| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Comboduck
TURN LEFT
26
|
Posted - 2011.12.05 09:31:00 -
[1] - Quote
It's be pretty awesome if remote assistance showed up on killmails, and lossmails.
For instance, if I remote rep a sleipnir killing another sleipnir, I will show up on the dead sleipnirs lossmail. Also, if the other sleipnir happens to win, I will show up in a seperate column on my gangmates lossmail with how much I repped him.
ANY THOTS |

XIRUSPHERE
In Bacon We Trust
136
|
Posted - 2011.12.05 09:43:00 -
[2] - Quote
Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station. The advantage of a bad memory is that one can enjoy the same good things for the first time several times.
One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear. |

Comboduck
TURN LEFT
26
|
Posted - 2011.12.05 09:47:00 -
[3] - Quote
XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station.
COMPLETELY OFF TOPIC YOU NEED TO FOCUS
|

rodyas
Tie Fighters Inc
40
|
Posted - 2011.12.05 09:54:00 -
[4] - Quote
That is why logis come with drones so they can killmail ***** with the best of them. |

XIRUSPHERE
In Bacon We Trust
136
|
Posted - 2011.12.05 10:02:00 -
[5] - Quote
Comboduck wrote:XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station. COMPLETELY OFF TOPIC YOU NEED TO FOCUS
It's on topic, you can have lazy access to killmails if they fix the inherent problems with them. In order to get on a killmail currently they need to perform an act of aggression which is completely fair, it's also really easy to put a small arty or use a flight of light drones to get on it my friends do this all the time.
If you want kills for reps they should fix the ships and give inherited aggression for reps on ships shooting other ships as well. Fair is fair.
The advantage of a bad memory is that one can enjoy the same good things for the first time several times.
One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear. |

baltec1
223
|
Posted - 2011.12.05 10:04:00 -
[6] - Quote
Comboduck wrote:XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station. COMPLETELY OFF TOPIC YOU NEED TO FOCUS
I like his idea more.
|

Comboduck
TURN LEFT
26
|
Posted - 2011.12.05 10:08:00 -
[7] - Quote
XIRUSPHERE wrote:Comboduck wrote:XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station. COMPLETELY OFF TOPIC YOU NEED TO FOCUS It's on topic, you can have lazy access to killmails if they fix the inherent problems with them. In order to get on a killmail currently they need to perform an act of aggression which is completely fair, it's also really easy to put a small arty or use a flight of light drones to get on it my friends do this all the time. If you want kills for reps they should fix the ships and give inherited aggression for reps on ships shooting other ships as well. Fair is fair.
m8m8m8 there is NOTHING lazy about flying a logistics m8 and it should be rewarded!!11111
|

XIRUSPHERE
In Bacon We Trust
136
|
Posted - 2011.12.05 10:13:00 -
[8] - Quote
Comboduck wrote:XIRUSPHERE wrote:Comboduck wrote:XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station. COMPLETELY OFF TOPIC YOU NEED TO FOCUS It's on topic, you can have lazy access to killmails if they fix the inherent problems with them. In order to get on a killmail currently they need to perform an act of aggression which is completely fair, it's also really easy to put a small arty or use a flight of light drones to get on it my friends do this all the time. If you want kills for reps they should fix the ships and give inherited aggression for reps on ships shooting other ships as well. Fair is fair. m8m8m8 there is NOTHING lazy about flying a logistics m8 and it should be rewarded!!11111
Your apathy towards broken mechanics should not be rewarded, logis have needed session mechanics addressed for ages. If a logi want's to rep a ship engaged in combat it should not be effectively invincible on stations and gates.
I know that takes a steaming dump on the 1337 legions of highsec warriors and people afraid to commit but none the less it's a loophole that's long overdue in being addressed. The advantage of a bad memory is that one can enjoy the same good things for the first time several times.
One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear. |

baltec1
223
|
Posted - 2011.12.05 10:17:00 -
[9] - Quote
Comboduck wrote:
m8m8m8 there is NOTHING lazy about flying a logistics m8 and it should be rewarded!!11111
Oh please you think you have it bad?
I like to fly scout but even though its me that finds the targets, me that gets the warp ins and me that will end up in a bubble deathtrap first I get to shoot even less than you logi pilots. It comes with the job. |

Comboduck
TURN LEFT
26
|
Posted - 2011.12.05 10:17:00 -
[10] - Quote
XIRUSPHERE wrote:Comboduck wrote:XIRUSPHERE wrote:Comboduck wrote:XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station. COMPLETELY OFF TOPIC YOU NEED TO FOCUS It's on topic, you can have lazy access to killmails if they fix the inherent problems with them. In order to get on a killmail currently they need to perform an act of aggression which is completely fair, it's also really easy to put a small arty or use a flight of light drones to get on it my friends do this all the time. If you want kills for reps they should fix the ships and give inherited aggression for reps on ships shooting other ships as well. Fair is fair. m8m8m8 there is NOTHING lazy about flying a logistics m8 and it should be rewarded!!11111 Your apathy towards broken mechanics should not be rewarded, logis have needed session mechanics addressed for ages. If a logi want's to rep a ship engaged in combat it should not be effectively invincible on stations and gates. I know that takes a steaming dump on the 1337 legions of highsec warriors and people afraid to commit but none the less it's a loophole that's long overdue in being addressed.
butbut look at all my logistics losses I shou+¦dn't be punished for sploiters ist's not fair
|

Valei Khurelem
Khurelem Corporation
1
|
Posted - 2011.12.05 11:00:00 -
[11] - Quote
I think this is a great idea, put kill mails on logistics so we can see who the suicide gankers and industrial griefers are. |

