Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 28 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
|

kieron

|
Posted - 2006.11.27 23:27:00 -
[1]
The first chapter of the Revelations expansion has been deployed and Tranquility has been opened. If you have any issues after the deployment, please check the Known Issues page to see if the Dev Team is already aware of it and submit a bug report. If you are unsure of what has been changed in this patch, please take a look at the Patch Notes page.
Please keep feedback constructive and on-topic. Negative or off-topic posts will be removed.
The Dev Team will be monitoring this thread throughout the next few days to keep abreast of the patch deployment and status. This post will be updated as the deployment progresses.
The Patch Notes were updated during the deployment, including the following entries: *A close range high damage alternative for missile users has been added. A new missile launcher type called the heavy assault missile launcher, 4 new tech 1 missiles and 8 new tech 2 missiles have been added. The launcher does not require a new skill for its use, but the new missiles require the Heavy Assault Missile skill. This skill has been seeded in Caldari and Minmatar space. *The Squadron Command skill has been renamed to Warfare Link Specialist. *Drones can not be ordered or provoked into attacking ships or other drones owned by their controller.
kieron Community Manager, EVE Online |
|

Grez
Minmatar The Raven Warriors
|
Posted - 2006.11.29 03:58:00 -
[2]
Edited by: Grez on 29/11/2006 04:01:56 Edited by: Grez on 29/11/2006 03:59:47 Congratulations on a Murphy-free release CCP!
You deserve it!
No bugs so far, performance has improved for me and everyone I've spoken with so far... 100% goodness!
Only slight critisism I have is that the system map seems to be rather fps-heavy (ie - slow) comapaired to the other views.
(First!)
- Grez ---
Cache Clearer
Still waiting for a Wrangler-edit! |

Pa'ax
|
Posted - 2006.11.29 04:00:00 -
[3]
Lingering wrecks are a pain to loot -- can they be slightly different shades or something? A little dot on the graphic when they have been opened?
|

Tangerine
Gallente Four Horsemen
|
Posted - 2006.11.29 04:03:00 -
[4]
Edited by: Tangerine on 29/11/2006 04:03:52 gratz for the deployment but i got an issue with 1 of my alts
i had my char sheet open when i jumped thru a gate and now i cant train any skills - all i keep getting is this :-
Your brain, while quite capable of performing many tasks, is still recovering from the ardor of your last skill learning. Please let your neural receptors rest for up to a minute before training again.
dammed annoying and been like this for an hour now - sent petition still waiting on response
o yea and ive done the usual relog delete cache etc but its stll not working
|

Braaage
eXceed Inc. Ascendant Frontier
|
Posted - 2006.11.29 04:03:00 -
[5]
You can't invent Transport Ships or Elite barges.
No market slots for Gallante or Amarr Encryption skills (there is for Caldari and Minmatar).
You get a white graphical flash when next system loads after gating.
Otherwise Good Job. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.11.29 04:07:00 -
[6]
I cannot prevent the map loading when I push the CTRL key (my PTT key for vent/ts)
Tried repatching from a fresh install and I still cannot liberate my CTRL key. How do I unbind any and all map stuff that is impeding me from using the CTRL key?
Also - the map does not remain flattened when closed and reopened. the button says to unflatten it, but it loads unflattened. when I unflatten it and reflatten it, it goes flat, until the next time I reload it.
I do need my CTRL key, tho.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Ankanos
Caldari School of Applied Knowledge
|
Posted - 2006.11.29 04:07:00 -
[7]
Originally by: Braaage
You get a white graphical flash when next system loads after gating.
Otherwise Good Job.
-same here
-ank --- |

ponieus
Black Nova Corp Band of Brothers
|
Posted - 2006.11.29 04:11:00 -
[8]
Originally by: Ankanos
Originally by: Braaage
You get a white graphical flash when next system loads after gating.
Otherwise Good Job.
-same here
-ank
I had the same problem early in testing on sisi..
Went away in later test patchs.. werid your seeing that now.. does the whole screen turn white except a few things? ----------------------------------------------- ok ok
|

Drakus
Minmatar Freelance Unincorporated Ushra'Khan
|
Posted - 2006.11.29 04:16:00 -
[9]
i have one problem so far...
Can't install the patch?
Tried to install the directory i was using 2 days ago, but when it updates it gets to the splash.bmp file, can't find it, then crashes... i had the same problem with the test patch when i tried that in my test folder.
Whats going on? anyone know?
|

pony2slow
|
Posted - 2006.11.29 04:18:00 -
[10]
Edited by: pony2slow on 29/11/2006 04:23:07
Originally by: Drakus i have one problem so far...
Can't install the patch?
Tried to install the directory i was using 2 days ago, but when it updates it gets to the splash.bmp file, can't find it, then crashes... i had the same problem with the test patch when i tried that in my test folder.
Whats going on? anyone know?
I had the same issue with test patch on sisi... I was not using the correct splash.bmp and once i put the correct one back the test patch installed fine...or just download full install..
edited for one handed typing... --------------------------------------------- alt of ponieus of BNC..
I am too lazy to change it when i post. |
|

Valar

|
Posted - 2006.11.29 04:23:00 -
[11]
Originally by: pony2slow Edited by: pony2slow on 29/11/2006 04:23:07
Originally by: Drakus i have one problem so far...
Can't install the patch?
Tried to install the directory i was using 2 days ago, but when it updates it gets to the splash.bmp file, can't find it, then crashes... i had the same problem with the test patch when i tried that in my test folder.
Whats going on? anyone know?
I had the same issue with test patch on sisi... I was not using the correct splash.bmp and once i put the correct one back the test patch installed fine...or just download full install..
edited for one handed typing...
You really shouldn't modify the client. Even if it just the splash screen it can mess with patching and is a violation of the EULA. ------ Valar Database admin - Server operations team CCP Games How to write a good bugreport |
|

qvacky
AUS Corporation CORE.
|
Posted - 2006.11.29 04:24:00 -
[12]
was it intentional that the following BPOs weren't seeded?
-Expanded Cargohold I -Recon Probe Launcher -Mobile Large Warp Disruptor I -Shield Boost Amplifier I
|

seeyouauntie
Caldari Blackguard Brigade
|
Posted - 2006.11.29 04:25:00 -
[13]
Edited by: seeyouauntie on 29/11/2006 04:24:56 There appears to be a problem with interdictor bubbles. We've tried a few, and people still seem to be able to warp to gates at 0km while it's up. |

Drakus
Minmatar Freelance Unincorporated Ushra'Khan
|
Posted - 2006.11.29 04:25:00 -
[14]
well i didn't even HAVE a splash.bmp file... don't know what it does, where it went, how i lost mine, how the **** thing was created... all i know is that there was no file, patching failed, installations corrupt, and now i have to download the client... never had to do that... still have the stinkin CD from when i bought the game... but now can't do anything for over 10h as the **** thing downloads :(
stupid alliance mates that wouldn't upload the **** thing so i could download :(
|

chrisreeves
Gallente Asgard Protectorate
|
Posted - 2006.11.29 04:26:00 -
[15]
Im experiencing what seems to be less lag. I don't know what to make of it, perhaps I am imagining it? 
Some issues I am noticing though are:
While docked, if I open the map and choose a filter like jumps last 30mins, the stars seems to be very dim. If I go to system map and then back to starmap, it seems that the stars are brighter.
Also, unless I missed it, I think we need a "reset map" option to get it back to the correct angle and orientation.
|

Celena Ensin
Amarr Murder of Crows E N I G M A
|
Posted - 2006.11.29 04:27:00 -
[16]
I've been stuck in station for the last 15 min.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Miss Overlord
Gallente Ferrum Pugnus
|
Posted - 2006.11.29 04:27:00 -
[17]
my install buggered up - forgot that CCP had forgotten to include a new splash screen in the patch so that anyone trying to install without having it ( 99% of users it seems) would need to end up reinstalling the whole client
Grabbed the offical splash.bmp file and put it in and the installation seems to be working
Just a hint for next time tho the issue was mentioned several times on SISI forums and still didnt get included in the patch next time simple things can make the world of difference otherwise the patch appears smooth and reasonable so far
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Sakura Nihil
Tabula Rasa Systems The Star Fraction
|
Posted - 2006.11.29 04:29:00 -
[18]
Holy crap Serathu, you're modding like a pro tonight .
My main beef was with the Squadron Command skill being pwned, thanks for making sure my hunch was confirmed. Anyways, starting up the map will sometimes yield an information-less map when you had presets already in place to show lines, system names, landmarks, etc... to fix this you have to go into the solar system view, then back it out of the cluster-wide view again and it refreshes for you.
Other than that, haven't noticed anything yet that hasn't been bug reported in SISI...besides hotness of the new patch .
|

Drakus
Minmatar Freelance Unincorporated Ushra'Khan
|
Posted - 2006.11.29 04:30:00 -
[19]
i never changed the splash.bmp... i don't know why i don't have one, but if someone would post a link as to where someone could get it it'd be great... so that those that never had one can get it, and get into the game...
|

pony2slow
|
Posted - 2006.11.29 04:31:00 -
[20]
Edited by: pony2slow on 29/11/2006 04:41:00 Edited by: pony2slow on 29/11/2006 04:40:16 Edited by: pony2slow on 29/11/2006 04:38:35 Edited by: pony2slow on 29/11/2006 04:37:26
Originally by: Valar
Originally by: pony2slow Edited by: pony2slow on 29/11/2006 04:23:07
Originally by: Drakus i have one problem so far...
Can't install the patch?
Tried to install the directory i was using 2 days ago, but when it updates it gets to the splash.bmp file, can't find it, then crashes... i had the same problem with the test patch when i tried that in my test folder.
Whats going on? anyone know?
I had the same issue with test patch on sisi... I was not using the correct splash.bmp and once i put the correct one back the test patch installed fine...or just download full install..
edited for one handed typing...
You really shouldn't modify the client. Even if it just the splash screen it can mess with patching and is a violation of the EULA.
which is why I fixed it once i seen something of that nature ... just trying to help a fellow player since i know why he was getting it...
Originally by: Drakus i never changed the splash.bmp... i don't know why i don't have one, but if someone would post a link as to where someone could get it it'd be great... so that those that never had one can get it, and get into the game...
Linkage --------------------------------------------- alt of ponieus of BNC..
I am too lazy to change it when i post. |

Andargor theWise
Disbelievers of Fate The SUdden Death Squad
|
Posted - 2006.11.29 04:31:00 -
[21]
I'm getting connection loss on one account, while another account logged in at the same time did not suffer them.
Main in 1 client, lost connection 3 times. Alt in another account, no connection loss.
- Got grief?
|

Ahoythere
|
Posted - 2006.11.29 04:31:00 -
[22]
Seems as though my client keeps crapping out while trying to approach a warp gate.
Its bedtime, so I need to check back on this tomorrow at which time I can give a more detailed analysis.
|

Vulture Virtue
Caldari The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2006.11.29 04:32:00 -
[23]
Recon probe launcher and mobile large warp disruptors are not seeded.
|

Sadistic
|
Posted - 2006.11.29 04:32:00 -
[24]
Trying to troubleshoot issues on mine. The patch downloaded, seemed to install fine. Eve now crashes after displaying the new splash screen. Currently downloading the full client, so another 90 minutes to see if it will work.
|

Rorix Whitecloud
Caldari Eve Defence Force Ascendant Frontier
|
Posted - 2006.11.29 04:33:00 -
[25]
Other than a display bug with the station enviroments and the starmap, so far so good :) Both problems has been bug reported. Repopulate Low Security!
Goal: To blaster-fit every Caldari ship with a gun slot! :D |

Montaire
Lacedaemon. Sparta Alliance
|
Posted - 2006.11.29 04:33:00 -
[26]
Invetion does not work on Barge or Industrial Class ships - BUG or not ?
Large Bubbles seeded on the market - Intentional ?
|

Andrea Jaruwalski
Caldari Angel Deep Corporation
|
Posted - 2006.11.29 04:34:00 -
[27]
Hello,
I don't know if this was asked already, but what is the current status on converting the old escrows in place to introduce all of it back into forms of contracts?
There's nothing showing as contracts for 2-3 days escrow i had set, now i'm just wondering how long or how to get them back.
Thanks. Keep up the good work i guess, kinda dropped a bit in FPS running dual Accounts in window mode.
|

Nev Clavain
Wise Guys Rogue Method Alliance
|
Posted - 2006.11.29 04:35:00 -
[28]
Edited by: Nev Clavain on 29/11/2006 04:40:10
I made a thread when i should have posted here sorry about that. But what i wanted to say is - several kills have been made, and no killmail received. Thought this was worth a mention. The person destroyed still receives a lossmail, but no killmails coming through. bug report also submitted.
otherwise pretty awesome job in my opinion barring the odd disconnect
thx ccp.
|

qvacky
AUS Corporation CORE.
|
Posted - 2006.11.29 04:36:00 -
[29]
Originally by: Andrea Jaruwalski Hello,
I don't know if this was asked already, but what is the current status on converting the old escrows in place to introduce all of it back into forms of contracts?
There's nothing showing as contracts for 2-3 days escrow i had set, now i'm just wondering how long or how to get them back.
Thanks. Keep up the good work i guess, kinda dropped a bit in FPS running dual Accounts in window mode.
old escrows dropped into your hangar in plastic wraps.
|

Nate D
Naughty Ambitious Temptatious Endeavours
|
Posted - 2006.11.29 04:37:00 -
[30]
Yo great job CCP!... but I hate to be a bugger but all my friends going online/offline it's driving me nuts with the buddies going on and off in 2 different corners of my screen... I feel like I'm about to go cross eyed... I don't know... maybe I just need to get used to it but I'd love the option to control where those notices apear...
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |

Tatsu Tahime
|
Posted - 2006.11.29 04:37:00 -
[31]
I'm getting a message that a dll for D3DX was not found and that the application may not run properly. Click it away about a dozen times before getting to login screen. For some reason starting the patched client also opened a DOS-box running cmd.exe which did absolutely nothing.
|

Razin
|
Posted - 2006.11.29 04:38:00 -
[32]
Planet rings flicker through planets (at certain ranges and angles of view), so do the "sunlit side" textures at planet edges. This seems to be a variation of the z-buffer problem we used to have a couple of years ago.
ATI Radeon 9800Pro, cat 6.11 (Tried changing drivers, no effect) ... |

Draqun
|
Posted - 2006.11.29 04:38:00 -
[33]
Right now its sometimes takes 5-10 min for the Agent screen to load.
Other than that
|

Cerui Tarshiel
Minmatar Equilibrium Inc.
|
Posted - 2006.11.29 04:40:00 -
[34]
Patching went well and only tw problems I've encountered that wasn't related to thousands of eager players trying to get onto the server. And that is that if I buy something off the market and I'm docked it wont update the market window until I undock. The other one is the slow down when opening the map.
Other than that things seem to be smooth and Revelations is a really lovely patch.
P.s. Cyclones are no longer flying bricks in space, they actually turn now 
|

Oburn
Caldari Rage of Angels Morsus Mihi
|
Posted - 2006.11.29 04:41:00 -
[35]
Originally by: Razin Planet rings flicker through planets (at certain ranges and angles of view), so do the "sunlit side" textures at planet edges. This seems to be a variation of the z-buffer problem we used to have a couple of years ago.
ATI Radeon 9800Pro, cat 6.11 (Tried changing drivers, no effect)
Same here Nvidia 7800 GT current driver set.
If you melt dry ice can you swim in it and not get wet? |

Azerrad InExile
|
Posted - 2006.11.29 04:41:00 -
[36]
Prototype cloak bpos! \o/
|

PMolkenthin
Contraband Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:42:00 -
[37]
I show as having negative standings to myself in local.
|

Drakus
Minmatar Freelance Unincorporated Ushra'Khan
|
Posted - 2006.11.29 04:43:00 -
[38]
AH!!!!!, thank you thank you thank you for posting the splash screen :)
|

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.29 04:44:00 -
[39]
Originally by: Montaire Invetion does not work on Barge or Industrial Class ships - BUG or not ?
Large Bubbles seeded on the market - Intentional ?
Both intentional.
Industrials and barges are non-inventable at the moment.
|

Andrea Jaruwalski
Caldari Angel Deep Corporation
|
Posted - 2006.11.29 04:44:00 -
[40]
Originally by: qvacky
Originally by: Andrea Jaruwalski Hello,
I don't know if this was asked already, but what is the current status on converting the old escrows in place to introduce all of it back into forms of contracts?
There's nothing showing as contracts for 2-3 days escrow i had set, now i'm just wondering how long or how to get them back.
Thanks. Keep up the good work i guess, kinda dropped a bit in FPS running dual Accounts in window mode.
old escrows dropped into your hangar in plastic wraps.
Sorry to kill your theory but unless you got some actual proof of this, and figure out where my two plastics wraps are, and why they are not in the locations i set the escrows in, WELL SHUSH.
|

Sevarus James
Minmatar Meridian Dynamics Namtz'aar k'in
|
Posted - 2006.11.29 04:44:00 -
[41]
The only thing I'd request is some kind of ETA on Cedega.
Updated Linux Desktop+EVE+EVE-TV |

Montaire
Lacedaemon. Sparta Alliance
|
Posted - 2006.11.29 04:45:00 -
[42]
How do you know this ?
Is there a Dev post or ANY type of official answer for this ?
Originally by: Victor Valka
Both intentional.
Industrials and barges are non-inventable at the moment.
|

Aramova
Gallente Catalyst Reaction Xelas Alliance
|
Posted - 2006.11.29 04:46:00 -
[43]
There are no Recon Probe Launchers are not seeded. This makes you unable to probe on a character with Astrometrics 5, in an Arazu.
There are no Snoop, Spook, Fathom Probe BPOs on the market
There is no way to change the color of the overlay/overview Fleet Broadcast icons, i.e. the Crosshairs for "Target" broadcasts --
Lag is kinda like CYVOK, it kills as many friendlies as hostiles... |

Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:46:00 -
[44]
Originally by: Andrea Jaruwalski
Originally by: qvacky
Originally by: Andrea Jaruwalski Hello,
I don't know if this was asked already, but what is the current status on converting the old escrows in place to introduce all of it back into forms of contracts?
There's nothing showing as contracts for 2-3 days escrow i had set, now i'm just wondering how long or how to get them back.
Thanks. Keep up the good work i guess, kinda dropped a bit in FPS running dual Accounts in window mode.
old escrows dropped into your hangar in plastic wraps.
Sorry to kill your theory but unless you got some actual proof of this, and figure out where my two plastics wraps are, and why they are not in the locations i set the escrows in, WELL SHUSH.
Likewise - missing a Michi's Excavation Implant atm 
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |

Xoria Krint
The Movement
|
Posted - 2006.11.29 04:48:00 -
[45]
VERY GOOD WORK!
This has to be the best patch ever!
<3<3<3 love you all! Your Xoria Krint ---
My Movies
|

OberFuhrer
Deep Core Mining Inc.
|
Posted - 2006.11.29 04:48:00 -
[46]
This is probably the smoothest update I've been through...great job!
I like the auction that has replaced escrow, but the only thing I dislike about it is that you can't view all regions at once.
|

MonwrathDisortium
Steel Frontier Freelancer Alliance
|
Posted - 2006.11.29 04:48:00 -
[47]
All in all I think this is excellent, a few small bug that will get worked out quickly I am sure. I would like to ask if I can have my scanner back? The new one sucks, I got very used to using the little system map for warping to and discerning exactly what I was scanning. Other than this scanner being one more thing I have to completely relearn I do really like the lack of lag and the new features.
|

Tas Devil
JUDGE DREAD Inc. Forces of Freedom
|
Posted - 2006.11.29 04:48:00 -
[48]
Originally by: Grez Edited by: Grez on 29/11/2006 04:01:56 Edited by: Grez on 29/11/2006 03:59:47 Congratulations on a Murphy-free release CCP!
You deserve it!
No bugs so far, performance has improved for me and everyone I've spoken with so far... 100% goodness!
Only slight critisism I have is that the system map seems to be rather fps-heavy (ie - slow) comapaired to the other views.
(First!)
- Grez
You spoke a little too quickly ... bugs and crashes are on their way ... it just takes moving into a more populated time zone... Tas
The best Laugh ever ... Credit goes to TheKiller8 for this ! This includes bad language... so beware |

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.29 04:51:00 -
[49]
Originally by: Montaire How do you know this ?
Is there a Dev post or ANY type of official answer for this ?
Originally by: Victor Valka
Both intentional.
Industrials and barges are non-inventable at the moment.
I think there was. 
|

Maximillian Pele
Caldari Jewel Enterprises
|
Posted - 2006.11.29 04:51:00 -
[50]
Edited by: Maximillian Pele on 29/11/2006 04:51:56 While fixing the ingame bugs is far more important......
How about updating the Item Database linked to the <<< on this website with all the new items / changes.
In times of doubt I ask myself "What would BoB do?", and then do the opposite. |

Trem Sinval
Sinval Enterprises
|
Posted - 2006.11.29 04:52:00 -
[51]
Minor annoyances:
Windows that you open from the NeoCom don't steal cursor focus (contracts, calculator, etc) automatically anymore.
Online/Offline popups are, like, all over the place (I liked the lower right corner)
You killed our overview settings again. Although, you are forgiven, because you re-fixed the un-fixed (previously fixed) overview.
The map sometimes acts funny when you have it flattened, and go from system view to starmap. The map will load, flatten, rotate, and then zoom all the way in (into a blank section of space). Only fix is to go back to system, then back to starmap.
Major Happiness:
The new map (omg! warping!).
The new ships (although you didn't seed the NPC market with them, and I seem to be missing their BPO's ).
More corp titles! I didn't see this anywhere in the patch notes, but thanks for doubling them!
All in all, a job well done.
- Trem
PS: Warp to 0! Woo!
|
|

kieron

|
Posted - 2006.11.29 04:53:00 -
[52]
The market is lagging a bit due to the database lag and the server settling in. I ended up purchasing 2 of the Heavy Assault Missile skill books because my wallet and assets didn't update in a timely manner. That said, anyone want to buy a HAM book? 
kieron Community Manager, EVE Online |
|

Ky'var Traven
|
Posted - 2006.11.29 04:54:00 -
[53]
Hi, I'm a combat based noob (Fleet Academy) and recieved my skill point upgrade....in industrial skills?!?!?!
|

ApophisXP
Caldari
|
Posted - 2006.11.29 04:54:00 -
[54]
Originally by: Loyal Servant I cannot prevent the map loading when I push the CTRL key (my PTT key for vent/ts)
Tried repatching from a fresh install and I still cannot liberate my CTRL key. How do I unbind any and all map stuff that is impeding me from using the CTRL key?
Also - the map does not remain flattened when closed and reopened. the button says to unflatten it, but it loads unflattened. when I unflatten it and reflatten it, it goes flat, until the next time I reload it.
I do need my CTRL key, tho.
Same here, CTRL+Scroll Up = System Map loading. This will be a big problem when in an engagement. Cant even remap the keys.
|

OMGLazors PewPewPew
|
Posted - 2006.11.29 04:55:00 -
[55]
I haven't read all the posts, just dropping my 2cents.
The wrecks are annoying. I'm a mission runner without salvage and there is no way to tell what wrecks I've looted. Yes, I can destroy them but I'm not going to take the time and ammo to do so. I can't believe how frustrating it is and it went through testing. I've searched all over the forums and haven't found a dev post in response to this problem.
Other than that, patch is nice... the speed of the game is much improved.
|

Kazuma Saruwatari
|
Posted - 2006.11.29 04:56:00 -
[56]
Would like the devs to take a second look at people who have more than 800k SP (1-2mil range) and consider giving them a boost as well (albeit less of course).
I've just tried to PvP in a straight-out-of-the-box soldier caldari achuran and was able to gank myself a target or two in lowsec, including scaring off a BS.
Seriously, I cant even do the same on my main, let alone survive a lvl2 mission.
|

Mondo Banana
|
Posted - 2006.11.29 04:57:00 -
[57]
The starfield is hideous.
It completely destroys the old feeling of depth. Now there is this cheap looking scattering of one pixel stars crawling around behind all the formerly beautiful gas clouds. It's like being in a small sphere with star pixels sprinkled on the inside.
Eve used to have an amazing sense of depth and smoothness but that is totally ruined by the dumb stars crawling pixel by pixel across the screen.
Please give us an option to turn it off. I want beautiful Eve back!
|

Alain Dezor
Gallente Mithril Inc
|
Posted - 2006.11.29 04:57:00 -
[58]
Originally by: Razin Planet rings flicker through planets (at certain ranges and angles of view), so do the "sunlit side" textures at planet edges. This seems to be a variation of the z-buffer problem we used to have a couple of years ago.
ATI Radeon 9800Pro, cat 6.11 (Tried changing drivers, no effect)
This is happening to me too. Radeon x800 xt, latest catalyst drivers, just started happening after patching.
|

Montaire
Lacedaemon. Sparta Alliance
|
Posted - 2006.11.29 04:59:00 -
[59]
I combed every Dev post for 3 months ;~)
There is none explaining why Barges and Industrial ships have no invention.
Its a SERIOUS omission and I think it warrants some sort of explanation.
Originally by: Victor Valka
Originally by: Montaire How do you know this ?
Is there a Dev post or ANY type of official answer for this ?
Originally by: Victor Valka
Both intentional.
Industrials and barges are non-inventable at the moment.
I think there was. 
|

Morphed Override
Brotherhood in Light
|
Posted - 2006.11.29 05:00:00 -
[60]
ok well done CCP been playinmg for 2 hours now perfectly fine.....
few comments:
Wrecks get annoying.... (run a mission with 30 or so rats, find the ones looted already ^.^) -could be solved with salvaging skill.
Please do not post killmails, but thanks for letting us know they work - Cortes
Reduced lag \o/ Quicker Dock Time \o/ Sexci Graphics
umm thats all for now =)
|

Orchyre
Minmatar The Kennels
|
Posted - 2006.11.29 05:00:00 -
[61]
I have to press escape whenever I close the game and log back in to the game for the UI color changes I put in manually to re-take effect.
I also have a question, I know that new characters and characters under 800k got a bonus to skills to make them around the 800k mark, and then had their clones upgraded accordingly. I'm a 14.5mil sp character, however, and my clone has been upgraded to 32mil, when I can be in a lower clone grade, what's up with this? I'm not complaining, just confused. Did I get more sp, and a clone upgrade, or only a clone upgrade? ____ http://eve-tribune.com/ - A weekly fan-run magazine.
|

Juwanna Mann
|
Posted - 2006.11.29 05:00:00 -
[62]
Not sure if others have had this issue.. constant "connection lost" disconnects.... it's pretty much unplayable atm.. but when I'm in it looks nice and has definately sped up a significant amount in the busier systems.. any news on the constant "booties" of us poor wretches?

|

Ikkajo
Minmatar Sirius Cybernetics Corpotation
|
Posted - 2006.11.29 05:01:00 -
[63]
Edited by: Ikkajo on 29/11/2006 05:05:01 The loot seems to have completely disappeared. I've run one mission that I normally have a heap of loot on and got absolutely nothing.
Also, I'm with everyone else on the we must have some sort of indicator for wrecks that have been looted and not yet salvaged. On some missions there's 50+ wrecks littering space, which means I'm coming back in with a salvaging setup (tractors + salvage rigs) and knowing what is what is impossible right now. A lot of wasted time and visual clutter.
Edit: Another "bug".
In a gang, no bonuses are supposed to apply unless you have the wing command skill. I don't. However, if I make a gang with a friend and promote myself to fleet commander, I still get all the bonuses from gang skills (most noticable for the mining amount for me). My gang members do not get the bonus. At least according to everything I've read, none of us are supposed to get the bonuses unless the commander has the wing command skill.
|

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
|
Posted - 2006.11.29 05:02:00 -
[64]
Problems with StarMap: The starmap now uses a new camera, and while this camera is fairly crap/retarded/makes me want to kill myself in general, there is one really significant problem: The map flat The map 3-D, seen from above, at an angle
The first is the map as seen when flattened, with an autopilot route going off to the west. The second is the same map, same route, seen from above in 3-D mode. Notice the line is now going in the opposite direction. The 3-D map, now that it has a concept of up and down, seems to disagree about which way is up. I don't really care which way is east and which way is west tbh, I live in the south, but it does mean that my usual 3-D view, which is the same orientation as flattened mode but tipped away from me a bit as in the screenshot, is not longer available without putting the map backwards.
Secondly, here is the map, on the same settings and within 30 seconds: If I go from system map to starmap (normal) and if I go from in-game directly to starmap (screwed up) The glow on the stars indicating player activity shows up in the latter example if you zoom in quite close. ----------
IBTL \o/ It's great being in ur forums mixing ur memes, ain't it? |

Danton Marcellus
Nebula Rasa Holdings Nebula Rasa
|
Posted - 2006.11.29 05:03:00 -
[65]
Courier missions to self list as being assigned yet does not list as being up for claim, you can see it having been made but you can't complete it...
Something's rotten with the state of the servers. |

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.29 05:03:00 -
[66]
Originally by: Montaire I combed every Dev post for 3 months ;~)
There is none explaining why Barges and Industrial ships have no invention.
Its a SERIOUS omission and I think it warrants some sort of explanation.
Intentionally Undefined Intent. 
|

Felinuszzz
Caldari Short Attention Span
|
Posted - 2006.11.29 05:05:00 -
[67]
I really like the new patch, except for one BIG thing...
The "directional scanner" feature seems to have been changed in a dramatic manner.
The little map is gone. Is it possible, PLEASE PLEASE PLEASE to at least make that little map an option that can be made visible?
Without it, I need to use the F11 map to help with scanning (seeing what belts/planets are seperated, and need to be scanned from to cover the whole system), whyich is INTENSELY irritating, and less efficient.
The lack of that map makes it harder to visualize scans, and much harder to find targets when solo.
For example, I enter a new system, and off the scanner I am unable to see that Planet 7 belts cannot be scanned from the planet 9 belts, and that neither can be scanned from the gate. An overview setting DOES show this, but not as neatly as a map.
I don't see the reason for removing that map, since it is still visible by hitting F11, just not as nicely (and it kills screenspace).
My other gripe is the new universe map. The dark blue background was MUCH better, the black background makes it very hard to see anything for some reason. The Dark Blue was much easier on the eyes.
Thats all! --------- |

Phyrr
Minmatar The Gosimer and Scarab
|
Posted - 2006.11.29 05:09:00 -
[68]
Edited by: Phyrr on 29/11/2006 05:17:04
My clone jumped from covering 7 mill sp to 25 mill sp.
No titles on Character info.
Wrecks need to change colour to indicate you've searched them and auto close on emptying. The available loot in each wreck seems to be 90% probability of nothing...glad i tractored that wreck 19km now.
Opening map in station causes it not to load properly but the system options etc still appear top right corner of screen and the world control panel still appears.
thats all i got so far...sleep time /me yawns
|

Roxanna Kell
BURN EDEN
|
Posted - 2006.11.29 05:09:00 -
[69]
NIGHTHAWK it didn't get the ROF bonus instead of Explosion Velocity as Promesed by Tuxoman this a bug, it wasnt like that on SISI 2 days ago.
Quote: "Don't touch the RED butt
|

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 05:11:00 -
[70]
SEED RECON PROBE LAUNCHERS PLZ.
thx.
Because I said so...
|

Breaka
The Clearwater Society
|
Posted - 2006.11.29 05:11:00 -
[71]
Seemed to patch fine, but i've been "entering badivefi station" for about 2 hours now...is it because my bm's are being deleted? Or is it because of a known issue that i can't look at cause it keeps asking me over and over again for my logon and password when i click http://myeve.eve-online.com/updates/knownissues.asp ?
|

Xoria Krint
The Movement
|
Posted - 2006.11.29 05:12:00 -
[72]
Where is the recon probe launcher btw? ---
My Movies
|

pony2slow
|
Posted - 2006.11.29 05:13:00 -
[73]
I must say log in times are nice.. love the new map and biggest of all CCP said 24 hours and well it was..
fine job..smoothest patch day ever if your not counting the bugs..  --------------------------------------------- alt of ponieus of BNC..
I am too lazy to change it when i post. |

Morphed Override
Brotherhood in Light
|
Posted - 2006.11.29 05:15:00 -
[74]
also are we supposed to NOT be able to rename wrecks?
"2006.11.29 05:14:46 Notify You can't rename that type of object."
BTW love my pink overview =P
|

GRIEV3R
|
Posted - 2006.11.29 05:16:00 -
[75]
Downloaded and installed revelations. Now I'm sitting at the log on screen and under the server drop-down (TQ selected) it says chedcking status... No change for 30 minutes now. I'm guessing I need to reinstall the client?
|

Deaths Wisper
|
Posted - 2006.11.29 05:18:00 -
[76]
OMG ccp i love you please have my love child!!
|

Arthur DaKine
Gallente 808 Enterprises
|
Posted - 2006.11.29 05:19:00 -
[77]
Not Sure of this, but Heavy Assault Launcher I BPOs not Seeded?
I may have been lagging. _ _ CEO 808 Enterprises Freighter Service Available |

Mysticaa
Gallente Fringe Roamers of Goa
|
Posted - 2006.11.29 05:19:00 -
[78]
I have only found a couple minor bugs. The biggest one so far is new BPO's added to the corp hanger are not displaying on the Corp Blueprints tab of the Research screen. The only way to put them into research is by right clicking them.
Other than that looks like a good patch  ----------------------------------------------- Why do I post here?
Originally by: Tao Han
"TANK CEO!!!" Quick Wrangler, to the Banmobile!!!
Sig snatched by Xorus
|

Matrix Aran
Legio Immortalis
|
Posted - 2006.11.29 05:19:00 -
[79]
Recon probe launcher BPOs, and the new scan probe BPOs all are not seeded ----
|

Xorena Blastaphart
Caldari Signum Malus
|
Posted - 2006.11.29 05:20:00 -
[80]
Mmmm lets see ...
Looting wrecks is a PITA .. but you'll fix that or the mobs will hunt you down and pod you ..
Warp to 0 is nice .. I'll happily delete all my bookmarks
No invention slots for Mobile Labs .. is that an oversight or where you just begging for more screaming maniacs (such as myself).
This is gonna be a fun few weeks for everyone, as you fix things that need it, and we learn how to play a more-or-less new game.
In the meatime, I'll just try to maintain a positive outlook and hope for the best.
|
|

Valar

|
Posted - 2006.11.29 05:20:00 -
[81]
We are losing both a few nodes and more seriously, proxy server processes. The cause of those issues is currently unknown, but rest assured that we are looking into it.
If we lose any more proxy processes we will have to do an unscheduled reboot of the cluster. ------ Valar Database admin - Server operations team CCP Games How to write a good bugreport |
|

Wilhelm Beck
Tritanium Workers Union
|
Posted - 2006.11.29 05:20:00 -
[82]
so far, I noticed a few things, the first of which is that my login screen maxes out my cpu.
A few odities aside, not showing up in my own local etc. Other than that, good jorb!
also, wtb HAM. sandwiches or skills, i'm not particular!
|

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 05:22:00 -
[83]
there are no recon probes either. plz seed.
Because I said so...
|

Sinf Inity
|
Posted - 2006.11.29 05:24:00 -
[84]
Well at the moment i think my frig is getting blown to bits, my comp restarts it self everytime i even look at an acceleration gate, and the last time i logged into try and dock it safely my shields and armour were about 1/2. Arghhhh...
|

Misoza
|
Posted - 2006.11.29 05:25:00 -
[85]
Oops wrong character...
|

ghosttr
Amarr Resource Control Agency
|
Posted - 2006.11.29 05:25:00 -
[86]
Scan ******, roids no loger show in regualr scanner I don't have a problem with authority... ...as long as it doesn't get in my way. |

keepiru
Supernova Security Systems
|
Posted - 2006.11.29 05:26:00 -
[87]
Moons in new regions are not reporting any results when scanned. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |

Chance Pierce
|
Posted - 2006.11.29 05:27:00 -
[88]
after patching, no rigs no new ships, half of what was supposed to be there isn't . Haved to reinstall client,,, great.
|

Basileus
|
Posted - 2006.11.29 05:29:00 -
[89]
OMG... it's full of stars...
Err... this deleting of overview settings... why? Is this like occupational therapy for players? Date populo panem et non overview settings?! Every single patch. This really licks balls.
|

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2006.11.29 05:31:00 -
[90]
I got stuck docking with a DED station in tash murkon prime (forget whitch) while I was in my freighter, I was just stuck, floating there outside the station unable to finish docking or complete docking.
Eventually I crashed, and now I get stuck on the "entering game as X" Screen. 
|

Nate D
Naughty Ambitious Temptatious Endeavours
|
Posted - 2006.11.29 05:31:00 -
[91]
Originally by: Chance Pierce after patching, no rigs no new ships, half of what was supposed to be there isn't . Haved to reinstall client,,, great.
it's a player controled market... BPOs must be bought... ships must be made...same with rigs.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |

JeffieTheClam
|
Posted - 2006.11.29 05:32:00 -
[92]
Originally by: OMGLazors PewPewPew I haven't read all the posts, just dropping my 2cents.
The wrecks are annoying. I'm a mission runner without salvage and there is no way to tell what wrecks I've looted. Yes, I can destroy them but I'm not going to take the time and ammo to do so. I can't believe how frustrating it is and it went through testing. I've searched all over the forums and haven't found a dev post in response to this problem.
Other than that, patch is nice... the speed of the game is much improved.
I have the same issue and I'm sure lots others will. It is incredibly frustrating destroying 20 enemies then moving from salvage to salvage to check if there is loot. If there isn't any you can't rename or tag them in anyway. I think the patch was great but can't believe that a system like this would be put in place. Its confusing to me being a 6 week player and everyone else I've talked to in game has agreed. Salvaging is great but I doubt everyone will have it until later in the game.
Something as simple as an icon change when the cargo is looted would work great. I'm sure there is another solution I just haven't found it on the forums since all the patch discussion is being forced into 1 single thread with no dev response. Doesn't seem very viable but whatever.
|

qvacky
AUS Corporation CORE.
|
Posted - 2006.11.29 05:32:00 -
[93]
Edited by: qvacky on 29/11/2006 05:33:35
Originally by: Andrea Jaruwalski
Originally by: qvacky
Originally by: Andrea Jaruwalski Hello,
I don't know if this was asked already, but what is the current status on converting the old escrows in place to introduce all of it back into forms of contracts?
There's nothing showing as contracts for 2-3 days escrow i had set, now i'm just wondering how long or how to get them back.
Thanks. Keep up the good work i guess, kinda dropped a bit in FPS running dual Accounts in window mode.
old escrows dropped into your hangar in plastic wraps.
Sorry to kill your theory but unless you got some actual proof of this, and figure out where my two plastics wraps are, and why they are not in the locations i set the escrows in, WELL SHUSH.
i have 8 pieces of proof that dropped into my hangar like i said. have another look, and petition if you still can't find it.
|

Taaii
Caldari GTE Corp
|
Posted - 2006.11.29 05:34:00 -
[94]
Main PC - Getting stuck as 'Entering game as...'. Turning off firewall and reinstalling failed. It lets me in game, just takes about 15-20mins.
Second PC - All good
|

rodgerd
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.11.29 05:34:00 -
[95]
Originally by: Montaire I combed every Dev post for 3 months ;~)
There is none explaining why Barges and Industrial ships have no invention.
Its a SERIOUS omission and I think it warrants some sort of explanation.
Hulk BPO owners = Dev alts 8)
-- Not the opinions of my corp or my alliance. |

Zartol
8318 Dark Matter Coalition
|
Posted - 2006.11.29 05:34:00 -
[96]
Posted this elsewhere but was told to come here.... As it stands right now EVE is unplayable, so I'm spending my time elsewhere.
"Startup screen shows... then closes after a few seconds... nothing else happens. No error message or anything. I tried clearing the cache, then I tried un-installing, re-installing, re-patching to no avail. Once they get the full installer for this build I'll try it, but they don't yet. Anyone have any ideas?
My system: XP Pro SP2 2.4 GHz Intel Celeron 512MB RAM nVidia GeForce 4 MX 440"
|

Beovvulf
Revelations Inc. Shroud Of Darkness
|
Posted - 2006.11.29 05:35:00 -
[97]
Minimizing the Science and Industry window and then jumping through a gate causes the science and industry window to pop back open.
|

BlackKnight
Minmatar CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 05:36:00 -
[98]
1) Undock and ship disappears 2) Buttons missing from the Places Tab in People and Places. Can't create safes of midwarp safes. 3) Taking an extraordinarlily long time to log on (sitting at Entering Game As....) 4) Could only drag one item at a time from ship cargo to hangar. Had to close/reopen to move another item. 5) Icons for people on Buddy's List popping up in the upper left corner of the screen (obscuring the system information) instead of the bottom right (like it used to be)
|

Montaire
Lacedaemon. Sparta Alliance
|
Posted - 2006.11.29 05:37:00 -
[99]
I dont buy that :~)
Its either
A) A Bug that needs fixing.
Or
B) A design decision that needs explaining.
Originally by: rodgerd
Originally by: Montaire I combed every Dev post for 3 months ;~)
There is none explaining why Barges and Industrial ships have no invention.
Its a SERIOUS omission and I think it warrants some sort of explanation.
Hulk BPO owners = Dev alts 8)
|

Timberjack
Decadence. Dusk and Dawn
|
Posted - 2006.11.29 05:39:00 -
[100]
Originally by: Mondo Banana The starfield is hideous.
Please give us an option to turn it off. I want beautiful Eve back!
Yes!! Sorry CCP but this Stars looks 
|

Husk Killer
Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2006.11.29 05:42:00 -
[101]
my main was able to log in a few times, but now hangs at the "character selection entering the game as Husk Killer" screen.
his pnp does not have any bookmarks in it, even if I right click on an object and make one, it shows in the right click drop-down in space, but not in pnp, also, my add bookmark button does not show up in the bottom of pnp.
all my alts and my second account load into the game no problem, and their pnp's all work fine.
is this some kind of punishment for being a former bookmark vendor? 
|

Thaylon Sen
The Rat Pack
|
Posted - 2006.11.29 05:43:00 -
[102]
Kali hates my Geforce4 4600Ti, to many issues to even list.
|

mother Eve
|
Posted - 2006.11.29 05:44:00 -
[103]
Some serious issues with Tash Murkon right now. We are all stuck at gates! Currently in Bhizheba trying to get into Tash.
|

Zurtur
Minmatar
|
Posted - 2006.11.29 05:44:00 -
[104]
So what about BMs?? All mine are still in my P&P and i really dont feel like going through all of them deleting the useless ones.
Werent they supposed to be deleted during patch?
Z -
Originally by: Phrixus Zephyr When my armor repair's itself, then you can come moan about that.
|

Death Kill
Caldari direkte
|
Posted - 2006.11.29 05:44:00 -
[105]
I was hoping for some new music on the log on screen :/
Faction lottery |

x racer
|
Posted - 2006.11.29 05:45:00 -
[106]
Posting in known issues, got locked and redirected here, so here goes.....
1) open client 2) says "staus unknown" 3) attempt logon 4) box comes up, "connection failed" 5) rinse and repeat
now I read this is a common problem
guess I will sleep on it
x
|

Death Kill
Caldari direkte
|
Posted - 2006.11.29 05:45:00 -
[107]
Originally by: Chance Pierce after patching, no rigs no new ships, half of what was supposed to be there isn't . Haved to reinstall client,,, great.

Faction lottery |

Windknight
Rogue Labs LLC
|
Posted - 2006.11.29 05:46:00 -
[108]
I'm sure this has been said a thousand times already, But lets make it a thousand and one.
Keep getting stuck at "Entering game as windknight". Been like this for a good 45 minutes now  ______________________________________________________ Signature file size to big, please keep it under 24000 bytes - Petwraith |

Draqun
|
Posted - 2006.11.29 05:46:00 -
[109]
that !@#$ flashbulb on zoneing is Freaking anoying!
Wrecks are annoying but at least they pop easy
|

UFO 420
|
Posted - 2006.11.29 05:46:00 -
[110]
after i downloaded and installed the revelations patch my game crashes in the login screen and i get a ccp blue framework error. ive cleared my cache and reinstalled a fresh client already and i still cant log in i get the error or the login screen just closes
heres food for thought IF ITS NOT BROKE DONT FIX IT!
|

Vulture Virtue
Caldari The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2006.11.29 05:47:00 -
[111]
Was running in a 20 man fleet and our boss crashed, the entire fleet window got borked. It was completely blank and I also believed it dissolved our structure, not sure though.
|

Crossmen X
Gallente
|
Posted - 2006.11.29 05:48:00 -
[112]
My only complaint so far: Selling in bulk via the contract system... Best explained in the following example: I have some cosmos loot items, I want to sell them. The mission for Item X requires a batch of say 30 units to complete the mission. I have 300. Before, I'd throw them all on the market, set it for a few weeks and watch them trickle out. Now I've got to make multiple contracts in batches of 30, AND I no longer get to see market history. So I just have to "know" how much to charge. Plus most customers already have a few of the items, got tired of trying to farm the rest and now just want to purchase the remainder, so they are now being forced to buy extra or not enough.
I do like the fact that someone going through cosmos doesn't need to find one of an item to find it on the market anymore, they can just search contracts... but the actual buying and selling has just become much more of a hassle.
|

Matrix Aran
Legio Immortalis
|
Posted - 2006.11.29 05:50:00 -
[113]
Originally by: Chance Pierce after patching, no rigs no new ships, half of what was supposed to be there isn't . Haved to reinstall client,,, great.
Rigs and ships must be built by players. Rest assured the miners are hard at work building them. ----
|

EglantinFinfleur
Northern Intelligence SMASH Alliance
|
Posted - 2006.11.29 05:50:00 -
[114]
No problems when logins, but blue screen of death in space, randomly
0x0000007F error, no kernel just a few series of (0000000 etc
changed graphic card driver, reinstalled eve, same problem
dual core 6600 2gig ram corsair 7950gt nvidia
runs flawlessly on all other games and apps, first time i get blue screen'd
|

Nate D
Naughty Ambitious Temptatious Endeavours
|
Posted - 2006.11.29 05:52:00 -
[115]
T2 Ravens? Invention tab on Raven BPO... hmmm interesting...
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |

Sensai Lee
|
Posted - 2006.11.29 05:55:00 -
[116]
Morning
I have some problems with revelation installer.
the installer could not found the file splash.bmp in ccp\eve\res directory
I have no idea why the file splash.bmp is deleted because my client is working last days without problems. what can i do?
|

Matrix Aran
Legio Immortalis
|
Posted - 2006.11.29 05:56:00 -
[117]
Originally by: Zartol Posted this elsewhere but was told to come here.... As it stands right now EVE is unplayable, so I'm spending my time elsewhere.
"Startup screen shows... then closes after a few seconds... nothing else happens. No error message or anything. I tried clearing the cache, then I tried un-installing, re-installing, re-patching to no avail. Once they get the full installer for this build I'll try it, but they don't yet. Anyone have any ideas?
My system: XP Pro SP2 2.4 GHz Intel Celeron 512MB RAM nVidia GeForce 4 MX 440"
I'm amazed that system can run eve at all. ----
|

Kittamaru
|
Posted - 2006.11.29 05:56:00 -
[118]
Awsome job CCP! Nice to see some ppl have had imediate success.
I, on the otherhand, am stuck. My character is in an infinte loop, trying to warp to a gate that, as soon as I get to and can see the NPC's, I crash to desktop. No warning, no error, just BAM!
:( Any help?
|

twit brent
Dark Centuri Inc. Firmus Ixion
|
Posted - 2006.11.29 05:56:00 -
[119]
Anyone else unable to undock at all?
|

Ordo Abchao
Evolution Band of Brothers
|
Posted - 2006.11.29 05:57:00 -
[120]
Originally by: Felinuszzz I really like the new patch, except for one BIG thing...
The "directional scanner" feature seems to have been changed in a dramatic manner.
The little map is gone. Is it possible, PLEASE PLEASE PLEASE to at least make that little map an option that can be made visible?
Without it, I need to use the F11 map to help with scanning (seeing what belts/planets are seperated, and need to be scanned from to cover the whole system), whyich is INTENSELY irritating, and less efficient.
The lack of that map makes it harder to visualize scans, and much harder to find targets when solo.
For example, I enter a new system, and off the scanner I am unable to see that Planet 7 belts cannot be scanned from the planet 9 belts, and that neither can be scanned from the gate. An overview setting DOES show this, but not as neatly as a map.
I don't see the reason for removing that map, since it is still visible by hitting F11, just not as nicely (and it kills screenspace).
Just a small point, that map was removed because it was inefficient and only cluttered the screen, myself including many others who use the scanner tacticaly have pushed for the option to remove the map at the very least as you can't see where you are scanning because of it). Holding down alt highlight all the belts and moons in the system on screen which should be more than enough.
On my problems. I cannot undock, i cannot warp anywhere, i cannot change skills, and have made a bug report on these items. Needless to say eve is unplayable for myself at present.
Originally by: CYVOK If you surrender now we will consider letting you guys keep Fountain.
-CYVOK-
Order out of Chaos |

Maestra Jsun
Caldari Thrinn Enterprises
|
Posted - 2006.11.29 06:01:00 -
[121]
Well, this is nice. One big thread for hundreds of possible topics.
Anyhow, I was quite surprised at how smooth the deployment went. Anticipated disconnects and lag, but much more than I have gotten. Good job.
now for the complaining 
Scanner: What is really going on here? I am an avid user of the directional scanner. I spent months mastering both range and angle, and the tool I used most was rather simple...A graphic to the upper left that showed my position in the solar system in conjunction with the warpable points. WHERE IS IT??? How am I to use a directional scan properly if I am unaware of my position in the solar system?
Think about it.
Last puff of steam:
Contracts. The removal of escrow and its replacement with the more complex "contracts" is all fine and dandy...but why are we not allowed the option to view "all regions". Not only have you effectively made it harder for traders to have their goods seen, you make it harder for the consumer to find the goods.
give us "view all" again...the economy will thank you.
That's all. ________________________________________________ 0.0 Come fly with us...
"Discussing moderation is a violation of the forum rules." |

Chance Pierce
|
Posted - 2006.11.29 06:07:00 -
[122]
Noooooo nate,,, NO MARKET INFO!!
|

Aramova
Gallente Catalyst Reaction Xelas Alliance
|
Posted - 2006.11.29 06:09:00 -
[123]
Edited by: Aramova on 29/11/2006 06:09:12
You didn't mention the lack of Recon Probe Launchers in the last update. Please tell me that the scanning system wasn't changed and left us with a launcher that's gimped.
I seriously did not enjoy training to astrometics 5 to have a 500 second scan time. Not to mention the Snoop probes only have a life span of 300 seconds.
Somebody dropped the ball, and this change should of waited until everyone had their act together. --
Lag is kinda like CYVOK, it kills as many friendlies as hostiles... |

Judge Ment
Caldari Children of Azathoth Brotherhood Of Steel
|
Posted - 2006.11.29 06:09:00 -
[124]
Because Patition take so long..
I just wanted to say this IS ONE BIG BUG wrecks WOULD be nice idea if it work.. I dont know if it was a bug but.. I couldnt loot container in missions..
and this 0km ? thanks alot i spent a ton of time getting my skills to fly faster.. and doing Book Marks.. crap just doesnt make any sence at all..
I dont think Dev at CCP think about anything..
|

Blood Seer
|
Posted - 2006.11.29 06:11:00 -
[125]
I'm afraid this isn't going to be a very constructive post, but so far, Revelations is absolutely awesome. I was patched and in bang on time as promised, and the changes are breathtaking. I'm staggered by the scope Revelations brings to Eve.
One criticism; it's 6am and I've only just dragged myself, very unwillingly, from TQ. I can see many of these late nights/early mornings in the near future...
Seriously, great, great work, and best of luck in sorting out the issues some people are experiencing.
|

Audrea
Momentum.
|
Posted - 2006.11.29 06:13:00 -
[126]
I think they forgot to seed the skills for contracts system.. didnt they say it will require some skills to issue more contracts etc?
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

Epoch
|
Posted - 2006.11.29 06:14:00 -
[127]
Edited by: Epoch on 29/11/2006 06:15:49 Edited by: Epoch on 29/11/2006 06:14:16 *I know its been addressed*
wreakage problems. this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destroying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
|

Fuujin
Hadean Drive Yards
|
Posted - 2006.11.29 06:14:00 -
[128]
Aye i have the buddies online/offline going in the top left corner.
Hadean Drive Yards Tier 2 BC Pricing |

Merin Ryskin
Caldari
|
Posted - 2006.11.29 06:16:00 -
[129]
Originally by: Maestra Jsun Scanner: What is really going on here? I am an avid user of the directional scanner. I spent months mastering both range and angle, and the tool I used most was rather simple...A graphic to the upper left that showed my position in the solar system in conjunction with the warpable points. WHERE IS IT??? How am I to use a directional scan properly if I am unaware of my position in the solar system?
Right-click in space, hit "show system in map browser". The bottom screen in the bar is the system, and shows your current field of view and scan angle.
==================================
As for what I hate already: WRECKS.
PLEASE make them a new overview icon and category for empty wrecks. I don't want to salvage them and waste slots on salvage equipment. I just want to grab the loot and leave, without having to deal with the annoyance of inspecting all the empty wrecks and blowing them up just so I know what I've looted.
|

ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:17:00 -
[130]
I can't even start the game. I uninstalled then reinstalled all of EVE and same thing again and again. Screen shot is at link below, but basically it says Eve failed Logo verification for windows. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
Windows XP Pro Pentium 4 3.0ghz 1 gig DDR400 Ram Radeon 7600 256mb ram Soundblaster Audigy
|

Isidien Madcap
Minmatar Provenance.
|
Posted - 2006.11.29 06:19:00 -
[131]
Overall great stuff, but here are some issues, mostly map related... the wreck issue was already brought up, so I won't mention that again :)
- flat map doesn't stay flattened when map is closed, but button still thinks it is
- flat map needs to flip about its z axis when zooming in to a system, making it take much longer to get in
- switching map levels often causes the zoom level of the next level down to be stuck zoomed way too far out (e.g. when i'm in the ship level, I can't zoom in all the way to my ship, but can only soom in to the 20km or so range) I can't reliably reproduce this, though.
- The map often gets confused as to what state it's in after the transition; for example, i'm now looking at a map where everything is extremely dark and faint -- systems appear barely as a dark pixel, and lines are invisible. (Security status set for stars, all lines for lines.) It looks like the way the map looks like at a step of the transition.. if I zoom in the lines become more visible, but they're still extremely dark.
- Warp To button in overview appears on everything, not just distant objects (orbit used to be in its location, now it's one over).. this might not be a bug, just a change.
|

Ngwee
Gallente 7 SAI
|
Posted - 2006.11.29 06:19:00 -
[132]
Havent seen this mentioned anywhere else.
I know that T2 precision cruises were getting a nerf in flight time etc - but ive noticed that the stats stay the same whether theyre mounted in a launcher or not. Almost as if the skills and bonuses are not being applied to them.
Ive double checked this with standards and precisions in and out of launchers and the results are the same every time.
Hopefully its an oversight, or CCP have just launched T2 missiles - for me at least - into the realm of "why bother with them at all?"

|

Judge Ment
Caldari Children of Azathoth Brotherhood Of Steel
|
Posted - 2006.11.29 06:19:00 -
[133]
Originally by: Epoch Edited by: Epoch on 29/11/2006 06:15:49 Edited by: Epoch on 29/11/2006 06:14:16 *I know its been addressed*
wreakage problems. this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destroying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
This is being talk about.. I haven't a clue why CCP (devs) Didn't catch this. Wreck/Container all the same thing with added skills?
Im sign this post and adding... Put some kind of loot in wreck.. or fix missions bug .. In database!!
|

Spathi
Turbulent Subversion
|
Posted - 2006.11.29 06:19:00 -
[134]
Contract skills are under the trade skills
For the directional scanner, hit f11 and its at the bottom.
|

Peri Stark
Gallente Blue Labs Knights Of the Southerncross
|
Posted - 2006.11.29 06:21:00 -
[135]
I got the d3dx missing msg on each of my pc's but all started except one. I have to clear the argument box 20 or 30 times and then nothing. ================================================
Just because your paranoid doesn't mean they're not out to get you! |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2006.11.29 06:23:00 -
[136]
So I accepted a courier contract, picked up the item, docked in the station it told me to go to, put the item in my hangar, and went to go complete the mission, but there's no button to complete the mission. I also have a message pop up whenever I go to the contract browser saying one of my contracts (I only have this one) requires your attention. I go to it, but everything looks in order: I have the item where it needs to go, and there's still no complete/fail button available.
 ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Nate D
Naughty Ambitious Temptatious Endeavours
|
Posted - 2006.11.29 06:25:00 -
[137]
Originally by: Fuujin Aye i have the buddies online/offline going in the top left corner.
Drives you nuts too huh?
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |

Azrael Maxim
Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.29 06:27:00 -
[138]
Contracts:
It is nice to have all kinds of filter options but what I can not seem to be able to do is when I am wading through all forms of contracts in the entire region is sort by:
- Alphabetical name of items being auctioned/sold - Price - Issue time
This makes contracts seem to be exteremely unorganized and I cant make heads or tails of what deals are available to me in an orderly fashion.
I might be overlooking things so if there is a way to sort them like I mentioned can somone please enlighten me?
|

gabriel1106
|
Posted - 2006.11.29 06:27:00 -
[139]
i keep getting same message about required version of D3DX, have re-installed cient and patch and still doesn't work, everything worked fine before, anyone help
|

HankMurphy
Pelennor Swarm Eternal Rangers of Terror
|
Posted - 2006.11.29 06:27:00 -
[140]
crash to desktop when i exit warp next to stargate.
read the known issues, i liked the whole 'dual proc issue' suggestion and had an idea to get rid of it...... till i turned my hyperthreading off and still can only be in game till my AP'd ship leaves warp next to the stargate and CTD's
sure hope you all figure it out soon. did look nice and smooth until i tried to leave system , now i'm kinda stuck.
|

N2IHC
Reikoku Band of Brothers
|
Posted - 2006.11.29 06:29:00 -
[141]
CCP,
Respectfully, please seed Recon Probe Launcher I's and the BPO for it and the other probes that you promised would be in Kali I. As it is now, with probe changes, 3 AU probes don't function, and thus, instead of having easier scanning, we now can't scan at all. 3 AU probes last for 5 mins, it takes 6 to scan, resulting in no results. Please seed the mod / bpo. Please.
That's all I ask.
Thanks, N2IHC
|

Nikita Ivanova
Amarr Eve University Ivy League
|
Posted - 2006.11.29 06:29:00 -
[142]
Edited by: Nikita Ivanova on 29/11/2006 06:30:07
Originally by: ponieus
Originally by: Ankanos
Originally by: Braaage
You get a white graphical flash when next system loads after gating.
Otherwise Good Job.
-same here
-ank
I had the same problem early in testing on sisi..
Went away in later test patchs.. werid your seeing that now.. does the whole screen turn white except a few things?
I'm getting this, too. The whole thing flashes white. It's brief, but annoying.
...o0(( Niki ))0o...
Join channel: "Eve University" or read here |

Judge Ment
Caldari Children of Azathoth Brotherhood Of Steel
|
Posted - 2006.11.29 06:30:00 -
[143]
Okay im going to bed.. Please check the Mission..?
NO loot 
|

SolidDread
|
Posted - 2006.11.29 06:33:00 -
[144]
WRECKS suck... period. THey are giving me a stomache ache, they are slowing down looting. Have to unlock after every round of tractors, I'm having a hard time remembering what ships are looted and not. And I've gotten a considerable drop in FPS during missions...
- Add a Unluck ALL command - Add color coding to tell what wrecks have been looted. - Pay my medical bills for stressrelated pains.
|

Sticks
|
Posted - 2006.11.29 06:33:00 -
[145]
I don't know if My issue is going to be lost in the Mountain of things people have been talking about, but I don't know how else to address it, so I'm giving this a shot.
I've just logged in, and have found that my character is actually LESS skilled now than a starting character. While I have 100k less skill points than an alt I had made, I'm also sitting on 3s where my mook-nobody alt has 4s and 5s. I believe that new characters were given more skillpoints to give new people a jumpstart into the game, but I'm feeling pretty jaded that the Month I've spent on the character has served only to get me to a point that an out-of-the-bag character can achieve.
Having looked at my records, I can't see any increases in my MAIN character's skills, where my alt characters have new 4s and 5s!!
I realise the obvious response to this is: "Play one of your alts!!" but I've played my MAIN character because it's the Character I WANTED to play. It now seems that the month I've invested in the character can be bypassed simply by creating a newer, and BETTER character.
Maybe I'm missing something, but I feel as though it's been a wasted month, and I'm not too keen on having wasted the time, (or the money I'm paying,) simply to be less-than-par when compared to a new character.
Perhaps it's not much to worry about when you look at the sheer number of players in the game, but I'm not so sure I'll continue playing if the work I'm putting into the character is simply going to be overshot by the next patch, in which new characters will be more advanced than mine... It's left a foul taste in my mouth.
If there's a way to contact a GM or representitive in the game, I've not found it. My previous petitions have been ignored, and gone unanswered.
Please send some word, perhaps some explanation as to the reasoning behind the changes. I'd hate to leave the game because of my own ignorance regarding WHY the changes have happened.
I appreciate your time.
-Sticks
|

DRMALIKIA
Trade and Research Technologies
|
Posted - 2006.11.29 06:33:00 -
[146]
Edited by: DRMALIKIA on 29/11/2006 06:35:44 ISSUE: GAME MECHANICS LOCK UP PREVENTING USER (ME) FROM CONTROLLING CERTAIN FUNCTIONS IN GAME
WATCH VIDEO (download here 3.6 meg): VIDEO CLIP
- Cannot Rotate Camera Around Ship
- Cannot Zoom in & Out on Ship
- Camera Reset Function Does not work
- Ship doesn't respond,won't double click move, mod buttons do not work, and warps when it feels like it
I already lost a large sum of money because of this issue but because "Server Side" doesn't show anything, the GM assiting my petition did a "Tuff Stuff" response with out really addressing the issue. Just because something can't be seen server side doesn't mean there isn't something wrong. I don't appreciate being brushed off and my issue not fully addressed.
Image going into a car dealership and your car doesn't make right hand turns. The dealer hooks your car up to the diagnostic system and says, "We can't see anything wrong from our end, you'll just have to live with left hand turns. I hope all goes well with you and this isn't too big of a set back."
As a consumer, I find that an unacceptable answer. I understand CCP has bigger issues on the table at the moment but treating your consumer base, however nice you phrase your reponse, like dirt, isn't a key selling factor in my book.  
Leaves a real sour taste in your mouth.
The doctor is at your service. |

Elle D
Caldari Ars Caelestis
|
Posted - 2006.11.29 06:35:00 -
[147]
Whenever I warp to a gate the client crashes me to the desktop. This guy has the same problem but his post was locked. I've reinstalled normal video drivers and the EVE client, twice. I still can't even make it out of warp at a gate before I'm staring at my desktop.
For more info here's my hardware: A64 3200+ Saphire X800GTO Fireblade edition 1GB Generic RAM <--my first guess etc.
Please help me with this real issue instead of listening to the "zomg no _____ BPOs, u suck!111" posts. Thanks.
|

Elle D
Caldari Ars Caelestis
|
Posted - 2006.11.29 06:39:00 -
[148]
Originally by: HankMurphy
crash to desktop when i exit warp next to stargate.
What are your system specs btw?
|

Taaii
Caldari GTE Corp
|
Posted - 2006.11.29 06:39:00 -
[149]
Edited by: Taaii on 29/11/2006 06:41:51 Update on the issue of 'Entering game as....'
I can play but it takes 15-20mins to log in while my second PC is fine.
The following failed to fix the issue:
Fresh install Installing to another drive Turning off firewall Playing without an attached router
Here is an extract from the log server which continually loops while at the 'Entering game as...'
44492006.11.29 06:35:48:269Sleeping (# 27 ) while waiting for session change to complete. The packet is destined for session version 3 but the session( 17 ) is currently version 2 4450 2006.11.29 06:35:48:269packet= Packet::Notification (Address::Node(nodeID="157400",service="None",callID="None"), Address::BroadCast(broadcastID="OnLSC",narrowcast="[]",idtype="solarsystemid2"), 112 bytes,[(0, <MarshalStream '~\x00\x00\x00\x00,\x08,\t\x14\x05%,\x11\x98\x04\x81\x 4451 2006.11.29 06:35:48:269- ce\xc9\x01\x08\x11]\x14\x05\x04Sf\xa2\x07\x04\xacM\xb0H\x15\x03\x04\x1a8\xb4:.\x06Aslord\x05g\x05\x06\x03\x08$'>), None],{}) 4452 2006.11.29 06:35:48:299Sleeping (# 3 ) while waiting for session change to complete. The packet is destined for session version 3 but the session( 17 ) is currently version 2 4453 2006.11.29 06:35:48:300packet= Packet::Notification (Address::Node(nodeID="157400",service="None",callID="None"), Address::BroadCast(broadcastID="OnCharNowInStation",narrowcast="[]",idtype="stationid"), 74 bytes,[(0, <MarshalStream '~\x00\x00\x00\x00,\x08,\t%\x15\x03\x04\xb9[YA\ 4454 2006.11.29 06:35:48:300- x01\x01'>), None],{}) 4455 2006.11.29 06:35:48:710Sleeping (# 14 ) while waiting for session change to complete. The packet is destined for session version 3 but the session( 17 ) is currently version 2 4456 2006.11.29 06:35:48:710packet= Packet::Notification (Address::Node(nodeID="157400",service="None",callID="None"), Address::BroadCast(broadcastID="OnLSC",narrowcast="[]",idtype="solarsystemid2"), 119 bytes,[(0, <MarshalStream '~\x00\x00\x00\x00,\x08,\t\x14\x05%,\x11\x98\x04\x81\x 4457 2006.11.29 06:35:48:710- ce\xc9\x01\x08\x11]\x14\x05\x01\x04l/\xc99\x15\x03\x04\xa0\xfd\xe9-.\x11Aingeal Laphroaig\x05`\x05\x06\x03\x08$'>), None],{}) 4458 2006.11.29 06:35:48:711Sleeping (# 49 ) while waiting for session change to complete. The packet is destined for session version 3 but the session( 17 ) is currently version 2 4459 2006.11.29 06:35:48:711packet= Packet::Notification (Address::Node(nodeID="157400",service="None",callID="None"), Address::BroadCast(broadcastID="OnLSC",narrowcast="[]",idtype="solarsystemid2"), 179 bytes,[(0, <MarshalStream "~\x00\x00\x00\x00,\x08,\t\x14\x05%,\x11\x98\x04\x81\x 4460 2006.11.29 06:35:48:711- ce\xc9\x01\x08\x11l\x14\x05\x01\x04\xf9\x05\x12'\x15\x03\x04\xdb#\xc29.\x0fDnaltrop Nogero\x05^\x05\x06\x03/\x07\x00&\xf0\x07\x00\x020%.4350ish m and you can buy a bpo for your very ownsome">), None],{}) 4461 2006.11.29 06:35:48:711Sleeping (# 29 ) while waiting for session change to complete. The packet is destined for session version 3 but the session( 17 ) is currently version 2 4462 2006.11.29 06:35:48:711packet= Packet::Notification (Address::Node(nodeID="157400",service="None",callID="None"), Address::BroadCast(broadcastID="OnCharNoLongerInStation",narrowcast="[]",idtype="stationid"), 78 bytes,[(0, <MarshalStream '~\x00\x00\x00\x00,\x08,\t%\x15\x03\x04\xb 4463 2006.11.29 06:35:48:711- a`\x85\t\x04\xe7B\x0f\x00\x01'>), None],{})
|

MrTripps
Gallente
|
Posted - 2006.11.29 06:42:00 -
[150]
Edited by: MrTripps on 29/11/2006 06:48:52 One of the most annoying usability flaws (IMHO) is the default camera distance when you undock your ship. When you undock you are zoomed in on your ship. As much as I like the Gal models I would much rather see a more broad tactical field. Every time I undock I have to zoom out with mouse wheel and expand drones in bay and drones in local. Why can it not remember the settings you docked with if you are in the same ship? Now it seems that the default camera distance changes back to zoomed in each time you jump from one system to the other. Is CCP trying to kill my mouse wheel? Really, who wants their whole screen taken up by their own ship by default?
Wrecks are a royal pain to collect. You tractor beam the wreck in and open it. Not only do you have to turn off your beam (which was as it was before), but instead of that satisfying pop you have to close the empty wreck contents screen. Then it is difficult to tell the difference between a collected wreck and another uncollected wreck close by.
I don't mean to sound negative. Overall it seems like a very successful upgrade. The default camera distance thing changing between gates: thats gotta go. It would make me pull my hair out. If I had any.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

Stephar
The High Priest
|
Posted - 2006.11.29 06:42:00 -
[151]
Wrecks are a wreck.
|

Iceman62
|
Posted - 2006.11.29 06:44:00 -
[152]
The game works fine, until now. I can't even get to the login screen, I know that a couple of ppl have mentioned this already but nobody has answered it!! File D3DX not found. Also for some reason it opens up a dos window that doesn't appear to do anything. This is getting very annoying to pay for something and not be able to use it
|

Idara
Caldari Contraband Inc. Mercenary Coalition
|
Posted - 2006.11.29 06:45:00 -
[153]
Takes 10 minutes to log in.
Can't open people and places to delete my BMs, which are causing the lag.
Petition sent.
Map doesn't start flattened when selected. Very dark. Mouse scroll is inverted. Wrecks are annoying. ---
|

Cloudcobra
Caldari Crazy Clone Warriors of Disaster
|
Posted - 2006.11.29 06:45:00 -
[154]
Mission: Stop the Thief
Nice mission but in my opinion way to many floating objects. This kills a lot of fps, down to 6fps even with sound and both effects off.
------------------------------- Who dares wins |

Yoshi Takeda
Caldari YoshiEmoo
|
Posted - 2006.11.29 06:47:00 -
[155]
Originally by: Oburn
Originally by: Razin Planet rings flicker through planets (at certain ranges and angles of view), so do the "sunlit side" textures at planet edges. This seems to be a variation of the z-buffer problem we used to have a couple of years ago.
ATI Radeon 9800Pro, cat 6.11 (Tried changing drivers, no effect)
Same here Nvidia 7800 GT current driver set.
GF4 Ti 200 / latest Drivers problems appear also
filed detailed report
I can either have transparency issues or flickering stations very nice Color Depth doesn't at all matter Depth Buffer at 16 bit the stations stop flickering but planets are transparent other Depth the stations start to flicker like hell but Planets look ok
Also Wrecks - weren't they supposed to be visible ? I just see the Icon but no wreckage
As for Salvaging: i think the reqs are too high, training the skills will take ages again.
|

Vidar Kentoran
Minmatar Provenance.
|
Posted - 2006.11.29 06:47:00 -
[156]
Wreck of <shipname> -> looted(or didn't drop anything) pops -> Empty Wreck of <shipname>
Do it!
|

Nate D
Naughty Ambitious Temptatious Endeavours
|
Posted - 2006.11.29 06:47:00 -
[157]
Haha... I'm starting to feel a negative-ish mood in the thread due to problems and stuff... but CCP I <3 you... even though I complain sometimes...
Much Love -Nate-zizzle-my-nizzleÖ --- Voice Comms are Coming ...SoonÖ [Click] |

Yorick Downe
|
Posted - 2006.11.29 06:49:00 -
[158]
For the folk with DirectX (D3DX) issues: Try installing the latest "flavor" of DirectX 9.0c. MS releases updates bi-monthly; the latest one is labeled October 2006. This can be downloaded as a web installer from http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en , or as the full package from http://www.microsoft.com/downloads/details.aspx?FamilyId=013C0F78-3C9B-44DC-B8BE-46783BCAC3CB&displaylang=en .
Try installing those - the above links assume you have an English-language version of Windows; if that's not true, choose another language before you download and install. And let us all know whether that helps :)
|

Zartol
8318 Dark Matter Coalition
|
Posted - 2006.11.29 06:49:00 -
[159]
Originally by: Matrix Aran
Originally by: Zartol Posted this elsewhere but was told to come here.... As it stands right now EVE is unplayable, so I'm spending my time elsewhere.
"Startup screen shows... then closes after a few seconds... nothing else happens. No error message or anything. I tried clearing the cache, then I tried un-installing, re-installing, re-patching to no avail. Once they get the full installer for this build I'll try it, but they don't yet. Anyone have any ideas?
My system: XP Pro SP2 2.4 GHz Intel Celeron 512MB RAM nVidia GeForce 4 MX 440"
I'm amazed that system can run eve at all.
It used to run quite well in 1024x768x16, did deadspace lvl4's all the time.
|

Summersnow
|
Posted - 2006.11.29 06:49:00 -
[160]
Is the server down atm?
All I get is "checking Status" when I try to log in.
|

Ngwee
Gallente 7 SAI
|
Posted - 2006.11.29 06:52:00 -
[161]
Cant edit my post on T2 missiles - I relogged and all is fine - Why cant I edit tho.
Also the fact that the default character in the forum when posting is still not your main - this is getting very old and stale.

|

Myrkr Var
|
Posted - 2006.11.29 06:52:00 -
[162]
Originally by: UFO 420 after i downloaded and installed the revelations patch my game crashes in the login screen and i get a ccp blue framework error.
I got that a few times, then successfully logged in. Then suddenly the game crashed with no error message. Now i can't log in at all, every time i try it crashes at the character selection screen... This is frustrating 
|

MrTripps
Gallente
|
Posted - 2006.11.29 06:54:00 -
[163]
Originally by: Razin Planet rings flicker through planets (at certain ranges and angles of view), so do the "sunlit side" textures at planet edges. This seems to be a variation of the z-buffer problem we used to have a couple of years ago.
ATI Radeon 9800Pro, cat 6.11 (Tried changing drivers, no effect)
Same thing here with Nvidia GPU (latest drivers, direct x, ect.).
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

Charity
Idiots Savant
|
Posted - 2006.11.29 06:58:00 -
[164]
Can no longer see corp or personal BPs from within the Science window.
|

Scorpyn
Caldari The Patriot Pact
|
Posted - 2006.11.29 06:59:00 -
[165]
I was under the impression that all instas would be automatically removed? Mine are still there.
|

Miss Sadie
|
Posted - 2006.11.29 07:01:00 -
[166]
I am not sure if all the character creation is new with the expansion, since I have not made a character in a while, but I just made a character that started out with 800k skill points and 4 level 5 skills.... That is bull. If I had to train all my level 5 skills then all the new people should have to or the people that have been playing from before this new character revamp should get a free 800k skill points to spend where they want. It only seems right. I know it would probably be a pain but it should be our Christmas present for having to put up with the way the game has been playing the last 6 months anyways.
|

Cloudcobra
Caldari Crazy Clone Warriors of Disaster
|
Posted - 2006.11.29 07:04:00 -
[167]
Originally by: Miss Sadie things
All characters with less than 800k SP got their SPs boosted to 800k or beyond, depending on skill distribution.
------------------------------- Who dares wins |

TheDevilsJury
principle of motion R i s e
|
Posted - 2006.11.29 07:04:00 -
[168]
Contracts:
-Need to be possible to sort. -I would LOVE it if there was a contracts button in the station menu block (the right-hand menu). This should take place of Bounty. Contracts are a LOT more useful than bounties.
Please put the Contracts button in the station menu area instead of the Bounty button.
^^^^ You can hide, but you can't run. ^^^^ |

Phoenix Lonestar
Litanies of Hate
|
Posted - 2006.11.29 07:05:00 -
[169]
Originally by: Yoshi Takeda
Originally by: Oburn
Originally by: Razin Planet rings flicker through planets (at certain ranges and angles of view), so do the "sunlit side" textures at planet edges. This seems to be a variation of the z-buffer problem we used to have a couple of years ago.
ATI Radeon 9800Pro, cat 6.11 (Tried changing drivers, no effect)
Same here Nvidia 7800 GT current driver set.
GF4 Ti 200 / latest Drivers problems appear also
filed detailed report
I can either have transparency issues or flickering stations very nice Color Depth doesn't at all matter Depth Buffer at 16 bit the stations stop flickering but planets are transparent other Depth the stations start to flicker like hell but Planets look ok
Also Wrecks - weren't they supposed to be visible ? I just see the Icon but no wreckage
As for Salvaging: i think the reqs are too high, training the skills will take ages again.
Same here. nvidia GeForce4 6800GT? Yeah. Latest drivers, just updated last night.
|

SolidDread
|
Posted - 2006.11.29 07:05:00 -
[170]
WRECKS suck... period. THey are giving me a stomache ache, they are slowing down looting. Have to unlock after every round of tractors, I'm having a hard time remembering what ships are looted and not. And I've gotten a considerable drop in FPS during missions...
- Add a Unluck ALL command - Add color coding to tell what wrecks have been looted. - Pay my medical bills for stressrelated pains.
|

SolidDread
|
Posted - 2006.11.29 07:06:00 -
[171]
I also got Transparent Stations, and ship, and the wrecks dont seem to have any graphics,
And I also seem to have dropped in FPS during missions by a noticable amount...
|

Sylthi
Minmatar Coreward Pan-Galactic
|
Posted - 2006.11.29 07:10:00 -
[172]
Edited by: Sylthi on 29/11/2006 07:19:45 The Good: Lag seems to be down a bit post Rev. But, just a bit. Also, not crashing AS MUCH, but still 3 times in about 4 hours. Annoying.
The Bad: My FPS has dipped even lower than before Dragon. After Dragon, I followed all the advise in the "Improve your FPS" thread, and upgraded my hardware. I got SOME of the FPS I lost post Dragon back. After Revelations, it's all gone again, and worse. Back down into single digits in fleet combat or on L4 missions with lots of rats. Also, I thought I read somewhere that agents offering you the same mission that you had just declined was supposed to be fixed? Well, its not. Just had it happen to me. So much for running missions tonight. Gee, it would be nice to be able to play a game you pay for when and how you want...... I mean what is so wrong with being able to say "No, I'm not in the mood to do that PARTICULAR mission tonight."? Why does the system have to keep forcing a mission you just declined down your throat and FORCE you to take a standing hit, or log off until you can decline it without one? Just doesn't seem fair or right to me. /justified rant off
The Ugly: Wrecks. Them not going away or changing color so you know you have already looted them is just dumb. This just needs to be fixed; without delay.
The Critically WORSE: I have just noticed that in-game petitions I file are NOT showing up on my in-game petition list. Nor is the status of petitions I update via the website. Petitions I file in-game ARE showing up on the website, but if they are not showing up or updating in game, how are we supposed to know when they are responded to by a GM? This needs to be looked into to make sure the GMs are getting our petitions to begin with, and that we are correctly notified when they are responded to.
*
* |

MrTripps
Gallente
|
Posted - 2006.11.29 07:16:00 -
[173]
Originally by: Nikita Ivanova You get a white graphical flash when next system loads after gating.
I agree. Thumbs down on the white flash. I'm just jumping from one system to another not trying to get a tan.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

Eldorath Hakor
|
Posted - 2006.11.29 07:19:00 -
[174]
Why can't we frickin invent Hulks? The prices are a scam. I thought invention was supposed to solve this imbalance. CCP?
|

skilzrulz
Gallente
|
Posted - 2006.11.29 07:20:00 -
[175]
Patch is GREAT! Thanks CCP for this great free update!
One comment: -The new contract system, it would be nice if you could select more than 1 region to view at the same time.
|

Peri Stark
Gallente Blue Labs Knights Of the Southerncross
|
Posted - 2006.11.29 07:20:00 -
[176]
Yorick, thanks that did the trick. ================================================
Just because your paranoid doesn't mean they're not out to get you! |

AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
|
Posted - 2006.11.29 07:22:00 -
[177]
I, as well as 300 peeps before me, could really use that recon probe launcher. Now I have to remember wtf I parked my crow in the meantime. 
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
|

Mallakk
|
Posted - 2006.11.29 07:22:00 -
[178]
Thanks ccp for the prototype cloaking device BPO seeding ! That will change the life of many players !
Thanks too for the mobile warp disruptor bpo available.
Thanks a tooon !
|

QwEEN AmiDaLa
|
Posted - 2006.11.29 07:22:00 -
[179]
hi i keep on getting unknown status anyone knows whats up with that? i want to play eve please help!!!!
|

Voin
|
Posted - 2006.11.29 07:26:00 -
[180]
I dissagree with that:
"Character Creation & the EVE New Player Experience"
The only thing we cann't buy in EvE is SP... In fact I'll not tell a word if for "over that SP" pilot's such me CCP 'll take an ISK (even 1:500) but I need those SP too, and be sure I'll find some training where I wish to insert it's...
|

Dr Brains
|
Posted - 2006.11.29 07:26:00 -
[181]
Originally by: Zartol Posted this elsewhere but was told to come here.... As it stands right now EVE is unplayable, so I'm spending my time elsewhere.
"Startup screen shows... then closes after a few seconds... nothing else happens. No error message or anything. I tried clearing the cache, then I tried un-installing, re-installing, re-patching to no avail. Once they get the full installer for this build I'll try it, but they don't yet. Anyone have any ideas?
My system: XP Pro SP2 2.4 GHz Intel Celeron 512MB RAM nVidia GeForce 4 MX 440"
I get a CTD at "Entering Character Selection". Without any warning it crashes. I got a brand new client install, tried on the old one also, both do the same. I had the same on SiSi a week ago, but that one fixed itself after few days somehow. I'll try to debug it, but don't think i'll find something.
Please help.
|

Puupuu
mUfFiN fAcToRy Pirate Coalition
|
Posted - 2006.11.29 07:30:00 -
[182]
Originally by: Felinuszzz The little map is gone. Is it possible, PLEASE PLEASE PLEASE to at least make that little map an option that can be made visible?
Agreed, this makes hunting much more difficult and very annoying. The new big map is all fun until you have to actually use it.
On the other hand, the new probes are so easy even a blind dog can use them :P
Death to safespots, instadock for everyone!
|

Sakaki Karazawa
Ixion Defence Systems The Cyrene Initiative
|
Posted - 2006.11.29 07:31:00 -
[183]
How exactly do you activate these new graphics? That's my big thing. I see zero changes. <Pallantre> 'should i join snigg or veto'? <Pallantre> and i thought.. thats like arguing whether you should join bloods or crips |

Deckerd
|
Posted - 2006.11.29 07:31:00 -
[184]
Like several, I had the "Checking Status" hang, until I disabled my firewall (AOL Safety & Security Firewall), even though I had granted permission for CCP to pass thru. This was not a problem before the patch.
Other than that, echo frustration with wrecks, all else ok for now.
|

Zarak Khan
|
Posted - 2006.11.29 07:32:00 -
[185]
RIGS - Can anyone give me a bit more info on RIGS, what they do, how I get one etc.
|

Kyozoku
Loot
|
Posted - 2006.11.29 07:32:00 -
[186]
Edited by: Kyozoku on 29/11/2006 07:45:25 Contracts are a poor replacement for the escrow system.
The way you have to check one region at a time slows things down to much. Previously I could just open the escrow, sort by name and find what I wanted in the list. Now I have to check every region one at a time and browse through the items in a random order.
To top things off the search function is completely broken and doesn't work. I have been trying to find an item I wanted for half an hour and I have been forced to give up.
All in all it's just terrible. From now on I will only be buying items from the sell orders forum.
|

Anatolius
Amarr PIE Inc.
|
Posted - 2006.11.29 07:33:00 -
[187]
Wrecks: I personally don't see much of a problem. You tractor in a wreck, you loot it, you unlock. If it's under 2km and not locked, well, duh, it's been looted. Though, I'm a very passive mission runner. I tend to warp in, and sit around while my enemies fly to me. However, I could see this as being very annoying for people who fly about like mad during missions.
Other than that, I hate you all, because this stupid salvaging skill and its requirement have put off my command ship training for another few days. *sob* Can't believe I'm actually this excited about something to do with industry. 
Standings in local: Thank the gods. Considering it took a good ten minutes to destroy my buddy list, one wonders how much lag this added to the game. Hell, things seem to be smoother already, so I'm sure having a few hundred people sitting in the buddy list hasn't helped. 
RP/Datacores: Can't seem to get the 'I'd like to purchase datacores' thing to work - nothing happens when clicked. Going to have to clear my cache though; the client I tried it on has had all sorts of weird problems (such as my chat windows not popping up until someone says something on a channel). Probably a local snafu on my end, since other people I've talked with have apparently purchased 'em.
HP boosts: I had forgotten about this and was wondering why my armor repairer suddenly seemed to suck. Hah. 
Client performance really seems to be improved. No weird graphical badness experienced by me; in fact, I'm no longer seeing weird texture 'flickering' on Amarr stations; something I've seen with three different video cards in the past. Docking is insanely fast.
Best expansion ever.(tm) "If God be for us, whom can be against us?" |

Kryssa Fordring
|
Posted - 2006.11.29 07:33:00 -
[188]
There was another thread started here:
REVELATIONS - Initial Bugs and Whatnot
I didn't see this thread initially and I'm sure others didn't. I will repost what I wrote but I won't quote the whole thread, feel free to use the link above.
My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
|

Eutectic
Caldari VentureCorp Imperial Republic Of the North
|
Posted - 2006.11.29 07:35:00 -
[189]
Market was seeded with Mobile Medium Warp Bubble BPO's. That's great, but what about the people that expended research points to acquire this BPO as an offer?
Given what was done regarding the cargo expander and shield boost amplifier this hardly seems fair.
|

Thuul'Khalat
Gallente Phoenix Wing
|
Posted - 2006.11.29 07:39:00 -
[190]
Originally by: Matrix Aran
Originally by: Zartol Posted this elsewhere but was told to come here.... As it stands right now EVE is unplayable, so I'm spending my time elsewhere.
"Startup screen shows... then closes after a few seconds... nothing else happens. No error message or anything. I tried clearing the cache, then I tried un-installing, re-installing, re-patching to no avail. Once they get the full installer for this build I'll try it, but they don't yet. Anyone have any ideas?
My system: XP Pro SP2 2.4 GHz Intel Celeron 512MB RAM nVidia GeForce 4 MX 440"
I'm amazed that system can run eve at all.
I run EVE reasonably fine (30 FPS in space, 50 in station, 15 in combat) with
Athlon XP1600+ 1,5Gb RAM Radeon 9600pro Win XP
---
We are Recruiting! |

Yakumo Smith
|
Posted - 2006.11.29 07:41:00 -
[191]
Originally by: Summersnow Is the server down atm?
All I get is "checking Status" when I try to log in.
I got that after installing the patch. It weas caused by my Firewall reporting EvE as having been altered and it was wanting to know if I was happy letting it connect.
I fixed the prob when I spotted the "what do you want to do window".
Have a look around incase that's the problem, it happens every patch for me.
|

Grim Starwind
Exotic Dancers Club
|
Posted - 2006.11.29 07:46:00 -
[192]
Jump through a gate and white flash and camera resets to being right in at the ship. This = Annoying.
|

Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2006.11.29 07:47:00 -
[193]
Great patch, and right on time! \o/
Although can anyone else confirm that standings showing up in chat windows seem to only work for corporation to corporation standings and aren't affected by alliance overrides?
Guristas Envoy to the South Spreading wabbity love in Curse |

Viale
Imperium Forces
|
Posted - 2006.11.29 07:48:00 -
[194]
Contracts - For the final part of contracts that summarises what you are selling and the costs you incur, would be nice to see a Number of items: "X" inserted - i tried to enter over 100 items and a message came up - you have 253 blah - you can have max of 100.
At no point did i see a numerical value put to the number of items i had ticked which made it difficult as i had to manually count them out. What id like to see is a value displayed indicating how many items i have ticked that i wish to sell off.
|

Audrea
Momentum.
|
Posted - 2006.11.29 07:52:00 -
[195]
Originally by: MrTripps Edited by: MrTripps on 29/11/2006 06:48:52 One of the most annoying usability flaws (IMHO) is the default camera distance when you undock your ship. When you undock you are zoomed in on your ship. As much as I like the Gal models I would much rather see a more broad tactical field. Every time I undock I have to zoom out with mouse wheel and expand drones in bay and drones in local. Why can it not remember the settings you docked with if you are in the same ship? Now it seems that the default camera distance changes back to zoomed in each time you jump from one system to the other. Is CCP trying to kill my mouse wheel? Really, who wants their whole screen taken up by their own ship by default?
Signed, and not only that - but each jump it reset the zooming again!!!   
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

HankMurphy
Pelennor Swarm Eternal Rangers of Terror
|
Posted - 2006.11.29 07:53:00 -
[196]
Originally by: Elle D
Originally by: HankMurphy
crash to desktop when i exit warp next to stargate.
What are your system specs btw?
intel 3.0 prescott asus p4c800c a gig of corsair nvidea geforce 6800gt - dualviewed raid striped raptors
win2k enterprise
tried everything as dumbed down as i could get. did the drivers thing, this is run of mill troublshoot for me and i am 99.999% sure they will get this fixed, its gotta be serverside. dont think it has anything to do w/ dual procs, or strained resources etc..
guessing something equivelent to a divide by 0. In my professional opinion ? (sorry no laymen terms, cutting loose the techy talk on this one): I'm pretty some of my 1's should be 0's and some of my 0's need to be 1's 
good luck ccp, watch the caffeine intake, dont need any cardiac cases. for those of you that dont know, this is patch day and its a cross between April Fool's day, your most embarassing day of school and a bad LCD trip all rolled into tranquility. They fixed it before, they'll do it again!
|

TheDevilsJury
principle of motion R i s e
|
Posted - 2006.11.29 07:53:00 -
[197]
Edited by: TheDevilsJury on 29/11/2006 07:53:28 My Instajump Bookmarks are all still here.
^^^^ You can hide, but you can't run. ^^^^ |

nXus
|
Posted - 2006.11.29 07:53:00 -
[198]
Patched from previous release. Patch went ok. Started client. checking server status then "Unknown". Hmm try reboot. Same thing. hmm. Lets try installing full version EVE_Setup_25245.exe and patching that.. hmm bugger.. Lets try router reboot. nope
Server status "Unknown". No firewalls. Nothing has changed since before eve went down for the patch. I can ping the eve server address.
All i can say is ****IT. And my skill training would have finished by now :(
Ideas?
|

BoBoZoBo
Foundation R0ADKILL
|
Posted - 2006.11.29 07:55:00 -
[199]
1 - AMAZING - great job guys
The only issue I am having so far is with the Map (FRIGGING AMAZING CONCEPT BTW)
1)My settings dont seem to save 2)Graphics stick on the last thing i hovered over 3) I get a white blob sometimes when in the StarSystem view =========================
Minister of Propaganda - Operator 9
|

Jane Spondogolo
|
Posted - 2006.11.29 07:57:00 -
[200]
Positive report! ----------------
My crazed little laptop , 1.7gz, 750meg ram, Intel "extreme" graphics and bad heat control runs eve like a champ whereas before it was only useful for logging on and changing a skill over.
w00t to playing eve on the front porch over wireless again!
Thanks CCP!
I still cant quite work out this new scanning system however. Im sure I will.
|

More Ahn
|
Posted - 2006.11.29 07:57:00 -
[201]
Edited by: More Ahn on 29/11/2006 08:03:59 Wrecks need ... something. Some sort of indication that either the wreck has been looted, or at least that _I_ opened it once before.
Without salvage, the only way to be sure is to do something like tractor all cans, and unlock em once they're looted. Then anything unlocked within 1500 hasn't been looted.
I've left wrecks behind because of the annoyance of tracking which ones I've gotten to already.
Aside from that, looks good so far, and once I get Survey, Mechanic, and Salvage trained, and a Salvager I, that'll solve the tracking problem. In about 4 days. |

Flor Jon
Gallente Friendship 7 Corporation YouWhat
|
Posted - 2006.11.29 07:59:00 -
[202]
I just came back from a 3 week holiday and downloaded the patch from the 'eve patches' page. I got this message when i want to install...
The installed client's version (25245) is not compatible with this Patch file (27121)
If i do the auto patch from the login it just 'hangs' after it downloaded it.
|

Roland San
|
Posted - 2006.11.29 08:00:00 -
[203]
Originally by: Yorick Downe For the folk with DirectX (D3DX) issues: Try installing the latest "flavor" of DirectX 9.0c. MS releases updates bi-monthly; the latest one is labeled October 2006. This can be downloaded as a web installer from http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en , or as the full package from http://www.microsoft.com/downloads/details.aspx?FamilyId=013C0F78-3C9B-44DC-B8BE-46783BCAC3CB&displaylang=en .
Try installing those - the above links assume you have an English-language version of Windows; if that's not true, choose another language before you download and install. And let us all know whether that helps :)
COnfirmation that this works, for me at least.
I had the useless cmd.exe DOS box, followed by the missing D3DX message. I killed the process on task manager, then dowloaded the latest DirectX, and installed it.
The game loaded as normal.
I did get two CTDs, once when I accidentally clicked warp to 0 twice when trying out an insta, the other I can't really remember.
Other than that, good job, hope the little bugs and the wreck issue is sorted out quickly.
|

Issalzul
Canadian Coalition of Players
|
Posted - 2006.11.29 08:01:00 -
[204]
My drones (Hobgoblin I) in my Absolution are off their ritalin and flying all over the place. Can someone help me find it?
Translation: Drones give up before reaching a target and will seek and target at will, and will sometimes leave an active target. Does not seem to be a paticular trigger for this.
|

Pixmo Nostra
Gallente Federation of Friends and Stuff Mordus Angels
|
Posted - 2006.11.29 08:02:00 -
[205]
I have a clone grade alpha, when I'm supposed to have an omnicron, I believe.
|

Sabine Borgia
Amarr Antares Frontier
|
Posted - 2006.11.29 08:08:00 -
[206]
Originally by: Grim Starwind Jump through a gate and white flash and camera resets to being right in at the ship. This = Annoying.
well im not alone.. after each jump i get a white flash very bad!! i get eye cancer of this
|

Grim Starwind
Exotic Dancers Club
|
Posted - 2006.11.29 08:09:00 -
[207]
Originally by: Sabine Borgia
Originally by: Grim Starwind Jump through a gate and white flash and camera resets to being right in at the ship. This = Annoying.
well im not alone.. after each jump i get a white flash very bad!! i get eye cancer of this
Yup, I'm close to having a fit each time I go through a gate..
|

phoenix fireball
|
Posted - 2006.11.29 08:10:00 -
[208]
I'm having many CTD's , almost to the point of not getting into E.V.E at all . I don't have a dual-core cpu . Just like to know if this is happening to any of you'all , or am i alone . TY phoenix |

Malcanis
|
Posted - 2006.11.29 08:11:00 -
[209]
OK serious problem here (apologies if this has already been posted elsewhere)
Everything seems fine.... until I shoot & kill something. This has ~50% chance of making my PC instantly reboot when the kill explosion appears. No blue screen, no error message, just an instant reboot. Never seen this before, and it has happened 4 times since Revelations, in exactly the same circumstances.
Gigabyte DS4 vF5 BIOS C2D 6400 OC'd by ~200Mhz EVGA 7900GS (stock) updated to latest WHQL forceware (93.71) after the first event; seems to make no difference. 2Gb DDR800 running at 667.
Don't have time to troubleshoot much now (gotta go to the place where they give me my EVE money every month), but any help is appreciated. I should add that this setup has been completely stable otherwise. I'll try backing everything off to stock tonight, but I doubt that's the problem.
|

Girdan Keirge
eXceed Inc. Ascendant Frontier
|
Posted - 2006.11.29 08:17:00 -
[210]
Every time you jump through a gate, the camera resets to the default, zoomed in position. Undocking from stations, eh, ok, but at every gate jump? Not kosher. I have no need to see my ship up close and in the thrusters after every gate jump.
Is there some .ini file switch to set default distance? That would really solve the problem.
I did submit this as a bug a few days ago.
|

Queen Hades
|
Posted - 2006.11.29 08:24:00 -
[211]
It is extremely annoying that one can't distinguish between looted and not looted wrecks. This is a MAJOR (!) issue because it makes mission running pointless. 
Please change that ASAP. 
|

Draaz DuGal
|
Posted - 2006.11.29 08:25:00 -
[212]
Originally by: Valar
Originally by: pony2slow Edited by: pony2slow on 29/11/2006 04:23:07
Originally by: Drakus i have one problem so far...
Can't install the patch?
Tried to install the directory i was using 2 days ago, but when it updates it gets to the splash.bmp file, can't find it, then crashes... i had the same problem with the test patch when i tried that in my test folder.
Whats going on? anyone know?
I had the same issue with test patch on sisi... I was not using the correct splash.bmp and once i put the correct one back the test patch installed fine...or just download full install..
edited for one handed typing...
You really shouldn't modify the client. Even if it just the splash screen it can mess with patching and is a violation of the EULA.
I had the same error with the install; missing splash.bmp. I've never modified the client and only updated through patches the client downloads. Looks like you guys goofed. Other people have reported this problem as well.
|

Sinlare
Gallente Sinlare Auditorium
|
Posted - 2006.11.29 08:28:00 -
[213]
Originally by: Grim Starwind
Originally by: Sabine Borgia
Originally by: Grim Starwind Jump through a gate and white flash and camera resets to being right in at the ship. This = Annoying.
well im not alone.. after each jump i get a white flash very bad!! i get eye cancer of this
Yup, I'm close to having a fit each time I go through a gate..
Same here, white flash is baaaad  |

Hornious1
|
Posted - 2006.11.29 08:33:00 -
[214]
Overall I am pleased and the lag has improved quite a bit for me. So far my biggest gripes are:
1. Wrecks are a nightmare. Warping into a belt to rat and finding 30 previous wrecks to sort through when you have killed off the rats.
2. I see the potential with Contracts or Escrow but some tweaking is needed. Mostly having to search by region install of "Show All" and the search function is crap.
3. White flash when jumping.
4. Camera reset to zoom after jump.
5. How about a guide to all the new changes instead of just a "Patch Notes"
|

Cardassius
Caldari Nun Amun Veritas Immortalis
|
Posted - 2006.11.29 08:34:00 -
[215]
The contracts are a pain in the ass. As you can't search for certain descriptions and/or items it's kinda useless.
Suggestion: - add description search to contracts.
|

Kel Soun
|
Posted - 2006.11.29 08:34:00 -
[216]
Edited by: Kel Soun on 29/11/2006 08:47:32
Originally by: Ahoythere Seems as though my client keeps crapping out while trying to approach a warp gate.
Its bedtime, so I need to check back on this tomorrow at which time I can give a more detailed analysis.
Same here, I'm stuck in a vicious loop. I get a little white flash (lets me know that my client is about to die) then I come out of warp at my previous crash point (right next to the gate) and then proceede to crash. I don't even have enough time to file a petetion in game before the client crashes.
This is frustrating to no end....
|

Xaryx
|
Posted - 2006.11.29 08:38:00 -
[217]
Here are my thoughts on Revelations. Wrecks Well it has been said quite a few times in this thread and others but I will say it again. The wreck concept was a great idea very poorly executed. The devs seem to have not even vaguely considered the mission runners when developing this. Escrow The escrow market is gone and replaced by something even less developed than the wreck concept. Did no one think of something as simple as being able to order contracts by name, price etc. Whats with the massive font allowing a reltively few contracts per page. Not being able to bid or buy out of region is a pain. Space view The new star field in the distance has given space a cheap cheesy feel. Drones Drones seem stupider than ever. In a few hours today I saw them: refusing to board my ship changing from the target I ordered to random targets not attacking at all
The stuff Ilike Warp to 0. Good stuff. makes travelling around less time consuming. Leaves more time for playing. The new ships all look great. The designers were on the ball. The patch process itself was simple and trouble free.
All in all the some of the concepts rolled out in the patch are underdone and could have done with a lot more thought and contemplation.
|

Slowbots
|
Posted - 2006.11.29 08:39:00 -
[218]
Got one bug that has been reported but showed up in a differnet form.
It¦s the white flash screen. Was looking at a wreck while flying to another to salvage and when I reset the camera, it zoomed out quite far, went all white and flashy and then zoomed in on my ship and went all ok.
It¦s a bug I think
|

Percolator
|
Posted - 2006.11.29 08:39:00 -
[219]
Crash To Desktop Issue:
Two separate PC's (two separate accounts). Both running ATI Radeon 9600's, 1 Gig Ram. One is a Barton 2500, running WinXP Home, one is an Athlon 64 3500 running WinXP Pro. DX up to date, vid drivers up to date.
Happens when I approach/jump through gates, on autopilot, or on warp-to-zero. Has not occurred at stations, or asteroid belts. Tried several variations of warp to; happens on approach, on autopilot, on warp-to-zero (but on the other side of the gate) and once mid-warp.
Prior to patch roll-out: Never a problem crashing, not even on the test server.
BM's have ALL been deleted.
This is a complete client crash, not a disconnect (no relog window pops up after crash).
DXDIAG shows no problems with either machine.
Apolluon
|

Galifardeua
Gallente Completament Tarats
|
Posted - 2006.11.29 08:39:00 -
[220]
I've not seen, in either the patchnotes or the known issues, that the clones pricing has been changed. Nice change BTW.
Having a default warp to 0 will make you instadock just selecting dock. This is curious, but ok with me.
Sending a bugreport about ativating an offline module (visualization only, it doesn't really activate).
For everything else congratulations for your great job and sorry if this has already been told, gotta go to work and that's not enough time to read these 8 pages :)
|

Byzan Zwyth
Caldari
|
Posted - 2006.11.29 08:40:00 -
[221]
everything I have seen so far has been good but one thing.
Wrecks and salvaging, I hate everything about it... Alot. ---------------------- I fly Amarr and Gallente ships Amarr because they peow peow - and look cool... Gallente because they are effective |

Sharcy
Vanguard Frontiers Ascendant Frontier
|
Posted - 2006.11.29 08:40:00 -
[222]
Our corp logo has changed in color. We have a cirkel and a cross overlaying. Both were yellow (same color), but now one is a different shade of yellow than the other. Trying to change it has no effect.
--
|

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.29 08:44:00 -
[223]
Originally by: Slowbots Got one bug that has been reported but showed up in a differnet form.
It¦s the white flash screen. Was looking at a wreck while flying to another to salvage and when I reset the camera, it zoomed out quite far, went all white and flashy and then zoomed in on my ship and went all ok.
It¦s a bug I think
Happens a lot. Almost always when reseting the camera.
|

BigRed
Elite Angels
|
Posted - 2006.11.29 08:45:00 -
[224]
I am getting a graphics problem when jumping systems. When it loads up the new system, I am getting a white flash like a photo flash. I have a geforce 6800 Ultra. Any ideas what this prob is caused by?
Cheers
- Big & Red - |

Khalm
Amarr
|
Posted - 2006.11.29 08:47:00 -
[225]
Hi, Here is my first thoughts.
1. Looting without salvaging skill is extremely annoying since you dont know which wrecks have been looted and which havent. I guess this forces mission runners and such to take salvaging. 2. New splash screen is cool. 3. I found the new scanning system confusing.
--------------------------- Khalm's lazorz say pew pew |

Audrea
Momentum.
|
Posted - 2006.11.29 08:47:00 -
[226]
Broker Relation skill stopped affecting. (tax is 1% when was 0.95 before for me)
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

Canute
|
Posted - 2006.11.29 08:49:00 -
[227]
- i want "safe password" back, why do you remove it from the game, but you leave the option still at the website ?
- contacts, need sorting for the list, at moment they are sorted like they got added. The entrys are too big
- remove weapom Damage add Rig's or add Damage add rigs for Drones too. Same for modules.
|

Kaden Seer
Gallente
|
Posted - 2006.11.29 08:49:00 -
[228]
Edited by: Kaden Seer on 29/11/2006 08:55:33 Map is much faster and better, as well as docking. Wrecks need a way to be marked when empty, because they're a pain to loot as it is, I need to turn on the overlay and grab them in a certain order, which takes longer.
Camera movements are more along the lines of the Jovian design, no more instantaneous moving to observe ships, I like that.
|

Miss Overlord
Gallente Ferrum Pugnus
|
Posted - 2006.11.29 08:51:00 -
[229]
Originally by: Draaz DuGal
Originally by: Valar
Originally by: pony2slow Edited by: pony2slow on 29/11/2006 04:23:07
Originally by: Drakus i have one problem so far...
Can't install the patch?
Tried to install the directory i was using 2 days ago, but when it updates it gets to the splash.bmp file, can't find it, then crashes... i had the same problem with the test patch when i tried that in my test folder.
Whats going on? anyone know?
I had the same issue with test patch on sisi... I was not using the correct splash.bmp and once i put the correct one back the test patch installed fine...or just download full install..
edited for one handed typing...
You really shouldn't modify the client. Even if it just the splash screen it can mess with patching and is a violation of the EULA.
I had the same error with the install; missing splash.bmp. I've never modified the client and only updated through patches the client downloads. Looks like you guys goofed. Other people have reported this problem as well.
seeing as tho this is a current issue is there any location we can find this splash.bmp in its original form so we can just whack it into our eve folder updating to the dragon patch then simply install the new version as is some of us are on slow ocnnections or cough even dialup a 555mb download is going to kill some ppl - any offical CCP word on this goof up
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Jim McGregor
|
Posted - 2006.11.29 08:53:00 -
[230]
Congratulations devs... that was very well done. Finally its here... this will be so much fun. Thank you guys.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Draaz DuGal
|
Posted - 2006.11.29 08:55:00 -
[231]
It'd be nice if the client download was the correct version.
Booted up today and started patch download from client. Installed until missing splash.bmp corrupted my install. Downloaded full client and re-install. Now I have to patch again?!
Just like to say - worst patch I've experienced. And I haven't even gotten in game to see what the dev's broke yet.
|

Quaren
Gallente Interstellar eXodus R0ADKILL
|
Posted - 2006.11.29 08:55:00 -
[232]
Cant buy datacores from my R&D agent. When I click the option nothing happens at all. Only reason I can think of if this isn't a bug is that the limit is universal and not personal like I thought it was.
|

Voin
|
Posted - 2006.11.29 08:56:00 -
[233]
21 wrecks and no one component of it's on the Story Line mission lvl 4 with EoM... such a bull**** guy's... On the Test sucessfull was much better than here... And color empty-full wrecks as well CCP, pilots are MAD about that, specially who cann't use Salvager I yet...
|

Bermag
Point-Zero Ratel Alliance
|
Posted - 2006.11.29 08:58:00 -
[234]
A minor bug with descriptiion of "Gas Cloud Harvesting" skill:
"Skill at mining ice. 5% reduction per skill level to the cycle time of ice harvesters."
Also not have seen any reactions (or will it be normal bpos) for booster production
|

Kai'lya
Phantom Regiment
|
Posted - 2006.11.29 08:59:00 -
[235]
Something of perhaps minor note to some but of major importance to me was the ability to sell a number of items on the regular market was removed. I don't know the full extent of these changes, but in my case I have noticed that most COSMOS loot items can no longer be sold in this fashion. I had been making a fair living selling surplus loot items like the pirate spurs that drop frequently in all of the COSMOS complexes. After a few days of running some of these complexes I'd have several hundred of them amassed, none of which I have any use for. So I would throw the whole lot up on the market and anyone running a COSMOS mission that required a bulk sum of them could buy up however many they needed. Now the option to put them up on the market no longer exists, and I have to resort to using the new Contracts system to attempt to sell them, which is an inconvenience for both me as the seller and to the potential buyer. I now have to break them down into a bunch of smaller orders to accommodate the number of spurs needed per the different COSMOS missions, and I will have to do this on a weekly basis instead of a tri-monthly basis. This also inconveniences the buyer as they are now required to buy them in a package of a set number of spurs. They may have some already and just want to buy up the remainder to ensure they make the mission bonus, and instead of just buying the number they needed off the market they now have to resort to buying a set package off the Contracts system, leaving them with more spurs than they needed or wanted. Sure, this isn't anything of critical importance and probably not something most people even noticed, but it has certainly affected how I play. Why remove the ability to sell these items? Is there a reason this change was even made?
|

Miss Overlord
Gallente Ferrum Pugnus
|
Posted - 2006.11.29 08:59:00 -
[236]
Originally by: Draaz DuGal It'd be nice if the client download was the correct version.
Booted up today and started patch download from client. Installed until missing splash.bmp corrupted my install. Downloaded full client and re-install. Now I have to patch again?!
Just like to say - worst patch I've experienced. And I haven't even gotten in game to see what the dev's broke yet.
seems some are able to play some are getting this monmentus stuff goof up. No offical dev response on a fix despite other threads on eve o general forums being locked saying a fix has been sorted ( still trying to find that dev post seems it doesnt exist) something fishy is going on here basically once i get this sorted out im making 3 copies of my TQ folder before patching will keep a clean one - one will be the attempt till i figure it out the other a backup. If it goofs up simply delete 3 and reinstall 1 with 2 as backup - this has been a massive stuffup in an apparently otherwise smooth transition what are 80% of the other players that are able to get in doing right that the rest arent ?
yo devs speak up speak up yeah al lthe usual
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Miss Overlord
Gallente Ferrum Pugnus
|
Posted - 2006.11.29 09:02:00 -
[237]
Originally by: Draaz DuGal It'd be nice if the client download was the correct version.
Booted up today and started patch download from client. Installed until missing splash.bmp corrupted my install. Downloaded full client and re-install. Now I have to patch again?!
Just like to say - worst patch I've experienced. And I haven't even gotten in game to see what the dev's broke yet.
by all accoutns not much was broken just the installation procedure - heck not even a link to this splash.bmp file so those of us being f**ked around by this can fix it easily - oh CCP this is even occouring on a clean install u have download a massive file - 556MB that brings us to 121 then download the new patch ..... then only to find splash.bmp is still missing and still no offical dev word
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Eldoron Valrery
Gallente
|
Posted - 2006.11.29 09:05:00 -
[238]
Originally by: Zartol Posted this elsewhere but was told to come here.... As it stands right now EVE is unplayable, so I'm spending my time elsewhere.
"Startup screen shows... then closes after a few seconds... nothing else happens. No error message or anything. I tried clearing the cache, then I tried un-installing, re-installing, re-patching to no avail. Once they get the full installer for this build I'll try it, but they don't yet. Anyone have any ideas?
My system: XP Pro SP2 2.4 GHz Intel Celeron 512MB RAM nVidia GeForce 4 MX 440"
Originally by: HankMurphy
crash to desktop when i exit warp next to stargate.
read the known issues, i liked the whole 'dual proc issue' suggestion and had an idea to get rid of it...... till i turned my hyperthreading off and still can only be in game till my AP'd ship leaves warp next to the stargate and CTD's
sure hope you all figure it out soon. did look nice and smooth until i tried to leave system , now i'm kinda stuck.
Originally by: Elle D Whenever I warp to a gate the client crashes me to the desktop. This guy has the same problem but his post was locked. I've reinstalled normal video drivers and the EVE client, twice. I still can't even make it out of warp at a gate before I'm staring at my desktop.
For more info here's my hardware: A64 3200+ Saphire X800GTO Fireblade edition 1GB Generic RAM <--my first guess etc.
Please help me with this real issue instead of listening to the "zomg no _____ BPOs, u suck!111" posts. Thanks.
Same types of problems, I'm useing a Radion X1300 series. I warp, Game closes, no error. Please help. Hi I'm scissors, paper is fine, nerf rock. |

Slowbots
|
Posted - 2006.11.29 09:05:00 -
[239]
Another bug that I haven¦t encountered before.
Bought 2 skills through market and jumped to station using assets. Got there and started training one skill and put the other one in cargo hold.
Now assets suddenly show me having 2 sets of both skills at station and 2 ships at station, even after refresh.
|

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 09:06:00 -
[240]
We'd like a dev response on the disposition of Recon Probe Launchers/ RPL BPOs and Recon Probes please.
Because I said so...
|

Sonieli
State War Academy
|
Posted - 2006.11.29 09:08:00 -
[241]
Just did the new lvl 2 mission "Pirate Intrusion" and the reward was not even close to that of existing missions of equivalent difficulty. Also the bonus timer was at least 30 mins too short.
|

Aziza
Gallente Immobiliare
|
Posted - 2006.11.29 09:11:00 -
[242]
Wrecks are really annoying. Please add:
Color tags for looted wrecks
Overview options to show only whecks which belongs to the owner ( corp, gang)
-------------------------
Thank you |

Yoshi Takeda
Caldari YoshiEmoo
|
Posted - 2006.11.29 09:11:00 -
[243]
Originally by: Yorick Downe For the folk with DirectX (D3DX) issues: Try installing the latest "flavor" of DirectX 9.0c. MS releases updates bi-monthly; the latest one is labeled October 2006. This can be downloaded as a web installer from http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en , or as the full package from http://www.microsoft.com/downloads/details.aspx?FamilyId=013C0F78-3C9B-44DC-B8BE-46783BCAC3CB&displaylang=en .
Try installing those - the above links assume you have an English-language version of Windows; if that's not true, choose another language before you download and install. And let us all know whether that helps :)
Chose the correct version for my native language Win still the same problems apply.
|

