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Virtuozzo
eXceed Inc. Ascendant Frontier
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Posted - 2006.10.27 10:03:00 -
[31]
Originally by: Steel Rat Well, Eve has always had people push the game mechanics to the limit. Remember Mo0 and who was it, Zombies? with their empire antics. I think the difference today and those days is:
1. The killboards, everyone counts their kills, its like the most important thing in the game for alot of people.
There is a reason I say my killboard is to record KILLS because I play this game for fun. This game isn't about my win/loss ratio its about how fun the fight was, win or lose. I think killboards ruin some of that fun. It also reflects on how people play.
2. More people know more of the tricks and share them with more people. The code is stale. CCP has done half as many changes today as back when retail started. This leads to everyone using "lame" and questionable tactics.
This topic is such a two edge sword. I have never purposely logged off for any reason involving combat. I think my kill ratio would show that :) I have never purposely used any bug or exploit, its not how I play games. As a CEO, exploits are kickable offenses in my corp and alliance. Now, questionable, borderline "exploits", lameness, I have a hard time with especially when they are used so often in the game. Your members don't want to play if they are always getting owned by questionable tactics and yet they are being used by some pretty respected people. How can you argue against it? How can you tell them not to do something thats being done to them? If you play 100% to the letter of the law with honor and goodwill, you get smacked, you don't, you get smacked, so its really up to the community to smack all equally and demand better playing from everyone, not just the ones you hate.
3. In my opinion, we have a younger crowd or more of an FPS type crowd.
I refer to these people as quakekiddies. The group that jumps, gets a couple cheap ganks and runs. Its very rare you find the good fun fights of the old days. Wanna know why so many people liked the old days? Because when we fought, outnumbered, even numbered, whatever, we fought. We didn't just gank, run and log. Some fights with DDC and Corp 1 were nuts as we went back and forth for 30-40 mins. 1 side would pwn a fleet, the other side would send another fleet, they would fight it out, it was crazy, some of the best fighting I have ever had in Eve. It was just different than it is today. We got better toys today and less fun. I can only account it to the people.
One last point, I don't think CCP are paying or seem to pay as much attention to the game play as they did when the game started. Sometimes you wonder if CCP plays the same game we do. Maybe its just how the game is evolving and we are hitting a point where they don't have all the answers. The problems aren't as easy to solve as the begin days when the bugs were easier to fix? Eve has evolved to a pretty intense game with many many areas that need to be watched. I can understand it being a rough job.
Steel Rat
PS: None of my comments are directed towards ANY of the current hostiles AXE is fighting. These are general points of view based on what I have seen over the last 6 months to a year. Many people do many of these things and I am not singling out any 1 group here. I know even some of my members have done questionable things. Trust me, many of them are no longer DDC and many of them have been dealt with by me. I try to keep some level of fair play as best I can.
QFT. Never thought I'd say this :P But the above sums it up pretty damn well. One thing people do not realise is the extent of the FPS Syndrome, as you call them "quakekiddies" .. their numbers are far far greater and rising rapidly. Especially combined with a rising trend of diminishing gametime for a large part of the subscriberbase. Less time to play leads many to the gank model.
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |
NeverL
Enterprise Estonia Veritas Immortalis
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Posted - 2006.10.27 10:10:00 -
[32]
Edited by: NeverL on 27/10/2006 10:12:22 steel rat for the president of u s and a
luv the days when i was able to fly 40 jumps lose a crow pod myself fly another 40 jumps lose anothe crow pod myself again fly another 40 jumps and lose a harpy. :)
atm i have liek 3 hours to play a day and we do exactly the think quakekiddies do. get ganks and brag about who got the last hit.
my suggestion, remove all bookmarks that are within 600km from the gate and make it impossible to make BM's there.
and make it so whenever you log off, your ship warps out and stais there for 15 minutes, whether ur agressed or not. and when ur logging off near a gate within lets say 250km of the gate ur ship stais there for 15 minutes and then it warps off and dissapears.
