Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Kalel Nimrott
Sentu Demina Corpa
1158
|
Posted - 2015.06.28 20:46:32 -
[211] - Quote
I Don't like it. The delay is aweful in some cases. This is now 3/4 terrible... |
FlameHawk Ru
Deadly Vanguards Dangerous Voltage
0
|
Posted - 2015.06.29 12:00:58 -
[212] - Quote
Need to add a construction of fleets to the cluster of ships are not turned into piles of garbage. Perhaps this will limit mobility, but it is possible to compensate for this bonus to the range. |
baltec1
Bat Country Goonswarm Federation
16307
|
Posted - 2015.06.29 16:43:54 -
[213] - Quote
Dictateur Imperator wrote:baltec1 wrote:Dictateur Imperator wrote:
So you agree: Nerf of mining income, you waste time to do this. More boring to mine and less rentable after change.
Oh no, CCP added a few more seconds on to my mining activities... CCP reduce income of mining , so how you call it ? it's a nerf of income. It's few sec each rotation at end you loose minutes. CCP have think this change for pvp and forget a lot of player use it... not for pvp but for some industrial thing. Maybe CCP must remimber they call the game a "sandbox" so when they make 1 "pvp" change it's impact all game play, not only pew pew. Allow fleet warp to BM in anomaly , or allow fleet warp for people in same ip/official owner, problem solve.
Yep you are totally going to notice that missing minute of mining.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
Barrogh Habalu
Forever Winter Absolute Zero.
896
|
Posted - 2015.06.30 12:14:18 -
[214] - Quote
Delt0r Garsk wrote:But for the love of god, leave orbit, keep at range etc. Since flying your ship is not just position it is all other things you have to manage and this is *not* god dam star citizen, so don't go there. EVE was not made for not having such commands. If removal of those comes through it's an indication that someone at the helm needs some very serious reality check.
There's a lot of things to manage about your ship, especially if you consider how unresponsive EVE can be at times. Even something as simple as juggling scripts in your TCs and laser crystals at the same time can take your whole attention, especially when imperfections of client-server synching makes it impossible to tell when exactly particular module will come out of cycle.
And that's the simplest of tasks, I mean, it's basic gunnery without even looking at the rest 80% of ship operation.
I was about to ask for an ability to queue automatic script reloads on TC cycle shift (and same for similar modules), but seeing as how this clickfest if considered gameplay these days, I'd rather not bother. |
Unezka Turigahl
Det Som Engang Var
804
|
Posted - 2015.06.30 22:03:27 -
[215] - Quote
Would have been nice to be able to warp squad to probed signatures that are not ships. Exploration sites. Oh well.
Are EVE's space-oceans getting some atmospheric perspective? |
Greygal
Redemption Road Affirmative.
464
|
Posted - 2015.06.30 23:00:10 -
[216] - Quote
The dev blog states that we will be able to broadcast "warp to (bookmark)" and "warp to (fleet member)"
Will we be able to broadcast "align to (bookmark)" and "align to (fleet member)" also?
Also, is there any chance of considering keeping the ability to SQUAD warp? This would reduce the negative impact of this change on small gang PVP (for whom the ability to gang warp around a fight is the primary tactic used in order to be able to take on gangs that outnumber and outgun them), it would help retain the ability of logi and ewar squad commanders to do their jobs, and reduce the negative impact of this change as it relates to catherding newbros. It would, in fact, make squad commanders much more relevant to a fleet's success, instead of making them useless for nothing but passing fleet bonuses....
Ya, I know, that would defeat the purpose of this nerf as it relates to bombers (to what extent it does nerf bombers). Figured it doesn't hurt to ask, of course.
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
|
Zappity
WiNGSPAN Delivery Services
2306
|
Posted - 2015.07.01 02:33:45 -
[217] - Quote
Squad warp hits two of the three objectives. I don't understand why keeping squad warp and separately addressing bombers is not acceptable.
Zappity's Adventures for a taste of lowsec.
|
FT Diomedes
The Graduates Get Off My Lawn
1224
|
Posted - 2015.07.02 17:52:59 -
[218] - Quote
Zappity wrote:Squad warp hits two of the three objectives. I don't understand why keeping squad warp and separately addressing bombers is not acceptable.
