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Malicious Wraith
The Dark Side of the Moon
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Posted - 2006.10.26 00:32:00 -
[1]
I see that the ECM's are nerfed, but the love is not yet on ECM ships.
When can we expect the boost? ----------------------------------------
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2006.10.26 01:49:00 -
[2]
I haven't been able to get into the test server yet, but did they put in the low-slot ECM boosters yet?
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Anasur
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Posted - 2006.10.26 01:51:00 -
[3]
Yes, the low slot enhancers are in game, they add 20% to ECM strength if I recall.
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.10.26 09:06:00 -
[4]
The info has not been updated yet but when I tested the rook it got 20% ecm strenght per level instead of the 10% listed so they have already been boosted.
Still even with 20% per level and the new lowslot mod you won't be able to get the same jamming strenght as they used to.
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Malicious Wraith
The Dark Side of the Moon
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Posted - 2006.10.26 19:40:00 -
[5]
They need to change the rook to 30% per level, Scorpion and Falcon to 25% per level, and blackbird to 20% per level.
That will fix everything up, and maybe remove a lowslot from the scorp so it cant armor tank so well, add a launcher slot maybe? ----------------------------------------
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Matyae
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Posted - 2006.10.26 19:51:00 -
[6]
Originally by: Malicious Wraith maybe remove a lowslot from the scorp so it cant armor tank so well, add a launcher slot maybe?
Erm, a new ecm low-slot module was just created and you want to remove a lowslot from an ecm ship ?
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Alexander Knott
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Posted - 2006.10.26 19:53:00 -
[7]
Originally by: Malicious Wraith They need to change the rook to 30% per level, Scorpion and Falcon to 25% per level, and blackbird to 20% per level.
That will fix everything up, and maybe remove a lowslot from the scorp so it cant armor tank so well, add a launcher slot maybe?
Rook would need a 40% bonus per level to have the same jam strength at Recon 5. The others you got dead on.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.10.27 00:58:00 -
[8]
Edited by: Malicious Wraith on 27/10/2006 00:58:53
Originally by: Alexander Knott
Originally by: Malicious Wraith They need to change the rook to 30% per level, Scorpion and Falcon to 25% per level, and blackbird to 20% per level.
That will fix everything up, and maybe remove a lowslot from the scorp so it cant armor tank so well, add a launcher slot maybe?
Rook would need a 40% bonus per level to have the same jam strength at Recon 5. The others you got dead on.
My math would must be screwy then, we are talking 20% per level to offset the current half power they are given at level 5, plus the already existing 10% per level ontop of the 20% making it 30%.
Same logic I used on the other cruisers, and keep in mind this only provides equal jam strength payout at, and only at, level 5 in the ship skill listed.
30% x 5 = 150%, 100% to offset the -100%, and from the 10 percent to equal the 50% bonus currently in effect at level 5. ----------------------------------------
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.27 01:38:00 -
[9]
Originally by: Malicious Wraith They need to change the rook to 30% per level, Scorpion and Falcon to 25% per level, and blackbird to 20% per level.
That will fix everything up, and maybe remove a lowslot from the scorp so it cant armor tank so well, add a launcher slot maybe?
ECM boost mods are already in the game.
Because I said so...
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.10.27 01:46:00 -
[10]
Originally by: Tuxford make jammers reletively more powerful on ECM ships
In order to have standard day jamming capabilities on the rook, I need to fit 5 ECM upgrades then.
The scorpion, having more low-slots, becomes the strongest jamming ship in the game as was not intended.
The rook is supposed to be the strongest jammer in the game, and even *With* the equal boosts making jamming strength equal to last jamming, and all low-slots spent on jamming increase, and with the ECM strength increase rig, it is still not as powerful as the scorpion.
Either way, this was only supposed to jam ships that could tank while using ECM, the rook is not one of them unless it sacrifices lots of jam power in the form of mid slots.
Then its running a half-arsed jamming/tanking mode. ----------------------------------------
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Risien Drogonne
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Posted - 2006.10.27 01:53:00 -
[11]
Originally by: Malicious Wraith
Originally by: Tuxford make jammers reletively more powerful on ECM ships
In order to have standard day jamming capabilities on the rook, I need to fit 5 ECM upgrades then.
That's not true. You can also increase jamming strength with rigs.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.10.27 01:59:00 -
[12]
Originally by: Risien Drogonne
Originally by: Malicious Wraith
Originally by: Tuxford make jammers reletively more powerful on ECM ships
In order to have standard day jamming capabilities on the rook, I need to fit 5 ECM upgrades then.
That's not true. You can also increase jamming strength with rigs.
Thats gimping it compared to everything else, you can upgrade most anything with rigs.
Leave jamming out just because someone feels like it?
How about we leave blasters out of rig damage bonuses, they dont need any more damage increase then they already have!
Get my point? ----------------------------------------
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.27 02:14:00 -
[13]
Originally by: Malicious Wraith
Originally by: Risien Drogonne
Originally by: Malicious Wraith
Originally by: Tuxford make jammers reletively more powerful on ECM ships
In order to have standard day jamming capabilities on the rook, I need to fit 5 ECM upgrades then.
That's not true. You can also increase jamming strength with rigs.
Thats gimping it compared to everything else, you can upgrade most anything with rigs.
Leave jamming out just because someone feels like it?
How about we leave blasters out of rig damage bonuses, they dont need any more damage increase then they already have!
Get my point?
The low slot ecm boost mods will be plenty to increase jamming strength. Yes you lose low slots. That's intended. Any more questions?
Because I said so...
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Risien Drogonne
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Posted - 2006.10.27 02:32:00 -
[14]
Originally by: Malicious Wraith
Originally by: Risien Drogonne
Originally by: Malicious Wraith
Originally by: Tuxford make jammers reletively more powerful on ECM ships
In order to have standard day jamming capabilities on the rook, I need to fit 5 ECM upgrades then.
That's not true. You can also increase jamming strength with rigs.
Thats gimping it compared to everything else, you can upgrade most anything with rigs.
Leave jamming out just because someone feels like it?
How about we leave blasters out of rig damage bonuses, they dont need any more damage increase then they already have!
Get my point?
No, I don't get your point. ECM ships are generally gimped in everything except ECM anyway.
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starship enginer
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Posted - 2006.10.27 09:20:00 -
[15]
Originally by: Risien Drogonne No, I don't get your point. ECM ships are generally gimped in everything except ECM anyway.
my heart bleeds for you that you can only jam 8 cepters constantly in a scorp while fitting 4 cruise launchers and 2 heavy nosf. what a crap ship noobs
so your rook that could consta jam 7hacs can now only jam them with 75% effect. cry me a river, make it a bg river too
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Amarr knight
LoneStar Industries Veritas Immortalis
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Posted - 2006.10.27 11:28:00 -
[16]
Originally by: Malicious Wraith The scorpion, having more low-slots, becomes the strongest jamming ship in the game as was not intended. The rook is supposed to be the strongest jammer in the game.
Says WHO?
Scorp with its tanking ablity and 8 meds has always been the better jammer. I agree rook should be close or equal to it but your claims are totally ridicoulous.
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Gankor
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Posted - 2006.10.27 15:55:00 -
[17]
Originally by: Amarr knight
Originally by: Malicious Wraith The scorpion, having more low-slots, becomes the strongest jamming ship in the game as was not intended. The rook is supposed to be the strongest jammer in the game.
Says WHO?
It's not a claim, it's in the game description for the Rook.
Quote:
Name: Rook Hull: Blackbird Role: Combat Recon Ship
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.
It's not the most effective anymore, time to tank up the scorp with those new ECM mods and use racial jammers; the Rook is offically dead.
Unless they change the numbers.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.10.27 15:59:00 -
[18]
Originally by: Gankor
It's not a claim, it's in the game description for the Rook.
Bwahaha. If you believe the things that the game descriptions tell you, I have a bridge I'd like to sell you. Cheap. 
Ship descriptions generally have only a fleeting resemblance to game reality.
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Gankor
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Posted - 2006.10.27 16:15:00 -
[19]
Originally by: Alex Harumichi
Originally by: Gankor
It's not a claim, it's in the game description for the Rook.
Bwahaha. If you believe the things that the game descriptions tell you, I have a bridge I'd like to sell you. Cheap. 
Ship descriptions generally have only a fleeting resemblance to game reality.
It would be nice if your reply contributed to this thread in some way.
To the other posters... Explain to me how a tech 1 Battleship should outperform a tech 2 Recon Cruiser in terms of ECM.
If the developers want the Scorpion to become the better ECM boat, then fair enough - time to adapt. However, I am struggling to see the what role the Rook will perform in the future other than drone magnet and instapop paperweight.
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Alexander Knott
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Posted - 2006.10.27 17:51:00 -
[20]
Originally by: starship enginer
Originally by: Risien Drogonne No, I don't get your point. ECM ships are generally gimped in everything except ECM anyway.
my heart bleeds for you that you can only jam 8 cepters constantly in a scorp while fitting 4 cruise launchers and 2 heavy nosf. what a crap ship noobs
so your rook that could consta jam 7hacs can now only jam them with 75% effect. cry me a river, make it a bg river too
People have really unrealistic ideas of what is possible with ECM. Under the new system, a rook without ECM mods will have the same jammer effectiveness as a Blackbird does today. A Blackbird with good skills can jam 2 cruisers more or less constantly. Add a couple of damage mods and I have no trouble seeing the new Rook perma-jamming a couple of battleships. Of course this Rook also has absolutely no tank so the first cycle it fails it's going to vaporize. It's just not going to be worthwhile to fly that ship.
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cytomatrix
Caldari Catalyst Reaction Xelas Alliance
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Posted - 2006.10.27 18:27:00 -
[21]
This is just frickking great. Why dont you just remove them from game so people wouldnt train for it? I train for rook after stealth bombers and they are nerfed back to oblivion.     ______________________________________________________________
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.10.27 19:30:00 -
[22]
On the topic of Scorpion versus Rook discussion,
Scorpion has 8 mid slots, 8 possible jammers.
Rook has 7 mid slots, 7 possible jammers.
Scorpion has a 5% boost per level to ECM, for a maximum for 25% at level 5.
Rook has a 10% boost per level to ecm, for a maximum for 50% at level 5.
Each rook jammer is 25% more powerful then each scorpion jammer.
7x25% = 175% percent.
Rook has "Effectively" 1 and 3/4's more jammers then the scorpion.
Making the "Effective Jamming Strength" of the rook 9.75 in relative comparison to the scorpions 8.
Thank you, good day ^.-
Keep in mind that the rook is in no way overpowered, it lacks low slots for an effective tank, and has small amounts of damage.
Insta-popped by any decent bs-size damage, and any group of t2 drones can effectively bring it out of the battle. ----------------------------------------
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Nomakai Delateriel
Amarr
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Posted - 2006.10.27 19:49:00 -
[23]
Originally by: Malicious Wraith
My math would must be screwy then, we are talking 20% per level to offset the current half power they are given at level 5, plus the already existing 10% per level ontop of the 20% making it 30%.
Same logic I used on the other cruisers, and keep in mind this only provides equal jam strength payout at, and only at, level 5 in the ship skill listed.
30% x 5 = 150%, 100% to offset the -100%, and from the 10 percent to equal the 50% bonus currently in effect at level 5.
Your math IS screwy. Take 100 as the original value. Now the new value is 50% of the old one, right? So the new value is 50%.
100x(100%+5x10%=150%)= 100x1.5=150. 50x(100%+5x30%=250%)=50x2.5=125. When you halve the original value the boost per percentage is also halved. So if the original value is halved it needs a 200% total bonus to match the original 50% bonus, thus 40% per level.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.10.27 20:02:00 -
[24]
Edited by: Malicious Wraith on 27/10/2006 20:04:52
Originally by: Nomakai Delateriel
Originally by: Malicious Wraith
My math would must be screwy then, we are talking 20% per level to offset the current half power they are given at level 5, plus the already existing 10% per level ontop of the 20% making it 30%.
Same logic I used on the other cruisers, and keep in mind this only provides equal jam strength payout at, and only at, level 5 in the ship skill listed.
30% x 5 = 150%, 100% to offset the -100%, and from the 10 percent to equal the 50% bonus currently in effect at level 5.
Your math IS screwy. Take 100 as the original value. Now the new value is 50% of the old one, right? So the new value is 50%.
100x(100%+5x10%=150%)= 100x1.5=150. 50x(100%+5x30%=250%)=50x2.5=125. When you halve the original value the boost per percentage is also halved. So if the original value is halved it needs a 200% total bonus to match the original 50% bonus, thus 40% per level.
Aha, yes. My mistake. *doh*
Hehe
----------------------------------------
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.10.27 21:00:00 -
[25]
I'm pretty sure this isn't a scorp vs. rook contest, but rather a thread about why the ecm dedicated ship are getting nerfed, or if the devs just forgot about the boost tux promised us. All I see is that they introduced an extra low slot module which will nerf ecm since every scorp and rook pilot will have to fit such a module to even compare to the old stats.
It's like nerfing nos, and introducing a low slot module to every ship like the curse or pilgrim to get in line with the same stats it had before.
All I can say is that this seems like yet another caldari nerf
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Alexander Knott
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Posted - 2006.10.27 21:09:00 -
[26]
Edited by: Alexander Knott on 27/10/2006 21:10:35 Actually, what's more troubling is that apparently the Rook got bumped to 20% strength/level, which is nowhere near good enough. With that bonus and maxed skills, a Rook will be about as good at jamming as a Blackbird is today.
I'd actually feel better about the ECM ships if they had not received their new bonuses yet. At least that way I could tell myself "well, maybe they just haven't gotten to it yet." Instead it seems like they have gotten to it, but the new bonus just isn't nearly good enough.
Edit: I should have said the bonus for the Rook is in effect, but isn't in the description. Of course, I haven't been able to get on Sisi to see if this is actually true or just forum hearsay.
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miss sixtty
Gallente
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Posted - 2006.10.27 21:38:00 -
[27]
Originally by: Alexander Knott Edited by: Alexander Knott on 27/10/2006 21:10:35 Actually, what's more troubling is that apparently the Rook got bumped to 20% strength/level, which is nowhere near good enough. With that bonus and maxed skills, a Rook will be about as good at jamming as a Blackbird is today.
I'd actually feel better about the ECM ships if they had not received their new bonuses yet. At least that way I could tell myself "well, maybe they just haven't gotten to it yet." Instead it seems like they have gotten to it, but the new bonus just isn't nearly good enough.
Edit: I should have said the bonus for the Rook is in effect, but isn't in the description. Of course, I haven't been able to get on Sisi to see if this is actually true or just forum hearsay.
