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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Xavier Azabu
The Scope Gallente Federation
15
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Posted - 2015.04.14 03:32:27 -
[301] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:CCP Fozzie wrote:which is how we directly impact the power of oversized prop modules ok but how about you just get rid of them entirely instead, they've always been full cancer Saying it over and over again doesn't make it true. There's plenty of room for the fitting of oversized prop mods to be an interesting and balanced fitting choice, as long as the benefits and drawbacks are in their proper place.
Agreed. Basically Dual Lights or 250s if you're running 10mn ab would be preferred respectively for Confessor and Svipul. Thanks for the thoughtful changes.
I have a vain suggestion to make but, can you please graphically update the Svipul and Confessor now that they are losing their turret slots? It's a minor detail but... it always looks better when the turret hardpoints on the ship model match the actual slots in the game. Cheers. |
Quietsky
Low Orbit Reconnaissance
1
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Posted - 2015.04.14 04:30:54 -
[302] - Quote
As an avid FW bro, I would like to see tact destroyers removed from available ships to take into small plexs. My logic follows as such, if Loki's and Tengu's (both medium sized t3 ships) can't get into mediums, why should tech 3 destroyers be allowed in smalls?
Edit: I don't mind the power of the ships as much as I do their ability to engage much weaker ships in small FW plexs. |
Cade Windstalker
Donohue Enterprises Ad-Astra
362
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Posted - 2015.04.14 04:35:14 -
[303] - Quote
Quietsky wrote:As an avid FW bro, I would like to see tact destroyers removed from available ships to take into small plexs. My logic follows as such, if Loki's and Tengu's (both medium sized t3 ships) can't get into mediums, why should tech 3 destroyers be allowed in smalls?
Edit: I don't mind the power of the ships as much as I do their ability to engage much weaker ships in small FW plexs.
I believe the eventual goal is for various T2 Frigates and Destroyers to be competitive with these ships, but somewhat less versatile due to the T3's mode switching.
If this isn't the case then I absolutely agree they should not be allowed into the FW complexes. |
O2 jayjay
Tit-EE Sprinkles Stratagem.
22
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Posted - 2015.04.14 04:58:00 -
[304] - Quote
does this mean no more 10mn AB T3 destroyers with crazy dps and reps? If so thank you! |
Sven Viko VIkolander
Friends and Feminists
341
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Posted - 2015.04.14 05:37:29 -
[305] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:CCP Fozzie wrote:which is how we directly impact the power of oversized prop modules ok but how about you just get rid of them entirely instead, they've always been full cancer Saying it over and over again doesn't make it true. There's plenty of room for the fitting of oversized prop mods to be an interesting and balanced fitting choice, as long as the benefits and drawbacks are in their proper place.
Yeah actually saying over and over does make it true, because we are the people still logging in and playing the game and experiencing what PVP is like now on a daily basis. Multiple classes are obsolete because of D3s and links are everywhere and a prerequisite for a decent chance at successful solo/small gang pvp; both of which combined have created one of the worst environments for solo and small gang PVP I've experienced in 3+ years. In the words of The Hound, "f- links, f- D3s, f- the king" |
Rowells
ANZAC ALLIANCE Fidelas Constans
2256
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Posted - 2015.04.14 05:49:17 -
[306] - Quote
Sven Viko VIkolander wrote:CCP Fozzie wrote:TrouserDeagle wrote:CCP Fozzie wrote:which is how we directly impact the power of oversized prop modules ok but how about you just get rid of them entirely instead, they've always been full cancer Saying it over and over again doesn't make it true. There's plenty of room for the fitting of oversized prop mods to be an interesting and balanced fitting choice, as long as the benefits and drawbacks are in their proper place. Yeah actually saying over and over does make it true, because we are the people still logging in and playing the game and experiencing what PVP is like now on a daily basis. Multiple classes are obsolete because of D3s and links are everywhere and a prerequisite for a decent chance at successful solo/small gang pvp; both of which combined have created one of the worst environments for solo and small gang PVP I've experienced in 3+ years. In the words of The Hound, "f- links, f- D3s, f- the king" I geuss oversized mods will be cancer in their entirety until CCP finally realizes how sadistically OP a 100mn Talos is.
