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Thread Statistics | Show CCP posts - 1 post(s) |
Aphotic Raven
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Posted - 2006.11.23 01:38:00 -
[841]
Edited by: Aphotic Raven on 23/11/2006 01:43:54 Edited by: Aphotic Raven on 23/11/2006 01:41:56
Originally by: Leandro Salazar Gallente: Dominix becomes the new Tier3 ship (with tier3 HPs), and the Hyperion goes SD-boat and becomes tier1 (with tier1 HPs). This would both give Gallente a cheap EW BS like the scorp, and make the exceptionally powerful Dominix really expensive.
Quote:
No, the dominix is the uglyest ship game, make *that* the lame-o EW boat, and leave the hyperion (best looking bs in game by miles) as a non-lame combat ship.
Thnx.
Sigh. Dominix isnt overpowered its just not ****house. Again, for all you blaster sports fans *****ing about the dominix, it gets about 11.5k PG.
3 heavy nos = 6k 2 LAR = 4k 100MN AB = 0.5k? 1600mm plate = 0.5k
enjoy that last 500pg, mount some 150mm rails and wtfpwn a mega... sure... THATS why domi pilots use ecm, they have left over CPU for putting cool stuff on.... frigate/cruiser size cool stuff... hurray.
Hyperion on sisi enjoys about 17k PG i believe (i may be wrong)... People need to learn to fit nos on ships that need it... retards... Domi is balanced, ECM was overpowered, thats gone now, congratulations whingers. Now ISK and numbers are all that wins a fight, go on and whinge for a NOS nerf too just to ensure that you always win if you have the bigger shinier hunk of blastercrap.
Seriously fly a dominix and then jump in a hype for a day and stfu.
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xOm3gAx
Caldari Bre-X
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Posted - 2006.11.23 02:52:00 -
[842]
Originally by: Gragnor I want to report a crime.
I was just on Sisi and took on a Rohk, fitted with torpedoes at about 80km range. I was fitted with an XL SB plus 8 1400mm T1 arties with carbonised lead. I got WTFBBQPWNed, nothing new in that. The horror was watching my much vaunted leet alpha strike ARTY FAIL TO DO ANY DAMAGE GREATER THAN 80 on a single battery volley within OPTIMAL RANGE.
As for tanking - yeah - that's really really cool - I was out of cap with 2 minutes.
CCP; this is not applying the nerfbat - this is the destruction of Minmitar as a viable race to play Eve with in Fleet combat. You have some game balancing to do - either nerf the Rohk or fundamentally reconsider your position on artillery (admit you were wrong and reintroduce long range OMGWTFBBQ alpha strike).
You know its funny cus i was using a rokh with 8x 425mm's and got wtfpwnbbqfishsticks by the new tier 3 matari ship does that mean they need to be nerfed... no not really and btw i never made it past his shields in optimal with antimatter ammo. I also have 7mil sp in gunnery was t1 vs t1 and i never took more then 25% of his shields ;) Just rethink ur kit. ---------------------------------------- http://www.oldnumber7.com/forumpic.gif Please ensure your signature is 24,000 bytes or less - Udat |
Ather Ialeas
Amarr Karjala Inc. Freelancer Alliance
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Posted - 2006.11.23 06:57:00 -
[843]
Originally by: Leandro Salazar Amarr: Geddon is reworked into a large Arbitrator (cheap tier1 EW BS), and Abaddon stays as is, maybe with a bit more cap so it can tank AND gank at least for a short time. Nothing wrong with that on a 150+ mil ship imho.
If you want drones, train Gallente bs lvl1. Doesn't really take long at all assuming you have learning skills.
Drones are not the Amarrian way. Missiles are not the Amarrian way (Khanid is different but hey, they're T2). Lasers and armortanking are the Amarrian way. It's one-dimensional but it's what the entire race is all about so stick to it or go multiracial with your skills.
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erConte
Gallente Shinra Lotka Volterra
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Posted - 2006.11.23 08:14:00 -
[844]
Just did my first (fast) tour on test server... wow, Hyperion capacitor is more sucking than I was thinking
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.11.23 11:27:00 -
[845]
Originally by: Ather Ialeas
If you want drones, train Gallente bs lvl1. Doesn't really take long at all assuming you have learning skills.
ah so its ok that our tier 3 bs is nothing but a slightly better version of tier1/2 because we can always train for another race. didnt think of that.
