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Thread Statistics | Show CCP posts - 33 post(s) |
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CCP Surge
C C P C C P Alliance
37
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Posted - 2015.05.04 20:32:41 -
[1] - Quote
Hi guys,
Just wanted to give you a heads up to expect more big changes to your favorite tiny overview and bracket icons that will be going public in the next update to Singularity.
We've listened to a lot of your feedback on the original project to update these: http://community.eveonline.com/news/dev-blogs/ui-modernization-icon-strategy/
Last time we decided to hold off publishing the completely new ship group icons, because as you collectively and wisely :) showed us, they weren't quite ready for prime time and after testing in mass public fleet engagements.
We're now ready to try out another family of icons on Singularity and see what you all think. We really hope these address much of the pain points of the previous set, and in addition are designed to be super readable and function nicely alongside a completely new set of Structures and Celestial bracket icons.
A few important things to note when you give feedback on these:
- We've redesigned every bracket icon from the ground up to fit with a new set of cues for quickly identifying between categories of items. This includes some pretty classic icons that have been in the game for years such as stargates, warp gates, containers, and more. While we tried to maintain the likeness to some of these icons in spirit, others have been overhauled completely.
Now there will inevitably be some amount of re-learning, some re-configuring of the gray cells ;) to get accustomed to playing with all-new brackets. If all goes well the initial learning curve won't be that bad, and hopefully in the long run the new icons will work much better for quickly reading situations and making decisions. In the meantime I'd just like to ask when giving feedback on these to try and maintain a 'big picture' mentality of how the new icon set works as a whole, as opposed to individual icons from the old set that you just can't live without.
- To try and head off some questions about the grouping cues ahead of time, here are the primary groupings we wanted to make super clear with these new icons were first: what the entity is: 1) a mobile ship, 2) an immobile structure or celestial body, and is it A) player-controlled or B) NPC-controlled.
The general strategy for how we're differentiating these subgroups is: 1) Ships have a triangular profile 2) Structures have a rectangular 3) Celestials have a circular profile 4) Player controlled/created entities do not have an interior fill (wireframes) 5) NPC entities have an interior fill
Again, look forward to seeing these on Sisi with the next update and let me know what you think here.
Thanks everyone |
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CCP Surge
C C P C C P Alliance
37
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Posted - 2015.05.04 20:43:23 -
[2] - Quote
Ah and I forgot to mention, it's a bit of a tease that I'm explaining about these icons without sharing any kind of image or preview of the new family for you to look at ;)
Bare with me, it is a little experiment that I would like to try out, to solicit feedback on them only in the live in-game environment. I think it is more raw and helpful that way, as opposed to looking at a design sheet out of context at least.
I will post the full icon sheet for you all to look the full family in one place later. Until then please hold onto your butts and wait for the new icons to go live on Sisi. |
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LT Alter
Arbitrary Spaceship Destruction -affliction-
163
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Posted - 2015.05.04 21:03:38 -
[3] - Quote
You should have your name switched to CCP Cliffhanger. |
Vincent Athena
V.I.C.E. Mildly Annoyed
3348
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Posted - 2015.05.05 01:06:38 -
[4] - Quote
CCP Surge wrote:....
Bare with me, it is a little experiment that I would like to try out, .
Sorry, but I will keep my clothes on. Meanwhile I'll bear with you in terms of waiting for icons.
Know a Frozen fan? Check this out
Frozen fanfiction
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Ether Mayaki
Ethereal Beings
5
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Posted - 2015.05.05 04:33:27 -
[5] - Quote
Vincent Athena wrote:CCP Surge wrote:....
Bare with me, it is a little experiment that I would like to try out, . Sorry, but I will keep my clothes on. Meanwhile I'll bear with you in terms of waiting for icons.
And you can be CCP Striptease.
But yes, ICON HYPE |
Neckbeard Nolyfe
Zero Fun Allowed
58
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Posted - 2015.05.05 07:30:43 -
[6] - Quote
No space invader icons please.
~lvl 60 paladin~
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midget gem
Aliastra Gallente Federation
36
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Posted - 2015.05.05 07:45:59 -
[7] - Quote
Oh god these are going to take me a while to get used too |
Zappity
Stay Frosty. A Band Apart.
2033
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Posted - 2015.05.05 08:17:54 -
[8] - Quote
The design sounds very encouraging - looking forward to seeing it.
Zappity's Adventures for a taste of lowsec.
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CCP Claymore
C C P C C P Alliance
131
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Posted - 2015.05.05 11:28:01 -
[9] - Quote
There is a chance due to unforeseen circumstances that these will not make it to Singularity today.