Not really though. |
Cade Windstalker
Donohue Enterprises Ad-Astra
362
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Posted - 2015.04.14 05:49:40 -
[307] - Quote
So, after doing some actual hard math (yay more Spreadsheets) I've got hard align numbers on the new Svipul and Confessor. All numbers assume All Vs skills unless otherwise specified. All numbers are rounded to one decimal place to correspond to EFT values.
Svipul
- Base: 4.9 seconds (up from 4.7 seconds)
- Propulsion Mode: 3.3 seconds (up from 3.1 seconds)
- 10MN AB-Base: 21.3 seconds (up from 17.11 seconds)
- 10MN AB-Propulsion Mode: 14.2 seconds (up from 11.4 seconds)
- 1MN MWD-Base: 6.6 seconds (up from 6.0 seconds)
- 1MN MWD-Propulsion Mode: 4.4 seconds (up from 4.0 seconds)
Confessor
- Base: 5.1 seconds (up from 4.8 seconds)
- Propulsion Mode: 3.4 seconds (up from 3.2 seconds)
- 10MN AB-Base: 17.7 seconds (up from 14.9 seconds)
- 10MN AB-Propulsion Mode: 11.8 seconds (up from 9.3 seconds)
- 1MN MWD-Base: 6.3 seconds (up from 5.8 seconds)
- 1MN MWD-Propulsion Mode: 4.2 seconds (up from 3.9 seconds)
Short summary (for anyone whose eyes just glazed over at that wall of numbers):
Both ships gained around 3 seconds of align on the 10MN AB fits with Prop mode active. For comparison that means the Confessor with a 10MN AB now turns like a Megathron with three 1600mm Reinforced Steel Plates equipped (or about like the old Svipul), and the Svipul turns like a Megathron with twelve 1600 plates equipped (and yes I know that's impossible).
In practical terms this means you're going to lose a lot of velocity in an orbit, you're not going to be able to change direction quickly and consequently not be able to sling-shot anyone with a MWD fit, and a MWD fit Tactical Destroyer will run rings around one with an AB fitted, if not necessarily out-run one. |
Liafcipe9000
Critically Preposterous
35006
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Posted - 2015.04.14 06:21:46 -
[308] - Quote
CCP Fozzie wrote:Hey everyone! Big thanks to everyone who has posted feedback about the first round of changes. We agree with the point that some of you were bringing up, that these first round of changes are a bit too harsh on long range weapon fits compared to short range weapon fits. A certain amount of added fitting pain for long range fits will be necessary, but long range weapon viability is a key part of the character of the tactical destroyers and it would be a shame to limit that more than absolutely necessary. So we've come up with a second iteration of these changes, using a slightly more invasive set of adjustments. To reduce the impact of extremely high fittings while continuing to keep long range weapons competitive with short range weapons we are proposing a change to the turrets of the Confessor and Svipul. Both would lose 2 turrets (going to 4) but gain a new +50% damage role bonus to keep DPS the same. This allows us to reduce fittings significantly without harming long range fits as much, as the weapons will make a smaller percentage of the overall Powergrid and CPU consumption of the ships. These new versions also include a mass reduction for the Svipul (which is how we directly impact the power of oversized prop modules) and a bit more speed reduction. Material requirement changes remain the same as in version one. Confessor:
- New Role Bonus: +50% Small Energy Turret Damage
- Highslots: 6 (-1)
- Turrets: 4 (-2)
- Powergrid: 62 (-18)
- CPU: 180 (-10)
- Max Velocity: 235 (-45)
- Mass: 2,000,000kg (-400,000)
- Inertia: 2.7 (+0.55)
- Shield Recharge Time: 800s (+175s)
- Capacitor Recharge Time: 320s (+20s)
Svipul:
- New Role Bonus: +50% Small Projectile Turret Damage
- Highslots: 6 (-1)
- Turrets: 4 (-2)
- Powergrid: 59 (-19)
- CPU: 205 (-10)
- Max Velocity: 230 (-60)
- Mass: 1,500,000 (-400,000)
- Inertia: 3.5 (+0.85)
- Shield Recharge Time: 800s (+175s)
- Capacitor Recharge Time: 240s (+15s)
Material Requirements (unchanged): +1 to each of Electromechanical Interface Nexus, Fullerene Intercalated Sheets, Optimized Nano-engines, Reconfigured Subspace Calibrator, Self-Assembling Nanolattice, Warfare Computation Core Not so sure about making the confessor faster than the svipul. But these changes sure are interesting and I'm looking forward to fitting double neuts in the util. hi. slots.
