Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 33 post(s) |
|
CCP Surge
C C P C C P Alliance
37
|
Posted - 2015.05.04 20:32:41 -
[1] - Quote
Hi guys,
Just wanted to give you a heads up to expect more big changes to your favorite tiny overview and bracket icons that will be going public in the next update to Singularity.
We've listened to a lot of your feedback on the original project to update these: http://community.eveonline.com/news/dev-blogs/ui-modernization-icon-strategy/
Last time we decided to hold off publishing the completely new ship group icons, because as you collectively and wisely :) showed us, they weren't quite ready for prime time and after testing in mass public fleet engagements.
We're now ready to try out another family of icons on Singularity and see what you all think. We really hope these address much of the pain points of the previous set, and in addition are designed to be super readable and function nicely alongside a completely new set of Structures and Celestial bracket icons.
A few important things to note when you give feedback on these:
- We've redesigned every bracket icon from the ground up to fit with a new set of cues for quickly identifying between categories of items. This includes some pretty classic icons that have been in the game for years such as stargates, warp gates, containers, and more. While we tried to maintain the likeness to some of these icons in spirit, others have been overhauled completely.
Now there will inevitably be some amount of re-learning, some re-configuring of the gray cells ;) to get accustomed to playing with all-new brackets. If all goes well the initial learning curve won't be that bad, and hopefully in the long run the new icons will work much better for quickly reading situations and making decisions. In the meantime I'd just like to ask when giving feedback on these to try and maintain a 'big picture' mentality of how the new icon set works as a whole, as opposed to individual icons from the old set that you just can't live without.
- To try and head off some questions about the grouping cues ahead of time, here are the primary groupings we wanted to make super clear with these new icons were first: what the entity is: 1) a mobile ship, 2) an immobile structure or celestial body, and is it A) player-controlled or B) NPC-controlled.
The general strategy for how we're differentiating these subgroups is: 1) Ships have a triangular profile 2) Structures have a rectangular 3) Celestials have a circular profile 4) Player controlled/created entities do not have an interior fill (wireframes) 5) NPC entities have an interior fill
Again, look forward to seeing these on Sisi with the next update and let me know what you think here.
Thanks everyone |
|
|
CCP Surge
C C P C C P Alliance
37
|
Posted - 2015.05.04 20:43:23 -
[2] - Quote
Ah and I forgot to mention, it's a bit of a tease that I'm explaining about these icons without sharing any kind of image or preview of the new family for you to look at ;)
Bare with me, it is a little experiment that I would like to try out, to solicit feedback on them only in the live in-game environment. I think it is more raw and helpful that way, as opposed to looking at a design sheet out of context at least.
I will post the full icon sheet for you all to look the full family in one place later. Until then please hold onto your butts and wait for the new icons to go live on Sisi. |
|
LT Alter
Arbitrary Spaceship Destruction -affliction-
163
|
Posted - 2015.05.04 21:03:38 -
[3] - Quote
You should have your name switched to CCP Cliffhanger. |
Vincent Athena
V.I.C.E. Mildly Annoyed
3348
|
Posted - 2015.05.05 01:06:38 -
[4] - Quote
CCP Surge wrote:....
Bare with me, it is a little experiment that I would like to try out, .
Sorry, but I will keep my clothes on. Meanwhile I'll bear with you in terms of waiting for icons.
Know a Frozen fan? Check this out
Frozen fanfiction
|
Ether Mayaki
Ethereal Beings
5
|
Posted - 2015.05.05 04:33:27 -
[5] - Quote
Vincent Athena wrote:CCP Surge wrote:....
Bare with me, it is a little experiment that I would like to try out, . Sorry, but I will keep my clothes on. Meanwhile I'll bear with you in terms of waiting for icons.
And you can be CCP Striptease.
But yes, ICON HYPE |
Neckbeard Nolyfe
Zero Fun Allowed
58
|
Posted - 2015.05.05 07:30:43 -
[6] - Quote
No space invader icons please.
~lvl 60 paladin~
|
midget gem
Aliastra Gallente Federation
36
|
Posted - 2015.05.05 07:45:59 -
[7] - Quote
Oh god these are going to take me a while to get used too |
Zappity
Stay Frosty. A Band Apart.
2033
|
Posted - 2015.05.05 08:17:54 -
[8] - Quote
The design sounds very encouraging - looking forward to seeing it.
Zappity's Adventures for a taste of lowsec.
|
|
CCP Claymore
C C P C C P Alliance
131
|
Posted - 2015.05.05 11:28:01 -
[9] - Quote
There is a chance due to unforeseen circumstances that these will not make it to Singularity today.
Please be patient and we will get them out as soon as we can.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Surge
C C P C C P Alliance
48
|
Posted - 2015.05.05 14:39:10 -
[10] - Quote
Ether Mayaki wrote:Vincent Athena wrote:CCP Surge wrote:....
Bare with me, it is a little experiment that I would like to try out, . Sorry, but I will keep my clothes on. Meanwhile I'll bear with you in terms of waiting for icons. And you can be CCP Striptease. But yes, ICON HYPE
LOL!
And yea sorry about the technical delay today, in the meantime keep it hyping! |
|
|
LT Alter
Arbitrary Spaceship Destruction -affliction-
168
|
Posted - 2015.05.05 15:10:30 -
[11] - Quote
CCP Claymore wrote:There is a chance due to unforeseen circumstances that these will not make it to Singularity today. Please be patient and we will get them out as soon as we can.
CCP Striptease is teasing us even more. |
|
CCP Claymore
C C P C C P Alliance
131
|
Posted - 2015.05.05 16:57:25 -
[12] - Quote
LT Alter wrote:CCP Claymore wrote:There is a chance due to unforeseen circumstances that these will not make it to Singularity today. Please be patient and we will get them out as soon as we can. CCP Striptease is teasing us even more.
I think that makes me CCP Striptease2 then.
Quality Assurance Analyst
Team Game of Drones
|
|
LT Alter
Arbitrary Spaceship Destruction -affliction-
169
|
Posted - 2015.05.05 17:26:43 -
[13] - Quote
CCP Claymore wrote:LT Alter wrote:CCP Claymore wrote:There is a chance due to unforeseen circumstances that these will not make it to Singularity today. Please be patient and we will get them out as soon as we can. CCP Striptease is teasing us even more. I think that makes me CCP Striptease2 then.
*Does double take* *Realizes there are two bald guys posting here and not one* *Should really start looking at names rather than avatars* |
Athryn Bellee
Concordiat Test Alliance Please Ignore
49
|
Posted - 2015.05.05 18:31:43 -
[14] - Quote
Will the capsule icon in the chat window change to reflect the new bracket icon? Not a big deal, but it would be weird to have two opposing icons for the same thing. |
Bagrat Skalski
Poseidaon
8041
|
Posted - 2015.05.06 09:20:47 -
[15] - Quote
Also icons on map should change to reflect the overview.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
|
Arthur Aihaken
Jormungand Corporation
4429
|
Posted - 2015.05.06 17:41:29 -
[16] - Quote
With respect to the icons, for the most part I like the new style and direction you've gone with (missions seem to be limited to Burners, so I wasn't able to run a few L4s to see what a cluster of NPCs would look like). Some of the icons are a tad too large (Stargates in particular), and I think they all need to have a consistent minimum border. I would reduce the Station icon by 1-pixel in diameter and limit the Stargate icon to the same size (Star icons are fine as is, since there's typically only one). I would also change the Stargate icon to extend the white "pie" outside the circle to closer resemble the original.
That's all I have for now unless you can post a handy JPEG or GIF sheet with all the new proposed icons.
I am currently away, traveling through time and will be returning last week.
|
Altrue
Exploration Frontier inc Brave Collective
1734
|
Posted - 2015.05.06 17:50:06 -
[17] - Quote
- Stargates icons are... okay I guess, but they could be better. They look like... irregular somehow, just like if I had made them with paint, poorly editing a screenshot (sorry).
- Mobile depots look too much like stations, you should make the square half its size and it should be ok.
- Wreck brackets in space as opposed to the overview are different. I hope this is not intentional, as having TWO sets of bracket icons would be highly confusing. And I prefer the old wreck icon.
- Asteroids look like small TVs: NO. Please :D
- Circadians sleepers (I guess the NPC cruiser size) icons are too different from the frigate / battlecruiser icon, that's.. odd.
- Drones are nice, but they look way too important compared to what they should look like. Look at this screenshot and see how they stand out compared to everything else on the overview that is literally more important. I suggest you make their outline rather grey instead of white.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
|
Spc One
The Chodak Void Alliance
247
|
Posted - 2015.05.06 18:14:44 -
[18] - Quote
I just tryed them out today on sisi. My eyes hurt, they're so tiny and difference is very little across icons.
i have 1920x1200 monitor resolution.
|
Bienator II
madmen of the skies
3283
|
Posted - 2015.05.06 19:00:38 -
[19] - Quote
Altrue wrote:
- Drones are nice, but they look way too important compared to what they should look like. Look at this screenshot and see how they stand out compared to everything else on the overview that is literally more important. I suggest you make their outline rather grey instead of white.
i have to agree with this point. i fought a frig which launched drones. and the drones looked by far more important than the little triangle of the frig.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
FunGu Arsten
Brutor Tribe Minmatar Republic
80
|
Posted - 2015.05.06 20:08:23 -
[20] - Quote
farm redcro..... - Farm redmushrooms |
|
Masao Kurata
Perkone Caldari State
229
|
Posted - 2015.05.06 22:14:54 -
[21] - Quote
The point about the relative importance of ships vs drones is true, but they shouldn't be too small. Maybe they need thinner profiles.
Okay played around with this a bit. I like the ship classes, I like the drone classes with the caveat above (tried them all), I like the player vs NPC vs hostile NPC distinction, all that's good.
Found one bug not listed as a known bug: circadian seekers are still red crosses instead of a ship icon.
Now the bad:
- Pacman stargates. Apart from looking a bit silly and chunky, I feel like they should have a square profile as they're structures.
- The new wreck brackets (only visible in space currently) don't distinguish at a glance whether they have anything in them as well as the old. It'd also be nice if bigger wrecks looked different.
- Mobile depots and MTUs have a huge bracket! They look more like stations than little personal deployables, I want to dock in one when I see it.
- Pods don't really look distinct enough from ships.
- Beacons..... bleh, I don't know, I just don't like it. It's not a shape that I can really process at a glance. Also it's not distinguishing NPC from player, at least cynos should look different.
- Corpses still don't have a bracket (yes I know it would clutter space but they could have one in the overview). A little stick figure would probably not be too out of place?
Overall I think this is progress and significantly better than the previous attempt at changing brackets. |
Lil' Brudder Too
Pistols for Pandas
121
|
Posted - 2015.05.06 22:40:41 -
[22] - Quote
CCP Surge wrote:Ah and I forgot to mention, it's a bit of a tease that I'm explaining about these icons without sharing any kind of image or preview of the new family for you to look at ;)
Bare with me, it is a little experiment that I would like to try out, to solicit feedback on them only in the live in-game environment. I think it is more raw and helpful that way, as opposed to looking at a design sheet out of context at least.
I will post the full icon sheet for you all to look the full family in one place later. Until then please hold onto your butts and wait for the new icons to go live on Sisi.
Umm, so we have until the next major patch to give you enough feedback incase its not good or functional...and we have to do it all the old fashioned way of buying everything from every possible catagory, then spacing it ourselves, just to give you the feedback.
There was plenty of very helpful feedback last time just based on the themes you guys were going with.
Initial quick peek feedback, the icons for POS labs vs manufacturing arrays, how does it make since that the labs are the 'power coil/smoke stack' looking one, and the manufacturing arrays are...the same thing? I mean, its better than the manufacturing arrays using the lab beaker...i guess.
Ships look like houses from Monopoly?
It still seems like you guys are trying to make things more complicated than they should be. Stargates blend in too easy with everything else as they are a bit too complicated.
|
d0cTeR9
Astro Technologies SpaceMonkey's Alliance
155
|
Posted - 2015.05.07 00:44:55 -
[23] - Quote
I just hoped on SISI and what a disaster...
At least fix star gates brackets so they are easily distinguishable. |
Lil' Brudder Too
Pistols for Pandas
121
|
Posted - 2015.05.07 00:57:15 -
[24] - Quote
d0cTeR9 wrote:I just hoped on SISI and what a disaster...
At least fix star gates brackets so they are easily distinguishable. yes, they look like ugly pie charts now...how does a pie-chart signify inter-system travel? |
Dangeresque Too
Pistols for Pandas
162
|
Posted - 2015.05.07 02:51:47 -
[25] - Quote
CCP Surge wrote:Ah and I forgot to mention, it's a bit of a tease that I'm explaining about these icons without sharing any kind of image or preview of the new family for you to look at ;)
Bare with me, it is a little experiment that I would like to try out, to solicit feedback on them only in the live in-game environment. I think it is more raw and helpful that way, as opposed to looking at a design sheet out of context at least.
I will post the full icon sheet for you all to look the full family in one place later. Until then please hold onto your butts and wait for the new icons to go live on Sisi. Here's the easy solution to that... post an image of the icons in context... not shown in their oversized spaced out design template, but in game where people will see them.
Like this http://i.imgur.com/9QH5Gzk.png, and its a heck of a lot easier for you to just place 1 of everything than it is for us to buy, load, jetison, rinse, repeat until we sufficiently fill the space. And like in this example, I got tired and gave up after only buy 2/3 of the drones, and I wasn't going to be bothered to find a system with a wider variety of celestials/beacons/etc, nor was I going to setup a POS in order to anchor 1 of everything to give a proper lookover/comparison.
Maybe it would help the whole process if the icons were designed from the ground up "in context", which you appear to be saying they were designed "out of context".
So now for some in context feedback... so EVERY single frigate hull falls into the same icon, EXCEPT the mining frigate and the noobship? Why? Both are used for combat and are frigate sized hulls, and we can very quickly identify if it is a Venture or a Ibis by reading the Type column... I am very grateful you realized at least in some small way that not everything needed a unique individual icon, but still needs a lot of refinement.
For fear of making this too long I will continue:
1) Cargo containers, a box with a line through it like it is something that is empty? I'm confused here.
2) Wrecks, which icon is it supposed to be, the old MTU or the old wreck?
3) Deployables looking like stations.
4) Shuttles are NOT UFO's... please fix, or just make them a frigate icon, that is their size... again, if we need detailed info we will get it from the ship name or the type columns, not the icon.
5) THANK GOODNESS FOR NOT 27 SEPARATE DRONE ICONS!!!! Except they are over-done and need more work. I don't see what is wrong with the TQ drone icons, they were very quick and easy to tell it was a drone. And again, if we needed to bother ourselves with any further information about what type of drone we would simply hover over it or look at the overview columns.
6) I really extremely like that all of the industrials have the same icon, since they are the same size and are generally non-combatants.
7) Stargates are just wrong looking, the current one on TQ would work just fine in this new system would it not? Maybe with slight modification (read not over-enlargement and terribad design changes). It doesn't need to be that much larger than everything else.
Maybe someone will go one step further than I cared to do with my precious few hours this evening and make a more complete mockup with a full POS, more celestials and a gambit of NPCs. |
Dersen Lowery
Drinking in Station
1567
|
Posted - 2015.05.07 03:03:04 -
[26] - Quote
Much better than the previous effort. I like that you can distinguish drone types. The drone icons command roughly the same attention and have the same essential outline as player ships. Maybe if they were a little more subtle? Then again, I was just watching a Gila at work, and its drones might as well be player ships...
I'm finding that the Overview is defaulting to the old icons for a few things (notably, wrecks). Is this just a cacheing issue?
I have to agree with the consensus that the stargate icon is bad. It's too big, it looks like a celestial, and the combination of the white arc and the grey fill of the rest of the circle looks messy. Maybe four white-filled triangles pointing in, arranged to make a box? Maybe the old model, but with a square instead of a circle?
Everything else will take some getting used to--yes, I tried docking in the Gila pilot's mobile depot--but overall, things seem clear and iconic and easily distinguished.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|
Arthur Aihaken
Jormungand Corporation
4432
|
Posted - 2015.05.07 08:06:16 -
[27] - Quote
After looking at the full list of icons, I think I prefer the original (first) draft from way back. This batch of icons reminds me of my Atari 2600...
I am currently away, traveling through time and will be returning last week.
|
Zappity
Stay Frosty. A Band Apart.
2042
|
Posted - 2015.05.07 09:05:10 -
[28] - Quote
9/10, much MUCH better than the first iteration! Thank you very much for being willing to revisit the design. I very much like that we can distinguish ship class based on shape rather than size. Of course, it will take a while to get used to the new designs but that's OK.
A few relatively minor items:
1. Seekers are still crosses. 2. I'd prefer pods to be more obviously pod-like. The old icon is instantly identifiable. 3. Deployables are a bit confusing, probably size-related.
I like the asteroid belts a lot!
Zappity's Adventures for a taste of lowsec.
|
Torgeir Hekard
I MYSELF AND ME
153
|
Posted - 2015.05.07 09:21:42 -
[29] - Quote
Naaah. The old icons looked cool and modern sci-fi-y. The new ones look 80's arcade. |
|
CCP Claymore
C C P C C P Alliance
131
|
Posted - 2015.05.07 09:23:22 -
[30] - Quote
So to answer a few concerns I am seeing many people raise:
Seekers are still crosses This is a known issues and I should have added it to the known issues list, I will do this now.
Deployables are a bit confusing Yep, we are currently looking at new icons or other icons for the deployables, as the white square was not supposed to be getting used with them, or anything really, so if you see the white square after we update the deployables, this will be a bug report.
Overview showing old wreck icons This is a known issue, I have it listed on the sisi feature thread but I will update this dedicated thread with the known issues, my bad.
POS module icons make no sense This is another known issue, we are working at getting the correct icons on the correct modules.
Beacons..... We are changing these, we are also not happy with how they look in client.
Asteroids look like small TV's This is another known issue that is listed on the sisi feature thread, but should be listed on the dedicated thread as well, updating now.
Quality Assurance Analyst
Team Game of Drones
|
|
|
|
CCP Claymore
C C P C C P Alliance
131
|
Posted - 2015.05.07 09:31:12 -
[31] - Quote
Added the known issues and I will do my best to keep this list up to date.
Thank you for pointing out that it was missing from this dedicated thread.
Quality Assurance Analyst
Team Game of Drones
|
|
Dangeresque Too
Pistols for Pandas
162
|
Posted - 2015.05.07 11:14:04 -
[32] - Quote
CCP Claymore wrote:So to answer a few concerns I am seeing many people raise:
Beacons..... We are changing these, we are also not happy with how they look in client.
Asteroids look like small TV's This is another known issue that is listed on the sisi feature thread, but should be listed on the dedicated thread as well, updating now. So this almost reads to me as though they weren't designed with the client in mind and then put into the client to see how they looked at that scale... about about you design something with a vector starting at the scale of the client, and then expand it from there.
And I'm still a supporter of combining the ship classes into S, M, L, XL... it would help eliminate the subtle differences between groups of ships that use the same class of weapons/mods.
When I get home from work tonight I might do up some examples of current icons compared to new icons for some stuff and why they are wrong and should just use the old ones (stargates for example).
|
War Kitten
Panda McLegion
6060
|
Posted - 2015.05.07 11:41:11 -
[33] - Quote
Dangeresque Too wrote:CCP Surge wrote:Ah and I forgot to mention, it's a bit of a tease that I'm explaining about these icons without sharing any kind of image or preview of the new family for you to look at ;)
Bare with me, it is a little experiment that I would like to try out, to solicit feedback on them only in the live in-game environment. I think it is more raw and helpful that way, as opposed to looking at a design sheet out of context at least.
I will post the full icon sheet for you all to look the full family in one place later. Until then please hold onto your butts and wait for the new icons to go live on Sisi. Here's the easy solution to that... post an image of the icons in context... not shown in their oversized spaced out design template, but in game where people will see them. Like this http://i.imgur.com/9QH5Gzk.png, and its a heck of a lot easier for you to just place 1 of everything than it is for us to buy, load, jetison, rinse, repeat until we sufficiently fill the space. And like in this example, I got tired and gave up after only buy 2/3 of the drones, and I wasn't going to be bothered to find a system with a wider variety of celestials/beacons/etc, nor was I going to setup a POS in order to anchor 1 of everything to give a proper lookover/comparison.
This, but I was too lazy to type it all out. I'm not going out finding all the things, and then trying to figure out if its a bug or a new icon. You show us what is intended, then we can judge it.
I find that without a good mob to provide one for them, most people would have no mentality at all.
|
|
CCP Claymore
C C P C C P Alliance
132
|
Posted - 2015.05.07 11:45:58 -
[34] - Quote
Quote: So this almost reads to me as though they weren't designed with the client in mind and then put into the client to see how they looked at that scale... about about you design something with a vector starting at the scale of the client, and then expand it from there.
Not at all, it is just that when we really looked at them in the client with all the context we discovered we had a better icon to use.
Quality Assurance Analyst
Team Game of Drones
|
|
Lil' Brudder Too
Pistols for Pandas
122
|
Posted - 2015.05.07 13:21:08 -
[35] - Quote
The new wreck icons are terrible at conveying the fact its empty/full. It looks as if there is something infront of it, not part of it. That little 'cargo can' that is set above/apart from the triangle simply doesn't function as well. Thats why we some of the current TQ stuff over some of these new changes that seem like they were designed in a vacuum....they have FUNCTIONALITY.
Also, i noticed you didn't address the fact that cruisers and dreads have nearly the same icon.
Drone icons are too important looking...the current TQ works...its a drone, thats all we really need to know...unless its a snake-owned Gecko...we still don't really need that many classes of drone icons. (the fact that CCP thought we needed 27 of them in the first place reveals the disconnect and designing in a vacuum) Attempting to show drone function with the icon is simply a bad idea.
Why have a whole separate 'class' for a mear two hulls..."mining frigate"....ventures and prospects should just fall under "frigate", as well as newbships. |
Masao Kurata
Perkone Caldari State
229
|
Posted - 2015.05.07 15:26:22 -
[36] - Quote
Lil' Brudder Too wrote:Drone icons are too important looking...the current TQ works...its a drone, thats all we really need to know...unless its a snake-owned Gecko...we still don't really need that many classes of drone icons. (the fact that CCP thought we needed 27 of them in the first place reveals the disconnect and designing in a vacuum) Attempting to show drone function with the icon is simply a bad idea.
Scout vs sentry vs logi vs ewar vs fighter is a very useful distinction. Fighter vs fighter bomber I'm not so sure about, and I don't think there's any need for mining and salvaging drones to have different icons from each other. |
Longdrinks
Love Squad Confederation of xXPIZZAXx
187
|
Posted - 2015.05.07 15:37:09 -
[37] - Quote
good work, keep it up! |
dreynerex
Black Bongo Bashers from the Bush
0
|
Posted - 2015.05.07 18:43:10 -
[38] - Quote
Just had a look at this on Singularity and must say I am greatly disapointed.The curent system altho old as it may be provides a great amount of simplicity,also keep in mind the vast majority of your playerbase are used to this old system for years now some for over a decade.I think icon changes should be made in a sensible and simple way where they are absolutely necessary. |
Altrue
Exploration Frontier inc Brave Collective
1734
|
Posted - 2015.05.07 22:57:35 -
[39] - Quote
You should try to get away from the restriction of having a distinct outline with a darker (or no) background.
Current NPC red crosses lack the outline, and yet they aren't bad at all.
Plus, it would allow you to operate with much more diversity, and truly distinguish player ship types from NPC ship types.
