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CCP Fozzie
C C P C C P Alliance
12978

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Posted - 2015.06.21 23:40:52 -
[1] - Quote
Hello everyone! We're ready to start the feedback thread for the fourth and final Tactical Destroyer: the Gallente Hecate.
The stats and bonuses of this ship have remained fairly steady since the last time we discussed them publicly at Fanfest. Even more than the other T3 destroyers, the Hecate is a ship with extreme strengths and extreme weaknesses. It has incredible damage and burst tank, along with the first ever hull resistance bonus in EVE. Like the Jackdaw it swings between very high agility and very low agility depending on the mode. Since it has no sig reduction in defensive mode, the Hecate will have a slightly tougher time evading damage than its peers. The Hecate is also unique in that its propulsion mode speed bonus is tied to the microwarpdrive module rather than boosting base velocity.
With 5 turrets and a 5% RoF bonus the Hecate enjoys 10 effective turrets, one more than the Confessor and Svipul. It is also the first T3 destroyer with an active tanking bonus. Since both the damage bonus and the active tank bonus come in the form of RoF reductions, capacitor will be a definite challenge for the Hecate and cap boosters should be common.
The tracking and optimal bonuses provide some excellent railgun options.
The Hecate's powergrid is extremely tight, but it has quite generous CPU.
HECATE
Gallente Tactical Destroyer Bonuses Per Level: 5% bonus to Small Hybrid Turret rate of fire 7.5% bonus to Small Hybrid Turret tracking speed 5% reduction in heat damage generated by modules
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode: 33.3% bonus to all armor and hull resistances while Defense Mode is active 33.3% reduction to armor repairer duration while Defense Mode is active Propulsion Mode: 66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Small Hybrid Turret optimal range while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
Slot layout: 6 H, 4 M, 4 L, 5 turrets 3 Rig Slots, 400 Calibration Fittings: 54 PWG, 230 CPU Defense (shields / armor / hull) : 650 / 700 / 800 Base shield resistances (EM/Therm/Kin/Exp): 0 / 40 / 70 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 51.25 / 67.5 / 10 Capacitor (amount / recharge rate / average cap per second): 700 / 280s / 2.5 Mobility (max velocity / agility / mass / warp speed / align time): 170 / 6.5 / 980,000 / 4.5 / 8.83s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 14 magnetometric Signature radius: 70 Cargo capacity: 450
Let us know what you think!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Saeka Tyr
Sanctuary of Shadows Triumvirate.
38
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Posted - 2015.06.21 23:45:07 -
[2] - Quote
neat |

Araneatrox
Sanctuary of Shadows Triumvirate.
55
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Posted - 2015.06.21 23:45:11 -
[3] - Quote
That thing is going to kick out some mad blaster DPS. |

Mystical Might
V0LTA Triumvirate.
193
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Posted - 2015.06.21 23:50:00 -
[4] - Quote
Here We Go |

Jayne Fillon
723
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Posted - 2015.06.21 23:51:05 -
[5] - Quote
this looks like it'll be the highest dps destroyer in the game if I'm not wrong
Can't shoot blues if you don't have any. Long Live NPSI.
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Monsieur Pognon
School of Applied Knowledge Caldari State
0
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Posted - 2015.06.21 23:53:01 -
[6] - Quote
i might be wrong but it looks like he doesn't have the +50% damage the others D3 have, making him the lowest DPS of all.
it is probably a typo. or something very sad. |

Winter Archipelago
Furtherance.
394
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Posted - 2015.06.21 23:55:24 -
[7] - Quote
That hull bonus looks to be incredibly tasty, but hull reps are, well, underwhelming. Is there any chance that hull reps will be getting a once-over soon? Perhaps in a module tierecide patch?
Perhaps the rep bonus could be to armor and hull both?
At the very least, a line of ancillary hull reps might be a tasty little venture to try. Perhaps their "ammo" would be scrap metal?
That being said, I look forward to flying and dying in them regardless!
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Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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Airi Cho
Dark-Rising
102
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Posted - 2015.06.21 23:56:10 -
[8] - Quote
Jayne Fillon wrote:this looks like it'll be the highest dps destroyer in the game if I'm not wrong
even more than the 800 dps eris from Suitonia? |
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CCP Fozzie
C C P C C P Alliance
12979

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Posted - 2015.06.21 23:57:55 -
[9] - Quote
Monsieur Pognon wrote:i might be wrong but it looks like he doesn't have the +50% damage the others D3 have, making him the lowest DPS of all.
it is probably a typo. or something very sad. It was a typo.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Viceorvirtue
The Hatchery
58
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Posted - 2015.06.21 23:58:40 -
[10] - Quote
Quick math shows 5 turrets with 50% being 7.5 effective. Add in 25% rof and you have roughly 9.375 effective turrets.
If you want 10 effective turrets the best way to do that is 4 turrets, a 100% base dmg bonus (bringing it to 8 effective) and a 25% total rof bonus (bringing that up to 10 effective). Ofcourse rof may result in more effective turrets than a dmg bonus but that's my napkin math. |
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Gasoline Inc
Republic Military School Minmatar Republic
0
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Posted - 2015.06.22 00:00:34 -
[11] - Quote
i would like that cool domi |

twit brent
Black Anvil Industries SpaceMonkey's Alliance
27
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Posted - 2015.06.22 00:08:35 -
[12] - Quote
Viceorvirtue wrote:Quick math shows 5 turrets with 50% being 7.5 effective. Add in 25% rof and you have roughly 9.375 effective turrets.
If you want 10 effective turrets the best way to do that is 4 turrets, a 100% base dmg bonus (bringing it to 8 effective) and a 25% total rof bonus (bringing that up to 10 effective). Ofcourse rof may result in more effective turrets than a dmg bonus but that's my napkin math.
For a ROF bonus you need to divide by 0.75 instead of multiplying by 1.25 so it is 10 turrets. |

Lloyd Roses
Artificial Memories
1121
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Posted - 2015.06.22 00:12:05 -
[13] - Quote
Looks like neutrons and mwd+scram+two webs just barely fit together with DCU, AAR and 2 magstabs. Can do three bulkhead rigs and a combat probe launcher or a t2 RoF rig/two bulkheads with a 1% pg-implant and empty highs. The second would be shy of 700dps cold. |
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CCP Fozzie
C C P C C P Alliance
12979

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Posted - 2015.06.22 00:17:00 -
[14] - Quote
Winter Archipelago wrote:That hull bonus looks to be incredibly tasty, but hull reps are, well, underwhelming. Is there any chance that hull reps will be getting a once-over soon? Perhaps in a module tierecide patch?
Perhaps the rep bonus could be to armor and hull both?
At the very least, a line of ancillary hull reps might be a tasty little venture to try. Perhaps their "ammo" would be scrap metal?
That being said, I look forward to flying and dying in them regardless!
The weakness of hull reps is very very intentional. The fact that there are no good options for in-combat local or remote hull repairing is what makes hull tanking a distinct and unique form of gameplay instead of just a copy of armor tanking with different modules.
We can balance it knowing that during fights a hull tank is a pure buffer tank, allowing it to be stronger in other ways without breaking the game balance.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Baali Tekitsu
AQUILA INC Verge of Collapse
795
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Posted - 2015.06.22 00:17:43 -
[15] - Quote
dank hull tank
RATE LIKE SUBSCRIBE
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Winter Archipelago
Furtherance.
394
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Posted - 2015.06.22 00:28:08 -
[16] - Quote
CCP Fozzie wrote: The weakness of hull reps is very very intentional. The fact that there are no good options for in-combat local or remote hull repairing is what makes hull tanking a distinct and unique form of gameplay instead of just a copy of armor tanking with different modules.
We can balance it knowing that during fights a hull tank is a pure buffer tank, allowing it to be stronger in other ways without breaking the game balance.
Fair enough. Thanks for the reply!
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Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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Sard Caid
Ubiquitous Hurt The WeHurt Initiative
115
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Posted - 2015.06.22 00:35:00 -
[17] - Quote
Given the tracking bonus and and dedication to armor / hull tanking, why not swap a midslot to a lowslot? For active tanking the Hecate would see better gank / tank potential while paying cost in tackle capacity, a blow softened by the tracking bonus. Swapping a midslot for a lowslot would favor hull buffer tanking which is a Hecate hallmark, or gank potential to Eris levels DPS levels.
I doubt there would be a need to adjust fitting, given typical midslot / lowslot module type CPU needs have similar requirements. |

Omnathious Deninard
Novis Initiis
2912
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Posted - 2015.06.22 00:37:58 -
[18] - Quote
I can't wait. I can't remember but don't the other D3s only have 4 hardpoints for 2 utility slots?
Roleplaying Trinkets for Explorers and Collectors
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MeBiatch
GRR GOONS
2086
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Posted - 2015.06.22 00:48:00 -
[19] - Quote
Sard Caid wrote:Given the tracking bonus and and dedication to armor / hull tanking, why not swap a midslot to a lowslot? For active tanking the Hecate would see better gank / tank potential while paying cost in tackle capacity, a blow softened by the tracking bonus. Swapping a midslot for a lowslot would favor hull buffer tanking which is a Hecate hallmark, or gank potential to Eris levels DPS levels.
I doubt there would be a need to adjust fitting, given typical midslot / lowslot module type CPU needs have similar requirements.
No 4 mids is perfect. Mwd scram web or ewar and cap booster...
I'm going electron blasters on mine so i can fit either a nuet or nos on the 6th high...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Destoya
Habitual Euthanasia Pandemic Legion
426
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Posted - 2015.06.22 00:56:30 -
[20] - Quote
859 DPS with 3x T2 MFS (no gun rig), 810 with 2x MFS and a burst aerator including the double 3% hardwirings
Suitonia's video is a bit outdated since they nerfed t2 gun rigs since then if I remember right, DPS is only ~750 |
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Winter Archipelago
Furtherance.
394
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Posted - 2015.06.22 00:59:43 -
[21] - Quote
Omnathious Deninard wrote:I can't wait. I can't remember but don't the other D3s only have 4 hardpoints for 2 utility slots? Svipul and Confessor do after their balance pass, but the Jackdaw has 5&1.
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Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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Sean Parisi
Fugutive Task Force A T O N E M E N T
698
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Posted - 2015.06.22 01:01:16 -
[22] - Quote
I get the feeling this will be very strong with its sheer amount of HP from damage control in both hull and armor supplemented by armor reps to keep things topped off. |

Harvey James
The Sengoku Legacy
1182
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Posted - 2015.06.22 01:05:47 -
[23] - Quote
dps does seem a little high..
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Iyacia Cyric'ai
Red Federation RvB - RED Federation
162
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Posted - 2015.06.22 01:25:29 -
[24] - Quote
Is the base speed meant to be that low? The Confessor and Svipul have max velocities of 235 and 230 respectively. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1102
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Posted - 2015.06.22 01:31:57 -
[25] - Quote
hull tanking is pretty stupid. AAR tristans/comets were already the best frigates for solo type stuff, and then they got most of their AAR hitpoints replaced by a larger amount of hull buffer. it's not exactly stimulating gameplay - no powergrid usage, no mobility or sig penalties, it's buffer so you can't alpha it, it's capless and it has omni resists. I sure do love flying minmatar and dictating range, choosing damage types and neuting people out. everyone seems to think it's really hilarious and amazing for some reason, but I don't see that hull tanking adds anything of value to the game. if the only downside is 'can't be remote repped', then I guess buffer shield/armour tanking is only so you can receive remote reps? |

Chance Ravinne
WiNGSPAN Delivery Services
253
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Posted - 2015.06.22 01:33:46 -
[26] - Quote
TrouserDeagle wrote:hull tanking is pretty stupid. AAR tristans/comets were already the best frigates for solo type stuff, and then they got most of their AAR hitpoints replaced by a larger amount of hull buffer. it's not exactly stimulating gameplay - no powergrid usage, no mobility or sig penalties, it's buffer so you can't alpha it, it's capless and it has omni resists. I sure do love flying minmatar and dictating range, choosing damage types and neuting people out. everyone seems to think it's really hilarious and amazing for some reason, but I don't see that hull tanking adds anything of value to the game. if the only downside is 'can't be remote repped', then I guess buffer shield/armour tanking is only so you can receive remote reps?
The fact that it's "stupid" is why people like it! Plus because it's looked so down on, you get a huge ego boost for using it.
If you lose, you can tell yourself, "Well I hull tanked, what did I expect?" If you win, "LOL HULL TANK SUPREMACY!!!"
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Elenna Twin
Losing All Hope Was Freedom
1
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Posted - 2015.06.22 01:36:52 -
[27] - Quote
Agreed about the speed being really low. A higher base speed with a lower bonus from Prop Mode would be better imo. Everything else seems really cool, though.
Can't wait ! |

Kaarous Aldurald
Black Hydra Consortium. CODE.
13485
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Posted - 2015.06.22 01:39:09 -
[28] - Quote
Yikes that is a low speed. Couldn't bump that up to 185? Brick tanked cruisers can outrun this thing.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Bienator II
madmen of the skies
3329
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Posted - 2015.06.22 01:55:43 -
[29] - Quote
will the cycle time of the repper change if you switch modes during a cycle or will it be effective with the next cycle after mode switch?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Evan Giants
Plundering Penguins
10
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Posted - 2015.06.22 02:36:50 -
[30] - Quote
Drones (bandwidth / bay): 0 / 0
why not 5/5? i mean it's gallente cmon |
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Azami Nevinyrall
Red Federation RvB - RED Federation
2250
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Posted - 2015.06.22 03:04:35 -
[31] - Quote
CCP Fozzie wrote:hull resistance bonus.
Give that to Capital Industrial Ships please....!
Hello, world!
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Wild Things
Mining Industry Exile Foundation Warlords of the Deep
27
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Posted - 2015.06.22 03:16:28 -
[32] - Quote
Sard Caid wrote:Given the tracking bonus and and dedication to armor / hull tanking, why not swap a midslot to a lowslot? For active tanking the Hecate would see better gank / tank potential while paying cost in tackle capacity, a blow softened by the tracking bonus. Swapping a midslot for a lowslot would favor hull buffer tanking which is a Hecate hallmark, or gank potential to Eris levels DPS levels.
I doubt there would be a need to adjust fitting, given typical midslot / lowslot module type CPU needs have similar requirements.
Or better yet remove a midslot entirely.
In this moment, I am euphoric.
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Wild Things
Mining Industry Exile Foundation Warlords of the Deep
27
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Posted - 2015.06.22 03:27:12 -
[33] - Quote
Chance Ravinne wrote:
The fact that it's "stupid" is why people like it! Plus because it's looked so down on, you get a huge ego boost for using it.
If you lose, you can tell yourself, "Well I hull tanked, what did I expect?" If you win, "LOL HULL TANK SUPREMACY!!!"
C'mon Chance, you know he meant stupid as in imbalanced. Don't be dense.
And he's right. not only is hull tanking dreadfully boring, hull tanking is by far the most fitting-efficient tanking method in the game. The fact that it's encouraged so heavily for gallente ships only adds to their dominance (the other part being that drones are strong), which results in the meta being as stale as it is currently.
In this moment, I am euphoric.
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elitatwo
Eve Minions Poopstain Removal Team
690
|
Posted - 2015.06.22 03:57:34 -
[34] - Quote
...anyhow I am of to probe myself back to Empire to get one of the Gallente destroyer books- weeeeeeh.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Terra Chrall
Royal Amarr Institute Amarr Empire
37
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Posted - 2015.06.22 04:36:15 -
[35] - Quote
Very interesting, I look forward to playing with this beastly ship. You really are taking things in a polarizing direction making this D3 a little less versatile then the other 3, yet powerful in its own ways.
The only thing I don't like is it seems to have no viable AB option, low base speed and no bonus in prop mode. Since no sig reduction in any mode and MWD being the hulls designed prop mod, I would add a MWD sig reduction bonus in somewhere. |

FT Cold
The Scope Gallente Federation
22
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Posted - 2015.06.22 04:43:51 -
[36] - Quote
I do like that it's strengths are more offset in some ways than the others. Having a MWD bonus and low base speed is a good way to counter such incredibly powerful brawling ability. The rep speed bonus is a nice touch too, good burst, while burning through nanite paste will keep the EHP gains down to a tolerable level. It might make brawling worthwhile again. We'll see. |

Trinkets friend
Sudden Buggery Prolapse.
2455
|
Posted - 2015.06.22 05:27:14 -
[37] - Quote
I don't know what meth you people are smoking when you say hull tanking is "stale' or "lame" or OP. It is buffer tanking, where you trade off DPS for EHP. It doesn't matter if you have hull buffer, armour buffer or shield. It is no worse a strategy than anything else.
That said, some of the input on balancing this ship has been...typical for those commenting. Balancing ships based on "LOL I DIEDED" is handy.
I think this will be a pretty powerful ship, but with very limited capabilities. Around 24K EHP in defensive mode, a stonking active armour burst tank but not really a great sustained one with the AAR's. It wont be that great for kiting, because small rails suck and your mbility is balls outside of prop mode.
If the jackdaw experience is anything to go by, you'd have a great ship if it could run all 3 modes at once, but the choice of mode is a problem so it is meh. Like...slow but good proection in sharpshooter, and you get run down and ganked. Kitey but no DPS with prop mode and rails. Stronk tank, but slow and poor projection in defensive mode.
So i think it's going to purely be buffer gank, MWD scram-web blaster mode. Which is fine - a gank Catalyst with steroid tank.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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Market Wizard
Royal Amarr Institute Amarr Empire
5
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Posted - 2015.06.22 05:34:46 -
[38] - Quote
Destoya wrote:859 DPS with 3x T2 MFS (no gun rig), 810 with 2x MFS and a burst aerator including the double 3% hardwirings Suitonia's video is a bit outdated since they nerfed t2 gun rigs since then if I remember right, DPS is only ~750
A max skills polarized Eris can reach 1006 dps, which has actually been proven effective in PvP in low sec against the other D3s and an assortment of other ships. I fully expect the Hecate to reach 1200+ easily with the same fit and a little more buffer tank due to the extra rig slot and the extra two mids to control range.
This ship is the final piece in a circle that is called Tactical Destroyers whose mission is to completely obsolete everything and anything underneath T3 destroyers. Once this gets let lose there will no longer be any need to fly smaller ships. |

Altrue
Exploration Frontier inc Brave Collective
1861
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Posted - 2015.06.22 05:54:20 -
[39] - Quote
Sounds fine to me
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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HiddenPorpoise
Expendable Miscreants
365
|
Posted - 2015.06.22 05:59:03 -
[40] - Quote
So, heavy cruiser dps, light cruiser tank, destroyer sig, and heavy frig speed? That's balanced. |
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Kasia en Tilavine
School of Applied Knowledge Caldari State
1
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Posted - 2015.06.22 06:21:01 -
[41] - Quote
Are you going to code in One Winged Angel to start playing every time one lands on grid? |

