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Jenshae Chiroptera
1216
|
Posted - 2015.04.05 00:42:33 -
[571] - Quote
How many were looking to PVP? How many were avoiding PVP? How many defending space? How many exploring? How many in travel fits? How many were bait? How many were suicide attacking? How many were ambushed? How many quit after their ship blew up? How many quit after a social interaction? How many quit for real life reasons? Was that counting only active members in the corp? How much interaction did the older accounts have with the newer ones in that corps?
That is just the tip of the iceberg from the top of my head.
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Vector Symian
0 Fear
655
|
Posted - 2015.04.05 00:51:10 -
[572] - Quote
It is apart of the fear mongering Propaganda machine that is the NULL SEC POWERBLOCK! 
we must leave them in fiery ruin to protect the chil..um..Noobelahs!!  |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12519
|
Posted - 2015.04.05 00:52:03 -
[573] - Quote
Jenshae Chiroptera wrote: That is just the tip of the iceberg from the top of my head.
Your desperation to disqualify the data is ever more apparent.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
965
|
Posted - 2015.04.05 01:17:25 -
[574] - Quote
Kaarous Aldurald wrote:Jenshae Chiroptera wrote: That is just the tip of the iceberg from the top of my head.
Your desperation to disqualify the data is ever more apparent. Therein lies the problem. No matter how much data we are given on this subject, there will still be more questions. It creates this neverending loop where no amount of data will be sufficient.
But then, we already knew that to begin with. It's nice to see it shown front and center though. |

Mr Epeen
It's All About Me
8290
|
Posted - 2015.04.05 01:23:48 -
[575] - Quote
Vector Symian wrote:It is apart of the fear mongering Propaganda machine that is the NULL SEC POWERBLOCK!  we must leave them in fiery ruin to protect the chil..um..Noobelahs!!  You are certainly tenacious, Vector. I gotta give you that. With you at the helm, null stands no chance!
Keep fighting the good fight.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Scipio Artelius
The Vendunari End of Life
35538
|
Posted - 2015.04.05 01:36:05 -
[576] - Quote
Jenshae Chiroptera wrote:How many were looking to PVP? How many were avoiding PVP? How many defending space? How many exploring? How many in travel fits? How many were bait? How many were suicide attacking? How many were ambushed? ... ... [some questions also answered in the presentation]
That is just the tip of the iceberg from the top of my head. In the end it doesn't matter which of those it was.
Because one of the strong messages of that part of the presentation was that a player that had a ship blown up (including all these particular ways and more) had a higher chance of continuing to play in month 4, compared to a player that had no pvp experience (the worst case being a player that had no pvp, joined no Corp and just mined = 98% chance of leaving).
These are all good for player retention beyond the onboarding period.
Come Win At Eve - Join The Vendunari
|

Dots
State Protectorate Caldari State
40
|
Posted - 2015.04.05 01:41:48 -
[577] - Quote
Small correction Scip. The 98% figure is players who did nothing at all (no mining, no ship loss). Miners without ship loss is a 70-80% quit rate at Month 4.
Jen, a few pages ago you were asking for 3 month player data. Now you're adding a bunch of random questions to the list. Why would you move goalposts like that instead of responding to what's available?
everything is better with ߦêߦÆß¦ù-ó on it
New Player Opportunities: a gallery
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Scipio Artelius
The Vendunari End of Life
35538
|
Posted - 2015.04.05 01:44:34 -
[578] - Quote
Dots wrote: Small correction Scip. The 98% figure is players who did nothing at all (no mining, no ship loss). Miners without ship loss is a 70-80% quit rate at Month 4.
Jen, a few pages ago you were asking for 3 month player data. Now you're adding a bunch of random questions to the list. Why would you move goalposts like that instead of responding to what's available?
Ah ok thanks.
Come Win At Eve - Join The Vendunari
|