Vincent Gaines
188
|
Posted - 2011.12.05 11:34:00 -
[12] - Quote
XIRUSPHERE wrote:Comboduck wrote:XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station. COMPLETELY OFF TOPIC YOU NEED TO FOCUS It's on topic, you can have lazy access to killmails if they fix the inherent problems with them. In order to get on a killmail currently they need to perform an act of aggression which is completely fair, it's also really easy to put a small arty or use a flight of light drones to get on it my friends do this all the time. If you want kills for reps they should fix the ships and give inherited aggression for reps on ships shooting other ships as well. Fair is fair. Funny how a doctor bubble causes aggression but half the time doesn't show up.
Killmails should be overhauled into a combat report including all parties involved in the action.
Logistics can have a separate area with zero damage or on the friendly mail with HP given. And yes, repping a player should transfer aggression. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
144
|
Posted - 2011.12.05 11:42:00 -
[13] - Quote
"you shouldnt play for killmails anyway"
I don't really care what you think i should play for. I'd like my scimi on the killmail please =D |

Comboduck
TURN LEFT
26
|
Posted - 2011.12.05 11:49:00 -
[14] - Quote
Personally I don't care much for killmails - I want a more accurate representation of the gangs in the battle reports to be possible. Links should be represented somehow as well I think. |

Soma Khan
State War Academy Caldari State
10
|
Posted - 2011.12.05 13:26:00 -
[15] - Quote
Vincent Gaines wrote:
Killmails should be overhauled into a combat report including all parties involved in the action.
Logistics can have a separate area with zero damage or on the friendly mail with HP given. And yes, repping a player should transfer aggression.
this really. however the empire neut logi problem should be fixed concurrently |

Keyanu
Muppet Ninja's Ninja Unicorns with Huge Horns
2
|
Posted - 2011.12.05 14:43:00 -
[16] - Quote
Your argument isn't vaild.
If you're not willing to aggress, you don't deserve to be on a killmail. The changes you're proposing is for you to have some sort of 'safe' wimp out-ish PvP where you can jump or dock at any time. This will certainly reduce the amount of losses you are taking!
You need to think things through before posting. |

Xtover
Macabre Votum Against ALL Authorities
20
|
Posted - 2011.12.05 14:45:00 -
[17] - Quote
Keyanu wrote:Your argument isn't vaild.
If you're not willing to aggress, you don't deserve to be on a killmail. The changes you're proposing is for you to have some sort of 'safe' wimp out-ish PvP where you can jump or dock at any time. This will certainly reduce the amount of losses you are taking!
You need to think things through before posting. You should read a thread before posting.
It's been agreed that such a thing would require the spread of agression to a repping player. With or without a killmail change it should be done. |

Keyanu
Muppet Ninja's Ninja Unicorns with Huge Horns
2
|
Posted - 2011.12.05 14:50:00 -
[18] - Quote
Xtover wrote:Keyanu wrote:Your argument isn't vaild.
If you're not willing to aggress, you don't deserve to be on a killmail. The changes you're proposing is for you to have some sort of 'safe' wimp out-ish PvP where you can jump or dock at any time. This will certainly reduce the amount of losses you are taking!
You need to think things through before posting. You should read a thread before posting. It's been agreed that such a thing would require the spread of agression to a repping player. With or without a killmail change it should be done.
I wasn't responding to the thread but to the post which I specifically wrote. I was unaware the thread agreed to anything, enlighten me? |

Tanya Powers
Science and Trade Institute Caldari State
381
|
Posted - 2011.12.05 14:57:00 -
[19] - Quote
Comboduck wrote:It's be pretty awesome if remote assistance showed up on killmails, and lossmails.
For instance, if I remote rep a sleipnir killing another sleipnir, I will show up on the dead sleipnirs lossmail. Also, if the other sleipnir happens to win, I will show up in a seperate column on my gangmates lossmail with how much I repped him.
ANY THOTS
Thing is that the majority of players are just KM hunters, not being on KM's means you're "not" at "x" op for example, doesn't brings you benefits on your personal KB, and it's such annoying has play paladin in wow...
The moment the logistics is in the fleet he should be visible on any KM just like Bob1 shooting a ship and not killing him for the first time, once the guy gets reps and gets killed by Bob2, the first Bob can be in Jita and the second in Rens but both will be on the KM, this looks like stupid heh?
|

Ur235
Mind Games. 0ccupational Hazzard
3
|
Posted - 2011.12.05 15:34:00 -
[20] - Quote
Im a regular logi user and I jost tend to put small drones in my drone bay set them to assist someone i know whos good and put the drones on defensive only so then my drones only ever attack what my gang mate and not fly around and attack every neut on the overview therefore most of the time the drones are always attacking whatever the primary is
Obviosly for something like an Oneiros or a Scimmy as you say you dont really get that luxury and you are generally burning away from the fight and your drone range most of the time is only 45km max so yeh i can see your problem. It would be nice and would probably get alot more people flying Logi ships aswell [url]http://occupational-hazzard.net/?a=home[/url] |

Goose99
Republic Military School Minmatar Republic
273
|
Posted - 2011.12.05 16:04:00 -
[21] - Quote
km should be removed. Problem solved. |

FR3D DURST
LIMP BI2KIT
0
|
Posted - 2011.12.05 16:35:00 -
[22] - Quote
ANOTHER HIGHSEC 1337 PRO PVPER WHINE.
LET ME GUESS, YOU HONOR 1 V 1'S AS WELL???
NOT SUPPORTED.
|

Vigdis Thorisdottir
Imperial Academy Amarr Empire
42
|
Posted - 2011.12.05 17:53:00 -
[23] - Quote
I support this. It would make it easier to know what to expect when going after '1337 pvpers'.
Also, it would give a way to tell the difference between real pvpers and chickenshit pvpers just by checking out their killboard. |

Comboduck
TURN LEFT
25
|
Posted - 2011.12.05 17:58:00 -
[24] - Quote
Keyanu wrote:Your argument isn't vaild.
If you're not willing to aggress, you don't deserve to be on a killmail. The changes you're proposing is for you to have some sort of 'safe' wimp out-ish PvP where you can jump or dock at any time. This will certainly reduce the amount of losses you are taking!
You need to think things through before posting.
My post pretty clearly speaks about remote assistance, and a fair amount of logi fits does not have anything to agress with anyway. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
136
|
Posted - 2011.12.05 18:08:00 -
[25] - Quote
I will RR people fighting on stations in my 200k EHP RR BS to farm killmails.
Massive battleclinic stats here I come! |

