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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2174
|
Posted - 2015.04.22 21:55:51 -
[451] - Quote
Dracvlad wrote:The issue is that it really depends on your own conduct, this type of war with Marmite is utterly boring, my experienced members just have no interest in chasing around Marmites GTFO type of play, so they are all playing GTA 5. When I was around there was one roam, while I was away they did three roams and we did not get anything to shoot and were happy to lose the ships we were in. So now my corpmates are not logging in, that is at the core of the issue, I have PvP players who find Marmite so boring that they don't bother logging in and I feel bad because I got them to come back to the game, wish I had waited until the 0.0 changes had been applied, would have been better.
But I did give it 18 days and we did go look for some fights, so its just one of those things. Killing Marmite is not hard. They're fractional, bad at communication and careless. Their own behaviour and methods of operation render them comically vulnerable to people who're willing to attack them. They aren't boring, they're always active and they're never paying attention to you specifically.
You used the term "roam" which tells me that you just don't know how to achieve kills in a highsec war, which is understandable considering the unusual nature of highsec. Specific tactics for fighting highsec wars are a little tangetical to the subject of the thread, but considering the ten billion isk in kills my alliance has achieved since we declared war on them earlier this year I can tell you for a fact that it's not Marmite that is preventing you from killing them, it is that you aren't using appropriate tactics.
It's not a problem with wars that defenders don't know how to fight them, not exactly. It's a problem that highsec PVP is so rare and so exclusively dominated by dedicated PVP groups that people who aren't part of those groups never learn how to effectively fight those wars.
Subsequently the post inferno meta has shifted to incredibly weak, passive defenders trying to evade wars by using corp mechanics or not logging in for weeks at a time and large, powerful groups of aggressors having to take a shotgun approach to find enough opponents who actually undock ships. |

Danalee
Somalian Coast Guard Authority The Marmite Collective
1389
|
Posted - 2015.04.22 22:08:59 -
[452] - Quote
Vimsy Vortis wrote:Dracvlad wrote:The issue is that it really depends on your own conduct, this type of war with Marmite is utterly boring, my experienced members just have no interest in chasing around Marmites GTFO type of play, so they are all playing GTA 5. When I was around there was one roam, while I was away they did three roams and we did not get anything to shoot and were happy to lose the ships we were in. So now my corpmates are not logging in, that is at the core of the issue, I have PvP players who find Marmite so boring that they don't bother logging in and I feel bad because I got them to come back to the game, wish I had waited until the 0.0 changes had been applied, would have been better.
But I did give it 18 days and we did go look for some fights, so its just one of those things. Killing Marmite is not hard. They're fractional, bad at communication and careless. Their own behaviour and methods of operation render them comically vulnerable to people who're willing to attack them. They aren't boring, they're always active and they're never paying attention to you specifically. You used the term "roam" which tells me that you just don't know how to achieve kills in a highsec war, which is understandable considering the unusual nature of highsec. Specific tactics for fighting highsec wars are a little tangetical to the subject of the thread, but considering the ten billion isk in kills my alliance has achieved since we declared war on them earlier this year I can tell you for a fact that it's not Marmite that is preventing you from killing them, it is that you aren't using appropriate tactics. It's not a problem with wars that defenders don't know how to fight them, not exactly. It's a problem that highsec PVP is so rare and so exclusively dominated by dedicated PVP groups that people who aren't part of those groups never learn how to effectively fight those wars. Subsequently the post inferno meta has shifted to incredibly weak, passive defenders trying to evade wars by using corp mechanics or not logging in for weeks at a time and large, powerful groups of aggressors having to take a shotgun approach to find enough opponents who actually undock ships.
I hate Vimsy with a passion... OOOOH I HATE HER. But she's 100% right.
D.

Proud member of the Somalian Coast Guard Authority
Member and Juror of the Court of Crime and Punishment
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2176
|
Posted - 2015.04.22 22:13:20 -
[453] - Quote
There's a bunch of little things about the inferno war changes that are unexpectedly problematic.
With the removal of the ability to retract wars carebears announced "Haha now there are consequences for foolhardy aggressors biting off more than they can chew!" however in the case of mixed or PVE focused groups, even if they manage to beat or frighten an aggressor once they don't want to be at war with them for the entire week. With the inability of the aggressor to hit the "this was a mistake" button they are instead left with the surrender system, which they're unlikely to use for pride reasons so instead they redouble their efforts and attempt to recoup their losses.