Yeshmiel
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2015.06.22 06:28:48 -
[42] - Quote
I think the trick to this ship, more so then the other D3s, is to master the mode shift. Pulsing MWD while in prop mode, switching to snipe when you are in position and controlling range and cap / sig penalty that way. The hull bonus to help off set pilot error. I like the concept personally, even if I was hoping my near maxed drone skills would be useful I am still pretty excited about this ship so far. |

Ranamar
Valkyries of Night Of Sound Mind
89
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Posted - 2015.06.22 06:29:33 -
[43] - Quote
Azami Nevinyrall wrote:CCP Fozzie wrote:hull resistance bonus. Give that to Capital Industrial Ships please....! Looks like it might replace the Sniping Cormorant...
Not really... the Cormorant lives or dies by its 1.5*1.5 = 2.25 (i.e. 125%) optimal bonus; the Hecate gets half that.
So, instead of getting, say, a 90km (this is representative) optimal, they'd get a 40km optimal in tank/prop modes and something like a 68km optimal in sharpshooter mode. |

Quendishir
Wormhole Engineers Greater Realms
6
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Posted - 2015.06.22 06:41:21 -
[44] - Quote
Where the hell do you get "effectively ten turrets" for this thing? That math of yours is bad, and mine is terrible. |

Lydia Maulerant
Valkyries of Night Of Sound Mind
10
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Posted - 2015.06.22 06:47:04 -
[45] - Quote
Is there any chance some of the blaster bonus, either ROF or damage, could be reduced slightly to allow a 5m3 drone bay and 5mbit/s bandwidth? I always thought that was a really cool property of small Gallente ships, and it would be awesome to see the Gallente T3 destroyer carry on in that vein. |

Andrew Indy
Four Pillar Production Headshot Gaming
129
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Posted - 2015.06.22 06:58:35 -
[46] - Quote
Quendishir wrote:Where the hell do you get "effectively ten turrets" for this thing? That math of yours is bad, and mine is terrible.
5 X 1.5 / 0.75 = 10 |

Agent Orange7
Caldari Provisions Caldari State
3
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Posted - 2015.06.22 07:01:58 -
[47] - Quote
it should get a bonus to hull repair cycle time to try to make an active hull tank more viable. that would be awesome. |

Torei Dutalis
IceBox Inc. Lasers Are Magic
30
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Posted - 2015.06.22 07:05:34 -
[48] - Quote
I like how we have gone from Confessor (no tracking bonus) -> Svipul (tracking bonus in mode) Hecate -> Base tracking bonus. (Insert obligatory complaint about confessor not having a tracking bonus here).
This ship really doesn't need a triple bonus in defensive mode. Sure, no sig bonus is a trade off I suppose, but the active armor tanking potential on this ship is out of control. Four mids is the magic number for prop/scram/web/capbooster to enable a dual rep setup. The ship will have massive reps and the structure bonus will mitigate bleedthrough. Essentially this ship has all the normal weaknesses of a close range gallente ship, but it's advantages have been turned up to 11.
I don't expect this ship to be the pervasive problem child that the svipul is, but I do think that the Hecate will be very very out of control in certain environments. Will have to wait for some test server loving to put up more opinions. |

FireFrenzy
Satan's Unicorns
483
|
Posted - 2015.06.22 07:17:31 -
[49] - Quote
My corp has started roaming nulls in Destroyers lately (To the inhabitants of Queirious, Delve, Catch and Curse you all suck btw, 5 destroyers 100 jump roam WE SAW NOONE!!!) And i believe i'll pick up 2 on launch day:) |

Shalashaska Adam
Partial Safety
95
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Posted - 2015.06.22 07:17:52 -
[50] - Quote
Perhaps a base sig of 60 would be more rounded.
Confessor has a base of 60, with a 33.3% global reduction bonus.
Svipul gets a base of 50 (still rediculous, should be raised to 60 really) with a 66.6% mwd reduction bonus.
This gets a base of 70, with no bonus whatsoever, on a ship made specifically to be mwd fit. |
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gascanu
Bearing Srl.
207
|
Posted - 2015.06.22 07:29:55 -
[51] - Quote
i'm sorry, am i the only one that think this ship will be too strong? 800+ dps? there are not many batleships out there that can manage that lvl of dps and a strong local tank, not even talking about applying that dps without the help of dedicated support ships...
so what's the point in flying anything below a tactical destroier ? except for intys, all the other "frigs" are reduced to "wrecks" in front of this new line of ships  |

Medria Lennelluc
Deep Stellar Coalition Enterprises
3
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Posted - 2015.06.22 07:48:53 -
[52] - Quote
I would like to confirm that I understood that correctly. In the Base Post it says nothing about Base hull resists, only a bonus of 33%. However, 33% of 0 is 0, So you absolutely need a dc (no other module has it) to actually take advantage of the defensive mode hull resists. Did I understand that correctly? |

Rat Scout
Federal Navy Academy Gallente Federation
14
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Posted - 2015.06.22 07:52:39 -
[53] - Quote
Medria Lennelluc wrote:I would like to confirm that I understood that correctly. In the Base Post it says nothing about Base hull resists, only a bonus of 33%. However, 33% of 0 is 0, So you absolutely need a dc (no other module has it) to actually take advantage of the defensive mode hull resists. Did I understand that correctly?
No you didn't. Turn on defensive mode you get 33% hull resist without a DCU. Put on a DCU and you get 60% of the 67% remaining hull resist, so something like 70ish I think. |

Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
223
|
Posted - 2015.06.22 07:56:54 -
[54] - Quote
Shalashaska Adam wrote:Perhaps a base sig of 60 would be more rounded.
Confessor has a base of 60, with a 33.3% global reduction bonus.
Svipul gets a base of 50 (still rediculous, should be raised to 60) with a 66.6% mwd reduction bonus.
This gets a base of 70, with no bonus whatsoever, on a ship made specifically to be mwd fit.
Other than that, I like how this looks, better than the overly conflicted jackdaw.
Hecate gets a big sig so it will be wrecked by anything bigger than a destroyer. It's one of the intended weaknesses.
As for the high DPS, thats with blasters which have low impact outside of scram range. Blaster-Hecate will have worse a Dmg projection than an Autocannon Svipul. It comes down to actually testing this. Looks strong on paper but in the current speed'n'drone meta the drawbacks might proove sufficient to balance the ship out. |

Kasia en Tilavine
School of Applied Knowledge Caldari State
1
|
Posted - 2015.06.22 07:56:54 -
[55] - Quote
Medria Lennelluc wrote:I would like to confirm that I understood that correctly. In the Base Post it says nothing about Base hull resists, only a bonus of 33%. However, 33% of 0 is 0, So you absolutely need a dc (no other module has it) to actually take advantage of the defensive mode hull resists. Did I understand that correctly?
Its equivalent to adding a resist module with a 33% value to your ship.
Without a damage control, you will have 0 or 33% resists in hull.
With a T2 Damage control, you will have 60% or 73% resists in hull. |

Zappity
WiNGSPAN Delivery Services
2246
|
Posted - 2015.06.22 08:04:25 -
[56] - Quote
gascanu wrote:i'm sorry, am i the only one that think this ship will be too strong? 800+ dps? there are not many batleships out there that can manage that lvl of dps and a strong local tank, not even talking about applying that dps without the help of dedicated support ships... so what's the point in flying anything below a tactical destroier ? except for intys, all the other "frigs" are reduced to "wrecks" in front of this new line of ships  They're fine. I took a Svipul out for the first time the other day and while I might have beaten a Caracal, Stabber and Atron in a 3v1 I died to a carrier. So that's OK. RLM Caracals aren't meant to be strong against destroyers anyway.
On a more serious note, I can't understand why anyone would fly any other frigate or destroyer. It makes me sad. In this case they have taken what is probably the most powerful pre-T3D small ship, the Comet, and doubled it's power. Plus a bit. Might be fun to fly but utterly toxic for the meta.
Zappity's Adventures for a taste of lowsec.
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FT Diomedes
The Graduates Get Off My Lawn
1128
|
Posted - 2015.06.22 09:10:39 -
[57] - Quote
Lydia Maulerant wrote:Is there any chance some of the blaster bonus, either ROF or damage, could be reduced slightly to allow a 5m3 drone bay and 5mbit/s bandwidth? I always thought that was a really cool property of small Gallente ships, and it would be awesome to see the Gallente T3 destroyer carry on in that vein.
Please, no. One small drone is not worth giving up any turret DPS.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
|

Matt Faithbringer
Red Horde Rising
5
|
Posted - 2015.06.22 09:25:34 -
[58] - Quote
Evan Giants wrote:Drones (bandwidth / bay): 0 / 0
why not 5/5? i mean it's gallente cmon
Yeah, I would like to see that too. But it would need to lose on turret for that, way to OP otherwise |

Matt Faithbringer
Red Horde Rising
5
|
Posted - 2015.06.22 09:27:24 -
[59] - Quote
HiddenPorpoise wrote:So, heavy cruiser dps, light cruiser tank, destroyer sig, and heavy frig speed? That's balanced.
when you put it like that.. |

Arla Sarain
512
|
Posted - 2015.06.22 09:29:19 -
[60] - Quote
Matt Faithbringer wrote:Evan Giants wrote:Drones (bandwidth / bay): 0 / 0
why not 5/5? i mean it's gallente cmon Yeah, I would like to see that too. But it would need to lose on turret for that, way to OP otherwise I'd like to see it lose 2 turrets. And get a drone bay of 10/10.
Cos screw the Hecate, that's why. Power creep is real. |
|

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
336
|
Posted - 2015.06.22 10:10:50 -
[61] - Quote
Goddamn, that thing is gonna be like a very mobile death star... |

erg cz
ErgoDron
294
|
Posted - 2015.06.22 10:31:21 -
[62] - Quote
Celthric Kanerian wrote:Goddamn, that thing is gonna be like a very mobile death star...
With 170 m/s base speed? Hardly. AB frigates will be able to outrun it even if poor thing will be MWD fitted... It is a Machariel (battle ship) speed. |

Mr Spaxi
Meatshield Bastards The Bastards.
46
|
Posted - 2015.06.22 10:53:47 -
[63] - Quote
Compared to a Death Star, anything is mobile - duuuh. I like this ship, it approves of my favorite low sec warfare tactics - overwhelming DPS then GTFO. Time for my Polarized Catalyst to take a back seat. I have to admit I am surprised by no drones approach, was totally expecting 3 Turrets with 5/4/5 configuration and a drone bonus instead of a tracking bonus. No drones on any T3 destroyer is really a surprising decision.
Blog
The Bastards are recruiting! Check us out @ www.the-bastards.net or join our channel @ DBastards.
Fly hard!
|

HiddenPorpoise
Expendable Miscreants
365
|
Posted - 2015.06.22 10:54:57 -
[64] - Quote
erg cz wrote:Celthric Kanerian wrote:Goddamn, that thing is gonna be like a very mobile death star... With 170 m/s base speed? Hardly. AB frigates will be able to outrun it even if poor thing will be MWD fitted... It is a Machariel (battle ship) speed. What AB frig is anywhere near as fast as this thing? |

Daniela Doran
Ministry of War Amarr Empire
24
|
Posted - 2015.06.22 11:06:28 -
[65] - Quote
FT Cold wrote:I do like that it's strengths are more offset in some ways than the others. Having a MWD bonus and low base speed is a good way to counter such incredibly powerful brawling ability. The rep speed bonus is a nice touch too, good burst, while burning through nanite paste will keep the EHP gains down to a tolerable level. It might make brawling worthwhile again. We'll see.
I don't think the increase rep cycles applies to the ancillary armor reppers, just the regular armor reppers.
|

Oddsodz
The Ministry of Ungentlemanly Warfare. A Band Apart.
155
|
Posted - 2015.06.22 11:20:55 -
[66] - Quote
Any chance of making the 6th slot on the high a missile hard point? I want to fire defender missiles for when that bit*h of a speed creeping Garmur gets point on me. Go on, Let me have my defender missiles please ;-) |

afkalt
Republic Military School Minmatar Republic
1429
|
Posted - 2015.06.22 11:24:07 -
[67] - Quote
HiddenPorpoise wrote:erg cz wrote:Celthric Kanerian wrote:Goddamn, that thing is gonna be like a very mobile death star... With 170 m/s base speed? Hardly. AB frigates will be able to outrun it even if poor thing will be MWD fitted... It is a Machariel (battle ship) speed. What AB frig is anywhere near as fast as this thing?
Succubus.
Sorry, had to.  |

Daniela Doran
Ministry of War Amarr Empire
24
|
Posted - 2015.06.22 11:32:27 -
[68] - Quote
So what do you intend to do about the Confessor. It was the first T3D you released and ironically it would officially be the worst once this thing is let loose. I'm tempted into training Gallente Destroyers but i'm still skeptical that by the time I'm able to fly it, that it would be viewed in the eyes of the masses that it's too powerful and be hit with the nerf axe and be reduce to Oblivion status along side the Confessor. Also I can't shake the feeling that both the Confessor & Svipul are unfinished.
So before I train for anymore T3Ds, I'd really like someone from CCP to tell me what happens next for the Confessor & Svipul. |

Lloyd Roses
Artificial Memories
1122
|
Posted - 2015.06.22 11:47:56 -
[69] - Quote
Daniela Doran wrote:So what do you intend to do about the Confessor. It was the first T3D you released and ironically it would officially be the worst once this thing is let loose. I'm tempted into training Gallente Destroyers but i'm still skeptical that by the time I'm able to fly it, that it would be viewed in the eyes of the masses that it's too powerful and be hit with the nerf axe and be reduce to Oblivion status along side the Confessor. Also I can't shake the feeling that both the Confessor & Svipul are unfinished.
So before I train for anymore T3Ds, I'd really like someone from CCP to tell me what happens next for the Confessor & Svipul.
Confessor will remain the strongest kite just as it is now. Svipuls are only dangerous at about 1.5km and die like flies if you web them (after months people still didn't figure this one out).
Even more, thanks to double utility highs, the confessor will continue to be the dominant RR-choice, whereas the hecate will be much more... limited.
Confessor: Any kiting, RR-fits, pve Svipul: Glorified scrambler with decent 0m-dps and combats Jackdaw: Something like a 260+dps LML maulus or decent heavy tackle (with combats) Hecate: Approach vaga, kill it against ASB reps
Looks like they don't overlap a lot. |

John Lawyer
Native Freshfood Minmatar Republic
43
|
Posted - 2015.06.22 12:06:10 -
[70] - Quote
Though it is quite easy to control range against solo Hecate - its complete nightmare when you'll face 3-5 of them (fleet format). If I understood right - with gank fit and cheap 3%+3% damage implants Hecate can hit 1000dps? Seems OP, which means I have to train it asap :) |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1104
|
Posted - 2015.06.22 12:10:19 -
[71] - Quote
Chance Ravinne wrote:TrouserDeagle wrote:hull tanking is pretty stupid. AAR tristans/comets were already the best frigates for solo type stuff, and then they got most of their AAR hitpoints replaced by a larger amount of hull buffer. it's not exactly stimulating gameplay - no powergrid usage, no mobility or sig penalties, it's buffer so you can't alpha it, it's capless and it has omni resists. I sure do love flying minmatar and dictating range, choosing damage types and neuting people out. everyone seems to think it's really hilarious and amazing for some reason, but I don't see that hull tanking adds anything of value to the game. if the only downside is 'can't be remote repped', then I guess buffer shield/armour tanking is only so you can receive remote reps? The fact that it's "stupid" is why people like it! Plus because it's looked so down on, you get a huge ego boost for using it. If you lose, you can tell yourself, "Well I hull tanked, what did I expect?" If you win, "LOL HULL TANK SUPREMACY!!!"
all I'm getting from this is that you're one of the bad people. I see hull tanks pretty much non-stop in lowsec. maybe it was funny the first couple of times, but it's really pretty dull now. triple-tank tristans are pretty funny though, in a 'this game is so stupid, I hate it' way. |

John Lawyer
Native Freshfood Minmatar Republic
43
|
Posted - 2015.06.22 12:29:58 -
[72] - Quote
TrouserDeagle wrote:triple-tank tristans are pretty funny though, in a 'this game is so stupid, I hate it' way. Well, they are effective in some situations. For example, I really love tripple-tanked (MASB+AAR+3hull rigs) tristans/comets for hero tackling because their good base hull HP. Hull buffer is absolutely needed to prevent gaps in rep cycles when dealing with dpsey stuff (esp. with Orthrus). If its stupid but still efficient - its ok for me :) |

Arla Sarain
512
|
Posted - 2015.06.22 13:04:48 -
[73] - Quote
HiddenPorpoise wrote:erg cz wrote:Celthric Kanerian wrote:Goddamn, that thing is gonna be like a very mobile death star... With 170 m/s base speed? Hardly. AB frigates will be able to outrun it even if poor thing will be MWD fitted... It is a Machariel (battle ship) speed. What AB frig is anywhere near as fast as this thing? The ones that fit scrams like they should. |

Oddsodz
The Ministry of Ungentlemanly Warfare. A Band Apart.
155
|
Posted - 2015.06.22 13:29:30 -
[74] - Quote
Too all the folks who are bitching about the so called high DPS. That DPS is coming from Small BLASTERS. And that DPS is only going to hit if you are dumb enough to get with in 2km of the Hecate and sit still. Small Blasters don't track like auto cannons. A buffer blaster fit will only be deadly to you if you let it get close. Just like the rest of the blaster line up of GAL ships. Don't be dumb and let it it close. As somebody who was Flying a HULL Tanked Blaster no bubble fit Eris in Lowsec from day 1 of the the release of HULL RIGS. I can tell you that the things that kill me the most are all ships that can kite and apply damage at above 14km. Navy Slicer and Garma are my bane. Kite Tristan and Kestrels are no joke. Rail Comets and Arty Firetails with a TD is a hard fish to fry.
So no, This amount of DPS is not OP. in fact. I am still in two minds if it will replace my HULL tank fit Eris cost wise. But Duel web will be a thing for me. |

Arla Sarain
512
|
Posted - 2015.06.22 13:53:55 -
[75] - Quote
Oddsodz wrote:Small Blasters don't track like auto cannons What kind of blasters? Are you comparing Void Neutrons to bonused 125mms?
Cos Navy loaded Neutron comets have 0.6 rad/s tracking without tracking rigs. Electrons with tracking bonuses and 2 tracking rigs have almost a radian tracking. You will get hit whether you stand or sit.
Just trying to understand where the comparison is... Cos blasters beat ACs in tracking. |

Gremk
The Red Island Foundation Shadow Cartel
18
|
Posted - 2015.06.22 14:10:20 -
[76] - Quote
Pretty neat that it is hull resist + armor rep bonus but I've never been a fan of the reduced cycle time of reps VS armor rep amount. Ancis are going to be gone in like 10 seconds. |

