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Thread Statistics | Show CCP posts - 8 post(s) |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2034
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Posted - 2015.04.07 09:58:01 -
[181] - Quote
Cade Windstalker wrote:Kagura Nikon wrote:The problem is that it makes more effect on making hard to use arties (the clear originalidea of the ship) than it makes har dusing 10mn ABs Which assumes that 10mn AB fits are the only problem or the only thing these changes are meant to hit. Besides, CCP generally takes the view that players should be given tools and then let loose to build things with them. We were given the Svipul and people immediately said "screw the range bonus, I'm bringing a 10MN AB and Autocannons" and that's what CCP have to react to. Not whatever intent that designer had when building the ship, but how the ship is actually being used. The range bonus does still apply to ACs, and it's still there for Arties if you want to bring arties. In-fact throwing together a few fits from what I can tell the difference is pretty much one fitting module on either type of fit, with a few fits scattered around that just flat don't work anymore.
Nope. That is NOT how ccp works for YEARS. In the past yes, they used to follow the "let the players use their tools philosofy". But that stopped long ago, when they nerfed all e-war up to the point their are almost useless outside their bonused ships, when they removed multiple prop mods at same time on a ship, when they nerfed ALL the speed enhance modules up to the point that even if you use 3 of them you cannot reach the same bonus that a single click in overheat can (effectively making speed enhancing modules a waste of slots only justified when you lack CPU or PG to fit something more interesting, a simple example of how this is true si the rise of the oversized prop mod as the ONLY kiting alternative, because it is always better to fit PG modules in the lows to fit a larger prop mod then to use the same low slots to enhance your speed. ). And thousands of other examples, where CCP nerf things under the argument that is is not how the ship was intended to be used. Expect T3 to be the next in line to get this homogenization treatment.
And the range bonus in real game terms DO NOT APPLY TO AUTOS. 50% bonus to a NEAR ZERO VALUE is still NEAR ZERO! Probably once every 100 sivpul fights the 50% range bonus makes ANY difference on a fight outcome.
Again I will reiterate, the problem of oversized props is because CCP OVERNERFED speed enhance modules up to the point that it is always better to use your low slots for POWER GRID and then fit an oversized prop mod then it is to put speed ehnace modules. INCREASE the bonus of the speed enhacne modules and you will see less oversized setups.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Inggroth
Aurora Ominae. The Gorgon Empire
40
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Posted - 2015.04.07 11:05:21 -
[182] - Quote
Prometheus Exenthal wrote: The Svipul needs a lot of work.
shaving off some more fitting resources and nuking 10mn afterburner agility (1mn can remain as-is IMO) would go a long way in my opinion, at least as first iteration step. If fitting 10mn afterburner means 15sec align time in speed mode on top of some serious fitting challenges it shouldnt be Svipul online anymore |
Rek Seven
Probe Patrol
1972
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Posted - 2015.04.07 11:07:34 -
[183] - Quote
Confessor will be too tough to fit now imo, resulting in there only being 1 or 2 viable fits. Fair enough, reduce the power grid to dissuade the use of oversized prop mods but increase the cpu to open up some fitting option. This won't do much but it's something.
Given that the destroyers are the largest ship designed for small weapons, i think it's silly that destroyers can't use the largest variation of the small weapons without sacrificing everything, but i'm probably alone on that.
+1
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Dani Maulerant
Order of the Valkyrie LOADED-DICE
20
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Posted - 2015.04.07 11:15:59 -
[184] - Quote
Rek Seven wrote:Confessor will be too tough to fit now imo, resulting in there only being 1 or 2 viable fits. Fair enough, reduce the power grid to dissuade the use of oversized prop mods but increase the cpu to open up some fitting option. This won't do much but it's something.
Given that the destroyers are the largest ship designed for small weapons, i think it's silly that destroyers can't use the largest variation of the small weapons without sacrificing everything, but i'm probably alone on that.
