Pages: 1 [2] 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 33 post(s) |
|
CCP Claymore
C C P C C P Alliance
131
|
Posted - 2015.05.07 09:31:12 -
[31] - Quote
Added the known issues and I will do my best to keep this list up to date.
Thank you for pointing out that it was missing from this dedicated thread.
Quality Assurance Analyst
Team Game of Drones
|
|
Dangeresque Too
Pistols for Pandas
162
|
Posted - 2015.05.07 11:14:04 -
[32] - Quote
CCP Claymore wrote:So to answer a few concerns I am seeing many people raise:
Beacons..... We are changing these, we are also not happy with how they look in client.
Asteroids look like small TV's This is another known issue that is listed on the sisi feature thread, but should be listed on the dedicated thread as well, updating now. So this almost reads to me as though they weren't designed with the client in mind and then put into the client to see how they looked at that scale... about about you design something with a vector starting at the scale of the client, and then expand it from there.
And I'm still a supporter of combining the ship classes into S, M, L, XL... it would help eliminate the subtle differences between groups of ships that use the same class of weapons/mods.
When I get home from work tonight I might do up some examples of current icons compared to new icons for some stuff and why they are wrong and should just use the old ones (stargates for example).
|
War Kitten
Panda McLegion
6060
|
Posted - 2015.05.07 11:41:11 -
[33] - Quote
Dangeresque Too wrote:CCP Surge wrote:Ah and I forgot to mention, it's a bit of a tease that I'm explaining about these icons without sharing any kind of image or preview of the new family for you to look at ;)
Bare with me, it is a little experiment that I would like to try out, to solicit feedback on them only in the live in-game environment. I think it is more raw and helpful that way, as opposed to looking at a design sheet out of context at least.
I will post the full icon sheet for you all to look the full family in one place later. Until then please hold onto your butts and wait for the new icons to go live on Sisi. Here's the easy solution to that... post an image of the icons in context... not shown in their oversized spaced out design template, but in game where people will see them. Like this http://i.imgur.com/9QH5Gzk.png, and its a heck of a lot easier for you to just place 1 of everything than it is for us to buy, load, jetison, rinse, repeat until we sufficiently fill the space. And like in this example, I got tired and gave up after only buy 2/3 of the drones, and I wasn't going to be bothered to find a system with a wider variety of celestials/beacons/etc, nor was I going to setup a POS in order to anchor 1 of everything to give a proper lookover/comparison.
This, but I was too lazy to type it all out. I'm not going out finding all the things, and then trying to figure out if its a bug or a new icon. You show us what is intended, then we can judge it.
I find that without a good mob to provide one for them, most people would have no mentality at all.
|
|
CCP Claymore
C C P C C P Alliance
132
|
Posted - 2015.05.07 11:45:58 -
[34] - Quote
Quote: So this almost reads to me as though they weren't designed with the client in mind and then put into the client to see how they looked at that scale... about about you design something with a vector starting at the scale of the client, and then expand it from there.
Not at all, it is just that when we really looked at them in the client with all the context we discovered we had a better icon to use.
Quality Assurance Analyst
Team Game of Drones
|
|
Lil' Brudder Too
Pistols for Pandas
122
|
Posted - 2015.05.07 13:21:08 -
[35] - Quote
The new wreck icons are terrible at conveying the fact its empty/full. It looks as if there is something infront of it, not part of it. That little 'cargo can' that is set above/apart from the triangle simply doesn't function as well. Thats why we some of the current TQ stuff over some of these new changes that seem like they were designed in a vacuum....they have FUNCTIONALITY.
Also, i noticed you didn't address the fact that cruisers and dreads have nearly the same icon.
Drone icons are too important looking...the current TQ works...its a drone, thats all we really need to know...unless its a snake-owned Gecko...we still don't really need that many classes of drone icons. (the fact that CCP thought we needed 27 of them in the first place reveals the disconnect and designing in a vacuum) Attempting to show drone function with the icon is simply a bad idea.
Why have a whole separate 'class' for a mear two hulls..."mining frigate"....ventures and prospects should just fall under "frigate", as well as newbships. |
Masao Kurata
Perkone Caldari State
229
|
Posted - 2015.05.07 15:26:22 -
[36] - Quote
Lil' Brudder Too wrote:Drone icons are too important looking...the current TQ works...its a drone, thats all we really need to know...unless its a snake-owned Gecko...we still don't really need that many classes of drone icons. (the fact that CCP thought we needed 27 of them in the first place reveals the disconnect and designing in a vacuum) Attempting to show drone function with the icon is simply a bad idea.