Originally by: Ather Ialeas
Drones are not the Amarrian way. Missiles are not the Amarrian way
for t1 you may want to have a look at the inquisitor, arbitrator, harbinger and geddon.
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Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.23 11:44:00 -
[846]
Originally by: Udyr Vulpayne
Originally by: Ather Ialeas
If you want drones, train Gallente bs lvl1. Doesn't really take long at all assuming you have learning skills.
ah so its ok that our tier 3 bs is nothing but a slightly better version of tier1/2 because we can always train for another race. didnt think of that.
He's saying that, regardless of how the Amarr line up looks like, drones are a Gallentean fortT, and if one wishes to excel at drones one should train for Gallente. (Although personally, I think it's OK to add drone ships to other races as long as Gallente ships are *better* drone ships - which incidentally has nothing to do with cost)
Quote:
Originally by: Ather Ialeas
Drones are not the Amarrian way. Missiles are not the Amarrian way
for t1 you may want to have a look at the inquisitor, arbitrator, harbinger and geddon.
Those ships are: Missile ship, drone and EW ship, laser ship, laser ship.
There are neat ways to fit it all in without upsetting racial preferences, etc. but I don't think CCP want me to tamper with their game balance, considering I'd start at the root and overhaul the game - EVE is sick. |
Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.11.23 11:51:00 -
[847]
Originally by: Ather Ialeas
Originally by: Leandro Salazar Amarr: Geddon is reworked into a large Arbitrator (cheap tier1 EW BS), and Abaddon stays as is, maybe with a bit more cap so it can tank AND gank at least for a short time. Nothing wrong with that on a 150+ mil ship imho.
If you want drones, train Gallente bs lvl1. Doesn't really take long at all assuming you have learning skills.
Drones are not the Amarrian way. Missiles are not the Amarrian way (Khanid is different but hey, they're T2). Lasers and armortanking are the Amarrian way. It's one-dimensional but it's what the entire race is all about so stick to it or go multiracial with your skills.
I already fly all races and use all weapons, thank you. It is just that I (obviously) like diversity and consider the singleminded 'Amarr way' pretty retarded. Adding a ship that does the same thing as two others we already have goes 100% against what I think makes EVE great.
There really is not so much of a problem with EANs and lasers, there is a problem with common Amarr attitiude towards possible solutions for their problem. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.11.23 11:55:00 -
[848]
Edited by: Leandro Salazar on 23/11/2006 11:56:13
Originally by: Aphotic Raven
Sigh. Dominix isnt overpowered [...]
Who said Domi was overpowered? I said it is very powerful which noone with a clue can honestly deny. So selfish reasons from Domi pilots put aside, what would be so bad about the price tag reflecting that?
And yeah, I would also agree with giving the tier3 drone boat the sexy Hype model, and the tier1 SD boat the buttugly Dominix model. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Shin Mai
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Posted - 2006.11.23 13:46:00 -
[849]
u cant change a ship from t1 to t3... but let the hyperion as it is, at its first come out with a 5% mwd bonus and turrent bonus, a good blasterboat... and and if u want to use ewf play caldari ;)
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.11.23 14:10:00 -
[850]
Originally by: Shin Mai u cant change a ship from t1 to t3... but let the hyperion as it is, at its first come out with a 5% mwd bonus and turrent bonus, a good blasterboat... and and if u want to use ewf play caldari ;)
Right, I cannot. But Tux could All it takes is switching the HP amount, required skill, model, resource reqs and ship bonuses of the current Hype and the current Domi. Then the old Domi is tier3 and the new Hype is tier1. Not that I think this has more than a snowball's chance in hell of happening though. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Shin Mai
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Posted - 2006.11.23 14:14:00 -
[851]
dont think so, because domis price becomes tripled, and domi is still really good, and gallente could need a fast blasterboat...