Maybe because they fit a greater number of them than frigates already. 7-8 hardpoints on average, with damage bonuses on top. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2036
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Posted - 2015.04.07 11:18:53 -
[185] - Quote
Inggroth wrote:Prometheus Exenthal wrote: The Svipul needs a lot of work.
shaving off some more fitting resources and nuking 10mn afterburner agility (1mn can remain as-is IMO) would go a long way in my opinion, at least as first iteration step. If fitting 10mn afterburner means 15sec align time in speed mode on top of some serious fitting challenges it shouldnt be Svipul online anymore
Sivpul needs a tiny bit more PG cut but a role bonus to make arties cost less PG, so arties become a POSSIBILITY, without degeneratign in 10mn all the time.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Rek Seven
Probe Patrol
1972
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Posted - 2015.04.07 11:20:24 -
[186] - Quote
Dani Maulerant wrote: Maybe because they fit a greater number of them than frigates already. 7-8 hardpoints on average, with damage bonuses on top.
Maybe... or maybe not
+1
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Gunz blazing Ronuken
Insane's Asylum Pride Before Fall
1
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Posted - 2015.04.07 13:56:31 -
[187] - Quote
Tried the Svipul out and it needs more grid so you can fit mwd + t2 arty's and some decent shield tank. Otherwise if you can lower the power grid requirements of small artillery turrets? |
Rek Seven
Probe Patrol
1972
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Posted - 2015.04.07 14:23:47 -
[188] - Quote
Gunz blazing Ronuken wrote:Tried the Svipul out and it needs more grid so you can fit mwd + t2 arty's and some decent shield tank. Otherwise if you can lower the power grid requirements of small artillery turrets?
Yeah, they could have been cleaver and gave the T3 destroyers a bonus to reduce the power grid (and/or cpu) of small weapons like the assault BCs. Then we wouldn't have such vanila fitting options.
+1
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elitatwo
Eve Minions Poopstain Removal Team
623
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Posted - 2015.04.07 16:07:33 -
[189] - Quote
Erasmus Grant wrote:... I got really irked when listen to the Fanfest presentation on Ship & Module Balance when a fellow asked if we can have a T3 industrial ship. Fozzie replied that it something that has been bouncing around. I do not agree with this approach. If you want an Orca counterpart that is ideal for gas mining operations, ice mining, or w/e, make a separate hull for it with its own unique model and bonuses. ...
Oh god, no!
Here is the thing with young pilots, they come here the see this tech 1 < tech 2 < tech 3 < tech 4 < tech GODMODE and they do misunderstand that that isn't the case.
So with this premise they ask those questions.
One could specutalte that those tactical choices you can make on the fly were a response to a new kind of threat that we don't even know it's coming our way.
Another thing to consider - killobards. Yeah, crazy talk, I know. The reason people even considered that bigger afterburner was that you need mobility on the field to move around but the second a scram hits you - you stop moving and go boom.
So the very thing you are trying to avoid is getting scrammed and get out of situations that will no end well and live to fight somewhere else. If people weren't so pressured into gathering those killmails you would actually be able to get good fights, not the ones that are over before the first shot has been fired.
signature
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Iroquoiss Pliskin
Hedion University Amarr Empire
183
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Posted - 2015.04.07 17:51:53 -
[190] - Quote
Rek Seven wrote: Given that the destroyers are the largest ship designed for small weapons, i think it's silly that destroyers can't use the largest variation of the small weapons without sacrificing everything, but i'm probably alone on that.
What doesn't fit?
On a Confessor, SFBs + SAAR + 1MN MWD fit with one t1 ACR with these changes.
( -í° -£-û -í°)
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Bienator II
madmen of the skies
3232
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Posted - 2015.04.07 18:50:46 -
[191] - Quote
http://i.imgur.com/rd2ShWS.png
confessor has barely half the kill count of the svipul, making svipul #1 on the list (ishtar is #3 for comparison). I don't see why they both would have to be nerfed equally. If the grid nerf is set in stone.. so be it. But why also agility, speed and mass?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Rek Seven
Probe Patrol
1973
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Posted - 2015.04.07 20:16:32 -
[192] - Quote
Iroquoiss Pliskin wrote:Rek Seven wrote: Given that the destroyers are the largest ship designed for small weapons, i think it's silly that destroyers can't use the largest variation of the small weapons without sacrificing everything, but i'm probably alone on that.
