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Morris Falter
The Collective Against ALL Authorities
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Posted - 2006.12.02 09:05:00 -
[1]
This is a ridiculous thing to have in the game.
Outranging T2 high-SP pilots with T1 guns and nubie characters is leaving a number of people clueless as to what CCP are thinking with this item in game. What is the reason for having this? I don't see how the game benefits, and can see a lot of ways it detracts.
To those who say, range is unimportant, "why cant you have theoretical Covops warp you in close range", "your tactics are useless", "its dps is low", "why dont you just train caldari" and all the other gloating from the k3w1 1n3z - get a clue. Fleet battles are a dirty business. Asking your enemy to sit still while you get in position during skirmishes does not ever happen. If you have already spent months on training BS5, Large Specialisations 5 etc etc retraining is a joke. This penalises high-SP characters who have to use expensive and hard to find mods to achieve less, based on a change we knew nothing about when starting on a racial specialisation.
Thanks guys.
I can understand what CCP were thinking with reducing the T2 ammo effects. T2 battleships are inbound - the changes in this context are clear.
However - rokhs are 100% unbalanced, and effectively laugh at people who have trained hard on tactics, skillpoints and technique to make a difference.
So now that I have your attention, what can be done? I have no idea. I'm still a bit stunned that this gigantic fubar made it past the reality check.
I'm a fan of the other changes - and congrats to CCP for the smooth deployment. I do like the game, honestly.. but, guys, what the hell...
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Orin Fatch
The Collective Against ALL Authorities
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Posted - 2006.12.02 09:24:00 -
[2]
/signed
I admit, give caldari pilots a nice fleet ship, but not one that can out range every other current one in game.
Quote by some one, "If the target is out of range of your guns, your doing NO damage. And regardles of their damage, The Rokh's optimal range possiblitys can leave you in a some what hopless fighting situation.."
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Pinky Denmark
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Posted - 2006.12.02 10:00:00 -
[3]
Yeah - What about a +10% lock range and scan resolution pr BS lv? That will make a nice fleet ship but will not be so excellent for those running 350mm railguns and Blasters...
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2006.12.02 10:05:00 -
[4]
Edited by: Morris Falter on 02/12/2006 10:05:30 Not a bad idea. Caldari do have a track record in electronics already, so something along those lines would be a nice idea, if not that particular thing.
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Pinky Denmark
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Posted - 2006.12.02 10:12:00 -
[5]
BTW: I love the Rokh as it is and I don't think the advantage is nber... but but there will perhaps be situations where 425mm's will be too far range on the Rokh - That being said I expect CCP to reduce all long range fighting at some point so the difference won't be too big... The issue isn't major yet and will probably not be looked closely upon for a while - lets see...
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.12.02 12:34:00 -
[6]
I don't really know what this is about. Are you comparing this ship with the megathrons range??
Afaik caldari have always been about range, and that is why they don't have a single high damage uber closerange weapon. Atleast thats what I hear from every gallente blaster ship user, "caldari has range and lower damage, gallente have closerange and uberwtfbbq damage".
Or did I miss the point
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Sovereign533
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.02 12:49:00 -
[7]
Originally by: Lucian Corvinus I don't really know what this is about. Are you comparing this ship with the megathrons range??
Afaik caldari have always been about range, and that is why they don't have a single high damage uber closerange weapon. Atleast thats what I hear from every gallente blaster ship user, "caldari has range and lower damage, gallente have closerange and uberwtfbbq damage".
Or did I miss the point
i have to agree with you... all the Caldari gun ships have bonusses to Range... and nobody is whining that the range of the Eagle is to big... it can have an optimal of 196km with 250mm Railgun II's, Spike M and a few Tracking Computers/Enhancers... the same for the Vulture (if i'm correct)...
range isn't everything... i agree, it's a big difference... but isn't the range in a fleet decided by the shortest range sniper? this means the Rokh is at the same range as the rest of the battleships but does less damage...
bonusses on Rokh : 5% bonus to shield resistances and 10% bonus to Large Hybrid Optimal range per level...
ships that have the same bonusses : - Merlin (5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.) - Harpy (10% bonus to Small Hybrid Turret optimal range, 15% bonus to Shield and Armor Thermal Resistance and 10% bonus to Shield and Armor Kinetic Resistance per level. 10% bonus to Small Hybrid Turret optimal range and 5% bonus to Small Hybrid Turret damage per level) - Moa (10% bonus to Medium Hybrid Turret optimal range per level and 5% bonus to shield resistance per level.) - Eagle (10% bonus to Medium Hybrid Turret optimal range per level and 5% bonus to shield resistances per level. 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to Medium Hybrid Turret damage per level) - Ferox (10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level) - Vulture (10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all shield resistances per level. 10% bonus to Medium Hybrid Turret optimal range and 3% bonus to effectiveness of Siege Warfare Links per level)
as you see, completely inline with the rest...