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Menf
Seraphin Technologies Veritas Immortalis
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Posted - 2006.11.23 14:59:00 -
[852]
its a real shame that caldari didnt got a Tier3 BS with Missi*****nus I have no gunneryskills(except the ones i need to fly a capital ship) and now i got a ship that is no option for me..
i had no problem with this if theyre where an second Tier 3 BS with missi*****nus...but this is really S***
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Some players allready noticed.. "If you SEE me, its allready too late..." |
Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.23 16:39:00 -
[853]
Originally by: Menf its a real shame that caldari didnt got a Tier3 BS with Missi*****nus I have no gunneryskills(except the ones i need to fly a capital ship) and now i got a ship that is no option for me..
i had no problem with this if theyre where an second Tier 3 BS with missi*****nus...but this is really S***
Aside from the fact that they made a duplicate blaster ship for Gallente, how would you make a tier 3 Caldari battleship with missiles without usurping the Raven? - EVE is sick. |
Shin Mai
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Posted - 2006.11.23 16:44:00 -
[854]
the hyp should be a real blasterboat, maybe with a malus on range, and mega can then used as sniper or as blaster too, but not that well...
oh and anyone knows if there are t3 faction bs??
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Ammon Ishar
Monks of War
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Posted - 2006.11.23 19:20:00 -
[855]
please do something with maelstrom! it's absolutely useless
and i can't understand one thing - why Caldari (great missiles specialists), have best sniping battle for a fleets?
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keepiru
Supernova Security Systems
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Posted - 2006.11.23 19:26:00 -
[856]
Because caldari are also supposed to be the best snipers. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |
Amy Wang
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Posted - 2006.11.23 20:07:00 -
[857]
I cant believe they havent changed the Maelstorm boost bonus to sth useful yet.
First the ship¦s description said it was meant to be a fleet BS. Then it got that useless boost bonus which is admittedly not usful for that purpose. Tux admitted it plus the Caldari Railgun platforms on e had that bonus and it got changed to plain resists because....exactly, because it wasnt useful!)
Now the Maelstorms description says sth about versatility? So instead of changing the bonus so the ship can live up to its description you change the ship¦s purpose? Very clever indeed.
So what do we get with the Maelstorm in its current state:
- Fleet BS ? Nope, since you can ignore the 2nd bonus for that purpose as if it wasnt even there we have basically a tempest with slighty highter damage (8 guns vs 7,5 effective guns) and hp BUT that comes for a way bigger price (baseprice of the ships plus even worse 2 more Artys and we all know how expensive t2 artys are nowadays). Nobody in his right mind or without huge piles of spare money will use it over the tempest for fleet duty, fact.
- Mission runner: This might actually work. Better tank then the raven but a raven is still way better for that job (not to mention its faction versions), even with a lot less skillpoints.
- Short range boat: No way. Tempest and Phoon both beat it terms of dps or utility (nos or siege in missile slots) while being much faster and cheaper.
So with its current boost bonus the Maelstorm is not worth using over the other minni BS or any other BS for that matter, its broken, underpowered and really a shame, especially since the decent ship minnies got with revelations, the Hurricane, got that unecessary nerf.
Change the boost bonus per level to sth useful like:
- +5% Shield Resists (boring but useful)
- +7,5% Shield hp (useful and unique, maybe 10% even)
- + 10% falloff (does not mean AC boat! it will help artys more then you think, because they are more often used in their falloff in mixed fleet because they are the shortest range compared to rails and beams, a AC Mael would be possible but not too good because of its high mass and slow speed)
- +10% optimal range (artys have the shortest range of all long range weapon systems so they deserve a ship based range bonus much more then a rail platform like the Rohk)
All these bonuses would make the Maelstorm into what it was intended to be: A Fleet BS worth using.
Dont leave it as it is now, would be a shame to waste that nice ship model for sth that is not worth flying...
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.24 00:22:00 -
[858]
the maelstrom really needs some help, neither as ac or arty ship is thing worth flying in 95% of the time
redesign it plz
Originally by: Oveur This is not the conspiracy you are looking for.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.24 00:39:00 -
[859]
Originally by: Tribunal
Originally by: Ithildin
Originally by: Tribunal The problem is that the new battleships are being stuck with only two bonuses. Two bonuses means that each bonus has to be absolutly vital and that means that there will not be much creative thought into what they are. So, we end up having the same old bonuses rehashed which leads to these new battleships treading on the turf that most of the other battleships already cover.
