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Author |
Thread Statistics | Show CCP posts - 33 post(s) |
Planet 6
TURN LEFT The Camel Empire
0
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Posted - 2015.06.01 08:42:41 -
[181] - Quote
These so called easier to read icons are just awful.I'm finding it difficult to tell a bunch of ships apart from their drones and thats just the tip of the iceberg. |
Lil' Brudder Too
Pistols for Pandas
137
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Posted - 2015.06.01 20:47:23 -
[182] - Quote
CCP Fozzie wrote:once we feel it meets the quality level our customers expect.
Posted about delaying the Sov changes, but still VERY relevant. These new Overview icons do NOT meet that "quality level" you speak of.
Read the feedback CCP, please and don't release this tomorrow. |
mmorpg lol
The Dark Space Initiative Scary Wormhole People
20
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Posted - 2015.06.02 11:21:58 -
[183] - Quote
Nothing good will come from putting this on tranquility. |
Rioho Tsuruomo
School of Applied Knowledge Caldari State
0
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Posted - 2015.06.02 12:56:50 -
[184] - Quote
BACK OLD ICONS !!!!111 |
Melenos
Ministry of War Amarr Empire
3
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Posted - 2015.06.02 13:12:58 -
[185] - Quote
Aside from the fact that targeted enemies look like the STOP Button from my old cassette Recorder, i'll have the following feedback:
I appriciate the attempt, but after flying some pve and pvp, i feel like it doesn't make much difference. There is more variation by now but it's not much use as i can't really tell the difference between the icons, especially since they seem rather random. The old ones where far more 'cleaner' and so easier to identify.
If you go for new icons, you'll probably to have to increase size/resolution for them. I really have a hard time to seperate a wreck from and empty wreck. And that's coming from someone who Plays Wargame: Red Dragon with NATO symbols. |
Liberties
Trade Company
0
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Posted - 2015.06.02 14:18:17 -
[186] - Quote
I am NOT a fan of the new rat icons. I can adjust to the rest |
ExSariel
Changer of Ways
0
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Posted - 2015.06.02 15:26:18 -
[187] - Quote
It's terrific... Return old icons back, it's not funny at all |
Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
210
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Posted - 2015.06.02 19:43:16 -
[188] - Quote
so it got deployed. why?
I thought part of this new, awesome distribution system allows for postponing changes till they are in a good state.
There are still problems with the icons themselves, not only their scaling and you know it. |
Jeven HouseBenyo
Baron and Serpent Productions
43
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Posted - 2015.06.02 20:06:40 -
[189] - Quote
I have to admit, if some official CCP post comes up with the 'but feedback was so positive!' on the icon change...
Liar liar ship in structure.
>Jeven
Full time industrialist, part time pirate, snark cranked to 11 at all times.
Overkill loss magnet. Orphaned drone adopter.
It's not paranoia, it's Eve Online!
Experience: the thing you needed right before you received it.
WTB moar wingy bits!
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Lord LazyGhost
Bear Bones Brigade The Bastards.
490
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Posted - 2015.06.02 20:53:42 -
[190] - Quote
OMFG
i dont know whos idea it was to do this to the icons but i think they should be Sacrificed to BoB and i mean now!
totaly mental after all this time
I no whats totaly not broken
Let me erm..... Fix that ( **** THE PLAYER BASE) there ya go fixed |
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Lil' Brudder Too
Pistols for Pandas
149
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Posted - 2015.06.02 22:16:41 -
[191] - Quote
Maybe we should have giving them this feedback on Reddit. I hear they read those threads.
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
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Fer'isam K'ahn
None Of One
425
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Posted - 2015.06.02 22:23:58 -
[192] - Quote
Not really one to hate on changes right away.... you can guess whats coming, right ?!