Please be patient and we will get them out as soon as we can.
Quality Assurance Analyst
Team Game of Drones
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CCP Surge
C C P C C P Alliance
48
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Posted - 2015.05.05 14:39:10 -
[10] - Quote
Ether Mayaki wrote:Vincent Athena wrote:CCP Surge wrote:....
Bare with me, it is a little experiment that I would like to try out, . Sorry, but I will keep my clothes on. Meanwhile I'll bear with you in terms of waiting for icons. And you can be CCP Striptease. But yes, ICON HYPE
LOL!
And yea sorry about the technical delay today, in the meantime keep it hyping! |
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LT Alter
Arbitrary Spaceship Destruction -affliction-
168
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Posted - 2015.05.05 15:10:30 -
[11] - Quote
CCP Claymore wrote:There is a chance due to unforeseen circumstances that these will not make it to Singularity today. Please be patient and we will get them out as soon as we can.
CCP Striptease is teasing us even more. |
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CCP Claymore
C C P C C P Alliance
131
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Posted - 2015.05.05 16:57:25 -
[12] - Quote
LT Alter wrote:CCP Claymore wrote:There is a chance due to unforeseen circumstances that these will not make it to Singularity today. Please be patient and we will get them out as soon as we can. CCP Striptease is teasing us even more.
I think that makes me CCP Striptease2 then.
Quality Assurance Analyst
Team Game of Drones
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LT Alter
Arbitrary Spaceship Destruction -affliction-
169
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Posted - 2015.05.05 17:26:43 -
[13] - Quote
CCP Claymore wrote:LT Alter wrote:CCP Claymore wrote:There is a chance due to unforeseen circumstances that these will not make it to Singularity today. Please be patient and we will get them out as soon as we can. CCP Striptease is teasing us even more. I think that makes me CCP Striptease2 then.
*Does double take* *Realizes there are two bald guys posting here and not one* *Should really start looking at names rather than avatars* |
Athryn Bellee
Concordiat Test Alliance Please Ignore
49
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Posted - 2015.05.05 18:31:43 -
[14] - Quote
Will the capsule icon in the chat window change to reflect the new bracket icon? Not a big deal, but it would be weird to have two opposing icons for the same thing. |
Bagrat Skalski
Poseidaon
8041
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Posted - 2015.05.06 09:20:47 -
[15] - Quote
Also icons on map should change to reflect the overview.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Arthur Aihaken
Jormungand Corporation
4429
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Posted - 2015.05.06 17:41:29 -
[16] - Quote
With respect to the icons, for the most part I like the new style and direction you've gone with (missions seem to be limited to Burners, so I wasn't able to run a few L4s to see what a cluster of NPCs would look like). Some of the icons are a tad too large (Stargates in particular), and I think they all need to have a consistent minimum border. I would reduce the Station icon by 1-pixel in diameter and limit the Stargate icon to the same size (Star icons are fine as is, since there's typically only one). I would also change the Stargate icon to extend the white "pie" outside the circle to closer resemble the original.
That's all I have for now unless you can post a handy JPEG or GIF sheet with all the new proposed icons.
I am currently away, traveling through time and will be returning last week.
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Altrue
Exploration Frontier inc Brave Collective
1734
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Posted - 2015.05.06 17:50:06 -
[17] - Quote
- Stargates icons are... okay I guess, but they could be better. They look like... irregular somehow, just like if I had made them with paint, poorly editing a screenshot (sorry).
- Mobile depots look too much like stations, you should make the square half its size and it should be ok.
- Wreck brackets in space as opposed to the overview are different. I hope this is not intentional, as having TWO sets of bracket icons would be highly confusing. And I prefer the old wreck icon.
- Asteroids look like small TVs: NO. Please :D
- Circadians sleepers (I guess the NPC cruiser size) icons are too different from the frigate / battlecruiser icon, that's.. odd.
- Drones are nice, but they look way too important compared to what they should look like. Look at this screenshot and see how they stand out compared to everything else on the overview that is literally more important. I suggest you make their outline rather grey instead of white.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Spc One
The Chodak Void Alliance
247
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Posted - 2015.05.06 18:14:44 -
[18] - Quote
I just tryed them out today on sisi. My eyes hurt, they're so tiny and difference is very little across icons.
i have 1920x1200 monitor resolution.