Look at what I can do, on the top of my head, with lines that are not outlined. : https://i.gyazo.com/175ee65723638f836dcf89b60cf03ee4.png
That's quite a lot of diversified stuff, enough to cover all kinds of NPCs. No need to make triangles, and triangles, and triangles everywhere.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
|
elitatwo
Eve Minions Poopstain Removal Team
663
|
Posted - 2015.05.08 10:59:19 -
[40] - Quote
Masao Kurata wrote:Scout vs sentry vs logi vs ewar vs fighter is a very useful distinction. Fighter vs fighter bomber I'm not so sure about, and I don't think there's any need for mining and salvaging drones to have different icons from each other.
No it is not. In a fight when you have to make split second desicions and your focus is elsewhere, you really don't want to memorize 38947372920785472846762561634840 drone icons, you just want to know 'this is ze drone, kill it or ignore it'.
If you can take a look at what kind of drone it is, you use your drone overview tab.
Which reminds me, we need an overview option to 'untick' your own drones from the overview list but still show the drones moving around in space which all the rest of selectable icons so you don't start shooting them by accident.
I was told to keep my opinions on the icons to myself, so I am keeping with them.
But what I can tell you is that there will be some time of confusion and upset voices in the future.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|
|
Fzhal
Anoikis Vergence The Last Chancers.
14
|
Posted - 2015.05.08 13:31:11 -
[41] - Quote
Not sure if someone said this before, but can you give us the ability to choose colors of icon wire-frames based on ship class please? This way we could make drones more grey and recon ships GTFO red? |
|
CCP Surge
C C P C C P Alliance
55
|
Posted - 2015.05.08 17:02:34 -
[42] - Quote
Thanks for the feedback so far, I've added some more known and aesthetic fixes coming to the top post. |
|
Merena Enderas
GANOR Deep Space Explorers GANOR INC.
110
|
Posted - 2015.05.08 17:22:08 -
[43] - Quote
please make an option to disable the Icons ....
My personal thinking is , the icon scale are to small for the place in the overview. i can-¦t see the diference betwen the ships , the old ones are easier , for me.
merena o/
Youtube Wormhole Projekt
Ingame Channel: All Hail BoB
|
Desert Ice78
Gryphons of the Western Wind
454
|
Posted - 2015.05.08 23:44:47 -
[44] - Quote
Not able to tell npc and non-npc icons apart. More differentiation.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|
Lil' Brudder Too
Pistols for Pandas
123
|
Posted - 2015.05.09 02:20:15 -
[45] - Quote
Desert Ice78 wrote:Not able to tell npc and non-npc icons apart. More differentiation. This. Colors is simply not a good option. The various red crosses, but expanded on that would have worked much better. You don't want feedback from a vacuum, but you seem to insist on designing from in a vacuum. The poor masses of color blind people...yeah, this will end well me thinks.
And asteroids now look like NPC ships....brilliant. |
Harold Tuphlos
The Dark Space Initiative Scary Wormhole People
80
|
Posted - 2015.05.09 04:44:48 -
[46] - Quote
The issue I'm seeing is that the new icons are not as good at conveying the basic info that we need from them at a glance. Obviously, some of that is the fact that the new icon are new and unfamiliar, but the new icons don't seem to have a common theme tying groups of items together in a simple to understand way. The current icons let a new player know that a battleship is a battleship without the player ever having seen a battleship before or knowing anything about the ship they are facing ( ignoring npc transport rats because :ccp:); looking at the new icons, I can't do that, I have to look at the item to determine what the icon is telling me even if I've looked other icons of that type of item. Furthermore, I still cannot tell the difference between the icon for a cruiser and a dreadnaught, which is a massive design failure.
Using icons that are similar or the same to old icons for something different is a terrible idea; I will try to salvage those destroyers, wonder why the system has so many suns and no planets. Use something new or leave the old icons where they were. And on the note of leaving old as it is, please for the love of everything leave the current pod icon rather than that abomination of the new pod icon.
Looking at http://i.imgur.com/9QH5Gzk.png, the icons seem like not a whole lot of effort was put into making them look nice; the same size lines on everything is terrible. Also, why are drones so complex when they are relatively unimportant. I'm going to try to edit the previous image with paint to give an idea of how to fix some of the points I raised, it should come out ok given the current icon set. |
Onslaughtor
Occult National Security Phoenix Naval Systems
121
|
Posted - 2015.05.09 05:15:50 -
[47] - Quote
my biggest thing so far is that the battleship icon is smaller than the cruiser or the battle-cruiser icons. it makes it really confusing. Another simple thought is to make the lines bold. They are way to thin
|
Harold Tuphlos
The Dark Space Initiative Scary Wormhole People
80
|
Posted - 2015.05.09 05:36:32 -
[48] - Quote
And on the note of thin lines, I finished editing the picture. I only did the overview except for the dreadnaught, see if you can figure out the system behind the changes. Relationships should be a lot clearer. Edited overview icons |
take that dirtbag
State War Academy Caldari State
0
|
Posted - 2015.05.09 07:45:00 -
[49] - Quote
why change something that isnt broke... i just checked out your handy work on changing icons ingame on test server and i must say iam disgusted....with what you have come up with.... realy poor work....
after 5 years of playing eve this is the worst idear CCP has put out..... space invader style drones icons... come on.
it aint broke dont fix it....
rant over |
Darth PUPPETMASTER
GREENSPACE
0
|
Posted - 2015.05.09 10:08:31 -
[50] - Quote
Ship UI icon overhaul makes sense but stations, gates and moons don't really need new icons. It looks like someone played with the mspaint "fill with color" option on most of the well known icons. |
|
Aghira
Systech Astromantics Shipyard Inc.
44
|
Posted - 2015.05.09 11:06:34 -
[51] - Quote
Darth PUPPETMASTER wrote:Ship UI icon overhaul makes sense but stations, gates and moons don't really need new icons. It looks like someone played with the mspaint "fill with color" option on most of the well known icons.
This! Add new icons for items that don't have an icon yet. Change the shipicons to better differentiate shipsizes and leave the existing icons alone. Oh, and don't rely on colour to differentiate between npc and player!
Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native
|
helana Tsero
Science and Trade Institute Caldari State
117
|
Posted - 2015.05.09 12:35:21 -
[52] - Quote
While you are working on brackets and icons. Can you make the option to hide all brackets actually hide all the brackets/icons
Because when I select something in the overview the bracket/icon still appears.
sometimes i just want use the overview to fight and have everything else hidden so I can look at the cool ships without them being hidden by icons/brackets.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Dangeresque Too
Pistols for Pandas
163
|
Posted - 2015.05.09 14:01:17 -
[53] - Quote
Harold Tuphlos wrote:And on the note of thin lines, I finished editing the picture. I only did the overview except for the dreadnaught, see if you can figure out the system behind the changes. Relationships should be a lot clearer. Edited overview icons The main problem I have with doing this... is where does the differentiation stop? You are wanting a separate icon for EVERYTHING, and that is too many icons for information that is already listed in the overview in multiple places, like the "Type" column.
For people that really "need" to know that it is an interceptor and not a logi frig, well they will probably already be able to tell the difference in its behavior on the screen without either mousing over it, selecting it, or looking at it's listing in the "Type" column.
I really do like that each size class is being kept close together frigs/dessies, cruisers/bc's. But to try to add more info to the icon to differentiate T2 hulls etc just creates issues like the first round had with TOOOOOO much information being shoved into a 20x20 icon space that needs to be open/clear enough to accommodate other UI elements like standings flags and player flags (corp/fleet/alliance/contacts/killrights/bounties etc). Heck, if you are so sure we need that info, why not list if it is a faction ship as well, or if it is a Recon cruiser, as several faction ships are pretty powerful compared to some of the weaker T2 ships, and what about T3's, you don't want additional info crammed into their icons too? It needs to be simple and clear, making all these variations to convey redundant information does not work towards that goal.... keep it simple.
And the 4 pixel difference between dreads and cruisers is just not cool. Unfortunately I didn't have access to other caps and didn't have caps on my overview list from doing the mass tests where everyone and their mother is in a cap and it clutters up my lists. But all of the ships/drones are still outside the Nug seed station in Josameto if anyone wants to have another go.
We also need to have a more comprehensive list of celestials and POS arrays/mods, but I'm too busy this weekend to do all that *cough* CCP might be able to do it pretty easy... *cough*
And finally, the asteroid icons need to change, it looks like the new pod, which also needs to just be the old one. I would also like to see a full mockup of all the new icons directly compared with the old icons IN GAME at their contextual size, not a proposed design mockup oversized source image.
|
Harold Tuphlos
The Dark Space Initiative Scary Wormhole People
80
|
Posted - 2015.05.09 14:51:40 -
[54] - Quote
Dangeresque Too wrote:Harold Tuphlos wrote:And on the note of thin lines, I finished editing the picture. I only did the overview except for the dreadnaught, see if you can figure out the system behind the changes. Relationships should be a lot clearer. Edited overview icons The main problem I have with doing this... is where does the differentiation stop? You are wanting a separate icon for EVERYTHING, and that is too many icons for information that is already listed in the overview in multiple places, like the "Type" column. For people that really "need" to know that it is an interceptor and not a logi frig, well they will probably already be able to tell the difference in its behavior on the screen without either mousing over it, selecting it, or looking at it's listing in the "Type" column. I really do like that each size class is being kept close together frigs/dessies, cruisers/bc's. But to try to add more info to the icon to differentiate T2 hulls etc just creates issues like the first round had with TOOOOOO much information being shoved into a 20x20 icon space that needs to be open/clear enough to accommodate other UI elements like standings flags and player flags (corp/fleet/alliance/contacts/killrights/bounties etc). Heck, if you are so sure we need that info, why not list if it is a faction ship as well, or if it is a Recon cruiser, as several faction ships are pretty powerful compared to some of the weaker T2 ships, and what about T3's, you don't want additional info crammed into their icons too? It needs to be simple and clear, making all these variations to convey redundant information does not work towards that goal.... keep it simple. And the 4 pixel difference between dreads and cruisers is just not cool. Unfortunately I didn't have access to other caps and didn't have caps on my overview list from doing the mass tests where everyone and their mother is in a cap and it clutters up my lists. But all of the ships/drones are still outside the Nug seed station in Josameto if anyone wants to have another go. We also need to have a more comprehensive list of celestials and POS arrays/mods, but I'm too busy this weekend to do all that *cough* CCP might be able to do it pretty easy... *cough* And finally, the asteroid icons need to change, it looks like the new pod, which also needs to just be the old one. I would also like to see a full mockup of all the new icons directly compared with the old icons IN GAME at their contextual size, not a proposed design mockup oversized source image.
You did notice that I cleaned up the difference between cruisers and dreads, right? Also, the point was not to completely redo ccp's icons, it was to take the differentiation that they had all ready put there and make it follow a simple to understand pattern. I may have added the tech level lines, but that was more of ccp is using underlining badly, let's use it in a better way that clearly and quickly imparts useful info. The devoter is me trying to pack too much info in, and drones don't need to be different based on size, but it was after midnight when I did it so whatever. Its still better than ccp's icons
|
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
396
|
Posted - 2015.05.09 16:19:17 -
[55] - Quote
I'm slowly working on a POS module screenshot for icons at Villore V - Moon 14, it's HS so it will miss some things, just couldn't be arsed going to Null and dicking with sov to do one down there.
I will edit the post with an image when it's done. |
Juan Mileghere
Incident Command Southern Star Dominion
26
|
Posted - 2015.05.09 19:42:47 -
[56] - Quote
Neckbeard Nolyfe wrote:No space invader icons please. Pretty much this
Blobbing Explained
|
Soleil Fournier
Ultimatum. The Bastion
41
|
Posted - 2015.05.09 21:42:07 -
[57] - Quote
This is going to take a lot of getting used to. Those stargate icons really looked bad though. The rest seemed to be ok, from my limited experience flying around with them. |
The Primary Target
It's All Ogre Now.
0
|
Posted - 2015.05.09 23:18:19 -
[58] - Quote
I don't know if this has been previously suggested, but is it possible to make this more of a 'mod-able' part of eve. Basically I mean let players create some of their own overview icons and import them to just their client, then you don't have to cater to the whole of eve and we can just cater to our own wants and likes.
|
Melissa Lyale
Galactic Salvage Corporation
1
|
Posted - 2015.05.10 02:06:08 -
[59] - Quote
Im not sorry, they look like crap.
What is driving the need to replace them anyway, and why do they look so stupid. |
Arla Sarain
438
|
Posted - 2015.05.10 13:13:29 -
[60] - Quote
They are all awful.
The drones from the first devblog were decent.
As someone mentioned, the overview icons are just too small to accommodate any significant detail. Size/numerical identification seems more fitting. |
|
Baljos Arnjak
Dark Praetorian Order
86
|
Posted - 2015.05.10 16:59:22 -
[61] - Quote
I put up some feedback on Sugar Kyles blog that I'll copy/paste here:
Baljos Arnjak wrote:I like the first new set better, personally. These ones don't look right. I think mainly the shapes that they use have a lot of rounded corners when they shouldn't because it just makes them look messy. Plus the icons themselves don't make a lot of sense, gates shouldn't look like little radar displays. Drones shouldn't look like space invaders, just make them all x's maybe of varying sizes or have different shapes at the intersection. The line under the BC icon doesn't really help in identification, imo. Mobile depot's shouldn't have square icons, they may have similar capabilities to stations, but shouldn't use the same icon if you ask me.
The only problems I had with the first of the new sets was telling the difference between NPC and player ships (which they solved by having one hollow) and drones looked like space invaders and had too many different icons for the different types of drones.
Just a little feedback
I'll go on to say, that you may be over-thinking this and trying to redo everything when only a few things need to be fixed. Things like being able to tell apart subclasses. I like the style of the first new set, but still fail to see why so much work is being put into something that already works pretty well.
Red crosses are fine for NPC's, the criticism of that has always been that the red cross is all we can see of the ship while zoomed out, and since we spend so much of our fighting time zoomed out it feels like we're fighting red crosses instead of ships. You'll need to do a lot more than change icons if you want to fix this. |
Almost Hum4n
Almost Human.
6
|
Posted - 2015.05.11 17:58:34 -
[62] - Quote
These are bad, old icons done a much better job of conveying what was what, please kill this off like the old (new replacement) module icons tragedy some years back, was ammo icons in that mess as well.? Can't remember. |
Raven7032
The Black Company G.C. Soviet-Union
1
|
Posted - 2015.05.11 19:57:34 -
[63] - Quote
These icons are really ugly. Please, return back old style icons. And drone icons are making so much mess |
Ensign Kenway
BAZINGA.
0
|
Posted - 2015.05.11 21:01:52 -
[64] - Quote
http://community.eveonline.com/news/dev-blogs/ui-modernization-icon-strategy I like old one. |
Jack bubu
North Eastern Swat Pandemic Legion
570
|
Posted - 2015.05.12 17:13:09 -
[65] - Quote
Hey ccp while you are at it, how about you give Supercarriers a different icon from normal Carriers..
Dont miss this oportunity |
msu320
Aliastra Gallente Federation
6
|
Posted - 2015.05.13 06:07:07 -
[66] - Quote
Icons look decent but they should have some [more] transparency on the solid shaded inner regions of the icons.
They also don't match the main UI icons that show up on the left. |
thowlimer
Roprocor Ltd
31
|
Posted - 2015.05.13 08:12:53 -
[67] - Quote
Better than the first round for sure, i can actually differentiate among most of these in the overview the problem that i still have is if you get a blobl(15- or more ships/drones) in space and are zoomed out(so that you can actually get a tactical view) they tend to blur into a some kind of porridge, that is that its very hard to see any individual icons, you just see a smear where stuff at the edges move.
To reproduce what i am describing gather 15-20 ships in a spot, turn on your tactical overlay and zoom out(yes i know your art department cries when we do this but a lot of us still do it) until you have the 100-150 km cicrce visible top/bottom of screen. Now try to see how much useful information you get from the icons.
Basically they are good in the overview not so much in space and since i believe one of the goals was to make us _less_ dependant on the overview they still need a fair bit of work.
|
Altrue
Exploration Frontier inc Brave Collective
1748
|
Posted - 2015.05.13 09:33:36 -
[68] - Quote
Alright so, here is my feedback on the new icons:
Most of them are rather dissapointing. I'm sorry to say it, since I know the time and effort that already got into this. They don't look like an aestetic improvement, they suffer from pixellisation and do not look "clean". I especially think about the stargate icon as a prime example of that.
- More diversity should be exploited. Making only triangles or squares isn't enough. Use line combinaisons!
- The absence of any kind of devblog or dev material to give players a list of all icons, instead of having to play "find the titan" in space, severely hampers feedback.
- There is a lack of information about what is missing and what is not. For instance, mobile depots are still squares. We were told that squares were most likely caused by the icon not being finished yet. Still, here they are, still squares.
- Drones are TOO VISIBLE. Drone icons are both more distinct, too pretty, and too big (= same size) compared to ships. Limit all the size of drone icons to 50% of the available icon size. It needs to be visually obvious that drones aren't as important as players or regular ships.
- Players should have the little square corners still displayed around their icon. It would greatly help differenciate them from NPCs. I know there is the whole "empty or full" icon story about Player or NPC origin, but adding a little more wouldn't hurt.
To illustrate my first point about making more than only triangles or squares, here is a mspaint mockup of what you could do.
Its not great - I can do a photoshoped clean version when I get home if you want -, but seriously take the time to look at it and I'm sure you could find some very interesting suggestions.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
|
motie one
Secret Passage
16
|
Posted - 2015.05.13 09:35:48 -
[69] - Quote
Let's take this reply a step at a time.
Firstly some of the Icons are clearer than your first attempt, these icons make maximum use of the icon space available.
Some of the icons, specifically destroyer and below, are frankly unuseable, these make minimum use of the space available.
The conclusion from this is NOT to use size of icon to differentiate class of ship.
The esthetics, hopefully you do not actually intend to use these icons and they are placeholders not to distract from getting reaction to the use of differentiations? Because they really are quite ugly and unpleasant. But I am pretty sure you already know that.
In short, thank god you did not make the last version live, but this version is definately not near ready for release. Hopefully you can learn from the feedback to make the third time a charm. |
Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
199
|
Posted - 2015.05.13 11:35:40 -
[70] - Quote
Altrue wrote:Alright so, here is my feedback on the new icons: Most of them are rather dissapointing. I'm sorry to say it, since I know the time and effort that already got into this. They don't look like an aestetic improvement, they suffer from pixellisation and do not look "clean". I especially think about the stargate icon as a prime example of that.
- More diversity should be exploited. Making only triangles or squares isn't enough. Use line combinaisons!
- The absence of any kind of devblog or dev material to give players a list of all icons, forcing us to play "find every ship/drone/npc/structure type to see how it looks" in space, severely hampers feedback.
- There is a lack of information about what is missing and what is not. For instance, mobile depots are still squares. We were told that squares were most likely caused by the icon not being finished yet. Still, here they are, still squares.
- Drones are TOO VISIBLE. Drone icons are both more distinct, too pretty, and too big (= same size) compared to ships. Limit all the size of drone icons to 50% of the available icon size. It needs to be visually obvious that drones aren't as important as players or regular ships.
- Players should have the little square corners still displayed around their icon. It would greatly help differenciate them from NPCs. I know there is the whole "empty or full" icon story about Player or NPC origin, but adding a little more wouldn't hurt.
To illustrate my first point about making more than only triangles or squares, here is a mspaint mockup of what you could do.Its not great - I can do a photoshoped clean version when I get home if you want -, but seriously take the time to look at it and I'm sure you could find some very interesting suggestions.
quoted for support.
the indu part with barge and orca may get another pass, but overall very usable.
on the icon set currently on sisi; I like that you tried something new! thats how you come up with good ideas. however, it feels not right. I guess I am missing a kind of overall frame/theme making every item appear to belong to a series of icons. the quoted mock-up achieves this by using the same elements in different combinations (more or less). secondly, the non-filled icons on sisi have way to thin lines. makes them look out of place.
|
|
Castelo Selva
Forcas armadas DARKNESS.
73
|
Posted - 2015.05.13 14:06:01 -
[71] - Quote
It has been one week for this new brackets / icons iteration. CCP Surge, is it possible now release the full list of new propose icons, so we can take a look without the hassle of buying one of everything in the game? Also, a big thank you for your effort. Keep with your good work. |
Altrue
Exploration Frontier inc Brave Collective
1748
|
Posted - 2015.05.13 14:23:03 -
[72] - Quote
Nagarythe Tinurandir wrote: quoted for support.
the indu part with barge and orca may get another pass, but overall very usable.
Yeah well, the goal isn't to make anything usable, simply to show that there are alternatives, and in the best case scenario, even contribute by suggesting shapes of these alternatives
Also, I 100% agree with your post. Trying something new is good! But currently the icons are kind of... meh.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
|
Kraizer793
Absurdity of Abstractions
3
|
Posted - 2015.05.13 19:04:15 -
[73] - Quote
I hopped on earlier, and have some input.
I'm going to ignore some of the aliasing and pixelation issues. I'm going to make the assumption that this is simply a product of these being in development. I'd hope that the ones that go live would be a bit more polished.
The fill design for NPC objects seems good. However, I think the fill is too "thick." The ships are fine overall. They do turn into a bit of a soup at far zoom levels, but the current brackets have a tendency to do that anyway, albeit to a slightly lesser degree. To be fair, though, there's not a lot you can do about this, as any icon you ever use will look like soup when zoomed out very far with 100+ items on screen at any given time.
While flying through space, I was already able to very quickly identify ships once I found the trend. I did not intuitively make the connection between NPC items and player items being filled/non-filled until I read this thread.
Drones need to either be less opaque to allow easier visibility of ships within large groups of drones when viewed in-space, or a change-up in style. Right now, the drones clash with ships in a way that takes away from the visual recogntion when at farther zoom levels or when lots of drones are in play. More prominent ship icons with fainter or more discrete icons for drones (At least in space. Overview this isn't an issue) would be a welcome change.
That's my feedback for the whole set. I do want to point out a few specific icon issues, however.
1. I have repeatedly warped to a TCU instead of a station instinctively. I've also tried to, reflexively, warp to mobile depots thinking they were stations in a "I need to GTFO" moment. Given that TCUs are typically on a POS surounded with bubbles, this could be a VERY big problem initially. Perhaps make player structures a different shape from those of stations, to keep station icons very unique in order to prevent this.
2. Supercariers need their own icon to differentiate them from carriers.
3. Battleship icon is very distinctive, but doesn't feel as if it fits with the rest. It looks like it should be for a smaller, more agile craft, and not for a big beefy warship. Perhaps flip the large pentagon-shape that cruisers use for the battleship icon and vice versa. This would be a much more organic transition from the small triangle of the frigate, to the taller, more pointed triangle of a cruiser, to a big,beefy triangle for a battleship. Not sure how the Battlecruiser icon would look with this adjustment, however.
Anyway, until the next iteration, that's my 0.02. Overall, I like where it's going, but still needs work. |
Vic Jefferson
The Greater Goon Clockwork Pineapple
286
|
Posted - 2015.05.14 01:02:24 -
[74] - Quote
These icons are horribly distracting and really don't add anything. Drones in particular are really hard to distinguish between ships as they used to be very minimalist.
If you are hellbent on forcing these changes through, please add an option to use the old bracket icons. PLEASE.