Raise the bonuses to three per ship, and get rid of the 10% optimal on the Rokh.
Your first paragraph and your second line doesn't make sense in a common context.
The Rokh is just about the only tier 3 that doesn't tread on other ship's turf. And the only ship that's well executed, imo.
Actually, the Rokh's optimal bonus treads on every single battleship's turf that wants to take part in a fleet battle. Creative bonuses mean balanced bonuses (and allowing one BS the ability to shoot at a range no other battleship can reach is not balanced), so the context of what I wrote makes perfect sense.
The moa can shoot at a range that no cruiser can hope to match, I think Samural posted a graph once that showed that an Eagle can out dps a mega at 247km + so we obviously need to nerf all caldari gunboats becuase they can shoot further than there counterparts!
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XFreedomX
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Posted - 2006.11.24 06:16:00 -
[860]
Tempest out damages the Mealstrum. (Tempest 6x1200mm + 2 cruise launcher vs Mealstrum 8x1400mm)
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Zixxa
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Posted - 2006.11.24 11:46:00 -
[861]
Originally by: Amy Wang
Cruiser class vessels with range bonus, even a double one are not really a problem because while no cruiser can match their range at least battleships can.
A battleship with a range bonus (especially a railgun one as rails have the highest range already) however is unbalanced because nothing can match its range. And that is the reason why the Rohk is so problematic in my eyes.
I will trade anytime range for damage bonus. Damage bonus is useful always, range bonus only sometimes. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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Shin Mai
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Posted - 2006.11.24 12:01:00 -
[862]
why not make the hyperion an blastership without drones and a good bonus, this will be different to the mega, and without drones it can have a bit more grid and a good bonus and it is still not overpowered
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.24 12:30:00 -
[863]
Originally by: Zixxa Damage bonus is useful always, range bonus only sometimes.
When your enemy outranges you a damage bonus is pretty useless.
0 dps * 1.25 -> 0 dps
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Zixxa
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Posted - 2006.11.24 12:46:00 -
[864]
Originally by: Aramendel
Originally by: Zixxa Damage bonus is useful always, range bonus only sometimes.
When your enemy outranges you a damage bonus is pretty useless.
0 dps * 1.25 -> 0 dps
Yes, you are right. In this case damage bonus useless. But it is rare situation. Because you need that ALL or MOST of ships were outranged with ANY Ammo type. And it need to enemy sniper fleet HAVE great alpha-strike(Rokh has worst BS alfa-strike in Eve, except Raven and Scorp and Domi, and with long ranged rail ammo things are even worse for Rokh). And even if this situation will occur, enemy fleet with bonus damage just warp out and try to win distance using covert ships. Anyway sniper fleet will loose more.
Btw, for what hell Rokh need this famous resistance bonus being so ultimate sniper? Oxymoron... --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.24 13:22:00 -
[865]
Exept it isn't that easy. The rohk has for fleetbattles 2 advantages:
- t2 longrange with t1 ammo For all other BSs if you only have t1 guns you are not able to participate when you need sniping distances. Which happens in fleetbattles regulary. Rohk pilots can. No, with their t1 guns & ammo they won't do as much dps as other BSs with t2 ammo, but 50% of other ships dps is still preferable with 0% of their dps.
- surgical strikes with t2 ammo In a BS blob vs BS blob slugfest rohks won't be THAT effective, yes, but thats not everything fleet combat is about. Vitally important for any fleet are support ships. Interdictors, intys, EW cruisers,... The more effective fleets in EVE usualyl have a good amount of theses with them (i.e. BOB). Rohks with t2 ammo will be perfect to take these out. Before the real battle starts a smart fleet comamnder will use t2 fitted rohks to warp to a 250k sniper spot, kill 4-5 support ships & warp out. Repeat. Once you have enough rohks you can do the same thing against enemy BSs (scorpians would be prime targets there). An enemy fleet softened this way is a *much* easier target for your own main fleet to take out.