Vector Symian
0 Fear
658
|
Posted - 2015.04.05 01:45:36 -
[579] - Quote
Mr Epeen wrote:Vector Symian wrote:It is apart of the fear mongering Propaganda machine that is the NULL SEC POWERBLOCK!  we must leave them in fiery ruin to protect the chil..um..Noobelahs!!  You are certainly tenacious, Vector. I gotta give you that. With you at the helm, null stands no chance! Keep fighting the good fight. Mr Epeen 
Thankyou Master Epeen
*bows*
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Mr Epeen
It's All About Me
8293
|
Posted - 2015.04.05 01:47:32 -
[580] - Quote
Dots wrote: Jen, a few pages ago you were asking for 3 month player data. Now you're adding a bunch of random questions to the list. Why would you move goalposts like that instead of responding to what's available?
You must be new here. Go back over some of his posting history.
~ed~ To be fair, they all do it. Moving goal posts is what most forum warriors do best. Second only to personal attacks and straw man arguments.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Jenshae Chiroptera
1216
|
Posted - 2015.04.05 01:58:57 -
[581] - Quote
Mr Epeen wrote: Moving goal posts I am not moving goal posts. I haven't put up any "win" criteria or goal posts. I am simply pointing out that the statistics are not indepth enough or of a wide enough scope.
... and that is the whole purpose of this thread, why I started it. CCP Rise put very little thought into a study and felt that was enough to then go and present it, with whatever agenda, he then added to it.
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
|

Nevyn Auscent
Broke Sauce
1998
|
Posted - 2015.04.05 02:14:39 -
[582] - Quote
Dots wrote: The "tree depth 2", the first image below is the tl;dr. It compares two extremes:
1. Most likely to stay in the game = ship victim + in a corp of X size (35% for NPC, 50% small/large corp, 55%medium corp)
And there is your data issue. You are combining social factors which we all know contribute to staying with PvP factors then claiming PvP makes the difference. While utterly discounting the possibility that the fact they engaged in PvP was because the social factors had already made them likely to stay and be more involved in the game.
Cause & effect order basically. You are claiming something that may be an effect as a cause. Is it a nice metric that has an easy to find relationship, totally, but it doesn't mean that's the cause.
Nor that the lack of getting blown up is the cause of people quitting. |

Jenn aSide
Smokin Aces.
10601
|
Posted - 2015.04.05 02:27:06 -
[583] - Quote
Gallowmere Rorschach wrote:Kaarous Aldurald wrote:Jenshae Chiroptera wrote: That is just the tip of the iceberg from the top of my head.
Your desperation to disqualify the data is ever more apparent. Therein lies the problem. No matter how much data we are given on this subject, there will still be more questions. It creates this neverending loop where no amount of data will be sufficient. But then, we already knew that to begin with. It's nice to see it shown front and center though.
Jenshae Chiroptera's required level of evidence
|

Jenn aSide
Smokin Aces.
10601
|
Posted - 2015.04.05 02:34:31 -
[584] - Quote
Nevyn Auscent wrote:Dots wrote: The "tree depth 2", the first image below is the tl;dr. It compares two extremes:
1. Most likely to stay in the game = ship victim + in a corp of X size (35% for NPC, 50% small/large corp, 55%medium corp)
And there is your data issue. You are combining social factors which we all know contribute to staying with PvP factors then claiming PvP makes the difference. While utterly discounting the possibility that the fact they engaged in PvP was because the social factors had already made them likely to stay and be more involved in the game. Cause & effect order basically. You are claiming something that may be an effect as a cause. Is it a nice metric that has an easy to find relationship, totally, but it doesn't mean that's the cause. Nor that the lack of getting blown up is the cause of people quitting.
Where did Dots claim anything? He posted a recap of the facts presented by CCP Quant. He did not post a single conclusion.
Go a head and post your evidence that disproves the facts that he posted (ie "Most likely to stay in the game = ship victim + in a corp of X size (35% for NPC, 50% small/large corp, 55%medium corp)).
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Scipio Artelius
The Vendunari End of Life
35540
|
Posted - 2015.04.05 02:36:41 -
[585] - Quote
Nevyn Auscent wrote:And there is your data issue. You are combining social factors which we all know contribute to staying with PvP factors then claiming PvP makes the difference. While utterly discounting the possibility that the fact they engaged in PvP was because the social factors had already made them likely to stay and be more involved in the game.
Cause & effect order basically. You are claiming something that may be an effect as a cause. Is it a nice metric that has an easy to find relationship, totally, but it doesn't mean that's the cause.
Nor that the lack of getting blown up is the cause of people quitting. Did you watch the presentation Nevyn?
The #1 factor whether someone stays in the game beyond the onboarding period is whether they died. The size of the Corp they join is then #2 factor
It's not Dots inventing the relationship. It comes from the factors CCP have analysed the data to include (6 in total, also discussed in the presentation).
Just go and watch the presentation. It's all there.
There isn't causation there. It's a reporting of data. Irrespective of the cause, the the #1 factor is whether a player has their ship blown up.
That is the whole reason why CCP are trying to create an NPE (to bring it back to the stats that CCP Rise discussed) that provides rich experiences for players that will increase the retention. That way, players that would otherwise leave, will have a chance to experience something that encourages them to stay.
Come Win At Eve - Join The Vendunari
|

