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Market McSelling Alt
Bernie Madoff Investment Services LLC
194
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Posted - 2015.06.14 15:20:55 -
[1381] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: Not entirely sure it matters who we blame, it just adds to the overwhelming sense that this community is horrible and it is one of the reasons for poor user retention.
When it's only one segment of the population doing it, especially making death threats because of a normal gameplay interaction, it suggests that segment needs to be curtailed. Quote: But regardless of whom the aggressor and whom the victim is, RL threats are never acceptable.
You and the other wretched carebears were pretty happy about it when it was me being threatened and doxxed, so I'm going to call you a liar about that. Hypocrite, too.
You are delusional, and on two fronts a liar.
First you have no idea who is or isn't being threatened and to suggest only one "group" is and that they should be punished is horse crap.
Second, I don't recall a single person cheering anyone on to threaten you personally, if they did they probably wouldn't be posting on these forums anymore. No one was "happy" to hear your troubles. So again, a liar.
Best description of Eve Online and why the community is the way it is
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GankYou
Redshield Holding Company
524
|
Posted - 2015.06.14 16:03:38 -
[1382] - Quote
Market McSelling Alt wrote:baltec1 wrote:Sgt Ocker wrote: So a player receiving a RL threat because of something that happened in the game is not crossing over and turning a game issue into a RL issue?
The bulk of these cases are PvE pilots making death threats to PvP pilots. Not entirely sure it matters who we blame, it just adds to the overwhelming sense that this community is horrible and it is one of the reasons for poor user retention. But regardless of whom the aggressor and whom the victim is, RL threats are never acceptable.
It isn't unique to EVE.
This game almost hasn't changed since shooting up from 8k PCU to 65k - just neglected somewhat, especially with regards to the Sov mechanics.
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13439
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Posted - 2015.06.14 16:22:04 -
[1383] - Quote
Market McSelling Alt wrote: First you have no idea who is or isn't being threatened and to suggest only one "group" is and that they should be punished is horse crap.
I have an excellent idea of that, actually. Ever heard of the Miner Grab Bag? Anyone in CODE would be permabanned for half of the stuff that the GMs routinely let carebears get away with. It's almost like the language section of the EULA doesn't apply to some people.
Quote: Second, I don't recall a single person cheering anyone on to threaten you personally, if they did they probably wouldn't be posting on these forums anymore. No one was "happy" to hear your troubles. So again, a liar.
You and one other, on this very thread, and several more in past threads. Spin harder, liar.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
194
|
Posted - 2015.06.14 16:28:45 -
[1384] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: First you have no idea who is or isn't being threatened and to suggest only one "group" is and that they should be punished is horse crap.
I have an excellent idea of that, actually. Ever heard of the Miner Grab Bag? Anyone in CODE would be permabanned for half of the stuff that the GMs routinely let carebears get away with. It's almost like the language section of the EULA doesn't apply to some people. Quote: Second, I don't recall a single person cheering anyone on to threaten you personally, if they did they probably wouldn't be posting on these forums anymore. No one was "happy" to hear your troubles. So again, a liar.
You and one other, on this very thread, and several more in past threads. Spin harder, liar.
#1: the victim card is a bit weak no?
#2: Quote it, go ahead and find where I was gleefully cheering on someone to threaten you. I did however point out you made the claim that the community wasn't that bad, but in the same post talked about being personally threatened. Pointing out that shiney turd of hypocrisy is not the same as supporting the people doing something morally and legally wrong.
Best description of Eve Online and why the community is the way it is
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DrSmegma
Smegma United
294
|
Posted - 2015.06.14 21:33:34 -
[1385] - Quote
It's a miracle that Eve ever got this big. If anything kills it, then the fact that it was **** from the start.
Eve too complicated? Try Astrum Regatta.
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Milla Goodpussy
Federal Navy Academy
301
|
Posted - 2015.06.14 22:19:51 -
[1386] - Quote
DrSmegma wrote:It's a miracle that Eve ever got this big. If anything kills it, then the fact that it was **** from the start.
it only got big cause they expected mass amounts of players to come in and stay around and fill up those empty spaces..
2015.. they're still waiting and even more space is becoming empty.. seems like someone didn't plan so well
I doubt new eden ever gets filled.. ever |