Because CCP Larrikin thought it would be better to remove all forms of fleet, wing, and squad warp.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
|
MadDan ermygod
The Illuminati Tree House Club Illuminati Confirmed.
3
|
Posted - 2015.07.02 23:52:23 -
[219] - Quote
firstly.... apologies if this has been covered... i made it to page 9 and kinda got sick of reading and i didn't see anything remotely related
how does one now squad GTFO a small bunch of mining toons to a pos when a roam comes through
and please dont tell me "warp to a station" or "warp to a gate" cause we all know what that outcome will be
can we at least make it so you can warp to items that people can "see" on grid... ie, pos's asteroid rocks and the like. I get that effectively you'll still need to bookmark those items so you can warp back and forth to them... but surely there's some smarts there that can tell when you've bookmarked a publicly viewable object over an invisible bookmark that only the play with said bookmark can see
it wont affect your pvp fleet issues/solutions.. (whatever you want to call them)... and will kinda help retain some form of safety for the guys that run multi toon mining gangs and use squad warp A LOT! |
Sbrodor
Oscura Simmetria Yulai Federation
152
|
Posted - 2015.07.03 08:39:20 -
[220] - Quote
we can consider "thinkable" that CCP release a single patch without nerfing bomber?
almost every single FC bomber i know is ragequitted?
"""more monkey at front.. more f1 0.0 braindead monkey on frontline! ;D""
|
|
Delt0r Garsk
Shits N Giggles
404
|
Posted - 2015.07.03 11:31:47 -
[221] - Quote
Barrogh Habalu wrote:Delt0r Garsk wrote:But for the love of god, leave orbit, keep at range etc. Since flying your ship is not just position it is all other things you have to manage and this is *not* god dam star citizen, so don't go there. EVE was not made for not having such commands. If removal of those comes through it's an indication that someone at the helm needs some very serious reality check. There's a lot of things to manage about your ship, especially if you consider how unresponsive EVE can be at times. Even something as simple as juggling scripts in your TCs and laser crystals at the same time can take your whole attention, especially when imperfections of client-server synching makes it impossible to tell when exactly particular module will come out of cycle. And that's the simplest of tasks, I mean, it's basic gunnery without even looking at the rest 80% of ship operation. I was about to ask for an ability to queue automatic script reloads on TC cycle shift (and same for similar modules), but seeing as how this clickfest if considered gameplay these days, I'd rather not bother. Pray tell how you orbit with a cepter after diving in at 4km/s then? While managing heat etc. Considering you travel 4km between server ticks!
It a 1 second server tick. The idea that eve is a twitch game is laughable.
Death and Glory!
Well fun is also good.
|
Sumeragy
Revolution of Chaos Nemesis Enterprises.
11
|
Posted - 2015.07.04 04:20:23 -
[222] - Quote
Still -1
Fleet Warp is still needed as it is.
I need it when i Mine whit my friends in belts. Some do go afk here and then now i wont be able to save them to warp them to the pos. Even on Station warp they can-¦t dock and will be killed by neuts. Oh if someoen thinks that "if u are in low or null and afk you deserve to die" so it never happens to you that the someone called or something happend that u forgot to warp to safty. I cant even count how often it happend to my where i did a dock order to a station and i didnt dock up for what ever reason. Or why the hell should i mine whit more alts if i risk everytime to loose ships because i can-¦t warp them all at once. And yes i do mine whitout orca or Rorqual sometimes, now i have to park one of my chars into the pos to fleet warp ? Why make the game easyer when it can be harder !!
Again a change to PVP that affects PVE more. Well CCP only cares for numbers thats why more players ships are destroyed them NPC-¦s right ?
"Encourage individual fleet member participation"
This sentence is so wrong in many ways. Can u tell me now how i can convince ppl to fly a Fleet Ceptor to make warpins on enemys where he will be killed for shure or even to tell him stay on this Bookmark im gona need u in... well i might need u but then i might not. But for safty stay there ! Yeah fun jobs in Fleets ..... But hey i will have the change to learn new ppl because no one gona do the job for long so there will be new guys trying it out oh and prey that it isn-¦t a spy from the enemy Fleet that does the warping :(
"Reduce the ease of performing a bomb run without reducing their potential damage"
sounds like a exuse to me for: "Bombs are getting to often used like the Ishtar lets nerv it somehow !"
Btw: one player will scan them down and the others will warp to him or get a fleet warp. If the CCP team thinks that everyone will start now scanning the position down then you are wrong and srsly wrong XD
|
Alavaria Fera
GoonWaffe
6719
|
Posted - 2015.07.04 05:30:07 -
[223] - Quote
Sumeragy wrote:Why make the game easyer when it can be harder !! ^___^
That's a positive way to look at this.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
|
Cpt Buckshot
Deep Core Mining Inc. Caldari State
21
|
Posted - 2015.07.04 10:59:38 -
[224] - Quote
Dear Fuctards at CCP.
So you have made huge changes to EVE, have you seen an increase in subscriptions yet? I mean with all these changes that are really NEEDED you would think Eve population would be 10 fold by now. My guess its not and has dropped. To who ever took over CCP with these **** ideas, I say **** you. No Really **** you pieces of **** good rid dens. You have pretty much wrecked a game that did not need fixing except for sov issues in less than a year. Not that you care but I am canceling my accounts today. This was such amazing game until these changes, I cant imagine thinking these were great ideas for a game that needed no changes. I have been playing since 2003 not that I have any good ideas or know how this game works but I do have common sense. I hope half of you lose your jobs because of lack player income and base. The Ship is sinking prob best to look for new places work :) hahaha
Fix these things and people will come back and me .. maybe
1. Old brackets 2. No Jump fatigue 3. Fleet warps 4. Fighter assist 5. Nerfed carrier cargo 6. Replace all skill points in areas that you broke
PS ..l.. Fuk CCP SOB's
|
Vladd Talltos
Air The Initiative.
4
|
Posted - 2015.07.04 11:21:53 -
[225] - Quote
While I understand what you are attempting to do for combat related situations involving fleets and individual pilot involvement, you did not take into account all of the non-combat related activities of pilots in fleets, i.e. industrial activities, fleet mining. When a player is running multiple accounts (and not cheating by using 3rd party software), you have complicated and rendered useless their ability to use multiple accounts.
Why is it that CCP never thinks these changes through from all sides and not just the combat/PvP angle? CCP has a responsibility to ensure their changes work for all aspects of the game but seem only to focus on combat.
|
Cpt Buckshot
Deep Core Mining Inc. Caldari State
21
|
Posted - 2015.07.04 17:58:48 -
[226] - Quote
Sven Viko VIkolander wrote:Sakura Nihil wrote:Any dev comment as to the wisdom of releasing an expansion right in the middle of the Alliance Tournament? CCP has often made balance changes in the middle of the AT. Also, there hasn't been an "expansion" in like a year, since the fast release cycle was introduced... Also, remove fleet warp entirely.
Betting hes only played eve for a year or two ......
|
Dermeisen
23
|
Posted - 2015.07.04 18:29:11 -
[227] - Quote
Zappity wrote:Squad warp hits two of the three objectives. I don't understand why keeping squad warp and separately addressing bombers is not acceptable.
Zappity is exactly right - the squad warp would if anything increase tactical play, positioning and interaction. While bombers are a target for a nerf, address them separately, get creative, otherwise this smacks of discarding the essential while retaining the superfluous because of excessive zeal.
Small gang need the squad warp and it's belligerent to overlook arguably the most fanatically active, discerning and loyal of Eve players ... das Kind mit dem Bade aussch++tten!
"Not the Boreworms!"
|
Buzz Boolean
Bung Cheese Bandits
1
|
Posted - 2015.07.05 14:11:27 -
[228] - Quote
Very stupid idea. Leave Fleet Warp alone. |
MR DEMOS
The Unforgiving. The Initiative.
19
|
Posted - 2015.07.05 14:35:56 -
[229] - Quote
I think this is a very bad idea. I understand the reasoning behind it but for those of us who have multiply accounts and depend on the use of these key fleet mechanics. This works against us. (without 3rd party software) doing it legally.... Punishing us again ...... BAD CCP ( Slaps Dev team with a Old Stink FISH) |
Esmanpir
Raccoon's with LightSabers
40
|
Posted - 2015.07.06 02:10:36 -
[230] - Quote
Leeluvv wrote:In war you manoeuvre into battle as a formation, not as individuals. Once the fight has begun, tactical manoeuvring becomes important, but not at the expense of the formation's mission. I haven't got a clue what CCP are trying to achieve with these changes, but I'm looking forward to defensive fleets picking off the hostiles as they land, because the opposing force is no longer capable of manoeuvring as a formation.
I think this is one of the real motivations behind the changes. It will make a lot more PVP because the newer, less experienced players will get caught and killed by defense fleets and opportunists. |
|
kraken11 jensen
The Gallant Collective Requiem Eternal
93
|
Posted - 2015.07.07 19:33:49 -
[231] - Quote
Esmanpir wrote:Leeluvv wrote:In war you manoeuvre into battle as a formation, not as individuals. Once the fight has begun, tactical manoeuvring becomes important, but not at the expense of the formation's mission. I haven't got a clue what CCP are trying to achieve with these changes, but I'm looking forward to defensive fleets picking off the hostiles as they land, because the opposing force is no longer capable of manoeuvring as a formation.
I think this is one of the real motivations behind the changes. It will make a lot more PVP because the newer, less experienced players will get caught and killed by defense fleets and opportunists.
It would make eve an bigger headdict. lol |
Iain Cariaba
1624
|
Posted - 2015.07.10 16:57:08 -
[232] - Quote
Since you won't need it anymore, can I have your stuff?
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
|
Cpt Buckshot
Deep Core Mining Inc. Caldari State
24
|
Posted - 2015.07.11 09:36:11 -
[233] - Quote
Iain Cariaba wrote:Since you won't need it anymore, can I have your stuff?
Nope not a chance ..... you prob cant fly a MOM or Rorqual or Dread or Carrier so how would you move or use them |
Zappity
WiNGSPAN Delivery Services
2357
|
Posted - 2015.07.11 09:57:40 -
[234] - Quote
Cpt Buckshot wrote:Iain Cariaba wrote:Since you won't need it anymore, can I have your stuff? Nope not a chance ..... you prob cant fly a MOM or Rorqual or Dread or Carrier so how would you move or use them Well I can fly all of them. I would be glad to assist in the arrangement.
Zappity's Adventures for a taste of lowsec.
|
Darkblad
Hilf Dir selbst in EVE
1758
|
Posted - 2015.07.14 22:01:30 -
[235] - Quote
So this got pushed back even further to the (29th of) September Update.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|
Rat Scout
Federal Navy Academy Gallente Federation
27
|
Posted - 2015.07.15 05:10:54 -
[236] - Quote
Soo much ...... stuff in this thread
Can I has it? |
FT Diomedes
The Graduates Get Off My Lawn
1305
|
Posted - 2015.07.15 06:38:17 -
[237] - Quote
Maybe this means CCP will implement some of the good feedback they received on this topic? Not holding my breath, but a man can dream, right?
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
|
kraken11 jensen
The Gallant Collective Requiem Eternal
93
|
Posted - 2015.07.15 22:58:23 -
[238] - Quote
FT Diomedes wrote:Maybe this means CCP will implement some of the good feedback they received on this topic? Not holding my breath, but a man can dream, right?
well, it allways have to be one first time (not likely here) but, meh. :P |
Dun'Gal
Myriad Contractors Inc.
260
|
Posted - 2015.07.21 01:22:18 -
[239] - Quote
kraken11 jensen wrote:FT Diomedes wrote:Maybe this means CCP will implement some of the good feedback they received on this topic? Not holding my breath, but a man can dream, right? well, it allways have to be one first time (not likely here) but, meh. :P Not holding my breath, but glad to hear it's been pushed back more - at the very least I hope theres some kind of technical limitation or bug that screws the mechanic up. With any luck this plan will be permanently shelved, and things will stay as is. |
Larkelf
POS Party Low-Class
0
|
Posted - 2015.07.21 22:13:50 -
[240] - Quote
why are mission being removed. the pilot still had to turn his weapons on and to interact in the mission. I think this hole thing is stupid and you are trying to kill the game. why not have make Stealth bomber flagged exempt from warp perma? STOP TRYING TO KILL EVE !!!! |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
First page | Previous page | Next page | Last page |