Jenn aSide
Smokin Aces.
11483
|
Posted - 2015.06.22 14:16:38 -
[77] - Quote
I'm gonna rat with it!  |

Azami Nevinyrall
Red Federation RvB - RED Federation
2250
|
Posted - 2015.06.22 14:19:25 -
[78] - Quote
Gremk wrote:Pretty neat that it is hull resist + armor rep bonus but I've never been a fan of the reduced cycle time of reps VS armor rep amount. Ancis are going to be gone in like 10 seconds. As the Jackdaw has the only Missile reload bonus in the game. It would be cool if the Hecate was the only ship with a strong local Hull repair bonus. (Instead of the Armor) Giving bonuses to BOTH Armor and Hull is semi silly. Make this ship a true Hull tanking ship!
Defense Mode: Remove the Armor Resist bonus, slightly increase the hull resists, and give it a nice (local) Hull rep bonus!
That would make it *REALLY* unique...and badass!
Comon Fozzie, make this one little thing happen!!!
Hello, world!
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Eliana Eros
Neon Incorporated 404 Alliance Not Found
32867
|
Posted - 2015.06.22 14:23:24 -
[79] - Quote
But...but...my T3 drone boat dreams are ruined.
GÖÑ's and Glomps for everyone...well almost everyone.
Ze Goggles
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Iroquoiss Pliskin
Hedion University Amarr Empire
733
|
Posted - 2015.06.22 14:24:56 -
[80] - Quote
CCP Fozzie wrote: HECATE
Propulsion Mode: 66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active
Ah, the usual Gallente double bonus.
Ignoring that, the sum of the bonuses is 133.2%, while it is 100% for all of the other 3 T3Ds.
Grave inconsistency. 
Quote:Let us know what you think!
Broken ship. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Soldarius
Naliao Inc. Test Alliance Please Ignore
1312
|
Posted - 2015.06.22 14:29:35 -
[81] - Quote
I guess most of you that are complaining about the Hecate's base max velocity have forgotten it has the same base max V as the Jackdaw, the same inertia modifier, and a 66.7% bonus to MWD max velocity bonus. Usign a T2 MWD, that would be 170*1.25 (Navigation)*5.05*1.25(Accel Ctrl)*1.67=2240 before links or heat. Add, heat (x1.5), and links (x1.35) and we're talking 4536m/s. And it has a huge cap usage reduction. So it should have no issues with perma-MWDing around forever.
http://youtu.be/YVkUvmDQ3HY
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Iroquoiss Pliskin
Hedion University Amarr Empire
733
|
Posted - 2015.06.22 14:34:50 -
[82] - Quote
Kaarous Aldurald wrote:Yikes that is a low speed. Couldn't bump that up to 185? Brick tanked cruisers can outrun this thing.
They can?
The mass of the ship is 980,000 kg, but don't tell anyone.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Terra Chrall
Royal Amarr Institute Amarr Empire
38
|
Posted - 2015.06.22 14:55:51 -
[83] - Quote
Iroquoiss Pliskin wrote:CCP Fozzie wrote: HECATE
Propulsion Mode: 66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active
Ah, the usual Gallente double bonus. Ignoring that, the sum of the bonuses is 133.2%, while it is 100% for all of the other 3 T3Ds. Grave inconsistency. Smile Because every bonus is equal in value...oh no wait they are not. Comparing ships based on your reasoning is an exercise in futility. It takes none of the base stats into account which plays into the balance of mode bonuses. If the base speed wasn't 25% less than 2 of the other ships then I could see your complaint and comparison. |

Iroquoiss Pliskin
Hedion University Amarr Empire
737
|
Posted - 2015.06.22 14:56:39 -
[84] - Quote
Yes indeed, give me a double hull bonus for the Confessor: Energy Turret Activation Cost & Tracking. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Xenuria
Marcabian 5th Invasion Fleet
1013
|
Posted - 2015.06.22 15:00:04 -
[85] - Quote
Jayne Fillon wrote:this looks like it'll be the highest dps destroyer in the game if I'm not wrong What you mean to say is that it will actually be a viable choice for missions?
CSM 11 Candidate
My Lore Predictions
|

Elenna Twin
Losing All Hope Was Freedom
1
|
Posted - 2015.06.22 15:29:55 -
[86] - Quote
Zappity wrote:In this case they have taken what is probably the most powerful pre-T3D small ship, the Comet, and doubled it's power.
The Hecate is nowhere near a buffed version of the Comet. The Comet strenghs come from its drones and it's relatively high speed (and low mass), coupled with high turret DPS. The Hecate only has the latter.
Anyway, as a fan of brawling blaster ships I kinda expected the Hecate to be one of them, but I hardly see how its gonna apply its DPS while scrammed, with this base speed (unless you want to fit 2 webs, which means you're going to fly without a rep to compensate the lack of a cap booster, making one of the Defense Mode bonus pretty useless). It kinda concerns me that the Hecate will have the speed of a real Gallente ship only while in Propulsion Mode (and the crappy Caldari-like speed with the MWD off). |

Terra Chrall
Royal Amarr Institute Amarr Empire
38
|
Posted - 2015.06.22 15:38:26 -
[87] - Quote
Elenna Twin wrote: Anyway, as a fan of brawling blaster ships I kinda expected the Hecate to be one of them, but I hardly see how its gonna apply its DPS while scrammed, with this base speed (unless you want to fit 2 webs, which means you're going to fly without a rep to compensate the lack of a cap booster, making one of the Defense Mode bonus pretty useless). It kinda concerns me that the Hecate will have the speed of a real Gallente ship only while in Propulsion Mode (and the crappy Caldari-like speed with the MWD off).
I am not a fan of the slow speed either, but at the same time, the Fan community have been complaining relentlessly about the speed meta and speed power creep. Then they introduce 2 slow ships and everyone complains about the speed. 
I'd like to see speeds toned down in other areas, but I guess as long as they are listening and not adding to the problem that is a good thing 
I'd rather see a more average speed than slow, but I can't help but smile at the irony. |

elitatwo
Eve Minions Poopstain Removal Team
690
|
Posted - 2015.06.22 16:05:31 -
[88] - Quote
Now that the boat is on SiSi, do you mind seeding the book so we can make some things to try out?
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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CCP Fozzie
C C P C C P Alliance
13010

|
Posted - 2015.06.22 16:23:20 -
[89] - Quote
elitatwo wrote:Now that the boat is on SiSi, do you mind seeding the book so we can make some things to try out? The skillbook should be on the market after SISI's update tomorrow.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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elitatwo
Eve Minions Poopstain Removal Team
690
|
Posted - 2015.06.22 16:26:12 -
[90] - Quote
CCP Fozzie wrote:elitatwo wrote:Now that the boat is on SiSi, do you mind seeding the book so we can make some things to try out? The skillbook should be on the market after SISI's update tomorrow.
Aww.. Thank you!
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|
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Alexander McKeon
Blackwater USA Inc. Pandemic Legion
96
|
Posted - 2015.06.22 16:32:25 -
[91] - Quote
CCP Fozzie wrote:elitatwo wrote:Now that the boat is on SiSi, do you mind seeding the book so we can make some things to try out? The skillbook should be on the market after SISI's update tomorrow. With the missile modules too? Please? 
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Omnathious Deninard
Novis Initiis
2915
|
Posted - 2015.06.22 16:59:03 -
[92] - Quote
Requires 3% Powergrid Implant
Hecate wrote:
Expanded Probe Launcher II (Sisters Combat Scanner Probe) 125mm Railgun II (Federation Navy Antimatter Charge S) 125mm Railgun II (Federation Navy Antimatter Charge S) 125mm Railgun II (Federation Navy Antimatter Charge S) 125mm Railgun II (Federation Navy Antimatter Charge S) 125mm Railgun II (Federation Navy Antimatter Charge S)
5MN Quad LiF Restrained Microwarpdrive Small Capacitor Booster II (Navy Cap Booster 50) Stasis Webifier II Warp Disruptor II
Small Ancillary Armor Repairer (Nanite Repair Paste) Energized Adaptive Nano Membrane II Damage Control II Magnetic Field Stabilizer II
Small Auxiliary Nano Pump II Small Anti-Explosive Pump I Small Hybrid Locus Coordinator II
Statistics - Defense Mode wrote:
Effective HP: 9,474 (Eve: 7,806) Tank Ability: 198.65 DPS Shield Resists - EM: 12.50%, Ex: 56.25%, Ki: 73.75%, Th: 47.50% Armor Resists - EM: 78.74%, Ex: 72.04%, Ki: 86.18%, Th: 79.27%
Capacitor (Lasts 1m 34s)
Optimal Range 6750m Volley Damage: 516.57 DPS: 328.88 Velocity 1493m/s
Statistics - Propulsion Mode wrote:
Effective HP: 6,835 (Eve: 5,516) Tank Ability: 132.50 DPS Shield Resists - EM: 12.50%, Ex: 56.25%, Ki: 73.75%, Th: 47.50% Armor Resists - EM: 68.13%, Ex: 58.09%, Ki: 79.28%, Th: 68.92%
Capacitor (Lasts 1m 34s)
Optimal Range 6750m Volley Damage: 516.57 DPS: 328.88 Velocity 2353m/s
Statistics - Sharpshooter Mode wrote:
Effective HP: 6,835 (Eve: 5,516) Tank Ability: 132.50 DPS Shield Resists - EM: 12.50%, Ex: 56.25%, Ki: 73.75%, Th: 47.50% Armor Resists - EM: 68.13%, Ex: 58.09%, Ki: 79.28%, Th: 68.92%
Capacitor (Lasts 1m 34s)
Optimal Range 40483m (Spike S) Volley Damage: 299.46 DPS: 190.65 Velocity 1493m/s
Roleplaying Trinkets for Explorers and Collectors
|

Brother Mercury
Fire on the Mountain
22
|
Posted - 2015.06.22 17:44:43 -
[93] - Quote
I love when we get new ships.
I don't love when the new ships we get completely nullify any usefulness of 3 classes of ships, however. Particularly after CCP has just done a great job on the tiercide re-balance.
Can anyone please explain to me what the point of flying a t1 frigate, assault frigate, or t1 cruiser is now, when we have these four amazing tactical destroyers?
I'm not being completely facetious -- I'd really like to be shown an example where one would choose a t1 frigate, t1 cruiser, or an assault frigate over one of these tactical destroyers. "Because the player is a newbie" doesn't count. |

Phoenix Jones
Isogen 5
1411
|
Posted - 2015.06.22 18:13:30 -
[94] - Quote
Brother Mercury wrote:I love when we get new ships.
I don't love when the new ships we get completely nullify any usefulness of 3 classes of ships, however. Particularly after CCP has just done a great job on the tiercide re-balance.
Can anyone please explain to me what the point of flying a t1 frigate, assault frigate, or t1 cruiser is now, when we have these four amazing tactical destroyers?
I'm not being completely facetious -- I'd really like to be shown an example where one would choose a t1 frigate, t1 cruiser, or an assault frigate over one of these tactical destroyers. "Because the player is a newbie" doesn't count.
The bulk of the t1 cruisers are fantastic at what they do. There are a few that need some first aid.
The issue is frigates of all sizes vs these. T1 frigates still have a purpose (there awesome fast cheap mobile mobiles). Interceptors have a goal (super fast tackle travel taxis). The ewar frigates are still good (I hate you Keres and sentinel pilot).
The assault frigates.. Umm... Yea...
They need a once over. There's very little reason to fly those over these. The price difference is 10 million but you gain more damage, more tank, in some instances more speed, ability to combat probe, more slots, more cargo bay, dual fitting abilities, etc.
There in a odd place.
Yaay!!!!
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Brother Mercury
Fire on the Mountain
22
|
Posted - 2015.06.22 18:41:28 -
[95] - Quote
Phoenix Jones wrote:Brother Mercury wrote:I love when we get new ships.
I don't love when the new ships we get completely nullify any usefulness of 3 classes of ships, however. Particularly after CCP has just done a great job on the tiercide re-balance.
Can anyone please explain to me what the point of flying a t1 frigate, assault frigate, or t1 cruiser is now, when we have these four amazing tactical destroyers?
I'm not being completely facetious -- I'd really like to be shown an example where one would choose a t1 frigate, t1 cruiser, or an assault frigate over one of these tactical destroyers. "Because the player is a newbie" doesn't count. The bulk of the t1 cruisers are fantastic at what they do. There are a few that need some first aid. The issue is frigates of all sizes vs these. T1 frigates still have a purpose (there awesome fast cheap mobile mobiles). Interceptors have a goal (super fast tackle travel taxis). The ewar frigates are still good (I hate you Keres and sentinel pilot). The assault frigates.. Umm... Yea... They need a once over. There's very little reason to fly those over these. The price difference is 10 million but you gain more damage, more tank, in some instances more speed, ability to combat probe, more slots, more cargo bay, dual fitting abilities, etc. There in a odd place.
I specifically said t1 frigates, assault frigates, and t1 cruisers. I specifically didn't say interceptors and ewar frigs as I agree with you, they have a good use.
|

God's Apples
Genos Occidere Warlords of the Deep
612
|
Posted - 2015.06.22 18:52:17 -
[96] - Quote
T1 frigs shouldn't really have any counterplay to t3 dessies. That's like wondering why you can't beat a tengu with your thorax. T1 frigs are used because they are cheap, not because they have a huge engagement envelope.
T1 cruisers are fine because they can fit medium neuts and use drones. T3 dessies can do neither.
AFs are kill.
"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX
|

Brother Mercury
Fire on the Mountain
22
|
Posted - 2015.06.22 18:59:17 -
[97] - Quote
God's Apples wrote:T1 frigs shouldn't really have any counterplay to t3 dessies. That's like wondering why you can't beat a tengu with your thorax. T1 frigs are used because they are cheap, not because they have a huge engagement envelope.
T1 cruisers are fine because they can fit medium neuts and use drones. T3 dessies can do neither.
AFs are kill.
EDIT: Actually, this game is balanced by cost. Nobody would fly a thorax when you can fly a deimos, a vexor instead of a VNI, a corax over an orthrus.
I can accept the argument that because t1 cruisers can fit medium neuts and drones that makes them usable in certain situations, rather than the T3 dessies. I still think however, that whatever targets you're hunting with this t1 cruiser with a med neut and drones is much better disposed of with a t3 dessy, in almost all circumstances.
I didn't mean to say t1 frigs should have counterplay to t3 dessies -- just that they are useless with t3 dessies. At least before t3 dessies, they had speed and unique bonuses compared to t1 dessies. Now with the 3 modes of t3 dessies there's just NO reason to use t1 frigs.
And yes, the most important point I'm trying to make is that assault frigs, specifically, are worthless now.
|

Desudes
Adversity. Northern Coalition.
441
|
Posted - 2015.06.22 19:03:34 -
[98] - Quote
Is it just me or are the t3ds just really really really good AFs
Excuse me, but what the f*ck are you desu?
|

Soldarius
Naliao Inc. Test Alliance Please Ignore
1313
|
Posted - 2015.06.22 19:08:07 -
[99] - Quote
Iroquoiss Pliskin wrote:Kaarous Aldurald wrote:Yikes that is a low speed. Couldn't bump that up to 185? Brick tanked cruisers can outrun this thing. They can? The mass of the ship is 980,000 kg, but don't tell anyone. Soldarius wrote:I guess most of you that are complaining about the Hecate's base max velocity have forgotten it has the same base max V as the Jackdaw, the same inertia modifier, and a 66.7% bonus to MWD max velocity bonus. Usign a T2 MWD, that would be 170*1.25 (Navigation)*5.05*1.25(Accel Ctrl)*1.67=2240 before links or heat. Add, heat (x1.5), and links (x1.35) and we're talking 4536m/s. That's not the formula for propulsion module application.  For 5MN t2 MWDs, it's 170 m/s base * 1.25 skills * (1 + (5.1 * 1.25 MWD bonus * (1,500,000 kg MWD thrust / (950,000 kg ship mass + 500,000 kg MWD mass))) = 1,613 m/s Propulsion: 212.5 m/s * (1 + (6.375 * 1.666 * (1,500,000 / (980,000 + 500,000))) = 2,287 m/s and should be abovt 3.64 km/s overheated. Coulda missed something, I'm going for coffe.  Although, for the Hecate one could ignore the mass calculations, as the thrust divided by base ship mass and MWD module mass pretty much cancels out.
Your formula is correct. Mine was not. Thank you for doing that. I had no idea that mass was actually figured into max velocity calculations. In retrospect, it makes sense, otherwise over-sized ABs would still only make you go twice as fast.
So we should have 212.5 * (1 + (6.375 * 1.666 * 1.5 (MWD overheat bonus) * 1.3018 (Rapid Deployment link) *(1,500,000/(980,000+500,000)))) = 4679m/s. 3385m/s without links.
http://youtu.be/YVkUvmDQ3HY
|

Brother Mercury
Fire on the Mountain
23
|
Posted - 2015.06.22 19:19:46 -
[100] - Quote
Power creep  |
|

Terra Chrall
Royal Amarr Institute Amarr Empire
39
|
Posted - 2015.06.22 19:19:57 -
[101] - Quote
Brother Mercury wrote:I love when we get new ships.
I don't love when the new ships we get completely nullify any usefulness of 3 classes of ships, however. Particularly after CCP has just done a great job on the tiercide re-balance.
Can anyone please explain to me what the point of flying a t1 frigate, assault frigate, or t1 cruiser is now, when we have these four amazing tactical destroyers?
I'm not being completely facetious -- I'd really like to be shown an example where one would choose a t1 frigate, t1 cruiser, or an assault frigate over one of these tactical destroyers. "Because the player is a newbie" doesn't count. T1 ships are entry level ships, low SP, low cost. Do you use T1 tank and weapons or T2? Why would you use T1 tank or weapons if you can use T2? That is the same with ship progression. Once you have the skills and money to fly a better ship you will do so. The times you will revert back to something less will be solely based on your preference. Usually as a suicide ship you want to save some ISK by using T1 over T2/T3.
As far as Assault Frigates go, they need some love and a balance pass now that T3D are out. And CCP has, IIRC, stated they intend to take a look at AFs in the near future. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
329
|
Posted - 2015.06.22 19:42:36 -
[102] - Quote
I enjoy when new t3d come out. Means im going to get a lot easy kills from ppl without a clue flying around .
T3D die very quickly when webbed/neuted. And missiles absolutely punish them, provided you have to intelligence to fit for application. I killed quite a few prenerf 10mn confessors with my drake. Then i sat in a RHML phoon and decimated every t3d that was dumb enough to engage.
Yea cruisers can kill em too. I just like flying ships everyone says is bad, and getting lots of fun fights.
As for AF, they need some work to remain competitive. Jag needs a bit of work, either 4th turret + grid or turn it into a t2 breacher and make it a mini claymore. Svipul does EVERYthing a jag can, but better in everyway.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