Jenn aSide
Smokin Aces.
11393
|
Posted - 2015.06.14 23:39:04 -
[1387] - Quote
DrSmegma wrote:It's a miracle that Eve ever got this big. If anything kills it, then the fact that it was **** from the start.
Thanks for paying for a game you think is ****.
I mean really, it's ******* incredible that people will talk this much smack about something, but in some way they are too mentally weak and pitiful to stop paying for that thing. Reminds me of this.
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Kira Jonsdottir
Jameco Industries The Big Dirty
0
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Posted - 2015.06.15 01:15:44 -
[1388] - Quote
The rise of similar "internet spaceship" games that allow for a PvE play style has no doubt had an impact on the number of carebears playing Eve, since they can play some of those games in solo mode or in friends only mode and not have to deal with all of the issues they used to complain about. Eve is no longer the only show in town as a spaceship based mmo, so naturally the player base will spread out somewhat.
TL;DR: Eve no longer has a monopoly on internet spaceships. |

Caviar Liberta
Moira. Villore Accords
872
|
Posted - 2015.06.15 03:05:15 -
[1389] - Quote
baltec1 wrote:Market McSelling Alt wrote:baltec1 wrote:z'kroh wrote:I am pretty sure that the pointless ganking in high sec drives players away. It is too easy and doesn't bring anything new into the game. You are more likely to lose a freighter by undocking it into a wardec than have it ganked. Only a few dozen die per million trips made. Which is why they need to do something about war dec costs. Yes they removed the limit, thank bob... but the cost to dec any decent size group is crazy. War decs are all kinds of broken.
Free war declarations , that's right you heard me get your free war declarations in null sec space. No need to pay to shot at someone in null sec space. Free war declarations. |

Caviar Liberta
Moira. Villore Accords
872
|
Posted - 2015.06.15 03:09:15 -
[1390] - Quote
baltec1 wrote:z'kroh wrote:I am pretty sure that the pointless ganking in high sec drives players away. It is too easy and doesn't bring anything new into the game. You are more likely to lose a freighter by undocking it into a wardec than have it ganked. Only a few dozen die per million trips made.
People don't have a freighter pilot alt in one of those *dirty hobbitsis* npc corporations? This is 2015 right? |

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
5838
|
Posted - 2015.06.15 03:12:10 -
[1391] - Quote
Removed an off topic post.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Jenn aSide
Smokin Aces.
11394
|
Posted - 2015.06.15 03:29:20 -
[1392] - Quote
Kira Jonsdottir wrote:The rise of similar "internet spaceship" games that allow for a PvE play style has no doubt had an impact on the number of carebears playing Eve, since they can play some of those games in solo mode or in friends only mode and not have to deal with all of the issues they used to complain about. Eve is no longer the only show in town as a spaceship based mmo, so naturally the player base will spread out somewhat.
TL;DR: Eve no longer has a monopoly on internet spaceships.
Nonsense. Or Did I just imagine Star Trek Online, Earth and Beyond (where many of us came from at the end of 2004) Black Prophecy, SWG and SWTOR? EVE has Never had a monopoly on 'internet spaceships' and the development of some 'jet fighters in space with instances' non-mmo video games hasn't changed that at all.
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0bama Barack Hussein
Science and Trade Institute Caldari State
17
|
Posted - 2015.06.15 10:38:13 -
[1393] - Quote
Jenn aSide wrote:Kira Jonsdottir wrote:The rise of similar "internet spaceship" games that allow for a PvE play style has no doubt had an impact on the number of carebears playing Eve, since they can play some of those games in solo mode or in friends only mode and not have to deal with all of the issues they used to complain about. Eve is no longer the only show in town as a spaceship based mmo, so naturally the player base will spread out somewhat.
TL;DR: Eve no longer has a monopoly on internet spaceships. Nonsense. Or Did I just imagine Star Trek Online, Earth and Beyond (where many of us came from at the end of 2004) Black Prophecy, SWG and SWTOR? EVE has Never had a monopoly on 'internet spaceships' and the development of some 'jet fighters in space with instances' non-mmo video games hasn't changed that at all.
In new games like ED instancing actually works in that huge galaxy it has, people are so spreaded even encountering other players in open is unlikely at many places, and "big fleets" (/player groups online) would be/are in few numbers and random.
Played it actually recently more than EvE (EvE way less nowadays as i am taking a brake with null accounts because of new null plans, though chats will keep me in EvE for a long time still, anyway), and I think I-¦m not any exception (even according to both games forums)...
After ED were launched 7 months ago, PCU daily average in EvE has come down from way over 40K online daily average to 20K.
Sure there might be other reasons too here like spring/summer (though those do not explain so well dropping numbers of dec-jan-feb-march), and multiple character skilling too, but I would not rule out yet either that players are able to adjust into other games, too.
I guess we will see the truth when/if SC comes out (no idea what kind of it even is gonna be, instances or what), then we can say after (possible) drop of again another 50% in PCU that yeah, people switched games to ED and SC (among others).
BUT: People like you who see other games (like 2 i mentioned above) as some kind of threat, eventhough they are totally different (just social aspect and depth of it in EvE alone is so much bigger), and those games are not (gonna be) subscription based, so if one can afford to sub EvE for years, he surely can pay once for a game in Steam to try it out...
But then it becomes into human psychology after that, too, and especially also to you guys here at forums...
If you keep building these walls between games (even totally different kind of, nothing even closely similar to EvE at markets yet), people trying each just might be so stubborn they think something like "no way I-¦m going back to that community that had childish Nintendo VS. Sega battle about this great game!"...
It really sounds so childish and repulsive to blash other games just because YOU dont like about it, it also sounds so much defencive denial (to keep fanatically EvE as "best" in one-¦s own mind, trying to "convert" others too, along growing his own "faith" with each writing here).
TL: DR (what ever that is, i gues some kind of ending) Even so much that those people might rather choose to stay on that other side of that "wall" YOU managed to built (trying to do EvE a favour, but then caused some young SC noob trying EvE to leave this and subscriptions for ever, as an example). |