Originally by: Sovereign533 Time will tell, sooner or later, time will tell...
Second sig removed, only 1 signature graphic please - Xorus ^_^WOOHOO!!! my Sig finally got nerfed... And now its been sigjacked, yarrrr!!! - Petwraith |
rocka
The Collective Against ALL Authorities
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Posted - 2006.12.02 12:53:00 -
[8]
but sov it still outranges the tech 2 minmatar/amarr/gallantee pilots by around 100km that just isn¦t fair PLS STOP GANKING ME |
Belial02
Amarr The Collective Against ALL Authorities
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Posted - 2006.12.02 13:05:00 -
[9]
Yeah maybe Caldaris needed a fleet ship but that is just too much. It used to be around 40-50% of ppl able to fly a Raven and now its gonna be 75% able to fly the Rohk... Can someone please look into balance for once?
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Sovereign533
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.02 14:04:00 -
[10]
i never said it was balanced... i only said it was inline with the Caldari ships... ;)
Originally by: Sovereign533 Time will tell, sooner or later, time will tell...
Second sig removed, only 1 signature graphic please - Xorus ^_^WOOHOO!!! my Sig finally got nerfed... And now its been sigjacked, yarrrr!!! - Petwraith |
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2006.12.02 17:08:00 -
[11]
You've missed the main point - T1 ships with T1 mods that achieve more, better, for less ISK. Why should I have to pay 8m / Tachyon II, then 3m for T2 ammo.. (current market prices).. after months training to achieve less than a T1 fit ship with minimal skills?
Dont nerf it - just level the playing field. This is outrageously unbalanced.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2006.12.02 17:13:00 -
[12]
Originally by: Lucian Corvinus I don't really know what this is about. Are you comparing this ship with the megathrons range??
Comparing T1 Rokh setup with T2 fleet battleship setup, for range and lock distance
Originally by: Lucian Corvinus Afaik caldari have always been about range, and that is why they don't have a single high damage uber closerange weapon. Atleast thats what I hear from every gallente blaster ship user, "caldari has range and lower damage, gallente have closerange and uberwtfbbq damage".
Or did I miss the point
A little, but dont worry. CCP did too..
Raven and Scorp are both *supreme* close range ships. Torp raven with an ECM tank and nos is a total machine - give it a go sometime.
Caldari T2 ships have good range - Ferox has ok range too, with T2 guns.. but for a pure T1 setup to be on the same field as a T2.. I dont see how this helps the game, except to pee in non-caldari pilots porridge.
Months training, mega bucks on guns and ammo, skillbooks, and now this..
I'd love to know what the reasoning behind the rokh is, because, believe me, I'm trying.. but I can't see how its balanced.
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Wat0721
GalacTECH Unlimited
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Posted - 2006.12.02 21:00:00 -
[13]
Originally by: Sovereign533
bonusses on Rokh : 5% bonus to shield resistances and 10% bonus to Large Hybrid Optimal range per level...
ships that have the same bonusses : - Merlin (5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.) - Harpy (10% bonus to Small Hybrid Turret optimal range, 15% bonus to Shield and Armor Thermal Resistance and 10% bonus to Shield and Armor Kinetic Resistance per level. 10% bonus to Small Hybrid Turret optimal range and 5% bonus to Small Hybrid Turret damage per level) - Moa (10% bonus to Medium Hybrid Turret optimal range per level and 5% bonus to shield resistance per level.) - Eagle (10% bonus to Medium Hybrid Turret optimal range per level and 5% bonus to shield resistances per level. 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to Medium Hybrid Turret damage per level) - Ferox (10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level) - Vulture (10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all shield resistances per level. 10% bonus to Medium Hybrid Turret optimal range and 3% bonus to effectiveness of Siege Warfare Links per level)
as you see, completely inline with the rest...
You forgot to note that the Rokh has 8 turrets and 8 highs, whereas all of the rest of the caldari gunboats are lacking 1 or 2 turret slots for their highs.
So, no, it's not completely in line with all the rest.