XSANATOS
Bane and Pain Limited Expectations
1
|
Posted - 2015.06.22 19:58:03 -
[103] - Quote
Let see, full hull fitting with rigs and dmgc in defense mode will be complete OP but again good design! |

elitatwo
Eve Minions Poopstain Removal Team
690
|
Posted - 2015.06.22 20:49:27 -
[104] - Quote
Stitch Kaneland wrote:I enjoy when new t3d come out. Means im going to get a lot easy kills from ppl without a clue flying around  . T3D die very quickly when webbed/neuted. And missiles absolutely punish them, provided you have to intelligence to fit for application. I killed quite a few prenerf 10mn confessors with my drake. Then i sat in a RHML phoon and decimated every t3d that was dumb enough to engage. Yea cruisers can kill em too. I just like flying ships everyone says is bad, and getting lots of fun fights. As for AF, they need some work to remain competitive. Jag needs a bit of work, either 4th turret + grid or turn it into a t2 breacher and make it a mini claymore. Svipul does EVERYthing a jag can, but better in everyway.
Stich, dear, all assault frigate are in dire need on an overhaul but I guess they have to wait till later this year.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|

Ares Desideratus
RANDOM STARSHIP GUILD
266
|
Posted - 2015.06.22 21:41:05 -
[105] - Quote
Terra Chrall wrote:Brother Mercury wrote:I love when we get new ships.
I don't love when the new ships we get completely nullify any usefulness of 3 classes of ships, however. Particularly after CCP has just done a great job on the tiercide re-balance.
Can anyone please explain to me what the point of flying a t1 frigate, assault frigate, or t1 cruiser is now, when we have these four amazing tactical destroyers?
I'm not being completely facetious -- I'd really like to be shown an example where one would choose a t1 frigate, t1 cruiser, or an assault frigate over one of these tactical destroyers. "Because the player is a newbie" doesn't count. T1 ships are entry level ships, low SP, low cost. Do you use T1 tank and weapons or T2? Why would you use T1 tank or weapons if you can use T2? That is the same with ship progression. Once you have the skills and money to fly a better ship you will do so. The times you will revert back to something less will be solely based on your preference. Usually as a suicide ship you want to save some ISK by using T1 over T2/T3. As far as Assault Frigates go, they need some love and a balance pass now that T3D are out. And CCP has, IIRC, stated they intend to take a look at AFs in the near future. I don't think anyone is going to dispute the obvious ship progression argument. At least not reasonably.
However, T3 destroyers overshadow nearly everything else that uses small weapon systems. Only some of the Interceptors are worth flying, while others are gimped in horrible ways (Crusader, Claw), and overall they have no meaningful DPS, especially if you want to use them at long range.
The biggest problem is with Assault Ships. The only advantage an Assault Ship has over a T3 destroyer is the signature radius bonus while using MWDs. Besides that, T3s have every conceivable advantage over Assault Ships, even speed! This should not be the case.
There are exceptions, for instance the Retribution has a 7.5% tracking bonus while the Confessor does not, but in the grand scheme of things this bonus makes very little difference when a Confessor is faster, has easily twice the DPS, and can hit out to far greater ranges.
At a minimum, I think Assault Ships should generally be faster than T3 destroyers. |

Rinolt
Deep Exploration Projects and Programs AXIOS.
0
|
Posted - 2015.06.22 22:19:42 -
[106] - Quote
Looks nice.
Btw: How about seeding the corresponding skill on the market on the test server? |

Xavier Azabu
Fluid Motion Confederation of xXPIZZAXx
18
|
Posted - 2015.06.22 23:09:12 -
[107] - Quote
Ares Desideratus wrote:Terra Chrall wrote:Brother Mercury wrote:I love when we get new ships.
I don't love when the new ships we get completely nullify any usefulness of 3 classes of ships, however. Particularly after CCP has just done a great job on the tiercide re-balance.
Can anyone please explain to me what the point of flying a t1 frigate, assault frigate, or t1 cruiser is now, when we have these four amazing tactical destroyers?
I'm not being completely facetious -- I'd really like to be shown an example where one would choose a t1 frigate, t1 cruiser, or an assault frigate over one of these tactical destroyers. "Because the player is a newbie" doesn't count. T1 ships are entry level ships, low SP, low cost. Do you use T1 tank and weapons or T2? Why would you use T1 tank or weapons if you can use T2? That is the same with ship progression. Once you have the skills and money to fly a better ship you will do so. The times you will revert back to something less will be solely based on your preference. Usually as a suicide ship you want to save some ISK by using T1 over T2/T3. As far as Assault Frigates go, they need some love and a balance pass now that T3D are out. And CCP has, IIRC, stated they intend to take a look at AFs in the near future. I don't think anyone is going to dispute the obvious ship progression argument. At least not reasonably. However, T3 destroyers overshadow nearly everything else that uses small weapon systems. Only some of the Interceptors are worth flying, while others are gimped in horrible ways (Crusader, Claw), and overall they have no meaningful DPS, especially if you want to use them at long range. The biggest problem is with Assault Ships. The only advantage an Assault Ship has over a T3 destroyer is the signature radius bonus while using MWDs. Besides that, T3s have every conceivable advantage over Assault Ships, even speed! This should not be the case. There are exceptions, for instance the Retribution has a 7.5% tracking bonus while the Confessor does not, but in the grand scheme of things this bonus makes very little difference when a Confessor is faster, has easily twice the DPS, and can hit out to far greater ranges. At a minimum, I think Assault Ships should generally be faster than T3 destroyers.
Claw and other Interceptors are very useful. They can catch things fast, travel anywhere safely, blap and run, and make for quick roams to hit PVE targets etc., I don't think that interceptors are meant to tank and/or brawl, aside from maybe the Taranis.
As far as the Assault Frigates go, the Harpy, Hawk (in brawler situations), Enyo (brawler), and Vengeance are alright. The Punisher, Wolf, Jaguar, Retri, and Ishkur are overshadowed by other ships in my opinion - especially the new T3s destroyers.
But back to the Hecate. That signature bloom means that they will take heavy damage from most competent cruiser comps. But depending on player skill and warpins the Hecate will be hell for some of the other T3 dessies. As far as it looks now I am liking solo brawling fits and a Harpy-esque 125mm rail fit. Maybe a little high power (due to the sheer versatility) but I'm sure that if the cost can be kept high enough people will still have reason to use cheaper ships. |

Vibiana
Science and Trade Institute Caldari State
16
|
Posted - 2015.06.23 00:36:05 -
[108] - Quote
Xavier Azabu wrote: Maybe a little high power (due to the sheer versatility) but I'm sure that if the cost can be kept high enough people will still have reason to use cheaper ships.
Nope, they won't.
The thing is just OP. Too much damage for the size. |

Trinkets friend
Sudden Buggery Prolapse.
2467
|
Posted - 2015.06.23 00:39:18 -
[109] - Quote
Well, we won't be using Enyos in our C4 wolf-rayet ratting. That's like, 1650 DPS in C4 W-R, and basically perma-run MWD to get from rat to rat extra fast.
YOLOSWAGCASHDOLLAZ
Certainly invalidates the majority of other options, especially in C13's. Woe betide anyone who gets dropped on by these in any wormhole, with nice 0m warp-ins.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|

Daniela Doran
Ministry of War Amarr Empire
24
|
Posted - 2015.06.23 01:44:34 -
[110] - Quote
elitatwo wrote:Stitch Kaneland wrote:I enjoy when new t3d come out. Means im going to get a lot easy kills from ppl without a clue flying around  . T3D die very quickly when webbed/neuted. And missiles absolutely punish them, provided you have to intelligence to fit for application. I killed quite a few prenerf 10mn confessors with my drake. Then i sat in a RHML phoon and decimated every t3d that was dumb enough to engage. Yea cruisers can kill em too. I just like flying ships everyone says is bad, and getting lots of fun fights. As for AF, they need some work to remain competitive. Jag needs a bit of work, either 4th turret + grid or turn it into a t2 breacher and make it a mini claymore. Svipul does EVERYthing a jag can, but better in everyway. Stich, dear, all assault frigate are in dire need on an overhaul but I guess they have to wait till later this year.
I don't see how, seeing as they were really great until Jan. 2015.
|
|

Ares Desideratus
RANDOM STARSHIP GUILD
266
|
Posted - 2015.06.23 02:50:26 -
[111] - Quote
Xavier Azabu wrote:
Claw and other Interceptors are very useful. They can catch things fast, travel anywhere safely, blap and run, and make for quick roams to hit PVE targets etc., I don't think that interceptors are meant to tank and/or brawl, aside from maybe the Taranis.
Interceptors are actually supposed to be designed for combat, so it's sad that the Crusader and Claw, which both should be elite combat inteceptors, are relegated to the role of shuttle.
If you spend any decent amount of time trying to find a use for the Claw / Crusader, you will know that they are garbage cans. |

Xavier Azabu
Fluid Motion Confederation of xXPIZZAXx
18
|
Posted - 2015.06.23 03:01:18 -
[112] - Quote
Ares Desideratus wrote:Xavier Azabu wrote:
Claw and other Interceptors are very useful. They can catch things fast, travel anywhere safely, blap and run, and make for quick roams to hit PVE targets etc., I don't think that interceptors are meant to tank and/or brawl, aside from maybe the Taranis.
Interceptors are actually supposed to be designed for combat, so it's sad that the Crusader and Claw, which both should be elite combat inteceptors, are relegated to the role of shuttle. If you spend any decent amount of time trying to find a use for the Claw / Crusader, you will know that they are garbage cans.
I really don't think that most ceptors are designed to challenge much more than other frigs or to tackle what's escaping.
As for the combat ceptors that you mention, the Crusader is in a bad place combat wise yes, but it has great niche uses. Taranis is fine. Raptor is not good except for weird uses (maxtank tackle etc.,). Claw is pretty good with arty. Last fall and winter I saw a lot of arty claws.
T3 dessies were partially created to nerf the hordes of ceptors that nobody could catch. They also cost many times more and cannot sig tank as efficiently as ceptors. I personally like the T3s in the current meta. An OP fit t3 Dessie costs as much as some of the cheaper faction cruisers so, so what if they are useful. |

Ares Desideratus
RANDOM STARSHIP GUILD
266
|
Posted - 2015.06.23 03:24:57 -
[113] - Quote
Xavier Azabu wrote: I really don't think that most ceptors are designed to challenge much more than other frigs or to tackle what's escaping.
As for the combat ceptors that you mention, the Crusader is in a bad place combat wise yes, but it has great niche uses. Taranis is fine. Raptor is not good except for weird uses (maxtank tackle etc.,). Claw is pretty good with arty. Last fall and winter I saw a lot of arty claws.
T3 dessies were partially created to nerf the hordes of ceptors that nobody could catch. They also cost many times more and cannot sig tank as efficiently as ceptors. I personally like the T3s in the current meta. An OP fit t3 Dessie costs as much as some of the cheaper faction cruisers so, so what if they are useful.
I love the T3 destroyers just as much as anyone else. I do not want to see them nerfed again. I love the Confessor the way it is.
However, if you think about this rationally, it is impossible to look at the current frigate lineup, and conclude that any of the Assault Ships are in a good place. As soon as the Hecate is out, there will no longer be any reason to purchase an Assault Ship, aside from silly reasons like aesthetics, which from a gameplay perspective is really irrelevant here.
With that in mind, it should be impossible for anyone to ignore the hideous problem with the Crusader and the Claw. They used to be okay, once upon a time. But they have never actually been good, and in the current game they are simply mediocre. Arty Claws are terrible, like, absolute crap. The only reason someone should use one of those, is as a tackle Interceptor, but at that point, you are using the wrong ship for the job, and should just get a Stiletto. |

Xavier Azabu
Fluid Motion Confederation of xXPIZZAXx
18
|
Posted - 2015.06.23 05:32:59 -
[114] - Quote
Ares Desideratus wrote:Xavier Azabu wrote: I really don't think that most ceptors are designed to challenge much more than other frigs or to tackle what's escaping.
As for the combat ceptors that you mention, the Crusader is in a bad place combat wise yes, but it has great niche uses. Taranis is fine. Raptor is not good except for weird uses (maxtank tackle etc.,). Claw is pretty good with arty. Last fall and winter I saw a lot of arty claws.
T3 dessies were partially created to nerf the hordes of ceptors that nobody could catch. They also cost many times more and cannot sig tank as efficiently as ceptors. I personally like the T3s in the current meta. An OP fit t3 Dessie costs as much as some of the cheaper faction cruisers so, so what if they are useful.
I love the T3 destroyers just as much as anyone else. I do not want to see them nerfed again. I love the Confessor the way it is. However, if you think about this rationally, it is impossible to look at the current frigate lineup, and conclude that any of the Assault Ships are in a good place. As soon as the Hecate is out, there will no longer be any reason to purchase an Assault Ship, aside from silly reasons like aesthetics, which from a gameplay perspective is really irrelevant here. With that in mind, it should be impossible for anyone to ignore the hideous problem with the Crusader and the Claw. They used to be okay, once upon a time. But they have never actually been good, and in the current game they are simply mediocre. Arty claws...
You have never run into arty claws run by say PL... Less alpha than Svipuls, sure. But less than ten of them has the alpha of a Talos. They nearly instantaneously align. With a combat prober these are pretty good. Look also at the sheer speed of travel within a system or constellation. They are much more mobile than a T3 Dessie.
Stiletto, Mal, Ares, and the nerfed Crow still fulfill their role. Due to T3s though they are not as safe to fly as they once were, and I applaud that.
AFs are cheaper than T3s and as I said in a previous post all but 3 of them are in a bleh place. I still don't know if they should be able to take on a T3 Dessie. It's kind of like suggesting that a Sabre should be able to take on a Tengu. (Although I have done it before and so have others in my guild with Thrashers lol)
The difference is of course cost. They were supposed to make Svipuls more expensive but the price has dropped again.
Hopefully they'll put it back. |

Decripid Sano
Pator Tech School Minmatar Republic
1
|
Posted - 2015.06.23 08:06:16 -
[115] - Quote
Trinkets friend wrote:Well, we won't be using Enyos in our C4 wolf-rayet ratting. That's like, 1650 DPS in C4 W-R, and basically perma-run MWD to get from rat to rat extra fast.
YOLOSWAGCASHDOLLAZ
Certainly invalidates the majority of other options, especially in C13's. Woe betide anyone who gets dropped on by these in any wormhole, with nice 0m warp-ins.
Such ashame to see a veteran 2007 char going around ganking peoples in T3D's. If that's not trolling I don't know what is. Get yourself a SC or Titan.......... and stay in it. |

Arla Sarain
521
|
Posted - 2015.06.23 09:50:32 -
[116] - Quote
Terra Chrall wrote: Do you use T1 tank and weapons or T2 I frequently use T1 modules, especially after the tiercide balance. In fact a lot of people do. Maybe even will use T1 guns after they go through those. Some fits already have T1 LMLs as a requirement.
Sup? |

Adriana Shi
Original Sinners The Bastion
5
|
Posted - 2015.06.23 09:50:58 -
[117] - Quote
Vibiana wrote:Xavier Azabu wrote: Maybe a little high power (due to the sheer versatility) but I'm sure that if the cost can be kept high enough people will still have reason to use cheaper ships.
Nope, they won't. The thing is just OP. Too much damage for the size.
This right here. it looks great other then its redoncules dps. its going to end up being another Catalyst used for ganking, At least with this you can have a tank. but seriously tho i think this is going to be the next suicide ganking specialty ship really this will replace the Tornado in Jita ganking i think for half the cost look at the other T3D's prices already far more cost effective.
On another note i think Suicide ganking needs to be looked at but thats not the point here.
|

holdmybeer
The Conference Elite CODE.
2
|
Posted - 2015.06.23 11:05:08 -
[118] - Quote
Adriana Shi wrote:Vibiana wrote:Xavier Azabu wrote: Maybe a little high power (due to the sheer versatility) but I'm sure that if the cost can be kept high enough people will still have reason to use cheaper ships.
Nope, they won't. The thing is just OP. Too much damage for the size. This right here. it looks great other then its redoncules dps. its going to end up being another Catalyst used for ganking, At least with this you can have a tank. but seriously tho i think this is going to be the next suicide ganking specialty ship really this will replace the Tornado in Jita ganking i think for half the cost look at the other T3D's prices already far more cost effective. On another note i think Suicide ganking needs to be looked at but thats not the point here.
I don't think anyone can take you seriously after this post, Adriana.
Good looking ship though, outside and inside. I don't know if I should fly a svipul or this after it is available. |

412nv Yaken
The Conference Elite CODE.
296
|
Posted - 2015.06.23 12:08:27 -
[119] - Quote
cant wait to drop a fleet of these onto some freighters for the lulz
A True Champion of High Security Space
|

Estella Osoka
Perkone Caldari State
644
|
Posted - 2015.06.23 15:34:46 -
[120] - Quote
Is this open for testing on SISI? |
|

Terra Chrall
Royal Amarr Institute Amarr Empire
43
|
Posted - 2015.06.23 15:35:31 -
[121] - Quote
Arla Sarain wrote:Terra Chrall wrote: Do you use T1 tank and weapons or T2 I frequently use T1 modules, especially after the tiercide balance. In fact a lot of people do. Maybe even will use T1 guns after they go through those. Some fits already have T1 LMLs as a requirement. Sup? I think you missed the point of my comparison. It was in the context T2 Tank and Weapons being better than T1 and thus T2/T3 ships being better than T1. The person I quoted was inferring that T3D make T1 obsolete, and I was agreeing they do, much like once you can use T2 tank or weapons it makes T1 special case only.
Yes, there are cases for using T1 modules for fitting reasons. But when comparing it to what would you use IF you could use it, there is little to no reason to user T1 modules over T2 from a performance standpoint. Especially with the tiericide T2 is the better performer.
So it would be like saying the reason to use T1 frigates over a T3 destroyer in PvP is so I can get into a Novice FW complex. It is a valid reason to use a T1 ship but it doesn't make it the better performing ship for PvP in general.
|

Fornost Fornostsen
The Scope Gallente Federation
1
|
Posted - 2015.06.23 15:36:28 -
[122] - Quote
Ares Desideratus wrote: I love the T3 destroyers just as much as anyone else. I do not want to see them nerfed again. I love the Confessor the way it is.
However, if you think about this rationally, it is impossible to look at the current frigate lineup, and conclude that any of the Assault Ships are in a good place. As soon as the Hecate is out, there will no longer be any reason to purchase an Assault Ship, aside from silly reasons like aesthetics, which from a gameplay perspective is really irrelevant here. .
I think T3 destro have been developed following the "wouldn't be cool if..." logic. They violate the EVE rule small returns for huge investments (both ISK and SP-wise) and they completely overlap the role that previously was covered by AFs.
They can even enter small plexes in FW! |