Rather than adding consequences for attackers, removing the ability to retract wars just robbed defenders of the ability to win wars and make them end early.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12779
|
Posted - 2015.04.22 22:16:53 -
[454] - Quote
Oh, and as for the lie of "the shotgun wardec approach means that dec dodging has to exist".
That's backwards. The shotgun wardec approach exists solely because of dec dodging. You have to spread your decs around until they stick thanks to dec dodging. And since wars aren't free, this means that people naturally congregated to larger groups to help absorb the costs.
Everything carebears complain about is 100% the result of their use of the dec dodging exploit.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5382
|
Posted - 2015.04.22 22:24:58 -
[455] - Quote
Black Pedro wrote:But no one here is arguing that. People here are arguing there should be consequences for declining a war and that there should be added rewards for being in, and defending a player corp. If you don't want to fight, fine. But then go to the NPC corp and carry on your business as the game was designed. There are consequences, those consequences simply scale with the size and complexity of the corporation you attack. A 100 man corp with 4 POSes and months of industry jobs queued aren't going to disband for a wardec, are they, because it would be amassive task to get it all set back up. If the targets you are picking are just disbanding, then you are bad at picking targets, it really is that simple. Futher, the reason most corps are quite small is because war decs make it impossible to realistically grow a non-PvP corp in highsec. So again, blame the aggressors, they are the ones creating the current situation.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12779
|
Posted - 2015.04.22 22:27:37 -
[456] - Quote
Lucas Kell wrote: If the targets you are picking are just disbanding, then you are bad at picking targets, it really is that simple.
Wrong. If they're disbanding, they shouldn't exist at all, they should be in an NPC corp from the beginning.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5382
|
Posted - 2015.04.22 22:40:56 -
[457] - Quote
Kaarous Aldurald wrote:Lucas Kell wrote: If the targets you are picking are just disbanding, then you are bad at picking targets, it really is that simple. Wrong. If they're disbanding, they shouldn't exist at all, they should be in an NPC corp from the beginning. Uhh, no, they can do what they want. If they want to make a tiny corp they can. If you wardec them and they are small enough to disband that's your bad choices. Stop blaming other people for your failings.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2176
|
Posted - 2015.04.22 22:54:19 -
[458] - Quote
Lucas Kell wrote:war decs make it impossible to realistically grow a non-PvP corp in highsec. So again, blame the aggressors, they are the ones creating the current situation. No they don't.
I know that because in 2010, prior to the inferno war changes I was in a 300 man highsec alliance and we did perfectly fine even when we were wardeced for long periods of time by different groups. I liked dealing with wardecs from random 2-10 man wardec corps, we frequently won and the people involved felt pride about helping defend their group identity.
In the current environment, that alliance would perpetually be cycling through wars with large, well funded dedicated PVP groups and it probably wouldn't have lasted as well as it did.
Wars aren't a bad thing, in fact I think they're necessary to make highsec an interesting place worth playing the game in, I used to view the notification of being declared war on as "A challenger approaches!" flashing on the screen.
The real problem for defenders is that the present mechanics lead to them always facing very hard opponents while also being very inexperienced and for wars to be very frequent. The problem for aggressors is that in order to get anything to shoot at they need to declare enormous numbers of wars which requires the financing of a well established group.
It's an imbalance that could be repaired and lead to highsec PVP actually being a fun thing again, but carebears don't actually want that to happen. They are only interested in seeing types of gameplay they don't like removed from the game. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5382
|
Posted - 2015.04.22 23:20:13 -
[459] - Quote
Vimsy Vortis wrote:Lucas Kell wrote:war decs make it impossible to realistically grow a non-PvP corp in highsec. So again, blame the aggressors, they are the ones creating the current situation. No they don't. I know that because in 2010, prior to the inferno war changes I was in a 300 man highsec alliance and we did perfectly fine even when we were wardeced for long periods of time by different groups. I liked dealing with wardecs from random 2-10 man wardec corps, we frequently won and the people involved felt pride about helping defend their group identity. Conflict with others is compelling, much more compelling than leveling my raven (no really I used to level my raven). In the current environment, that alliance would perpetually be cycling through wars with large, well funded dedicated PVP groups and it probably wouldn't have lasted as well as it did. Wars aren't a bad thing, in fact I think they're necessary to make highsec an interesting place worth playing the game in, I used to view the notification of being declared war on as "A challenger approaches!" flashing on the screen. The real problem for defenders is that the present mechanics lead to them always facing very hard opponents while also being very inexperienced and for wars to be very frequent. The problem for aggressors is that in order to get anything to shoot at they need to declare enormous numbers of wars which requires the financing of a well established group. It's an imbalance that could be repaired and lead to highsec PVP actually being a fun thing again, but carebears don't actually want that to happen. They are only interested in seeing types of gameplay they don't like removed from the game. Even back then they weren't in a good place. Most high sec non-PvP corps only really worked because dec shields existed. I think the entire mechanic nees to be dropped and rebuilt. There definitely should be a highsec aggression mechanic, but a "turn off concord" button is always going to have problems.