Ridiculous, tbqfh. ---
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Self Similar
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Posted - 2006.12.03 19:21:00 -
[14]
Well, just going to have to deal with it, it seems. I can't see it changing anytime soon.. at least with an apoc its still very possible to hit at 200km with plenty damage.
Can't wait for next fleet battle to try it out though.. but its clear that the rokh is going to be a major part of battles for forseeable future.. which isnt a great thing for eve.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2006.12.03 19:22:00 -
[15]
Originally by: Self Similar Well, just going to have to deal with it, it seems. I can't see it changing anytime soon.. at least with an apoc its still very possible to hit at 200km with plenty damage.
Can't wait for next fleet battle to try it out though.. but its clear that the rokh is going to be a major part of battles for forseeable future.. which isnt a great thing for eve.
wrong char 4tw.. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* |
Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.12.03 20:25:00 -
[16]
Edited by: Lucian Corvinus on 03/12/2006 20:28:09
Originally by: Morris Falter
A little, but dont worry. CCP did too..
Raven and Scorp are both *supreme* close range ships. Torp raven with an ECM tank and nos is a total machine - give it a go sometime.
Caldari T2 ships have good range - Ferox has ok range too, with T2 guns.. but for a pure T1 setup to be on the same field as a T2.. I dont see how this helps the game, except to pee in non-caldari pilots porridge.
Months training, mega bucks on guns and ammo, skillbooks, and now this..
I'd love to know what the reasoning behind the rokh is, because, believe me, I'm trying.. but I can't see how its balanced.
I really really wouldn't call the scorp a close range ship. If anything this ship is long range, fitting racial jammers and jamming away at over 150 km is what this ship is about. At close range this ship would die easily.
And for the raven, well torps were nerfed, and so was ecm. I'm pretty sure you won't see too many ecm ravens anymore, otherwise I hope I bump into them in 0.0.
Caldari ships are also the slowest and least agile of all the races, so they arn't that good at closerange compared to the others. And with the bonuses the megathorn gets(tracking and damage), I don't see a problem with the rokh outranging it with T1 guns. Or would you rather have the megathorn getting an optimal bonus instead of the damage bonus??
Originally by: Wat0721
You forgot to note that the Rokh has 8 turrets and 8 highs, whereas all of the rest of the caldari gunboats are lacking 1 or 2 turret slots for their highs.
So, no, it's not completely in line with all the rest.
Ridiculous, tbqfh.
Yup it is ridiculous. I really hope CCP fixes these ships so we would see a ferox with guns instead of missiles cause the other caldari rail ship are really lacking.
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DriveCrash
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.12.05 12:02:00 -
[17]
t2 fitted mega with loads of skills, 150km to do some damage. t1 fitted rokh with **** skills, 200km doing wtf damage.
I got sniped at 240km like i was getting hit by a blaster boat. Why? because the $ had lead loaded. I asked him about it.. He said "anything over lead puts my optimal further than i can target due to 250km target cap" .. nice.
why dont we just delete all non-caldari flying pilots now and get it over with?
To the devs: Please stop playing caldari. -DCO
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hired goon
Black Lance Dusk and Dawn
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Posted - 2006.12.05 12:11:00 -
[18]
Welcome to the ECM range nerf of 2004! Please have a seat and I'll make you all a nice hot cup of STFU to enjoy while you stay!
-omg-
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.12.05 14:28:00 -
[19]
Edited by: Lucian Corvinus on 05/12/2006 14:29:04
Originally by: DriveCrash t2 fitted mega with loads of skills, 150km to do some damage. t1 fitted rokh with **** skills, 200km doing wtf damage.
I got sniped at 240km like i was getting hit by a blaster boat. Why? because the $ had lead loaded. I asked him about it.. He said "anything over lead puts my optimal further than i can target due to 250km target cap" .. nice.
why dont we just delete all non-caldari flying pilots now and get it over with?
To the devs: Please stop playing caldari.
The megathron will outdamage the rokh until the megathron hits it's optimal because of the damage bonus it recieves. And looking at the bonuses on the megathron I would say that it's ment to be a close range ship. Otherwise it wouldn't get a tracking and damage bonus. The rokh get's a range bonus which indicates it's ment to me a sniper/long range ship. I have absolutely no idea why you are crying about your megathron not being able to outdamage or outrange a dedicated long range ship
And why arn't you whining about the megathron severely outdamaging the rokh at close range with blasters and 5 drones deployed??