Styphon the Black
Forced Euthanasia Soviet-Union
31
|
Posted - 2015.06.23 17:10:29 -
[123] - Quote
This thing needs a signature reduction for the MWD. All the other T3 use AB and thus have a smallish signature. The Hecate being stuck with using a MWD which is a huge disadvantage in comparison is going to get continually blasted off the field even though it has a fairly good tank.
I still believe that the Confessor is the strongest T3. It can still fit a Dual Rep, 10MN AB, fit and has very few negatives other than no web. |

Terra Chrall
Royal Amarr Institute Amarr Empire
44
|
Posted - 2015.06.23 17:47:32 -
[124] - Quote
Styphon the Black wrote:This thing needs a signature reduction for the MWD. All the other T3 use AB and thus have a smallish signature. The Hecate being stuck with using a MWD which is a huge disadvantage in comparison is going to get continually blasted off the field even though it has a fairly good tank.
I still believe that the Confessor is the strongest T3. It can still fit a Dual Rep, 10MN AB, fit and has very few negatives other than no web. I agree about the Hecate it seems like it is going to take a lot of full damage when it is moving i.e using MWD. This is its greatest weakness in my eyes and I wonder if it is too big?
I imagine a typical fight going something like, spot target XX km away, lock/approach target, MWD + prop mode close gap try to get within 3-4km of target, appply webs and scram on way in, enter close orbit, change mode depending on need, blast away. For many fights this will be fine but if you bring only 1 web you could get range pulled on you and have to switch to Null or turn MWD on if not scrammed. For 1 on 1 this will be fun. As long as the time spent with MWD is in short bursts, it is not too bad. But this limits the ship to short bursts of speed over larger amounts of damage.
As for the Confessor being the strongest, I am not sure. Kill boards show Svipuls with nearly 2.5x more kills per week. It could be the better ship is not being used or that the Svipul is better for those doing more killing. But I suspect the ship doing the most is the current best ship. |

Alexis Nightwish
255
|
Posted - 2015.06.23 18:19:57 -
[125] - Quote
CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Small Hybrid Turret optimal range while Sharpshooter Mode is active
TIL that 'Hecate' is Greek for '******* Broken Kiter'
I would say "inb4 nerf" but CCP is all about Gallente Master Race, so no (meaningful) nerf will come.
BTW good job taking that neat feature of the Jackdaw (the 66% inertia in Speed stance) and giving it to the Hecate.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|

elitatwo
Eve Minions Poopstain Removal Team
690
|
Posted - 2015.06.23 19:25:07 -
[126] - Quote
Alexis Nightwish wrote:CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Small Hybrid Turret optimal range while Sharpshooter Mode is active
TIL that 'Hecate' is Greek for '******* Broken Kiter' I would say "inb4 nerf" but CCP is all about Gallente Master Race, so no (meaningful) nerf will come. BTW good job taking that neat feature of the Jackdaw (the 66% inertia in Speed stance) and giving it to the Hecate.
...with even less mass than the Jack 
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GeeShizzle MacCloud
592
|
Posted - 2015.06.23 20:41:50 -
[127] - Quote
CCP Fozzie wrote:elitatwo wrote:Now that the boat is on SiSi, do you mind seeding the book so we can make some things to try out? The skillbook should be on the market after SISI's update tomorrow.
any idea when this will be?
just went on singularity now and the ship is on the market but no one can test it as the skillbook is not an item in the marketplace and its definitely past usual working hours. |

Omnathious Deninard
Novis Initiis
2927
|
Posted - 2015.06.23 20:58:44 -
[128] - Quote
Despite looking like an extremely fun ship, I would almost like this to lose a turret hardpoint bringing it down to 8 effective turrets to keep it from being OP
Roleplaying Trinkets for Explorers and Collectors
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Elenna Twin
Losing All Hope Was Freedom
1
|
Posted - 2015.06.23 21:05:07 -
[129] - Quote
Any thoughts about a potential 5/4/5 Hecate with 4 turrets hardpoints (honestly, the DPS is high enough even with four already, or you can always add a 5/5 dronebay/bandwith if you want it to be higher) and lower both CPU & PG accordingly of course, but increase its base speed (and give it a weaker bonus from Prop Mode) to keep the ability to apply this DPS correctly within scram range ? |

Daniela Doran
Ministry of War Amarr Empire
25
|
Posted - 2015.06.23 23:57:00 -
[130] - Quote
Styphon the Black wrote:This thing needs a signature reduction for the MWD. All the other T3 use AB and thus have a smallish signature. The Hecate being stuck with using a MWD which is a huge disadvantage in comparison is going to get continually blasted off the field even though it has a fairly good tank.
I still believe that the Confessor is the strongest T3. It can still fit a Dual Rep, 10MN AB, fit and has very few negatives other than no web.
You obviously have never played nor encountered a Svipul.
|
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Daniela Doran
Ministry of War Amarr Empire
25
|
Posted - 2015.06.24 00:03:15 -
[131] - Quote
Alexis Nightwish wrote:CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Small Hybrid Turret optimal range while Sharpshooter Mode is active
TIL that 'Hecate' is Greek for '******* Broken Kiter' I would say "inb4 nerf" but CCP is all about Gallente Master Race, so no (meaningful) nerf will come. BTW good job taking that neat feature of the Jackdaw (the 66% inertia in Speed stance) and giving it to the Hecate.
They mostly likely took a vote on which of the 4 races would be the MASTER RACE during a certain time period. Minmatar were the previous masters and now it looks like Gallente are the current masters now.
|

HiddenPorpoise
Expendable Miscreants
367
|
Posted - 2015.06.24 00:11:28 -
[132] - Quote
Daniela Doran wrote:Alexis Nightwish wrote:BTW good job taking that neat feature of the Jackdaw (the 66% inertia in Speed stance) and giving it to the Hecate. They mostly likely took a vote on which of the 4 races would be the MASTER RACE during a certain time period. Minmatar were the previous masters and now it looks like Gallente are the current masters now. Placing my bet now, Amarr are next. Laser cap bonuses turn into fire rate/cap combined bonus or something.
Jackdaws don't have that bonus, they have a RAW 66% bonus. That means they have a better base align than interceptors. |

Alien Squirrel
Rapid Withdrawal
2
|
Posted - 2015.06.24 00:32:18 -
[133] - Quote
Elenna Twin wrote:Any thoughts about a potential 5/4/5 Hecate with 4 turrets hardpoints (honestly, the DPS is high enough even with four already, or you can always add a 5/5 dronebay/bandwidth if you want it to be higher) and lower both CPU & PG accordingly of course, but increase its base speed (and give it a weaker bonus from Prop Mode) to keep the ability to apply this DPS correctly within scram range (especially for blaster fits) ? Leaving it with 8 effective turrets, 20% nerf is pretty significant simply because "the DPS is high enough." Seems like you're ignoring that blasters don't do DPS outside a few kilometers.
The speed of this thing and the prop mode are all kinds of ****** up. It's base speed is absolute ****(i.e. tied for slowest), making it basically impossible to dictate range if you're scrammed, making all that blaster DPS worthless. Even the Jackdaw gets better scram range control since its speed bonus is velocity.
Also the 66% bonus to MWD speed bonus doesn't actually translate to a 66% increase in speed. This bonus is reduced by a ratio of thrust to mass, and also less potent because it applies before 100% is added to the MWD bonus to be multiplied. (1.66 * (100% + 500%) is better than 100% + 1.66 * 500%) Without any plates it comes out to about 57% speed increase. Going just barely faster than the Confessor and Jackdaw with MWD on. |

Arnold Hita
EVE University Ivy League
0
|
Posted - 2015.06.24 02:21:11 -
[134] - Quote
Is that targeting range and scan res in or out of sharpshooter mode? |

HiddenPorpoise
Expendable Miscreants
368
|
Posted - 2015.06.24 02:50:49 -
[135] - Quote
Arnold Hita wrote:Is that targeting range and scan res in or out of sharpshooter mode? All numbers are out. |

Daniela Doran
Ministry of War Amarr Empire
25
|
Posted - 2015.06.24 02:57:19 -
[136] - Quote
Stitch Kaneland wrote:I enjoy when new t3d come out. Means im going to get a lot easy kills from ppl without a clue flying around  . T3D die very quickly when webbed/neuted. And missiles absolutely punish them, provided you have to intelligence to fit for application. I killed quite a few prenerf 10mn confessors with my drake. Then i sat in a RHML phoon and decimated every t3d that was dumb enough to engage. Yea cruisers can kill em too. I just like flying ships everyone says is bad, and getting lots of fun fights. As for AF, they need some work to remain competitive. Jag needs a bit of work, either 4th turret + grid or turn it into a t2 breacher and make it a mini claymore. Svipul does EVERYthing a jag can, but better in everyway.
Might not go as you plan Stitch. This ship isn't gonna be use for solo warfare. It's most likely gonna be use as a blobbing nightmare when combined with independent tacklers like the ceptors. Depending on whether you can kill the hero tackling ceptors before the blobbing Hecates arrives cause those things are gonna melt anything short of a Marauder within seconds. |

Soldarius
Naliao Inc. Test Alliance Please Ignore
1315
|
Posted - 2015.06.24 03:13:44 -
[137] - Quote
So HEcate is seeded now. But the skill book isn't. :tears: CCP, y u tease?
Trait tab is royally screwed up. Not broken, per se. Just things in completely wrong order, etc.
Once I can buy the skill book, I'll hop right into it and take it for a spin.
http://youtu.be/YVkUvmDQ3HY
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Alien Squirrel
Rapid Withdrawal
2
|
Posted - 2015.06.24 03:59:09 -
[138] - Quote
Daniela Doran wrote:Stitch Kaneland wrote:I enjoy when new t3d come out. Means im going to get a lot easy kills from ppl without a clue flying around  . T3D die very quickly when webbed/neuted. And missiles absolutely punish them, provided you have to intelligence to fit for application. I killed quite a few prenerf 10mn confessors with my drake. Then i sat in a RHML phoon and decimated every t3d that was dumb enough to engage. Yea cruisers can kill em too. I just like flying ships everyone says is bad, and getting lots of fun fights. As for AF, they need some work to remain competitive. Jag needs a bit of work, either 4th turret + grid or turn it into a t2 breacher and make it a mini claymore. Svipul does EVERYthing a jag can, but better in everyway. Might not go as you plan Stitch. This ship isn't gonna be use for solo warfare. It's most likely gonna be use as a blobbing nightmare when combined with independent tacklers like the ceptors. Depending on whether you can kill the hero tackling ceptors before the blobbing Hecates arrives cause those things are gonna melt anything short of a Marauder within seconds.
These things will at least have to be flown with a partner to provide more webs. Hecate is just too slow to solo brawl, basically anything will be able to scram kite them. |

Spugg Galdon
Nisroc Angels
707
|
Posted - 2015.06.24 05:23:05 -
[139] - Quote
Alien Squirrel wrote:Daniela Doran wrote:Stitch Kaneland wrote:I enjoy when new t3d come out. Means im going to get a lot easy kills from ppl without a clue flying around  . T3D die very quickly when webbed/neuted. And missiles absolutely punish them, provided you have to intelligence to fit for application. I killed quite a few prenerf 10mn confessors with my drake. Then i sat in a RHML phoon and decimated every t3d that was dumb enough to engage. Yea cruisers can kill em too. I just like flying ships everyone says is bad, and getting lots of fun fights. As for AF, they need some work to remain competitive. Jag needs a bit of work, either 4th turret + grid or turn it into a t2 breacher and make it a mini claymore. Svipul does EVERYthing a jag can, but better in everyway. Might not go as you plan Stitch. This ship isn't gonna be use for solo warfare. It's most likely gonna be use as a blobbing nightmare when combined with independent tacklers like the ceptors. Depending on whether you can kill the hero tackling ceptors before the blobbing Hecates arrives cause those things are gonna melt anything short of a Marauder within seconds. These things will at least have to be flown with a partner to provide more webs. Hecate is just too slow to solo brawl, basically anything will be able to scram kite them.
In sharpshooter:
Neutron Blasters with null will shoot to 5.3km optimal + 4.4km falloff before modules/rigs. 125mm Rails with Javelin will shoot to 8.4km optimal + 6.3km falloff before modules/rigs.
They should be able to punch out to scram kite range. A little vulnerable to TD's but that's normal. |

Soldarius
Naliao Inc. Test Alliance Please Ignore
1315
|
Posted - 2015.06.24 13:02:48 -
[140] - Quote
If you are in scram range of them, they are in scram range of you. You have 4 mid slots. Scram web them and go to town. Not everything has to be a kiter.
http://youtu.be/YVkUvmDQ3HY
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Elenna Twin
Losing All Hope Was Freedom
2
|
Posted - 2015.06.24 14:47:41 -
[141] - Quote
Alien Squirrel wrote:Leaving it with 8 effective turrets, 20% nerf is pretty significant simply because "the DPS is high enough." Seems like you're ignoring that blasters don't do DPS outside a few kilometers. I'm a huge fan of Hybrid weapons actually. And giving it 8 effective turrets gives it the same DPS as a Catalyst, but with 4 med slots and 5 lows. If you consider adding a single Drone on top of that, I don't think the idea is THAT bad. Also, I didn't suggest to take one turret away because "the DPS was too high", I did it as a compromise (having a lower DPS but easier to apply).
You're supporting my point about speed though. |

elitatwo
Eve Minions Poopstain Removal Team
694
|
Posted - 2015.06.24 16:31:16 -
[142] - Quote
A few hours of flying the Hecate revealed that she is very tight on powergrid and could use 1 or 2 more base points powergrid and a tad more base speed.
- In propulsion mode she goes somewhat about 2500m/s with a mwd on, which is too low for my taste - should be 2800-3000m/s in propulsion mode, mobility is awesome
- In sharpshooter mode railguns have somewhere in the region of 50km range with spike S loaded - Confessors rejoice (oh and they make rocket-Jackdaws work too..)
- Damage seems okay-ish with rails but I only got the skill to level II, will take 11 more days to see what it will look like
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|

Alien Squirrel
Rapid Withdrawal
2
|
Posted - 2015.06.24 17:23:10 -
[143] - Quote
elitatwo wrote:A few hours of flying the Hecate revealed that she is very tight on powergrid and could use 1 or 2 more base points powergrid and a tad more base speed.
- In propulsion mode she goes somewhat about 2500m/s with a mwd on, which is too low for my taste - should be 2800-3000m/s in propulsion mode, mobility is awesome
- In sharpshooter mode railguns have somewhere in the region of 50km range with spike S loaded - Confessors rejoice (oh and they make rocket-Jackdaws work too..)
- Damage seems okay-ish with rails but I only got the skill to level II, will take 11 more days to see what it will look like
Faster than the Svipul? Definitely not.
10 effective turrets at all V's. Since ROF bonuses are a reciprocal function, you see increasing returns at each level, so at level 2 DPS is going to be ****. |

Elenna Twin
Losing All Hope Was Freedom
2
|
Posted - 2015.06.24 19:41:54 -
[144] - Quote
Alien Squirrel wrote:Apologies, didn't notice you wanted to give it a low in exchange for the turret. Giving it a drone though would put it's DPS above the effective 10 turrets(before mag stabs). A lot of people didn't want drones because "super comet" and for the sake of balance I agree.
All the other T3D have 6 highs, mids & lows add to 8. Dropping a high and giving a low would deviate from this, which seems like a balancing factor for the T3Ds. If you wanted to give the Hecate 9 effective turrets CCP could drop it's role bonus to 35%, meaning it'd have the same number of turrets as the other turreted T3Ds. In exchange for a base speed similar to the turreted T3Ds, I'd be willing to have the same number of effective turrets. Mass and inertia would have to be adjusted for the new speed so the ship doesn't get ridiculous MWD speeds but also keeps the same align speed. Agreed, it seems like a fair trade. |

Zank Lennelluc
The Pack Fidelas Constans
0
|
Posted - 2015.06.24 20:17:43 -
[145] - Quote
My thoughts, it could do with more speed and agility out of prop mode, it dose badly against any ship bigger than a dessie with a web or nuet or both and that's how it should be. Sig radius could be reduced a bit as it gets no sig reduction bonus and can only use a mwd. It has really bad pg and needs fitting mods for basic fits. It has good agility and good tank and the potential for a lot of dps, can't really be sure until I have the gallante tactical dessie skill to at least 4. I expect most fits to have one or no magstab as dps is good already without it.
Ultimately a nice looking ship (though has very little variation when it switches modes), has the potential for exciting fits, doesn't threaten bigger ships like the svipul, has a wide range of counters. It really could use more speed and pg. |

elitatwo
Eve Minions Poopstain Removal Team
694
|
Posted - 2015.06.24 21:25:50 -
[146] - Quote
Alien Squirrel wrote:10 effective turrets at all V's. Since ROF bonuses are a reciprocal function, you see increasing returns at each level, so at level 2 DPS is going to be ****..
Really? How in the name of the Empress did I not notice that increase in 8 years??
Thank you so much for explaining this to me and everyone else. The audience must have thought I was getting silly not mentioning I only got the skill at II and saying the damage is going to be okay with railguns.
Anyhow, a few more points in powergrid will not brake EVE and the stupid svipul has in 100% of all cases a 10mn afterburner on and not a mwd.
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Terra Chrall
Royal Amarr Institute Amarr Empire
46
|
Posted - 2015.06.24 21:27:33 -
[147] - Quote
CCP Fozzie wrote:66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active I do like that you get a very cap efficient MWD while in Prop mode. |

Aglais
Deep Core Mining Inc. Caldari State
532
|
Posted - 2015.06.24 23:19:00 -
[148] - Quote
Pros: -Great hull design, its simplicity is refreshing and very pleasant to look at -Despite low PG, it is possible to work with what one has and still come up with 400+ DPS (though survivability is still being tested) -Instawarp in propulsion mode -Seems to be able to sprint, very well, after a wide variety of targets -Wow that's a lot of hull EHP for a destroyer -why does it have a 7.5% tracking bonus per level of gallente tactical destroyer
Cons: -hhrnRNGGGH TURRET PLACEMENT -No base velocity boost in propulsion mode (arguably not relevant given MWD velocity is still ~500m/s greater than the Jackdaw) -No Serpentis skin
This ship feels actually kind of decent, especially after flying a Jackdaw for a while. I had a bit of a feeling once the Jackdaw was revealed to be crap-tier that the Hecate would get pretty close to blowing everything out of the water. |