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Bienator II
madmen of the skies
3283
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Posted - 2015.05.06 19:00:38 -
[19] - Quote
Altrue wrote:
- Drones are nice, but they look way too important compared to what they should look like. Look at this screenshot and see how they stand out compared to everything else on the overview that is literally more important. I suggest you make their outline rather grey instead of white.
i have to agree with this point. i fought a frig which launched drones. and the drones looked by far more important than the little triangle of the frig.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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FunGu Arsten
Brutor Tribe Minmatar Republic
80
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Posted - 2015.05.06 20:08:23 -
[20] - Quote
farm redcro..... - Farm redmushrooms |
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Masao Kurata
Perkone Caldari State
229
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Posted - 2015.05.06 22:14:54 -
[21] - Quote
The point about the relative importance of ships vs drones is true, but they shouldn't be too small. Maybe they need thinner profiles.
Okay played around with this a bit. I like the ship classes, I like the drone classes with the caveat above (tried them all), I like the player vs NPC vs hostile NPC distinction, all that's good.
Found one bug not listed as a known bug: circadian seekers are still red crosses instead of a ship icon.
Now the bad:
- Pacman stargates. Apart from looking a bit silly and chunky, I feel like they should have a square profile as they're structures.
- The new wreck brackets (only visible in space currently) don't distinguish at a glance whether they have anything in them as well as the old. It'd also be nice if bigger wrecks looked different.
- Mobile depots and MTUs have a huge bracket! They look more like stations than little personal deployables, I want to dock in one when I see it.
- Pods don't really look distinct enough from ships.
- Beacons..... bleh, I don't know, I just don't like it. It's not a shape that I can really process at a glance. Also it's not distinguishing NPC from player, at least cynos should look different.
- Corpses still don't have a bracket (yes I know it would clutter space but they could have one in the overview). A little stick figure would probably not be too out of place?
Overall I think this is progress and significantly better than the previous attempt at changing brackets. |
Lil' Brudder Too
Pistols for Pandas
121
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Posted - 2015.05.06 22:40:41 -
[22] - Quote
CCP Surge wrote:Ah and I forgot to mention, it's a bit of a tease that I'm explaining about these icons without sharing any kind of image or preview of the new family for you to look at ;)
Bare with me, it is a little experiment that I would like to try out, to solicit feedback on them only in the live in-game environment. I think it is more raw and helpful that way, as opposed to looking at a design sheet out of context at least.
I will post the full icon sheet for you all to look the full family in one place later. Until then please hold onto your butts and wait for the new icons to go live on Sisi.
Umm, so we have until the next major patch to give you enough feedback incase its not good or functional...and we have to do it all the old fashioned way of buying everything from every possible catagory, then spacing it ourselves, just to give you the feedback.
There was plenty of very helpful feedback last time just based on the themes you guys were going with.
Initial quick peek feedback, the icons for POS labs vs manufacturing arrays, how does it make since that the labs are the 'power coil/smoke stack' looking one, and the manufacturing arrays are...the same thing? I mean, its better than the manufacturing arrays using the lab beaker...i guess.
Ships look like houses from Monopoly?
It still seems like you guys are trying to make things more complicated than they should be. Stargates blend in too easy with everything else as they are a bit too complicated.
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
155
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Posted - 2015.05.07 00:44:55 -
[23] - Quote
I just hoped on SISI and what a disaster...
At least fix star gates brackets so they are easily distinguishable. |
Lil' Brudder Too
Pistols for Pandas
121
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Posted - 2015.05.07 00:57:15 -
[24] - Quote
d0cTeR9 wrote:I just hoped on SISI and what a disaster...
At least fix star gates brackets so they are easily distinguishable. yes, they look like ugly pie charts now...how does a pie-chart signify inter-system travel? |
Dangeresque Too
Pistols for Pandas
162
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Posted - 2015.05.07 02:51:47 -
[25] - Quote
CCP Surge wrote:Ah and I forgot to mention, it's a bit of a tease that I'm explaining about these icons without sharing any kind of image or preview of the new family for you to look at ;)
Bare with me, it is a little experiment that I would like to try out, to solicit feedback on them only in the live in-game environment. I think it is more raw and helpful that way, as opposed to looking at a design sheet out of context at least.
I will post the full icon sheet for you all to look the full family in one place later. Until then please hold onto your butts and wait for the new icons to go live on Sisi. Here's the easy solution to that... post an image of the icons in context... not shown in their oversized spaced out design template, but in game where people will see them.
Like this http://i.imgur.com/9QH5Gzk.png, and its a heck of a lot easier for you to just place 1 of everything than it is for us to buy, load, jetison, rinse, repeat until we sufficiently fill the space. And like in this example, I got tired and gave up after only buy 2/3 of the drones, and I wasn't going to be bothered to find a system with a wider variety of celestials/beacons/etc, nor was I going to setup a POS in order to anchor 1 of everything to give a proper lookover/comparison.