- Don't fix that which is not broken. - Don't make something complex what's already effective. - Less is more. - Know when to stop, a true artist (good designer) knows at which point he starts destroying his art (design). - Forcing users to learn new icons when old ones are programmed and set, is a great way to alienate the consumer base... strange that nobody ever learns from office, word, excel ... 'upgrade' - disasters. Layout changes for the sake of in depth features.
Some examples:
Red MTUs flying around. Beacons = "Illuminati confirmed" Containers ... WHY ? - were perfect before. Wrecks - confusing, were perfect. Jump gates, stations - get lost, were near perfect before. (thin line, transparency...) Ship and Rat Icons - HOUSES ??! If you had at least turned them upside down like very familiar military ranks, that might have been interesting to try. Asteroids - why different sizes for the rareness, they can already be sorted, grouped with one click. If sizes, then a general and very rough under 50.000m3 over 100.000m3 over 200.000m3 grouping / estimation.
Not to mention the ugly ones like the new MTU, AGates (*gack*), Industrials, just to mention a few.
This takes a similar line as the info window changes (can be way better and more efficient with less clutter) and the sidebar changes (total removal of colors).
Go ahead, ask if you want some tips, please. Want a hint ?
Side bar - Customizable color coding and/or place holder space to form groups allows for very easy and quick selection (second group first, first group center.... like old F-keys on every decent keyboard)
Info Window - Sub tabs for attributes (and everything listed in rows, not blend like the resistances are now), sub tabs for fitting (once standard empty, no skills, second with skills, 3rd as is now when in space fully fit with skills).
Like this .. AWGADNO
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
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Xanjan Rouhri
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.06.02 23:19:16 -
[193] - Quote
New icon set seems bad for me. Because there is no distinction between classes of objects. Previously, we had white squares for player ships (and crosses for NPC) - but now we have a mess near the stargate (with all kinds of NPC and sentries). In short - they are too different. Making each icon 'unique' we lose eye-comfort, forcing player to channel even more perception focus to UI.
Oh, and wreck icons.. They are iconic! :) These sweety full-white wrecks are already established themselves in player's minds as something tasty and desirable. Dont let them go!
P.S.: For icons topic - I still cannot distinct these monochrome icons at Neocom panel. After the halfyear. So, someone who spoke about 'the form is better for recognizing than colour' was wrong. Tested and confirmed. |
Cabriel Khan
For a Few Finns More
0
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Posted - 2015.06.02 23:45:19 -
[194] - Quote
Terrible icons. I couldn't even see if there are any enemy ships at gate when I warped to one.. Old ones were just fine, no need to polish graphics.
Old icons back please asap! |
Fird
Eve Minions Poopstain Removal Team
7
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Posted - 2015.06.03 01:24:01 -
[195] - Quote
Oh you liked your old icons?
What? Ten pages of players telling us how much they dislike the changes?
Well we like them and you should too.
Here, have some more stuff you don't want.
CCP is like Honeybadger. |
Cole Minor
Paragon Fury Tactical Narcotics Team
0
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Posted - 2015.06.03 04:49:48 -
[196] - Quote
New Icons = Terrible Old Icons = Good
Reminds me of Windows 8, Yeah Im still using Windows 7 and Microsoft is at Windows 10, get the picture! Let me have the choice of old vs new or **** can the new ones!
Cole Minor
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Jeven HouseBenyo
Baron and Serpent Productions
48
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Posted - 2015.06.03 06:49:02 -
[197] - Quote
Cole Minor wrote:New Icons = Terrible Old Icons = Good
Reminds me of Windows 8, Yeah Im still using Windows 7 and Microsoft is at Windows 10, get the picture! Let me have the choice of old vs new or **** can the new ones!
Cole Minor
Dysa on overdrive, if I could get away with it I'd still be using Windows Vista Home Ultimate 64bit. It kept this hardware jockey but software gimped gal from fragging her own OS with that double check, you sure about that delete there?
As for icon fiasco. The only set I'm finding usable and kind of a positive change are the space rock size differentials for base ore type variations. And I will cheerfully give that up if everything else goes to opt out until a better set is tested, and the feedback heavier on up vote than this one had on Test Server Feedback.