Vote Vic Jefferson for CSM X
|
Darth PUPPETMASTER
GREENSPACE
0
|
Posted - 2015.05.14 02:22:00 -
[75] - Quote
Another thing while we're on the subject of UI icons: is it really impossible to make them visible in space behind blurred windows? This issue has not been adressed since the introduction of windows blur ... |
Torrent Talon
ANZAC ALLIANCE Fidelas Constans
16
|
Posted - 2015.05.14 02:49:56 -
[76] - Quote
I'm all for things that add clarity to the game, but this clutters the hell out of making sense of grid for me.
|
dreynar swyglou
TURN LEFT The Camel Empire
8
|
Posted - 2015.05.14 04:51:50 -
[77] - Quote
Went on the test server to check out the new 'features' and I must say I'm disapointed.As someone who was used with the curent icons for about 8 years now I feel a less intrusive set of changes would be better.
For example keep the old icons curently ingame for frigate cruiser and battleship and add new icons for stuff like destroyer battlecruiser and capital ships,for drones distinctive icons for only combat,e-war,logistic,fighter and fighter bomber(and no not the space invader type icons).
As for structures and celestials the important things like stations,gates,sun,planets,belts could remain the same or be only slightly modified(again making an easy transition for players) and things like POS modules or beacons could be revamped entirely.
And to top it off if you insist on these changes make them optional to keep everyone happy, |
Nilaie
Imperial Shipment Amarr Empire
4
|
Posted - 2015.05.14 07:57:26 -
[78] - Quote
Altrue wrote:Alright so, here is my feedback on the new icons: Most of them are rather dissapointing. I'm sorry to say it, since I know the time and effort that already got into this. They don't look like an aestetic improvement, they suffer from pixellisation and do not look "clean". I especially think about the stargate icon as a prime example of that.
- More diversity should be exploited. Making only triangles or squares isn't enough. Use line combinaisons!
- The absence of any kind of devblog or dev material to give players a list of all icons, forcing us to play "find every ship/drone/npc/structure type to see how it looks" in space, severely hampers feedback.
- There is a lack of information about what is missing and what is not. For instance, mobile depots are still squares. We were told that squares were most likely caused by the icon not being finished yet. Still, here they are, still squares.
- Drones are TOO VISIBLE. Drone icons are both more distinct, too pretty, and too big (= same size) compared to ships. Limit all the size of drone icons to 50% of the available icon size. It needs to be visually obvious that drones aren't as important as players or regular ships.
- Players should have the little square corners still displayed around their icon. It would greatly help differenciate them from NPCs. I know there is the whole "empty or full" icon story about Player or NPC origin, but adding a little more wouldn't hurt.
To illustrate my first point about making more than only triangles or squares, here is a mspaint mockup of what you could do.Its not great - I can do a photoshoped clean version when I get home if you want -, but seriously take the time to look at it and I'm sure you could find some very interesting suggestions.
Good stuff. With the proposed icons I can look @ them and easily get the information I am looking for quickly. There is no guess work in what I'm looking at. Currently I have to look @ the icon and read the ship type before I have all the information.,
EDIT: Im not completely against the new icons, they will take a little getting used to, I just think that there should be some work put in to help me discern the information quicker. |
|
CCP Surge
C C P C C P Alliance
60
|
Posted - 2015.05.14 16:13:29 -
[79] - Quote
Hey guys, checking back in here and reading your feedbacks.
I've been doing a bit of polish on these in the meantime, as well adding many new ones, especially for POS and deployables that we simply never had before.
Some of the other updates you might notice on Sisi: - No more pacman stargates :) - Cleaned up some of the jagged pixels around the diagonals. Even though we tried a more utilitarian approach to these with crisp clear lines some of these were simply too distracting. - Pass on the drone brackets to make them smaller overall; the reduced pixel weight makes them easier to filter out in a throng of ships
There are some aesthetic criticisms floating about. I won't shy away from that. The take on this particular set of icons was much more Military and Utilitarian themed; thus trying to stick with a lot of simple lines and shapes that would be easy to identify at a glance. However the old icons were even simpler in many ways, and I'm open to discussing what you guys found aesthetically pleasing about them.
On a few other points brought up here:
- Blobbing of brackets at really high zoom levels: I agree in-space brackets can still get messy with a lot of ships on grid. We already have some tech in place to help manage this like the mouse-over tooltip, but more can be done. I'll also tease that there are some projects underway surrounding a brand new tactical overlay; one that will give you better control over which in-space brackets show up in your HUD, and at which zoom levels :)
- A blurrier distinction between NPC and player ship icons: The NPCs have a light fill and I agree that the old crosses were dead simple to distinguish from players, although they had less info to convey. I'm just curious which parts of gameplay do you guys find the lack of being able to tell players and NPCs apart from one another quick most noticeable? I'm just looking for more reasons to make the distinction more clear.
|
|
xartin
ANZAC ALLIANCE Fidelas Constans
22
|
Posted - 2015.05.14 16:40:12 -
[80] - Quote
I've been on the test server recently doing some pve content and just like to add that i find the new Ui icons especially for ships very difficult to distinguish the differences between different ship classes.
If i was doing pvp with this new icon set I would surely be at a great tactical disadvantage over the current icon set that has been standard to eve for as long as i have been playing. I likely would not even engage in pvp with the "new icon set due to the very subtitle differences between icons for various ship classes.
Additionally I was both in a fleet and not in a fleet and immediately could not locate a fleet member's battleship on grid because the ship's bracket icon was entirely covering the ship model from a distance.
I appreciate that you guys are trying to find active content things to fill in features for your "rapid release cycle" but if changes such as this are what you guys are planning it's not been a positive change.
The beta eve map is another prime example. It's fancy but completely absent any practical benefit over a currently available feature.
In my work as an IT systems engineer over the last 20 years one phrase has always been the golden rule to success and winning and avoiding your best laid plans going to hell in a handbasket.
"I enabled it because it looks cool."
You guys did this with the eve map and the entire eve community has already disabled it and reverted back to the map we've had for the last 7 years or more.
Please whatever you do dont add these new ship icon sets to tranquility. They are really absent a lot of needed clear definition between ship classes.
Also life lesson tip:
If your mom didn't tell you when you were a kid that wearing a bowtie was definitely not going to score you any cool points you may be the person or persons that made these new icon sets. |
|
Harvey James
The Sengoku Legacy
1159
|
Posted - 2015.05.14 16:51:20 -
[81] - Quote
the red cross in the center on the icon is the best way forward i suspect
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
|
Masao Kurata
Perkone Caldari State
231
|
Posted - 2015.05.14 17:02:56 -
[82] - Quote
I really don't understand people saying that ship classes are less clear now than on TQ. You really find squares of very slightly different sizes easier to distinguish than different shapes? That sounds more like a knee jerk reaction to change rather than a considered opinion. |
d0cTeR9
Astro Technologies SpaceMonkey's Alliance
163
|
Posted - 2015.05.14 17:26:03 -
[83] - Quote
Mobile Depots... seriously... Keep confusing them with stations |
Masao Kurata
Perkone Caldari State
231
|
Posted - 2015.05.14 17:27:14 -
[84] - Quote
CCP Surge wrote:Some of the other updates you might notice on Sisi:
It sounds like you're saying a new revision is live but it all looks the same to me. |
Kraizer793
Absurdity of Abstractions
3
|
Posted - 2015.05.14 18:00:27 -
[85] - Quote
A little experiment.
Group 1: Take 100 brand new players, show them the current brackets for their first week. Group 2: Take 100 other brand newbies, show them the new icons for their first week.
Take a survey on usability, aesthetics, immersion, etc. Gather gameplay statistics for the two groups. Have group 1 and group 2 engage in a few fleet fights against each other.
Then flip the icons. Group 1 gets the new ones. Group 2 gets the old brackets.
Conduct a few fleet fights again with the icons flipped. Repeat survey and continue gathering statistics. Ask for comparison between the two sets from both groups. Compare results.
I'd bet money on the outcome being heavily in favor of the new icons. They're not what current players are used to, for sure. But, just because they're different doesn't make them bad. They have a purpose, and I think they fill it well.
That's not to say they're perfect. They need polish and some icons are still in need of iteration. But, as a whole, I think they're beneficial.
I do still have to use tooltips when finding stuff in my neocom and station service panel, though. Different topic for another day. |
Desert Ice78
Gryphons of the Western Wind
455
|
Posted - 2015.05.14 18:01:59 -
[86] - Quote
CCP Surge wrote: I'm just curious which parts of gameplay do you guys find the lack of being able to tell players and NPCs apart from one another quick most noticeable? I'm just looking for more reasons to make the distinction more clear.
Knowing exactly who is, and who is not on grid with you. Simples.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|
|
CCP Surge
C C P C C P Alliance
62
|
Posted - 2015.05.14 18:08:22 -
[87] - Quote
Also you guys asked for it, so here are the new icon sheets for you to compare side by side with the client:
Ship & Drones http://i.imgur.com/NoUTVmZ.png
Other Entities http://i.imgur.com/L8vr9yt.png
Enjoy |
|
Harvey James
The Sengoku Legacy
1159
|
Posted - 2015.05.14 18:12:09 -
[88] - Quote
make those NPC entity icons red also
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
|
Masao Kurata
Perkone Caldari State
231
|
Posted - 2015.05.14 18:43:30 -
[89] - Quote
Harvey James wrote:make those NPC entity icons red also
So that people instinctively shoot customs officers and CONCORD? Hostile NPCs are already red. |
Mister Ripley
Tribal Liberation Force Minmatar Republic
20
|
Posted - 2015.05.14 19:41:22 -
[90] - Quote
I don't know. I'm still not a big fan of the new icons. Old icons follow an own style for player ships, an own style for NPCs and an own style for the rest. Players/NPS ships were totaly different from the rest. New ones mix back and forth. Capitals are big containers. Depots are stations. Now there is one set of icons where this icon is A, this icon is B and this icon is C. But basically they all bolong to one "family". I don't know how to explain it better. |
|
Zappity
Stay Frosty. A Band Apart.
2087
|
Posted - 2015.05.14 20:54:53 -
[91] - Quote
The new icons are great. You can tell ship classes apart at a glance without worrying about relative size because of the different shapes. Also, the shapes become more complex as you move up classes. Of course, destroyers look like wrecks but this isn't a major flaw because that's just taking a shortcut to the inevitable for me.
Zappity's Adventures for a taste of lowsec.
|
motie one
Secret Passage
17
|
Posted - 2015.05.14 20:58:22 -
[92] - Quote
You really need to stop using size as a ship differentiator. Below cruiser is just too small. Stretch them the full height of the icon "box" at the least. Better still use the full icon space with a destinctive design. Little triangles are just a poor choice, and even poorer visibility.
Here is a good test, assuming you have good eyesight, put your eyes 3 inches away from the icon and try to tell them apart, you should be able to even blurred. If not, redraw as I suggest and try again. |
Lloyd Roses
Artificial Memories
1033
|
Posted - 2015.05.14 21:07:00 -
[93] - Quote
i'm playing eve in a regular 1900*1100 window, and I'm playing at 90% UI scaling. The current iteration of overview icons is very not suited for 90%.
100% scaling 90% scaling
The differences are enormous, to the point where spotting ships compared to conatiners or even drones becomes difficult. 90% scaling - There are around 10 ships.
Finding ships without disabling drones is quite hard. There are 6 in this picture: 90% It's a lot easier on 100% scaling. |
Kraizer793
Absurdity of Abstractions
4
|
Posted - 2015.05.14 21:07:12 -
[94] - Quote
The latest iteration of icons look much better on the whole, namely structures. A few points of criticism, if I may:
1. NPC icons are a bit more difficult to differentiate from player ships. Hostile ones aren't an issue due to their color difference. Neutral and friendly ones, however, are a bit more difficult. A few ideas:
1. Color them. I don't think using blue, green, or yellow would be a god move due to conflicts with friendlies, corpmates, and other yellow objects (Cans, wrecks, next waypoint highlight). Perhaps adding am extremely faint tint to the icons in a cyan-ish color would be acceptable, but it may not be enough to differentiate when a handfull of icons begin to overlap and intersect.
2. Make them dimmer. If the lines of the friendly/neutral NPC icons were made to be less bright, and approaching a bit of a gray tone, it may be easier to identify. They'd be easily distinguished from player ships, and player ships would show up "over the top" of NPC icons when there are a lot of players and friendly/neutral NPCs in one spot on screen.
Once I have a chance to hop on SiSi again to look at these whenever they're put out for viewing in an in-game environment, I'l likely have more input. |
Hegh Batlh
Stille Gewalt Dead Terrorists
22
|
Posted - 2015.05.14 21:52:08 -
[95] - Quote
Is it possible to seperate cyno and becons??? Would be perfect when cynos have their own symbol. |
Altrue
Exploration Frontier inc Brave Collective
1751
|
Posted - 2015.05.14 23:06:43 -
[96] - Quote
Alright so, its better when you have the whole picture! I'm sold on most of the stuff. Of course, there still are things that could be improved in my opinion:
- The non-looted wreck icon looks like a "contact" icon. I see a person's head and its torso. I do understand the logic behind it though, and its actually clever!
- The ice field icon looks bad in my opinion, you should try something else to differenciate it from the asteroid belt.
- The carrier and supercarrier icon (especially carrier) looks bad. Same for dreadnought, you should consider something like this. With the two turrets on the side, its very intuitive. Even if they are tiny once 32x32.
- The whole industrial ships line are... really meh.
- The destroyer icon looks too much like an old wreck icon, but I guess you cannot make design decisions based on that kind of previous stuff you're trying to get rid of.
- Why make a SBU icon? It is going to go away in two months anyway.
- I'm assuming the "beacon" works for both cynos and beacons? If yes, you should consider splitting it and using the "agent in space" icon for cynosural fields, instead. Find something else for the agent in space, their current icon just screams cyno :D
- I would honestly find something else entierly for NPCs. The distinction between players ships and friendly NPC ships is blurred, and even for ennemy NPC ships it doesn't seem very ergonomic to have the same shape. But that's just my opinion, red crosses are fine! Pretty sure you could make 7 different red crosses, which would cover: Frigates, Destroyers, Cruisers, Battlecruisers, Battleships, Capitals, Non-combat (indus & co)
I would personally go for multiple variations of red crosses with various sizes and thicknesses, plus multiple geometric shapes made of lines that do not touch for the rest (non combat stuff and caps / supers). For NPCs.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
|
Soleil Fournier
Ultimatum. The Bastion
42
|
Posted - 2015.05.14 23:10:15 -
[97] - Quote
CCP Surge wrote: There are some aesthetic criticisms floating about. I won't shy away from that. The take on this particular set of icons was much more Military and Utilitarian themed; thus trying to stick with a lot of simple lines and shapes that would be easy to identify at a glance. However the old icons were even simpler in many ways, and I'm open to discussing what you guys found aesthetically pleasing about them.
Comparing the old to the new, aestheticly, I still prefer the old. It's not the shapes or anything, I'm fine with new shapes. But the icon quality seems to have taken a few steps down. Old ones seem to pop more, feel more solid if you will. New ones seem flatter.
Also not a fan of the gray fill. Could do without that. |
Jon Dekker
Dekker Corporation
42
|
Posted - 2015.05.14 23:29:25 -
[98] - Quote
I will be blunt and honest here. I don't like the "pixel font" direction these are taking. I assumed new icons would be done from the same approach as the UI revamp, as vectors. These look ok, but pixel fonts aren't in style anymore. They stopped being in style 10 years ago.
I would like to see this system move to a more advanced HUD that combines and groups bracket clusters into a more readable layout. I'm all for the icon redesign, and anything is better than what currently exists, but it just feels like a missed opportunity to me. |
Castelo Selva
Forcas armadas DARKNESS.
73
|
Posted - 2015.05.14 23:39:09 -
[99] - Quote
Thank you for the whole picture. I am very happy with this new iteration, however, I would like to say some personal views.
1 GÇô As some of people already point, would it be nice to have a different icon for cynosural fields. 2 GÇô It would be nice to have an option to scale up the icons / overview. As already stated there are people who play the game in HD displays, and it became difficult to read / identify the icons. 3 GÇô It is my personal opinion, but I like the old pod / capsule icon. I know the reason for the new shape, but since the pod has no combat capability I think the old one would be better.
Again, thank you for all your efforts to make the game better. Please, do not drop this project!
Castelo |
Oktura Ostus
Native Freshfood Minmatar Republic
1
|
Posted - 2015.05.14 23:45:14 -
[100] - Quote
Dreadnought is too similar to cruiser, imho. It looks like subcapital ship.
|
|
Oktura Ostus
Native Freshfood Minmatar Republic
1
|
Posted - 2015.05.15 00:53:37 -
[101] - Quote
Imho, the idea to draw NPC things with filled background and player's things as wireframe is pretty strange.
There is 'background' tab in overview settings where player can turn on any background for any ship or drone. For example, it's very handy to have white background for neutrals in overview, but this makes icons on the grid to be very similar to white NPC.
Secondly, now we have got halo around icons, when background is turned on for them. As I understand it's drawn to solve problem above (halo fill => standing, normall fill => NPC), but, imho, it does not help, they are still similar. Instead of helping, it causes another disadvantage, it impacts readability of the grid. For examples: big group of drones few drones As you can see even small group of drones already makes opaque spot that can hide something important. Medium set of drones can hide small gang. On Tranquility for instance, only large set of drones can hide something, because halo is much smaller.
Imho, the second problem is important one, it will impact our gameplay until it's fixed, since it's not a question of learning, or remembering icons, or graphic settings. I just can't see anything behind of cluster of 5 drones or ships.
To fix the problem it would be very helpful to remove halo from icons and use only internal filling to indicate standing, criminal state, fleet members, and other things from tab 'background'. For example, criminal (red background) could look like current red NPC. It's very compact icon, since no halo, and even big group of such icons won't make opaque spot.
Then it would be good to leave crosses or improved version of crosses for NPC ships. It gives much better visible difference then opaque/wireframed icons and won't conflict with standing backgrounds. I don't think there is big necessity to see is that custom office or container belongs to NPC or not, so only NPC ships (may be wrecks) needs own set of icons.
After this background can be used for non-ships things to reduce number of different icons or give better difference. For example: full/empty wreck, cyno/beacon, normal/ice asteroids, planet/sun and etc ... |
Lil' Brudder Too
Pistols for Pandas
128
|
Posted - 2015.05.15 02:09:32 -
[102] - Quote
CCP Surge wrote: - A blurrier distinction between NPC and player ship icons: The NPCs have a light fill and I agree that the old crosses were dead simple to distinguish from players, although they had less info to convey. I'm just curious which parts of gameplay do you guys find the lack of being able to tell players and NPCs apart from one another quick most noticeable? I'm just looking for more reasons to make the distinction more clear.
Imho, we don't need the current level of information about the NPC's. A slight variation of the old crosses is what i think would end up working best to differentiate the NPC classes AND make them different from player ships. Why is this not even an option?
If i may suggest, we really don't need a different icon for carriers/dreads. Again, reiterating that cruisers and dreads look waay too similar.
And again, We used to have a single drone icon, it functioned well, without cluttering everything and getting very confusing. 8 is still too many in my mind.
Also, we've been saying, we don't need a fully separate icon for only the venture/prospect. They are frigates, as are rookie ships. Anyone who needs to know more information than "frigate" will know exactly what it is and what it is capable of when they see the various places in the overview that list that very specific information. "Type" column comes to mind.
I'm tired, and i know i'm forgetting some stuff. Recap, much much better than the last attempt, but still needs refinement before it is ready for TQ. |
Warden Zorch
Caldari State Navy Operations Heiian Conglomerate
17
|
Posted - 2015.05.15 03:44:52 -
[103] - Quote
Will you also directly design the brackets for the upcoming Citadel Structures, or will they have to live with a kind of workaround after they get published? @CCP Surge
My german blog:-áhttp://wardenzorch.blogspot.de/
|
Lars Erlkonig
Discrete Solutions Ltd.
16
|
Posted - 2015.05.15 03:45:25 -
[104] - Quote
Lloyd Roses wrote:Finding ships without disabling drones is quite hard. There are 6 in this picture: 90%
Having tried the new Icons on SISI, I also thought this was the case. Currently it is easy to tell apart ships from drones, but with the new icons, it is very difficult to tell at a glance what targets are in space that I want to shoot at. Could we use a color to differentiate between the two or have the option to use a larger icon for ships and smaller icon for drones when they are visualized in space and not on the overview?
Additionally with the new icons, depending on how much zoom in/out one uses, they obscure a lot of the ship graphics CCP has worked hard to improve on. When trying to look at a gang to see if it is all shiny amarr ships or rusty minmatar hulls, these icons tend to obscure a lot of that detail without zooming in closer. The old icons weren't good at showing relative sizes, but they were good at letting you see the ships. |
Maruk Ihnati
United Warriors
40
|
Posted - 2015.05.15 05:48:44 -
[105] - Quote
As a player that needs less complexity to get a quick understanding on what is on grid when you don't have prior information, all these new icons will make the job even harder and more disorienting.
Also, the icons on sisi look like a 3 year old drew them.
|
Crimson Grimslow
Total Recoil. Brothers of Tangra
0
|
Posted - 2015.05.15 06:17:06 -
[106] - Quote
I dot like em. They add unnecessary clutter. I can no longer tell a station from a bs at first glance. And in a battle being able to tell where everything is at a moments notice is a crucial thing. |
AngelFood
22
|
Posted - 2015.05.15 06:44:18 -
[107] - Quote
If it ain't broke don't fix it, is an old old saying which is very very true.
Please do not change the icons for everything into these weak new shape ideas. They are fine as they are all of them.
which crazy people think this is good? why are people not saying no?
just terrible terrible terrible terrible, change all back including dmg cntrl please.
I'm sorry but ccp has lost collective sanity if they let this test patch go through. |
William Rokov
The Dozen Galaxy Spiritus
70
|
Posted - 2015.05.15 07:43:34 -
[108] - Quote
Hello gyus, icons for shiptypes are great and obvious. Its really nice to see intuitive icons for them - I understood every shiptype, even without checking descritption.
But what about drones? I see there are some intuitive principle - pointy icons means dangerous ship, like frigates, cruisers, battleships, etc. Ships with flat face - peaceful ships, like industrials, mining barges, etc. Combat drones, sentrys, logistics - okay, they fit into the concept. But mining drones, fighters and fighter bombers are not fit into concept - flat face fighters and pointy minning drones are not intuitive understandable.
Would be great if u will change them for more obvious icons.
No links, no imps, no scouts. True solo pvp pilot. Channel for russian users: PVP.solo
|
Strata Maslav
Chapter Nine Not A Dot
124
|
Posted - 2015.05.15 09:58:58 -
[109] - Quote
I'd have to agree the dreadnaught is too similar to the cruiser.
My suggestion is to give the Dreadnaught the current Titan icon (which appears to be two battleship chevrons stacked so it makes sense to give it to the dreadnaught), and make the titan's icon a 5 pointed star shape (like a military General which seem appropriate as its the largest combat ship) |
Circumstantial Evidence
178
|
Posted - 2015.05.15 15:29:24 -
[110] - Quote
When looking at Dred and Cruiser/BC icons, and thinking about the similarities people note - I wonder if we may be 'reading' the icons starting from the top, down to the bottom. The top of the shape is the same. The height is similar (I didn't count pixels.) Dred icon has a tiny v-shape extension at the bottom.
Consider moving that element up to the top: a v-shaped detent (two peaks) would, I think, be recognizably different at a quick glance. It would break the consistency of all combat icons having a single peak, all the XL ones might need a similar treatment (I don't think it would look too good if done to the Titan icon.)