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DriveCrash
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.12.05 14:55:00 -
[20]
Originally by: Lucian Corvinus Edited by: Lucian Corvinus on 05/12/2006 14:29:04 The megathron will outdamage the rokh until the megathron hits it's optimal because of the damage bonus it recieves. And looking at the bonuses on the megathron I would say that it's ment to be a close range ship. Otherwise it wouldn't get a tracking and damage bonus. The rokh get's a range bonus which indicates it's ment to me a sniper/long range ship. I have absolutely no idea why you are crying about your megathron not being able to outdamage or outrange a dedicated long range ship
And why arn't you whining about the megathron severely outdamaging the rokh at close range with blasters and 5 drones deployed??
because my mega has to use low damage high range ammo as it is. the rokh can use lower range high damage ammo. point is the rokh easily out ranges (and thus outdamages by reduced need of tracking mods and more damage mods) anything else by a *LONG* shot. Yes the rokh is tier 3, every other sniper ship is tier 1 or 2. But honestly how do the other tier 3 bs's compare? They dont. Hyperion is supposed to be a blaster boat? I've taken on 2 so far in blastermega and spanked them. *drones ftw*.. just not seeing a very balanced system here. I have yet to find a rokh blaster, but I've heard rumors of them being mean. whatever, if this is the way it's supposed to be, guess I'll cave in and train caldari bs so i can compete on the sniper line. Just looking forward to the fleets of rokh's vs rokh's. whee.
-DCO
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.12.05 15:34:00 -
[21]
Edited by: Lucian Corvinus on 05/12/2006 15:39:43
Originally by: DriveCrash
because my mega has to use low damage high range ammo as it is. the rokh can use lower range high damage ammo. point is the rokh easily out ranges (and thus outdamages by reduced need of tracking mods and more damage mods) anything else by a *LONG* shot. Yes the rokh is tier 3, every other sniper ship is tier 1 or 2. But honestly how do the other tier 3 bs's compare? They dont. Hyperion is supposed to be a blaster boat? I've taken on 2 so far in blastermega and spanked them. *drones ftw*.. just not seeing a very balanced system here. I have yet to find a rokh blaster, but I've heard rumors of them being mean. whatever, if this is the way it's supposed to be, guess I'll cave in and train caldari bs so i can compete on the sniper line. Just looking forward to the fleets of rokh's vs rokh's. whee.
So you want the mega to wtfbbq everything at closerange with those blasters and ebil drones and you want it to snip just as well as the rokh does?? I really don't see the balance here
EDIT: and have you compared damage and range with the mini tier 3 and amarr tier 3 ships. Besides, as already stated, the caldari race is about long range, and sucks pretty much at close range. It's the other way around with the gallente ships, eventhough the megahron used to be one of the best sniper ships out there before the rokh, which seems unbalanced to me since it's the hardest hitting close range ship also..
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Sovereign533
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.05 15:37:00 -
[22]
Originally by: DriveCrash
Originally by: Lucian Corvinus Edited by: Lucian Corvinus on 05/12/2006 14:29:04 The megathron will outdamage the rokh until the megathron hits it's optimal because of the damage bonus it recieves. And looking at the bonuses on the megathron I would say that it's ment to be a close range ship. Otherwise it wouldn't get a tracking and damage bonus. The rokh get's a range bonus which indicates it's ment to me a sniper/long range ship. I have absolutely no idea why you are crying about your megathron not being able to outdamage or outrange a dedicated long range ship
And why arn't you whining about the megathron severely outdamaging the rokh at close range with blasters and 5 drones deployed??
because my mega has to use low damage high range ammo as it is. the rokh can use lower range high damage ammo. point is the rokh easily out ranges (and thus outdamages by reduced need of tracking mods and more damage mods) anything else by a *LONG* shot. Yes the rokh is tier 3, every other sniper ship is tier 1 or 2. But honestly how do the other tier 3 bs's compare? They dont. Hyperion is supposed to be a blaster boat? I've taken on 2 so far in blastermega and spanked them. *drones ftw*.. just not seeing a very balanced system here. I have yet to find a rokh blaster, but I've heard rumors of them being mean. whatever, if this is the way it's supposed to be, guess I'll cave in and train caldari bs so i can compete on the sniper line. Just looking forward to the fleets of rokh's vs rokh's. whee.
sorry, sorry... but did you even compared Spike with Lead? or 425mm Railgun II's with 425mm Railgun I's? there is a HUGE difference in damage... especially if you add it up...
ok, it will have a nice range with Antimatter... but it's nowhere close to sniping ranges... get close and fast, and it dies fast...
i'm actually looking forward to see my enemy's jump into "expendable" t1 fitted Rokh's...