Some suggestions to start from. Ain't broke don't fix. K.I.S.S. As a Dev is designing them, have open in proper native language a dictionary to the pages on definitions of the words 'Overview' and 'Streamlined'. How 'revamp icons' had a higher priority over 'repair Launcher so it quits breaking' is beyond my understanding. Then again, I'm a naturally born platinum blonde, brain power is at a minimum and seriously not cap stable.
>Jeven
Full time industrialist, part time pirate, snark cranked to 11 at all times.
Overkill loss magnet. Orphaned drone adopter.
It's not paranoia, it's Eve Online!
Experience: the thing you needed right before you received it.
WTB moar wingy bits!
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Yana Shakti
Unlawful Combatants
13
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Posted - 2015.06.03 11:55:56 -
[198] - Quote
Yesterday I found that it took me an extra two or three seconds to figure out that I was on grid with a dessie and to lock him. And that's a problem because small ship solo combat often comes down to the last couple of shots. I'm sure it will get slightly better with time. But it's pretty worrying.
Can we have the option to colour code icons? I really need *all* player ships to be in an obvious pop-out colour so that I can see the bloody things instantly. (I can see the NCP ships just fine; they're red.)
Did CCP do a proper human-computer-interaction usability study on these new icons? HCI is a real domain with real cognitive psychologists running real lab tests. The military does HCI studies on HUDs because if they didn't pilots would die. Now, this icon fiasco is not as bad as the jumpgate headswing fiasco of a few years ago. But I'm still scratching my head about why an HCI professional was not consulted. They're not that expensive. (CCP I can refer you to one that's currently in Iceland if you want.) |
Yana Shakti
Unlawful Combatants
13
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Posted - 2015.06.03 13:14:09 -
[199] - Quote
Damishu wrote:Bagrat Skalski wrote:Very nice. CCP, make it so. These really are much better.
+1
The strength of these icons is that they collapse a lot of unnecessary information into tiers. Please CCP use these.
The problem with the current CCP version is that they cause information overload. I mean, why not just have one icon per ship type? One for the Caracal, one for the Moa, .... That would be maximally informative, right?
Yesterday I found that it took me an extra two or three seconds to figure out that I was on grid with a dessie and to lock him. And that's a problem because small ship solo combat often comes down to the last couple of shots. I'm sure it will get slightly better with time. But it's pretty worrying.
Can we have the option to colour code icons? I really need *all* player ships to be in an obvious pop-out colour so that I can see the bloody things instantly. (I can see the NCP ships just fine; they're red.)
Did CCP do a proper human-computer-interaction usability study on these new icons? HCI is a real domain with real cognitive psychologists running real lab tests. The military does HCI studies on HUDs because if they didn't pilots would die. Now, this icon fiasco is not as bad as the jumpgate headswing fiasco of a few years ago. But I'm still scratching my head about why an HCI professional was not consulted. They're not that expensive. (CCP I can refer you to one that's currently in Iceland if you want.) |
Lil' Brudder Too
Pistols for Pandas
166
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Posted - 2015.06.03 15:45:16 -
[200] - Quote
Yana Shakti wrote:But I'm still scratching my head about why an HCI professional was not consulted. They're not that expensive. (CCP I can refer you to one that's currently in Iceland if you want.) That's because that money went to floating stuff into the upper atmo...not "space"...just really high in the air and dropped it. It also likely went to projects just as important as that one.
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
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Haelie
Sebiestor Tirbe
2
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Posted - 2015.06.03 17:23:10 -
[201] - Quote
edited |
Binadas
Future Corps Sleeper Social Club
6
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Posted - 2015.06.03 21:26:35 -
[202] - Quote
Dear CCP, Why is there now no discernible difference between the appearance of brackets in space for NPCs and player ships? Isn't this important? I realise this is live on Tranq now but couldn't really find anywhere else to complain about this
Thx |
Amak Boma
Dragon Factory
119
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Posted - 2015.06.04 16:45:52 -
[203] - Quote
gas clouds in wormhole have anatomical icon of human HEART lolol |
Joe Risalo
State War Academy Caldari State
802
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Posted - 2015.06.04 23:03:45 -
[204] - Quote
Coming in here to express a concern, as the the feedback thread is overcrowded with unmerited whining.
First, Good Job CCP.
Second My only issue is the distinction from frig to destroyer and cruiser to battlecruiser.
The line underneath is a bit difficult to notice at a glance, requiring me to focus.
With my astigmatism, the line under the icon is a bit difficult to make out.
I'd like to see a slight change, possibly like that of a indy compared to a freighter. |
Bernard Dupont
C0NATUS Echoes of Nowhere
8
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Posted - 2015.06.06 11:37:37 -
[205] - Quote
To my mind old icons were more intuitives, usefull, with a better rendering. I play with small fonts overview option on and it's impossible tu distinct cruiser ship and battle ship. Neutrals look like wrecks. And in space or during combats, i ve got a big "ugly tag" which mask drones and frigate size ships on screen...absolutly horroble. The little checkboxe icon was pretty good and smarter. |
Crimson Grimslow
Total Recoil. Brothers of Tangra
5
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Posted - 2015.06.07 00:52:09 -
[206] - Quote
Frankly i wont hold my breathe. ive been against these icons from the beginning. and while i remain open minded adding complexity to an already complex game can break it.
also ever heard of the saying. if it aint broke dont fix it? The old icons worked fine and while yes we need better distinguishment between the ship types. the new icons give e a head ache. they are overly complex and add unnecessary confusion. for something that is supposed to help orient a new player base it just adds another mile to the already massive cliff that is this games learning curve.
The amount of out cry's against this was overwhelming yet you implemented it anyway. The icons are an insult. to say the least. Why give us sisi if your just gonna ignore half of our feedback? |
Rudy U
COMANDO CRUZ DEL SUR
0
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Posted - 2015.06.07 15:17:36 -
[207] - Quote
I'm not going to hide it.... I don't like the new icons, not because are only confusing also they are small and skinny lines, not easy to read when in combat. Also, I have to be honest, they don't match with the game graphics, they look cheap and retro instead futuristic. Looks like they were part of the icon family of SPACE INVADERS game (nothing wrong with that game, I played a lot). I feel those icons downgrade the game. Please can we get back the old ones? Thanks. |
Rudy U
COMANDO CRUZ DEL SUR
0
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Posted - 2015.06.07 21:08:38 -
[208] - Quote
by any chance.... can be optional? Let say... who ever want the old icons can just select it? PLEASE SAY YES!!! |
Arthur Aihaken
Jormungand Corporation
4456
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Posted - 2015.06.08 02:10:32 -
[209] - Quote
I abhor the new icons. I liked the original revision (the funky triangles), but subsequent revisions have gone downhill since then. I can honestly say this is one change that has brought me the closest to finally calling it a day and quitting EVE. Bring the old icons back. PLEASE.
I am currently away, traveling through time and will be returning last week.
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Advenat Bedala
Facehoof Out of Sight.
2
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Posted - 2015.06.08 10:34:51 -
[210] - Quote
I like new icons, but... but they are almost imposible to use them with UI scales other than 100% but drone icons are too similar to frigate one but white NPC appearance nearly same to capsuleer one but you even forgot to apply it to all ships! Really, check pirate noobships
and the most important. but some of my ingame friends leave, becouse of new overview
CPP, I like new icons. I will shoot Jita monument if you return old overview without a possibility to keep new one. But it's too big UI change. Give us ability to choose. Better - ability to customise. If you show which file to rewrite to change overview icons and promice not to ban for it modification it will be great for me... but I can't speak for others. |
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