And the only counter for this are...rohks. A good deal more rohks than the other side to be specific. This is where their resistance bonus will prove extremly usefull - it makes tham a lot more durable against counterfire from enemy rohks. A lot more dureable than anything else bar other tier 3 ships. Which will be the last possible targets. So your only option to inflict on a rohk commando as many losses as they inflict on you is to have about 50% more rohks they they have. Otherwise, as said, the enemy fleet will just kill your support ships with their rohks and then the enemy fleet + rohks + their support ships will destroy the rest of your fleet.
What we'll see is an arms race in t2 rohks for enemy fleets.
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Zixxa
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Posted - 2006.11.24 14:29:00 -
[866]
Please, Amarr, no more propaganda. You had whined for Best Fleet BS for you and you have got it. Abaddon has now best alpha-strike and best med-long range DPS. Absolutely best fleet BS. Hands down.
Now you are mendaciously complimenting to Rokh. To hide how uber is Abaddon.
Fleet of Rokhs! Big deal. Fleet of Megas with good commander trash this fleet of rokhs. Surgical strike! Big deal. I could do surgical strike with much more powerful Abaddon and few additional modules(rigs). Resistance bonus! Laughful. It must help Rokh against Rokh! Because against other BS it is useless. Remove this bonus at all and give it as present to Tux team. You will see NO DIFFERENCE for Rokh.
And to be effective Rokh need AT LEAST a) smart fleet commander b) big quantity of Rokhs with t2 large hybrid pilots c) effective intel Otherwise Rokh fleet will be trashed by usual Tempests and Apocs. But even a), b) c) will not guarantee win, because smart commander of closer range fleet will regroup, reintel and reattack from the valid distance giving to Rokh fleet MORE damage, than Rokh fleet initially. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.24 16:26:00 -
[867]
Originally by: Zixxa Please, Amarr, no more propaganda. You had whined for Best Fleet BS for you and you have got it. Abaddon has now best alpha-strike and best med-long range DPS. Absolutely best fleet BS. Hands down.
Now you are mendaciously complimenting to Rokh. To hide how uber is Abaddon.
Advice for the future: namecalling when you run out of arguments isn't very sucessful.
Quote: Fleet of Rokhs! Big deal. Fleet of Megas with good commander trash this fleet of rokhs.
How? They cannot reach it's range.
Let's even say both fleets get the jump on each other equally often enough.
- Megas jump the rohks. Rohks get killed, but they *will* also take a good part of the megas with them - Rohks jump the megas. Megas will get killed, with *zero* losses for the rohks. Because the megas cannot reach them.
The advantage still lies on the rohk fleet.
Quote: Surgical strike! Big deal. I could do surgical strike with much more powerful Abaddon and few additional modules(rigs).
You cannot, because it can be fired back on. They cannot outrange the other BSs. The abas will get popped, the rohs won't. The point of sugical strikes is to be able to do them without the enemy being able to do something agaist them. There is a little difference between having only the t2 fitted rohks in the other fleet being able to fire back and having every t2 fitted bs and t1 & t2 fitted rohk fireing on you.
Quote: Resistance bonus! Laughful. It must help Rokh against Rokh! Because against other BS it is useless.
Now you are totally loosing it. Such mindless rambling only hurts your position more - if it would be still savageable. A resistance bonus helps against everything. It gives the ship 33% more effective HPs against large rails, lasers, projectiles, drones, missiles, smartbombs, doomsday weapons and rabid hamsters.
The reason it is only useful against other rohks is because nothing else can touch them if they are used correctly.
Quote: And to be effective Rokh need AT LEAST a) smart fleet commander b) big quantity of Rokhs with t2 large hybrid pilots c) effective intel Otherwise Rokh fleet will be trashed by usual Tempests and Apocs. But even a), b) c) will not guarantee win, because smart commander of closer range fleet will regroup, reintel and reattack from the valid distance giving to Rokh fleet MORE damage, than Rokh fleet initially.
And a smart commander of a longrange rohk fleet will not allow them just that. You need a good fleet commander, t2 fitted BS and good intel for ANY effective fleet, arguing that rohks are ok because you need that to make them really effective is pretty pointless.
And, as said said Rohks have the advantage here. If they are encountered flatfooted they will prolly loose, but they also WILL inflict damage. And if they catch the other side flatfooted the will win without suffering *any* damage.
YOu are right in one point, though. The only counter vs rohks are not only your own rohks, having a better fleetcommander and intel so you can outmaneuvre them is another counter.