Or just put a dot in the middle :) |
|
Canon Makanen
Science and Trade Institute Caldari State
2
|
Posted - 2015.05.15 18:38:07 -
[111] - Quote
Please don't change the station and stargate icons, they are perfect right now. IMO, this two redesign icons are terrible compared to the others; that is not even a perfect circle for the stargate icons, and i see no point to use grey square for the station icon. |
Sol Maxis
Genesis Holding
0
|
Posted - 2015.05.15 21:35:46 -
[112] - Quote
I understand you wanting to make changes to the icons, but I really wish they could just be left well alone. Current icons work very, very well. They are VERY easy to learn for new players and they don't give you a headache / eyestrain trying to distinguish between them.
Would it be at all possible to give people a choice between 'Classic' and 'Current' icons? Seriously, I'm struggling with these. My eyes aren't what they once were and extended periods of play are actually taking a toll.
Really sorry, but I gotta give a thumbs down. |
Desert Ice78
Gryphons of the Western Wind
455
|
Posted - 2015.05.15 21:42:28 -
[113] - Quote
Give NPC icons a different color, red for hostile and blue for neutral. Right now they are too hard to differentiate from players.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|
L'erwonees D'arthiva
Nope.Inc
1
|
Posted - 2015.05.16 12:09:02 -
[114] - Quote
new icons for entities, ships and drones sound like a pain Awsome, now i'll need a magnifying glass on my screen, and the chart right next to it to know what i'm looking at. and by the time i found out i'll either be dead or the intell wil be outdated...
implementing too much meaning into the icon itself and having one icon for each thing will only make things more complex. -on top of that some of the things that would gain having particular icons are sharing design with radically different items. -vice versa, some designs should be shared because they serve the same purpose but dont even remotely look alike. -some designs do not look like what they should do or doesnt give a clue, but instead mimic old designs (and these do clue you on their function). -some icons "meanings" are heavyly misleading -why not keep the chevrons for fleet and star for corp ? who knows...
if we "accept" the -one icon per thing- why is a wreck changing icon? cant it just look like the npc that generated it preserving size, purpose and looks but slightly alterating the icon, thus making it clear it's a "ship class npc wreck" thus emphasing where it came from, giving the player information of what's happening (happend recently)?
but. it's still a better icon story than the previous icon soup you proposed. I'll be fine as long as you dont put these in game. And again, why work on starbases if you are going for the space ch+óteaux (citadels). thx for reading, in the hope the devs. will not ignore my contribution ~~0
|
L'erwonees D'arthiva
Nope.Inc
1
|
Posted - 2015.05.16 12:21:08 -
[115] - Quote
Circumstantial Evidence wrote:When looking at Dred and Cruiser/BC icons, and thinking about the similarities people note - I wonder if we may be 'reading' the icons starting from the top, down to the bottom. The top of the shape is the same. The height is similar (I didn't count pixels.) Dred icon has a tiny v-shape extension at the bottom. [...]Or just put a dot in the middle :) Now i know what this icons replacement reminds me of !!!! learning japanese kanjis stroke orders and counts, along with meaning and combination of the radicals!
in before we end up with these on the overview : - T¼¦ can you see all the 29 strokes? - tæá how about these 14 ?
|
Masao Kurata
Perkone Caldari State
231
|
Posted - 2015.05.16 14:02:29 -
[116] - Quote
L'erwonees D'arthiva wrote:Now i know what this icons replacement reminds me of !!!! learning japanese kanjis stroke orders and counts, along with meaning and combination of the radicals!
The hard part's the readings, your complaint sounds like you didn't get far in your Japanese studies :P |
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
944
|
Posted - 2015.05.17 05:44:14 -
[117] - Quote
So why are player entities (which are occupied by a person) the empty ones, while the NPCs are filled?
Seems backwards |
Freya25
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.05.17 16:24:56 -
[118] - Quote
Make it simple or Riot,get it? Nah you don't get it |
Lyta Jhonson
Science and Trade Institute Caldari State
68
|
Posted - 2015.05.17 21:37:03 -
[119] - Quote
I agree with people saying about barely different dreadnought and cruiser icons. Also, I think that cruiser and battleship should be switched around as proposed battleship look more speedy while cruiser icon appears more bulky to me. And titan icon... it just breaks all of the logic: it looks fast and lightweight, it does not follow diamond shape rest of capitals have and it does not have underscore which one would expect it to have according to size pattern frigate->destroyer, cruiser->battlecruiser, dreadnought->titan.
So, what about this: http://dl.eve-files.com/media/1505/NoUTVmZ3.png ? |
Castelo Selva
Forcas armadas DARKNESS.
74
|
Posted - 2015.05.17 21:42:04 -
[120] - Quote
You are good. Nice one!
+1 for that propose. |
|
Oktura Ostus
Native Freshfood Minmatar Republic
2
|
Posted - 2015.05.18 00:34:21 -
[121] - Quote
+1 for switching cruiser and battleship icons.
but, as for me, Titan is not like enhanced version of dread, and it deserves own icon. |
Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
199
|
Posted - 2015.05.18 11:36:21 -
[122] - Quote
So after further testing, as well as looking at the tables you provided, I finally uncovered what was bugging me. It's inconsistency in the icon progression (ships and their 'relation' to each other) plus disconnection of similar behaving entities through vastly different icons icons, such as Stargates and Wormholes for example.
To illustrate what I mean, let's have a look at the combat ships. Combat-oriented ships have pointy icons that get bigger, as the combat ships get bigger. So far, so good. I like the line below the frigate and cruiser icon to symbolise destroyers and battlecruisers, respectively. But than, Battleships happen, introducing the chevron shape - totally different from its smaller brethren - just for dreads to be represented by a icon looking almost like the cruiser icon. Squares for the carriers are fine, repetition of the underlined symbol for the beefed-up version, so called super carrier is good. that's how you repeat a theme. But then again chevrons for the titan, now two of them. Why is a titan is closer to a battleship than a dread?It would make more sense to me if you switched the dread icon with that of the battleships. As a follow-up, the newBS/oldDread icon would need further distinction from the cruiser icon. Maybe take the cruiser icon and slap the frigate icon turned upside-down under it, with a short line in between. industrial section is fine. Maybe the barge/industrial icon could be a little bit longer in the vertical direction, or the mining frigate icon could convey more speed.
Fighter/Fighterbomber/Logistic and to some extend the attack drones are way to similar. I like the attack/ECM/Sentry differentiation in general, so maybe consider the following things:
- only one icon for salvage/mining drones, no big differency here, doing almost the same thing. Not important to discern them on a glance. overview is sufficient. - logistic drones: center circle, like the ECM/sentry drones, but put two or three brackets on only one side of the circle, with brackets getting bigger the further they're away from the center circle - like so but pretty -> o))) - attack drones: give them the TIE fighter shape, would be more in line with sentry and ECM but different as well. |o| - give the shuttle a destroyer/BC treatment - capsule with some line underneath. looks more like a rookie now, but essentially shuttles are secondary plating on a capsule ^^ - possible design elements for identifying drones: small circle in the middle of the icon, geometric lines around them to emulate form (sentries) or function (my proposed logistic drones - resembles the RR rays coming of the drones)
All the other space entities:
- why are the asteroids so odly shaped? They look like a mix between a circle and a triangle. Please decide on one of the two and stick with it. I am voting for triangles in good roid-belt tradition. - gas cloud looks weird as well. Have you tried going for the stylised cloud (like soundcloud with only three bulbs)? keep it's recognisable and simple. - POS modules. Not using them much, how relevant will these be after the structure revamp? I'd say an icon for (each) for tower, offensive, defensive, industry and misc. ? - And finally stargates/ wormholes. The first one still looks odd in its filled state. Right now Gate and Hole share some similarities. On the proposal list they look totally different. Why not keep them as they are on TQ right now? Fit's even in the new set. Another possibilty I can imagine is keeping your new Wormhole icon and make the Stargate look related. Like a Wormhole with some stuff around (e.g. a torus) showing that it is artificial? The two are basically doing the same. The icons should reflect that.
|
Circumstantial Evidence
179
|
Posted - 2015.05.18 15:35:32 -
[123] - Quote
I like it |
Ensign Kenway
BAZINGA.
0
|
Posted - 2015.05.18 21:46:40 -
[124] - Quote
Please fill player ship icons interior.I'm using no standing background color.I cannot understand any ship hollow icons.If this new icons will apply, you must replace with new icons in ISIS. |
Christopher Mabata
Deep Core Mining Inc. Caldari State
321
|
Posted - 2015.05.19 00:55:02 -
[125] - Quote
Some of the icons are alright, others like the gates and deployables need a new coat of paint. But for the most part as a player who has spent years getting used to the current system i actually just opted to remove the icons column from my overview entirely and now just sort by name and distance, at least until i have had enough time to adjust again. Which was pretty much what i did anyway except for getting to stations or gates in the first place, but still an option to keep the current system would be a very appreciated feature by plenty of players im sure
#USA #PODSQUAD #Waitthisisn'ttwitterthenewlookconfusedme
|
Vic Jefferson
The Greater Goon Clockwork Pineapple
294
|
Posted - 2015.05.19 03:32:04 -
[126] - Quote
Please, please, PLEASE have an option to turn this OFF. I understand that you are working hard to make things better for the majority of players, and its appreciated, but I literally cannot play the game with the confusion this causes.
I seriously cannot even play the game with more than a few ships on grid. PLEASE have an option to disable this.
Vote Vic Jefferson for CSM X
|
bigbud berito
Kids with Catalysts Clockwork Pineapple
1
|
Posted - 2015.05.19 03:35:47 -
[127] - Quote
Vic Jefferson wrote:Please, please, PLEASE have an option to turn this OFF. I understand that you are working hard to make things better for the majority of players, and its appreciated, but I literally cannot play the game with the confusion this causes.
I seriously cannot even play the game with more than a few ships on grid. PLEASE have an option to disable this.
At least give us the opportunity to not use these brackets, they are horrible and alot of people i've talked to just hate them. |
Gene Hawking
The Greater Goon Clockwork Pineapple
0
|
Posted - 2015.05.19 03:36:12 -
[128] - Quote
Do not like this change. |
Damishu
Life. Universe. Everything. Clockwork Pineapple
1
|
Posted - 2015.05.19 03:39:16 -
[129] - Quote
These new brackets are incredibly annoying. While looking at a large grid, it is very hard to make sense of what is what (Drones vs ships especially blend together) |
kai il
Stimulus Rote Kapelle
15
|
Posted - 2015.05.19 03:39:56 -
[130] - Quote
Do not want. |
|
Vic Jefferson
The Greater Goon Clockwork Pineapple
295
|
Posted - 2015.05.19 04:03:43 -
[131] - Quote
Like, if the complexity of the drone glyph/character/symbol whatever, were drastically reduced, this would work. The main problem here is that the drone shapes and patterns are too similar in complexity to the ship ones - differentiation is hard.
Like, the shuttle icon is perfect for a drone: simple. Or even filled in smaller shapes for drones and boxes for ships if you are too convinced on that. There is WAY too much overlap currently.
Vote Vic Jefferson for CSM X
|
Damishu
Life. Universe. Everything. Clockwork Pineapple
2
|
Posted - 2015.05.19 04:05:03 -
[132] - Quote
I feel like having unique icons for all different drone types puts this over the critical mass for info on screen. Lots of fights are heavy on drones and having to pick them all out just becomes too much. Having the option for users to toggle the detailed icons for Drones / Ships / Deployables in groups would be a good idea. |
X4me1eoH
AirGuard LowSechnaya Sholupen
181
|
Posted - 2015.05.19 08:57:07 -
[133] - Quote
Attack drones look like frigates. In battle, frigates and attack drones will be difficult to discern. May be make the icons drones as they are now? But sentry drones icons like as the picture. |
thowlimer
Roprocor Ltd
31
|
Posted - 2015.05.19 09:51:44 -
[134] - Quote
One thing that just struck me is how these new icons would look in Alliance Tournament
Imagine the commentators trying to find a good view angle/zoom with these
Seriously though would be interesting if some mockup battle on that scale could be used for reference in CCP, you have a few old commentators on board allow them to utilize your new icons and see how they find the readability in such a situation.
|
uhnboy ghost
retard hills
32
|
Posted - 2015.05.19 10:34:16 -
[135] - Quote
this is really bad, i cant see what im fighting it just a bigg cluster f***
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
|
Ensign Kenway
BAZINGA.
0
|
Posted - 2015.05.19 16:26:46 -
[136] - Quote
I liked previous icons : http://cdn1.eveonline.com/www/newssystem/media/66945/1/Concept_NewOverviewIcons_PlayerShips_V2.png (Filled interior icons include player ships) - http://cdn1.eveonline.com/www/newssystem/media/66945/1/Concept_NewOverviewIcons_NPCShips_V2.png (NPC Ships). Please bring back to SISI again. |
Almost Hum4n
Almost Human.
8
|
Posted - 2015.05.19 16:51:01 -
[137] - Quote
I've tried getting used to the new icons but they are just terrible, it may be cuz I'm an old bastard but this change is not needed. |
Desert Ice78
Gryphons of the Western Wind
456
|
Posted - 2015.05.19 16:54:17 -
[138] - Quote
I found this iteration an improvement in general, however I still have some reservations:
- I still find it a problem telling the NPC icons apart from the non-NPC. This is information I need with just a glance at the overview, and I'm not getting it. - Icons that are filled and not filled with shading - problem is with the opaqueness of the fill. The background colors are changing constantly while I pan the camera around - now your looking into deep space, now at a nebula, now directly at the sun. This changes the effect of the fill shading so you never become a costumed to viewing it. You end up double checking to see is that filled, or not fill, or just the background. - I still try to warp to a mobile depot when I want to go back to the station. Could a size difference be used to differentiate? Even just a slight difference to better distinguish between the new 3 sizes of "deployables." See the above comment as regards the fill shading.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|
Sean Roach
Center for Advanced Studies Gallente Federation
1
|
Posted - 2015.05.19 20:31:40 -
[139] - Quote
My impressions. Combat is fine. Industrial is fine. Misc. is fine. I think you should give more thought to the drones. I'd recommend trading Fighters with Mining, so the mining drones have the same blunt top as the mining ships, then recreate the fighter-bombers based on what the fighters end up being. Likewise, I'd consider redesigning logistics. Salvage is unambiguous, within this sample, but doesn't really share any design motif with anything else. Then there is the pictograph soup of the POS set. Perhaps, give salvage the same blunt end as the industrial ships, esp as the next page of icons is far more varied in design elements. Might want to reconsider the Logi and EW drones, as well, and give them elements that indicate their relationship to the fighter drones. Maybe use the design tweaks of the POS batteries, underneath the carat of the fighter drone. The 'x' from the EW battery is an easy relationship to make, if the same 'x' were put under the carat to indicate an EW drone. A wrench icon under a carat might make a good logi drone icon.
On the other page... First column is good. POS, however.. The Mobile Reactor shape reminds me of an Erlenmeyer flask. Might that be a better symbol for Mobile Lab? Perhaps the classic 3 electron orbit atom symbol for reactor? In general, it'd take me a good, long while before those symbols started to mean anything to me at a glance.
|
Bagrat Skalski
Poseidaon
8533
|
Posted - 2015.05.20 10:59:55 -
[140] - Quote
Very nice.
CCP, make it so.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
|
|
Damishu
Life. Universe. Everything. Clockwork Pineapple
3
|
Posted - 2015.05.20 12:45:00 -
[141] - Quote
Bagrat Skalski wrote:Very nice. CCP, make it so.
These really are much better. |
Martin Gregor
Kriegsmarinewerft Goonswarm Federation
4
|
Posted - 2015.05.21 10:31:31 -
[142] - Quote
+1 Very intuitive and simple. -> Give her a cookie for that!
|
Bagrat Skalski
Poseidaon
8539
|
Posted - 2015.05.21 19:40:20 -
[143] - Quote
I like how the icon for battleship is more bulky than cruiser. And cruiser have these wings as to suggest it is more nimble than bulkier battleship.
All capitals have the same theme going, and they still are recognizable.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
|
Primary This Rifter
4S Corporation Goonswarm Federation
838
|
Posted - 2015.05.24 02:35:38 -
[144] - Quote
Honestly this **** looks like busywork.
What's even the point of doing this? It seems like you're just changing things for the sake of changing them at this point. Stop. |
Gustav Mannfred
Summer of Mumuit
110
|
Posted - 2015.05.24 11:10:30 -
[145] - Quote
I would prefer, if Npc icons remain as they are right now, theres nothing wrong with them. Also wrecks and cans should be the same as they are on Tq.
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
|
Hakaari Inkuran
State War Academy Caldari State
276
|
Posted - 2015.05.24 12:40:27 -
[146] - Quote
X4me1eoH wrote:Attack drones look like frigates. In battle, frigates and attack drones will be difficult to discern. May be make the icons drones as they are now? But sentry drones icons like as the picture. Sentry drones look fine there, agreed. And the only differentiation required for drones is small/medium/large. |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
18626
|
Posted - 2015.05.24 17:32:26 -
[147] - Quote
I did my own take on icons- it's rough, but I'm working on them.
http://go-dl1.eve-files.com/media/1505/iconsrough.png
All of them have transparency. The only ones I really don't like of the current SISI ones are the BS ones- they don't look BS-like, at least to me.
"A City made of Dreams...is built in heaven" - GÖâ-
GPƒ U-Ç+¬ß¦ç-ƒ's Sߦ¢ß¦Å-Ç-Å
|
Dangeresque Too
Pistols for Pandas
167
|
Posted - 2015.05.25 02:22:12 -
[148] - Quote
Uriel Paradisi Anteovnuecci wrote:I did my own take on icons- it's rough, but I'm working on them. http://go-dl1.eve-files.com/media/1505/iconsrough.png
All of them have transparency. The only ones I really don't like of the current SISI ones are the BS ones- they don't look BS-like, at least to me. I see very little difference between this is the gawdawful first attempt from CCP. Terribad all around, the red crosses are better to be honest. Just make red crosses for everyone (or white crosses for players).
These are more the way we need to go, with some modifications:
I still say they need to fix some of the extra variations they are forcing like individual icons for shuttles and noobships etc. They need to just Keep It Simple...
Primary This Rifter wrote:Honestly this **** looks like busywork.
What's even the point of doing this? It seems like you're just changing things for the sake of changing them at this point. Stop. Yup, and when you take into account the complete lack of any honest consideration for any of the feedback its even moreso looking like they are just doing this to give a team something to do and to heck with what the people that use it have to say. What was the huge outcry that deemed the old brackets so unusable that they felt the need to justify all this? |
Primary This Rifter
4S Corporation Goonswarm Federation
840
|
Posted - 2015.05.25 04:06:28 -
[149] - Quote
Dangeresque Too wrote:Primary This Rifter wrote:Honestly this **** looks like busywork.
What's even the point of doing this? It seems like you're just changing things for the sake of changing them at this point. Stop. Yup, and when you take into account the complete lack of any honest consideration for any of the feedback its even moreso looking like they are just doing this to give a team something to do and to heck with what the people that use it have to say. What was the huge outcry that deemed the old brackets so unusable that they felt the need to justify all this? Once this hits TQ people are going to be upset.
They probably won't leave the game over it, but it'll certainly contribute to their distrust and irritation with CCP for screwing with yet more things that aren't broken. |
Dangeresque Too
Pistols for Pandas
168
|
Posted - 2015.05.25 12:46:50 -
[150] - Quote
Primary This Rifter wrote:Once this hits TQ people are going to be upset.
They probably won't leave the game over it, but it'll certainly contribute to their distrust and irritation with CCP for screwing with yet more things that aren't broken. Just think they were just about to actually push this to TQ last patch but pulled it at the last second... thank goodness. But then they put it right back up saying that we the players just needed to take more time to get used to them because there was nothing wrong with the new ones. |
|
Mister Ripley
Tribal Liberation Force Minmatar Republic
23
|
Posted - 2015.05.25 13:41:21 -
[151] - Quote
Dangeresque Too wrote:Primary This Rifter wrote:Once this hits TQ people are going to be upset.
They probably won't leave the game over it, but it'll certainly contribute to their distrust and irritation with CCP for screwing with yet more things that aren't broken. Just think they were just about to actually push this to TQ last patch but pulled it at the last second... thank goodness. But then they put it right back up saying that we the players just needed to take more time to get used to them because there was nothing wrong with the new ones. But they will be a full success. Metrics will show 100% usage! Even when they make them optional, they will probably make the new ones as default and therefore have a much higher useage than the old ones => op success. |
Arla Sarain
455
|
Posted - 2015.05.25 22:21:23 -
[152] - Quote
I think the insides should be full.
When the borders are bright and something inside is pale, there is a lot of noise. |
Vic Jefferson
The Greater Goon Clockwork Pineapple
307
|
Posted - 2015.05.26 05:03:54 -
[153] - Quote
Primary This Rifter wrote:Dangeresque Too wrote:Primary This Rifter wrote:Honestly this **** looks like busywork.
What's even the point of doing this? It seems like you're just changing things for the sake of changing them at this point. Stop. Yup, and when you take into account the complete lack of any honest consideration for any of the feedback its even moreso looking like they are just doing this to give a team something to do and to heck with what the people that use it have to say. What was the huge outcry that deemed the old brackets so unusable that they felt the need to justify all this? Once this hits TQ people are going to be upset. They probably won't leave the game over it, but it'll certainly contribute to their distrust and irritation with CCP for screwing with yet more things that aren't broken.
I have to agree entirely here. Same goes for the new map. I completely see where you are trying to make a more modern, stronger game, and it is appreciated entirely.
However, you really have to consider how much of this game players actually teach to other or new players. Basically, the veterans have to be happy with a feature first and foremost - remember we are teaching the new players what we know, about brackets, how to use the map, how to read in a grid and make decisions. I would be very curious, say, if you released metrics on the usage of the new map; I had to turn the thing off to be able to scan properly, and set up routes. Which in turn, if a new player asks how to do things, I will say, turn that new shiny thing off, I can't show you any of the underlying function under all that flash.
Same applies here really. If there was a button to turn this off when it goes live, I would literally PAY for the ability to turn the new thing off permanently. It is imperative that the people who play the game, day in and day out, are happy with the feature more than new blood, as the only way new blood sticks with this game is from older players holding their hand for a good while, with some exceptions.
It's not just backlash because we have had it a certain way for a while either. Like the changes to Dscan were MARVELOUS, I don't think a single person could have take an issue with making that extremely more functional just by adding a more informative slider, while not mucking with the original functionality. New features did not actually interfere with an established thing. Here, they still do.
The changes to overview customization are another great new feature; they really didn't cause more than a hiccup for a day and everyone was sorted. Notifications are good too, because you can turn them off. Please let us turn these icons OFF and have it be normal. PLEASE.
Give us an option and let the usage statistics do the talking.
Vote Vic Jefferson for CSM X
|
Castelo Selva
Forcas armadas DARKNESS.
74
|
Posted - 2015.05.26 13:16:03 -
[154] - Quote
I still like that propose (http://go-dl1.eve-files.com/media/1505/NoUTVmZ3.png) more than the original one. Again, thank you for your collaboration Lyta Jhonson. There is a clear sense on progression and the shapes are easy to visualize, even in with high resolution. I hope CCP approve that idea.
For the record, I would like an option to scale the overview only. That way I will be able to read the overview even with high resolutions without getting to close of the screen.
Also, I do not know if this is possible, I think the best way to do this new brackets change are turn it in an optional feature and give the players the ability to choose between the old and new types. That way every audience will be pleased and the new icons will get some real test.