Rakkham
|
Posted - 2006.11.29 09:12:00 -
[244]
Eve won't load for me after patch. Patched from previous installation, trying to load the game but I get this error pop-up, with the EvE Online: Revelations splash screen in the background:
ExeFile.exe - Entry Point Not Found The Procedure entry point _encode_pointer could not be located in the dynamic link library MSVCR80.dll.
I've tried uninstalling, re-downloading the lastest full install and re-patching but get the same error.
I'm using Windows 2000 SP4.
|

Elle D
Caldari Ars Caelestis
|
Posted - 2006.11.29 09:15:00 -
[245]
BUG: Client Crashes to Desktop while exiting/entering warp in/around stargates.
Now documented by 4 people, on 5 different machines. 1.) Kittamaru (here) 2.) HankMurphy (here) 3.) Elle D (here) 4.) Percolator (here) *2 different machines*
Percolator sums up the problem pretty well:
Quote: Happens when I approach/jump through gates, on autopilot, or on warp-to-zero. Has not occurred at stations, or asteroid belts. Tried several variations of warp to; happens on approach, on autopilot, on warp-to-zero (but on the other side of the gate) and once mid-warp.
I fooled with my RAM settings, and with them set to the lowest possible timings I can get my ship to jump through a gate before immediately crashing the client. This leads me to believe it has something to do with Kali's intolerance for crappy RAM (but RAM which is stable under any other circumstances).
I will update this post as more people come forward with the same bug.
|

Ralitge boyter
Minmatar DeStInY.
|
Posted - 2006.11.29 09:15:00 -
[246]
This is what the first time ever you got a patch working within the planned outage time.... Congratulations.
A few things are still wrong, the main being that in the item trade there are quite a few items that can not be requested for trade. Mining forman mindlink for instance.
Oh, and you guys deserve a few kisses for pmping the nighthawk I really do like that minor change that was sneaked in. The WCS nerf I guess you would have been better of removing them completely as they are now not restricting a person in their ability to decide not to fight a lost battle (GANK!!) but they are preventing them to do anything else but run like hell with a extream tank setup hoping not to encounter anyone with enough firepower to break their tank before they flee...
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Xieng
|
Posted - 2006.11.29 09:21:00 -
[247]
Pretty much have the same problem as the person below stated:
Originally by: Zartol -------------------------------------------------------------------------------- Posted this elsewhere but was told to come here.... As it stands right now EVE is unplayable, so I'm spending my time elsewhere.
"Startup screen shows... then closes after a few seconds... nothing else happens. No error message or anything. I tried clearing the cache, then I tried un-installing, re-installing, re-patching to no avail. Once they get the full installer for this build I'll try it, but they don't yet. Anyone have any ideas?
I will wait and see if there is an answer tomorrow.
|

Lithonius
|
Posted - 2006.11.29 09:25:00 -
[248]
Three "bugs": 1) When buying on the market, the client hangs for ~15 seconds similar as if you had the transaction tab in your wallet open while makinga purchase under the RMR client. 2) Clearing all my friends out of my friends list caused the client to hiccup for about 5 seconds for each friend deleted. As I had 300 people I batch deleted and was flying through 0.0, I was basically an easy target for 10-15 minutes. 3) Setting a course with autopilot, hitting autopilot, then disabling autopilot after 1 jump and flying the course manually causes the autopilot course to not update.
|

Nymos
Celtic Anarchy Anarchy Empire
|
Posted - 2006.11.29 09:27:00 -
[249]
so far kali looks great. patch deployment on time, server doesn't crap out, new stuff is great, yay :)
a few issues:
- the screen flashes bright white after every jump. it hurts my eyes... - the stars in the background are great!! i hated it sooo much that space looked like colored whipped cream without any feel for the vast amount of celestial objects in a galaxy and beyond. it could be improved a bit by not being just a few pixels spread out, but it adds a lot of atmosphere. - on a more unconstructive note, the seamless map is utter crap. who needed zooming around, it isn't userfriendly and i just want to use the map to find stuff and not zoom around - warp to 0 to a station put me 2k off docking range in kisogo. 2k is good to jump, but not enough to dock. not sure if it only happened that time. --
|

Taaii
Caldari GTE Corp
|
Posted - 2006.11.29 09:33:00 -
[250]
Anyone with a large amount of BM's (a few thousand) been unable to load P&P folder fully and so cant delete their BM's?
Also, do you hang for a looong time when you enter the game after character select?
|

Jim McGregor
|
Posted - 2006.11.29 09:34:00 -
[251]
Instant bookmarks were not deleted, but I guess thats been reported earlier (havent read the thread). :) Anyway, since you cant jump to 15 km from the bookmark, they dont work. You only have 10 and 20 km in the menu.
So just delete them... :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

maarud
Einherjar Incorporated Corelum Syndicate
|
Posted - 2006.11.29 09:35:00 -
[252]
First off, I wanna congradulate CCP on what looks like its best release yet, while there are some bugs, it's gone pretty well.
However, I'm a little dissapointed about the fact that all cries for an increase in the max amount that corps can set their tax at, has been ignored, we're still stuck with 10% 
Maarud.
Proudly a Ex-BYDI member |

Ilmonstre
Minmatar Shinra
|
Posted - 2006.11.29 09:35:00 -
[253]
i can not acces my bookmarks to deleate them becouse everytime i switch to them my client crashes after a few minutes without showing anny bookmarks 
|

Plague Black
4S Corporation
|
Posted - 2006.11.29 09:39:00 -
[254]
Issue 1: 'Lost connection to server' message appears every time I want to log in. I get it after 'acquiring bulk data'.
I have tried following action without sucess:
- Clean cache - Deactivate firewall
Issue 2: 'Nutzername' is not rly good german. You might want to use 'Benutzer' rather then 'Nutzer'. That is 'Username' label on the login screen I'm talking about.
|

Jim McGregor
|
Posted - 2006.11.29 09:40:00 -
[255]
Originally by: Ilmonstre i can not acces my bookmarks to deleate them becouse everytime i switch to them my client crashes after a few minutes without showing anny bookmarks 
I think lots of people are deleting bookmarks atm. I had only about 100 of them, and it still took a minute to delete them all... database is probably working very hard. Will get better I hope.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Captain Thunk
Explode. Now. Please.
|
Posted - 2006.11.29 09:43:00 -
[256]
Originally by: PMolkenthin I show as having negative standings to myself in local.
That's your conscience speaking
or maybe your alliance/corp had you set to negative standings before you joined.
Could do with the recon probe launchers being seeded - 400 base scan time is kind of a step backwards for cov opping.
Had difficulty setting up a contract to a friend - auctions set at 0.00 isk demand a 1k bid anyway and other types of auction seem reluctant to appear.
Other than, excellent patch deployment guys, well done.
CAPTAIN THUNK
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...The ENP-Team. |

Flesh Eater
|
Posted - 2006.11.29 09:43:00 -
[257]
Great expansion for Eve :)
One thing that bothers me a little is The information which is overlaid onto the World map fades off as you zoom out. This makes it hard to quickly see info like "pilots in space in last 30 minutes".....you can see it if you zoom in, so you can see it for the whole world, but it now is very inconvenient to get an overview of the info for the whole world.
Also, the map forgets that I have set it to flattened.
Otherwise, good stuff CCP :)
|

Zhoul
|
Posted - 2006.11.29 09:43:00 -
[258]
Originally by: ArchStalker I can't even start the game. I uninstalled then reinstalled all of EVE and same thing again and again. Screen shot is at link below, but basically it says Eve failed Logo verification for windows. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
Windows XP Pro Pentium 4 3.0ghz 1 gig DDR400 Ram Radeon 7600 256mb ram Soundblaster Audigy
The problem is Microsoft and their automatic updates. They released a Direct X 9 update that neglected to install a few files, d3dx9_30.dll being one of them.
The missing files need to go into: C:\Windows\System32
For your situation, you should really only need to download and copy d3dx9_30.dll to c:\windows\system32
You can probably get it here (unverified source, but looks legit): http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_30
The other way to do this would be to download the DX9_C redistribution package which can be found here: http://download.microsoft.com/download/d/4/6/d46cc24d-33df-4727-aa89-9512513c67d3/directx_oct2006_redist.exe
- Zhoul
*edit*
p.s. This is a sure sign that they have beefed up the graphics engine, as it is now defaulting to the newest (official) d3d video driver.
p.p.s. If you are running XP 64, then your "system32" directory is actually called "sysWOW64" so... C:\Windows\sysWOW64 would be the proper directory for these dll(s)
|

Hockston Axe
Amarr
|
Posted - 2006.11.29 09:48:00 -
[259]
Not sure if anyone mentioned it, but my hangar items box isnÆt its own separate entity anymore, but is tied to loot cans. So loot cans pop up the size and position of my huge hangar and if I resize and move them to where I want them my hangar pops up as the tiny loot can window. This behavior is really annoying, please fix it.
Otherwise everything looks great, except the regular looting of wrecks of course. Are drones and mercs not supposed to drop any salvage comps?
|

Kab Ikarus
|
Posted - 2006.11.29 09:48:00 -
[260]
Just a detail, in "About EVE" we can read : "EVE Online Red Moon Rising Version: 2.14.27912"
It's not "Red Moon Rising" anymore 
|

Rob Otokhan
|
Posted - 2006.11.29 09:48:00 -
[261]
Couldn't get private contract to work.. ..set private recipient to be my alt but couldn't see contract with him.. ..checked the link on the character to make sure I typed it in ok and it was right.. ..made several attempts at the private contract, used aution, item exchange etc, checked "Issued to" in "My Contracts" on the alt and checked "Available Contracts".. ..but could only get it to work when setting it to public.
|

Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
|
Posted - 2006.11.29 09:49:00 -
[262]
Edited by: Jenny Spitfire on 29/11/2006 09:50:57 Keep getting random CCP blue framework crashes or random CTDs. More often in Kali and more randomly. I currently experience crashes at jumps and at character selection screen. Before Kali, it was usually at jump in progress.
Any fix? At the moment, it is impossible to play. --------- Technica impendi Caldari generis. Pax Caldaria! |

Ithildin
Gallente The Corporation The Corporation Alliance
|
Posted - 2006.11.29 09:50:00 -
[263]
One major and one minor issues:
Major: 10 to 15 minutes log in time. After 10 to 15 minutes I get to enter game. Finally. I've still got too many bookmarks, and the GMs can't help me "we don't have the tools to delete bookmarks" and "give it significant time to open". That they don't have the tools is very odd, and significant time seems to be more than 2 hours. What's most annoying is that the devs had this problem fixed in test patch 27791, but removed that fix!
Minor: Time sink. The new fleet gang system is neat. Sort of a nerf, and should have been introduced during Gemini rather than three years later. But the PROBLEM is with the new skills, they are nothing but a time sink with Wing Command at renk 8 and Fleet Command at rank 12. - EVE is sick. |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
|
Posted - 2006.11.29 09:55:00 -
[264]
Originally by: Jim McGregor
Originally by: Ilmonstre i can not acces my bookmarks to deleate them becouse everytime i switch to them my client crashes after a few minutes without showing anny bookmarks 
I think lots of people are deleting bookmarks atm. I had only about 100 of them, and it still took a minute to delete them all... database is probably working very hard. Will get better I hope. 
My only real concern there is it relies on the user going through and sorting out their bookmarks. Now I've got 'region' sets, that have instas, safespots and scanpoints. I suppose I _could_ just block delete 'em, but as is I'll be sorting through them to tidy up.
I can see how many would just not bother though, and just leave the BMs as they are, in case they get reverted or something.
|

Miss Overlord
Gallente Ferrum Pugnus
|
Posted - 2006.11.29 09:57:00 -
[265]
Originally by: Rakkham Eve won't load for me after patch. Patched from previous installation, trying to load the game but I get this error pop-up, with the EvE Online: Revelations splash screen in the background:
ExeFile.exe - Entry Point Not Found The Procedure entry point _encode_pointer could not be located in the dynamic link library MSVCR80.dll.
no word on CP about how to fix it so obviously something they dont want us to know about going to mean a lot of ppl cant fully install and use for who knows how long
I've tried uninstalling, re-downloading the lastest full install and re-patching but get the same error.
I'm using Windows 2000 SP4.
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Redpants
Gallente Federal Navy Academy
|
Posted - 2006.11.29 09:57:00 -
[266]
7 hours of game play report:
First the kudos. This is perhaps the smoothest patch day on my end IMO. In game lag is nill. The game runs smooth as glass for me tonight for the first time in months. It's running as smooth as I remember it back in Exodus. It's a joy to play again and the little frustrations that build up on you slowly are gone. The camels back is free from straw again.
WRECKS.
The Good: Wrecks are cool. The good news ends there.
The Bad: You know the issue already, you can't determine which ones have been looted and which ones you haven't. I gave up even trying to open any of them after my 3rd encounter and just did my mission objectives all night and went back leaving everything.
Also annoying is that the window for the wreck remains there empty when I've looted it. I miss the old popping of the can and the window closed. With no cans can we at least have the window automaticly close when emptied? We can't copy anything back into it anyway unless we jettison an object from our hold. It's more work to close empty windows than the previous system.
The Fix: So, we (1.) need some graphical notice of which wrecks WE'VE looted, if not which wrecks have been looted period. We (2.) auto close that loot window.
STAR FIELD.
The Good: The star field is absolutely one of the coolest new things about Revelation and one of the worst at the same time. It's cool because you get real stars for the first time where that speck of light out there is a real place and not a generic star. You get to feel how you're a part of a huge galaxy. The map feature is bad ass in conjuction with this star field in the distance.
The Bad: The stars are horrible looking, one pixel solid color. The stars are on the inside of the background art. In systems that are cloudy or have seas of gas in the distance, these stars of distant solar systems should not shine through. This gives a really cheap look and takes depth away from something that ironicly is supposed to add depth.
The Fix: (1.) Change the solid one color hue of the new star field. You can view a systems color in the map setting based on the type of star that is at the center of each system. These dots in the distance should be the same cooresponding color. From cooler red giants to hot blue dwarfs. That will at least make them fit in better. (2.) If possible have the star field be placed behind the background art and be obfuscated by gas clouds etc.
General Problems:
1. I get a white flash as reported by others when jumping to systems. 2. I sometimes find myself with standings on myself in local, sometims not. Usually a blue plus. 3. I have had all visual imput stop (ships not moving, everbody fixed in place, including my own ship being stuck) while the rest of the game functions fine and fully, markets, folders etc. 4. Camera resets all the time when jumping. 5. When docked camera shows empty bay from a distance then blips quickly with a flicker(best description, sorry) and zooms close in on my ship suddenly there. 6. Stations flicker on overlapping graphic areas. 7. Plantes with rings flicker also the same way where the ring goes behind the planet. 8. Not a bug, but I'd really, REALLY (I mean really) like the map to return to the scanner. 9. Also not a bug, but I'd really (even more) like to be compensated like maybe 500k SP for that 800k SP boost that the new players enjoy to keep the existing experience curve of the playerbase intact.
That's all I got to report on opening night. Great patch devs, 99% on the money. Thank you! ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.29 10:00:00 -
[267]
Edited by: Victor Valka on 29/11/2006 10:02:49
Originally by: Captain Thunk Had difficulty setting up a contract to a friend - auctions set at 0.00 isk demand a 1k bid anyway and other types of auction seem reluctant to appear.
Try using "Freeform" -> "Item Exchange".
|

Miss Overlord
Gallente Ferrum Pugnus
|
Posted - 2006.11.29 10:01:00 -
[268]
Originally by: Redpants 7 hours of game play report:
First the kudos. This is perhaps the smoothest patch day on my end IMO. In game lag is nill. The game runs smooth as glass for me tonight for the first time in months. It's running as smooth as I remember it back in Exodus. It's a joy to play again and the little frustrations that build up on you slowly are gone. The camels back is free from straw again.
WRECKS.
The Good: Wrecks are cool. The good news ends there.
The Bad: You know the issue already, you can't determine which ones have been looted and which ones you haven't. I gave up even trying to open any of them after my 3rd encounter and just did my mission objectives all night and went back leaving everything.
Also annoying is that the window for the wreck remains there empty when I've looted it. I miss the old popping of the can and the window closed. With no cans can we at least have the window automaticly close when emptied? We can't copy anything back into it anyway unless we jettison an object from our hold. It's more work to close empty windows than the previous system.
The Fix: So, we (1.) need some graphical notice of which wrecks WE'VE looted, if not which wrecks have been looted period. We (2.) auto close that loot window.
STAR FIELD.
The Good: The star field is absolutely one of the coolest new things about Revelation and one of the worst at the same time. It's cool because you get real stars for the first time where that speck of light out there is a real place and not a generic star. You get to feel how you're a part of a huge galaxy. The map feature is bad ass in conjuction with this star field in the distance.
The Bad: The stars are horrible looking, one pixel solid color. The stars are on the inside of the background art. In systems that are cloudy or have seas of gas in the distance, these stars of distant solar systems should not shine through. This gives a really cheap look and takes depth away from something that ironicly is supposed to add depth.
The Fix: (1.) Change the solid one color hue of the new star field. You can view a systems color in the map setting based on the type of star that is at the center of each system. These dots in the distance should be the same cooresponding color. From cooler red giants to hot blue dwarfs. That will at least make them fit in better. (2.) If possible have the star field be placed behind the background art and be obfuscated by gas clouds etc.
General Problems:
1. I get a white flash as reported by others when jumping to systems. 2. I sometimes find myself with standings on myself in local, sometims not. Usually a blue plus. 3. I have had all visual imput stop (ships not moving, everbody fixed in place, including my own ship being stuck) while the rest of the game functions fine and fully, markets, folders etc. 4. Camera resets all the time when jumping. 5. When docked camera shows empty bay from a distance then blips quickly with a flicker(best description, sorry) and zooms close in on my ship suddenly there. 6. Stations flicker on overlapping graphic areas. 7. Plantes with rings flicker also the same way where the ring goes behind the planet. 8. Not a bug, but I'd really, REALLY (I mean really) like the map to return to the scanner. 9. Also not a bug, but I'd really (even more) like to be compensated like maybe 500k SP for that 800k SP boost that the new players enjoy to keep the existing experience curve of the playerbase intact.
That's all I got to report on opening night. Great patch devs, 99% on the money. Thank you!
as far as looted wrecks if u have no intention of salvage and from SISI testing most of em dropped low end rubbish bits anyway when salvaged simply do what i have always done with cans that dont have anything useful - lock and fire uc can do the same with rigs once looted if nothing u want to salvage lock and blow it up it goes quite quickly
shame i cant get in tho
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
|
Posted - 2006.11.29 10:02:00 -
[269]
one problem i found (that's also allready bugreported)
before kali it was possible to reset the scanrange in the scanner to maximum scanrange (2147483647km) by typing a stupid high number like 11111111111111111 into the rangefield. so you could easy reset e.g. from 10000km to 2147483647km by typing this stupid high number and clicking scan.
now it's like: you have 10000km scanrange - you want to reset to max. scanrange? open and close scanner. if you try the above "trick" it will only show the stupid high number in the rangefield. (though it's still only scanning 14,2AU it shows the 11111111111111111km in the rangefield) ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
|

Cyleth
Black Nova Corp Band of Brothers
|
Posted - 2006.11.29 10:02:00 -
[270]
Originally by: Ithildin One major and one minor issues:
Major: 10 to 15 minutes log in time. After 10 to 15 minutes I get to enter game. Finally. I've still got too many bookmarks, and the GMs can't help me "we don't have the tools to delete bookmarks" and "give it significant time to open". That they don't have the tools is very odd, and significant time seems to be more than 2 hours. What's most annoying is that the devs had this problem fixed in test patch 27791, but removed that fix!
I have to say, this sucks. I have this very same problem and it's driving me nuts. Not only it takes 10 to 15mins to login but also it takes too much time to open people and places. So far, I've waited for 45mins and no sign of accessing my bookmarks. How stupid, specially when this issue was once fixed already.
What makes this quite funny in a way is that, I can log in my other account from same installation(and obviously same puter), getting logged in instantly and accessing my BMs instantly and both my my accos have same amount of BMs. --
Nobody stays behind |

Miss Overlord
Gallente Ferrum Pugnus
|
Posted - 2006.11.29 10:04:00 -
[271]
splash.bmp fix anyone common everyone is obvioulsy having this issue
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

nataleel mooeii
|
Posted - 2006.11.29 10:04:00 -
[272]
This has probably been mentioned by others... but as much as I am happy with the update and think it went well... I am really unhappy about the wrecks. Trying to run missions, I might end up killing 30 pirates... and there's a TON of wrecks floating around... I have to go to each one to see if there is loot (most are empty)... and by the time I get to the 5th wreck, I've completely lost track of which ones I've already been to. No way to tag them or change the names. My only alternative is to destroy them as I go... which takes 5 light missles. This is a brutally slow way to loot a mission. Something HAS to be done about this, my character was exclusively a mission runner until tonight (I've been playing about 2 weeks or so)... and I got so frustrated that I went mining for the first time ever, LOL. So it opened me up to other aspects of the game. But right now I feel like I can't go back to mining until/unless I can either learn the salvaging skill (long way off) or equip a tractor beam (available to me sooner, but sucks that I now feel 100% obligated to spend a high slot on this if I want to participate in missions).
|

Darwinia
Minmatar
|
Posted - 2006.11.29 10:05:00 -
[273]
This release went rather smoothly.
Few minor nuisances:
- screen flashes while every time I jump - bookmarks won't load (but that is probably because everybody and their uncle are trying to delete them) - wrecks are something I wanted to see in game for a long time, but they are visually disappointing.. when I kill a battleship I expect to see scarred and broken hulk, not some random floating mesh.. also seed what we need to remove them please - personal peewee: I HATE the grey starting screen!
Other than that, pretty good job, CCP ------------------------ I don't believe in sigs. |

Miss Overlord
Gallente Ferrum Pugnus
|
Posted - 2006.11.29 10:07:00 -
[274]
Originally by: Darwinia This release went rather smoothly.
Few minor nuisances:
- screen flashes while every time I jump - bookmarks won't load (but that is probably because everybody and their uncle are trying to delete them) - wrecks are something I wanted to see in game for a long time, but they are visually disappointing.. when I kill a battleship I expect to see scarred and broken hulk, not some random floating mesh.. also seed what we need to remove them please - personal peewee: I HATE the grey starting screen!
Other than that, pretty good job, CCP
add to that the debacle of the splash.bmp issue that is being ignored
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

gordon cain
Minmatar Omega Enterprises
|
Posted - 2006.11.29 10:10:00 -
[275]
Cyno and cloak still dont work together.
Gordon |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
|
Posted - 2006.11.29 10:16:00 -
[276]
Originally by: Jim McGregor
Instant bookmarks were not deleted, but I guess thats been reported earlier (havent read the thread). :) Anyway, since you cant jump to 15 km from the bookmark, they dont work. You only have 10 and 20 km in the menu.
So just delete them... :)
Instas still work... on my first jump after loading up Revelations the solar system menu failed to update, meaning it showed the stargates in the system I had just been in, and thus it did not offer me the option of warping to 0. But it did update the list of BMs, so I warped to it at 10 and it worked fine. Which is lucky, if I had deleted my instas I would have been facing a 15km 'walk' in 0.0 in a hauler.
I'm keeping mine for now in case it happens again, I saw this bug in RMR too, so it's not new, and not gone. ----------
IBTL \o/ It's great being in ur forums mixing ur memes, ain't it? |

RedLion
Caldari Deep Core Mining Inc.
|
Posted - 2006.11.29 10:16:00 -
[277]
WRECKS!!!
Wrecks drops even if no loot inside then, *babycry* so we have to fly around and check them all, and they don't destroy upon looting (if any loot!!!!). The only way to keep order in this mess is to lock them and destroy them.
What a mess!
You must fix!
|

Candiman
|
Posted - 2006.11.29 10:17:00 -
[278]
Edited by: Candiman on 29/11/2006 10:19:35 umm, pretty sure this could be a bug;
 nullmap view
|

Queen Hades
|
Posted - 2006.11.29 10:19:00 -
[279]
Edited by: Queen Hades on 29/11/2006 10:20:54
Originally by: RedLion WRECKS!!!
Wrecks drops even if no loot inside then, *babycry* so we have to fly around and check them all, and they don't destroy upon looting (if any loot!!!!). The only way to keep order in this mess is to lock them and destroy them.
What a mess!
You must fix!
I wonder when CCP will give us an official statement about when they are going to fix it. It would be nice if this issue would be fixed today, although tomorrow would be acceptable as well.
@CCP
This issue is a no - brainer. There is no need to consider if it needs to be fixed. Sounds bitter, but it is the truth.
Nerfing gameplay / increasing difficulty level by decreasing usability is inacceptable. 
You can compare this to a bug where only every second or third mouseclick is registered by the game.
|

Venkul Mul
Gallente
|
Posted - 2006.11.29 10:22:00 -
[280]
Edited by: Venkul Mul on 29/11/2006 10:22:49 The screen flashes on jumping in a system are apparently a consequency of starting the seamless map focused on the system sun and then expanding. So the first fraction of seconds after jumping in a new system the screen is filled by the image of the sun. This is very eyesorin if you are doing a long number of jumps using the warp to 0 option. The strong flash can be even damaging for some screen if repeated often enough. Please correct this issue.
|

Kerosene
Caldari Caldari Provisions
|
Posted - 2006.11.29 10:22:00 -
[281]
Originally by: Jim McGregor
Originally by: Ilmonstre i can not acces my bookmarks to deleate them becouse everytime i switch to them my client crashes after a few minutes without showing anny bookmarks 
I think lots of people are deleting bookmarks atm. I had only about 100 of them, and it still took a minute to delete them all... database is probably working very hard. Will get better I hope. 
Not quite. I'm keeping mine. Warp to 0 on an insta bookmark and you end up in a nice position to just drop a small MWD without all the faffing about aligning and stuff.
Speaking off bubbles, why do they take 120s to anchor now?
I'm not getting on with salvaging either. I checked the bpo's and you need around 300 salvageables to build 1 T1 rig. I spent a few hours ratting and managed to collect around 50 after much wasting time getting all the loot out of the can and then failing the salvage a lot. Looking at my pile I've got 8 stacks of salvageables from a good Serpentis hunting session. Not one stack has over 10 items in. It's going to be a complete nightmare just to get one T1 rig produced using my own steam. I know I'm supposed to trade and swap but god****... it's going to take forever.
Why do we have to empty the can to salvage btw? My poor ishtar hasn't got all that much room you know. A few Cap Booster 800's looted and I'm having to make another jet can and blow it. I've took to fitting 3 salvage modules now just to speed up the salvaging a bit by chucking more chance of success at it. This is with Salvaging 2 (training to 3 atm) __
Originally by: Blacklight on BoB Just to be sure everyone is clear...
We use spies. We listen to your TS. We feed you false intel. We have no qualms about it whatsoever..
|

Space Runt
|
Posted - 2006.11.29 10:23:00 -
[282]
I'm unable to play EVE at the moment as I can't install the old 27121 client to do an update, every time I try it reboots my PC.
please can we gt the revelations client sorted ASAP
|

Grim Vandal
|
Posted - 2006.11.29 10:23:00 -
[283]
WTZ or WT0
or just warp to zero ...
good to know that you guys scratched your head so hard to come up with this brilliant change after 3 years ...
I am honestly VERY dissapointed ... it was the right business move tho, so good job ccp
  
Greetings Grim |

Lenutza
GoonFleet GoonSwarm
|
Posted - 2006.11.29 10:24:00 -
[284]
Originally by: Taaii Anyone with a large amount of BM's (a few thousand) been unable to load P&P folder fully and so cant delete their BM's?
Also, do you hang for a looong time when you enter the game after character select?
Major issue here, guys. Seems to be affecting a significant portion of the player base. My P+P will not load given hours. After 40 minutes or so the network monitor (ctrl-alt-shift-m) stops showing outstanding traffic. It is impossible to make bookmarks, delete existing bookmarks, etc. In addition undocking and logging in take approx. 10 minutes. For reference, I think I have around 30,000 bookmarks on the affected character.
I filed a petition under stuck and after some back and forth got assurance that bug hunters are looking into it. Please do consider this a high priority -- affected characters are completely unplayable.
|

TheDevilsJury
principle of motion R i s e
|
Posted - 2006.11.29 10:27:00 -
[285]
Originally by: Kerosene
Originally by: Jim McGregor
Originally by: Ilmonstre i can not acces my bookmarks to deleate them becouse everytime i switch to them my client crashes after a few minutes without showing anny bookmarks 
I think lots of people are deleting bookmarks atm. I had only about 100 of them, and it still took a minute to delete them all... database is probably working very hard. Will get better I hope. 
Not quite. I'm keeping mine. Warp to 0 on an insta bookmark and you end up in a nice position to just drop a small MWD without all the faffing about aligning and stuff.
I've got no idea wtf you mean by that. Could you explain a little please?
^^^^ You can hide, but you can't run. ^^^^ |

Venkul Mul
Gallente
|
Posted - 2006.11.29 10:31:00 -
[286]
Originally by: Sonieli Just did the new lvl 2 mission "Pirate Intrusion" and the reward was not even close to that of existing missions of equivalent difficulty. Also the bonus timer was at least 30 mins too short.
That is a standard problem after a new major patch - the autobalancing system for the rewards and mission time restart from 0 data, so it go to the minimum defaults. After some time and enough mission to get an average it will increase/adapt revards and mission time.
|

Eewec Ourbyni
Caldari
|
Posted - 2006.11.29 10:32:00 -
[287]
Not even sure this skill is out yet or not (might be a mission reward)
Originally by: Gas Cloud Harvesting Skill Skill at mining ice. 5% reduction per skill level to the cycle time of ice harvesters.
ummmm?
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Raquel Smith
Caldari Ferengi Commerce Authority
|
Posted - 2006.11.29 10:33:00 -
[288]
Not sure if it's been posted (Not going to search 12 pages):
In-game: Escape -> About Eve: Still says 'Red Moon Rising'; perhaps it should read 'Revelations'?
Bug submitted.
|

Miss Overlord
Gallente Ferrum Pugnus
|
Posted - 2006.11.29 10:33:00 -
[289]
Originally by: Space Runt I'm unable to play EVE at the moment as I can't install the old 27121 client to do an update, every time I try it reboots my PC.
please can we gt the revelations client sorted ASAP
please add youre voice to the chorus sounds like youre having issues with CCP forgetting to include a new splash.bmp in the revelations patch and also forgetting splash.bmp file in the eve patches - files area
as ive said looks to be affecting abot 20% of clients maybe more and still the only line - reinstall redownload a lot of peeps have done that and still bugged if peeps cant log in - heck if peeps cant patch = no playing = a lot of p!ssed off players and if it isnt fixed soon probably a lot of cancelled accounts
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Da Death
Minmatar Relentless Enterprises
|
Posted - 2006.11.29 10:35:00 -
[290]
I tried the contracts option today and after an hour I still cant get my stuff together. I 'escrowed' 1m nocx to my main as 'private' and his name in the name of my corp for 0 isk. My main went to pickup point and there is nothing. The contract doesnt exists there. I checked everything which can be clicked in different variation but it wont showup.
The contract is still available on my alt, but the lack of a 'private' option "for the receiver" makes it impossible to find it (my guess).
now what?
S@#^$%te link broken -($%*
All generalizations are dangerous, even this one. |

Xen Frozen
|
Posted - 2006.11.29 10:38:00 -
[291]
Originally by: Elle D BUG: Client Crashes to Desktop while exiting/entering warp in/around stargates.
Now documented by 4 people, on 5 different machines. 1.) Kittamaru (here) 2.) HankMurphy (here) 3.) Elle D (here) 4.) Percolator (here) *2 different machines*
Percolator sums up the problem pretty well:
Quote: Happens when I approach/jump through gates, on autopilot, or on warp-to-zero. Has not occurred at stations, or asteroid belts. Tried several variations of warp to; happens on approach, on autopilot, on warp-to-zero (but on the other side of the gate) and once mid-warp.
I fooled with my RAM settings, and with them set to the lowest possible timings I can get my ship to jump through a gate before immediately crashing the client. This leads me to believe it has something to do with Kali's intolerance for crappy RAM (but RAM which is stable under any other circumstances).
I will update this post as more people come forward with the same bug.
If there is one thing they fix during the downtime i hope to god its this - im running 2gb of ram (2x1gb sticks) and a geforce 6600gt 256mb, i dont know what you mean by 'crappy ram' but im guessing mines not crappy and this stops your belief.
I cant log in for more than 10 seconds because it crashes to desktop while im coming out of warp at the gate (just after all the icons appear for npcs etc) and when i log back in its back in warp heading for the gate again, about to crash! terrible loop.
Another thing i noticed is that by deleting all the folders in the "cache" folder, i can sometimes get the jump to work, only to have the problem happen again on the next jump or sometimes after a couple more. Have also faced the problem coming out of the jump just after clearing cache (it let me finally get to the gate, but then crashed on the other side.)
PLEASE fix this as a bare minimum, as id dearly love to play :(
A few people who have had this problem have the same graphics card as me, or one similar. 6600gt, someone had a 6800, another had some other nvidia card etc.
Hope this helps get someting DONE about this REALLY annoying bug.
Thanks. Blaze Frozen/Xen Frozen/Frozenwater
|

Space Runt
|
Posted - 2006.11.29 10:38:00 -
[292]
miss overlord it's not the revelations client or patch I have problems with it's the previous RMR client that is the ONLY client you can d/l
|

Nymos
Celtic Anarchy Anarchy Empire
|
Posted - 2006.11.29 10:39:00 -
[293]
Originally by: murder one We'd like a dev response on the disposition of Recon Probe Launchers/ RPL BPOs and Recon Probes please.
man, the devs are probably sleeping after a 24 hour patchday. give it some time, they'll seed recon launchers asap i'm sure. --
|

Eagle32
|
Posted - 2006.11.29 10:43:00 -
[294]
Originally by: Da Death I tried the contracts option today and after an hour I still cant get my stuff together. I 'escrowed' 1m nocx to my main as 'private' and his name in the name of my corp for 0 isk. My main went to pickup point and there is nothing. The contract doesnt exists there. I checked everything which can be clicked in different variation but it wont showup.
The contract is still available on my alt, but the lack of a 'private' option "for the receiver" makes it impossible to find it (my guess).
now what?
Change the "View Filtering" option to "me". Took me 10mins to figure it out. I was just looking at escrow in this station... but nooooo private escrows don't show up in there.
|

Percolator
|
Posted - 2006.11.29 10:44:00 -
[295]
Originally by: Elle D I will update this post as more people come forward with the same bug.
Small Update from me:
Right now, I have a consistent CTD upon login with one character, who is warping to a "Gallente Model 1" Stargate.
(Sorry if the name wasn't perfect, I just caught a glimpse of it before I dropped.)
Don't know if it helps. Perhaps it's a gate model, or an NPC craft type at the gate?
Percolator
|

Taaii
Caldari GTE Corp
|
Posted - 2006.11.29 10:47:00 -
[296]
Hate to say it but the map sucks. Doesn't save flatten and alot of the options are just too faint. Average number of pilots in the last 30mins for example.
|

BarbaSmart
|
Posted - 2006.11.29 10:52:00 -
[297]
I recently installed the revelations upgrade on two computers. First of my stationary On this computer I used to have about 35-40fps in space while piloting and inside stations it was about 40+. However after I installed the revelations patch it's now down to 5-10 fps in space and about 15-20 fps inside a station. the stationary has an AMD 2800+, about 768megs of ram and an ATIyaddayadda graphicscard (dont remember the number on it :P) 256megs of ram on it though.
On my laptop it's about the same fps around 40 fps, it has 1gb of ram and a 3.19ghz pentium processor, and an ATI mobility RADEON X600
Anyone else that has noticed a significant loss of performance after revelations? I think one of the reasons could be the new integrated map, since you can now see all the stars while you play. However I'm no expert. So what do I need to do in order to improve performance on my stationary computer? Upgrade or just throw it out and by some new **** ?
|

Distrans
The Collective Against ALL Authorities
|
Posted - 2006.11.29 10:56:00 -
[298]
I managed to login only 3 times (after deleting some cache but not sure if that was the cause), other than that CTD on character selection before loading pictures or progress bar.
When in game I made the mistake to go through a gate, continous CTD should I manage to log in. I have a ATI 1600 graphics card, quality RAM, latest DirctX.
On the positive side, fps feels boosted quite a bit and the distant stars in systems shine.
|

Riho
Red Wrath Exquisite Malevolance
|
Posted - 2006.11.29 11:00:00 -
[299]
i just say what i have to say :D
contracts
i want to be able to sort by price
wrecks...
make em like cans so when u loot em they disapear... :)
+ sides
new map rox.... even the lagg i had on test while useing it has gone for me :D game seems to run bit better now...
thats what i have noticed so far :) will add more if something comes up :D
|

Ataraxa
Gallente Trolltech Ltd.
|
Posted - 2006.11.29 11:01:00 -
[300]
Had a problem with Science & Industry:
3 research jobs were done and I remotely finished them. All the BPOs are nowhere to be found (looked in Personal Hangar, Corp Hangar ... even no sign of them in the blueprint tab in the science/industry window)
I wrote a petition already (not sure on status, I am @ work atm.) Others in blueprint channel said they had no problems. Hmmmmm
Later I saw the "The "Deliver To" option does not currently work remotely" on the known issue list , but honestly dont know if that is the option in science and industry or from someplace else -
If the same it would be related (except that the button says "Deliver" and not "Deliver To"
|

Dezzereth
FightClub TQ
|
Posted - 2006.11.29 11:03:00 -
[301]
Every time I jump into a new system I get a white full screen flash (1 frame or so long) . This hurts my eyes.  Please Fix!
Aside from that (and some minor issues like a needed flagging for looted/unlooted wrecks) I have to commend CCP for the good technical work. I play EVE for nearly 3 years now, and I can't recall logging in so fast. 
|

Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2006.11.29 11:05:00 -
[302]
Ok, very quick note so apologies if this has been said:
1) Would be cool if Mobile Labs supported Invention. 2) Being able to rename wrecks would be cool. Mission runners could ID which ones they had looted and salvagers could "stake a claim". 3) That flash after jumps is about to give me a seizure and some planetary graphics are flickering.
Aside from all that this is the most exciting patch I have seen to date. Nice work CCP.
>> RECRUITING << |

Dane Hur
Caldari DaHOOD Communication
|
Posted - 2006.11.29 11:05:00 -
[303]
I would really like the mini map on the scanner back, its very helpfull when you scan after targets.
Other then that I have only noticed a singel bug, which I reported, so awesome releas CCP 
|

Erazar
Caldari Free Traders Interstellar Alcohol Conglomerate
|
Posted - 2006.11.29 11:07:00 -
[304]
in regard to the screenshot file change...
.jpg is much better than .png ....jpg quality is just as good as .bmp except jpg files are a fraction of the size.
just use psp or ps if you wanna convert.
|

Twilight Moon
Minmatar Malicious Intentions
|
Posted - 2006.11.29 11:08:00 -
[305]
Originally by: Dezzereth Every time I jump into a new system I get a white full screen flash (1 frame or so long) . This hurts my eyes.  Please Fix!
Seconded, its brutal on the eyes.
Is there a "Induce Blindness: Off" option somewhere? 
(Empty Space - Thinking) |

Szun
Boob Heads
|
Posted - 2006.11.29 11:08:00 -
[306]
stuck at logon "entering game as (name)..." looks like a common problem i see..happy i am not the only one. What was interesting is, that i could log on all alts even on the account that was stuck just not the one that mattered:P I do hope this is fixed inside 12days when my skill runs out...
|

Zodiaq
Gallente
|
Posted - 2006.11.29 11:10:00 -
[307]
Originally by: Riho i just say what i have to say :D wrecks...
make em like cans so when u loot em they disapear... :)
**** RETARD! Have u noticed how many new things are connected to wrecks?!! Salvaging... Riging... Rig modules!
And only because currently we can't distinguish between looted and not looted u don't want them at all?! OMG! Think at LEAST FOR A SECOND before u write so stupid text!
Originally by: Riho thats what i have noticed so far :) will add more if something comes up :D
OMG! Please don't! I beg u! I'll give some isk even so u don't add anything to this thread!
|

Carlisle Perera
KarWal Corporation Myriad Alliance
|
Posted - 2006.11.29 11:12:00 -
[308]
Can't zoom anymore !
Now i have to fly around with a 2/3 of my screen covered with my ship ... that seriously sucks !
(An no, my mouse does not have a mousewheel and can't click left+right at the same time)
Please please make a keyboard shortcut for zoom out again (or press the "-" magifying glass for 2-3 times untill you get to the starmap)
|

Scordif
Caldari Scord Resources
|
Posted - 2006.11.29 11:12:00 -
[309]
Edited by: Scordif on 29/11/2006 11:15:45
Originally by: Erazar in regard to the screenshot file change...
.jpg is much better than .png ....jpg quality is just as good as .bmp except jpg files are a fraction of the size.
just use psp or ps if you wanna convert.
Jpeg is a lossy format and is NOT as good as Bitmap or Png (image quality-wise) since they're both lossless formats.
With bmp/png you at least start with a full quality image that you can then convert to jpg. If the default is jpg then the damage to image quality has already been done and conversion to bmp/png will not fix it.
|

Herbert Boondogle
|
Posted - 2006.11.29 11:12:00 -
[310]
Also having problems with the paych as already reported. Took 15 mins to log in and then did a mission which was so laggy I lost my ship - one moment I was at pretty much full shields and cap and a seocnd later the system updated to show I was down to hull ......
Needs a fix quick
|

Eewec Ourbyni
Caldari
|
Posted - 2006.11.29 11:13:00 -
[311]
OK, new one for ya.
Server shut down with client running = system graphics freeze under certain conditions.
I have a firewall (who doesn't) and it promted me to ok it re-launching itself when the server shut down, but the EVE UI locked up so that I couldn't alt-tab to the desktop so that I could see the pop up from my firewall prompting me as to whether or not to allow EVe to do such an action.
As it happens, I worked around the issue by sticking my machine in standby, then bringing it out of standby which defaults to the windows desktop with the other programs minimised. This allowed me to see the pop-up and give EVE the required permissions that then allowed me to alt tab back into eve so that it could restart as required.
Most irritating and at first I thought the server shut down had locked my machine up, until I realised that I could still here various stuff going on in my other programs whose keyboard shortcuts were still working.
Hope this helps folks out of doing a hard reset and possibly messing up their systems.
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

MinRray
Minmatar PaxLuce AbjectioNati
|
Posted - 2006.11.29 11:13:00 -
[312]
Edited by: MinRray on 29/11/2006 11:16:00 first of all ... good job ccp now .. i must say that i have a map problem ( the one u bring up by pressing F10 ) 1) kinda laggy 2) kinda doesnt remember if it should stay flat 3) great animations ... but cannot disable them completely ... 4) compared to the old map it takes more time to get the info i need ( or maybe im just not efficient enough with the new model ) 5) sometimes even if i have a course plotted the map "forgets" the line that conected the systems from my current position to destination 6) the usual market lag :)
"war ... war never changes" |

Leo Natori
Gallente Imperial Pharmacy
|
Posted - 2006.11.29 11:14:00 -
[313]
Just minor bug, sometimes screen goes white when using map. I'm using radeon 9800pro, driver v. 6.9, amd64-2800, XPpro.
Exellent job CCP!!! You really brought us Christmas early this year.
|

Skillsandshit
|
Posted - 2006.11.29 11:18:00 -
[314]
Blue Screen of Death after activating any Armor Rep Modules, happens when im in space with someone that does it aswell.
ATI X1950 latest drivers
|

Agnar Koladrov
Gallente Hurricane Corporation
|
Posted - 2006.11.29 11:19:00 -
[315]
Don`t know if this had already been reported. Little annoying bug with ATI tool, could wel be latter related.
ATItool switches back to previous 'default' game profile after Revelations login screen, no AA/AF/overclock, so I have to manually load my EVE d3d game profile and gpu overclock each time after login. Kinda annoying. I didn`t have this problem before Kali.
As for the rest, dunno yet, the map is sorta nice the first few minutes but it lacks the userfrienliness the old one had in my opinion. ________________________________________________
Bring The Stabber in line with the other two versions. Add a 4th low! |

FEWKES
|
Posted - 2006.11.29 11:19:00 -
[316]
Hi, Here is my thoughts.
Looting is extremely annoying since you dont know which wrecks have been looted and which havent. Also i pilot a ferox and before revaltions i was locking targets at 60klms and it was taking me 5 sec to lock... NOW with the same modules i cant lock any target over 30klms and its taking me 25 sec to lock, now even before i get to my range to open fire , my ship is taking heavy damage????? Its not my modules which i have fitted cause ive checked them, so very Strange. Another thing i would like to say which so many ppl said before me, this new player creations how all new players get 800,000 sp,Ive been training my butt off for the last 2 months spending heaps on skills, just to get anywhere near that, and now thats deafult sp????, unfair very, i would have thought that all players new and old would have got the same amount of skill points.
Quote: 2.2- Operation: Revelations compensation The Mission: To compensate people that have less skill 800.000 skill points when we upgrade to the new character creation. Every character that has less than 800.000 SP will receive skills until he has more than 800.000 SP. Characters created a week before we patch will thus have the same amount of SP as new characters, or more. They will naturally also have the advantage over completely new characters of more ISK and of course experience.
The upside of giving every character this treatment (including inactive characters sharing accounts with a ômainö character) is that everybody feels the love. Players that have been playing for a while will always have an advantage on freshly created characters, be it in ISK or simply in gaming experience.
Are they forgeting we payed for that experience???, now i know i havent got much isk, cause ive spent it all on skills lol, But ohwell thats my moan. appart from that great patch
|

Scordif
Caldari Scord Resources
|
Posted - 2006.11.29 11:20:00 -
[317]
Wrecks and looting. 'Nuff said.
|

Menyet Ikeemoo
|
Posted - 2006.11.29 11:20:00 -
[318]
1. I just let the game install the patch, then i got an: eve install is damaged or corrupted message. 2. uninstall, reinstall, same message. someone mentioned in this forum that you need to install the game in safe mode. i did that and i was able to start it. 3. after a few dc and normal crash mentioned here already, i've got a crash with the "ccp blue framework". and its the eve install is damaged or corrupted message again... so i need to reinstall again in safe mode, set every options again, set up the chatbox, the overview again. thats after 1 hour of doing that. gave up now, its work time, so i'll try more this evening.
|

Funbit
Amarr
|
Posted - 2006.11.29 11:20:00 -
[319]
There are several things I've faced with in the current patch, some of them was already mentioned:
1) Wrecks stuff, please do something with it, sort of allowing to rename wrecks or let them just destroy like cans, if they're empty.. 2) Minimal zoom restriction.. Please allow us to zoom ships as closer as possible.. The graphics is cool anyway, so why not? :) 3) White flash appears when I hit F10 (everyone mentions it) 4) When I'm zooming the map using mouse wheel and getting closer to the stars - the map zooms too fast! One wheel turn zooms everything twice.. This is annoying :( Please make map zooming more smooth.. 5) Also, is there a way to disable detail hints (all moons, stations etc) for each star while watching the map ? This feature statedly freezes my computer for a second or so.. I think because it loads something from the server each time when my mouse hovers over stars.
Everything else is great for me :) Thanks for your hard work! _______ You never truly understand something until you can explain it to your grandmother. ¬ Albert Einstein |

Dys DeVictor
Caldari C.R.S.
|
Posted - 2006.11.29 11:21:00 -
[320]
ESTREMELY annoying and potentially dagerous BRIGHT white flashes when jumping though warp gatee... I mean if i was epileptic i could be thrown into a seizure... not liek all other games dont havve a warning but still it wasnt like that before why now.
To DeVictor goes the SPOILS! :) |

Perseus D'Solos
|
Posted - 2006.11.29 11:23:00 -
[321]
First Impressions and feedback
Allright, I haven't had time to test revelations out properly yet, and though there seem to be many improvements, for example the standings/relations visible in local, there are atleast two things which will need improvement/changing.
First and foremost, is one aspect of the contract system, and that is the fact that you can't search all regions at the same time. It really kills me. Okay if you can't check ALL contracts in ALL regions at once, that would be death for the servers, BUT, you should be able to do so for one specific item or item type (you can't do the last one either, right?). Now everyone selling special merchandize will go to one out of four systems to do so, and those systems are Jita, Oursulaert, Rens, and whatever the Amarr equivialent is, to an even larger extent than before. I know I will, and I know all of my corp mates will. CCP, please consider changing this.
Second thing, which isn't really as critical as the the contract thing, but more of an annoyance... The new map system, and the fact that you seem to have dumped the access to it from the overview bar. I have a feeling I know why, as I saw how bugged it was on Sisi, but it is nevertheless a slight bummer, since dropping it takes away the thing which made it real seamless and instantly usefull. Will that part of the interface come back? It would be a shame otherwise.
Nevertheless, I'm looking forward to exploring the new paths :) I havn't seen any blatant bugs so far. And oh, though I know some have had the opposite experience, the lack of lag after the patch is promising.
Cheers.
/Perseus
|

Hal Seldon
Gallente Trader's Academy Daikoku Trade Syndicate
|
Posted - 2006.11.29 11:24:00 -
[322]
Contracts / Item Exchange:
You cannot select faction ships (e. g. Republic Fleet Firetail) for the item you want to have in return. Faction / officer modules are in though.
 |

Goose1965
|
Posted - 2006.11.29 11:27:00 -
[323]
I have had constant crashes since I installed the patch. Many bugs to be worked out on this expansion.
|

Ithildin
Gallente The Corporation The Corporation Alliance
|
Posted - 2006.11.29 11:29:00 -
[324]
Originally by: Cyleth
Originally by: Ithildin One major and one minor issues:
Major: 10 to 15 minutes log in time. After 10 to 15 minutes I get to enter game. Finally. I've still got too many bookmarks, and the GMs can't help me "we don't have the tools to delete bookmarks" and "give it significant time to open". That they don't have the tools is very odd, and significant time seems to be more than 2 hours. What's most annoying is that the devs had this problem fixed in test patch 27791, but removed that fix!
I have to say, this sucks. I have this very same problem and it's driving me nuts. Not only it takes 10 to 15mins to login but also it takes too much time to open people and places. So far, I've waited for 45mins and no sign of accessing my bookmarks. How stupid, specially when this issue was once fixed already.
What makes this quite funny in a way is that, I can log in my other account from same installation(and obviously same puter), getting logged in instantly and accessing my BMs instantly and both my my accos have same amount of BMs.
Responses from senior GMs so far is: 1. They didn't opt to remove peoples bookmarks because it'd take too much time 2. Senior GMs don't have tools to remove bookmarks 3. They're working on fixing this
Oh, and I sat waiting for P&P for about 2 hours and got nothing, so your only hope is that the devs get something done soon. - EVE is sick. |

Grez
Minmatar The Raven Warriors
|
Posted - 2006.11.29 11:29:00 -
[325]
Originally by: FEWKES Hi, Here is my thoughts.
Looting is extremely annoying since you dont know which wrecks have been looted and which havent. Also i pilot a ferox and before revaltions i was locking targets at 60klms and it was taking me 5 sec to lock... NOW with the same modules i cant lock any target over 30klms and its taking me 25 sec to lock, now even before i get to my range to open fire , my ship is taking heavy damage????? Its not my modules which i have fitted cause ive checked them, so very Strange.
Get rid of your WCS' in the lows. ---
Cache Clearer
Still waiting for a Wrangler-edit! |

Xerxes X
Minmatar
|
Posted - 2006.11.29 11:30:00 -
[326]
Smoothest upgrade ever so far, if I recall. WELL DONE!
Love the standings in local (now I can get rid of the "buddy" list and annoying pop ups) and the seamless map.
Xerxes X
|

Kurao
|
Posted - 2006.11.29 11:31:00 -
[327]
Fix the seamless map flattening and for some reason my items which i am putting on auction won't have the "Show Market Details"-button.
|

Tuco Santeriia
|
Posted - 2006.11.29 11:33:00 -
[328]
I really like the new "Revelations" features that I've seen so far, and the patch was a much smoother process than I have ever seen in an MMO. Congratulations CCP.
Here are some possible issues that I noticed:
1) "Contracting" skill is categorized under Trade, but requires Social 1 and not a single Trade-related skill. This does not make sense.
2) There are a lot of options that filter your view of contracts, but there is no way to select "All Regions." This option should be added because it will reduce the amount of time people need to access the system to perform a thorough search.
3) When you cancel a contract, not only do your forfeit your prepaid taxes and broker fee, but you lose your deposit. I assumed that the deposit went to the final contract price (and that it functioned similar to the skill "Margin Trading"), but this is not happening. I am not sure if this is working as intended, but this seems counterintuitive; if the deposit is simply a fee, why not label it as such? Is there another skill that reduces the deposit cost? If so, I did not see it available on the market. Please advise us on what should happen with deposits when you cancel a contract and/or when a contract expires due to going unfilled.
4) Your website has not been updated. Among other things, the "Player Guide" is now out of date and the "Item Database" does not include the new items.
Like I said, this patch has impressed me so far. Great job. |

FEWKES
|
Posted - 2006.11.29 11:34:00 -
[329]
thnx grez , now its back to normal.
|

Cloudcobra
Caldari Crazy Clone Warriors of Disaster
|
Posted - 2006.11.29 11:34:00 -
[330]
Originally by: FEWKES Hi, Also i pilot a ferox and before revaltions i was locking targets at 60klms and it was taking me 5 sec to lock... NOW with the same modules i cant lock any target over 30klms and its taking me 25 sec to lock, now even before i get to my range to open fire , my ship is taking heavy damage????? Its not my modules which i have fitted cause ive checked them, so very Strange.
NPCs seem to use Dampeners now.
------------------------------- Who dares wins |

Xurx
Minmatar Flemish Industries
|
Posted - 2006.11.29 11:34:00 -
[331]
dunno if it has been said before, but the map doesn't stay in "unflatten mode", after you close and reopen it
|

Mnengli Noiliffe
|
Posted - 2006.11.29 11:35:00 -
[332]
1. Maximum zoom to ship seems to have changed, I can't look at ship as close as I could in rmr. I liked old max zoom better as now ships are so far with max zoom that I can't distinguish between different types of them (yes I am blind) ( :) ) 2. Distant stars are indeed displayed in normal view, however those stars are just dots indistinguishable from each other, and there are so much of them that it contributes to the lag. Wouldn't it be be better to only display closer stars, and make them different by varying size and shape according to their brightness (type) and distance from the current system. Would look awesome. Also how about rendering nebulas and black holes placed statically around galaxy map in the system background?
|

booh
|
Posted - 2006.11.29 11:35:00 -
[333]
You can't select T2 BPO in wanted stuff in contracts exchange mode.
|

Elrich Zann
Minmatar Hidden Agenda
|
Posted - 2006.11.29 11:42:00 -
[334]
Patch went smoothly - ty CCP.
Wrecks - If you leave your salvager on auto scan, it will keep scanning the wreck until a result is known, at that time you get a message of success or failure and the wreck pops like cans use to. With low salvage skills it takes time to get a result, I assume as my skills get better I will get a result faster. It makes loot collecting longer - but that's not an issue for me. If you don't have salvage skills I can see this feature as being very annoying.
|

Noxic
|
Posted - 2006.11.29 11:47:00 -
[335]
Edited by: Noxic on 29/11/2006 11:53:34 OK nice patch deployment.heres a few bugs ive noticed on my client.
1.Strange white flash when jumping through gates 2.Market items (grouping) vanishes after a while..wont refresh or update. 3. some T1 bpo's and skill books not present in all regions...specially the skillbooks for T1 non faction items. 4.Map doesnt stay flattened. 5.Massive memory leak when attempting to use more than 1 client on a Dual core processor regardless if its trial or not. 6.When undocking into a Fight situation, Overview will display hostile , flashy red targets ..some of these targets are not hostile ( possible lag situation ) 7.Smaller Ships can get stuck in Wrecks. 8.The animation for opening a map can crash the client as its having to deal with whats going on in a system at the same time. 9.Contracts , Switching between regions can also crash the client...Bug is not repeatable it seems to be random. 10.Warp bubbles in 0.0 do not work properly ships can negate them and hit the gate at 0km. 11.Same for dictor bubbles. 12.Skills Menu can freeze sometimes when jumping through gates. 13.Overview setting have been reset.
anything else i come across il post here with.
|