Originally by: Sovereign533 Time will tell, sooner or later, time will tell...
Second sig removed, only 1 signature graphic please - Xorus ^_^WOOHOO!!! my Sig finally got nerfed... And now its been sigjacked, yarrrr!!! - Petwraith |
deshan
Gallente The Mighty All Blacks
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Posted - 2006.12.05 17:22:00 -
[23]
I like the rokh as it is tbh. ItĘs not that uber cus it doesnĘt have a dmg bonus at all. Of course the higher dmg type ammo at the longer range makes up for that but still I think it is a very fair ship due to the lack of the dmg bonus. And on the subject of changing to bonuses to only support fleet battle I think is lame because people might want to utilize it for other types of combat like ratting in 0.0 where most fleet battles are.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.05 17:36:00 -
[24]
Originally by: Lucian Corvinus So you want the mega to wtfbbq everything at closerange with those blasters and ebil drones and you want it to snip just as well as the rokh does?? I really don't see the balance here
EDIT: and have you compared damage and range with the mini tier 3 and amarr tier 3 ships. Besides, as already stated, the caldari race is about long range, and sucks pretty much at close range. It's the other way around with the gallente ships, eventhough the megahron used to be one of the best sniper ships out there before the rokh, which seems unbalanced to me since it's the hardest hitting close range ship also..
This is not a ******* Mega vs. Rokh issue, it's a Rokh vs. every other ******* BS in use. I wish people would get that through their ******* skulls, because it's starting to **** me off.
How does it compare to the other tier 3 BS? Can the Rokh shoot over ~70km further then all the other tier 3 BS? Check. <-- and there is the fricken problem. Damage doesn't mean squat when you can't hit back.
And nevermind the fact that those people who didn't train tech 2 hybrids got screwed. It's all about the Caldari though, the sooner people understand this the better we will all be.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Barsei
Cataclysm Enterprises
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Posted - 2006.12.05 17:44:00 -
[25]
Originally by: Morris Falter This is a ridiculous thing to have in the game.
Outranging T2 high-SP pilots with T1 guns and nubie characters is leaving a number of people clueless as to what CCP are thinking with this item in game. What is the reason for having this? I don't see how the game benefits, and can see a lot of ways it detracts.
To those who say, range is unimportant, "why cant you have theoretical Covops warp you in close range", "your tactics are useless", "its dps is low", "why dont you just train caldari" and all the other gloating from the k3w1 1n3z - get a clue. Fleet battles are a dirty business. Asking your enemy to sit still while you get in position during skirmishes does not ever happen. If you have already spent months on training BS5, Large Specialisations 5 etc etc retraining is a joke. This penalises high-SP characters who have to use expensive and hard to find mods to achieve less, based on a change we knew nothing about when starting on a racial specialisation.
Thanks guys.
I can understand what CCP were thinking with reducing the T2 ammo effects. T2 battleships are inbound - the changes in this context are clear.
However - rokhs are 100% unbalanced, and effectively laugh at people who have trained hard on tactics, skillpoints and technique to make a difference.
So now that I have your attention, what can be done? I have no idea. I'm still a bit stunned that this gigantic fubar made it past the reality check.
I'm a fan of the other changes - and congrats to CCP for the smooth deployment. I do like the game, honestly.. but, guys, what the hell...
you are attacked by a rokh fleet ???
a typical fleet have some geddons/apocs, megas and tempest too. i dont think that all or any mega pilot would learn for a rokh, then the next is the mega have higher alpha strike and better dps.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.12.05 20:28:00 -
[26]
Originally by: Tribunal
This is not a ******* Mega vs. Rokh issue, it's a Rokh vs. every other ******* BS in use. I wish people would get that through their ******* skulls, because it's starting to **** me off.
How does it compare to the other tier 3 BS? Can the Rokh shoot over ~70km further then all the other tier 3 BS? Check. <-- and there is the fricken problem. Damage doesn't mean squat when you can't hit back.
And nevermind the fact that those people who didn't train tech 2 hybrids got screwed. It's all about the Caldari though, the sooner people understand this the better we will all be.
whaaa whhaa
You really should settle down little fella, no need to get all worked up, just because you don't understand balance doesn't mean CCP don't.
ALL the other tier 3 BS gets either a damage or a rof bonus, only the rokh gets the range bonus, but NO damage bonus. This way the ROKH will be the most effective at long range while it will be **** at close range compared to the others. And besides with the right skills and fitting most of the other ship will be able to shoot just as long, or close to the rokh.