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rodgerd
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.10.27 10:10:00 -
[33]
Originally by: WiZZyWiGG Great post.
Something really needs to be done about people Ctrl-Q'ing to save themselves.
Well, according to CCP it isn't an exploit. I wouldn't do it myself, but it's hard to see it decreasing with WCS being nerfed.
-- Not the opinions of my corp or my alliance. |
Noluck Ned
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.27 10:24:00 -
[34]
Originally by: Hans Roaming
These numbers should in no way crash a node am thinking that your opponents were thinking the same as me.
Depends on which empire sytems share the node in question.
F4T4L is Recruiting! |
Kal'Kalagan
Takahashi Syndicate Veritas Immortalis
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Posted - 2006.10.27 10:27:00 -
[35]
Edited by: Kal''Kalagan on 27/10/2006 10:28:51 Logging while cloaked after jumping through a gate cancels the effects of dictor spheres and warp scramble points. I petitioned the 1st pilots I saw doing this and a mod sent me back an sarcy reply saying something like "....logging on or off is not a petitionable offence."
CCP need to address this issue quickly. I am in total agreement with KIAEddz and am a little sadened that -V- pilots have now also started doing this.
I can understand CCP not wanting to make this an expolit as they will be overwhelmed, but there is a simple answer - make ships that have logged while cloaked still subject to the effects of dictor spheres and warp scamble poitns - simple!
If the pilot crashed and did not log them CCP should refund that ship + all modules so that there is no loss to the pilot. The current system where only a ship and whatever mods where destroyed is returned stinks. People are lossing millions of ISK in mods due to faults in game mechanics. CCP seen to forget that the the non-destroyed mods are looted by the enemy in many cases.
C'mon CCP - simple solutions to a chronic problem!
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Snodgey2004
Mega Modal M0nkeys
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Posted - 2006.10.27 10:37:00 -
[36]
Great post , my only concern is that it'll never get fixed because how can you stop people logging off ?
logging off ( CTRL+Q ) to save a ship sucks ass big time to me , why play the game at all really if you don't risk anything - as for the comment on people loving their wallets more than the game , isk/wallet is part of the game so it's not even an excuse . As a person who has never worn a stab or logged in combat I feel very strongly about log-off/log-on traps but you will always get the sad people who try defending it , there is just no excuse , play the game properly or don't play at all .
You might notice I used a word there - GAME - I don't see how some people can take it so seriously maybe thats just me , even with all the time put into playing it ( real-life time ) you personally choose to put that time in it is no excuse to hit CTRL+Q at the first sign that time you put into the game is threatened , if you see a problem you should have foreseen it and deal with it , if it's 0.0 your playing you don't belong there . Not being someone who is articulate I can't say exactly how I feel but I really do dislike logging in EVE ( in combat ) 1 person logging off at a safespot because they are tired isn't a problem , 30 people logging off as they jump to avoid being beat down is just .AAAAAAAAAAAAAArgh hair pullingly annoying
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Tarri
FACTA NON VERBA
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Posted - 2006.10.27 10:46:00 -
[37]
I donŠt do it but i donŠt care if someone does it, after all it is a game and if they wish to play it that way then they should. If you want it gone, you need to ask CCP not the people doing it as they wonŠt stop. ----
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Wizard
Without Reason
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Posted - 2006.10.27 10:47:00 -
[38]
Originally by: Seleene Edited by: Seleene on 27/10/2006 09:46:04
The Evil Pirates in 9UY (did you guys ever have a catchy name?)
Evil pirates!!!!
/emote gets wet fish and slaps it around a few times.
As to the logging off thing, seen it done so much...its annoying as hell and a bit sad but a few seconds after i try to get on with the job at hand.
TBH most loggers come unstuck IMH as we normally get a shot on them before warp and then just probe em up.