Castelo |
Dessie Arbosa
V.L.A.S.T. V.L.A.S.T
0
|
Posted - 2015.05.26 19:04:50 -
[155] - Quote
Hi there,
as for the new NPCs icons , that are still in Test Server ( for now ) - personally me, I cannot differ them. They look so much the same, just.. little not good looking, I rather prefer the old ones.
Maybe make any new icons with letters? For example - frigate - with F instead of icon, C for cruiser , BC - battlecruiser and probably BPS for battleship. Or maybe same symbol ( circle ) for all of them but lesser or bigger....it would be much better than these icons, really!
Greets from me:) |
Pak Narhoo
Splinter Foundation
1658
|
Posted - 2015.05.27 11:06:34 -
[156] - Quote
L'erwonees D'arthiva wrote:Awsome, now i'll need a magnifying glass on my screen, and the chart right next to it to know what i'm looking at.
Couldn't have said it better. Nice tiny icons if you have zero eye sight trouble, if you do have...
/slowly walks away shaking disappointed his head... |
Tipa Riot
Federal Navy Academy Gallente Federation
437
|
Posted - 2015.05.28 14:51:46 -
[157] - Quote
In general, the icons are too busy / detailed in some cases (e.g. beacon icon, drones). The details distract from the relevant things, make it difficult to track things when lot of those busy icons are grouped together on field. Sometimes less is more, less detail/art more iconic, more abstract would be better IMO.
I'm my own NPC alt.
|
Jeven HouseBenyo
Baron and Serpent Productions
39
|
Posted - 2015.05.28 22:19:00 -
[158] - Quote
On the new icons currently loaded up on Sisi.
Good points: 1. Liking the new icons for things like asteroids, ice, mining/industry items, nuthin' but luv. 2. No real complaints with gate, NPC bases, stationary big objects. 3. Beacons, locations such as Jove Observatory, liking them. Make sense to my eyeballs and brainz.
Not so good points: 1. Wrecks are a wreck. Cluttered and couldn't tell if there was loot inside or just salvage it. 2. Ship icons. Umm... A combo of cluttered, sizes don't give the quick 0.5 sec warning of what's incoming, I'll feel very sorry for anyone playing on a smaller screen as they won't be able to see what ship type is what by it's overview icon. 3. Mobile Depot has 2 issues. One, it looks like a Space Invader, and when around other structures and/or ships, easily lost in the mix. 4. At a quick glance, couldn't tell a capsule from a anchored container near a station. Not good, I only have 4 eyes to view with and can't afford another set.
So overall, some very clean and understandable, great improvement. Others could use some clutter removal and/or redesign for clarification on General Overview, where most R00kies tend to hang out.
>Jeven
Blonde brain cramp moment. If a Mobile Object used to be referred to as a MoB, does that makes Stationary Objects SoBs?
Full time industrialist, part time pirate, snark cranked to 11 at all times.
Overkill loss magnet. Orphaned drone adopter.
It's not paranoia, it's Eve Online!
Experience: the thing you needed right before you received it.
WTB moar wingy bits!
|
Tyler Spike
BAZINGA.
0
|
Posted - 2015.05.29 07:16:16 -
[159] - Quote
Please fill player icons.We can't see any brackets in battle. http://i.imgur.com/BABmlnP.jpg I like CCP Arrow's filled player icons style and '' +'' marked NPC icons.
Citation UI MODERNIZATION - ICON STRATEGY: ''Once we had iterated on the Ship Groups we wanted to also tackle NPC ships and make them consistent so that all ship groups would have the same base look. We re-authored all icons tied to NPCs, making them visually consistent with player ships with an added GÇÿ+GÇÖ icon in the upper-right corner to identify NPC ships specifically. This was to address the fact that some NPCs can be neutral and are therefore displayed in the same white color as player ships but also to ensure that we are not using color as the primary method of identification but rather as a secondary emphasis. This is part of our ongoing mission to use shapes as the primary way of identifying UI objects, which should cater specifically well to those with color blindness, but is also simply a proven preferred way for all humans to store information.'' |
Amak Boma
Dragon Factory
111
|
Posted - 2015.05.29 08:26:06 -
[160] - Quote
should be tweaked to be better visible and understandable - ships icon on overview just tweak shape to easier identify it right now pods almost share same as shuttle icon. - beacon sites sush for cosmos agents and landmark sites example ruined mimmatar outpost, roden shipyards etc. - asteroid sites no need change but make the icon size to determine its class - different color for celestial objects sush moons/planets on overview - different color for custom offices on overview - make wrecks more visible if its empty or not
recommended colors - for celestials . planetss green , moons grey - for custom offices can be teal
other - for ships . just put egg icon on pods. like old one. the old pod icon was best |
|
Desert Ice78
Gryphons of the Western Wind
460
|
Posted - 2015.05.29 15:44:00 -
[161] - Quote
I've read the patch notes and checked Sisi and CCP, you once again have ignored all our feedback so I hope you have your ear muffs with you on Tuesday, as the screaming when this goes live is going to be deafening.
o7
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|
Masao Kurata
Perkone Caldari State
233
|
Posted - 2015.05.29 16:08:05 -
[162] - Quote
Having now checked out the new deployable icons I can safely say that my brain is being overloaded by the overview. This is too much granularity. |
Lil' Brudder Too
Pistols for Pandas
134
|
Posted - 2015.05.29 16:33:51 -
[163] - Quote
I F**^#$( knew it. The moment Dev's stopped responding, they were set on the scheme, no matter what the feedback was.
CCP why did you not apply any of the EXTREMELY constructive feedback provided in this thread?
Like the person who suggested this scheme for ships...http://go-dl1.eve-files.com/media/1505/NoUTVmZ3.png
Which is well thought out and received good comments from us users.
Please do not release this in the current state. Take another long read-through of this thread, and even the last one, and please apply the ideas to this hot mess.
Yes, i know it is someones baby, and i know it hurts the pride to change it, but please, for the love of all that is Holy and good...do not release it in the current state.
Or should we be posting this on Reddit to actually get you to read/respond? |
Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
208
|
Posted - 2015.05.29 17:06:15 -
[164] - Quote
Please tell me, that the version on SiSi is not final. Just read the patch notes and literally checked the second after whether something has changed on SiSi.
Every(!) frakking person in this threat was saying that set of icons needs work and the feadback was overlapping very well so most of the people had the same issues.
Again, please do not roll this out. My guess is, that you (CCP) wants the players to like this, maybe even path the way for more UI changes. Right now you will only alienate the playerbase against these changes.
Don't do this. Please. |
Benito Arias
Angry Mustellid The Periphery
68
|
Posted - 2015.05.29 17:18:52 -
[165] - Quote
On TQ: Angle bracket = Player Cross = NPC Slanted cross = Drone Other shape = everything else.
I can easily distinguish groups from one another at a glance, and after that, if i need to, I look into details.
On Sisi: Messy shape = Player The very same messy shape = NPC Messy shape = Drone Other shapes, sometimes messy = everything else.
I cannot tell one from another at a glace. The messy shapes blend together when looking at a bunch of them zoomed out.
Don't need that.
Dear CCP, you who were pointing out that shapes are processed my the brain before colour (re: new Neocom icons), how can you expect this mess to be an improvement?
|
Vic Jefferson
The Greater Goon Clockwork Pineapple
308
|
Posted - 2015.05.29 17:19:08 -
[166] - Quote
Nagarythe Tinurandir wrote:
Don't do this. Please.
Please just add a box like the new star map - some people do not want this, and you would be better served by getting an idea of just how many people do not want it. Please let me use the icons I can actually use and allow to use the old set.
Vote Vic Jefferson for CSM X
|
Tipa Riot
Federal Navy Academy Gallente Federation
441
|
Posted - 2015.05.29 17:38:14 -
[167] - Quote
It's in the patch notes for Carnyx ...
I'm my own NPC alt.
|
Dangeresque Too
Pistols for Pandas
169
|
Posted - 2015.05.29 21:03:03 -
[168] - Quote
I read the patch notes at work and did a double face palm.
Desert Ice78 wrote:I've read the patch notes and checked Sisi and CCP, you once again have ignored all our feedback so I hope you have your ear muffs with you on Tuesday, as the screaming when this goes live is going to be deafening. And we are going to say "told you so" and they are going to say "but the feedback was so positive"... You can't fix stupid.
Masao Kurata wrote:Having now checked out the new deployable icons I can safely say that my brain is being overloaded by the overview. This is too much granularity. KISS, Keep It Simple Stupid... simple is better. We only need to know its a frigate, not that it is a noob frigate or a mining frigate (btw, each of which only have 1 variant)... likewise, we only need to know its a drone, not that it is a small rep drone or a hvy combat drone or a med ewar (if we care about the drone, we will see it in a million other ways)...
They did the correct thing and re-grouped all the sentry turrets into the same icon after originally trying to split them out, so why continue this absurd variance and granularity with so many of these things we don't need/care about?
Is anyone in CCP even reading this thread anymore or was it deemed irrelevant like so many other feedback threads that didn't give CCP the response they wanted so they just ignored and went a completely different direction... ship SKINs anyone?
|
Castelo Selva
Forcas armadas DARKNESS.
74
|
Posted - 2015.05.29 23:23:45 -
[169] - Quote
Yes, like most of the people here, when I saw the patch note I run to SISI to check the icons. Them .. https://i.imgur.com/iWKad22.jpg
I have to admit, the icon change was my most expected change for this patch, but nowGǪ I do not know what to say.. I am very disappointedGǪ
Why you CCP guys do not listen the feedback here? We (here) are the people who care. I simple cannot understand why your propose are better them this: http://go-dl1.eve-files.com/media/1505/NoUTVmZ3.png ? Everyone here agree that it is a better design, that it has clear progression through classes.. everyone said that the current pod icon are better than the proposed one.. why not keep it? Why you have to stick with your idea of perfection? Just because of it is your idea? I just cannot see other reason for not change..
I really hope that it not carved at a stone, and the miracle will happens..
If not: http://i.imgur.com/bazqF.gif
Castelo
Best post ever!
|
Jeven HouseBenyo
Baron and Serpent Productions
39
|
Posted - 2015.05.30 01:25:14 -
[170] - Quote
The more I look at the new Overview icons that are inbound... incoming... duck and cover....
Yeah, the new icons for sorting space rocks for nomming are decent. Ships, drones, smaller structures, mobile depot, whether being flown by an NPC or another player...
No. No. If I wanted to learn ranking stars, bars, chevrons and rockers, I would've joined a branch of the RL Military. Too cluttered to be readable on a smaller screen, compuzzling as income tax itemization, and doesn't give a warning on what just warped into General Range. I can only imagine the cluster frak that will be around trading hub bases.
CCP, if you're going to insist on loading them as they are, at least give us an opt out like with the new "Improved!!" map (which has it's own problems, starting with circle for icon and it doesn't zoom close enough for tolerable use).
If it does go live on TQ, Brace! It's gonna be loud. This is looking like busy work change for change's sake, not for a positive improvement reason.
Le sigh. Think I just started becoming a 'Bitter Vet'.
>Jeven
Full time industrialist, part time pirate, snark cranked to 11 at all times.
Overkill loss magnet. Orphaned drone adopter.
It's not paranoia, it's Eve Online!
Experience: the thing you needed right before you received it.
WTB moar wingy bits!
|
|
Pak Narhoo
Splinter Foundation
1658
|
Posted - 2015.05.30 10:43:03 -
[171] - Quote
I knew this was going to happen the moment CCP didn't follow this up with a second overview icons dev blog.
Can only pray this goes the same way those dreadful weapon icons went before they got replaced back => dodo. It's not that I'm against change but you better improve what you're replacing or do nothing at all.
Anyway pushing this through willingly and knowingly is standard CCP practice, nothing here that has changed, sadly.
|
Lloyd Roses
Artificial Memories
1067
|
Posted - 2015.05.30 14:55:26 -
[172] - Quote
So is this going to be a *screw you* towards all people that don't play on factory settings? Cause 90% scaling is still unusable. Since I'm guessing 90% is not the insignificant minority, I'm amazed how the incompability is a non-factor here.
|
Fergus Runkle
Truth and Reconciliation Council
56
|
Posted - 2015.05.30 15:06:14 -
[173] - Quote
/me grabs popcorn.
This is going to be good. |
Atreides 47
Union of independent miners and industrials Cybran Nation Alliance
26
|
Posted - 2015.05.30 22:18:35 -
[174] - Quote
http://i.imgur.com/NLyZkL0.png
New Stargate Icon = http://i.imgur.com/wcrKOd0.jpg
Too much weed this time CCP :]
Long Live the Fighters !
CCP and nerfs - http://i.imgur.com/MejTGfL.jpg
|
Lasse R Farnsworth
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.05.31 00:53:27 -
[175] - Quote
Could we also get speed vectors ? Working with radar scopes I like the way to visualise course and speed. Would make the life of a frig pilot so much easier.
The icons are a hard learn but will make the game easier on the long term, Would be cooler if you would reserve one shape + letter for an tye of ship (military style like triangle + F or so) but the icons now work. Just more to learn. |
Lil' Brudder Too
Pistols for Pandas
137
|
Posted - 2015.05.31 02:32:54 -
[176] - Quote
Unfortunately, CCP abandoned this thread like 3 weeks ago, after they 'fixed' the pacman stargate...still looks the same to me.
Why did any of us waste our time doing all this leg work giving them good useable examples of a decent icon set...only for them to just ignore it because it doesn't fit their agenda.
Given that, why do we continue to fall for this...time after bloody time...they say "hey we want your feedback"...only pay attention for the first day or so...then ignore anything else after they make one or two token 'changes' to be able to say "hey we did this, and this" after the crap hits the fan. |
RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
33
|
Posted - 2015.05.31 02:58:12 -
[177] - Quote
Apart from the complete lack of dev responses to the incredibly valid concerns and plenty of better use examples. I have to agree, why do we fall for this scam EVERY SINGLE TIME...
Back on topic, I think they just plain outright completely failed to understand what the overview/icon is for, to give a very quick, very basic overview of what is in space. Anything you need more detail about has about a million very easy ways to see that info very quickly.
This is going to blow up GD come tuesday, that is, if they ever fix the posting errors that some browsers are having (and no, I'm not going to use IE and Chrome is from the devil and I hate dealing with it and its problems at work). |
Mag's
the united
19527
|
Posted - 2015.05.31 09:07:55 -
[178] - Quote
This is great.
As the old saying says, K.I.S.S. 'keep it simple stupid'.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
|
Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
209
|
Posted - 2015.05.31 11:03:05 -
[179] - Quote
Lil' Brudder Too wrote:Unfortunately, CCP abandoned this thread like 3 weeks ago, after they 'fixed' the pacman stargate...still looks the same to me.
Why did any of us waste our time doing all this leg work giving them good useable examples of a decent icon set...only for them to just ignore it because it doesn't fit their agenda.
Given that, why do we continue to fall for this...time after bloody time...they say "hey we want your feedback"...only pay attention for the first day or so...then ignore anything else after they make one or two token 'changes' to be able to say "hey we did this, and this" after the crap hits the fan.
because on the rebalance front, feedback has proven to be of value even if not everyone agrees every time. In this case, even a single "Sry guys thanks fpr the input, but we will force this through because of the following reasons" would have been something.
I still hope they pull the plug on this last minute. |
Amonios Zula
Aeon Ascendant
40
|
Posted - 2015.05.31 11:07:14 -
[180] - Quote
That mess is going to be a nightmare with my eyesight. lovely, great work, thanks ccp, i always wanted to be unable to use the overview at a glance. |
|
Planet 6
TURN LEFT The Camel Empire
0
|
Posted - 2015.06.01 08:42:41 -
[181] - Quote
These so called easier to read icons are just awful.I'm finding it difficult to tell a bunch of ships apart from their drones and thats just the tip of the iceberg. |
Lil' Brudder Too
Pistols for Pandas
137
|
Posted - 2015.06.01 20:47:23 -
[182] - Quote
CCP Fozzie wrote:once we feel it meets the quality level our customers expect.
Posted about delaying the Sov changes, but still VERY relevant. These new Overview icons do NOT meet that "quality level" you speak of.
Read the feedback CCP, please and don't release this tomorrow. |
mmorpg lol
The Dark Space Initiative Scary Wormhole People
20
|
Posted - 2015.06.02 11:21:58 -
[183] - Quote
Nothing good will come from putting this on tranquility. |
Rioho Tsuruomo
School of Applied Knowledge Caldari State
0
|
Posted - 2015.06.02 12:56:50 -
[184] - Quote
BACK OLD ICONS !!!!111 |
Melenos
Ministry of War Amarr Empire
3
|
Posted - 2015.06.02 13:12:58 -
[185] - Quote
Aside from the fact that targeted enemies look like the STOP Button from my old cassette Recorder, i'll have the following feedback:
I appriciate the attempt, but after flying some pve and pvp, i feel like it doesn't make much difference. There is more variation by now but it's not much use as i can't really tell the difference between the icons, especially since they seem rather random. The old ones where far more 'cleaner' and so easier to identify.
If you go for new icons, you'll probably to have to increase size/resolution for them. I really have a hard time to seperate a wreck from and empty wreck. And that's coming from someone who Plays Wargame: Red Dragon with NATO symbols. |
Liberties
Trade Company
0
|
Posted - 2015.06.02 14:18:17 -
[186] - Quote
I am NOT a fan of the new rat icons. I can adjust to the rest |
ExSariel
Changer of Ways
0
|
Posted - 2015.06.02 15:26:18 -
[187] - Quote
It's terrific... Return old icons back, it's not funny at all |
Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
210
|
Posted - 2015.06.02 19:43:16 -
[188] - Quote
so it got deployed. why?
I thought part of this new, awesome distribution system allows for postponing changes till they are in a good state.
There are still problems with the icons themselves, not only their scaling and you know it. |
Jeven HouseBenyo
Baron and Serpent Productions
43
|
Posted - 2015.06.02 20:06:40 -
[189] - Quote
I have to admit, if some official CCP post comes up with the 'but feedback was so positive!' on the icon change...
Liar liar ship in structure.
>Jeven
Full time industrialist, part time pirate, snark cranked to 11 at all times.
Overkill loss magnet. Orphaned drone adopter.
It's not paranoia, it's Eve Online!
Experience: the thing you needed right before you received it.
WTB moar wingy bits!
|
Lord LazyGhost
Bear Bones Brigade The Bastards.
490
|
Posted - 2015.06.02 20:53:42 -
[190] - Quote
OMFG
i dont know whos idea it was to do this to the icons but i think they should be Sacrificed to BoB and i mean now!
totaly mental after all this time
I no whats totaly not broken
Let me erm..... Fix that ( **** THE PLAYER BASE) there ya go fixed |
|
Lil' Brudder Too
Pistols for Pandas
149
|
Posted - 2015.06.02 22:16:41 -
[191] - Quote
Maybe we should have giving them this feedback on Reddit. I hear they read those threads.
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
|
Fer'isam K'ahn
None Of One
425
|
Posted - 2015.06.02 22:23:58 -
[192] - Quote
Not really one to hate on changes right away.... you can guess whats coming, right ?!
- Don't fix that which is not broken. - Don't make something complex what's already effective. - Less is more. - Know when to stop, a true artist (good designer) knows at which point he starts destroying his art (design). - Forcing users to learn new icons when old ones are programmed and set, is a great way to alienate the consumer base... strange that nobody ever learns from office, word, excel ... 'upgrade' - disasters. Layout changes for the sake of in depth features.
Some examples:
Red MTUs flying around. Beacons = "Illuminati confirmed" Containers ... WHY ? - were perfect before. Wrecks - confusing, were perfect. Jump gates, stations - get lost, were near perfect before. (thin line, transparency...) Ship and Rat Icons - HOUSES ??! If you had at least turned them upside down like very familiar military ranks, that might have been interesting to try. Asteroids - why different sizes for the rareness, they can already be sorted, grouped with one click. If sizes, then a general and very rough under 50.000m3 over 100.000m3 over 200.000m3 grouping / estimation.
Not to mention the ugly ones like the new MTU, AGates (*gack*), Industrials, just to mention a few.
This takes a similar line as the info window changes (can be way better and more efficient with less clutter) and the sidebar changes (total removal of colors).
Go ahead, ask if you want some tips, please. Want a hint ?
Side bar - Customizable color coding and/or place holder space to form groups allows for very easy and quick selection (second group first, first group center.... like old F-keys on every decent keyboard)
Info Window - Sub tabs for attributes (and everything listed in rows, not blend like the resistances are now), sub tabs for fitting (once standard empty, no skills, second with skills, 3rd as is now when in space fully fit with skills).
Like this .. AWGADNO
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
Xanjan Rouhri
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.06.02 23:19:16 -
[193] - Quote
New icon set seems bad for me. Because there is no distinction between classes of objects. Previously, we had white squares for player ships (and crosses for NPC) - but now we have a mess near the stargate (with all kinds of NPC and sentries). In short - they are too different. Making each icon 'unique' we lose eye-comfort, forcing player to channel even more perception focus to UI.
Oh, and wreck icons.. They are iconic! :) These sweety full-white wrecks are already established themselves in player's minds as something tasty and desirable. Dont let them go!
P.S.: For icons topic - I still cannot distinct these monochrome icons at Neocom panel. After the halfyear. So, someone who spoke about 'the form is better for recognizing than colour' was wrong. Tested and confirmed. |
Cabriel Khan
For a Few Finns More
0
|
Posted - 2015.06.02 23:45:19 -
[194] - Quote
Terrible icons. I couldn't even see if there are any enemy ships at gate when I warped to one.. Old ones were just fine, no need to polish graphics.
Old icons back please asap! |
Fird
Eve Minions Poopstain Removal Team
7
|
Posted - 2015.06.03 01:24:01 -
[195] - Quote
Oh you liked your old icons?
What? Ten pages of players telling us how much they dislike the changes?
Well we like them and you should too.
Here, have some more stuff you don't want.
CCP is like Honeybadger. |
Cole Minor
Paragon Fury Tactical Narcotics Team
0
|
Posted - 2015.06.03 04:49:48 -
[196] - Quote
New Icons = Terrible Old Icons = Good
Reminds me of Windows 8, Yeah Im still using Windows 7 and Microsoft is at Windows 10, get the picture! Let me have the choice of old vs new or **** can the new ones!
Cole Minor
|
Jeven HouseBenyo
Baron and Serpent Productions
48
|
Posted - 2015.06.03 06:49:02 -
[197] - Quote
Cole Minor wrote:New Icons = Terrible Old Icons = Good
Reminds me of Windows 8, Yeah Im still using Windows 7 and Microsoft is at Windows 10, get the picture! Let me have the choice of old vs new or **** can the new ones!
Cole Minor
Dysa on overdrive, if I could get away with it I'd still be using Windows Vista Home Ultimate 64bit. It kept this hardware jockey but software gimped gal from fragging her own OS with that double check, you sure about that delete there?
As for icon fiasco. The only set I'm finding usable and kind of a positive change are the space rock size differentials for base ore type variations. And I will cheerfully give that up if everything else goes to opt out until a better set is tested, and the feedback heavier on up vote than this one had on Test Server Feedback.
Some suggestions to start from. Ain't broke don't fix. K.I.S.S. As a Dev is designing them, have open in proper native language a dictionary to the pages on definitions of the words 'Overview' and 'Streamlined'. How 'revamp icons' had a higher priority over 'repair Launcher so it quits breaking' is beyond my understanding. Then again, I'm a naturally born platinum blonde, brain power is at a minimum and seriously not cap stable.
>Jeven
Full time industrialist, part time pirate, snark cranked to 11 at all times.
Overkill loss magnet. Orphaned drone adopter.
It's not paranoia, it's Eve Online!