Sin Meng
Creative Assembly
36
|
Posted - 2011.12.05 18:09:00 -
[26] - Quote
I would really like to see this be part of a wide-reaching overhaul of the "battle metrics" system. I think this is something that would be more at home in a kind of built-in battle report generation method. Like some kind of synopsis of everything that happened during a period of time that the game would consider a battle between any number of ships. It would hopefully not only highlight player breakdowns but also statistics such as total damage dealt, total damage repaired, shots fired, etc.
Basically make the battle reports compiled by many killboards an official game feature. Maybe even have these reports mailed to certain role-bearing members of corporations and alliances involved for analysis and ridicule. Elements of the past and the future combining to make something not quite as good as either. |

Cearain
The IMPERIUM of LaZy NATION
88
|
Posted - 2011.12.05 18:14:00 -
[27] - Quote
Booster ships should show up on killmails as well.
If a dram kills you with the assistance of a scimitar and a loki the killmail should show that he killed you with assistance of a a scimitar and loki. Its really pretty simple. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ottersmacker
Genos Occidere HYDRA RELOADED
4
|
Posted - 2011.12.05 18:15:00 -
[28] - Quote
since killmails are an unseparable part of EVE PVP, If implemented in the right way, this would lead to: 1. significantly more accurate mail-based battle reports. 2. much-deserved recognition to logistics pilots.
.. so if there are no major technical issues restricting such a change, everyone wins pretty much. (well, everyone besides the dishonourable few who explicitly lie about not using logistics in their adventures)
that being said, there's a reason why "balefire" launchers exist and the ~* true elite logi pilots *~ know this. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
136
|
Posted - 2011.12.05 18:18:00 -
[29] - Quote
The Implants of the people on the killmail should show up too so that when you get killed and the other guy had a slave/snake/crystal set you can blame it on that. Everyone within 10km of the destroyed ship should show up on the mail so bump ships get included also it should show the total SP of all involved parties.
Actually just include a full API of everyone in system at the time and we can assume that they were all conspiring together. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
93
|
Posted - 2011.12.05 18:22:00 -
[30] - Quote
why ?
Does "I <3 logis" in fleet channels is not enough of recognition  |

Cearain
The IMPERIUM of LaZy NATION
88
|
Posted - 2011.12.05 18:24:00 -
[31] - Quote
Vimsy Vortis wrote:The Implants of the people on the killmail should show up too so that when you get killed and the other guy had a slave/snake/crystal set you can blame it on that. Everyone within 10km of the destroyed ship should show up on the mail so bump ships get included also it should show the total SP of all involved parties.
Actually just include a full API of everyone in system at the time and we can assume that they were all conspiring together.
We already see the sp estimate in battleclinic.
You don't see how people fit their ships or their pods unless you kill them. It's pretty consistant.
As far as bumping ships you are desperately grasping at straws to support a bad position. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
136
|
Posted - 2011.12.05 18:30:00 -
[32] - Quote
If you include fleet boosters on kill mails you're basically going to be giving out the structure of the fleet that blew you up. In a situation where you thought you were going into a 1v1 and got screwed that's vindicating for you but for a fleet engagement where you actually have a proper fleet set up so people are getting the correct bonuses a killmail like that becomes an incredibly powerful intelligence gathering tool.
As soon as you lose one ship you immidiately know who you need to shoot to remove fleet bonuses. Making killmails excessively detailed just pumps out free intel and you have no possible way of concealing it. |

Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
155
|
Posted - 2011.12.05 18:38:00 -
[33] - Quote
Quit being a KM ***** |

Lina Alar
Royal Amarr Institute Amarr Empire
17
|
Posted - 2011.12.05 20:10:00 -
[34] - Quote
Comboduck wrote:COMPLETELY OFF TOPIC YOU NEED TO FOCUS "This is the tale of Captain Jack Sparrow..." |

Cearain
The IMPERIUM of LaZy NATION
89
|
Posted - 2011.12.05 20:18:00 -
[35] - Quote
Vimsy Vortis wrote:If you include fleet boosters on kill mails you're basically going to be giving out the structure of the fleet that blew you up. In a situation where you thought you were going into a 1v1 and got screwed that's vindicating for you but for a fleet engagement where you actually have a proper fleet set up so people are getting the correct bonuses a killmail like that becomes an incredibly powerful intelligence gathering tool.
As soon as you lose one ship you immidiately know who you need to shoot to remove fleet bonuses. Making killmails excessively detailed just pumps out free intel and you have no possible way of concealing it.
It will let you know who is off grid giving bonuses. Why should they be concealed and therefore completely immune from risk?
Loss mails obviously come at a price so it's not "free intel." Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Selinate
144
|
Posted - 2011.12.05 20:20:00 -
[36] - Quote
XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station.
I thought they fixed this...?
Ahh well, i don't really use logi anyway... |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
138
|
Posted - 2011.12.05 20:26:00 -
[37] - Quote
They aren't completely immune from risk, you can find them by looking. What you're suggesting is that the game should just tell you the entire structure of the enemy fleet because a rifter got exploded. Showing who was giving a person bonuses would reveal who the squad commander, wing command and fleet booster of that fleet was the second a single killmail is generated regardless of what ship you lost.
How is it in any way appropriate to give away that kind of information to someone because they lost a ship? Getting blown up should not have that kind of benefit. |

Vertisce Soritenshi
Varion Galactic Tragedy.
230
|
Posted - 2011.12.05 20:30:00 -
[38] - Quote
Comboduck wrote:XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station. COMPLETELY OFF TOPIC YOU NEED TO FOCUS
YOU NEED TO STOP YELLING!
What is a "thot"? Support our boobies!-áLINKY! |