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Stunt Flores
Anime Masters Verge of Collapse
8
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Posted - 2015.04.14 07:06:11 -
[309] - Quote
Did CCP ever consider possibly keeping the T3d's as is and adding a negative side effect while in certain modes? |
Ria Nieyli
Nieyli Enterprises
33827
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Posted - 2015.04.14 07:20:23 -
[310] - Quote
CCP Fozzie wrote:Hey everyone! Big thanks to everyone who has posted feedback about the first round of changes. We agree with the point that some of you were bringing up, that these first round of changes are a bit too harsh on long range weapon fits compared to short range weapon fits. A certain amount of added fitting pain for long range fits will be necessary, but long range weapon viability is a key part of the character of the tactical destroyers and it would be a shame to limit that more than absolutely necessary. So we've come up with a second iteration of these changes, using a slightly more invasive set of adjustments. To reduce the impact of extremely high fittings while continuing to keep long range weapons competitive with short range weapons we are proposing a change to the turrets of the Confessor and Svipul. Both would lose 2 turrets (going to 4) but gain a new +50% damage role bonus to keep DPS the same. This allows us to reduce fittings significantly without harming long range fits as much, as the weapons will make a smaller percentage of the overall Powergrid and CPU consumption of the ships. These new versions also include a mass reduction for the Svipul (which is how we directly impact the power of oversized prop modules) and a bit more speed reduction. Material requirement changes remain the same as in version one. Confessor:
- New Role Bonus: +50% Small Energy Turret Damage
- Highslots: 6 (-1)
- Turrets: 4 (-2)
- Powergrid: 62 (-18)
- CPU: 180 (-10)
- Max Velocity: 235 (-45)
- Mass: 2,000,000kg (-400,000)
- Inertia: 2.7 (+0.55)
- Shield Recharge Time: 800s (+175s)
- Capacitor Recharge Time: 320s (+20s)
Svipul:
- New Role Bonus: +50% Small Projectile Turret Damage
- Highslots: 6 (-1)
- Turrets: 4 (-2)
- Powergrid: 59 (-19)
- CPU: 205 (-10)
- Max Velocity: 230 (-60)
- Mass: 1,500,000 (-400,000)
- Inertia: 3.5 (+0.85)
- Shield Recharge Time: 800s (+175s)
- Capacitor Recharge Time: 240s (+15s)
Material Requirements (unchanged): +1 to each of Electromechanical Interface Nexus, Fullerene Intercalated Sheets, Optimized Nano-engines, Reconfigured Subspace Calibrator, Self-Assembling Nanolattice, Warfare Computation Core Like I said above, thanks to everyone who has participated in this feedback thread so far. We're very interested in hearing your thoughts about this second iteration of the changes.
The whole point of the Confessor is the 10MN fit. It's simply not good otherwise. Three midslots is restrictive enough.
Why do bad threads happen to good people?
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Altrue
Exploration Frontier inc Brave Collective
1703
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Posted - 2015.04.14 07:33:29 -
[311] - Quote
CCP Fozzie wrote: It'll differ from ship to ship, mainly depending on how big the mass difference is (pretty big in this case). At the end of the day we're more focused on getting an interesting variety of ships than in following any specific patterns rigidly.
I'll keep that in the quote vault if you try to make a Jackdaw that's half the size of the other, has twice the sig radius without any mods on, and yet manages to be slow and super heavy.
On a serious note though, I think that these updated changes are great! Lessening the importance of weapons in the fitting by going from 4 to 6 is something very clever. You might want to take a look at the cap consumption of the Confessor though, and see if you are still good with it (since removing two turrets definitely changes said cap consumption).