Jenn aSide
Smokin Aces.
10603
|
Posted - 2015.04.05 02:40:12 -
[586] - Quote
Jenshae Chiroptera wrote:Mr Epeen wrote: Moving goal posts I am not moving goal posts. I haven't put up any "win" criteria or goal posts. I am simply pointing out that the statistics are not indepth enough or of a wide enough scope. ... and that is the whole purpose of this thread, why I started it. CCP Rise put very little thought into a study and felt that was enough to then go and present it, with whatever agenda, he then added to it.
So you didn't look at CCP Quants presentation (linked in this thread also) at all. And somehow, CCP Rise decided to LIE in public for some nefarious reason?
Do you now, of have you ever owned a toon named "Dinsdale"? For that matter, where were you when Rise was making his presentation???
|

Jenn aSide
Smokin Aces.
10603
|
Posted - 2015.04.05 02:41:56 -
[587] - Quote
Scipio Artelius wrote:Nevyn Auscent wrote:And there is your data issue. You are combining social factors which we all know contribute to staying with PvP factors then claiming PvP makes the difference. While utterly discounting the possibility that the fact they engaged in PvP was because the social factors had already made them likely to stay and be more involved in the game.
Cause & effect order basically. You are claiming something that may be an effect as a cause. Is it a nice metric that has an easy to find relationship, totally, but it doesn't mean that's the cause.
Nor that the lack of getting blown up is the cause of people quitting. Did you watch the presentation Nevyn? The #1 factor whether someone stays in the game beyond the onboarding period is whether they died. The size of the Corp they join is then #2 factor It's not Dots inventing the relationship. It comes from the factors CCP have analysed the data to include (6 in total, also discussed in the presentation). Just go and watch the presentation. It's all there. There isn't causation there. It's a reporting of data. Irrespective of the cause, the data is still correct.
IN order for that to happen, the persons questioning the data would need to 1st be interested in the truth. That's the major point of disconnect here.
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Hengle Teron
Just Another Corp XIV
44788
|
Posted - 2015.04.05 02:52:34 -
[588] - Quote
One step forward, two steps back. |

Nevyn Auscent
Broke Sauce
2000
|
Posted - 2015.04.05 04:50:47 -
[589] - Quote
Jenn aSide wrote:IN order for that to happen, the persons questioning the data would need to 1st be interested in the truth. That's the major point of disconnect here.  No, the major point of disconnect is your continual denial that the data could possibly be anything other than 'Ganking is great for the game'. It doesn't correctly measure play times, social connections or any of the other things & isolations of variables needed to reach that conclusion.
And yes, I did watch the presentation, there is a relationship between staying and having lost a ship to some form of PvP, sure. I'm not and never have denied that. But what the presentation did not establish is the nature of that relationship.
All I'm saying is the data & presentation do not support saying that ganking makes people stay in the game more. No more, no less. |