You ask why ECM ships are being nerfed? Well, its pretty simply: becouse only Caldary have ECM ships. That pretty unfair to other races, no? Even in current "nerfed" SiSi state caldary ewar ships are much better (TOO MUCH better) than other races ships. I mean, gallente ewar ships have a wooping 5% pre lvl increase in sensor dampeners, and matari 5% for TP, lol. As such, tracking disruptors, dampeners and TP can be used by any race effectivly, and ECM only by select caldary ships. Thats where the root of the problem. Personally, i would like to LOWER racial bonus on caldary ewar ships to same 5% but increase the importance of low-slot ECM-aiding modules. That would allow any ship to take ECM role if needed, at expence of damage and tanking.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.10.27 21:51:00 -
[28]
Edited by: Malicious Wraith on 27/10/2006 21:52:28
Originally by: miss sixtty
Originally by: Alexander Knott Edited by: Alexander Knott on 27/10/2006 21:10:35 Actually, what's more troubling is that apparently the Rook got bumped to 20% strength/level, which is nowhere near good enough. With that bonus and maxed skills, a Rook will be about as good at jamming as a Blackbird is today.
I'd actually feel better about the ECM ships if they had not received their new bonuses yet. At least that way I could tell myself "well, maybe they just haven't gotten to it yet." Instead it seems like they have gotten to it, but the new bonus just isn't nearly good enough.
Edit: I should have said the bonus for the Rook is in effect, but isn't in the description. Of course, I haven't been able to get on Sisi to see if this is actually true or just forum hearsay.
You ask why ECM ships are being nerfed? Well, its pretty simply: becouse only Caldary have ECM ships. That pretty unfair to other races, no? Even in current "nerfed" SiSi state caldary ewar ships are much better (TOO MUCH better) than other races ships. I mean, gallente ewar ships have a wooping 5% pre lvl increase in sensor dampeners, and matari 5% for TP, lol. As such, tracking disruptors, dampeners and TP can be used by any race effectivly, and ECM only by select caldary ships. Thats where the root of the problem. Personally, i would like to LOWER racial bonus on caldary ewar ships to same 5% but increase the importance of low-slot ECM-aiding modules. That would allow any ship to take ECM role if needed, at expence of damage and tanking.
ECM is a completely different module then the others listed, and you saying that "Because sensor dampeners are so and so", does not mean that it applies to ECM just because it shares the "Electronic Warfare" title.
Curse gets nosferatu bonuses, Huginn gets webifier bonuses, Arazu gets scrambler bonuses, Rook gets ECM bonuses.
Curse strength = 20% increase to nosferatu amount per level, 40% increase to range.
Huginn = 60% Bonus to stasis webification range per level.
Arazu = 20% bonus to warp disruption range per level.
Rook = 10% increase in ECM amount per level.
ECM on a pre-kali rook is *not* overpowered, but a good arguement can be made that ECM on a pre-kali ship other then the rook/blackbird can indeed becoming overpowered due to tankage+damage that can be acheived while simultaneously running the ECM.
I propose, and suggest, that the rook gets its pre-kali jam strength put into effect via a 40% bonus per level to ECM strength. Rooks have never been the problem with ECM. They have basically *no* tank and are easily countered. Indeed it is the easiest to kill of all Recon ships, and has cap problems without the best of all setups.
Thank you for your time, Malicious Wraith
(This post here is more about the Falcon/Rook/BB then the Scorpion. The scorpion is indeed a strange phenomena being an "E-War" battleship, able to use electronic warfare will still having the BS sized tanks is a bit overpowered.) ----------------------------------------
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.10.27 21:57:00 -
[29]
Originally by: miss sixtty
You ask why ECM ships are being nerfed? Well, its pretty simply: becouse only Caldary have ECM ships. That pretty unfair to other races, no? Even in current "nerfed" SiSi state caldary ewar ships are much better (TOO MUCH better) than other races ships. I mean, gallente ewar ships have a wooping 5% pre lvl increase in sensor dampeners, and matari 5% for TP, lol. As such, tracking disruptors, dampeners and TP can be used by any race effectivly, and ECM only by select caldary ships. Thats where the root of the problem. Personally, i would like to LOWER racial bonus on caldary ewar ships to same 5% but increase the importance of low-slot ECM-aiding modules. That would allow any ship to take ECM role if needed, at expence of damage and tanking.
Well for instance the curse and the pilgram both get a 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per lvl, while the rook gets a 10% strenght per lvl and the falcon get 5% per lvl, so that does not seem so "overpowered as you say.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.10.28 14:32:00 -
[30]
Bump ----------------------------------------
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Kipkruide
Quantum Dynamics
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Posted - 2006.10.28 15:13:00 -
[31]
well they did want to nerf it, that means it will be worse then before. :), not as good as. ccp always overnerfs first.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.10.28 15:19:00 -
[32]
Originally by: Kipkruide well they did want to nerf it, that means it will be worse then before. :), not as good as. ccp always overnerfs first.
Problem always was ships like domi's/tempest's using ECM's, never the ECM ships.
Rook *needs* its ecm strength. ----------------------------------------
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Kipkruide
Quantum Dynamics
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Posted - 2006.10.28 15:25:00 -
[33]
yeah agree, the main point was that ecm was too strong across the board esp on frigs, so it would be fine if the rooks and other specced ships stayed more or less the same strength.
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AsiaFury
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Posted - 2006.10.28 15:27:00 -
[34]
  there goes the neighborhood. Almost every caldari/gallente/amarr fitting i have has an ecm on it, so i dont see how some are saying its a caldari problem. Now however, it is a caldari problem, the caldari ships have been nerfed into uselessness while every other race just gets to add a new midslot toy.
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AsiaFury
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Posted - 2006.10.28 15:28:00 -
[35]
I posted on the wrong aco****...
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.10.28 17:47:00 -
[36]
Originally by: AsiaFury
  there goes the neighborhood. Almost every caldari/gallente/amarr fitting i have has an ecm on it, so i dont see how some are saying its a caldari problem. Now however, it is a caldari problem, the caldari ships have been nerfed into uselessness while every other race just gets to add a new midslot toy.
This is not a racial thing, its more a rook/blackbird/falcon problem then anything else. ----------------------------------------
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.28 18:57:00 -
[37]
Originally by: Malicious Wraith
Originally by: AsiaFury
  there goes the neighborhood. Almost every caldari/gallente/amarr fitting i have has an ecm on it, so i dont see how some are saying its a caldari problem. Now however, it is a caldari problem, the caldari ships have been nerfed into uselessness while every other race just gets to add a new midslot toy.
This is not a racial thing, its more a rook/blackbird/falcon problem then anything else.
It's not over nerfed. And all the EW ships still have *PLENTY* of ECM strength when used with the ECM booster mods. One Blackbird with two booster mods jammed my Megathron about 90% of the time with two racial jammers. That seems pretty effective do me, don't you think?
Because I said so...
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.10.29 00:20:00 -
[38]
Originally by: murder one
Originally by: Malicious Wraith
Originally by: AsiaFury
  there goes the neighborhood. Almost every caldari/gallente/amarr fitting i have has an ecm on it, so i dont see how some are saying its a caldari problem. Now however, it is a caldari problem, the caldari ships have been nerfed into uselessness while every other race just gets to add a new midslot toy.
This is not a racial thing, its more a rook/blackbird/falcon problem then anything else.
It's not over nerfed. And all the EW ships still have *PLENTY* of ECM strength when used with the ECM booster mods. One Blackbird with two booster mods jammed my Megathron about 90% of the time with two racial jammers. That seems pretty effective do me, don't you think?
I dont care what "That blackbird" did,
I care about statistics, actual numbers.
Even with "The mods' on, you are completely limiting the ships mentioned above.
Im asking for one thing:
"Reinstate ECM DEDICATED ships old strength"
----------------------------------------
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.29 00:37:00 -
[39]
Originally by: Malicious Wraith
Originally by: murder one
Originally by: Malicious Wraith
Originally by: AsiaFury
  there goes the neighborhood. Almost every caldari/gallente/amarr fitting i have has an ecm on it, so i dont see how some are saying its a caldari problem. Now however, it is a caldari problem, the caldari ships have been nerfed into uselessness while every other race just gets to add a new midslot toy.
This is not a racial thing, its more a rook/blackbird/falcon problem then anything else.
It's not over nerfed. And all the EW ships still have *PLENTY* of ECM strength when used with the ECM booster mods. One Blackbird with two booster mods jammed my Megathron about 90% of the time with two racial jammers. That seems pretty effective do me, don't you think?
I dont care what "That blackbird" did,
I care about statistics, actual numbers.
Even with "The mods' on, you are completely limiting the ships mentioned above.
Im asking for one thing:
"Reinstate ECM DEDICATED ships old strength"
I don't get it. What are you complaining about exactly? With the low slot mods the ships are just as effective as they currently are on Tranq. You saying that the ECM ships shouldn't need the low slot mods? Or that even with the low slot mods they arn't as effective as they are currently on Tranq?
Either way, it's exactly correct the way it currently is on Sisi. The low slot booster mods work great. There is nothing wrong with requiring the ECM ships to fit them to be effective. Any other questions?
Because I said so...
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starship enginer
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Posted - 2006.10.29 01:28:00 -
[40]
Originally by: Malicious Wraith
Originally by: Kipkruide well they did want to nerf it, that means it will be worse then before. :), not as good as. ccp always overnerfs first.
Problem always was ships like domi's/tempest's using ECM's, never the ECM ships.
Rook *needs* its ecm strength.
go back to farming lvl 4 missions you have no clue about ecm which is a pvp mod
rook/scorp/falcon/balckbird are farrrr more powerfull than their counterparts
currently ingame a rook has 7.2 points to racials, with max skiklls that turns into 13.5pts, with gang mods this can be much higher.
with multispecs t2 you get 9points , your average interceptor has 9points, so a rook can jam 7 intercepters contantly currently pretty easy, and it can do this at crazy ranges, while also fitting a 1600mm plate and having some damage output
what other ship ingame comaires to the rook in turning the tide of a medium gang.
also why would anyone use a celestis over a blackbird in its current state?
nerf the crap out of ecm pls
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2006.10.29 02:15:00 -
[41]
Actually, reading the dev-blog that discussed this, CCP kinda recognizes there will be a need to do some tweaking to balance ECM regarding certain ships. Tux specifically mentioned the Blackbird and Griffon will need tweaking, so I'm pretty sure that the Rook will get a good look too.
And don't forget, this stuff is still in testing, not published on TQ yet, and I'm sure we haven't seen the final numbers on everything yet.
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Bohoba
Caldari The Dark Angles
|
Posted - 2006.10.29 03:58:00 -
[42]
I would love to see the scorp in it former glory :) it should be the strongets ecm'er in the game
I mean just look at that ship it says it is :)
rook and flacon seem to be a waste other than the falcons co-0p cloak I seen no need for these ships.
but then I am hooked on the scorp and raven so :)
Get Into the Game it makes it fun for all |

cytomatrix
Caldari Catalyst Reaction Xelas Alliance
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Posted - 2006.10.29 11:45:00 -
[43]
Originally by: murder one
Originally by: Malicious Wraith
Originally by: murder one
Originally by: Malicious Wraith
Originally by: AsiaFury
  there goes the neighborhood. Almost every caldari/gallente/amarr fitting i have has an ecm on it, so i dont see how some are saying its a caldari problem. Now however, it is a caldari problem, the caldari ships have been nerfed into uselessness while every other race just gets to add a new midslot toy.
This is not a racial thing, its more a rook/blackbird/falcon problem then anything else.
It's not over nerfed. And all the EW ships still have *PLENTY* of ECM strength when used with the ECM booster mods. One Blackbird with two booster mods jammed my Megathron about 90% of the time with two racial jammers. That seems pretty effective do me, don't you think?
I dont care what "That blackbird" did,
I care about statistics, actual numbers.
Even with "The mods' on, you are completely limiting the ships mentioned above.
Im asking for one thing:
"Reinstate ECM DEDICATED ships old strength"
I don't get it. What are you complaining about exactly? With the low slot mods the ships are just as effective as they currently are on Tranq. You saying that the ECM ships shouldn't need the low slot mods? Or that even with the low slot mods they arn't as effective as they are currently on Tranq?
Either way, it's exactly correct the way it currently is on Sisi. The low slot booster mods work great. There is nothing wrong with requiring the ECM ships to fit them to be effective. Any other questions?
But you are totally ignoring ECCM modules. On TQ a rook with signal dispersion lvl4, recon lvl4 couldnt jam a vexor(fitted with one eccm med slot module) with 5 compulsive multispecs reliably. Infact almost all the attempts failed. Now ecm strengths are halved even with ecm boosting low slot modules rook wouldnt able to jam a eccm fitted single target most of the time. One module to counter 5 med + 2 lows sounds pretty unbalanced to me.
Maybe some people get lucky and manage to jam a carrier in a multispec. That doesnt mean everyone is able to jam carriers with multis. Rook might need more jamming strength. I couldnt test it properly coz of the state of sisi. So i cant say Rook definitely needs a boost. ______________________________________________________________
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.10.29 13:04:00 -
[44]
What many people ignore is that ECM is not the only EW system. There are also damperners & tracking disruptors. When you compare it vs these the two main arguments, eccm & lack of tanking, get pretty much negated.
ECCM: There are also counter-modules for the other EW systems, so for comparing ECM towards other EW ECCM is pretty meaningless.
No tank: With the exeption of the amarr recons, which have an good tank due to the Nos (but also the most limited EW system), the other recons/t1 ew cruisers have not really a better or worse tank then the caldari recons/t1 EW cruisers.
Now, the other recons get additional boni of cource, warp disruptor, nos, webs. But the caldari recons get instead bigger boni for their racial EW: range and 50% instead 25% strength (on the rook at least). So, basically: ECM should be stronger than other EW on the caldari recons - but this only because they get bigger boni to their racial EW than other races get to their racial EW.
The obvious answer to this would be: "But that is just what is happening right now."
Nope.
The problem right now is: non-caldari recons tend to fit ECM instead of their racial EW. So, in short:
ECM without shipbonus > other EW with shipbonus
Now lets assume the caldari EW ships would only get the "small" shipbonus and not their big specialized shipbonus. This will increase the superiority of ECM eveb more.
ECM with small shipbonus >> other EW with small shipbonus
Then on caldari EW ships as they are in the game with their big specialized shipbonus (which does NOT refer to the boosted shipbonus with kali).
ECM with big shipbonus >>> other EW with small shipbonus
To conclude, current situation:
ECM without shipbonus > other EW with small shipbonus ECM with small shipbonus >> other EW with small shipbonus ECM with big shipbonus >>> other EW with small shipbonus
Now, with kali ECM effeciency will be reduced but the shipbonus of specialized ships will be increased so they keep the same lvl, so we will get:
ECM without shipbonus < other EW with small shipbonus ECM with small shipbonus >> other EW with small shipbonus ECM with big shipbonus >>> other EW with small shipbonus
Which will fix the non-cadari recons/t1 EW cruisers fitting ECM instead of their racial EW, but will do nothing to fix the broken balance between the different EW systems. To do this we would need it like this:
ECM without shipbonus < other EW with small shipbonus ECM with small shipbonus = other EW with small shipbonus ECM with big shipbonus > other EW with small shipbonus
And for this the ECM strength needs to be reduced, more heavily on non-specialized ships, but also on ECM specced ships. ECM on these would need to be at least 25% less effective as it is now.
|

Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.10.29 13:48:00 -
[45]
Well all the other racial ew modules are not chance based. Take a sensor dampered ew ship, fit a couple of sensor dampers and stay just out of lock range, that way you will keep your target locked down forever. The same is not possible with a rook for instance. As soon as you lose a jam cycle, you will end up dead vs. a battleship.