Scout vs sentry vs logi vs ewar vs fighter is a very useful distinction. Fighter vs fighter bomber I'm not so sure about, and I don't think there's any need for mining and salvaging drones to have different icons from each other. |
Longdrinks
Love Squad Confederation of xXPIZZAXx
187
|
Posted - 2015.05.07 15:37:09 -
[37] - Quote
good work, keep it up! |
dreynerex
Black Bongo Bashers from the Bush
0
|
Posted - 2015.05.07 18:43:10 -
[38] - Quote
Just had a look at this on Singularity and must say I am greatly disapointed.The curent system altho old as it may be provides a great amount of simplicity,also keep in mind the vast majority of your playerbase are used to this old system for years now some for over a decade.I think icon changes should be made in a sensible and simple way where they are absolutely necessary. |
Altrue
Exploration Frontier inc Brave Collective
1734
|
Posted - 2015.05.07 22:57:35 -
[39] - Quote
You should try to get away from the restriction of having a distinct outline with a darker (or no) background.
Current NPC red crosses lack the outline, and yet they aren't bad at all.
Plus, it would allow you to operate with much more diversity, and truly distinguish player ship types from NPC ship types.
Look at what I can do, on the top of my head, with lines that are not outlined. : https://i.gyazo.com/175ee65723638f836dcf89b60cf03ee4.png
That's quite a lot of diversified stuff, enough to cover all kinds of NPCs. No need to make triangles, and triangles, and triangles everywhere.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
|
elitatwo
Eve Minions Poopstain Removal Team
663
|
Posted - 2015.05.08 10:59:19 -
[40] - Quote
Masao Kurata wrote:Scout vs sentry vs logi vs ewar vs fighter is a very useful distinction. Fighter vs fighter bomber I'm not so sure about, and I don't think there's any need for mining and salvaging drones to have different icons from each other.
No it is not. In a fight when you have to make split second desicions and your focus is elsewhere, you really don't want to memorize 38947372920785472846762561634840 drone icons, you just want to know 'this is ze drone, kill it or ignore it'.
If you can take a look at what kind of drone it is, you use your drone overview tab.
Which reminds me, we need an overview option to 'untick' your own drones from the overview list but still show the drones moving around in space which all the rest of selectable icons so you don't start shooting them by accident.
I was told to keep my opinions on the icons to myself, so I am keeping with them.
But what I can tell you is that there will be some time of confusion and upset voices in the future.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|
|
Fzhal
Anoikis Vergence The Last Chancers.
14
|
Posted - 2015.05.08 13:31:11 -
[41] - Quote
Not sure if someone said this before, but can you give us the ability to choose colors of icon wire-frames based on ship class please? This way we could make drones more grey and recon ships GTFO red? |
|
CCP Surge
C C P C C P Alliance
55
|
Posted - 2015.05.08 17:02:34 -
[42] - Quote
Thanks for the feedback so far, I've added some more known and aesthetic fixes coming to the top post. |
|
Merena Enderas
GANOR Deep Space Explorers GANOR INC.
110
|
Posted - 2015.05.08 17:22:08 -
[43] - Quote
please make an option to disable the Icons ....
My personal thinking is , the icon scale are to small for the place in the overview. i can-¦t see the diference betwen the ships , the old ones are easier , for me.
merena o/
Youtube Wormhole Projekt
Ingame Channel: All Hail BoB
|
Desert Ice78
Gryphons of the Western Wind
454
|
Posted - 2015.05.08 23:44:47 -
[44] - Quote
Not able to tell npc and non-npc icons apart. More differentiation.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|
Lil' Brudder Too
Pistols for Pandas
123
|
Posted - 2015.05.09 02:20:15 -
[45] - Quote
Desert Ice78 wrote:Not able to tell npc and non-npc icons apart. More differentiation. This. Colors is simply not a good option. The various red crosses, but expanded on that would have worked much better. You don't want feedback from a vacuum, but you seem to insist on designing from in a vacuum. The poor masses of color blind people...yeah, this will end well me thinks.
And asteroids now look like NPC ships....brilliant. |
Harold Tuphlos
The Dark Space Initiative Scary Wormhole People
80
|
Posted - 2015.05.09 04:44:48 -
[46] - Quote
The issue I'm seeing is that the new icons are not as good at conveying the basic info that we need from them at a glance. Obviously, some of that is the fact that the new icon are new and unfamiliar, but the new icons don't seem to have a common theme tying groups of items together in a simple to understand way. The current icons let a new player know that a battleship is a battleship without the player ever having seen a battleship before or knowing anything about the ship they are facing ( ignoring npc transport rats because :ccp:); looking at the new icons, I can't do that, I have to look at the item to determine what the icon is telling me even if I've looked other icons of that type of item. Furthermore, I still cannot tell the difference between the icon for a cruiser and a dreadnaught, which is a massive design failure.