What doesn't fit? On a Confessor, SFBs + SAAR + 1MN MWD fit with one t1 ACR with these changes.
Like i said; one or two meh fits.
+1
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Cade Windstalker
Donohue Enterprises Ad-Astra
347
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Posted - 2015.04.07 20:25:47 -
[193] - Quote
Kagura Nikon wrote:Nope. That is NOT how ccp works for YEARS. In the past yes, they used to follow the "let the players use their tools philosofy". But that stopped long ago, when they nerfed all e-war up to the point their are almost useless outside their bonused ships, when they removed multiple prop mods at same time on a ship, when they nerfed ALL the speed enhance modules up to the point that even if you use 3 of them you cannot reach the same bonus that a single click in overheat can (effectively making speed enhancing modules a waste of slots only justified when you lack CPU or PG to fit something more interesting, a simple example of how this is true si the rise of the oversized prop mod as the ONLY kiting alternative, because it is always better to fit PG modules in the lows to fit a larger prop mod then to use the same low slots to enhance your speed. ). And thousands of other examples, where CCP nerf things under the argument that is is not how the ship was intended to be used. Expect T3 to be the next in line to get this homogenization treatment.
And the range bonus in real game terms DO NOT APPLY TO AUTOS. 50% bonus to a NEAR ZERO VALUE is still NEAR ZERO! Probably once every 100 sivpul fights the 50% range bonus makes ANY difference on a fight outcome.
Again I will reiterate, the problem of oversized props is because CCP OVERNERFED speed enhance modules up to the point that it is always better to use your low slots for POWER GRID and then fit an oversized prop mod then it is to put speed ehnace modules. INCREASE the bonus of the speed enhacne modules and you will see less oversized setups.
You are entitled to your opinion, but CCP keep stating that as their intent. I also don't think the changes to EWar were unwarranted. EWar is still powerful outside of unbonused ships, except for ECM where the entire mechanic needs a rework in the worst way and everyone including CCP knows it.
You're talking about changes that happened over seven years ago and were massively popular and, in my opinion, much needed. Stackable prop mods didn't add anything good to the game.
Overheating prop mods is a risk/reward dynamic. The module overheats fairly quickly on most ships, can't be repaired while it's on, and gives a big boost. So you get a short period of speed which you have to ration carefully. If your opponent blows his overheat cycles and you still have yours you have a big advantage. This is one of the core dynamics of frigate PvP and solo and small gang PvP in general.
You're also neglecting the fact that an oversized prop mod has drawbacks in cap use and agility as well as fitting. They're very powerful but it costs a lot to fit one, which is why only a very very small number of ships ever both to fit one in a combat situation (bump stabbers not withstanding)
Fitting speed mods in the lows does't have any of those drawbacks.
Lastly if someone wants to ignore the bonus to range on the Svipul it's because they found something that they feel is worth more and they're willing to trade the effect of that bonus for it. There's nothing wrong with that and it doesn't mean the ship needs a falloff bonus to make the AC fits even stronger. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1045
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Posted - 2015.04.07 20:38:26 -
[194] - Quote
cap usage? it's an afterburner, nobody cares. |
Cade Windstalker
Donohue Enterprises Ad-Astra
347
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Posted - 2015.04.07 20:55:10 -
[195] - Quote
TrouserDeagle wrote:cap usage? it's an afterburner, nobody cares.
The base cap use on a 10MN AB is greater than on a 1MN MWD, though interestingly it ends up lower with high levels of Afterburner and Fuel Conservation. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1668
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Posted - 2015.04.07 20:58:54 -
[196] - Quote
Cade Windstalker wrote:TrouserDeagle wrote:cap usage? it's an afterburner, nobody cares. The base cap use on a 10MN AB is greater than on a 1MN MWD, though interestingly it ends up lower with high levels of Afterburner and Fuel Conservation.
If you take everything into account, it's also much lower because there is no cap pool penalty on the AB. That penalty reduce your cap regen which is effectively "burned" because of the MWD. |
Prometheus Exenthal
mnemonic.