A chance based system is not comparable to a non chance based system in my eyes.
the ecm-based ship should stay in their current form on TQ and srew the low slot modules imo
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.10.29 13:56:00 -
[46]
Originally by: Lucian Corvinus Well all the other racial ew modules are not chance based. Take a sensor dampered ew ship, fit a couple of sensor dampers and stay just out of lock range, that way you will keep your target locked down forever. The same is not possible with a rook for instance. As soon as you lose a jam cycle, you will end up dead vs. a battleship.
Ignoring that missing a cycle on a single BS is not really very common for a rook - not all targets are BSs. A rook vs 4 inties can basically guarantee to permajam them. Sensor damperners vs 4 inties will be utterly useless.
Also, nvmd than damperners do not work well beyond 50 km while ecm works fine to 100 km and that a cruiser or BS with a MWD will closeup to the gal recons and can lock them (they cannot run a MWD continuously).
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Statics
A.W.M
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Posted - 2006.10.29 14:16:00 -
[47]
Originally by: Aramendel
Ignoring that missing a cycle on a single BS is not really very common for a rook - not all targets are BSs. A rook vs 4 inties can basically guarantee to permajam them. Sensor damperners vs 4 inties will be utterly useless.
Using rare scenarios to back why something should be nerfed to uselessness is pathetic. The problem with ECM as it is right now lies with using multispecs as a part of every PvP setup on every damn ship. Dedicated ECM ships already have enough problems with tank/DPS. Not to mention being called primary in every single engagement.
So to appease all the people going, "this one time, at band camp, back in 1994, a frig jammed my carrier with a multispec. OMGz, nerf teh ECM!!!", CCP is overnerfing the culprit. The changes are great, don't get me wrong, but don't screw the dedicated ECM pilots and their 3 or 4 ship selections. We should need to only fit ONE of these new low slot modules and have the same exact jamming strength on a Griffin, Blackbird, Rook, Scorp, and possibly Falcon. Heck, i'd say even without the new lowslot module the strength should be the same on these ECM-dedicated platforms.
Tank/DPS already sucks balls with these ships. If you don't like being jammed, fit ECCM! Everyone fits WCS to avoid be scrammed but nobody fits ECCM or backups to avoid being jammed. Well gosh, stop shooting at me becuase I don't like to fit a tank! Oh wait, I can't now because I need to fill my lows with some ghey module to make my ECM work. THANKS.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.10.29 14:48:00 -
[48]
Originally by: Aramendel
And, as said: right now the other recons tend to fit rather ECM than their racial EW. Do you think a gallente or minmatar recon survive longer than a rook und BS fire? And they do not get the boni on it, yet they still use it because it is better. It's about as strong as their own EW vs their preferred targets and has no loopholes unlike the other EW systems.
As I know you are aware of ecm will be so nerfed in kali, that probably not a single ship besides the ecm-based ship will use ecm. So using an argument with ecm in it's current form, to state that all other EW ships fit ecm is not really usable as they will not be doing so after kali. And as the nize fella above me said, fit eccm modules if you are afraid of getting jammed because they do work wonders. It's like arguing that warp scrambler are overpowered because you didn't manage to get away, just because you decided not to fit a warp stab.
|

Namtuk
|
Posted - 2006.10.29 14:54:00 -
[49]
Edited by: Namtuk on 29/10/2006 14:54:23 I think the main porblem is that some poeple will have to start thinking in combat they can`t just activate the ECM and they don¦t have to worry about being shot at. ECM heavy users will have to start to train and use other stuff and might need better weapon skills now that they can`t use there I WIN BUTTON. I fell so sorry for u poor people NOT. Try to adapt and fight with ur brains in future.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.10.29 15:04:00 -
[50]
Originally by: Statics If you don't like being jammed, fit ECCM! Everyone fits WCS to avoid be scrammed but nobody fits ECCM or backups to avoid being jammed.
copy-paste:
--- ECCM: There are also counter-modules for the other EW systems, so for comparing ECM towards other EW ECCM is pretty meaningless. ---
Originally by: Lucian Corvinus As I know you are aware of ecm will be so nerfed in kali, that probably not a single ship besides the ecm-based ship will use ecm. So using an argument with ecm in it's current form, to state that all other EW ships fit ecm is not really usable as they will not be doing so after kali.
Copy-paste:
---- The problem right now is: non-caldari recons tend to fit ECM instead of their racial EW. So, in short:
ECM without shipbonus > other EW with shipbonus
Now lets assume the caldari EW ships would only get the "small" shipbonus and not their big specialized shipbonus. This will increase the superiority of ECM eveb more.
ECM with small shipbonus >> other EW with small shipbonus
Then on caldari EW ships as they are in the game with their big specialized shipbonus (which does NOT refer to the boosted shipbonus with kali).
ECM with big shipbonus >>> other EW with small shipbonus
To conclude, current situation:
ECM without shipbonus > other EW with small shipbonus ECM with small shipbonus >> other EW with small shipbonus ECM with big shipbonus >>> other EW with small shipbonus
Now, with kali ECM effeciency will be reduced but the shipbonus of specialized ships will be increased so they keep the same lvl, so we will get:
ECM without shipbonus < other EW with small shipbonus ECM with small shipbonus >> other EW with small shipbonus ECM with big shipbonus >>> other EW with small shipbonus
Which will fix the non-cadari recons/t1 EW cruisers fitting ECM instead of their racial EW, but will do nothing to fix the broken balance between the different EW systems. To do this we would need it like this:
ECM without shipbonus < other EW with small shipbonus ECM with small shipbonus = other EW with small shipbonus ECM with big shipbonus > other EW with small shipbonus
And for this the ECM strength needs to be reduced, more heavily on non-specialized ships, but also on ECM specced ships. ECM on these would need to be at least 25% less effective as it is now. ----
Have fun ignoring these arguments again.
|

Statics
A.W.M
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Posted - 2006.10.29 15:31:00 -
[51]
Originally by: Aramendel What many people ignore is that ECM is not the only EW system. There are also damperners & tracking disruptors. When you compare it vs these the two main arguments, eccm & lack of tanking, get pretty much negated.
ECCM: There are also counter-modules for the other EW systems, so for comparing ECM towards other EW ECCM is pretty meaningless.
That's crap. I don't see people crying about damps and tracking disrupters. Why? People don't use them much because they either A) don't understand tracking, B) don't understand gunnery, or C) have no clue what dampners do. Also, everyone and their brother fits sensor boosters and tracking mods anyway. If everyone fit ECCM or sensor backups as readily as people use the other two "counter-modules", there would be no complaining about ECM... oh wait, this is the EVE-O forums, nevermind that last bit.
Originally by: Namtuk I think the main porblem is that some poeple will have to start thinking in combat they can`t just activate the ECM and they don¦t have to worry about being shot at. ECM heavy users will have to start to train and use other stuff and might need better weapon skills now that they can`t use there I WIN BUTTON. I fell so sorry for u poor people NOT. Try to adapt and fight with ur brains in future.
You probably had to look up "transversal" in the dictionary so feel like you used your brain to play a video game. Grow up. I agree with the consensus that multispecs on a every other ship is almost an "I WIN" button, but this thread isn't about that. This is about the dedicated ECM ships being overnerfed. And just because you may not play the ECM role in gang/fleet warfare, don't belittle the training time and experience required to be a professional EWAR pilot by saying we now need to train some "real" skills.
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.10.29 16:01:00 -
[52]
Originally by: Statics That's crap. I don't see people crying about damps and tracking disrupters. Why? People don't use them much because they either A) don't understand tracking, B) don't understand gunnery, or C) have no clue what dampners do. Also, everyone and their brother fits sensor boosters and tracking mods anyway. If everyone fit ECCM or sensor backups as readily as people use the other two "counter-modules", there would be no complaining about ECM... oh wait, this is the EVE-O forums, nevermind that last bit.
They use ECM more because ecm works against *everything*. SD won't be of much use against closerange ships, since those will MWD into close range anway. TDs will not do anything against missile ships and are also rather ineffective vs ACs and blasters, unless you use them vs ships bigger than your own ships. And in both cases they are rather ineffective vs smaller ships than your own, because these are faster and can easily come close to you and bypass the damperner range reduction or the reduced weaponrange of the TDs.
ECM, on the other hand has no loopholes and is contrary to the other EW modules even MORE effective vs smaller ships. And ECCM is less commonly used than sensor boosters or tracking comps, so it suffers less effeciency reduction, too.
If anything ECCM needs to be boosted to bring it on par with the other EWs anti-modules.
Quote: You probably had to look up "transversal" in the dictionary so feel like you used your brain to play a video game. Grow up. I agree with the consensus that multispecs on a every other ship is almost an "I WIN" button, but this thread isn't about that. This is about the dedicated ECM ships being overnerfed. And just because you may not play the ECM role in gang/fleet warfare, don't belittle the training time and experience required to be a professional EWAR pilot by saying we now need to train some "real" skills.
Multispecs are even more of an I-Win button on a ECM-specced ship as on a non-ECM specced ship. I am using on an arbi right now 2 multispecs and 2 TD. Want to know why? Because I cannot run 4 multispecs continuously. I doubt that a BB has a substantinally worse tank, too, it can fit an 1600mm plate just as well.
Vs the other EW systems ECM is plain out to strong, or better: it is too universally useable. The other EW systems have targets without any countermodules where they are plain out ineffective.
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Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.10.29 18:39:00 -
[53]
Originally by: Aramendel
Multispecs are even more of an I-Win button on a ECM-specced ship as on a non-ECM specced ship. I am using on an arbi right now 2 multispecs and 2 TD. Want to know why? Because I cannot run 4 multispecs continuously. I doubt that a BB has a substantinally worse tank, too, it can fit an 1600mm plate just as well.
Have you tried that fitting on sisi yet, I mean fitting 2 ecm modules and seen the effect of it now? I'm pretty sure it's been nerfed so hard that you will not find any use of it at all.
Originally by: Aramendel
Vs the other EW systems ECM is plain out to strong, or better: it is too universally useable. The other EW systems have targets without any countermodules where they are plain out ineffective.
So you are saying that TD should have a severe boost, sounds good to me
|

Malicious Wraith
The Dark Side of the Moon Edge of Sanity
|
Posted - 2006.10.29 18:49:00 -
[54]
Originally by: Lucian Corvinus Well all the other racial ew modules are not chance based. Take a sensor dampered ew ship, fit a couple of sensor dampers and stay just out of lock range, that way you will keep your target locked down forever. The same is not possible with a rook for instance. As soon as you lose a jam cycle, you will end up dead vs. a battleship.
A chance based system is not comparable to a non chance based system in my eyes.
the ecm-based ship should stay in their current form on TQ and srew the low slot modules imo
QFT ----------------------------------------
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.10.29 19:06:00 -
[55]
Originally by: Lucian Corvinus Have you tried that fitting on sisi yet, I mean fitting 2 ecm modules and seen the effect of it now? I'm pretty sure it's been nerfed so hard that you will not find any use of it at all.
You still miss the point. Copy-paste (this time with bolded text)
---- Now, with kali ECM effeciency will be reduced but the shipbonus of specialized ships will be increased so they keep the same lvl, so we will get:
ECM without shipbonus < other EW with small shipbonus ECM with small shipbonus >> other EW with small shipbonus ECM with big shipbonus >>> other EW with small shipbonus
Which will fix the non-cadari recons/t1 EW cruisers fitting ECM instead of their racial EW, but will do nothing to fix the broken balance between the different EW systems. To do this we would need it like this:
ECM without shipbonus < other EW with small shipbonus ECM with small shipbonus = other EW with small shipbonus ECM with big shipbonus > other EW with small shipbonus
And for this the ECM strength needs to be reduced, more heavily on non-specialized ships, but also on ECM specced ships. ECM on these would need to be at least 25% less effective as it is now. ----
Quote: So you are saying that TD should have a severe boost, sounds good to me
I am saying the the balance of ECM towards the other EW systems is broken. Boosting TD and SD would be one way to solve this, but it seems to me more than those 2 are balanced atm while ECM isn't.
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Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.10.29 19:40:00 -
[56]
Edited by: Lucian Corvinus on 29/10/2006 19:41:16
Originally by: Aramendel
You still miss the point. Copy-paste (this time with bolded text)
bla
You can make all your little <<>>>>><<><<<<<< all you want, it's still just your opinion, and every single time you make a point, you are using pre ecm nerf stats which isn't what this topic is about at all. It seems more like it's this way now.
ECM without shipbonus << other EW with small shipbonus ECM with small shipbonus < other EW with small shipbonus ECM with big shipbonus = other EW with small shipbonus
Quote:
I am saying the the balance of ECM towards the other EW systems is broken. Boosting TD and SD would be one way to solve this, but it seems to me more than those 2 are balanced atm while ECM isn't.
If tux decided to keep the ecm-based ships with the same strenght they have now on tq, all of the EW specialized boats would be balanced.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.10.29 20:28:00 -
[57]
Originally by: Lucian Corvinus You can make all your little <<>>>>><<><<<<<< all you want, it's still just your opinion, and every single time you make a point, you are using pre ecm nerf stats which isn't what this topic is about at all. It seems more like it's this way now.
ECM without shipbonus << other EW with small shipbonus ECM with small shipbonus < other EW with small shipbonus ECM with big shipbonus = other EW with small shipbonus
Not if you include the lowslot ECM "damagemods".
Quote: If tux decided to keep the ecm-based ships with the same strenght they have now on tq, all of the EW specialized boats would be balanced.
*sigh*
No. See my original argumentation.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.10.29 21:41:00 -
[58]
Edited by: Lucian Corvinus on 29/10/2006 21:42:53
Originally by: Aramendel
Not if you include the lowslot ECM "damagemods".
as I already stated, nobody wants the damage mods, there is no need for them. This will nerf the ecm-based ship as you will have to sacrifice your lowslot to get somewhat close to what you had before. It's like nerfing the hell out of TD or SD and those dedicated ships and then get them to use all their lowslots to get the same values again. it's just plain stupid, as there is no need for it. ECM is not overpowered on decidated ships. Fit eccm if you feel that you need to be safe, and those modules WILL keep you safe from jamming
Quote:
*sigh*
No. See my original argumentation.
your original argument was shot to pieces by statics, so no reason to read or comment on it again
|

Alexander Knott
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Posted - 2006.10.29 22:58:00 -
[59]
I will say that I find it puzzling that ECM ships are required to give up low slots to maintain their jamming strength since these slots have traditionally been used to keep ECM ships from popping instantly when they come under fire. I would have much preferred an option that sacrificed offensive power. Someone mentioned simply making ECM modules take high slots, which I thought was a fairly nifty idea.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
|
Posted - 2006.10.29 23:33:00 -
[60]
Originally by: Alexander Knott I will say that I find it puzzling that ECM ships are required to give up low slots to maintain their jamming strength since these slots have traditionally been used to keep ECM ships from popping instantly when they come under fire. I would have much preferred an option that sacrificed offensive power. Someone mentioned simply making ECM modules take high slots, which I thought was a fairly nifty idea.
