gallente and Amarr on the other hand a flight of EC600s damn near perma-jams them UNLESS ECCM fitted, takes notcicably more time and less successful jams.
ECCM DOES WORK, use the right one for your race and have some decent skills. Wont save you from a falcon dumping all its jams on you but it does help.
Also Jam duration on ecm drones is a bit much, 30 secs on mediums.... for example. Smalls themselves might be a bit overpowered in comparison to meds and heavies, but not too badly.
CCP needs to look at why races are different difficulties to jam, and even with as much as i love ecm drones when i get caught with my pants down, they need to have their cycle times decreased, thats about it there. |

ovenproofjet
The Illuminatii Mildly Intoxicated
27
|
Posted - 2011.12.12 14:03:00 -
[78] - Quote
Delete ECM.
Start again and make new EWAR for Caldari, go with Missile targeting system disruption.
Problem solved. |

Sutskop
PILSGESCHWADER Monkey Circus
25
|
Posted - 2011.12.12 14:33:00 -
[79] - Quote
Khanh'rhh wrote:DHB WildCat wrote:Also how the hell do "light" ecm drones jam a battleship nearly 70% of their cycles? They don't. They jam 20% of the time, or 10% with one ECCM module. Whereas a flight of light drones will add 100dps against you for 100% of the time. Nerf damage drones! ZOMG! But seriously. The people in this thread need to take a look at what "probability" and "confirmation bias" are.
Concerning probability: A jam chance of 20% per drone would mean that 5 drones have a jam chance of about 68%. That is pretty strong I'd say. |

Squatdog
State Protectorate Caldari State
2
|
Posted - 2011.12.13 01:01:00 -
[80] - Quote
HaleyBerries wrote:ok after reading through most of this thread, GOD MOST OF YOU ARE FRAKING WHINERS!!! Your butthurt cause there is a counter to your gank. YOU GUYS ALWAYS WHINE WHEN YOU DONT GET YOUR WAY, STFU ALREADY!!! So tired of reading threads in here and its a bunch of whiny 2 yr olds that cant always have their way.
Now on topic of ecm drones. I rely on them heavily and most of you over exagerate way too much. The probelm doesnt lie in the drones as much as the ships, Ive used oth lights and mediums on all 4 race of ships, and minmatar is hard as hell to jam out with ecm drones, Caldari ships arent as hard but still takes time. Gallente and Amarr on the other hand a flight of EC600s damn near perma-jams them UNLESS ECCM fitted, takes notcicably more time and less successful jams.
ECCM DOES WORK, use the right one for your race and have some decent skills. Wont save you from a falcon dumping all its jams on you but it does help.
Also Jam duration on ecm drones is a bit much, 30 secs on mediums.... for example. Smalls themselves might be a bit overpowered in comparison to meds and heavies, but not too badly.
CCP needs to look at why races are different difficulties to jam, and even with as much as i love ecm drones when i get caught with my pants down, they need to have their cycle times decreased, thats about it there.
Quote:If they are so great and OP, just use them yourself. They effectively increase the length of the battle if both sides use them. Do you really like short battles? Use more Ewar... Everybody.
Light Drones are massively overpowered and need to be rebalanced.
That's why you're too embarrassed to post on your main accounts.
|

Bubanni
SniggWaffe
42
|
Posted - 2011.12.13 01:51:00 -
[81] - Quote
Basicly the problem is ecm ruins the solo or small gang experience when your on the receiving side... ecm is effective and I personally love it... but I think the main problem people dislike is that 20 sec duration a single lucky jam keep you unable to fight back
I see a decent way to balance it is decease the jam duration... or make it only break locks... after that is done you can adjust the chance and cycle time of the modules or drones |

Lunkwill Khashour
Red Federation RvB - RED Federation
1
|
Posted - 2011.12.13 07:46:00 -
[82] - Quote
Alternative solution: add a stacking penalty like the other EWAR drones. The first drone to jam has jam stength 1, the second 0,7 and so on. These penalties remain for 20s and then reset. |

Mike Whiite
Progressive State
5
|
Posted - 2011.12.13 08:41:00 -
[83] - Quote
Isn't the attack range up to 5km,
If there is a need for a fix do something about the range, or extend the range of a smart bomb.
maybe a F.o.F. drone that can be set on small to large targets -> Sansha drones?
no need to change anything else but your tactics, the only reason they work is because people don't arm them self against it.
|