Besides, I feel like the added inertia really favors long-range fits over brawling fits, even more so with 10mn on. And we all know that the long-range version should be equally viable on the confessor and svipul.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Ix Method
Guilty Pleasures
438
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Posted - 2015.04.14 07:45:54 -
[312] - Quote
Two utility highs is a beautiful thing. Thanks for letting long range fits remain a thing *hugs*
Travelling at the speed of love.
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Cade Windstalker
Donohue Enterprises Ad-Astra
363
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Posted - 2015.04.14 08:21:51 -
[313] - Quote
Ria Nieyli wrote:The whole point of the Confessor is the 10MN fit. It's simply not good otherwise. Three midslots is restrictive enough.
It seems to me that even with a MWD the Confessor (and the Svipul) bring an excellent mix of fitting space, firepower, and utility to the table and can easily threaten if not outright beat any ship fast enough to catch them, and if they are caught and pinned down they have more options to react in the form of their other two modes that other ships don't have access to.
In short, if these Tactical Destroyers aren't viable without a super roomy 10MN fit in your eyes, then what poor paupers must the rest of the T1 and T2 Frigates be to you? |
Inggroth
Aurora Ominae. The Gorgon Empire
40
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Posted - 2015.04.14 08:56:03 -
[314] - Quote
Had a quick look at the changes (w/o actually theorycrafting fits) Looks p. good in my opinion! Cant wait for those to go live.
Hope you'll tune Jackdaw/Hecate accordingly
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Cade Windstalker
Donohue Enterprises Ad-Astra
363
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Posted - 2015.04.14 09:29:05 -
[315] - Quote
Iroquoiss Pliskin wrote: [Svipul, Cancer 2.0] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II
Federation Navy 10MN Afterburner Medium Ancillary Shield Booster, Navy Cap Booster 50 Medium Ancillary Shield Booster, Navy Cap Booster 50 Warp Scrambler II
125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I [empty high slot]
Small Ancillary Current Router II Small Auxiliary Thrusters II Small Ancillary Current Router I
Just realized, this fit doesn't actually work with the new changes. At the least it needs to drop a Neut and fit a 6% CPU implant. It could also drop the velocity rig for a CPU rig and a Gyro for a PDS2 or any number of other more extreme tweaks.
But as fitted there is no way, through implants, skills, or whatever, to make this fit work with the current iteration of the Svipul. |
Iroquoiss Pliskin
Hedion University Amarr Empire
270
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Posted - 2015.04.14 09:44:00 -
[316] - Quote
Cade Windstalker wrote:Iroquoiss Pliskin wrote: [Svipul, Cancer 2.0] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II
Federation Navy 10MN Afterburner Medium Ancillary Shield Booster, Navy Cap Booster 50 Medium Ancillary Shield Booster, Navy Cap Booster 50 Warp Scrambler II
125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I [empty high slot]
Small Ancillary Current Router II Small Auxiliary Thrusters II Small Ancillary Current Router I
Just realized, this fit doesn't actually work with the new changes. At the least it needs to drop a Neut and fit a 6% CPU implant. It could also drop the velocity rig for a CPU rig and a Gyro for a PDS2 or any number of other more extreme tweaks.
Yes, I've mentioned a 18 CPU shortage. Easy fix, however - faction scram and/or gyros. I also like the fact that such setups still are possible, albeit at the cost of pretty much else, especially requiring fitting implants and/or faction.
The above could get ugly in wolfpacks.
Cancer 2.0 Supreme. (püÑn+ú -¦n+ú)püÑ
// Turret-Equivalent of the Rapid ML Concept
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Cruisers Online - [Damage done in PvP by Shiptype]
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Iroquoiss Pliskin
Hedion University Amarr Empire
270
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Posted - 2015.04.14 10:04:31 -
[317] - Quote
Liafcipe9000 wrote:CCP Fozzie wrote: Not so sure about making the confessor faster than the svipul.