That is a much better idea.
Even with the low slots for stopping them from popping instantly it is still *very* easy to pop them though.
----------------------------------------
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murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.30 07:11:00 -
[61]
Originally by: Lucian Corvinus Edited by: Lucian Corvinus on 29/10/2006 21:42:53
Originally by: Aramendel
Not if you include the lowslot ECM "damagemods".
as I already stated, nobody wants the damage mods, there is no need for them. This will nerf the ecm-based ship as you will have to sacrifice your lowslot to get somewhat close to what you had before. It's like nerfing the hell out of TD or SD and those dedicated ships and then get them to use all their lowslots to get the same values again. it's just plain stupid, as there is no need for it. ECM is not overpowered on decidated ships. Fit eccm if you feel that you need to be safe, and those modules WILL keep you safe from jamming
Quote:
*sigh*
No. See my original argumentation.
your original argument was shot to pieces by statics, so no reason to read or comment on it again
I want the ecm booster mods. So much for 'nobody'. ECM needs to become a very specialized niche ship rather than the all encompassing general use ship that it is now.
If you want to jam someone, use a racial jammer and boosters. Don't have the right ones fitted? Too bad. It needs to be more specialized. Turret disruptors don't work against missile boats. Going up against a gunship? Use a TD. Going up against a missile boat? Well, there arn't any good defences against missiles, so I guess Caldari wins again.
Point being, it *should* be a requirement that you need racial ecm to be effective. And ECM ships should be just that. ECM. No offence, no defence. Just ECM. It's up to your gang mates to protect you.
Because I said so...
|

Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.10.30 10:01:00 -
[62]
Edited by: Lucian Corvinus on 30/10/2006 10:02:30
Originally by: murder one
I want the ecm booster mods. So much for 'nobody'. ECM needs to become a very specialized niche ship rather than the all encompassing general use ship that it is now.
If you want to jam someone, use a racial jammer and boosters. Don't have the right ones fitted? Too bad. It needs to be more specialized. Turret disruptors don't work against missile boats. Going up against a gunship? Use a TD. Going up against a missile boat? Well, there arn't any good defences against missiles, so I guess Caldari wins again.
Point being, it *should* be a requirement that you need racial ecm to be effective. And ECM ships should be just that. ECM. No offence, no defence. Just ECM. It's up to your gang mates to protect you.
Of course you want boosters, every anti caldari lobbyist wants them, bacause it means that it will nerf their opponent. Multispecs are fine. Their jam strenght is alot lower than the race specific ones, so your chance of jamming is alot lower. And if you as a target "forgot" to fit an eccm module, which will make you immune for jamming, well too bad.
But it you say that ECM ships should have no defence or offence, the same should apply to the other EW specialized ships. So the pilgrim and arazu and so on, could only do their EW stuff. But guess it's caldaris time to get shafted again, and keep gallente as the win race as it currently is
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.10.30 13:54:00 -
[63]
Originally by: Lucian Corvinus Edited by: Lucian Corvinus on 29/10/2006 21:42:53
Originally by: Aramendel
Not if you include the lowslot ECM "damagemods".
as I already stated, nobody wants the damage mods, there is no need for them. This will nerf the ecm-based ship as you will have to sacrifice your lowslot to get somewhat close to what you had before. It's like nerfing the hell out of TD or SD and those dedicated ships and then get them to use all their lowslots to get the same values again. it's just plain stupid, as there is no need for it. ECM is not overpowered on decidated ships. Fit eccm if you feel that you need to be safe, and those modules WILL keep you safe from jamming
Without the need to use them in their lowslots a blackbird can fit an 1600mm plate just as an arbi, celestis or belli can do and have pretty much the same tank. I thought the downside of ECM was having a weak tank?
Quote: your original argument was shot to pieces by statics, so no reason to read or comment on it again
His points were crap, and I responded to his post why. He did not bother to answer so far. maybe because he could not find any counterarguments?
Oh well, be happy with your blinkers.
|

Malicious Wraith
The Dark Side of the Moon Edge of Sanity
|
Posted - 2006.10.30 21:09:00 -
[64]
Edited by: Malicious Wraith on 30/10/2006 21:11:09 ECM is ballanced currently on jamming ships because:
ECCM makes a ship *extremely* hard to jam. It is the only counter EW mod which actually is that effective besides warp core stabs.
ECM is chanced based.
ECM takes alot of capacitor.
ECM Ships dont have the extra capacitor to use cap heavy mods... armor reps.. etc etc during fights.
ECM modules were primarily used by other recon's not because it is more powerful, but because they use it in conjunction with their normal bonus. Effectively allowing them to use "2 recon bonuses", Because the EW bonuses on ECM ships are non-existant (Blackbird), or low (Scorpion, falcon), allowing them to use them almost as effectively as a Scorpion/Falcon and equally as effectively as a BB.
This can be solved by, as they are doing now, lowering the powers of ECM's and increasing the bonuses of the ECM ships, to allow them to have a strength equal to what it is now on tranquility.
The current state of ECM specialized ships is not overpowered, with the possible exception of the scorpion, and no matter what other fits you see common day use on Non-ECM Ships, that does not change this fact.
ECM ships that want to put a plate, sacrifice their damage in order to fit a tank, and have crap for damage. They are basically full support ships that cant fight for themselves. If need be, nerf the powergrid/Hardpoint's (Missile Slots) of the ECM ships to show this. ECM ships have always been fun, because they are some of the few ships that are "Full support, General combat".
Anything else?
Edit: Updated original post to reflect this post. ----------------------------------------
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Statics
A.W.M
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Posted - 2006.10.31 00:05:00 -
[65]
Originally by: Aramendel
His points were crap, and I responded to his post why. He did not bother to answer so far. maybe because he could not find any counterarguments?
Oh well, be happy with your blinkers.
A.) I don't ***** Eve-O 24/7 B.) I cba to decipher your >>>>><<<<<< garbage.
And a 1600mm plate isn't a tank, it's 2 more seconds to hit the friggin warp button as you watch your shields dissipate in 0.8 nanoseconds.
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Zosimos Sabina
Amarr Loot
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Posted - 2006.10.31 03:37:00 -
[66]
It's about time - it's kinda weird - ECM was too good, so now they're changing it so only Caldari can use it :)
It needed this nerf. Use the low slot damage mods.. ECM will still be the EWar of choice for small gangs, since it affects every ship type.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.11.01 01:59:00 -
[67]
Edited by: Malicious Wraith on 01/11/2006 01:59:00 Its gimped beyond control... which is ok, but not for ECM dedicated ships.
Let ECM dedicated ships operate in Kali as they do now is all we ask.
Not overpowered, with the possible exception of the scorpion. ----------------------------------------
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Talia Windheart
Minmatar RONA Deepspace Rule of Three
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Posted - 2006.11.01 23:51:00 -
[68]
log on to Sisi.. fit the ships.. FLY THE SHIPS.. find out that.. 1) ewar ships jam more often then ever.. 2) on another other than a bs an ECCM is a waste of a slot for something u prolly need to live.. OHH ****NN.. and if ur rook dies easy ur not flying it right.. ever rook i have ever fought has jammed me.. and either warped out or killed me.. never has a rook failed to jam my ship.. racials.. not multi's u got enough mid slots to run 4 racials and 2 multi's and 1 sensor booster.. no sense in beefing up a ship just so ur multispec fits still work as effective..
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xthril
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Posted - 2006.11.02 09:39:00 -
[69]
anyone know how the new ecm "damage mods" stacks with the gang module?
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.11.02 09:41:00 -
[70]
Originally by: Talia Windheart log on to Sisi.. fit the ships.. FLY THE SHIPS.. find out that.. 1) ewar ships jam more often then ever.. 2) on another other than a bs an ECCM is a waste of a slot for something u prolly need to live.. OHH ****NN.. and if ur rook dies easy ur not flying it right.. ever rook i have ever fought has jammed me.. and either warped out or killed me.. never has a rook failed to jam my ship.. racials.. not multi's u got enough mid slots to run 4 racials and 2 multi's and 1 sensor booster.. no sense in beefing up a ship just so ur multispec fits still work as effective..
This has nothing to do with beefing it up. Tux said in his ECM thread that he would nerf the modules but boost the specific ships. And all we want is that the rook is kept with the same stats as it has now on TQ.
And with the introduction of low slot ecm aid modules there will be NO room at all left for tanking, so the ROOK will die in a sec. ECCM also works on smaller ships, but if you desides to fit others modules instead, like stabs, then stop crying, there is a very effective counter to ECM, USE IT !
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.02 11:26:00 -
[71]
Originally by: Lucian Corvinus This has nothing to do with beefing it up. Tux said in his ECM thread that he would nerf the modules but boost the specific ships.
And he did just that. The boost of the ships did not totally negate the nerf, but it changes nothing that they got boosted.  And with the ECM damagemods they are not really weaker than now.
Quote: And with the introduction of low slot ecm aid modules there will be NO room at all left for tanking, so the ROOK will die in a sec.
Tux also said that one weakness of ECM ships is the weak tank. You want tank & strong ECM, Tux said strong ECM on the expanse of tank. Selective reading 4tl!
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.02 11:59:00 -
[72]
Edited by: LC Sulla on 02/11/2006 12:05:28 Tuxford himself said in his blog:
Quote: In my opinion there is not much wrong with dedicated ECM ships. They are very powerful and can lockdown multiple opponents but they are very vulnerable. Anyone that has failed a jam in one of these ships knows how fast they go down. It seems fair to sacrifice hard defenses for electronic warfare, but this isn't really totally true. You're using a low slot when armor tanking, leaving a med slot free for electronic warfare.
Personally I use 2 x signal amps and 2 x gravimetric backup arrays in the low slots of my Scorp. No scorp pilot should ever get jammed (hence the backup arrays) and we need to lock fast (signal amps and a mid sensor booster II). No armour... no tank. Start taking damage then get the hell out and come back. If you don't your Scorp WILL pop very quickly. As thing stand with my skills a base level on hypnos multi-specs goes from 4.8 to 7.2 strength on a scorp (signal dispersion V and BS IV).
If, as Tux himself stated, there was virtually no problem with dedicated ECM ships then surely we could expect the same jamming probabilities after Kali as before. This seems not to be the case.
My main concerns are the 1,280,00 SP (about a month of training not to mention all the other EW skills which took months to train) put into Signal Dispersion V. If the jammers are halved in strength then the 5% bonus to jammers strength from the skill is virtually a waste of time. Secondly if we need to stack a couple of lows with jammer boosters then we are effectively loosing a couple of low slots.
Not overly happy about a potential loss of a huge amount of training. Hope it all gets addressed though.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.11.02 12:25:00 -
[73]
Originally by: Aramendel
And he did just that. The boost of the ships did not totally negate the nerf, but it changes nothing that they got boosted.  And with the ECM damagemods they are not really weaker than now.
Lol, so what is it, did it get nerfed or boosted, make up your mind. Well, lets see,
ECM is gets nerfed? - TRUE ECM ships got a minor boost? - TRUE The boost compensates for the ECM module nerf? - WRONG Introduction of aid modules to compensate for the overall nerf? - TRUE Will every ecm ship have to fit a couple of those modules to become as they are now on TQ? - TRUE
So all in all ECM dedicated ships WILL have to use extra low slots to compensate for the nerf, AKA it's a NERF
Quote:
Tux also said that one weakness of ECM ships is the weak tank. You want tank & strong ECM, Tux said strong ECM on the expanse of tank. Selective reading 4tl!
Yeah bacause with those might 2 lowslots the ROOK could tank a titan With very good skills you very almost able to fit heavy launchers and a 1600mm plate, that was your tank before, well actually it wasn't a tank, it was only a buffer. Now you will need to use both lowslots to the new modules to be just as effective as before, leaving no room for a plate or anything else, which means that if you sneezes on the rook it's dead Can you understand now??
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James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2006.11.02 12:56:00 -
[74]
Where to begin? This is certainly a tricky issue.
Well. First off, about rook vs scorp. The nerf hits the rook the hardest, since it doesn't have a whole lot of lowslots for ecm boost mods, and a plate is kinda necessary to avoid getting popped before it gets a chance to warp out. Whereas the scorp has twice as many lowslots and much more base armour/shield hp, so it isn't in as much trouble as the rook with this.
On a related note, it is very apparent that the dedicated ecm ships can't keep their previous jam strengths AND still get access to the ecm boost module- that would obviously be unbalanced. In my opinion, the rook should be about as effective as it is right now with one ecm boost mod, while the scorp should need about one and a half, being slightly gimped with one and slightly boosted with two.
As for eccm, well...a rook with 7 t2 multispecs, recon 4 and signal dispersion 4 will be able to jam a dominix with a racial t2 eccm module 82,1% of the time. My math skills aren't good enough to make precise calculations about more than one ship, but as far as I can gather from playing around with my calculator it can't be reliably expected to keep 2 eccm boosted battleships out of combat. And this is with one eccm module fitted, I don't have access to quickfit where I am atm so I can't calculate stacking penalties but I'm fairly certain 2 eccm modules would make the domi very hard to jam. Without eccm, the domi only has a 5% chance of escaping a jam- so the effect is undeniably substantial (giving a 258% better chance of escaping a jam).
I would also like to add that comparing the different races recon ships with each other is extremely tricky. They fill very different tactical roles, for example while the amarr ones work great for soloing, the same cannot be said about the other ones. The minmatar recons are excellent ships for supporting BS squadrons. The rook is superb for jamming other ships at long range but has the worst durability of them all. -----
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Oephre
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Posted - 2006.11.02 14:11:00 -
[75]
Have a look on other recon ships.
They are all able to kill a target by them self. Amarr have nosferatus and tracking disruptor bonus + drones. tracking = less damage, nos = less tank, drone = more damage. Gallente have hybrid turret, damp, warp scramble bonus and 40m3 drone bay. Damp = less damage, turret= more damage, warpscramble = no chance to escape, 40m3 drone bay = more damage.. Minmatar have stasis, medium projo, and target painter bonus and 40m3 drone bay. Stasis = no chance to escape + more damage, target painter = more damage, medium projo = more damage, 40m3 drone bay = more damage
What about caldari recon : Falcon = 3 high slot available, 0m3 drone bay this not enough to put down a tank. So falcon are unnable to kill a target. Rook = 6 high slots, 5 missiles launcher, 2 turret.. This quite hard but it can break a small tank.
But with no tank at all, no real offensive bonus : only ECM and 5% missile, they can't really make solo kills. Thay always need support. And as ECM is base chanced. Caldari ship are really weak if they have to fit scramblers, stasis, afterburner, sensor booster (they only have 4 med slots left).
So Caldari recon doesn't have enough firepower, they don't have enough tank to fail a jam cycle. Their only chance is their ECM strengh.
If Kali is nerfing those ships then they would be really too weak.