783
|
Posted - 2015.04.07 21:45:07 -
[197] - Quote
Rek Seven wrote:Confessor will be too tough to fit now imo, resulting in there only being 1 or 2 viable fits. Fair enough, reduce the power grid to dissuade the use of oversized prop mods but increase the cpu to open up some fitting option. This won't do much but it's something.
All of the strongest Confessor fits still fit, albeit with an extra PG rig resulting in less overall tank.
Frankly, I'd like to see the Svipuls grid NUKED to nothing and then it given a very large optimal bonus which basically results in 250s giving 280s range. That an a bigger speed/agility nerf.
Arty fits still work as intended, and nobody has absurd passive tanks. Win win.
https://www.youtube.com/user/promsrage
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Iroquoiss Pliskin
Hedion University Amarr Empire
183
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Posted - 2015.04.07 22:45:20 -
[198] - Quote
Rek Seven wrote:Iroquoiss Pliskin wrote:Rek Seven wrote: Given that the destroyers are the largest ship designed for small weapons, i think it's silly that destroyers can't use the largest variation of the small weapons without sacrificing everything, but i'm probably alone on that.
What doesn't fit? On a Confessor, SFBs + SAAR + 1MN MWD fit with one t1 ACR with these changes. Like i said; one or two meh fits.
So you want a 400mm plate there with no fitting mods?
Ever flown tech 1 & 2 Arty boats? Reactor control units glow funny in sunlight.
Cade Windstalker wrote:TrouserDeagle wrote:cap usage? it's an afterburner, nobody cares. The base cap use on a 10MN AB is greater than on a 1MN MWD, though interestingly it ends up lower with high levels of Afterburner and Fuel Conservation.
Tell me more. ( -í-¦ -£-û -í-¦)
The -17-25% total capacitor penalty on the MWD is the most important bit.
10MN ABs on T3Ds by default is a farce, tbh. Not even funny anymore.
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
( -í° -£-û -í°)
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Rek Seven
Probe Patrol
1973
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Posted - 2015.04.08 07:02:51 -
[199] - Quote
Prometheus Exenthal wrote:
All of the strongest Confessor fits still fit...
Obviously, because if they they didn't, it wouldn't be a fit.
Let's move away from the "well my fit works" argument and answer me this; what's wrong with giving the ship 10-20 more cpu?
+1
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Freelancer117
so you want to be a Hero
285
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Posted - 2015.04.08 09:10:48 -
[200] - Quote
a 10mn speed module on destoyer because of oversized PG attribute should be intended, CCP is saying it is not, so remove it.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2043
|
Posted - 2015.04.08 09:30:24 -
[201] - Quote
Cade Windstalker wrote:Kagura Nikon wrote:Nope. That is NOT how ccp works for YEARS. In the past yes, they used to follow the "let the players use their tools philosofy". But that stopped long ago, when they nerfed all e-war up to the point their are almost useless outside their bonused ships, when they removed multiple prop mods at same time on a ship, when they nerfed ALL the speed enhance modules up to the point that even if you use 3 of them you cannot reach the same bonus that a single click in overheat can (effectively making speed enhancing modules a waste of slots only justified when you lack CPU or PG to fit something more interesting, a simple example of how this is true si the rise of the oversized prop mod as the ONLY kiting alternative, because it is always better to fit PG modules in the lows to fit a larger prop mod then to use the same low slots to enhance your speed. ). And thousands of other examples, where CCP nerf things under the argument that is is not how the ship was intended to be used. Expect T3 to be the next in line to get this homogenization treatment.
And the range bonus in real game terms DO NOT APPLY TO AUTOS. 50% bonus to a NEAR ZERO VALUE is still NEAR ZERO! Probably once every 100 sivpul fights the 50% range bonus makes ANY difference on a fight outcome.