Aha. [quote]Svipul 1MN MWD: 293 m/s base speed * (1+(6.25 MWD boost * (1,500,000 thrust / (1,500,00 shipmass + 500,000 MWD mass))) = 1,666 / 2499 OH m/s. In Propulsion mode: 2766 / 4149 OH m/s. Confessor 1MN MWD: 299 m/s * (1 + (6.25 MWD bonus * (1,500,000 MWD thrust / (2,000,000 shipmass + 500,000 MWD mass))) = 1424 / 2136 OH m/s. In Prop mode: 2373 / 3560 OH m/s
// Turret-Equivalent of the Rapid ML Concept
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Cruisers Online - [Damage done in PvP by Shiptype]
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Lloyd Roses
Artificial Memories
959
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Posted - 2015.04.14 11:24:30 -
[318] - Quote
So, pve-confessor now got a salvager aswell? Neat. I know that's totally irrelevant.
I love about everything about having another utility high. For wormholes, I see glorious times of Asteros decloaking and RR-confessors ahead. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1051
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Posted - 2015.04.14 11:35:11 -
[319] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:CCP Fozzie wrote:which is how we directly impact the power of oversized prop modules ok but how about you just get rid of them entirely instead, they've always been full cancer Saying it over and over again doesn't make it true. There's plenty of room for the fitting of oversized prop mods to be an interesting and balanced fitting choice, as long as the benefits and drawbacks are in their proper place.
I'm yet to see oversized/undersized prop be an interesting and balanced fitting choice. it's always either useless or game-breaking, and I don't want to wait 3 years for you guys to do little fitting tweaks on absolutely everything, when you could just cut it out entirely. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1051
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Posted - 2015.04.14 11:45:24 -
[320] - Quote
Iroquoiss Pliskin wrote:Liafcipe9000 wrote: Not so sure about making the confessor faster than the svipul.
Aha. Iroquoiss Pliskin wrote:Svipul 1MN MWD: 293 m/s base speed * (1+(6.25 MWD boost * (1,500,000 thrust / (1,500,00 shipmass + 500,000 MWD mass))) = 1,666 / 2499 OH m/s. In Propulsion mode: 2766 / 4149 OH m/s. Iroquoiss Pliskin wrote:Confessor 1MN MWD: 299 m/s * (1 + (6.25 MWD bonus * (1,500,000 MWD thrust / (2,000,000 shipmass + 500,000 MWD mass))) = 1424 / 2136 OH m/s. In Prop mode: 2373 / 3560 OH m/s.
CCP ruining the balance on propless fits :[ |
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Phoenix Jones
Isogen 5
1266
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Posted - 2015.04.14 12:00:49 -
[321] - Quote
Regarding the assault frigates..
Maybe just a very minor change is needed.
They currently have a MWD bloom reduction of 50%.
Maybe make that 100%.
Yaay!!!!
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Arthur Aihaken
Jormungand Corporation
4348
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Posted - 2015.04.14 12:02:09 -
[322] - Quote
Why not just tie a skill loss into the T3 Destroyers?
I am currently away, traveling through time and will be returning last week.
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William Rokov
The Dozen Galaxy Spiritus
65
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Posted - 2015.04.14 12:22:02 -
[323] - Quote
This t3d shows us the problem with assault frigs, its nice time to think about them and their niche in pvp.
No links, no imps, no scouts. True solo pvp pilot. Channel for russian users: PVP.solo
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Daimus Daranius
24th Imperial Crusade Amarr Empire
18
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Posted - 2015.04.14 12:46:03 -
[324] - Quote
At what date will those changes become live?
Amarr Victor!
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crimsonshank
Free Trade Monopoly You Are Being Monitored
15
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Posted - 2015.04.14 12:48:56 -
[325] - Quote
I think that the whiners complaining how they are invincible need to do is adapt and over come, the introduction of these new ships have made pvper's who face them rethink their cookie cutter fits and take these new ships head on.
I feel the changes are not needed they are a T3, look at how OP the cruisers are, cap stable running rep, guns, web, prop, td and still pushing large amounts of DPS for example my current proteus fit gets 724 dps with 5 rails and 5 hammerheads. And is cap stable firing those rails running my rep full time and prop and web.
If the whiners keep it up we will lose a tactical destroyer level with each lose at this rate.