ISD Decoy
ISD Community Communications Liaisons
455
|
Posted - 2015.04.05 04:54:42 -
[590] - Quote
We are spending far too much time cleaning this thread.
Quote:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote. Please follow our simple rules. Don't press that "POST" button if you cannot contribute constructively or within our rules. I have removed posts for the aforementioned violations, including those quoting them.
ISD Decoy
Commander
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
967
|
Posted - 2015.04.05 05:04:07 -
[591] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:IN order for that to happen, the persons questioning the data would need to 1st be interested in the truth. That's the major point of disconnect here.  No, the major point of disconnect is your continual denial that the data could possibly be anything other than 'Ganking is great for the game'. It doesn't correctly measure play times, social connections or any of the other things & isolations of variables needed to reach that conclusion. And yes, I did watch the presentation, there is a relationship between staying and having lost a ship to some form of PvP, sure. I'm not and never have denied that. But what the presentation did not establish is the nature of that relationship. All I'm saying is the data & presentation do not support saying that ganking makes people stay in the game more. No more, no less. I don't recall anyone outright saying "ganking makes people stay longer". That being said, I'd be shocked beyond belief if it were to turn out that only people who engage in duels or come to the game with every intention of moving to low/null stay longer, while all (or even most) of those who are ganked, leave.
Personally, I see far more people ragequit over being scammed than ganked, but hey, there's anecdotal evidence for you. |

Jenn aSide
Smokin Aces.
10606
|
Posted - 2015.04.05 05:07:28 -
[592] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:IN order for that to happen, the persons questioning the data would need to 1st be interested in the truth. That's the major point of disconnect here.  No, the major point of disconnect is your continual denial that the data could possibly be anything other than 'Ganking is great for the game'. It doesn't correctly measure play times, social connections or any of the other things & isolations of variables needed to reach that conclusion. And yes, I did watch the presentation, there is a relationship between staying and having lost a ship to some form of PvP, sure. I'm not and never have denied that. But what the presentation did not establish is the nature of that relationship. All I'm saying is the data & presentation do not support saying that ganking makes people stay in the game more. No more, no less.
And please point to the post in which I said ganking is good for the game (though it appears it may possibly be)
This data points to the case that the bleeding heart "omg , gankers are chasing people out of the game" is false. It's funny that you are dissenting against a set of conclusions no one is really making, and if you can't understand what people are saying, you should ask instead of assuming you know. |

Kaely Tanniss
Lords.Of.Midnight The Devil's Warrior Alliance
323
|
Posted - 2015.04.05 05:23:51 -
[593] - Quote
Jenn aSide wrote:Nevyn Auscent wrote:Jenn aSide wrote:IN order for that to happen, the persons questioning the data would need to 1st be interested in the truth. That's the major point of disconnect here.  No, the major point of disconnect is your continual denial that the data could possibly be anything other than 'Ganking is great for the game'. It doesn't correctly measure play times, social connections or any of the other things & isolations of variables needed to reach that conclusion. And yes, I did watch the presentation, there is a relationship between staying and having lost a ship to some form of PvP, sure. I'm not and never have denied that. But what the presentation did not establish is the nature of that relationship. All I'm saying is the data & presentation do not support saying that ganking makes people stay in the game more. No more, no less. And please point to the post in which I said ganking is good for the game (though it appears it may possibly be) This data points to the case that the bleeding heart "omg , gankers are chasing people out of the game" is false. It's funny that you are dissenting against a set of conclusions no one is really making, and if you can't understand what people are saying, you should ask instead of assuming you know.
What the stats suggest, despite all the crying about gankers chasing people away, as stated previously, is that this is not the case. No one ever said (except maybe a few here that jump to conclusions) that these stats are the definitive conclusion. The study was too short and not detailed enough. What it suggests with the information gathered as of yet is that it is contrary to the belief of the carebears who think PvP chases people from the game.
What I do find rather interesting is how so many pretend to care about the people who quit the game "due to griefing". The funny thing is, most don't care one bit and only use it to futher their own agenda against something THEY don't like. "Oh I heard" is not by any means a definitive truth. Eve is not for everyone. If you don't like the way the game is played, why play it? If you are against something, at least make a stand and be honest about your motives being selfish and personal..rather than trying to use others to "prove your point" in an attempt to gain sympathy or support for your agenda or beliefs. You have a right to not like ganking or PvP...as much as those who like it have a right to do it to you. But again, it comes back to the question...if you don't like these things, why are you playing a game that essentially is all about the things you don't like? 
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
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Scipio Artelius
The Vendunari End of Life
35545
|
Posted - 2015.04.05 05:28:16 -
[594] - Quote
Nevyn Auscent wrote:No, the major point of disconnect is your continual denial that the data could possibly be anything other than 'Ganking is great for the game'. Where has Jeen said that? Or too many other people for that matter?
That's a reversal of what most of us are saying. Not that ganking is great for the game, but that ganking is not the huge negative to player retention that is often claimed, at least within the context that it was used by CCP Rise for new players.
The presentation by CCP Quant provides more data points, which are still valid irrespective of cause.
Come Win At Eve - Join The Vendunari
|