Again I will reiterate, the problem of oversized props is because CCP OVERNERFED speed enhance modules up to the point that it is always better to use your low slots for POWER GRID and then fit an oversized prop mod then it is to put speed ehnace modules. INCREASE the bonus of the speed enhacne modules and you will see less oversized setups. You are entitled to your opinion, but CCP keep stating that as their intent. I also don't think the changes to EWar were unwarranted. EWar is still powerful outside of unbonused ships, except for ECM where the entire mechanic needs a rework in the worst way and everyone including CCP knows it. You're talking about changes that happened over seven years ago and were massively popular and, in my opinion, much needed. Stackable prop mods didn't add anything good to the game. Overheating prop mods is a risk/reward dynamic. The module overheats fairly quickly on most ships, can't be repaired while it's on, and gives a big boost. So you get a short period of speed which you have to ration carefully. If your opponent blows his overheat cycles and you still have yours you have a big advantage. This is one of the core dynamics of frigate PvP and solo and small gang PvP in general. You're also neglecting the fact that an oversized prop mod has drawbacks in cap use and agility as well as fitting. They're very powerful but it costs a lot to fit one, which is why only a very very small number of ships ever both to fit one in a combat situation (bump stabbers not withstanding) Fitting speed mods in the lows does't have any of those drawbacks. Lastly if someone wants to ignore the bonus to range on the Svipul it's because they found something that they feel is worth more and they're willing to trade the effect of that bonus for it. There's nothing wrong with that and it doesn't mean the ship needs a falloff bonus to make the AC fits even stronger.
If oversized prop mods had so many issues, we (and other small scale high SP entities) would not be living under the norm.. oversized AB.. or stay home....
"If brute force does not solve your problem.... then you are surely not using enough!"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2043
|
Posted - 2015.04.08 09:31:13 -
[202] - Quote
Rek Seven wrote:Prometheus Exenthal wrote:
All of the strongest Confessor fits still fit...
Obviously, because if they they didn't, it wouldn't be a fit. Let's move away from the "well my fit works" argument and answer me this; what's wrong with giving the ship 10-20 more cpu?
It would make sense, and ccp is commited to the budget of 1 change per year making sense.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2045
|
Posted - 2015.04.08 09:32:40 -
[203] - Quote
Prometheus Exenthal wrote:Rek Seven wrote:Confessor will be too tough to fit now imo, resulting in there only being 1 or 2 viable fits. Fair enough, reduce the power grid to dissuade the use of oversized prop mods but increase the cpu to open up some fitting option. This won't do much but it's something. All of the strongest Confessor fits still fit, albeit with an extra PG rig resulting in less overall tank. Frankly, I'd like to see the Svipuls grid NUKED to nothing and then it given a very large optimal bonus which basically results in 250s giving 280s range. That an a bigger speed/agility nerf. Arty fits still work as intended, and nobody has absurd passive tanks. Win win.
Isnt easier to just give ALL destroyers of all sized 50% reduction on weapon fittings, and reduce the PG of all of them to the same as normal frigates?
"If brute force does not solve your problem.... then you are surely not using enough!"
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Inggroth
Aurora Ominae. The Gorgon Empire
40
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Posted - 2015.04.08 13:19:44 -
[204] - Quote
Kagura Nikon wrote: Sivpul needs a tiny bit more PG cut but a role bonus to make arties cost less PG, so arties become a POSSIBILITY, without degeneratign in 10mn all the time.
280s are supposed to be hard to fit, right now you can fit 280s and MWD without any fitting mods/implants. Thrasher needs 2 acr to do that if i'm not mistaken
A role bonus for arty fitting is something i'd be cool with though, if they dont overdo it |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2045
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Posted - 2015.04.08 14:31:00 -
[205] - Quote
Inggroth wrote:Kagura Nikon wrote: Sivpul needs a tiny bit more PG cut but a role bonus to make arties cost less PG, so arties become a POSSIBILITY, without degeneratign in 10mn all the time.
280s are supposed to be hard to fit, right now you can fit 280s and MWD without any fitting mods/implants. Thrasher needs 2 acr to do that if i'm not mistaken A role bonus for arty fitting is something i'd be cool with though, if they dont overdo it
With the change they will be IMPOSSIBLE to fit without PG mod. No other minmatar ship besides the trasher abnormality needs PG moduels to fit JUST the arties.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Frostys Virpio
The Mjolnir Bloc The Bloc
1669
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Posted - 2015.04.08 17:41:51 -
[206] - Quote
Kagura Nikon wrote:Inggroth wrote:Kagura Nikon wrote: Sivpul needs a tiny bit more PG cut but a role bonus to make arties cost less PG, so arties become a POSSIBILITY, without degeneratign in 10mn all the time.