GankYou
Redshield Holding Company
526
|
Posted - 2015.06.15 11:09:48 -
[1394] - Quote
I'm not sure what this thread is all about anymore. 
P.S. RIP SWG - Dear SWG. I used to be a bounty hunter taking out PvP bounties to hunt Jeeedai mostly. And a builder and a trader, and a carebear, along with PvP skirmishes to take over the Restuss city on the moon of Rori in an eternal struggle, and anything that that I am now in EVE - because it was a sandbox, just as EVE is a sandbox. 
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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0bama Barack Hussein
Science and Trade Institute Caldari State
17
|
Posted - 2015.06.15 11:26:30 -
[1395] - Quote
0bama Barack ******* wrote: After ED were launched 7 months ago, PCU daily average in EvE has come down from way over 40K online daily average to 20K.
Sure there might be other reasons too here like spring/summer (though those do not explain so well dropping numbers of dec-jan-feb-march), and multiple character skilling too, but I would not rule out yet either that players are able to adjust into other games, too.
I guess we will see the truth when/if SC comes out (no idea what kind of it even is gonna be, instances or what), then we can say after (possible) drop of again another 50% in PCU that yeah, people switched games to ED and SC (among others).
GankYou wrote:I'm not sure what this thread is all about anymore. 
The Shrinking Sandbox 
Some how I wanna get a cat  |

GankYou
Redshield Holding Company
526
|
Posted - 2015.06.15 11:28:28 -
[1396] - Quote
I can also quote myself for the new page,
GankYou wrote:I'm not sure what this thread is all about anymore.  P.S. RIP SWG - Dear SWG.  I used to be a bounty hunter taking out PvP bounties to hunt Jeeedai mostly. And a builder and a trader, and a carebear, along with PvP skirmishes to take over the Restuss city on the moon of Rori in an eternal struggle, and anything that that I am now in EVE - because it was a sandbox, just as EVE is a sandbox.  In fact, I had the choice either starting EVE, or SWG at that time around 2004 - chose EVE, and discovered Star Wars Galaxies only after the NGE expansion, and it still offered more than anything out there on the market. SWTOR might as well could've been a single player game, because all the content there can be cleared in three months' time - both Republic & Empire. The (massively) multiplayer part of the MMO is non-existent there, along with PvP, though the raids did offer some fun in 8-16 man groups. Nightmare TFB/S&V & Hardmode Dread Palace/Fortress operations/raids could keep one occupied for months at a time, but they are still scripted scenarios, which merely require optimisation of timings and min-maxing on the team's part.  All of the servers there were consolidated three times already, after population plunged several times, finally culminating in the game going Free to Play, and even now the total populations on the most active EU / NA servers is a joke. It tells one, that people do not want more themeparks and are looking for long-term investments. A hybrid of a sandbox with some themepark elements is a success story nowadays - The Elder Scrolls Online appears to be a solid game. P.S. http://www.reddit.com/r/Eve/comments/39pmyb/drifter_incursion_ships_listed_in_overview/
What I see in this thread are cries for less sandbox, not more. 
Elite: Dangerous launch coincided with the ISBotter policy change in November,
People on ED forums are asking for devs to make it more like EVE. 
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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0bama Barack Hussein
Science and Trade Institute Caldari State
17
|
Posted - 2015.06.15 11:31:45 -
[1397] - Quote
GankYou wrote:What I see in this thread are cries for less sandbox, not more. 
Nah, it-¦s people who just see different ways to improve sandbox, i.e. we should either concentrate on PvE or PvP rather than improve both and find a nice balance between them. |

GankYou
Redshield Holding Company
526
|
Posted - 2015.06.15 11:42:02 -
[1398] - Quote
I'll agree that if Elite: Dangerous gets player-owned stations & co, plus some interaction on planets, even if it's instanced, then we better watch out. 
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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0bama Barack Hussein
Science and Trade Institute Caldari State
17
|
Posted - 2015.06.15 11:47:54 -
[1399] - Quote
GankYou wrote:I'll agree that if Elite: Dangerous gets player-owned stations & co, plus some interaction on planets, even if it's instanced, then we better watch out. 
Free flying/landing at planets will be first big expansion (already confirmed and they have enough money for that, and it were even in last Elite from 90-¦s), but might be LONG wait to get player owned stations, huge empires need to spread first and then they maybe let us have some systems 2000 LY from Sol 
But i would not be worried about those being a threat to EvE, people who have stayed in EvE already know about ED, maybe even tried it (or play both, like me).
But my concern about future of EvE is SC actually, now that we have settled on 20K average online (for summer months not that bad). |

GankYou
Redshield Holding Company
526
|
Posted - 2015.06.15 11:52:04 -
[1400] - Quote
EVE must answer with Walking in Stations at the very least. 
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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0bama Barack Hussein
Science and Trade Institute Caldari State
17
|
Posted - 2015.06.15 11:55:44 -
[1401] - Quote
GankYou wrote:EVE must answer with Walking in Stations at the very least.  Star Citizen looks like a shiny tech demo - nothing more, and as much as I'd love to see it being Freelancer 2, I don't think it's happening. Hype is High.
Hahaa actually wish they would bring that and some gunfight (now with free clones), if they had extra resources 
Hoped it so bad... Even marketed a game for my friend with trailer of that women shooting at station that guy doing OB  |

Ivant Sumboodi
Science and Trade Institute Caldari State
17
|
Posted - 2015.06.15 12:14:04 -
[1402] - Quote
jesus devs just hyper-crash the PLEX market and get this reckoning fully over with.
make this touted "real economy" be about real actions in game again. hell even null sec minerals aren't worth anything. that says it all.
right right, super-ancient players have very serious RL money tied into this game don't they... |

0bama Barack Hussein
Science and Trade Institute Caldari State
17
|
Posted - 2015.06.15 13:13:13 -
[1403] - Quote
Ivant Sumboodi wrote:jesus devs just hyper-crash the PLEX market and get this reckoning fully over with.
make this touted "real economy" be about real actions in game again. hell even null sec minerals aren't worth anything. that says it all.
right right, super-ancient players have very serious RL money tied into this game don't they...
Null and low sec minerals should be only worth mining actually for big profits, it would push miners into null/low corps and make them important part of their economy, something worth to protect.
There could be actual recruiting of miners (corps) from high sec.
That way we would direct high sec more towards "shooting stuff" (NPC-¦s), next step to FW / null (PvP or PvE).
Also, PvE increases system stats in null so even pure PvE-¦s might become welcomed to null. |

0bama Barack Hussein
Science and Trade Institute Caldari State
17
|
Posted - 2015.06.15 13:54:18 -
[1404] - Quote
Should propably add to my suggestion above, that to make transition from high sec mining to low/null mining softer, CCP would probably need "super miner", something tanked like a Orca with same kind of cargo space.
One that would attract NPC-¦s like a honey bees outside high sec (so would need to be heavily protected outside high sec).
it could help high sec miners to accept less profit from previous "hold" with much longer periods to full a hold.
In low/null sec this would create new kind of gameplay, as these would need constant protection. |

Prt Scr
569th Freelancers
135
|
Posted - 2015.06.15 15:04:47 -
[1405] - Quote
Is this thread still going....hasn't eve died already?
u+É-¦ssn+¦ p+ɦ¥+¦ -ç,u+É+ö -¦ -çnq -Ä+¦+¦os +»,-¦
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0bama Barack Hussein
Science and Trade Institute Caldari State
17
|
Posted - 2015.06.15 16:27:10 -
[1406] - Quote
Prt Scr wrote:Is this thread still going....hasn't eve died already?
Actually, topic/headline says "shrinking", not "dying", big difference  |