Vector Symian
0 Fear
684
|
Posted - 2015.04.05 05:36:01 -
[595] - Quote
As and official representative of the Free Armada and voted "guardian of the noobelahs" I feel it is my duty to respond
A rising of the education required of new pilots can only be a good thing plus one from me...
I would suggest thou that more freedom is given to them as to where they would like the new knowledge to be placed so they can more strongly focus on their intended destination.
It might be a good idea to give them a speeded up skill queue for their first month so as to give them the best support on their remaining with this game
The Free Armada
o7 |

Jenn aSide
Smokin Aces.
10608
|
Posted - 2015.04.05 06:06:30 -
[596] - Quote
Kaely Tanniss wrote:The funny thing is, most don't care one bit and only use it to futher their own agenda against something THEY don't like. .
Freakin well said. Notice how many who espouse the "non-consensual pvp chases people away" line are also people who claim to speak for some mystical "silent majority" that somehow hates the same things they do...but never says anything about it and doesn't quit playing lol. As a PVE-centric player I resent that they pretend to speak for me, I can speak for myself.
I've always believed that a lot of the 'activism' (but by no means all) by the most vocal bleeding hearts types isn't an attempt to help 'new players', but rather a weak 'metagaming' attempt to rid the game of the types of people they don't like by manipulating CCP into creating a game situation that would push them away.
I say not all, because there are actually "justice warrior" types who aren't actually doing it for selfish reasons, but rather they are misguided enough to believe that one can be 'victimized' in a video game and their (the justice warrior's) sense of self is wrapped around being the 'white knight' that stands up for the 'little guy' and stands up to the 'bullies', even when there are no bullies and the little guys are telling the white knights to F off lol.
Whether Self interested liars or fatally misguided wanna-be do gooders, the result is the same: Madness.
Quote:But again, it comes back to the question...if you don't like these things, why are you playing a game that essentially is all about the things you don't like? 
Because people like that are crazy. Being honest here, I DELIGHT at pointing out to these types that not only are they playing a game they don't like, but they are PAYING in some fashion to play a game they don't like. That Jenshae character that started this thread and accuses CCP Rise of an 'agenda' is paying CCP Rises salary every month LOL.
I've asked people time and again why they aren't playing games like Star Trek Online (that doesn't even allow any of the stuff that they claim to not like in EVE plus has avatar play and non-crap PVE) and it's always some lame excuse.
The same people claim whatever new game is coming will kill EVE and they will leave and never come back (which is ANOOTHER ATTEMPT at metagaming CCP into changing the game to suit them, in the same way some people tell their lover that they will leave if they don't straighten up, but never do lol). The list so far includes SWTOR, SWG, Black Prophecy and others that they threatened would kill CCP (so CCP better wake up!!) lol.
The supreme irony of it all is if CCP changed the game in a way that these 'change advocates' say they want, the most likely outcome is that they would hate it (like they do STO, because in STO their are no victims to champion for) and would leave. Ultimately, these people are just reverse-gankers, they exist in EVE rather than in other games because this is where the 'victims' are. |

admiral root
Red Galaxy
2644
|
Posted - 2015.04.05 07:53:42 -
[597] - Quote
I find myself troubled that this only covers a 3-month period, more specifically, that it doesn't tell us if everyone who gets their ship blown up (for whatever means) quits during month 4. TBH, I think CCP should just go ahead and give us stats going all the way back to 2003. That way, if they're telling the same story it'll be obvious that the fault is with what information is being collected. 
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
A recent survey of applicants to CODE. corporations showed that 100% accepted James 315 as their saviour. You can't argue with facts.
|