Blackfeathers
Unholy Knights of Cthulhu Test Alliance Please Ignore
23
|
Posted - 2015.06.24 23:39:16 -
[149] - Quote
For some reason, I really really feel like the Hecate needs a single, unbonused light drone. Kinda like the Enyo, Incursus, Taranis and such. Just to feel like a real Gallente ship.
Would this break it's balance or cause large problems?
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Specia1 K
State War Academy Caldari State
89
|
Posted - 2015.06.25 00:12:38 -
[150] - Quote
I said in earlier posts that being able to fit 5x 150mm rails and 3 full magstabs will be OP. Now you can add a tracking computer, sebo and 5mn MWD too
Mark my words, this ship will become defacto sniper doctrine and will result in light rails being nerfed (unless the ship is).
Enjoy it while you can. Everyone else using light rails will suffer because of this.
edit. Rail-Harpies just died... |
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Zank Lennelluc
The Pack Fidelas Constans
0
|
Posted - 2015.06.25 03:10:34 -
[151] - Quote
Specia1 K wrote:I said in earlier posts that being able to fit 5x 150mm rails and 3 full magstabs will be OP. Now you can add a tracking computer, sebo and 5mn MWD too  Mark my words, this ship will become defacto sniper doctrine and will result in light rails being nerfed (unless the ship is). Enjoy it while you can. Everyone else using light rails will suffer because of this. edit. Rail-Harpies just died... Rail Harpies will be fine. I compared a Hecate fit similar to rail harpy fit.
With my skills,
dps, Rail Harpy 176 caldari AM, 102 spike. Hecate 350 caldari AM, 200 spike. Range, Rail harp; spike 65 opti, 72 falloff. AM 18 opti 25km falloff. Hecate in sharp shooter mode, 62km opti 69 falloff with spike, with antimatter 17 opti 24km falloff. out of sharpshooter it is 10km opti and 17falloff with anitmatter and with spike it is 37, 44. Tank for Harpy is 6.7k ehp with a sig of radius of 39m and speed of 814m/s. The hecate has a tank of 6.2 ehp, 8.2ehp in defense mode, speed with an ab is 561m/s and sig radius is 79m.
With the armor version you'll have more utility less speed, a lot of fitting mods and if you go with a mwd a much bigger sig and less dps than the shield version. Harpies will be fine. |

Aleqs Villint
GoonWaffe Goonswarm Federation
2
|
Posted - 2015.06.25 05:50:58 -
[152] - Quote
Been playing around with this fit -- bear in mind I have perfect fitting skills, and it fits with 0.2 pg to spare:
[Hecate, Local] Damage Control II Small Armor Repairer II Small Armor Repairer II Magnetic Field Stabilizer II
5MN Y-T8 Compact Microwarpdrive Warp Scrambler II Stasis Webifier II Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Expanded Probe Launcher I
Small Ancillary Current Router II Small Auxiliary Nano Pump II Small Anti-Explosive Pump I
You can downgrade the Neutrons to Ions and fit a Nos instead of the probe launcher. Anecdotally I've had good experiences flying it. The local tank is very powerful and the applied damage is extremely good. It'll be a murder machine for the first little while until people figure out how to kill it, which in this case is pretty much just being farther than 5km away from it.
The biggest problem is that even with the Cap Booster overheated and running with max uptime the cap still dries up absurdly quickly. I feel like even a small cap use reduction on Defense mode to go with the rep speed increase would go a long way to alleviating this. If it's intentionally meant to be that way though... well I dunno. Seems like too glaring a weakness compared to the other T3Ds. I think that it's a very well designed ship regardless.
I guess spitting out 500 dps at 1km is it's own reward. |

Aran Hotchkiss
Phoibe Enterprises
87
|
Posted - 2015.06.25 06:03:00 -
[153] - Quote
FireFrenzy wrote:My corp has started roaming nulls in Destroyers lately (To the inhabitants of Queirious, Delve, Catch and Curse you all suck btw, 5 destroyers 100 jump roam WE SAW NOONE!!!) And i believe i'll pick up 2 on launch day:)
GW plz :)
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
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Chrisfighter
Gladdebacher's
1
|
Posted - 2015.06.25 06:24:21 -
[154] - Quote
Aglais wrote:Pros: -Great hull design, its simplicity is refreshing and very pleasant to look at -Despite low PG, it is possible to work with what one has and still come up with 400+ DPS (though survivability is still being tested) -Instawarp in propulsion mode -Seems to be able to sprint, very well, after a wide variety of targets -Wow that's a lot of hull EHP for a destroyer -why does it have a 7.5% tracking bonus per level of gallente tactical destroyer
Cons: **-hhrnRNGGGH TURRET PLACEMENT** -No base velocity boost in propulsion mode (arguably not relevant given MWD velocity is still ~500m/s greater than the Jackdaw) -No Serpentis skin -Feels kind of tight on cap, even when running modules in bursts
This ship feels actually kind of decent, especially after flying a Jackdaw for a while. I had a bit of a feeling once the Jackdaw was revealed to be crap-tier that the Hecate would get pretty close to blowing everything out of the water.
Hmmh, the turret placement is a little strange :D
It may look way better, if the 5th turret hardpoint moves to the middle of the ship. (An upside one and vice versa.)
Nur die harten kommen innen Garten, eh .... Eve xD
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James Baboli
Novablasters
916
|
Posted - 2015.06.25 07:30:59 -
[155] - Quote
So, little bit of math on this tells me
5*1.5 (role bonus) / .75( ROF bonus) = 10
10 turrets x 53.4 (max skills polarized light neutron with void) = 534 DPS before modules.
2 faction magstabs and a t2 burst rig get us to 915 DPS. In a small gang fight with some frigate logi and a good warpin, the reasonable max of 1052 DPS (2 mag stabs, burst rig and heat) of this little monster will quickly shred most targets. You can even do this with dual MSEs for a reasonable chance of survival.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Ellendras Silver
CrashCat Corporation
172
|
Posted - 2015.06.25 10:43:03 -
[156] - Quote
any idea on when this ship is released?
[u]Carpe noctem[/u]
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CCP Fozzie
C C P C C P Alliance
13026

|
Posted - 2015.06.25 11:26:53 -
[157] - Quote
Ellendras Silver wrote:any idea on when this ship is released? It's coming July 7th in our Aegis release.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Ellendras Silver
CrashCat Corporation
172
|
Posted - 2015.06.25 11:35:28 -
[158] - Quote
CCP Fozzie wrote:Ellendras Silver wrote:any idea on when this ship is released? It's coming July 7th in our Aegis release.
awesome
[u]Carpe noctem[/u]
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Phoenix Jones
Isogen 5
1419
|
Posted - 2015.06.25 12:15:06 -
[159] - Quote
Got in it. First impressions..
It's pretty. The modes are VERY subtle. They need a little more... Flair.
It's very difficult to see its mode changes.
With propulsion mode, there needs to be a extra two engines that pop out so you know it's going faster.
Sharpshooters ok,
Defensive mode needs an extra plate showing up or something.
It's. Subtle. It's good but.. Subtle.
Yaay!!!!
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Shadowace Evi
CroGi
1
|
Posted - 2015.06.25 15:04:19 -
[160] - Quote
Phoenix Jones wrote:Got in it. First impressions..
It's pretty. The modes are VERY subtle. They need a little more... Flair.
It's very difficult to see its mode changes.
With propulsion mode, there needs to be a extra two engines that pop out so you know it's going faster.
Sharpshooters ok,
Defensive mode needs an extra plate showing up or something.
It's. Subtle. It's good but.. Subtle.
This, i think defensive mode needs a extra armor plate on the bottom that mirrors the top one on the wings or something. |
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Alien Squirrel
Rapid Withdrawal
3
|
Posted - 2015.06.25 15:35:43 -
[161] - Quote
the editor reverted to a draft when I hit post and don't feel like retyping everything. Someone can delete this |

Rat Scout
Federal Navy Academy Gallente Federation
16
|
Posted - 2015.06.25 20:13:37 -
[162] - Quote
Excited for this release.
Regarding the transformations, I belive it is too late for the art department to go back and modify the visual effects. I agree that is seems very subtle, perheaps that is one of the stealth strenghts of this T3.
One thing I really really would like to see is a SKIN released soon for the Hecate, preferibly black and permament. I am sitting on 6000 AU CCP becuase 99.9% of the skins did not impress me so far.
I woluld like to specialize for the Hecate, most definatly biased with my reasons why you should do what I ask you to do, so get on it! |

Zank Lennelluc
The Pack Fidelas Constans
0
|
Posted - 2015.06.26 00:44:50 -
[163] - Quote
Aleqs Villint wrote:Been playing around with this fit -- bear in mind I have perfect fitting skills, and it fits with 0.2 pg to spare: [Hecate, Local] Damage Control II Small Armor Repairer II Small Armor Repairer II Magnetic Field Stabilizer II
5MN Y-T8 Compact Microwarpdrive Warp Scrambler II Stasis Webifier II Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Expanded Probe Launcher I
Small Ancillary Current Router II Small Auxiliary Nano Pump II Small Anti-Explosive Pump I
You can downgrade the Neutrons to Ions and fit a Nos instead of the probe launcher. Anecdotally I've had good experiences flying it. The local tank is very powerful and the applied damage is extremely good. It'll be a murder machine for the first little while until people figure out how to kill it, which in this case is pretty much just being farther than 5km away from it. The biggest problem is that even with the Cap Booster overheated and running with max uptime the cap still dries up absurdly quickly. I feel like even a small cap use reduction on Defense mode to go with the rep speed increase would go a long way to alleviating this. If it's intentionally meant to be that way though... well I dunno. Seems like too glaring a weakness compared to the other T3Ds. I think that it's a very well designed ship regardless. I guess spitting out 500 dps at 1km is it's own reward.
The cap or lac of cap for the hecate really has the potential to break the ship. After further testing, any fit with dual reps and a cap booster is only able to run for seconds. Decent cap won't make it op'd as it is already vulnerable to a lot of things.
|

Trinkets friend
Sudden Buggery Prolapse.
2475
|
Posted - 2015.06.26 02:25:31 -
[164] - Quote
...or you could go a single C-type rep OR a single AAR, and not try dual rep supremacy?
I mean...it's got a rep speed bonus for burst tanking. Burst. Tanking. It's not a triple rep myrmidon, so stop trying to fly it that way.
If it's got its weaknesses, aside from not being a Svipul, it's meant to have weaknesses to counteract the bonuses. Insane DPS, low mobility. That's called balance, at least in theory.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|

Daniela Doran
Ministry of War Amarr Empire
25
|
Posted - 2015.06.26 03:11:28 -
[165] - Quote
I believe my Dragoon, Ashimmu, Pilgrim or Curse could easily eat this ship in seconds. Unfortunately my pvp skills are still lacking since I actually haven't started pvping yet. It's about that time to cut loose, I can't wait for this ship to arrive. |

Torgeir Hekard
I MYSELF AND ME
179
|
Posted - 2015.06.26 07:43:44 -
[166] - Quote
Zank Lennelluc wrote: The cap or lac of cap for the hecate really has the potential to break the ship. After further testing, any fit with dual reps and a cap booster is only able to run for seconds. Decent cap won't make it op'd as it is already vulnerable to a lot of things.
Nah. The brawling hecate looks kinda like iaijutsu ship for very short bursts. Sustained dualrep does not seem like a good option. Better go for max dps with AAR and overload everything. |

Specia1 K
State War Academy Caldari State
90
|
Posted - 2015.06.26 08:39:06 -
[167] - Quote
Zank Lennelluc wrote:Specia1 K wrote:I said in earlier posts that being able to fit 5x 150mm rails and 3 full magstabs will be OP. Now you can add a tracking computer, sebo and 5mn MWD too  Mark my words, this ship will become defacto sniper doctrine and will result in light rails being nerfed (unless the ship is). Enjoy it while you can. Everyone else using light rails will suffer because of this. edit. Rail-Harpies just died... Rail Harpies will be fine. I compared a Hecate fit similar to rail harpy fit. With my skills, dps, Rail Harpy 176 caldari AM, 102 spike. Hecate 350 caldari AM, 200 spike. Range, Rail harp; spike 65 opti, 72 falloff. AM 18 opti 25km falloff. Hecate in sharp shooter mode, 62km opti 69 falloff with spike, with antimatter 17 opti 24km falloff. Out of sharpshooter it is 10km opti and 17 falloff with anitmatter and with spike it is 37, 44. Tank for Harpy is 6.7k ehp with a sig of radius of 39m and speed of 814m/s. The hecate has a tank of 6.2 ehp, 8.2ehp in defense mode, speed with an ab is 561m/s and sig radius is 79m. With the armor version you'll have more utility less speed, a lot of fitting mods and if you go with a mwd a much bigger sig and less dps than the shield version. Harpies will be fine. I have gallante tactical destroyer IV, assult frig IV, sharp shooter IV.
I get that. But at Lvl5 skills this ship will easily do 425+ dps with 150mm rails and Cal Navy A.M. And with 37.5% tracking bonus too. The Harpy doesn't even come close. |

Elenna Twin
Losing All Hope Was Freedom
2
|
Posted - 2015.06.26 14:32:10 -
[168] - Quote
Torgeir Hekard wrote:Nah. The brawling hecate looks kinda like iaijutsu ship for very short bursts. Sustained dualrep does not seem like a good option. Better go for max dps with AAR and overload everything. From what i've experienced on Singularity, it's pretty much this, at least with blaster fits. Rush to close range in Prop Mode and pray that your insane DPS will kill the target before it gets beyond 5km. I found it relatively easy to get 2 or 3 shots at 0m even when scrammed/webbed due to the previous speed I had from Prop Mode, but then the target starts to get away from you so you have to kill it fast. Also note that Null ammo + Sharpshooter still has 5.25km+4.38km optimal+falloff range with Neutron Blasters, which isn't too bad. But imo, anything able to apply dps at 7+km or with a good neuting power will destroy any blaster Hecate (if the fight doesn't start at 0m obviously).
Rails fits apply damage better than blasters ofc but it leaves really little room for an active tank so you have to make a choice. Either cut your DPS by fitting 125mm or fly a pure buffer tank (or maybe an "armor rep fit only", aka no hull rigs cause you'll need a PG rig, didn't test this yet).
At first I expected the Hecate to be designed as a Dessie-Comet (without Drones), aka being a king of scram range fights so I was really surprised when I saw its base speed. I then realised that it will be more a kind of "Blitz" ship in terms of gameplay. Come fast, kill fast. While being interesting, it can also be frustrating because you're gonna toss a coin before any fight. |

Faltzs
Thundercats The Initiative.
18
|
Posted - 2015.06.26 16:18:12 -
[169] - Quote
Can we expect a look into hull tanking mods, the cpu fitting requirement on bulkheads is very high for the return on frigates/destoryers. |

Lloyd Roses
Artificial Memories
1145
|
Posted - 2015.06.26 18:18:27 -
[170] - Quote
Faltzs wrote:Can we expect a look into hull tanking mods, the cpu fitting requirement on bulkheads is very high for the return on frigates/destoryers.
You most certainly don't want to waste one of the hecate's lows on a bulkhead. A rigslot, okay...
Given how the armorrep bonus plays out (sorta like +10% rep/lvl) coupled with the rest of the ship, the hecate has an unfair advantage even over the others. It's got half a slot more (6/4/4.5) I'd really like to see that rep-speed bonus go away in favor of nothing, hecate is ******** strong like this.
Then you factor in the huge ass cargohold and OP intensifies.
Seriously, want to change T3Ds for the better, start by cutting down their cargohold to 100-130m-¦. |
|

Gideon Goldenbelly
The Exit Plan Test Alliance Please Ignore
1
|
Posted - 2015.06.27 01:00:00 -
[171] - Quote
Mr. Fozzie you created a monster!
[Hecate, Gideon Goldenbelly's Hecate] Micro Auxiliary Power Core II Micro Auxiliary Power Core II Micro Auxiliary Power Core II Reactor Control Unit II
50MN Y-T8 Compact Microwarpdrive Tracking Computer II
125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II Auto Targeting System I
Small Ancillary Current Router I Small Ancillary Current Router I Small Ancillary Current Router I
|

Alien Squirrel
Rapid Withdrawal
3
|
Posted - 2015.06.27 04:58:35 -
[172] - Quote
Lloyd Roses wrote:+10% rep/lvl It's got half a slot more (6/4/4.5) What are you even on about?
Lloyd Roses wrote:I'd really like to see that rep-speed bonus go away in favor of nothing, hecate is ******** strong like this. The others get a sig reduction, Hecate has a huge sig compared to the others. I also think you're forgetting that it's impossible to run dual reps stable with a 33.3% cycle reduction. They got rid of the 33.3% to rep amount because that actually was extremely broken.
Lloyd Roses wrote:Then you factor in the huge ass cargohold and OP intensifies. Seriously, want to change T3Ds for the better, start by cutting down their cargohold to 100-130m-¦. You mean the cargo that'd the exact same size as the catalyst? You want to reduce the cargo to less than most frigates. |

Specia1 K
State War Academy Caldari State
90
|
Posted - 2015.06.27 06:04:48 -
[173] - Quote
Gideon Goldenbelly wrote:Mr. Fozzie you created a monster!
[Hecate, Gideon Goldenbelly's Hecate] Micro Auxiliary Power Core II Micro Auxiliary Power Core II Micro Auxiliary Power Core II Reactor Control Unit II
50MN Y-T8 Compact Microwarpdrive Tracking Computer II
125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II Auto Targeting System I
Small Ancillary Current Router I Small Ancillary Current Router I Small Ancillary Current Router I
I know. This ship is a rail-monster. It seriously dwarfs anything below T2/T3 rail cruisers. It is in a class all by itself. |

Specia1 K
State War Academy Caldari State
90
|
Posted - 2015.06.27 06:09:22 -
[174] - Quote
[Hecate, Rail-test]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Vigor Compact Micro Auxiliary Power Core
5MN Microwarpdrive II Optical Tracking Computer I Sensor Booster II
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Processor Overclocking Unit I Small Processor Overclocking Unit I
428 dps w/ Cal Navy Antimatter 248 dps w/ Spike @lvl5 skill
|

Alien Squirrel
Rapid Withdrawal
3
|
Posted - 2015.06.27 07:05:33 -
[175] - Quote
Specia1 K wrote:I know. This ship is a rail-monster. It seriously dwarfs anything below T2/T3 rail cruisers. It is in a class all by itself.  Harpy, corm, jackdaw, talwar, caracal all out range and some out DPS at sniping ranges. You could say speed, but while you burn 30 km towards them as they burn away, they chew threw your nonexistent tank and you're dead. |

Specia1 K
State War Academy Caldari State
90
|
Posted - 2015.06.27 07:30:21 -
[176] - Quote
Alien Squirrel wrote:Specia1 K wrote:I know. This ship is a rail-monster. It seriously dwarfs anything below T2/T3 rail cruisers. It is in a class all by itself.  Harpy, corm, jackdaw, talwar, caracal all out range and some out DPS at sniping ranges. You could say speed, but while you burn 30 km towards them as they burn away, they chew threw your nonexistent tank and you're dead.
put 2 scripted tracking computers in the mids and overheat in sharpshooter mode. For every volley i see from lm's, i'll raise you 3-4 volleys of spike. and how long do you have to wait for the first volley of lm's to hit the hecate...?
I'll get on Sisi this weekend and see. I hope I am wrong. |