Using icons that are similar or the same to old icons for something different is a terrible idea; I will try to salvage those destroyers, wonder why the system has so many suns and no planets. Use something new or leave the old icons where they were. And on the note of leaving old as it is, please for the love of everything leave the current pod icon rather than that abomination of the new pod icon.
Looking at http://i.imgur.com/9QH5Gzk.png, the icons seem like not a whole lot of effort was put into making them look nice; the same size lines on everything is terrible. Also, why are drones so complex when they are relatively unimportant. I'm going to try to edit the previous image with paint to give an idea of how to fix some of the points I raised, it should come out ok given the current icon set. |
Onslaughtor
Occult National Security Phoenix Naval Systems
121
|
Posted - 2015.05.09 05:15:50 -
[47] - Quote
my biggest thing so far is that the battleship icon is smaller than the cruiser or the battle-cruiser icons. it makes it really confusing. Another simple thought is to make the lines bold. They are way to thin
|
Harold Tuphlos
The Dark Space Initiative Scary Wormhole People
80
|
Posted - 2015.05.09 05:36:32 -
[48] - Quote
And on the note of thin lines, I finished editing the picture. I only did the overview except for the dreadnaught, see if you can figure out the system behind the changes. Relationships should be a lot clearer. Edited overview icons |
take that dirtbag
State War Academy Caldari State
0
|
Posted - 2015.05.09 07:45:00 -
[49] - Quote
why change something that isnt broke... i just checked out your handy work on changing icons ingame on test server and i must say iam disgusted....with what you have come up with.... realy poor work....
after 5 years of playing eve this is the worst idear CCP has put out..... space invader style drones icons... come on.
it aint broke dont fix it....
rant over |
Darth PUPPETMASTER
GREENSPACE
0
|
Posted - 2015.05.09 10:08:31 -
[50] - Quote
Ship UI icon overhaul makes sense but stations, gates and moons don't really need new icons. It looks like someone played with the mspaint "fill with color" option on most of the well known icons. |
|
Aghira
Systech Astromantics Shipyard Inc.
44
|
Posted - 2015.05.09 11:06:34 -
[51] - Quote
Darth PUPPETMASTER wrote:Ship UI icon overhaul makes sense but stations, gates and moons don't really need new icons. It looks like someone played with the mspaint "fill with color" option on most of the well known icons.
This! Add new icons for items that don't have an icon yet. Change the shipicons to better differentiate shipsizes and leave the existing icons alone. Oh, and don't rely on colour to differentiate between npc and player!
Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native
|
helana Tsero
Science and Trade Institute Caldari State
117
|
Posted - 2015.05.09 12:35:21 -
[52] - Quote
While you are working on brackets and icons. Can you make the option to hide all brackets actually hide all the brackets/icons
Because when I select something in the overview the bracket/icon still appears.
sometimes i just want use the overview to fight and have everything else hidden so I can look at the cool ships without them being hidden by icons/brackets.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Dangeresque Too
Pistols for Pandas
163
|
Posted - 2015.05.09 14:01:17 -
[53] - Quote
Harold Tuphlos wrote:And on the note of thin lines, I finished editing the picture. I only did the overview except for the dreadnaught, see if you can figure out the system behind the changes. Relationships should be a lot clearer. Edited overview icons The main problem I have with doing this... is where does the differentiation stop? You are wanting a separate icon for EVERYTHING, and that is too many icons for information that is already listed in the overview in multiple places, like the "Type" column.
For people that really "need" to know that it is an interceptor and not a logi frig, well they will probably already be able to tell the difference in its behavior on the screen without either mousing over it, selecting it, or looking at it's listing in the "Type" column.
I really do like that each size class is being kept close together frigs/dessies, cruisers/bc's. But to try to add more info to the icon to differentiate T2 hulls etc just creates issues like the first round had with TOOOOOO much information being shoved into a 20x20 icon space that needs to be open/clear enough to accommodate other UI elements like standings flags and player flags (corp/fleet/alliance/contacts/killrights/bounties etc). Heck, if you are so sure we need that info, why not list if it is a faction ship as well, or if it is a Recon cruiser, as several faction ships are pretty powerful compared to some of the weaker T2 ships, and what about T3's, you don't want additional info crammed into their icons too? It needs to be simple and clear, making all these variations to convey redundant information does not work towards that goal.... keep it simple.
And the 4 pixel difference between dreads and cruisers is just not cool. Unfortunately I didn't have access to other caps and didn't have caps on my overview list from doing the mass tests where everyone and their mother is in a cap and it clutters up my lists. But all of the ships/drones are still outside the Nug seed station in Josameto if anyone wants to have another go.