A tip for CCP quit taking notes from the whiners of how OP they are, you introduced a great ship leave it how it is. That subscriber base will never adapt and keep expecting the game to be changed to their liking instead of just playing and adapting to new hurdles. |
Iroquoiss Pliskin
Hedion University Amarr Empire
270
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Posted - 2015.04.14 12:56:30 -
[326] - Quote
crimsonshank wrote:I think that the whiners complaining how they are invincible need to do is adapt and over come, the introduction of these new ships have made pvper's who face them rethink their cookie cutter fits and take these new ships head on.
I feel the changes are not needed they are a T3, look at how OP the cruisers are, cap stable running rep, guns, web, prop, td and still pushing large amounts of DPS for example my current proteus fit gets 724 dps with 5 rails and 5 hammerheads. And is cap stable firing those rails running my rep full time and prop and web.
If the whiners keep it up we will lose a tactical destroyer level with each lose at this rate.
A tip for CCP quit taking notes from the whiners of how OP they are, you introduced a great ship leave it how it is. That subscriber base will never adapt and keep expecting the game to be changed to their liking instead of just playing and adapting to new hurdles.
9/10
// Turret-Equivalent of the Rapid ML Concept
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Cruisers Online - [Damage done in PvP by Shiptype]
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Harvey James
The Sengoku Legacy
1121
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Posted - 2015.04.14 13:00:46 -
[327] - Quote
shield confessors eh .. funky, a possible solution is too nerf the base resistances to T1 default and maybe reduce shield HP a little as well.. i still haven't heard from fozzie why T3's have T2 resists .. have asked multiple times...
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Phoenix Jones
Isogen 5
1266
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Posted - 2015.04.14 13:30:21 -
[328] - Quote
William Rokov wrote:This t3d shows us the problem with assault frigs, its nice time to think about them and their niche in pvp.
Honestly they should look at both interceptors and assault frigates. Could just merge a few of them (so instead of 2 interceptors and 2 assault frigates, just turn them into a new type of frigate fleet
1 interceptor (fast light tackle), one assault frigate (dps tackle), one heavy tackle frigate (tank, tackle). Throw out one of the ships for each race.
Just thoughts, use the d3 forms and make a frigate based on each, one fast tackle, one good dps, one good tank.
Yaay!!!!
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Oddsodz
The Ministry of Ungentlemanly Warfare.
152
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Posted - 2015.04.14 13:41:06 -
[329] - Quote
Did anybody come around to the idea that maybe we should just leave them as they are?
What is it that the 10mn AB fits that we like the most? Its the fact that no t1 ship with a t1 scam can stop D3 MWD like speed. And that makes the ship stand out. So maybe, Just maybe we should look at adding a role to the the ship that means that a scam has no effect of MWD operation. I Am not saying a scam will not work to stop a D3 warping off. But it would be interesting if it did not stop an MWD from working. That is the thing that makes the D3 with 10mn AB stand out. It can keep it's speed. Sig Bloom is not the main factor in fitting a 10mn AB. It is the ability to keep speed as a option.
Again,. I still feel the D3 should be left as is. Increase COST to build is OK, Hell make it more for all I care. But I would like to see them stay as is. Players are flying them as they like them. Why take away something that is 1,. Not pay to Win. 2, Players seem to enjoy? |
Iroquoiss Pliskin
Hedion University Amarr Empire
272
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Posted - 2015.04.14 13:48:36 -
[330] - Quote
Phoenix Jones wrote:William Rokov wrote:This t3d shows us the problem with assault frigs, its nice time to think about them and their niche in pvp. Honestly they should look at both interceptors and assault frigates. Could just merge a few of them (so instead of 2 interceptors and 2 assault frigates, just turn them into a new type of frigate fleet 1 interceptor (fast light tackle), one assault frigate (dps tackle), one heavy tackle frigate (tank, tackle). Throw out one of the ships for each race. Just thoughts, use the d3 forms and make a frigate based on each, one fast tackle, one good dps, one good tank. Then again why bring one when you can bring a destroyer that can transform into each at will... Yea they'll need to be rethought
Interceptors are perfectly balanced as is.
I would increase the AF T2 resist profiles to levels, which would constitute a "hard tackle" -> EHP surpassing T3Ds by 50% at the very least.
That, or delete either AFs/T3Ds from the gaem.
// Turret-Equivalent of the Rapid ML Concept
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Cruisers Online - [Damage done in PvP by Shiptype]
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