Cearain
The IMPERIUM of LaZy NATION
89
|
Posted - 2011.12.05 20:42:00 -
[39] - Quote
Vimsy Vortis wrote:They aren't completely immune from risk, you can find them by looking. What you're suggesting is that the game should just tell you the entire structure of the enemy fleet because a rifter got exploded. Showing who was giving a person bonuses would reveal who the squad commander, wing command and fleet booster of that fleet was the second a single killmail is generated regardless of what ship you lost.
How is it in any way appropriate to give away that kind of information to someone because they lost a ship? Getting blown up should not have that kind of benefit.
The killmail of the rifter would not show the entire fleet unless the entire fleet assisted in the kill of the rifter. The killmail should give an accurate history of what happened, not an inaccurate one.
There is nothing inherently unfair about making killmails accurate. These things are really pretty obvious unless you have grown accustomed to hiding your neutral alts, in order to chest beat about inaccurate killmails.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

CCP Greyscale
C C P C C P Alliance
310

|
Posted - 2011.12.05 20:55:00 -
[40] - Quote
Yes, they should. |
|

Sadayiel
Inner Conflict
15
|
Posted - 2011.12.05 21:20:00 -
[41] - Quote
CCP Greyscale wrote:Yes, they should.
So stop browsing forums and start fixing GOGOGOGOGOGO.
Lot of ppl will be grateful to you (around 99.9% of KM whores) |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
138
|
Posted - 2011.12.05 21:26:00 -
[42] - Quote
Cearain wrote:Vimsy Vortis wrote:They aren't completely immune from risk, you can find them by looking. What you're suggesting is that the game should just tell you the entire structure of the enemy fleet because a rifter got exploded. Showing who was giving a person bonuses would reveal who the squad commander, wing command and fleet booster of that fleet was the second a single killmail is generated regardless of what ship you lost.
How is it in any way appropriate to give away that kind of information to someone because they lost a ship? Getting blown up should not have that kind of benefit. The killmail of the rifter would not show the entire fleet unless the entire fleet assisted in the kill of the rifter. The killmail should give an accurate history of what happened, not an inaccurate one. There is nothing inherently unfair about making killmails accurate. These things are really pretty obvious unless you have grown accustomed to hiding your neutral alts, in order to chest beat about inaccurate killmails. Going from the fact that you apparently didn't understand what I was talking about you've never been in a fleet that had seperate squad, wing and fleet commanders or a fleet booster.
Also you can accuse me whatever you want, I have exactly one account. |

yumike
Eve of Madness
15
|
Posted - 2011.12.05 21:30:00 -
[43] - Quote
Goose99 wrote:km should be removed. Problem solved. 
What this guy said. |

Cearain
The IMPERIUM of LaZy NATION
89
|
Posted - 2011.12.05 21:50:00 -
[44] - Quote
Vimsy Vortis wrote:Cearain wrote:Vimsy Vortis wrote:They aren't completely immune from risk, you can find them by looking. What you're suggesting is that the game should just tell you the entire structure of the enemy fleet because a rifter got exploded. Showing who was giving a person bonuses would reveal who the squad commander, wing command and fleet booster of that fleet was the second a single killmail is generated regardless of what ship you lost.
How is it in any way appropriate to give away that kind of information to someone because they lost a ship? Getting blown up should not have that kind of benefit. The killmail of the rifter would not show the entire fleet unless the entire fleet assisted in the kill of the rifter. The killmail should give an accurate history of what happened, not an inaccurate one. There is nothing inherently unfair about making killmails accurate. These things are really pretty obvious unless you have grown accustomed to hiding your neutral alts, in order to chest beat about inaccurate killmails. Going from the fact that you apparently didn't understand what I was talking about you've never been in a fleet that had seperate squad, wing and fleet commanders or a fleet booster. Also you can accuse me whatever you want, I have exactly one account.
I have been in those fleets, and I still want killmails to be accurate. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Jarnis McPieksu
Aliastra Gallente Federation
74
|
Posted - 2011.12.05 21:55:00 -
[45] - Quote
CCP Greyscale wrote:Yes, they should.
:makeitso.jpg:
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
138
|
Posted - 2011.12.05 21:57:00 -
[46] - Quote
So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses? |

Comboduck
TURN LEFT
28
|
Posted - 2011.12.06 00:02:00 -
[47] - Quote
Vimsy Vortis wrote:So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses?
this just doesn't make any sense at all |

Bienator II
madmen of the skies
339
|
Posted - 2011.12.06 00:09:00 -
[48] - Quote
eve has killmails? a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
140
|
Posted - 2011.12.06 00:16:00 -
[49] - Quote
The hierarchical nature of fleet structures. If you get killmails telling you who was giving bonuses then as soon as you get a killmail during an engagement you know which person you have to kill to remove bonuses from at least an entire squad. |

Soma Khan
State War Academy Caldari State
10
|
Posted - 2011.12.06 00:48:00 -
[50] - Quote
CCP Greyscale wrote:Yes, they should. hope that's a yes to both |

Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
4
|
Posted - 2011.12.06 01:06:00 -
[51] - Quote
i must say this needs to be a high priority, the server already knows the agression mechanics of those repping each other, so if i rep a person that gets on a km i should show on that km... this will both make logistics more popular, and also mean that logistics pilots can focus on logistics vs killmail whoring with a railgun just so that their ceo's and such know they are actually participating...
Yes this would mean logi pilots would be on almost all killmails.. but thats fine i don't fly logi, but they are the backbone of any major fleet they deserve to be shown. |

Herzog Wolfhammer
Sigma Special Tactics Group
268
|
Posted - 2011.12.06 01:17:00 -
[52] - Quote
So there will be a new breed of KM-hores with rep modules instead of weapons getting in on the kill without getting a GCC in high sec.
They'll call it "ninja killmailing".
|

Soma Khan
State War Academy Caldari State
10
|
Posted - 2011.12.06 01:27:00 -
[53] - Quote
Herzog Wolfhammer wrote:So there will be a new breed of KM-hores with rep modules instead of weapons getting in on the kill without getting a GCC in high sec.
They'll call it "ninja killmailing".
you mean as opposed to km whores with a neut logi alt
wouldn't you say that needs fixing though? or would you rather just qq about it? |

