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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Peri Stark
Gallente Blue Labs Knights Of the Southerncross
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Posted - 2006.11.30 16:12:00 -
[631]
Thats supposed to be breaker but it won't let me edit the post.  ================================================
Just because your paranoid doesn't mean they're not out to get you! |

Grack Sturmkarb
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Posted - 2006.11.30 16:16:00 -
[632]
Just wanted to throw in my two cents, I agree with all those asking for a modification to the looting/salvage configuration. I spend most of my time in missions and looting, and that became a whole lot more cumbersome. We need a way to mark wrecks as looted or not. Either the ability to change the name of the wreck, or a change in color once looted, or something.
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copeq harkonnen
Caldari CURSED LEGION OF DOOM
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Posted - 2006.11.30 16:29:00 -
[633]
private contracts not working!
the person the contract was issued to cannot see the contract therefore cannot accept it!
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G Dabak
Magellanic Itg GoonSwarm
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Posted - 2006.11.30 16:43:00 -
[634]
Originally by: Meridiana Sur More Map Issues
- stars are too small. previous (RMR) size was great. don't be afraid of a cartoonish look, realism is not good here. i don't want to have a telescope to look at the map.
- please please please, change the mouseover popup message with system information to a click pop up. the map is unusable at the moment - just by moving the cursor over the star field, stuff gets blocked by the pop up info windows and it is annoying and time consuming to be clicking off on the background to get rid of them. don't push the information to the user, let the user pull it if he/she wants to access it.
Strongly agree with these two.
Also, the name search when making a private contract doesn't let you right click -> show info on the results. It really needs to, because you want to be absolutely sure you've got the right name.
Took part in a fleet finally. Concepts are good, but I think squads really need to be 20 people instead of 10. I know, then you wind up with a limit of 500, which is kind of nuts, but it should be more about organizing than capping. There was just too much micromanagement when the squads filled up so easily. I guess my point is that you should get assigned to a squad because it's the right squad to be in, not because the others are full.
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Jain Za
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Posted - 2006.11.30 17:12:00 -
[635]
Edited by: Jain Za on 30/11/2006 17:13:39 Not sure if this has been mentioned but when you are NOS'ing someone and switch to the system map, theres a giant NOS effect displayed.
Also, is it just our corp tag that was broke'd after revalations?
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Aro Tolan
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Posted - 2006.11.30 17:17:00 -
[636]
I was curious - why can't you allow "loan" contracts to be public? I was hoping of having a ship rental service or something unique like that hehe.
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PhamNuwen
Caldari Bungee Jumper
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Posted - 2006.11.30 17:31:00 -
[637]
- Rouge Pirate/Rouge Pirat Raider not salvagable - all Building-Wrecks not salvagable
---
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arjun
Viziam
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Posted - 2006.11.30 17:39:00 -
[638]
"repackaged" bpo are notvisible trough the production/research window. there alsoseams to be a problem to see bpo trough the corp/asset view.
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phillip duncan
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Posted - 2006.11.30 18:11:00 -
[639]
Can we have the option to use the old gang system. If you are doing a small mining op the new gang system takes up to much space in the overview and is overkill aspecially with the broadcast option taking up space in the right click menu. You also have 2 gang related windows were you need one at most.
have it defualt to a squard if there are less the 6 members and give us the option to turn of the broadcast short cuts.
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Quinnn
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Posted - 2006.11.30 18:18:00 -
[640]
I have no invention slots on any of my 12 labs ?
I have read that others have them and some havent ?!?
Do i have to offline/unanchor/dock/repack/fly/anchor/online all labs to get invention slots ? and is that fair that i have to spend days doing that, just to get in the invention game ?
GM/Devs PLEASE read and reply on my bugreport and petition(s)
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Letouk Mernel
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Posted - 2006.11.30 18:24:00 -
[641]
If I may make two suggestions about the new character creation process:
1. Some of the attribute descriptions still imply that they'll affect effectiveness at playing the game. For example, the text implies that those with high INT will excel at EW, instead of simply stating that those with high INT will train EW skills faster.
2. On the final summary page, where it shows the attributes and skills and everything, it might be a good idea to put a note at the bottom saying:
Quote:
NOTE: These are just the newbie starting skills. You can purchase and train the rest of the available skills from the market interface.
I've seen a few newbies who were under the impression that the few skills they got at character creation were the only ones available to them.
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Zebler
Four Horsemen
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Posted - 2006.11.30 18:33:00 -
[642]
Just came across another overview standings bug...
I was docked in station, saw one of the people in the guest list with a neutral icon, however in local they were listed as high standing.
Turns out the potential hostile was in fact a friend. Does not inspire confidence though 
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phillip duncan
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Posted - 2006.11.30 18:38:00 -
[643]
Originally by: Ikkajo Edited by: Ikkajo on 29/11/2006 05:05:01
In a gang, no bonuses are supposed to apply unless you have the wing command skill. I don't. However, if I make a gang with a friend and promote myself to fleet commander, I still get all the bonuses from gang skills (most noticable for the mining amount for me). My gang members do not get the bonus. At least according to everything I've read, none of us are supposed to get the bonuses unless the commander has the wing command skill.
I fyou demote your self to squad leader the bonus do apply all accounts (tested it with two accounts)
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Colqueno
Northland Icebusters Confederation of Independent Corporations
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Posted - 2006.11.30 19:24:00 -
[644]
Edited by: Colqueno on 30/11/2006 19:39:02 Much kudos for a great patch, CCP.
One glitch I haven't seen covered in this thread:
When using mining drones, and zooming out to solar system view, the drones are magnified instead of zoomed out, resulting in a map with giant mining drones and a tiny "You are here" in the middle.
I welcome our new giant mining drone overlords as much as the next man, of course, but have a feeling you might want to look into it :)
Edit: Image link - http://go-dl1.eve-files.com/media/0611/giant_miners.jpg
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Natasha Starlight
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Posted - 2006.11.30 19:29:00 -
[645]
Still can't log into Revelations. Is this being worked on? I have filed a bug report with detailed information. Done a clean install, confirmed latest directx and graphics drivers, checked firewall etc etc and the client still dies after the splash screen. Don't even see the login screen. See earlier in this thread for the Log Server readout.
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Roshan longshot
Gallente Ordos Humanitas
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Posted - 2006.11.30 19:30:00 -
[646]
Originally by: Grack Sturmkarb Just wanted to throw in my two cents, I agree with all those asking for a modification to the looting/salvage configuration. I spend most of my time in missions and looting, and that became a whole lot more cumbersome. We need a way to mark wrecks as looted or not. Either the ability to change the name of the wreck, or a change in color once looted, or something.
I done this last night...lock, tractor, loot, and shoot. Problems solved....unless you like space all cluttered up and all.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Wrayth Osu
Caldari Intergalactic House of Pi Distant Star Alliance
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Posted - 2006.11.30 19:31:00 -
[647]
Don't see this on the list of know issues:
Had some real problems with fleet creation last night.
Was invited to a gang... then I went to convert it to a fleet... it converted, but my character then dropped form the gang with no reason or message. It also took about 2 min for the conversion to take place.
Not sure why we need to create a gang and then convert it to a fleet... why can't we just create a fleet to start with? ____________________________________________________________________ Wrayth - "These are not the carebears you are looking for." Pirate - "These are not the carebears we are looking for." I |

Black Omne
Caldari Freedom-Technologies Knights Of the Southerncross
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Posted - 2006.11.30 19:46:00 -
[648]
Originally by: Lorania Something odd that I noticed after the patch.
Expanded cargo holds seem to not be working as well. I logged into my badger which has two expanded cargohold I's, and has two giant secure containers loaded in it. I used to have about 8m3 available in the hold, and now I'm overloaded by 21m3. From the patch notes:
The bonus on expanded cargo holds have been rounded.
However, they're now unrounded. Before, the bonus was 18%, now it's 17.5%
Yes, I noticed exactly the same thing. How does it go from 18% to 17.5% by rounding?
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Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.30 19:55:00 -
[649]
Corpmail issue - the word limit has gone way down, maybe 500 characters? Huge problem for me, as I tend to be a verbose CEO.
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Weirda
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.30 20:06:00 -
[650]
don't know if mentioned... but noticed on first night:
bubbling gate in sabre...  - first pilot warps right through bubble straight on gate  - second pilot warp right through  - third pilot same, jump through and catch old fashioned way 
have not re-tested with corpmates, but am certain in all 3 cases (there are cases didn't list because pilot was probably already in warp before bubble deployment) that the bubble was properly in place beforehand. could it be that warp to zero overriding the ability to catch these pilot?
if this have been posted - sorry, it not mentioned in Kieron's OP. could anyone confirm if they have been catching pilots w/interdictor bubble properly? heard some rumblings from another pilot as well at one point.
Weirda try to test properly and BR tonight if have the time.  __ Weirda Join QotSA
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Zyta Eke
Bombshell Cartel Xelas Alliance
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Posted - 2006.11.30 20:14:00 -
[651]
Broker Relations doesn't seem to be correctly applied to market orders anymore. I'm always paying the full 1%.
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Aneis
Evisceration. Executive Outcomes
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Posted - 2006.11.30 20:17:00 -
[652]
Originally by: Olivin What was the reason of removing min-map of the solar system from the directional scanner?
Now to use directional scanner you need to click F11 and it's not cool because it uses to much of the display ( + overview).
Please return solar system mini-map back to the directional scanner window. BTW, it will be very useful for system scanner as well.
Olivin
YES, please do restore the minimap to the directional scanner. F11 doesn't cut it.
___
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2006.11.30 20:50:00 -
[653]
Not reading this thread again, so...
Where is the PnP BM deleting and 10minute login fix? ---
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Quutar
Caldari Auraxian Irregulars
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Posted - 2006.11.30 20:59:00 -
[654]
is there a maximum size to eve-mails now? When i write a new eve mail i found a size limit... and it's not that large
I used to be able to reply to long eve-mail chains... but now i can't if the size is to large. the previous text counts tword the total
Not finding research slots in Empire Space? Try Quutar Research Services. |

Melissa Lodestar
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Posted - 2006.11.30 21:32:00 -
[655]
Why is there no option to disband gangs? |

Weirda
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.30 21:34:00 -
[656]
Originally by: Aneis
Originally by: Olivin What was the reason of removing min-map of the solar system from the directional scanner?
Now to use directional scanner you need to click F11 and it's not cool because it uses to much of the display ( + overview).
Please return solar system mini-map back to the directional scanner window. BTW, it will be very useful for system scanner as well.
Olivin
YES, please do restore the minimap to the directional scanner. F11 doesn't cut it.
forget f11.
use the 'zoom out' button (next to autopilot button) and you will instantly go into 'system' mode. you can then directionally scan the system in 3 dimensions.
sure you don't have the little angle indicator, but Weirda (a big fan of the previous scanner) have never paid attention to that anyways (well, not after getting used to scan angles and results). line up the scanner window so that it give a 'corner' at very middle of screen (where you ship would be) so there is no guessing 'exactly' where you ship is. if you line up an object right on the window corner, and set it to 5 degree scan, you are certain of what is there. 
hope this help. f11 is crap. __ Weirda Join QotSA
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Critter79606
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Posted - 2006.11.30 21:45:00 -
[657]
Originally by: Cindy Miner Since Revelations I am not getting the gang mining bonus from the Mining Foreman skill. Can someone else confirm this?
I couldn't see it in the known bugs/problems/issues link from Kieron.
I have submitted a bug report.
You must form a fleet, and the person with the Mining Forman skill must be the fleet commander. It shows you have no bonus (BUG), but it was giving the bonus. I also noticed I was getting the bonus when my mining partner(hauler) was anywhere in system other than docked. When docked, the mining bonus was lost because there were only 2 in fleet (as it should be). |

Kjellerup
Minmatar The Qing Dynasty
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Posted - 2006.11.30 21:48:00 -
[658]
Your Corporations faction standing has ceased to adjust after downtime.
--------------------------- Empyreum Recruitment
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Paganic
Minmatar Pariah Incorporated
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Posted - 2006.11.30 22:25:00 -
[659]
Player corps standings towards NPC factions no longer move towards member average.
To be more precise my solo corp should, as far as I have understood, have its faction standing increase untill it is at level with my personal standing towards the faction.
Persoanl standing is 5.0, corp standing moved upwards before Revelations but has stood still at 3.42 since Revelations.
I wanna put up an empire POS GD, there is an arms race going on and some of us are loosing ground 
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Peter McGregor
Digital Fury Corporation
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Posted - 2006.11.30 22:32:00 -
[660]
Edited by: Peter McGregor on 30/11/2006 22:38:54 I submitted a bug report last night but can't see this in Known Issues. The patch notes are saying that ECM drones no longer require Electronic Warfare.
In reality, they still require EW level 4. Same with the EW Drone Interfacing Skill.
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