Experience: the thing you needed right before you received it.
WTB moar wingy bits!
|
Yana Shakti
Unlawful Combatants
13
|
Posted - 2015.06.03 11:55:56 -
[198] - Quote
Yesterday I found that it took me an extra two or three seconds to figure out that I was on grid with a dessie and to lock him. And that's a problem because small ship solo combat often comes down to the last couple of shots. I'm sure it will get slightly better with time. But it's pretty worrying.
Can we have the option to colour code icons? I really need *all* player ships to be in an obvious pop-out colour so that I can see the bloody things instantly. (I can see the NCP ships just fine; they're red.)
Did CCP do a proper human-computer-interaction usability study on these new icons? HCI is a real domain with real cognitive psychologists running real lab tests. The military does HCI studies on HUDs because if they didn't pilots would die. Now, this icon fiasco is not as bad as the jumpgate headswing fiasco of a few years ago. But I'm still scratching my head about why an HCI professional was not consulted. They're not that expensive. (CCP I can refer you to one that's currently in Iceland if you want.) |
Yana Shakti
Unlawful Combatants
13
|
Posted - 2015.06.03 13:14:09 -
[199] - Quote
Damishu wrote:Bagrat Skalski wrote:Very nice. CCP, make it so. These really are much better.
+1
The strength of these icons is that they collapse a lot of unnecessary information into tiers. Please CCP use these.
The problem with the current CCP version is that they cause information overload. I mean, why not just have one icon per ship type? One for the Caracal, one for the Moa, .... That would be maximally informative, right?
Yesterday I found that it took me an extra two or three seconds to figure out that I was on grid with a dessie and to lock him. And that's a problem because small ship solo combat often comes down to the last couple of shots. I'm sure it will get slightly better with time. But it's pretty worrying.
Can we have the option to colour code icons? I really need *all* player ships to be in an obvious pop-out colour so that I can see the bloody things instantly. (I can see the NCP ships just fine; they're red.)
Did CCP do a proper human-computer-interaction usability study on these new icons? HCI is a real domain with real cognitive psychologists running real lab tests. The military does HCI studies on HUDs because if they didn't pilots would die. Now, this icon fiasco is not as bad as the jumpgate headswing fiasco of a few years ago. But I'm still scratching my head about why an HCI professional was not consulted. They're not that expensive. (CCP I can refer you to one that's currently in Iceland if you want.) |
Lil' Brudder Too
Pistols for Pandas
166
|
Posted - 2015.06.03 15:45:16 -
[200] - Quote
Yana Shakti wrote:But I'm still scratching my head about why an HCI professional was not consulted. They're not that expensive. (CCP I can refer you to one that's currently in Iceland if you want.) That's because that money went to floating stuff into the upper atmo...not "space"...just really high in the air and dropped it. It also likely went to projects just as important as that one.
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
|
|
Haelie
Sebiestor Tirbe
2
|
Posted - 2015.06.03 17:23:10 -
[201] - Quote
edited |
Binadas
Future Corps Sleeper Social Club
6
|
Posted - 2015.06.03 21:26:35 -
[202] - Quote
Dear CCP, Why is there now no discernible difference between the appearance of brackets in space for NPCs and player ships? Isn't this important? I realise this is live on Tranq now but couldn't really find anywhere else to complain about this
Thx |
Amak Boma
Dragon Factory
119
|
Posted - 2015.06.04 16:45:52 -
[203] - Quote
gas clouds in wormhole have anatomical icon of human HEART lolol |
Joe Risalo
State War Academy Caldari State
802
|
Posted - 2015.06.04 23:03:45 -
[204] - Quote
Coming in here to express a concern, as the the feedback thread is overcrowded with unmerited whining.
First, Good Job CCP.
Second My only issue is the distinction from frig to destroyer and cruiser to battlecruiser.
The line underneath is a bit difficult to notice at a glance, requiring me to focus.
With my astigmatism, the line under the icon is a bit difficult to make out.
I'd like to see a slight change, possibly like that of a indy compared to a freighter. |
Bernard Dupont
C0NATUS Echoes of Nowhere
8
|
Posted - 2015.06.06 11:37:37 -
[205] - Quote
To my mind old icons were more intuitives, usefull, with a better rendering. I play with small fonts overview option on and it's impossible tu distinct cruiser ship and battle ship. Neutrals look like wrecks. And in space or during combats, i ve got a big "ugly tag" which mask drones and frigate size ships on screen...absolutly horroble. The little checkboxe icon was pretty good and smarter. |
Crimson Grimslow
Total Recoil. Brothers of Tangra
5
|
Posted - 2015.06.07 00:52:09 -
[206] - Quote
Frankly i wont hold my breathe. ive been against these icons from the beginning. and while i remain open minded adding complexity to an already complex game can break it.
also ever heard of the saying. if it aint broke dont fix it? The old icons worked fine and while yes we need better distinguishment between the ship types. the new icons give e a head ache. they are overly complex and add unnecessary confusion. for something that is supposed to help orient a new player base it just adds another mile to the already massive cliff that is this games learning curve.
The amount of out cry's against this was overwhelming yet you implemented it anyway. The icons are an insult. to say the least. Why give us sisi if your just gonna ignore half of our feedback? |
Rudy U
COMANDO CRUZ DEL SUR
0
|
Posted - 2015.06.07 15:17:36 -
[207] - Quote
I'm not going to hide it.... I don't like the new icons, not because are only confusing also they are small and skinny lines, not easy to read when in combat. Also, I have to be honest, they don't match with the game graphics, they look cheap and retro instead futuristic. Looks like they were part of the icon family of SPACE INVADERS game (nothing wrong with that game, I played a lot). I feel those icons downgrade the game. Please can we get back the old ones? Thanks. |
Rudy U
COMANDO CRUZ DEL SUR
0
|
Posted - 2015.06.07 21:08:38 -
[208] - Quote
by any chance.... can be optional? Let say... who ever want the old icons can just select it? PLEASE SAY YES!!! |
Arthur Aihaken
Jormungand Corporation
4456
|
Posted - 2015.06.08 02:10:32 -
[209] - Quote
I abhor the new icons. I liked the original revision (the funky triangles), but subsequent revisions have gone downhill since then. I can honestly say this is one change that has brought me the closest to finally calling it a day and quitting EVE. Bring the old icons back. PLEASE.
I am currently away, traveling through time and will be returning last week.
|
Advenat Bedala
Facehoof Out of Sight.
2
|
Posted - 2015.06.08 10:34:51 -
[210] - Quote
I like new icons, but... but they are almost imposible to use them with UI scales other than 100% but drone icons are too similar to frigate one but white NPC appearance nearly same to capsuleer one but you even forgot to apply it to all ships! Really, check pirate noobships
and the most important. but some of my ingame friends leave, becouse of new overview
CPP, I like new icons. I will shoot Jita monument if you return old overview without a possibility to keep new one. But it's too big UI change. Give us ability to choose. Better - ability to customise. If you show which file to rewrite to change overview icons and promice not to ban for it modification it will be great for me... but I can't speak for others. |
|
Dangeresque Too
Pistols for Pandas
182
|
Posted - 2015.06.08 23:26:36 -
[211] - Quote
I'm going to say it again here, esp after the 70pg threadnaught:
Told you so.
Next time please listen to the feedback you asked for. (saves everyone involved from having an aneurysm)
P.S. It also keeps you from getting your backside chewed out by your boss and your customers. |
Mariya Oktyabrskaya
State War Academy Caldari State
0
|
Posted - 2015.06.12 04:12:57 -
[212] - Quote
I don't mind the new icons, but i'm pretty sick of all the whining. Why don't you just open it up and give people the option to [re]assign all their own icons from the default ones?
This way each pilot can tailor it to their own personal needs and fetishes, and have their overview setup as complex or as bland as they like.
I'm sure there is room in 'overview options' window for another tab that spayse-nerds can bury themselves in... |
Nana Skalski
Poseidaon
197
|
Posted - 2015.06.12 16:20:05 -
[213] - Quote
Coloring every tab for player ships helps in combat situations for me, started using white highlighting for neutrals and no standing ships. |
xo3e
Genos Occidere Warlords of the Deep
72
|
Posted - 2015.06.13 19:38:30 -
[214] - Quote
Hi guise. here is my little feedback:
current Drone brackets on SiSi are TERRIBLE, HIDEOUS. they are just INADEQUATE. you literally cant tell them from small stuff like frigates. Well, not only drones one, but all other is also very very bad.
These brackets are so bad i dont even know how to describe it. seriously.
i hope this will never get to the Tranquility.
What do you think is the main purpose of the brackets? I think that it is to TELL ONE STUFF FROM THE OTHER, QUICKLY, in the heat of a battle.
And currently this is literally impossible.
thanks
Signature removed. Navigator
|
Lost touch
Mining Industry Exile Foundation Warlords of the Deep
24
|
Posted - 2015.06.14 19:42:21 -
[215] - Quote
Dont like it guys, just clutter tbh.
Drones are aweful.
Fla5hy Red the wrong way, only faster
|
Solutio Letum
Quam Singulari Triumvirate.
215
|
Posted - 2015.06.18 05:38:48 -
[216] - Quote
Rudy U wrote:by any chance.... can be optional? Let say... who ever want the old icons can just select it? PLEASE SAY YES!!!
I've done enough programming to realize this is a terrible idea, keeping old ui's means having to keep supporting older icons, means keeping support for holding gui interfaces, means having to build 2 - 4 programs are once, there's a reason why internet explorer failed, web developers had to support multiple different versions of ie, customers never had newer versions which worked much better because older browsers had split support.
Has soon has they add something like more logic to newer icons, they'll have to make those changes backward compatible, logic being something like different sorting options or different graphical merging features.
If they made an api to let users chose there ui's then it would definitely be there choice, but ccp all ready declared not allowing mods in game, or open sourcing any of there client side code. So it's not really an viable option unless enough customers actually ask for this, instead of backwards compatibility supported by them directly.
I personally got used to the new icons and i think they're fine, i disagree with anything having to make GUI changes all backwards compatible, it would restrict what they could do a lot and increase maintenance cost. |
Torgeir Hekard
I MYSELF AND ME
172
|
Posted - 2015.06.18 06:26:31 -
[217] - Quote
Solutio Letum wrote: I personally got used to the new icons and i think they're fine, i disagree with anything having to make GUI changes all backwards compatible, it would restrict what they could do a lot and increase maintenance cost.
Just let users choose an icon for each ship class (from a predefined set of icons not tied to anything specific. Like it's now done with background colours) and make defaults unless specified otherwise.
Problem solved. Restrictions lifted. |
Joia Crenca
Science and Trade Institute Caldari State
175
|
Posted - 2015.06.23 15:25:18 -
[218] - Quote
CCP Surge had indicated improvements to be made to the current set of icons. I haven't anything yet however, and today's patch must have been for some background / under the hood items, as I don't any effect from it. Hopefully they improved icons will be seen in test, and CCP will let players know about it so the ones that couldn't play anymore because of physical pain will return. |
|
CCP Claymore
C C P C C P Alliance
178
|
Posted - 2015.06.24 16:06:36 -
[219] - Quote
Joia Crenca wrote:CCP Surge had indicated improvements to be made to the current set of icons. I haven't anything yet however, and today's patch must have been for some background / under the hood items, as I don't any effect from it. Hopefully they improved icons will be seen in test, and CCP will let players know about it so the ones that couldn't play anymore because of physical pain will return.
Yeah, they are not on SISI yet, hopefully late tomorrow or Friday.
We will absolutely let you know as soon as they land so you can let us know if they are helping the affected players.
Quality Assurance Analyst
Team Game of Drones
|
|
elitatwo
Eve Minions Poopstain Removal Team
694
|
Posted - 2015.06.24 16:09:12 -
[220] - Quote
You kinda broke the ballistic control unit icon, please repair it so I can look at it again.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|
|
|
CCP Claymore
C C P C C P Alliance
179
|
Posted - 2015.06.25 09:19:40 -
[221] - Quote
elitatwo wrote:You kinda broke the ballistic control unit icon, please repair it so I can look at it again.
This thread is not about those icons, but if you can elaborate then I can pass it on?
Even better, please enter a defect through the F12 menu and we can take a look.
Quality Assurance Analyst
Team Game of Drones
|
|
Lil' Brudder Too
Pistols for Pandas
216
|
Posted - 2015.06.25 15:05:29 -
[222] - Quote
CCP Claymore wrote:Yeah, they are not on SISI yet, hopefully late tomorrow or Friday.
We will absolutely let you know as soon as they land so you can let us know if they are helping the affected players. Are there any plans to reduce the sheer number of superfluous icons, ie, all the separate sizes of asteroids/ice? (among many others) Because last i checked, those weren't really needed by a miner who "needs to make snap judgements about the tactical situation" on which rock to mine...when they are likely using a Survey Scanner anyways. Plus it just clutters up the overview and masks when a player ship arrives...since it used to be that the only things in belts that had icons were players...which made it quite obvious that someone warped in on you.
Incase you are wondering (probly not given the recent attitudes), there are alot of players who gave you lots of hours of their own personal time to prepare good constructive feedback last time, between me and my brother we put in 30-40 hours just for the icon feedback (including the "you have to find all the icons to see them" fiasco), that will likely not be troubling themselves with another massive set of hours/days of their personal time. In most cases its because their accounts are expired/ing long before any real change will come about.
PS: You had a full months worth of feedback from the last (current) set...even more if you count the feedback that is still valid from the previous "icon for every individual everything ever" set....and you didn't use any of it. What makes us believe that you will use less than a weeks worth?
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
|
|
CCP Claymore
C C P C C P Alliance
180
|
Posted - 2015.06.26 09:29:53 -
[223] - Quote
Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better.
Quality Assurance Analyst
Team Game of Drones
|
|
Aeon Veritas
Lobach Inc. Easily Offended
10
|
Posted - 2015.06.26 09:48:35 -
[224] - Quote
CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. just for clarification, are all NPC filled or only friendly?
General module tiericide thoughts
|
Darkblad
Hilf Dir selbst in EVE
1071
|
Posted - 2015.06.26 09:52:18 -
[225] - Quote
Aeon Veritas wrote:just for clarification, are all NPC filled or only friendly? Quote from here:Darkblad wrote:Sisi build 909753 just got deployed with this change to no hostile brackets - as well as some hostile NPC cruisers. Shot the Overview, Dark Matther theme, no transparency and window blur off, window not pinned. UI Scale @ 100% Loors kind of teal to me. I wonder how this will blend with limited engagements.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|
|
CCP Claymore
C C P C C P Alliance
180
|
Posted - 2015.06.26 10:13:33 -
[226] - Quote
Aeon Veritas wrote:CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. just for clarification, are all NPC filled or only friendly?
My bad, it is ALL NPC that are filled.
Quality Assurance Analyst
Team Game of Drones
|
|
Darkblad
Hilf Dir selbst in EVE
1076
|
Posted - 2015.06.26 14:14:21 -
[227] - Quote
Except for sentry guns, right? If my eyes did'nt play tricks on me, the filled area of gate sentries are less oqaque when compared to ships.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|
|
CCP Claymore
C C P C C P Alliance
181
|
Posted - 2015.06.26 14:52:31 -
[228] - Quote
Darkblad wrote:Except for sentry guns, right? If my eyes did'nt play tricks on me, the filled area of gate sentries are less oqaque when compared to ships.
Sentries are not filled as they are structures, if this is confusing we could maybe look into filling them?
Quality Assurance Analyst
Team Game of Drones
|
|
Darkblad
Hilf Dir selbst in EVE
1077
|
Posted - 2015.06.26 14:57:50 -
[229] - Quote
No confusion on my side, I just wanted to verify that.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|
Masao Kurata
Perkone Caldari State
259
|
Posted - 2015.06.26 15:08:24 -
[230] - Quote
I'm confused about why sentry guns were changed to blue too, this looks very strange as they're a different colour than the structure they protect. |
|
|
CCP Claymore
C C P C C P Alliance
181
|
Posted - 2015.06.26 16:11:26 -
[231] - Quote
Masao Kurata wrote:I'm confused about why sentry guns were changed to blue too, this looks very strange as they're a different colour than the structure they protect.
...actually, this friendly blue(ish) colour is making me wonder... could you make it a different colour if they're hostile towards you because of security status, faction standing, militia and recent criminal activity? It's pretty weird to have NPCs that are actively hostile towards you be blue.
But they are only actively hostile if you have been a naughty boy, where the ones in missions and anomalies are just out to kill you.
We are going to leave these as blue just now, but we are thinking we should put the fill on them as well.
Quality Assurance Analyst
Team Game of Drones
|
|
Masao Kurata
Perkone Caldari State
259
|
Posted - 2015.06.26 16:47:29 -
[232] - Quote
CCP Claymore wrote:But they are only actively hostile if you have been a naughty boy, where the ones in missions and anomalies are just out to kill you.
Naughty boys should get nice things too, this is EVE.
More seriously think about how confusing this would be for a new player who has, say, just came back from a fleet where he podded a guy or two and is now -3 or joins a militia corporation and goes a few jumps over to enemy space. It would be very helpful if NPCs that will attack you are red regardless of whether they'll attack just anyone. |
Fzhal
Tessaract Industries
34
|
Posted - 2015.06.26 17:04:21 -
[233] - Quote
CCP Claymore wrote:Masao Kurata wrote:...actually, this friendly blue(ish) colour is making me wonder... could you make it a different colour if they're hostile towards you because of security status, faction standing, militia and recent criminal activity? It's pretty weird to have NPCs that are actively hostile towards you be blue. But they are only actively hostile if you have been a naughty boy, where the ones in missions and anomalies are just out to kill you. We are going to leave these as blue just now, but we are thinking we should put the fill on them as well. Ya know... (I'm sure you've heard this countless times) If you gave us the ability to change the outline and fill colors the same way we can configure our overview, the icon design nuances would be a lot less important because. On fast moving things, color is a much better way to convey information than fine-detail things like icons and text. Honestly, I don't even bother looking at the icon in space, unless max-zoomed out, because even very different icons are too hard to differentiate at high speeds.
Except for some exceptions, our eyes/brains are hard-wired to prioritize our attention in a very predictable manner. Everyone knows that red is at the top, of course. We all totally understand whyhostile NPCs need to be red by default for new players. The problem really becomes important when you start ratting in hostile space. Your eyes are programmed to first focus on that bright red NPC. Once I started doing PvP, I wished that I could change the icon colors. It has been a gripe of mine forever... |
Masao Kurata
Perkone Caldari State
260
|
Posted - 2015.06.26 17:08:57 -
[234] - Quote
Fzhal wrote:Everyone knows that red is at the top, of course. We all totally understand whyhostile NPCs need to be red by default for new players. The problem really becomes important when you start ratting in hostile space. Your eyes are programmed to first focus on that bright red NPC. Once I started doing PvP, I wished that I could change the icon colors. It has been a gripe of mine forever...
Very true, one of the first things I did when I started playing was set a background colour for pilots with no standing so they'd immediately stand out on my overview... with the unfortunate consequence that any container owned by me got this background too because I had no standing toward myself. |
Joia Crenca
Science and Trade Institute Caldari State
196
|
Posted - 2015.06.26 23:11:07 -
[235] - Quote
I'm thinking that 'blue hostiles' does sound needlessly confusing. |
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
77
|
Posted - 2015.06.27 06:22:12 -
[236] - Quote
CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. CCP Claymore! Please! Hear me!
The most problem with drones that they always OVER any other brekets.
Naga closer to me then drone.
Just make their priority very low. 1-st i want to see ship brekets over other else. No matter how far or close they are.
|
Riot Girl
You'll Cowards Don't Even Smoke Crack
3747
|
Posted - 2015.06.28 05:47:06 -
[237] - Quote
Why do we have 8 icons for asteroids when 1 was previously sufficient?
Oh god.
|
Blue Harrier
208
|
Posted - 2015.06.28 12:57:54 -
[238] - Quote
You wanted information from a colour blind user, well this is mine, make the most of it as my last account expires on Thursday.
First test was on my HP laptop, 1366*768, Intel Iris Graphics, AA Disabled, Shadows Disabled, everything else on Low, Theme Guristas.
The new faint blue shaded icons are just visible in space and visible on the overview but the Gate Guns and Missile Batteries could really use a slightly larger icon. When the Missile Batteries are hostile and red I cannot see them when in space or on the overview.
The Cruiser icons are the smallest icon I can see when red either in space or on the overview. Frigate icons are none existent in any setting, however they do show up in space when selected in the overview by the white circle around them.
The next two tests I shall combine as they gave similar results, both used Nvidia graphics, one was a 23GÇ¥ 16*10 screen, one a 27GÇ¥ 16*9 screen. Settings as above but all others are on High.
The new faint blue shaded icons are visible in space and visible on the overview but the Gate Guns and Missile Batteries could really use a slightly larger icon. When the Missile Batteries are hostile and red I cannot see them when in space but they are just visible on the overview.
The Cruiser icons are the smallest icon I can see when red either in space or on the overview, this icon is really the smallest icon size I can safely see when red. Frigate icons are none existent in space however they do show up when selected in the overview by the white circle around the in space icon.
Frigate icons can just be seen in the overview but I need to concentrate to be able to differentiate the tiny icons from others especially if there are many and varied icons on the overview. Telling the frigate icon from a missile battery is very difficult unless I squint at the screen.
Part one of two.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
|
Blue Harrier
208
|
Posted - 2015.06.28 13:05:39 -
[239] - Quote
Part two of two
The rest of this report applies to all the screen tests I did.
The Sensor Overlay has three icons for Signatures, Landmarks and Anomalies, the Signature is very faint on the menu and almost impossible to see when in space, it is only the large circle surrounding it that gives it away.
The Anomaly and Landmark icons in the Sensor Overlay menu are almost the same colour to me and only have a brightness difference when alongside each other. The in space representation of the icons are different because the Anomaly icon is very dim against the bright icon of the Landmark.
So what would help me, IGÇÖm not saying this will help others you will have to wait for their input to evaluate that.
I noticed while testing that frigate icons sometimes have 4 small GÇÿpointersGÇÖ at each corner of the icons, these are very faint, if these could be made bright for none hostile and say changed to the same colour as the GÇÿpointersGÇÖ on the landmark icons for hostiles, now that would be excellent. If they could be added to every hostile ship icon (just for colour blind people) that would help a lot.
The biggest thing I did notice while testing was GÇÿin space clutterGÇÖ, most of this was caused by myself not having my overview set up correctly (as kindly and politely pointed out in another thread).
ItGÇÖs not always the overview that is the problem but the Brackets that cause the problem.
To see everything in space we need GÇÿAll Brackets OnGÇÖ but this gives rise to clutter.
When we select a selection of ships, objects, whatever on the overview and then save that as a GÇÿPresetGÇÖ then only those icons will show in space, OK so far?
However what we donGÇÖt have at the moment is an easy way to save a GÇÿBrackets PresetGÇÖ so we can load an overview Preset setting of say GÇÿCombatGÇÖ and a Brackets setting of only XX ships, to highlight only those ships you need to concentrate on at the time.
I know it can be done but itGÇÖs a long winded way of doing it and there are so many new icons that selecting the ones you need can be confusing to say the least. There are often times when you need something to appear on the overview but not GÇÿin spaceGÇÖ to reduce the clutter.
I donGÇÖt know if it would be possible or feasible to add an icon next to each ship (all items?) in the overview selection menu with a tick box to select it, then a GÇÿSave Brackets PresetGÇÖ with a name box etc would be ideal.
That way we would have an easy way of matching an item with an icon if you see what I mean. And it might/would help the learning process.