Dracvlad
Taishi Combine Second-Dawn
754
|
Posted - 2015.04.05 09:23:42 -
[598] - Quote
Jenn aSide wrote:Kaely Tanniss wrote:The funny thing is, most don't care one bit and only use it to futher their own agenda against something THEY don't like. . Freakin well said. Notice how many who espouse the "non-consensual pvp chases people away" line are also people who claim to speak for some mystical "silent majority" that somehow hates the same things they do...but never says anything about it and doesn't quit playing lol. As a PVE-centric player I resent that they pretend to speak for me, I can speak for myself. I've always believed that a lot of the 'activism' (but by no means all) by the most vocal bleeding hearts types isn't an attempt to help 'new players', but rather a weak 'metagaming' attempt to rid the game of the types of people they don't like by manipulating CCP into creating a game situation that would push them away. I say not all, because there are actually "justice warrior" types who aren't actually doing it for selfish reasons, but rather they are misguided enough to believe that one can be 'victimized' in a video game and their (the justice warrior's) sense of self is wrapped around being the 'white knight' that stands up for the 'little guy' and stands up to the 'bullies', even when there are no bullies and the little guys are telling the white knights to F off lol. Whether Self interested liars or fatally misguided wanna-be do gooders, the result is the same: Madness. Quote:But again, it comes back to the question...if you don't like these things, why are you playing a game that essentially is all about the things you don't like?  Because people like that are crazy. Being honest here, I DELIGHT at pointing out to these types that not only are they playing a game they don't like, but they are PAYING in some fashion to play a game they don't like. That Jenshae character that started this thread and accuses CCP Rise of an 'agenda' is paying CCP Rises salary every month LOL. I've asked people time and again why they aren't playing games like Star Trek Online (that doesn't even allow any of the stuff that they claim to not like in EVE plus has avatar play and non-crap PVE) and it's always some lame excuse. The same people claim whatever new game is coming will kill EVE and they will leave and never come back (which is ANOOTHER ATTEMPT at metagaming CCP into changing the game to suit them, in the same way some people tell their lover that they will leave if they don't straighten up, but never do lol). The list so far includes SWTOR, SWG, Black Prophecy and others that they threatened would kill CCP (so CCP better wake up!!) lol. The supreme irony of it all is if CCP changed the game in a way that these 'change advocates' say they want, the most likely outcome is that they would hate it (like they do STO, because in STO their are no victims to champion for) and would leave. Ultimately, these people are just reverse-gankers, they exist in EVE rather than in other games because this is where the 'victims' are.
What a troll that was!
Ella's Snack bar
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Jenshae Chiroptera
1216
|
Posted - 2015.04.05 11:24:01 -
[599] - Quote
Jenn aSide wrote:Kaely Tanniss wrote:The funny thing is, most don't care one bit and only use it to futher their own agenda against something THEY don't like. . Freakin well said. (Crazy melodrama) (Still more crazy melodrama): ... these types that not only are they playing a game they don't like, but they are PAYING in some fashion to play a game they don't like. That Jenshae character that started this thread and accuses CCP Rise of an 'agenda' is paying CCP Rises salary every month ....(even more crazy melodrama). How does your brain go from, "I think this study is not indepth enough," to, "paying ... to play a game they don't like"? 
Quote:Me, "I don't think enough apple saplings have been planted." One group, "Yes! Clearly red apples are the best." Another group, "LISTEN! LISTEN! I have been telling you all for years that green apples are the best. Now it is obvious! LOL" 
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12526
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Posted - 2015.04.05 11:39:52 -
[600] - Quote
Jenn aSide wrote:Gallowmere Rorschach wrote:Kaarous Aldurald wrote:Jenshae Chiroptera wrote: That is just the tip of the iceberg from the top of my head.
Your desperation to disqualify the data is ever more apparent. Therein lies the problem. No matter how much data we are given on this subject, there will still be more questions. It creates this neverending loop where no amount of data will be sufficient. But then, we already knew that to begin with. It's nice to see it shown front and center though. Jenshae Chiroptera's required level of evidence
It seems familiar somehow...
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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