And just because you think that popping shuttles at 250 km "IS TAH MOST IMPORTANT THING IN EVE doesn't mean that every ship should to be able to do that"
It's all about the Caldari though gotta love every biased **** that jumps on that bandwagon
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.05 21:30:00 -
[27]
Originally by: Lucian Corvinus
whaaa whhaa
You really should settle down little fella, no need to get all worked up, just because you don't understand balance doesn't mean CCP don't.
I can use a Rokh and tech 2 large hybrids, so the whaa whaa comment is just flat out retarded. Did you read and comprehend that? Let me say it once more, I can fly a Rokh AND use tech 2 large hybrids.
I can see how the Rokh is NOT balanced because I use it.
Quote: ALL the other tier 3 BS gets either a damage or a rof bonus, only the rokh gets the range bonus, but NO damage bonus. This way the ROKH will be the most effective at long range while it will be **** at close range compared to the others. And besides with the right skills and fitting most of the other ship will be able to shoot just as long, or close to the rokh.
No the other ships can't shoot as long or "close" to the Rokh. This comment alone tells me that you haven't flown a Rokh or tried fitting the other battleships for ranged combat.
That no damage bonus is kinda made up for the fact that a Rokh can use higher damaging ammo at every range, other then point blank, when comparing hybrid ships. That range bonus that the Rokh has also strips away the one thing that autocannons had going for it, range.
Quote: And just because you think that popping shuttles at 250 km "IS TAH MOST IMPORTANT THING IN EVE doesn't mean that every ship should to be able to do that"
I never said that you tard. Shooting at 250k is important in fleet battles. Being able to shoot further then any other battleship in the game by ~70km is IMPORTANT. People will, and have, been exploiting this very aspect of the ship.
Quote: It's all about the Caldari though gotta love every biased ignorant **** that jumps on that bandwagon
I sure did jump on the bandwagon, that's why I can now fly the Rokh.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
ELECTR0FREAK
Eye of God Axiom Empire
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Posted - 2006.12.05 21:31:00 -
[28]
The Rokh gives Tech 1 pilots a chance to participate feasibly in fleet combat.
Get off your high horse. Thanks.
Discoverer of the Missile Damage Formula |
konkord
eXceed Inc.
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Posted - 2006.12.05 23:40:00 -
[29]
This "Rokh can lock and aggress 70km+ further than the nearest BS" is a crap argument. Why? because without tactical insta's that BS cant get at that range from its target!!! And even when its 220 - 250km away from you, it throws bits of lead at you as if it were throwing bits of paper. lightweight paper, designed to inflict very little damage. I tanked a Rokh shooting me, in a deimos, i approached it from approx 210km away and got within range to give it some terminal hurt (SiSi). Battleship for Battleship? so what...??
Ok so the current battleships are positioned in such a way that distance = less damage and more damage = ROF and other damage/distance/ROF matrices... but have a look at the DPS of a Rokh again, and you'll realise that while it can snipe something small, alot easier (ceptors, haulers, T1 cruisers) It means little else.
Fleet battles. Well, yea, if the gang you leading is purely Rokh's then they're gunna have some fun, but they're gunna need a cov ops pilot to give them ranged insta's. And if that gang is mixed, the Rokh loses the use of its bonus, its optimal is selectable and yes it can change ammo/damage accordingly but that said, at 150km it still cant change to high dmg tech II ammo, and regardless of the tech I ammo it selects, regardless of its optimal it still looses out on a DPS basis due to the lack of BS based dmg bonus.
So what are you left with, when you pilot a Rokh...
Something that used tactically can give a range bonus. Something that cant actually give an advantage to a fleet battle unless it warps in at its own range or is in a Rokh only fleet. Something that punches like a girl. An infant girl. An infant girl with socks on her hands. 10 pairs of socks.
The rokh. Its a good ship, granted, its going to be the <0.4 gate sniping ship to pwn. And yea, in certain situations its gunna give a true and clear advantage.... but hey, so do all the tier 3 bs's.
Simply, if you cant see what the downfalls are of the Rokh, then you need to open your eyes. and those of you whom complain of its advantage, need to skill up and fly one, because throwing bits of paper at your enemy excellently, wrecking for (no more than) 300 HP is complete arse. Yea, i can hit you at 220km, but so can wind, and it does about the same damage. ----------------------
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Stive Svenskere
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Posted - 2006.12.05 23:51:00 -
[30]
^^ to the dude above me
You do know, that the deimos has extremly high resistances in kenetic and thermal right? Really poor example tbfh.
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