ThatGÇÖs it, nothing else to say except good luck everyone, no you canGÇÖt have my stuff, and I will keep an eye on the forums to see if I might return in the future, Regards BH.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1741
|
Posted - 2015.06.28 20:35:46 -
[240] - Quote
Well, this is a place I never expected us to end up in.
Firstly, Sisi is an improvement, but I find myself sharing experiences with the colour blind users! Anything (icon wise) smaller than a cruiser, is simply painful.
I have held class one CAA medicals, I aced RAF eyesight tests for fast Jets (path not followed Doh!) and the only minor eyesight problems I ever had were age related in needing reading glasses.
I am now seriously questioning has my eyesight massively degraded? And why only in EVE?
I have an specialists appointment tomorrow to confirm this once and for all! (Worth doing for anyone as they age regardless)
IF I get the all clear, EVE will be a part of my history, as no way will I tolerate my vision being messed with because of poor design.
That is all.
There is one EvE. Many people. Many lifestyles. WE are EvE
|
|
Joia Crenca
Science and Trade Institute Caldari State
197
|
Posted - 2015.06.28 22:22:39 -
[241] - Quote
epicurus ataraxia wrote:Well, this is a place I never expected us to end up in. Firstly, Sisi is an improvement, but I find myself sharing experiences with the colour blind users! Anything (icon wise) smaller than a cruiser, is simply painful. I have held class one CAA medicals, I aced RAF eyesight tests for fast Jets (path not followed Doh!) and the only minor eyesight problems I ever had were age related in needing reading glasses. I am now seriously questioning has my eyesight massively degraded? And why only in EVE? I have an specialists appointment tomorrow to confirm this once and for all! (Worth doing for anyone as they age regardless) IF I get the all clear, EVE will be a part of my history, as no way will I tolerate my vision being messed with because of poor design. That is all. Ps all my stuff will be sacrificed to BOB.
I hope CCP Claymore replies to you and Blue soo-soon. (Actually both are well put posts, thanks!)
In an alternate universe, I might be a BOB, if that helps, but it's not as cool as the universe in which I am Batman, or even better, the one in which I am BatBOB (who would be too cool to need stuff). |
Joia Crenca
Science and Trade Institute Caldari State
197
|
Posted - 2015.06.28 22:24:33 -
[242] - Quote
Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient?
I suppose I'll need to get out to null and low to see the asteroid icons for high-end ores. I was just seeing the 3 size icons and 1 gas cloud. (And oops, I guess I should see if Ice has different icons now. I'm not an Icer) |
Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
227
|
Posted - 2015.06.29 07:36:51 -
[243] - Quote
CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better.
Soo,
the mess with battleship, cruiser, dread and titan icons. Is there any chance that we can fix that? cruiser and dread look to much alike, leaving battleships being the odd, slowpoke cousin in the middle. There are enough nice ideas here to get it right. CCP employs consistency when renaming stuff and balancing all the time. Please don't fall short of that when redesigning your interface. |
Lumukanda Theleraese
Fourth Dimension Enterprises
35
|
Posted - 2015.06.29 09:49:27 -
[244] - Quote
Firstly colour blind, and run windowed mode on high settings at 5760 x 1080 (3x24GÇ¥) and UI at 100% (tried at 90%, cannot differentiate some of the smaller icons), transparency at 0 and blur on with Dark Matter theme. Before the new icons same settings (except UI was 90%) and no real dramas visually with the icon differences in overview or space.
The blue filled icons are visibly better both in space and in overview, however as mentioned by someone the gate guns could do with a slightly larger icon (or filled as well). The missile batteries themselves (mission, DED sites etc) likewise cannot see them in space if I am not right near them, and can only faintly see when they are aggressing in the overview. Also some of the red containers in sites are nearly invisible so not sure if these received thicker line strokes or not.
Blue Harrier mentioned this, GÇ£The Sensor Overlay has three icons for Signatures, Landmarks and Anomalies, the Signature is very faint on the menu and almost impossible to see when in space, it is only the large circle surrounding it that gives it awayGÇ¥. This is pretty much the same for myself as well.
Likewise still cannot really tell any difference between ship classes smaller than cruisers in the overview or space (they are essentially a faint blur). Good job on the drones though, great improvement. |
|
CCP Claymore
C C P C C P Alliance
183
|
Posted - 2015.06.29 09:59:52 -
[245] - Quote
I will reply to you all once I have had a coffee and thoroughly read your feedback.
Thank you for taking the time to post the feedback so far.
Quality Assurance Analyst
Team Game of Drones
|
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1741
|
Posted - 2015.06.29 11:22:11 -
[246] - Quote
CCP Claymore wrote:I will reply to you all once I have had a coffee and thoroughly read your feedback.
Thank you for taking the time to post the feedback so far.
Thanks for that, we really aren't just being difficuilt, there are real, practical issues for us, I truly hope for all our sakes, we can find a resolution.
There is one EvE. Many people. Many lifestyles. WE are EvE
|
|
CCP Claymore
C C P C C P Alliance
183
|
Posted - 2015.06.29 13:37:28 -
[247] - Quote
Joia Crenca wrote:I'm thinking that 'blue hostiles' does sound needlessly confusing.
They are only hostile because you have done something wrong, the rest of the time they are "friendly". Unlike in missions and anomalies where they are always hostile. I do understand what you are saying, but sadly at the moment the system does not allow us to dynamically change the icon color, it is totally something I can put to the game designers though.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
183
|
Posted - 2015.06.29 13:38:45 -
[248] - Quote
Captain Semper wrote:CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. CCP Claymore! Please! Hear me! The most problem with drones that they always OVER any other brekets. Naga closer to me then drone.Just make their priority very low. 1-st i want to see ship brekets over other else. No matter how far or close they are.
Drones can be funny at times. It might just be an issue with ordering.
I will look into this.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
183
|
Posted - 2015.06.29 13:42:13 -
[249] - Quote
Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient?
You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar
This is the same with Ice belts and their asteroids.
Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one?
Quality Assurance Analyst
Team Game of Drones
|
|
Kynric
Sky Fighters
313
|
Posted - 2015.06.29 13:51:30 -
[250] - Quote
It would help me a lot if more colors were added (for use via overview settings) to the backgrounds for overview. By shading neutrals and no-standings it helped a lot to pull tgem out of the busy over view in much the same way as hostikes, in fleet and corp do. The issue is that most existing colors have strong associations already (green, blue, yellow, red and purple all have strong meanings) so a few colors that do not have that sort of existing meaning would help a lot. Some browns, tans and greys would help a lot. Also an option to shade only the icon column and not tge entire name would be nice. |
|
|
CCP Claymore
C C P C C P Alliance
183
|
Posted - 2015.06.29 13:56:30 -
[251] - Quote
Blue Harrier wrote:Part two of two
The rest of this report applies to all the screen tests I did.
The Sensor Overlay has three icons for Signatures, Landmarks and Anomalies, the Signature is very faint on the menu and almost impossible to see when in space, it is only the large circle surrounding it that gives it away.
The Anomaly and Landmark icons in the Sensor Overlay menu are almost the same colour to me and only have a brightness difference when alongside each other. The in space representation of the icons are different because the Anomaly icon is very dim against the bright icon of the Landmark.
So what would help me, IGÇÖm not saying this will help others you will have to wait for their input to evaluate that.
I noticed while testing that frigate icons sometimes have 4 small GÇÿpointersGÇÖ at each corner of the icons, these are very faint, if these could be made bright for none hostile and say changed to the same colour as the GÇÿpointersGÇÖ on the landmark icons for hostiles, now that would be excellent. If they could be added to every hostile ship icon (just for colour blind people) that would help a lot.
The biggest thing I did notice while testing was GÇÿin space clutterGÇÖ, most of this was caused by myself not having my overview set up correctly (as kindly and politely pointed out in another thread).
ItGÇÖs not always the overview that is the problem but the Brackets that cause the problem.
To see everything in space we need GÇÿAll Brackets OnGÇÖ but this gives rise to clutter.
When we select a selection of ships, objects, whatever on the overview and then save that as a GÇÿPresetGÇÖ then only those icons will show in space, OK so far?
However what we donGÇÖt have at the moment is an easy way to save a GÇÿBrackets PresetGÇÖ so we can load an overview Preset setting of say GÇÿCombatGÇÖ and a Brackets setting of only XX ships, to highlight only those ships you need to concentrate on at the time.
I know it can be done but itGÇÖs a long winded way of doing it and there are so many new icons that selecting the ones you need can be confusing to say the least. There are often times when you need something to appear on the overview but not GÇÿin spaceGÇÖ to reduce the clutter.
I donGÇÖt know if it would be possible or feasible to add an icon next to each ship (all items?) in the overview selection menu with a tick box to select it, then a GÇÿSave Brackets PresetGÇÖ with a name box etc would be ideal.
That way we would have an easy way of matching an item with an icon if you see what I mean. And it might/would help the learning process.
ThatGÇÖs it, nothing else to say except good luck everyone, no you canGÇÖt have my stuff, and I will keep an eye on the forums to see if I might return in the future, Regards BH.
Not ignoring your first post, it is just going to take me some time to process and try to recreate your setup.
Sensory Overlay is not something I can comment on as it was not part of this work or my team, but I can pass your feedback to the appropriate team.
We were trying to add the legend into Overview Settings for Tab Presets, but sadly it was not as simple as we had hoped to get it in for July 7th. It is something we would like to do, and while we are at it I will speak to our designers about improving the Overview Settings for setting this up.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
183
|
Posted - 2015.06.29 14:02:30 -
[252] - Quote
Lumukanda Theleraese wrote:Firstly colour blind, and run windowed mode on high settings at 5760 x 1080 (3x24GÇ¥) and UI at 100% (tried at 90%, cannot differentiate some of the smaller icons), transparency at 0 and blur on with Dark Matter theme. Before the new icons same settings (except UI was 90%) and no real dramas visually with the icon differences in overview or space.
The blue filled icons are visibly better both in space and in overview, however as mentioned by someone the gate guns could do with a slightly larger icon (or filled as well). The missile batteries themselves (mission, DED sites etc) likewise cannot see them in space if I am not right near them, and can only faintly see when they are aggressing in the overview. Also some of the red containers in sites are nearly invisible so not sure if these received thicker line strokes or not.
Blue Harrier mentioned this, GÇ£The Sensor Overlay has three icons for Signatures, Landmarks and Anomalies, the Signature is very faint on the menu and almost impossible to see when in space, it is only the large circle surrounding it that gives it awayGÇ¥. This is pretty much the same for myself as well.
Likewise still cannot really tell any difference between ship classes smaller than cruisers in the overview or space (they are essentially a faint blur). Good job on the drones though, great improvement.
We are going to fill the sentries and see if that helps with making them more visible. They did not get thicker strokes, it was only the ship icons that got them.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
183
|
Posted - 2015.06.29 14:05:01 -
[253] - Quote
Kynric wrote:It would help me a lot if more colors were added (for use via overview settings) to the backgrounds for overview. By shading neutrals and no-standings it helped a lot to pull tgem out of the busy over view in much the same way as hostikes, in fleet and corp do. The issue is that most existing colors have strong associations already (green, blue, yellow, red and purple all have strong meanings) so a few colors that do not have that sort of existing meaning would help a lot. Some browns, tans and greys would help a lot. Also an option to shade only the icon column and not tge entire name would be nice.
Good ideas that I can pass along to designers.
We are aware that colors are heavily associated to things already in the game so we need to be careful what colors we use and where, but we could maybe add more colors to the overview settings.
Quality Assurance Analyst
Team Game of Drones
|
|
Altrue
Exploration Frontier inc Brave Collective
1916
|
Posted - 2015.06.29 15:24:56 -
[254] - Quote
I would suggest removing the background for drones and turning the background into a coloration of the outline for their icons.
Instead of white X with green background for instance, you'd get a green X with a transparent background. Better for readability. Don't forget CCP, when you test your new icons and all that, don't feel satisfied because the scene looks clear with no standings... You have to try with standings too! :)
(or corp, or fleet, or whatever that colors the drones bracket background)
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
|
Masao Kurata
Perkone Caldari State
262
|
Posted - 2015.06.29 17:02:39 -
[255] - Quote
CCP Claymore wrote:They are only hostile because you have done something wrong.
Excuse me, something "wrong"? PVP isn't wrong. |
|
CCP Claymore
C C P C C P Alliance
185
|
Posted - 2015.06.29 17:05:11 -
[256] - Quote
Masao Kurata wrote:CCP Claymore wrote:They are only hostile because you have done something wrong. Excuse me, something "wrong"? PVP isn't wrong.
Ok, not wrong, but something the sentries do not like. So they are now shooting you.
Quality Assurance Analyst
Team Game of Drones
|
|
Masao Kurata
Perkone Caldari State
262
|
Posted - 2015.06.29 17:12:29 -
[257] - Quote
CCP Claymore wrote:Masao Kurata wrote:CCP Claymore wrote:They are only hostile because you have done something wrong. Excuse me, something "wrong"? PVP isn't wrong. Ok, not wrong, but something the sentries do not like. So they are now shooting you.
Okay, better, it just sounded a little judgemental for a game where we're invited to play the villain :) It's really facpol and the navy which need the colouration though, you normally know you ticked off the sentry guns by the sudden lack of a ship.
If there's a technical barrier as you said, I do understand why it can't immediately be implemented, but please do pass it on. |
Lumukanda Theleraese
Fourth Dimension Enterprises
35
|
Posted - 2015.06.29 17:26:16 -
[258] - Quote
CCP Claymore wrote:Kynric wrote:It would help me a lot if more colors were added (for use via overview settings) to the backgrounds for overview. By shading neutrals and no-standings it helped a lot to pull tgem out of the busy over view in much the same way as hostikes, in fleet and corp do. The issue is that most existing colors have strong associations already (green, blue, yellow, red and purple all have strong meanings) so a few colors that do not have that sort of existing meaning would help a lot. Some browns, tans and greys would help a lot. Also an option to shade only the icon column and not tge entire name would be nice. Good ideas that I can pass along to designers. We are aware that colors are heavily associated to things already in the game so we need to be careful what colors we use and where, but we could maybe add more colors to the overview settings.
Taking this a step further in regards to the overview and colours, would it be possible when setting the transparency to 0 that the overview background could be solid and non see through.
At the moment when it is set to 0 while it does block a fair bit you still get background colours bleeding through e.g. different faction or wh space nebula backgrounds, varying brightness levels depending on what position the camera is in at the time and so on. With having a solid background it would stop a lot of the colour blending that happens by not allowing the background to bleed through and mix, potentially rendering things invisible (obviously still there just can't see them).
Having it as an option that only comes into effect at 0, would potentially allow people to turn it on or off as there preference.
|
Tipa Riot
Federal Navy Academy Gallente Federation
745
|
Posted - 2015.06.29 18:22:15 -
[259] - Quote
Didn't read all posts, just my feedback ...
What I like, the blue color of "friendly" NPCs ... what I don't like is the blurred border and solid fill. What was the reason for that? For me the frame with light fill was more crisp (especially D and BC), and with red/blue they can't be confused with players anymore. For the drones ... I think it is a step back with unification, helpful would be a clear separation of combat/ewar (only ECs are used here anyway) and size.
In general I have found the solution for me by coloring all players, not having another color, with orange background. So I can use the icon diversity as secondary information, which works quite well.
I'm my own NPC alt.
|
Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
227
|
Posted - 2015.06.29 20:04:56 -
[260] - Quote
Ok, I guess at this point I won't get a comment, I suppose. Sad. Given that this was one of the big points already mentioned before the roll-out (in this very thread), CCP missed an opportunity right here.
|
|
Lil' Brudder Too
Pistols for Pandas
223
|
Posted - 2015.06.29 21:07:48 -
[261] - Quote
CCP Claymore wrote:Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient? You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar This is the same with Ice belts and their asteroids. Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one?
Frankly, no, it is not 'better'....it just adds waay more clutter than is needed. Why does the Survey Scanner exist? Because if someone wants to know (other than just by looking at the physical size in space) which rock has more in it, they can, otherwise, if they simply don't care...they don't fit the module.
As to the usefulness of cluttering the overview with many superfluous icons to 'inform' them as to which rocks are 'better'...do you have plans to do this same thing with all ship brackets, so that way people don't have to remember which ships are kitting ships and which are brawlers off the top of their head? (please don't do this btw, just using it as an example as to why too much info everywhere isn't always the best thing)
Pretty quickly new miners learn what they need to mine, just like every other profession in Eve. There is no need to add pointless clutter. (which they also have to memorize before they get the benefits of it too) Just like we didn't need 27 separate drone icons...a single icon for asteroids is sufficient...
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1741
|
Posted - 2015.06.29 21:47:16 -
[262] - Quote
CCP Claymore wrote:Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient? You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar This is the same with Ice belts and their asteroids. Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one?
I can understand the desire to provide the maximum information possible, but this needs to be balanced by preventing information overload. Mining is not a fast paced twitch operation, where an instant display of quality is demanded IN ADDITION to the text identifying the type. By having so much information present in the icons, it moves beyond adequate information, firmly into the realms of clutter.
This applies to other items ie cargo containers, please, in UI design less is definately more. This has been proven many times over the years, in many fields. Please do not take this the wrong way, but, The temptation to reinvent the wheel is always with us, but beyond benefits through refinement, a new shape of wheel, disregarding generations of prior experience, Is rarely an improvement.
There is one EvE. Many people. Many lifestyles. WE are EvE
|
Joia Crenca
Science and Trade Institute Caldari State
198
|
Posted - 2015.06.30 02:23:55 -
[263] - Quote
Lil' Brudder Too wrote:CCP Claymore wrote:Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient? You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar This is the same with Ice belts and their asteroids. Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one? Frankly, no, it is not 'better'....it just adds waay more clutter than is needed. Why does the Survey Scanner exist? Because if someone wants to know (other than just by looking at the physical size in space) which rock has more in it, they can, otherwise, if they simply don't care...they don't fit the module. As to the usefulness of cluttering the overview with many superfluous icons to 'inform' them as to which rocks are 'better'...do you have plans to do this same thing with all ship brackets, so that way people don't have to remember which ships are kitting ships and which are brawlers off the top of their head? (please don't do this btw, just using it as an example as to why too much info everywhere isn't always the best thing) Pretty quickly new miners learn what they need to mine, just like every other profession in Eve. There is no need to add pointless clutter. (which they also have to memorize before they get the benefits of it too) Just like we didn't need 27 separate drone icons...a single icon for asteroids is sufficient...
Hmm... actually I can't say that it's that bad. I have to create a separate overview for mining anyway, so the different sized icons for that aren't as much of an issue as not being able to quickly see the difference between npc, player, etc. If you tried to have the icons or even info for asteroids on the same overview as your combat overview, you'd have so many things dropping out of the bottom anyway that you'd quickly be frustrated. |
Arthur Aihaken
Perkone Caldari State
4488
|
Posted - 2015.06.30 05:53:52 -
[264] - Quote
CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. Can we revert ships back to the square boxes? It was really easy to tell the difference between frigates, cruisers, battleships, etc. Not liking the new triangle shapes. At all.
I am currently away, traveling through time and will be returning last week.
|
Steijn
Quay Industries
959
|
Posted - 2015.06.30 08:55:28 -
[265] - Quote
i actually re-plexed my account so i could at least see what the upcoming changes to the changes were going to be like, i wish i hadnt bothered.
Sorry CCP, but you really have dropped the ball with this one. |
|
CCP Claymore
C C P C C P Alliance
189
|
Posted - 2015.06.30 10:08:06 -
[266] - Quote
Tipa Riot wrote:Didn't read all posts, just my feedback ...
What I like, the blue color of "friendly" NPCs ... what I don't like is the blurred border and solid fill. What was the reason for that? For me the frame with light fill was more crisp (especially D and BC), and with red/blue they can't be confused with players anymore. For the drones ... I think it is a step back with unification, helpful would be a clear separation of combat/ewar (only ECs are used here anyway) and size.
In general I have found the solution for me by coloring all players, not having another color, with orange background. So I can use the icon diversity as secondary information, which works quite well.
Currently we have slimmed down the drone groups to Combat Drones (S, M , L drones) Sentry Drones Fighter / Fighter Bombers EW Drones
We do not plan on introducing sizes to combat drones and EW drones.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
189
|
Posted - 2015.06.30 10:18:58 -
[267] - Quote
Nagarythe Tinurandir wrote:CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. Soo, the mess with battleship, cruiser, dread and titan icons. Is there any chance that we can fix that? cruiser and dread look to much alike, leaving battleships being the odd, slowpoke cousin in the middle. There are enough nice ideas here to get it right. CCP employs consistency when renaming stuff and balancing all the time. Please don't fall short of that when redesigning your interface.
It is not something we had planned to look at just now.
If this is a real pain point then we could look at making tweaks for the release after Aegis.
Quality Assurance Analyst
Team Game of Drones
|
|
Zappity
WiNGSPAN Delivery Services
2306
|
Posted - 2015.06.30 10:19:03 -
[268] - Quote
Steijn wrote:i actually re-plexed my account so i could at least see what the upcoming changes to the changes were going to be like, i wish i hadnt bothered.
Sorry CCP, but you really have dropped the ball with this one. I think the changes are great - I can finally tell the difference between a frigate and destroyer for a start. I do like that they are iterating and fixing it up so we can better see the distinction between NPCs and players. And I'm really glad that they are fixing it up for colour blind people which I didn't even consider in the earlier versions.
Zappity's Adventures for a taste of lowsec.
|
|
CCP Claymore
C C P C C P Alliance
189
|
Posted - 2015.06.30 10:25:43 -
[269] - Quote
Lil' Brudder Too wrote:CCP Claymore wrote:Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient? You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar This is the same with Ice belts and their asteroids. Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one? Frankly, no, it is not 'better'....it just adds waay more clutter than is needed. Why does the Survey Scanner exist? Because if someone wants to know (other than just by looking at the physical size in space) which rock has more in it, they can, otherwise, if they simply don't care...they don't fit the module. As to the usefulness of cluttering the overview with many superfluous icons to 'inform' them as to which rocks are 'better'...do you have plans to do this same thing with all ship brackets, so that way people don't have to remember which ships are kitting ships and which are brawlers off the top of their head? (please don't do this btw, just using it as an example as to why too much info everywhere isn't always the best thing) Pretty quickly new miners learn what they need to mine, just like every other profession in Eve. There is no need to add pointless clutter. (which they also have to memorize before they get the benefits of it too) Just like we didn't need 27 separate drone icons...a single icon for asteroids is sufficient...
Maybe they do not know about the Survey Scanner yet.
They might not do it as a profession but something they like to do every now and again and therefore never really learn what to mine, they just mine because it is fun but know that bigger in this case is better so they go for that.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
189
|
Posted - 2015.06.30 10:31:38 -
[270] - Quote
Steijn wrote:i actually re-plexed my account so i could at least see what the upcoming changes to the changes were going to be like, i wish i hadnt bothered.
Sorry CCP, but you really have dropped the ball with this one.
Can you please provide some feedback as to why you specifically do not like the new changes?
Quality Assurance Analyst
Team Game of Drones
|
|
|
Masao Kurata
Perkone Caldari State
262
|
Posted - 2015.06.30 10:46:37 -
[271] - Quote
I'm not too keen on logistics and non-combat drones getting the same bracket as scout drones but I do really like the consistent cross profile for all drone types. The ewar drone bracket is a bit tiny, I think you need to scale it up to reduce eyestrain. |
Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
227
|
Posted - 2015.06.30 11:33:10 -
[272] - Quote
CCP Claymore wrote:Nagarythe Tinurandir wrote:CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. Soo, the mess with battleship, cruiser, dread and titan icons. Is there any chance that we can fix that? cruiser and dread look to much alike, leaving battleships being the odd, slowpoke cousin in the middle. There are enough nice ideas here to get it right. CCP employs consistency when renaming stuff and balancing all the time. Please don't fall short of that when redesigning your interface. It is not something we had planned to look at just now. If this is a real pain point then we could look at making tweaks for the release after Aegis.