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xenodia
Gallente RONA Corporation
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Posted - 2006.11.02 16:45:00 -
[76]
Originally by: Lucian Corvinus I'm pretty sure this isn't a scorp vs. rook contest, but rather a thread about why the ecm dedicated ship are getting nerfed, or if the devs just forgot about the boost tux promised us. All I see is that they introduced an extra low slot module which will nerf ecm since every scorp and rook pilot will have to fit such a module to even compare to the old stats.
It's like nerfing nos, and introducing a low slot module to every ship like the curse or pilgrim to get in line with the same stats it had before.
All I can say is that this seems like yet another caldari nerf
Everyone is assuming it was intended for "ECM Ships" to keep the same level of effectiveness in kali that they have today. But I thought the intent was to nerf ECM, but not have the "ECM Ships" nerfed as bad as the non ecm ships ? That seems to be exactly what was accomplished (non ECM ships will be half as effective in kali as they are today with the same setup, while ECM ships will be roughly 75% as effective with the same setup they use today, still making them better than non ECM ships).
This signature space for rent |

Black Scorpio
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Posted - 2006.11.02 17:43:00 -
[77]
Originally by: Namtuk Edited by: Namtuk on 29/10/2006 14:54:23 I think the main porblem is that some poeple will have to start thinking in combat they can`t just activate the ECM and they don¦t have to worry about being shot at. ECM heavy users will have to start to train and use other stuff and might need better weapon skills now that they can`t use there I WIN BUTTON. I fell so sorry for u poor people NOT. Try to adapt and fight with ur brains in future.
Another automated response to the point of being idiotic.
Adapt and use your brain? What do you think a person using ECM is doing, using your 5 fingers to scroll through F1-F5 and again to F8 to activate his artillery cannons like you do?
Next time contribute to something you actually know about in game and use in order to form a viable opinion, rather than blast out nonsense at the public!
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Black Scorpio
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Posted - 2006.11.02 17:54:00 -
[78]
Originally by: Aramendel
Originally by: Statics That's crap. They use ECM more because ecm works against *everything*. SD won't be of much use against closerange ships, since those will MWD into close range anway. TDs will not do anything against missile ships and are also rather ineffective vs ACs and blasters, unless you use them vs ships bigger than your own ships. And in both cases they are rather ineffective vs smaller ships than your own, because these are faster and can easily come close to you and bypass the damperner range reduction or the reduced weaponrange of the TDs.
ECM, on the other hand has no loopholes and is contrary to the other EW modules even MORE effective vs smaller ships. And ECCM is less commonly used than sensor boosters or tracking comps, so it suffers less effeciency reduction, too.
If anything ECCM needs to be boosted to bring it on par with the other EWs anti-modules.
ECM DOES have a loophole, i.e. it's chance based progressively so against larger ships with better radar strength. Frankly, I prefer to have a better chance vs. larger shpis compared to smaller ships. Like you said above, Tracking is better vs. larger ships and useless vs. smaller ships. Well I can have that inty shooting at me, if the Blastertron is not, I don't really care. Fit 1, just 1 named ECCM on a Megathron and watch the futile attempts to jam it.. maybe 1 or twice during the whole battle.
Dampeners and trackings are 100% catch modules. put 2 tracking distruptors on any rail boat and watch it miss every time..
Simply because you are not skilled or prefer not to use other forms of EW doesn't mean that ECM is the only one.
moreover every race gets an EW. I am not going to sit around here and explain myself WHY CCP chose to give ECM to Caldari, nor is my place. Write a petition to ask them if you please...
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Black Scorpio
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Posted - 2006.11.02 17:59:00 -
[79]
Originally by: Aramendel Without the need to use them in their lowslots a blackbird can fit an 1600mm plate just as an arbi, celestis or belli can do and have pretty much the same tank. I thought the downside of ECM was having a weak tank?
And what is the downside of other forms of EW? None ? That's fair.. dont' you think...
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Black Scorpio
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Posted - 2006.11.02 18:10:00 -
[80]
Originally by: James Snowscoran Where to begin? This is certainly a tricky issue.
As for eccm, well...a rook with 7 t2 multispecs, recon 4 and signal dispersion 4 will be able to jam a dominix with a racial t2 eccm module 82,1% of the time. My math skills aren't good enough to make precise calculations about more than one ship, but as far as I can gather from playing around with my calculator it can't be reliably expected to keep 2 eccm boosted battleships out of combat. And this is with one eccm module fitted, I don't have access to quickfit where I am atm so I can't calculate stacking penalties but I'm fairly certain 2 eccm modules would make the domi very hard to jam. Without eccm, the domi only has a 5% chance of escaping a jam- so the effect is undeniably substantial (giving a 258% better chance of escaping a jam).
Also slight correction, since ECM is not stackable, having 7 ECMs doesn't mean ECM power of 1 x7. It means 7 chances to jam at a certain ECM strength. Say you get 10ECM strength in 1 module, and the ship you're jamming has 20 radar strength. Having 7 ECMs, you will have the chance to jam your opponent 7 times with a 50% chance each time.
You can also toss every time the coin in the wrong direction. it's only 50% chance, and 50% of anything isn't all that great!!! not where you have a ship that virtually MUST jam or Die in the case of the rook, when fighting any good damage capable ship.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.02 21:46:00 -
[81]
Originally by: Black Scorpio And what is the downside of other forms of EW? None ? That's fair.. dont' you think...
Let's see
Damperners and TDs are pretty much useless against smaller ships than your own. ECM gets stronger vs smaller targets.
Apart from this damperners are rather ineffective vs close range ships since the targetting range reduction does not hurt those much, since they need to get close to hit you anyway. Sure you can try to outrun them with a MWD, but to do this you do not need damperners.
TDs are only effective vs turrets. Everything else - which isn't only missiles, but also Nos, webs, warpscramblers, ECM and damps will work just fine vs you. Also, if you go vs ACs or blasters TDs will only have any "real" effect if you use them vs ships bigger than you.
And, of cource, damperners and TDs do not work vs drones, but this at least is one weakness they share with ECM.
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Black Scorpio
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Posted - 2006.11.02 22:10:00 -
[82]
Originally by: Aramendel
Originally by: Black Scorpio And what is the downside of other forms of EW? None ? That's fair.. dont' you think...
Let's see
Damperners and TDs are pretty much useless against smaller ships than your own. ECM gets stronger vs smaller targets.
As I mentioned I'd rather be protected from larger ships than smaller ones!
Originally by: Aramendel
Apart from this damperners are rather ineffective vs close range ships since the targetting range reduction does not hurt those much, since they need to get close to hit you anyway. Sure you can try to outrun them with a MWD, but to do this you do not need damperners.
Yes you can outrun them and use your dumpeners. For TD, you don't have to outrun big ships, just mess up their tracking and you're golden. It will be a 'miss fest'!
Originally by: Aramendel
TDs are only effective vs turrets. Everything else - which isn't only missiles, but also Nos, webs, warpscramblers, ECM and damps will work just fine vs you. Also, if you go vs ACs or blasters TDs will only have any "real" effect if you use them vs ships bigger than you.
ECMs are only useful pretty much when you fit the correct racial one, not to mention AGAIN the chance based nature, that you just don't seem to acknowledge. Maybe we should make drone damage chance based, then you can view things from an ECM pilot point of view.
Originally by: Aramendel
And, of cource, damperners and TDs do not work vs drones, but this at least is one weakness they share with ECM.
Yes, lets talk about the UBER nature of drones then, how about that for a change ?
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Inairin
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Posted - 2006.11.02 22:24:00 -
[83]
Edited by: Inairin on 02/11/2006 22:30:39 You don't die instantly when you fail a jam cycle. If you're trying to jam as many ships as you got jammers and fail, well then you ought to die anyway, you won't fail against small crap ships though and if you do you can tank a few of them for a few seconds. So, your scorpion versus versus 8 small and ****ty ships can not only keep them locked down perma, but gun them all away too with it's missiles, but lets disregard the missiles.
It can lock them down for as long as you got cap. This is unique for ECM. Other ships would get webbed down and scrambled and shot away inch by inch.
Now this Scorpion versus two battleships... 50% jamchance per jammer, 4 jammers per battleship. they'll stay jammed til they're gone or dead, a jam fails? worry not, you've got 6 backup jammers to lock him down with, both lockdowns fail at the same time? 3 backup jammers per ship, you're still fine, more battleships? less jammers per ship, but we'll still have a jammer buffert to lock down them with, your chance of death increase with the number of opponents, and if you think this is unfair you deserve to fly a pod with freighter agility.
ECCM? the only thing ECCM does is make you harder to jam, which is a pretty good thing, but it's still a single purpose defensive module. things like tracking computers and sensor boosters, while not giving very much defense against TD and SD they still have offensive uses. Giving them a utility level of offensive: 1 and 0.2 a little EW defense, 1.2 total. ECCM only gives defense, utility level 1. If we factor in that ECM have a offensive level of 250 we get a higher utility level for ECCM but that's a void point as ECM is misdesigned and should not be that powerful.
Oh, i almost forgot, ECCM is affected by stacking penalty, and the best ECCM is projected, meaning that you'r friend gives it to you, meaning that when your friend is jammed you loose your bonus, making you jammed too, unless you do back scratching tactics but people use such tactics very seldom.
you don't find any indicators of power difference in that people go "celestis, kill him" and "BLACKBIIIIIIRD! EVERYONE HURRY KILL KILL KILL!!!"
on ts/vent whenever there's a little combat around?
ECM should be remade, not just have the modules and boniis balanced. If you instantly got back your targets and/or targeted the jammer whenever a cycle failed that would be a good change or if ECCM were a signal reversion module which could lock down the jammer, or if there were an equivalent of todays radar seeking missiles, only hunting jammers instead or other auxiliary ways of getting out of jamming or lowering jam duration, unjammable locks or whatever it could stay is it is, but with high sucessrate disabling the entire targeting system for a fixed number duration when almost everything you can do depends on it is just stupid.
EDIT: ADDITION:
don't mix in drones in this, they are an entirely different class off gear. you might as well call for nerfing of high slots.
TD: just mess upp the tracking of big ships, and get annihilated by their equally big drones.
ECM are pretty much uber even if you don't fit the correct racial ones. Thing is here again you think your ECM are meant to perma-lockdown a battleship with only 2 jammers.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.02 22:44:00 -
[84]
Originally by: Black Scorpio As I mentioned I'd rather be protected from larger ships than smaller ones!
ECM is pretty effective vs bigger ships. It's just than unlike the other EW it gains effeciency vs smaller ships instead loosing it.
Give frigs a sensorstrength of 40 and ECM would have a similar effeciency loss as SD and TDs have.
Quote: Yes you can outrun them and use your dumpeners. For TD, you don't have to outrun big ships, just mess up their tracking and you're golden. It will be a 'miss fest'!
Again, for closerange ships you do not need to use damperners to outrun them in the first place. Vs longrange ships you cannot damp them because SD have pretty small ranges.
ECM does work perfectly well at ultra close range with the BB/scorp boni it has the biggest range of all EW.
Quote: ECMs are only useful pretty much when you fit the correct racial one, not to mention AGAIN the chance based nature, that you just don't seem to acknowledge.
ECM is chance based because it is an everything or nothing effect. However, if you stack it and use 3 of them on the same target you have a pretty good chance of keeping it jammed. SD and TDs also need to stack 3 modules on a target to achieve a true disabeling effect.
And if you are the opinion that multispecs are useless it would be no problem to remove them from the game?
Quote: Yes, lets talk about the UBER nature of drones then, how about that for a change ?
Sure, if you want to. As far as I see it drone tracking needs a nerf. Heavy drones should not be able to hit cruisers as easily. Drone ships already have the advantage to hold different sets of drones (aka turret sizes). Apart from this I do not see any problems with drones (exept that the HP boost could cause problems by making the "destroyable" weakness of drones too much of an issue), feel free to add anything.
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Black Scorpio
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Posted - 2006.11.02 22:50:00 -
[85]
Originally by: Inairin Edited by: Inairin on 02/11/2006 22:30:39 snipped due to length limitation
Inairin, as many ECMs as one may have for all you know and you test all of them might not "catch". Saying "oh having 3 ECMs" left is ridiculous.
If in RL you have 3 tosses of a coin and you are judged to live or die if you don't get say a heads or tail would you take that chance ? I don't think so.. you know why? 50% isn't any good that's why. Good thing Eve is not RL, but i still won't like slaving to get back those 80 mil for a Rook for e.g, would you ?
Kill an inty with 4 cruises? or 4 torps? have you tried that? I know form experience it takes pretty darn long unless you have 4 T2 precision cruises, and then you really need to switch gears. On smaller ship, say the BB, you can't even to any real damage on these ships!
ECCM doesn't do as good as it is supposed to? Hell yes it does. 96% named ECCM x 2 say about 150% bonus to your radar.. ok, on a ship with 20+ radar such as say the Mega, you have about 50 strength.
a ECM with 10 power will have a chance to jam you what 20%?
Do you consider this to be a great weapon? I do not think it is. And "wasting" two slots for ECCM will not prevent you from surviving, hell it will make the Scorpion form ever engaging as you tear the ship apart in no time.
so dont give me taht c.R-Ap about ECM being the ultra very essence of the ultimate weapon type of thing. It is a weapon, but one you can hardly can consider unprotected and weak against with the slightest insight and planning/preparation!
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Black Scorpio
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Posted - 2006.11.02 22:55:00 -
[86]
Originally by: Aramendel
Originally by: Black Scorpio As I mentioned I'd rather be protected from larger ships than smaller ones!
ECM is chance based because it is an everything or nothing effect. However, if you stack it and use 3 of them on the same target you have a pretty good chance of keeping it jammed. SD and TDs also need to stack 3 modules on a target to achieve a true disabeling effect.
No, they will not have a "pretty good chance" they will have 3x the same chance.
Originally by: Aramendel
Sure, if you want to. As far as I see it drone tracking needs a nerf. Heavy drones should not be able to hit cruisers as easily. Drone ships already have the advantage to hold different sets of drones (aka turret sizes).
Hey, how come noone is discussing that then? Is it because the forums it seems are progressively flooded with Pro-Gallente pilots with one aim in ming - nerfing Caldari?
All things apart ECM is everything but Uber in this game. The ECM specialized ships are nothing but support ships and are not so much fun flying and using, except for helping your corp/alliance in need.
This is in brief MO!
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Inairin
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Posted - 2006.11.02 23:18:00 -
[87]
Edited by: Inairin on 02/11/2006 23:23:55
Originally by: Black Scorpio
Originally by: Inairin Edited by: Inairin on 02/11/2006 22:30:39 snipped due to length limitation
Inairin, as many ECMs as one may have for all you know and you test all of them might not "catch". Saying "oh having 3 ECMs" left is ridiculous.
If in RL you have 3 tosses of a coin and you are judged to live or die if you don't get say a heads or tail would you take that chance ? I don't think so.. you know why? 50% isn't any good that's why. Good thing Eve is not RL, but i still won't like slaving to get back those 80 mil for a Rook for e.g, would you ?
Kill an inty with 4 cruises? or 4 torps? have you tried that? I know form experience it takes pretty darn long unless you have 4 T2 precision cruises, and then you really need to switch gears. On smaller ship, say the BB, you can't even to any real damage on these ships!
ECCM doesn't do as good as it is supposed to? Hell yes it does. 96% named ECCM x 2 say about 150% bonus to your radar.. ok, on a ship with 20+ radar such as say the Mega, you have about 50 strength.
a ECM with 10 power will have a chance to jam you what 20%?
Do you consider this to be a great weapon? I do not think it is. And "wasting" two slots for ECCM will not prevent you from surviving, hell it will make the Scorpion form ever engaging as you tear the ship apart in no time.
so dont give me taht c.R-Ap about ECM being the ultra very essence of the ultimate weapon type of thing. It is a weapon, but one you can hardly can consider unprotected and weak against with the slightest insight and planning/preparation!
how often do you see a mega with 2x ECCM? if they were such a easy win versus all kinds of jamming,why ain't everyone and their dogs running those instead of sensor boosters or whatever they have there atm?
as for the cointossing, you mean that you want more than 50% jamchance against a battleship per jammer or wtf? if we take 2 battleships and do a statistic analysis of how big the chance they have of being unjammed for more than a couple of second(in which time a battleship will have no chance in hell of locking a rook) and see how much free time they ought to have, it's bloody low, my probablility math is very rusty but you'll not have to worry very much about having them eating you alive. And if you don't take any chances, you don't run ECM, there's always a tiny chance that you'll fail every jam you attempt in your lifetime, very low, but still there.
ECM might not be a All-wrecking T2 artillery volley kind of weapon, but it's an extremely powerfull support tool, and you denying it means you can't see things from an objective pov and just want to keep your multi purpose pwn weapon.
Going back to the coin: give me two coins, require heads on both and give me 8 tosses, die if fail or get $10*^6 USD, i'd accept the offer.
And that's worse odds than you have too, as you have grace periods such a targeting time, cycle durations and the ability to escape too.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.03 09:34:00 -
[88]
Originally by: Black Scorpio No, they will not have a "pretty good chance" they will have 3x the same chance.
3* the same chance results in considerably higher chance...learn basic statistics. For example, if you flip a coin you have a 50% chance of it ending tails. However if you flip 2 coins the chance that neither is ending tails is only 25%, meaning you have a 75% chance to get at least 1 of them on tails.
On kali a rook with a t2 racial * 2 ECM "damage mods" and max skills will have a strength of 12.7 (right now it's 13.5, btw, so thats not very weaker).
Vs a deimos thats a 85% chance to jam it with one. If you use 3 vs it you have a 99.64% chance that at least *one* is working (99.9% with tranq stats).
Vs a megathron you have a 60% chance to jam it with one. Using 3 at once results in at least one working in 93.8% of all cases (95.4% with tranq stats).
Quote: Hey, how come noone is discussing that then? Is it because the forums it seems are progressively flooded with Pro-Gallente pilots with one aim in ming - nerfing Caldari?
Nope, it's because you missed them. There are a few threads about it now & then. It's just not seen as as a big problem as other things - ECM for example, so it is not discussed as frequently.
Quote: All things apart ECM is everything but Uber in this game. The ECM specialized ships are nothing but support ships and are not so much fun flying and using, except for helping your corp/alliance in need.
This doesn't justify them in being uber. I am usually flying support ships as well. And prefer doing so, haven't trained my dps skills much for that reason, even though my stats would be perfect to train them.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.11.03 10:55:00 -
[89]
Originally by: Aramendel
Vs a deimos thats a 85% chance to jam it with one. If you use 3 vs it you have a 99.64% chance that at least *one* is working (99.9% with tranq stats).
Vs a megathron you have a 60% chance to jam it with one. Using 3 at once results in at least one working in 93.8% of all cases (95.4% with tranq stats).
Yup, that is a good probability, however, let's see what happens if that fella decides to fit a ECCM modules, just too keep him from becoming prey of the day by a rook.
with maxed skills you have those 12,7 in jam strenght while a megathron with a single ECCM module gets beefed up to 41 in strenght. that will give you a chance per jammer of 30% and with 3 jammers you got a chance of roughly 65%.
With a multispec you end up with a jam probability of just around 21% with 3 tries at 50%. Odds are that you might jam him for 20 seconds, and when you lose the jam you will become BBQed in those 20 seconds until you might get a succesful jam again, because you no longer are able to fit even a 1600mm plate.
I for one would love for the old system to be reintroduced, where if your jammer strenght was higher than the opponent you would jam him forever. This "probability jam game" has nothing to do with player skills or anything else, it's pure luck if you jam, and unluck of you don't, and if you don't jam, you are dead.
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El Yatta
Caldari Mercenary Forces
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Posted - 2006.11.03 11:44:00 -
[90]
It seems to me that there are two options possibly implied by the original devblog (I dont think the Sisi stats are finished bonus wise, we will see)
- ECM ships get an increased bonus so that they lose nothing, no points over today, while of course nerfing the multispec of doom on non-ECM ships. This is the most implied in the devblog and is the most /fair/.
BUT
-It could be that they get an improved bonus, but are still required to fit some lowslot ECMbooster mods to get their old stats back. This is quite definitely a nerf, however, considering how much ECM is used today, and the hatred that some (stupid) people have for it, I'd be QUITE HAPPY to concede to bonuses that meant that bonus + ONE booster lowslot mod = current jam strength, with a second mod increasing over current strength. If it is any more (i.e. bonus + 2 mods to get current strength) then its a pointless nerf to the Rook, and a bad blow to falcon and scorp. It hits the rook hardest as with only 2 lows, it can never get higher than today with booster mods, which is not true of the falcon (and thus defeats the point of flying a rook over a falcon for its higher ECM bonus).
Tux specifically said in the blog, that he thought ECM ships were fine, having low damage, average tank and great ECM. I dont mind a small nerf to that already poor tank, as ECM is still a great asset. But if you are required to remove that tank entirely (no plate ,even, so a rook will die to pretty much anything, including light drones) and still not get current jam strength, then that is a joke.
---||---
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.03 11:50:00 -
[91]
Originally by: Lucian Corvinus Yup, that is a good probability, however, let's see what happens if that fella decides to fit a ECCM modules, just too keep him from becoming prey of the day by a rook.
with maxed skills you have those 12,7 in jam strenght while a megathron with a single ECCM module gets beefed up to 41 in strenght. that will give you a chance per jammer of 30% and with 3 jammers you got a chance of roughly 65%.
With a multispec you end up with a jam probability of just around 21% with 3 tries at 50%. Odds are that you might jam him for 20 seconds, and when you lose the jam you will become BBQed in those 20 seconds until you might get a succesful jam again, because you no longer are able to fit even a 1600mm plate.
Yes, but it's not really different for a lachesis or curse if the mega has a sensor booster or tracking CPU fitted. They do nto give an as big boost, but are more commonly used and they do not need to give big boosts in the first place. If a tracking cpu gives the blasters just enough tracking to still hit the curse it's GG for it.
Quote: I for one would love for the old system to be reintroduced, where if your jammer strenght was higher than the opponent you would jam him forever. This "probability jam game" has nothing to do with player skills or anything else, it's pure luck if you jam, and unluck of you don't, and if you don't jam, you are dead.
At least here we are partically the same opinion. The random system of ECM sucks. I am not convinced the old system was better, though - IMO ECM needs an nonrandom effect which isn't "everything or nothing". Similar like the other EW basically, a continuous combat effeciency reduction of a ship until it falls below a threshold where it effeciently can do something.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.03 12:20:00 -
[92]
So ... are we seriously trying to say that the Scorp as is, is overpowered?
Rook vs. Scorp, I don't care overly. They're different roles IMO.
Rooks are faster, and probably more firepower, but with a bigger price tag.
Scorps are slow and heavy, but hey, you can fit a heavy nos, and maybe even a 1600mm plate. Not that you'll kill anything, but they're good support ships.
I am concerned at having to tie up low slots on a scorp to maintain effectiveness at the one trick there actually any good at. I mean, seriously, it's not like 4 slots are actually an armour tank, the cap on the scorp won't stand running a large repper.
And of course, leaving aside that lowslots on a scorp should be for sensor upgrades, e.g. sensor backups and signal amplifiers, and maybe a damage control, rather than anything else - after all, if you can't jam then your armour tank isn't much cop anyway.
I would _like_ to see the bonus on scorp, rook and falcon maintain the same relative levels of 'power'. (e.g. the same 'max' jamming strength as is currently). They still suffer the same problem of not being able to kill anything solo anyway, except maybe the rook.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.11.03 21:08:00 -
[93]
A rook running ECM boost modules will still not have the same effectiveness as on TQ Currently. ----------------------------------------
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tAkErPT
Destructive Influence Band of Brothers
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Posted - 2006.11.03 22:02:00 -
[94]
I believe in order to make ECM a little more fair it should be like "Small, medium and Large ECM modules" this would be enought to make it fair and not having an inty jamming a Battleship and not making a scorpion completly unuseful
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.11.03 23:23:00 -
[95]
Originally by: tAkErPT I believe in order to make ECM a little more fair it should be like "Small, medium and Large ECM modules" this would be enought to make it fair and not having an inty jamming a Battleship and not making a scorpion completly unuseful
Only if the rook is then treated like other recon's, and its jammers become superior to all others with the inclusion of large. ----------------------------------------
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lordferatu
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Posted - 2006.11.04 02:29:00 -
[96]
i think the answer to the problem is quite simple and has already been outlined by other posters in this thread:
- boost the bonuses on ECM dedicated ships enough to cancel out the ECM nerf - forget about the low slot ECM strength module
this way dedicated ECM ships will have the exact same strength as they have now on TQ and can keep the same setup as they are currently using. otherwise ships with lots of low slots will be able to achieve higher jamming strengths than the dedicated ships which is just ridiculous.
if the ECM dedicated ships have to change their low slot layout to get the same strength as they currently have then this is totally unbalanced. the fact that the scorp could potentially get a better jamming strength that the rook because it has more low slots to fit the new module seems stupid to me.
if the changes to ECM reach tranquility in any way other than the one i have outlined you can be sure that you will all be hearing a lot more from me on this subject.
(in reference to rigs i am not sure how these would work along side the ideas i have stated as i think they should also not be required to achieve current jammer strength but shouldn't boost it much either on dedicated ships or this too would be unbalanced)
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Shortdastard
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Posted - 2006.11.04 08:47:00 -
[97]
Edited by: Shortdastard on 04/11/2006 08:49:25 Ecm is chance based, and all that seems to pop up on the forms is stories of being jammened 90% of the time against a frigate. But it really is a two way street, not only do rook/falcon have no dps/tanking ability but ecm isn't as consistent as people lead to believe. In my falcon with recon 4 and signal dispersion 4 I've missed 18 straight times with a mix of racial and multi's on a raven with no eccm mods fitted, luckily it was alliance member and we're just playing around. After that i was able to keep him jammed most of the time. It really takes 5 to 7 jammers to jamm a bs sometimes, and if there are other enemies around then u find yourself waking up in empire. If you've never really flown ecm boats before u don't relize that your mods regularly miss 60 to 70% of the time, or maybe i'm way off base and have the worst ecm luck in eve.
Edit: P.S. bite the bullet fit the **** eccm mod and you'll find your self not that worried about ecm any more
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.11.04 16:38:00 -
[98]
Originally by: lordferatu i think the answer to the problem is quite simple and has already been outlined by other posters in this thread:
- boost the bonuses on ECM dedicated ships enough to cancel out the ECM nerf - forget about the low slot ECM strength module
this way dedicated ECM ships will have the exact same strength as they have now on TQ and can keep the same setup as they are currently using. otherwise ships with lots of low slots will be able to achieve higher jamming strengths than the dedicated ships which is just ridiculous.
if the ECM dedicated ships have to change their low slot layout to get the same strength as they currently have then this is totally unbalanced. the fact that the scorp could potentially get a better jamming strength that the rook because it has more low slots to fit the new module seems stupid to me.
if the changes to ECM reach tranquility in any way other than the one i have outlined you can be sure that you will all be hearing a lot more from me on this subject.
(in reference to rigs i am not sure how these would work along side the ideas i have stated as i think they should also not be required to achieve current jammer strength but shouldn't boost it much either on dedicated ships or this too would be unbalanced)
Agreed ----------------------------------------
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.11.06 00:27:00 -
[99]
Shameless bump. ----------------------------------------
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Trillian Mcmillan
The Arrow Project The ARR0W Project
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Posted - 2006.11.06 02:12:00 -
[100]
/bump /signed
Dedicated ECM ships are not overpowered. They are the ultimate support ship. And go fine with the whole cladari race, which is generally defined as a support race (long rng, low dmg, powerfull ewar). Nerf ECM but dont nerf ECM dedicated ships.
If you must reduce their ECM effectiveness, boost other aspects of them please. Becouse without ECM they are quite useless.
A Scorp, a BB, a Falcon or a Rook ( or even a Griffin you wish) are awsome when used in gangs. Solo they present little to no threat. As such they should be very effective when flying support.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
|
Posted - 2006.11.07 02:49:00 -
[101]
Originally by: Trillian Mcmillan /bump /signed
Dedicated ECM ships are not overpowered. They are the ultimate support ship. And go fine with the whole cladari race, which is generally defined as a support race (long rng, low dmg, powerfull ewar). Nerf ECM but dont nerf ECM dedicated ships.
If you must reduce their ECM effectiveness, boost other aspects of them please. Becouse without ECM they are quite useless.
A Scorp, a BB, a Falcon or a Rook ( or even a Griffin you wish) are awsome when used in gangs. Solo they present little to no threat. As such they should be very effective when flying support.
QFT, Exactly what we use our Jamming ships for.
Full support.
Dont make eve become a "I shoot you harder and faster" "No! I shoot you harder and faster!!". ----------------------------------------
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.07 06:07:00 -
[102]
Originally by: Malicious Wraith
Originally by: Trillian Mcmillan /bump /signed
Dedicated ECM ships are not overpowered. They are the ultimate support ship. And go fine with the whole cladari race, which is generally defined as a support race (long rng, low dmg, powerfull ewar). Nerf ECM but dont nerf ECM dedicated ships.
If you must reduce their ECM effectiveness, boost other aspects of them please. Becouse without ECM they are quite useless.
A Scorp, a BB, a Falcon or a Rook ( or even a Griffin you wish) are awsome when used in gangs. Solo they present little to no threat. As such they should be very effective when flying support.
QFT, Exactly what we use our Jamming ships for.
Full support.
Dont make eve become a "I shoot you harder and faster" "No! I shoot you harder and faster!!".
ECM still need to be nerfed. ECM *SHIPS* still need to be nerfed. Blackbirds jamming Moros on test? HELLO? My buddy went to FFA1 and shut down EVERY SHIP THERE with his Rook. All by himself. Two HACs, two BS, a BC and a Dread. You don't think this is just a LITTLE overpowered? And he's not even using the ECM strength rigs yet.
Because I said so...
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
|
Posted - 2006.11.08 22:09:00 -
[103]
Originally by: murder one
Originally by: Malicious Wraith
Originally by: Trillian Mcmillan /bump /signed
Dedicated ECM ships are not overpowered. They are the ultimate support ship. And go fine with the whole cladari race, which is generally defined as a support race (long rng, low dmg, powerfull ewar). Nerf ECM but dont nerf ECM dedicated ships.
If you must reduce their ECM effectiveness, boost other aspects of them please. Becouse without ECM they are quite useless.
A Scorp, a BB, a Falcon or a Rook ( or even a Griffin you wish) are awsome when used in gangs. Solo they present little to no threat. As such they should be very effective when flying support.
QFT, Exactly what we use our Jamming ships for.
Full support.
Dont make eve become a "I shoot you harder and faster" "No! I shoot you harder and faster!!".
ECM still need to be nerfed. ECM *SHIPS* still need to be nerfed. Blackbirds jamming Moros on test? HELLO? My buddy went to FFA1 and shut down EVERY SHIP THERE with his Rook. All by himself. Two HACs, two BS, a BC and a Dread. You don't think this is just a LITTLE overpowered? And he's not even using the ECM strength rigs yet.
Oooo, I am sure that you and your blackbird go around and own up everyone left and right.
Little "War Stories" Dont hold weight when it comes to the topic of nerfing an entire facet of the game. ----------------------------------------
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.08 22:23:00 -
[104]
Originally by: Malicious Wraith
Originally by: murder one
Originally by: Malicious Wraith
Originally by: Trillian Mcmillan /bump /signed
Dedicated ECM ships are not overpowered. They are the ultimate support ship. And go fine with the whole cladari race, which is generally defined as a support race (long rng, low dmg, powerfull ewar). Nerf ECM but dont nerf ECM dedicated ships.
If you must reduce their ECM effectiveness, boost other aspects of them please. Becouse without ECM they are quite useless.
A Scorp, a BB, a Falcon or a Rook ( or even a Griffin you wish) are awsome when used in gangs. Solo they present little to no threat. As such they should be very effective when flying support.
QFT, Exactly what we use our Jamming ships for.
Full support.
Dont make eve become a "I shoot you harder and faster" "No! I shoot you harder and faster!!".
ECM still need to be nerfed. ECM *SHIPS* still need to be nerfed. Blackbirds jamming Moros on test? HELLO? My buddy went to FFA1 and shut down EVERY SHIP THERE with his Rook. All by himself. Two HACs, two BS, a BC and a Dread. You don't think this is just a LITTLE overpowered? And he's not even using the ECM strength rigs yet.
Oooo, I am sure that you and your blackbird go around and own up everyone left and right.
Little "War Stories" Dont hold weight when it comes to the topic of nerfing an entire facet of the game.
You're right. A year of dealing with ECM's broken game play on Tranq holds some weight however.
ECM needs a 50% reduction in effectiveness across the board. For everything. As it sits with Kali, ECM actually have a higher peak effectiveness with the correct combination of rigs and modules than they ever did on Tranq.
This is clearly a step in the wrong direction.
Because I said so...
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
|
Posted - 2006.11.08 22:57:00 -
[105]
Originally by: murder one
Originally by: Malicious Wraith
Originally by: murder one
Originally by: Malicious Wraith
Originally by: Trillian Mcmillan /bump /signed
Dedicated ECM ships are not overpowered. They are the ultimate support ship. And go fine with the whole cladari race, which is generally defined as a support race (long rng, low dmg, powerfull ewar). Nerf ECM but dont nerf ECM dedicated ships.
If you must reduce their ECM effectiveness, boost other aspects of them please. Becouse without ECM they are quite useless.
A Scorp, a BB, a Falcon or a Rook ( or even a Griffin you wish) are awsome when used in gangs. Solo they present little to no threat. As such they should be very effective when flying support.
QFT, Exactly what we use our Jamming ships for.
Full support.
Dont make eve become a "I shoot you harder and faster" "No! I shoot you harder and faster!!".
ECM still need to be nerfed. ECM *SHIPS* still need to be nerfed. Blackbirds jamming Moros on test? HELLO? My buddy went to FFA1 and shut down EVERY SHIP THERE with his Rook. All by himself. Two HACs, two BS, a BC and a Dread. You don't think this is just a LITTLE overpowered? And he's not even using the ECM strength rigs yet.
Oooo, I am sure that you and your blackbird go around and own up everyone left and right.
Little "War Stories" Dont hold weight when it comes to the topic of nerfing an entire facet of the game.
You're right. A year of dealing with ECM's broken game play on Tranq holds some weight however.
ECM needs a 50% reduction in effectiveness across the board. For everything. As it sits with Kali, ECM actually have a higher peak effectiveness with the correct combination of rigs and modules than they ever did on Tranq.
This is clearly a step in the wrong direction.
We dont want the higher peak, we just want ECM ships to remain unchanged from RMR to kali. ----------------------------------------
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Paladineguru
Gallente DAB RAZOR Alliance
|
Posted - 2006.11.08 23:57:00 -
[106]
Edited by: Paladineguru on 08/11/2006 23:59:45
Originally by: Gankor
It would be nice if your reply contributed to this thread in some way.
To the other posters... Explain to me how a tech 1 Battleship should outperform a tech 2 Recon Cruiser in terms of ECM.
well it comes down to the fact that a battleship is the mainstay of a fleet , the largest most versatile weapons platform.
tech one battleships REPEATEDLY take out more advanced t2 smaller ships, look at some killboards at what kills hacs the most. its not recons its bs's
t2 bonus's were not meant to put them over a bs on ability
theyre more to level the playing field with smaller faster vessels in a gang and to provide more options to small numbers combat. as well as keep us all paying for new skills and toys forever :)
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.09 01:15:00 -
[107]
Edited by: Ernest Graefenberg on 09/11/2006 01:19:22 I'm with murderone, anyone that thinks ECM needs to stay the way it is (or keep it's current incarnation on SiSi in which it's more powerful than on Tranq) has lost their mind plain and simple.
And jamming has nothing at all to do with depth, whatsoever. It's simpler in preparation, simpler in application and even dumber in effect than gunfire. It's a big fat blanket gamewinner, nothing more and nothing less.
The fact that the opening post alone spews incredibly many fallacies (jamming an ECCMed BS is not extremely hard, unless your idea of extremey difficulty constitutes a sub 10% chance of failure).
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murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.09 01:42:00 -
[108]
Originally by: Malicious Wraith *snip* We dont want the higher peak, we just want ECM ships to remain unchanged from RMR to kali.
"We" don't want it to be unchanged. "We" want a 50% nerf at a minimum. Unchanged? It's overpowered (grossly) the way it is *now*. I don't want it to remain the same. I want it reduced. Drastically. 50% reduction would be a good *starting* point.
Because I said so...
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Zixxa
|
Posted - 2006.11.09 11:53:00 -
[109]
So. ECM is nerfed on all ships. It is good and bad. Good we have no more nasty ECM Domi, bad side: Eve is becoming as stupid in PvP as WoW or Lineage.
Nerfed all ECM ships up to full unusability. Currenly ECM ships useful and can be pain in the ass. But with some protection and having own ECM ships it is fair game. Sadly, most commanders and just players are too lazy and a way to stupid to bring on battlefield some ECM ships to protect their gang/fleet. They prefer to whine about uberness of ECM.
But after Kali all ECM ships are useless. All ECM ship. USELESS. One ECCM module(which will replace former 2 ECM modules) will disable ability to jam. Inability to jam targets for the any ECM ships(which due to next "brilliant" idea of the Tux) HAVE TO FIGHT WITHOUT LOW SLOTS means immediate death.
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assclown
Amarr Viziam
|
Posted - 2006.11.09 12:48:00 -
[110]
ok . 50% reduction lets be reasonable here! Thats like saying ok we should have a 50% reduction in all weapons as they are overpowered. Use some sense here.
People have Trained thier skills for ECM. Just like others have trained thiers for t2 turrets/missles/drones.
And i forget who it was that said that ECM adds no depth to the game. As lets See Caldari has an Entire Tier through all thier ships. That has ECM. The only use of ECM that doesn't add depth was the solo non ecm players running around with a multispec on whatever ship they flew.
The devs have already taken a great leap in basically making the ECM ships A true specialty support ship. As some people need to calm down.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=380
I have seen no replies from the devs on this page.Only thing so far is speculation and whats currently on Sisi.
As for effectiveness they already said they were going to give boost to the ECM ships.
Just take a deep breathe. Its why its called a test server.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.09 13:13:00 -
[111]
Originally by: assclown ok . 50% reduction lets be reasonable here! Thats like saying ok we should have a 50% reduction in all weapons as they are overpowered. Use some sense here.
People have Trained thier skills for ECM. Just like others have trained thiers for t2 turrets/missles/drones.
And i forget who it was that said that ECM adds no depth to the game. As lets See Caldari has an Entire Tier through all thier ships. That has ECM. The only use of ECM that doesn't add depth was the solo non ecm players running around with a multispec on whatever ship they flew.
The devs have already taken a great leap in basically making the ECM ships A true specialty support ship. As some people need to calm down.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=380
I have seen no replies from the devs on this page.Only thing so far is speculation and whats currently on Sisi.
As for effectiveness they already said they were going to give boost to the ECM ships.
Just take a deep breathe. Its why its called a test server.
I put together a 5 man gang on test. I warp into FFA1 where there is another 5-6 man gang with approximately the same composition as my own (3 tier2 BCs, 2 HACs). Fair fight right? Nope. I have my buddy warp in at 110km with a Rook and keep every single one of them perma-jammed until they're all dead.
How is that balanced?
Because I said so...
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.11.09 13:21:00 -
[112]
Originally by: Inairin
ECCM? the only thing ECCM does is make you harder to jam, which is a pretty good thing, but it's still a single purpose defensive module. things like tracking computers and sensor boosters, while not giving very much defense against TD and SD they still have offensive uses.
This has changed slightly on SiSi, ECCM now has a second use and that is to make you harder to probe for. The Probe signal strength formula includes Signature Radius / Sensor Strength. Put 2 ECCM on your ship and you will be much harder to find with probes.
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Zixxa
|
Posted - 2006.11.09 13:28:00 -
[113]
Originally by: murder one
I put together a 5 man gang on test. I warp into FFA1 where there is another 5-6 man gang with approximately the same composition as my own (3 tier2 BCs, 2 HACs). Fair fight right? Nope. I have my buddy warp in at 110km with a Rook and keep every single one of them perma-jammed until they're all dead.
How is that balanced?
Because proved, that you, 6 month old noobie, lies everywhere. Atm you are only person which constantly reports about 100% chance to jam any ship from any ship. I prefer to wait answer from more reliable sources, than your mouth.
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LC Sulla
BGG Freelancer Alliance
|
Posted - 2006.11.09 13:45:00 -
[114]
Edited by: LC Sulla on 09/11/2006 13:45:24 I think 'ol Murder One is prone to a little exaggeration to make his point. Everyone else says the strengths have gone down (even in dedicated ships) which means that in order to jam better the sensor strengths of the ships must have gone down too. This is not the case.
Therefore BY DEFINITION in a probability based system there MUST be a reduced chance to jam if the jammer strengths are down.
Quote: I put together a 5 man gang on test. I warp into FFA1 where there is another 5-6 man gang with approximately the same composition as my own (3 tier2 BCs, 2 HACs). Fair fight right? Nope. I have my buddy warp in at 110km with a Rook and keep every single one of them perma-jammed until they're all dead.
The only way to test probabilities correctly is using multiple runs of identical conditions and collating the results, ie.
Quote: After running 200 jam strength tests under identical conditions and collating the results we conclude the following, A Rook mounted with a rack of hypnos multi-specs (with jam strength S) can jam a single BS with X sensor strength Y% of the time. The jam is, on average, broken after Z cycles with ALL jammers on. A Rook mounted with a rack of hypnos multi-specs can jam two BS's with X sensor strengths Y1% of the time. The jam on one BS is, on average, broken after Z1 cycles with 4 jammers on 1 BS and 3 jammers on the other. ...
Don't try and play scientist... you're neither very convincing or very good at it. At best you are using pseudo scientific techniques to make a point (like commenting only on the 1 test that suited your claim and ignoring the rest) or at worst you are committing scientific fraud (like making it all up).
Run home to your mother boy and leave the testing to the adults.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.09 13:53:00 -
[115]
Originally by: LC Sulla Edited by: LC Sulla on 09/11/2006 13:45:24 I think 'ol Murder One is prone to a little exaggeration to make his point. Everyone else says the strengths have gone down (even in dedicated ships) which means that in order to jam better the sensor strengths of the ships must have gone down too. This is not the case.
Therefore BY DEFINITION in a probability based system there MUST be a reduced chance to jam if the jammer strengths are down.
Quote: I put together a 5 man gang on test. I warp into FFA1 where there is another 5-6 man gang with approximately the same composition as my own (3 tier2 BCs, 2 HACs). Fair fight right? Nope. I have my buddy warp in at 110km with a Rook and keep every single one of them perma-jammed until they're all dead.
The only way to test probabilities correctly is using multiple runs of identical conditions and collating the results, ie.
Quote: After running 200 jam strength tests under identical conditions and collating the results we conclude the following, A Rook mounted with a rack of hypnos multi-specs (with jam strength S) can jam a single BS with X sensor strength Y% of the time. The jam is, on average, broken after Z cycles with ALL jammers on. A Rook mounted with a rack of hypnos multi-specs can jam two BS's with X sensor strengths Y1% of the time. The jam on one BS is, on average, broken after Z1 cycles with 4 jammers on 1 BS and 3 jammers on the other. ...
Don't try and play scientist... you're neither very convincing or very good at it. At best you are using pseudo scientific techniques to make a point (like commenting only on the 1 test that suited your claim and ignoring the rest) or at worst you are committing scientific fraud (like making it all up).
Run home to your mother boy and leave the testing to the adults.
I'm not exaggerating. I don't have to. I'm simply building my ships to exploit ECM to maximum effect. And I show all my friends/alliance mates/corp mates how to do it too, so then they do it.
Once you install an ECM module (hypnos multispec lets say) and add in 3 ECM strength rigs (all t1 ships have 3 rig slots) and have some average ecm skills (ecm strength skill to L3 lets say) then you're looking at a multispec with a strength of about 4.8 or so.
This is without ECM ship bonuses, or using ECM strength booster mods in the low slots.
So when my gang mates all fit ships out just like the above, and use the rigs to put back what the devs took away, ECM is exactly f#cking like it is on Tranq. And when you have 5-6 multispecs on one target, you can jam the ever loving f#ck out of it, regardless of how much eccm it has.
Everyone else thinks the strengths have gone down because they're not using the ECM mods correctly (i.e. exploiting them for maximum effect).
Because I said so...
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.09 14:06:00 -
[116]
Edited by: LC Sulla on 09/11/2006 14:09:19 Then you should have stated your test conditions EXACTLY in the previous examples. State what rigs your were using, what jamming skill bonuses you get from skills (signal dispersion) and what you jam strength is. Jam probabilities, etc...