Grez
Minmatar The Raven Warriors
|
Posted - 2006.11.29 11:48:00 -
[336]
The camera flash is the camera being moved away from the sun in the system on jump in or map opening. ---
Cache Clearer
Still waiting for a Wrangler-edit! |

Suzanne Devereux
|
Posted - 2006.11.29 11:49:00 -
[337]
Please please please fix the the camera resetting. Having the screen fill up with the rear end of my ship while travelling and seeing the very bright graphics of engines is hard on the eyes. The flashing and constant camera resetting is making travelling a extremely difficult and annoying.
Apart from that and wrecks, well done !
|

marioman
Caldari Eye of God Axiom Empire
|
Posted - 2006.11.29 11:49:00 -
[338]
would just like to add that the patch has went smoothly and all is well.
Would also like to add that the original scan probe bpos havent been seeded (Snoop, Spook, Fathom, etc) but the racial ones have...didnt check for recon probe launcher bpos but if those arent seeded, seed those as well please.
|

Grex Rildo
|
Posted - 2006.11.29 11:49:00 -
[339]
Hi, i found another two 'little' bugs:
The About Page shows still 'Red Moon Rising...'  The left values in the 'Price History' are still truncated if they are greater than 10 Millions ISK 
BTW: Thanks for the smooth deploying of Revelations. Great Job!
|

Feral Karkassia
Minmatar Singularity Trafficers
|
Posted - 2006.11.29 12:00:00 -
[340]
Edited by: Feral Karkassia on 29/11/2006 12:01:42 So far I'm really liking Revelations. There's a lot of good ideas and obviously a helluvalotta hard work went into it.
However, the obvious thing--the wrecks not showing whether they've been looted or not--is a pain.
My main gripe, though:
Why has the condensation trail of my Wolf (and many other ships as far as I can tell) been changed from Blue to Orange?
It's ugly. I had orange for ages with the Rifter, and thought it was sooo cool (futuristic, peaceful, beautiful, hi-tech) that the Wolf's was blue. I was taking screenshots up the wazoo, and come back to find myself back with Rifter Red-orange. I sure didn't notice this in the patch notes; is it a graphical error? My Caldari husband says he, too, noticed it on his ships, and is also upset.
Please, please, please change it back!
Other than that, it's all good. :)
Feral Karkassia
|

Grash Freedom
Gallente MAZA Solutions
|
Posted - 2006.11.29 12:06:00 -
[341]
I do not know if this has been adressed before
Contracts other than public are not working the issuer can see the contract but the receiver can't
|

Miss Overlord
Gallente Ferrum Pugnus
|
Posted - 2006.11.29 12:06:00 -
[342]
nothing new on splash.bmp issue - echo echo wheres CCPs offical line 20% of the players cant patch the game due to their incompetance
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

vanBuskirk
Caldari
|
Posted - 2006.11.29 12:06:00 -
[343]
I haven't had time to check whether this has been covered, so sorry if it has.
Can we have some idea of when the out-of-game item database will be updated to reflect the new skills available? I've had a look and the new ships and modules are, but...
---------------------------------------------- "Violence is the last refuge of the incompetent." ---------------------------------------------- |

Edu Journeyman
Caldari
|
Posted - 2006.11.29 12:08:00 -
[344]
1 - The best patch day I got till now, I'm playing w/o freezes or any critical lag, really awesome.
2 - The graphics are better yet, I liked them, congratulations.
3 - Warp to zero - Jezzzzz, why that was not implemented years ago, going to delete all my instas after DT, one of the accounts is already cleaned of that things, I hope, if everyone does the same, we will have plenty of space in the database.
4 - Wrecks are much better and realistic than the cans, I've fitted a looter with 4 tractors and 4 salvaging I, well, I had time to train only to level 2 in salvaging but was really fast to loot (forced to agree with some felows that not being able to rename the wrecks is somewhat a loss to the game) but is a LOT better if you have the skills to salvage.
5 - Had some critical FPS drops when using the view (zoom out) to map, that is already writen in some post I read in this thread. Still have to play with the map a little more, anyways, I liked it. 
6 - Had some disconnections in the 1st 3 hours after logging (about 03:00 GMT) but stopped after 06:00 GMT till DT. Patch day... I tought.
Have a lot of things to look into yet, Jezzzzz guys, you really made a great job, I have to thank you, I'm impressed and I only looked some of the work you did, plenty of things to play with.
Last time I remember playing w/o any lag or freeze was that week after Dragon and before the patch to deploy German location and fix some bugs in Dragon, after that patch, well, that is past, we have Revelations now, and you did a great job. Thank you.
PS: Worst than the few bugs is don't have fun with the game because lack of performance, memory leaks, lag, freezes, all sort of issues that I didn't saw today, and was a patch day... I'm amazed.
Be your journeys long and prosperous. Treat the others as you like to be treated. Rude and fool are enemies. |

Andrue
Amarr
|
Posted - 2006.11.29 12:08:00 -
[345]
Originally by: Twilight Moon
Originally by: Dezzereth Every time I jump into a new system I get a white full screen flash (1 frame or so long) . This hurts my eyes.  Please Fix!
Seconded, its brutal on the eyes.
Is there a "Induce Blindness: Off" option somewhere? 
We said we didn't want them to change the font so they had to do something else to annoy us. I also notice from posts here (I'm at work atm) that the ship zoom resets on any session change despite me bug reporting it for Sisi several weeks ago.  -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |

zero2espect
Amarr Veto.
|
Posted - 2006.11.29 12:12:00 -
[346]
another hands up for p&p not opening. i do have quite a few bms and P7P will not open or refresh given hours. sometimes less is more...zero |

Bertram Russel
|
Posted - 2006.11.29 12:13:00 -
[347]
Originally by: FEWKES Hi, Here is my thoughts.
Looting is extremely annoying since you dont know which wrecks have been looted and which havent. Also i pilot a ferox and before revaltions i was locking targets at 60klms and it was taking me 5 sec to lock... NOW with the same modules i cant lock any target over 30klms and its taking me 25 sec to lock, now even before i get to my range to open fire , my ship is taking heavy damage????? Its not my modules which i have fitted cause ive checked them, so very Strange.
Are you ABSOLUTELY sure your not using stabbs? 
|

ToxicFire
Warlords Corp The Core Collective
|
Posted - 2006.11.29 12:15:00 -
[348]
New map is counter intuitive and has the bug of not remaining flattened across sessions
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
|

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2006.11.29 12:15:00 -
[349]
Press Escape to get into the options menu.
Look at the "About Eve" tab.
Notice any glaring errors?
What I do the rest of the time - Vote for a Jita bypass! |

Ka Wind
|
Posted - 2006.11.29 12:16:00 -
[350]
Originally by: DRMALIKIA Edited by: DRMALIKIA on 29/11/2006 06:35:44 ISSUE: GAME MECHANICS LOCK UP PREVENTING USER (ME) FROM CONTROLLING CERTAIN FUNCTIONS IN GAME
WATCH VIDEO (download here 3.6 meg): VIDEO CLIP
- Cannot Rotate Camera Around Ship
- Cannot Zoom in & Out on Ship
- Camera Reset Function Does not work
- Ship doesn't respond,won't double click move, mod buttons do not work, and warps when it feels like it
I already lost a large sum of money because of this issue but because "Server Side" doesn't show anything, the GM assiting my petition did a "Tuff Stuff" response with out really addressing the issue. Just because something can't be seen server side doesn't mean there isn't something wrong. I don't appreciate being brushed off and my issue not fully addressed.
Image going into a car dealership and your car doesn't make right hand turns. The dealer hooks your car up to the diagnostic system and says, "We can't see anything wrong from our end, you'll just have to live with left hand turns. I hope all goes well with you and this isn't too big of a set back."
As a consumer, I find that an unacceptable answer. I understand CCP has bigger issues on the table at the moment but treating your consumer base, however nice you phrase your reponse, like dirt, isn't a key selling factor in my book.  
Leaves a real sour taste in your mouth.
--------------------------------------------------------------------------
Sorry to hear that bud, for the record I am adding to your claims that the ships seem to control themselves or "have a mind of their own" ... I had to click a thousand times in space to get my ship to move which was kinda nerve-wrecking with mobs incoming and at least one time my ship just turned and flew in an almost perpendicular vector to where I had pointed it... hmm.. oh and finally for the ship control I seem to be 'bumping' off things in space where there is nothing there. Also my drones seem to have attention defecit dissorder as well, I'll sick them on a target and three of them will attack it and the other two will go do their own thing (commanding them to do the task twice seems to whip the rebels into line though) . Also I get the white flash (using Nvidia 6800 on a P4 2.4ghz with 1g of RAM.) and lastly the semi bugginess of the seamless map (colors etc..) seems to be affecting my client as well.
All in all though, most of this stuff is pretty minor and I'm sure you'll iron these things out over the next few weeks. I think it was a pretty smooth patch deployment considering all that was done. Nice work CCP, you have my respect and faith in your commitment to a fine product ... don't dissapoint us 
|
|

Wrangler

|
Posted - 2006.11.29 12:19:00 -
[351]
You can now download the full Revelations client (build 27912) from the Download page.
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads Knowledge Base - Player Guide - Policies - Join ISD - Fan Submissions |
|

Mephesto Nizal
|
Posted - 2006.11.29 12:19:00 -
[352]
am I the only one who thinks screen flashing is a feature, not a bug? It's a White Fade in/out effect, possibly kind of simulating the pod pilots rapid need of adjusting to different interfaces
|

OneSock
|
Posted - 2006.11.29 12:32:00 -
[353]
OK I add couple of bugs:
1. Planets with rings now suffer graphical glitching.
2. There is a market bug allowing unlimited resales of an item.
This 2nd one could be seriously abused if it is widespread and should be on critical bugfix list. I have bug reported it.
Regarding the wreck issue. they should change colour or even drop a can and a wreck. that way it is obvious what has been looted.
|

Viktoria Maher
|
Posted - 2006.11.29 12:32:00 -
[354]
Originally by: Mephesto Nizal am I the only one who thinks screen flashing is a feature...
Probably. ;)
Also, add my voice to the "wrecks are evil" group. They would be slightly more welcome if more than one in ten of them actually contained loot*. Not only does mission-looting take much longer, but we only get a fraction of the previous loot. Even crap loot could be recycled into minerals, but it seems industrialists are being shafted if they don't have the salvaging skill.
* As based on the wrecks in a L2 storyline mission
|

Vasiliyan
PAX Interstellar Services Anarchy Empire
|
Posted - 2006.11.29 12:34:00 -
[355]
Originally by: Mondo Banana The starfield is hideous.
It completely destroys the old feeling of depth. Now there is this cheap looking scattering of one pixel stars crawling around behind all the formerly beautiful gas clouds. It's like being in a small sphere with star pixels sprinkled on the inside.
/signed - I totally agree with you on this, and complained when it was on the test server. The worst thing is that they are on the FRONT of the gas clouds when they should be behind, and/or antialiased into the background. It's so 1995 crappy starfield technology.
|

Doomed Predator
The Phoenix Rising Distant Star Alliance
|
Posted - 2006.11.29 12:34:00 -
[356]
Um does anyone know why the nighthawks bonus hasn't been changed yet even if the patchnotes say that it was.Under show info it still has the 10% bonus to exp velocity instead of the 5% rof bonus. ---------------------------------------------
The first mod to edit my sig gets a keg of beer(2 pink kegs if its done by a female) I don't like beer - Serathu Sera often mods in a dress, does that mean I can have his 2 kegs? - Cortes
|

Loana Das
Gallente Dark and Light inc.
|
Posted - 2006.11.29 12:35:00 -
[357]
Apologies if it has been mentioned between page 2-10. (dont bother to check as I have very limited game play time)
Main problem: Cant select other characters within the same account.
Thanks
If I win the auction, drop me a mail stating location of pickup point and duration please. |

Tom Thud
|
Posted - 2006.11.29 12:39:00 -
[358]
I apologize for repeating it, but not being able to tell which wrecks are loot and which aren't, is really a nuisance.
A simple indicator in the overview if the leck contains loot or not would be perfect.
|

Kai Lei
|
Posted - 2006.11.29 12:41:00 -
[359]
Only one annoying observation so far. The journal can not be resized to a smaller size.. it seems the default is almost twice as bigger than before.... Will post more once I find out.
|

Herbert Raistorn
Eve Space
|
Posted - 2006.11.29 12:42:00 -
[360]
Edited by: Herbert Raistorn on 29/11/2006 12:45:38 fixed a bug i found so never mind
www.evespace.net |

Abrah
|
Posted - 2006.11.29 12:42:00 -
[361]
Congratulations CCP,
The best addon ever ! |

Flax Volcanus
Tea And Sympathy Ltd. Liability Vertigo Coalition
|
Posted - 2006.11.29 12:43:00 -
[362]
Edited by: Flax Volcanus on 29/11/2006 12:44:57 I run two accounts with two separate clients (i.e., not launching another instance of only one client). When i first patched and logged in last night, I could see those great new standings icons on the avatars in local chat. When I logged back in this morning, those icons are gone -- from one toon docked in Perimeter, and the other docked in Syndicate. What gives? That was one of the best new features of the game!
(I should add that there are both positive and negative peeps in the system atm, so I should see some of each type of icon in chat. Instead, I get nothing.) |

ToxicFire
Warlords Corp The Core Collective
|
Posted - 2006.11.29 12:46:00 -
[363]
Seeing as threads else where are getting stamped on.
To reiterate what has been said about people should be deleting bookmarks now ccp has given warp to zero, I state myself and many others will not be deleting our bookmarks in protest to the fact a lot of us feel that this wtz was a cop out to the whiners, I'm not a pirate I'm not a bookmark seller im a trader but I do not support warp to zero in anyway it will cause issues that aren't balanced already. Low sec needs warp bubbles now it also needs warp bubbles to pull people out of warp mid flight.
There were numerous ways of resolving the bookmark stress on the server issue without changing the game so drastically, these we're discussed long before warp to zero was ever brought to players attention, also the community was no consulted on how they felt about warp to zero.
In reality my protest will make little difference unless a large number of people jump on board also. But if they do it kinda proves my point that this was an unwise decision.
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
|

Wrayeth
Tabula Rasa Systems The Star Fraction
|
Posted - 2006.11.29 12:47:00 -
[364]
I lost about 30fps with the patch. I believe this is due to the starfield from the rest of the cluster being visible in the background. I agree with the others who have asked if this can be turned off. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |

Queen Hades
|
Posted - 2006.11.29 12:51:00 -
[365]
I have deleted all instas in the morning and I kindly ask all other players to do the same to reduce server stress. CCP should make it mandatory for everyone to remove their instas and also warn people who deliberately spoil their efforts and make the game experience worse by keeping the lag up. 
|

diediedie
|
Posted - 2006.11.29 12:51:00 -
[366]
Splash.bmp doesn't exist, in either of my 3 eve folders. so i go download one. now its not the correct CRC. wtf. Anyone know a fix? other then downloading the all of eve (as i am on 56k) thats just not happening.
|

Slowbots
|
Posted - 2006.11.29 12:51:00 -
[367]
Personally love the warp to zero.
Why?? It works just when you are in need and you do it manually.
If you are autopiloting through low space, it works just like before and gives pirates and others the same possibilities as before.
I also know that it won¦t take long for ppl to find new and inventive ways to cause others harm by negating the jump to zero.
|

Herbert Raistorn
Eve Space
|
Posted - 2006.11.29 12:52:00 -
[368]
actually i was wrong squadron command HAS BEEN DELETED from my skill sheet and the market.
|

Slevin Kalebra
|
Posted - 2006.11.29 12:54:00 -
[369]
Originally by: Mephesto Nizal am I the only one who thinks screen flashing is a feature, not a bug? It's a White Fade in/out effect, possibly kind of simulating the pod pilots rapid need of adjusting to different interfaces
If it's a feature whoever thought of it should be sat in front of a strobe light in a dark room until they have a fit. I'm sure it's just a bug though. It's annoying and hopefully something not too difficult to fix.
The star field is a nice touch, but not very well implemented, as gas clouds don't block it. It would be nice to see some variation in the star intensities / colour as well. (They shouldn't 'twinkle' though, as that's an effect of seeing them through the atmosphere).
Camera re-zoom on jumping is a pain too.
Warp to zero is great :) Still appear to have all the BMs I hadn't got around to deleting yet though. Thought it was going to be an automated removal?
Only got to play for half an hour before downtime and heading into work but those were the first and most obvious things I noticed.
|

ToxicFire
Warlords Corp The Core Collective
|
Posted - 2006.11.29 12:55:00 -
[370]
Originally by: Herbert Raistorn actually i was wrong squadron command HAS BEEN DELETED from my skill sheet and the market.
It got renamed
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
|

Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 12:56:00 -
[371]
Originally by: Herbert Raistorn actually i was wrong squadron command HAS BEEN DELETED from my skill sheet and the market.
Squadron Command has been renamed Warfare Link Specialist so people will not mistake it for being needed for the new gang structure. ---------------------------------------- A Guide to Scan Probing in Revelations |

xahldera
Gallente
|
Posted - 2006.11.29 12:56:00 -
[372]
Probably mentioned before but I would like some sort of indicator to show a wreck has been searched/looted. It is a pain trying to figure out which ones you've checked.
Apart from that no real problems.
Xahldera I once saw a Megathron on escrow that was actually a piece of megacyte. -User on Corp Chatroom |

Tachy
|
Posted - 2006.11.29 12:56:00 -
[373]
Font still sucks: check (improved by white flashes now) Overview settings undone: check Window stacking bugged again: check Sound crashes clients and reboots computers: check Contracts system mostly unusable: check Market forgets settings: check Map forgets settings: check Salvaging system half done: check New missions unbalanced: check Salvaging interferes with mission running: check Seemsless map a pita: check Changes to graphic engine causes problems: check Network tries not to work: check POS not updated with the new invention system: check Rigs need a whole new line of specializing skillwise: check (hehe) Respawns broken: check Warp to 0 works: check (unless you did change the warpto range manually prepatch) BP disappearing from S&I: check Contract system eating goods: check S&I window 'sort by time' unfixed: check Escrowed items lost: check /machonet folder not removed by installer: check /map not removed by the installer: check Drones broken: check Sun occluded by ship not working: check Patch notes not complete: check
EVE Online patchbusiness as usual.
Manufacturing interface now highlights missing components! --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Jasmine Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2006.11.29 12:57:00 -
[374]
Here is the problem with "removing neutrals from the overview" - its defined as neutrals to either corp/alliance/personal standing. If a given ship is "neutral" to any of these then it doesn't appear on the overview. This means that if you haven't set an identical personal standing to the people your corp is -10 or war-enemy to then they will disappear from the overview along with the true neutrals you are trying to get rid of. The upshot is that removing neutrals from the overview is currently useless to anybody with any current enemies that aren't exactly replicated across the three types of standing.
The fix is to set it so any non-neutral standing setting for a given entity makes it appear in the overview, overriding the presence of individual null standings in the other standing types. Sheesh can someone explain this in a less confusing way please - my head hurts just saying it!
Star Fraction is recruiting
|

Hellspawn01
Amarr The Phantom Conglomerate
|
Posted - 2006.11.29 12:57:00 -
[375]
- Undock and warp somwhere using the context menu without doubleclicking in space makes your ship warp without engine flames
- Faction projectile turrets have no flying projectile when firing
- You cant zoom very close to frigs when using the "look at" option
- Wreck windows have the same size as the station hangar
- All overview settings are gone now
Ship lovers click here |

Prof Shminky
|
Posted - 2006.11.29 12:58:00 -
[376]
I find the contracts interface a bit lacking. It is much harder to scan than to old escrow interface and each entry uses multiple lines. It also needs an ability to sort by fields like escrow.
I suggest adding an option for a more streamlined interface that reduced the visual clutter that has been added.
Another suggestion is that the dimmed text for in the info field just makes it harder to read.
|

P Tang
|
Posted - 2006.11.29 13:19:00 -
[377]
Originally by: ToxicFire Seeing as threads else where are getting stamped on.
To reiterate what has been said about people should be deleting bookmarks now ccp has given warp to zero, I state myself and many others will not be deleting our bookmarks in protest to the fact a lot of us feel that this wtz was a cop out to the whiners, I'm not a pirate I'm not a bookmark seller im a trader but I do not support warp to zero in anyway it will cause issues that aren't balanced already. Low sec needs warp bubbles now it also needs warp bubbles to pull people out of warp mid flight.
There were numerous ways of resolving the bookmark stress on the server issue without changing the game so drastically, these we're discussed long before warp to zero was ever brought to players attention, also the community was no consulted on how they felt about warp to zero.
In reality my protest will make little difference unless a large number of people jump on board also. But if they do it kinda proves my point that this was an unwise decision.
you've never programed anything have you?
and getting an insta warp was a way of cheating the system right? so then hell make it easier I'm glad for one that I don't have tio wait 6 mins while my bookmarks get filed
I'm also glad I don't have to make them oh wait now they are always made woo besides there comes a point where you kinda stop using the gates anyways
|

Protunia
Gallente
|
Posted - 2006.11.29 13:19:00 -
[378]
Wrecks kinda wrecks the fun
The constant checking rechecking and them not closing at all after looting was old after the first mission.
I know there are supposed to be skills to salvage them, but cant they close when the loot empties? or is there a small problem with that part because the can still be salvaged? Some of us wont have the skills for awhile.
If the changed color after they had been looted that might help some and some how were flagged as opened.
I know ;) just was strange to see SOOOO many wrecks all over the screen sitting there after i did a dead space complex a couple times.
A Couple of other thoughts as well.
Are these wrecks flagged as criminal if someone accidentally shoots someone elses?? because if thats the case I see more people dieing to can death while in groups etc.
They seem to stay tooo long if they are going to never go away too. If I ran through a dead space area 5-6 times there would be hundreds of these things floating around.
The only thing that can save you is a tractor beam as you can spread them out as your collecting them by moving at the same time.
My Character Stats
|

Sammy Xan
Caldari Order of the Storm
|
Posted - 2006.11.29 13:22:00 -
[379]
Originally by: Berious "We appreciate your enthusiasm..."
It sounds so much nicer than "you're screwed" tho 
BTW (and I know it's a low priority issue) is there any chance we can finally get our avatar pics uploaded to the forum database ? I've been stuck with this "!" for the better part of a year now.
|

ToxicFire
Warlords Corp The Core Collective
|
Posted - 2006.11.29 13:25:00 -
[380]
Edited by: ToxicFire on 29/11/2006 13:27:10
Originally by: P Tang
Originally by: ToxicFire Seeing as threads else where are getting stamped on.
To reiterate what has been said about people should be deleting bookmarks now ccp has given warp to zero, I state myself and many others will not be deleting our bookmarks in protest to the fact a lot of us feel that this wtz was a cop out to the whiners, I'm not a pirate I'm not a bookmark seller im a trader but I do not support warp to zero in anyway it will cause issues that aren't balanced already. Low sec needs warp bubbles now it also needs warp bubbles to pull people out of warp mid flight.
There were numerous ways of resolving the bookmark stress on the server issue without changing the game so drastically, these we're discussed long before warp to zero was ever brought to players attention, also the community was no consulted on how they felt about warp to zero.
In reality my protest will make little difference unless a large number of people jump on board also. But if they do it kinda proves my point that this was an unwise decision.
you've never programed anything have you?
and getting an insta warp was a way of cheating the system right? so then hell make it easier I'm glad for one that I don't have tio wait 6 mins while my bookmarks get filed
I'm also glad I don't have to make them oh wait now they are always made woo besides there comes a point where you kinda stop using the gates anyways
Dude that little snide comment was pointless I've programmed in many languages at a professional level. And that wasn't the subject of the thread sll alternatives were discussed quite a while ago and it was simply agree that the best and most secure was of doing it was to store bookmarks client side and using hash's of an encrypted bookmark file to verify the file every time the user logs on, this robs the need to load bookmarks on every session or the need to pull bookmarks from the server on every session change. While is going to be secure from all but the most malicious of users. about 1 in every 100'000.
PS Put a frigged sort by price function on the contract system. Cmon thats nubbin UI design stuff, a professional company should not be making mistakes like this unless stuff is been rushed out ahead of schedual.
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
|

Protunia
Gallente
|
Posted - 2006.11.29 13:27:00 -
[381]
Originally by: chrisreeves Im experiencing what seems to be less lag. I don't know what to make of it, perhaps I am imagining it? 
Some issues I am noticing though are:
While docked, if I open the map and choose a filter like jumps last 30mins, the stars seems to be very dim. If I go to system map and then back to starmap, it seems that the stars are brighter.
Also, unless I missed it, I think we need a "reset map" option to get it back to the correct angle and orientation.
there is definately LESS LAG!!!
Awesome CCP! My Character Stats
|

Joerd Toastius
Octavian Vanguard
|
Posted - 2006.11.29 13:28:00 -
[382]
Originally by: Jasmine Constantine
Here is the problem with "removing neutrals from the overview" - its defined as neutrals to either corp/alliance/personal standing. If a given ship is "neutral" to any of these then it doesn't appear on the overview. This means that if you haven't set an identical personal standing to the people your corp is -10 or war-enemy to then they will disappear from the overview along with the true neutrals you are trying to get rid of. The upshot is that removing neutrals from the overview is currently useless to anybody with any current enemies that aren't exactly replicated across the three types of standing.
The fix is to set it so any non-neutral standing setting for a given entity makes it appear in the overview, overriding the presence of individual null standings in the other standing types. Sheesh can someone explain this in a less confusing way please - my head hurts just saying it!
"Null" standings (no standing set) should not be considered when working out for overview purposes if a ship is neutral, is what it boils down to. Currently they are considered and they automatically override other standings for some reason.
|

SKurj
|
Posted - 2006.11.29 13:29:00 -
[383]
Simple one,
The description for the Heavy Assault Missile skill is the exact same as the Heavy Missile skill.
Annoyances: -Wrecks.. no need to restate -white flash on jump in
I'll likely find more to add
|

Fubear
Vogon Heavy Industries
|
Posted - 2006.11.29 13:30:00 -
[384]
Sorting Manufacturing/Copying/Inventing slots in a station STILL sorts alphabetically rather than numerically.
EG:
1 Day 11 Days 12 Days 2 Days 23 DAys 3 Days 4 Days 54 Minutes 6 Days
This is made slightly less annoying by the fact that you can now tell it to only show the slot with the shortest time, except that the option is not the default, and the client does not remember my preference.
99% of the time, I know where I am producing/researching and simply want the slot with the shortest queue. However I am still presented with an unsortable list of slots (with associated lag time) which I then have to convert to a quick-view EVERY TIME I want to manufacture anything.
This is terrible from both a DB performance and usability point of view.
Also, the Cargohold optimization rig requires Astrometric Rigging I to research when all of the others I have looked at require Jury Rigging I.
|

BlackKnight
Minmatar CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 13:31:00 -
[385]
Fianlly got into the game after 10mins of waiting....
Opened People and Places, Clicked on the Places Tab....
Buttons at the bottom still missing.
How do I fix this please?
|

Brael Wenn
|
Posted - 2006.11.29 13:33:00 -
[386]
Just to add another voice to this thread (which I know no one at CCP will read, else the mods wouldn't be locking new threads which bring this up; the more threads CCP has to see about this, the better, in my opinion, instead one which they can ignore):
FIX THE ****ED LOOT ALREADY. (deep breath)
One easy lvl 4 mission took me twice as long as usual because in order to find out which wrecks had loot, I had to check each. Everything you blow up now leaves a wreck, instead of only the ships with loot. I understand that by wasting slots on my ship I can probably salvage these wrecks (slots better used for combat mods is my reading of "rigs"), but like everyone else here I do not see the need to force players to inspect every wreck for pre-patch loot, and to make us blow these things up in order to determine whether or not we've checked it yet. This was well-intentioned, but clearly implemented without any regard to agent missions and agent mission runners. Can you imagine what a nightmare missions like the lvl 4 Extravaganzas will be now, just because of the looting?
If CCP wants mission runners to take this new salvage system seriously, they need to modify it or add filters/options for us. Otherwise, many of us, especially those of us doing lvl 4s, may stop looting altogether and just do missions for the bounties. What's the point in looting when it will double or triple the amount of time required to do the missions, in return for loot/salvage that may amount to a fraction of the bounties?
|

Hananakajima
|
Posted - 2006.11.29 13:34:00 -
[387]
The "jump-flash" happens aswell if you are in station and open the map. Very painfull :(
Only whine so far.. why must i train a lvl 5 skill for a t1 mod (salvager)? And a lvl 5 skills to use all but 2 scan probes?
|

smallmi
|
Posted - 2006.11.29 13:35:00 -
[388]
mining foreman doesnt work for gang miners any more
|

RoMUF
Minmatar Satal's Legion Interstellar Alcohol Conglomerate
|
Posted - 2006.11.29 13:35:00 -
[389]
Edited by: RoMUF on 29/11/2006 13:35:34 Hrm set this char to default but it switched :( Thats (hananakajima) my alt... ____________________________________ Satal's Legion is recruiting. Contact me or Kyranor Rett for questions or join the channel "Satal's Legion" |

Sharcy
Vanguard Frontiers Ascendant Frontier
|
Posted - 2006.11.29 13:36:00 -
[390]
Originally by: Erazar in regard to the screenshot file change...
.jpg is much better than .png ....
Ehm... no...
Quote: jpg quality is just as good as .bmp except jpg files are a fraction of the size.
Again... no... PNG is lossless compression, JPG compresses a file by throwing away data. Higher compression = more data thrown away = lower picture quality.
PNG > JPG > BMP. --
|

Naran Darkmood
Gallente
|
Posted - 2006.11.29 13:39:00 -
[391]
just to quote from another thread:
Originally by: Oveur We'll make it more visible if it has been looted but we're not removing the wrecks if it's been looted. We have some other improvements lined up for wrecks too.
I hated it too in the 2-3 hours I spend on SiSi. Haven't tried TQ yet, as I'm stuck at work.
Originally by: Jiekon From what i`m aware of, reading the game rules, it's not against any rules to mine
|

Capt Harlock
Band of Builders Inc. Firmus Ixion
|
Posted - 2006.11.29 13:40:00 -
[392]
This patch is awsume, brilliant , fantastic I just can't sum into words how happy I am. CCP you have delivered and delivered big. You should all be very very proud of yourselves. There are gonna be some teething problems always is but looking at the whole picture top class guys and gals. Thankyou x x x
|

Rafein
Eye of God Axiom Empire
|
Posted - 2006.11.29 13:44:00 -
[393]
Please consider changing how salvage work. Having to spend 10 cycles to get find out there was no salvage kinda sucks. The success rate, at max skills, is like 35%
Please, make it always work, but your skills determine how much salvage you get, if any.
|

LC Sulla
BGG Freelancer Alliance
|
Posted - 2006.11.29 13:48:00 -
[394]
Probably been said a thousand time but... the big white flash bulb when jumping between systems is a really nasty 'feature' if you are used to playing in dimly lit rooms .
Hope it's just a bug.
|

Protunia
Gallente
|
Posted - 2006.11.29 13:50:00 -
[395]
Originally by: Rafein Please consider changing how salvage work. Having to spend 10 cycles to get find out there was no salvage kinda sucks. The success rate, at max skills, is like 35%
Please, make it always work, but your skills determine how much salvage you get, if any.
I kinda agree with this thought. My Character Stats
|

Blue Dice
Gallente Flying While Intoxicated
|
Posted - 2006.11.29 14:11:00 -
[396]
Reduce in service Level" Courrier Missions:
Not a bug, so no bug report submitted, just some ideas to make it work smooth again: See here
|

Morgaaan
Gallente Silver Snake Enterprise Interstellar Starbase Syndicate
|
Posted - 2006.11.29 14:14:00 -
[397]
Originally by: LC Sulla Probably been said a thousand time but... the big white flash bulb when jumping between systems is a really nasty 'feature' if you are used to playing in dimly lit rooms .
Hope it's just a bug.
Also noticed related to this is that camera resets to close zoom on ship each jump right after the flash...I find this even more irritating than the flash. Another graphis glich i noticed on ringed planets,seems they picked up the amar station glitch..this wans't happening 2 days ago. And relating to the map in station flash..after i closed map i couldnt reopen it in station.
|

Agent Li
Galactic Defence Consortium
|
Posted - 2006.11.29 14:14:00 -
[398]
As a software developer of very large financial systems, I have to say I am extremely impressed with the deployment.
I am also quite satisfied with the changes, as well as the development model of making incremental changes over time.
Kudos.
|

Guvnor RBM
SniggWaffe
|
Posted - 2006.11.29 14:15:00 -
[399]
I'm having the same problem as a few others...
If a warp to a star gate eve just CTD's
No errors or blues screens.
as soon as the NPC's load into the over view... bam back to desk top.
All drivers and DX are upto date _______________________________________________
|

Eewec Ourbyni
Caldari
|
Posted - 2006.11.29 14:16:00 -
[400]
Originally by: Ulrich Sternaxe No one has probably mentioned this before because there are only a few pure manufacturers I think, most are in corps that do many other things and the economy is always shifting (in terms of inflation/deflation, preferences for ship/items, etc.) so itÆs hard to notice. If you are a really good manufacturer and seller you might not even notice it since you are following your buyers demand as much as possible, but the overall result is still less income per ship/type. So it becomes even more important (and a lot harder) to make the right choices what you are producing/selling.
I just wanted to mention this in case the devs didnÆt realize ità (so no complaining here)
Oh, and I hope this belongs in this thread, if it doesnÆt, then IÆm sorry, I didnÆt read anywhere if this was just for bugs and stuff
p.s. like I said, IÆm a newbie, so if possible usage of manufacturing slots has just increased a couple of months ago this problem has already been adressed, but it seems to me that this would be something that could be overlooked easily
May I just ask.... what exactly are you on about?? You seem to have completely missed actually saying what it is your posting about.
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

BlackKnight
Minmatar CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 14:17:00 -
[401]
Edited by: BlackKnight on 29/11/2006 14:17:59
Originally by: BlackKnight Let's go CCP.....
I have the same problem this morning as I had last night. The game is hung at "Entering game as XXXXXX......"
What seems to be the problem here?
I have tried:
1) renaming the old Cache to Cache1 (as directed by a GM via petition) 2) deleting the cache completely and re-entering the game
I still have the following problems:
1) Hung at "Etnering game as....." 2) Buttons missing from the bottom of the Places Tab in People and Places
What to do next?
|

Protunia
Gallente
|
Posted - 2006.11.29 14:22:00 -
[402]
I just want to say I LOVE the New MAP. I think its adds realism to the universe as to where you are. other than the flashing white screen I havent had any problems so far. My Character Stats
|

Idara
Caldari Contraband Inc. Mercenary Coalition
|
Posted - 2006.11.29 14:26:00 -
[403]
People and Places doesn't load, takes 10+ minutes to get in game from character selection, cannot delete BMs to fix it, because, well, BMs won't load.
Just like I had posted in the Kali test forum, I cannot open my people and places folder, going AFK for ten hours doesn't help as the client gives up loading the folders. As such, I cannot load my BMs to delete them, and it takes me 10+ minutes to log into the game from character selection.
I made posts about this before deployment, bug reported it, and never got any responses.
Fix this, I didn't pay to sit at character selection.
I'm sure there are others having the same problem as me, just as some of them posted in the thread in the Kali Dev. forum.
I'll be spamming this until I get a response, as this exact problem was on sisi for the entire testing of Kali. ---
|

zero2espect
Amarr Veto.
|
Posted - 2006.11.29 14:27:00 -
[404]
blacknight. you're stuck with me and the others with a wrecked p&p my friend. it not hanging, it's just lagging. the extremely long load times are because your loading into the game with p&p already open. deleting the cache or renaming will only make it worse because it'll want to suck all that info down again. next time u get in, close p&p and get used to flying without any safespots, tacticals or bms until the trainwreck is corrected.
looks like i'll only be logging in to change skills till this gets resolved. sometimes less is more...zero |

Taaii
Caldari GTE Corp
|
Posted - 2006.11.29 14:28:00 -
[405]
Originally by: BlackKnight Edited by: BlackKnight on 29/11/2006 14:17:59
Originally by: BlackKnight Let's go CCP.....
I have the same problem this morning as I had last night. The game is hung at "Entering game as XXXXXX......"
What seems to be the problem here?
I have tried:
1) renaming the old Cache to Cache1 (as directed by a GM via petition) 2) deleting the cache completely and re-entering the game
I still have the following problems:
1) Hung at "Etnering game as....." 2) Buttons missing from the bottom of the Places Tab in People and Places
What to do next?
Got told nothing can be done till CCP fix it. Supposed to be a bug
|

Kerfira
|
Posted - 2006.11.29 14:28:00 -
[406]
Edited by: Kerfira on 29/11/2006 14:28:59
Originally by: ToxicFire And that wasn't the subject of the thread sll alternatives were discussed quite a while ago and it was simply agree that the best and most secure was of doing it was to store bookmarks client side and using hash's of an encrypted bookmark file to verify the file every time the user logs on, this robs the need to load bookmarks on every session or the need to pull bookmarks from the server on every session change. While is going to be secure from all but the most malicious of users. about 1 in every 100'000.
You're correct in that this was discussed, but you are NOT correct in saying that it would be a secure solution!
The encryption only needs to be broken once, and after that someone would make a nice little tool to create the bookmarks any player wanted. Off-grid, insta, super-safes, you name it.... Ask the music industry whether encryption works (and they have sunk way more money into it than CCP could ever hope to).
This was a non-viable solution. CCP chose the solution that would solve the problem without creating a new one. In addition, the solution they chose seems to be well received by all but a few EVE players.
Additionally, the problem the bookmarks caused for the server was NOT the access of one bookmark once in a while. The major problems were caused by the mass copying of bookmarks that was going on all the time.
General advice: Stop whining! |

BlackKnight
Minmatar CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 14:30:00 -
[407]
Originally by: zero2espect blacknight. you're stuck with me and the others with a wrecked p&p my friend. it not hanging, it's just lagging. the extremely long load times are because your loading into the game with p&p already open. deleting the cache or renaming will only make it worse because it'll want to suck all that info down again. next time u get in, close p&p and get used to flying without any safespots, tacticals or bms until the trainwreck is corrected.
looks like i'll only be logging in to change skills till this gets resolved.
I am currently removing Eve completely, downloading the new version and attempting a reinstall to see if it helps. I'll let you know shortly.
|

Agent Li
Galactic Defence Consortium
|
Posted - 2006.11.29 14:32:00 -
[408]
Edited by: Agent Li on 29/11/2006 14:52:56
Originally by: Idara People and Places doesn't load, takes 10+ minutes to get in game from character selection, cannot delete BMs to fix it, because, well, BMs won't load.
I got on 20 minutes after the update, and got in game in about 8 minutes (had to wait in a logon queue because they were throttling the total number of users who could be on to prevent a logon surge).
Not a single problem - People and Places loaded fine. Went from character selection to game in a few seconds. Bookmarks are still there.
Originally by: Idara Just like I had posted in the Kali test forum, I cannot open my people and places folder, going AFK for ten hours doesn't help as the client gives up loading the folders. As such, I cannot load my BMs to delete them, and it takes me 10+ minutes to log into the game from character selection.
Probably started with waaay too many bookmarks. They advised us to try to delete them before the update - this is probably why.
|

Mask Rayne
Janissaries
|
Posted - 2006.11.29 14:34:00 -
[409]
Edited by: Mask Rayne on 29/11/2006 14:34:03
we cant receive loss or killmails...
Our WebSite |

Frug
Caldari Tim Hortons Donuts
|
Posted - 2006.11.29 14:38:00 -
[410]
Bugs:
- White screen flash while jumping systems. - "Planet rings flicker through planets (at certain ranges and angles of view), so do the "sunlit side" textures at planet edges. ATI Radeon 9800Pro, cat 6.11 (Tried changing drivers, no effect)" Confirmed with nvidia 6600GT. - Map does not properly stay flattened when I leave and come back to it, though the button does stay toggled how I left it. - Labels on starmap (eg landmarks) vanish when I zoom -all- the way in and then zoom back out. They reappear if I pan the camera. Labels also vanish permanently if I alt+tab out of the map and then go back. - Cans from other players are no longer yellow?
Issues:
- Wrecks. Looted ones need to be labeled as empty.
|

Protunia
Gallente
|
Posted - 2006.11.29 14:43:00 -
[411]
I am SOO glad i deleted most of my contacts and all my BM's :) My Character Stats
|

Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.11.29 14:45:00 -
[412]
so where do you get recon probe launchers?
|

ParMizaN
Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 14:45:00 -
[413]
Congratulations on the best patch yet guys!
Best in both content and deployment, keep it up!
|

Vaslav Tchitcherine
Jericho Fraction The Star Fraction
|
Posted - 2006.11.29 14:51:00 -
[414]
Excellent job, CCP.
The only issue I have seen so far that hasn't already been mentioned is that (for me) all mails (killmails are the biggie, obviously), when copied to the clipboard, are being stripped of blank lines. This is a problem for pasting into many killboard parsers.
v. Star Fraction is recruiting: come smash the State!
|

Smagd
Encina Technologies Namtz'aar k'in
|
Posted - 2006.11.29 14:55:00 -
[415]
Originally by: smallmi mining foreman doesnt work for gang miners any more
According to patch notes, only skills and modules of new-style gang leaders still work (regular member skills and modules are disregarded).
Old-style gangs got stripped of all their gang skills / modules.
Maybe you can try to elevate your gang to a new-style gang, make the skill / module owner lead, check if it works after that. --
|

Langhorn
Gallente BMF Corp
|
Posted - 2006.11.29 14:56:00 -
[416]
Quote: Cosmos agents Mirmon Gorgoz and Ystvia Lamuette have decided to get back to work.
Ystvia Lamuette still not active.
|

Del Parrh
|
Posted - 2006.11.29 15:05:00 -
[417]
I was disappointed to see the stations still flicker. Looks like overlapping textures. Why wasn't that fixed??
|

xahldera
Gallente
|
Posted - 2006.11.29 15:09:00 -
[418]
I noticed that drones don't attack wrecks. Not sure if this is a problem but I thought I might point it out.
Xahldera I once saw a Megathron on escrow that was actually a piece of megacyte. -User on Corp Chatroom |

Lorrana
|
Posted - 2006.11.29 15:15:00 -
[419]
I hate wrecks...
OMG are they annoying. Why don't you just leave loot in the cans so people without any kind of salvage skills or the desire to fit those modules can take them off the overview. Would also save us from having to tractor in and loot EMPTY wrecks. How did this get through testing? Were you all playing shot up on ******e? Looting takes long enough without having to deal with this crap. Fix this quick for the love of god.
Also color coding is a craptastic fix to this. You will still have tractor in nearly EVERY ship you kill to determine they have no loot (unless the wrecks will be pre-color coded to indicate they have loot or not, but cans are still a better option). Talk about a painfully stupid waste of time. If you kill 30 things and 15 of them drop loot and you have to sift through 30 of them by hand to figure that out? I would like to NOT have to waste the same amount of time looting as it takes me to kill everything.

|

Idara
Caldari Contraband Inc. Mercenary Coalition
|
Posted - 2006.11.29 15:16:00 -
[420]
Edited by: Idara on 29/11/2006 15:16:19
Originally by: BlackKnight
Originally by: zero2espect blacknight. you're stuck with me and the others with a wrecked p&p my friend. it not hanging, it's just lagging. the extremely long load times are because your loading into the game with p&p already open. deleting the cache or renaming will only make it worse because it'll want to suck all that info down again. next time u get in, close p&p and get used to flying without any safespots, tacticals or bms until the trainwreck is corrected.
looks like i'll only be logging in to change skills till this gets resolved.
I am currently removing Eve completely, downloading the new version and attempting a reinstall to see if it helps. I'll let you know shortly.
It won't man. I had this same problem on Sisi. The BMs are serverside, so you're just making it harder by doing a new install because you won't have any folders.
Originally by: Agent Li Edited by: Agent Li on 29/11/2006 14:52:56
Originally by: Idara People and Places doesn't load, takes 10+ minutes to get in game from character selection, cannot delete BMs to fix it, because, well, BMs won't load.
I got on 20 minutes after the update, and got in game in about 8 minutes (had to wait in a logon queue because they were throttling the total number of users who could be on to prevent a logon surge).
Not a single problem - People and Places loaded fine. Went from character selection to game in a few seconds. Bookmarks are still there.
Originally by: Idara Just like I had posted in the Kali test forum, I cannot open my people and places folder, going AFK for ten hours doesn't help as the client gives up loading the folders. As such, I cannot load my BMs to delete them, and it takes me 10+ minutes to log into the game from character selection.
Probably started with waaay too many bookmarks. They advised us to try to delete them before the update - this is probably why.
They broke their game, it's their job to fix it.
And no, I didn't have "too many BMs". I had just enough to let me survive anywhere. ---
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2006.11.29 15:16:00 -
[421]
I can't get my drones to attack my wrecks.
I was planning of using them to blow up the ones I've looted, the same as I did to loot-cans (that is, loot cans with the few bits of rubbish in them). Is this an unwanted side efect of the "can't be induced to attack each other" patch note? If so, can we have this fixed? It's already irritating enough that drones are barely underr your control;, all we need is *more* things they can't do.......
A related question- can they still repair each other? Logistics drones that is? -----------------------------------------------
|

Dr Brains
|
Posted - 2006.11.29 15:18:00 -
[422]
Edited by: Dr Brains on 29/11/2006 15:21:45
Originally by: Dr Brains
Originally by: Zartol Posted this elsewhere but was told to come here.... As it stands right now EVE is unplayable, so I'm spending my time elsewhere.
"Startup screen shows... then closes after a few seconds... nothing else happens. No error message or anything. I tried clearing the cache, then I tried un-installing, re-installing, re-patching to no avail. Once they get the full installer for this build I'll try it, but they don't yet. Anyone have any ideas?
My system: XP Pro SP2 2.4 GHz Intel Celeron 512MB RAM nVidia GeForce 4 MX 440"
I get a CTD at "Entering Character Selection". Without any warning it crashes. I got a brand new client install, tried on the old one also, both do the same. I had the same on SiSi a week ago, but that one fixed itself after few days somehow. I'll try to debug it, but don't think i'll find something.
Please help.
I ran the debuger.
A buffer overrun has occurred in ExeFile.exe which has corrupted the program's internal state. Press Break to debug the program or Continue to terminate the program.
The last two entries in the call stack show this: >msvcr80.dll!7813bbf2() [Frames below may be incorrect and/or missing, no symbols loaded for msvcr80.dll]
The disassembly stops here: 7813BBF2 and dword ptr ds:[781C4940h],0
Also since my first reply here, it worked for certain time and then suddenly stopped. I haven't done anythin to fix it, and nothing to fubar it again. I get CTD before login screen, after login screen, at char selection...
Really anoying.
Additional to that i have 2 chars stuck people and places, it worked on other two, that are on same accounts as the not working ones.
|

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 15:28:00 -
[423]
Originally by: Butter Dog so where do you get recon probe launchers?
You can't.
Because I said so...
|

Reeut
|
Posted - 2006.11.29 15:41:00 -
[424]
Blood raider 10/10 complex is half done, it has no overseers apart from the last level which just drops an empty wreck with nothing in and unsalvageable and some gates have odd names like "room4" and there are no information messages. The whole thing seems have complete
Bug reported as well (before release as well, but still nothing done)
|

Shurikane
|
Posted - 2006.11.29 15:43:00 -
[425]
I'd better go point-form if I want to keep track of my impressions. :P
CONTRACTS: Well needed and I immediately took advantage of its niftiness upon login. I had been excited about it from the start and after a good look through it, I'm impressed. :)
CHAT FLAGS: Epic win. This makes watching local for hostiles much easier at a glance.
SEAMLESS MAP: If possible, I wish a player could have the possibility to revert to the "classic" map. Call me obsessive-compulsive, but the seamless map's "top" is flipped from the classic map. Jovians used to be northeast and the Amarrians southwest. Now, Jovians are northwest and Amarrians southeast. As stupid as it sounds, that caused me to lose all sense of direction. That, and I know I'll eventually get annoyed at having to wait for the zoom effect to complete...
INSTAJUMP REMOVAL: Congrats on coming to a solution about instajumps! That allowed me to free lots of space in my folders and will make navigating that much easier.
|

Light Raider
Gallente venus divine brotherhood
|
Posted - 2006.11.29 15:44:00 -
[426]
Edited by: Light Raider on 29/11/2006 15:44:56 Can't log in, just made everything that i can do, uninstall, download new client and still can't log in. Just won't pass by the starting image.
Please fix this quick... Thanks
|

Greenbolt
|
Posted - 2006.11.29 15:45:00 -
[427]
probably posted here already but show info on ships in space hangs sometimes ... and when i tried to enter a 2/10 complex that appeared in my home s ystems space ...both times it hung and I CTD with a wierd message about how server thinks you have logged out right before I CTD.
I know I know I should bug report/petition it but I havent yet. If both still occur today I will
|

Kerfira
|
Posted - 2006.11.29 15:49:00 -
[428]
Edited by: Kerfira on 29/11/2006 15:56:48
Originally by: Shurikane SEAMLESS MAP: That, and I know I'll eventually get annoyed at having to wait for the zoom effect to complete...
QFT!!!
I'm already tired of it, and I haven't even seen it on TQ yet (only seen it on Sisi)! The zoom effect takes WAY too long, and to make it even worse, you have to see it BOTH when you open the map AND when you close it again. It looks good, but it is annoying as hell!!!
PLEASE make an option so we can turn it off the animation completely!
|

Karash Amerius
Amarr O.E.C
|
Posted - 2006.11.29 15:49:00 -
[429]
Besides the CTDs, I guess its ok.
Corp Role and Title Management: I distinctly remember that there were suppose to be "improvements" in this area, and the tracking is a good start. However with 15 (20?) titles and all the divisional roles, the setting of roles within the corp IS A MESS. You cannot even fit the screen on a widescreen monitor to view everyone's roles at one time. This seriously needs a UI upgrade.
Merc Blog |

Graduran Anguirill
|
Posted - 2006.11.29 15:50:00 -
[430]
the wrecks is currently putting me off missioning completely, I just really dont think its fun at all to go from emtpy wreck to empty wreck and see if some loot dropped, and I have no clue if ive even been to a wreck or not, killing them for my lowbie takes quite some time so.. added time to search thru wrecks, added time to kill wrecks to keep track of them..
Not a good solution at all and fix this as fast as possible please, at least flag the checked ones, or empty ones or something, anything, whatever that makes it easier to loot, its a pain in the arse right now.
|

BlackKnight
Minmatar CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 15:52:00 -
[431]
Originally by: BlackKnight
Originally by: zero2espect blacknight. you're stuck with me and the others with a wrecked p&p my friend. it not hanging, it's just lagging. the extremely long load times are because your loading into the game with p&p already open. deleting the cache or renaming will only make it worse because it'll want to suck all that info down again. next time u get in, close p&p and get used to flying without any safespots, tacticals or bms until the trainwreck is corrected.
looks like i'll only be logging in to change skills till this gets resolved.
I am currently removing Eve completely, downloading the new version and attempting a reinstall to see if it helps. I'll let you know shortly.
Wiping clean and reinstalling a new client did nothing. I hung at "Acquiring Bulk Data....," and now I am stuck at "Entering Game As...."
|

Insomnious
Gallente ReD eYe Inc.
|
Posted - 2006.11.29 15:57:00 -
[432]
1. White flash after jumping throug gate. 2. Camera resets to 0 after jump through gate. VERYY annoying! 3. Tractor beam bugged. Smth like laser glow across the screen when having camera 0-20km behind the ship. 4. "+" icons in local smtimes mismatched, eg i c "+" on myself. 5. Warping to 0 to stations is unstable. Quite often u land 1-2km away from station, which cancels instadock possibility. I think i gonna save all my instastation BMs instead of using this dumb "... to 0"
|

Lucre
STK Scientific Ascendant Frontier
|
Posted - 2006.11.29 16:04:00 -
[433]
Originally by: Smagd
Originally by: smallmi mining foreman doesnt work for gang miners any more
According to patch notes, only skills and modules of new-style gang leaders still work (regular member skills and modules are disregarded).
Maybe you can try to elevate your gang to a new-style gang, make the skill / module owner lead, check if it works after that.
I tested this a few days back. Gang skills and mindlinks do work - even get 15% gang bonus now with mindlink! - but your skilled character needs to be squad leader in a new-style fleet. (Gang bonus for fleet or wing commander apparently doesn't work for squads unless all command slots in chain filled)
- It's great flying Amarr, aint it? |

Hajyt
|
Posted - 2006.11.29 16:04:00 -
[434]
All the new features look good on paper, but really suck in actual gameplay.
Stop trying to fix things that aren't broken (ie basic scanning), as you just make them worse. It was fun to actually use some of my real world skill to track down a player using the basic scanner. Would be nice if you added some features that actually used player skill.
As a real complaint. Please put the radar image of the system back on the directional scanner...it's **** near pointless without it. A better idea would be to put back the old basic scanner that picks up everything, but lower it's range if you want balance.
|

Razean
Minmatar Agony Unleashed
|
Posted - 2006.11.29 16:12:00 -
[435]
Originally by: Brael Wenn Just to add another voice to this thread (which I know no one at CCP will read, else the mods wouldn't be locking new threads which bring this up; the more threads CCP has to see about this, the better, in my opinion, instead one which they can ignore):
FIX THE ****ED LOOT ALREADY. (deep breath)
One easy lvl 4 mission took me twice as long as usual because in order to find out which wrecks had loot, I had to check each. Everything you blow up now leaves a wreck, instead of only the ships with loot. I understand that by wasting slots on my ship I can probably salvage these wrecks (slots better used for combat mods is my reading of "rigs"), but like everyone else here I do not see the need to force players to inspect every wreck for pre-patch loot, and to make us blow these things up in order to determine whether or not we've checked it yet. This was well-intentioned, but clearly implemented without any regard to agent missions and agent mission runners. Can you imagine what a nightmare missions like the lvl 4 Extravaganzas will be now, just because of the looting?
If CCP wants mission runners to take this new salvage system seriously, they need to modify it or add filters/options for us. Otherwise, many of us, especially those of us doing lvl 4s, may stop looting altogether and just do missions for the bounties. What's the point in looting when it will double or triple the amount of time required to do the missions, in return for loot/salvage that may amount to a fraction of the bounties?
I stopped looting missions after checking the first 6 wrecks of my first mission last night, and only finding 100 rockets in one of the wrecks. I won't be wasting time trying to loot wrecks till this issue is resolved, which is very unfortunate, and a huge step backwards in my opinion.
|

Darkon Icensun
Gallente Synergy Evolved Serenity Fallen
|
Posted - 2006.11.29 16:17:00 -
[436]
Great job with the patch and thank you.
But drone control is poor. Drones will randomly target on their own instead of following commands to attack a specific target. This happens with every sized drone so far.
The items screen when docked is linked with the wreckage window when undocked. This causes the user to resize/move the windows constantly. ------------------------------------- Live long, fly safe. |

Redpants
Gallente Federal Navy Academy
|
Posted - 2006.11.29 16:20:00 -
[437]
Peoples "simple" solution to this by tagging or destroying looted wrecks is not simple because it's causing more work than was previously needed. Also having to close a wreck's loot window is a step backwards because before it would automaticly close because the can popped. So all around looting takes more work. ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |

BlackKnight
Minmatar CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 16:28:00 -
[438]
Originally by: Hajyt All the new features look good on paper, but really suck in actual gameplay.
Stop trying to fix things that aren't broken (ie basic scanning), as you just make them worse. It was fun to actually use some of my real world skill to track down a player using the basic scanner. Would be nice if you added some features that actually used player skill.
As a real complaint. Please put the radar image of the system back on the directional scanner...it's **** near pointless without it. A better idea would be to put back the old basic scanner that picks up everything, but lower it's range if you want balance.
Can anyone direct me to a thread that specifically discusses the issues with getting connected to the game, screwed up P&P folders, missing buttons, mislocated addressbook icons, etc.? I apologize if that thread is supposed to be here, but I'm not seeing where CCP is responding to the questions.
TIA
|

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 16:29:00 -
[439]
New bug found: whenever I warp in on a target they're all pre-aligned and warp to a station and instadock. Is this going to continue? 
Because I said so...
|

Riho
Red Wrath Exquisite Malevolance
|
Posted - 2006.11.29 16:29:00 -
[440]
allso like to add to my post that wreckage looting is soo pointles when the can to pop
|

Shinshi Casoyako
|
Posted - 2006.11.29 16:33:00 -
[441]
Any notice on when the item database on the eve-online.com will be updated? cant check all the new goodies from work ;) . Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Lutzomyia
|
Posted - 2006.11.29 16:35:00 -
[442]
Congrats CCP on the best update yet :)
Although....like others have said; can something be done about the wrecks - I'm put off missioning at the mo and that's not good :(
Also, can we have options to revert the map back to the old stylee or at least let it stay flattened when chosen - and to get rid of the stars - space used to be so cool and pretty- now it's looking a little cheap and tacky - not good :(
Lutz 
|

Kerfira
|
Posted - 2006.11.29 16:35:00 -
[443]
Originally by: BlackKnight ...but I'm not seeing where CCP is responding to the questions.
My guess is that all CCP developers are busy with one of the following: A. Sleeping after the double all-nighter yesterday. B. Knee-deep in the code fixing bugs.
Give them a bit of time. The first week after a major expansion is always like this.....
General advice: Stop whining! |

Dahnna
|
Posted - 2006.11.29 16:37:00 -
[444]
Great job Devs! My only complaint is about wrecks (did I loot it or not??)... but based on all the complaints, I'm sure you'll do something to fix them. There should be a poll asking people which fixes they want you to focus on first.
|

Tripoli
XenTech
|
Posted - 2006.11.29 16:38:00 -
[445]
There needs to be a way to easily browse through contracts without looking for anything specific. Also, there needs to be an easy way to sort contracts. ---
315 of 341 skills trained. |

Caol
The Nest Interstellar Alcohol Conglomerate
|
Posted - 2006.11.29 16:41:00 -
[446]
White Flash on jumping system
Anyone else seeing a sudden white flash when you jump system, haven't to see if its been reported here but ebery time I jump I see a white flash - starting to turn my brain to putty.
|

o0Ethan0o
|
Posted - 2006.11.29 16:42:00 -
[447]
Like most everyone says, the Wreck thing needs to be fixed. Interestingly, on a Mission to recover Reports, the rat left a wreck, but dropped the reports in a can. That would make some sort of sense if made the norm, though still leaving heaps of scrap littering the screen.
One odd problem for me, my Clone LOST points, leaving me short of my SP total.
|

Zartol
8318 Dark Matter Coalition
|
Posted - 2006.11.29 16:43:00 -
[448]
Originally by: Zartol Posted this elsewhere but was told to come here.... As it stands right now EVE is unplayable, so I'm spending my time elsewhere.
"Startup screen shows... then closes after a few seconds... nothing else happens. No error message or anything. I tried clearing the cache, then I tried un-installing, re-installing, re-patching to no avail. Once they get the full installer for this build I'll try it, but they don't yet. Anyone have any ideas?
My system: XP Pro SP2 2.4 GHz Intel Celeron 512MB RAM nVidia GeForce 4 MX 440"
Tried using the full installer for this build, still have the same problem.
|

1Of9
Artificial Horizons YouWhat
|
Posted - 2006.11.29 16:52:00 -
[449]
Originally by: Sinlare
Originally by: Grim Starwind
Originally by: Sabine Borgia
Originally by: Grim Starwind Jump through a gate and white flash and camera resets to being right in at the ship. This = Annoying.
well im not alone.. after each jump i get a white flash very bad!! i get eye cancer of this
Yup, I'm close to having a fit each time I go through a gate..
Same here, white flash is baaaad 
/signed .. v.bad ..
|

Zebler
Four Horsemen
|
Posted - 2006.11.29 16:55:00 -
[450]
Having overview issues.
Played around with the new overview settings in detail and discovered some oddities.
First bug: As an example. I wanted to test the situation where you have a member of your corp who has gone "rogue".
1) I ordered my colortags so that horrible standing came on the list before corp mates. Horrible was set orange, corp mates green 2) Got a mate to warp to me 3) Loaded pvp overview settings that show only hostiles 4) Set corp standings to my mate to -10 5) No change at all, ok maybe its just a timing issue 6) Changed personaly standings to -10 7) Corp mate goes to orange in local, colourless in space, and does not appear on the overview...lol. 8) By showing corp mates in my overview settings I got him on the overview, but this time he was green.
So he had three colours. Local was orange from his -10 standing, in space he was neutral, and in overview he was green 
Second bug: Small colortags.
At the start of the testing my corp mate could not see any tag on any person in space at all. He had removed all background colors, and ticked all the colortags, but they refused to show.
When he clicked the small colortags option, the colortags now suddenly appears (but were the full size ones). Unticking the show small colortags option made all his tags disappear again.
This is a bug I have experienced in the past...at least the fix for this one is to just push the button until you get what you want, then leave it alone 
|

Dupac
Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2006.11.29 16:55:00 -
[451]
I like the wrecks - but then I have an alt salvaging them 
Bugs or features????
Mobile Labs don't have any invention slots - was this deliberate?
Pressing the corp button and going to assets now gives the divisions under each office name (good thing) but it doesn't show the entire contents of each division. So If I have 200 bpo's in a division it's only showing me the first few.
I noticed this last night so it may have just been the lag. |

Max Tesla
|
Posted - 2006.11.29 17:03:00 -
[452]
Fix the drones unlocking assigned npc target bug
Drones will unlock an assigned npc target after some time and relock a new npc target if one is present
This bug has been in eve for about a year but has not been fixed. And I just did a mission and it happened to me so I know that it has not been fixed
The bug is very simple; drones will after some time unlock an assigned npc target and relock something else
NO the target did not move out of range and NO I did not tell the drones to attack something new
The most simple way to see the bug is to place your self between 2 npc structures both of them beeing around 40km from you and 80km from each other
If the drones dont unlock on their way towards target 1 then they will unlock towards target 2
This can also be seen when fighting npc targets with a nice tank, after some time the drones will unlock the targe tthey are attacking and relock something else if there is another target within range
This bug applies to all drones and you can use any drone to see it but if you cant find the all or any drones then use ogres
|

Natasha Starlight
|
Posted - 2006.11.29 18:23:00 -
[453]
I see others are suffering with the client death after the splash screen, has anyone solved it yet? |
|

kieron

|
Posted - 2006.11.29 18:23:00 -
[454]
If earlier posts seem to disappear, it is because I am going through the thread, consolidating the known issues into the original post and culling items as they have been consolidated and/or addressed.
Thanks for the great feedback and bug reports so far.
kieron Community Manager, EVE Online |
|

Tobin Corto
|
Posted - 2006.11.29 18:28:00 -
[455]
After 1 hour of playing during lunchtime...
CONS: I lied, it was 30 minutes playing because it took me 30 minutes to re-organise all my bloody windows. It seems that completely new characters now have more SP than I do. During a mission not a single ship shot at me even as flew amongst them destroying them. ^ may or may not be the reason I had to specifically tell my drones to attack each target. Every ship left an identical wreck behind. I'm fairly sure that I checked each of ^, hard to tell, but not 1 contained any loot. I missed a whole day's play (do I get a refund?). Even though I'm crashing into the bloody asteroid it doesn't appear on my scanner so I can no longer mine any valuable asteroids during a mission.
PROS: ... nope, nothing yet. |

BlackKnight
Minmatar CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 18:29:00 -
[456]
Kieron,
I think it's great that you combing through the threads...cleaning and consolidating. But the issue of the exhorbitant amount of log on time has not been addressed (I don't believe). I took me nearly 20 minutes to get itno game. Once in, I discovered that my P&P is completely borked.
Where are we at with this?
|

Jaana Lyyra
|
Posted - 2006.11.29 18:29:00 -
[457]
can't edit my previous post for some unknown reason :( Well here another bug:
reopening the map after making an autopilot route let's the list on the left with the waypoints etc. vanish - it only reappears if the route is changed (Btw. it would be nice to have the option to add the system one is currently in as a waypoint at the end of a route to make a circular route etc. for missions, trading routes etc.)
|

EffBee Primus
Caldari DCS Ltd
|
Posted - 2006.11.29 18:32:00 -
[458]
Congratulations on a smooth patch day.
If I have one major issue with the new version it has to be the seamless map.
It is horrible!
At the system level I have little off-white splodges in the middle of a stellar backdrop. There is a VERY slight indication of rings which I suppose indicate orbits. However they are mostly invisible and when they lie areas of the backdrop there is nothing to be seen.
At the Star Level the thing has a mind of its own. It zooms in and out in a horribly uncontrollable way. Text boxes pop up covering areas I am trying to see.
Most unforgiveable is the size of text - it is unreadable. I have a 19" monitor and I am thinking of going down to 800x600 so I can read the text. Its 2006, I have a quality 19" CRT monitor and I say again 800x600 in a game which can run much higher resolution so long as a magnifying glass is used over the screen.
I just don't get the point of the changes to the maps. They weren't btoken IMHO. I will persevere though and see if i can make it work to my advantage.
Now to read through this thread and see what other people are saying.
Proud to be a CareBear |

Idara
Caldari Contraband Inc. Mercenary Coalition
|
Posted - 2006.11.29 18:33:00 -
[459]
Originally by: kieron *Bookmarks were not deleted by CCP, players need to delete their own bookmarks. It would have resulted in a much longer downtime for CCP to automatically delete them.
That's great.
What are you doing to let people who can't load their People and Places, to be able to remove the BMs that are causing ten minute log in times and breaking the functionality of the People and Places? ---
|

BlackKnight
Minmatar CRICE Corporation Lotka Volterra
|
Posted - 2006.11.29 18:35:00 -
[460]
Originally by: Idara
Originally by: kieron *Bookmarks were not deleted by CCP, players need to delete their own bookmarks. It would have resulted in a much longer downtime for CCP to automatically delete them.
That's great.
What are you doing to let people who can't load their People and Places, to be able to remove the BMs that are causing ten minute log in times and breaking the functionality of the People and Places?
/signed
An answer would be great.
|

Natasha Starlight
|
Posted - 2006.11.29 18:35:00 -
[461]
WRT my issue above, I have just run logserver.exe when trying to start Revelations and the last thing it says is "Blue module terminating". Not sure if that is helpful for you or not. |

SSgt Sniper
Gallente In Excess Enterprises
|
Posted - 2006.11.29 18:36:00 -
[462]
Oh good lord put it back the way it was....
50% ECM cut is not a 'nerf' it's a gutting.... that squishy stuff on the floor? Innerds of every ECM in the galaxy. 25% would have been a nerf.
Barges got ignored in the hp area..... like I didn't have enough crap to worry about with thieves......
Wrecks stacking up around me like cordwood is just not attractive either. Especially since they apparently never go away?
Seems this patch is designed to see what amount of crap I will take before I cancel my accounts. I gotta warn you, not much more than you've already dished out to me. --------- Gallente need ONE ship with an ecm bonus option. JUST ONE. |

Alaris
Caldari Murder of Crows E N I G M A
|
Posted - 2006.11.29 18:37:00 -
[463]
Originally by: BlackKnight
Originally by: Idara
Originally by: kieron *Bookmarks were not deleted by CCP, players need to delete their own bookmarks. It would have resulted in a much longer downtime for CCP to automatically delete them.
That's great.
What are you doing to let people who can't load their People and Places, to be able to remove the BMs that are causing ten minute log in times and breaking the functionality of the People and Places?
/signed
An answer would be great.
/Signed
This needs to be fixed NOW, not the 5th.
|

Vaelz
|
Posted - 2006.11.29 18:40:00 -
[464]
First of all, this thread should be a folder where people can post their patch problems and not a thread where people spam patch problems and we have to look at 15 pages of posts, when half of them is "Grats, patch is fine" and other half is "this aint working etc". Seeing a major patch folder for people posting patch problems is much easyer to find similar problems and solve them (my english is terrible but im doing my best).
For the second time in my EVE career (short).. i had to download a patch that isnt installed properly. I download patch automaticaly or manually and the result is allways the same... crash's at 99% when applying patch. error window Only i find to solve my problem is to download full client with the new version again. Since i never got an answer to my problem, i really wish to know if i will have to download client everytime a patch comes out. Or for the first time someone will try to answer me and tell me my problem, instead of linking my post to a thread where people spam stuff over and over.... impossible to decently detect similar problems. best regards... thank you very much.
|

Beef Hardslab
AlphaHivE
|
Posted - 2006.11.29 18:40:00 -
[465]
I got a new clone with way more SP than I currently have, but as far as I can tell my SP is the same after the patch as it was before.
Do all ships have 3 rig slots?
You introduced a new career, Salvaging - why does it take so many SP to do even basic salvaging?
|

Natasha Starlight
|
Posted - 2006.11.29 18:41:00 -
[466]
Please note my client dying after the Revelation splash screen is *not* the result of a modified splash screen. I have a stock Eve install. I have also tried a completely fresh install. |

phillip duncan
|
Posted - 2006.11.29 18:43:00 -
[467]
I thought the devs were going to look at not having to wipe our settings each time they do a release?
Just had to spend an hour setting up my accounts again, There was no reason for them to wipe the information, they did this resently then they put in the hardware.
|

EvilMetal
Warped Mining
|
Posted - 2006.11.29 18:43:00 -
[468]
I have a problem on autoreload on siege launcher
working fine for half of the mission and the second half auto reload failed i have to click reload on each launcher for get reload work
reload all not work
fitting 3 cruiser & 3 siege, no problem on cruiser
|

Sagami Ayase
Gallente Amesha Spentaz Freelancer Alliance
|
Posted - 2006.11.29 18:43:00 -
[469]
EVE crashes while loading client  Upon starting EVE, I get the Rev image, but then my mouse pointer changes to the little hourglass, and goes bezerk. after about 15-20 seconds, the hourglass stops shaking and the client closes itself. x_x. I (in chronological order) deleted my cache, deleted the captures, deleted EVE itself, d/l the client and reinstalled, tried to install an older version to get a different patch, and finally took a trip down to the local Buddha shrine and prayed for a miracle fix. Nothing works. (Don't ask me to reinstall windows over a game that barely works.)
EVERYTHING (CLIENTWISE) WORKED PERFECTLY UNTIL REV.
AMD Athlon 64 4000+ San Diego (Ok, maybe I need a new proc ) Nvidia 7900 SLI (x2)(eVGA) 4GB Corsair XMS PC3200 (No, it's not my machine. Yes, I'm l337.)
Obviously this keeps me out of the game, and if i can't even log in, then how can u expect me to keep paying?
BTW someone has most likely posted about this, but I don't have time to surf thru a FOURTEEN PAGE BUG THREAD. I have bad eyes anyway.
!-- begin rant --! Whose idea was it, anyway, to keep ALL of the individual bugs under one thread? If anything it should have 5 or 6 child threads to help break it down. It's like going to the library of congress to look for a bill that got ganked in 1907 (random, noone look into it to be a smartass ). !-- end rant --!
Please help me with this easily fixable problem. It's what I pay u for. I really don't like WoW, but with every passing moment, I yearn more and more for FFXI...and I know it works.
|

Altaree
Gallente Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2006.11.29 18:55:00 -
[470]
Can I have a way to click a button and delete ALL of my bookmarks without opening PnP? Right now I can't open it to delete them manually. Or could some kind DBA just kill all of my BM's? Thanks!
Fix The Web Servers
|

Brendig
Minmatar MicroFunks
|
Posted - 2006.11.29 19:05:00 -
[471]
I have the problem where I keep CTDing if I warp to a stargate, sometimes I get to jump through but then you crash, and youre stuck for an undisclosed amount of time, because everytime you log back in and emergency warp completes, I crash to desktop again.
I made a bugreport about it with a piece of logserver... feel free to check it out.
It gets really annoying because I cannot go to stargates at all, and it might take hours to get off the stargate to avoid crashing, so in otherwords, I am stuck in my system, without able to go anywhere else.
I dont have a dual core CPU either, nor hyperthreading.
I have
AMD Athlon 2600+ 512Mb DDR RAM ATi Radeon 9200(128mb)
and all my drivers are up to date.
|

Imode
RUNNING WITH SCISS0RS
|
Posted - 2006.11.29 19:05:00 -
[472]
* Flatten Map setting not holding when map is open while jumping between systems. Focal point becomes completely off center as if it has switched to solar system view while in the Flattened Universe view. Focal point is off the flat plane in regards to rest of the starmap and instead of the map moving side-to-side/up and down when left click dragged, the map rotates as a flat plane.
* Scroll effect for map zoom-in and zoom-out reversed. Completely unintuitive now. Feels like I'm flying an airplane and pushing forward on the stick to go up, and pulling back on the stick to go down.
* White flash on system jump, seems to be the automap zooming out extremely quick from the solarsystem's sun as a focal point. ____________________________ Sig removed, lacks Eve-related content - Cortes |

Ottomin
|
Posted - 2006.11.29 19:09:00 -
[473]
Warp to Zero is great. I can dump my station/gate bookmarks.
Losing warp to -15k is awful, now I have to redo all my mining bookmarks. Thanks!
Can't seem to change training at all right now, though it worked last night. Bug? Lag? not sure...
|

Capt JackG
|
Posted - 2006.11.29 19:13:00 -
[474]
When I get to the "Entering Game as" screen it takes 10 minutes to then get into the game. Any ideas on how to fix this would be greatly appreciated.
|

Kylania
Gallente
|
Posted - 2006.11.29 19:21:00 -
[475]
Originally by: Ottomin Losing warp to -15k is awful, now I have to redo all my mining bookmarks. Thanks!
You can still warp to 15km, even as default. -- Lil Miner Newbie Skills Roadmap | CCG Card Lookup |

Sagami Ayase
Gallente Amesha Spentaz Freelancer Alliance
|
Posted - 2006.11.29 19:31:00 -
[476]
I fixed my problem...either needed a winblows restart, or a 1024x768 -> 800x600 desk res change (I use a projector for eve and ...well, everything )...kinda did both at the same time...switched back after I noticed it started working again. I humbly appologize to the devs.
BUT I just noticed something...Rev made me n3kk1d and bald...I liked my hair and style of dress... cant see any other probs as I am waiting in the Jita-line to get into the game...guess it beats Jita-lag...
|

Alaris
Caldari Murder of Crows E N I G M A
|
Posted - 2006.11.29 20:34:00 -
[477]
Not sure if anyone else has reported this.. but if you go onto the map while in a jump-capable ship, you get a bubble that shows your jump distance. However, if you flatten the map, the line that used to appear is gone. There's no way to tell how far you can jump when using a flattened map.
|

Sadistic
|
Posted - 2006.11.29 20:36:00 -
[478]
To help people find similar issues easier, how about breaking this thread into several different ones.
Errors prior to character selection screen Errors on character selection screen Errors while docked Errors while in space Errors while on map screen
Eve-search does help some, but its not reliable enough to really use since people describe the same symptoms differently.
|

Darcha
|
Posted - 2006.11.29 20:36:00 -
[479]
just did a mission in a squad. Every time something happens in the mission it gets broadcasted to all my channels which start blinking !!!
example: Message > <color=0xff80d8fc>The mission objective has been achieved. The leader of the pirates is no more. Return to your agent for your reward.</color>
I got like 8 channels open. either do not let this message blink or only in active channels PLS, maybe in gang ovv that's gooed too but this is really annoying.
guess u already know about looting and wreck and can't find anything in em for loot and don't blow up cannot see what has been normally looted and so on so I won't make a point :)
|

MacroKiller100
|
Posted - 2006.11.29 20:38:00 -
[480]
ok, great patch, lots of neat stuff, time to go to wrk again and make them right :)
* When i set up a private auction or item exchange from character A to character B, the item is NEVER visible to character B. Character A sees the auction normally but B never does no matter what filter i try to use ( i tried character As name in the respective region, the name of the item, or a very tight price range but nothing works. Corpmates have verifeid this but I've heard from some people that it worked for them at least once. We have no other way to do this since:
* we have no way to sort the ****ed contracts list, and by seeing only a handfull of items per page, "shuffling" through the pages is DEFINETELY not an option. The new list is eye candy and the icons cute and all but it is not as practical.. as you can only see a minute amount of the total items.
AND
* we have no way to sell multiple items that cant go in the market, one by one. >>> how are people going to sell inexpensive BPCs ? sure you can reserve one of your VERY LIMITED contract slots if you want to sell a single carrier BPC, but it;s totaly impractical for people who want to sell a handfull of cruiser or battlecruiser BPCs for example. >>>Same goes for items sold in large quantities but people need in diferent amounts ( COSMOS items anyone? ).
Make it possible to sell large amounts of identical items that DONT GO IN THE MARKETm in one go, with people being able to buy as much as they want for them. This should work in both auctions AND item exchanges. ( ie long term vs imediate contracts..) ie: 20 Thorax BPCs at 240.000 isk or 20 Thorax BPCs starting at 200.000 , buyout at 300.000isk. etc. etc.
when they were on the market you could find and buy the exact amount you needed , now you either have to buy 20 or 30 and try to sell the rest you dont need or wait for ever to find a small number.
*introduce the ability to search for groups of items and not just unique ones. People are interested many times to see the prices of all energized membranes so they can chose between types, weighting their buying power. Or they want to pick one of each kind and not have to search for each in each friging region to find a nice price.
*change the ridiculously small number of contracts you can have , by allowing people to have at least 40 or so with the first skill, or maybe introduce a second higher rank skill that requires the first at level 5, for the hard core traders to get. first one gives you at least 5 per skill level, second 8 or 10.
*make contracts visibly from all over the galaxy. who is going to search for 4 items he wants to buy to fit his ship in 20 different regions? before you could also check prices globaly and get a feeling... now you have to go 20-30 queries PER ITEM you want to check, as there is no way to check multiple tiems you;re interested in at the same time.
all these issues : >having small numbers of contracts, >making "cheap" items that sell in large numbers unavailable at the market ANd impossible to sell in "contracts" >making contacts visible only one region at a time.
will have the opposite effect of what you seem to intended form the devblogs.
--> people will concentrate MORE on trade hubs insdtead of less, as everyone will prefer to go buy and sell in one region instead fo looking up half the galaxy to find what they need. --> peopel wil make armies of alts which will detract from their game experience ans they;l only be "machines with slots". --> people will do the same request many many times all over again to find what they want. not to mention it;s inelegant.. what are we supposed to do , take a notebook and write down prices? Only to my dismay find out that the best price was lost to me as it was in my 8th out of 23 regions i checked and after 40 minutes that i finished someone ele got to it first?
=========
i may sound bitter and that because i am... it's a shame that all the great work is marred by glaring shortcomings!!
|

Koum Lesaintier
|
Posted - 2006.11.29 20:40:00 -
[481]
oh and something more: market skills that affect fees etc work only one escrows and not direct trade. Why is that? is it deliberate?
(
|

Weps
The Caldari School of Martial Arts and Science
|
Posted - 2006.11.29 20:41:00 -
[482]
Leadership skills are not applied in gangs.
Leadership skills are not applied in squads if the holder isnt the squadleader.
Leadership skills are not applied onto wing/squad leader/members if the holder is wingcommander.
Squadleaders cannot tag targets.
The menu option 'tag' seems to appear even if tagging cannot be done. (And sometimes it does not appear when tagging cannot be done, which is logical, except for the 'sometimes'.)
|

Majaraw Awalabas
Amarr PIE Inc.
|
Posted - 2006.11.29 20:57:00 -
[483]
OVERVIEW sorting is bugged.
Instead of placing war targets at TOP now (when icon arrow points upwards) it shows Neutral battleships above it.
|

Maya Rkell
Forsaken Empire
|
Posted - 2006.11.29 21:07:00 -
[484]
The map's animation is slow, its not saving flatten, the stars are far too dull and the lines are not showing properly. Also, is there meant to some kind of solar syste, view? Can't get it.
Contacts, as expected, is basically unusuable (can't find an item I know ALL the details of) - before we consider the limits on usage, the cost etc. This will mean I'll be selling items via chat channels, a reversion from the automated selling most games are creating.
Overview, there is a NASTY bug where the colour of the icon and of the ship background are now one and the same, adjusting one adjusts the other - restricting the flexability of the fix.
And there seems to be a nasty, huge memory leak.
Yes, yes nagative blah blah.
Hey, it's not slower. And the font's not worse.
//Maya |

Razin
|
Posted - 2006.11.29 21:08:00 -
[485]
Originally by: Achilles Heal Eve is about a lot of things, one of them is immersion... A great patch, agreed... but the Starfield has got to go. At least an option to get rid of it. It is spoiling my... immersion.
I happened to think the new star field adds immersion since the new stars are "real" (that is you can reach them). The only thing I have an issue with is the graphics method used to draw them. I wish CCP used RL telescope photographs as guides for in-game star field imagery.
And one more thing: stars viewed from space do not blink or shimmer.
... |

Cdr Zorg
|
Posted - 2006.11.29 21:16:00 -
[486]
when you destory a ship ennemis, the wreck belong to taht player and you can't tracktor it
|

Hakera
Anari Higard
|
Posted - 2006.11.29 21:25:00 -
[487]
the market price history graph y axis price is still not displaying properly when the price is above 9.99 million isk. It chops of numbers after that.
|

Kwishin
|
Posted - 2006.11.29 21:27:00 -
[488]
Just as an update I unistalled yet again, downloaded the client yet again (this time the new build 27912)and am still experiencing the game not loading to the login screen, it just crashes after about 20 seconds.
I have never made any changes to my client and the game was running fine before this patch. It would be nice to see this appear on the known issues list so that at least I know that you are addressing this problem instead of wasting the money that I just spent upgrading to a paying member. The solution about a splash screen is not relelvant to my problem, nor have I ever made any changes to the client.
|

Weps
The Caldari School of Martial Arts and Science
|
Posted - 2006.11.29 21:34:00 -
[489]
Squad leader cannot warp squad. well, one time he can, the next time he cannot....
"...cannot warp squad because you are not the GANG leader" it says.
|

Inspiration
|
Posted - 2006.11.29 21:39:00 -
[490]
First of all......Congratulations!
This is by fat the best ever content update, and large patch deployment I seen in my EVE existance.
Some things I noted (could be my misunderstanding)
* Offline POS labs can still start new research jobs. * Repair drones can still not be used on oneself.
Its not in the patch notes (or it was not anyway), but I expected these things to be taken on or fixed. Anyways don't let me ruin your excelent deployment. I might just ask for to much here :).
Kind regards,
Inspiration!
|

Darcha
|
Posted - 2006.11.29 21:45:00 -
[491]
as for the scanner:
It's nice we can set the angle at which we scanning but can't see what I'm doing without a bloody minimap, now can I ?
So the angle is useless, the range therefor is almost useless, I cannot properly scan where someone is at without probes (which was possible with a bit of effort, lesson 101 on using the scanner). I know there's a version of the mini map in the normal map, system view or so, but please give us back our minimap in the scanner !
|

Hoizon
|
Posted - 2006.11.29 21:47:00 -
[492]
The Covetor Camera point is not centered.
|

Spawck
Momentum.
|
Posted - 2006.11.29 21:49:00 -
[493]
I am trying to log on to Fredagod (normally only 4-8 peeps present), but it won't let me. It say's it is full, and I have to wait in a que. Problem is I am NEVER allowed in, no matter how long I wait. So I basically cannot play this game with this character (my main). I can get on with my other two alt. characters.
Please help.
|

Kedrich
|
Posted - 2006.11.29 21:58:00 -
[494]
Since now after patch, "dashboard" icons ô+ö and ô-ô do change spot/system/map and the only way to ôzoom-inö and ôzoom-outö in spot is to use the mouse wheel. Each time gate is jumped, zoom level is reset to close view on the ship. To zoom-out to say 150k one needs to actually make about 15 ôscrollsö with his fingers (it hearts if you jump a lot). Also, EVE client does not refer to Windows mouse wheel settings, so there is no way to ôincreaseö or ôdecreaseö scrolling speed.
It would be extremely helpful if possible to keep the actual spot-zoom-out level through jumps. Or, if not possible, to be able to set mouse whell "zooming speed" or to refer to windows wheel settings.
Many thabks in advance.
/me hopes someone actually reads thatà
|

Weps
The Caldari School of Martial Arts and Science
|
Posted - 2006.11.29 21:59:00 -
[495]
The music will still START playing when going through a mission gate. Even if set to STOP dozens of times...
Add an on/off switch (and not a turn the volume down solution).
|

Roy Batty68
|
Posted - 2006.11.29 22:07:00 -
[496]
Scan probes...
- Using a Heron + Scan Probe Launcher I - Have Astrometrics IV - All probes take 450 seconds to analyze (???? seems off) - Snoop Scanner probe only has 300 seconds time-to-live
= Me no can use Snoop Probe since it dies before the scan is done 
So am I screwing something up here or is this a bug?
Originally by: Big Al
Well, if there was a law against stupidity, the server would certainly lag less.
|

Brungar
Caldari Adeptus Illuminati Aegis Authentica Atrocitas
|
Posted - 2006.11.29 22:12:00 -
[497]
Contracts:
LOVE the new ideas, HATE the interface
- Not being able to do even an alphabetic sort makes the interface completely usless to find stuff, to compare prices etc. How this could ever have been missed out on is beyond me.
- Several lines per item: Makes scanning even harder, and the prettyfied interface does not help, it detracts.
- Region limit & search per region: Seems clunky and painful to me, I expect this means people will by default check only forge, instead of going "yeesh, but this stuff is cheap in xxxyyyzzz". Can we say another record number of users in Jita?
For traders, this is quite the nightmare. Was this intentional? Please give me buggy old escrow back until there's a contract system that's workable. "War is a continuation of commerce by other means" - Unknown Caldari philosopher |

Sadistic
|
Posted - 2006.11.29 22:12:00 -
[498]
Originally by: Kwishin Just as an update I unistalled yet again, downloaded the client yet again (this time the new build 27912)and am still experiencing the game not loading to the login screen, it just crashes after about 20 seconds.
I have never made any changes to my client and the game was running fine before this patch. It would be nice to see this appear on the known issues list so that at least I know that you are addressing this problem instead of wasting the money that I just spent upgrading to a paying member. The solution about a splash screen is not relelvant to my problem, nor have I ever made any changes to the client.
You may have the same problem as me. Start the log server application (its in the EVE directory, select new dataset (something like that, i am at work and cant try). Start the Eve client, you will start seeing the log server fill up. Work your way to near the bottom (there will be one error like 2 items from the top, i think you can ignore this). Are there a bunch of script errors that mention a non existing directory "c:/some directory/revelations\eve\lib\somefile.xx"
If so, we have the same problem.
None of my quotes or statements should be taken literally. I am going from memory, and that was at 2:30 am this morning when I looked at this.
|

Vasiliyan
PAX Interstellar Services Anarchy Empire
|
Posted - 2006.11.29 22:18:00 -
[499]
Generally great but PLEASE do something about the jumpin flash.
|

Agot Narat
Minmatar Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.11.29 22:20:00 -
[500]
Pirate NPCs are not showing up on directional scanner although (i) showing on overview (ii) overview settings are selected (iii) pirate npcs are selected.
Also: please please please can we have the 'radar map' in the directional scanner back
|

Insomnious
Gallente ReD eYe Inc.
|
Posted - 2006.11.29 22:25:00 -
[501]
Any responce to numerous CTDs on approaching stargates?
|

Janus Darkstar
|
Posted - 2006.11.29 22:26:00 -
[502]
Thats the exact problem I am having sadistic, error strings and all.
|

Natasha Starlight
|
Posted - 2006.11.29 22:31:00 -
[503]
Quote:
*D3DX File missing preventing players from starting client.
NOTE: If you get a directX problem at startup, run the RedistD3DXOnly.exe in the bin folder of the client.
I tried the above and the client still crashes after the Revelations splash screen.
|

Myxx
Gallente Daughters Of Venus
|
Posted - 2006.11.29 22:37:00 -
[504]
patch feedback: Fix the jita problem, please. I know others have said it a million times, but seriously... it might be hard on new players.
|

Sadistic
|
Posted - 2006.11.29 22:41:00 -
[505]
Originally by: Natasha Starlight
Quote:
*D3DX File missing preventing players from starting client.
NOTE: If you get a directX problem at startup, run the RedistD3DXOnly.exe in the bin folder of the client.
I tried the above and the client still crashes after the Revelations splash screen.
I saw that one also on one of my machines (or a similar problem). Check these 2 things:
Verify that your running DirectX9.0c Check that you have Eve installed in the default directory.
One of these two fixed it for me (I had an Eve 1 and Eve 2 directory for running current and test server versions)
|

Sylper Illysten
|
Posted - 2006.11.29 22:56:00 -
[506]
Rather big bug...
Level 3 mission The Blocakde, all ships agro as soon as you enter the misssion (no drones out) they can strike with light and heavy missiles at over 60km's, some ships in the mission seem to take no damage, the reaward for this mission is 56K ISK and 90 LP which seems rediculously low for a level 3.
|

Jakuzo
|
Posted - 2006.11.29 23:05:00 -
[507]
everytime i start shooting with my energy weapons client crashes to desktop
|

Dellepse
|
Posted - 2006.11.29 23:07:00 -
[508]
Edited by: Dellepse on 29/11/2006 23:19:20 I am having issues with graphics - framerate, flickering, weird buffering. I am running two clients, both at 3840x1024 resolution, not fullscreen - I am using EVE Launcher to do the "pseudo-fullscreen" method.
Framerates: With a single client, in-station framerates are 120-150. If I launch a second client, even if it's minimized, framerates drop to 40-60fps; this didn't happen prior to the patch.
Alt-tabbing: When I alt-tab off a client, I get some strange effects that appear to be buffer related. Here's a pic, taken with a digital camera, to show an example.
http://dl.eve-files.com/media/0611/PB290512.JPG
possibly related item - prior to the patch, if focus was on another window, and I hovered over an element on the EVE client, it would show info, for example in the character sheet, skills, if I hovered over the actively training skill it would show the remaining time. Not a big deal, but mabye helps identify the buffering issue.
Flickering: On one or both clients at times I will get a bunch of flickering, and other weird elements - ie. sometimes a light that is behind the ship in the station will show through the ship, etc. Not consistent, and again seems to possibly be a buffer issue.
I am having issues with graphics - framerate, flickering, weird buffering. I am running two clients, both at 3840x1024 resolution, not fullscreen - I am using EVE Launcher to do the "pseudo-fullscreen" method.
Framerates: With a single client, in-station framerates are 120-150. If I launch a second client, even if it's minimized, framerates drop to 40-60fps; this didn't happen prior to the patch.
Alt-tabbing: When I alt-tab off a client, I get some strange effects that appear to be buffer related. Here's a pic, taken with a digital camera, to show an example.
http://dl.eve-files.com/media/0611/PB290512.JPG
possibly related item - prior to the patch, if focus was on another window, and I hovered over an element on the EVE client, it would show info, for example in the character sheet, skills, if I hovered over the actively training skill it would show the remaining time. Not a big deal, but mabye helps identify the buffering issue.
Flickering: On one or both clients at times I will get a bunch of flickering, and other weird elements - ie. sometimes a light that is behind the ship in the station will show through the ship, etc. Not consistent, and again seems to possibly be a buffer issue.
Edit to add, forgot to provide relevant system specs, if it matters.
C2D E6600, 4G ram, nvidia 8800GTX, matrox TH2G
|

xahldera
Gallente
|
Posted - 2006.11.29 23:20:00 -
[509]
Forgot to mention this issue. When you destory a wreck, the explosion sound is glitched. Is this a server problem or a problem with my client?
Xahldera I once saw a Megathron on escrow that was actually a piece of megacyte. -User on Corp Chatroom |

teddy demontreal
|
Posted - 2006.11.29 23:25:00 -
[510]
in mission there almost no loot in wreck
example given by my friends (they dont speak english and i dont do missions )
lvl 1 mission, agent koirusen Hi, Eliminate the pirate campers, system nakatre
lvl 3 mission; agent AGDELGER RUFLANER , Worlds collide, system illinfrik
|

Del Narveux
Obsidian Angels Enterprises
|
Posted - 2006.11.29 23:26:00 -
[511]
I must report a grievance with this new patch. Once upon a time in the land of Eve, you oculd save screenshots as PNG. And all was well for the gods had blessed the land with the glory of lossless compression. But then the Revelations came, and King PNG was ursurped by the portly, inefficent Prince Bitmap and his scrawny, illegible cohort the Jack of JPEG. And there was much sadness, because BMP is big as hell and JPG has horrible picture clarity. So I request that we get the option to save as PNG again, because PNG kicks more ass than a fleet of tech 2 titans, and bmp just plain sucks (jpg option is fine for people who want small low-res screenies). That is all. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
|

Archer79
Caldari BORG Kollektiv
|
Posted - 2006.11.29 23:31:00 -
[512]
My drones are trigger happy. They used to go to being idle when a spawn (which has been aggro on my bs) got killed, now the engage everthing in range.
That cost me a lot of coffee-making time the last hours. Is this as it supposed to be? Or am I hallucinating? -- OP: "I don't know how to f*ck!" Reply: "rtfm!" |

acompton
Gallente
|
Posted - 2006.11.29 23:40:00 -
[513]
Edited by: acompton on 29/11/2006 23:41:52 Minor programming error , but annoying nonetheless:
When picking an installation to use for say Material Efficiency Research and you pull up the list in a station, you can/should be able to click on the "time till finished/available" column to sort the different lines but how much time until they are available for use.
When you do that the columns incorrectly sort using an alpha logic scheme not a numeric scheme:
eg: instead of
1 day 2 days 5 days 7 days 11 days 12 days 22 days
you get
1 day 11 days 12 days 2 days 22 days 5 days 7 days
Hope that makes sense...
acompton
|

Neo Akira
|
Posted - 2006.11.29 23:43:00 -
[514]
Seems to be a small bug with the fitting service, I.E. It doesn't open >_< Anyone else have this problem? Or am I being a newb?
|

Artemis Aeneas
|
Posted - 2006.11.29 23:47:00 -
[515]
what
|

Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 23:49:00 -
[516]
I bug reported this before Revelations went live but I guess I'll repeat it again.
You are not supposed to be able to launch a probe so another probe is completely inside its scanning area. BUT you can do so if you use 2 probes of different range.
1. Launch the short range probe first. 2. Move out of the short range probes scanning area. 3. Launch the longer range probe.
The short range probe is now completely inside the long range probes scanning area and both can be used for a combined scan.
Here is a screenshot showing it in action. ---------------------------------------- A Guide to Scan Probing in Revelations |

zero2espect
Amarr Veto.
|
Posted - 2006.11.29 23:53:00 -
[517]
i'm another one that cant open people & places to even think about deleting BMs sometimes less is more...zero |

Olivin
Gallente Aquarium
|
Posted - 2006.11.29 23:57:00 -
[518]
What was the reason of removing min-map of the solar system from the directional scanner?
Now to use directional scanner you need to click F11 and it's not cool because it uses to much of the display ( + overview).
Please return solar system mini-map back to the directional scanner window. BTW, it will be very useful for system scanner as well.
Olivin
----------------------------
We¦re not lost. We¦re locationally challenged. |

Grex Rildo
|
Posted - 2006.11.29 23:59:00 -
[519]
Hi,
everytime i start shooting in a mission the client crashes to desktop! This is since the Revelations patch. Before i had never such crashes and i play eve for 1.5 Years now! Please fix that! I am not able to play anymore! Sorry for my bad english.
|

Eagle32
|
Posted - 2006.11.30 00:04:00 -
[520]
First, congratulations on one of the best deployments so far.
I have a bit of a concern and you can feel free to move/delete this post if you feel it is off-topic.
Currently all the exploration probes (various comb, sift, etc probes)need Astrometrics level 5. Is this going to remain this way? I don't want to train astrometrics 5 to be able to use them and see the same thing happen that did with tractor beams and have the level 5 need reduced. For Tractor beams it wasn't that bad but astrometrics 5 for the probes is 15 days for me that I'd rather be putting into something else.
If it's gets dropped and I've trained it I will be... unhappy.
This concern also stems from the various reductions in pre-requisite requirements this patch. 20 days worth of learning skills are no longer a requirement they are a luxury I would have put elsewhere.
|

Canine Fiend
Minmatar Celestial Fleet Ascendant Frontier
|
Posted - 2006.11.30 00:06:00 -
[521]
Originally by: Olivin What was the reason of removing min-map of the solar system from the directional scanner?
Now to use directional scanner you need to click F11 and it's not cool because it uses to much of the display ( + overview).
Please return solar system mini-map back to the directional scanner window. BTW, it will be very useful for system scanner as well.
Olivin
I am signing in support of this.
I would also like to ask what happened to my drones, they don't seem to want to listen anymore, are we facing a drone rebellion?
-------------------
"Stay up north boy, we don't play with training wheels down south." |

Sinnbad Mayhem
|
Posted - 2006.11.30 00:10:00 -
[522]
First, hats off to the upgrade YOU GUYS ROCK!!!
GOOD = sTab nerf, WTZ bringing more targets i mean ppl
BAD = Map = no like, too laggy, too complicated (guess i am too stopid)
No more Escrow! THIS IS VERY, VERY BAD.
Bring back my Escrow. PLEASE!!!!!!!!!!!!
|

Natasha Starlight
|
Posted - 2006.11.30 00:14:00 -
[523]
Originally by: Sadistic
Originally by: Natasha Starlight
Quote:
*D3DX File missing preventing players from starting client.
NOTE: If you get a directX problem at startup, run the RedistD3DXOnly.exe in the bin folder of the client.
I tried the above and the client still crashes after the Revelations splash screen.
I saw that one also on one of my machines (or a similar problem). Check these 2 things:
Verify that your running DirectX9.0c Check that you have Eve installed in the default directory.
One of these two fixed it for me (I had an Eve 1 and Eve 2 directory for running current and test server versions)
Yep, DirectX9.0c confirmed. However, I don't have Eve installed in the default directory so I downloaded the full client and installed it to the default location (without deleting my old install) to no avail.
Thanks for the suggestion though. Anyone else got any ideas. :(
|

Xssassin
Caldari Exploration Inc
|
Posted - 2006.11.30 00:17:00 -
[524]
When on mission I found that went I right click on an acceleration gate and select approach nothing happens. Corp mate also had the same issue when he is on a mission.
|

Natasha Starlight
|
Posted - 2006.11.30 00:19:00 -
[525]
From Log Server whilst I start Eve:
702006.11.30 00:16:42:958Verification passed: "root:/lib/stdlib.ccp", crc:84b9e86c 712006.11.30 00:16:43:016Unhandled Python exception: 722006.11.30 00:16:43:016Traceback (most recent call last): 732006.11.30 00:16:43:016File "C:/depot/revelations/common/lib\inifile.py", line 481, in ? 742006.11.30 00:16:43:016File "C:/depot/revelations/common/lib\inifile.py", line 468, in Init 752006.11.30 00:16:43:016File "C:/depot/revelations/common/lib\log.py", line 302, in LogException 762006.11.30 00:16:43:016File "C:/depot/revelations/common/lib\log.py", line 598, in write 772006.11.30 00:16:43:016File "C:/depot/revelations/common/lib\log.py", line 496, in write 782006.11.30 00:16:43:016AttributeError: 'stackless.module' object has no attribute 'MemStream' 792006.11.30 00:16:43:016<end of exception> 802006.11.30 00:16:43:0260 : blue.BluePyOS: Unhandled Python exception: 812006.11.30 00:16:43:026Traceback (most recent call last): 822006.11.30 00:16:43:026File "C:/depot/revelations/common/lib\inifile.py", line 481, in ? 832006.11.30 00:16:43:026File "C:/depot/revelations/common/lib\inifile.py", line 468, in Init 842006.11.30 00:16:43:026File "C:/depot/revelations/common/lib\log.py", line 302, in LogException 852006.11.30 00:16:43:026File "C:/depot/revelations/common/lib\log.py", line 598, in write 862006.11.30 00:16:43:026File "C:/depot/revelations/common/lib\log.py", line 496, in write 872006.11.30 00:16:43:026AttributeError: 'stackless.module' object has no attribute 'MemStream' 882006.11.30 00:16:43:027Blue module terminating
|

Calistro
Gallente Eve Defence Force Ascendant Frontier
|
Posted - 2006.11.30 00:23:00 -
[526]
Regarding complexes:
- In the 10/10 Sansha complex, after a server reboot/downtime in the first level, the True Assembly station does not spawn. The rest of the levels including Station Ultima are however up. If you wait for a couple of hours, the normal respawntimer of the complex will however go through, and the station on the first level will spawn. Has been tested after the DT/Reboots's since Revelations have gone up. Also the first level gate is consuming keys to get inside the second level, however these keys are vital for entering Station Ultima as you need 3 pr person there. The consumption on the first level was not present before Revelations.
- In regards to complexes which are using consumeable keys. I've tested this in a sansha 6/10 complex. With the removed ability to scan for NPC's on the directional scanner, it is now extremely hard to coordinate runs in complexes which have already been done after downtime and to do them again after the respawn. Especially looking at the 6/10 where the respawntime can be from 8 to 16 hours, you can end up starting a run after 10 hours and then at the second final stage realise, that the overseer haven't respawned. This means you wasted your keys on the stage, including any chance of redoing it till next downtime or serverreboot. A possible way to "fix" this would make all the overseers in a complex respawn at once together. So instead of having a 1 hour spawntimer on one of them and a 14 hour spawntimer on the others, you instead have a set value of 14 hours or a random number between whatever you desire. Would eliminate the need for a scanner, and still not have "wasted" runs.
|

Tanimar
|
Posted - 2006.11.30 00:24:00 -
[527]
There doesn't seem to be any way to filter courier mission by the cargo capacity of my ship anymore, and the Affordable filter probably checks the reward rather than the collateral. It certainly offered me several courier missions with collateral severeal million higher than I currently have in my Wallet.
|

Sleepy Hauler
Gallente
|
Posted - 2006.11.30 00:27:00 -
[528]
Salvage items are not dropping in missions at all. I cleared nearly 40 ships without a single salvage item. Considering the ammount of time this took plus the fact that most of the rigs require 400+ components, something should drop.
Invention is annoying. Cashing out RP's for datacores is too limited. 4 cores per day is not enough. It will takes months of going around to agents every day to retrieve cores. This is not fun and is not worth it. Allow more cores to be retrieved. Invention already requires spending long earned RP that will disappear rather quickly, why does it have to be so painful to retrieve that RP?
To add to that, why is it so difficult to get the Data Interfaces? No one has any!
The nerf to logistics ships for armor repair bonus not applying anymore was not needed and sucks.
|

Necrosmith
Gallente Wife lets me play corp
|
Posted - 2006.11.30 00:31:00 -
[529]
Overall, great job!
Couple of complaints tho:
1) No way to tell if you've looted a wreck or not. 2) Constant crashing to desktop (ctd). I can't jump more than a couple hops with a ctd. I'm also getting ctds when docking/undocking.
Best Regards,
--Necro
------------- "Isk is cheap. Life is cheaper. This week, they're having a sale on both." |

Mondo Banana
|
Posted - 2006.11.30 00:38:00 -
[530]
Edited by: Mondo Banana on 30/11/2006 00:42:55 Oh never mind, it's pointless for me to even try.
|

Aziza
Gallente Immobiliare
|
Posted - 2006.11.30 00:46:00 -
[531]
Originally by: Olivin What was the reason of removing min-map of the solar system from the directional scanner?
Now to use directional scanner you need to click F11 and it's not cool because it uses to much of the display ( + overview).
Please return solar system mini-map back to the directional scanner window. BTW, it will be very useful for system scanner as well.
Olivin
/YES  -------------------------
Thank you |

Kwishin
|
Posted - 2006.11.30 00:47:00 -
[532]
My logfile matches the one posted above, I am going to send it as a petition, but it is darn frustrating
|

Pa'ax
|
Posted - 2006.11.30 00:50:00 -
[533]
cannot dock / approach from market screen anymore. I often jump 2 or 3 to sell something. When I get to the system I rt-click the item, show market details, rt-click the buyer, location->dock. Now I have to look at the location and find it in another window. Hmm.
|

Sleepy Hauler
Gallente
|
Posted - 2006.11.30 00:53:00 -
[534]
And another complaint about invention. Why does it require datacores from 2 areas to create a bpc? For example, I want to research a t2 gallente ship, but it requires mechanical engineering data cores. Why? I'm not researching mechanical engineering, I'm researching gallente starship engineering. Now, if you expect me to buy those, it's not going to happen. No one is selling them. There simply aren't any. There aren't going to BE any. Hardly anyone is researching MechEng and for the few cores they can retrieve per day, they'll be using them themselves.
You have the data, mine it, compare the 4 race starship RP to the mechanical engineering RP. It's not going to work. Invention should only require datacores from that area of expertese.
|

Mitram
Grey Group
|
Posted - 2006.11.30 00:55:00 -
[535]
Things I just noticed: 1. The FPS are in general about 20-30% slower than right before the patch. 2. Once you use the button "Reset Camera" that is left to the cap/hp/speed UI or the menu point "Reset Camera" your fps drop additional 70% (almost half the fps) until you stop eve and restart it. Using the mouse wheel to zoom max in and zoom max out does not have this effect.
|

Soulita
Gallente Inner Core
|
Posted - 2006.11.30 01:01:00 -
[536]
Edited by: Soulita on 30/11/2006 01:02:31
I bug reported this, but just want to mention it here again to warn people to not do this:
When in a covert ops, cloaked and in warp trying to switch the probe type you are using will result in all probes that were loaded in the launcher being lost!
Since a launcher can hold a lot of probes this can easily cause a major loss of isks. I was lucky and only lost 50 probes, worth around 2.5 mil.
|

Mik Nostrebor
Minmatar ORKS
|
Posted - 2006.11.30 01:21:00 -
[537]
WHEN ARE THE DATA DUMPS GOING TO BE AVAILABLE AND WHERE WILL THEY BE?
Mik
|

syphurous
Gallente Center for Advanced Studies
|
Posted - 2006.11.30 01:33:00 -
[538]
Cant spend too long looking at all the issues so I'll just quicky add mine, feel free to delete if they have already been mentioned.
Jumping Flash, the blinding flash while cool maybe once or twice becaomes annoying, especially in dim lit rooms. Zaphod Beeblebrox had some glasses in the original BBC TV series that may have helped, but I believe they aren't on the market.
&...
Starting a mission, when viewing details and setting a destination via the link, then switching to map view means there is no destination information on the top left. I use to use this to quickly check that I didn't have to go through low sec and could quickly see how many jumps there was in the mission. . ------------------------- Rats, Rats The Magical Fruit, The More You Pop, The More You Loot ! |

grimrealm
|
Posted - 2006.11.30 01:36:00 -
[539]
Yesterday: I connected last night after the upgrade, I downloaded the newest patch and logged into the game, did a couple of things then logged out.
Today: I've been trying all night to log in and all I get is "Server: Status Unknown" and I can't connect.
Nothing changed since yesterday, I even turned off my windows firewall and reinstalled the client and patch.
|

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.11.30 01:50:00 -
[540]
Map issue -
When you get information on a solar system, it lists the stations, belts, planets, moons, etc etc...
There are no ice fields in the list! Also, the offices in the station do not show the NPC corp (not sure this is even an issue, just pointing it out)
And, I would like to be able to use my ctrl and scroll with my mouse at the same time without the map bugging me... PLZE? :)
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Nash Wraithwind
Dodge this inc Vanu Space Command
|
Posted - 2006.11.30 01:51:00 -
[541]
Those of you with crash to desktop problems (when approaching/jumping through stargates), see this thread and this thread for discussion concerning this problem.
|

rodgerd
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.11.30 02:15:00 -
[542]
Stange graphic bug: the main graphics display locks up; stars, ships, the nebulae all freeze. The overview, controls, and chat work, to the extent I could fight rats.
Once I docked and launched, everything was fine again.
-- Not the opinions of my corp or my alliance. |

Kumu Honua
|
Posted - 2006.11.30 02:20:00 -
[543]
This will probably be lost in the sea of posts in this single thread but...
1) You cannot destroy wrecks with drones. They will not engage. Cans were no problem.
2) "Affordable" button does nothing in regards to courier contracts. I had it checked and it was still showing me courier contracts that had collaterals that were well beyond what I can afford.
3) Only because I need a 3 when I have 1 and 2.
|

Baron Xad
Caldari Deep Core Mining Inc.
|
Posted - 2006.11.30 02:25:00 -
[544]
I had the D3DX problem as well; and downloaded the d3dx9_30.dll, and then moved it to the suggested directory:
C:\Windows\System32
When that didn't work, I uninstalled EVE, and downloaded the full client; but now when I try to install it I get the error:
"Error opening file for writing: C:\Program Files\CCP\EVE\res.stuff"
Any suggestions?
Pants have pockets -> Pockets hold wallets -> Wallets hold money -> Money is the root of all evil -> Ergo, pants are the root of all evil. |

Nycro
Gallente Roving Guns Inc. RAZOR Alliance
|
Posted - 2006.11.30 02:30:00 -
[545]
While in my carrier I hit the hide passive modules and every single module turned into a empty moudle slot. I could hide the empty moudle slots/show passive but it showed nothing equiped. Reloging did not solve the problem I had to eject from the ship and reboard it. Also had to selct hide passive and then eject/reboard to have it keep that setting and to show the modules.
Nycro
|

Barrier Solo
Solo Ventures
|
Posted - 2006.11.30 02:38:00 -
[546]
I strongly agree with many of the comments made in this thread regarding the map function. The new map is useless, buggy and laggy. It's not even eye candy like this. Gte rid of the new map (which is never going to be useful - no new features) and bring back the old one.
Drone velocity does not show up in the overview. Neither do wrecks and cans.
My own drones should be background-colored, but aren't. The overview needs a lot of work.
The game is as laggy as before. Looting wrecks is a waste of time. Make them drop a can, and a wreck. So now I can ignore wrecks in the overview, collect my cans as before, ignore empty wrecks which I am now forced to tractor in. Then set evaporation time on cans same as before, and wrecks last until salvaged or DT.
This is a case of developers going overboard on implementing new features without proper QA and regression testing. I hope the next few patches try to fix bugs and optimize speed of the UI, because we are at the end of our ropes with a game which becomes more unplayable every day.
Throwing servers at the issues will not correct bad coding practices.
Barrier Solo Barrier Solo, CEO, INSM, ISS Join us! http://oldforums.eveonline.com/?a=topic&threadid=402528 |

Montaire
Lacedaemon. Sparta Alliance
|
Posted - 2006.11.30 02:39:00 -
[547]
Barges and Industrials are not inventable.
Why ?
|

HoTTACP
|
Posted - 2006.11.30 02:40:00 -
[548]
Post Rev patch, the system of Grinnacanne has been experiencing severe lag. The lag I've noticed overall has been reduced, but in this system (and possibly others?) I have experienced so much lag that missions are impossible to perform because it literally takes 2 minutes from pressing the lock target button to a target being locked in a mission and 2 minutes further to fire guns at these targets or release/control drones. The amount of time to dock exceeds 4 minutes also. Overall I like the patch, but I'd really like to be able to actually play, so please check whatever makes Grinacanne different from the other systems out and fix this soon.
Thanks guys!
|

Serrat Nightchill
|
Posted - 2006.11.30 02:45:00 -
[549]
The map, as I'm sure many have said, and I said a number of times during testing, works absolutly horribly. There is a bug for me, sometimes when I load it, it's so dark, that you can't see a think, you have to switch between system map and back a few times and it normally fixes it. One of the many problems with it.
Also, I'm getting a strange white screen most of the time when I jump, everything turns white, exept for the UI. Very odd, and annoying.
|

Sadistic
|
Posted - 2006.11.30 02:53:00 -
[550]
I am also getting the exact same messages in my log file (about an unhandled exception).
I have spare hard drives, spare copies of windows, and no life, so trying a fresh install.
If someone finds a solution, please post it here. I am tired of searching multiple threads repeatedly trying to find a solution (in case someone posts since my last check)
Thanks
|

Sara Finn
Amarr Order of the Blessed Sisters of Amarr
|
Posted - 2006.11.30 03:10:00 -
[551]
-- When running 2 clients, the frame-rate on the 2nd one I start drops severely. I haven't noticed a frame-rate drop on my small (17") monitor that is running the client windowed at 1024x768. My main monitor, however, suffers huge at any resolution.
-- Docking sometimes doesn't work with the WTZ option. The station reads at zero Kms, but the ship still travels towards it. I can dock if I select the station and hit the dock button. I had a similar problem with my old 'insta-docks' if I selected the station before I came out of warp completely.
-- The camera zooms in or resets after I jump and enter the next system.
Lastly, I'm still really confused with this 'new' gang system and the gang bonuses. So far I've trained Leadership to 3, Mining Foreman to 5 and Mining Director to 1. Do I need additonal skills to make Mining Foreman work again?
|

SSgt Sniper
Gallente In Excess Enterprises
|
Posted - 2006.11.30 03:49:00 -
[552]
Edited by: SSgt Sniper on 30/11/2006 03:52:13 Two issues... when you get stuck in a jump queue and decide to manually plot course around it, autopilot will stay stuck on that jump queue, you have to manually pilot right up til the queue you were in clears.
Second, the ingame petition seems to have locked down on me, I tried to petition this only to freeze for a while and eventually unfreeze to find petitions didn't work. I then froze a while as I shut petitions down, then proceded normally after the short delay.
Note that both issues occured just outside of grin, so I don't know if the day's laggy events there are beginning to effect others nearby, but possibly?
To the guy running missions in Grin: get out if you possibly can. 40+ jump queues to get in all day, from every gate in, it's lke the node for it is injured but won't die. --------- Gallente need ONE ship with an ecm bonus option. JUST ONE. |

Shan Juan
Amarr Horizon Research
|
Posted - 2006.11.30 03:58:00 -
[553]
Tried to buy Datacores from 2 of my Laser Physics agents and it doesn't appear to be working. No time to check the others.
Clicking the link "I want to buy Datacores from you" generates an exception. Tried relogging, nothing changed. Tried right clicking the link and selecting "Open in new view", it opens new window with "URL Error" and the following URL. http://localsvc:service=agents&method=DoAction&agentID=3012883&actionID=278/
Turned on "Show Exceptions" option and got a huge error message. Bellow is the top few lines. EXCEPTION #5 logged at 30/11/2006 03:50:06 Unhandled exception in TaskletExt Caught at: //lib/bluepy.py(39) in __call__ Thrown at: //lib/bluepy.py(23) in __call__ I'll spare forum goers the remaining 20-30 lines.
Bellow are the 2 agents I tried.
Bummiri Nadaneh - 27206.53 Jalshinden Sharemi - 23771.11
Thanks.
|

Isidien Madcap
Minmatar Provenance.
|
Posted - 2006.11.30 04:06:00 -
[554]
(Hmm, posted this once before but now I can't find the post... I don't think this post is negative or off-topic?)
Overall great stuff, but here are some issues, mostly map related... the wreck issue was already brought up, so I won't mention that again :)
- flat map doesn't stay flattened when map is closed, but button still thinks it is
- flat map needs to flip about its z axis when zooming in to a system, making it take much longer to get into the system
- switching map levels often causes the zoom level of the next level down to be stuck zoomed way too far out (e.g. when i'm in the ship level, I can't zoom in all the way to my ship, but can only soom in to the 20km or so range) I can't reliably reproduce this, though, and it's hard to describe. I've also sometimes been "stuck" in the systemmap and not able to zoom in any closer, when I should have been in the ship view. Usually zooming out one level (which brings me into the systemmap again) and zooming back in brings me back to ship view.
- The map often gets confused as to what state it's in after the transition; for example, i'm now looking at a map where everything is extremely dark and faint -- systems appear barely as a dark pixel, and lines are invisible. (Security status set for stars, all lines for lines.) It looks like the way the map looks like at a step of the transition.. if I zoom in the lines become more visible, but they're still extremely dark. Switching to systemmap and back to starmap usually solves this.
- Misc: warp To button in overview appears on everything, not just distant objects (orbit used to be in its location, now it's one over).. this might not be a bug, just a change.
|

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2006.11.30 04:08:00 -
[555]
On the matter of the directional scanner, here's one more whine to put back the ability to see rocks. I use it in 0.0 to manage rare rock growth(i.e. figuring out what to mine based on radius), and this is exceedingly hard to do via the overview because the overview is so much more cluttered and more suited towards displaying a handful of current threats(rocks are not threats). ---- AUS Corp Lead Megalomanic |

HoTTACP
|
Posted - 2006.11.30 04:20:00 -
[556]
Here's another one I just noticed... Armor repair drones (and I assume shield repair drones, but haven't tried) do not repair any other drones that the person controlling the drone owns. This is a big problem as some drones cost in the million isk range and repairing them in station every time is just infeasible. Please fix this. Also, how about making it clear that when you're targeting and setting an armor repairing drone on your target that you're repairing them and not 'engaging' the target as engaging has the connotation as being damaging to that which you are targeting..
Thanks.
|

Audrea
Momentum.
|
Posted - 2006.11.30 04:29:00 -
[557]
Originally by: HoTTACP Here's another one I just noticed... Armor repair drones (and I assume shield repair drones, but haven't tried) do not repair any other drones that the person controlling the drone owns. This is a big problem as some drones cost in the million isk range and repairing them in station every time is just infeasible. Please fix this. Also, how about making it clear that when you're targeting and setting an armor repairing drone on your target that you're repairing them and not 'engaging' the target as engaging has the connotation as being damaging to that which you are targeting..
Thanks.
Manipulate your overview settings. make various preset filters to display the information you seek.
On the note of the map, I am annoying by basically few things: 1) When I click F10 and it loads, it now starts vertically, and doesnt show as if I am looking 'above' the galaxy. I have to actually start rotating it each time to make it show the north in the north, south in south, west in west etc. PLEASE FIX IT!!
2) Ctrl+scroll whell button is broken: I dont know what its supposed function is, but when I do it, the whole screen breaks, it moves to sort of system view, and I am unable to leave it in any way. Only via dock/undock to reload graphics. When I warp to station to fix it, it looks as if the whole system warps with me (claustrophobic EVE anyone? )
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

Mark Hamill
|
Posted - 2006.11.30 04:51:00 -
[558]
Would the fact that I can't log in be considered constructive? My main "lost connection" and now I get 'entering game as...' and go no further. Even though, using the same client, I can log into my alt account, I can create noobs on my main account and all of them log in just fine.
Cleared the cache, rebooted, etc, ad nauseum. Still can't log in.
|

Othan Gimor
|
Posted - 2006.11.30 04:52:00 -
[559]
The distinction between what items must be sold as a contract and what can be sold in the market is too dictatorial. I thought EVE was about free choice. Being told I cannot sell something on the market deprives me of my choice. If an item exists I want free choice for how I dispose of it.
The Market is one of the best things about EVE and not being able to use it for some things is just incomprehensible and arbitrary. What is the point?
I should only have to use contracts for complicated things or one offs that I want to auction or other "special" things that the market cannot cope with. Simply buying and selling for a fixed price is best handled by the market and the market should be allowed to do it.
Please remove the totally arbitrary restrictions that stop large numbers of in game objects being bought and sold in the brilliant, simple, easy to use, market. Trying to use a contract for something the market already handles brilliantly is an exercise in frustration.
|

Mex Detis
|
Posted - 2006.11.30 04:55:00 -
[560]
Quote: *Wrecks- no distinction between looted and unlooted wreck, inability to rename wrecks in OV
In short wrecks suffer from 4 major shortcomings in implementation right now:
1) Wrecks are a combination of two things - loot plus wreckage. Therefore the display needs to indicate whether the wreck has loot or not in addition to whether ownership.
2) Whereas cans of loot was a minor hassle - each can guaranteed some loot by its mere presence. Now a wreck drops for every destroyed ship. This sets an expectation of reward (as cans of loot did) but the ratio of loot appears to have been substantially reduced. This creates a major hassle. Add to the lack of indicators of which wrecks have loot, and this is a major impediment to game play.
3) Wrecks realise a very important real world system of recycling. In short, for everything built and destroyed there is some measure of items and/or raw materials that can be recovered. Making harvesting wreckage - something that will result from every mission and every mining foray - require a high level skill set creates the circumstances where almost every action outside of a station results in trash, but you need to have many weeks to be a garbage man.
4) Unfortunately wrecks also place emphasis on another real world limiting factor - rarely can one person have broad enough skills and time to do everything from gather raw resources, manufacture items, engage in combat, research, and recycle garbage. For those of us who enjoy being a jack of all trades, wreckage creates a situation where the hassle of picking up loot cans (something that took 30-45 minutes after an L2 and L3 mission) and turns that into a full time job lasting possibly 2 hours or more.
I think wrecks could be a neat game experience, but under circumstances where harvesting wrecks is simplified to the point of being akin to mining. Extra skills and gear may faciliate getting better recovery levels (more minerals, intact parts and pieces).
I also think that Eve is currently at the low point with this patch because of wrecks. If secure cans scattered through every belt was annoying, then wrecks everywhere in space is just painful clutter. The negative impact on the overview display as well as not being able to know what wrecks are worth even paying attention to simply justifies asking what benefit wrecks will ever provide that is outweighed by belt sof regenerating asteroids.
It better be an amazingly good benefit after all. And since the high requirements for salvage have been set, those benefits will still exclude a substantial segment of the Eve population that in the meantime will consider wreckage trash in space cluttering the display.
|

Sadistic
|
Posted - 2006.11.30 04:57:00 -
[561]
I was having the crash after the splash screen problem (with the log file showing a python exception). So I reinstalled windows (spare hard drive), its now working.
Was XP Pro on a 2003 domain
Now XP home, no domain
machine Dell Poweredge 400sc, 768meg ram, ati radeon x850
I would still like to find a better fix, would prefer to use my other hard drive :)
|

Kyden
Gallente Path of Light Hell Hounds
|
Posted - 2006.11.30 05:11:00 -
[562]
to many pages to read throught to see if this has been mentioned.
You can no longer sell faction loot on the market. it has to be auctioned off through contracts. Not sure if this is a bug or the way its supposed to be, and if it is the way its supposed to be, someone should slap the person who made it that way.
|

Celesta Croft
Caldari Agony Unleashed
|
Posted - 2006.11.30 05:13:00 -
[563]
Oh the lagony! Any requests upon the server for any sort of information, be it character profiles or market related stuff is unbearably slow in Citadel and Forge. Not sure about the other regions but it is horrid in the few places I have been in empire.
My fps took a horrible horrible nose dive and post patch my hardware actually improved. To give you an idea, I used to be able to run 2 eve clients on 1 pc at the same time with the following settings:
8xQS Antialiasing 16x Anisotrophic Filtering Gamma Correct Antialiasing Transparency antialiasing (set to Super Sampling)
and push 80FPS out in space (50-60 if I warped into one of those missions with the lame fog clouds of laggy doom) on which ever client was the active one. This FPS was maintanable irregardless of which client was made active (the one I am interacting with and thus giving processor priority to) since the custom display profile I use to get the above settings uses Multi Display Performance mode. Now my FPS is closer to 40fps. I refuse to start any missions for fear of what will happen on my client if I get a lag cloud mission.
The increase in hardware has come in the form of a SoundBlaster X-Fi card. Prior to this I was using one of the better onboard mobo sound solutions (DFI NF4 Lanparty) for sound. I've tried with the sound on and off and no appreciable change in performance.
My drivers for the vid card have remained unchanged since the patch (Fprceware 91.47) My vidcard has remained unchanged (GF 7800GT 470/1100) My hard drives have remained the same (10k RPM raptors) and my Processor has remained the same (AMD64 3500+ @ 2.5ghz).
The page added a crapton of good, but it cost me my framerates. 
|

Jabath
The Clearwater Society
|
Posted - 2006.11.30 05:40:00 -
[564]
I hadn't seen this one so far so I wonder if anyone else has encountered it. Overview Problems: -When gang boss in a traditional gang, clicking to expand the Drones portion of the overview causes that part to expand up underneath the upper section of the overview. All drone parts become unaccessable through the rest of the overview. Closing the overview or "TABing" the overview does not clear this.
-After changing a traditional gang to a fleet gang and back a couple of times the gang protion of the overview becomes blank with no selectable/clikcable items in side it. Closing the overview or "TABing" the overview does not change this.
-Is there a way to clear out Gang Broadcasts? I could not find a way.
Thank you for your time.
|

Matrix Aran
Legio Immortalis
|
Posted - 2006.11.30 06:11:00 -
[565]
Why is the viewing distance on fighter drones limited to just seeing them as a spec when you look at? Also when can we expect to see the chimera model fixed? ----
Originally by: Wrangler It's a neuralizer. 
|

Ming Xia
RUNNING WITH SCISS0RS
|
Posted - 2006.11.30 06:17:00 -
[566]
When undocking the gang action icons are lined vertically across my overview instead of horizontally.
|

Mattron5000
|
Posted - 2006.11.30 06:40:00 -
[567]
When selecting the dock to station, it doesn't always warp you within 0 km, it's usually about 1500 m out.
When using autopilot, it still warps you to 15km at each step. Was this intentional?
Broadcasting the target in a gang needs to be improved. It seems that it only shows you crosshairs on the target but only viewable when looking at the object in space. The message does pop up in the broadcast window, but you wouldn't be able to tell something new was being targeted if there were two or more targeted broadcasts in a row with out looking at all the enemies in space. I think it would be beneficial to make a sound when a broadcast message is sent and to hightlight the targeted object in the overview somehow.
Give us the option to specify the default distance from our ship we want the camera to be to be reset to by clicking the "Reset camera" button.
Some probes do not last long enough to do an analyze.
Why separate the directional scanning interface and the visual GUI of the system (F11). It's quite annoying that you now have to look back and forth. You also cannot scan for specific mineral types any longer.
To get Salvaging, it seems to take a lot more SP to train then you would think it should take. We are going to have a lot of wrecked garbage floating in space.
The gamma seems to be way too low now. You should set an option in the graphics to be able to adjust the gamma. This may also be what is causing the map to look very dark to some people. I was able to correct this by increasing my gamma through NVidia's control panel for my video card, but I shouldn't have to do that when it was fine before the patch.
Drones are attracting much much more attention then they should be getting.
Can no longer warp to a member of a gang by right clicking the gang member in the gang chat window.
Was it really meant that all the new probes require Astrometrics 5?
No longer see gang members hp in the gang overview area.
Leadership skills do not seem to be working anymore.
It seems that enemies in missions are not dropping as much loot as frequently as they used to.
I think the biggest issue right now is the Wreckage looting that has been talked about through out this thread.
|

Kitchie
|
Posted - 2006.11.30 06:41:00 -
[568]
I posted this in the general forum originally and was told to post here 
I'm not a mission runner or a PvP-er but used to spend all my time doing courier runs and trading. I'd check for courier missions every time I docked and had no idea where I was going next. I'd also go through Escrow at the same time and pick up any bargains I saw.
Now I have to search each region for couriers and worse, if I found one, I can't accept it unless I'm in that region! Go 30 jumps to get the courier and find it's no longer there 
I also used to only look at couriers that paid over 1 million ISK but if you put any figure into the minimum amount (even 1) then nothing shows up. bug
Same with Escrow. Browsing is now difficult and very time consuming and if you do find something you want, again you have to be in the right region to accept it.
Finally I tried to set up a contract to loan a corp mate 50 million. Contract went up ok but he can't see it so can't accept it. I think this one is a bug.
Suggestions 1. Allow searching of multiple regions for courier missions (contracts in general, in fact) 2. Fix minimum reward filter on Courier search 3. Ability to accept a contract from anywhere (if you meet prerequisites) 4. Allow submission and stacking of identical contracts (e.g. 15 x Raven BPC rather than 15 separate entries) 5. Ability to download all contracts of a particular type (e.g. exchange) in a very abbreviated form - just description and amount will do, and then we can look into it more if it looks interesting. 5. Tell me how my corp mate can get his loan 
|

Enigmier
|
Posted - 2006.11.30 06:48:00 -
[569]
`show info` on characters in local chat is not loading up at all, the window appears but no picture or information is made available, and only way to get rid of the window is to log off
|

Omber Zombie
Gallente Frontier Technologies
|
Posted - 2006.11.30 07:26:00 -
[570]
not sure if it has been mentioned yet, but i can't assemble medium secure cans. haven't tried small or large ones yet. ----------------------
[FTEK] Pwning Eve Carebear Style |

Protunia
Gallente
|
Posted - 2006.11.30 07:47:00 -
[571]
Originally by: HoTTACP Post Rev patch, the system of Grinnacanne has been experiencing severe lag. The lag I've noticed overall has been reduced, but in this system (and possibly others?) I have experienced so much lag that missions are impossible to perform because it literally takes 2 minutes from pressing the lock target button to a target being locked in a mission and 2 minutes further to fire guns at these targets or release/control drones. The amount of time to dock exceeds 4 minutes also. Overall I like the patch, but I'd really like to be able to actually play, so please check whatever makes Grinacanne different from the other systems out and fix this soon.
Thanks guys!
this is very true. I was there and its not fun. soon as I left and got a couple jumps away game ran fine. My Character Stats
|

Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2006.11.30 07:49:00 -
[572]
Just one more question, for anyone: Is the decrease in ECM strength across the board for ECM-based ships intentional, or is it a math error on the part of the devs? I thought I had heard that ECM strength for those ships would stay the same.
Guristas Envoy to the South Spreading wabbity love in Curse |

herot
Icarus Ascendant
|
Posted - 2006.11.30 07:51:00 -
[573]
Edited by: herot on 30/11/2006 07:52:15 Contracts: Can't search for "Elite Drone AI", you get "Your query returned no legitimate item types. Please try again."
If one types only "Elite" the 'Select Item List' dosn't contain it either, just insignias and Elite slaves.
|

Peri Stark
Gallente Blue Labs Knights Of the Southerncross
|
Posted - 2006.11.30 07:55:00 -
[574]
Are there some systems down? I can log into all of my characters except the one docked in TDE4-H in Geminate. ================================================
Just because your paranoid doesn't mean they're not out to get you! |

Merin Ryskin
Caldari
|
Posted - 2006.11.30 08:00:00 -
[575]
Probably an issue: I haven't recieved killmails for any of the people I've killed since the patch. At least one of them got his loss mail, so CONCORD recorded the kill. It's now over a day later, and I still don't have my copy.
|

WarMakerX
|
Posted - 2006.11.30 08:01:00 -
[576]
Need clarification on whether the descriptions for the Caldari Recon Ships have not been updated or if the the Caldari cruiser to recon ship bonuses are inconsistent with the usual T1 ship to T2 ship conversion. For all other races, the attributes changed by the racial cruiser skill are carried over to the recon ship exactly; e.g. if the T1 cruiser has a 5% bonus to remote sensor dampeners per racial cruiser level then the corresponding Recon Ship has a 5% bonus to remote sensor dampeners per racial cruiser level.
Blackbird is "10% bonus to ECM Target Jammer strength and 20% bonus to ECM Target Jammer optimal range per skill level" while Falcon is "Caldari Cruiser Skill Bonus: 10% reduction in ECM Target Jammer capacitor use and 20% bonus to ECM Target Jammer optimal range per level". So with Caldari Cruiser 5 and Recon Ship 1, the Blackbird will have stronger ECM than the Falcon while the Falcon will have more efficient cap usage. With all skills maxed, there is no difference though. |

Peri Stark
Gallente Blue Labs Knights Of the Southerncross
|
Posted - 2006.11.30 08:32:00 -
[577]
Well I can not log on with my main. I can log on with my alt but can not access the market in the Forge and sit at a black screen till i time out and drop every time i try to undock or jump through a gate.
So far my first impressions of the new patch are that it pretty much sux. Guess I'll go to bed. ================================================
Just because your paranoid doesn't mean they're not out to get you! |

Cergorach
|
Posted - 2006.11.30 08:43:00 -
[578]
Edited by: Cergorach on 30/11/2006 08:48:46 1.) I noticed a few times that the skills in the character sheet would not light up when you moved your mouse over them, nor did the time remaining show up (that was really annoying). It isn't consistent, haven't found a patern (yet). 2.) While jumping to 0km works like a charm (Thank you! Thank you!), autopilot still jumps to 15km from the gate. Don't know if that's a bug or not, but it would be 'nice' if autopilot would also jump to 0km (or atleast give an option in the autopilot settings). 3.) Sometimes buying things does not work (you buy something, no cash is deducted or items received). Seems to happen in the bussier systems such as amarr prime (with 66 people).
|

Audrea
Momentum.
|
Posted - 2006.11.30 08:45:00 -
[579]
When traveling with SystemMap view, there are several bugs: 1) Zoom resets each jump. 2) World Map controls reappear after each jump.
Probelsm with Starmap: When loaded, it is rotated both horizontally and vertically (ei north in south, west in east. Make it remember my settings please! 
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

Cindy Miner
|
Posted - 2006.11.30 08:47:00 -
[580]
Since Revelations I am not getting the gang mining bonus from the Mining Foreman skill. Can someone else confirm this?
I couldn't see it in the known bugs/problems/issues link from Kieron.
I have submitted a bug report.
|

Damin Hayes
|
Posted - 2006.11.30 08:53:00 -
[581]
Originally by: Cindy Miner Since Revelations I am not getting the gang mining bonus from the Mining Foreman skill. Can someone else confirm this?
I couldn't see it in the known bugs/problems/issues link from Kieron.
I have submitted a bug report.
I think it has to do with new gang system. Train wing command lev 1, convert gang in fleet makeyourself squad leader and see if u receive the bonuses.
|

Lecretzia H
|
Posted - 2006.11.30 08:54:00 -
[582]
1¦ - Buying things (in domain region) does not work (you buy something, no cash is deducted or items received).
2¦ - No changing solar system when jumping (autopilot engaged). |

Bill Oddie
|
Posted - 2006.11.30 09:00:00 -
[583]
Edited by: Bill Oddie on 30/11/2006 09:01:06
Originally by: Damin Hayes
Originally by: Cindy Miner Since Revelations I am not getting the gang mining bonus from the Mining Foreman skill. Can someone else confirm this?
I couldn't see it in the known bugs/problems/issues link from Kieron.
I have submitted a bug report.
I think it has to do with new gang system. Train wing command lev 1, convert gang in fleet makeyourself squad leader and see if u receive the bonuses.
WHAT???!!!, that requires Leadership Level 5. This is crazy if that's the case.
edit: posted with alt accidently - soz :(
|

Nelix Trist
Caldari Nostromo Industries
|
Posted - 2006.11.30 09:02:00 -
[584]
I love the new map "Its groovy!". But I still log in and find myself saying... What do I do now. I LOVE IT! Emm?"Cant touch this" den der der dum, der dum der dum KILLING THE BUG'S, BEFORE THEY KILL YOU Un-nerfing you sig is bad mmmmkay - Xorus RAWRRR!111 - Immy-Poos
|

Magdala's Guardian
Minmatar
|
Posted - 2006.11.30 09:06:00 -
[585]
I'm not sure if this has been mentioned but I just tried salvaging a mission (L3 Black Market Hub) and received absolutely no salvage from any of the wrecks (this was after waiting for salvage 'success' on every wreck - much more time consuming than the normal looting process). What is the salvage probability supposed to be? Are mission wrecks meant to be unsalvageable?
|

Matthew
Caldari BloodStar Technologies
|
Posted - 2006.11.30 09:11:00 -
[586]
Originally by: Kyoko Sakoda Just one more question, for anyone: Is the decrease in ECM strength across the board for ECM-based ships intentional, or is it a math error on the part of the devs? I thought I had heard that ECM strength for those ships would stay the same.
It will, but only through fitting some of the new low-slot ECM amplifiers. IIRC, Tux wanted to move some of the jamming strength into the low slots to prevent armor-tanked ECM boats.
Originally by: Damin Hayes I think it has to do with new gang system. Train wing command lev 1, convert gang in fleet makeyourself squad leader and see if u receive the bonuses.
Originally by: Bill Oddie WHAT???!!!, that requires Leadership Level 5. This is crazy if that's the case.
You don't need to train wing commander 1 if you only want to run one squad (i.e. up to 10 players or less), you only need the leadership skill to be a squadron commander, which lets you have 2 players in your squad per level. So it's only a couple of hours training to get a small mining squad going. You'll only need serious training if you want to bonus up a large op, which is how it should be. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Goberth Ludwig
The Establishment Establishment
|
Posted - 2006.11.30 09:19:00 -
[587]
Since the short DT after the deployment of revelations I found myself unable to play the game due to a disruptive issue that causes me to crash when I warp to gates in empire or low sec (I was fine in 0.0). When I log back in I crash again as I exit warp to the gate. The same happens to my other account aswell.
I have deleted cache, I have even re-downloaded and reinstalled eve, and I *do not* run a dual core or dual processor or hyperthreading. I read from forums that others have the same problem but its not in known issues...
I also contacted the GMs but they were unable to help.
- Gob
|

LostChylde
Minmatar Sebiestor tribe
|
Posted - 2006.11.30 09:24:00 -
[588]
well, im feeling a bit shut out of all of this new stuff.
last thursday a player hacked my acounts and stole several hundred million isk. nothing else that i can tell, just isk. before i get flamed let me say that i have never used 3rd party eve related software and this guy never had my passwords.
My first petition goes nowhere. no automayed response, nothing shows up in my petitions. my second petiton shows up in my petitions but then gets closed with no response from ccp. so i sent a direct email to support where, yay, i get a automated response and it shows up in my petitions. 4 days later im still waiting for any sort of human response. now, im a patient person, and i know big patches mean big delays. but there is a limit to patience and understanding.
the day after i found the theft i shut down my payments and the clock is ticking. you would think that when a long time player shuts down 3 accounts, and it clearly says closing down due to hacking and player harrassment, that a big red flag would go up.
but i guess not. I was really looking foward to getting into a revitalized eve. guess its time to move on. lc   2004.08.16 01:50:10combatSansha's Minion strikes you perfectly, wrecking for 5.4 damage.
|

Andrue
Amarr
|
Posted - 2006.11.30 09:28:00 -
[589]
Originally by: Cergorach 2.) While jumping to 0km works like a charm (Thank you! Thank you!), autopilot still jumps to 15km from the gate. Don't know if that's a bug or not, but it would be 'nice' if autopilot would also jump to 0km (or atleast give an option in the autopilot settings).
No! That's a feature. If you want to move quickly and more safely you have to be sat at the keyboard playing the game. If you choose to wander away from your keyboard and leave the autopilot to fly your ship you lose the safety and speed. -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |

Jin Tagen
|
Posted - 2006.11.30 09:32:00 -
[590]
Could we have an answer from CCP about the hulk not reachable by invention ? It should not take long to say if it's a bug, or something that will be added later/never...  |

Cindy Miner
|
Posted - 2006.11.30 09:38:00 -
[591]
Originally by: Matthew
Originally by: Kyoko Sakoda Just one more question, for anyone: Is the decrease in ECM strength across the board for ECM-based ships intentional, or is it a math error on the part of the devs? I thought I had heard that ECM strength for those ships would stay the same.
It will, but only through fitting some of the new low-slot ECM amplifiers. IIRC, Tux wanted to move some of the jamming strength into the low slots to prevent armor-tanked ECM boats.
Originally by: Damin Hayes I think it has to do with new gang system. Train wing command lev 1, convert gang in fleet makeyourself squad leader and see if u receive the bonuses.
Originally by: Bill Oddie WHAT???!!!, that requires Leadership Level 5. This is crazy if that's the case.
You don't need to train wing commander 1 if you only want to run one squad (i.e. up to 10 players or less), you only need the leadership skill to be a squadron commander, which lets you have 2 players in your squad per level. So it's only a couple of hours training to get a small mining squad going. You'll only need serious training if you want to bonus up a large op, which is how it should be.
Is a gang now known as a squad? I can't find a squad skill on the market, closest I can see is Fleet Command and Wing Command, but these are seriously high level skills.
I have leadership at level 3.
|

4rc4ng3L
Gallente C R Y O
|
Posted - 2006.11.30 09:39:00 -
[592]
The whole wreck situation needs fixing, some color change when you know if the wreck has been looted or not. Myself and others have just given up collecting the loot as its a complete nightmare.
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |

Redpants
Gallente Federal Navy Academy
|
Posted - 2006.11.30 09:39:00 -
[593]
Today for a long time (nothing before, and nothing since) I was getting some kind of Packet error when trying to look at people in Local. Their window would open but never load and I get the error window. The x wouldn't close them out and I had to right click and highlight close to do it.
Also, and this isn't new since the patch, but I am unable to view systems I've visited in the map. I was hoping Revelations would fix it, but no. It's not a crucial problem, but I find it odd.
That's my newest problems to report.
BTW, I hate the sign in, sign out icons in the upper left corner now. I don't understand why it got moved there right over top of my display for the system I'm in. It covers up information now where in the past, being in the lower right, there is no information displayed to be in conflict. Please move it back. ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |

Jannet Montard
|
Posted - 2006.11.30 09:40:00 -
[594]
Originally by: Magdala's Guardian I'm not sure if this has been mentioned but I just tried salvaging a mission (L3 Black Market Hub) and received absolutely no salvage from any of the wrecks (this was after waiting for salvage 'success' on every wreck - much more time consuming than the normal looting process). What is the salvage probability supposed to be? Are mission wrecks meant to be unsalvageable?
Mission wrecks are salvageable, but apparently the tables are very biased. I have salvaged various level 3 and some level 4 mission both in Sisi and in Tranquility. Pirate faction ships usally give salvage, even the low level ones, while navy, mercenary or named mission targets (like the "thief" in some mission) don't give salvage, even if the ship is a high end ship like a BS, Delta or Gamma frigate ecc. The chance of salvage is skill dependant too. With higher skill not only you get a success more often, but the target effectively yeld some salvage more often. It is possible the high end ships are set do give salvage only on high quality success, so with a "normal" success you cancel the wrecks but don't recover anything.
|

Rodj Blake
Amarr PIE Inc.
|
Posted - 2006.11.30 09:48:00 -
[595]
Edited by: Rodj Blake on 30/11/2006 09:49:38 Edited by: Rodj Blake on 30/11/2006 09:49:22
Originally by: Cindy Miner
Is a gang now known as a squad? I can't find a squad skill on the market, closest I can see is Fleet Command and Wing Command, but these are seriously high level skills.
I have leadership at level 3.
Leadership allows you to lead squadrons - two people per level.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Achilles Heal
|
Posted - 2006.11.30 10:03:00 -
[596]
Originally by: Razin
Originally by: Achilles Heal Eve is about a lot of things, one of them is immersion... A great patch, agreed... but the Starfield has got to go. At least an option to get rid of it. It is spoiling my... immersion.
I happened to think the new star field adds immersion since the new stars are "real" (that is you can reach them). The only thing I have an issue with is the graphics method used to draw them. I wish CCP used RL telescope photographs as guides for in-game star field imagery.
And one more thing: stars viewed from space do not blink or shimmer.
Eloquently put. If the starfield was detailed in a way other than what appears to be a single pixel per star and can be obscured by system nebulae/clouds, it would indeed be a good thing. At the moment it looks like Eve running Elite in the background. |

Joat Smith
|
Posted - 2006.11.30 10:24:00 -
[597]
I suffer some strange bugs I dont see here
1) when I Auto-pilote with stop at each Way-point the autopilote stop but no message and the button stay light. Not realy a prob since i dont use autopilote now i test the warp-0 (great, great for noob with bad agent mission)
2) on the flat map (and in certain position on the 3D map) i dont see the line between system (realy prob for me because i start) PS : for the anim you can disabled it (animation tab) and gain FPS
3) Cant scan to see the asteroid and they're type it's hard because i need to add all roid in overview and take time to find what i search for without seing pirate if they pop-up
sorry for my poor english
|

Lucre
STK Scientific Ascendant Frontier
|
Posted - 2006.11.30 11:26:00 -
[598]
Originally by: Sara Finn Lastly, I'm still really confused with this 'new' gang system and the gang bonuses. So far I've trained Leadership to 3, Mining Foreman to 5 and Mining Director to 1. Do I need additonal skills to make Mining Foreman work again?
You need to click on the gang line under your overview and select 'convert to fleet'. Then you need to assign your leadership character into the squad leader position. Once done, and at least one other gang member in space the little light next to the squad leader should go green, showing your gang bonuses are now active.
- It's great flying Amarr, aint it? |

Audrea
Momentum.
|
Posted - 2006.11.30 11:31:00 -
[599]
Originally by: LostChylde well, im feeling a bit shut out of all of this new stuff.
last thursday a player hacked my acounts and stole several hundred million isk. nothing else that i can tell, just isk. before i get flamed let me say that i have never used 3rd party eve related software and this guy never had my passwords.
My first petition goes nowhere. no automayed response, nothing shows up in my petitions. my second petiton shows up in my petitions but then gets closed with no response from ccp. so i sent a direct email to support where, yay, i get a automated response and it shows up in my petitions. 4 days later im still waiting for any sort of human response. now, im a patient person, and i know big patches mean big delays. but there is a limit to patience and understanding.
the day after i found the theft i shut down my payments and the clock is ticking. you would think that when a long time player shuts down 3 accounts, and it clearly says closing down due to hacking and player harrassment, that a big red flag would go up.
but i guess not. I was really looking foward to getting into a revitalized eve. guess its time to move on. lc  
Stuff like this you petition under Stuck!! not regular petition. or maybe Exploit. Both get high priority responce in less tahn a day, while others usually wait weeks for reply.
Besides, if you decide to quit because of few hundreds lost isk, maybe this game really isnt for you...
In which case, can I have your (remaining) stuff?? 
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

Darineah Charach
Minmatar The Splinter Syndicate SMASH Alliance
|
Posted - 2006.11.30 11:39:00 -
[600]
You can't silence me CCP by instalocking my thread in general discussions!! Hit a nerve did i? Time for the tinfoil hat?
My voice WILL be heard!!
This is the message CCP didn't want you to hear.
Revelations has been released and there are a number of fantastic improvements to the game. So far, i don't think i've found any that actually reduce my enjoyment in any way, and several that i already think are improving it. However, i notice on the forums a number of posts criticising Kali for several reasons. This gave me pause for thought, and as i ruminated i became enlightened as to the REAL issues with revelations. None of these issues have as yet been posted about OR discussed and i feel it is therefore my duty, nay my responsibility, to highlight these as a concientious gamer.
Firstly, Drones: well actually not much wrong there ( and this is the only serious part of the whole post, but i couldn't be assed making 2) they won't shoot wrecks which means space is becoming a tip, and they don't do what they're told. If at all imaginably possible, they have in fact gotten stupider.
Secondly: Boosters. There has been a lot of discussion on this topic in the media, with several very high profile cases resulting in careers destroyed and reputations in tatters. for that reason i cannot for the life of me fathom why CCP has chosen to take this path. I am hereby sending an impassioned plea to all you players, just don't do it. CCP are promoting the use of performance enhancing drugs and i for one won't stand for it!!
Thirdly: Scan Probes. I am extremely concerned about the potential physical damage the changes can cause, and CCP i warn you now, you are GRAVE risk of substantial lawsuits. Calculations have been done by people smarter than me indicating that a ship can be scanned down from a safe spot in under 60 seconds. This is appaling. It takes me a minimum of 2 minutes to get up, head to the toilet and take a whizz. This is now impossible, as i could be whizzing my way to a destroyed ship. This means, no more loo breaks during playtime, and i'm sure i don't need to elaborate on what THAT means.
Warp to 0: Actually, i think that ones great as only an idiot relied on entry points when camping, smart guys camp the exit cos 90% of the players had instas anyway.
I could go on about how salvaging promotes a listless seagull-like lifestyle with no emphasis on hard work and achievement, or how rigging is just an attempt to force people into more dangerous craft imitating real lifes horrendous push for vehicular power that results in road carnage on an unprecedented scale, but i'm sure CCP won't be reading this anyway. Why do i post then? Because my conscience is now at rest and my civic duty done so i bid you all fly safe!
and remember kids, do what your local sporting hero does and SAY NO TO DRUGS!
-------
Boxing Kangaroo
|

El Bunny
|
Posted - 2006.11.30 11:46:00 -
[601]
Edited by: El Bunny on 30/11/2006 11:46:07 Sorry, haven't read the 8 pages of this thread, but here's the things I noticed:
maybe new things: - "malkuth" heavy assault launcher has same stats as the numbered heavy assault launcher - Gang window is borked, gang member disappear if you experiment with all the funtions. I believe it's also becoming way too big wich is a problem for drone users.
probably already known things: - fps drop with the new "background". - graphic "error" when starting to tractor a wreck.
|

Skith Knoth
|
Posted - 2006.11.30 11:48:00 -
[602]
Like the patch update expansion whatever you call it. Just a few issues for me.
1. Is it kinda dark in space or is this just the new look? I mean it's not too dark for me. Don't really seem like a gamma problem. Just slightly darker and kinda a bit more towards the green scale i guess. Looks kinda cool. But i think it looked better before. But i'm fine with either way.
2. Can we please have cargo cans and wrecks. It's really a pain having 25 wrecks and me having to use my missles to blow them up so i know which ones i've already looted. This is making already extremely slow missions even slower. I do missions mainly combat. I need the loot. Any way to increase my looting speed is needed. In fact i trained for tractor beam and bought one within minutes before the expansion came out just to speed up looting. I was spending more time looting than having fun and killing things. So the tractor beam was to help with the boring and long spent time of looting. Now there are wrecks and even with my brand new tractor beam skill i'm spending even more time looting then before. Since combat missions and looting are the mains things i do in this game it's the #1 priority for me. My fun factor just got lowered because of the wrecks and not being able to loot fast. I understand salvaging and yes maybe when i learn the skillz to salvage i'll be salvaging and possibly making money from that. But now i have to train 2 skillz to level 5 to do this. I don't even have 1 skill at level 5 atm. So telling me to train 2 skillz to level 5 so i can salavge when i just want to kill and loot quickly is beyond me. You created the 800k sp for newbs so they could enjoy the game. I was at 780k before patch now i'm at 820k after patch with no level 5 skill. But now to have fun i MUST have 2 level 5 skillz. Er it's like "hey we listened to people and the new people said they didn't want to have to train for a month before having fun and we're loosing possible future costumers because of this". Yet now we're being forced to train 2 level 5 skillz to have fun because of theese wrecks. So you fix 1 very important issue with potential new people yet create another issue. Please fix wrecks and listen to my thoughts. If the game becomes tedius for me which it is atm then it isn't right.
3. white after warping.
4. autopilot stop working when you get to a stargate. I am not using a dual core preccessor.
Overall i like the expansion and i think what was done for potential new costumers was the correct thing to do. But #2 really needs to be addressed. As in any patch for any game you have bugs and i'm sure you'll fix em as fast as you possible can. Good work guys. :)
|

Tachy
|
Posted - 2006.11.30 11:53:00 -
[603]
The gang broadcast icons turn from horizontal to vertical alignment sometimes, hiding behind group, drone and overview window. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Max Kentarii
Gallente
|
Posted - 2006.11.30 12:31:00 -
[604]
In science window when sorting by next free time, the order in which things gets sorted is messed up. List is sorted by the string displayed instead of the "numeric" time remaining I presume.
When in hangar, clicking set destination on a mission f.ex. and then opening map, will only show the route if you zoom in on your location. But the route list on the left is not displayed. If you clear all waypoints and set destination again now, the route list will display. ----- Enjoying life on the other side of the fence |

Natasha Starlight
|
Posted - 2006.11.30 12:39:00 -
[605]
Edited by: Natasha Starlight on 30/11/2006 12:39:43 Kieron, do you know if the client dieing after the splash screen is being looked at?
|

Roshan longshot
Gallente Ordos Humanitas
|
Posted - 2006.11.30 12:41:00 -
[606]
Your game has issues CCP, I have never had a CTD issue in EVE with my older rig. I get this new rig cause of Vista and DX10, now I do have CTD issues. And aint no way am I going to disable a feature of my rig for your faulty game!
I just spent 8 hours downloading a patch, that has broken this game. Find out what causes the CTD and fix it please!
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|

Matthew
Caldari BloodStar Technologies
|
Posted - 2006.11.30 12:43:00 -
[607]
Originally by: Cindy Miner Is a gang now known as a squad? I can't find a squad skill on the market, closest I can see is Fleet Command and Wing Command, but these are seriously high level skills.
I have leadership at level 3.
The Leadership skill should really be called "Squad Command" now, as that's what it actually does.
The old-style "gang" is still there, but gang bonuses do not apply in it anymore, and it is limited to a max of 50 players. If you want to use gang bonuses, you have to convert the gang into a fleet.
More details from TomB here
With Leadership level 3, you can command a squad with up to 6 people in it (including yourself). To do this, form an old-style gang, then convert it to a fleet. Then make sure all the players are in the same squad, and you are assigned as commander of that squad (right-click players in the fleet bit of the overview to get the option to move them around). Your gang bonuses should then apply to all members of that squad. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

MissyDark
|
Posted - 2006.11.30 12:44:00 -
[608]
OK, constructive feedback goes here:
People and places, notifications about ppl who logged in or out: It appears in top-left corner, exactly on the top of information about system name, security, etc. That is annoying. I'd love to be able to configure where this thing appears - top left, bottom left, right...or even type screen coordinates manually. Perhaps someone doesnt want the thin in the corner but on the side? Or just put it back to top left - no vital information there to trash.
Map Ok, try something like this: 1. Open contracts, pick a courier contract, open details and click there to show route on map. It will shop on map, all right, but it will be zoomed-out, thus nothing visible. So i'd like to scroll in to see the route? Yes, but the moment i move mouse over map the route will disappear as some system nearest to cursor highlights. So there is no way to see the route like that unless you use add waipont on source and destination - but that's not very effective to browse through contracts, aye?
2. Map zooms in/out on map open/close - annoying. I want it fast, especially when i am traveling through 0.0 (and that's where i live) and i need to have eyes open on what's going on around me, not waiting for map to load.
3. I set map to flat mode, close it, open again - map doesn't remember it is supposed to be flat. That's bad, mmkay?
Gfx: 1. What the hell are those little dots at the 'horizon'? There used to be nice and smooth gas clouds there or something. Now i see lame dots. That thing stabs me in the eyes when i look at otherwise beautifull space.
Stability, load balancing, queues So last night I waited for 14 minutes, being nr1 to jump to system that had 17 people on local and 1 station (in 0.0). That is very bad in 0.0 to be stuck at gate when some hostiles might turn up and kill me.
I love rigs.
|

Coelura Spelljammer
|
Posted - 2006.11.30 12:47:00 -
[609]
1) Corp tab, assets window, each office is a drop down: Offices now have secondary drop downs by hangar division, which is brilliant. However it only shows the first two items and shows mirrors of those two if I open/close the drop down trying to clear the glitch (e.g. 3 entries of Pirahna Light missile and 3 of Sabertooth instead of the first six items). Corollary - Couldn't check if this was added, but remotely opening containers from assets window would be very useful. Options are a big honkin' mess of separate items or not remotely viewing containerized assets.
2) Mentioned elsewhere briefly - "warp to 0" doesn't warp to 0 on the smaller stations at certain angles. E.g. Auner, Thukker Mix to Auner, Republic Fleet Logistics -> drops at 1500m. Auner, Resbroko gate to Auner, Republic Fleet Logistics -> drops at 500m. I got jumped by a double-webbing, scramming, AC Muninn 200m from dock once. That sucked.
3) I'm still an exclamation point. Which is trivial, but I always thought that exclamation points shouldn't post. Shameless noobs the lot of us.
4) Feature or loot table glitch? 2/3 of the wrecks on Angel Strike 7 of 10 had nothing in, including some BCs I had high hopes for. Agent Magesdur Baldur (sp?) Resbroko I - Republic Fleet storyline agent. I used tractors (thankyou) and had jumped systems and back to loot, if that has anything to do with it. I got the broken story line sequence restarted on petition (turning in 6 of 10 did not start 7 of 10). I'm assuming that was more the disruption of a patch than a bug.
5) I don't know what people mean by seamless map. I can still only scroll back as far as I used to on ship view, and have to use the button to open the starmap. Starmap only scrolls down as far as system view, which looks nice, but then I have to click 'close map' to go back to ship view. That's not seamless, but maybe I just don't know the right button to use. E.g. Ctrl-Tab to close UI for screenshots doesn't seem to be documented. I had to google it.
6) There's a fireworks type burst of sparklies that show in the hangar when docking - after the system unloads, while the hangar is onscreen but not fully loaded (e.g. the window of tabs on the right isn't on screen yet), but before the ship draws in. It looks like some remnant of the propulsion animation, but I've never seen that particular bit in open space.
Brilliant job, btw. I did some programming in college and promptly switched to philosophy. That you could pull this off with so few problems deserves respect.
May I have a sig please? I especially like the pink ones.
|

MaD Missy
Caldari The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2006.11.30 12:47:00 -
[610]
Edited by: MaD Missy on 30/11/2006 12:49:00 Camera resets everytime you jump in new system, dock or undock...its very annoying since i have too zoom out all the time. fix that
PS: about that white flash. I¦ve just installed my new video drivers and it isnt helping like someone say. ________________________________ Sig here soonTM! :P |

BlackKnight
Minmatar CRICE Corporation Lotka Volterra
|
Posted - 2006.11.30 12:52:00 -
[611]
Originally by: MissyDark OK, constructive feedback goes here:
People and places, notifications about ppl who logged in or out: It appears in top-left corner, exactly on the top of information about system name, security, etc. That is annoying.
/signed
Again, this morning, it took in excess fo 10 minutes to log on, and my P&P folder is still borked (totally unuseable).
Can we get an ETA as to when this problem will be addressed?
Thanks,
BK
|

Archi Viralfury
Gallente
|
Posted - 2006.11.30 12:53:00 -
[612]
IMHO, most of the Revelations patch is ok to great, with the exception of one thing.
The new scanning system. its just too easy, even a complete rookie can scan and locate a ship in a mission location and warp directly to that ship.
I can understand that it was needed to stop people safespotting and hiding bith in Empire and moreso in 0.0. What i cant understand is how it was left wide open people to be able to easily scan the location of a mission runner in the mission and go and kill him.
In 5 minutes i could even scan out a mission runner in high sec, then go in to his mission and start clearing up his loot. Then just wait to get agro from the missioner and yay, free kill.
I think that an acceptible solution to this would be to make the interferance from deadspace mission locations distort the scanner so that ships in mission locations were a LOT harder to find if not as hard as they were pre Revalations.
im sorry if other people dont aggree with this but if you dont aggree with this then my guess is that you a) havnt tried it yourself, or b)Are already profiting from this tactic and do not want it removed.
|

Alaris
Caldari Murder of Crows E N I G M A
|
Posted - 2006.11.30 13:11:00 -
[613]
Originally by: BlackKnight
Originally by: MissyDark OK, constructive feedback goes here:
People and places, notifications about ppl who logged in or out: It appears in top-left corner, exactly on the top of information about system name, security, etc. That is annoying.
/signed
Again, this morning, it took in excess fo 10 minutes to log on, and my P&P folder is still borked (totally unuseable).
Can we get an ETA as to when this problem will be addressed?
Thanks,
BK
A lot of us are having this problem it seems, we've been talking about it over here. Its a game breaker for me on multiple accounts.
|

Darcha
|
Posted - 2006.11.30 13:17:00 -
[614]
From the patch notes:
Audit containers can no longer be reprocessed or trashed if they contain logs that are less than three weeks old.
I use station containers to keep my item bay sorted. Yeah, it should be noted that trying to delete an audit container creates a log entry for itself. That means now I have to wait 3 weeks for I can actually get rid of the containers in my hangar. not something I really enjoy, what's the reason for doing this anywayz ?
oh btw no message is displayed when I try to trash or recycle the container. trash -> are you sure ? -> ok -> nothing happens reprocess -> trit, pyer, overview of minerals -> ok -> nothing happens
|

Kwishin
|
Posted - 2006.11.30 13:21:00 -
[615]
Originally by: Natasha Starlight Edited by: Natasha Starlight on 30/11/2006 12:39:43 Kieron, do you know if the client dieing after the splash screen is being looked at?
I would really like to know this as well. It is a consistent problem and none of the steps I have taken (everything in the knowledge base) has been able to fix it, still get the same log parse.
|

Amarrah
|
Posted - 2006.11.30 13:26:00 -
[616]
i dont like the new map thing.... i run 2-4 accounts on my pc from time to time... and the map fade with all the stars lags me to no end... i like the idea of have you see the stars from a distence.... but its just goin to lag up systems again and again...
cyberboom
|

Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
|
Posted - 2006.11.30 13:37:00 -
[617]
new contract system is a little harsch if you want to distribute goods in the alliance.... could we have unlimited contracts for personal contracts in the same alliance?
other than that: a lot of shifting of nerf and boosts that will take a month at least to get used to (not a bad thing though) graphics problems; as stated before the white flash when jumping and the planetary rings problem wrecks in missions are a pita basicly but it's a good thing mission relevant drops still end up in a can! (hurray for applied thinking ) i love the standings in channels/character portraits warp to 0 makes me crazy (i'm still looking for my bookies) tech2 amo nerf is just..... well counterproductive tbh combined with HP boost a lot of tech2 bpo owners are very very very angry (which i can perfectly understand as you are simply changing the rules here if it came to a worst case scenario)about the reseeding, a dev blog in due time would be good to tell us what is going to happen and in what way
other than that: thumbs up for a good patch and deployment!
Originally by: George Petsch Nochricht: Dei schwarer StroinlSser trifftn Karli[Baatzis] und ruiniert erm so richtig de Dosn, 1343.7 schhodn, oida.
My sig is blue not pink although i can't argue with the slave part - Xorus wth whats this blue stuff all of a sudden? Did I miss a mail? -eris Bwahahahaha!11 Immy was here
|

Andrue
Amarr
|
Posted - 2006.11.30 13:40:00 -
[618]
Originally by: MissyDark Gfx: 1. What the hell are those little dots at the 'horizon'? There used to be nice and smooth gas clouds there or something. Now i see lame dots. That thing stabs me in the eyes when i look at otherwise beautifull space.
They are called stars. Huge balls of flaming gas that generate heat and light. The particular ones you are referring to are the stars from the game world map, drawn as they would appear (in position at least) from your current view point.
They could be better drawn (I'd favour rendering them once on session change underneath the backgroud nebula) but as a concept they enhance game play and immersion by helping you understand your location in the game world. Fly near the edge of the map and you'll see a gap in the stars as you look out into the wide, nameless void. -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |

Cindy Miner
|
Posted - 2006.11.30 13:42:00 -
[619]
Originally by: Matthew
Originally by: Cindy Miner Is a gang now known as a squad? I can't find a squad skill on the market, closest I can see is Fleet Command and Wing Command, but these are seriously high level skills.
I have leadership at level 3.
The Leadership skill should really be called "Squad Command" now, as that's what it actually does.
The old-style "gang" is still there, but gang bonuses do not apply in it anymore, and it is limited to a max of 50 players. If you want to use gang bonuses, you have to convert the gang into a fleet.
More details from TomB here
With Leadership level 3, you can command a squad with up to 6 people in it (including yourself). To do this, form an old-style gang, then convert it to a fleet. Then make sure all the players are in the same squad, and you are assigned as commander of that squad (right-click players in the fleet bit of the overview to get the option to move them around). Your gang bonuses should then apply to all members of that squad.
Thanks for the link and your explanation. It explains the stupid new system.
|

Cindy Miner
|
Posted - 2006.11.30 13:56:00 -
[620]
Now for another problem. Not sure if others are experiencing this one. When I warp to a stargate as I approach it the game crashes to destop. I login again and the autowarp back to the gate causes a CTD again. And again when I login, and again and again and again.
I end up rebooting the PC and it works OK till I need to jump back to the other system and I have to go through all of this again.
I cannot pinpoint exactly what's causing this.
|

JazmanKills
|
Posted - 2006.11.30 13:57:00 -
[621]
Didn't see this in the known issues of the patch notes nor listed here...
This was seen by myself and at least 1 corp mate last night. We were both running different missions in different systems. Neither one of us could "see" wrecks or drones. There were icons in the display, but no graphical image in the main display. If you did a "Look At" you saw nothing, but contrails were there. In addition, if you did a look at an enemy ship, you could see it but you were only able to zoom in to a point very far away.
Anyone else noticing this?
|

death2nite
Caldari
|
Posted - 2006.11.30 14:31:00 -
[622]
dont know if this was mentioned by anyone it may have just been a 1 time thing. i thought i was missing some stuff in my items bay in station, i then realised that they were off screen. i had to put all my stuff into a cargo container and it seems to be fixed. as i said it may have just been me
|

SARFA TASCO
|
Posted - 2006.11.30 14:43:00 -
[623]
In general I liked of ôRevelationsö, butà
Yesterday I played for a period of 4 hours, and I lost the connection 5 times. In the 5th time I gave up and stop to play.
And another meter, you need to do something in relation to the wrecks. When we have a small quantity, itÆs not a problem, but when we have many, it becomes very confused to separate the ones that already had been opened, to pick the loot, from the ones that had not been opened.
|

Altaree
Gallente Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2006.11.30 14:49:00 -
[624]
The items DB on the website has yet to be updated with the new stuff. I was going to look up who was making salvage items on it. bother.
Fix The Web Servers
|

Kuromugi
Caldari School of Applied Knowledge
|
Posted - 2006.11.30 15:08:00 -
[625]
Something that has probably been mentioned already, but Low sec NPCs, well, 0.3 where I was, i noticed that they seem to Nos now, which was funny since i ran out of cap only to be Nosed by a NPC crusier and warp scrambled by a frig. That was probably the first time I saw that Vrs belt rats. -And when the darkness swallows you, I'll be there watching, for I am the darkness- |

Lorania
Caldari
|
Posted - 2006.11.30 15:18:00 -
[626]
Something odd that I noticed after the patch.
Expanded cargo holds seem to not be working as well. I logged into my badger which has two expanded cargohold I's, and has two giant secure containers loaded in it. I used to have about 8m3 available in the hold, and now I'm overloaded by 21m3. From the patch notes:
The bonus on expanded cargo holds have been rounded.
However, they're now unrounded. Before, the bonus was 18%, now it's 17.5%
|

keepiru
Supernova Security Systems
|
Posted - 2006.11.30 15:29:00 -
[627]
- Cap on Amarr Navy Slicer has not been boosted like other ships. - Mass of Navy Issue Megathron and Vindicator is still different from that of base ship, you fixed the fleetpest so fix the the faction throns too, thnx. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |

Caerleus
Salvage Inc
|
Posted - 2006.11.30 15:40:00 -
[628]
Potential issue with Salvager 1 module not showing / using correct bonus.
Salvager 1 bonus on module is 5%. Salvaging skill adds 5% per level, but at level 3, module shows 15% not what I would expect , 20%=(5% + (3x5%))
Eve is like a new girlfriend - you know its going down at some point, its just when and for how long. |

Meridiana Sur
|
Posted - 2006.11.30 15:42:00 -
[629]
More Map Issues
As mentioned many times above, many map functionality gripes surfaced. I think the new look could be accepted for the 3D view, however, the 2D or flattened view needs to work like it did before - that's where people spend their time working.
The overarching map interface principle should be:
Don't go for sexy, go for usability.
- stars are too small. previous (RMR) size was great. don't be afraid of a cartoonish look, realism is not good here. i don't want to have a telescope to look at the map.
- please eliminate the spinning for fast access. animation is annoying after the initial wow factor wears off.
- blue background was better than the black for contrast.
- in 2D view (flattened map) the mouse navigation is too abrupt. small mouse movement results in large map panning. (i have my mouse set to faster pointer movement than default under windows - however, this did not affect the panning as much in the previous build)
- in 2D view, zooming in limit is taken from the 3D view where it is correct and stops with the star still in view. in 2D it overshoots. in summary, mouse control variables (for panning and zooming) should be separate for 3D and 2D views.
- please please please, change the mouseover popup message with system information to a click pop up. the map is unusable at the moment - just by moving the cursor over the star field, stuff gets blocked by the pop up info windows and it is annoying and time consuming to be clicking off on the background to get rid of them. don't push the information to the user, let the user pull it if he/she wants to access it.
These are just some usability remarks, the bugs like the flatten button not working, brightness, and orientation issues were mentioned already elsewhere.
I think the 2D map was excellent in the RMR build, there was not much left to improve. I suggest that if you wanted to incorporate the new seamless map into the view, it should have only affected the 3D view. The flat map could have stayed as was before, and that way you could have had a functioning interface (2D) and a cool and attractive feature to distinguish this game from others (3D) at the same time.
Please take this as a constructive feedback. The game is great but if the interface is annoying and inefficient it is hard to enjoy otherwise superb product.
|

Peri Stark
Gallente Blue Labs Knights Of the Southerncross
|
Posted - 2006.11.30 16:10:00 -
[630]
Edited by: Peri Stark on 30/11/2006 16:10:51 Edited by: Peri Stark on 30/11/2006 16:10:33 Any word on when that white flash at jumps and the map will be fixed. Thats a game breaker for me. For some reason I just can't take it. ================================================
Just because your paranoid doesn't mean they're not out to get you! |

Peri Stark
Gallente Blue Labs Knights Of the Southerncross
|
Posted - 2006.11.30 16:12:00 -
[631]
Thats supposed to be breaker but it won't let me edit the post.  ================================================
Just because your paranoid doesn't mean they're not out to get you! |

Grack Sturmkarb
|
Posted - 2006.11.30 16:16:00 -
[632]
Just wanted to throw in my two cents, I agree with all those asking for a modification to the looting/salvage configuration. I spend most of my time in missions and looting, and that became a whole lot more cumbersome. We need a way to mark wrecks as looted or not. Either the ability to change the name of the wreck, or a change in color once looted, or something.
|

copeq harkonnen
Caldari CURSED LEGION OF DOOM
|
Posted - 2006.11.30 16:29:00 -
[633]
private contracts not working!
the person the contract was issued to cannot see the contract therefore cannot accept it!
|

G Dabak
Magellanic Itg GoonSwarm
|
Posted - 2006.11.30 16:43:00 -
[634]
Originally by: Meridiana Sur More Map Issues
- stars are too small. previous (RMR) size was great. don't be afraid of a cartoonish look, realism is not good here. i don't want to have a telescope to look at the map.
- please please please, change the mouseover popup message with system information to a click pop up. the map is unusable at the moment - just by moving the cursor over the star field, stuff gets blocked by the pop up info windows and it is annoying and time consuming to be clicking off on the background to get rid of them. don't push the information to the user, let the user pull it if he/she wants to access it.
Strongly agree with these two.
Also, the name search when making a private contract doesn't let you right click -> show info on the results. It really needs to, because you want to be absolutely sure you've got the right name.
Took part in a fleet finally. Concepts are good, but I think squads really need to be 20 people instead of 10. I know, then you wind up with a limit of 500, which is kind of nuts, but it should be more about organizing than capping. There was just too much micromanagement when the squads filled up so easily. I guess my point is that you should get assigned to a squad because it's the right squad to be in, not because the others are full.
|

Jain Za
|
Posted - 2006.11.30 17:12:00 -
[635]
Edited by: Jain Za on 30/11/2006 17:13:39 Not sure if this has been mentioned but when you are NOS'ing someone and switch to the system map, theres a giant NOS effect displayed.
Also, is it just our corp tag that was broke'd after revalations?
|

Aro Tolan
|
Posted - 2006.11.30 17:17:00 -
[636]
I was curious - why can't you allow "loan" contracts to be public? I was hoping of having a ship rental service or something unique like that hehe.
|

PhamNuwen
Caldari Bungee Jumper
|
Posted - 2006.11.30 17:31:00 -
[637]
- Rouge Pirate/Rouge Pirat Raider not salvagable - all Building-Wrecks not salvagable
---
|

arjun
Viziam
|
Posted - 2006.11.30 17:39:00 -
[638]
"repackaged" bpo are notvisible trough the production/research window. there alsoseams to be a problem to see bpo trough the corp/asset view.
|

phillip duncan
|
Posted - 2006.11.30 18:11:00 -
[639]
Can we have the option to use the old gang system. If you are doing a small mining op the new gang system takes up to much space in the overview and is overkill aspecially with the broadcast option taking up space in the right click menu. You also have 2 gang related windows were you need one at most.
have it defualt to a squard if there are less the 6 members and give us the option to turn of the broadcast short cuts.
|

Quinnn
|
Posted - 2006.11.30 18:18:00 -
[640]
I have no invention slots on any of my 12 labs ?
I have read that others have them and some havent ?!?
Do i have to offline/unanchor/dock/repack/fly/anchor/online all labs to get invention slots ? and is that fair that i have to spend days doing that, just to get in the invention game ?
GM/Devs PLEASE read and reply on my bugreport and petition(s)
|

Letouk Mernel
|
Posted - 2006.11.30 18:24:00 -
[641]
If I may make two suggestions about the new character creation process:
1. Some of the attribute descriptions still imply that they'll affect effectiveness at playing the game. For example, the text implies that those with high INT will excel at EW, instead of simply stating that those with high INT will train EW skills faster.
2. On the final summary page, where it shows the attributes and skills and everything, it might be a good idea to put a note at the bottom saying:
Quote:
NOTE: These are just the newbie starting skills. You can purchase and train the rest of the available skills from the market interface.
I've seen a few newbies who were under the impression that the few skills they got at character creation were the only ones available to them.
|

Zebler
Four Horsemen
|
Posted - 2006.11.30 18:33:00 -
[642]
Just came across another overview standings bug...
I was docked in station, saw one of the people in the guest list with a neutral icon, however in local they were listed as high standing.
Turns out the potential hostile was in fact a friend. Does not inspire confidence though 
|

phillip duncan
|
Posted - 2006.11.30 18:38:00 -
[643]
Originally by: Ikkajo Edited by: Ikkajo on 29/11/2006 05:05:01
In a gang, no bonuses are supposed to apply unless you have the wing command skill. I don't. However, if I make a gang with a friend and promote myself to fleet commander, I still get all the bonuses from gang skills (most noticable for the mining amount for me). My gang members do not get the bonus. At least according to everything I've read, none of us are supposed to get the bonuses unless the commander has the wing command skill.
I fyou demote your self to squad leader the bonus do apply all accounts (tested it with two accounts)
|

Colqueno
Northland Icebusters Confederation of Independent Corporations
|
Posted - 2006.11.30 19:24:00 -
[644]
Edited by: Colqueno on 30/11/2006 19:39:02 Much kudos for a great patch, CCP.
One glitch I haven't seen covered in this thread:
When using mining drones, and zooming out to solar system view, the drones are magnified instead of zoomed out, resulting in a map with giant mining drones and a tiny "You are here" in the middle.
I welcome our new giant mining drone overlords as much as the next man, of course, but have a feeling you might want to look into it :)
Edit: Image link - http://go-dl1.eve-files.com/media/0611/giant_miners.jpg
|

Natasha Starlight
|
Posted - 2006.11.30 19:29:00 -
[645]
Still can't log into Revelations. Is this being worked on? I have filed a bug report with detailed information. Done a clean install, confirmed latest directx and graphics drivers, checked firewall etc etc and the client still dies after the splash screen. Don't even see the login screen. See earlier in this thread for the Log Server readout.
|

Roshan longshot
Gallente Ordos Humanitas
|
Posted - 2006.11.30 19:30:00 -
[646]
Originally by: Grack Sturmkarb Just wanted to throw in my two cents, I agree with all those asking for a modification to the looting/salvage configuration. I spend most of my time in missions and looting, and that became a whole lot more cumbersome. We need a way to mark wrecks as looted or not. Either the ability to change the name of the wreck, or a change in color once looted, or something.
I done this last night...lock, tractor, loot, and shoot. Problems solved....unless you like space all cluttered up and all.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|

Wrayth Osu
Caldari Intergalactic House of Pi Distant Star Alliance
|
Posted - 2006.11.30 19:31:00 -
[647]
Don't see this on the list of know issues:
Had some real problems with fleet creation last night.
Was invited to a gang... then I went to convert it to a fleet... it converted, but my character then dropped form the gang with no reason or message. It also took about 2 min for the conversion to take place.
Not sure why we need to create a gang and then convert it to a fleet... why can't we just create a fleet to start with? ____________________________________________________________________ Wrayth - "These are not the carebears you are looking for." Pirate - "These are not the carebears we are looking for." I |

Black Omne
Caldari Freedom-Technologies Knights Of the Southerncross
|
Posted - 2006.11.30 19:46:00 -
[648]
Originally by: Lorania Something odd that I noticed after the patch.
Expanded cargo holds seem to not be working as well. I logged into my badger which has two expanded cargohold I's, and has two giant secure containers loaded in it. I used to have about 8m3 available in the hold, and now I'm overloaded by 21m3. From the patch notes:
The bonus on expanded cargo holds have been rounded.
However, they're now unrounded. Before, the bonus was 18%, now it's 17.5%
Yes, I noticed exactly the same thing. How does it go from 18% to 17.5% by rounding?
|

Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
|
Posted - 2006.11.30 19:55:00 -
[649]
Corpmail issue - the word limit has gone way down, maybe 500 characters? Huge problem for me, as I tend to be a verbose CEO.
|

Weirda
Minmatar Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.30 20:06:00 -
[650]
don't know if mentioned... but noticed on first night:
bubbling gate in sabre...  - first pilot warps right through bubble straight on gate  - second pilot warp right through  - third pilot same, jump through and catch old fashioned way 
have not re-tested with corpmates, but am certain in all 3 cases (there are cases didn't list because pilot was probably already in warp before bubble deployment) that the bubble was properly in place beforehand. could it be that warp to zero overriding the ability to catch these pilot?
if this have been posted - sorry, it not mentioned in Kieron's OP. could anyone confirm if they have been catching pilots w/interdictor bubble properly? heard some rumblings from another pilot as well at one point.
Weirda try to test properly and BR tonight if have the time.  __ Weirda Join QotSA
|

Zyta Eke
Bombshell Cartel Xelas Alliance
|
Posted - 2006.11.30 20:14:00 -
[651]
Broker Relations doesn't seem to be correctly applied to market orders anymore. I'm always paying the full 1%.
|

Aneis
Evisceration. Executive Outcomes
|
Posted - 2006.11.30 20:17:00 -
[652]
Originally by: Olivin What was the reason of removing min-map of the solar system from the directional scanner?
Now to use directional scanner you need to click F11 and it's not cool because it uses to much of the display ( + overview).
Please return solar system mini-map back to the directional scanner window. BTW, it will be very useful for system scanner as well.
Olivin
YES, please do restore the minimap to the directional scanner. F11 doesn't cut it.
___
 |

Idara
Caldari Contraband Inc. Mercenary Coalition
|
Posted - 2006.11.30 20:50:00 -
[653]
Not reading this thread again, so...
Where is the PnP BM deleting and 10minute login fix? ---
|

Quutar
Caldari Auraxian Irregulars
|
Posted - 2006.11.30 20:59:00 -
[654]
is there a maximum size to eve-mails now? When i write a new eve mail i found a size limit... and it's not that large
I used to be able to reply to long eve-mail chains... but now i can't if the size is to large. the previous text counts tword the total
Not finding research slots in Empire Space? Try Quutar Research Services. |

Melissa Lodestar
|
Posted - 2006.11.30 21:32:00 -
[655]
Why is there no option to disband gangs? |

Weirda
Minmatar Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.30 21:34:00 -
[656]
Originally by: Aneis
Originally by: Olivin What was the reason of removing min-map of the solar system from the directional scanner?
Now to use directional scanner you need to click F11 and it's not cool because it uses to much of the display ( + overview).
Please return solar system mini-map back to the directional scanner window. BTW, it will be very useful for system scanner as well.
Olivin
YES, please do restore the minimap to the directional scanner. F11 doesn't cut it.
forget f11.
use the 'zoom out' button (next to autopilot button) and you will instantly go into 'system' mode. you can then directionally scan the system in 3 dimensions.
sure you don't have the little angle indicator, but Weirda (a big fan of the previous scanner) have never paid attention to that anyways (well, not after getting used to scan angles and results). line up the scanner window so that it give a 'corner' at very middle of screen (where you ship would be) so there is no guessing 'exactly' where you ship is. if you line up an object right on the window corner, and set it to 5 degree scan, you are certain of what is there. 
hope this help. f11 is crap. __ Weirda Join QotSA
|

Critter79606
|
Posted - 2006.11.30 21:45:00 -
[657]
Originally by: Cindy Miner Since Revelations I am not getting the gang mining bonus from the Mining Foreman skill. Can someone else confirm this?
I couldn't see it in the known bugs/problems/issues link from Kieron.
I have submitted a bug report.
You must form a fleet, and the person with the Mining Forman skill must be the fleet commander. It shows you have no bonus (BUG), but it was giving the bonus. I also noticed I was getting the bonus when my mining partner(hauler) was anywhere in system other than docked. When docked, the mining bonus was lost because there were only 2 in fleet (as it should be). |

Kjellerup
Minmatar The Qing Dynasty
|
Posted - 2006.11.30 21:48:00 -
[658]
Your Corporations faction standing has ceased to adjust after downtime.
--------------------------- Empyreum Recruitment
|

Paganic
Minmatar Pariah Incorporated
|
Posted - 2006.11.30 22:25:00 -
[659]
Player corps standings towards NPC factions no longer move towards member average.
To be more precise my solo corp should, as far as I have understood, have its faction standing increase untill it is at level with my personal standing towards the faction.
Persoanl standing is 5.0, corp standing moved upwards before Revelations but has stood still at 3.42 since Revelations.
I wanna put up an empire POS GD, there is an arms race going on and some of us are loosing ground 
|

Peter McGregor
Digital Fury Corporation
|
Posted - 2006.11.30 22:32:00 -
[660]
Edited by: Peter McGregor on 30/11/2006 22:38:54 I submitted a bug report last night but can't see this in Known Issues. The patch notes are saying that ECM drones no longer require Electronic Warfare.
In reality, they still require EW level 4. Same with the EW Drone Interfacing Skill.
|

HankMurphy
Pelennor Swarm Eternal Rangers of Terror
|
Posted - 2006.11.30 22:36:00 -
[661]
any idea when we might get an update on that 'no eta' issue of CTD's
...and perhaps a few more lines in the patchnotes\known issues for the other CTD's/crashes/freezes/reboots/shutdowns being caused by client on so many ppls PC's?
It encompasses many many different hardware combinations and MANY are not running either dual cores or dual procs
|

Peter McGregor
Digital Fury Corporation
|
Posted - 2006.11.30 22:42:00 -
[662]
Originally by: Critter79606
Originally by: Cindy Miner Since Revelations I am not getting the gang mining bonus from the Mining Foreman skill. Can someone else confirm this? I couldn't see it in the known bugs/problems/issues link from Kieron. I have submitted a bug report.
You must form a fleet, and the person with the Mining Forman skill must be the fleet commander. 0(as it should be).
This is ridiculous. I really hope that mining gangs will use the old gang/gang bonus system. It was so much better. To create a fleet I need some fancy leadership skills, right? Is that really necessary if I want to mine with two friends and an alt? Smells like an overkill...
|

D3us ExMachina
|
Posted - 2006.11.30 22:59:00 -
[663]
I would slap someone ( designers of the wrecks ) but that's only ~virtually~ possible.
One issue:
The wrecks system is crap.
Average mission time : 15 minutes Average looting time : 35 minutes ( prior it was 5 )
This is THE most annoying, useless, disturbing BUG/BAD~MODIFICATION.
Quick fix:
.Color code wrecks: ~Colour 1: Empty ~Colour 2: Containing items .Ability to REMOVE EMPTY WRECKS FROM THE OVERVIEW!!! .The wrecks should also be colour coded just as they spawn ( mimics the previous system with cans )
There you go, the poo is fixed.
Now DO IT !
|

Matthew
Caldari BloodStar Technologies
|
Posted - 2006.11.30 23:04:00 -
[664]
Originally by: Peter McGregor
Originally by: Critter79606
Originally by: Cindy Miner Since Revelations I am not getting the gang mining bonus from the Mining Foreman skill. Can someone else confirm this? I couldn't see it in the known bugs/problems/issues link from Kieron. I have submitted a bug report.
You must form a fleet, and the person with the Mining Forman skill must be the fleet commander. 0(as it should be).
This is ridiculous. I really hope that mining gangs will use the old gang/gang bonus system. It was so much better. To create a fleet I need some fancy leadership skills, right? Is that really necessary if I want to mine with two friends and an alt? Smells like an overkill...
The post you're replying to is mistaken. You do not need to be the fleet commander, just a commander of whatever subgroup of the fleet you want the bonuses to apply to.
For you, 2 friends and an alt, you're looking at 4 people. For that, you need to set the gang skill char as a squad leader, then put everyone else in that squad. For the gang skills to become effective, your gang skill char then only needs to have Leadership 2. Which is hardly a huge amount of training. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Ephemeral Waves
The Nine Gates
|
Posted - 2006.11.30 23:06:00 -
[665]
Edited by: Ephemeral Waves on 30/11/2006 23:12:16 Edited by: Ephemeral Waves on 30/11/2006 23:09:27
I love the Warp to 0 and I will eventually get around to deleting my BMs.
The new gang system is overly complex and quite annoying though we finally figured it out - I still don't like it.
I LOVE finally being able to call a target that everybody can just click and blast.
The ability to zoom in and out by keyboard commands or by clicking on the zoom buttons on the UI has been removed.
Now if you try to zoom with either of these methods you end up staring at the entire star system. If you try to zoom in you get to count the rivets on your hull; there is no middle ground and for those that play via laptop you don't always have a mouse handy with a roller on it.
The wreck system is junk. The loot quantities have dropped to nil and the overview gets complete clogged with wrecks. I won't complain about not knowing which to check or not - as that problem has already been addresssed - but there isn't any reason to check any of them anymore with a drop rate under 10% so far.
|

mechtech
|
Posted - 2006.11.30 23:12:00 -
[666]
BUG:
Can't show lines by selected region, it just selects the region your ship is currently in. Can anyone else confirm this?
Also, it would be nice to have the option to turn off the list of all the stations in a system when you click it, creates some major lag.
|
|

kieron

|
Posted - 2006.11.30 23:14:00 -
[667]
The original post has been updated with some information pertaining to some of the issues resulting from the Revelations deployment. The Dev team is working on resolving a number of issues and are applying hotfixes during server maintenance periods to restore playability for the community.
kieron Community Manager, EVE Online |
|

Horatio Nately
Finis Lumen Muffins of Mayhem
|
Posted - 2006.11.30 23:22:00 -
[668]
Ive noticed something in conjunction with the "graphics flash"
As I jumped in, it shows another part of the system, in my experience another gate in the system, and then 'flashed' me to my own gate ---------------------------------------
What Alt?
My opinions do not represent my corp/alliance |

Tachy
|
Posted - 2006.11.30 23:23:00 -
[669]
Originally by: OP
[...] *Bookmarks were not deleted by CCP, players need to delete their own bookmarks. It would have resulted in a much longer downtime for CCP to automatically delete them. [...]
Please visit the help channel and tell this to the pilots who cannot open their P&P any longer or who even can't log in because the session falls prey to a timeout. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Diana Foster
|
Posted - 2006.11.30 23:23:00 -
[670]
Edited by: Diana Foster on 30/11/2006 23:35:59 Edited by: Diana Foster on 30/11/2006 23:35:27 you can see no finalblow writen... this is a problem if finalblow dont exist server cant send mail :) bcause nobody deal finalblow
2006.11.29 23:01
Victim: Mask Rayne Alliance: NONE Corp: Janissaries Destroyed: Gallente Shuttle System: Orvolle Security: 0.7
Involved parties:
Name: Zalim Security: 3.4 Alliance: NONE Corp: Janissaries Ship: Drake Weapon: Scourge Heavy Missile
when killed by turrets killmail received. bug missiles :)
2006.11.30 23:31
Victim: Mask Rayne Alliance: NONE Corp: Janissaries Destroyed: Gallente Shuttle System: Orvolle Security: 0.7
Involved parties:
Name: Zalim (laid the final blow) Security: 3.4 Alliance: NONE Corp: Janissaries Ship: Eagle Weapon: 250mm Prototype I Gauss Gun
|

Ephemeral Waves
The Nine Gates
|
Posted - 2006.11.30 23:25:00 -
[671]
Edited by: Ephemeral Waves on 30/11/2006 23:32:54 Edited by: Ephemeral Waves on 30/11/2006 23:32:22 Forgot to mention that the new map has difficulties:
The large map doesn't remember previous settings so it always spawns looking at the eve-verse end-on from the north.
I haven't figured out what to do with the solar system photo yet. It looks pretty but doesn't seem to have any function though it is nice that it shows where your BMs are.
If you roll out to the next larger view (ship -> Solar System -> Eve-verse) you cannot roll back in. You have to use the UI button to zoom back down the scale.
Stations flicker with dark patches appearing across their skin.
|

Pedro DeGallo
|
Posted - 2006.11.30 23:36:00 -
[672]
New level 4 courier missions ask you to transport "one unit of Crates of...", "one unit of Barrels of...", etc. which can be quite large (e.g., 8000m3). I'm sure this was done to allow "specific item" requirements for missions; but not being able to break the shipment into multiple loads really guts the ability to maximize use of your cargo space by working for multiple agents at the same time. It may also discourage low-sec mission running. I would sometimes choose to make two trips to complete a mission with a "safer" low-sec hauler fitting. This option is now removed because you're forced to fit expanders and move the whole shipment in one trip.
Additionally, we still have these lovely cargo containers which are bigger on the inside than the outside. Can't use those if you can't break up the shipment into container-sized bundles.
Also, I've run some missions with "specific item" requirements where they just didn't make any sense... Soil, fertilizer, rocket fuel...
|

LivithiuM
|
Posted - 2006.11.30 23:40:00 -
[673]
EVE client close after splash screen.
I've seen here few more people with same problem, and I think I can add few more valuable details about it to help Dev's fix it.
When I run EVE client, splash screen stays for about 30 sec and then simply go disappear. No Errors, no messages, no anything. Eve just close.
I've uninstalled client, downloaded EVE_Setup_27912.exe and installed this one. Didn't help.
Trying to find where is a problem, I installed new Windows using another partition of my HDD. And under this clean Windows EVE client works fine. Here is my computer config: [Hardware] AMD Athlon 2000+ 1GB DDR400 RAM ATI Radeon 9600PRO ASUS motherboard [Software] Windows XP sp2 ATI Catalyst 6-11_xp-2k_dd_ccc_wdm_enu_37616.exe (latest) DirectX october2006 (latest) Chipset via 4in1 (not latest, but still good one) Test system (which is able to run EVE perfectly) has ONLY this software, my usual system (which is unable to run EVE client) has same software as listed above +lots of additional software and drivers. So, seems that this is not hardware problem. Also software conflict is more likely than driver/DirectX issues.
Launching "eve\bin\ExeFile.exe" manually force EVE client to run login screen without displaying splash screen. This works well for test system. Under my usual windows 'ExeFile' works not more than 0.5 second, and close without displaying any windows/messages. When running under debugger it gives the following report:
<see my next post>
The one and only file in 'eve\logs' directory contain... nearly nothing ==================== eve\logs\history.txt -------------------- 2006.11.30 18:19:35STARTUP [4088] 2006.11.30 18:22:30STARTUP [1256] 2006.11.30 19:00:52STARTUP [396] 2006.11.30 19:06:50STARTUP [2376] 2006.11.30 19:15:59STARTUP [3384]
That's all what I've found, I hope this info will help you fix this bug.
The one and only advice I can give to people who have same trouble and can't login at all is install another instance of Windows using other HDD (or other partition of HDD) and launch EVE from there to be able switch skills at least.
|

LivithiuM
|
Posted - 2006.11.30 23:40:00 -
[674]
==================== debugging eve\bin\ExeFile.exe (in MS Visual Studio 7.0.3088), Output window report -------------------- 'ExeFile.exe': Loaded 'C:\Games\Eve\bin\ExeFile.exe', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\ntdll.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\kernel32.dll', No symbols loaded. 'ExeFile.exe': Loaded 'C:\Games\Eve\bin\blue.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\version.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\ws2_32.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\msvcrt.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\ws2help.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\advapi32.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\rpcrt4.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\crypt32.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\user32.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\gdi32.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\msasn1.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\iphlpapi.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.42_x-ww_0de06acd\msvcr80.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.42_x-ww_0de06acd\msvcp80.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\shell32.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\shlwapi.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll', No symbols loaded. 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\comctl32.dll', No symbols loaded. C:\Games\Eve\bin\ExeFile.exe 'ExeFile.exe': Loaded 'S:\WINDOWS\system32\rsaenh.dll', No symbols loaded. 'ExeFile.exe': Loaded 'C:\Games\Eve\bin\chartdir.dll', No symbols loaded.
0 : blue.BluePyOS: Unhandled Python exception: Traceback (most recent call last): File "C:/depot/revelations/common/lib\inifile.py", line 481, in ? File "C:/depot/revelations/common/lib\inifile.py", line 468, in Init File "C:/depot/revelations/common/lib\log.py", line 302, in LogException File "C:/depot/revelations/common/lib\log.py", line 598, in write File "C:/depot/revelations/common/lib\log.py", line 496, in write AttributeError: 'stackless.module' object has no attribute 'MemStream'The program '[3384] ExeFile.exe: Native' has exited with code -1 (0xffffffff).
|

Feral Karkassia
Minmatar Singularity Trafficers
|
Posted - 2006.12.01 00:09:00 -
[675]
Comparison of Pre- and Post-Kali Wolf
Can anyone tell me why?
I loved the blue, nobody has replied, I figure it's either a graphical error or a deliberate change but would like a response when all the important stuff is dealt with. :P
Yes, I'm just lame enough to actually be upset by this. 
Please, make the Wolf blue again!!! |

Darcha
|
Posted - 2006.12.01 00:48:00 -
[676]
I had set the map to flattened, but when I opened the map it looked **** unflattened. I clicked "unflatten map" nothing happened. clicked "flatten map" and the map went 2d on me again.
|

LLamasu Darklighter
|
Posted - 2006.12.01 00:49:00 -
[677]
Stop your bloody whinging about the bloody wrecks!! Learn yourself the salvage skill fit your ship and Voila!! a whole new aspect opens up for ya...
|

Barrier Solo
Solo Ventures
|
Posted - 2006.12.01 00:49:00 -
[678]
The Item Database on the Eve website has not been updated.
The Stasis Drone Augmentor I/II rigs do not have the bonus listed in the Attributes.
Please add to the list of things to fix (lower priority) Barrier Solo, CEO, INSM, ISS Join us! http://oldforums.eveonline.com/?a=topic&threadid=402528 |

D3us ExMachina
|
Posted - 2006.12.01 00:59:00 -
[679]
Originally by: LLamasu Darklighter Stop your bloody whinging about the bloody wrecks!! Learn yourself the salvage skill fit your ship and Voila!! a whole new aspect opens up for ya...
I don't like to scavenge, I don't want to scavenge thus I will NOT scavenge.
And I really don't think I should be forced to scavenge, it's a profession , remember?
I don't have the time to run to every wreck, considering there are dozens after a baddie fight, scattered around a huge area ... usually up to 50km away from each other. I want to go to the ones that have loot. And I don't want to have my overview clogged with trash... I mean wrecks.
Just because you don't have a problem with it does not make it pink.
|

Domineer
|
Posted - 2006.12.01 01:01:00 -
[680]
I am still expierencing the error with my client in which it crashes to desktop after the splash screen. I have not seen this problem directly addressed and have recieved no confirmations that this is being looked into. I would very much like some sort of reply as to weither this problem is being looked into or fixed like numerous other bug reports have recieved.
|

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.12.01 02:20:00 -
[681]
In stain, the sanshas started dropping serpentis ship logs.
LOL? :)
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Jack Creme
|
Posted - 2006.12.01 02:27:00 -
[682]
I haven't bug-reported this yet as I'm not sure I'm actually operating this correctly:
1. Form gang with corp member. (Have Leadership V). 2. Create Fleet and become Fleet Commander 3. Demote Fleet Commander to Squad leader. Squad now gets all the leadership bonuses. Situation is now displayed as: Squad 1 - Jack Creme (2) Jack Creme (Boss) (Cmdr) ..... xxx .....
Now this would seem to indicate That Jack Creme is both the Gang Leader and Squad Commander. Therefore one would assume that all the 'old' Gang leader tasks are available. But it seems not.
JC can warp the Squad OK and the 'Tag Item' Options are available but when actually tagging an item the error message 'You must be the gang's leader to perform this operation.' Pops up.
Is this a bug or am I missing something?
|

Blax Jax
|
Posted - 2006.12.01 02:27:00 -
[683]
Why does Eve now keep crashing my system?? I had no problems before Rev. Now I cant play for more than 10 miniutes without crashing. You want what? |

Mattron5000
|
Posted - 2006.12.01 03:07:00 -
[684]
Here are some additional problems I have found:
Cannot change text size on the Squad windows. Not everyone shows up in the people list on the gang/squad menus.
Fleet/gang, Broadcast overviews seem to like to randomly place them selfs in my overview. Sometimes, drones are in between them, sometimes drones are on top of them, sometimes drones are below them. I would like better control of where it shows up. After thinking about it.. maybe the fleet and broadcast would be better in a separate overview window.
Why can we see HP in a fleet but not in a gang and why do we not get bonuses in a gang?
|

Mattron5000
|
Posted - 2006.12.01 03:31:00 -
[685]
Looks like Drones not attacking wrecks has been fixed.
|

ccasdfse
|
Posted - 2006.12.01 03:38:00 -
[686]
Here's a bug that is somewhat annoying...
I can't login to the game. CCP Framework shuts down everytime I try to login. So I had my friend login for me and make a character so I could even post here.
Try to play the trial to see if I want to resub because of the new additions to the game and I can't even login =\
And yes I've tried all the recommended stuff, reinstalling, dx9.0c reinstall, installation in safe mode..etc etc..to no avail. Any ideas? Or simply a comment from a dev stating that they're aware of dozens of people getting this error when attempting to login? I looked over the updated initial post and there was no mention of this problem.
|

Letouk Mernel
|
Posted - 2006.12.01 03:42:00 -
[687]
1. If opening map for the first time, while in space (not in station), the map opens just fine, but it is impossible to switch focus to the map control panel. Mouse cursor remains the "in space" curson, and clicking on the control panel grabs/rotates the map underneath. None of the buttons in the Control Panel work. Map can be closed from the Overview option.
FIX: Dock, open map, resize/move control panel. Then undock, and it works in space too.
2. When docking with "Load Station Environment" off/unchecked, there's a brief moment right after docking, when the animated station environment is shown (it probably zooms or something), then it is disabled.
|

Kai Lei
|
Posted - 2006.12.01 04:08:00 -
[688]
Can not warp to gang member via the overview... was getting error like "this person is not in your solarsystem or is not in your gang" even when the gang member was 250km away. I could warp to the gang member using the gang overview but not the regular overview.
|

Sinnbad Mayhem
|
Posted - 2006.12.01 04:21:00 -
[689]
Private contracts seem bugged. Dont work for me.
Limit of 15 orders makes selling faction loot very hard now :(
I will be your personal slave if you bring back Escrow.  |

Altaree
Gallente Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2006.12.01 04:34:00 -
[690]
Kieron, can you please start updating a thread with the issues that are fixed each DT? THANKS!
Fix The Web Servers
|

Kredan Rasok
|
Posted - 2006.12.01 04:39:00 -
[691]
No problems here with Revelations.
One suggestion though and this will answer the issue of a few posters as well.
To view private contracts (ones assigned to your character) you must set the View field to ME. Perhaps this should be changed to PRIVATE as opposed to ME to avoid confusion?
|

Xeliya
Dark-Rising Fallen Souls
|
Posted - 2006.12.01 04:42:00 -
[692]
If you lock large amounts of blueprints they all unlock an hour or so later. ----------
|

Starlit Serenade
|
Posted - 2006.12.01 04:45:00 -
[693]
I don't know if anyone's done this yet... but in either case:
THANK YOU (again) CCP for the compare feature on the variations tab in ships and modules.
THANK YOU THANK YOU THANK YOU!!!! =D
|

Yoshi Takeda
Caldari YoshiEmoo
|
Posted - 2006.12.01 04:57:00 -
[694]
Contracts, please include the Search All Regions
to Limit the DB Server stress (guess thats the reason why you do not included it) add the Item Categories ( like for market ) and allow All region search for selected group of items or a specific item you entered.
The way Contracts system is now the old Escrow has been considerably nerfed even though the new options are nice but the limit to a region makes it meaninless unless you like to spent hours browsing the regions instead of playing the game.
|

Chruker
|
Posted - 2006.12.01 08:01:00 -
[695]
Part 1 of 2 ===== - The map sometimes doesn't show the jumplines when zoomed out. However upon zooming in, they gradually appears. - When having the map open, setting the destination to a few different stars, causes the old routes to remain visible in a darker green color. - Route information not shown when going to map after chosing Set Destination. - Having the map open and flatten, while making a jump, will make the 2D map spinnable like the 3D map. - I see z-fighting on many of the Amarr spacestation models, but also on at least one Caldari (I also had that in RMR). - Overview can after a jump still contain the stargates from the previous system. - Overview can after a jump contain double entries for the stargates. - Overview icons are sometimes not colored yellow. Closing and opening the overview fixed that though. I lost a destroyer because I shot a wreck that some other guy had left there. - While the way the map zoomes is pretty cool (seeing how the stars match up with the background). However I would like to be able to get to the map instantly. So a configure option for that would be nice. - Market is running better than it did before the patch. Or perhaps it is just because the client no longer locks while waiting for the database query to return. - The Revalations color scheme, seems very very bright. I would also like to have the old RMR scheme back as an option. - I'll second that the black background on the map makes it hard to see the map. Also the new mouseover hint box has a very tiny font.
|

Chruker
|
Posted - 2006.12.01 08:02:00 -
[696]
Part 2 of 2 ===== - The gang window underneath the overview panel, get screwed up each time you undock. Icons are suddenly vertical and no name list is displayed. - I also need an All Regions or at least the ability to select multiple regions in the Contracts region dropdown. - Each time I start the client and logs in the jump counter is not using the waypoints settings. Ex. bookmark a system outside 0.5 space. Set the autopilot settings to Prefer safer routes and security penalty to 100%. Then restart the client. And check the jump count on the bookmark in People & Places - Highlighting a stargate in overview panel. Then warping to it, doesn't make the warp to button dissapear. - New overview items are not sorted if they are added to the part of the list that is not visible. Ex. showing all asteroids in a belt. Sorting by icon so that most important stuff comes at top. Then pirates can sneak in on you since they don't get sorted to the top. They are only moved there if you scroll down the list till they are visible. Then they suddenly jump to the top. - Autopilot still warps to 15-12 km from the gates. Don't know if that is intentional. - Skill compensations would have made more sense if you had converted the original permutations to the new ones, and then added the skill differences to all players. Also it would have been nice if we could have chosen which skills to get boosted. I had bought a lot of skills and trained them to level 1. However many of them were not that usefull to me. Sadly two of them got boosted from level 1 to leve 4, eating over half of my skillpoint gain. - Trying start a research job from a distance when I don't have the skills, cause the Getting Quote From Installation bar to run to 100% and then nothing happens. - Expanded Cargohold II has been reduced from 29.5% to 27.5% - Wrecks being pulled in with a tractorbeam, stop abruptly when the tractor beam is stopped at ex. 5km. Also beam's start and end point is just to the center of the models. This can look crummy on some big wrecks. How about putting a bubble around the wreck big enough to fit the wreck ofcause and then cut the beam at the perimeter. Finally let the beam start from the slot on my ship where the tractor beam is located. - I can no longer reprocess station containers. I select them and they show how much I'll receive. I hit ok, but the containers are not removed and I'm not getting any minerals. The containers are empty and have no passwords. Maybe it is the same waiting period as the repackage command has. However there is no error message. - After changing ships in a station and undocking the assets window is empty. Pressing refresh lists the locations.
|

Gemini Zero
Caldari Agony Unleashed
|
Posted - 2006.12.01 08:59:00 -
[697]
- market graphs still cut off prices 10m ISK or larger, this has been around for a few patches now
- sometimes when i dock, the right station panel doesn't appear, so cant talk to agents or fit ships, ect
- my alt's one man corporate faction standings are not rising to match his standings, seems like they are stuck
- i really miss being able to 'window shop' escrow, countless times i used to make impulse purchases. dont get me wrong, its a whole lot better, but...window...shopping...
|

Auk Monnan
Minmatar Hidden Industrial Group
|
Posted - 2006.12.01 09:05:00 -
[698]
Please put asteroids back on the scanner. I understand that scanning for asteroid types was an unintended consequence of the scanner, but it was a very useful bug, which should have been a feature if CCP cared about its miners.
Auk Monnan, Chief |

Tachy
|
Posted - 2006.12.01 09:50:00 -
[699]
Theft flagging: No colour code for other pilot's stuff. Salvaging doesn't trigger the flagging warning popup, but it triggers flagging. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

HalfLoaf
Amarrian Bakery Corp
|
Posted - 2006.12.01 10:27:00 -
[700]
- Both my accounts CTD on reaching a gate (jumping) this happens on both my computers , 1 amd64 (single core) the other the amd64 X2 (dual core) Tried numerous suggestions from the known issues thread , to no avail
Both accounts worked 100% (no ctd at all ) prior to Kali
Would like the Dev's to at least Acknowledge they are working on this one , as at the moment i can do very little appart from sit in a staion , I know for a fact that there are many , Many More in the same boat .
---
Loaf Is For Living !! Loaf It To The Full
|

Yggdrassil
Amarrian Missionaires
|
Posted - 2006.12.01 11:41:00 -
[701]
Buying the datacores from the agents is a full day work almost the way it is now. Got 5 agents spread around the galaxy - travelling to each of them to buy those datacores is... not fun at all.
Could we please either be able to buy them remotely, or increase the amount we can buy each day?
Think I got to visit my agents like 25-30 times in order to clear out the RPs and change to the agents I really want to use... Yggdrassil |

Mari Nightshade
|
Posted - 2006.12.01 12:04:00 -
[702]
Subject: Mining Foreman Bonus
Mari is flying the Iteron Mark III. My other account (Bill Nightshade) is flying a Retriever with two Strip I.
The strip I is not getting Mari's Mining Foreman bonus. I have tried grouping in a gang where Mari is boss and also in a fleet where Mari is both boss and fleet commander. Neither works.
|

Shadista Shadowstar
School of Applied Knowledge
|
Posted - 2006.12.01 12:10:00 -
[703]
As far as looting and wrecks are concerned, the optimal thing to do would be to make loot drop in cans just like it always did, and make the salvageable wrecks a completely seperate entity, so that people who are trying to loot can do so in a timely and sane fashion just like they always have and completely ignore the wrecks that they can't even use.
I do not want to spend my time flying around checking 30+ wrecks to find the 7 that actually contain loot, nor do I want to spend my time targetting 30+ wrecks and scanning them to find the 7 that actually contain loot.
Looting used to be fairly quick and painless; you simply had to spend the time flying around to the cans or using a tractor beam to pull them in. With the current way that loot is contained inside wrecks, and ALL destroyed ships leave a wreck in space, looting is such a colossal pain in the ass that many people, including myself, don't even bother doing it now.
|

EffBee Primus
Caldari DCS Ltd
|
Posted - 2006.12.01 12:22:00 -
[704]
This might have nothing to do with EvE so apologies if so.
In E:\ of my system I have one folder GAMES and you can guess whats in there.
I have just noticed a load of files also which I didn't put there nor do I want them there.
I haven't installed very much lately so EvE is one of only two candidates for the messy intrusion.
APR2006_d3dx9_30_x86.cab DSETUP.DLL DSETUP32.DLL DXSETUP32.DLL DXDLLREG_86.CAB DXSETUP.EXE DXUPDATE.CAB
I think I remeber seeing the patch do some dx stuff. I didn't like it at the time since DX stuff is system level stuff and I want total control over updates and changes to it. IT IS NOT FOR APPLICATIONS TO ALTER SYSTEM CONFIGURATION!
Thanks Proud to be a CareBear |

EffBee Primus
Caldari DCS Ltd
|
Posted - 2006.12.01 12:27:00 -
[705]
Edited by: EffBee Primus on 01/12/2006 12:29:54 A thought struck me last night.
As I was using the tactical view It occurred to me that it is intuitive to use, beautiful to look at, text lines and information is crystal clear on the screen. It does what its supposed to - no fuss, no problem. It is elegant and beautifully implemented.
Then there is the new seamless map. This horror is an abomination that should have been strangled at birth and those responsible should have buried the corpse at midnight in a remote forest to hide their shame.
How can one company get such similar concepts so right and so wrong?
I say in all seriousness that the seamless view in its current state would probably have stopped me changing from a trial to full subscripton. Proud to be a CareBear |

Emma Green
Caldari Hammerfall Industries
|
Posted - 2006.12.01 12:36:00 -
[706]
starmap on backround causes low fps ... please make it optinal :)
|

Emma Green
Caldari Hammerfall Industries
|
Posted - 2006.12.01 12:37:00 -
[707]
Edited by: Emma Green on 01/12/2006 12:37:55 THREAD
link to the thread about low fps coused by starmap
|

Matthew
Caldari BloodStar Technologies
|
Posted - 2006.12.01 12:44:00 -
[708]
Originally by: Mari Nightshade Subject: Mining Foreman Bonus
Mari is flying the Iteron Mark III. My other account (Bill Nightshade) is flying a Retriever with two Strip I.
The strip I is not getting Mari's Mining Foreman bonus. I have tried grouping in a gang where Mari is boss and also in a fleet where Mari is both boss and fleet commander. Neither works.
You were nearly there with your last try. In your situation, you need to make Mari the squad commander (for the same squad as Bill is in), not the fleet commander. For 2 people, Mari will also need the skill Leadership to Level 1, which gives you 2 people in a squad. If you want more, you'll need further levels of Leadership skill, up to the maximum of 10 in a squad at Level 5. Beyond that, you need to start messing around with the Wing Command skill and Wing Commanders. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

JeanClaude DuSoir
Gallente Anqara Industries Serenus Letum
|
Posted - 2006.12.01 13:12:00 -
[709]
In a small fleet last night, I had the role of squad commander. I was unable to see my wing commander's health info. Per the dev blog...
- Fleet Commander will only see health bars of the Wing Commanders.
- Wing Commanders will only see the health bars of the Fleet Command and the Squadron Commanders in their Wing.
- Squad Commanders/Members will only see the health bars of their Squad Members and their Wing Commander.
If I was SC, shouldn't I be able to see WC health? I couldn't find where anyone else had reported this issue.
Also I was promoted to SC; I was not the original SC. The original SC had to leave. He did so. I was promoted by the FC. So it may be that an in-progress fleet is what created the issue. I wasn't able to build a new fleet from scratch to see if that solved the problem.
Thank you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ STOLEN QUOTE ~~~~~
Originally by: Agent Li In RealLife, "agents" are called "wives".
|

Jyca
|
Posted - 2006.12.01 13:27:00 -
[710]
nothing to add, all in known issue, but a suggest:
couldn't it be nice to have an inverted auction contract for buyers, and indus ?
Like in old hearth transport industrie: you have a need to move an item from x to y and you ask the best price? Idem for buying an item.
nice game by the way ! |

Mad Lupus
Minmatar STEEL FIST INCORPORATED
|
Posted - 2006.12.01 14:32:00 -
[711]
Edited by: Mad Lupus on 01/12/2006 14:34:38 I dont see any way to open the compare tool beside clicking compare in variations tab
I dont want to compare only all variations, most time i want to compare be between different types (titanium sabot vs plasma, 424 L autocannon vs 650 L autocannon and so on) This means I have to open compare between all variations then kick all out and then drag in the items I realy wanted.
So what I need to find is a way to open the compare tool seperate Maybe doing this via icon via shortcut or via right click on an item but not only via variations overview
wkr
Mad
edit: PS: think 50% punishment for using core stabies is a bit to hard needs a rebalancing - maybe 25 - 30% for t1 unnamed but not more
|

Josia
|
Posted - 2006.12.01 14:56:00 -
[712]
Dunno if this has been mentioned before (i'm to lazy to read 12 pages), but the Malkuth heavy assualt missle launcher has the same ROF as the xt-2800 Heavy Assault missle launcher while they still have a lower cpu usage. In other missle launchers the numbered launchers have a lower rof.
|

2George
Caldari Splintered Shards of Europe
|
Posted - 2006.12.01 15:00:00 -
[713]
dunno how this was supposed to work, but if you don't covert the gang to a fleet you can't see any status of your gang memmbers (as u used to).
|

Alexander Knott
Starlancers
|
Posted - 2006.12.01 15:23:00 -
[714]
Since Revelations deployment, Saila seems to pretty consistently have a non-trivial jump-in queue. Since this is the gateway system for both Aramachi and Motsu, it's not hard to see how this is happening, but it was never a real probelm before. Any chance of getting this addressed?
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
|

TomB

|
Posted - 2006.12.01 15:33:00 -
[715]
Wrecks not yellow'ish if you are not allowed to loot them unless getting criminal flag.
This is know and getting hotfixed next week, you can still fix this yourself;
- Go to overview settings
- Go to appearances
- Unselect the "Apply to ships only"
This will allow wrecks to become yellow if they did not belong to something that you shot down.
TomB Lead Designer EVE Online . |
|
|

TomB

|
Posted - 2006.12.01 15:34:00 -
[716]
Originally by: JeanClaude DuSoir In a small fleet last night, I had the role of squad commander. I was unable to see my wing commander's health info. Per the dev blog...
- Fleet Commander will only see health bars of the Wing Commanders.
- Wing Commanders will only see the health bars of the Fleet Command and the Squadron Commanders in their Wing.
- Squad Commanders/Members will only see the health bars of their Squad Members and their Wing Commander.
If I was SC, shouldn't I be able to see WC health? I couldn't find where anyone else had reported this issue.
Also I was promoted to SC; I was not the original SC. The original SC had to leave. He did so. I was promoted by the FC. So it may be that an in-progress fleet is what created the issue. I wasn't able to build a new fleet from scratch to see if that solved the problem.
Thank you.
Were you and the WC in the same location? You have to see his ship/capsule in-space to see his HP.
TomB Lead Designer EVE Online . |
|

Sylthi
Minmatar Coreward Pan-Galactic
|
Posted - 2006.12.01 15:44:00 -
[717]
Edited by: Sylthi on 01/12/2006 15:55:03 MUCH lower FPS post patch. AGAIN. This is like Dragon all over again with the graphic performance going into the sewer for me. When are some of the promises of "client performance improvements" going to come true in this area???
Next: SOMETHING needs to be done about the wrecks. They are neat. I think they should stay. But, looting them on missions is a nightmare. Devs, throw the people who don't have the TWO skills you need to have at level FIVE required to use a Salvager I trained yet a bone!!! PLEASE!!! How about a Can AND a wreck, is that SOOOO hard?!? Or at least a wreck that changes color the first time its accessed? Or for pete's sake let us rename them! Any of these ideas are better than the way things are. Thank you for speeding along fixes for your fixes ASAP! *
* |

Emma Green
Caldari Hammerfall Industries
|
Posted - 2006.12.01 15:52:00 -
[718]
im worried about the fps problem to, i cant play atm , waiting and hoping for some improvements. the starmap also couses low fps for me
|

Alkeena
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.12.01 16:06:00 -
[719]
Few issues with contracts:
*If you set up a courier mission for a packaged ship the contract attempts to use the UNpackaged volume, throwing a warning that only a freightor will be able to complete it. I've bug reported this already.
*You can not accept your own missions. I occassionally shop with alts and then have them set up courier missions for themselves to reduce the risk of high sec ganking--now I must shop with alt, item transfer to main, set up courier mission for alt, and then accept the mission with the alt. Unfortunate waste of time :-\
*Please provide a character/corp/alliance search field as used to exist for escrow/courier instead of simply a blank text field for personal contracts. I used to always type part of a name and then search for the rest so that I could confirm that I selected the correct person w/ a show info. This is no longer possible and the system is ripe for typos :-(
*Can we please get an actual countdown to when an auction ends instead of just "less than a day" It's irritating to continually have to log in/move to the region of the auction to make sure you've not been outbid--ESPECIALLY since you cannot enter a bid from outside the region the auction is being heald in.
*I sort of understand the reasoning behind making contracts regional--you cant accept one without being in its originating region...but can we please be permitted to at least update bids in auctions remotely, after we've placed the first bid in region?
*15 contracts = not enough, I cant usurp corporate contracts either as those will inevitably be used for alliance work
*Many Faction ships do not show up in the item type dialougue. Example, attempt to do a restricted search on a Rep Fleet Firetail--an error about the item not existing will be thrown. You can get around it by doing a title search for 'Firetail' still seems a bit daft and could cause problems if you wanted to perform an item exchange, for instance. Haven't bug reported this yet as I'm a lazy git.
*Please god give us the ability to sort contracts by cost/title/name/reward for courier missions
*Any chance we could get the contract info presented in a similar fashion to the old escrow system? Listings take up a lot of screen real-estate entailing a lot of unnecessary scrolling :-\
*List more contracts per screen refresh :-P
*Again with the regional nature of contracts: Courier missions MUST be non regional. The only way I used to be able to run courier missions was by looking at all courier missions, sorting by reward, and then scanning locations to make sure I wasnt being sent to a conquerable station. More often than not the only missions worth taking were out in the middle of nowhere in lowsec; everything else had crap rewards that simply werent worth the time. I'd have to fly all over new eden to get a decent mission, and the fact that I CONSISTENTLY got them implies that not many people were willing to do the same...meaning that, at least at the moment, the system is dependent upon a [relatively] few haulers that are willing to run around and actually take on these missions. If these haulers cant see the missions they are likely to go uncompleted. To work around this mission providers will have to raise their rates to try and attract non-dedicated but local haulers; unfortunately raising rates will make many missions unviable, meaning fewer missions will actually be offered...kind of defeats the purpose...Econ 101: Perfect information is required for efficient operation of a market. I understand that inefficient market operation may actually lead to more interesting game play as it permits people to more readily play the markets. This seems like a case where imperfect information actually hurts the gameplay though.
I think that's everything...Great job so far though =)
~Alkeena
|

D3us ExMachina
|
Posted - 2006.12.01 16:10:00 -
[720]
Edited by: D3us ExMachina on 01/12/2006 16:12:00
Originally by: TomB
Originally by: Sylthi
Next: SOMETHING needs to be done about the wrecks. They are neat. I think they should stay. But, looting them on missions is a nightmare. Devs, throw the people who don't have the TWO skills you need to have at level FIVE required to use a Salvager I trained yet a bone!!! PLEASE!!! How about a Can AND a wreck, is that SOOOO hard?!? Or at least a wreck that changes color the first time its accessed? Or for pete's sake let us rename them! Any of these ideas are better than the way things are. Thank you for speeding along fixes for your fixes ASAP!
Wrecks that have been opened will get grayed out brackets, it's getting hotfixed next week as well.
That does NOT fix the fact that there are "cans" for every ship , thus, 4-5 times as much trouble to check them all. The "grayed out brackets" is useful but then again it's no different from me blowing them up.
I don't want to see empty wrecks in my overview at all. I'm not a scavenger.
Overview setting to remove empty wrecks from the overview. Knowledge of the wrecks, I want to know if there's something in them BEFORE I approach them , not AFTER I've checked them.
To emphasis on my POW, I'm NOT a salvager!
Btw, there's a difference between knowing what's inside a wreck and knowing if there is something. I don't care what's inside them as long as there is something.
|

Tommy TenKreds
Animal Mercantile Executive
|
Posted - 2006.12.01 16:16:00 -
[721]
Thanks for a good deployment CCP!
There's a lot of good feedback in this thread and I hope you guys listen, because as of now you made Eve less fun in a lot of ways and people are frustrated.
The contracts system is largely useless without better means to search and compare deals for both individual items and families of the same types of items. It also needs to display a search summary for all regions at once, so you can compare all of the best deals in one query.
As it stands, you nerfed traders to hell and many are now questioning what's left for them. Contracts is unworkable and needs some serious love.
You removed rigs from the market now too? So people have to wade through BPC and COSMOS spam on the completely randomly sorted contracts interface to find the new rigs too? So rigs are going to find a stable market price through contracts? Please!
On other points, the map sucks and I can't zoom out on spot view now, without using the mouse scroll wheel every time I jump. The "Selection's lines only" option is useless if you only want to see your current autopilot route because bird's nests of regional lines light up, completely obscuring the view, every time you mouse over a star.
Originally by: Tyrrax Thorrk Is there anything other than ISK you might be interested in?
|

tezran
|
Posted - 2006.12.01 16:54:00 -
[722]
Notice you cant re-name wrecks, as i have'nt got the skill yet for salvage spend a lot of time going over the same wrecks. Thanks
|

Monica Foulkes
Hooligans Of War
|
Posted - 2006.12.01 17:06:00 -
[723]
I sent a bugreport regarding the Ishtar drone bonus just before Kali.
As per description:
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level.
However at the moment you only get 5% bonus to drone hitpoints and damage per skill level.
|

Dellepse
|
Posted - 2006.12.01 17:32:00 -
[724]
Edited by: Dellepse on 01/12/2006 17:33:38
Originally by: TomB We apologize for the framerate problem caused with Revelations, we are deeply looking into it with all four eyes from multiple people.
Thanks VERY much :) I have another graphics issue that mabye is related, especially in regards to the 2+ clients killing framerate issue.
When I have a client running, but out of focus, it "freezes" - sort of. :) It updates but only part of the screen. Here's a short video that shows it happening. It's not the best quality (small + webcam) but it should be enough to get an idea of what I'm seeing. Basically, it updates from the top of the screen down to the top of the overlying window, unless the overlying window is also at the top of the screen, in which case it updates to the left of the overlying window. This behavior is new with this patch - prior to Revelations the out-of-focus window updated normally.
video of problem
edited to add - just noticed, if there's a tooltip active (hover over the back button on my browser, as an example) the out of focus window updates normally. Really bizarre.
|

Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.12.01 17:32:00 -
[725]
Keep salvaging at Survey V.
Allow salvaging to be random.
Allow no one to know if there is anything to salvage.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
|

Lokas Brunna
|
Posted - 2006.12.01 17:48:00 -
[726]
So here I am, a student of the Republic Military School and my skillpoint boost was mostly.. Industry? Mining 4, Industry 4 and Refining 4?
Would I get more combat skills if I was a member of Carebear School?
|

Riddari
Celestial Fleet Ascendant Frontier
|
Posted - 2006.12.01 17:52:00 -
[727]
Drones are out of control again...
A drone didn't attack the intended target but went and aggroed a different NPC group, then didn't listen to me when ordered to return to ship, once its target was dead it started to head back to me but had a fight with 4 other NPCs on the way back... getting itself killed in the meantime.
My millions of drones skillpoints and millions worth of drones now seem to be pretty much ill advised to use until fixed as I'm not a rich bastard(tm).
¼+¼ a history
|

Plutoinum
German Cyberdome Corp Veritas Immortalis
|
Posted - 2006.12.01 17:53:00 -
[728]
Edited by: Plutoinum on 01/12/2006 17:55:50
Don't know, if this is a considered a bug or just a minor display issue due to rounding. I just got this message, while I've been fitting a Jaguar: 'To bring Warp Scrambler I online requires 1.0 power units, but only 1.0 of the 53.8 units that your power core produces are still available.' Anyway, funny. 
CTD/con-loss vs. log-out. A proposal for a fix. |

o0Ethan0o
|
Posted - 2006.12.01 18:46:00 -
[729]
'Greying out' looted wrecks is not enough, it still leaves the mind-numbing task of checking evey single wreck for loot. Seems like an easy fix which can be quickliy applied, but its the wrong option.
On certain missions, the mission loot drops in a can, leaving a wreck and a can. Make this the general rule, then mission-runners can loot, salvagers salvage and everyone is happy.
|

Alkeena
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.12.01 18:49:00 -
[730]
Please keep salvaging as a high sp endeavour. Some of us have invested significant time into survey and mechanic and some payoff (especially on the worthless survey skill) would be nice...rigs definately hold the potential to be overpowering so the more expensive and rarer they are the better I say.
|

Zenlock
Minmatar Cronus Hunters Incorporated
|
Posted - 2006.12.01 19:12:00 -
[731]
At the risk of being redundant, here is the current thread regarding the sudden drop of FPS in revelations:
http://oldforums.eveonline.com/?a=topic&threadID=433281
Good to hear y'all have it as a known problem. Hopefully some info in that thread can be of use.  ---------------------------------------------------------------------
|

Feral Karkassia
Minmatar Singularity Trafficers
|
Posted - 2006.12.01 19:49:00 -
[732]
Yeah, I agree that I LOVE CCP for the Compare button!!!
Any answer yet on whether some ships' blue jet trails are coming back?
ConTrail Issue
Please, make the Wolf blue again!!! |

Barrier Solo
Solo Ventures
|
Posted - 2006.12.01 19:55:00 -
[733]
Please please post a complete list of what will be fixed in the hotfix on Tuesday, keep it updated until the last second.
I realize this sounds like whining, maybe it is. But there are 100 threads going with all sorts of bugs, and many have no clear response from the GMs/Devs.
Please let us know if any static content changes during DT as well. Maybe keep a Changelog somewhere.
This would ultimately make it easier on devs, we could check this to see if the problem has already been addressed or is known about. Barrier Solo, CEO, INSM, ISS Join us! http://oldforums.eveonline.com/?a=topic&threadid=402528 |

ryoko kamasozei
|
Posted - 2006.12.01 20:14:00 -
[734]
Yet another voice here saying the "greyed out" wrecks are not really a solution... just a minor improvement. The suggestion of jettisoning cans for loot and leaving the wrecks for salvagers is a great one IMHO.
The only other thought I had was to have a drone that would go around and "tag" wrecks that weren't empty of loot... so that by the time I finished killing all the rats in a mission, I'd have a clear picture of which wrecks I needed to go loot.
As it stands now, I'm just running missions and leaving all the loot behind. Even with greyed-out wrecks, that will probably still be the case. It's simply not worth the time/energy... I could often run another whole mission in the same time it takes me to manually loot one.
|

ryoko kamasozei
|
Posted - 2006.12.01 20:15:00 -
[735]
Oh, and I agree with Barrier Solo... having an updated master list of hotfix items would help keep the feedback discussions on point and avoid a lot of redundant threads, etc.
|

Schwaxpl
|
Posted - 2006.12.01 21:28:00 -
[736]
Originally by: ryoko kamasozei Yet another voice here saying the "greyed out" wrecks are not really a solution... just a minor improvement. The suggestion of jettisoning cans for loot and leaving the wrecks for salvagers is a great one IMHO.
+1 for that , your drone idea is quite interesting too but , it's still something more to do , wrecks will stay a regressions , the best idea is cans+wrecks and an option to not display wrecks in overview ( maybe put some rare , T2 loots in wrecks would make salvagers happy and wrecks still interesting to loot ^^ )
|

Dunedon
|
Posted - 2006.12.01 21:43:00 -
[737]
Edited by: Dunedon on 01/12/2006 21:58:19 Edited by: Dunedon on 01/12/2006 21:57:48 Potential bug / missed feature? (High-Sec issue) -------------------------------
In the old world when you shot an NPC that contained 'special' mission loot the container belonged to the the PC whose mission it was, no matter who killed the NPC.
In the new world when you shoot an NPC that contains 'special' mission loot the wreck (and it's loot) belongs to the PC that shot it ... meaning that mission runners can't complete their missions, and are forced to lose standing with their agent.
Can we change that part of the world back, so that the wreck that contains the 'special' mission loot always belongs to the PC whose mission it is ... would save a lot of grief, and restore the previous conditions.
Edit: I can live with the fact that other PC's can cause other NPC's to agro me ... that only makes completing the mission more difficult, stealing the loot makes it impossible ... a vastly differant thing.
Edit: I can live with the fact that other PC's can cause other NPC's to agro me ... that only makes completing the mission more difficult, stealing the loot makes it impossible ... a vastly differant thing.
- Dunedon
|

Eximo
|
Posted - 2006.12.01 22:52:00 -
[738]
Starbases - Launched new mobile lab, it has 5 invention slots, other labs do not have these.
One of the other mobile labs is missing an ME slot, completely. No longer shows the third. (this was petitioned seperately)
When boarding a new ship from a maintenance array others see the base type of the ship instead of a character name. i.e. [ ]hoarder in place of [ ]Eximo.
General -
I seem to be able to click through windows if I don't have them specifically selected. In stations I am constantly clicking on things like the most wanted page.
I cannot close a window without having it selected. Makes me click about three times more then normal to get things done.
I'm sure this is common, I often am unable to sell on the open market because the sell window will not load. And get the notify message _the "item" is being selling_ on attempts to try again. Logging off and restarts do not affect this. Continued attempts result in an error message about lost arguments and a disconnect.
Often get disconnected while undocking after a prolonged black screen.
Corporation Menu, The accounts page has some new features, such as showing tabs inside of offices. Great idea, but they do not work at all anymore, shows only the first two items that are actually in a section. Opening of other tabs causes the previous items displayed to also be in the next tab. Repeated opening and closing of an individual tab shows the first two items, repeatedly. Also fails to not show things you have already looked at.
Just a few odd errors I've seen here and there.
Eximo
|

Farrellus Cameron
Sturmgrenadier Inc R i s e
|
Posted - 2006.12.01 22:58:00 -
[739]
Edited by: Farrellus Cameron on 01/12/2006 22:58:38 Contracts should have a "Sort by" option, with sort by amount, sort by title, and such. That would solve a lot of complaints people have with the new system.
|

Diana Foster
|
Posted - 2006.12.01 23:16:00 -
[740]
i cant see killmail bug in new patch list???
|

Kelso Bluebane
Minmatar Un4seen Development
|
Posted - 2006.12.01 23:24:00 -
[741]
Quote
If a player declines a mission from an agent, the agent will not give the same mission again the next time.
Found this to be untrue,turned down 3 missions since the patch all 3 have been re-offered as the next mission.
Can't sumbmit a bug report as i keep getting a page fault,sorry
|

Jondala
|
Posted - 2006.12.01 23:27:00 -
[742]
OI , i want my skills back , tyhe unscheduled reboot , took 75% 0f my bookmarks and scrambled the rest . when i went to try and mine in my covetor lo and behold i can`t fly it cos mining lvl 5 and mining barge lvl 5 are no longer trained. i know its not through dying with no clone so its got to be the patch or the reboot afterwards.
|

ccasdfse
|
Posted - 2006.12.01 23:36:00 -
[743]
So I read the new topic about the fixes and I have yet to see ANY MENTION OF THE FACT THAT SEVERAL PEOPLE CAN'T EVEN CONNECT TO THE GAME.
If it's there can someone please show me where? I'd love just to see the simple words "Yes, we know a few people can't connect because of the CCP Framework crash..we're working on it.."
That's honestly not too much to ask.
|

DragonSquid
|
Posted - 2006.12.01 23:53:00 -
[744]
Drones will not kill wrecks from ships that you kill.
they appear to be randomly able to kill other players wrecks.
|

Kldraina
|
Posted - 2006.12.02 00:07:00 -
[745]
I just thought I'd say thank you for making it possible to put an item into a contract directly from the assets screen. |

Karodnotos
Caldari SOM
|
Posted - 2006.12.02 00:26:00 -
[746]
science & industry: i wanted to view my current jobs, clicked "get jobs", but nothing was found. then i noticed, i was in a different region and could not view my jobs in other regions.
so a heavy producer has to write down his jobs to not forget them when moving into different regions...
there should be a feature to view all jobs (even if you cannot change them remotely) ___________________ Eve Wiki | dont forget |

Zarak Khan
|
Posted - 2006.12.02 00:45:00 -
[747]
WCS Penalty Why has a range and signature radius penalty been imposed on the use of Warp Core Stabilisers? It seems the game is being 'tilted' to the advantage of pirates. Pirates already have several advantages such as choosing the time and place, and who they attack, warp bubbles and scramblers etc. Why has this avenue of escape been so heavily penalised?
|

Warp Warrior
Caldari The Otter Pop Foundation
|
Posted - 2006.12.02 01:11:00 -
[748]
Originally by: Zarak Khan WCS Penalty Why has a range and signature radius penalty been imposed on the use of Warp Core Stabilisers? It seems the game is being 'tilted' to the advantage of pirates. Pirates already have several advantages such as choosing the time and place, and who they attack, warp bubbles and scramblers etc. Why has this avenue of escape been so heavily penalised?
Hi Zarak. I want to play a game. Its called Eve. Fight or Run. Make your choice.
|

Benwert
|
Posted - 2006.12.02 02:33:00 -
[749]
*Drones can not be ordered or provoked into attacking ships or other drones owned by their controller.
Well this also keeps armor maintenance bots from fixing other drones to. Dont know if this was part of the Intention but Waaaah.
|

Zarak Khan
|
Posted - 2006.12.02 02:38:00 -
[750]
Originally by: Warp Warrior
Originally by: Zarak Khan WCS Penalty Why has a range and signature radius penalty been imposed on the use of Warp Core Stabilisers? It seems the game is being 'tilted' to the advantage of pirates. Pirates already have several advantages such as choosing the time and place, and who they attack, warp bubbles and scramblers etc. Why has this avenue of escape been so heavily penalised?
Hi Zarak. I want to play a game. Its called Eve. Fight or Run. Make your choice.
I'm all for the game being fair, and evenly balanced. IF WCS are a problem, then take them out of the game altogether, but also take out the Warp Scramblers and Warp Bubbles, and let's have some fair and evenly balanced fighting.
|

PK DrPlug
|
Posted - 2006.12.02 02:58:00 -
[751]
1. Umm, maybe I'm imagining it, but did the rigs build requirements massively change between the day of patch deployment and today. I think they were initially like 3/2/3 and now they are 165/55/165 salvage components required.
2. In non-mission deadspace the rat spawns used to reappear in roughly the order they were killed. now it seems that everything reappears simultaneously. I don't know if this is true for belts too. (this is better than immediately post-patch, where the rats did not appear to be respawning at all).
|

Paladyn Griffith
Gallente Phoenix Propulsion Labs Firmus Ixion
|
Posted - 2006.12.02 04:37:00 -
[752]
STILL CANNOT PLAY EVE DUE TO SPLASH SCREEN + EXIT
This is getting very frustrating. I have tried the patch version, and I have downloaded the full version. The patch was successful, but nothing worked except the splash screen. I uninstalled completely and used the full version download, and got the same result.
I have read through the previous 13 pages, verified that I have d2dx9_30.dll file in its proper place, and updated to the latest video drivers as well. Still not working.
|

ryoko kamasozei
|
Posted - 2006.12.02 04:40:00 -
[753]
If i select a station and warp to 0 (sometimes I forget to click dock), I click on the station it as I approach so that as soon as I come out of warp I can click the "dock" button in the overview. However, once I come out of warp and even my ship comes to a complete stop, the overview button still is grayed out because "cannot dock while in warp" or something. I have to deselect/reselect the station (or right-click it). The dock button SHOULD automatically change when I come out of warp... just like the jump button automatically changes when you come out of warp approaching a stargate.
|

Xeliya
Dark-Rising Fallen Souls
|
Posted - 2006.12.02 05:14:00 -
[754]
More about the lock down issue, no BPO's will stay locked down with the new system. ----------
|

Nymos
Celtic Anarchy Anarchy Empire
|
Posted - 2006.12.02 06:13:00 -
[755]
what about the killmails getting lost? i killed something today and didn't get a killmail. read something it's because of missiles? whatever it is, is it going to be fixed next week? i don't see it in the new patch notes. should i ask my victim for the mail in the meanwhile? so annoying... --
|

Twilight Dragon
Gallente The Nine Gates Executive Outcomes
|
Posted - 2006.12.02 06:37:00 -
[756]
I posted this in a petition but might as well post it here as well. Before Revelations hit I was getting ready to move to another area, and so I had a bunch of mods in my Megathrons cargo hold, Only when I try to find the items that were there they have decided to disappear on me. This is really annoying as this was some of my more expensive stuff, wonder if anyone else has had this problem.
Twilight Dragon
|

mazzilliu
Caldari Sniggerdly
|
Posted - 2006.12.02 07:27:00 -
[757]
is there some sort of memory leak or lag thing caused by podkills and wreck creation? cause amamake is ******. we even looted all the wrecks so we know people didnt load them up with bookmarks, we popped all corpses and wrecks, did all we could to reduce lag, and by the end of the day its 20-40 in local and as laggy as if there was a huge fleet battle in.
1000% awesome guide to logging out |

Audrea
Momentum.
|
Posted - 2006.12.02 07:57:00 -
[758]
I seem to have found a wiered problem.. One of my noob alts, (Amarrian, Amarr bloodline) got upgraded to Electronics 4, but when I try to create new Amarrian alt and also have Electronics 4, it seems impossible..
So I guess its a bug, one way or another?
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

Mr Banzai
Caldari Rogue Squadron
|
Posted - 2006.12.02 08:21:00 -
[759]
Regarding salvaging for rig components. There is a distinct lack of circuitry components. Every rig needs 3 different types of pieces to be built, 2 types of circuits and 1 'class' component, and usually the amount of needed circuits is much more then 'class' components. But right now salvaging works exactly backwards, it yields up to 90% of 'class' components and only 10% of circuitry. It creates a huge disbalance in component availiability, there is way too much 'class' components and nearly not enough circuitry. Until i've tried fighting rogue drones, i was hoping that maybe they (being all electronical) would be specialized in dropping circuitry components, but no - they drop nada at all. Dear devs, please look into component drop rates and balance them around to match the needs, before this grows in a serious issue.
|

Kerfira
|
Posted - 2006.12.02 09:34:00 -
[760]
Edited by: Kerfira on 02/12/2006 09:35:08 It didn't take the griefers long to start exploiting the new scan system :-/
Mission runners in empire are now SO easy to grief, using either of these three methods (and I've heard that they're all used regularly in Motsu).
a. Scan down player, steal mission objective or top loot. b. Scan down player, steal loot and if mission runner attacks you back, kill him and steal his (often expensive) equipment. c. Scan down player, wait until he is in a room with multiple groups, warp in, aggro all groups, warp out. Come back when mission runner is dead and steal his equipment.
Something really needs to be done about this as it is pure griefing. Perhaps prevent scan probes being usable for scanning inside mission pockets in 0.5 and up....
General advice: Stop whining! |

Darcha
|
Posted - 2006.12.02 09:59:00 -
[761]
@ryoko kamasozei:
The dock button doesn't auto refresh always, nothing new there. Make sure u within 1000m and click the TAB button twice for refresh of overview.
(note: I have stated earlier that the warp to 0km max distance is to big, since you sometimes end up outside range, i.e. 2500+m from a gate or 1000+m from a station)
@Kerfira:
This was always the case for non-deadspace missions. Nothing is really new, even the names are old (pretty cool btw) and this is not limited to highsec space offc. SOFAR I have not seen warpscrambler npcs in these missions, so if someone comes in, just warp out. besides couldn't you always scan for deadspace gates aswell ? What's so different ?
|

Kerfira
|
Posted - 2006.12.02 10:14:00 -
[762]
Edited by: Kerfira on 02/12/2006 10:19:38 Edited by: Kerfira on 02/12/2006 10:14:21
Originally by: Darcha @Kerfira:
This was always the case for non-deadspace missions. Nothing is really new, even the names are old (pretty cool btw) and this is not limited to highsec space offc. SOFAR I have not seen warpscrambler npcs in these missions, so if someone comes in, just warp out. besides couldn't you always scan for deadspace gates aswell ? What's so different ?
It's true that it was always possible, but now it is MUCH, MUCH easier (no skill involved, only skills). There are plenty of warp scamblers on lvl 4 missions..... Forgot the gates, exclude them from scan too :-)
The point to consider is not whether the GRIEFER thinks it is grief play, but whether the GRIEFED player thinks so. If he does, he may very well leave the game, and less players mean less money for the game which is not a good thing.
I personally think that CCP has stuck a fair balance where 0.5-1.0 space is reasonable safe and you are mostly not griefable, and 0.4-0.0 is dangerous. This caters for both groups of players, PvP'ers and PvE'ers, meaning that the game gets income from both groups. Since the PvE group seems to be far the largest (compare empire population to low-sec/0.0), it will be necessary to limit what this group consider grief play, or risk loosing considerable income....
|

Weps
The Caldari School of Martial Arts and Science
|
Posted - 2006.12.02 10:52:00 -
[763]
Market window, price history:
it still doesnt show isk amounts larger than 9.999.999,99
More new bugs, the same old bugs, thanks.
(but I do like warp to 0!)
|

Drahcir Nasom
Independent Manufacturers
|
Posted - 2006.12.02 11:09:00 -
[764]
This was in the patch notes
# Productivity research on tech 2 torpedoes and cruise missiles are now inline with other tech 2 items.
But my T2 Torp and Cruise BPOs still show that productivity research time is about 2 weeks 3 days per level.
Also, is there a bug with contracts? I have had 2 players say they have set up delivery contracts for me, but I can't see either of them.
Drahcir
|

OneSock
|
Posted - 2006.12.02 11:13:00 -
[765]
Guys,
Just to bang on some more about wrecks. Did you realise that you cannot tractor wrecks not beloning to you or your corp ?
This is going to make salvaging wreck fields a total waste of time.
Please fix this. If you can salvage another players wreck you should also be able to tractor it.
|

Barbicane
The Gun Club
|
Posted - 2006.12.02 11:15:00 -
[766]
Originally by: Drahcir Nasom This was in the patch notes
# Productivity research on tech 2 torpedoes and cruise missiles are now inline with other tech 2 items.
But my T2 Torp and Cruise BPOs still show that productivity research time is about 2 weeks 3 days per level.
I think the problem used to be that PE research had virtually no effect on torps and cruise MLs. 2 weeks of research to PE 1 resulted in 0.1% time savings rather than the 10% it should be. I noted on SiSi this had been fixed.
|

Drahcir Nasom
Independent Manufacturers
|
Posted - 2006.12.02 11:15:00 -
[767]
Another one. The corp assets list is totally broken. I went to look at the assets of a corp hangar where I knew there was nothing in 4 of the 7 hangars, a couple of things in 2 and loads of stuff in the 7th. In the assets list I see a couple of the items in the hangar with loads of stuff and those items are repeated in all the other hangar subsections. This is really annoying as it means I can't remotely check for stocks of things like minerals or items to sell.
Drahcir
|

Barbicane
The Gun Club
|
Posted - 2006.12.02 11:19:00 -
[768]
I've bug reported this one but might as well report it here also:
Unlocking BPOs through the normal "start vote" interface does not work anymore. The list where you select which BPO to unlock never appears.
Workaround: Find the locked BPO in the hangar, right-click on it, select unlock. This is slightly less flexible but it works.
|

Cruel Fox
|
Posted - 2006.12.02 11:22:00 -
[769]
New Region:
Deep scan probes seems to be bugged - we can get any results not eaven on ships we have in systems; if we get any result it is onlly 1 ship wich is parked but there near is another 20 sips and u get result on onlly 1.
Roids r so small that it is redicilus; 200 - 600 ore amounts of crokite or arkanon; and they respaw at 140; u cant eaven get 1 cycle with deacend mining vesel out of that!
Moons; strange things going on with them; no moon had nothing on them, after that the ore got on them just like that, and noww it seems like 99.9 % of it it is blue ore - is it still buged or this is how it is going to be?
|

Ronaldod
Gallente Elite Storm Enterprises
|
Posted - 2006.12.02 12:14:00 -
[770]
Probes problem.
If you switch probes when cloaked you will loose the probes who where in the launcher and then the message you can not switch probes because your cloaked. The uloaded probes wil not appear in your cargo and are just gone.
Lost already 50+ probes because of this bug.
Setup Covertops ship (amarr) high covert ops cloaking device II / Probelauncher
|

Etienne Merten
|
Posted - 2006.12.02 12:22:00 -
[771]
Kieron,
Would it be possible to update the Known Issues (1st item) so that it correctly shows that the Blue Screen of Death is happening not just with Dual-Core Processors, but also Single Core Hyperthreaded Processors and even with Single Core non-hyperthreaded processors running above 2Ghz?
Also, a sticky FROM THE DEVS with some feedback on the issues and what's being done would be incredibly helpful for those of us that keep having our systems STOPPED due to these problems. The lack of feedback is more frustrating than the inability to play.
Thanks, Eti
|

Cygnus80
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2006.12.02 13:08:00 -
[772]
Tempory game freeze when going to warp. This started after patching the game and nothing else has changed with my setup.
|

Zeppi
|
Posted - 2006.12.02 14:11:00 -
[773]
Something very annoying i have noticed which is causing my Dual core a huge amount of cpu time regardless of which affinity i set it too is the login screen. i start login screen and decide il visit the forums..talk about huge amount of memory leaks and cpu processing...from a Frikkin login screen WTH is ccp smoking?if your going to set your client to watch for dual logins from trial accounts dont do it through the login screen as my firewall has to process extra information.this is probably why eve is so laggy all these unneeded fixes to a perfectly good working game.Fire your Dev team and get a new one...one that isnt SOE SWG sympathetic...my 2 cents.
|

Tchu
|
Posted - 2006.12.02 14:11:00 -
[774]
"Look At" option is not working fine now. Camera located too far from target and there is no way to get closer. As a result user is unable to have a good look to small object like drones or frigates.
|

Weps
The Caldari School of Martial Arts and Science
|
Posted - 2006.12.02 14:52:00 -
[775]
Pressing "deliver" for a 'done' research job when docked cannot be done "You dont have the skills to manage jobs remotely".
Seems fair, i guess since I dont have those skills.
However, if you undock, it will work right away....
|

Tommy TenKreds
Animal Mercantile Executive
|
Posted - 2006.12.02 15:24:00 -
[776]
Found a bug with the new market quickbar feature.
Market details automatically update when a new item is selected using the keyboard arrow keys, most of the time as expected. But, the view does not update when pressing an arrow key also causes the selection to scroll into view.
To reproduce:
- Add a long list of items to the market quickbar. - View the quickbar and scroll down through the items using the keyboard arrow keys. - Note that the details update with each selected item. - Note the the details stop updating once the bottom of the visible section of the list has been reached, even though new items are being selected.
Originally by: Tyrrax Thorrk Is there anything other than ISK you might be interested in?
|

Muad'Dib Paul
Caldari
|
Posted - 2006.12.02 15:36:00 -
[777]
Heavy Assault Missiles
Explosion radius for Heavy Assault Missiles is the same as for Heavy Missiles and therefore not in line with the rocket/light and cruise/torpedo combo's
Please fix it 
|

OneSock
|
Posted - 2006.12.02 16:18:00 -
[778]
The mission "The Black Market Hub" NPC Wrecks do not contain any salvage items.
I don't know if this is applicable to all mercenary type npcs or this mission specifically.
|

Spei Prodetor
|
Posted - 2006.12.02 17:31:00 -
[779]
Originally by: Yorick Downe For the folk with DirectX (D3DX) issues: Try installing the latest "flavor" of DirectX 9.0c. MS releases updates bi-monthly; the latest one is labeled October 2006. This can be downloaded as a web installer from http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en , or as the full package from http://www.microsoft.com/downloads/details.aspx?FamilyId=013C0F78-3C9B-44DC-B8BE-46783BCAC3CB&displaylang=en .
Try installing those - the above links assume you have an English-language version of Windows; if that's not true, choose another language before you download and install. And let us all know whether that helps :)
Tried on my buds box and it didnt work anyone got anymore ideas?
|

Kyrgyz
Asgard Protectorate Interstellar Starbase Syndicate
|
Posted - 2006.12.02 17:53:00 -
[780]
I noticed a bug with scanning probes. Typically, after I use the observator probe, if I still don't have a good lock on the target ship I move closer to the target ship and destroy the observator probe so that I can load a shorter range probe. Sometimes when I do this, the probe launcher will not let me load the shorter range probe. I get a message that the probe launcher is in use. It seems like the only way I can reset the probe launcher is by ejecting and reboarding the ship. When this happens, it appears to me that the probe launcher does not recognize that the orginal probe has been destroyed.
|

Tuco Santeriia
|
Posted - 2006.12.02 18:30:00 -
[781]
Additional issues and concerns:
1) The salvage material loot tables appear to be malfunctioning. Only players and pirate faction (Gurista, Serpentis, Bloodraider, and Sansha) appear to be leaving wrecks with anything to salvage in them. Rogue drones and Mercenary faction do not leave anything to salvage. See this thread for some details: http://oldforums.eveonline.com/?a=topic&threadID=434162
2) The Jury Rigging skill is a simple time sink and offers no benefit other than to unlock the advanced skills. If it modified something to do with rigging, perhaps increasing the percentage of calibration points, then it would be more of a real skill. Why ever take it to Level 5? I know that the same basic complaint applies for the Cybernetics skill, but just because you designed a poor time sink of a skill before does not mean that you should repeat the mistake with Jury Rigging. |

Alkeena
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.12.02 18:46:00 -
[782]
The new fleet review panel (where you review fleetmate health + have broadcast buttons) takes up a lot of screen real-estate. I want to be able to see my gangmates health, I dont need the broadcast buttons (already set up keybindings for them) any chance we could have the option of closing out the broadcast BUTTON (NOT the log) portion of the interface seperate from gang health?
Also, the selection part of the overview, above the overview itself where it shows info on your selection and provides action buttons such as approach and orbit is about 3x bigger than it needs to be for my uses...I'd like to be able to resize that pane if possible.
Both of these options would help to make the overview short enough to actually be useable, as it is now if I have all the panes open (which I would like to be possible) SOMETHING, be it my drone interface, gang health or brodcast log is covered by my modules and therefore unuseable...the ability to rearrange the ordering of the panes would also be much appreciated...if one of them must be uselessly behind my modules I'd at least like the option of choosing WHICH one.
~Alkeena
~Alkeena
|

Dexter Grim
Caldari The Keep THE R0CK
|
Posted - 2006.12.02 20:26:00 -
[783]
Found a bug - Just bug reported it.
Ammo if lost whilst attempting to reload/change type just after jumping whilst still cloaked.
162 Wrath Cruise missiles @ Market price of 165isk/unit CCP you owe me 26,730isk I'll take a cheque 
Space Corps Directive #349 Any officer found to have been slaughtered and replaced by a shape-changing chameleonic life form shall forfeit all pension rights. |

Mister Zero
Synergy Alliance
|
Posted - 2006.12.02 20:55:00 -
[784]
Fix the damn Dramiel.
All those nice bonuses with only 2 turret points? Puh-lease.
Otherwise, Revelations rocks. 
|

Dexter Grim
Caldari The Keep THE R0CK
|
Posted - 2006.12.02 21:02:00 -
[785]
I would also like a volume figure put of the wrecks showing the volume of the loot inside - same as in jet cans
Well done CCP Revelations is great
Space Corps Directive #349 Any officer found to have been slaughtered and replaced by a shape-changing chameleonic life form shall forfeit all pension rights. |

portrait swapper1
|
Posted - 2006.12.02 21:16:00 -
[786]
Unfortunately I do not have time to read all 15 pages of the feedback posted here so I may be repeating something someone else has already said but I noticed that sentry drones after the patch now seem to randomly target ANY npc's in missions. I have had them agro peaceful groups and have talked to several ppl who also had this issue. I do not know if this is a bug or if they are being changed to this permanently but I really hope it is not the second as it is impossible to see what they have targeted.
|

HankMurphy
Pelennor Swarm Eternal Rangers of Terror
|
Posted - 2006.12.02 23:19:00 -
[787]
Originally by: Mister Zero Fix the damn Dramiel.
All those nice bonuses with only 2 turret points? Puh-lease.
Otherwise, Revelations rocks. 
dramiel is supposed to be that way. throw 2 280 IIs on there and 3 domi gyro's. you'll have almost a 30 damage mod
|

The Judge
The Eternal Knights
|
Posted - 2006.12.03 00:28:00 -
[788]
Not sure if this has been mentioned already but kill rights are not being updated correctly. I have 1 that should of expired yesterday but it is still showing in the list. |

Kurren
Farscape Mining
|
Posted - 2006.12.03 00:55:00 -
[789]
Each time I go to the map and click on the solar system view button, I can no longer change back to the Star System map by clicking its button.
My drones still don't obey me (after how many patches?). I tell them to all attack one target, and they constantly split up and attack what they choose. This has been happening for a long time, but occurs much more frequently now after Revelations. I have to give the same command 6 or 7 times before they even respond, and half the time they'll just quit doing what I told them to do half way into it. In any case, I'd like to see drones operate much like FoF missiles. They attack who I say is ok to attack automatically (many times they fight for a few minutes and then come back and orbit me until I tell them to do something else... even after I have received agro from another person or group of mobs), and remain with that "programming until I pull them to my drone bay. With shortcomings of only being able to use them within their specific ranges, but with positives like I can tell them specifically who to kill.
I think if a module is required for salvaging, certain Indy's (maybe the Tier 5s and the Tech 2s) should be given two high slots. One designated for anything, and one designated only for the salvage module.
And, a general bicker, I think there should be more stations that offer BPO researching with more slots for it. The current system generally requires I have to wait a month or so just to get started on waiting a month or so to get finished. Its a horribly ridiculous situation. The waiting a month to get finished is fine, but the waiting a month (and in many cases much longer) just to BEGIN the research needs something done about it. Cost is not an issue. --- --- --- ---
My Sig Is Not Too Big...
|

Xelios
Minmatar Rampage Eternal Ka-Tet
|
Posted - 2006.12.03 01:28:00 -
[790]
- New map needs some major practicality optimization. Map should start fetching stats to display as soon as you press the map button, not wait until it's fully loaded (ie. pre-loading).
- Some level 4 missions for Sansha seem to be borked. Finished one that gave a pitiful 1,400LP but involved 3 stages each with 1-2 dozen ships including several BS. This mission took me far longer to finish than some 13,000LP missions do, not to mention the 40 minute timer on the bonus is way too short (each gate is a 60km+ trip after you've dealt with the 18 or so npc's who aggro you together). The Score was the mission name. Bug reported.
- Opening map while starting warp, or while in warp, overlays the warp animation while the game is zooming to the map. Just looks ugly that's all.
|

Chruker
|
Posted - 2006.12.03 03:45:00 -
[791]
I just noticed that the insurrance quotes lists the payout value for silver, gold and platinum with one decimal. Ex. for the Thorax: 'Cost 2,220,000.00 ISK - Payout value 7,400,000.0 ISK
Sometimes the Gold one is written with 2 decimals though. That occurs on ex. the Minmatar Shuttle and the Amarr Shuttle.
Also some ships have a ridiculous base price compared to the market price and even the manufacturing price. So since the insurance payout is the base price, this makes no sense. Ex. the Hulk. It costs 500 mill. however its baseprise is just 29 mill. I can't figure out the manufacturing price for one of them, but even just a blueprint copy costs more than those 29 mill.
|

keepiru
Supernova Security Systems
|
Posted - 2006.12.03 07:20:00 -
[792]
Edited by: keepiru on 03/12/2006 07:20:58 Salvage simply takes too long.
In order for it to be economically viable for a ratter to hang around a belt after looting to salvage - and please don't insult my intelligence by pretending the possibility of a dedicated salvaging profession of people going around doing nothing but - each component needs to remain at its current market cost of 250k isk each, or it makes less isk/hr than moving onto the next belt.
This puts the cost of a rig - with the updated build requirements currently on SISI - at over 250m isk per T1 rig.
Lets not add how soul-crushingly BORING hanging around a wreck for minutes at a time waiting for the dice to roll a 20 is. I'd have though if there was anything to learn from ECM, its that chance sucks.
If this isn't bad game design, I don't know what is.
Oh and could you fix 800mm Rolled Tungsten drop rates AGAIN, so they actually drop in measurable quantities?
In fact, when are you getting rid of your loot tables system completely? The majority of them are broken beyond belief, the whole system needs to be scrapped, because its frankly disgraceful. ----------------
Where are the scan probe BPOs? |

Marcus Tedric
Gallente Tedric Enterprises
|
Posted - 2006.12.03 09:31:00 -
[793]
The gang system is definitely full of bugs....
Bonuses do not flow from Wing Commander to Squadron - only within Sqn does it appear to work.
Wing Commanders and Sqn Ldrs cannot give the old 'Gang Warp' and similar orders to their part - only the fleet commander can....
Cdr's cannot Tag items (perhaps fleet commander can) - silly......
Not very tested.
Patch, in general is good, bit flaky. Really could do with documentation, would help with bug hunting.
|

Yoshi Takeda
Caldari YoshiEmoo
|
Posted - 2006.12.03 10:20:00 -
[794]
Contract system almost useless in present state.
Features like auctions etc. are a nice addition.
Make all Regions avail again or at least within 5 regions, within 10 Regions up to all regions (at least for single item search or group of items) (add option to select item group to display e.g. Battlecruisers, Ship Equippment, Shields or even more specific)
Item exchange could use option to enter exchange items instead of just cash to make e.g. 2 Power Diagnostic II for x Million ISK and 10,000 Javelin Torps .... e.g.
Make Sorting option avail: By name, item and issuer by Price by Region
|

Princesse Qiao
|
Posted - 2006.12.03 11:37:00 -
[795]
Something I posted to the discussion on salvaging:
{Frankly not terribly interested in joining this new profession. Leave stuff like this to miners etc. What I need is to know what's been looted cos at the present I'm even leaving outposts largely unlooted. 1. Colour code the empties. 2. (Important!) Have the empties defined as a seperate entitiy in the overview so that they can be removed from ov. That way those of us who want to follow the profession of salvaging can do so and those of us who would just like the bugs fixed in the game rather than eternal additions without sorting the broken stuff(memory leaks,traffic advisories, distance bugs .. the list goes on)can maybe continue to enjoy eve. Me I'm taking a sabbatical at the end of this timecode cos it's all too frustrating (= boring) atm.}
Specifically - about the bugs: 1. Game client lockups at first minor then very serious occured after RMR and after this major revision too. After serious losses in RMR I was finally advised by a fellow player to uninstall and reinstall Eve. This was the only fix that worked so went for it straight away this time. Would advise anyone to do this straight off if you are locking up or crashing out. 2. Distance errors - NOT solved with newly loaded client and I think it's a bug that arrived with a mini-patch before Revelations. Obviously a major bug as i can prevent looting altogether and even make missions dangerous (your drones won't attack scrammers oh dear...). 3. Traffic Advisories. This is a MAJOR annoyance. Many of us have to put up with this sort of crap in real life and don't expect to wind up being similarly ground down by frustation within a game where we pay to have FUN and stimulation, not boredome and frustration. This is YOUR job CCP to get this bit right and the clock's ticking from what I've seen in channels. I understand atm you are victims of success, but please don't alienate long term players by not keeping up with load needs. You should be (1) soak testing all new stuff under heavy load and not just simulating with lower populations on test servers,a nd (2) - of course - anticipating population size. Nuff said.
|

Tiree
Amarr Kinetic Vector Freelancer Alliance
|
Posted - 2006.12.03 11:56:00 -
[796]
I don't know if it's been mentioned, but drones don't seem to be able to shoot wrecks, while they were able to shoot cans before the patch.
It would be usefull if they could shoot wrecks so you can clean them up when there's noone to salvage them and you have no guns in your setup.
|

2George
Caldari Splintered Shards of Europe
|
Posted - 2006.12.03 13:47:00 -
[797]
You can't stack locked items in station containers. after revelations only unlocked items can be stacked.
Again dunno if this is how it was supposed to work, or is it a "bug" in revelations.
|

Breed Love
FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.12.03 14:12:00 -
[798]
p&p doesnt open.
|

Cruel Fox
|
Posted - 2006.12.03 16:37:00 -
[799]
I wil put this again since no chanegs; -how can i mine roids with 140 units of crokite on respawn in new region; arkanor eaven lower; respawns at 100; that is not eaven for 1 cycle!!! Top what u can find is from 400 - 600; still bearlly enought for 1 cycle wich is redicilus!!
|

Stavlokar Cerebus
|
Posted - 2006.12.03 21:13:00 -
[800]
Since the release of Revelations expansion, I am unable to see NPC ships on my overview - with either of my characters. I've made certain that I have selected every ship/entity/drone/NPC in my overview settings. I can't see Concord ships or Pirate ships or Mission drones - nothing. This makes running missions pretty much impossible. I filed a peitition on Wednesday and haven't received a response - not even an acknowledgement that it's been viewed. I tried the help channel - WHAT A FRIGGIN' WASTE OF TIME! I filed a Bug Report on Friday.....still nothing.
If I knew that this was something that was going to be corrected when they do their big patch on Tuesday, I'd feel better about not being able to play. But - at this point - I'm just ****ed off.
|

Sun Win
Mutually Assured Distraction
|
Posted - 2006.12.03 22:19:00 -
[801]
Please bring back the mini map in the directional scanner. the F11 workaround is just a workaround and results in the game interface (between the overview and the column of maps) eating more and more of my screen realestate
New to Eve? Learn to Fly - join channel: "Eve University" or read here |

Dark Kraven
|
Posted - 2006.12.03 22:32:00 -
[802]
was doing a blockade which has WAVES damn cool mission except for one thing
during the mission whenever a wave of npcs jumps through the gate I get:
A nearby pirate gang has arrived to reinforce the blockade!
in all channels I have open !!!!!
and when the mission is over:
The mission objective has been achieved. The leader of the pirates is no more. Return to your agent for your reward.
again in all channels!
please lay off the: "(insert MMORPG with hordes and whatnot)-instruction-set-for-n00bs-who-need-handholding".
besides that, it's just bloody annoying  fix it P L E A S E schudden voor gebruik |

Lowa
Gallente North Star Networks
|
Posted - 2006.12.04 01:08:00 -
[803]
Not sure if its a bug/feature/somethingannoying but its not something I like anyway:
- Tried "contracting" an Ishtar from one Char to another. - The owning char is in empire. - The receiving char is in 0.0. - I set up the Contract from Empire. - I get as far as who to send it to and where and what.
When I have my ship as an item, ready to go out, I hit "next" and then: "-Sorry live rounds are frikking dangerous and we cant let you give the ship away with live rounds in the guns. Please remove them and try again".
Excuse me?  Ofc Antimatter S is dangerous, thats why I have it loaded! If this is "working as designed" the description of the restriction is sort of funny but the whole thing is a bit...meh. 
I guess its because I need the ship to be repackaged (why?) but since the ship is very lightly damaged I cant until its repaired and I cant repair it since the owner of the ship is in Empire! >.<
Cheers, Lowa
What if the truth was something else? |

Tuco Santeriia
|
Posted - 2006.12.04 06:33:00 -
[804]
I have some suggestions and feedback:
Salvaging:
1) Allow a single command to handle both looting and salvage at the same time. The current process is extremely tedious because you have to individually loot a wreck before it can be salvaged.
2) Do not spawn wrecks when there is no chance of salvaging anything in them. There should be only 2 results from a salvage - either you successfully salvaged something due to your skills, or your skills were too low and you failed to salvage anything. There is no point in receiving word that you successfully salvaged, but didn't turn anything up.
3) Add a Salvaging bonus to some ships, or add dedicated Salvage ships under ORE or another corporation.
4) Double check the salvage material spawn tables, because it does not appear that some types of NPCs are dropping anything.
Contracts:
1) Allow an "All Region" search. As it stands, it takes a lot of time to do this one region at a time.
2) Allow us to block users from the market. Some people are mislabeling their items or attempting to charge exorbitant prices, and I would prefer to simply block these people from view rather than let them waste screen space on my screen.
3) Implement a feedback system whereby we can see how many successful sales a player has made. Although it could be rigged through collusion for those with deep pockets, this will help many solo players develop reputations as salesmen.
The Market:
1) Make a dedicated section for Faction loot. Currently players have to go to extraordinary lengths to buy or sell faction loot. I would like to be able to shop for these goods on the market. Just handle it like special Ammo - give it its own section under each umbrella category like "Rockets" or "Afterburners."
Skills - Jury Rigging and Cybernetics:
1) Give a bonus to something at each level of these skills. Even a .5-1% improvement of all rigs/implants for every level (akin to the generic Learning skill) would be a worthwhile benefit. As it is, these are simple time sinks, and time sinks smack of bad design. |

Goumindong
Amarr Merch Industrial
|
Posted - 2006.12.04 09:54:00 -
[805]
Edited by: Goumindong on 04/12/2006 09:55:52
Contracts
Loans are in need of some changes that allow them to be more usefull and allow a robust saving and loan industry. Futher explanation with ideas for fixing the issues can be found here.
|

Kotori
Gallente Sacred Templars DeStInY.
|
Posted - 2006.12.04 10:41:00 -
[806]
Bug: A large number of stargates do not uncloak covert ops frigates :) ..........
|

Braise Erighani
|
Posted - 2006.12.04 11:46:00 -
[807]
Problems with drones AI
They often don't obey to direct target selection order. Happen a lot if you don't take targets sequentially in the order you locked them.
They don't come back to ship once they have finished their current task.
When ordered to come back to ship and orbit, they may decide to stop moving and just stay where they are until you gice them a different order.
|

Krxon Blade
Caldari BLOYL Elite
|
Posted - 2006.12.04 12:32:00 -
[808]
Edited by: Krxon Blade on 04/12/2006 12:34:45 I dont have time and nerves to browse trough all thread so Ill just post here:
- corporation faction standings is not adjusted after DT as it should be. - ingame petition does not work. Cant delete old closed petition and cant see new petition even "success message" appears after sending petition.
--
Bigg's Loyal Knight's
|

Dexter Grim
Caldari The Keep THE R0CK
|
Posted - 2006.12.04 13:19:00 -
[809]
Any reason why structures are popping into wrecks?
If you kill a Casino, Bunker, Silo ... it drops a wreck even if no loot. - I haven't managed to salvage anything from them.
Also Rouge Drones (mission drones) don't drop any salvageable components - Are they supposed to?
Dex
Space Corps Directive #349 Any officer found to have been slaughtered and replaced by a shape-changing chameleonic life form shall forfeit all pension rights. |

RedLion
Caldari evenova
|
Posted - 2006.12.04 13:30:00 -
[810]
Map bugs up after jumping through stargate.
|

Oenone
|
Posted - 2006.12.04 13:35:00 -
[811]
While jumping from a Jump Clone at one station to my Birth Clone at a different station, which had a full set of implants, I received a lost socket error message. A jump clone was then "installed" in the station I was jumping from but I did not complete the jump to my Birth Clone. I remained in the station I was jumping from and my Birth Clone disappeared.
|

Chruker
|
Posted - 2006.12.04 15:28:00 -
[812]
Originally by: Cruel Fox I wil put this again since no chanegs; -how can i mine roids with 140 units of crokite on respawn in new region; arkanor eaven lower; respawns at 100; that is not eaven for 1 cycle!!! Top what u can find is from 400 - 600; still bearlly enought for 1 cycle wich is redicilus!!
Maybe I'm misunderstanding you but: The amount of ore that your mining equipment mines is listen in m3. So the Miner II can mine 60+ m3 depending on what bonuses you get. But the amount of ore that appears in your cargo hold is measured in ore units. If an ore has a volume of 0.1 m3 (like veldspar), you would get 60 m3 / 0.1 m3 = 600 units of ore.
This is why you get different amounts of ore per cycle, depending on which ore type you are mining.
|

Chruker
|
Posted - 2006.12.04 15:31:00 -
[813]
There is something I have wondered about since I tried putting 2 or more cargo containers inside each other, in an attempt to get a whole lot of cargo space. CCP have thought about this and wont allow any cargo containers inside each other.
However why can't I put a packaged cargo container inside one?
|

Tvaishk Suzuki
|
Posted - 2006.12.04 16:01:00 -
[814]
I'm not certan taht I havent missed a button here but when you set waypoints, they turn up in the top right of your screen as a list, this works fine exsept in the map vue where it just isn't there certanly when you open the map in station, is this ment to be or am I just missin a button to bring it back?
Also will the Item Database in this site but updated to rbing it inline with the Revelations patch, with the new ships ect?.
|

Jock Feegle
Amarr Games And Theory
|
Posted - 2006.12.04 16:02:00 -
[815]
I might've missed something but found this odd:
I've understood that I need to be in a fleet for my mining foreman lvl 3 to give bonus to the members.
This only happens when I'm the squad commander though (and only to my squad which is fine in this circumstance), why is it that the bonus doesn't apply to all squads in wing 1 when I'm wing commander, or to the whole fleet when I'm fleet commander...
Either it's a bug, or I've misunderstood. Either way, enlighten me please ;)
--- Jock Feegle CEO Games And Theory
"Me transmitte sursum, caledoni!" |

Marcus Tedric
Gallente Tedric Enterprises
|
Posted - 2006.12.04 21:15:00 -
[816]
Please look at the CTD client issue....
Happens on a 'session' change I believe - jumping or undocking...
Every third'ish time, sometimes worse.
Makes travelling a nightmare
|

2George
Caldari Splintered Shards of Europe
|
Posted - 2006.12.04 23:18:00 -
[817]
Unlocking multiple items takes reaaaalyyy long time since revelations patch. same for stacking lots of (unlocked) items....
Almost similar as was with instas (and moving them).
|

Xyv
|
Posted - 2006.12.04 23:26:00 -
[818]
Wrecks:
They're really *really* annoying. First problem, ships that don't drop loot still drop a wreck meaning you have to sift through everything to figure out where the loot is. Second problem, in shared areas (asteroid belts, deadspace complexes, *especially* cosmos) no one cleans up their wrecks. Takes too much time. Its very common to wander into a complex, have 40 rats and 40 wrecks from the previous guy's clearing. Makes looting/salvaging your own wrecks next to impossible. Basically having a second dedicated salvaging/looting alt is now a requirement if you're going to run missions and plan on picking up loot. One final problem, with the lag right now, its hard to determine if a wreck has no loot on it, or if the server is having problems and you can't see the loot yet. At least with loot cans, you knew if the can was floating around, *something* was in it.
So a couple thoughts: 1) Bring back loot cans. Those who can't salvage can just turn off wrecks. Loot still ends up in a can. 2) Change the salvage module to a "salvage stabalization field" The idea is that you need to target your victim, turn this thing on for the wreck to spawn. This way people that can't salvage aren't spamming wrecks everywhere. 3) Have a "detonate" button in the loot window so you have the option of just killing empty wrecks after you loot it, so that you don't need to dedicate one of your weapons as "the wreck clearing launcher/gun"
Having a seperate icon for already opened wrecks doesn't solve anything because you're still going to have clouds of wrecks floating around that are useless to non salvagers. You still have to manually inspect each and every wreck, and you still have to sit there with the window open for 5 seconds waiting to make sure there is in fact no loot. Folks will still leave their wreck spam all over the place which in belts and complexes is going to make looting next to impossible, not to mention the wall of lag you hit when warping into one of those areas.
Interesting idea, but its really frustrating as implemented.
|

D3us ExMachina
|
Posted - 2006.12.05 01:27:00 -
[819]
Originally by: Xyv Wrecks:
They're really *really* annoying. First problem, ships that don't drop loot still drop a wreck meaning you have to sift through everything to figure out where the loot is. Second problem, in shared areas (asteroid belts, deadspace complexes, *especially* cosmos) no one cleans up their wrecks. Takes too much time. Its very common to wander into a complex, have 40 rats and 40 wrecks from the previous guy's clearing. Makes looting/salvaging your own wrecks next to impossible. Basically having a second dedicated salvaging/looting alt is now a requirement if you're going to run missions and plan on picking up loot. One final problem, with the lag right now, its hard to determine if a wreck has no loot on it, or if the server is having problems and you can't see the loot yet. At least with loot cans, you knew if the can was floating around, *something* was in it.
So a couple thoughts: 1) Bring back loot cans. Those who can't salvage can just turn off wrecks. Loot still ends up in a can. 2) Change the salvage module to a "salvage stabalization field" The idea is that you need to target your victim, turn this thing on for the wreck to spawn. This way people that can't salvage aren't spamming wrecks everywhere. 3) Have a "detonate" button in the loot window so you have the option of just killing empty wrecks after you loot it, so that you don't need to dedicate one of your weapons as "the wreck clearing launcher/gun"
Having a seperate icon for already opened wrecks doesn't solve anything because you're still going to have clouds of wrecks floating around that are useless to non salvagers. You still have to manually inspect each and every wreck, and you still have to sit there with the window open for 5 seconds waiting to make sure there is in fact no loot. Folks will still leave their wreck spam all over the place which in belts and complexes is going to make looting next to impossible, not to mention the wall of lag you hit when warping into one of those areas.
Interesting idea, but its really frustrating as implemented.
/signed
|

D3us ExMachina
|
Posted - 2006.12.05 01:28:00 -
[820]
Edited by: D3us ExMachina on 05/12/2006 01:28:31 sorry for double post, lag wtf , blah
|

Lincoln Armm
|
Posted - 2006.12.05 02:01:00 -
[821]
THe new scanner rules allow extremely easy locating and targeting of mission runners (and presumably explorers, salvagers etc.) in low sec. This has greatly increased the risk factor of operating PVE in low sec. There has been no equivalent reward increase to doing so.
While it's possible that elements of Revelations still not fully understood (perhaps exploration payoffs) will change this equation as it is low sec mission running is going to go WAY down, and the new professions of explorer and salvager are also going to have limited appeal in low sec.
I can't comment on the effects in 0.0 but I would imagine there will be significant effects as well.
The current system is set up so that a player setting out to do PVP has an overwhelming advantage over a PVE player in combat. He controls the engagement and can mitigate and control his risk in many ways. PVEers are essentially targets.
When this is coupled with the all or nothing nature of EVE combat resolution you end up with a situation where the risk is almost all on the side of PVEer, UNLESS they operate in high sec. Since High sec is an option PVEers WILL operate there whenever possible unless the gains are percieved to outweigh the risks.
Several changes in Revaltion have acted to increase the risks to PVEers. In particular of course is the changes to scanning. The addition of even more components that take up combat slots in order to do PVE jobs (salvagers, scanners, tractors) also make a PVE setup even more vulnerable to PVPers.
I understand that CCP is totally commited to a unified world where PVP is a essential element of play. But the changes in Revelation will only serve to hurt that goal by encouraging more partitioning of the player base.
|

Mik Nostrebor
Minmatar ORKS
|
Posted - 2006.12.05 02:17:00 -
[822]
Just to save your time, check out the patch notes for the patch due at DT today:
Linkage
AUSSIE AND KIWI EVE Fansite |

Mik Nostrebor
Minmatar ORKS
|
Posted - 2006.12.05 02:30:00 -
[823]
Originally by: Lincoln Armm
I understand that CCP is totally commited to a unified world where PVP is a essential element of play. But the changes in Revelation will only serve to hurt that goal by encouraging more partitioning of the player base.
I have to say I agree here. CP's devs keep stating that the game is really about 0.0 space. They have been steadily destroying the sources of income that high-sec players get over time in an overtly stated attempt to push players into low-sec/0.0 earlier.
While doing this they effectively clog the system up by making life in low-sec harder and harder. You do know that they have said that Warp Core Stabilizers have been taken down in strength. Also the destruction of ECM for non-ECM ships means that haulers have even less protection than before. Not to mention that haulers (indies/transport ships/freighters) did NOT get the hitpoint increases that the combat ships got.
What does this mean? It means that haulers are now more vulnerable than ever...did you notice that when you put your cargo expanders offline now you DO NOT get your agility back!!!! You have to physically remove the expanders in a station!!!!
Warp to 0 did make life a bit easier but only for those younger players who did not have/use bookmarks. For most haulers it made little or no difference.
The net effect is that trade between 0.0 and high sec will be more stifled. Note also that the Tech II market is going to change. Instead of Highsec being the home of T2 manufacture, the new invention rules will force people into 0.0 to get the components to be able to 'invent' the t2 bpc's. This will make the rich boys down there very happy no doubt.
Anyway, enough of the whining and more playing for me. |

ALlihante
Clerics
|
Posted - 2006.12.05 08:36:00 -
[824]
My few cents 
I might write something thats has allready been said, in one of the previous post, cant be asked to read 16 pages closely.
1) Rigs: These looks very exciting indeed, lots of funny stats you can add to your ship: Issues: - With the current rate wrecks drop stuff for rigs, they will become very expensive, So theres a real chance, that introducing rigs will add to one of my most hated issues about eve. Players with tons of isk allready holding Faction gear and faction ships will now add rigs and the distance between the common player and a loaded one will become even more insane. I hope to be proved wrong.
- Players with expensive rigs, will be less willing to risk their ships in pvp, so theres a chance of eve becoming even more carebear-oriented 
- Drones did not recieve and DMG/ROF rig (the sentrys aside) ? I simply cant understand why drones cant be developed further, no faction dronemods, no faction ships, no factions drones and no rigs that can increase DMG.
2) Survey: I guess alot of players haven spend time training survey lvl5, now that its not gonna be needed for salvaging it would be nice, if the skill could add to something usefull.
3) Missions: I was hoping for more stuff like extralevels, higher chance of officer spawns well anything that would make mission running more fun, but nope still the same, warp in kill as fast as u can, and go farm the next mission. I know u guys wants us players to venture more into 0,0.. but the fact that theres a alliance camping allmost every gate between empire and 0,0 kinda takes the desire away. So it looks like officer spawns, fun complexes 06+ for BS, rats that drops really good loot, is still for the alliance players only: Escalating paths/exploration might prove me wrong.
3)Escalating paths/exploration/events: Would like a bit more info on how to start these player triggered events.
4) Interface upgrades: i loove what u guys done, especially the fleet/gang upgrade.
5) warp to zero. yehaaaa what a cool thing to have.
6) what happened to the introduction of faction wars? it sounded like tons of fun.
7) Generel: - Eve is a insanely timeconsuming game and in my mind it would be cool if u guys took time into consideration when you introduce now functions to the game. F.ecs Salvaging its takes about 10 seconds pr ship, on a some of the missions theres 50-60 ships = 15-20 minutes just sitting looking at wrecks and salvaging, same with scanning and so on: I cant really see the funfactor of just sitting waiting on a module when i play.
Main thing for me is this: Whats the point of making 0,0 more attactive when u cant get players outside allices to venture out there ? Accept the fact that most players work hard to get a good ship with nice fittings and wont willingly risk it venturing out into 0,0 So the fun needs to be where the players are and both before and after revelations the majority of players stays inside the relative security of empire.
And Kieron... thx for listening
ALlihante Clerics - an eve corporation
Its better fight AND live to fight another day! |

Matthew
Caldari BloodStar Technologies
|
Posted - 2006.12.05 09:08:00 -
[825]
Originally by: Jock Feegle I might've missed something but found this odd:
I've understood that I need to be in a fleet for my mining foreman lvl 3 to give bonus to the members.
This only happens when I'm the squad commander though (and only to my squad which is fine in this circumstance), why is it that the bonus doesn't apply to all squads in wing 1 when I'm wing commander, or to the whole fleet when I'm fleet commander...
Either it's a bug, or I've misunderstood. Either way, enlighten me please ;)
Do you have the skill Wing Command trained? You are able to form a wing, and make yourself a wing commander without it, but you won't give gang bonuses to your wing unless you have sufficient levels of Wing Commander to command it (i.e. 1 level of the skill per squad in your wing).
Similarly, if you want to give bonuses as a fleet commander, you need to have th Fleet Command skill trained (1 level for every wing in your fleet). The higher skill requirements are the balance against the ability to give your bonuses to a much larger number of players.
Also bear in mind that there's currently a limitation that commanders can only receive their own bonuses, so whoever you designate as a squad commander won't get bonuses from fleet or wing commanders, but the normal squad members will. Similarly, wing commanders will not see the bonuses from the fleet commander. I believe this is slated for change, but is caught up with the same technical issues that stopped them making the squad commander's bonus-giving role delegateable. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Me SoHorny
|
Posted - 2006.12.05 10:25:00 -
[826]
What more dangerous low sec is.. its only more fun...
|

Hermia
Eye of God Axiom Empire
|
Posted - 2006.12.05 10:29:00 -
[827]
The Map
It looks amazing but the confusing orientation is breaking the wow factor. To get the right angles (using the camera) can take a while.
The concept is great, and i do appreciate the time invested in it but it all seems a little un-polished and (under current orientation) more time consuming. Everything else is great... but for me the orientation is a critical thing, its a MAP after all. East is west, and west is east, help me 
|

Julia Magnus
Caldari Nightgliders II
|
Posted - 2006.12.05 13:37:00 -
[828]
Edited by: Julia Magnus on 05/12/2006 13:38:39 Revelations rocks! Thank you CCP. Here are brief comments:-
1. Player corporation standings are not being updated after daily down time. This is important to us building Jump Clone corps for our parent corps.
2. Eve Mail length seems to have been shortened. Bummer for those of us in 23-hour corps that need to file briefings for later shifts, and makes it difficult to write tutorials and other long ducuments. Is this a bug or intentional?
3. Low-sec rewards need to be increased to balance new hazards to mission runners from new scanning system.
4. White flashes between jumps are a health hazard. They give me headaches. lol.
5. New graphics are awesome and have effectively removed the rust from the creepy looking stations in Derelik. Now how about a new paint job for those stations?
Overall, an excellent patch. CCP deserves serious praise from the gaming community.
|

xaix ikkul
|
Posted - 2006.12.05 13:57:00 -
[829]
will the minor graphical bugs that have been in the game for over a year now be fixed in this patch?
zbuffer issue: flickering amarr stations. amarr omen: floating turret that's not "seated" to the ship. amarr punisher: wing tips not being connected to the rest of the ship. mimatar: has one turret thats slightly "floating" away from the ship.
|
|

kieron

|
Posted - 2006.12.05 14:40:00 -
[830]
Locking this topic in lieu of a post-patch feedback thread for the 5 December patch deployment.
kieron Community Manager, EVE Online |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 28 :: [one page] |