Maybe it would help the whole process if the icons were designed from the ground up "in context", which you appear to be saying they were designed "out of context".
So now for some in context feedback... so EVERY single frigate hull falls into the same icon, EXCEPT the mining frigate and the noobship? Why? Both are used for combat and are frigate sized hulls, and we can very quickly identify if it is a Venture or a Ibis by reading the Type column... I am very grateful you realized at least in some small way that not everything needed a unique individual icon, but still needs a lot of refinement.
For fear of making this too long I will continue:
1) Cargo containers, a box with a line through it like it is something that is empty? I'm confused here.
2) Wrecks, which icon is it supposed to be, the old MTU or the old wreck?
3) Deployables looking like stations.
4) Shuttles are NOT UFO's... please fix, or just make them a frigate icon, that is their size... again, if we need detailed info we will get it from the ship name or the type columns, not the icon.
5) THANK GOODNESS FOR NOT 27 SEPARATE DRONE ICONS!!!! Except they are over-done and need more work. I don't see what is wrong with the TQ drone icons, they were very quick and easy to tell it was a drone. And again, if we needed to bother ourselves with any further information about what type of drone we would simply hover over it or look at the overview columns.
6) I really extremely like that all of the industrials have the same icon, since they are the same size and are generally non-combatants.
7) Stargates are just wrong looking, the current one on TQ would work just fine in this new system would it not? Maybe with slight modification (read not over-enlargement and terribad design changes). It doesn't need to be that much larger than everything else.
Maybe someone will go one step further than I cared to do with my precious few hours this evening and make a more complete mockup with a full POS, more celestials and a gambit of NPCs. |
Dersen Lowery
Drinking in Station
1567
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Posted - 2015.05.07 03:03:04 -
[26] - Quote
Much better than the previous effort. I like that you can distinguish drone types. The drone icons command roughly the same attention and have the same essential outline as player ships. Maybe if they were a little more subtle? Then again, I was just watching a Gila at work, and its drones might as well be player ships...
I'm finding that the Overview is defaulting to the old icons for a few things (notably, wrecks). Is this just a cacheing issue?
I have to agree with the consensus that the stargate icon is bad. It's too big, it looks like a celestial, and the combination of the white arc and the grey fill of the rest of the circle looks messy. Maybe four white-filled triangles pointing in, arranged to make a box? Maybe the old model, but with a square instead of a circle?
Everything else will take some getting used to--yes, I tried docking in the Gila pilot's mobile depot--but overall, things seem clear and iconic and easily distinguished.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Arthur Aihaken
Jormungand Corporation
4432
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Posted - 2015.05.07 08:06:16 -
[27] - Quote
After looking at the full list of icons, I think I prefer the original (first) draft from way back. This batch of icons reminds me of my Atari 2600...
I am currently away, traveling through time and will be returning last week.
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Zappity
Stay Frosty. A Band Apart.
2042
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Posted - 2015.05.07 09:05:10 -
[28] - Quote
9/10, much MUCH better than the first iteration! Thank you very much for being willing to revisit the design. I very much like that we can distinguish ship class based on shape rather than size. Of course, it will take a while to get used to the new designs but that's OK.
A few relatively minor items:
1. Seekers are still crosses. 2. I'd prefer pods to be more obviously pod-like. The old icon is instantly identifiable. 3. Deployables are a bit confusing, probably size-related.
I like the asteroid belts a lot!
Zappity's Adventures for a taste of lowsec.
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Torgeir Hekard
I MYSELF AND ME
153
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Posted - 2015.05.07 09:21:42 -
[29] - Quote
Naaah. The old icons looked cool and modern sci-fi-y. The new ones look 80's arcade. |
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CCP Claymore
C C P C C P Alliance
131
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Posted - 2015.05.07 09:23:22 -
[30] - Quote
So to answer a few concerns I am seeing many people raise:
Seekers are still crosses This is a known issues and I should have added it to the known issues list, I will do this now.
Deployables are a bit confusing Yep, we are currently looking at new icons or other icons for the deployables, as the white square was not supposed to be getting used with them, or anything really, so if you see the white square after we update the deployables, this will be a bug report.
Overview showing old wreck icons This is a known issue, I have it listed on the sisi feature thread but I will update this dedicated thread with the known issues, my bad.
POS module icons make no sense This is another known issue, we are working at getting the correct icons on the correct modules.
Beacons..... We are changing these, we are also not happy with how they look in client.
Asteroids look like small TV's This is another known issue that is listed on the sisi feature thread, but should be listed on the dedicated thread as well, updating now.
Quality Assurance Analyst
Team Game of Drones
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