Without Reason corp website
^^looking for a PvP corp with little stress then |
Valen L'eganas
Gallente Nun Amun Veritas Immortalis
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Posted - 2006.10.27 10:48:00 -
[39]
I agree. Alldough I can not speak for everyone, most of the people I have flown with have not logged when they know they are warping to a bubble.
And I know the feeling to be on the other side of the camp when you think you have your foe trapped and hunger for that killmail, only to see him warp of and see his portrait on the rightside of your screen... "Logged"
Dough I do log of on occassion on a safe to prevent being probed, I do not think of that of abusing game mechanics. However, the covertop pilot who is taking effort to probe me out (and those 3AU probes can be a ***** to obtain) could come to the conclusion I am 'abusing' game mechanics.
Their have been made several suggestions which could work to solve the issue, but they all are blocked by one thing; how does EVE know someone is "CTRL-Q-ing" or that an ISP pulled out the plug because the player forgot to pay his invoice?
If CCP manage to have EVE able to distinguish a CTD or disconnection not caused by a player, then you can implement rules like 'a character will stick in space for 30 seconds (long enough to lock and scramble someone)'.
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Homo Sapiens non Urinat in ventum |
Louis DelaBlanche
Cosmic Odyssey Chorus of Dawn
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Posted - 2006.10.27 10:50:00 -
[40]
Originally by: Steel Rat .
3. In my opinion, we have a younger crowd or more of an FPS type crowd.
I refer to these people as quakekiddies. The group that jumps, gets a couple cheap ganks and runs.
I have a simular view that a mix of public killboards like battleclinic (not a cheap stab i promise ) & a influx of FPS gunslingers has meant alot of roaming gankers are there more for the killmail then the fight. Some players/corps seem to equate their awsomeness to how many miner & NPC ganks they can pull off, fleeing at potentially even odds.
Im not gonna say ive never logged off in a fight because i have, occasionally, done just that. This being less because im trying to avoid the ship death, but because watching myself die at 1 frame per second when being blobbed just isnt fun (laptop struggles with PvP ).
Course for me this is only true when im mining/ratting & i cant get to a safespot when the s**t hits the fan. In a proper fleet op environment i dont log, it defeats the point of being there imo. Simularly, warping into a bubble camp i just dont bother logging. Its quite fun trying to escape before exploding & if i did log id still probably relog to find myself in a clone bay.
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putukas
Enterprise Estonia Veritas Immortalis
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Posted - 2006.10.27 10:56:00 -
[41]
Edited by: putukas on 27/10/2006 10:58:22
Originally by: Valen L'eganas Their have been made several suggestions which could work to solve the issue, but they all are blocked by one thing; how does EVE know someone is "CTRL-Q-ing" or that an ISP pulled out the plug because the player forgot to pay his invoice?
why should CCP and other players care if you had crash because your PC sucks or your ISP sucks? I mean dont play the game if you dont trust your PC and ISP. Or just dont do PVP and critical NPC missions, complex's etc. If you know you have problems with PC and ISP. And if you realy have unexpected crash or disconnection from ISP i would call it bad luck. Its not CCP's fault and its not other players fault. Take your petition up do ISP or smthng. Many MMORPG's use this kind of rules and they work.
For example i dont remember when i had last crash except when node crashes, but then everybody crashed. I have had crashes and disconnection but i know they are becouse of my pc and isp.
oh just remembered... couple of months ago trojan horse called drwatson32 made my eveclient crash if i alt tabed.
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Amerame
Section XIII
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Posted - 2006.10.27 11:01:00 -
[42]
Originally by: WiZZyWiGG Great post.
Something really needs to be done about people Ctrl-Q'ing to save themselves.
What about a game mechanism change ? It's ok to try be "fair" and not exploit game mechanism for a while when it's obviously broken ... but when a feature has been here for now over a year, I mean WTF ?
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Heikki
Gallente Wreckless Abandon
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Posted - 2006.10.27 11:05:00 -
[43]
Originally by: KIAEddZ a worrying trend developing
Rather slippery slope indeed. Since the tactic (logoff) is legally allowed by CCP, some people will use it. Those who don't initially use will be at disadvantage, and thus will be tempted to use it as well. This slowly makes the tactic more mandatory and more accepted -> everyone 'must' use it.
Quote: employing such tactics as these would be regarded as a.scum
In my memories KIA belongs to such class, since you considered dishonoring 1vs1 to be fine.
-Lasse who hasn't yet to logged off to escape
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shakaZ XIV
Caldari Destructive Influence Band of Brothers
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Posted - 2006.10.27 11:07:00 -
[44]
Ok so what it boils down to is this:
1) Aggro timer needs to be applied aswell AFTER people log off.
2) Warp bubbles should still work on ships whose pilots logged off.
Problem solved?
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Chochko
KIA Corp
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Posted - 2006.10.27 11:10:00 -
[45]
Originally by: shakaZ XIV Ok so what it boils down to is this:
1) Aggro timer needs to be applied aswell AFTER people log off.
2) Warp bubbles should still work on ships whose pilots logged off.
Problem solved?
Probably first point will be easy to implement. But i doubt on second one serious. There are situations when bubles (from dictors) dont work as intended. There are so many cases when it is just a graphical buble and nothing more. -------------------------------------------
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Shar Gath
KIA Corp
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Posted - 2006.10.27 11:13:00 -
[46]
well regarding the whole issue, with incoming in Kali WCS nerf and local chat standings, I dont see it getting any better. Unable to fit stabs and fully aware of hostile count in local, ppl will most likely ctrl-q even more ---------------
SMOKE BUD MON!!! |
Robet Katrix
Beagle Corp R0ADKILL
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Posted - 2006.10.27 11:13:00 -
[47]
the real issue is the playing field.
Being a dictor pilot i can safely say i have watched dozens of people log off in my bubbles. And you can exploit it all you want but as one guy said CCP allows this.
So if one side has the ability to use a feature that can save them their ship valued at anywheres from 5mil to 5bil. Which is also playtime value of hours to weeks. People ask themselves why shouldn't I?
For example where does the line get drawn. If you MWD back to the gate your fine.(if you can) but what if lag is really bad and will probably prevent you from activating your mwd?
this isn't a loggers are horrible ppl that have no honour situation. As it becomes more annoying and knowingly effective it also becomes more widespread.
we need a solution from CCP or there is no point in interdictors save fleet fights.
It's good to have integrity.
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anister
Black Omega Security The OSS
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Posted - 2006.10.27 11:18:00 -
[48]
Never logged to save my butt and i never will.
Heikki, it's not endorsed by CCP, problem is the client has no way of differentiating a logoff with a client crash.
but so many times before have i seen my right hand of the screen filled with red squares and known exactly whats going on somewhere. ___
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Angeldust
Omega Fleet Enterprises Xelas Alliance
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Posted - 2006.10.27 11:19:00 -
[49]
I think it has many reasons why it happens more and more, most of them have been mentioned already. The real problem I see with it is the game mechanics, which enable those people to do it. I do not think ccp should use manpower in determining who lost connection and who did it intentionally, thats just not possible. So to protect the upright players from dishonorable tactics a few game mechanics need to be changed. We just need ccp to realize that "rewarding" borderline tactics and exploits does change perception of the game conciderably, changing the mentality of players, especially newer ones who did not experience the "good old times". There is no doubt we as the player base can make ccp change it, the question is just how many participate in it and how far everyone is willing to go to make it happen. I dont think the amount of coding needed for it would be that big (I'm not a programmer though).
It is my belief by experience that asking ppl to play nice and fair *can* work for a time, but in online games, sooner or later you will have to force them by game mechanics to do so.
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Light Darkness
Seraphin Technologies Veritas Immortalis
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Posted - 2006.10.27 11:21:00 -
[50]
good post @eddz
And normaly you know me (and how i handle V).
Regards /LD -V-eritas Immortalis
Originally by: nync we fisrt time saw -v-members ctrl+qing to save their ships,we started to think how to pay attention of eve community |
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Komolov
Gallente REUNI0N Red Alliance
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Posted - 2006.10.27 11:25:00 -
[51]
Edited by: Komolov on 27/10/2006 11:26:58 I think timer of ship disappearance should be increased from 30 to 75 seconds (minimal time for probing). It can help a lot.
Edit: As for cluster crashes i do not think it can be intentional. At least i do not know reliable algorithm to do node crash (even with 200+ people fighting) --------------------
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Crellion
Art of War Anarchy Empire
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Posted - 2006.10.27 11:27:00 -
[52]
Originally by: Hans Roaming
Originally by: Waragha So when you and goon brought 150-200 odd people to take down our pos, where maybe 13 of them were BS and the rest was frigs and cruisers ... You didn't intentionally try to crash the node?
(we had like 40 man fleet or so)
Integrity.. where has it gone
These numbers should in no way crash a node am thinking that your opponents were thinking the same as me.
Dont think too much Hans they DID crash it twice
Anyway this is besides the point. Back at the OP. I agree that this trend is sad. I also fault the KBs for this. Ratio is all people care about and they are prepared to go to any lenth to ensure they have it.
This time its not the carebears destroying pvp (how could they anyway?) but the pvpers.
Logging off in a bubble is oc v lame and a nice example but its also the tip of the iceberg. Running around with Stabbabonds/nanobons is just a less lame facet of the same problem. People are not out to fight but to be able to like the KB after the fight thats all this game is about these days... 6 months ago or even a year I felt it was more about ... soloing or killing a cruiser with a frig or killing 6 BSs with 3 BSs ... that was the sort of goal people aspired to.
These days its about manoeuvring your 8 man squad to gank 2 npcers and then log off if attacjed by more than 4 peeps. I do find it pathetic tbh ... When I first moved to 0.0 I would kill and die in all possible scenarios. The last 6 months 99% of my losses are being ganged by 10x the numbers...
Gankers (including the OP look at thyne self too Eddz) like their ganks so much that they tend to avoid fair fights EVEN WHEN THEY HAVE A SLIGHT NUMERICAL ADVANTAGE!
I dont know what can be done. PvP encourages osmosis. The phenomenon by which when you rub for a long time against somebody you become samwe with that somebody... Thats why I left -v- rly. V LV and RA will eventually become identical. Good for RA but not that good for the others... Anyway personal judgments here can be taken as flamebait and I appologise.
I just wanted to say Eddz is right in a way but he is only scratching the sutface. We are transforming from a game of thrill seekers to a game of griefers... IMO it is sad.
Perhaps if we all do our little bit we can muscle in a bit of change but I wont hold my breath... Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
Mirasta
Caldari Enigma Enterprises Veritas Immortalis
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Posted - 2006.10.27 11:28:00 -
[53]
Eddz while on contract against us if you catch any one from my corp pulling this crap they will be fired.... out of a cannon, in to a pool of spaffum.
Last time i head any FC in -V- talk about a log off was when a small frig gang jumped in to C-J and we where speciffically orderd not to log off and take our bumming. (thankfully the after burner burned true)
Of couse, You are now reading my sig. |
EvilNate
Caldari Coreli Corporation Corelum Syndicate
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Posted - 2006.10.27 11:28:00 -
[54]
Okay, I just came up with an idea, and it might be completely stupid, but here goes.
IIRC you can catch manual exits, like clicking the "X" in windows or pressing alt+f4 or ctl-q. If this happens, the client should be able to detect if you are in a bubble, I mean there must be some sort of "warptest" function, if you are, then the client spits out a message telling you, that you need to get out of the bubble to be able to close the client.