Bubanni
SniggWaffe
39
|
Posted - 2011.12.06 03:05:00 -
[54] - Quote
Herzog Wolfhammer wrote:So there will be a new breed of KM-hores with rep modules instead of weapons getting in on the kill without getting a GCC in high sec.
They'll call it "ninja killmailing".
Nope... as second post said, remote repping guy should get same agression as the guy shooting... this includes GCC (which they already get you tard :))))))
Also +1 for adding logistics to killmails but add it together with the agression :) |

Hans Jagerblitzen
Autocannons Anonymous
595
|
Posted - 2011.12.06 03:28:00 -
[55] - Quote
I think this is a fantastic idea.
And yes, it's because I primarily fly Logi.
The fact is, while most of us who are experienced with Logi ship know when its safe to killmail ***** and when not to aggress, the point is that aggressing to get included on a killmail puts yourself and your fleet at risk. I think any existing situation that forces pilots to choose between safety for their fleet and some credit for a kill is a losing battle. Too many players go for the kill, and can screw their fleet over in the process.
Drones are risky, and really, drone bays on Logistics should be used for repair drones anyways. Adding Logistics to killmails would reduce the number of foolish moves in fleets, and ensure that Logistics pilots bring a that best supports their fleet, instead of a fit that exists just to obtain credit for being there. |

KrakizBad
Eve Defence Force Fatal Ascension
91
|
Posted - 2011.12.06 03:37:00 -
[56] - Quote
Hans Jagerblitzen wrote:I think this is a fantastic idea.
And yes, it's because I primarily fly Logi.
The fact is, while most of us who are experienced with Logi ship know when its safe to killmail ***** and when not to aggress, the point is that aggressing to get included on a killmail puts yourself and your fleet at risk. I think any existing situation that forces pilots to choose between safety for their fleet and some credit for a kill is a losing battle. Too many players go for the kill, and can screw their fleet over in the process.
Drones are risky, and really, drone bays on Logistics should be used for repair drones anyways. Adding Logistics to killmails would reduce the number of foolish moves in fleets, and ensure that Logistics pilots bring a that best supports their fleet, instead of a fit that exists just to obtain credit for being there.
Really depends on the size of fleets you fly with. In major (300+) engagements, armor/shield drones do nothing. On the other hand, having every logi drop 5 EC-300's on opposing logi can make a huge difference.
For small engagements, a flight of 5 warriors can turn the tide as they assist interceptors wrecking opposing tackle and dealing fast DPS on gates.
It's all about using the right tool.
On the other hand I have to agree that having me show up on KM's without using a ***** gun, would mean I could add a 4th repper which would increase my effectiveness by something like 15% after cap is taken into account, so that would be good. http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |

Andski
GoonWaffe Goonswarm Federation
1185
|
Posted - 2011.12.06 03:49:00 -
[57] - Quote
CCP Greyscale wrote:Yes, they should.
It shouldn't because it would just be a pointless addition, solely existing to appease killboard padding mouthbreathers.
Although I suspect that anything that would fix broken empire RR mechanics would have the same effect so v0v |

KamikazeBrAzIl
Crimoria Co Vera Cruz Alliance
5
|
Posted - 2011.12.06 04:12:00 -
[58] - Quote
NOPE
You should appear in your buddy's loss mail, to everyone see how you guardian were inefficient lol |

Hwong Jian
SniggWaffe
25
|
Posted - 2011.12.06 04:56:00 -
[59] - Quote
Vimsy Vortis wrote:So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses?
Quoting because pro-pvp'ers stop in the middle of a firefight to check lossmails. Nothing says "fighting a difficult battle" like stopping to scour killboards for real-time pvp information.
In other news, water is wet! And, idiots don't understand sarcasm! I bet you guys didn't know that. |

Jonathan Malcom
Test Alliance Please Ignore
11
|
Posted - 2011.12.06 04:57:00 -
[60] - Quote
Andski wrote:CCP Greyscale wrote:Yes, they should. It shouldn't because it would just be a pointless addition, solely existing to appease killboard padding mouthbreathers. Although I suspect that anything that would fix broken empire RR mechanics would have the same effect so v0v
I disagree. I don't give two ***** about collecting killmails, but it would be nice to have some way to show fleet participation as a logi pilot. If someone can come up with a better way to accomplish that goal, fine by me. |

Comboduck
TURN LEFT
28
|
Posted - 2011.12.06 06:03:00 -
[61] - Quote
CCP Greyscale wrote:Yes, they should.
I realize that giving promises and stuff in a forum thread isn't something that's going to happen, so instead I will ask you - Is this something that could be done like within the current game mechanics (so that you don't have to spend a lot of time reworking it), and thus realistically MIGHT show up sometime in the future? |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
140
|
Posted - 2011.12.06 06:19:00 -
[62] - Quote
Hwong Jian wrote:Vimsy Vortis wrote:So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses? Quoting because pro-pvp'ers stop in the middle of a firefight to check lossmails. Nothing says "fighting a difficult battle" like stopping to scour killboards for real-time pvp information. In other news, water is wet! And, idiots don't understand sarcasm! I bet you guys didn't know that. If you can gain an advantage by doing something people will do it. If you can have the person who just got blown up check his own loss mail to see who the person who killed him was getting bonuses from nobody who is currently involved in fighting has to stop what they are doing.
Although if you're really lazy, aren't particularly interested in winning and have no ability to multitask I can see why looking at a single line of text on killmail on your second monitor might be too much work for you to handle. |

Herzog Wolfhammer
Sigma Special Tactics Group
268
|
Posted - 2011.12.06 07:09:00 -
[63] - Quote
Soma Khan wrote:Herzog Wolfhammer wrote:So there will be a new breed of KM-hores with rep modules instead of weapons getting in on the kill without getting a GCC in high sec.
They'll call it "ninja killmailing".
you mean as opposed to km whores with a neut logi alt wouldn't you say that needs fixing though? or would you rather just qq about it?
Not sure really. I can see it going both ways, as indicated by reading the other posts.
On the one hand, you need not be the "lead singer" to get in on the kill.
On the other hand, all those "leet" PVPers sticking their epeens all over the place with their killmails will have their neutral RR help listed, and not look so leet.
I could go either way.
|