Dersen Lowery
Defy.
1639
|
Posted - 2015.06.15 17:39:40 -
[1407] - Quote
0bama Barack ******* wrote:Should propably add to my suggestion above, that to make transition from high sec mining to low/null mining softer, CCP would probably need "super miner", something tanked like a Orca with same kind of cargo space.
Something like... a Rorqual? It needs a rebalance anyway. A Hulk fleet supported on grid by a Rorq would be a mining machine. The trick is to make it so that the Rorq doesn't automatically get a "kill me" sign on its back when it leaves the safety of a station or POS.
As to whether PVE/industry players are finally welcomed in sov null, that's as much up to the alliances there as it is up to CCP. The sov index calculations and the huge recent buffs to industry should help.
As for high sec mining, I was surprised to see that one of the most significant indicators of whether a new player stayed in the game was whether they mined. Correlation does not causation prove, but the correlation is there. It's certainly a reliable source of income for new players. I don't see the value in nerfing it into the ground; I think CCP's approach of seriously buffing it outside of high sec is the better option.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Market McSelling Alt
Bernie Madoff Investment Services LLC
236
|
Posted - 2015.06.15 17:45:15 -
[1408] - Quote
Dersen Lowery wrote:0bama Barack ******* wrote:Should propably add to my suggestion above, that to make transition from high sec mining to low/null mining softer, CCP would probably need "super miner", something tanked like a Orca with same kind of cargo space. Something like... a Rorqual? It needs a rebalance anyway. A Hulk fleet supported on grid by a Rorq would be a mining machine. The trick is to make it so that the Rorq doesn't automatically get a "kill me" sign on its back when it leaves the safety of a station or POS. As to whether PVE/industry players are finally welcomed in sov null, that's as much up to the alliances there as it is up to CCP. The sov index calculations and the huge recent buffs to industry should help. As for high sec mining, I was surprised to see that one of the most significant indicators of whether a new player stayed in the game was whether they mined. Correlation does not causation prove, but the correlation is there. It's certainly a reliable source of income for new players. I don't see the value in nerfing it into the ground; I think CCP's approach of seriously buffing it outside of high sec is the better option.
Honestly Comet mining or mining moons with specialized ships in Null/Low in order to let every day players get high end R64/R32 goo.
That would be the only thing I can think of to "save" mining and give the boost others are looking for to the "pvp" areas of space.
Best description of Eve Online and why the community is the way it is
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0bama Barack Hussein
Science and Trade Institute Caldari State
19
|
Posted - 2015.06.15 17:57:43 -
[1409] - Quote
Market McSelling Alt wrote:Dersen Lowery wrote:0bama Barack ******* wrote:Should propably add to my suggestion above, that to make transition from high sec mining to low/null mining softer, CCP would probably need "super miner", something tanked like a Orca with same kind of cargo space. Something like... a Rorqual? It needs a rebalance anyway. A Hulk fleet supported on grid by a Rorq would be a mining machine. The trick is to make it so that the Rorq doesn't automatically get a "kill me" sign on its back when it leaves the safety of a station or POS. As to whether PVE/industry players are finally welcomed in sov null, that's as much up to the alliances there as it is up to CCP. The sov index calculations and the huge recent buffs to industry should help. As for high sec mining, I was surprised to see that one of the most significant indicators of whether a new player stayed in the game was whether they mined. Correlation does not causation prove, but the correlation is there. It's certainly a reliable source of income for new players. I don't see the value in nerfing it into the ground; I think CCP's approach of seriously buffing it outside of high sec is the better option. Honestly Comet mining or mining moons with specialized ships in Null/Low in order to let every day players get high end R64/R32 goo. That would be the only thing I can think of to "save" mining and give the boost others are looking for to the "pvp" areas of space.
Yep, my intention were not to say "nerff high sec mining to ground", but "make it one of first paths after you decide if you go null or low sec mining or PvP. or stay in high sec with better paying PvE/industry". But just about right balance where low or null sec is more attractive for miners and PvE-¦rs too than now.
How about also with "capture moon goo", spread "isk goo" all over sov sec so every system comes worth having manned/captured, and boost minerals and rats/missions in low sec and null sec to make them more appealing, in right balance ofc.? |

Aaron
Eternal Frontier Stain Confederation
174
|
Posted - 2015.06.15 21:24:01 -
[1410] - Quote
Ivant Sumboodi wrote:jesus devs just hyper-crash the PLEX market and get this reckoning fully over with.
make this touted "real economy" be about real actions in game again. hell even null sec minerals aren't worth anything. that says it all.
right right, super-ancient players have very serious RL money tied into this game don't they...
In Stain there are veldspar rocks as big as stations, very sad to see them left untouched.
Ivant you are wrong, to me null sec minerals are priceless. These are the very same minerals that will help me one day build massive fleets to dominate Stain.
Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie
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