Trinkets friend
Sudden Buggery Prolapse.
2476
|
Posted - 2015.06.27 09:49:19 -
[177] - Quote
Yeah, 220 DPS rail boats are really going to blot out the sun....unless you lack 20 of them. But when people have 20 sniper Cormorants, you could say the same thin anyway. Yawn.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|

Lloyd Roses
Artificial Memories
1146
|
Posted - 2015.06.27 12:57:19 -
[178] - Quote
Alien Squirrel wrote:Lloyd Roses wrote:I'd really like to see that rep-speed bonus go away in favor of nothing, hecate is ******** strong like this. The others get a sig reduction, Hecate has a huge sig compared to the others. I also think you're forgetting that it's impossible to run dual reps stable with a 33.3% cycle reduction. They got rid of the 33.3% to rep amount because that actually was extremely broken.
33% cycle time reduction is like a 50% rep amount increase at the cost of more cap, but with the benefit of reduced chance of bleedthrough. So you got 1.5 mods worth in that one slot, then to add the resist bonus even, as opposed to other T3Ds that have already proven being dumb active tanks with just the resist bonus. Since it allows you to fit mwd, CB, scram, web together with 2 magstabs, SAR+DCU and 10 effective turrets, I simply call stupid.
It's literally *We're unhappy that a svipul can mainly outsustain any other ship, here's one that can both outsustain them and outgank them! Now have fun, see you next patch for hecate nerf!*
|

Brokk Witgenstein
Extreme Agony
6
|
Posted - 2015.06.27 13:13:49 -
[179] - Quote
Oh. My. God.
Look at that beast. That's a DESTROYER allright, meant to do one thing and one thing only. Well... maybe two, considering the scan probe launcher ^_^
I won't lie. I hate Gallente. I despise racism but I despise Gallenteans more. I hate their "democratic values", I hate their cowardly drones, I hate the spit ugly potatoes their designers mistake for "starship engineering" and I even hate their in-game UI colour. -BUT- I think I like this ship. I feel so confused right now, as if maybe-perhaps-possibly liking one of their hulls makes me a sellout and a cheat.
Not sure how the Minmatar wound up with the better Corax (name it Talwar) or how this time the Gallente designed a Cormorant on Steroids in about the same time it took the Caldari to come up with a TV antenna. CCP not like Caldari it seems :-p
Still... it does seem to have all the bonuses in all the right places. It's even slick and pleasing to the eye -- further proof the design schematics were nicked from somebody else.
SO, why does Mr. Brokk feel the need to forumwhine? Because (a) I'm behind on my training schedule goddamnit, (b) these D3s are really killing Small Complexes in FW. They are absolutely everything destroyers ought to be, except they completely outclass the "regular" T1 destroyers and assault frigs one would fly in said complexes. Is it just me or does anyone else feel there's only 4 viable options for a small complex? It's either Confessor, Svipul, Hecate or Worm (yup, Worm LOL) paradise.
Outside of FW however, I'd say Good Job!
+1 Will definitely train for it... once I wash off the guilt and come to terms with how dirty that makes me feel.  |

Gideon Goldenbelly
The Exit Plan Test Alliance Please Ignore
1
|
Posted - 2015.06.27 17:37:32 -
[180] - Quote
9 pages and you guys didnt realize that this is a viable oversized MWD ship, really? |
|

Alien Squirrel
Rapid Withdrawal
4
|
Posted - 2015.06.27 19:56:05 -
[181] - Quote
Gideon Goldenbelly wrote:9 pages and you guys didnt realize that this is a viable oversized MWD ship, really?
I'm more surprised people haven't realized it's align time in prop mode is 1.987 seconds. Which, by the way, is important because it's the only T3D that can't do the "switch from propulsion mode to defense/sharpshooter mode to insta-warp" trick.
A 50mn fit can either go 5km/s (which takes 17 seconds to reach) and shoot out to 40km or shoot out to 70KM but go 200m/s and no damage mods. Not exactly the ideal sniper ship.
Specia1 K wrote: edit:
It's close. I will have to redo my LML fits with the new modules however. The ROF, tracking and dps are impressive. I'm doing theoretical max fits, not best-case combat fits btw.
[Hecate, Hecate Sniper-test]
Caracal goes faster, is cheaper, does 114 more DPS, has 95km range, and can fit a tank.
Corm and harpy obviously do less DPS, but they both go faster and have 95km and 107km range respectively. The corm's also way cheaper.
Jackdaw goes 20m/s slower, has 101km range, and 3 less DPS.
The Hecate isn't the end all be all sniper boat. It's power comes in that it's extremely versatile. A non-sniper fit with rails will be able to fight in scram range with javelin, but still entirely capable of doing DPS to a ship that wants to fight at disruptor range, and a bit beyond that.
Lloyd Roses wrote:33% cycle time reduction is like a 50% rep amount increase at the cost of more cap, but with the benefit of reduced chance of bleedthrough. So you got 1.5 mods worth in that one slot, then to add the resist bonus even, as opposed to other T3Ds that have already proven being dumb active tanks with just the resist bonus. Since it allows you to fit mwd, CB, scram, web together with 2 magstabs, SAR+DCU and 10 effective turrets, I simply call stupid. *continues to ignore the massive 50% increase in cap cost* *continues to ignore that 40 sig instead of 70 is a huge deal*
I honestly don't know how I can get you to acknowledge the cap cost. The 10 turrets is balanced by the fact that they use 33% more capacitor, generate more heat, and the Hecate is extremely slow so it's more difficult to apply those turrets. The increased cap cost of the guns and reppers puts a ton of strain on your cap if you want to constantly run everything. If they remove the repping bonus they'd need to completely redesign the ship.
If the Hecate has an extra half slot built in from its cycle time reduction, the other T3Ds have a build in high-grade halo set and perfect off-grid Evasive Maneuvering links from their sig reduction. Your logic makes no sense. |

Gideon Goldenbelly
The Exit Plan Test Alliance Please Ignore
1
|
Posted - 2015.06.27 20:55:45 -
[182] - Quote
Quote:A 50mn fit can either go 5km/s (which takes 17 seconds to reach) and shoot out to 40km or shoot out to 70KM but go 200m/s and no damage mods. Not exactly the ideal sniper ship.
its not a sniper its a kiter.
also get on SISI and fly the hecate with an oversized MWD. cap aint that much of an issue, it turns really fast. if you go up to speed in prop mode and then switch to sharpshooter mode it takes a while before you get the speed below 3kms, you can coast on the 2 modes. just try to fly it, its really fun. |

Lloyd Roses
Artificial Memories
1146
|
Posted - 2015.06.28 01:38:20 -
[183] - Quote
Alien Squirrel wrote:*continues to ignore the massive 50% increase in cap cost* *continues to ignore that 40 sig instead of 70 is a huge deal*
I honestly don't know how I can get you to acknowledge the cap cost. The 10 turrets is balanced by the fact that they use 33% more capacitor, generate more heat, and the Hecate is extremely slow so it's more difficult to apply those turrets. The increased cap cost of the guns and reppers puts a ton of strain on your cap if you want to constantly run everything. If they remove the repping bonus they'd need to completely redesign the ship.
If the Hecate has an extra half slot built in from its cycle time reduction, the other T3Ds have a build in high-grade halo set and perfect off-grid Evasive Maneuvering links from their sig reduction. Your logic makes no sense.
When runing a cap booster for any serious *duke-it-out-fit*, keeping up the SAR or the SAR*1.5 is not a big deal. It just isn't. I run a dualrep astero that has less cap and needs even more to run both SARs and barely ever inject a charge. Until now, it feels about the same way for the hecate.
A svipul got a 50m sig, a 40m sig is a confessor - in defensive mode. My sabre got a 85m sigrad and still gets under a T3's guns without a web, so having a web and half the speed puts the hecate as even better. On SiSi stuff is hard to judge as you're rarely shot at by just one person, but going 1v1 with a cruiser is well possible, and 50 or 70 sig don't make much difference when you can tank him already without moving... (~500 ehp/s with links, no heat/exile)
So yeah, bite me. The way the hecate is going to be used (iE there's a cloaky 5km next to the target already to warp to, you drop combats and bounce down, you OH mwd one/two cycles to shoot right on top of him - you really can't screw this one up, if you're webbed at 13 you can still defense up and coast into range), there really is no need for even better sigtank or less cap usage. |

Trinkets friend
Sudden Buggery Prolapse.
2481
|
Posted - 2015.06.28 07:55:47 -
[184] - Quote
The different with the Astero is you are using drones, not quickly-cycling neutron blasters. Sure, the hecate will tank well if you don't use your guns...
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|

Specia1 K
State War Academy Caldari State
90
|
Posted - 2015.06.28 13:03:37 -
[185] - Quote
Alien Squirrel wrote: Corm and Harpy obviously do less DPS, but they both go faster and have 95km and 107km range respectively. The corm's also way cheaper.
Not really, the Hecate has Prop mode. 2500m/s beats them with the same 5MN MWD (Corm=1670, Harpy=2237). It will get even better with heat (3645m/s). D3's get the heat-damage reduction bonus too.
The Hecate has enough CPU and mid slots to fit 2 Tracking Disruptors and a Tracking Computer (86km+12km). One MWD cycle in Prop mode and switch to Sharpshooter. Target and activate the TDs (Optimal+1). You will force the Corm or Harpy to close range or flee. If it stays in range it dies.
The Harpy could fit 1 TD to use against you, but you have him beat. Like the Corm, it needs Sensor Boosters for targeting range. Hecate does not.
Alien Squirrel wrote: Jackdaw goes 20m/s slower, has 101km range, and 3 less DPS.
When the new Missile Targeting Computer/Enhancer modules are released the Jackdaw will be able to hit from much longer range (140km+ might be possible). Hecate will not out-snipe it, a different tactic is required. Missile disruption perhaps?
Alien Squirrel wrote: The Hecate isn't the end all be all sniper boat. It's power comes in that it's extremely versatile. A non-sniper fit with rails will be able to fight in scram range with javelin, but still entirely capable of doing DPS to a ship that wants to fight at disruptor range, and a bit beyond that.
Agreed. Hecate is the premiere light-rail ship. And you can do it all without faction/deadspace modules. Sounds perfect for fleet doctrines... |

Specia1 K
State War Academy Caldari State
90
|
Posted - 2015.06.28 13:15:17 -
[186] - Quote
Trinkets friend wrote:Yeah, 220 DPS rail boats are really going to blot out the sun....unless you lack 20 of them. But when people have 20 sniper Cormorants, you could say the same thin anyway. Yawn.
I'll add this to my bio, so next year I can chuckle... |

elitatwo
Eve Minions Poopstain Removal Team
699
|
Posted - 2015.06.28 13:44:05 -
[187] - Quote
Specia1 K wrote:When the new Missile Targeting Computer/Enhancer modules are released the Jackdaw will be able to hit from much longer range (140km+ might be possible). Hecate will not out-snipe it, a different tactic is required. Missile disruption perhaps?  ...
There are more than enough counters to missiles, we do not need more of that ****. As soon as missiles apply damage we can talk, not before.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|

Alien Squirrel
Rapid Withdrawal
5
|
Posted - 2015.06.28 20:33:42 -
[188] - Quote
Lloyd Roses wrote:When runing a cap booster for any serious *duke-it-out-fit*, keeping up the SAR or the SAR*1.5 is not a big deal. It just isn't. I run a dualrep astero that has less cap and needs even more to run both SARs and barely ever inject a charge. Until now, it feels about the same way for the hecate.
A svipul got a 50m sig, a 40m sig is a confessor - in defensive mode. My sabre got a 85m sigrad and still gets under a T3's guns without a web, so having a web and half the speed puts the hecate as even better. On SiSi stuff is hard to judge as you're rarely shot at by just one person, but going 1v1 with a cruiser is well possible, and 50 or 70 sig don't make much difference when you can tank him already without moving... (~500 ehp/s with links, no heat/exile)
So yeah, bite me. The way the hecate is going to be used (iE there's a cloaky 5km next to the target already to warp to, you drop combats and bounce down, you OH mwd one/two cycles to shoot right on top of him - you really can't screw this one up, if you're webbed at 13 you can still defense up and coast into range), there really is no need for even better sigtank or less cap usage.
With a single-rep fit, yes, you can run stable with a CB. But with your SAR II/DC II/magstab II x 2 fit with perfect links only yields you 278.25 EHP/s before exile or heat. Even if you go all the way up to an a-type repper you'll get 408.3. Idk where you got 500.
Your Sabre goes twice as fast as the Hecate when scrammed, of course it'll have an easier time getting under guns. Also a lot of cruisers go faster than the Hecate when scrammed. So there's not a whole lot of orbiting you could do to get under their guns unless they don't have a web.
Also I never said the Hecate needs better sig tank or cap usage. It's high sig and cap use are balancing factors in its tank. But, let's say the defense bonus is entirely broken, and it is admittedly strong, what actual replacement do you propose, because removing it 'in favor of nothing' isn't an actual solution. |

Trinkets friend
Sudden Buggery Prolapse.
2481
|
Posted - 2015.06.29 01:05:58 -
[189] - Quote
Specia1 K wrote:Trinkets friend wrote:Yeah, 220 DPS rail boats are really going to blot out the sun....unless you lack 20 of them. But when people have 20 sniper Cormorants, you could say the same thin anyway. Yawn. I'll add this to my bio, so next year I can chuckle...
OK, but remember to add "I camp the inside of FW plexes like a bawss" just so people can calibrate their expectations.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|

Soldarius
Naliao Inc. Test Alliance Please Ignore
1321
|
Posted - 2015.06.29 14:46:02 -
[190] - Quote
Phoenix Jones wrote:Got in it. First impressions..
It's pretty. The modes are VERY subtle. They need a little more... Flair.
"more... Flair."
heh. Will this do?
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Naliao Inc. Test Alliance Please Ignore
1321
|
Posted - 2015.06.29 14:51:36 -
[191] - Quote
Also, there will be no scram kiting with the Hecate. Your speed boost is only available with MWD on. So if you get scrammed, you're pretty much dead. The other issue is that this thing literally cannot orbit at close enough range for blasters with MWD on. Exit prop mode and your orbit actually swings even farther out because you are no longer getting the agility bonus. You can orbit close with MWD off. But that's asking to get killed.
It will be a superb long-point kiter with rails. It has no issues orbiting at 5k under MWD in prop mode. But I would suggest orbiting outside of scram range.
http://youtu.be/YVkUvmDQ3HY
|

Oddsodz
The Ministry of Ungentlemanly Warfare. A Band Apart.
157
|
Posted - 2015.06.29 16:39:21 -
[192] - Quote
Just going to ask again. Can I have one missile hard point please. I wish to used Defender missiles. (Not Joking) |

Terra Chrall
Royal Amarr Institute Amarr Empire
49
|
Posted - 2015.06.30 18:23:37 -
[193] - Quote
elitatwo wrote:Specia1 K wrote:When the new Missile Targeting Computer/Enhancer modules are released the Jackdaw will be able to hit from much longer range (140km+ might be possible). Hecate will not out-snipe it, a different tactic is required. Missile disruption perhaps?  ... There are more than enough counters to missiles, we do not need more of that ****. As soon as missiles apply damage we can talk, not before. I love how people build extreme ships then hold them up as a point of comparison. To get 140km you are going to need 2x or 3x MGC II with range scripts, a SeBo with range script, and 2-3 range rigs. So yes if you want to make a gimped range fit for extreme range you can do it. But Jackdaws are still slow, so once caught such a ship is going boom real quick.
Light missiles and rockets apply pretty well, so I don't see that argument coming into play with small weapon systems as the topic.
Now back to reality. Rail fit Hecate will not be for long range sniping as a solo or small gang fit. I can see it coming into a specialized doctrine like slippery petes where a Hecate range rail fit warps in 70km off a target, unload a couple volleys in sharpshooter mode, switch to prop and fast align warp out and back in again from another vector. |

Specia1 K
State War Academy Caldari State
90
|
Posted - 2015.06.30 18:31:57 -
[194] - Quote
Terra Chrall wrote:elitatwo wrote:Specia1 K wrote:When the new Missile Targeting Computer/Enhancer modules are released the Jackdaw will be able to hit from much longer range (140km+ might be possible). Hecate will not out-snipe it, a different tactic is required. Missile disruption perhaps?  ... There are more than enough counters to missiles, we do not need more of that ****. As soon as missiles apply damage we can talk, not before. I love how people build extreme ships then hold them up as a point of comparison. To get 140km you are going to need 2x or 3x MGC II with range scripts, a SeBo with range script, and 2-3 range rigs. So yes if you want to make a gimped range fit for extreme range you can do it. But Jackdaws are still slow, so once caught such a ship is going boom real quick. Light missiles and rockets apply pretty well, so I don't see that argument coming into play with small weapon systems as the topic. Now back to reality. Rail fit Hecate will not be for long range sniping as a solo or small gang fit. I can see it coming into a specialized doctrine like slippery petes where a Hecate range rail fit warps in 70km off a target, unload a couple volleys in sharpshooter mode, switch to prop and fast align warp out and back in again from another vector.
It is always valid to explore and compare the extreme possibilities of ships.
|

Terra Chrall
Royal Amarr Institute Amarr Empire
49
|
Posted - 2015.06.30 19:02:38 -
[195] - Quote
Specia1 K wrote:Terra Chrall wrote:elitatwo wrote:Specia1 K wrote:When the new Missile Targeting Computer/Enhancer modules are released the Jackdaw will be able to hit from much longer range (140km+ might be possible). Hecate will not out-snipe it, a different tactic is required. Missile disruption perhaps?  ... There are more than enough counters to missiles, we do not need more of that ****. As soon as missiles apply damage we can talk, not before. I love how people build extreme ships then hold them up as a point of comparison. To get 140km you are going to need 2x or 3x MGC II with range scripts, a SeBo with range script, and 2-3 range rigs. So yes if you want to make a gimped range fit for extreme range you can do it. But Jackdaws are still slow, so once caught such a ship is going boom real quick. Light missiles and rockets apply pretty well, so I don't see that argument coming into play with small weapon systems as the topic. Now back to reality. Rail fit Hecate will not be for long range sniping as a solo or small gang fit. I can see it coming into a specialized doctrine like slippery petes where a Hecate range rail fit warps in 70km off a target, unload a couple volleys in sharpshooter mode, switch to prop and fast align warp out and back in again from another vector. It is always valid to explore and compare the extreme possibilities of ships. The reason I don't like it is it often causes nerfs to the mainstream uses so that the rare extremes are not too abusive. While this is good in the long run it often causes nerfs that are never compensated for and thus ships with less extremes often end up in a better place for the more typical fit
I didn't say it wasn't valid, I just don't like where it sometimes leads. Also, people tend to remember extreme numbers and they get it in their heads that ship X has xyz stats because they saw a build that did that. Then they use those numbers to argue against average fit ship Y and cry about why it needs a buff or why X needs a nerf.
Plus I went and re-ran the numbers and it is not really an extreme fit when using faction ammo over Fury, depending on how the stacking penalties on rigs end up. So I retract my previous over reaction to the long ranged Jackdaw. |

Trinkets friend
Sudden Buggery Prolapse.
2504
|
Posted - 2015.07.05 01:07:37 -
[196] - Quote
Terra Chrall wrote:Specia1 K wrote: It is always valid to explore and compare the extreme possibilities of ships.
The reason I don't like it is it often causes nerfs to the mainstream uses so that the rare extremes are not too abusive.
All I will say about the idea that extreme fits are not too abusive is Slippery Pete.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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Lusian
Kenshin. DARKNESS.
2
|
Posted - 2015.07.06 01:58:38 -
[197] - Quote
The Hecate needs a a extra low. It will not tank right. The fact it hull tanks makes the low slot setup even harder. It won't have the lows to utilize armor and hull tanking correctly. CCP you need to take off 1 medium and a high slot and put 2 extra lows to correct this.
Defense Mode: 33.3% bonus to all armor and hull resistances while Defense Mode is active 33.3% reduction to armor repairer duration while Defense Mode is active
It will not have enough lows to adequately hull tank long enough to get in the necessary dps. The best named hull rep will only get 54 hp repped every 20 second. Even passive hull tanked. The ship alone will not last long enough to get through the engagement.
And most small ships do more dps then that in 20 seconds.
You can see the serious issues there is for this ship currently. |

Lusian
Kenshin. DARKNESS.
2
|
Posted - 2015.07.06 02:14:10 -
[198] - Quote
Sean Parisi wrote:I get the feeling this will be very strong with its sheer amount of HP from damage control in both hull and armor supplemented by armor reps to keep things topped off.
It has a lot of soaking. But you can only soak so much dps. |

Iroquoiss Pliskin
Hedion University Amarr Empire
758
|
Posted - 2015.07.06 09:29:19 -
[199] - Quote
Gideon Goldenbelly wrote:Mr. Fozzie you created a monster!
[Hecate, Gideon Goldenbelly's Hecate] Micro Auxiliary Power Core II Micro Auxiliary Power Core II Micro Auxiliary Power Core II Reactor Control Unit II
50MN Y-T8 Compact Microwarpdrive Tracking Computer II
125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II Auto Targeting System I
Small Ancillary Current Router I Small Ancillary Current Router I Small Ancillary Current Router I

// [PvP Damage Done by Class (Scylla)]
//
[Cruisers Online]
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SuperSpy00bob
North Eastern Swat Pandemic Legion
29
|
Posted - 2015.07.06 15:39:08 -
[200] - Quote
It's TaleSpin /pedant
https://en.wikipedia.org/wiki/TaleSpin |
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Marius Fett
Omega Belt Bandits
2
|
Posted - 2015.07.06 17:07:16 -
[201] - Quote
You're going to be seeing a lot of Structure Tanked Kite Hecates as well, with the 33% bonus to hull resistances, it won't do huge damage, but it will get a point on nearly anything do to it's prop mode bonus to get it into range, it will be an interesting fast tackle ship. and when it's fitted for a more direct role, it will feature a natural double tank Armor and Hull, that I've grown partial to on my Enyos over the years. I don't see Cap being too much of an issue for most players, as the bonuses of the Hecate lend themselves very well to a stout buffer tank most cruisers would be proud of. Throw in the RoF bonus to blasters, and you're going to be talking about a ship that can fight very effectively while outnumbered and prevail with frequency. This is going to be OP for its class, and then you're going to Nerf it into dust. with good skills, you'll have around the board Armor resists in the high 50's to low 60's, and structure resists in the low to mid 70's, on top of about 600 DPS from small guns, and room for a scram and 2 webs, plus it can fit the expanded probe launcher to find people while they're safed up. DO NOT give me an amazing ship and then Nerf it into mediocrity a month later cuz it's too OP, any coked out orangutang with down syndrome who sees these stats will immediately know it's going to dominate. |

Andreus Ixiris
Duty. Circle-Of-Two
5377
|
Posted - 2015.07.06 17:40:48 -
[202] - Quote
I agree with the guy above. I'd very much like CCP to commit to not nerfing this after release, so if it takes a small dip in stats right now I'm totally okay with that.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Lusian
Kenshin. DARKNESS.
2
|
Posted - 2015.07.07 04:52:00 -
[203] - Quote
Being that it is already gimped. They will nerf it.Or they can give it a low and sacrifice a hid or a high. It needs 33 % to armor rep bonus.
They will gimp it's dps. Just a matter of time. |

Lloyd Roses
Artificial Memories
1187
|
Posted - 2015.07.07 11:42:51 -
[204] - Quote
Alien Squirrel wrote:Lloyd Roses wrote:When runing a cap booster for any serious *duke-it-out-fit*, keeping up the SAR or the SAR*1.5 is not a big deal. It just isn't. I run a dualrep astero that has less cap and needs even more to run both SARs and barely ever inject a charge. Until now, it feels about the same way for the hecate.
A svipul got a 50m sig, a 40m sig is a confessor - in defensive mode. My sabre got a 85m sigrad and still gets under a T3's guns without a web, so having a web and half the speed puts the hecate as even better. On SiSi stuff is hard to judge as you're rarely shot at by just one person, but going 1v1 with a cruiser is well possible, and 50 or 70 sig don't make much difference when you can tank him already without moving... (~500 ehp/s with links, no heat/exile)
So yeah, bite me. The way the hecate is going to be used (iE there's a cloaky 5km next to the target already to warp to, you drop combats and bounce down, you OH mwd one/two cycles to shoot right on top of him - you really can't screw this one up, if you're webbed at 13 you can still defense up and coast into range), there really is no need for even better sigtank or less cap usage. With a single-rep fit, yes, you can run stable with a CB. But with your SAR II/DC II/magstab II x 2 fit with perfect links only yields you 278.25 EHP/s before exile or heat. Even if you go all the way up to an a-type repper you'll get 408.3. Idk where you got 500. Your Sabre goes twice as fast as the Hecate when scrammed, of course it'll have an easier time getting under guns. Also a lot of cruisers go faster than the Hecate when scrammed. So there's not a whole lot of orbiting you could do to get under their guns unless they don't have a web. Also I never said the Hecate needs better sig tank or cap usage. It's high sig and cap use are balancing factors in its tank. But, let's say the defense bonus is entirely broken, and it is admittedly strong, what actual replacement do you propose, because removing it 'in favor of nothing' isn't an actual solution.
A-type SAR*. They're 40mil and you only need one, skipping that one is like not using RF shield extenders for sabres/jackdaws. You can fit rigs too. Bulkheads would rather be a thing for a ganky fit.
The sabre goes twice as fast, but the hecate got a web. So they're well comparable here. |

Zank Lennelluc
The Pack Fidelas Constans
0
|
Posted - 2015.07.07 13:34:55 -
[205] - Quote
The Gallente Tactical Destroyer skill book isn't seeded. |

Yeshmiel
Taggart Transdimensional
0
|
Posted - 2015.07.08 00:03:19 -
[206] - Quote
Sorry never been this intrigued by a new ship release but how do they seed the BPs? NPC faction with LP or isk? |

Omnathious Deninard
Novis Initiis
2955
|
Posted - 2015.07.08 02:22:47 -
[207] - Quote
Yeshmiel wrote:Sorry never been this intrigued by a new ship release but how do they seed the BPs? NPC faction with LP or isk? Reverse engineering small hull sections from wormhole relic sites
Roleplaying Trinkets for Explorers and Collectors
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
388
|
Posted - 2015.07.11 00:48:13 -
[208] - Quote
Guys.. revolutionary fit here.
[Hecate, lulz] Damage Control II Navy Micro Auxiliary Power Core Navy Micro Auxiliary Power Core Reactor Control Unit II
50MN Y-T8 Compact Microwarpdrive Small Capacitor Booster II, Navy Cap Booster 400 Warp Disruptor II Fleeting Propulsion Inhibitor I
75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S [empty high slot]
Small Ancillary Current Router II Small Ancillary Current Router II Small Polycarbon Engine Housing I
EFT is lame for T3D's, or i'm dumb and can't find how to change modes.. but even without the prop mode, its goes 3800 m/s (5500 heated), and has 8k EHP. Align time, 32s. WITHOUT PROP MODE.
If someone else has a fitting tool that can enable prop mode.. 66% intertia modifier and speed modifier.. what do those numbers change to? If my math's are right, speed goes up to 6264 cold and 9211 heated. And i think align time will be around 20s to mid teens? Which isn't half bad for a 10mn MWD. Plus.. cap reduction. Its like it was made for 10mn MWD 
Could probably change web to Tracking computer.. since nothing will catch you.
Disclaimer: I am in no way saying this is good. Just amusing, and someone could have fun with it, and still be kinda sorta useful in a fleet.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Cartheron Crust
Matari Exodus The Camel Empire
178
|
Posted - 2015.07.12 14:07:06 -
[209] - Quote
Stitch Kaneland wrote:EFT is lame for T3D's, or i'm dumb and can't find how to change modes.. but even without the prop mode, its goes 3800 m/s (5500 heated), and has 8k EHP. Align time, 32s. WITHOUT PROP MODE. If someone else has a fitting tool that can enable prop mode.. 66% intertia modifier and speed modifier.. what do those numbers change to? If my math's are right, speed goes up to 6264 cold and 9211 heated. And i think align time will be around 20s to mid teens? Which isn't half bad for a 10mn MWD. Plus.. cap reduction. Its like it was made for 10mn MWD  Could probably change web to Tracking computer.. since nothing will catch you. Disclaimer: I am in no way saying this is good. Just amusing, and someone could have fun with it, and still be kinda sorta useful in a fleet.
Iirc (not on my home pc), right click in the ship fitting window of a T3D and it should give you an option to switch modes. It maybe you have to right click in one of the lower tabs (boosters/projected bonus/whatever else) of the ship fitting window but I'm sure it's in the main one.  |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
394
|
Posted - 2015.07.12 19:00:54 -
[210] - Quote
Cartheron Crust wrote:Stitch Kaneland wrote:EFT is lame for T3D's, or i'm dumb and can't find how to change modes.. but even without the prop mode, its goes 3800 m/s (5500 heated), and has 8k EHP. Align time, 32s. WITHOUT PROP MODE. If someone else has a fitting tool that can enable prop mode.. 66% intertia modifier and speed modifier.. what do those numbers change to? If my math's are right, speed goes up to 6264 cold and 9211 heated. And i think align time will be around 20s to mid teens? Which isn't half bad for a 10mn MWD. Plus.. cap reduction. Its like it was made for 10mn MWD  Could probably change web to Tracking computer.. since nothing will catch you. Disclaimer: I am in no way saying this is good. Just amusing, and someone could have fun with it, and still be kinda sorta useful in a fleet. Iirc (not on my home pc), right click in the ship fitting window of a T3D and it should give you an option to switch modes. It maybe you have to right click in one of the lower tabs (boosters/projected bonus/whatever else) of the ship fitting window but I'm sure it's in the main one. 
Thanks that worked! Guess i'm just dumb then lol.
align time of 11s in prop mode. 6138/9095 (OH). 5-8k EHP, 150-210dps O.o
For comparison's sake, a 1mn in defense mode has a 9s align time.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Hadrian Blackstone
Yamato Holdings
140
|
Posted - 2015.07.13 05:58:51 -
[211] - Quote
Prop mode in my Hecate feels like I'm flying in a paper airplane. That is some ludicrous agility! You get to max speed in about 3 heartbeats. |

Eric de'Locke
AEGIS Logistics
9
|
Posted - 2015.07.14 10:02:16 -
[212] - Quote
CCP Fozzie wrote:HECATE
... Propulsion Mode: 66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active ...
No AB bonus for Propulsion Mode, how come? This is going to become a sniping boat and a lot less diversifiable than the other T3s, especially as Gallente ships are known brawlers. Come on, lets give the AB some love!!!? |

Specia1 K
State War Academy Caldari State
91
|
Posted - 2015.07.16 07:03:59 -
[213] - Quote
Hecate just surpassed the Jackdaw totals on the kb's, in just over a week. Big surprise there
Next stop, Confessor... |

Caleb Seremshur
Gladiators of Rage RAZOR Alliance
582
|
Posted - 2015.07.16 10:37:43 -
[214] - Quote
Jackdaw is a capable ship it's just hard for people to use it right. As yet my 1v1 ship on SISI still has not died in 1v1 yet. I've yet to pony up the cash for a jackdaw on TQ though due to obvious reasons.
Veteran and solo/small gang PVP advocate.
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Chance Ravinne
WiNGSPAN Delivery Services
300
|
Posted - 2015.07.16 10:52:46 -
[215] - Quote
Eric de'Locke wrote:CCP Fozzie wrote:HECATE
... Propulsion Mode: 66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active ... No AB bonus for Propulsion Mode, how come? This is going to become a sniping boat and a lot less diversifiable than the other T3s, especially as Gallente ships are known brawlers. Come on, lets give the AB some love!!!?
I believe it's to make it harder for oversized AB fits to become dominant.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
582
|
Posted - 2015.07.16 11:55:03 -
[216] - Quote
Chance Ravinne wrote:Eric de'Locke wrote:CCP Fozzie wrote:HECATE
... Propulsion Mode: 66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active ... No AB bonus for Propulsion Mode, how come? This is going to become a sniping boat and a lot less diversifiable than the other T3s, especially as Gallente ships are known brawlers. Come on, lets give the AB some love!!!? I believe it's to make it harder for oversized AB fits to become dominant.
Well they're too late for that.
The svipul broke the back of frigate/dessy warfare in caldari lowsec.
Veteran and solo/small gang PVP advocate.
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Bastion Arzi
Red Federation RvB - RED Federation
220
|
Posted - 2015.07.20 12:45:26 -
[217] - Quote
TrouserDeagle wrote:hull tanking is pretty stupid. AAR tristans/comets were already the best frigates for solo type stuff, and then they got most of their AAR hitpoints replaced by a larger amount of hull buffer. it's not exactly stimulating gameplay - no powergrid usage, no mobility or sig penalties, it's buffer so you can't alpha it, it's capless and it has omni resists. I sure do love flying minmatar and dictating range, choosing damage types and neuting people out. everyone seems to think it's really hilarious and amazing for some reason, but I don't see that hull tanking adds anything of value to the game. if the only downside is 'can't be remote repped', then I guess buffer shield/armour tanking is only so you can receive remote reps?
i used to frequently hull tank a catalyst, buffered with hull rigs, no local reps whatsoever. It vould burn things down so fast it didnt matter. |

Harvey James
The Sengoku Legacy
1186
|
Posted - 2015.07.23 13:51:12 -
[218] - Quote
the ease of getting over 600dps is absurd on a destroyer hull and then over 700dps in OH which is really easy for T3's too sustain , the point of D3's was too add versatility to a very narrow class, instead of you have just added T3 cruisers in a smaller class, shocking it really is  , and the most shocking thing is that CCP don't seem too see this at all.
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
|

Specia1 K
State War Academy Caldari State
93
|
Posted - 2015.07.23 13:59:27 -
[219] - Quote
Harvey James wrote:the ease of getting over 600dps is absurd on a destroyer hull, the point of D3's was too add versatility to a very narrow class, instead of you have just added T3 cruisers in a smaller class, shocking it really is   , and the most shocking thing is that CCP don't seem too see this at all.
With polarized neutrons you can get nearly 1100dps (heated) |

Harvey James
The Sengoku Legacy
1186
|
Posted - 2015.07.23 14:08:21 -
[220] - Quote
Specia1 K wrote:Harvey James wrote:the ease of getting over 600dps is absurd on a destroyer hull, the point of D3's was too add versatility to a very narrow class, instead of you have just added T3 cruisers in a smaller class, shocking it really is   , and the most shocking thing is that CCP don't seem too see this at all. With polarized neutrons you can get nearly 1100dps (heated)
m.. they don't just don't seem too listen and learn from past mistakes..
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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erg cz
Aligned Fleet CZ-SK
311
|
Posted - 2015.07.29 07:43:53 -
[221] - Quote
Stitch Kaneland wrote:
Thanks that worked! Guess i'm just dumb then lol.
align time of 11s in prop mode. 6138/9095 (OH). 5-8k EHP, 150-210dps O.o
For comparison's sake, a 1mn in defense mode has a 9s align time.
[Hecate, not so lulz] Damage Control II Navy Micro Auxiliary Power Core Navy Micro Auxiliary Power Core Reactor Control Unit II
50MN Y-T8 Compact Microwarpdrive Small Ancillary Shield Booster, Cap Booster 25 Warp Disruptor II Tracking Computer II, Optimal Range Script
75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S [empty high slot]
Small Ancillary Current Router I Small Ancillary Current Router II Small Polycarbon Engine Housing II
With EG-603 implant this thing is able to kite warrior II drones (6202 m/s cold, 10,8 align time), has 56 DPS rep and able to deal 134 DPS cold guns. 19 + 5 km optimal + falloff. Must stay in prop mode all the time or it gets over 30 sec align time.
Absolutely free trial extension. Just click the link and get your extra 2 weeks of Eve for free!
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SFM Hobb3s
Wrecking Shots Black Legion.
338
|
Posted - 2015.07.29 18:52:08 -
[222] - Quote
Yeah not a fan of the sniper Hecate. I've tried this several times in big fleet battles now, and am switching back to venerable confessor.
The difference in performance is stark. On paper, hitting dudes at 100km with spike would give you the same dps as a confessor with beams at 80km, but in actual application it doesn't work. This may be due to that most small ships don't tank very well to EM. The Hecate will start to chew a frigs shields for maybe 200 damage per volley and those guys just laugh off the damage or warp away at their leisure. Not like the confessor volleys where your armor has already vanished by the time you think, "omg where did my shields go".
I'm still slowly getting into brawling with this ship but that's not at all survivable in a big fleet battle, so I thought I'd just put in my two cents so far :) |

Caleb Seremshur
Gladiators of Rage RAZOR Alliance
593
|
Posted - 2015.08.01 17:21:47 -
[223] - Quote
The hecate is so far the only thing I've not been able to kill 1v1, with most fights ending in a stalemate against my jackdaw. Some shoddy piloting on my part also cost me a good hecate kill tonight, I could have done better.
So so far the hecate gets a thumbs up from my jackdaw, if only for being a PITA
Veteran and solo/small gang PVP advocate.
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