The way I see it, any mechanic that replaces it has to encourage people to risk more to gain more on both sides. As the mechanic stands, wardeccers stand to gain the most by attacking the weakest targets while targets gain the most from staying small and evading, which is pretty much the opposite on both counts.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2176
|
Posted - 2015.04.22 23:56:29 -
[460] - Quote
Dec shields, both the alliance hopping method and declaring war on yourself with alts used to be classified as exploits and large highsec entities existed prior to those being declassified.
Dreddit comes to mind as a large, successful entity that existed as a highsec group during that period and it turns out they did perfectly well.
The problems back then were pretty specific. The corporate vote system was ********, the 3 war limit was excessively restrictive, the cost of wars between two corporations was too low and the surrender mechanic was utterly non-functional.
Really all of that was just a lack of iteration, the base cost of wars should probably have been brought up to 10ish million per war, the corporation vote should not have existed and the surrender mechanic should have been made to work without both CEOs being docked in the same station.
This current system is a hot mess, and it was worse when it was initially implemented. |
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Jenshae Chiroptera
1379
|
Posted - 2015.04.23 00:48:09 -
[461] - Quote
Solecist Project wrote:You misunderstand. A corp that is PvE focussed and has some PvP players is going to be less effective at PvP than a dedicated PvP group who do nothing but PvP. I like to believe that well done PVE is prepared for PVP but then I live in Null, WH dive and don't min-max for ISK but to drag anyone that catches us down with us.  
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2177
|
Posted - 2015.04.23 01:41:09 -
[462] - Quote
We've done the thing where a bunch of people declare war on marmite all at once and punch their teeth in.
It's not that entertaining. |

Veers Belvar
Swordmasters of New Eden
579
|
Posted - 2015.04.23 03:06:54 -
[463] - Quote
Vimsy Vortis wrote:We've done the thing where a bunch of people declare war on marmite all at once and punch their teeth in.
It's not that entertaining.
Yea, wars in Eve don't accomplish much. Losing a war is no big deal...the whole thing is nonsensical. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2179
|
Posted - 2015.04.23 03:27:05 -
[464] - Quote
Oh it accomplished plenty. Marmite sure as hell doesn't ally into our wars any more, actually no English speaking group does.
There's just less fun to gang up on marmite than there is to playing a different game for weeks then suddenly showimg up in force with no particular provocation, making something explode then going back to your other game.
They're a big clumsy beast that doesn't respond quickly they have poor US TZ representation. This way is much better. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
249
|
Posted - 2015.04.23 04:08:41 -
[465] - Quote
Vimsy Vortis wrote:Dracvlad wrote:The issue is that it really depends on your own conduct, this type of war with Marmite is utterly boring, my experienced members just have no interest in chasing around Marmites GTFO type of play, so they are all playing GTA 5. When I was around there was one roam, while I was away they did three roams and we did not get anything to shoot and were happy to lose the ships we were in. So now my corpmates are not logging in, that is at the core of the issue, I have PvP players who find Marmite so boring that they don't bother logging in and I feel bad because I got them to come back to the game, wish I had waited until the 0.0 changes had been applied, would have been better.
But I did give it 18 days and we did go look for some fights, so its just one of those things. Killing Marmite is not hard. They're fractional, bad at communication and careless. Their own behaviour and methods of operation render them comically vulnerable to people who're willing to attack them. They aren't boring, they're always active and they're never paying attention to you specifically. You used the term "roam" which tells me that you just don't know how to achieve kills in a highsec war, which is understandable considering the unusual nature of highsec. Specific tactics for fighting highsec wars are a little tangetical to the subject of the thread, but considering the ten billion isk in kills my alliance has achieved since we declared war on them earlier this year I can tell you for a fact that it's not Marmite that is preventing you from killing them, it is that you aren't using appropriate tactics. It's not a problem with wars that defenders don't know how to fight them, not exactly. It's a problem that highsec PVP is so rare and so exclusively dominated by dedicated PVP groups that people who aren't part of those groups never learn how to effectively fight those wars. Subsequently the post inferno meta has shifted to incredibly weak, passive defenders trying to evade wars by using corp mechanics or not logging in for weeks at a time and large, powerful groups of aggressors having to take a shotgun approach to find enough opponents who actually undock ships.