If the client crashes, thats different (my windows programming is very limited) and then it should act as it does now.
Meh, what ever.
Nate
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Jon Hawkes
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.10.27 11:35:00 -
[55]
Good post KIAEddz, and I couldn't agree more. I'd rather lose a ship and die trying to bring another tackler down with me than to log out. However, in regards to making ships that log out from the gate cloak tackable, I do have a question for people who may no more about these things than I do:
What happens to your ship when you "emergency warp" away from a gate due to lagging out on the jump through? This has happened to me several times - I've been staring at a blank section of space for 30 seconds or so after jumping, then emerged 1,000,000km from the gate in the next system. Would anyone in my destination system have seen the ship warp away from the gate, or do ships just get "teleported" there automatically? I would hate to think of the horrific lag-bombs tactics that certain less reputable PvP corps would at gates use to force this scenario if they knew that the ships performing these "emergency warps" could be tackled and killed before their pilots' Eve clients had even loaded!
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Robet Katrix
Beagle Corp R0ADKILL
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Posted - 2006.10.27 11:36:00 -
[56]
Originally by: Jon Hawkes Good post KIAEddz, and I couldn't agree more. I'd rather lose a ship and die trying to bring another tackler down with me than to log out. However, in regards to making ships that log out from the gate cloak tackable, I do have a question for people who may no more about these things than I do:
What happens to your ship when you "emergency warp" away from a gate due to lagging out on the jump through? This has happened to me several times - I've been staring at a blank section of space for 30 seconds or so after jumping, then emerged 1,000,000km from the gate in the next system. Would anyone in my destination system have seen the ship warp away from the gate, or do ships just get "teleported" there automatically? I would hate to think of the horrific lag-bombs tactics that certain less reputable PvP corps would at gates use to force this scenario if they knew that the ships performing these "emergency warps" could be tackled and killed before their pilots' Eve clients had even loaded!
when you ewarp its much the same as logging off except you stay in local
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Zafon
Caldari FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.27 11:37:00 -
[57]
Simple solution?
Remove ctrl-q functionality. When you press the escape key enforce an x second delay before being able to "quit game".
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Audrea
Momentum.
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Posted - 2006.10.27 11:37:00 -
[58]
Originally by: KIAEddZ blah blah....
Well, IMO This was a nicely written whine, less of a request for discussion, but anyway lets discuss it, shall we?
Personally, I never had to employ such tactics myself.. Mostly because I use scout when I fly something I cant afford to loose, or jump it with carriers etc.
Lets talk about your definitions of the abstract terms called 'Honor' and 'Integrity': I disagree with your assetment, You take EVE's culture, as a Culture of Honour, while I think (and the evidence+ game realities support that as well), its Culture of Law: Meaning, that whats honorable, and whats not is defined soliley by the EULA and CCP's regulations (eg laws). Everything else, is acceptable, and honorable inside the game.
Lets discuss the point about fun: You say using such tactics ruins the fun of the enemy: Maybe so, but then when I play for example, I play to have fun myself, not to make sure my enemy has fun. In fact, I do my best to make sure he doesnt: I never gave anyone cheap ganks for example, and in fact when you fight an enemy, you want to demoralize it, you dont do that, by letting them having great time and enjoying the game.
This is something CCP should make sure, NOT the player. If they dont like the way the game goes to, they will fix it, simple as that. I dont intend to try and do CCP's job.
For example, When BoB declared on ASCN, I would bet they didnt think about doing it FOR the hobbits to have fun, on the countrary - they want to deprive them of their fun - mining, building stations and whatever else they do. IT IS UP TO ASCN TO MAKE THE MOST FUN OUT OF IT, not BoB's job to give them easy fun, and its CCP's duty to give them the tools to accomplish this goal.
Finally to conclude with a RL analogy (I like them, even though some call them dumb etc, whatever): During the Cold War, whenever either side was about to gain a critical edge over the other side (eg the Cuba crisis), the other side (seeing as they are about to loose) would not have hesistated using Nuclear weapons, if all other options are exhausted, in order to deprive the opponent from victory, and in essence, making their victory, taste as bitter, as a defeat.
What that means? -if the world leaders were, and still are, willing to go to those extremes, its only natural the regular human behind the loosing character ingame, will also do whatever he can to prevent his enemies the sweet victory :)
What this example supports, is my two claims above: The first, is that its CCP's job to make sure all players can have fun, and the second: is that since there is no agreement inside the community about those 'tactics' (and there obviously will never be, as long as single member of the community uses them, no matter what minority they are) - EVE is a Culture of Law (EULA, CCP), not Honor :)
If you want to read a bit about Honor, I suggest to take a look here.
Ok, this was a long post, I hope it makes some sense to you ------------------ Save Tranquility! |
nync
UA Industry Red Alliance
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Posted - 2006.10.27 11:41:00 -
[59]
Originally by: Noluck Ned I would love to be able to deny that my alliance has been doing the same tricks but I cant prove that they dont.
All I can say is that it certainly is not the order of the day and I distance myself from any who feel it is a legitimate tactic.
As for intentionally crashing the node...well we would love it if the thing didnt go down every time our fleet comes to defend. What option do we have but to try to jump in as many pilots as we can?
Last night in JLO was another example, we jumped in outnumbered and 1 minute into the fight it went down again. When it came up we did indeed hold the gate, but the entire opposing force(except about two poor sods who logged in to the gate) failed to even attempt to log back in. Result: Hours of boredom and a total no-show by the opposition even when the pos's came out of re-inforced. So technically it was a victory...but not really.
Now the naive carebear in me wants all fights to be nice and fair and everyone to always act honourably. The merciless cynic in me chuckles and says "yeah right, if they are doing it we are fools not to jump on the wagon" So in the end we are faced by the option of ending up as losers with our honour intact and no space to live in, or embracing the tactics used against us and playing up every possible metagaming advantage.
This war is a matter of pride now, for better or worse both sides feel that way. And no amount of preaching about "fairness" and "integrity" is ever going to convince either to stop using these tactics. That bridge has been burned already...if it ever existed in the first place.
EDDZ if you ever catch me like that, I promise to die with honour.
Bulls*t. What you did in C-J6 couple of days back and in JLO yesterday was: 60-80 ppl from your support are jumping into hostile camp, node crashes, everyone in the system crashes and at the same time your BS fleet and dictor wait for node to crash and AFTER THAT you are jumping in from another system and hold the gate and wait for poor buggers to log back IN and get shot by you. Have to admit it was very smart idea.
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Corey Grim
FinFleet Lotka Volterra
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Posted - 2006.10.27 11:42:00 -
[60]
Edited by: Corey Grim on 27/10/2006 11:46:19 Good post KIAEddZ.
and i have possible solution for ccp that doesnt ruin CCPŠs "customer care". its quite simple: 1. remove ctrl+q shortcut 2. code "logoff timer" that is 5 minutes, so when u press esc-->> quit -->> game askes you "are you sure" -->> press ok -->> nice female voice tells you "5 minutes to log out" -->> wait 5 minutes and you can logoff. 3. ship doesnt warp away if in bubble and you logoff. 4. if crash occur ship warps but not if in bubble (or ppl try to evade the logoff counter and force eve quit with taskmanager) your ship will stay in space 30 minutes.
negative side with this method is some ppl might have ctd issues with eve but i really much believe that ppl who has ctd issues would accept this kind of method for game being playable.
positive side would be that method wouldnt be too hard to code either (or am i wrong here ? )
tell me what you think.
EDIT: i started to read the thread more carefully and putukas basicly said allready what im suggesting here.
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