280s are supposed to be hard to fit, right now you can fit 280s and MWD without any fitting mods/implants. Thrasher needs 2 acr to do that if i'm not mistaken A role bonus for arty fitting is something i'd be cool with though, if they dont overdo it With the change they will be IMPOSSIBLE to fit without PG mod. No other minmatar ship besides the trasher abnormality needs PG moduels to fit JUST the arties.
Tornado and panther need one iirc. |
Cade Windstalker
Donohue Enterprises Ad-Astra
349
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Posted - 2015.04.08 17:44:07 -
[207] - Quote
Frostys Virpio wrote:If you take everything into account, it's also much lower because there is no cap pool penalty on the AB. That penalty reduce your cap regen which is effectively "burned" because of the MWD.
Good point.
Freelancer117 wrote:a 10mn speed module on destoyer because of oversized PG attribute should be intended, CCP is saying it is not, so remove it.
They're not saying anything like that. They're tweaking the power of the hull, they're not saying oversized prop mod fits are something they don't intend on these hulls.
Kagura Nikon wrote:If oversized prop mods had so many issues, we (and other small scale high SP entities) would not be living under the norm.. oversized AB.. or stay home....
You are also entitled to your own risk/reward analysis, that you refuse to fight without certain advantages is not my fault or my problem |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
176
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Posted - 2015.04.08 18:47:40 -
[208] - Quote
Frostys Virpio wrote:Kagura Nikon wrote:Inggroth wrote:Kagura Nikon wrote: Sivpul needs a tiny bit more PG cut but a role bonus to make arties cost less PG, so arties become a POSSIBILITY, without degeneratign in 10mn all the time.
280s are supposed to be hard to fit, right now you can fit 280s and MWD without any fitting mods/implants. Thrasher needs 2 acr to do that if i'm not mistaken A role bonus for arty fitting is something i'd be cool with though, if they dont overdo it With the change they will be IMPOSSIBLE to fit without PG mod. No other minmatar ship besides the trasher abnormality needs PG moduels to fit JUST the arties. Tornado and panther need one iirc.
Well panther grid is pretty terrible. Guess we will see where it is after blops rebalance (lol). 1400 nado is a fair compromise. Largest subcap alpha gun in the game should need a single PG rig to fit.
The problem with 280s is i already fit a PG rig to fit 280s on my svipul. Now i need 2? ACRs use a lot of calibration, meaning i have to sacrifice 3 rigs just to get the desired weapon system to fit. Or drop a low and use a RCU, which then means i need a CPU rig, ACR and RCU to make 280s fit using my current svipul fit.
That seems alil excessive to me. This is not a 10mn fit, but a 1mn mwd fit with a MASB as its only tank (no dcu). |
Ria Nieyli
Nieyli Enterprises
33820
|
Posted - 2015.04.08 18:57:05 -
[209] - Quote
Bienator II wrote:http://i.imgur.com/rd2ShWS.png
confessor has barely half the kill count of the svipul, making svipul #1 on the list (ishtar is #3 for comparison). I don't see why they both would have to be nerfed equally. If the grid nerf is set in stone.. so be it. But why also agility, speed and mass?
As an addendum to this post, the Confessor was released before the Svipul.
Why do bad threads happen to good people?
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Cade Windstalker
Donohue Enterprises Ad-Astra
352
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Posted - 2015.04.09 03:22:47 -
[210] - Quote
Ria Nieyli wrote:Bienator II wrote:http://i.imgur.com/rd2ShWS.png
confessor has barely half the kill count of the svipul, making svipul #1 on the list (ishtar is #3 for comparison). I don't see why they both would have to be nerfed equally. If the grid nerf is set in stone.. so be it. But why also agility, speed and mass? As an addendum to this post, the Confessor was released before the Svipul.
That list is monthly, otherwise the Drake would *still* be number 7 or so and the kill totals would be in the millions. |
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