5-6 ECM's with a jam strength of 4.8 will indeed jam a ship most of the time (but an ECCM will still lower the chance but not make you invunerable from it). The point is that if you are exploiting ECM to maximum effect using boost mods and rigs then you SHOULD have a good chance to jam someone. But you will gimp you ship in terms of damage output. If you are going to do that then just fly a Caldari jamming ship.
Simple thing is they are support ships. They don't do heaps of damage. How many pvp'ers have heard of the single scorp 'raiding' the supply pipe. Never in my case. Vaga's are better, scorps are slow heavy lumbering hulks. But they have there uses.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.09 14:13:00 -
[117]
Originally by: LC Sulla Edited by: LC Sulla on 09/11/2006 14:09:19 Then you should have stated your test conditions EXACTLY in the previous examples. State what rigs your were using, what jamming skill bonuses you get from skills (signal dispersion) and what you jam strength is. Jam probabilities, etc...
5-6 ECM's with a jam strength of 4.8 will indeed jam a ship most of the time (but an ECCM will still lower the chance but not make you invunerable from it). The point is that if you are exploiting ECM to maximum effect using boost mods and rigs then you SHOULD have a good chance to jam someone. But you will gimp you ship in terms of damage output. If you are going to do that then just fly a Caldari jamming ship.
Simple thing is they are support ships. They don't do heaps of damage. How many pvp'ers have heard of the single scorp 'raiding' the supply pipe. Never in my case. Vaga's are better, scorps are slow heavy lumbering hulks. But they have there uses.
Please re-read my post. I specifically said that I'm **not** using boost mods, just ecm rigs, and that I'm not flying ECM specific ships (rook, blackbird, scorp), I'm flying *regular* combat ships fitted with ecm rigs which have just as much DPS as any regular ship on TQ would.
So let me be extremely clear: ***ECM IS JUST AS GOOD IN KALI AS IT IS IN TRANQ FOR REGULAR NORMAL COMBAT SHIPS. THAT IS TO SAY: WAY TOO GOD****ED OVER POWERED***.
Adding booster mods and using ECM on EWAR ships makes it even worse.
Because I said so...
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DarK
STK Scientific
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Posted - 2006.11.09 14:57:00 -
[118]
Haven't read the whole lot but;
Instead of changing all the numbers and such to make ECM bad on non-ecm ships and bringing it back to the same level with bonuses on ecm ships, why not just do it fitting wise? Increase CPU use dramatically and increase CPU on ECM ships and/or increase cap use while giving ECM ships a cap use bonus. This will still allow other ships to fit them but would not be a good idea.
On a side note, as has been mentioned before, I still think that ECM shuld be the disabling of hardpoints combined with the old system of ECM.
20 sensor strength on an 8 weapon hardpoint ship, an ECM ship would require 20 sensor strength in total on their modules to disable 100% of their hardpoints. Where the old system sucked was that if your opponent had some backups and you had even 1 too little strength you were basically screwed, all or nothing principle basically. However if as an ECM ship you only had 16 sensor strength in modules then you would only disable 80% of their hardpoints.
This would remove the whole randomness crap of the current system but avoids the black and whiteness of the old system. It also gives the jammed ship a bit of a chance, especially if they have backups in their lows.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.11.11 18:20:00 -
[119]
Just give ECM ships their RMR strength, remove their usage of ECM boost modules, keep the Revelations gimped ECM for all other ships and viola.
Instant fun. ----------------------------------------
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.11 19:34:00 -
[120]
Originally by: Malicious Wraith Instant fun.
For all caldari specced people.
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Lenaria
Caldari
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Posted - 2006.11.12 07:25:00 -
[121]
Edited by: Lenaria on 12/11/2006 07:26:26 ECM rigs & low slot modules on the ECM ships with ECM bonuses like Rook or Scorpion make the ECM the most unbalanced thing on the SiSi. Yes, its way worse than even Drake or Rokh. And its totally unfair in respect to other races EW.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.11.12 22:19:00 -
[122]
Originally by: Lenaria Edited by: Lenaria on 12/11/2006 07:26:26 ECM rigs & low slot modules on the ECM ships with ECM bonuses like Rook or Scorpion make the ECM the most unbalanced thing on the SiSi. Yes, its way worse than even Drake or Rokh. And its totally unfair in respect to other races EW.
Just remove the darn ECM mods, even the rigs if you put ECM at its current RMR state onto the modifiers of the ships. ----------------------------------------
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.13 01:41:00 -
[123]
Originally by: murder one
Originally by: Malicious Wraith
Originally by: murder one
Originally by: Malicious Wraith
Originally by: AsiaFury
  there goes the neighborhood. Almost every caldari/gallente/amarr fitting i have has an ecm on it, so i dont see how some are saying its a caldari problem. Now however, it is a caldari problem, the caldari ships have been nerfed into uselessness while every other race just gets to add a new midslot toy.
This is not a racial thing, its more a rook/blackbird/falcon problem then anything else.
It's not over nerfed. And all the EW ships still have *PLENTY* of ECM strength when used with the ECM booster mods. One Blackbird with two booster mods jammed my Megathron about 90% of the time with two racial jammers. That seems pretty effective do me, don't you think?
I dont care what "That blackbird" did,
I care about statistics, actual numbers.
Even with "The mods' on, you are completely limiting the ships mentioned above.
Im asking for one thing:
"Reinstate ECM DEDICATED ships old strength"
I don't get it. What are you complaining about exactly? With the low slot mods the ships are just as effective as they currently are on Tranq. You saying that the ECM ships shouldn't need the low slot mods? Or that even with the low slot mods they arn't as effective as they are currently on Tranq?
Either way, it's exactly correct the way it currently is on Sisi. The low slot booster mods work great. There is nothing wrong with requiring the ECM ships to fit them to be effective. Any other questions?
That's the problem, post kali, you will have to dedicate ALL of your slots to get the pre kali jam streagh of just your midslots.. ECM birds never had a decent tank anyyway, just big enough to have time to react if you miss a jam. 4 slot tank on a Battleship? that is weak, esp since you are running very cap intensive midslot modules.
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Statics
A.W.M Ka-Tet
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Posted - 2006.11.13 01:43:00 -
[124]
Originally by: murder one Please re-read my post. I specifically said that I'm **not** using boost mods, just ecm rigs, and that I'm not flying ECM specific ships (rook, blackbird, scorp), I'm flying *regular* combat ships fitted with ecm rigs which have just as much DPS as any regular ship on TQ would.
So let me be extremely clear: ***ECM IS JUST AS GOOD IN KALI AS IT IS IN TRANQ FOR REGULAR NORMAL COMBAT SHIPS. THAT IS TO SAY: WAY TOO GOD****ED OVER POWERED***.
Adding booster mods and using ECM on EWAR ships makes it even worse.
Good thing ECM rigs are going to be easily manufactured, cheap, and widespread. 
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Risien Drogonne
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Posted - 2006.11.13 04:58:00 -
[125]
Originally by: murder one
ECM still need to be nerfed. ECM *SHIPS* still need to be nerfed. Blackbirds jamming Moros on test? HELLO? My buddy went to FFA1 and shut down EVERY SHIP THERE with his Rook. All by himself. Two HACs, two BS, a BC and a Dread. You don't think this is just a LITTLE overpowered? And he's not even using the ECM strength rigs yet.
That's interesting given that dreads aren't even allowed in FFA1. Wouldn't be the first time I'd seen you post something that cast doubts on whether you've actually even tried Kali or not, though.
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Risien Drogonne
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Posted - 2006.11.13 05:06:00 -
[126]
Originally by: murder one Once you install an ECM module (hypnos multispec lets say) and add in 3 ECM strength rigs (all t1 ships have 3 rig slots) and have some average ecm skills (ecm strength skill to L3 lets say) then you're looking at a multispec with a strength of about 4.8 or so.
Oh my god, you are so busted. "All t1 ships have 3 rig slots" not only proves you lie, it proves you've never even logged into sisi at all.
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Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.13 08:09:00 -
[127]
Originally by: Risien Drogonne
Originally by: murder one Once you install an ECM module (hypnos multispec lets say) and add in 3 ECM strength rigs (all t1 ships have 3 rig slots) and have some average ecm skills (ecm strength skill to L3 lets say) then you're looking at a multispec with a strength of about 4.8 or so.
Oh my god, you are so busted. "All t1 ships have 3 rig slots" not only proves you lie, it proves you've never even logged into sisi at all.
Don't all T1 combat ships (i.e. not freighters etc.) have 3 rigs slots? All the one's I've tried have. All my T2 ships have 2 rig slots. Have you logged into test yet?
It's a celebration beeootch! |

Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.13 08:12:00 -
[128]
Originally by: Risien Drogonne
Originally by: murder one
ECM still need to be nerfed. ECM *SHIPS* still need to be nerfed. Blackbirds jamming Moros on test? HELLO? My buddy went to FFA1 and shut down EVERY SHIP THERE with his Rook. All by himself. Two HACs, two BS, a BC and a Dread. You don't think this is just a LITTLE overpowered? And he's not even using the ECM strength rigs yet.
That's interesting given that dreads aren't even allowed in FFA1. Wouldn't be the first time I'd seen you post something that cast doubts on whether you've actually even tried Kali or not, though.
Did he say the dread was supposed to be in FFA1? I must have been ganked at least four times in BF1 and BF2 by players who are new to the test server. Maybe not everyone knows the rules? Maybe the Dread was there by request? Maybe it was a GM? Why are you so quick to condemn him? Maybe you're just making all the wrong assumptions?
It's a celebration beeootch! |

Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.13 08:17:00 -
[129]
Originally by: Statics
Originally by: murder one Please re-read my post. I specifically said that I'm **not** using boost mods, just ecm rigs, and that I'm not flying ECM specific ships (rook, blackbird, scorp), I'm flying *regular* combat ships fitted with ecm rigs which have just as much DPS as any regular ship on TQ would.
So let me be extremely clear: ***ECM IS JUST AS GOOD IN KALI AS IT IS IN TRANQ FOR REGULAR NORMAL COMBAT SHIPS. THAT IS TO SAY: WAY TOO GOD****ED OVER POWERED***.
Adding booster mods and using ECM on EWAR ships makes it even worse.
Good thing ECM rigs are going to be easily manufactured, cheap, and widespread. 
I don't know about you, but all the T1 rig BPOs I've used on test so far are going to be on the market, and from the salvaging I've done already with rat wrecks and player wrecks, it looks like they're going to be fairly available to anyone who wants to make them.
I'm sure like most other stuff, the ECM strength rigs will be one of the most popular rigs on the market. I'm sure almost everyone will be making them.
It's a celebration beeootch! |

Risien Drogonne
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Posted - 2006.11.13 09:08:00 -
[130]
Originally by: Bellum Eternus Did he say the dread was supposed to be in FFA1? I must have been ganked at least four times in BF1 and BF2 by players who are new to the test server. Maybe not everyone knows the rules? Maybe the Dread was there by request? Maybe it was a GM? Why are you so quick to condemn him? Maybe you're just making all the wrong assumptions?
Because I'm tired of his whining about EVERYTHING. I'm also tired of him making claims that are patently false.
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Max Hardcase
Art of War Anarchy Empire
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Posted - 2006.11.13 11:06:00 -
[131]
Edited by: Max Hardcase on 13/11/2006 11:10:04 Edited by: Max Hardcase on 13/11/2006 11:09:30 I thought the general consensus was that ECM was too effective. It therefor doesnt surprise that it takes more modules to bring it back to its old levels. Seems fair to me, pure gank ships have to compromise their tank as well to get full effects out of their guns/missiles.
What I think is missing are new modules to influence range and cap use of all EW forms. (modules, not rigs)
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Bellum Eternus
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Posted - 2006.11.13 11:19:00 -
[132]
Originally by: Risien Drogonne
Originally by: Bellum Eternus Did he say the dread was supposed to be in FFA1? I must have been ganked at least four times in BF1 and BF2 by players who are new to the test server. Maybe not everyone knows the rules? Maybe the Dread was there by request? Maybe it was a GM? Why are you so quick to condemn him? Maybe you're just making all the wrong assumptions?
Because I'm tired of his whining about EVERYTHING. I'm also tired of him making claims that are patently false.
They sound perfectly reasonable to me. I went back and read quite a few of his posts in other forum areas. He seems to be quite knowledgeable about PVP and whatnot, given his limited experience with the game.
More over, quite a few other players agree with him and also draw parallel conclusions supporting his arguments. That doesn't seem to me that everything is just 'patently false'. Especially when other players are saying the same thing as he is unsolicited.
Just doesn't make any sense to me that unrelated players come to the same conclusion, and he's the only one who is making stuff up. Looks to me like you just have some sort of personal problem.
----------------------------------------------- "I said ENGLISH MOTHER******, DO YOU SPEAK IT?!?!?!" - Samuel L Jackson, Pulp Fiction |

Zaphod Beblebrox2
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Posted - 2006.11.13 11:40:00 -
[133]
I train to fly Caldari BS and buy a tier1 BS (Scorpian) and go up against another tier1 BS (Typhoon) and I go pop before I have done any real damage to his Armor. Yes I trained up all the support skills before getting into the Scorp and yes I did manage to Jam him and keep him jammed but with FOF's and Drones he still manages to out perform my damage and with a decent tank too.
The fight isn't even a close run thing so tell me again, why is my ship being nurfed?
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Bellum Eternus
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Posted - 2006.11.13 21:17:00 -
[134]
Originally by: Zaphod Beblebrox2 I train to fly Caldari BS and buy a tier1 BS (Scorpian) and go up against another tier1 BS (Typhoon) and I go pop before I have done any real damage to his Armor. Yes I trained up all the support skills before getting into the Scorp and yes I did manage to Jam him and keep him jammed but with FOF's and Drones he still manages to out perform my damage and with a decent tank too.
The fight isn't even a close run thing so tell me again, why is my ship being nurfed?
Lasers and Blasters have FoF ammo right? Right? And where are the tracking disruptors for missiles?
----------------------------------------------- "I said ENGLISH MOTHER******, DO YOU SPEAK IT?!?!?!" - Samuel L Jackson, Pulp Fiction |

Lonli Lonki
Gallente The Scope
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Posted - 2006.11.14 09:55:00 -
[135]
Originally by: Zaphod Beblebrox2 I train to fly Caldari BS and buy a tier1 BS (Scorpian) and go up against another tier1 BS (Typhoon) and I go pop before I have done any real damage to his Armor. Yes I trained up all the support skills before getting into the Scorp and yes I did manage to Jam him and keep him jammed but with FOF's and Drones he still manages to out perform my damage and with a decent tank too.
The fight isn't even a close run thing so tell me again, why is my ship being nurfed?
u cant jamm drones too? ------------------ Dream Ship: Bonuses: 5% to siege and cruise ROF and 7.5% to target painter effectiveness per level Layout:hi8(4turret/4bay), med7, low4 Dronebay: 175m
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LoKesh
Amarr InQuest Ascension Vertigo Coalition
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Posted - 2006.11.17 16:37:00 -
[136]
Well, I think the bits I'd say have been said. So... I'll just ask this:
Can we please get a dev response on this? What was/is the intention with how the changes will effect ECM dedicated ships? Is this being looked out? Or are we just all arguing for fun?
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