Station hugging. Neutral logi and gank Vindis. Logon traps. Am I close?
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Noragen Neirfallas
Somalian Coast Guard Authority The Marmite Collective
385
|
Posted - 2015.04.23 04:23:46 -
[466] - Quote
Demerius Xenocratus wrote: Station hugging. Neutral logi and gank Vindis. Logon traps. Am I close?
It's better then stabbed farming plex's in fw all day
You see what i did there? I made a completly untrue assumption about the way you play with no reaserch for the purpose of arguing and not for the purpose of changing anything
Now to demonstrate some knowledge based on research
You don't in fact stab farm plexs all day (or if you do I'm yet to see you) You seem to be a fairly solid frigate pilot in solo and gangs and have a myriad of losses and kills to your name to show just that. You play ****** little suspect games at times (I do too incidently) and have had some success doing that. that play style however is more hated and stereotyped then even our wardecs. mostly and you have 0 sound knowledge of how to be successful in a wardec rich environment and instead spout of stereotypes instead of checking a kill board or actually displaying some idea of experience.
Now Instead of meaningless back and forth why don't you do your own research into it?. perhaps join a wardec corp for 8 weeks. Make sure you have 1 decent merc on merc war and see what the attraction truly is. then the next time somebody knocks you for suspect games in Nakugaurd (i really do need to police my space better ) you can tell them to give it a try themselves. perhaps they will like it? you never know if you truly like something until you have done it
Member and Judge of the Court of Crime and Punishment
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Dracvlad
Taishi Combine Second-Dawn
839
|
Posted - 2015.04.23 06:03:44 -
[467] - Quote
Vimsy Vortis wrote:Dracvlad wrote:The issue is that it really depends on your own conduct, this type of war with Marmite is utterly boring, my experienced members just have no interest in chasing around Marmites GTFO type of play, so they are all playing GTA 5. When I was around there was one roam, while I was away they did three roams and we did not get anything to shoot and were happy to lose the ships we were in. So now my corpmates are not logging in, that is at the core of the issue, I have PvP players who find Marmite so boring that they don't bother logging in and I feel bad because I got them to come back to the game, wish I had waited until the 0.0 changes had been applied, would have been better.
But I did give it 18 days and we did go look for some fights, so its just one of those things. Killing Marmite is not hard. They're fractional, bad at communication and careless. Their own behaviour and methods of operation render them comically vulnerable to people who're willing to attack them. They aren't boring, they're always active and they're never paying attention to you specifically. You used the term "roam" which tells me that you just don't know how to achieve kills in a highsec war, which is understandable considering the unusual nature of highsec. Specific tactics for fighting highsec wars are a little tangetical to the subject of the thread, but considering the ten billion isk in kills my alliance has achieved since we declared war on them earlier this year I can tell you for a fact that it's not Marmite that is preventing you from killing them, it is that you aren't using appropriate tactics. It's not a problem with wars that defenders don't know how to fight them, not exactly. It's a problem that highsec PVP is so rare and so exclusively dominated by dedicated PVP groups that people who aren't part of those groups never learn how to effectively fight those wars. Subsequently the post inferno meta has shifted to incredibly weak, passive defenders trying to evade wars by using corp mechanics or not logging in for weeks at a time and large, powerful groups of aggressors having to take a shotgun approach to find enough opponents who actually undock ships.
That's a very good post as normal from you, and I agree with you in terms of the tactics carried out by my two FC's, I would have done it differently but deferred to them. When I was war dec'd by Deadly Fingertips I mucked them around on Jita 4-4 undock, they did not renew the war dec, I wanted to do the same to Marmite, but one of my guys has a phobia about the lag in Jita.
But here again is the issue, there is nothing to fight over, going after a load of GTFO ships is like dealing with one or two Cynabals who come into your 0.0 system and pick off fast tackle and inattentive people. In 0.0 I could of course just keep everyone tight and they would run off and find easier prey, but that does not work in hisec.
I could have sorted it out and changed tack, but with GTA 5 being released I cannot get them interested and as such with them not logging in I have to go with other ways, which is the traditional way of avoiding war decs. And I bet so many people who get war dec'd end up with the same issue as I have. As a person I wanted to fight war decs, and so does the CEO of the other corp in my alliance, but if your players stop logging in what can you do.