Comboduck
TURN LEFT
28
|
Posted - 2011.12.06 07:15:00 -
[64] - Quote
Vimsy Vortis wrote:Hwong Jian wrote:Vimsy Vortis wrote:So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses? Quoting because pro-pvp'ers stop in the middle of a firefight to check lossmails. Nothing says "fighting a difficult battle" like stopping to scour killboards for real-time pvp information. In other news, water is wet! And, idiots don't understand sarcasm! I bet you guys didn't know that. If you can gain an advantage by doing something people will do it. If you can have the person who just got blown up check his own loss mail to see who the person who killed him was getting bonuses from nobody who is currently involved in fighting has to stop what they are doing. Although if you're really lazy, aren't particularly interested in winning and have no ability to multitask I can see why looking at a single line of text on killmail on your second monitor might be too much work for you to handle.
Actually both of you have valid points. Possible solution - Strategic information could show up at a set time after the loss. |

knobber Jobbler
Holding Inc.
11
|
Posted - 2011.12.06 07:16:00 -
[65] - Quote
XIRUSPHERE wrote:Comboduck wrote:XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station. COMPLETELY OFF TOPIC YOU NEED TO FOCUS It's on topic, you can have lazy access to killmails if they fix the inherent problems with them. In order to get on a killmail currently they need to perform an act of aggression which is completely fair, it's also really easy to put a small arty or use a flight of light drones to get on it my friends do this all the time. If you want kills for reps they should fix the ships and give inherited aggression for reps on ships shooting other ships as well. Fair is fair.
You should try flying logistics sometime. It's anything but lazy when you're trying to save billions in ship hulls and fittings from getting popped. Logistics wins battles. Flying logi is one of the most intense and personally rewarding ships to fly in eve yet there is no way for them to share the glory on battle reports. This needs to be addressed.
Allot of corps judge activity on kill mails and logis have to compromise there ability to rep to get on kill mails. Even using combat drones is a compromise when they could be using repping drones. |

Cearain
The IMPERIUM of LaZy NATION
91
|
Posted - 2011.12.06 14:43:00 -
[66] - Quote
Vimsy Vortis wrote:Hwong Jian wrote:Vimsy Vortis wrote:So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses? Quoting because pro-pvp'ers stop in the middle of a firefight to check lossmails. Nothing says "fighting a difficult battle" like stopping to scour killboards for real-time pvp information. In other news, water is wet! And, idiots don't understand sarcasm! I bet you guys didn't know that. If you can gain an advantage by doing something people will do it. If you can have the person who just got blown up check his own loss mail to see who the person who killed him was getting bonuses from nobody who is currently involved in fighting has to stop what they are doing. Although if you're really lazy, aren't particularly interested in winning and have no ability to multitask I can see why looking at a single line of text on killmail on your second monitor might be too much work for you to handle.
If its a huge fleet fight then maybe they would do this. But so what? Both sides will be able to determine this. Maybe people won't give bonuses and have the whole fleet join in on killing a stray rifter so they don't give this intel away. If the ship is not giving bonuses for the kill it won't show up.
Moreover if your link ships are on grid then they may show up firing guns isntead of giving links. If your booster ships are off grid they will show up as giving boosts but the other side will still need to track them down. If they have half a brain they will be aligned with an ab ready to warp and practically uncatchable. (which is another problem)
None of this seems to be problematic in the least. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Barakkus
1172
|
Posted - 2011.12.06 15:16:00 -
[67] - Quote
Hwong Jian wrote:Vimsy Vortis wrote:So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses? Quoting because pro-pvp'ers stop in the middle of a firefight to check lossmails. Nothing says "fighting a difficult battle" like stopping to scour killboards for real-time pvp information. In other news, water is wet! And, idiots don't understand sarcasm! I bet you guys didn't know that.
No, most people check killboards BEFORE engaging if they're smart. They will scout people in local and neighboring systems to find out where the target's backup is sitting. |

Xtover
Macabre Votum Against ALL Authorities
20
|
Posted - 2011.12.06 15:17:00 -
[68] - Quote
CCP Greyscale wrote:Yes, they should. eye wub joo |

Cearain
The IMPERIUM of LaZy NATION
91
|
Posted - 2011.12.06 15:27:00 -
[69] - Quote
Barakkus wrote:Hwong Jian wrote:Vimsy Vortis wrote:So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses? Quoting because pro-pvp'ers stop in the middle of a firefight to check lossmails. Nothing says "fighting a difficult battle" like stopping to scour killboards for real-time pvp information. In other news, water is wet! And, idiots don't understand sarcasm! I bet you guys didn't know that. No, most people check killboards BEFORE engaging if they're smart. They will scout people in local and neighboring systems to find out where the target's backup is sitting.

Risk adverse in my eve?
Stop the hand wringing and just have some fun. It's a game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

CCP Greyscale
C C P C C P Alliance
325

|
Posted - 2011.12.06 15:28:00 -
[70] - Quote
Comboduck wrote:CCP Greyscale wrote:Yes, they should. I realize that giving promises and stuff in a forum thread isn't something that's going to happen, so instead I will ask you - Is this something that could be done like within the current game mechanics (so that you don't have to spend a lot of time reworking it), and thus realistically MIGHT show up sometime in the future?
It would require some fairly non-trivial re-engineering work that we will need to do anyway at some point in the non-distant future for other reasons. |
|

Barakkus
1172
|
Posted - 2011.12.06 15:30:00 -
[71] - Quote
Cearain wrote:Barakkus wrote:Hwong Jian wrote:Vimsy Vortis wrote:So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses? Quoting because pro-pvp'ers stop in the middle of a firefight to check lossmails. Nothing says "fighting a difficult battle" like stopping to scour killboards for real-time pvp information. In other news, water is wet! And, idiots don't understand sarcasm! I bet you guys didn't know that. No, most people check killboards BEFORE engaging if they're smart. They will scout people in local and neighboring systems to find out where the target's backup is sitting.  Risk adverse in my eve? Stop the hand wringing and just have some fun. It's a game.
Who said anything about not engaging? It's called knowing what you're up against and planning accordingly. |

