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Thread Statistics | Show CCP posts - 2 post(s) |
Hoshi
DAB RAZOR Alliance
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Posted - 2006.11.24 11:48:00 -
[241]
There is 1 more reason to remove deeps safes. Currently there are people that have safes that are more than 1000 au away. Upto around 1500 au. Those spots are impossible to probe as observator probes only have 1000 au range...
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2006.11.24 12:17:00 -
[242]
Originally by: Venkul Mul I have found a lot of informations on ship scanning, almost none on cosmic signature. Someone has done extensive testing on those? In particular I need to know: 1) It is possible to get some results with the probes available at less than Astrosurvey 5? 2) What are the probes needed for Cosmic signature scanning? 3) The range from the nearest warpable point (belt, moon, planet, ecc.) of the signatures that have been found. 4) The strength of the signature. 5) Average number of try before finding a signature.
I know it is a serious list, but as I am currently training astrosurvey 4 on sisi and just completed it on Tranquility I need to know what I need for the search for the profession complex to get daqtacores and data interfaces.
ad 1) It is possible, but very unlikly. You would have to hundreds of scans to have any success. And this still wonŠt bring you directly to the target (donŠt know the exact deviation of the snoop probe atm) ad 2) For Deadspace Signature scanning you need the factional probes like Radar Sift or Gravimetric Pursuit. According to my tests you need to use at least Quest and Sift Probes from each faction, if you really want to probe for stuff. And you have to take yourself several hours of time. Attention, there is another sort of signature, the Cosmic Agent Site Signature. This one is found in 0.0 COSMOS constellations and can be found with using "normal" probes like a snoop probe or ferret probe. ad 3) Till now iŠve found and hunted down 4 deadspace signature and 2 Cosmic Agent Site Signatures. The deadspace signatures were all between 1.5 AU and 3 AU of the next stellar object. But if there would have been signatures outside of the 4 AU-radius, I would not have found them (because of the probes). One of the Cosmic Agent Site Signatures had a much bigger distance from the next planet, it was between 5 and 10 AU away from the next object. ad 4) Using the correct Sift probe I got signal strengths for the deadspace signatures of 4.0, 2.0 and 0.5 (the last one was a gas cloud). ad 5) Varies extremly. I used several hours and 40-50 probes to pinpoint 3 deadspace signatures in the last 2 days. The scans were above 100, but havnŠt counted. With better plans you should be able to reduce the numbers a bit, but it remains tiring. Specially if you want to check for gas clouds you will need many scans (or much luck).
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2006.11.24 12:42:00 -
[243]
@TomB (I hope you read this): A few questions regarding your locked posts:
1) Cloaked ships: Do you still intend to make it possible to probe for them?
2) Balance of probes, specially of signal strength, inaccuracy and "warp to 0": Please look into this once again (look at my post on the last page), will you do any changes?
3) Directional scanning: WHY are you making it nearly impossible to scan for hidden roid belts (roids of a regular belt, which are outside of the grid)? You are removing content with this nerf. WHY are you making it impossible to scan in complexes, if the Overseer has already respawned? This will make it easier for complex-campers and more difficult for others, who donŠt run the plex all the time. And if I can scan on directional scanner if there are PC ships in a belt, why shall it be impossible to check if there are NPC ships?
4) Please make a Devblog out of your post, so that all players can read it.
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Braaage
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.24 15:33:00 -
[244]
Edited by: Braaage on 24/11/2006 15:33:32
Quote:
-------------------------------------------------------------------------------- So basicly safespotting remains the Uber and anyone who has managed to create an off grid safespot 10 warps out from any point of the system is sill impossible to find and kill? --------------------------------------------------------------------------------
There will be a probe with almost unlimited range, it's not the best but it will be able to find ships that have gone to far into space. And it will be able to work alone, like all probes will.
The Observator Deep space probe no longer scans the entire system so there's no probe AT ALL in game to find deep safe spots. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |
Hoshi
DAB RAZOR Alliance
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Posted - 2006.11.24 15:42:00 -
[245]
Update: New mirror on sisi which means any probe skill you trained there is gone.
Add this the fact that the nither the new probes skills nor the new probes are seeded any more on sisi and the fact that all spots with ships/bms etc I had setup to test it are gone.
Basically it just become VERY hard to do more probe testing there.
Oh and the 2 major probe bugs (right click and warp to on results on system map takes you to the wrong results and the fact that you can launch a probe is another probe is completely inside its scan radius) are still there.
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Eveanne
Gallente Sperm Trumpet Industries
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Posted - 2006.11.24 16:48:00 -
[246]
Red <---> Green
The new scan probe results are completely bass-ackwards Green should be for a good probe and Red for a bad/unreliable one. Having it the other way round is totally counter-intuitive and needs to be changed.
10q
x E
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.24 16:56:00 -
[247]
Edited by: Joerd Toastius on 24/11/2006 16:56:46
Originally by: Hoshi Edited by: Hoshi on 24/11/2006 15:47:59 Update: New mirror on sisi which means any probe skill you trained there is gone.
Add this the fact that the nither the new probes skills nor the new probes are seeded any more on sisi and the fact that all spots with ships/bms etc I had setup to test it are gone.
Basically it just become VERY hard to do more probe testing there.
Oh and the 2 major probe bugs (right click and warp to on results on system map takes you to the wrong results and the fact that you can launch a probe so another probe is completely inside its scan radius) are still there.
Aye, makes it pretty hard to test any more without the time reduction skill in particular. Oh well.
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Donna Darko
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Posted - 2006.11.24 22:52:00 -
[248]
Edited by: Donna Darko on 24/11/2006 22:52:19 Do you think we can convince them to finally add the circles for the directional scanner in the tactical overview (or something)?
example
P.S. TomB I love you! (for the BPOs on the market) Stories. |
Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.24 23:24:00 -
[249]
Edited by: Joerd Toastius on 24/11/2006 23:23:41
Originally by: Donna Darko Edited by: Donna Darko on 24/11/2006 22:52:19 Do you think we can convince them to finally add the circles for the directional scanner in the tactical overview (or something)?
example
P.S. TomB I love you! (for the BPOs on the market)
Circles are limited utility though. A 3D cone on system map would be much better.
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Donna Darko
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Posted - 2006.11.25 00:17:00 -
[250]
It would be a start... :) Stories. |
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Ratzap
Gallente Old Farts
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Posted - 2006.11.25 01:22:00 -
[251]
Looks like the fun new probes are all going in with a requirement of Astrometrics 5 too... 13 days is a fairly high bar to allow people to fiddle with exploration (which TomB stated the new probes are made for).
Ratzap
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Ultimate Poison
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Posted - 2006.11.27 00:31:00 -
[252]
bump. No idea why this thread was unlocked.
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Venkul Mul
Gallente
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Posted - 2006.11.27 07:47:00 -
[253]
Edited by: Venkul Mul on 27/11/2006 07:49:11 I have found a serious problem: On tranquility I have just done a COSMOS mission requiring to find the hidden warpgate to Jakela Plantation in the system Hjoramold. It was pretty easy to find with the 3 AU probes. As it was still open in Sisi with the last mirror, I tried to find the warpgate with the new probes and Astrometrics 4. So far I have used 5 Fathom, 2 Spook and 11 snoop, and done at least 30 scans without finding the gate. Similarly I can't find the warpgate on the directional scanner. Looking the list of item you can scan for I suppose a warpgate should be a structure. Some of you has an idea or suggestion on how it is possible to resolve this impasse, or can scan the system to see if the warpgate can be found only with the highest tyer probes? If you find it I would be VERY interested to know the signal strenght and the distance at wich you have detected the warpgate. TY for any help.
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Venkul Mul
Gallente
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Posted - 2006.11.27 08:20:00 -
[254]
To add to the above post, while scanning for structures, I had some drone build structures and NPC drones at about 100 km. None of the drone build structures where displaied on the scanning results. So what are the structures we can scan for?
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.27 12:03:00 -
[255]
Originally by: Venkul Mul Edited by: Venkul Mul on 27/11/2006 07:49:11 I have found a serious problem: On tranquility I have just done a COSMOS mission requiring to find the hidden warpgate to Jakela Plantation in the system Hjoramold. It was pretty easy to find with the 3 AU probes. As it was still open in Sisi with the last mirror, I tried to find the warpgate with the new probes and Astrometrics 4. So far I have used 5 Fathom, 2 Spook and 11 snoop, and done at least 30 scans without finding the gate. Similarly I can't find the warpgate on the directional scanner. Looking the list of item you can scan for I suppose a warpgate should be a structure. Some of you has an idea or suggestion on how it is possible to resolve this impasse, or can scan the system to see if the warpgate can be found only with the highest tyer probes? If you find it I would be VERY interested to know the signal strenght and the distance at wich you have detected the warpgate. TY for any help.
You need exploration probes for that sort of thing I think - normal ship-hunting probes simply aren't strong enough
Also, I believe "structures" finds POS structures mainly.
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Venkul Mul
Gallente
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Posted - 2006.11.27 12:25:00 -
[256]
So to do a scan for a warpgate that I could find on tranquility with Astrometrics at 3 now I need Astromerics at 5? I hope the pay for the mission will increase proportionally. And if the probes requiring Astrometrics 5 are required to find warpgates (as soon as I am home I will try them on know warpgates) and structures at 100 km most of the new missions are for players highly skilled in the field. Cheer.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.27 12:35:00 -
[257]
Yup, that's my understanding. Hire someone with astrometrics to help you ;)
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Venkul Mul
Gallente
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Posted - 2006.11.27 12:43:00 -
[258]
Edited by: Venkul Mul on 27/11/2006 12:44:50
Originally by: Joerd Toastius Yup, that's my understanding. Hire someone with astrometrics to help you ;)
It is agood suggestion, but with the track records of ganking in missions, tricks based on forming a gang with wardecced people ecc., ecc., were do you think it will be possible to find someone trustworty? and usually the pay for the mission (at least in the Minmatar COSMOS requirig astrometrics I have done) is almost too low to pay for the probes, even less interesting if you must pay decently another player. Obviously I am totally trustworty, but how can the other player have faith in me if he don't know me?
BTW: you have written a Guide on Revelation Scanning as I have read? Can you give me a link? TY
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.27 12:56:00 -
[259]
Fair point, I guess. I suppose you'll just have to try and find someone with a good rep or something...
The guide you're after is here: http://oldforums.eveonline.com/?a=topic&threadID=431586
Most of it's Hoshi's work, I just tacked on the exploration-specific bits :)
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Sunaria
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Posted - 2006.11.27 15:22:00 -
[260]
about the directional scanner .. if you press F10 ... or was it F11 now, well one of those, the universe uptil solarsystem bar appears on the right. If you look at the system icon on the bottom you'll notice the scancircle we have now in dragon. I hope this helps with the directional scan issue you guys are going on about ?
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.27 15:53:00 -
[261]
Oh awesome, they've finally fixed the "white background" bug
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