Your alliance is my number one pick as mercs to hire, I have kept tabs on the mercs who do more than others and your alliance certainly does that.
Ella's Snack bar
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
2332
|
Posted - 2015.04.23 06:48:54 -
[468] - Quote
Demerius Xenocratus wrote:If you removed the mechanisms for avoiding wardecs, how would that highsec retain any security advantage over other regions? It would be lowsec for any pvp entity with deep pockets. Just as low-sec is null-sec with safe stations ?
YOU EITHER LOVE US OR WE HATE YOU - DELETE THE WEAK , ADAPT OR DIE !
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Danalee
Somalian Coast Guard Authority The Marmite Collective
1396
|
Posted - 2015.04.23 10:57:53 -
[469] - Quote
Wardecs are broken because GTA5. If CCP fixes GTA5 (make it suck or something) everything is solved.
Being offline = more effort than killing stuff 24/7.
Welcome to the wonderful TWILIGHT world of dracvlad, the impaler of common sense.
D.

Proud member of the Somalian Coast Guard Authority
Member and Juror of the Court of Crime and Punishment
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Dracvlad
Taishi Combine Second-Dawn
839
|
Posted - 2015.04.23 11:11:57 -
[470] - Quote
Danalee wrote:Wardecs are broken because GTA5. If CCP fixes GTA5 (make it suck or something) everything is solved. Being offline = more effort than killing stuff 24/7. Welcome to the wonderful TWILIGHT world of dracvlad, the impaler of common sense. D. 
Whatever you think, but they have a choice try to catch people who are in GTFO ships or GTA 5, guess which one wins, in other words it is s symptom of the issue with war decs, they give NOFUX...
Ella's Snack bar
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Danalee
Somalian Coast Guard Authority The Marmite Collective
1397
|
Posted - 2015.04.23 11:23:25 -
[471] - Quote
Dracvlad wrote:Whatever you think, but they have a choice try to catch people who are in GTFO ships or GTA 5, guess which one wins, in other words it is s symptom of the issue with war decs, they give NOFUX...
This one I'll do, next ones I refer you to my post above.
You argument falls under: - Wardecs are broken because GTA5. If CCP fixes GTA5 (make it suck or something) everything is solved. and - When you wardec someone, as agressor you have an obligation to entertain your target.
Trolls : 0 Good guys: 1
D.

Proud member of the Somalian Coast Guard Authority
Member and Juror of the Court of Crime and Punishment
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Noragen Neirfallas
Somalian Coast Guard Authority The Marmite Collective
398
|
Posted - 2015.04.23 11:28:25 -
[472] - Quote
Dracvlad wrote:Danalee wrote:Wardecs are broken because GTA5. If CCP fixes GTA5 (make it suck or something) everything is solved. Being offline = more effort than killing stuff 24/7. Welcome to the wonderful TWILIGHT world of dracvlad, the impaler of common sense. D.  Whatever you think, but they have a choice try to catch people who are in GTFO ships or GTA 5, guess which one wins, in other words it is s symptom of the issue with war decs, they give NOFUX... What are these GTFO ships you speak of?
Member and Judge of the Court of Crime and Punishment
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Danalee
Somalian Coast Guard Authority The Marmite Collective
1398
|
Posted - 2015.04.23 11:30:38 -
[473] - Quote
Noragen Neirfallas wrote:Dracvlad wrote:Danalee wrote:Wardecs are broken because GTA5. If CCP fixes GTA5 (make it suck or something) everything is solved.
Being offline = more effort than killing stuff 24/7.
Welcome to the wonderful TWILIGHT world of dracvlad, the impaler of common sense.
Whatever you think, but they have a choice try to catch people who are in GTFO ships or GTA 5, guess which one wins, in other words it is s symptom of the issue with war decs, they give NOFUX... What are these GTFO ships you speak of?
Noragen, you silly willy, it's any ship he can't be bothered to try and catch. As aggressors, we should only fly the ships our target wants us to fly in locations they want us to be in.
D.

Proud member of the Somalian Coast Guard Authority
Member and Juror of the Court of Crime and Punishment
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Dracvlad
Taishi Combine Second-Dawn
839
|
Posted - 2015.04.23 11:31:36 -
[474] - Quote
Danalee wrote:Dracvlad wrote:Whatever you think, but they have a choice try to catch people who are in GTFO ships or GTA 5, guess which one wins, in other words it is s symptom of the issue with war decs, they give NOFUX... This one I'll do, next ones I refer you to my post above.You argument falls under: - Wardecs are broken because GTA5. If CCP fixes GTA5 (make it suck or something) everything is solved. and - When you wardec someone, as agressor you have an obligation to entertain your target. Trolls : 0 Good guys: 1 D. 
That's you infantile interpretation, but if you want to go with that feel free   
Ella's Snack bar
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Danalee
Somalian Coast Guard Authority The Marmite Collective
1398
|
Posted - 2015.04.23 11:35:36 -
[475] - Quote
Dracvlad wrote:Danalee wrote:Dracvlad wrote:Whatever you think, but they have a choice try to catch people who are in GTFO ships or GTA 5, guess which one wins, in other words it is s symptom of the issue with war decs, they give NOFUX... You argument falls under: - Wardecs are broken because GTA5. If CCP fixes GTA5 (make it suck or something) everything is solved. and - When you wardec someone, as agressor you have an obligation to entertain your target. Trolls : 0 Good guys: 1 That's you infantile interpretation, but if you want to go with that feel free   
they have a choice try to catch people who are in GTFO ships or GTA 5 Ergo: GTA5 is causing people not to play EVE. they give NOFUX Ergo: They aren't entertained and should be by the aggressor.
^^ Prove me wrong or stop whinging.
D.

Proud member of the Somalian Coast Guard Authority
Member and Juror of the Court of Crime and Punishment
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Dracvlad
Taishi Combine Second-Dawn
839
|
Posted - 2015.04.23 11:40:51 -
[476] - Quote
Danalee wrote:Dracvlad wrote:Danalee wrote:Dracvlad wrote:Whatever you think, but they have a choice try to catch people who are in GTFO ships or GTA 5, guess which one wins, in other words it is s symptom of the issue with war decs, they give NOFUX... You argument falls under: - Wardecs are broken because GTA5. If CCP fixes GTA5 (make it suck or something) everything is solved. and - When you wardec someone, as agressor you have an obligation to entertain your target. Trolls : 0 Good guys: 1 That's you infantile interpretation, but if you want to go with that feel free    they have a choice try to catch people who are in GTFO ships or GTA 5Ergo: GTA5 is causing people not to play EVE. they give NOFUXErgo: They aren't entertained and should be by the aggressor. ^^ Prove me wrong or stop whinging. D. 
Telling it as it is, the old players who have been playing since 2003 did not find the content engaging, so they played another game, is that so difficult to understand.
Ella's Snack bar
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Danalee
Somalian Coast Guard Authority The Marmite Collective
1399
|
Posted - 2015.04.23 11:43:27 -
[477] - Quote
Dracvlad wrote:Telling it as it is, the old players who have been playing since 2003 did not find the content engaging, so they played another game, is that so difficult to understand.
If we wardec you, in your twisted reality does that mean that it is to provide YOU content? What were you doing before the wardec and why wouldn't you continue doing it?
How on earth can you think anyone is responsible for your entertainment other than you?! And what, pray tell, does that have to do with the wardec system? At all?!
D.

Proud member of the Somalian Coast Guard Authority
Member and Juror of the Court of Crime and Punishment
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12786
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Posted - 2015.04.23 11:49:35 -
[478] - Quote
I see Dracvlad is still substituting his anecdotes for actual facts.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Dracvlad
Taishi Combine Second-Dawn
839
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Posted - 2015.04.23 11:51:49 -
[479] - Quote
Danalee wrote:Dracvlad wrote:Telling it as it is, the old players who have been playing since 2003 did not find the content engaging, so they played another game, is that so difficult to understand. If we wardec you, in your twisted reality does that mean that it is to provide YOU content? What were you doing before the wardec and why wouldn't you continue doing it? How on earth can you think anyone is responsible for your entertainment other than you?! And what, pray tell, does that have to do with the wardec system? At all?! D. 
I have been entertained, problem was that most of my corp mates are playing another game, they have no interest in your alliance.
Ella's Snack bar
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Danalee
Somalian Coast Guard Authority The Marmite Collective
1400
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Posted - 2015.04.23 11:53:54 -
[480] - Quote
Dracvlad wrote:I have been entertained, problem was that most of my corp mates are playing another game, they have no interest in your alliance.
Ok, so that's YOUR problem, YOUR corp mates weren't entertained by YOU so THEY went and played GTA.
Tell me again, about the topic at hand (wardecs being/not being broken) what is your stance and why?
D.

Proud member of the Somalian Coast Guard Authority
Member and Juror of the Court of Crime and Punishment
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