We also need to have a more comprehensive list of celestials and POS arrays/mods, but I'm too busy this weekend to do all that *cough* CCP might be able to do it pretty easy... *cough*
And finally, the asteroid icons need to change, it looks like the new pod, which also needs to just be the old one. I would also like to see a full mockup of all the new icons directly compared with the old icons IN GAME at their contextual size, not a proposed design mockup oversized source image.
|
Harold Tuphlos
The Dark Space Initiative Scary Wormhole People
80
|
Posted - 2015.05.09 14:51:40 -
[54] - Quote
Dangeresque Too wrote:Harold Tuphlos wrote:And on the note of thin lines, I finished editing the picture. I only did the overview except for the dreadnaught, see if you can figure out the system behind the changes. Relationships should be a lot clearer. Edited overview icons The main problem I have with doing this... is where does the differentiation stop? You are wanting a separate icon for EVERYTHING, and that is too many icons for information that is already listed in the overview in multiple places, like the "Type" column. For people that really "need" to know that it is an interceptor and not a logi frig, well they will probably already be able to tell the difference in its behavior on the screen without either mousing over it, selecting it, or looking at it's listing in the "Type" column. I really do like that each size class is being kept close together frigs/dessies, cruisers/bc's. But to try to add more info to the icon to differentiate T2 hulls etc just creates issues like the first round had with TOOOOOO much information being shoved into a 20x20 icon space that needs to be open/clear enough to accommodate other UI elements like standings flags and player flags (corp/fleet/alliance/contacts/killrights/bounties etc). Heck, if you are so sure we need that info, why not list if it is a faction ship as well, or if it is a Recon cruiser, as several faction ships are pretty powerful compared to some of the weaker T2 ships, and what about T3's, you don't want additional info crammed into their icons too? It needs to be simple and clear, making all these variations to convey redundant information does not work towards that goal.... keep it simple. And the 4 pixel difference between dreads and cruisers is just not cool. Unfortunately I didn't have access to other caps and didn't have caps on my overview list from doing the mass tests where everyone and their mother is in a cap and it clutters up my lists. But all of the ships/drones are still outside the Nug seed station in Josameto if anyone wants to have another go. We also need to have a more comprehensive list of celestials and POS arrays/mods, but I'm too busy this weekend to do all that *cough* CCP might be able to do it pretty easy... *cough* And finally, the asteroid icons need to change, it looks like the new pod, which also needs to just be the old one. I would also like to see a full mockup of all the new icons directly compared with the old icons IN GAME at their contextual size, not a proposed design mockup oversized source image.
You did notice that I cleaned up the difference between cruisers and dreads, right? Also, the point was not to completely redo ccp's icons, it was to take the differentiation that they had all ready put there and make it follow a simple to understand pattern. I may have added the tech level lines, but that was more of ccp is using underlining badly, let's use it in a better way that clearly and quickly imparts useful info. The devoter is me trying to pack too much info in, and drones don't need to be different based on size, but it was after midnight when I did it so whatever. Its still better than ccp's icons
|
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
396
|
Posted - 2015.05.09 16:19:17 -
[55] - Quote
I'm slowly working on a POS module screenshot for icons at Villore V - Moon 14, it's HS so it will miss some things, just couldn't be arsed going to Null and dicking with sov to do one down there.
I will edit the post with an image when it's done. |
Juan Mileghere
Incident Command Southern Star Dominion
26
|
Posted - 2015.05.09 19:42:47 -
[56] - Quote
Neckbeard Nolyfe wrote:No space invader icons please. Pretty much this
Blobbing Explained
|
Soleil Fournier
Ultimatum. The Bastion
41
|
Posted - 2015.05.09 21:42:07 -
[57] - Quote
This is going to take a lot of getting used to. Those stargate icons really looked bad though. The rest seemed to be ok, from my limited experience flying around with them. |
The Primary Target
It's All Ogre Now.
0
|
Posted - 2015.05.09 23:18:19 -
[58] - Quote
I don't know if this has been previously suggested, but is it possible to make this more of a 'mod-able' part of eve. Basically I mean let players create some of their own overview icons and import them to just their client, then you don't have to cater to the whole of eve and we can just cater to our own wants and likes.
|
Melissa Lyale
Galactic Salvage Corporation
1
|
Posted - 2015.05.10 02:06:08 -
[59] - Quote
Im not sorry, they look like crap.
What is driving the need to replace them anyway, and why do they look so stupid. |
Arla Sarain
438
|
Posted - 2015.05.10 13:13:29 -
[60] - Quote
They are all awful.
The drones from the first devblog were decent.
As someone mentioned, the overview icons are just too small to accommodate any significant detail. Size/numerical identification seems more fitting. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |