Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Mattif2k3
Gallente Omega Armada
|
Posted - 2007.02.20 10:58:00 -
[121]
Originally by: Tolomea Your ice mining gang boost calculations are somewhat misleading.
You claim that the gang bonuses increase you from 11 cycles an hour to 15, a bonus of 4 cycles. Which appears to be a bonus of 36%
In reality it goes from 11.35 to 14.64 an increase of 3.29 Which is a fair bit closer to 3 than 4 and is exactly 29% the same as with ore mining.
both are "correct". he just look at he cycles / hour ratio and you looked at the exact numbers. probably halada will take the exact numbers for the next version, once he will work on thi sguide again 
|

Chen Chura
|
Posted - 2007.02.21 07:52:00 -
[122]
With Regards to the Mining Foreman Mindlink: the Highwall HX-2 and Michi Excavations each give a net bonus of 5% to mining.
The mind link gives a 50% bonus on the mining foreman skill which is 10% at level 5... so the mining foreman modifier increases from 1.1 to 1.15 which is only a net gain of 4.545% to your mining yeild.. this is of course not taking any mindlink moduals into account since thoese can only be equiped on BC's and Command/Capital ships.
If you have a choice between the Highwall HX-2 and the Mining Foreman Mindlink you should go for the Highwall's consistant 5% bonus vs the situational 4.545% bonus from the mindlink, assuming you are already normally getting the 10% mining foreman bonuse from being squadron commander.
|

Alexoin
|
Posted - 2007.02.21 21:32:00 -
[123]
Originally by: Gnord Ok, I've searched your guide, the forums, the web in general, and I still cannot find any significant calculation, hypothesis, or explanation on how the volatility on crystals works.
If it's out there, I've searched and searched for it, and I just can't find it.
SO,
Let's start with a veldspar mining crystal.
Volatility: 0.1% Volatility Damage: 0.025 Crystals Damage: 1
I'm trying to figure out how long a particular crystal will last. Nobody I've talked to has a real definite answer, and certainly no kind of formula or calculation. Your guide has much more information on crystals than I've seen anywhere else, but of course it still lacks this one detail.
Further explanation on this would be great, thanks.
G'nord
I think this is how it works:)
The volatility means that the crystal has a 0.1% chance that it will take damage (ie 1 in 1000). This is tested at the start of a cycle. The volatility damage of 0.025 is the amount of damage the crystal takes whenever it takes damage (due to volatility) If you look at a crystal that is equipped you can see how much damage it has taken. When the damage reaches 1.0 the crystal will explode at the end of the cycle.
Note I am not sure that the volatility is right though, from experience it seems that it is more like 1 in 10 (0.1 or 10%) that the crystal takes damage.
|

Shitaki Intaki
|
Posted - 2007.02.22 18:59:00 -
[124]
Edited by: ****aki Intaki on 22/02/2007 19:43:50 Tech 1 Volitility 0.1 Volitility damage 0.025 Crystal damage 1.0
Using an approximatly binomial distribution: Assuming the crystal has a 0.1 chance (10%) of taking damage each cycle And that the crystal is destroyed after taking damage 40 times
Then, where n = lifetime of crystal in cycles Mode ààààààààà........ 399 Median àààààà.àà....... 405 Meanàààààààà.à........ 409 Standard Deviationààà.... 60.75 Variance ààààààà.......3690
----------------------------------------------------------------------------------------------- Tech 2 Volitility 0.2 Volitility damage 0.05 Crystal damage 1.0
Using an approximatly binomial distribution: Assuming the crystal has a 0.2 chance (20%) of taking damage each cycle And that the crystal is destroyed after taking damage 20 times
Then, where n = lifetime of crystal in cycles Mode ààààààààà........... 99.5 Median àààààà.àà........ 102 Meanàààààààà.à......... 104 Standard Deviationààà..... 20.49 Variance ààààààà......... 420
|

ferite
|
Posted - 2007.02.24 21:54:00 -
[125]
Lots of work thanks
|

Sexorella hotz
Beasts of Burden
|
Posted - 2007.02.24 23:13:00 -
[126]
Originally by: Rumbaar Still a great guide.
I just wanted to point out in section 4 you don't really compare apples with apple in regards to how low the Retriever truly is compared to a Battleship for yield and protection.
With the battleships you use the skill levels Mining 4 and Astro 4 but for the Retriever you use Mining 5 and Astro 5 (which is around a 19D+ skill to get too) for the yield, also you use Barge 4 instead of 3 for the calculations.
So the true comparison for a person as about that level of training in mining would be Mining 4, Astro 4 and Barge 3. 540 * 1.2 * 1.2 * 1.09 * 1.05 = 889.96 m3/cycle Omber 889.96/0.6 = 1483 to 59,320 (Barge 4 only give additional 1640 units) unit of Omber per hour which is way below the Dominix's 65,880 units per hour. So the Retriever is actually the least yield of the bunch in the section.
Or if you want to look at it another way and take the Dominix with the same stat as used for the Retriever in the guide it would gives you 71,640 Omber units per hour. Once again far above the Retriever.
The only benefit of a Retriever is it's price, and if needed Ice Harvesters. But it fall way behind the Dominix and Apoc for yield (in apples for apples comparison) and tankability.
But you have to clicky more!! That's not acceptable. Actually I think he's assuming that if you have a retriever your going to be training in the direction of the covetor, but yeah, if you werent then maybe you are correct and the domi is the better option. Not crunching the numbers myself, i leave that to halada:)
|

Halada
Caldari Caldari Provisions
|
Posted - 2007.02.26 21:54:00 -
[127]
Halada is for sale
Click on my sig to read it ! |

Riley Craven
Caldari Black Eclipse Corp Band of Brothers
|
Posted - 2007.03.02 06:05:00 -
[128]
Edited by: Riley Craven on 02/03/2007 06:02:00
Originally by: Shreddy Krueger For 0.0 of course the Rokh is the best choice as the Apoc cannot fit a tank when going on full mining setup.
Actually on this point you are dead wrong. Consider the following fit
highs 8x DCM II
Meds 4x Ecutic Cap charger
Lows 3x t2 cpu 1x MLU 1x Large Accom armor rep 1x DB Therm hardner 1x DB EM hardner
Granted its hvly tanked to deal with amar dmg dealing rats, but as you can see this is a tank and mining setup, will tank most bs spawns in fact. The rep and laser and hardners run forever and your cap is steady around around 30-40%.
Course at this point I should mention I have perfect fitand cap skills to make this setup work on cpu.
|

Saint Bubba
Minmatar S.Y.N.D.R.O.M.E.
|
Posted - 2007.03.04 17:50:00 -
[129]
Amazing guide, good job :D
Originally by: Sakura Nihil
That being said, the PvP Force is strong in this one, I forsee a good future full of whining carebears and jealous PvPers crushed under his heels .
|

Grimarm
|
Posted - 2007.03.05 05:40:00 -
[130]
great guide
|
|

dsN Ninja
Caldari Galactic Defence Consortium
|
Posted - 2007.03.07 07:11:00 -
[131]
Absolutely Amazing. GEE GEE NO RE!
|

Okt
|
Posted - 2007.03.07 12:42:00 -
[132]
Very nice guide, it helped me out a lot.
Thank you.
|

Garek Selwonk
Gallente Antares Frontier The Fifth Race
|
Posted - 2007.03.27 20:58:00 -
[133]
Just wanna say thanks for this amazin guide. Thanks So Much!
|

Imuran
|
Posted - 2007.03.27 23:41:00 -
[134]
Just to say good luck Halada and thanks for this guide
|

Chitah
Gallente Center for Advanced Studies
|
Posted - 2007.03.28 01:13:00 -
[135]
great guide...Congrats for the job well done 
I have 1 question regarding the Dominix and Hyperion: Dominix: "Special Ability: ...and 10% to hitpoints bonus and damage per skill level"
Does this damage stack at Mining drones? If yes then possibly with Gallente BS4 using T2 drones and DCM2 w/ crystals will outperform the Arma.
I haven't seen many talks about the hyperion which also has 8 turret slots. It has more base Capacity and a slightly better cap recharge then the rokh. Wouldn't the hyperion be better than the rokh?
|

Gnord
|
Posted - 2007.03.29 01:21:00 -
[136]
The first post no longer has a file behind the link. I wanted to reference it for a particular detail but it is lost! Does anybody have another copy they'd upload and make available?
|

Tybr
|
Posted - 2007.03.30 21:16:00 -
[137]
Thank you very much Halada!
The guide was excatly what a noob like myself needed.

|

Soet Flicka14
Red 42 CORE.
|
Posted - 2007.04.03 18:21:00 -
[138]
Great guide!
I have one question though, anyone please feel free to answer. My skiff has a yield of 2470.7m3 / 40 = 61 Mercoxit every 3 minutes (without Mining Laser Upgrades, 2723.9m3 with). Now, according to this guide a maxed out Hulk pilot should use the following formula to calculate the Skiffs yield; 250*1.25*1.25*1.15*1.15*4*1.05*1.375*1.05^2 = 3289.17 m3/cycle, 3289.17/40 = 82 Mercoxit every 3 minutes. Could someone please interpret this forumla into skills? i.e fill in the blanks/question signs. 250(MDCSM2 Base Yield)*1.25(Mining lvl 5)*1.25(Astrogeology lvl 5)*1.15(?)*1.15(?)*4(?)*1.05(?)*1.375(?)*1.05^2(?) = 3289.17. Cause I see myself as a "maxed out hulk pilot" but apparently I'm not, so I want to know what I'm missing.
Again, great guide Halada, thanks! and I would be very grateful if someone could give an answer to this post. ----------- Queen of you. |

Bowlance
|
Posted - 2007.04.03 19:22:00 -
[139]
Originally by: Riley Craven Edited by: Riley Craven on 02/03/2007 06:02:00
Originally by: Shreddy Krueger For 0.0 of course the Rokh is the best choice as the Apoc cannot fit a tank when going on full mining setup.
Actually on this point you are dead wrong. Consider the following fit
highs 8x DCM II
Meds 4x Ecutic Cap charger
Lows 3x t2 cpu 1x MLU 1x Large Accom armor rep 1x DB Therm hardner 1x DB EM hardner
Granted its hvly tanked to deal with amar dmg dealing rats, but as you can see this is a tank and mining setup, will tank most bs spawns in fact. The rep and laser and hardners run forever and your cap is steady around around 30-40%.
Course at this point I should mention I have perfect fitand cap skills to make this setup work on cpu.
Uh.. my rokh fitted with;
8x dcm II's 2x t2 hardeners, 1x cap recharger, 3x t2 large shield extenders 2x mining laser upgrades, 1x named cargo expander, 2x co-processor II's
Is way better than your apoc. And I could fit even more mining lasers upgrades with better skills, or rigs. I can tank 2x BS spawns in 0.0 with ~80% shields, and around 70% energy cap.
|

Colm McCulloch
|
Posted - 2007.04.06 21:59:00 -
[140]
Originally by: Soet Flicka14 Great guide!
I have one question though, anyone please feel free to answer. My skiff has a yield of 2470.7m3 / 40 = 61 Mercoxit every 3 minutes (without Mining Laser Upgrades, 2723.9m3 with). Now, according to this guide a maxed out Hulk pilot should use the following formula to calculate the Skiffs yield; 250*1.25*1.25*1.15*1.15*4*1.05*1.375*1.05^2 = 3289.17 m3/cycle, 3289.17/40 = 82 Mercoxit every 3 minutes. Could someone please interpret this forumla into skills? i.e fill in the blanks/question signs. 250(MDCSM2 Base Yield)*1.25(Mining lvl 5)*1.25(Astrogeology lvl 5)*1.15(?)*1.15(?)*4(?)*1.05(?)*1.375(?)*1.05^2(?) = 3289.17. Cause I see myself as a "maxed out hulk pilot" but apparently I'm not, so I want to know what I'm missing.
Again, great guide Halada, thanks! and I would be very grateful if someone could give an answer to this post.
I think there is a slight error in that calculation:
250(MDCSM2 Base Yield) *1.25(Mining lvl 5) *1.25(Astrogeology lvl 5) *1.15(Mining Barge V) *1.15(Mining Forman V w/ help from Mindlink?) *1.05(HX-2 Highwall) *1.75(T2 Mining Crystal) *3(Exhumer V bonus for Skiff[.6*5]) *1.05^2(MLUx2) = 3,139.66 m3 /40 = 78 units per cycle
Without implants and MLU this should be: 250(MDCSM2 Base Yield) *1.25(Mining lvl 5) *1.25(Astrogeology lvl 5) *1.15(Mining Barge V) *1.10(Mining Forman V *1.75(T2 Mining Crystal) *3(Exhumer V bonus for Skiff[.6*5])= 2,594.24 m3 /40 = 64 units per cycle
|
|

Elliesium Al'kar
|
Posted - 2007.04.08 10:13:00 -
[141]
My 0.0 Rokh (anti gurista flavor) ---------- 8 Miner IIs -always on
2x Ballistic Deflection Field II (active kinetic shield)-always on 1x Kinetic Deflection Amplifier I (passive kinetic shield) 1x Additional Thermal Barrier Emitter I (passive thermal shield) 1x 'Stalwart' I Particle Field Magnifier (named shield boost amp) 1x Gistii A-Type Small Shield Booster (74.1 shield for 12.22 energy? Heck yes!) (booster is left always on)
3x Mining Laser Upgrade I 2x CPU Upgrades
3 Capacitor Control Circuit Rigs (The KEY to keeping perma cap)
Need electronics 5 to fit the 3 mlus - with electronics 4 you can fit 2 mlus and a pdu.
This baby can perma tank 3x 1.8m BS spawns without even taking red on the shields. You can run all lasers with no cap worries. Makes a great tank for my Hulk alt. Due to cost, aligning to the POS is recommended :)
I also want to point out one little factoid to BS miners - You may need to skill up several +5%gains with skills or modules to see a difference in high end ore gathering, due to the fact that bistot, for example, is 16m3. similar to the drone yield calculations. When you do see an increase, its huge. Say you were getting 6 ore from each laser, for 48 ore/minute. When you cross the next 16m3 threshold you get 7 ore per laser for 56 ore/minute. Thats a 14.28572% gain.
|

Celciuz
|
Posted - 2007.04.10 13:07:00 -
[142]
Pardon me, but what type of Caldari do I need in order to take full advantage of the guide? Like which to pump to and which race to choose?
|

Yulada
Amarr Hedion University
|
Posted - 2007.04.11 09:22:00 -
[143]
Edited by: Yulada on 11/04/2007 09:18:08 This is the original Halada.
My character Halada is now under new ownership since I have officially taken my leave of EVE. Perhaps not forever, time will tell.
I have received a couple of e-mail to congratulate me on my nomination for ''Best Guide of all EVE'' in EON #7. Thank you for the bottom of my heart, it was a a pleasure writing this and getting the response I got.
Keep living the carebear dream !
Regards,
Halada
|

Pwett
Minmatar QUANT Corp.
|
Posted - 2007.04.11 15:12:00 -
[144]
Originally by: Elliesium Al'kar My 0.0 Rokh (anti gurista flavor) ---------- 8 Miner IIs -always on
2x Ballistic Deflection Field II (active kinetic shield)-always on 1x Kinetic Deflection Amplifier I (passive kinetic shield) 1x Additional Thermal Barrier Emitter I (passive thermal shield) 1x 'Stalwart' I Particle Field Magnifier (named shield boost amp) 1x Gistii A-Type Small Shield Booster (74.1 shield for 12.22 energy? Heck yes!) (booster is left always on)
3x Mining Laser Upgrade I 2x CPU Upgrades
3 Capacitor Control Circuit Rigs (The KEY to keeping perma cap)
Need electronics 5 to fit the 3 mlus - with electronics 4 you can fit 2 mlus and a pdu.
This baby can perma tank 3x 1.8m BS spawns without even taking red on the shields. You can run all lasers with no cap worries. Makes a great tank for my Hulk alt. Due to cost, aligning to the POS is recommended :)
I also want to point out one little factoid to BS miners - You may need to skill up several +5%gains with skills or modules to see a difference in high end ore gathering, due to the fact that bistot, for example, is 16m3. similar to the drone yield calculations. When you do see an increase, its huge. Say you were getting 6 ore from each laser, for 48 ore/minute. When you cross the next 16m3 threshold you get 7 ore per laser for 56 ore/minute. Thats a 14.28572% gain.
This is a nice little build,
Are all your cap skills maxed out? I'm surprised that you need 3 cap control circuits to keep that running. Could you maybe fit a pithii A-type and swap the boost amplifier for a cap battery? _______________ Pwett CEO and Founder [QTC]QUANT Corp.
|

BogdanZero
|
Posted - 2007.04.17 23:31:00 -
[145]
I want to thank you very much halada , great job with the guide.
|

Visionsz
Caldari Midas Tycho
|
Posted - 2007.04.28 17:13:00 -
[146]
Nice guide Halada :) Just some pics! |

Areo Hotah
|
Posted - 2007.04.29 13:42:00 -
[147]
There is small mistake in the Arkonor numbers.
The number of units to refine says 200 in the Item Database, not 250, as in the guide.
Areo
|

Dramaan
|
Posted - 2007.05.04 10:37:00 -
[148]
I was wondering why he wrote that hulk don't have anny bonus to ice Exhumers Skill Bonus: 3% better yield for Strip Miners per level and 3% reduction in Ice Harvester duration any one that knows?
|

Yulada
Amarr Hedion University
|
Posted - 2007.05.04 17:27:00 -
[149]
Because the bonus was only added in Rev and I CBA to change it now
|

Mira Ryzondus
|
Posted - 2007.05.13 06:51:00 -
[150]
Originally by: Gnord The first post no longer has a file behind the link. I wanted to reference it for a particular detail but it is lost! Does anybody have another copy they'd upload and make available?
I can download them, but Acrobat says the file is incomplete or corrupt.
On an note unrelated to the file, I'm definitely interested in mining and this thread is phenomenally helpful. I have what is more or less an odd question:
I really like the (visual) design of Minmatar ships - with the obvious exception of the ORE ships, am I going to be significantly handicapped by taking, say, the Scythe over the Osprey or the Wreathe over the Badger?
At least, early in my mining career?
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
First page | Previous page | Next page | Last page |