VIP Ares
BALKAN EXPRESS
2
|
Posted - 2011.12.13 10:10:00 -
[84] - Quote
What I would add is that it i sharder for "small" drones to jam anything bigger then "small" ships.
So there should be a penalty on jam chance as you try to jam bigger targets.
Small drones = frigates, destroyers Medium drones = cruisers, battlecruisers Large drones = battleships
When you try to jam cruisers/BC with small drones you get 0.5 x standard chance to jam.
When you try to jam BS with small drones you get no chance to jam at all.
|

X Gallentius
Quantum Cats Syndicate
51
|
Posted - 2011.12.13 14:36:00 -
[85] - Quote
Always thought you should be able to "manually target" if jammed. If the target is within a certain degree of the middle of your screen (based on sig radius, distance) when your guns fire, then you hit it with your turrets (missiles should use FoF). Probably a coding nightmare. |

Gijs
The Brotherhood of Forgotten Warriors The Heaven's Devils
0
|
Posted - 2011.12.13 14:54:00 -
[86] - Quote
ecm is working just fine. Move on, nothing to see here. |

Shaen Vesuvius
Redcoats Low Hanging Fruit
1
|
Posted - 2011.12.13 14:56:00 -
[87] - Quote
Liang Nuren wrote:Jack Miton wrote:Hamatitio wrote:Kingwood wrote:Hamatitio wrote:I fit up an archon with around 250 sensor strength once.
A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :| Maybe tracking disrupting yourself would have helped I see what you did there. I LOLed :P So did I. ;-) -Liang
a total P-stain creator |

Skippermonkey
Tactical Knightmare
214
|
Posted - 2011.12.14 01:54:00 -
[88] - Quote
FALSE
Most OP module in the game is Damage Control II |

Sutskop
PILSGESCHWADER Monkey Circus
25
|
Posted - 2011.12.15 09:01:00 -
[89] - Quote
Skippermonkey wrote:FALSE
Most OP module in the game is Damage Control II
Yeah, if all you care about is the total hitpoints in EFT. |

BearJews
YOU BETTER
5
|
Posted - 2011.12.15 18:14:00 -
[90] - Quote
definitely the damage control. |

Munio J Makeanen
United Starbase Systems
0
|
Posted - 2011.12.15 19:34:00 -
[91] - Quote
Patri Andari wrote:DHB WildCat wrote:Dibsi Dei wrote:ECM is really good against a solo player but really bad against almost anything bigger. Always makes me wonder what kind of people are defending it.
A good option to rebalance ecm would be to rework it into an anti-logistics weapon (disrupt transfers or slow them down) and rebalancing ecm ships around it. This way ECM could be used in all sizes of warfare plus it would nerf mass logistics a bit. Gangs would have to think how much logistics and anti-logistics to bring. This may be the best idea I have ever heard! I love it. Make ECM an anti logistics weapon. It would actually make ECM dedicated ships more effective and desireable, all while not completely dominating a small gang fight with 1 ship or 1 flight of drones. Make force mulitpliers counter force multipliers! I love it, great idea! CCP pls make this happen! Of course you would also restrict other races to only being able to use their modules against logistics ships to balance this right? Right! It's a great idea! I mean why would anyone want to apply long range neuts, scramblers, webs, painters or damps on anything other than a logi ship. Not sure how they should change tracking disrupters to fit this new ideology, but I am sure you have thought this all through. 
LOL + 1 sir
|

Munio J Makeanen
United Starbase Systems
0
|
Posted - 2011.12.15 19:48:00 -
[92] - Quote
Buzzmong wrote:Hirana Yoshida wrote:Most op item in Eve: The Suitcase. Damage Controls are easy to fit, easy to train for and has marginal operational costs all in exchange for a staggering bonus to ones tank. Careful now, I made a thread over a year ago saying the same thing and that they needed a change, all I got for my troubles was the pleasure of being called quite a few nasty things.
I support this message damage control 2 is the most overpowered single module in the game.
ECM might be annoying but DC2 is totally over the top
|

Mfume Apocal
Origin. Black Legion.
163
|
Posted - 2011.12.15 20:05:00 -
[93] - Quote
X Gallentius wrote:Always thought you should be able to "manually target" if jammed. If the target is within a certain degree of the middle of your screen (based on sig radius, distance) when your guns fire, then you hit it with your turrets (missiles should use FoF). Probably a coding nightmare.
They already some very similar with bombs, so I don't see why not.
|
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