But sadly this does not do anything to "balance" it. Because if you want to compare stuff you need to do it under realistic, compareable conditions. A fleet of rohks will loose if you let your corp village idiot command them with stellar tactics like "we warp to them and attack". But if you do not chosoe a good fleetcommander you deserve to die. Also, a fleet of rohks will likely loose if you face a better fleetcommander and better intel. But so will any other fleet, too. However, if your FC actually has a brain and he and your intel are at least as good as that of the enemy the side with more rohks has a definite advantage.
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.24 16:55:00 -
[868]
Edited by: Tiuwaz on 24/11/2006 16:55:49 The Mael needs help plz, or just give us a comment about it
Maelstrom needs help
Originally by: Oveur This is not the conspiracy you are looking for.
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Zixxa
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Posted - 2006.11.24 16:58:00 -
[869]
Originally by: Aramendel Advice for the future: namecalling when you run out of arguments isn't very sucessful.
You don't like truth? You pretend to convince me that Abaddon is not uber fleet BS?
Quote: How? They cannot reach it's range.
I know few methods to get in range Warp on covert. Turn on MWD and close gap. If Rokh has no MWD(and some stupid person insist here, that MWD is not required for Rokh), than sniper fleet may close gap only with MWD. If Rokh has MWD(as I insist), than Rokh has virtually no tank.
Quote: You cannot, because it can be fired back on. They cannot outrange the other BSs. The abas will get popped, the rohs won't.
I can. I will focus fire to kill you and you will be dead. If I can't get reasonable firepower in focus than surgical strike is useless. And you need approximately Two Rokhs to get alpha strike of one Abaddon.
Quote: The point of sugical strikes is to be able to do them without the enemy being able to do something agaist them.
Hah. Enemy will warp out seeing only Rokhs fleet. And everybody will knows that only situation where such fleet will be dangerous is really big distance. Do you see how you help to enemy bringing only Rokh fleet?
Quote:
Quote: Resistance bonus! Laughful. It must help Rokh against Rokh! Because against other BS it is useless.
Now you are totally loosing it. Such mindless rambling only hurts your position more - if it would be still savageable. A resistance bonus helps against everything. It gives the ship 33% more effective HPs against large rails, lasers, projectiles, drones, missiles, smartbombs, doomsday weapons and rabid hamsters.
The reason it is only useful against other rohks is because nothing else can touch them if they are used correctly.
Are you smart enough to understand that resistance bonus in your picture is COMPLETELY USELESS? Rokh vs any BS. Rokh does not need resistance, because any BS cannot hit it. Rokh vs Rokh. Rokh does not need resistance, because we have the same ships. Consequently we have TIE always. Ergo, resistance bonus of Rokh is ABSOLUTELY USELESS in picture you presented.
Quote: And a smart commander of a longrange rohk fleet will not allow them just that. You need a good fleet commander, t2 fitted BS and good intel for ANY effective fleet, arguing that rohks are ok because you need that to make them really effective is pretty pointless.
No. Range bonus is difficult to get and easy to loose.
Quote: But sadly this does not do anything to "balance" it. Because if you want to compare stuff you need to do it under realistic, compareable conditions.
In realistic situation you have lag, imcompetent commanders, stupid pilots and lack of intel. Any damage dealing fleet may survive this, but fleet, with the only weapon - additional range, will die. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.24 17:11:00 -
[870]
Originally by: Amy Wang
Originally by: Audri Fisher
The moa can shoot at a range that no cruiser can hope to match, I think Samural posted a graph once that showed that an Eagle can out dps a mega at 247km + so we obviously need to nerf all caldari gunboats becuase they can shoot further than there counterparts!
Cruiser class vessels with range bonus, even a double one are not really a problem because while no cruiser can match their range at least battleships can.
A battleship with a range bonus (especially a railgun one as rails have the highest range already) however is unbalanced because nothing can match its range. And that is the reason why the Rohk is so problematic in my eyes.
Oh, so as long as the range bonus forces a horrible mismatch, it is ok then? It's ok for a cruiser to have a range bonus because my battleship can rip it a new one? Or is is because YOUR ship no longer has the max range advantage?
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