Killer Gandry
Shadow of the Pain
15
|
Posted - 2011.12.06 15:33:00 -
[72] - Quote
Anyone who uses a module which in some form assists in the battle should appear on the killmail.
Not just the ones shooting, but also the ones repping AND the ones hiding somewhere running ganlinks to boost from far away.
Also agression timer should transfer to neutral logistics because the activly participate in assisting a hostile act. If I sit next to someone shooting and all I do is pass him ammo then I am not an innocent participant, same when I someone is shooting someone else and I remote rep one of them I am no longer uninvolved in an act of agression and as such should suffer the agression timer for docking and jumping aswel.
And yes, I fly logistics. Amongst others I love logistics and scouting. And I accept the risks it should bring with it. I refrain from using a logistics ship as a neutral repair guy simply because it's a broken game mechanic which CCP just can't seem to fix, but as the EULA says, knowingly abusing a bug or oversight is considered exploiting and as such I refrain from using that exploit.
Even if CCP states it isn't an exploit the fact remains that activly assisting in a battle should have shared agression timer and since it doesn't have it it is an exploit in my point of vieuw. One very happily used exploit and because it's so widely used and ingame for a long time CCP can't act on it anymore as an exploit. So now they are gradually changing the mechanics.
And if you bring a few pvp fit logi's there is not much need to use neut logi's because your opponents have to decide what first. The logi's spidertanking eachother and in the meanwhile get shot by their Dps group or on to the Dps group which get's a load of reps.
|

Goumeka Ghalvia
The Fuel Pump Brotherhood
15
|
Posted - 2011.12.06 15:40:00 -
[73] - Quote
Fully support the OP. All assitance should show up on the kill/lossmails. It would both make killboards more "honest" and give more people incentive to fly logistics. No more whoring with 1 gun or combat drones. |

Barakkus
1172
|
Posted - 2011.12.06 15:41:00 -
[74] - Quote
Goumeka Ghalvia wrote:Fully support the OP. All assitance should show up on the kill/lossmails. It would both make killboards more "honest" and give more people incentive to fly logistics. No more whoring with 1 gun or combat drones.
:( But it's funny :P |

Cearain
The IMPERIUM of LaZy NATION
91
|
Posted - 2011.12.06 15:44:00 -
[75] - Quote
Barakkus wrote:Cearain wrote:Barakkus wrote:Hwong Jian wrote:Vimsy Vortis wrote:So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses? Quoting because pro-pvp'ers stop in the middle of a firefight to check lossmails. Nothing says "fighting a difficult battle" like stopping to scour killboards for real-time pvp information. In other news, water is wet! And, idiots don't understand sarcasm! I bet you guys didn't know that. No, most people check killboards BEFORE engaging if they're smart. They will scout people in local and neighboring systems to find out where the target's backup is sitting.  Risk adverse in my eve? Stop the hand wringing and just have some fun. It's a game. Who said anything about not engaging? It's called knowing what you're up against and planning accordingly.
By the time you check their killboards and then scout the surrounding area you may find some of your pvp opportunities are gone. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Tanya Powers
Science and Trade Institute Caldari State
400
|
Posted - 2011.12.06 15:44:00 -
[76] - Quote
Goumeka Ghalvia wrote:Fully support the OP. All assitance should show up on the kill/lossmails. It would both make killboards more "honest" and give more people incentive to fly logistics. No more whoring with 1 gun or combat drones.
This TBH, THIS !
Flying logistics is boring, tedious and stressful in large engagements, on top of that you're considered by the actual KM mechanics has not being there, this is completely silly !!
Logistics pilots also need something to fight for and give them a good reason to be there other than "I'm a good guy who wants my team to win" BS. Give points accordingly to repair amount on the ships in that fracking KM/LM
|

Barakkus
1172
|
Posted - 2011.12.06 15:56:00 -
[77] - Quote
Cearain wrote: By the time you check their killboards and then scout the surrounding area you may find some of your pvp opportunities are gone.
Not really. |

Valator Uel
Rionnag Alba Northern Coalition.
45
|
Posted - 2011.12.06 16:42:00 -
[78] - Quote
I can think of two ways to go about doing this.
1) If someone dies that has been remote repaired the pilot repairing appears on KM with damage repaired shown as a negative number. Only damage repaired shows up, not the virtual HP sent by each cycle of the remote rep module if the target ship is undamaged. Only problem with this method is that someone in the fleet has to die for the logi pilot to appear on the KM. Easy solution but not perfect.
Quote:Name: Valator Uel Security: 3.5 Corp: Rionnag Alba Alliance: Northern Coalition. Faction: None Ship: Guardian Weapon: Large Remote Armor Repair System II Damage Done: -15636
2) When someone kills another ship but his ship was repaired then the logistics pilot appears as a benefactor to that pilot. While it shows no numbers it does show participation in the battle report by those who do no damage but buff other ships. This can actually be applied to all kinds of friendly e-war.
Quote:Name: Valator Uel Security: 3.5 Corp: Rionnag Alba Alliance: Northern Coalition. Faction: None Ship: Sabre Weapon: 150mm Light AutoCannon II Damage Done: 1892 Benefactor1: Barakkus Benefactor1Ship: Scimitar ... ect
Or a combination of both. |

hundurinn
Saiph Industries SRS.
0
|
Posted - 2011.12.06 16:56:00 -
[79] - Quote
broken empire mechanics is a seperate issue i dont really understand why it was brought up.
way i see it logistics are part of the fleet and deserve to be in battle reports, it would also make it slightly less thankless to fly them.
also i might actually use my t2 rr drones |

Rakshasa Taisab
Sane Industries Inc.
547
|
Posted - 2011.12.06 17:04:00 -
[80] - Quote
It's been a while since I last PvP'ed, but I thought logis had always showed up in killmails... When did this change?
And why would CCP have removed the killmails for logistics, that makes no sense at all. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |

Cartheron Crust
Matari Exodus
7
|
Posted - 2011.12.06 17:10:00 -
[81] - Quote
So what you are all saying is killmails should be removed from the game. 
I approve this message and/or service. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
276
|
Posted - 2011.12.06 17:39:00 -
[82] - Quote
Rakshasa Taisab wrote:It's been a while since I last PvP'ed, but I thought logis had always showed up in killmails... When did this change?
And why would CCP have removed the killmails for logistics, that makes no sense at all. They do because the always fit ***** guns, but that gimps their ability to, you know, be logi.
Its like fitting an alvager on a dps ship for pvp. It has a use, but not a good one. Its there to achieve a goal but detracts from your fleets overall ability. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

whatever whateverson
Republic Military School Minmatar Republic
2
|
Posted - 2011.12.06 17:45:00 -
[83] - Quote
It should be shown, also if a guy loses he wants it to show that the opponent was healed and without that logi he would'nt die! |

Dubs Checkem
University of Caille Gallente Federation
2
|
Posted - 2011.12.06 18:31:00 -
[84] - Quote
Killer Gandry wrote:Anyone who uses a module which in some form assists in the battle should appear on the killmail.
Not just the ones shooting, but also the ones repping AND the ones hiding somewhere running ganlinks to boost from far away.
Also agression timer should transfer to neutral logistics because the activly participate in assisting a hostile act. If I sit next to someone shooting and all I do is pass him ammo then I am not an innocent participant, same when I someone is shooting someone else and I remote rep one of them I am no longer uninvolved in an act of agression and as such should suffer the agression timer for docking and jumping aswel.
And yes, I fly logistics. Amongst others I love logistics and scouting. And I accept the risks it should bring with it. I refrain from using a logistics ship as a neutral repair guy simply because it's a broken game mechanic which CCP just can't seem to fix, but as the EULA says, knowingly abusing a bug or oversight is considered exploiting and as such I refrain from using that exploit.
Even if CCP states it isn't an exploit the fact remains that activly assisting in a battle should have shared agression timer and since it doesn't have it it is an exploit in my point of vieuw. One very happily used exploit and because it's so widely used and ingame for a long time CCP can't act on it anymore as an exploit. So now they are gradually changing the mechanics.
And if you bring a few pvp fit logi's there is not much need to use neut logi's because your opponents have to decide what first. The logi's spidertanking eachother and in the meanwhile get shot by their Dps group or on to the Dps group which get's a load of reps.
this guy seems like he might have it figured out, tbh. it would seem to me that a more consistent mechanic like "anyone who helps anyone who aggresses inherits their aggression timer and shows up on the killmail." this seems more coherent than some things inheriting and some not, some things showing up on kill mails and some not. I am not a logi pilot and don't normally fly with one, but honestly i just like consistent game mechanics. |

Raid'En
Apprentice Innovations
134
|
Posted - 2011.12.06 18:32:00 -
[85] - Quote
make me wonder... given that dictor now get agression for depoying bubbles, do they show up on killmails if the guy was on the dirctor's bubble ?
seems as fair as logi on km to me |

Comboduck
TURN LEFT
30
|
Posted - 2011.12.06 18:52:00 -
[86] - Quote
Raid'En wrote:make me wonder... given that dictor now get agression for depoying bubbles, do they show up on killmails if the guy was on the dirctor's bubble ?
seems as fair as logi on km to me
That is an entirely different discussion alltogether mate. The only other problem than the one mentioned in my op that fits in here is the broken aggro mechanics of logistics.
However, that should easily be fixable as well.
If you rep someone with agression, you get aggro timer. When they stop agressing, your aggro timer starts ticking down. This way, there won't be a eternal loop of aggro between two cap transfering logistics. It will also add another layer of depth into a fight - If your gang is badly coordinated and some people doesn't deagress when told, it could cost the gang their logistics.
Just a thought.
|

Marlona Sky
Caldari Provisions Caldari State
128
|
Posted - 2011.12.06 19:40:00 -
[87] - Quote
CCP Greyscale wrote:Yes, they should.
Don't you dare tease us!
Also, love the new CCP focus and direction. Keep up the good work. |

Bubanni
SniggWaffe
39
|
Posted - 2011.12.06 22:38:00 -
[88] - Quote
Greyscale .. if you add this soon ... I can finally forgive you for the anomaly nerf  |

Raife Zetter
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.03.05 18:23:00 -
[89] - Quote
I was going to make a topic about this myself..
I'm working on a solo mail posting site, and was thinking about the possibilities of setting up competitions and prizes - but unfortunatley without remote assistance of any & all kinds (reps, tracking, boosting etc..) appearing on killmails, it's impossible (without referee's) to 100% verify that a kill occurred in a purely 1-on-1 situation.
Including this stuff on killmails could enable some great out-of-game drivers for content created by players. |

Cipher Jones
341
|
Posted - 2012.03.05 18:55:00 -
[90] - Quote
Soma Khan wrote:Herzog Wolfhammer wrote:So there will be a new breed of KM-hores with rep modules instead of weapons getting in on the kill without getting a GCC in high sec.
They'll call it "ninja killmailing".
you mean as opposed to km whores with a neut logi alt wouldn't you say that needs fixing though? or would you rather just qq about it?
Fix the broken game mechanic of RR instead of bitching about killmails that reflect the broken mechanic FFS.
04:25:37 Notify Cipher Jones, criminals are not welcome here. Leave now or be destroyed. |

Soma Khan
State War Academy Caldari State
19
|
Posted - 2012.03.05 19:04:00 -
[91] - Quote
Cipher Jones wrote:Soma Khan wrote:Herzog Wolfhammer wrote:So there will be a new breed of KM-hores with rep modules instead of weapons getting in on the kill without getting a GCC in high sec.
They'll call it "ninja killmailing".
you mean as opposed to km whores with a neut logi alt wouldn't you say that needs fixing though? or would you rather just qq about it? Fix the broken game mechanic of RR instead of bitching about killmails that reflect the broken mechanic FFS. i have no issues with both of those being fixed and see no reason why one can't be fixed without the other. how you figured that those bitching about km's have anything to do with fixing rr is beyond me tho |
| |
|
| Pages: 1 2 3 4 :: [one page] |