Thank you for addressing my comment. If I seem fixated on this issue of consistency of icon progression, it's because every time I see these icons in the overview or in space, I get sad because it is an wasted opportunity. I don't know whether I am alone in this or the people who cared before just gave in to resignation, but if you are interested in what people said to this specific issue (namely "consistency of icon progression") just look at the part of this very thread before he carnyx release. It was mentioned as a pain point rather vocally at that time, with lots of constructive feedback.
Btw, drones are better now. Thanks :) |
War Kitten
Panda McLegion
6148
|
Posted - 2015.06.30 12:09:51 -
[273] - Quote
CCP Claymore wrote:Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient? You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar This is the same with Ice belts and their asteroids. Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one?
Useful - yes, back when I mined, that would've been useful.
But choosing a bigger asteroid for a more dense variant is counter-intuitive. The more dense varieties are almost always smaller roids with less overall quantity than the less dense. Bigger tends to indicate more. And the term density actually means the same amount of stuff can fit into a smaller package.
Bigger means better - sure, but in this scenario I think its backwards. Bigger should indicate more, and better could've had a little + superscript or something.
Heck, even your labeling on the icons indicates small, medium and large asteroids... not their density.
I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.
|
Lil' Brudder Too
Pistols for Pandas
223
|
Posted - 2015.06.30 12:58:01 -
[274] - Quote
CCP Claymore wrote:Can you please provide some feedback as to why you specifically do not like the new changes? Maybe this is what frustrates us players the most, there was over 12 pages of feedback (of the very constructive side) from the 3-4 weeks this mess was on SiSi, then over 90 pages of feedback from after it hit TQ, not to mention the feedback you got earlier this spring from the first ISIS version (icon for literally every single different thing ever)...
Yet you still seem to not understand what it is exactly that isn't good about this "minor icon swap." Go back and re-read those three relevant threads, and you will know 100% what we don't like.
Yes, this current turd is more polished than the previous, but it is still a turd, and you are still trying to tell us its not, simply because you are trying to polish it.
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1741
|
Posted - 2015.06.30 12:59:27 -
[275] - Quote
CCP Claymore wrote:Tipa Riot wrote:Didn't read all posts, just my feedback ...
What I like, the blue color of "friendly" NPCs ... what I don't like is the blurred border and solid fill. What was the reason for that? For me the frame with light fill was more crisp (especially D and BC), and with red/blue they can't be confused with players anymore. For the drones ... I think it is a step back with unification, helpful would be a clear separation of combat/ewar (only ECs are used here anyway) and size.
In general I have found the solution for me by coloring all players, not having another color, with orange background. So I can use the icon diversity as secondary information, which works quite well. Currently we have slimmed down the drone groups to Combat Drones (S, M , L drones) Sentry Drones Fighter / Fighter Bombers EW Drones We do not plan on introducing sizes to combat drones and EW drones.
That is a major help. Do we still have multiple icons for all the containers?
There is one EvE. Many people. Many lifestyles. WE are EvE
|
|
CCP Claymore
C C P C C P Alliance
190
|
Posted - 2015.06.30 13:02:42 -
[276] - Quote
Lil' Brudder Too wrote:CCP Claymore wrote:Can you please provide some feedback as to why you specifically do not like the new changes? Maybe this is what frustrates us players the most, there was over 12 pages of feedback (of the very constructive side) from the 3-4 weeks this mess was on SiSi, then over 90 pages of feedback from after it hit TQ, not to mention the feedback you got earlier this spring from the first ISIS version (icon for literally every single different thing ever)... Yet you still seem to not understand what it is exactly that isn't good about this "minor icon swap." Go back and re-read those three relevant threads, and you will know 100% what we don't like. Yes, this current turd is more polished than the previous, but it is still a turd, and you are still trying to tell us its not, simply because you are trying to polish it.
I am asking for this players specific feedback on the changes we have made, recently in the past week or so.
The 12 pages of feedback here and the 90 from TQ have nothing to do with these changes, which I believe is what the player was talking about.
Quality Assurance Analyst
Team Game of Drones
|
|
Wilhelm Knicklicht
Licence To Kill Mercenary Coalition
7
|
Posted - 2015.06.30 13:40:08 -
[277] - Quote
not sure if this pertains to TQ or SISI but - arrgh!
friendly NPC icons (that nobody cares about) get colored to stand out...
while player ships are white to blend in better with gates, stations, etc?
it should be the other way around! |
Darkblad
Hilf Dir selbst in EVE
1239
|
Posted - 2015.06.30 13:55:02 -
[278] - Quote
epicurus ataraxia wrote:That is a major help. Do we still have multiple icons for all the containers? Most likely, yes. These are the brackets - and their names as class - that are currently found on Sisi (and turned them into CSS sprites). Select Small Bracket size to hide the Isis icons.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|
Lim Hiaret
Hiaret Family
8
|
Posted - 2015.06.30 15:04:39 -
[279] - Quote
Have to say, I got used to the new icon set by now. Some icons are rather silly though. The freighter looks like a small soldier head with a helmet on. And the stick men? I would prefer something more serious. All in all it seems we are back to space invaders and asteroids now. But thats fine by me.
A bit more of a futuristic or technological look would be nice. Maybe some lines a bit wider. And maybe you should use a vector format for the icons which could be rendered when the client starts or when the scale factor is changed.
|
|
CCP Claymore
C C P C C P Alliance
190
|
Posted - 2015.06.30 15:33:25 -
[280] - Quote
Lim Hiaret wrote:Have to say, I got used to the new icon set by now. Some icons are rather silly though. The freighter looks like a small soldier head with a helmet on. And the stick men? I would prefer something more serious. All in all it seems we are back to space invaders and asteroids now. But thats fine by me.
A bit more of a futuristic or technological look would be nice. Maybe some lines a bit wider. And maybe you should use a vector format for the icons which could be rendered when the client starts or when the scale factor is changed.
Oh in a perfect world.
Sadly the current system does not properly support vector graphics. It would be amazing if it did, and it is something we are looking into. At the moment though it is not something we can use. One day!!!!
Quality Assurance Analyst
Team Game of Drones
|
|
|
DexterShark
The Night Watchmen The Bastion
89
|
Posted - 2015.06.30 16:15:29 -
[281] - Quote
CCP Claymore wrote:Lil' Brudder Too wrote:CCP Claymore wrote:Can you please provide some feedback as to why you specifically do not like the new changes? Maybe this is what frustrates us players the most, there was over 12 pages of feedback (of the very constructive side) from the 3-4 weeks this mess was on SiSi, then over 90 pages of feedback from after it hit TQ, not to mention the feedback you got earlier this spring from the first ISIS version (icon for literally every single different thing ever)... Yet you still seem to not understand what it is exactly that isn't good about this "minor icon swap." Go back and re-read those three relevant threads, and you will know 100% what we don't like. Yes, this current turd is more polished than the previous, but it is still a turd, and you are still trying to tell us its not, simply because you are trying to polish it. I am asking for this players specific feedback on the changes we have made, recently in the past week or so. The 12 pages of feedback here and the 90 from TQ have nothing to do with these changes, which I believe is what the player was talking about. And with that, it's like those 12 pages of feedback here and the 90 from TQ suddenly ~never happened~.
"Everything is fine! Look, we changed the Drone icons look! Everything is fine. We've made changes since then! Look, blue NPCs! Lalala!"
The icons your team has delivered are bad, and no turd polishing can ever change that. But it's too late for any of that feedback now though, right? - Be sure to let the team know if it's the right shade of blue on those NPCs!
|
Lim Hiaret
Hiaret Family
9
|
Posted - 2015.06.30 16:26:01 -
[282] - Quote
CCP Claymore wrote:Lim Hiaret wrote:Have to say, I got used to the new icon set by now. Some icons are rather silly though. The freighter looks like a small soldier head with a helmet on. And the stick men? I would prefer something more serious. All in all it seems we are back to space invaders and asteroids now. But thats fine by me.
A bit more of a futuristic or technological look would be nice. Maybe some lines a bit wider. And maybe you should use a vector format for the icons which could be rendered when the client starts or when the scale factor is changed.
Oh in a perfect world. Sadly the current system does not properly support vector graphics. It would be amazing if it did, and it is something we are looking into. At the moment though it is not something we can use. One day!!!!
You would only need some small process that renders all the icons once (client start) and after that its bitmaps again. This could even be external to the client. For a web application we are using a public web service to render a scaled true type font for us. |
Joia Crenca
Science and Trade Institute Caldari State
199
|
Posted - 2015.07.01 02:39:00 -
[283] - Quote
DexterShark wrote:CCP Claymore wrote:Lil' Brudder Too wrote:CCP Claymore wrote:Can you please provide some feedback as to why you specifically do not like the new changes? Maybe this is what frustrates us players the most, there was over 12 pages of feedback (of the very constructive side) from the 3-4 weeks this mess was on SiSi, then over 90 pages of feedback from after it hit TQ, not to mention the feedback you got earlier this spring from the first ISIS version (icon for literally every single different thing ever)... Yet you still seem to not understand what it is exactly that isn't good about this "minor icon swap." Go back and re-read those three relevant threads, and you will know 100% what we don't like. Yes, this current turd is more polished than the previous, but it is still a turd, and you are still trying to tell us its not, simply because you are trying to polish it. I am asking for this players specific feedback on the changes we have made, recently in the past week or so. The 12 pages of feedback here and the 90 from TQ have nothing to do with these changes, which I believe is what the player was talking about. And with that, it's like those 12 pages of feedback here and the 90 from TQ suddenly ~never happened~. "Everything is fine! Look, we changed the Drone icons look! Everything is fine. We've made changes since then! Look, blue NPCs! Lalala!" The icons your team has delivered are bad, and no turd polishing can ever change that. But it's too late for any of that feedback now though, right? - Be sure to let the team know if it's the right shade of blue on those NPCs!
Unfortunately, improving the new set of icons is likely to be the best way forward. CCP Claymore doesn't get to make the call to revert to the old ones, and it seems someone on top of the corporate chain has made sure that player input on that matter isn't going to change the course.
But first, I'm not seeing the devblogs yet, but CCP Claymore, you'd indicated that the borders of the icons would be thickened. Hopefully that will help with the eyestrain that folks have mentioned. Second, NPCs should be differentiated strongly from players, but I agree that another difference needs to be apparent so that structures and such are quickly discernible from ships. The suggested coloring schemes (up in the thread) would help that a lot.
Thanks for staying with us, and I know it gets to be a mess when dealing with player frustration. But it's better than a total lack of player participation... |
Riot Girl
You'll Cowards Don't Even Smoke Crack
3766
|
Posted - 2015.07.01 05:01:27 -
[284] - Quote
CCP Claymore wrote:Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient? You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar This is the same with Ice belts and their asteroids. Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one? I wouldn't know, I don't mine. That's why this seems confusing to me.
Oh god.
|
Lil' Brudder Too
Pistols for Pandas
223
|
Posted - 2015.07.01 16:31:51 -
[285] - Quote
CCP Claymore wrote:The 12 pages of feedback here and the 90 from TQ have nothing to do with these changes, which I believe is what the player was talking about. Wrong. That feedback has everything to do with it. As a lot of it is generalized concept feedback...as in "these ideas don't work so well" and "here are some ideas/themes that do work well"...how do these changes not fall under general UI/Icon design feedback?
Does the new changes fit what the all of the constructive feedback was asking for? Not really. We still have WAY too many pieces of crap clutter, among other things that generally go against most of the feedback from each attempt you have made at making "minor icon swaps".
I think i see what the problem is...you guys simply don't want anything to interfere with your plan. If i'm wrong, then why was 99% of the feedback (that a Dev specifically asked us to give) from the month this was on SiSi ignored...then only after the threadnaught got super massive did you guys say "well, i guess we might make a few changes next month"....
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
|
Midnight Hope
Pator Tech School Minmatar Republic
182
|
Posted - 2015.07.01 16:59:57 -
[286] - Quote
- Drones look better +1 (no more space invaders online no matter how cute they looked) - Color for NPCs also helped +1
Still not sure we need so many different icons for all the industrial-haulers-freigthers. You don't see them in enough numbers (30 man fleet) to have difficulty sorting them out. Also, in any case, you just shoot all the things. Seems to me that as someone correctly pointed out with asteroids, in the case of non combat ships less would be more. Same with containers.
|
Steijn
Quay Industries
963
|
Posted - 2015.07.03 13:10:10 -
[287] - Quote
CCP Claymore wrote:Steijn wrote:i actually re-plexed my account so i could at least see what the upcoming changes to the changes were going to be like, i wish i hadnt bothered.
Sorry CCP, but you really have dropped the ball with this one. Can you please provide some feedback as to why you specifically do not like the new changes?
go back and look at the 100+ pages in the original feedback thread, and if you think those comments arent relevant now you've started trying to improve them, then there really is no hope for you ever understanding. |
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
77
|
Posted - 2015.07.03 15:37:50 -
[288] - Quote
CCP can i ask you to remove that grey arrows at 6<->12 and 9<->15 hours?
Drones arrows
This arrows deals massive mess! Think about this |
uhnboy ghost
retard hills
75
|
Posted - 2015.07.03 16:49:52 -
[289] - Quote
lol i have been logging in to sisi almoste everyday to look at the "new/updated" icons after they say that they was making the lines thicker etc, and today i read the patch note for next patch and apperently the thicker lines is all already in whitout me even notis it..
whatever changes u did to the player ships it dident do anything to make me beeing abel to play.
"blue glowing" npc's i dont know anything about, havent had any white npc's on ov/brackets for 2 years filled red npc's makes a smal change but still really hard to tell them appart
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
|
SamuraiJack
Tritanium Industries and Technology Executive Outcomes
172
|
Posted - 2015.07.03 19:15:12 -
[290] - Quote
Heres an idea. You posted new patch notes detailing icon changes.
HOW ABOUT POSTING PICS/FORUM POST ON IT.
Or i suppose we could login and look... but not sure how many are left to login anymore.
SJ's Chronicles - http://www.fanfiction.net/u/2103579/CLS-SamuraiJack
|
|
Joia Crenca
Science and Trade Institute Caldari State
201
|
Posted - 2015.07.04 02:06:17 -
[291] - Quote
SamuraiJack wrote:Heres an idea. You posted new patch notes detailing icon changes.
HOW ABOUT POSTING PICS/FORUM POST ON IT.
Or i suppose we could login and look... but not sure how many are left to login anymore.
I was looking for a picture of the new icons as well.
|
Panterata
BRUTAL GENESIS GaNg BaNg TeAm
337
|
Posted - 2015.07.04 13:58:38 -
[292] - Quote
Did they fix the icons?
To look like old ones... For all ships and NPC ships |
Masao Kurata
Perkone Caldari State
263
|
Posted - 2015.07.04 20:49:50 -
[293] - Quote
Strange, law enforcement NPCs are back to being white on sisi. Depots still have the new icon so I don't... think this is a rollback? Mind saying what's going on? |
|
CCP Claymore
C C P C C P Alliance
198
|
Posted - 2015.07.06 12:20:55 -
[294] - Quote
Masao Kurata wrote:Strange, law enforcement NPCs are back to being white on sisi. Depots still have the new icon so I don't... think this is a rollback? Mind saying what's going on?
Looking into this now, it was not intentional.
Quality Assurance Analyst
Team Game of Drones
|
|
Darkblad
Hilf Dir selbst in EVE
1521
|
Posted - 2015.07.06 13:29:46 -
[295] - Quote
SamuraiJack wrote:Heres an idea. You posted new patch notes detailing icon changes.
HOW ABOUT POSTING PICS/FORUM POST ON IT.
Or i suppose we could login and look... but not sure how many are left to login anymore. http://updates.eveonline.com/
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|
|
CCP Claymore
C C P C C P Alliance
198
|
Posted - 2015.07.06 15:28:17 -
[296] - Quote
CCP Claymore wrote:Masao Kurata wrote:Strange, law enforcement NPCs are back to being white on sisi. Depots still have the new icon so I don't... think this is a rollback? Mind saying what's going on? Looking into this now, it was not intentional.
The blue tint will be going out a day after the release. Mistakes were made in the change process which means this has not made it into tomorrows build :(
It will be released on Wednesday.
Quality Assurance Analyst
Team Game of Drones
|
|
Lil' Brudder Too
Pistols for Pandas
226
|
Posted - 2015.07.06 16:39:30 -
[297] - Quote
Somehow the new wreck icon looks worse, empty wreck now looks like a drone/ship. Seriously, how does that fit anything we've been telling you about icon/UI stuffs for the last 2 months? Glad my accounts are lapsing in a couple weeks, i'm tired of bankrolling devs that refuse to listen to those that pay their salaries.
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
|
Neckbeard Nolyfe
Zero Fun Allowed Confederation of xXPIZZAXx
84
|
Posted - 2015.07.06 21:02:53 -
[298] - Quote
You should consider keeping the wreck icon as it was. Other than that the new (old) drone icons are great, and we finally have separate ewar drones icon (probably the only useful thing that came out of this icon change bullcarp) It would really be awesome if the icon designers would actually play eve, like participate in a few npsi fleets or something like that to get a feel for what kind of icon changes are needed.
~lvl 60 paladin~
|
Desert Ice78
Gryphons of the Western Wind
502
|
Posted - 2015.07.07 13:06:41 -
[299] - Quote
Wreck icons - now even worser.
Cargo icons - differ in overview/ brackets to inventory - worser.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|
Red Deck
The Tebo Corp
70
|
Posted - 2015.07.09 12:51:52 -
[300] - Quote
Reposting from the original threadnaught:
Red Deck wrote:So... the drone icons have been adjusted in a reasonable way, I'd say ('cause they've been made very similar to what they used to look like ). I am afraid teal-tinting NPCs does not work too well for me... it's better than nothing, I suppose, but the problem is that the tint (as opposed to the lack of tint) draws my attention to the NPCs rather than to player ships (while it should be the other way round). Player ships sharing the (lack of) tint with structures, billboards, deployables, celestials, and whatnot is a pretty poor design. It should IMO be the other way round. Stuff that you do not need to care about beyond just knowing that "something" is there (and can e.g. decloak you) should have no tint. Player ships should have some kind of a tint (not teal, though, as that one looks "too friendly") so that their overview entries stand out immediately. The new wreck icons... oh, man... and I thought the "old new" wreck icons were bad... can't we have the old downward pointing triangle back? I don't think it would be philosophically conflicting with other icons (ship icons are generally upward pointing triangles or triangular shapes).
|
|
Joia Crenca
Science and Trade Institute Caldari State
209
|
Posted - 2015.07.09 19:10:50 -
[301] - Quote
Hmmm... are we allowing the Test Server folks to see and comment on icon adjustments before deploying them on Tranquility? |
Joia Crenca
Science and Trade Institute Caldari State
209
|
Posted - 2015.07.10 23:40:41 -
[302] - Quote
I like the teal, but I was under the impression that we'd be thickening the lines on icons to make them less of a headache? |
Altrue
Exploration Frontier inc Brave Collective
1945
|
Posted - 2015.07.17 15:18:21 -
[303] - Quote
I for one find the overview nearly perfect now. The teal icon for NPCs might need a bit of a downgrade in brightness to avoid catching the eye too much, and there most certainly is inconsistency here as not everything that is NPC-owned is tealed. IE NPC Stations, NPC Stargates...
The drones icons are great, the wreck icons are great too (in that they are more discreet and easily distinguishable from players now), really its very promising!
All we'd need now, in my opinion, is a bit more customization options for the overview. More colors, the ability to color the fill instead of the background... That kind of stuff.
Good job on this one CCP
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
|
Steijn
Quay Industries
1003
|
Posted - 2015.07.17 17:00:40 -
[304] - Quote
Altrue wrote:I for one find the overview nearly perfect now. The teal icon for NPCs might need a bit of a downgrade in brightness to avoid catching the eye too much, and there most certainly is inconsistency here as not everything that is NPC-owned is tealed. IE NPC Stations, NPC Stargates...
The drones icons are great, the wreck icons are great too (in that they are more discreet and easily distinguishable from players now), really its very promising!
All we'd need now, in my opinion, is a bit more customization options for the overview. More colors, the ability to color the fill instead of the background... That kind of stuff.
Good job on this one CCP
The teal icons certainly do NOT need a downgrade imo, they are certainly not too bright.
The drones really dont bother me, but the wrecks still look stupid and are not distinguishable enough from player ships.
As far as im concerned, there is a real long way to go before the new icons are anywhere near as good as the old ones that they have replaced. |
Joia Crenca
Science and Trade Institute Caldari State
221
|
Posted - 2015.07.17 17:31:45 -
[305] - Quote
Steijn wrote:Altrue wrote:I for one find the overview nearly perfect now. The teal icon for NPCs might need a bit of a downgrade in brightness to avoid catching the eye too much, and there most certainly is inconsistency here as not everything that is NPC-owned is tealed. IE NPC Stations, NPC Stargates...
The drones icons are great, the wreck icons are great too (in that they are more discreet and easily distinguishable from players now), really its very promising!
All we'd need now, in my opinion, is a bit more customization options for the overview. More colors, the ability to color the fill instead of the background... That kind of stuff.
Good job on this one CCP The teal icons certainly do NOT need a downgrade imo, they are certainly not too bright. The drones really dont bother me, but the wrecks still look stupid and are not distinguishable enough from player ships. As far as im concerned, there is a real long way to go before the new icons are anywhere near as good as the old ones that they have replaced.
The only time I'll get to see a large mix of wrecks and player ships is going through a Uedema camp. I'll have to look for myself sometime unless someone has a screenshot? |
Joia Crenca
Science and Trade Institute Caldari State
225
|
Posted - 2015.07.22 04:48:50 -
[306] - Quote
Hmmm... so with Singularity being down... has someone checked to make sure old pizza boxes weren't causing corruptions? You never know what might be growing in them. |
Claire Gally
Caldari Provisions Caldari State
4
|
Posted - 2015.07.27 19:34:10 -
[307] - Quote
My feedback about the new icons: please give us the option to switch to the old icons set. Seriously.
Hide the option somewhere if you're concerned about newbies to ever find out about them, but PLEASE let us use the old icons.
Please |
Joia Crenca
Science and Trade Institute Caldari State
225
|
Posted - 2015.08.03 18:07:16 -
[308] - Quote
Claire Gally wrote:My feedback about the new icons: please give us the option to switch to the old icons set. Seriously.
Hide the option somewhere if you're concerned about newbies to ever find out about them, but PLEASE let us use the old icons.
Please
Someone was powerful enough to pretty much cause CCP to ignore the players on test when they pointed out the graphics issues, and continue to ignore the rest of the player base later.
A little tweaking was done to make npcs a teal color, but the rest of the promised polish was then dropped in silence. There's really more that could be done to make the overview icons better for the players. |
Kondrathius
Advanced Nucleonics 602
0
|
Posted - 2015.09.24 12:31:57 -
[309] - Quote
Hello, another colour-blind here. I have protanopia, which means troubles with red. So, to distinguish BC from BS while missioning, I have to stick my nose into the monitor, literally. Would be really nice to have an opportunity to tweak colours for rats' icons. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |