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Militis Kolosok
Caldari
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Posted - 2006.12.03 05:08:00 -
[1]
I worked on this setup with my corp mates and alliance to make it a good all-around mission-running and ratting setup. It includes a passive and active tank AT THE SAME TIME! :o A lot of shield regeneration, and when more is needed the booster can be used for 3 minutes before cap runs dry.
Here it is:
Highs: - 7x 'Arbalest' Heavy Missile Launcher (Scourge Heavy Missiles) - 1x Small Tractor Beam I
Meds: - 1x Medium Shield Booster II - 2x Named/TII invul fields or rat-specific hardeners - 1x Named/TII Cap Recharger - 2x Large Shield Extender II
Lows: - 1x Named Damage Control I - 1x Ballistic Control System - 2x Power Diagnostic System II
Let's just say I am running all my active mods besides the booster and sitting at 3100/3700 cap. I am currently doing Guristas Extravaganza (lvl 3) and my shields have not dropped below 80%. I haven't touched the shield booster yet. Anyone got some other good setups? :)
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Jehovah Cooper
Convergent Firmus Ixion
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Posted - 2006.12.03 05:20:00 -
[2]
I think this ship begs for a passive tank. Please, please let me passive tank it says.
I haven't tried this, but in principal it is not too different from a passive tanked Ferox.
I would add another large extender, drop the shield booster and cap charger - maybe another hardner but a target painter would also help pwn those frigates and make the missions go quicker.
Trade out the damage control for a shield power relay. Trade a PDS for a another BCU or another SPR if you can fit without it (haven't tried heavy launcher setups on Sisi and no quickfit!). I think 1PDS, 1SPR, 2BCU would be ideal if it fits - if you could fit without the PDS I'd do 2 SPR but I doubt that fits.
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Militis Kolosok
Caldari
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Posted - 2006.12.03 05:29:00 -
[3]
Edited by: Militis Kolosok on 03/12/2006 05:31:09 I was going to do that as I've had a Ferox for two and a half months and loved its passive tank. But it didn't fit too well & I wanted something new. This works perfectly. It allows to do more damage while I don't have to worry about dying. The passive regen is good enough to keep me up (as I said, have not gone down below 80% yet... on stage 4 of extravaganza now... 2 ships left to kill). I think it can handle a mix. o_O The regen with booster on + passive probably outdoes what passive only can do with 1 more extender and the shield power relay. I haven't calculated it yet really.
P.S. My resists with mods active are as follows:
Shields: 52/81/71/61 Armor: 64/20/33/51 Structure: 52/52/52/52
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Budz Fergie
Caldari Caldari Deep Space Ventures Caldari Deep Space Industral
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Posted - 2006.12.03 09:28:00 -
[4]
Passive tank it with a t2 invul field and a t2/named damage control.
Mine has:
71.1029558228 % em 79.8625 % explosive 71.79375 % kinetic 76.8823646582 % thermal
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keepiru
Supernova Security Systems
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Posted - 2006.12.03 09:33:00 -
[5]
Passive tank. I run lvl4s in it. ----------------
Where are the scan probe BPOs? |

Jim McGregor
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Posted - 2006.12.03 09:45:00 -
[6]
Originally by: keepiru Passive tank. I run lvl4s in it.
Raven has like twice its damage, so why? :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Feng Schui
Minmatar Republic Military School
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Posted - 2006.12.03 10:30:00 -
[7]
Here is my Drake setup, but, please keep in mind that early on, I was training up for Logistics.. so my capacitor and shield skills are godly. However, my weaponry and missle skills are that of a noob.. and working with Battlecruisers 2)
Highs: 7x Arbalest Heavy Launchers 1x Medium 'Knave' NOS
Mediums: 1x Large Shield Booster II 1x Invulnerability Shield I (21 hours for tech II) 1x Large Shield Extender II 2x Rat specific Shield Resist Amp II 1x Shield Boost Amp
Lows: 1x Psuedo Damage Control 1x Cross Lateral BCU 2x Local Power Plant Manager PDS's
With this setup, I can run both the damage control and the invulnerability shield indefinately. I can also use my Shield booster to boost up as needed. I can pretty much tank anything, but I still need to warp out on occassion.
Earlier today, I was doing the 3rd "room" in Guristas Extravaganza, and the wonderful Drone AI decided to pull the entire room for me. I was able to kill all of the frigs, and all but 2? of the battlecruisers before I warped out.
It has a VERY awesome shield tank on it, but the damage output so far, sucks (keep in mind.. so do my missle / space command skills, lol). Can't wait until start training up my missle skills to fit this beast. Took me 7 hours to get to the 3rd room in Extravaganza, and 1/2 looted before I said **** it....
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keepiru
Supernova Security Systems
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Posted - 2006.12.03 10:51:00 -
[8]
Edited by: keepiru on 03/12/2006 10:52:05
Originally by: Jim McGregor
Originally by: keepiru Passive tank. I run lvl4s in it.
Raven has like twice its damage, so why? :)
A Raven is like a rectum, everyone has one and it stinks.
Not to mention:
1) Its a raven 1) its more expensive - drake + fitting + insurance is less than raven + insurance 3) its a raven 4) its so incredibly ugly I feel the need to gouge my eyes out every time I see one 5) its a raven 6) i bloody hate cruise/torp missiles 7) its a raven 8) i hate active shield tanking 9) its a raven 10) i don't have caldari bs 1 but I have BC 5 11) its a raven
before going to sleep I make a little prayer asking for horrible, horrible things to happen to all raven pilots, irl.
ravens going pop is about the only thing that warms my stone-cold little heart ♥ ----------------
Where are the scan probe BPOs? |

Majutsu
Caldari S.Y.N.D
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Posted - 2006.12.03 11:04:00 -
[9]
Originally by: keepiru
1) Its a raven 3) its a raven 5) its a raven 7) its a raven 9) its a raven 11) its a raven

I'm with you there, horrible, ugly things and common as hell.
Can't wait to get in a Rokh, until now hadn't bothered to train any Caldari BS as I despise the Raven, was actually training for Mega pre patch.
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.03 11:05:00 -
[10]
keepiru wins thread ?    _______
Hope is the first step on the road to disappointment |

Jim McGregor
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Posted - 2006.12.03 11:14:00 -
[11]
Originally by: Majutsu
Can't wait to get in a Rokh, until now hadn't bothered to train any Caldari BS as I despise the Raven, was actually training for Mega pre patch.
Heh, give it time and all you'll see are Rohks, Drakes and Ravens... if you want to fly uncommon ships, you shouldnt train caldari.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Majutsu
Caldari S.Y.N.D
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Posted - 2006.12.03 11:16:00 -
[12]
Keeping my options open, nearly ready for Rail Rokh and still aren't too far off Blasterthron.
I've tried to train Caldari and Gallente all the way along, it's meant slower progress, but I have more choice.
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keepiru
Supernova Security Systems
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Posted - 2006.12.03 11:23:00 -
[13]
Originally by: Jim McGregor Heh, give it time and all you'll see are Rohks, Drakes and Ravens... if you want to fly uncommon ships, you shouldnt train caldari.
Key differences being the Drake and Rokh look good - though that's not saying much compared to a ship that makes a phoon look good - and they aren't even remotely as "easy mode" as the raven.
In fact, keeping any kind of active tank going on a rokh after what the guns eat is rather non-trivial, and passive tanks are equally tricky - the damn thing needs cap mods just to fire the guns, that pretty much rules out shield power relays unless you get some heavy riggage and/or use dual 250s. ----------------
Where are the scan probe BPOs? |

Militis Kolosok
Caldari
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Posted - 2006.12.03 18:36:00 -
[14]
Keepiru, or anyone else, how is your passive tank set up? :)
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Laughlyn Vaughns
Gallente Lagos-Vaughn Industries
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Posted - 2006.12.03 19:39:00 -
[15]
until i can afford 7 dread heavy ;aunchers i have
7 x Heavy Laucnher II 1 x Traccy beam
1 x Dread Guristas EM Amp 1 x Dread Guristas Thermal Amp 4 x Large Shield extender II's
3 x PDU II's 1 Shield Power Relay
at peak it gives me 80-85 per second (i did Shield amount/shield regen multiplied by 2.3 to get a peak, others have staeted different but this is average)
it gives me roughly a blanket 65-70%
just wonderign if anyone has tried it on Lv4 Sansha yet?
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Dahak2150
HellBrothers Industries
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Posted - 2006.12.03 19:41:00 -
[16]
I imagine you'd tank it just like a ferox but with one more mid.
Why does the "ganky" battlecruiser tank better than the "tanky" battlecruiser?
If you're on IE, pretend this is transparent while you get a better browser. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.03 19:49:00 -
[17]
Originally by: keepiru 1) Its a raven 1) its more expensive - drake + fitting + insurance is less than raven + insurance 3) its a raven 4) its so incredibly ugly I feel the need to gouge my eyes out every time I see one 5) its a raven 6) i bloody hate cruise/torp missiles 7) its a raven 8) i hate active shield tanking 9) its a raven 10) i don't have caldari bs 1 but I have BC 5 11) its a raven
12. Lowsec missioning in Drake = you're left alone, most of the time anyway 13. It's a Raven. A.K.A. "look what I found with my probe, let's kill it"
_____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.03 19:55:00 -
[18]
Edited by: Akita T on 03/12/2006 19:57:08
Originally by: Dahak2150 Why does the "ganky" battlecruiser tank better than the "tanky" battlecruiser?
7 heavy missiles + 1 something else (tractor, nos, salvager, whatever) 3 to 4 active/passive mix of hardners + 3 or 2 LSE IIs SPRs to the max, optionally *ONE* BCU, not more
Passive mods only, about 400+ DPS tank vs *all* damage types with good skills, up to 1000+ vs most/all damage types with T1 rigs (purgers), above 1200 DPS tank vs all damage types with 2 T2 purgers and 1 T1 (can't fit more). A lot more with T2 resist hardners, but you're very NOS-vulnerable.
Correct me if I'm wrong, but isn't that above Raven active tank ? :) And that with (possibly) full passive setup. Damage output not so great, but perfect for missioning and/or laughing at solo would-be gankers. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

Militis Kolosok
Caldari
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Posted - 2006.12.03 21:17:00 -
[19]
I timed my (active) tank running with everything on. It lasted for 11 minutes 5 seconds with my skills. If I train one more skill for an hour and twenty minutes, I can run it forever.
The problem with passive is that I can only fit two shield extender IIs. The third one doesn't fit unless I get advanced weapon upgrades to I. And that will be with two PDS IIs, which means that I won't have room for shield relays. :x
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.03 21:38:00 -
[20]
Edited by: Akita T on 03/12/2006 21:46:36
Originally by: Militis Kolosok The problem with passive is that I can only fit two shield extender IIs. The third one doesn't fit unless I get advanced weapon upgrades to I. And that will be with two PDS IIs, which means that I won't have room for shield relays. :x
Do you have heavy assault fitted instead of plain old heavies ? Ok, it's 25% extra damage, but with passive tank I'd rather have range than damage, and it's less grid-intensive anyway.
I suppose your problem is with the grid, right ? What level do you have in shield upgrades ? I hope L4 at least, if not L5... and do you have a 'gnome' implant in slot 6 ? I have a -3% one.
Listed below are fittings with my skills: 7 heavies (*100 MW) 3 LSE2 (*128.04MW) I can fit that with a single PDU2 (only about 25MW short without a PDU at all, with 1 PDU2, spare-grid-a-plenty), could fit it without PDU if I got L5 shield upgrades or L2 AWU.
Besides, 2 LSEs and 4 harders is fine, just fit 2 EM, 1 kin and 1 therm and you're ok to go. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

Militis Kolosok
Caldari
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Posted - 2006.12.03 21:58:00 -
[21]
Edited by: Militis Kolosok on 03/12/2006 22:06:38
Originally by: Akita T Edited by: Akita T on 03/12/2006 21:46:36
Originally by: Militis Kolosok The problem with passive is that I can only fit two shield extender IIs. The third one doesn't fit unless I get advanced weapon upgrades to I. And that will be with two PDS IIs, which means that I won't have room for shield relays. :x
Do you have heavy assault fitted instead of plain old heavies ? Ok, it's 25% extra damage, but with passive tank I'd rather have range than damage, and it's less grid-intensive anyway.
I suppose your problem is with the grid, right ? What level do you have in shield upgrades ? I hope L4 at least, if not L5... and do you have a 'gnome' implant in slot 6 ? I have a -3% one.
Listed below are fittings with my skills: 7 heavies (*100 MW) 3 LSE2 (*128.04MW) I can fit that with a single PDU2 (only about 25MW short without a PDU at all, with 1 PDU2, spare-grid-a-plenty), could fit it without PDU if I got L5 shield upgrades or L2 AWU.
Besides, 2 LSEs and 4 harders is fine, just fit 2 EM, 1 kin and 1 therm and you're ok to go.
I used 7x heavies, and I do have shield upgrades at level 4 (since I can use T2 extenders, that should make sense ). I'm going to put in the gnome implant. I was using a rogue. Thanks for the suggestion!
EDIT: Ok, so my launchers take 100 pg and my LSE2s take 128.04 just like yours. Three will not fit, about 10 PG short. I do not have engineering at 5 though, I think its the only thing I need to train up.
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Se'la Rox
Caldari
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Posted - 2006.12.03 22:36:00 -
[22]
Highs: - 7x XR-3200 Heavy Missile Launcher + Rat-Specific Ammo - 1x Small Tractor Beam I
Meds: - 2x Large Shield Extender II - 1x Rat-Specific Hardener II (Primary Rat Damage Type) - 1x Rat-Specific Hardener II (Secondary Rat Damage Type) - 1x Rat-Specific Resistance Amplifier II (Primary Rat Damage Type)
Lows: - 1x BCU II - 3x Shield Power Relays
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Budz Fergie
Caldari Caldari Deep Space Ventures Caldari Deep Space Industral
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Posted - 2006.12.03 23:29:00 -
[23]
Edited by: Budz Fergie on 03/12/2006 23:32:03 Here is my latest setup:
Highs: 7x 'Arbalest' Heavy Missile Launcher 1x Salvager I
Mids: Large Shield Booster II Magnetic Scattering Amplifier II Heat Dissipation Amplifier II Invulnerability Field II Ionic Field Accelerator I Medium Electrochemical Capacitor Booster I /w 200's
Lows: 2x Ballistic Control System II Pseudoelectron Containment Field I Wavelength Signal Enhancer I
with my skills/ship bonus/mods shield resists are now:
72.7072969874 % EM 81.205 % exp 71.8075 % kin 78.1658375899 % therm
I like this 1! I have soloed 3x Angel Cheribum bs spawns with it easily!
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Charrette
Nubs. Anarchy Empire
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Posted - 2006.12.04 00:20:00 -
[24]
drake is insanely easy to set up for tanking pve stuff. obviously pvp setups would require the use of one or two mid and low slots.
high -- 7 named heavy launchers (myself i use tech2 launchers). one utility slot. i dont yet use heavy assault launchers because i resent change.
medium -- 3 LSE2's, three hardeners of your choice low -- 3 spr's and 1 pdu or 1 bcu.
warning though, spr's reduce your capacitor recharge to practically nothing, so dont mix active and passive setups. 4 spr's and 3 or 4 active hardeners will drain your cap faster than you think.
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Militis Kolosok
Caldari
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Posted - 2006.12.04 01:21:00 -
[25]
Originally by: Charrette drake is insanely easy to set up for tanking pve stuff. obviously pvp setups would require the use of one or two mid and low slots.
high -- 7 named heavy launchers (myself i use tech2 launchers). one utility slot. i dont yet use heavy assault launchers because i resent change.
medium -- 3 LSE2's, three hardeners of your choice low -- 3 spr's and 1 pdu or 1 bcu.
warning though, spr's reduce your capacitor recharge to practically nothing, so dont mix active and passive setups. 4 spr's and 3 or 4 active hardeners will drain your cap faster than you think.
I mixed active and passive with mine (well, I had no SPRs though). The passive recharge is pretty awesome and the extra 30 every second from the shield booster is nice when its needed (turn it on at 30% shields and you can tank forever). Will 3 LSE2s + 2 SPRs + 3 hardeners tank better than 2 LSE2s + 30/sec shield recharge from MSB2 + 2 PDS2s?
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keepiru
Supernova Security Systems
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Posted - 2006.12.04 01:34:00 -
[26]
Depends on your shield skills and setup, and the setup very much depends on AWU level (i have V) and various other fitting skills because PG is so very tight.
I cant run T2 launchers so atm I have:
7 Arba Heavy 3 LSE II, 3 Hardeners 3 SPR, PDU/BCU II
pretty stock setup really.
I cant wait for T2 shield recharge rigs, which will send my recharge from the 100hp/sec zone to the 200hp/sec zone. ----------------
Where are the scan probe BPOs? |

Phi Crysae
Gallente Evil Personified
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Posted - 2006.12.04 03:43:00 -
[27]
Mission running setup
7x heavy assult launcher 1x tractor beam
1x named 10mn AB 1x large SB II 1x shield boost amp 2x passive hardener 1x large best named shield extender
2x power diagnostic II 2x named BCU
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.04 04:36:00 -
[28]
Originally by: Militis Kolosok I worked on this setup with my corp mates and alliance to make it a good all-around mission-running and ratting setup. It includes a passive and active tank AT THE SAME TIME! :o A lot of shield regeneration, and when more is needed the booster can be used for 3 minutes before cap runs dry.
Here it is:
Highs: - 7x 'Arbalest' Heavy Missile Launcher (Scourge Heavy Missiles) - 1x Small Tractor Beam I
Meds: - 1x Medium Shield Booster II - 2x Named/TII invul fields or rat-specific hardeners - 1x Named/TII Cap Recharger - 2x Large Shield Extender II
Lows: - 1x Named Damage Control I - 1x Ballistic Control System - 2x Power Diagnostic System II
Let's just say I am running all my active mods besides the booster and sitting at 3100/3700 cap. I am currently doing Guristas Extravaganza (lvl 3) and my shields have not dropped below 80%. I haven't touched the shield booster yet. Anyone got some other good setups? :)
Drop booster and cap recharger and invulns, replace with 3rd extender, and 3 racial hardeners, 2kin 1 therm for guristas for example.
Drop Damage control unit for 2nd BCU, and drop a PDU for a SPr for slightly better peak shield regen.
And get T2 launchers when able.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.04 04:40:00 -
[29]
Originally by: Dahak2150 I imagine you'd tank it just like a ferox but with one more mid.
Why does the "ganky" battlecruiser tank better than the "tanky" battlecruiser?
No idea but I'd gladly drop the resists for the dmg to go back to rof.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Militis Kolosok
Caldari Praetorian Black Guard Serenus Letum
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Posted - 2006.12.04 06:55:00 -
[30]
Edited by: Militis Kolosok on 04/12/2006 06:57:40
Originally by: Malthros Zenobia
Originally by: Militis Kolosok I worked on this setup with my corp mates and alliance to make it a good all-around mission-running and ratting setup. It includes a passive and active tank AT THE SAME TIME! :o A lot of shield regeneration, and when more is needed the booster can be used for 3 minutes before cap runs dry.
Here it is:
Highs: - 7x 'Arbalest' Heavy Missile Launcher (Scourge Heavy Missiles) - 1x Small Tractor Beam I
Meds: - 1x Medium Shield Booster II - 2x Named/TII invul fields or rat-specific hardeners - 1x Named/TII Cap Recharger - 2x Large Shield Extender II
Lows: - 1x Named Damage Control I - 1x Ballistic Control System - 2x Power Diagnostic System II
Let's just say I am running all my active mods besides the booster and sitting at 3100/3700 cap. I am currently doing Guristas Extravaganza (lvl 3) and my shields have not dropped below 80%. I haven't touched the shield booster yet. Anyone got some other good setups? :)
Drop booster and cap recharger and invulns, replace with 3rd extender, and 3 racial hardeners, 2kin 1 therm for guristas for example.
Drop Damage control unit for 2nd BCU, and drop a PDU for a SPr for slightly better peak shield regen.
And get T2 launchers when able.
Yeah, that's what everyone is saying, but what's the point? It can run infinitely if I train just 1 more skill (which I will in a couple of weeks). Also, I am about 10 pg short of accomplishing what you recommend (after I drop the booster and the cap charger). :s
EDIT: I will try it when I get advanced weapon upgrades :) I can see why it would work better now (as it did on the ferox), but yeah, tough to fit that. Will have to keep the PDS IIs.
-KolosoK- |

Corona Firedancer
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Posted - 2006.12.05 14:59:00 -
[31]
Originally by: Budz Fergie Edited by: Budz Fergie on 03/12/2006 23:32:03 Here is my latest setup:
Highs: 7x 'Arbalest' Heavy Missile Launcher 1x Salvager I
Mids: Large Shield Booster II Magnetic Scattering Amplifier II Heat Dissipation Amplifier II Invulnerability Field II Ionic Field Accelerator I Medium Electrochemical Capacitor Booster I /w 200's
Lows: 2x Ballistic Control System II Pseudoelectron Containment Field I Wavelength Signal Enhancer I
I like this too, easy to convert to rat specific on missions... BUT, what's up with the SigEnhancer... why do you fit that one (besides the obvious reason of faster lock)... can't we come up with something more 'evil'???
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Ixtelle
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Posted - 2006.12.08 05:21:00 -
[32]
Here's my mission setup. It's not uber pimp, but it does L3 'The Blockade' solo without warping, so it's good enough, and a fair middle ground between outrageous expensive and performance. "Semi-Passive" a la Ferox...:
High: 7x Limos Heavy, Tractor Beam Med: 2x Inv Field I, 1x Active Therm I, 3x Large Extender II Low: 2x Ballistic Control II, 2x PDS II
17.6k Shield HP, 784.9 recharge. Resists, rounded off: True Passive resists: 37 / 73 / 60 / 49 EM / Exp / Kin / Therm Active Resists: 53 / 81 / 72 / 79 EM / Exp / Kin / Therm
Cap idles at about 69% with hardeners turned on.
I use Kin missiles and Therm drones, running missions for Brutor Tribe (Minmatar).
14 CPU and 63 Grid left over.
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Budz Fergie
Caldari Caldari Deep Space Ventures Caldari Deep Space Industral
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Posted - 2006.12.08 07:57:00 -
[33]
Edited by: Budz Fergie on 08/12/2006 07:57:01
Originally by: Corona Firedancer
Originally by: Budz Fergie Edited by: Budz Fergie on 03/12/2006 23:32:03 Here is my latest setup:
Highs: 7x 'Arbalest' Heavy Missile Launcher 1x Salvager I
Mids: Large Shield Booster II Magnetic Scattering Amplifier II Heat Dissipation Amplifier II Invulnerability Field II Ionic Field Accelerator I Medium Electrochemical Capacitor Booster I /w 200's
Lows: 2x Ballistic Control System II Pseudoelectron Containment Field I Wavelength Signal Enhancer I
I like this too, easy to convert to rat specific on missions... BUT, what's up with the SigEnhancer... why do you fit that one (besides the obvious reason of faster lock)... can't we come up with something more 'evil'???
Evil?? I npc and pvp with that setup. Last night took on 3 recons solo, Falcon, pilgrim and a rapier. Killed thier drones, got into the falcon and pilgrims armor/structure and killed the rapier. Still had 20% shields and still had 10-11 missiles in each launcher. + I salvaged the guy's wreck too.
Is that evil enough?
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Zixxa
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Posted - 2006.12.08 15:03:00 -
[34]
Originally by: Budz Fergie Edited by: Budz Fergie on 08/12/2006 07:57:01
Originally by: Corona Firedancer
Originally by: Budz Fergie Edited by: Budz Fergie on 03/12/2006 23:32:03 Here is my latest setup:
Highs: 7x 'Arbalest' Heavy Missile Launcher 1x Salvager I
Mids: Large Shield Booster II Magnetic Scattering Amplifier II Heat Dissipation Amplifier II Invulnerability Field II Ionic Field Accelerator I Medium Electrochemical Capacitor Booster I /w 200's
Lows: 2x Ballistic Control System II Pseudoelectron Containment Field I Wavelength Signal Enhancer I
I like this too, easy to convert to rat specific on missions... BUT, what's up with the SigEnhancer... why do you fit that one (besides the obvious reason of faster lock)... can't we come up with something more 'evil'???
Evil?? I npc and pvp with that setup. Last night took on 3 recons solo, Falcon, pilgrim and a rapier. Killed thier drones, got into the falcon and pilgrims armor/structure and killed the rapier. Still had 20% shields and still had 10-11 missiles in each launcher. + I salvaged the guy's wreck too.
Is that evil enough?
You are bloody **tard. How can you kill solo anything without scrambler and webber and with weapon range around 10-12km? How can you keep distance without MWD or AB? How can you kill drones? Or your enemy do not know how to manage drones? Or may be you just lie? --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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theRaptor
Caldari Caldari Provisions
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Posted - 2006.12.08 15:46:00 -
[35]
Originally by: Zixxa You are bloody **tard. How can you kill solo anything without scrambler and webber and with weapon range around 10-12km? How can you keep distance without MWD or AB? How can you kill drones? Or your enemy do not know how to manage drones? Or may be you just lie?
Can you read? That ship has Heavy Missile Launchers (70km+ range with semi-decent skills) not Heavy Assault Launchers. And it is quite easy to kill ships without scrams, especially ones not likely to be running a good tank. All you have to do is trick them into thinking they have a chance of winning, and thus stay in the fight past the point of no return (ie when they would die before they could warp). That's how long range ceptor's win fights. It is especially easy to pull that off with missle ships as they apply their damage in a burst instead of steadily, so the enemy goes from "I can just hold in here" to "**** Im dead" before they realise.
I don't think you trust, in, my, self-righteous suicide. |

Budz Fergie
Caldari Caldari Deep Space Ventures Caldari Deep Space Industral
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Posted - 2006.12.08 16:31:00 -
[36]
Originally by: Zixxa
Originally by: Budz Fergie Edited by: Budz Fergie on 08/12/2006 07:57:01
Originally by: Corona Firedancer
Originally by: Budz Fergie Edited by: Budz Fergie on 03/12/2006 23:32:03 Here is my latest setup:
Highs: 7x 'Arbalest' Heavy Missile Launcher 1x Salvager I
Mids: Large Shield Booster II Magnetic Scattering Amplifier II Heat Dissipation Amplifier II Invulnerability Field II Ionic Field Accelerator I Medium Electrochemical Capacitor Booster I /w 200's
Lows: 2x Ballistic Control System II Pseudoelectron Containment Field I Wavelength Signal Enhancer I
I like this too, easy to convert to rat specific on missions... BUT, what's up with the SigEnhancer... why do you fit that one (besides the obvious reason of faster lock)... can't we come up with something more 'evil'???
Evil?? I npc and pvp with that setup. Last night took on 3 recons solo, Falcon, pilgrim and a rapier. Killed thier drones, got into the falcon and pilgrims armor/structure and killed the rapier. Still had 20% shields and still had 10-11 missiles in each launcher. + I salvaged the guy's wreck too.
Is that evil enough?
You are bloody **tard. How can you kill solo anything without scrambler and webber and with weapon range around 10-12km? How can you keep distance without MWD or AB? How can you kill drones? Or your enemy do not know how to manage drones? Or may be you just lie?
Read current sig, Zixxa.
If you still don't believe, we can arrange a private showing of what my drake can do to a ship of your choice!
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Megadon
Caldari Deathshead Inc.
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Posted - 2006.12.10 01:44:00 -
[37]
Edited by: Megadon on 10/12/2006 01:44:34
Goons don't count. 
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Epoch
|
Posted - 2006.12.10 05:58:00 -
[38]
Originally by: keepiru I cant wait for T2 shield recharge rigs, which will send my recharge from the 100hp/sec zone to the 200hp/sec zone.
with 3x LSE, 3x SPR and lvl 5 shield op/mng, where implants are you using to get 100hp/sec? with 0 implants its ~75/sec.
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Cherybol
Trader's Academy Daikoku Trade Syndicate
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Posted - 2006.12.22 21:50:00 -
[39]
All good looking setups.
Atm I have skills training so I can t2 fit my drake. But I can run l3 missions right now fine If I just create a BM for the deadspace area, warp out, then warp in at a distance and snipe them. I just get the cruisers/battle cruisers first, then get the frigates/other small crap.
The DPS for it sucks ass, some tanking frigs take forever, but I get the job done.
7 heavies, tractor
4 large sheild extends
4 pdu's
I have 3mil SP, 1.2 of it which is caldari industrial. But in a week or two, I should be able to fit one of these t2 setups.
Drake is a beast little ship. Signature removed, please resize it to meet the 24000 bytes maxium rule. Yours is currently 58244 bytes. -Ivan K |

Cherybol
Trader's Academy Daikoku Trade Syndicate
|
Posted - 2006.12.22 21:50:00 -
[40]
Also, the drake with assualt launchers absolutly tears up battleships. |

Magnus Card
Caldari
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Posted - 2006.12.22 22:10:00 -
[41]
Highs: - 7x 'Arbalest' Heavy Missile Launcher (Scourge Heavy Missiles) - 1x whatever fits
Meds: - 3x TII invul fields - 3x Large Shield Extender II
Lows: - 1x Shield power relay (named) - 2x Ballistic Control System II - 1x Power Diagnostic System II
2x shield recharge rigs 1x Shield extender rig.
Might have some trouble making it all fit, but this is what I'd go for.
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moola
Band Of Frogs
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Posted - 2006.12.22 22:59:00 -
[42]
Gnome KUA 1000 should help ya get more PG
Im running at 106 peak regen with a 4 extender setup (23800 shield), play around its a funny ship, also im in the Pottsey fan club, member 3945.
check this passive tank guide if anyone needs it
http://oldforums.eveonline.com/?a=topic&threadID=131367
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EPSILON DELTA
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Posted - 2006.12.22 23:09:00 -
[43]
solo most lv4:
heavy: 7 heavy med: 2 lse, 3 t2 hardners of your choosing, 1 whatever you want (sensor booster, painter) low: 3 bcu, 1 relay all modules are t2. just make sure you have the right hardners, gank+tank.
for the harder ones you need to warp out anyway so dosn't make much difference.
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Drakhis
Caldari Vendetta Underground Rule of Three
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Posted - 2006.12.24 07:54:00 -
[44]
Mine is
Hi 7x Arbalast Heavy Missile Launchers 1x Small Tractor Beam I
Mid 2x Invulnerability Field II 1x Photon Scattering II 3x Large Shield Extender II
Low 1x Ballistic Control Unit I 3x Power Diagnostic Unit I
Brings me to 17261 Shield HP with a recharge rate of 840 seconds So 51-52 shield HP a second at peak regen
72% EM 79% Exp 68% Kin 58% Therm
All that we see or seem is but a Dream within a dream |

Gul Rashen
Armee der Finsternis YouWhat
|
Posted - 2006.12.27 11:06:00 -
[45]
Edited by: Gul Rashen on 27/12/2006 11:50:01 Edited by: Gul Rashen on 27/12/2006 11:12:05 Edited by: Gul Rashen on 27/12/2006 11:11:34 Edited by: Gul Rashen on 27/12/2006 11:09:44
Originally by: Se'la Rox Highs: - 7x XR-3200 Heavy Missile Launcher + Rat-Specific Ammo - 1x Small Tractor Beam I
Meds: - 2x Large Shield Extender II - 1x Rat-Specific Hardener II (Primary Rat Damage Type) - 1x Rat-Specific Hardener II (Secondary Rat Damage Type) - 1x Rat-Specific Resistance Amplifier II (Primary Rat Damage Type)
Lows: - 1x BCU II - 3x Shield Power Relays
Ok, much like my Setup, but the Drake has 6 Med-Slots So, i have 2 Resistance Amps II and 2 Hardeners II in it. Also I hav 3 Purger-Rigs (Shield Recharger) in it, so 1 SPR is enough for most Missions. Instead of the SPRs i have 3 BCU in. And i take Arbalests. Easy to kill a triple 1,7mio or double 1,85mio spawn with it. I do also lvl 4 missis and 10plex with this baby. I think active tank on the Drake is a waste of the advantages, that the Ship offers. If you prefer active so take a Raven. For PVP i take the same fitting with 2 EM-, 1 Therm- and 1 Kin Resistance Amp II. Even an Abaddon can`t beat this tank in a 1on1 without fully T2-Equipment and 3 Heat-Sinks(tested with my Corp in 0.0)
My setup is a High-recharge-Setup(in full Tank i have 294). Even 20K Shield is fast blown away, but a fast Rechargerate is hard to beaten. So in most situations: Recharge>HP
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Gul Rashen
Armee der Finsternis YouWhat
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Posted - 2006.12.27 11:23:00 -
[46]
Edited by: Gul Rashen on 27/12/2006 11:28:59 Edited by: Gul Rashen on 27/12/2006 11:24:50
Originally by: Drakhis Mine is
Hi 7x Arbalast Heavy Missile Launchers 1x Small Tractor Beam I
Mid 2x Invulnerability Field II 1x Photon Scattering II 3x Large Shield Extender II
Low 1x Ballistic Control Unit I 3x Power Diagnostic Unit I
Brings me to 17261 Shield HP with a recharge rate of 840 seconds So 51-52 shield HP a second at peak regen
72% EM 79% Exp 68% Kin 58% Therm
If you take a Shield Recharger II instead of the third Extender, you have the same recharge, but less Signature, so the Hits does less DMG on you. On my Setup (see above) I have in the PVP-Setting: 72% EM 68% Explo 72% Kin 70% Therm 13084 Shield with a rechargerate of 294, well rounded resis and a HP-recharge much higher than yours. Rat specific fitted the Resis are about 82-89%, depends on the Rats.

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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.27 12:59:00 -
[47]
A 3rd LSE2 gives you about 24% more shields than with 2 LSE2, aka 24% more recharge/sec. An SR2 gives you 15% less recharge time, resulting in about 17% more recharge/sec.
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Gul Rashen
Armee der Finsternis YouWhat
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Posted - 2006.12.27 13:38:00 -
[48]
Edited by: Gul Rashen on 27/12/2006 13:53:02 Edited by: Gul Rashen on 27/12/2006 13:42:35
Originally by: Aramendel A 3rd LSE2 gives you about 24% more shields than with 2 LSE2, aka 24% more recharge/sec. An SR2 gives you 15% less recharge time, resulting in about 17% more recharge/sec.
Yeah, your right, it was my fault But if you take a Recharger you can drop off one of the PDUs and put a SPR in it, but this would be a complete new fitting. I prefer mine, I tested nearly all passive and active Variants against Gate-Sentrys, Players and NPCs and this one did it best.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.27 16:52:00 -
[49]
Depends on your skills, with AWU 4 you can fit 3 LSE2 without a PDU.
Personally I am using 2 LSE2 and 1 SR2 as well, since I do not have that. Once I get a 5th DG launcher I'll be able to fit 3 LSE2 without AWU, but thats not exactly something for use in low sec/0.0, nevermind PvP 
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Borasao
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Posted - 2006.12.27 16:58:00 -
[50]
Simple setup:
Hi: 7x Heavy Missile Launchers (8th slot intentionally left blank but could be a drone range unit) Mid: 3xLSE, 2x active hardeners rat primary, 1x active hardener rat secondary Low: take your pick of: PDU (for fitting), SPR, BCS
Use the best you can afford/skill. I use tech2 mid/low.
For heavy tank, fit SPR, for more dps, fit BCS according to your mission requirements. With 3xSPR I tanked L4 Gurista Extravaganza trivially for someone else while they killed the stuff. I wouldn't have the dps to do the job in that configuration.
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Militis Kolosok
Caldari Praetorian Black Guard
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Posted - 2007.01.04 07:31:00 -
[51]
After some testing, I've switched to this setup:
Highs: 7x Heavy Launchers 1x Tractor Beam
Mids: 3x LSE 3x Hardeners/Invuls OR 2x and 1x MSE (over 20k shields this way, if wanted)
Lows: 1x BCU 3x PDU
*Gonna try 2x PDU and 1x BC in lows in a bit...
-KolosoK- |

Stork DK
Red 42 CORE.
|
Posted - 2007.01.15 09:18:00 -
[52]
This my Setup :) Tanking triple 1.8 mill BS spawns forever np.
Hi-Slot: 7x Heavy Missile Launcher 1x Tractor Beam
Med-Slot: 1x Medium Shield Booster 2x Rat Specifik Hardener 1x Invul Field 1x Large Shield Extender 1x Capacity Recharger
Low-Slot: 2x Ballistic Control 1x Sensor Amplifier 1x Multispectral ECCm
Named, Faction or Tech II is preffered
The ECCM is only for use against jamming rats such as Gurista.
This is a great tank and supplemented with skills and firepower enough to take down the biggest rats out there.
Great Ship :) --------------
Stork DK, Director of Red 42 Recruitment |

vanBuskirk
Caldari
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Posted - 2007.01.15 10:58:00 -
[53]
I fitted my new toy with stuff I had lying around, mostly looted:
High: 7 heavy (mix of named - X-3200, limos, malkuth) with Scourge, small nos (to fill the slot mostly ) Mids; kinetic, EM, thermal passive hardeners, 3 large extenders (mixture of assorted named) Lows: shield power relay, PDS II, BCS I, DCU
I have oodles of grid left, and a little bit of CPU. Any suggestions for improving this? Yes, I do like passive tanks - if only because I can leave to answer the phone or something and still have a ship when I come back.
I use a similar setup with my Ferox, and do level 3 with ease - will this do some level 4 or is that pushing it too much?
---------------------------------------------- "Violence is the last refuge of the incompetent."
Great site:National Nutrition (UK only) |

Helen
STK Scientific
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Posted - 2007.01.15 12:45:00 -
[54]
Why bother with such a high recharge rate when what the drake really needs is extra dps.
Highs:
- 7 x T2 Heavy Missile Launcher - 1 x Small Tractor Beam I
Meds:
- 2 x T2 Invuln Fields - 2 x T2 Large Shield Extenders - 2 x T2/Gist B-Type Rat Specific Hardeners (Angels I use Exp/Kin hardener)
Lows:
- 3 x Domination Ballistic Control Systems (lower cpu use than T2) - 1 x SPR
Rigs:
- 3 x Core Defense Field Purger
I prefer damage over overwhelming tank as you really don't need lots of tank just more dps. Kicks out over 200 dps against all rats and can tank like crazy. I love it, I run missions semi afk so being a passive tank suits me fine since I can walk away at any time and go do something else.
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Willo Vasquez
Gallente Raptus Regaliter
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Posted - 2007.01.15 12:46:00 -
[55]
First time out Drake setup, first time flying Caldari, actually :)
7 T1 Heavy launchers 1 invuln T1, 1 passive thermal, 1 passive kinetic, 3 LSE 4 shield coil thingies (+ shield recharge, -35% cap recharge)
Got reasonable supporting skills (mech V, eng V, etc), with mediocre missile and shield skills, and ran the first part of a level 4 pirate slaughter against angels last night, and was very impressed with the Drake's tanking with my poorish skills compared to my armour tanked Domi.
Any suggestions on improvements to basic setup, rather than just 'Use T2 everything'?
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Helen
STK Scientific
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Posted - 2007.01.15 14:45:00 -
[56]
Originally by: Willo Vasquez First time out Drake setup, first time flying Caldari, actually :)
7 T1 Heavy launchers 1 invuln T1, 1 passive thermal, 1 passive kinetic, 3 LSE 4 shield coil thingies (+ shield recharge, -35% cap recharge)
Got reasonable supporting skills (mech V, eng V, etc), with mediocre missile and shield skills, and ran the first part of a level 4 pirate slaughter against angels last night, and was very impressed with the Drake's tanking with my poorish skills compared to my armour tanked Domi.
Any suggestions on improvements to basic setup, rather than just 'Use T2 everything'?
Why use passive hardeners?
You don't require much cap to run them and nor do you need cap to fire missiles or do anything else, so why not improve resistance by using active hardeners? Also your dps must suck with so many SPR in low slots.
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Keira McClure
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Posted - 2007.01.15 15:05:00 -
[57]
Originally by: Helen
Originally by: Willo Vasquez First time out Drake setup, first time flying Caldari, actually :)
7 T1 Heavy launchers 1 invuln T1, 1 passive thermal, 1 passive kinetic, 3 LSE 4 shield coil thingies (+ shield recharge, -35% cap recharge)
Got reasonable supporting skills (mech V, eng V, etc), with mediocre missile and shield skills, and ran the first part of a level 4 pirate slaughter against angels last night, and was very impressed with the Drake's tanking with my poorish skills compared to my armour tanked Domi.
Any suggestions on improvements to basic setup, rather than just 'Use T2 everything'?
Why use passive hardeners?
You don't require much cap to run them and nor do you need cap to fire missiles or do anything else, so why not improve resistance by using active hardeners? Also your dps must suck with so many SPR in low slots.
Trying passive tanking, hence the passive hardeners and the SPR's. DPS isn't so bad, but was thinging about swapping out a couple of the SPR's for BCS's. Sound better?
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Militis Kolosok
Caldari Praetorian Black Guard
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Posted - 2007.01.15 20:03:00 -
[58]
My new set-up that works wonders against BSs:
Highs: - 7x 'Arbalest' Heavy Missile Launcher (Scourge Heavy Missiles) - 1x Small Tractor Beam I (Or a nos, since it may be needed in the near future)
Meds: - 3x Named/T2 invulnerability fields or rat-specific hardeners - 3x Large Shield Extender II
Lows: - 1x Ballistic Control System (T1/Named/T2) - 2x Shield Power Relay I - 1x Power Diagnostic System II
-KolosoK- |

Seth Cral
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Posted - 2007.01.15 20:59:00 -
[59]
Trying to come up with the best set up for speed running all Level 3's, I see a lot of the suggestions follow the same lines, is there any 'best' set up anybody would recommend.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.15 21:09:00 -
[60]
What Militis Kolosok has a post above, + 3 purger rigs and 3 BCU2 and 1 SPR in the lows. If you cannot fit 7 HML + 3 LSE2, fit 2 LSE2 + 1 shield recharger 2 instead.
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Arian Snow
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.01.16 02:58:00 -
[61]
why dont you just ad a small gistii to the passive setups? It would cost next to nothing in cap and near double the regen! I dont remember I dont recall I dont have memory of anything at all! |

Lyzander
Caldari Mugen Academy
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Posted - 2007.01.16 03:24:00 -
[62]
I'm personally kind of scared to try passive tanking. I've just returned from a 2-ish year hiatus, and am getting back into the swing of things. For L3s I have/had been using:
---------------------------------------------- High - 7x Limos Heavy
Medium - Large Shield Booster II - Shield Boost Amp - 2x Large Regolith Extender - 2x Named Shield Hardener (rat-specific)
Low - 3x Power Diagnostic System II - 1x Ballistic Control System II ----------------------------------------------
However, since so many people seem to be raving about passive tanking, I decided to dabble a bit with a semi-ghetto setup to get a feel for it. Setup was:
---------------------------------------------- High - 7x Limos Heavy
Medium - 3x Large Regolith Extender - 1x Named Invulnerability Hardener - 2x Named Shield Hardener (rat-specific)
Low - 1x Power Diagnostic System II - 2x Shield Power Relay I - 1x Ballistic Control System II ---------------------------------------------- 15,857 Shields, 585 sec Recharge
Now, in the few missions I've used the ghetto-passive setup it's held fast, but it's still scared the hell out of me watching the shield creep down without the comfort of having a booster. None of the missions have been especially taxing, either.
My original setup, on the other hand, has held strong through every single L3 mission without any warpouts.
Before I take the plunge and buy some more multi-million modules, am I doing the right thing by seeking more/better parts for the passive setup (including working on 2x Recharge and 1x Extender rig)? Or, would I be better off sticking with my tested & true setup?
Input appreciated.  --- ライザンダー |

Tirk Umpat
Caldari Ex Coelis
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Posted - 2007.01.16 03:39:00 -
[63]
Edited by: Tirk Umpat on 16/01/2007 03:38:32 I'd add a Shield Recharger and get rid of one extender.
I use a setup something like this:
2x LSEII, Shield Recharger II, 3x hardeners II 2xPDS II, BCS II, SPR
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Helen
STK Scientific
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Posted - 2007.01.16 08:05:00 -
[64]
Originally by: Lyzander I'm personally kind of scared to try passive tanking. I've just returned from a 2-ish year hiatus, and am getting back into the swing of things. For L3s I have/had been using:
---------------------------------------------- High - 7x Limos Heavy
Medium - Large Shield Booster II - Shield Boost Amp - 2x Large Regolith Extender - 2x Named Shield Hardener (rat-specific)
Low - 3x Power Diagnostic System II - 1x Ballistic Control System II ----------------------------------------------
However, since so many people seem to be raving about passive tanking, I decided to dabble a bit with a semi-ghetto setup to get a feel for it. Setup was:
---------------------------------------------- High - 7x Limos Heavy
Medium - 3x Large Regolith Extender - 1x Named Invulnerability Hardener - 2x Named Shield Hardener (rat-specific)
Low - 1x Power Diagnostic System II - 2x Shield Power Relay I - 1x Ballistic Control System II ---------------------------------------------- 15,857 Shields, 585 sec Recharge
Now, in the few missions I've used the ghetto-passive setup it's held fast, but it's still scared the hell out of me watching the shield creep down without the comfort of having a booster. None of the missions have been especially taxing, either.
My original setup, on the other hand, has held strong through every single L3 mission without any warpouts.
Before I take the plunge and buy some more multi-million modules, am I doing the right thing by seeking more/better parts for the passive setup (including working on 2x Recharge and 1x Extender rig)? Or, would I be better off sticking with my tested & true setup?
Input appreciated. 
While it seems wierd to passive tank it certainly works well, I'd advise changing your passive setup though, there is such a thing as too much tank especially for level 3s. I'd remove a Large Shield Extender and replace with a 2nd Invuln Field, then switch a PDS for another BCS. Also shield recharge rigs are your friend for passive tanking.
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Willo Vasquez
Gallente Raptus Regaliter
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Posted - 2007.01.16 10:10:00 -
[65]
Edited by: Willo Vasquez on 16/01/2007 10:14:09
Originally by: Lyzander I'm personally kind of scared to try passive tanking - Snip- but it's still scared the hell out of me watching the shield creep down without the comfort of having a booster. None of the missions have been especially taxing, either.
Scared the living bejesus out of me, especially as I was trying it on a level 4 angel pirate slaughter! I'm seriously impressed with the way the Drake tanks, just sits there, soaking the damage up! Ok, with my steadily improving skills, and two out of three spawn agro, I had to warp out, but even so, took it long enough to wipe out one of the spawns :)
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Lyzander
Caldari Mugen Academy
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Posted - 2007.01.16 17:26:00 -
[66]
Edited by: Lyzander on 16/01/2007 17:22:22 Many thanks for all the anecdotes and insight in so far! 
Despite my initial hesitations from my first few runs, I did Angel Extravaganza with it, and laughed my ass off as I drew aggro from every pirate in the area while my shields held at 90%. I don't think they even dipped below 85% at any point, was kind of sad really. Hardeners were 3x Named Tech I (1 each of Explosive, Kinetic, Thermal).
Originally by: Helen I'd remove a Large Shield Extender and replace with a 2nd Invuln Field, then switch a PDS for another BCS. Also shield recharge rigs are your friend for passive tanking.
Yeah, I plan on builing a recharge rig or two first, the extender I'll settle upon later after the first two. Also, why swap out the LSE for a second Invul.Field? Surely the (indirect) boost to shield recharge rate would be better than the (reducing) returns on an extra Invul.Field?
Admittedly, I'm a bit of a noob when it comes to invulnerability fields, I've never really used them as I always figured multiple specific hardeners would avoid stacking penalties and generate better overall results.
More news to come as I continue crash-testing this beast...  --- ライザンダー |

Majin82
Caldari g guild
|
Posted - 2007.01.16 22:44:00 -
[67]
Heres what I use for my level 3's
Drake
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Empty Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Shield Power Relay I
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \ Core Defence Field Purger I \
22183 shield, 188.53/s,(Full Regen in 294 sec) E/T/K/Ex=58/66/75/83 4491 armor, E/T/K/Ex=59/44/25/10 3744.19284926916 cap, +14.78/s, -6.4/s
But for doing Blockade I use this change due to the crazy amount of Missiles you can get going at ya:
Drake
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Empty Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Ballistic Deflection Field II Ballistic Deflection Field II
Ballistic Control System II Ballistic Control System II Power Diagnostic System II Power Diagnostic System II
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \ Core Defence Field Purger I \
17654 shield, 109.83/s, E/T/K/Ex=43/55/90/77 4491 armor, E/T/K/Ex=59/44/25/10 3565.8981136232687 cap, +17.39/s, -7.2/s
------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Majin82
Caldari g guild
|
Posted - 2007.01.16 23:02:00 -
[68]
Here are 2 setups I have created just to see how extreme I could get the Drake.
Drake
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Launcher Slot Launcher Slot Empty Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Shield Recharger II
Shield Power Relay I Shield Power Relay I Shield Power Relay I Shield Power Relay I
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \ Core Defence Field Purger I \
19162 shield, 337.26/s, E/T/K/Ex=20/35/51/67 4491 armor, E/T/K/Ex=59/44/25/10 3234.375 cap, +3.98/s, -0.0/s
19162 Shields with a Max Regen of 337hp/s and Full Regen in 142.05 seconds!
Drake
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Launcher Slot Launcher Slot Empty Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Rigs : Core Defence Field Extender I \ Core Defence Field Extender I \ Core Defence Field Extender I \
47071 shield, 179.08/s, E/T/K/Ex=20/35/51/67 4491 armor, E/T/K/Ex=59/44/25/10 3931.40231319559 cap, +22.9/s, -0.0/s
47071 SHIELDS with a Max Regen of 179/s and a full Regen in 657 seconds.
------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Helen
STK Scientific
|
Posted - 2007.01.17 01:33:00 -
[69]
Originally by: Lyzander Edited by: Lyzander on 16/01/2007 17:22:22 Many thanks for all the anecdotes and insight in so far! 
Despite my initial hesitations from my first few runs, I did Angel Extravaganza with it, and laughed my ass off as I drew aggro from every pirate in the area while my shields held at 90%. I don't think they even dipped below 85% at any point, was kind of sad really. Hardeners were 3x Named Tech I (1 each of Explosive, Kinetic, Thermal).
Originally by: Helen I'd remove a Large Shield Extender and replace with a 2nd Invuln Field, then switch a PDS for another BCS. Also shield recharge rigs are your friend for passive tanking.
Yeah, I plan on builing a recharge rig or two first, the extender I'll settle upon later after the first two. Also, why swap out the LSE for a second Invul.Field? Surely the (indirect) boost to shield recharge rate would be better than the (reducing) returns on an extra Invul.Field?
Admittedly, I'm a bit of a noob when it comes to invulnerability fields, I've never really used them as I always figured multiple specific hardeners would avoid stacking penalties and generate better overall results.
More news to come as I continue crash-testing this beast... 
LSE adds sig radius which lets torps/cruise hit you hard, therefore removing a LSE and adding a Invuln field helps increase resist indirectly giving you more tanking and also stops your ass glowing up like the big target it is with 3 x LSE.
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Lyzander
Caldari Mugen Academy
|
Posted - 2007.01.17 01:41:00 -
[70]
Originally by: Helen LSE adds sig radius which lets torps/cruise hit you hard, therefore removing a LSE and adding a Invuln field helps increase resist indirectly giving you more tanking and also stops your ass glowing up like the big target it is with 3 x LSE.
Ah, fair point. I hadn't considered Cruise and Torps since you (almost) never see either in L3 missions.
As for the CoreDef - Field Purger rigs, gonna be building my first one tonight sometime after midnight.
The Field Purger clearly offers a greater boost to passive tanking than the Field Extender, but are there stacking penalties on those rigs? If so, would 2x Field Purger and 1x Field Extender be the best route then? ---
ライザンダー ・ 無限学園 |

Helen
STK Scientific
|
Posted - 2007.01.17 02:16:00 -
[71]
I believe shield recharge rigs > shield extending rigs.
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Majin82
Caldari g guild
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Posted - 2007.01.17 18:07:00 -
[72]
Purgers Stack in a positive way. There is not a Penalty to using more then 1 (excpet the sig radius penalty).
Having 3 Purgers is like having a bunch more SPRs without the cap being gimped.
I love my 3 purger rig drake. ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Diatom
|
Posted - 2007.01.17 18:56:00 -
[73]
Drake Passive Hybrid Tank Loadout:
Mission L4 Vengence Guristas
High - 7x Heavy ML II 1x Medium Diminishing NOS Med - 2x Large Shield Extenders II 1x Shield Recharger II 2x Invulnerability Field II 1x Ballistic Shield Hardener II (change it to whatever the Primary damage is) Low - 2x Power Diagnostic System II 1x Ballistic Control System II 1x Shield Power Relay I
Rigs = 2x Core Defence Charge Economizer I, 1x Powergrid Subroutine Maximizer I (was for active tank) Shield = 15510hp, Recharge Time = 331.34sec, Shield Regen is (15510/331.34)*2.5 =117.02hp/sec EM = 61.19%, EXP = 84.48%, KIN = 87.59%, THERM = 68.95%
Capacitor = 3875, Recharge Time = 635.77sec
Lowest shield level was 68% and the Capacitor was never lower than 70%
The Drake is a REAL TANK with this setup. Cost of this loadout and the Drake is cheap compared to my 1.25
billion Cerb. 
"If you don't know where you are going, any road will get you there" |

Slayton Ford
Caldari Kudzu Collective
|
Posted - 2007.01.17 19:42:00 -
[74]
Originally by: Majin82 Here are 2 setups I have created just to see how extreme I could get the Drake.
Drake
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Launcher Slot Launcher Slot Empty Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Shield Recharger II
Shield Power Relay I Shield Power Relay I Shield Power Relay I Shield Power Relay I
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \ Core Defence Field Purger I \
19162 shield, 337.26/s, E/T/K/Ex=20/35/51/67 4491 armor, E/T/K/Ex=59/44/25/10 3234.375 cap, +3.98/s, -0.0/s
19162 Shields with a Max Regen of 337hp/s and Full Regen in 142.05 seconds!
Drake
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Launcher Slot Launcher Slot Empty Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Rigs : Core Defence Field Extender I \ Core Defence Field Extender I \ Core Defence Field Extender I \
47071 shield, 179.08/s, E/T/K/Ex=20/35/51/67 4491 armor, E/T/K/Ex=59/44/25/10 3931.40231319559 cap, +22.9/s, -0.0/s
47071 SHIELDS with a Max Regen of 179/s and a full Regen in 657 seconds.
Sort of off topic, but what app do you use to list out the loadout/numbers?
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Syekuda
Caldari Guys in Metal Panties
|
Posted - 2007.01.18 03:44:00 -
[75]
Originally by: Majin82 Here are 2 setups I have created just to see how extreme I could get the Drake.
Drake
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Launcher Slot Launcher Slot Empty Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Shield Recharger II
Shield Power Relay I Shield Power Relay I Shield Power Relay I Shield Power Relay I
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \ Core Defence Field Purger I \
19162 shield, 337.26/s, E/T/K/Ex=20/35/51/67 4491 armor, E/T/K/Ex=59/44/25/10 3234.375 cap, +3.98/s, -0.0/s
19162 Shields with a Max Regen of 337hp/s and Full Regen in 142.05 seconds!
Drake
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Launcher Slot Launcher Slot Empty Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Rigs : Core Defence Field Extender I \ Core Defence Field Extender I \ Core Defence Field Extender I \
47071 shield, 179.08/s, E/T/K/Ex=20/35/51/67 4491 armor, E/T/K/Ex=59/44/25/10 3931.40231319559 cap, +22.9/s, -0.0/s
47071 SHIELDS with a Max Regen of 179/s and a full Regen in 657 seconds.
2 questions :
1. With all those LSEt2 that adds signature of your ass, is your dps enough to tank some battleships or lots of BC aggroing you.
2. Did you test that setup with some lvl3 or lvl4 missions. If you did, I'd like to know the pro's and con's you noticed...
Anyways, I am gonna test this my self since I think I don't have the same skills has you cause I have 9.5m skill points
|

maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.01.18 09:21:00 -
[76]
This setup works REALLY well.
7x Launchers (whatever type). 3x T2 Large Extenders, 1x T2 Shield Recharge, 2x Shield Hardners (what ever type you need). 1x T2 PDS, 3x Shield Relay.
With good shield skills, you get about 116 shield/s recharge with 60-70% type specific resists with lvl IV BC.
If you have extra ISK that you want to spend, you can invest in 3 rigs for an even better tank.
1x Shield Extending Rigs 2x Shield Recharge Rigs.
This boosts the shield regen to about 220/s, which I'm sure you will agree, is pretty insane.
Maarud.
Proudly a Ex-BYDI member |

J'Mkarr Soban
Amarr Viziam
|
Posted - 2007.01.26 11:54:00 -
[77]
What about this?
7 HL 1 Whatever Else
3 LSE 3 Active Hardners
2 PDU 2 BCU
I'm wondering if this is a good compromise between DPS and tank. Maybe swap a BCU for SPR?
I haven't tried this yet - I have pretty much no money so I need advice first heh. -J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

PhaeOne
Caldari Izanasihsub
|
Posted - 2007.01.26 13:59:00 -
[78]
My passive Drake tank;
hi-slots: 7 Heavy Missile Launcher II 1 Tractor Beam
med-slots: 1 Large Shield Extender II 5 Shield Recharger II
low-slots: 4 (named) Shield Power Relay
Gives me: 10421 shield with 165 sec recharge. That's right, no resistances. Don't need em :P
Did not test it with lvl 4's tho, use my raven for that. Takes too long in a BC :) Credendo Vides |

Hotfire22
|
Posted - 2007.01.28 11:19:00 -
[79]
This is my Drake setup:
7 x heavies (tech 1) 1 x tractor or nos
3 x large shield extenders (tech 2 in 40 minutes) 3 x shield amps (I use kin em and thermal)
2 x pdu's 2 x spr's
Now, I'm not into all that math stuff and all the calculations. I do know that this tanks very well in 0.0, I could tank 2 bs's and 3 frigs for a good long time, long enough for me to kill the frigs, 1 bs and watch as the other bs i had killed respawn. Thats a long time I think. I don't quite have all the missile skills I should, 1 of the skills i need to level up will give me tech 2 heavies, and all my shield resists are level 2, so i need to work on those, but other than that, this set up i've been usin works great. I could tank a phoon and crow for about 5-10 minutes before getting popped. Maybe it was more like 5-8 or so minutes.
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J'Mkarr Soban
Amarr Viziam
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Posted - 2007.01.29 00:41:00 -
[80]
I've moved to a complately passive setup, after getting blowed up by pirates with nos.
But, SPRs seem a bit...odd. They all seem to do the same thing, with the same requirements, but different prices. Is this a bug? -J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

J Valkor
|
Posted - 2007.01.29 02:13:00 -
[81]
Originally by: J'Mkarr Soban I've moved to a complately passive setup, after getting blowed up by pirates with nos.
But, SPRs seem a bit...odd. They all seem to do the same thing, with the same requirements, but different prices. Is this a bug?
Some people have a fetish for minimizing how much cpu or pg their mods use. I have never flown a set up where two or three CPU would make a difference, but some people have.
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king jks
New Age Solutions
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Posted - 2007.01.30 09:06:00 -
[82]
Drake
XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay Small Tractor Beam I
Large Shield Extender II Large Shield Extender II Large Shield Extender II Heat Dissipation Field II Ballistic Deflection Field II Invulnerability Field II
Shield Power Relay I Shield Power Relay I Power Diagnostic System II Ballistic Control System II
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \ Bay Loading Accelerator I \
14711 shield, 101.17/s, E/T/K/Ex=47/80/85/78 4101 armor, E/T/K/Ex=59/44/25/10 3543.749839067459 cap, +8.68/s, -8.2/s 168.0 m/s 0.0 DPS
Load FoF's, warp in, F1-F7, make coffee, profit. ------------------------ Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein |

Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2007.01.30 10:45:00 -
[83]
@king jks : hehe, setup almost identical to mine :) Mine does now close to 230 kinetic DPS, with a 152 shield/sec peak recharge.
The only differences are : - a 3rd Purger instead of loading bay - T2 launchers instead of T1 XRs (still T1 ammo though) - T1 hardners because I never bothered to skill up for T2s yet
With T2 PDU still in, I could run 2x T2 invul and a T2 hardner forever in missions if I wanted. Here's how it looks like with T1 hardners : Linkage (screenshot was taken at L2 heavy spec and L2 warhead upgrades not so long ago, only around 220 DPS back then)
Planning to get a 2nd BCU II in as soon as AWU is leveled up (and switch to T2 hardners) so I can get the PDU out. A bit less tank, a lot more gank (close to 275 kin DPS). _ MySkills | Module/Rig stacknerfing explained |

Rowan Chiqua
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Posted - 2007.01.30 12:14:00 -
[84]
0.0 ratting fit
Highs: - 7x X... Heavy Launcher(not paying 12 mil for a launcher...) - 1x salvager 1
Meds: - 2x large shield extender II - 1x active shield hardener II (rat specific) - 1x DG Kinetik passive (can be tech 1 or II, found it and used it, rat specific) - 1x Large shield booster II - 1x 10mn MWD II
Lows: - 1x BCU II - 1x Nano I - 2x PDU II
very easy to collect salvage, everything drops - specially with salvage 4, shield skills minimum 4, just under half 5, nav skills are good, bc skill is only 3 btw, can use heavy II's but money is just, meh too much not worth it... Kills every thing that spawns, survives all but officer with dual high end Bs support without using the shield booster, and then it doesnt need to warp. can reach 1100m's no riggings. Is a roaming 0.0 Ratter, (warp time of a cruise) out runs everything, breaks gate camps that don't have medium or large bubbles, yet to lose her since she was built... not tested against enamy ships though ^_^ pure ratter
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king jks
New Age Solutions
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Posted - 2007.01.31 23:41:00 -
[85]
Originally by: Akita T @king jks : hehe, setup almost identical to mine :) Mine does now close to 230 kinetic DPS, with a 152 shield/sec peak recharge.
The only differences are : - a 3rd Purger instead of loading bay - T2 launchers instead of T1 XRs (still T1 ammo though) - T1 hardners because I never bothered to skill up for T2s yet
Heh, I'm a cheap bastard, don't want to shell out ~70mil in the launchers alone, the ship + fits are already expensive enough >_> ------------------------ Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein |

xHalcyonx
Amarr EmpiresMod
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Posted - 2007.02.01 01:06:00 -
[86]
Edited by: xHalcyonx on 01/02/2007 01:07:35
The setup I will use on March 15 (when I get the skills to use the Drake) and is mainly for Guristas missions:
[Highs] 'Arbalest' Heavy Missile Launcher [36xScourge Heavy Missile] 'Arbalest' Heavy Missile Launcher [36xScourge Heavy Missile] 'Arbalest' Heavy Missile Launcher [36xScourge Heavy Missile] 'Arbalest' Heavy Missile Launcher [36xScourge Heavy Missile] 'Arbalest' Heavy Missile Launcher [36xScourge Heavy Missile] 'Arbalest' Heavy Missile Launcher [36xScourge Heavy Missile] 'Arbalest' Heavy Missile Launcher [36xScourge Heavy Missile] Small Diminishing Power System Drain I
[Meds] Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Kinetic Deflection Amplifier II Heat Dissipation Amplifier II
[Lows] Shield Power Relay I Shield Power Relay I Power Diagnostic System II Ballistic Control System II
[Rigs] Core Defence Field Purger I \ Core Defence Field Purger I \ Core Defence Field Purger I
[Drones] Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II
[Resists & Regen] 16813 shield, 175.93/s, E/T/K/Ex=25/66/75/69 <--Regen could be higher with T2 rigs, T2 SPRs, and Shield Management 5 (only taking it to 4 until I get close to the Sleipnir)
4882 armor, E/T/K/Ex=59/44/25/10
EDIT: Colors ftw! 
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Dead Gravy
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Posted - 2007.02.01 02:28:00 -
[87]
Has anyone tried doing a Passive tanker for pvp? I could see several bonuses to this. If you've got a heavy NOS ship draining your cap, and a decent amount of damage coming at you. With the passive shields always working, it's just a matter of resistances.
I'm sure most people would say an active tank would work better for pvp, but after a few run ins and experiments, i can run around in low sec with a caracal(hush, i'm still new. BC's tonight!!!) and passive tank NPC's better then i could keep up my active tanking. In a game where the biggest NOS'er wins the tanking game. Why not NOS them, passive tank, and just hope to kill them before the notice you have no scram on them?
Anyways, newb idea here... sure there's some bad idea behind it... but i just don't see it.
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Barkode
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Posted - 2007.02.01 02:53:00 -
[88]
Setup I've been using:
High: 7x 'Arbalest' Heavy Missile Launcher 1x Small Tractor Beam
Med: 3x Rat Specific Hardener II 3x Large Shield Extender II
Low: 2x BCS II 2x PDS II
Rigs: 3x Shield Purger I
Works great, good damage, good recharge.
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Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2007.02.01 13:45:00 -
[89]
Originally by: Dead Gravy Has anyone tried doing a Passive tanker for pvp? I could see several bonuses to this. If you've got a heavy NOS ship draining your cap, and a decent amount of damage coming at you. With the passive shields always working, it's just a matter of resistances.
Been playing around on SiSi with skills more than 2 months old, these are the setups that ended up as most useful overall (death:kill ratio)
HI: 7 Arbalests + whatever else you want in last hi
MID: 2 passive EM, 2 passive Thermal, 2 LSE (or any other four passive hardners, your choice)
LOW1: 2 BCU, 2 SPR and 3 extender rigs (big damage, big buffer, for short skirmishes or gang setup) or LOW2: 4 SPR and 3 purger rigs (insane recharge, for long or 1vs1 fights)
_ MySkills | Module/Rig stacknerfing explained |

Sharcy
Sonnema
|
Posted - 2007.02.01 14:27:00 -
[90]
For a ROF of 6 secs flat with rigs:
- [ 105 | 41] Heavy Missile Launcher II [40xScourge Heavy Missile] - [ 105 | 41] Heavy Missile Launcher II [40xScourge Heavy Missile] - [ 105 | 41] Heavy Missile Launcher II [40xScourge Heavy Missile] - [ 105 | 41] Heavy Missile Launcher II [40xScourge Heavy Missile] - [ 105 | 41] Heavy Missile Launcher II [40xScourge Heavy Missile] - [ 105 | 41] Heavy Missile Launcher II [40xScourge Heavy Missile] - [ 105 | 41] Heavy Missile Launcher II [40xScourge Heavy Missile] - [ 0 | 0] Empty Slot
- [ 0 | 44] Invulnerability Field II - [ 0 | 44] Invulnerability Field II - [ 55 | 25] 10MN Afterburner II - [ 132 | 46] Large Shield Extender II - [ 120 | 32] Large Azeotropic Ward Salubrity I - [ 1 | 9] Supplemental Scanning CPU I
- [ 1 | 40] Ballistic Control System II - [ 1 | 40] Ballistic Control System II - [ 1 | 40] Ballistic Control System II - [ 0 | 16] Power Diagnostic System II
- [ 200] Bay Loading Accelerator I - [ 50] Core Defence Field Purger I - [ 100] Auxiliary Thrusters I
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 1047.6 MW / 1115.625 MW CPU : 624.75 tf / 656.25 tf Capacitor (regen) : 3543.75 Energy (549.0sec) Max Cap Regen : 15.81 per sec (approx.) Max Cap Needed : 12.966 per sec Velocity : 411.056 m/sec Signature : 365.2 m Target Range : 106949.997 m Scan Resolution : 377.812 mm ECCM Gravimetric : 19.0 points Shield HP (regen) : 12914.999 HP (732.0sec) Max Shield Regen : 44.11 per sec (approx.) Shield EM : 58.6 % Shield Explo : 83.44 % Shield Kinetic : 75.16 % Shield Thermal : 66.88 % Armor HP : 3866.94 Armor EM : 60.0 % Armor Explo : 10.0 % Armor Kinetic : 25.0 % Armor Thermal : 45.0 % Structure HP : 4882.5 Drone Capacity : 25.0 m3 Capacity : 345.0 Warp Max Distance : 345.9AU
==> 259.5 DPS <==
The Rigs are "wish list" . Even without them, I've tanked lvl4 battleships in this (though with rat specific hardeners instead of Invuls), and it deals an amazing amount of damage. The Sensor Booster is very handy to targeting frigs fast. The reason I don't have 2 Extenders II is CPU constraint. --
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Borasao
|
Posted - 2007.02.01 14:57:00 -
[91]
I can do L4 Worlds Collide in my 3xPurger Drake without warping out.
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Ryysa
North Face Force
|
Posted - 2007.02.01 16:35:00 -
[92]
7x arby heavy, 1x med nos gist c-type large booster, dg boost amp, 3x rat specific hardeners, 10mn ab II 3x bcu II, 1x pds II
3x ccc rigs
With max cap skills + shield comp, runs forever, else swap 1x bcu II to 1x pds II...
And btw, this does only 20% less dps than a cruise II raven...
Kills frigs a hell of a lot faster tho ;)
N.F.F. Recruitment |

Helmut Rul
|
Posted - 2007.02.01 19:34:00 -
[93]
I have a pretty standard passive tank setup on my drake :
Highs: - 7 heavy missile launchers Tech II
Meds: - 3 LSE Tech II - 1 Shield recharger Tech II - 2 Invulnerability fields Tech I
Lows: - 2 BCS Tech II - 1 PDS Tech II - 1 Shield power relay Tech I
Rigs: - 3 Core defense field purger Tech I
This tanks like mad and i am rather pleased with this setup, But can it be improved? the most obvious solution would be to get a couple of tech II invulnerability fields but as i only have 3,75 cpu left i would have to remove something and replace it with a less cpu intensive module.
Does anyone have a recommendation for improvements on this setup ?
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Majin82
Caldari g guild
|
Posted - 2007.02.01 21:23:00 -
[94]
Drake
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher
Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Ballistic Control System II
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \ Core Defence Field Purger I \
This is what I am currently using for Level 4's and she works great. ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Zkillz kun
Beets and Gravy Syndicate
|
Posted - 2007.02.04 02:51:00 -
[95]
hi there, i have had a drake for awhile so i'll post my lvl3 setup its a pssive tank
7x malkuth launchers(im cheap/poor) 1x tractor beam ---------- 3x rat specific hardeners (2x invuln 1x em for everything except guristas extrav and blocade, in which case i use 2x kinetic 1x thermal) 3x LSE I (no they arent even named) ---------- 2x PDS I 2x BCU I
the only named stuff on here are the launchers and i can sleep through about every lvl3 mission except the blocade and massive attack (im doin Angel extra atm) i have all the shield skills to lvl4 except management i havent trained and tactical is at lvl3
i have about 3m sp and i can seriously tank every mission without warping
----------------------------------------- Faction ships: Frigate: Worm | Daredevil | Succubus Cruiser: Gila | |

Borys
Caldari
|
Posted - 2007.02.09 13:16:00 -
[96]
Edited by: Borys on 09/02/2007 13:13:01 My Drake setup. Highs: - 5x 'Malkuth' Heavy Missile Launcher - 2x XR-3200 Heavy Missle bay
Meds: - 2x Large Shield Extender II - 1x Invurnerability Field I - 1x Invurnerability Field II - 1x Shield Recharger II - 1x 10MN Afterburner II
Lows: - 2x Power Diagnostic System II - 2x Ballistic Control System II
Rigs: - 1x Bay Loading Accelerator I
I¦m currenty doing lvl 3 mission with ease. I¦m trying to increase the DPS on this setup, but I¦m a little strapped for cash at the moment. My main problem is CPU cost, currently 625.66/630. But I haven't trained Electronics to lvl 5 so that should solve some of the problem.
------------------------- Sunny Iceland, -sland bezt f heimi!
How many people can read hex if only you and dead people can read hex? |

Piotr Pixellan
Perkone
|
Posted - 2007.02.09 19:13:00 -
[97]
I only have newbish skills (under 2mill SP) and use the following setup atm:
7 Malkuth Heavy 1 Tractor beam
2 Invulnerability hardeners 2 large shield extenders 1 medium shield extender 1 shield recharger
1 BCU 2 PDU 1 Shield power relay
all are T1 stuff, but this does all lvl 3 missions without having to warp out, including all of Angel extravaganza. Admittedly my shields got down to about 30% for a lot of that ;)
I would like more speed with an AB but the shield recharger makes a big difference.
I don't yet have a lot of dosh for mega T2 stuff, and am currently working on basic skills like shield ops etc to get all the basics up to lvl 4
I am v happy with the drake, kicks the behind of the Ferox and would seem to not be far off the abilities of a Raven, and is much much better looking.
Thinking about getting a Raven next, could anyone suggest an equally formiddable but more handsome alternative?
thanks!
|

Elseenas
Caldari Agony Unleashed
|
Posted - 2007.02.09 20:15:00 -
[98]
Originally by: Helmut Rul I have a pretty standard passive tank setup on my drake :
Highs: - 7 heavy missile launchers Tech II
Meds: - 3 LSE Tech II - 1 Shield recharger Tech II - 2 Invulnerability fields Tech I
Lows: - 2 BCS Tech II - 1 PDS Tech II - 1 Shield power relay Tech I
Rigs: - 3 Core defense field purger Tech I
This tanks like mad and i am rather pleased with this setup, But can it be improved? the most obvious solution would be to get a couple of tech II invulnerability fields but as i only have 3,75 cpu left i would have to remove something and replace it with a less cpu intensive module.
Does anyone have a recommendation for improvements on this setup ?
This is almost identical to the setup I'm putting together, except I was considering three T2 IFs instead of the shield recharger. I haven't finished putting it together yet, but according to quickfit it should be able to take the cap hit.
The shield regen is slightly slower, but it looks like it would do better against every damage type thanks to the resists?
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CaptainEO
|
Posted - 2007.02.09 21:29:00 -
[99]
Purger rigs are awesome. They are the equivalent of fitting an extra SPR I but without the cap recharge hit.
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Grendel Marqun
Caldari Ex Coelis
|
Posted - 2007.02.11 07:51:00 -
[100]
I've run every L4 I've ever met with this:
7 Arbalest heavies
3 LSE 2, 3 T2 hardeners
1 PDS 2, 1 SPR, 2 BCU 2
2 purger, 1 extender rigs (non-optimal fit, rebuild will be 3 purgers)
5 T2 lights
With more SPRs, the shield regen becomes unnecessarily huge for mission running. This fit gets me about 115 dps regen on just under 20k shielding, and 3-volleys battlecruisers with middling (800 k) missile skills.
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Rellana
|
Posted - 2007.02.11 13:06:00 -
[101]
Her's my proposed setup,kind of a mix of modules but the PDS and RDU are necessary to fix my PG for all the other stuff,until I train adv weapon upgrades.As for the resistance amp's I have most of my Shield Compensation skills up to lv3 or 4 and I figured I may as well use them Drake
XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay Medium Nosferatu I Medium Nosferatu I XR-3200 Heavy Missile Bay
Large Shield Extender II Large Shield Extender II Magnetic Scattering Amplifier II Invulnerability Field I Invulnerability Field I Heat Dissipation Amplifier I
Power Diagnostic System II Type-D Power Core Modification: Shield Power Relay Type-D Power Core Modification: Shield Power Relay Reactor Control Unit II
13505 shield, 61.5/s, E/T/K/Ex=66/69/64/76 4491 armor, E/T/K/Ex=60/44/25/10 3396.09375 cap, +8.32/s, -8.0/s 168.0 m/s 0.0 DPS
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Kitana Chi'shiiva
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Posted - 2007.02.14 06:51:00 -
[102]
I m not really sure if this should go to this thread but i havent seen any other that could fit...
i ve seen tons of mission and ratting set ups for drake but no pvp setups? there is no pvp setup thread in the ship setup list as well, even though there are many for other ships
is it because drake sucks at pvp? or is it just because people didnt try it a lot until now?
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Tregaron
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Posted - 2007.02.17 15:26:00 -
[103]
Got a drake about a week ago up in deklein for npcing.
high: 6x heavy missiles launchers (named) 2x med nos
med:1x med shield boost t2 1x large shield ext t2 2x kin hardeners t2 1x inv hardener t2 1x 10mn mwd t2
low: 2x bcu t2 2x shield power relays
i've tanked 3x 1.8mil bs and 3x 220k bc in this without using shield booster torps do 33.9 damage and i have about 10k shield (not sure something like that) my recharge rate is like my shield booster after the bc are dead my shield just builds back up =)Takes awhile to kill the 1.8mil bs but if i creat the missile stream they just can't tank =)
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Eii69
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Posted - 2007.02.20 21:27:00 -
[104]
7x 'arbalest' or T2 Heavy if the CPU is ok
2x T2 shield extenders 4x specific active shield hardeners
4x T2 Ballistic Control System
3x shield Purger .
Well , it's so damn easy to run L3 , dunno if i can try on L4 ;P
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Viscount Hood
British Space Corporation
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Posted - 2007.02.22 17:19:00 -
[105]
Edited by: Viscount Hood on 22/02/2007 17:16:34 My Mission setup, although i've used this for pvp. I take out the target painter and replace it with a sensor booster and its OK. I don't use T2 missiles for missions. Too expensive!
Hi 7 x Malkuth launchers 1 x Medium Nos (knave or E80)
Med 1 x Large shield booster II 1 x Shild boost amp II 2 x Invuln (on or off) 1 x Med Cap booster II w/800's 1 x Target painter II
Lo 2 x BCU (named) 2 X PDS II
Rigs 1 x shield extending one 1 x cap boosting 1 x launcher boosting.
------------------------------------------------
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Artemis Dagon
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Posted - 2007.02.24 09:09:00 -
[106]
Currently been using this setup:
Hi: 7x Heavy Launcher - 1x Tractor Med: 3x LSE II, 1x Invuln I, 2x Rat spec active hardeners Low: 2x PDS II, 2x Named SPR I
16k shields, 535 shield regen. I don't need to warp out on ANY missions. The only problem would be to improve the mission time. Although I own missions quickly and take little damage, it would definately be a lot faster. Add some Arby Heavies, T2 hardeners, improve my low missile skills, and if I could somehow fit some BCS II. This would own even more, and probably able to do L4's.
I cannot do bonus stages of Angel Extravaganza. Even with 90% Explosive Resist, I am STILL taking 150 dmg per torp/50 per heavy!! Which adds up quickly with all of the things in the stage.
Any suggestions would be greatly appreciated.
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Dalorian Detri
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Posted - 2007.02.25 03:28:00 -
[107]
I have L4 Shield Operations and 1 PDS on my Drake and my recharge is 925. Other than power relays and PDS's how am i to lower my passive recharge? I've seen many posts with much higher recharge rate and they don't have anything else fitted except maybe one more PDS which would lower it to about 870. Just looking for what else I could do to raise my recharge rate.
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Rivona
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Posted - 2007.02.25 16:21:00 -
[108]
Edited by: Rivona on 25/02/2007 16:19:56 Edited by: Rivona on 25/02/2007 16:19:20 Well my drake setup seems a bit different than anyone elses, so I will toss it up here and see what you think. This is the setup I use for everything, rating, mishs, pvp, all. Its sort of a hybrid active/passive tank. Working on the skills to get tech II in everything now. I'm just a casual player so go easy on me. :p
High
1x Limos Heavy Missile Bay 5x Heavy Missile Launcher I 1x Salvager I 1x Small Tractor Beam
Medium
2x Medium Shield Booster II 1x Shield Booster Amplifier I 1x Heat Dissipation Amplifier II 1x Kenetic Deflection Amplifier II 1x Magnetic Scatering Amplifier II
Low
3x Power Diagnostic System I 1x Local Hull Conversion Nanofiber Structure I
Rigs
1x Core Defence Field Purger I 1x Capacitor Control Circut I
Thoughts?
p.s. This posted with my wrong character, that ones getting deleted. My other is Damiv, and has 6.6mil sp in all the wrong things. :p
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Ryu Tora
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Posted - 2007.02.27 00:02:00 -
[109]
I was playing around with my drake, and I got 13,248 shield with a recharge rate of 200 sec wich I think is around 164 shield per second, I was using 7 t2 heavys 1 tractor 4 t2 shield rechargers 2 t2 large shield extenders 4 shield power relays and No rigs I really want to see how much I can recharge per second with 3 purger rigs :P An please dont flame this setup as it is just a experiment.
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Kuno Hida
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Posted - 2007.02.27 15:38:00 -
[110]
Originally by: Ryu Tora I was playing around with my drake, 4 t2 shield rechargers 2 t2 large shield extenders 4 shield power relays and No rigs
So, you can take just over 150 dps at peak - about equal to some of the medium hard l3 missions, and about 50% what you need for most of the l4 'duo of death' missions.
In PVP, with another drake you'll see about 258 dps (assuming t2 launchers)with a 72% or better resist and say 11000 shields...with a regen rate about 75% yours.
try slapping t2 shield resistance amps on, slapping in 2 t2 PDU and shelling out for 3 20mil shield regen rigs. Your effective tank will go way up.
I think you'll find this particular experiment works better on paper than in practice.
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Marauder2
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Posted - 2007.03.01 04:42:00 -
[111]
I run my Drake in all lvl4 missions, have not found one yet that it will not tank
Highs: - 7x Limo's or better Heavy Missile Launcher - 1x Anything you perfer
Meds: - 1x Gist C-Type Large Shield Booster (140 to 160 mil) - 2x Mission related Domination Hardners (Less Cap) - 1x Shield Boost Amp - 2x Cap Recharger II
Lows: - 1x Best Named Capacitor Flux - 2x Ballistic Control System II - 1x Power Diagnostic System II
Rigs: -1x Core Defence Capacitor Sa***uard 1 -1x Core Defence Operational Solidifier 1 -1x Warhead Calefaction Catalyst 1
I can run my shield booster continuous, the only problem is it takes a little longer to kill the Battleships, I get 306 hp damage with Scourge heavy missles but with tech 2 I could get alot more but dont have the cpu to fit with the mods I have on.
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Legionos McGuiros
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Posted - 2007.03.11 18:53:00 -
[112]
Edited by: Legionos McGuiros on 11/03/2007 18:51:15 My Drake setup: Hi- 7x XR-3200 Heavy Launchers
Me- 2x T2 Large Shield Extender 2x T2 Shield Recharger 2x T2 Rat-Specific Resistance Amplifiers
Lo- 2x T2 Ballistic Control 2x Shield Power Relay
Ri- 1x Shield Extender 2x Shield Purger
With my skills this gives me 14601 shield hp and 295sec recharge. This gives you an extremly good tank which only lv4 missions can break (My resis skills arent very good). However unless you got gd missile skills this wont break a rat bs tank.
With Albalest/T2 launchers i reckon this is the best Drake setup aslong as you have the skills. This setup will break a bs tank and should be able to do lv4 missions but you need very good skills to do so. (My bc skill is lv2, my missiles are lv3 and my resis compensations are lv3)
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Rob Gronz
Gallente DEATH'S LEGION
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Posted - 2007.03.11 19:29:00 -
[113]
Originally by: Legionos McGuiros With my skills this gives me 14601 shield hp and 295sec recharge. This gives you an extremly good tank which only lv4 missions can break (My resis skills arent very good). However unless you got gd missile skills this wont break a rat bs tank.
That's BS, i could break 1.95m rat BS tanks with Malkuth launchers, less than a million in missile launcher skills and one BCU.
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Legionos McGuiros
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Posted - 2007.03.11 19:35:00 -
[114]
Originally by: Rob Gronz
Originally by: Legionos McGuiros With my skills this gives me 14601 shield hp and 295sec recharge. This gives you an extremly good tank which only lv4 missions can break (My resis skills arent very good). However unless you got gd missile skills this wont break a rat bs tank.
That's BS, i could break 1.95m rat BS tanks with Malkuth launchers, less than a million in missile launcher skills and one BCU.
You currently have 113 skills and 2,374,042 skill points Missile Launcher Operation, 10 skills, 197,077 skill points
Learn to read
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Paul Muhad'dib
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Posted - 2007.03.12 10:46:00 -
[115]
i am using this combo on lvl3 mission. I have tryd it on lvl4 as well ,whit some sucsess i cant brake the tank on the lvl4's BS du to my missil skills .and i cant use riggs yett so this combo will have furter potential to be bether so here go's wht i use
in hig: 7x heavy ML ( I use Limos at moment ,normaly use scruge , but wil switch if i need to 1 x Tractorbeam to colect on loot cans on missions ,so i can go back and just salvage afterwords
in med:
1 x Invulnerability Field II 2 x T2 rat specific active hardner one of etch kind 2 x T2 rat specific Passive hardner one of etch kind 1 x Large Shield Extender II's
in low: 2 x local power plant manager :reaction shield power relay I 2 x Ballistic Control System T2
This results in a shield hp 4 now around 8753 with a recharge rate of 640secs (skills dependant ) i am running kin and thermal as i type this
EM dmg resitance 63,03% Explo dmg resitance 77,6% Kin dmg resitance 84,03% Therm dmg resitance 83,90% i havent traind the shield resistans skills yett
In the damage compartment regarding the missil i get steady 120-->285 dmg a missil depending on its shield , armor or hull i am pounding .i seldom use my missils agains frigs sins the damage suck bigg .
my shield seldom gos under 50% but can go down to as mutch as 20% on the hardest lvl 3 missions befor start going upp again. i have never lost a BC after using this combo
if u cant use T2 go whit the best u have in hangare thats wht i did before i could use T2 I also have 5 light drones whit me at all time
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Galdethi
Caldari The Wrathe Shipyards
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Posted - 2007.03.15 23:16:00 -
[116]
Been using a drake for a while have this setup right now
7x Arb heavies 1x Tractor Beam
2x Large Shield Extender II 2x Domination Invul Fields 2x Shield Recharger II
4x Shield Power Relay II
3x Core Defence Field Purger I
Can tank any lev 3 mish easily so much so that you can afk for hours with full areas shooting you (never forget you are playing eve when the phone goes)
I've had a few corp mates shoot me with battlecruisers and battleships (T2 equiped raven + T2 drones couldn't do anything to the tank) and so far havent had the tank scratched and im still working on improving it, only downside is it costs alot but you get it back easily once you start grinding lev 3 mishs with it. When I am done I'll eventually have about 60/90/80/70 resists with a 400ish hp/s shield regen.
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TartarSauce
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Posted - 2007.03.17 19:22:00 -
[117]
Originally by: Grendel Marqun I've run every L4 I've ever met with this:
7 Arbalest heavies
3 LSE 2, 3 T2 hardeners
1 PDS 2, 1 SPR, 2 BCU 2
2 purger, 1 extender rigs (non-optimal fit, rebuild will be 3 purgers)
5 T2 lights
With more SPRs, the shield regen becomes unnecessarily huge for mission running. This fit gets me about 115 dps regen on just under 20k shielding, and 3-volleys battlecruisers with middling (800 k) missile skills.
I really like this guy's set up, it seems simple and clean. Can you tell me if you were able to solo every lvl 4? any problems you encountered, and if you have any special skills that make this work for you. I'm trying to use this set up too since it looks like it worked well for you. thanks a ton
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Grendel Marqun
Caldari Ex Coelis
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Posted - 2007.03.18 23:21:00 -
[118]
Tartar, yeah, it runs everything. Most missions I don't even bother with the SPR any more, replacing it with a third BCU. I can run the hard side of Worlds Collide L4 with just the one SPR, or the last room of Vengeance, or any of the other "hard" L4s. Zazz got downgraded to a no-spr run :P I still warp out for stop the thief, but that's because it's faster to do that and come back at 70 to kill the BS than it is to fit a heavy tank and stay.
Some hard numbers: Regen rate with no SPRs on the 3-purger refit (which has 8.5% more dps regen than the old fit): 101 DPS with management 4 and ops 5. With 1 SPR 2: 131 DPS. Worst case resistance (EM rats) EM 81%, thermal 72% at BC 4. Signature at shield rigging 3: 395 m. Peak DPS output (kinetic, 3 BCU, 5 hob 2) roughly 340 at heavy missile 4 and DI 4.
Incidentally, with 3 SPR 2s, this thing gets over 250 dps regen, and still has enough cap (barely) to run 3 invulns. I don't own a faction-fit Raven to compare to, but apparently my regen with that fit is more than a good faction booster and a boost enhancer together can put out, and mine's totally cap independent. Why you'd want to do that I couldn't say, but the capability is there.
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IonHammer
Minmatar Black Avatar Firmus Ixion
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Posted - 2007.03.19 02:03:00 -
[119]
Originally by: Diatom Drake Passive Hybrid Tank Loadout:
Mission L4 Vengence Guristas
High - 7x Heavy ML II 1x Medium Diminishing NOS Med - 2x Large Shield Extenders II 1x Shield Recharger II 2x Invulnerability Field II 1x Ballistic Shield Hardener II (change it to whatever the Primary damage is) Low - 2x Power Diagnostic System II 1x Ballistic Control System II 1x Shield Power Relay I
Rigs = 2x Core Defence Charge Economizer I, 1x Powergrid Subroutine Maximizer I (was for active tank) Shield = 15510hp, Recharge Time = 331.34sec, Shield Regen is (15510/331.34)*2.5 =117.02hp/sec EM = 61.19%, EXP = 84.48%, KIN = 87.59%, THERM = 68.95%
Capacitor = 3875, Recharge Time = 635.77sec
Lowest shield level was 68% and the Capacitor was never lower than 70%
The Drake is a REAL TANK with this setup. Cost of this loadout and the Drake is cheap compared to my 1.25
billion Cerb. 
This setup I habe tried with a SPR 2 I run 2 shield recharge rigs and one extender rig.
I was surprised that my tank didnt hold up on L4 angel and gisti misisons as it did without rigs. This was untill i trained shield rigs skill to l4 and get the sig hit down, as Helen has mentioned above in L4 passive tank is one thing but not paying attention to sig hits from rigs and LSE 2's makes the torps go form 60 to 90 hits.
All in all this drake works well in l4 but u stil need to follow good mission running procedures ie dont agro the whole level.
If thats your real life i'm very jealous - Petwraith |

Jodahn
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Posted - 2007.03.25 23:38:00 -
[120]
Okay, this is probably going to be a stupid question that may get some stick but... I'm a relatively new character (1.7mill SP) who's just got into a Drake for mission purposes, I'm doing level 2's at the moment and.. while your set ups do look relatively good... they're all too expensive... I mean, all the tech II gear (which I can't actually use yet because of lack of skills) and the named gear is all well and good but... not all of us can afford it and... without a decent setup to do missions (I have to warp away every no and again soloing level 2's in my Rokh, which... is probably quite a depressing fact but I'm not sure...) I'm not going to make the money to upgrade to a decent set up like this, so, is it possible that someone can suggest a decent, relatively cheap set up for doing level 2 missions in...?
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Arion Daishi
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Posted - 2007.03.26 03:13:00 -
[121]
7 Assault Missile launchers 1 tractor
3 hardeners or amplifiers 2 large shield extenders 1 of whatever. Recharger or sensor booster
2 BCU 2 SPR
You shouldnt need too much for lvl2s. I suggest using the standard missiles because they work better against the smaller targets. Use the cheap versions of whatever is posted and that should cover you lvl2s. Just remember to tank the appropriate damage.
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Dakron Argile
Caldari Thundercats RAZOR Alliance
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Posted - 2007.03.27 03:05:00 -
[122]
Just in reply to the guy with like 2 mil sp's flying a Rokh in lv.2 missions... Get a Drake and fit it accordingly, with what the last guy posted. Or something at least close to that. And to do that? Sell your Rokh. I can assure you that you don't have the skills to use that ship properly, if you're warping out in lv.2's with the thing. Just sell it, use the money to get yourself a Drake and fit it decently, with whatever your skills allow. Then, when you've plowed through lv.2's for a while, built up some cash and SP's, go for the Rokh if you so desire.
"Those who dream by day are cognizant of many things which escape those who dream by night." -E.A. Poe |

Hulasikaly Wada
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Posted - 2007.03.28 22:46:00 -
[123]
Gist-C active version
1 dont care to money and you MUST try this
hight: 7 Heavy launcher T2 1 Medium Nosferatu T2
med: 1 Gist-c Large shield booster 2 shield boosters amplifier T2 3 active shield resistance Gist-c ( low cpu )
low: 1 Co-processor T2 3 Ballistic control T2
rigs: 3 Capacitor control circuits ( maybe 2 T2 )
implants: 1 to 6 full set of crystals 7 to 10 support your missile
upgrade the Co-processor T2 with something better and then upgrade what ever you like : BCU, res Gist-B or A , shield boosters or ampli
Enjoy Hulasikaly Wada
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Flaming Lemming
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Posted - 2007.03.29 01:00:00 -
[124]
Highs: 7 Heavy Missile Launchers 1 Drone Link Augmentor (5xT2 light drones with a 68km range is some nice added damage)
Meds 3 LSE II 1 Shield Recharger II 1 invuln Field II 1 Rat Specific Hardener (named or T2..depends if my T2 is on my raven and I'm too lazy to swap it out)
Lows 2 Ballistic Control System II 2 SPR
Rigs 2 core defence field purger 1 bay loading accelerator
16493 shield HP with 316 sec recharge time..approx 130dps recharge at peak if I figure correctly.
cap recharges very slowly (3375 cap @ 1093 sec recharge) but with only the 2 hardeners to run, who really cares? 641/656.25 cpu 1033.9/1062.5 pg
I'm just an Alt....but my main doesn't have a sig either.
a forum thread you need to read |

Lytia
|
Posted - 2007.03.29 05:21:00 -
[125]
Edited by: Lytia on 29/03/2007 05:22:02 Edited by: Lytia on 29/03/2007 05:19:09 Compiling information I kinda went with a stock setup and decided it would be best for PVE. However... for my wallet its still to expensive to try and fit another Drake for passive/active and take it low sec hunting.
My build is as such
7x Heavies - Training for Tech II. 1x Whatever you want.
3x LSE II 2x Rat Specific (Or for general purpose Kin, and Thermal) 1x SR II
3x SPR II 1x BCU
2x Core Defence Shield Extender I 1x Core Defence Shield Purger I
So far with my given skills, my dmg output sux. But I can literally pull an entire Lv3 Blockade down on top of me and sit pretty. Walk away, have a smoke, possibly spend time with my girlfriend and never worry about my shields dropping below 65%. I can indefinatley run my dual shield hardeners, even with the SPR IIs killing my cap recahrge (Cap Skills were my first aims when I started playing).
With this fit my shields regen at about 197.3 per second (done with the forumal Shield/RegenTime*2.5) and thats what I came up with.. I also double checked with quickfit and it agrees. However it sure as hell feels like its doing alot more than that at peak. My Resists are low if only because I've yet to actually invest much time into Kin/Em/Explo/Therm Shield compensations, and atm have only trained BC lv3. But its getting the job done and not taking any flack from NPC rat swine!
Cheers thanks for ideas on building up my drake 
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Jodahn
|
Posted - 2007.03.30 16:00:00 -
[126]
Okay, in reply to the two guys helping with the low budget lvl 2 setup... put together the setup as follows:
Hi 7 x Assault Missile Launcher I (need to train science IV for the tractor)
Med 2x Rat specific Hardeners 1X V-M15 Braced Multispectral Shield Matrix 2x Large Shield Extender I 1x Passive Barrier Compensator I
Lo 2x Shield Power Relay I 2x Ballistic Control System I
as you recommended, but now the problem is with the SPRs reducing my cap recharge rate I can't constantly run the hardeners, I've got Energy Systems Operation at IV and Energy Management at III, seeing as I thought those cap enhancing skills would be uesful, is it just a case I just need to get those higher or are there some other skills I;'ve missed that might help?
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Gile Freelancer
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Posted - 2007.04.07 13:29:00 -
[127]
Edited by: Gile Freelancer on 07/04/2007 13:28:43
Originally by: Flaming Lemming Highs: 7 Heavy Missile Launchers 1 Drone Link Augmentor (5xT2 light drones with a 68km range is some nice added damage)
Meds 3 LSE II 1 Shield Recharger II 1 invuln Field II 1 Rat Specific Hardener (named or T2..depends if my T2 is on my raven and I'm too lazy to swap it out)
Lows 2 Ballistic Control System II 2 SPR
Rigs 2 core defence field purger 1 bay loading accelerator
16493 shield HP with 316 sec recharge time..approx 130dps recharge at peak if I figure correctly.
cap recharges very slowly (3375 cap @ 1093 sec recharge) but with only the 2 hardeners to run, who really cares? 641/656.25 cpu 1033.9/1062.5 pg
I have a similar setup (two shield purgers) I am trying to get my sig radius down, But ive gotten shield rigs to lvl 3 with no change in radius mind you it says it has (from 10% to 7%) but It hasn't ive been monitoring it! 
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Regetll
|
Posted - 2007.04.09 14:53:00 -
[128]
Well, I have:
Hi: 7x Arbalest heavy, 1x salvager Med: 2xLSE T2, 3xSR T2, 1xInvu T1 Lo: 3xSPR T2, 1x BCS T2 Rig: 3xField Purger
Any advices? I handle lev 3 and most lev 4 missions just fine, but I wonder if I could improve.
Also, someone could explain to me why should I bother with T2 Heavy Launchers while Arbalest have the same fire ratio and smaller CPU requirements.
Thanx in advance.
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Theo Ramone
|
Posted - 2007.04.09 18:58:00 -
[129]
6 x Malkuth Heavy Launcher 1 x Tractor 1 x Salvager
3 x Large Shield Extender II 2 x Invul Field I 1 x Shield Recharger (II maybe? Cant remember)
2 x Type D Power Core Mod 2 x Shield Power Relay
2 x Medium Drone 1 x Light Drone
No rigs
Lvl 3's are almost boring. I lost the ship last night on a Lvl 4. I need rigs and a hell of a lot more skill points.
On the 3's I target 4 hostiles, then run at 3/1 or 2/2 hostile/wreck and salvage while fighting. Really cuts down on salvage time, and you can run the tractor/salvager while slowly creeping through the area to the next wreck if its over 20k. My current skill set will not allow this to run indefinitely, but the sheild always breaks before the cap so thats a non issue. I can also stop an Invul field and let the cap climb up, but usuallly you either down enough hostiles to turn off an invul field or your overwhelmed enough the shield gives up the ghost before the cap and your warping anyways.
15,999 shield, recharge 503 seconds.
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Jehannnum
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Posted - 2007.04.11 15:15:00 -
[130]
Doing great with the following, Rigs go on tonight once the skill finishes.
==[ DRAKE ]== (Drake)
HIGH-SLOTS : ~~~~~~~~~~~~ 7 x Heavy Missile Launcher II
MED-SLOTS : ~~~~~~~~~~~~ 2 x Invulnerability Field II 2 x Large Shield Extender II 2 x Shield Recharger II
LOW-SLOTS : ~~~~~~~~~~~~ 2 x Ballistic Control System II 2 x Shield Power Relay II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 0] Empty Slot - [ 0] Empty Slot - [ 0] Empty Slot
DRONE BAY : ~~~~~~~~~~~~~~~
5 x Warrior I
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~
Capacitor (regen) : 3375.0 Energy (1093.5sec) Shield HP (regen) : 12862.8 HP (391.23sec) Max Shield Regen : 82.19 per sec (approx.)
|

Terianna Eri
Amarr STK Scientific Rule of Three
|
Posted - 2007.04.12 10:59:00 -
[131]
HAY LOOK ITS ANOTHER DRAKE SETUP LOLOLOL
Terasha II
Hi: 7x Heavy Missile Launcher II 1x [salvager/tractor/small nos]
Med: 3x Large Shield Extender II 3x Hardeners (Active II, or DG Amps, mix for balanced resists and sustainable cap use based on skills)
Low: 2x Power Diagnostic System II 2x Shield Power Relay II
Rigs: 3x Core Defence Shield Processor II Something like 17200 shields and a 240sec recharge, so... (numbers may be off, I get 180 recharge/sec, but iirc that's about 10-15 points too high)
With my skills, this ship tanks, using only the passive hardeners, 400 EM dps and 600... explosive? With active hardeners the ship tanks... Lots. 50-60% better, depending on which resist, and what orientation of hardeners. (for those math-lazy, that means it tanks about 550->900 dps.. I usually run a setup that tanks 550 to 650 on each resist) (My cap skills are not so good, so I fear enemy nos because that shuts down the hardeners... I only get like +3.5 cap/second at peak recharge using the fury t2 missiles). about 175 dps with regular scourge, about 200ish with furies. I have the 3% shield capacity and 3% shield recharge implant. Fits with Eng V/Elec V/Weapon Upgrades IV (training)
Will get AWU up and see if I can't fit something better in the last high slot, or even see about working a BCU into the lows.
The attractive thing about not using any cap is, of course, the fact that you can get nos'd and not care. The problem is that if you're NOT significantly nos'd (this ship likes to stay at about 30-40 km range, to avoid nos and scramblers), then you're giving up about 200 dps of damage tanked (or could afford to run active hardeners and BCUs in the low slots, to tank about 100dps more and deal 20-30% more dps) for NO REASON. i.e., what you give up in not SOMETIMES MORE tanking and damage you gain in the ability to ALWAYS LESS tank/damage. You know... that whole risk/reward thing :)
The really nice thing is that even if the tank does break, it usually lasts for a long time.
I use the ship for pvp, cause i don't much run missions anymore, and no, I don't use a mwd/web/scram/injector because its clearly not a solo ship xD
It's built to tank and does a hell of a nice job :D
Imma be pretty ****ed off when it pops though __________________________________ <-- Behold, the eve-o forums |

MarvinOne
|
Posted - 2007.04.12 12:22:00 -
[132]
Hi im using this drake setup (have only 2 mill SP)
Have tried various and this seems best
Hi : 7 named heavy missile lauchers 1 drone link augmenter Med : 2 LSE II 2 "named" hardeners (12 sec cycle) (rat specifics, e.g kin + therm) 2 resist amps (T2)(rat specifics, e.g kin + therm) Low : 4 SPR Rigs: 3xcore field purger Drones : 5 x ligth (rat specific)
This baby does (still only 2 mill SP) 172 shield/sec and resist 78/83 therm/kin. (guristas setup) translating into 782 or 1011 incoming therm/kin DPS
Cap need only 3.33 and cap gives 3.58 --> hardeners run forever
Tanks level4, but have problem killing.
If you need DPS and think tank is better than fine ? --> swap out 1-2 SPR with named BCU's
Training missile skills for more DPS now......
|

JamesTalon
Caldari Electric Fury Corp
|
Posted - 2007.04.15 06:58:00 -
[133]
I'm currently using a Drake to do lvl 3 missions, and my setup is mainly as follows:
Hi 2xDomination Heavy Launchers 5x 'Malkuth' Heavy Launchers
Mid 3xLarge Shield Extender II 3xShield Recharger II
Lo 4xShield Power Relay I
I'm training up to use T2 Relay's, and currently get about 327 per second recharge using the 2.5 formula in the passive shield tank thread. With the T2 Relay's, it goes up closer to 400. "Return with your shield, or on it." |

Aero Zolic
Caldari Underground Liberation Resistance Corps
|
Posted - 2007.04.20 12:58:00 -
[134]
Highs: 7x 'Malkuth' Heavy Launcher with Scourge Heavy missiles
Meds: 1x Y-S8 Hydrocarbon I Afterburners 1x Invulnerability Field I 1x Kinetic Deflection Amplifier I 1x Heat Dissipation Amplifier I 2x Large Subordinate Screen Stabilizer I
Lows: 2x BCU I 2x Type-D Power Core Modification: Diagnostic System
|

Sivias
|
Posted - 2007.04.21 22:59:00 -
[135]
I strongly suggest this:
Highs: - whatever you want...
Meds: - 3x Large Shield Extender II - 1X Shield Recharger II - 1x Magnetic Scattering Amplifier II - 1x Invulnerability Field II
Lows: - 4x Shield Power Relay II
Rigs: - 3x Core Defence Field Purger I
no comment needed, enjoy
|

Grendel Marqun
Caldari Ex Coelis
|
Posted - 2007.04.21 23:14:00 -
[136]
Originally by: Sivias I strongly suggest this:
Highs: - whatever you want...
Meds: - 3x Large Shield Extender II - 1X Shield Recharger II - 1x Magnetic Scattering Amplifier II - 1x Invulnerability Field II
Lows: - 4x Shield Power Relay II
Rigs: - 3x Core Defence Field Purger I
no comment needed, enjoy
Good god. I'm sorry, I HAVE to comment. You have an ungodly tank that you REALLY don't need, and jack for DPS with a fit like that. Sure, there's no mission or rat that could kill you, but then, you'd be in there all week trying to kill the 1 mil+ BS and the HACs. Actually, come to think, your resists frankly suck, so I guess you DO need all that regen to survive a harder L4. Lose the SR 2 for a hardener. Really. Then use all the regen slots you don't need for mods that kill things.
Mission tank rule: Enough to not warp out, and no more. The rest for DPS. Kill them, and they can't hurt you. Kill them fast, you make more money/lp/salvage/whatever per hour.
|

Mason Sledge
Caldari XECL SCIENCE AND INDUSTRY
|
Posted - 2007.04.23 04:08:00 -
[137]
This is my setup at 1.5m SP:
Highs: - 5x 'Arbalest' Heavy Missile Launcher (Scourge Heavy Missiles) - 2x 'Arbalest' Heavy Assult Launcher (Bloodclaw Light Missiles) - 1 Open Slot
Mids: - 2x Named rat-specific resist amps - 1x Invul Field I - 3x Large Shield Extender II
Lows: - 2x Ballistic Control System I - 2x Power Diagnostic System I
This setup works very well for me. The Assault Launchers are for those fast webbing frigs you get a lot of in L3 missions. The only time I have had to warp out is at the bonus room in Gurista and Angel Extravaganzas.
|

Arii Smith
Caldari StarHunt Fallout Project
|
Posted - 2007.04.24 14:39:00 -
[138]
Originally by: Jodahn Okay, this is probably going to be a stupid question that may get some stick but... I'm a relatively new character (1.7mill SP) who's just got into a Drake for mission purposes, I'm doing level 2's at the moment and.. while your set ups do look relatively good... they're all too expensive... I mean, all the tech II gear (which I can't actually use yet because of lack of skills) and the named gear is all well and good but... not all of us can afford it and... without a decent setup to do missions (I have to warp away every no and again soloing level 2's in my Rokh, which... is probably quite a depressing fact but I'm not sure...) I'm not going to make the money to upgrade to a decent set up like this, so, is it possible that someone can suggest a decent, relatively cheap set up for doing level 2 missions in...?
Honestly, switch to a caracal (very cheap), and use a mission setup from that thread.
|

Zeko Rena
Caldari Tangent Technologies
|
Posted - 2007.04.29 02:55:00 -
[139]
Edited by: Zeko Rena on 29/04/2007 03:03:01 My current setup i use on my Drake for level three mission's is as follows
High's
6x Heavy Missle Launcher II's 1x Small Tractor Beam 1x Salavger
Mid's
1x Inv Field II 2x Passive Hardners II's (Depending on Rats) 3x Large Sheild Extender II's
Low's
4x Sheild Power Realy I's (Soon to be II's when the prices are sane)
With this setup i rarely go under 90% sheilds, and cap never runs out since pretty much only running the inv field, tho i do run the tractor and the salavger while in combat, and even then cap never goes under 1/4, like to be efficent :)
Want to try level 4's on it soon, maybe when i get those Power Realy II's
With my skills as they are i get these stats
17180 - Sheilds 372 - Recharge (Seconds) will be around 300 with the Power Realy II's EM Res - 47.5% Explosive Res - 79% Kinetic Res - 81.7% Thermal Res - 75.6%
Note the resitances are with the inv field II running and 1 kinetic and 1 thermal II passive hardner
EDIT: If i also put in three of those rigs it would be a further 60% off recharge pushing 17180 sheilds recharge around the 200 second mark, my maths sucks so i may be off tho
You remind me of the babe, what babe, babe with the power, what power, power of voodoo, who do, you do, do what, remi |

Lugburz
|
Posted - 2007.05.05 21:08:00 -
[140]
OK, i have been on a little over 2 months but can get 2 of the resists up to about 80% using amplifiers and hardners, not quite sure if i should be bothering with the hardners though as they only boost the resistance by about 10%? Heres what i was told to use...
highs 7 x heavies (sometimes i may swap these depending on missions/ded spaces - heavies suck at killing frigs) 1 x space for a nos/tractor beam/salvager/cloak/whatever mids 1 x D/G shield booster T2 med cap booster/D/G boost amp/AB (again depending what i need to do) 2 x hardners 2 x D/G deflection amps lows 2 x BCU (got 1 domination and one T2) 2 x cap flux coils (T2, its the ones that bring overall cap down - is that a flux coil?) thats it, when in gallante or caldari space the resists to kinetic can go up to 82 or 83% (70 odd without hardners) Thermal is about 75% i think (about 64% without hardners) i was thinking of putting a couple of T1 shield rigs on (therm and kinetic) and a calefraction rig to improve missile damage (aswell as going for T2 heavies)
it works, only mission i had probs with was lvl3 blockade and tanking more than 2 or 3 bs's on my own - sometimes one i want to improve it though, is 80% a good shield resistance? Any ideas?
|

Talkie Toaster
Amarr
|
Posted - 2007.05.06 11:47:00 -
[141]
Originally by: keepiru A Raven is like a rectum, everyone has one and it stinks.
lol made me laugh :)
i use a tanked drake for my lvl 3s and will be continuing its use in lvl 4s. though i also fly a harbinger on another account and take them both into missions.
i cant remember the exact fit of my drake, all i remember is 13344 shield HP and 170s recharge time. nothing else seems to matter at the moment lol.
|

FTSpec
|
Posted - 2007.05.09 14:49:00 -
[142]
im sure there have been a few active setups in here but here is another one that seems to work pretty well for me
HIGHS: - 7x arbalest heavy missile launchers ( soon to be t2)
MEDS: - 1x Invulnerability field II - 1x Ballistic deflection field II - 1x Photon scattering field II - 1x Heat dissipation field II - 2x Large shield extender II
LOWS: - 1x Ballistic control system II - 1x Co-Processor II - 1x Power diagnostic system II - 1x Damage control II
Shield Resistances - EM 73.80% - EXPLOSIVE 77.95% - KINETIC 84.28% - THERMAL 79.04% |

Brutus Proqqus
|
Posted - 2007.05.14 11:50:00 -
[143]
Edited by: Brutus Proqqus on 14/05/2007 11:51:33 ok ive made this setup from all the previous posted setups
Drake
Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Empty Slot
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction 'Anointed' I EM Ward Reinforcement F-S15 Braced Deflection Shield Matrix Non-Inertial Ballistic Screen Augmentation I
Beta Reactor Control: Diagnostic System I Shield Power Relay I Shield Power Relay I Shield Power Relay I
Rigs : Empty Slot \ Empty Slot \ Empty Slot \
14726 shield, 78.41/s, E/T/K/Ex=57/31/74/82 4491 armor, E/T/K/Ex=59/44/25/10 3536.999925971031 cap, +6.02/s, -5.0/s 168.0 m/s 94.6 DPS
now my question is:
1. Will i be able to tank all lvl 3s? 2. Do i need the 3rd hardener and isnt it better to change it for a shield recharger?
Keep in mind that i have limited supplys of ISK and i really need to upgrade to lvl 3s so i made this el cheapo setup to be able to advance (reason why no tech 2). Also the resists taht i currently have are random hardeners. I will base my hardeners on the kind of rats i will fight during a mission.
I would like some comments on my setup since ill be fitting my drake very soon (just bought 1 from my corp and almost got the cash to fit all this)
**edit** i can run the 3 hardeners 24/7, they stabalize at around 60% cap. Heres my skills:http://ineve.net/skills/character.php?charID=MTk1NTA0MTgz If you can give me some advice on what to improve i would apreciate it aswell. As you can see im training WU to 5 now, almost done, then ill be training AWU to at least 3.
|

Joe Dirty
|
Posted - 2007.05.21 16:00:00 -
[144]
Ok.. My setup
|

Joe Dirty
|
Posted - 2007.05.21 16:08:00 -
[145]
Sorry, Miskey.. Anways HIGH 7 x-3200 Heavies 1 tractor beam.. *I have a ship I salvage in afterwards, so this really isn't that necessarry* MEDIUM 3 active tech 3 hardners 3 large shield extender 2's Lows 3 Tech 2 shield power relays 1 Tech 2 Power diagnostic systems RIGS 1 Bay Loading Accelerator
My question is, if I wanted to fit all tech 2 launchers, what do I need to do from here? I need to increase my power grid by 35.. (Ok.. I just figured it out.. RIGS!!) Anyways, thanks for me answering my own question.
|

Mykall
|
Posted - 2007.05.22 11:45:00 -
[146]
Edited by: Mykall on 22/05/2007 11:45:42 Im a 3.6 mill SP char.
Setup I'm currently using (until i get energy grid upgrades to lvl 4 - then ill use T2 stuff in the lows)
High 5 x Malkuth Heavies, 2 x Malkuth Standard
Med 1 Large Azeotropic Ward Salubrity I
2 Large Shield Extenders II 1 x Invuln 2 x rat spec hardners
Low 1 x BCU 2 x SPR 1 X Shield Flux Coil
Drones 2 x medium
Ran Guristas Extravaganza in it yesterday and shields never dropped below 80%. Some enemies took a while to take out, specifically the Guristas webbifiers and the spider drone.
|

Rystin Timbal
|
Posted - 2007.05.31 11:47:00 -
[147]
I don't use any active at all on my setup... but i had a bad experience with and expensive active setup and an interceptor with alot of NOS....
highs 7x malkuth heavies (i can use tech II, but grid constraints are being worked out at the moment) 1x salvager (very important for missions... triple your ISK, more if you're lucky)
mids 2 LSEII, 1 thermal amplifier II, 3 Shield recharger II
lows 3 SPR (II soon), and one BCU II, SPR(II) or PDUII
current setup with the pdU II gives a recharge time of 270 seconds for 11k of shielding, with resitsances of 30em 70exp 60kin 65exp
just done blockade level 3 and i'm asking what the fuss is about...
i have ~ 3 mil SP.
|

Kaylee Kaitlen
Gallente Lutin Group
|
Posted - 2007.05.31 19:13:00 -
[148]
Ok, since this thread has been drug back up again...
7 x 'Arbalest' Heavy Missile Launcher Drone Link Augmentor
3 x Large Shield Extender II Rat-specific shield amp 2 Rat-specific hardeners
Shield Power Relay II Reactor Control Unit I 2 x Ballistic Control System II
3 x Core Defence Field Purger I
5 x Hobgoblin II
This handles most Level 4's with relative ease. Web/scram doesn't really matter since you can just sit and tank most of the damage. NOS'ers aren't that bad (another option is to scrap hardeners with all amps if it's a problem).
The drones really make a difference (an extra 60 or so dps) and mean you can concentrate all missle fire on the bigger ships. The DLA is handy when you're down to the BS's with defenders that like to try and keep range on you. Being able to sic the drones on them from long distance really helps with breaking their tanks.
And despite all the tech 2 equipment, it's not very skill intensive -- I was just under 5m SP when I fitted this.
|

Faye Valerii
Caldari Eve Defence Force Pure.
|
Posted - 2007.05.31 20:12:00 -
[149]
Edited by: Faye Valerii on 31/05/2007 20:11:51 The following setup has allowed me to run every l3 mission with extreme ease, and can tank some of the easier l4 ones too :
7x xr3200 heavy missile bays 1x tractor beam
1 named ab, 1 medium tech2 shield booster, 2 invul fields, 2 regolith large shield extenders
2 named bcu's, 1 beta reactor pdu, 1 cap recharge booster thingie
rigs : only one just yet, the +15% cap recharge one.
My cap recharge is about 350s, and I can run the invul fields + booster for a long while. The second large shield extender isn't actually needed for l3's, but it gives a nice buffer in l4. For l4's I also replace the invul fields with ratspecific hardeners, but generally I'm just lazy : )
All this with about 2.6mil sp.
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General Apocolypse
|
Posted - 2007.06.11 00:10:00 -
[150]
Originally by: keepiru Edited by: keepiru on 03/12/2006 10:52:05
Originally by: Jim McGregor
Originally by: keepiru Passive tank. I run lvl4s in it.
Raven has like twice its damage, so why? :)
A Raven is like a rectum, everyone has one and it stinks.
Not to mention:
1) Its a raven 1) its more expensive - drake + fitting + insurance is less than raven + insurance 3) its a raven 4) its so incredibly ugly I feel the need to gouge my eyes out every time I see one 5) its a raven 6) i bloody hate cruise/torp missiles 7) its a raven 8) i hate active shield tanking 9) its a raven 10) i don't have caldari bs 1 but I have BC 5 11) its a raven
before going to sleep I make a little prayer asking for horrible, horrible things to happen to all raven pilots, irl.
ravens going pop is about the only thing that warms my stone-cold little heart ♥
Mother******, you dont even have the skills to fly a raven, so dont comment!! my tech2 fitted navy raven pwns on pve and its separated many drakes from their pilots, stop being a noob!
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Kitana Ishunar
|
Posted - 2007.06.11 17:56:00 -
[151]
I came back to the mission scene after an year living in 0.0. I got pwned in my 1st Damsel mission with my Myrm... being all PvP and all I had only enough for a new BC, so, I got a Drake.
No money = no ubber fitting, so:
7 x heavy missle launchers 1 x tractor beam
1 x Shield Booster T2 5 x hardaners (passive or active, depends on your skills)
2 x Ballistic control system 2 x cap relays
What I have to say is: it is cheap and do the job if you have the skills. :P
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Aran Dalon
|
Posted - 2007.06.13 20:17:00 -
[152]
OK here's my current Drake setup:
High-7xUnnamed Heavy Missle Launchers, 1xTractor Beam,
Medium-5x Large Sheild Extender II, 1 empty slot (dont know what to put),
Low-3x Sheild Power Relay II, 1x Ballistic Control II.
Thoughts, suggestions? Im relatively new to the game, looking to have some fun with rats and missions with a nice, pretty battlecruiser 
|

Tappits
|
Posted - 2007.06.15 00:50:00 -
[153]
Edited by: Tappits on 15/06/2007 00:50:26 My pvp/pve set-ups
Hi slots 7X Heavy Missile Launchers T2 (Scourge FuryÆs) Medium Diminishing Power System Drain
Mid slots Large Shield Booster T2 Shield Boost Amplifier Medium F-RX Prototype Capacitor Boost (800Æs) Photon Scattering Field T2 Heat Dissipation Field T2 Invulnerability Field T2
Low slots 3X Power Diagnostic System T2 Quantum Co-Processor
Rigs 3X Capacitor Control Circuit I
Drones 5X Hornet T2
For pve I change out the cap booster for a cap recharger and only use T1 ammo + the right damage for the mission + the right damage drones for the mission.
|

Tappits
|
Posted - 2007.06.15 01:03:00 -
[154]
Originally by: Rystin Timbal I don't use any active at all on my setup... but i had a bad experience with and expensive active setup and an interceptor with alot of NOS....
???? What a small nos killed your cap? Think thereÆs something wrong there + thereÆs an easy way to counter that...
FIT A BIGGER NOS lol he will soon run off when he cannot run his mwd.
|

Haradgrim
Caldari The Wild Bunch
|
Posted - 2007.06.21 16:01:00 -
[155]
Right now my active setup is (I've switched from passive, post REVII):
pve: H: 7 x named HML 1 x small tractor M: 2 x named invuln field 1 x Named Large booster 1 x named SBA 1 x named cap injector (trying to decide between 100s and 800s atm, 1 x flex spot, still trying to decide, been playing with an extra injector and a large extender L: 1 x BCU 1 x DCU 2 x PDU
for pvp I am considering adding a NOS (if it will fit, instead of the tractor), and a scram instead of the "flex spot"
my question is: is it ever worth trying to warp scram with a drake or should I just assume I will always need a tackler to agress
That.which.does.not.bend.breaks |

Legionos McGuiros
|
Posted - 2007.06.22 11:58:00 -
[156]
Currant Drake setup:
High: Still trying to figure out if HAMS are any good so i usually have a mix of: 3 Albalest Heavy Launchers 3 T2 HAM Launcher (My Pg wont let me have more than 5 of these anyway)
Medium: 2x T2 Large Shield Extender 2x T2 Shield Recharger 2x T2 Rat-Specific Resistance Amplifier
Low: 2x T2 Ballistic Control 2x T2 Shield Power Relay
Rigs: 3x T1 Core Defence Field Purger
12696 Shield HP 232sec Recharge 73% Kin 63% Therm 82% Exp 55% Em
Lv3's are **** easy Need to get better DPS to kill the stronger Lv4 BS but i can generally tank between 5-7 Bs indefinatly.
What i need to figure out is if i should just stick with 7 Heavies Launchers and use faction heavies or use 7 HAML and use T2 Javelins
It seems to me evan though they launch faster (7.73 for heavies, 3.79 for javelins) their weaker damage doesnt compensate and using heavies is still better. (Which is a waste in skill training as i have HAM Lv5 HAM Special Lv4)
People say HAMS are better but what do i need to make them better than heavies?
Cheers
|

Wiggy69
5punkorp Betrayal Under Mayhem
|
Posted - 2007.06.22 12:08:00 -
[157]
My drake lvl 4 setup.
7 x Heavy Missile Launcher II 1 x Tractor Beam
2 x Large Shield Extender II 2 x Shield Recharger II 2 x Hardeners
1 x PDS II 1 x BCS II 2 x SPR II
3 x CSDP I rigs.
212 sec shield recharge time, 13.1k shield. Resists are all at about 70% with a Sansha (Em/Therm) tank fit. -----
Wiggy's Bad Spelling and Grammar Complaints Department |

Odysemus
|
Posted - 2007.06.26 03:06:00 -
[158]
I have seen Drakes piloted Passive and Active. I personally prefer passive, but either works just make sure you have the right skills to back them up. My passive setup is as follows:
HI: 7x Heavy Missile Launcher T2's -or- 'Arbalest' Heavy Missile Launcher's 1x Tractor Beam I
Meds: 3x Large Shield Extender T2's 2x Rat Specific Resistance Amp. T2's 1x Shield Recharger T2
Low: 3x Shield Power Relay T2's 1x Ballistic Control Unit T2
Rigs: (If you have the money to spend and the Shield and Missile Rigging skills topped off) 2x Shield Purger (May be incorrect name, recharges shields) 1x Missile Bay Accelerator (Once again may be incorrect name, increases missile rate of fire)
Either way with all this never had a problem with damage output or shield strength capabilities. I realize also that it is very expensive but if your not putting your ship to much risk like hitting a gate camp out of empire its very wise.
Tips: -Always have FoF missiles in your cargo hold just incase you get sensor disrupted, better to reload and even shoot off 1 volley than not shoot anything at all. -Don't just keep the same Resistance Amps. on your ship at all times. Your EM resist may be low but for missioning and ratting, the NPCs won't go outside of their specific damage type. Also change your ammo based on what you are fighting too. And if it makes you feel more confident, throw afew rounds of all types in your cargo hold just incase. -Don't think that faction based modules make your ship invincible or makes you cooler, the only person that will know or care that you ever had them is the guy that loots your wreck. -Any questions or comments on ship setups, modules or skills; or if you are looking for setup progression's please feel free to Eve-mail Me.
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Brutus Proqqus
|
Posted - 2007.06.26 07:25:00 -
[159]
why would you wanna use ratspecific ammo? Doesnt the 20% (assuming you got BC 4 trained) Extra dmg for kinetic Missiles give a better bonus then the extra dmg from missiles the rats have a weak resist against?
|

Junky Boy
|
Posted - 2007.06.29 11:23:00 -
[160]
My AgentRunner fit. Agents 4lvl easy.
Hi: 7 x Heavy Missile Launcher II 1 x Tractor Beam
Med: 2 x Invulnerability Field II 3 x Large Shield Extender II 1 x Shield Recharger II
Low: 4 x Power Diagnostic System II
Rigs 3 x Core Defence Field Purger I
Drones 5 x Hornet II
Shield ~20k Shield Recharge time 285 Base Resist Еm/Кin/Тer/Еx 28/57/42/71, when you make active your resist more higher.
Battlecruiser 5 lvl Heavy Missile 5 lvl Heavy Missile Specialization 4lvl
|

Tarkina Koslix
Deep Space Supplies
|
Posted - 2007.06.30 13:06:00 -
[161]
ATM a passive fitted Drake does make lvl 5 *SOLO*
"Rogue Spy I" against Rouge Drones .
I think, that Energy Vampire Sentries are overrated.. 135 km - 200km range.. is a bit much !
Tarkina
|

Tarkina Koslix
Deep Space Supplies
|
Posted - 2007.07.01 12:23:00 -
[162]
A new day, a new lvl 5 drone mission.. "Rogue Spy 2/3"
We learn today : "Don't trust your Inv. Field II against Drones"
suggested Setup:
3x LSE II 1x EM 1x KIN 1x TH Amplifier II
The Drake went down on warp in to 10% shields with the inv field II and 2 T2 shield rechargers. With the amps they did not get below 50% .. proper hardwired skills recommended...
Remember, your nosed to 0, webbed to death and scrambled in seconds. Don't go active tanked into lvl 5 missions!
If no carrier is involved, it's a solo mission :)
Cu.
|

Seoung Joon
|
Posted - 2007.07.06 20:40:00 -
[163]
Hi guys,
I'm wondering, how are all of you fitting up to 3 to 5 LSE II's + 7 Heavy Launchers + other stuff? I can't seem to make my third LSE fit. IÆve got shield upgrades + engineering up to 4 so far. Working my way towards HML IIÆs.
Here's my current setup:
Highs: - 7x Heavy Missile Launcher
Meds: - 2x Large Shield Extender II - 2x Shield Recharger II - 2x Rat-Specific Hardeners
Lows: - 2x Ballistic Control System II - 1x Power Diagnostic System II - 1x Shield Power Relay II
IÆd like to fit 3 LSE IIÆs and 1 SPR II, but canÆt seem to find the power grid for it. Should I just swap out a SPR for another PDS? Or is my current setup ok for lvl 3 and lvl 4 missions?
|

JamnOne
Amarr
|
Posted - 2007.07.06 21:44:00 -
[164]
Originally by: Seoung Joon Edited by: Seoung Joon on 06/07/2007 20:56:33 Hi guys,
I'm wondering, how are all of you fitting up to 3 to 5 LSE II's + 7 Heavy Launchers + other stuff? I can't seem to make my third LSE fit with the power grid that I have. IÆve got shield upgrades + engineering up to 4 so far. Working my way towards HML IIÆs.
Here's my current setup:
Highs: - 7x Heavy Missile Launcher
Meds: - 2x Large Shield Extender II - 2x Shield Recharger II - 2x Rat-Specific Hardeners
Lows: - 2x Ballistic Control System II - 1x Power Diagnostic System II - 1x Shield Power Relay II
IÆd like to fit 3 LSE IIÆs and 1 SPR II, but canÆt seem to find the power grid for it. Should I just swap out a SPR for another PDS? Or is my current setup ok for lvl 3 and lvl 4 missions?
IMO - it is fine for lvl 3 & 4 missions. As for how do we get the power grid up. I forgot the skill. When I get home from work I will let you know.
|

Eternal Skie
|
Posted - 2007.07.07 02:26:00 -
[165]
I like the setup. Im still working on upgrading most of my medium weps to Tech II.
|

Carp Hunter
|
Posted - 2007.07.08 21:59:00 -
[166]
weapon upgrades give you 5% reduce cpu for your launchers. advance weapon upgrades give you 2% reduce powergrid for your launchers. later Carp He asked,"What do you think of me?" I replied,"I don't think of you."
|

Imbri
|
Posted - 2007.07.17 07:36:00 -
[167]
Originally by: Brutus Proqqus why would you wanna use ratspecific ammo? Doesnt the 20% (assuming you got BC 4 trained) Extra dmg for kinetic Missiles give a better bonus then the extra dmg from missiles the rats have a weak resist against?
I just ran a quick LVL 4 mission against blood raiders, EM missiles were clearly doing more damage than kinetic (with BC 5 trained) for shield and armor damage (Kinetic did better with structure damage). So in this case the rat specific missiles are the better choice. |

Nagi Katsumi
|
Posted - 2007.08.01 15:56:00 -
[168]
Edited by: Nagi Katsumi on 01/08/2007 15:56:02 Highs: -5 x Heavy Launchers, -2 x Assualt Launchers
Med: -2 x Rat Spec Amps, -2 x Large Extender, - -2 x Shield Recharger
Low: -1 x BCS, -2 x Power Relay, -1 x Flux Coil
Can solo all L3's without warping, including extravaganza. The only mission it has a problem on is The Blockade. Very easy setup to do and suggested if you're just starting L3's and don't have many skills. Gives around 340 seconds for regen, has around 10,000 shield capacity (with shield management II)although I do have T1 extenders and rechargers.
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.08.01 15:58:00 -
[169]
Originally by: Nagi Katsumi Edited by: Nagi Katsumi on 01/08/2007 15:56:02 Highs: -5 x Heavy Launchers, -2 x Assualt Launchers
Med: -2 x Rat Spec Amps, -2 x Large Extender, - -2 x Shield Recharger
Low: -1 x BCS, -2 x Power Relay, -1 x Flux Coil
Can solo all L3's without warping, including extravaganza. The only mission it has a problem on is The Blockade. Very easy setup to do and suggested if you're just starting L3's and don't have many skills. Gives around 340 seconds for regen, has around 10,000 shield capacity (with shield management II)although I do have T1 extenders and rechargers.
Drop the two assault launchers, replace them with HMLs and use your 5 light drones for killing frigates. ------------
Improvize. Adapt. Overcome. |

Areaulius
Caldari Mad Mercs
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Posted - 2007.08.01 19:34:00 -
[170]
I have tried both an Active and Passive setup for a Drake in missions (see below). I have done most level 4's in both. However, I recently sold my Passive Tank Drake and am using the Active one full time now. I think it is better with the number of tanking slots I was using. I use 3 BCS's because I need all the firepower I can get for level 4's. The Drake is an awesome ship for missions.
Drake-Passive High: 7x HML
Mid: 3x Shield Extenders 1x DG Invunerability Field 2x Rat Specific Hardners (DG/CN)
Lows: 1x Power Diagnostic System 3x CN Balllistic Control Systems
Rigs: 3x Purgers
Drake-Active High: 7x HML
Mids: 1x DG Invunerability Field 2x Rat Specific Hardners (DG/CN) 1x Large Shield Booster 1x Shield Boost Amplifier 1x Capacitor Recharger
Lows: 1x PDS 3x CN Balllistic Control Systems
Rigs: 3x CCC's
Light Drones for both setups.
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Apollo Manton
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Posted - 2007.08.07 23:26:00 -
[171]
My setup is.
6 heavy launchers (usually start with whatever i have and then add to it as i get them from ratting) Tractor Beam Salvager
3x Large shield extender 2's 2x main rat resistance 1 secondary rat resistance
2x bcu 2x shield power relay
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Ganset10
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Posted - 2007.08.09 14:10:00 -
[172]
My Current setup, still working on skills for tech 2 and rigs
High - 7 heavy launchers - 1 NOS
Mid - 2 large extenders (named) - 2 invulnerability fields - 1 sensor booster - 1 backup array (ladar)
Lows - 3 SPR's - 1 BCS
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thyssel987
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Posted - 2007.08.18 06:45:00 -
[173]
My current drake setup :
High : - xr-3200 Heavy Missile Bay - xr-3200 Heavy Missile Bay - xr-3200 Heavy Missile Bay - xr-3200 Heavy Missile Bay - xr-3200 Heavy Missile Bay - 'Malkuth' Heavy Missile Launcher - 'Malkuth' Heavy Missile Launcher - Salvager I/Small Tractor Beam
Medium : - Medium Shield Booster II - Large Shield Extender II - Large Shield Extender II - Large Shield Extender II - Y-S8 hydrocarbon I Afterburner - Magnetic Scattering Amplifier II
Low : - Damage Control I - Nanomechanical CPU Enhancer - Mark I Generator Refitting: Reaction - Mark I Generator Refitting: Reaction
The ship has no problems at lvl3 missions, but i recommand changing a large shield extender with a passive hardener t2. Currently I am doing lvl4, just finishing 'Massive Attack' (1 more bs and 1 cruiser), and the sip doesn't seem to have to much problems. Any suggestions?
PS1 : I only have 1.6 mil sp,so i'm not using all ship's potential. PS2 : Against those huge bs i use faction ammo. PS3 : If you give links, pls give the full name -not much of a writing - so that anyone can understand what do you mean - including me -
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Dominia Kray
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Posted - 2007.08.22 07:49:00 -
[174]
And here is mine...all Lvl 3 missions easily (had a little struggle with The Blockade until I moved the setup around to more passive) and a bunch of 4's.
7 x 'Arbalest' Heavy Missile Launcher (alternate Scourge/Widowmakers) Drone Link Augmentor (60+km range on drones)
3 x Large Shield Extender II 1 x Magnetic Scattering Amp II 2 x Invulnerability Field II
3 x Beta Reactor Control: Diagnostic System I 1 x Ballistic Control System II
1 x Core Defence Field Extender I 1 x Capacitor Control Circuit I 1 x Warhead Calefaction Catalyst I
5 x Hobgoblin II
21195 shield at 785.36 secs - not the fastest regen but the extra shield certainly helps. With 7 Arbs running at 8.7 secs the DPS isn't too shabby for my limited (almost 1 mill SP in missiles) skills, pulling 220+ damage each hit. Yes it could be better...so could my skills :) For the moment I'm not complaining!
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Lucipher03
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Posted - 2007.08.23 16:25:00 -
[175]
Edited by: Lucipher03 on 23/08/2007 16:29:30 Heres my setup, running L4s in.
High 7x Malkuth heavy (ill get the arbs eventually) 1x tractor bea,
Med 3x Large shield extender IIs 1x Heat amp II 2x Invuln field IIs
Low 3x SPR IIs 1x PDS II
Rigs 1x Core defence shield Extender I 2x Core defence shield purger I
17724 shields 287 recharge time (61shield/sec) dont forget this is with only 3 SPR IIs, i need my launcher grid/cpu skills up before i can fit the 7th launcher without the PDS II, but also the arbys make it easier too.
I only have BC lvl 2 and Heavy missles lvl 3 and i can pretty much make it through most l4s. This is a passive/active setup with the 2 invlun fields, but with my shield/cap skills and i can run one of them indefinetly and both together for atleast 10 minutes. (i haven't really tested but i think they will actually run indef at about 30% cap). And if it for some reason gets to low, if i turn one of them off, my cap will actually regen back up to about 50% while still maintaining the first invuln field. Work pretty good with a decent blanket with my low BC skill and shield compensation skills
53/81/72/72 And if the enemies are EM i swap out the Heat amp II for a magnetic amp II, which balances out the EM resist.
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Kostmayer
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Posted - 2007.08.23 22:50:00 -
[176]
Originally by: Wiggy69 My drake lvl 4 setup.
7 x Heavy Missile Launcher II 1 x Tractor Beam
2 x Large Shield Extender II 2 x Shield Recharger II 2 x Hardeners
1 x PDS II 1 x BCS II 2 x SPR II
3 x CSDP I rigs.
212 sec shield recharge time, 13.1k shield. Resists are all at about 70% with a Sansha (Em/Therm) tank fit.
Quick question :) - Whats a CSDP I rig?
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Alessandraa
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Posted - 2007.08.24 00:40:00 -
[177]
Originally by: Kostmayer
Originally by: Wiggy69
3 x CSDP I rigs. 212 sec shield recharge time, 13.1k shield. Resists are all at about 70% with a Sansha (Em/Therm) tank fit.
Quick question :) - Whats a CSDP I rig?
He prolly mixed up the name and got his abbreviation from memory ending up like "Core Shield Defence Purger" which doesnt exist =) However, I think he is using a Core Defence Field Purger I, abbreviation would be CDFP I... This would explain his quick shield recharge rates as well.
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Attasha
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Posted - 2007.08.27 02:12:00 -
[178]
Edited by: Attasha on 27/08/2007 02:15:06 the best passive tank drake setup. it might have low resists but when you have more hp regen then an XL shield booster for 0 cap. thats gotta be good. costs a bit tho. and you'll need quite good fitting skills.
7HM 2's 1x Whatever
1 Invul 2 3 shield recharger 2's 2 large extender 2's
4 Shield Relay 2's
3 Core Defence Purgers I's
Shields 13998 Recharge 95secs
Resists 45/78/68/57
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Ruckus Maximus
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Posted - 2007.08.29 16:28:00 -
[179]
Edited by: Ruckus Maximus on 29/08/2007 16:29:22 So here is my setup. I just Solo'd my first Level 4 Mission last night
High's: 7 XR-3200 Heavies with Rat Specific Ammo
Mid's: 2 Rat Specific Shield Hardners (Tech II) 2 Rat Specific Resistance Amps (Tech II) 2 Large Shield Extender II
Low's: Ballistic Control System II Type D Power Core Mod Shield Power Relay Beta Hull Mod Overdrive Injector Type D Attenuation Signal Augmentation
Rigs: Bay Loading Accelerator 2 Core Defence Field Purger
I end up with almost 13K in shield HP, and a recharge rate high enough to not need a booster. If you remove the BCS II, A Medium NOS will fit in the 8th High Slot.
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thyssel987
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Posted - 2007.08.29 20:44:00 -
[180]
You have to try this
High 7x 'Malkuth' Heavy Missile Launcher
Medium 3x Large Shield Extender II 1x Heat Dissipation Amplifier II 1x Magnetic Scattering Amplifier II 1x Kinetic Deflection Amplifier II
Low 3x Beta Reactor Control: Shield Power Relay 1x Mark I Generator Refitting: Reaction Control
Riggs 1x Core Defence Field Purger I 1x Anti-Thermal Screen Reinforcer I 1x Anti-EM Screen Reinforcer I
 
W8ting for suggestions.
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Forando
Interstellar Cowards
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Posted - 2007.08.30 00:19:00 -
[181]
This is my level 3 mission runner Drake setup. The purpose of it, is to storm through level 3 missions and bookmark wrecks, and once the first wreck reached an age of ~1h45min start doing the cleanup - Cleanse and repeat! - Bit boring, but it gives a OK flow of fluffy ISK.
Needless to say, you want damage for doing that, and Drake (as it is in time of writing, at least) is not really that ganky a ship. It's limited how much you can increase it's damage, and when using more than 2 slots for damage mods the tank starts to take some high performance hits. I'm hard pressed to make the drake dish out the same damage as ie. a Myrmidon, but in a lot of missions you'll spend a lot of time scooping and redeploying drones when new waves spawn, and Heavy Drones aren't exactly athletic; here the range of the Drake seems to have overall performance, although not as high damage output.
I had to slowly test how small a tank I could pull through level 3 missions with (..had to warp out with 70% structure a few times in that testing - Got to love the rush! ^^ ). And the end results allow me to pull a few large groups at once and tank it, I can stress the tank but usually I end up with a stable regen at about down 20-25%. But for most missions, shield don't even go down to 60%. I'm running with static hardeners, I don't want to sit and replace hardeners between missions, I just want a 'no-brainer' mission runner. And it pulls though with the following setup, even the bonus room in Angle Extravaganza (questionable if it is worth doing the room if you look at the isk/time rate though).
Most my skills for this setup is level 4-5 skills, and you can add in some Hardwirings that help you get a bit more damage in the setup.
Enough of this chit-chatter, here is the setup:
High: 7x 'Arbalest' Heavy Missiles Launcher - Packing mostly Caldari Navy Scourge Heavy 1x Attached Toy Rabbit II
Mid: 1x Target Painter 2x Large Shield Extender II 1x Shield Recharger II 2x Invulnerability Field II
Low: 2x Ballistic Control System II 2x Shield Power Relay II
Rigs: 1x Warhead Calefaction Catalyst I 2x Core Defence Field Purger I
Drones: 5x Hobgoblin II
There it is. Most of it is Tech II stuff, if you haven't access to that you could go with T1 fits, and perhaps switch BCS out for SPR in the lows to the point where the tank holds, at the cost of damage.
The Toy Rabbit II is faction gear from Guristas and it's a small plush rabbit skull in a 2km chain that hangs from your ship, it brings me luck. You could switch it for for a tractor beam, but with practice you'll know which ship to approach from start, if a mission require you to pick something up. The target painter helps me bring down a lot of those small ships very fast, like the Guristas Jamming ships which can annoy me massively. I tried switching a BCS for a Backup Array, but it's chance based to the point that they jammed me anyway, and I went back for the damage module again.
I find the Drake terribly boring to fly, compared to ie. doing level 3 missions in a Pulse-fittet Prophecy or the Myrmidon. But a matter of fact, it's quite effective passive tank, and it's ability to engage at max lock range, makes it excel in a level 3 mission runner role, if you ask me.
Now go out and blow something up! (And no, Toy Rabbit II does not exist!) Enjoy, and fly safe..
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Drixy
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Posted - 2007.09.03 01:43:00 -
[182]
any suggestions on how I could improve this fit for L4 missions (apart from the missile launchers)
Highs: - 7x XR-3200 Heavy Missile Bay - 1x Small Tracto
Mids:
2x rat spesific hardener 1x invul field 3x LSE (1x tech2 and 2x f-s9 regolith, can't fit 3x tech 2 yet)
Lows:
1x PDS II 1x BCU 2x SPR II
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Terianna Eri
Amarr STK Scientific M. PIRE
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Posted - 2007.09.03 06:44:00 -
[183]
Originally by: Drixy Edited by: Drixy on 03/09/2007 02:14:02 any suggestions on how I could improve this fit for L4 missions (apart from the missile launchers), for the mods that aren't tech 2, I don't have the skills to fit tech 2 (the lse are exeption, explained later)
Highs: - 7x XR-3200 Heavy Missile Bay - 1x Small Tractor
Mids:
- 2x rat spesific hardener - 1x invul field - 3x LSE (1x tech2 and 2x f-s9 regolith, can't fit 3x tech 2 yet)
Lows:
- 1x PDS II - 1x BCU - 2x SPR II
Rigs: - 3x Purger I
step 1: get all of those modules (except the rigs) to TII, probably have to drop the tractor for fitting (maybe, i dunno) step 2: run lvl4s step 3: ??? step 4: profit
I run lvl4s with the exact same setup, except the launchers and hardeners are TII. it's slow, and getting missiles shot down by defenders sucks and is lame, but it works. __________________________________
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Aretmis
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Posted - 2007.09.05 08:39:00 -
[184]
What about this for level 3-4's??
Lows: Multiphasic Bolt Array I Multiphasic Bolt Array I Beta Reactor Control: Diagnostic System I Beta Reactor Control: Diagnostic System I
Mids: Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Posse Invulnerability Field Nugget Ballistic Deflection Field (changed par NPC) Poacher Photon Scattering Field (changed par NPC)
Highs: 'Arbalest' Heavy Missile Launcher (Faction Ammo) 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Small Tractor Beam I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
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Allestin Villimar
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Posted - 2007.09.05 09:27:00 -
[185]
I wouldn't go anywhere near level 4s without having T2 equipment and only devoting 1 slot to a BCU.
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Havegrillen
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Posted - 2007.09.07 10:41:00 -
[186]
is it possible to run lvl 4 missions with just 2x invul shields t2 for resistance or do you need the rat specific hardeners?
anyone tried with just 2 invul shields and how did it go? just the other day i tried a lvl 4 mission where i got surprised by 3 BS and a horde of cruisers warping in on me as i destroyed a lone BS in the mission, i wasnt exactly prepared for that sadly. I had to give up on that one.
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Syberbolt8
Gallente soni Corp Imperium Sonorumance
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Posted - 2007.09.19 02:19:00 -
[187]
Originally by: Havegrillen is it possible to run lvl 4 missions with just 2x invul shields t2 for resistance or do you need the rat specific hardeners?
anyone tried with just 2 invul shields and how did it go? just the other day i tried a lvl 4 mission where i got surprised by 3 BS and a horde of cruisers warping in on me as i destroyed a lone BS in the mission, i wasnt exactly prepared for that sadly. I had to give up on that one.
The folling setup will tank 6 to 9 BSs in a lvl 4 mission depending on the dmg types.
==[ DRAKE ]== HIGH-SLOTS : ~~~~~~~~~~~~ room for 5x heavy launchers MED-SLOTS : ~~~~~~~~~~~~ 4x Large Shield Extender II 2x Invulnerability Field II LOW-SLOTS : ~~~~~~~~~~~~ 4x Shield Power Relay II RIG-SLOTS : ~~~~~~~~~~~~ 3x Core Defence Field Purger I DRONE BAY : ~~~~~~~~~~~~~~~ 5x light drones SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Capacitor (regen) : 2812.5 Energy (2242.02sec) Max Cap Regen : 3.07 per sec (approx.) Max Cap Needed : 6.4 per sec Shield HP (regen) : 19162.8 HP (170.81sec) Max Shield Regen : 280.46 per sec (approx.) Shield EM : 56.01 % Shield Explo : 82.41 % Shield Kinetic : 73.61 % Shield Thermal : 64.81 % With Resists ~ 436 dps passively reped at 30% sheilds ------------------------------------ Soni-Corp Industry Director
Start a fire for a man, he stays warm for a day. Catch a man on fire and he will be warm for the rest of his life |

Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.09.27 05:54:00 -
[188]
Edited by: Ris Dnalor on 27/09/2007 05:55:44 Monster Bait Ship. (approx cost for equipment, ammo, and mods is 70m)
HIGH: 6x Heavy Missile Launcher II 2x Small Plasma Smartbomb II
MEDS: 4x Large Shield Extender II 2x Invulnerability Field II
LOWS: 2x Shield Power Relay II 2x Power Diagnostic II
RIGS: 3x Shield Core Defense Purger I
DRONES: 5x light II of choice. Some say light ECM are o.k., i prefer more damage.
bring fof's and faction missiles. and t2 if u like.
It will simply amaze you and your friends the first time you try this setup.
-- Talking in Circles is more dizzying than walking in them...
Tralala |

Lawn Chair
Aliastra
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Posted - 2007.09.28 06:15:00 -
[189]
I've been trying to build up my caldari skills for ratting in 0.0, and I just recently bought and fitted a drake. The problem is, my missile skills are low (im in 0.0 and i havent even had a chance to buy rapid launch or warhead upgrades yet, and heavy missiles is just lvl 3) and my shield tanking skills arent really that good either. I was able to fit the following...I can tank a 2xBS spawn for a while with it but not long enough to break its tank. I'm fighting sansha's btw.
7x limos heavy launcher (thermal ammo)
2xnamed active EM hardener, 1xnamed thermal hardener, 3xnamed LSE
1xBCS II, 1xPDS II, 2x SPR II
No drones...can't fit tech II's and there aren't any tech 1 hobgoblins or anything to buy down here.
I guess my question is...will upgrading to tech II LSE and hardeners, as well as getting heavy missiles to 4 and rapid launch and warhead upgrades to 3 or so make a world of difference? If not, I'm just going to skip on the passive tanking skills and start saving up for a Raven.
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Allestin Villimar
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Posted - 2007.09.28 13:33:00 -
[190]
Sounds like you're seriously underarmed to be low sec ratting. A well fitted drake with good skills and implants can handle 6+ BS spawns pretty easily, you really need to work on getting your skills up to the T2 point if you want to rat in low sec. Missile skills are good to have, but you should work on survivability first.
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Tappits
Interstellar Alcohol Conglomerate
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Posted - 2007.09.28 22:55:00 -
[191]
Edited by: Tappits on 28/09/2007 23:04:35 Caldari Navy Heavy Missile Launcher Caldari Navy Heavy Missile Launcher Caldari Navy Heavy Missile Launcher Caldari Navy Heavy Missile Launcher Caldari Navy Heavy Missile Launcher Caldari Navy Heavy Missile Launcher Caldari Navy Heavy Missile Launcher Corpum A-Type Medium Nosferatu
Estamel's Modified Large Shield Booster Estamel's Modified Shield Boost Amplifier Estamel's Modified Photon Scattering Field True Sansha Medium Capacitor Booster Estamel's Modified Invulnerability Field Estamel's Modified Heat Dissipation Field
Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Draclira's Modified Power Diagnostic System Estamel's Modified Co-Processor
Anti-Kinetic Screen Reinforcer II Capacitor Control Circuit II Capacitor Control Circuit II
5x Hobgoblin II
83% 87% 83% 84%(overloaded 91% 92% 86% 87%) 487.2 shield per 3.2sec (overloaded 535.92 per 2.72sec) + pasive 1 missile every 0.96secs (overloaded 0.82) yours for only 426 days skilling and 47bill isk :)
-I suck at pvp but that does not stop me from poping your pod :) |

Kane Kuchera
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Posted - 2007.10.07 22:43:00 -
[192]
Edited by: Kane Kuchera on 07/10/2007 22:44:36 I use the following; No trouble with Level 3 Missions and can do Level IV blockade with only one warp out.
High Slot Fittings: - 7x Heavy "Malkuth" Missile Launchers - 1x Small Tractor Beam
Medium Slot Fittings: - 1x Invulnerability Field II - 1x Photon Scattering Field II - 4x Large Shield Extender II
Low Slot Fittings - 4x Power Diagnostic System II
Rig Hardpoints - 2x Core Defence Field Extenders
Drone Deployment - 5x Light Shield Maintenece Bot OR - 5x Hobogoblin II
This setup is not the most powerfull, nor the most effective but it serves me nicely, and for a setup with rigs, not all that expensive either.
The DPS is obviously not too great here, but welcome to the Drake lol. I find that with my skills I can pull these missions through at speed without the need for a "Balistic Control System"
The Photon gives my shield some serious boosting by raising the EM resistnces and then the Invulnerability Field Boosts it again nicely.
- Many people forget about the Drakes drone bay, wich I think is careless. If you have some half decent drone skills, then use them. Whilst I tear into the Battlehsips my Hobo's are splitting off pulling all the little frigates apart. Makes my life easier. And for those missions that the tank can't hold out as well, just those 5 crappy shield rep drones make a hell of a difference.
As for ammo's I generally split it between 3 Thunderbolts, 1 Havoc, 1 Scourge & 2 Widowmakers.
Being a tad lasy I can't be bother swopping around for each mission so this way I generally have what I need. Plus it's nice to see different looking missiles zipping out of the invisible launcher nodes on the ship :D
Anyway, with some average-good missile skills & the same for drones. I find this setup is perfect for the "Lazy" mission runner. ie. The one who sits and rambles in a chat room whilst fighting, and as I already said, it isn't all that expensive.
and look, still a rig slot lef tto play with :D add a missile rig perhaps?
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Gareth Destan
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Posted - 2007.10.10 20:06:00 -
[193]
Anyone have a Setup for Non-Carebear fitting for the Drake? AKA not a mission runner...
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Allestin Villimar
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Posted - 2007.10.10 20:47:00 -
[194]
Take the usual 3 LSE, 3 resists, and swap out one of the resists for a warp scrambler. 1-2 bcu, 2-3 SPRs.
Seriously, active tanking one of these things gives you less survivability than all but the most expensive of faction shield boosters and amps, and those don't do you any good if you're being neut'd or nos'd. Your damage won't be amazing, but the drake will never do amazing damage.
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CJ MATTHEWS
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Posted - 2007.10.11 04:25:00 -
[195]
Edited by: CJ MATTHEWS on 11/10/2007 04:26:11 My current setup and i use it on lvl 4's:
Highs: 7x heavy launcher II's 1x whatever (salvager,tractor)
Mids: t2 ab, t2 invun, 2x t2 passive hardeners(thermal,kinetic), 2x t2 lse
Lows: 2x t2 spr's, 2x t2 bcu
Rigs: 3x purger I rigs
This ship does very well for me at all level 3's and the majority of lvl 4's latest was angel extravaganza and solo'd it very well still the time it takes in lvl 4's isn't that great but very survivable i change the mids up on occassion
Any comments would be helpful for any improvement
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Syberbolt8
Gallente soni Corp Imperium Sonorumance
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Posted - 2007.10.12 00:01:00 -
[196]
Originally by: Kane Kuchera Edited by: Kane Kuchera on 07/10/2007 22:44:36 I use the following; No trouble with Level 3 Missions and can do Level IV blockade with only one warp out.
High Slot Fittings: - 7x Heavy "Malkuth" Missile Launchers - 1x Small Tractor Beam
Medium Slot Fittings: - 1x Invulnerability Field II - 1x Photon Scattering Field II - 4x Large Shield Extender II
Low Slot Fittings - 4x Power Diagnostic System II
Rig Hardpoints - 2x Core Defence Field Extenders
Drone Deployment - 5x Light Shield Maintenece Bot OR - 5x Hobogoblin II
This setup is not the most powerfull, nor the most effective but it serves me nicely, and for a setup with rigs, not all that expensive either.
The DPS is obviously not too great here, but welcome to the Drake lol. I find that with my skills I can pull these missions through at speed without the need for a "Balistic Control System"
The Photon gives my shield some serious boosting by raising the EM resistnces and then the Invulnerability Field Boosts it again nicely.
- Many people forget about the Drakes drone bay, wich I think is careless. If you have some half decent drone skills, then use them. Whilst I tear into the Battlehsips my Hobo's are splitting off pulling all the little frigates apart. Makes my life easier. And for those missions that the tank can't hold out as well, just those 5 crappy shield rep drones make a hell of a difference.
As for ammo's I generally split it between 3 Thunderbolts, 1 Havoc, 1 Scourge & 2 Widowmakers.
Being a tad lasy I can't be bother swopping around for each mission so this way I generally have what I need. Plus it's nice to see different looking missiles zipping out of the invisible launcher nodes on the ship :D
Anyway, with some average-good missile skills & the same for drones. I find this setup is perfect for the "Lazy" mission runner. ie. The one who sits and rambles in a chat room whilst fighting, and as I already said, it isn't all that expensive.
and look, still a rig slot lef tto play with :D add a missile rig perhaps?
Shield rep drones? you cant use those on yourself, who are you trying to kid, plus use shield rep rigs not extenders will make your rep that much better. and use kin missiles, I know they are well resisted but it gets the missile bonus, and at bc lvl 5 it wont matter if its well resisted or not it will out dmg all the other types, aside from a few and far in between events. As far as the drone bay gos use kin drones as well, only makes sense to stack the dmg type to be more effective. yes you only get 5 missile slots but the trade off is you can tank 6 to 8 BS spawns. without having to try or warp out at all, this ship works in lvl 5s as long as ther arnt any carriers in it. ------------------------------------ Soni-Corp Co-CEO
Start a fire for a man, he stays warm for a day. Catch a man on fire and he will be warm for the rest of his life |

Ahka Laka
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Posted - 2007.10.15 01:19:00 -
[197]
Edited by: Ahka Laka on 15/10/2007 01:19:02 Possible to solo all level 4s with this?
highs -7x Heavy Missile Launcher II
Meds -3x LSE II -1x Invuln Field II -2x Shield Recharger II
Lows -1x BCS II -3x SPR II
Rigs -3x CDF Purger I
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Ley Lee
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Posted - 2007.11.01 22:41:00 -
[198]
Edited by: Ley Lee on 01/11/2007 22:45:59
--------------------------------------------
I like Drake :) There is my 0.0 ratting model
--------------------------------------------
HI: 7x 'Malkuth' Heavy Missile Launcher I 1x Salvager I
MED: 1x Photon Scattering Field II 1x Invulnerability Field II 1x Heat Dissipation Amplifier II 2x Large Shield Extender II 1x Y-T8 Overcharged Hydrocarbon I Microwarpdrive
LOW: 2x Ballistic Control System II 1x Shield Power Relay II 1x Power Diagnostic System II
RIGS: 1x Anti-Kinetic Screen Reinforcer I 2x Core Defence Field Purger I
--------------------------------------------
P.S. Set microwarpdrive to pulse mode (set manual on) for capasitor economy or replace it with Large Shield Extender II
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BludThirst
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Posted - 2007.11.03 06:36:00 -
[199]
This setup is cheap to fit, simple, and can tank forever.
Highs: -7x Heavy Missile Launcher of choice (Scourge, might as well take advantage of those bonuses.) -1x Utility of choice
Meds: -3x Large Shield Extender II -1x Invulnerability Field -2x Rat-Specific Hardeners (Or 1x EM, 1x Thermal if your one of those people who doesn't like to switch hardeners around.)
Lows: -4x Shield Power Relays (Makes shields recharge at an amazing rate.)
Rigs: -I haven't equipped any rigs yet but I think I'll probably stick with the passive tank theme and put on the shield recharge rigs. If this thing can tank well without the rigs, it should be extremely durable with these bonuses.
Drones: -5x T2 Drones of choice, I use Hobgoblin 2's to vary the damage type. (Micromanage your drones when fighting cruisers and larger. Always have them attack the same target and you'll blow through them much faster. After all, one less ship means less incoming fire.)
Now I'm extremely new to caldari and shield tanking, but this lets me run through lvl 3's and only lose about an eighth of my shield under constant fire.
Let me know what you think, as I said I'm new to this kind of ship and would appreciate any input.
|

Pimasz
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Posted - 2007.11.04 20:06:00 -
[200]
sry guys for the offtopic... could anybody tell me the exact faction names when u refer to "named" modules? so far i only heard of dread guristas, i saw awsome items in the contract window... i've just started lvl3 quests for brutor tribe in rens/frarn shall i stay with them or shall i go back to any caldari system and do quests for them? (im caldari) which places offer quests against those "dreadguristas" or others which drops those godly items? :)
thx
|

Morgon Borga
|
Posted - 2007.11.09 10:54:00 -
[201]
I see a lot of you have mixed active and passive modules with good success. I've only had my Drake for a few days and decided to run a completely passive setup. Here it is:
High slots:
6x "Arbalest" Heavy Missile Launchers Haven't decided what to use in the last two high slots.
Mid Slots:
3x LSE II 3x Shield Recharger II
Low Slots:
4x Shield Power Relay I (didn't see any sense in equipping T2 since the BRC unit has the same stats with 6 less CPU required per unit)
With all my shield skills trained to lvl 4, I've been able to get the following numbers:
Shield HP: 16595 Recharge rate: 113 Average regen: 142.85 Max HP regen: 352.46
Obviously, I fly thru lvl 2 missions without ever seeing my shield dip below 83%...even when aggroing entire rooms as a test run. Haven't been to lvl 3 yet, but I am excited to see what she can do tank-wise. I may eventually train shield skills to lvl 5, but the nearly two weeks of solid training doesn't seem worth it for the extra 40+ hp regen I'll get 
Amyway, let me know what you think of this setup and if it can be improved
|

diska
Caldari Heavy Industry INC
|
Posted - 2007.11.09 11:53:00 -
[202]
Pretty well tank for any 4 lvl without rewarps: High: 7x Heavy missile launcher II, tractor beam I Med: 3x Shield Extender II, 2x Invul II, Shield Recharger II Low: 2x Power Diagnostic Unit II, Damage Control II, Shield Power Relay II Rig: 3x Core Defence Shield Purger I Drone: 5x light II
My old friend, insane tank, not so bad dps even for BS. Any 4 lvl easy as the piece of cake. I can go to coffee even among 6-7 BS with support. For high dmg missions, Invuls II changed to the specified active resists.
Some days ago I start to flight with even more tanked ships - Rokh and Raven, based on Gist XL SB. But Drake is still in my heart and hangar.
|

Perilan Vesper
|
Posted - 2007.11.14 14:59:00 -
[203]
I've got my shield tank about where I want it and I think I'm going to use my last rig slot for missile damage.
Does it matter if I fit a Bay Loading Accelerator (for RoF) or a Warhead Calefaction Catalyst (for damage)?
|

Squatdog
|
Posted - 2007.11.22 04:32:00 -
[204]
My Active Tank Drake:
High Slots:
7 x Makluth Heavy Launchers
1 x Salvager
Med Slots
Large Shield Extender II
Passive EM Hardener II
Invulnerability Field II
Large Shield Booster II
Boost Amplifier II
Afterburner II
Low Slots
3 x Power Diagnostic Unit II
Ballistic Control Unit II
Rigs
2 x Shield Purger
1 x Thermal Resist
I can easily take down double 1.25m ISK BS spawns in 0.0 and usually kill one before having to reload. I guess this build isn't optimal, but it works okay for me.
|

Hexor V
|
Posted - 2007.11.25 11:30:00 -
[205]
İ have a good passive setup
7 x arb or t2 hvys 1 x tractor beam
3 x LSE T2 2 x Passive Hardners T2 1 x İnv Field T2 ( can keep it on np )
2 x SPR T2 2 x PDU T2
rigs 1 x Shield extender 1 x recharger 1 x Missile reloaD
this setup has over 18k shield and a recharge of 430 sec Yes this is a tank.
A moderate advanced ( ace could ) couldnt ***** these shields solo.
|

CaptainAtreides
|
Posted - 2007.11.28 22:37:00 -
[206]
Please, if I may, allow me to bestow my knowledge upon the threads... 
Anyway, what I've so far come up with in my endless hours of tinkering and tweaking while listening to 'The Final Countdown' by Europe and waiting for skills train seems to be somewhere along the lines of a supertank when partnered with another person using a cap transporter, and a damn hard to break one alone.
Specs withs perfect skills: Total Effective HP-83167 Shield HP-16680 Total Recharge Time-148sec
Fitting: (High) 7x Heavy Missile Launcher IIs (Faction, if you like)
(Med) 2x Invul Field IIs 1x Magnetic Scattering Amp II 3x Large Shield Extender IIs
(Low) 4x Beta Reactor Control: Shield Power Relay Is (SPR IIs are no different at all, they just eat up 4 more points of CPU each...)
(Rigs) 3x Core Defense Field Purger IIs (Use T1 if ISK doesn't allow)
Simple and tough. Happy whatever-ing!  
|

Connor Banks
Caldari State War Academy
|
Posted - 2007.11.29 00:27:00 -
[207]
Originally by: CaptainAtreides Please, if I may, allow me to bestow my knowledge upon the threads... 
Anyway, what I've so far come up with in my endless hours of tinkering and tweaking while listening to 'The Final Countdown' by Europe and waiting for skills train seems to be somewhere along the lines of a supertank when partnered with another person using a cap transporter, and a damn hard to break one alone.
Specs withs perfect skills: Total Effective HP-83167 Shield HP-16680 Total Recharge Time-148sec
Fitting: (High) 7x Heavy Missile Launcher IIs (Faction, if you like)
(Med) 2x Invul Field IIs 1x Magnetic Scattering Amp II 3x Large Shield Extender IIs
(Low) 4x Beta Reactor Control: Shield Power Relay Is (SPR IIs are no different at all, they just eat up 4 more points of CPU each...)
(Rigs) 3x Core Defense Field Purger IIs (Use T1 if ISK doesn't allow)
Simple and tough. Happy whatever-ing!  
Is that setup for lvl3 or lvl4 missions? If it's for lvl3s i honestly dont know why anyone would need such a massive tank? A regen of 112 shield hp/s or 270 at peak performance? That's not even necessary for most lvl4 missions! Cmon dude, get real :)
If the setup is intended for lvl4s i ask myself how it is that you havent killed yourself of boredom? The DPS from that setup is below 200.
Switch at least 2 of the shield power relays to ballistic control units and you have a solid setup for lvl4 missions. If you are into lvl3s i only have to say one thing. Start running level 4 missions, ASAP! :)...imo it is a waste of time to run lvl3s with a tech2 fitted Drake.
Anyone else?
/Connor
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Connor Banks
Caldari State War Academy
|
Posted - 2007.11.29 00:41:00 -
[208]
Originally by: Drixy Edited by: Drixy on 03/09/2007 02:14:02 any suggestions on how I could improve this fit for L4 missions (apart from the missile launchers), for the mods that aren't tech 2, I don't have the skills to fit tech 2 (the lse are exeption, explained later)
Highs: - 7x XR-3200 Heavy Missile Bay - 1x Small Tractor
Mids:
- 2x rat spesific hardener - 1x invul field - 3x LSE (1x tech2 and 2x f-s9 regolith, can't fit 3x tech 2 yet)
Lows:
- 1x PDS II - 1x BCU - 2x SPR II
Rigs: - 3x Purger I
From the looks of your tank your peak shield recharge rate is approximately at 130-150 hp/s? For most lvl4 missions you dont need that tough tank. Imo, with your skills you can easily fit 2xBCU Tech1 (get Tech2 ASAP!) and still get close to 100 shield recharge rate. If you drop the invul field and fit yet a third missions specific hardener + 2xBCUII in lows, you will speed up the mission completion rate alot and be able to afk some too. 
/Connor
|

Knorki
|
Posted - 2007.12.09 08:16:00 -
[209]
hi, im a nub that just left trial phase ^^ but i got my drake now!
now my question is, what fitting should i use with my low skills (only tech1 pssible) to do level 3 missions, or is it just too early to do that?
atm i do level 2 quests very very easy.
i use - 5 hvy launcher - 2 assault launcher (light)
- 1 medium shield booster - 2 shield recharger - 3 large shield extender
- ballistic control unit - power diagnstic system - 2 shield power relay
tomorrow evening i will be able to use shield hardeners. so what do you suggest should i switch or change to be able to do level 3 missions solo.
thx in advance =)
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Zanjutsu
Caldari Eve University Ivy League
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Posted - 2007.12.13 20:18:00 -
[210]
Opinions on this setup?
[Drake] Shield Power Relay I Shield Power Relay I Shield Power Relay I Shield Power Relay I
Shield Recharger I Shield Recharger I Shield Recharger I Large Shield Extender I Large Shield Extender I Invulnerability Field I
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
I'll probably never fit those rigs in because they are a little pricey and I'm on a budget atm.
|

Eardianm
Darkness Inc.
|
Posted - 2007.12.13 22:38:00 -
[211]
Originally by: Zanjutsu Opinions on this setup?
[Drake] Shield Power Relay I Shield Power Relay I Shield Power Relay I Shield Power Relay I
Shield Recharger I Shield Recharger I Shield Recharger I Large Shield Extender I Large Shield Extender I Invulnerability Field I
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
I'll probably never fit those rigs in because they are a little pricey and I'm on a budget atm.
This, like most of the other fits on the last page or two at least, suffer from TOO MUCH TANK.
Seriously, if you are doing lvl 3s, and you're not seeing shields drop below 85% or so as some have mentioned? Guess what.
TOO MUCH TANK
Drop a couple SPRs, and replace them with BCU IIs. If you're looking at putting a missle rig on? Try a third purger, and put a BCU in place of a low slot tank mod.
It's total overkill, and you are greatly slowing down the rate you can do missions from the lost DPS. One person was even making sure to mind the drones for extra damage, while they had all lows and rigs dedicated to tank. Amazing 
Also, for the quoted fit, either vary your damage to the rats lowest resist, or just fit scourge all the time. No reason to fit another type and lose your ship damage bonus unless the rats' resists call for it. --------------
|

Maaxeru
|
Posted - 2007.12.18 01:18:00 -
[212]
Edited by: Maaxeru on 18/12/2007 01:26:22
I'm proud of my Drake, so here it is:
http://i195.photobucket.com/albums/z84/Axexut/AxexutDrake.jpg
About 1 month from finishing the missile skills to get to the DPS. (Unequipped the drones to show pure missile damage alone)
And, I do have the salvage module installed, but took it off for the snapshot to show that the cap can run forever.
If it gets tough, can swap in the ammo for some T2 / Faction stuff for that extra boost.
|

CydonianKnight
THE IRIS
|
Posted - 2007.12.18 11:47:00 -
[213]
This is my setup for running lvl 4 missions.
7x Advance lima Heavy missiles (faction missiles) 1x Small YF-12A Smartbomb
2x LSE II 2x V-M15 Mulispec Hardeners (cant use T2 hardeners yet) 2x Shield Recharger II
4x Shield Power Relay II
3x Core defence Shield Purger
It can tank most lvl4 missions ok, as long as i am aggroed a group at a time, but i need another damager in order to kill everything.
Any idea of how to improve damage without sacrificing the ability to tank the missions ok ? Or any general advice ?
Thanks in advance.
|

manasi
Caldari Valhalla Navy Technical Institute
|
Posted - 2007.12.18 20:02:00 -
[214]
Edited by: manasi on 18/12/2007 20:02:12
Originally by: CydonianKnight This is my setup for running lvl 4 missions.
7x Advance lima Heavy missiles (faction missiles) 1x Small YF-12A Smartbomb
2x LSE II 2x V-M15 Mulispec Hardeners (cant use T2 hardeners yet) 2x Shield Recharger II
4x Shield Power Relay II
3x Core defence Shield Purger
It can tank most lvl4 missions ok, as long as i am aggroed a group at a time, but i need another damager in order to kill everything.
Any idea of how to improve damage without sacrificing the ability to tank the missions ok ? Or any general advice ?
Thanks in advance.
hmm looking at the number you have Cap for 15M 13 s without the smartbomb effective HP is 45K Peak recharge of the shield is 222.95 HP/s. (with all LEVEL 5 skills) I guess as long as it rain down the missles as needed it would work. |

Kurita SilverDragon
|
Posted - 2007.12.24 17:50:00 -
[215]
Hey any advice for a T1 Drake setup? I will be able to use T2 stuff soon. But for now I need a T1 Drake setup.
|

Grendel Marqun
Caldari Ex Coelis
|
Posted - 2007.12.25 19:45:00 -
[216]
Originally by: Eardianm
*stuff*
TOO MUCH TANK.
*stuff*
TOO MUCH TANK
*stuff*
See this? It's not just the L3 fits, folks. I keep seeing ships with 3 or 4 sprs in the lows, WITH CDFPs fitted. You really don't need all that regen, even in an L4. Just use the right hardeners.
I run L4s in a Drake that's got a peak regen of about 100/sec. Resists come from 3 rat-spec hardeners. THREE of my lows are BCS. (That fit I posted way back on page 4? I got AWU since then, now the lows are 1 SPR and 3 BCS.)
Fit enough tank to stay alive, and use the rest for DPS. Passive shielding peaks out near 30%, so if you never drop under 35%, you're fine. More DPS means you kill faster, and you get more missions done, and you get more money!
Mission math: DPS = cash.
|

Fistandilus
Caldari Cold Steel Inc. Safe And Fun Environment
|
Posted - 2007.12.28 04:24:00 -
[217]
Here is my setup
Highs 7X Advanced Limos Heavy Missile Launcher 1X whatever fits and is appropriate for the mission
Mids 1X Ballistic Deflection Field II 1X Explosion Dampening Field II 1X Heat Dissipation Field II 1X Invulnerability Field II 1X Photon Scattering Field II 1X Large Shield Booster II
Lows 2X BCU II 1X Damage Control II 1X Co-Processor II
Rigs 1X ACR I 2X CCC I
Seems to work pretty good. Cap runs forever even with a full active hardener setup and I do decent damage.
Cold Steel INC.
"Hence to fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting." -Sun Tzu |

Kingslayer2
Gallente Zandahr Corp
|
Posted - 2007.12.28 07:43:00 -
[218]
here is my setup
hi:7 t2 heavy missile launchers with t2 furys 1x drone link
mid: dread gurista shield amps 1x t2 shield recharger 1x t2 invul
lows:4 t2 shield power relays
rigs:3xcore defence field purger
5 t2 drones
dps range from 260 to 300 w/o bcu's shield recharge 147...all my shield skill are at lvl5 and my support missiles skills are at lvl5,plus my 5% hardwire's
|

StainLessStealRat
Caldari Firman AB 101010 Alliance
|
Posted - 2008.01.08 11:34:00 -
[219]
My L3 drake set up
High 7 XR-3200 heavy's 1x Small tractor
Med 3x T2 large sheild extender 2x rat specific hardners 1xT2 AB
low 2x beta sheild power relay (I drop one of these for another BCU for short missions) 1xT2 BCU 1x power diagnostic system Drones 5x What ever i have lying around but Hobgoblin if i have them Rigs 1x bay accelerator 1x core defence field purger
This get through all L3 mission's with ease AB to get to gates quicker,Sml tractor to pick up mission objective cans. i once too over tank my drake but with this set up i get through 2 more missions per hour and i will be adding a 2nd missile type rig when i have my skills a little higher.
|

zbb infinite
|
Posted - 2008.01.14 05:46:00 -
[220]
Edited by: zbb infinite on 14/01/2008 05:54:42 Edited by: zbb infinite on 14/01/2008 05:47:30 Cheers to all you who helped me set this up, tell me what u think.... Note: having basic or named of all tech 2 gear still works pretty well
High: 5(7)x named Heavy Launcher 2(0)x 'arbalest' Assualt Launcher 1 x tractor beam
Med: 1x Medium Shield booster II 2x named mission specifiv hardeners 1x Large shield Extender II 2x Cap Booster II
Low: 2x Ballistic Control System II 2x Power diagnostic system II
Drones: 2x medium shield drone 1x light armour drone
With the skills i have and information from eve help sights no lvl 3 enemy has even gotten close to taking out my shields with the help from the drones, booster and 80% hardeners. My capacity and shield take longer to die than the enemy. The assualt lanchers are helpfull when there are a couple of weberfier and jamming frigates and spider drones, and with average skills a range of 55km with the heavies. Nothing here requires lvl 5 skills (apart from drones) and is all relatively cheap. Dont waste time saving for 'arbelest' heavy missle launchers 105 million later u can get a battleship. Any advice would be very helpful, cheers, zbb moneymaker
|

Roy Gordon
Caldari The Star Wolves Aunni Ti Tsuun Consortium
|
Posted - 2008.01.14 16:21:00 -
[221]
I cannot remember if I posted this before but, my ultimate Drake PVE setup is-
Highs 7 x T2 Heavies 1 x Tractor beam
Meds 3 x T2 Large Extenders 1 x T2 Shield Recharger 2 x T2 Invul Fields
Lows 2 x T2 PDU 1 x T2 Shield Power Relay 1 x T2 BCU
Rigs 3 x CDFP
Drones 5 x Faction/Race Specfic T2 Light Scouts.
With the right skills, and the hardwire implants that give you a 5% boost to Shield HP and Shield Recharge, there is no lvl 4 mission that will give you any trouble what-so-ever!
That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |

DKBelisarius
|
Posted - 2008.01.25 16:06:00 -
[222]
Originally by: Akita T Edited by: Akita T on 03/12/2006 19:57:08
Originally by: Dahak2150 Why does the "ganky" battlecruiser tank better than the "tanky" battlecruiser?
7 heavy missiles + 1 something else (tractor, nos, salvager, whatever) 3 to 4 active/passive mix of hardners + 3 or 2 LSE IIs SPRs to the max, optionally *ONE* BCU, not more
Passive mods only, about 400+ DPS tank vs *all* damage types with good skills, up to 1000+ vs most/all damage types with T1 rigs (purgers), above 1200 DPS tank vs all damage types with 2 T2 purgers and 1 T1 (can't fit more). A lot more with T2 resist hardners, but you're very NOS-vulnerable.
Correct me if I'm wrong, but isn't that above Raven active tank ? :) And that with (possibly) full passive setup. Damage output not so great, but perfect for missioning and/or laughing at solo would-be gankers.
NOOB QUESTION COMING UP!!! You've used this to solo on solo PVP with results?
|

Drunk Guardian
|
Posted - 2008.01.25 20:08:00 -
[223]
How is this for a drake tank setup? It is what I currently have on my ship...
Please keep in mind, my skills are extremely limited, as I am primarily an industrialist and I will not be upgrading my skills anytime soon, so this ship will never PvP...
High: 7x Malkuth Heavy Missile Launcher w/ Scourge Heavy Missiles Mid: 2x LSE II, 2x V-M15 Multispecs, Anointed I EM Ward, Digitronal Thermal Barrier Low: F85 Peripheral Damage System I, Type-D Power Core Mod: SPR, 2x Ballistic Control System I
|

Ashmira Wintereyes
|
Posted - 2008.02.06 16:50:00 -
[224]
Originally by: StainLessStealRat
2x rat specific hardners
Is there a list somewhere with which type of hardners to use for which rat encounters ? I seen alot of 'specific hardner' remarks in various forum threads, but not exactly a list of which rats do what type of damage....
|

Plainwalker
|
Posted - 2008.02.07 00:28:00 -
[225]
I have to kill 2 pith usurpers with my Drake :) I can't do tech 2 stuff yet.
Do you think this is possible. Can you suggest a setup please.
|

Leathlord
The Iron Wolves
|
Posted - 2008.02.12 01:04:00 -
[226]
Originally by: Roy Gordon I cannot remember if I posted this before but, my ultimate Drake PVE setup is-
Highs 7 x T2 Heavies 1 x Tractor beam
Meds 3 x T2 Large Extenders 1 x T2 Shield Recharger 2 x T2 Invul Fields
Lows 2 x T2 PDU 1 x T2 Shield Power Relay 1 x T2 BCU
Rigs 3 x CDFP
Drones 5 x Faction/Race Specfic T2 Light Scouts.
With the right skills, and the hardwire implants that give you a 5% boost to Shield HP and Shield Recharge, there is no lvl 4 mission that will give you any trouble what-so-ever!
This build is a piece of ****. I have all the skills and more for this build and I ended up losing the ship in a level 4 rogue drone mission with 10 webifier towers and 14 energy neutralizers and 70 drones (most were bc or bs because of storyline).
I'm looking for a real passive drake build.
|

Krokus13
|
Posted - 2008.02.21 22:27:00 -
[227]
Originally by: Ashmira Wintereyes
Originally by: StainLessStealRat
2x rat specific hardners
Is there a list somewhere with which type of hardners to use for which rat encounters ? I seen alot of 'specific hardner' remarks in various forum threads, but not exactly a list of which rats do what type of damage....
damage NPC's do Angel's = Explosive/Kinetic Minmatar = Explosive/Kinetic Thukker Tribe = Explosive/Kinetic Blood Raider = Thermal/EM Ammatar = EM/Thermal Ammar navy = EM/Thermal Sansha's = EM Mordu's legion = EM/Thermal/Kinetic Mercenary Commander = EM/Thermal Khanid Kingdom = EM/Thermal Mercenaries = Kinetic/Thermal Guristas = Kinetic/Thermal Serpentis = Thermal/Kinetic Seven's = Explosive/Kinetic/Thermal Rogue Drones = Thermal/Kinetic/EM
To Hit NPC¦s Guristas = Kinetic Angel = Explosive Serpentis = Thermal/Kinetic Thukker Tribe = Thermal Ammatar = Thermal Blood Raider = EM Sansha¦s = EM Khanid Kingdom = EM Rogue Drones = EM
|

uppgift
Caldari Phoenix Aeronautics
|
Posted - 2008.02.26 14:35:00 -
[228]
How do you think that this would work in L3 and L4 missions?
Highs: - 7x Heavy Missile Launcher II
Meds: - 1x Invulnerability Field II - 2x rat specific passiv hardeners II - 3x Large Shield Extender II
Lows: - 2x Ballistic Control System II - 2x Power Diagnostic System II
|

Mik Nostrebor
Minmatar Archaic Holdings
|
Posted - 2008.03.07 01:35:00 -
[229]
To re-iterate:
My classic active level 3/4 Drake setup:
Drake Active tank
Highs: - 7x 'Arbalest' Heavy Missile Launcher (Scourge Heavy Missiles) or Dread Guiristas/Caldari Navy launchers. T2 ones if you can use em. - 1x Small Tractor Beam I (not needed, fit if there is room)
Meds: - 1x Large Shield Booster (Caldari Navy or Dread Guiristas) - 3x Named/TII invul fields or rat-specific hardeners (use DG or CN versions if you have CPU issues) - 1x Named/TII medium Cap Booster with 200's or 400's - 1 x shield boost amp II
Lows: - 2x Ballistic Control System (if 2 will fit) - 2x Power Diagnostic System II
Rigs: 3xCCC I
The point of this setup is to handle massive damage at the start of an encounter and still come out with full shields and lots of energy. Works very well with missions that keep respqning but you have to carefully managed the shiled booster and cap booster.
AUSSIE AND KIWI EVE Fansite |

Jiao Atuan
|
Posted - 2008.03.07 20:22:00 -
[230]
Originally by: uppgift How do you think that this would work in L3 and L4 missions?
Highs: - 7x Heavy Missile Launcher II
Meds: - 1x Invulnerability Field II - 2x rat specific passiv hardeners II - 3x Large Shield Extender II
Lows: - 2x Ballistic Control System II - 2x Power Diagnostic System II
Can you fit all that? The CPU seems tight, although I guess that some faction gear will fix that (primarily CN BCS and CN Invulnerability).
I would use 2x Shield Power Relay IIs instead of PDSs (as this is a passive tank), although you'll need AWU V and SU IV (or AWU IV and SU V) to fit it. As a quick fix, you can do AWU III, SU IV and PG4 (the +3% PG implant).
Do not forget the 3x Core Defence Field Purger I and you should be fine.
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Galdaan Sicarius
|
Posted - 2008.03.08 03:45:00 -
[231]
the drake is a passive tank beast dont go active stay with what the ship likes... (my bad if anything is spelled wrong) my lvl 3 setup highs: 7x malkuth heavy's 1x salvager mids: 2x large regoloth extender 3x shield rechargers(named) 1x pasive hardener(mission specific) lows: 3x shield power relays (t2) 1x power diagnostic system (t2)
i forget the specifics but it can tank like no other i held my own agenst a megathron (he was snyping me with rails, he still couldnt break me)(he wasnt using his drones) just try this i love it and the only things i would change is making the high and mid slots full of the t2 equivalents of my current setup. good luck
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Gypsio III
Darkness Inc.
|
Posted - 2008.03.08 10:30:00 -
[232]
FFS, what is this obsession with Shield Rechargers? 
|

Emearg Nospmis
|
Posted - 2008.03.11 10:57:00 -
[233]
7 Arbalest' 1 tractor beam mids 3 large extender t2' 2 Shield rechargers t2' 1 t2 invulnerabilty low 2x t2 power Diag' 1 Ballistic' 1t2 Shield power relay
i mix up the lows depending on the mission if i need heeps of tank i can go 2x t2 Shield power relay or 2x Ballistic' 1t2
3 cc in the rigs
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Sir Ibex
Polytope DO JAJA Alliance
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Posted - 2008.03.27 17:00:00 -
[234]
Why do people use hardeners over amplifiers? Amps fit better with other stuff, and give just as much resist with good skills.... Why use shield rechargers when you can fit another amp there?
Also can someone please tell me how much damage you output in your drake? I want to know what is the max possible without drones and faction items.
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Mal Reed
Caldari Provisions
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Posted - 2008.03.27 23:11:00 -
[235]
Edited by: Mal Reed on 27/03/2008 23:11:48 Well just dropped my Ferox to try out the Drake, so far I'm impressed! But a little bored since theres not much to factor, just sit there and unload 1-7.
High; - x7 Adv 'Limos' Heavy
Med; - x3 Large Sheild Extender II - x1 Invulnerability Field I <Working on T2> - x1 10MN Afterburner II - x1 Shield Recharger II
Low; - x2 Named PDS <Working on T2> - x1 Named Sheild Power Relay <Working on T2> - x1 Ballistic Control System II
Shield - 17520 Regen - 627 Volley - 1558
Thats my first fitting anyway, ran a few missions with it Lv2s will move onto some Lv3s tomorrow after work and see how it holds up. Looking at skilling up for a Tactor Beam then i could proberly drop the AB though i cant stand moving so slow.
|

Ortos
Abyssus Incendia THORN Alliance
|
Posted - 2008.04.12 15:53:00 -
[236]
The extra DPS dont mather much imo, i undertanked my Nighthawk and when a pirate showed up. Trust me, I regretted not tanking it a bit more.
You choose a drake due to its tank, due to the easy as pie approach to missions.
|

Fzhal
Caldari JUDGE DREAD Inc.
|
Posted - 2008.04.15 15:39:00 -
[237]
Edited by: Fzhal on 15/04/2008 15:41:51 [Drake, Lvl 4 Missions] Caldari Navy Ballistic Control System 3 x Shield Power Relay II
3 x Large Shield Extender II Caldari Navy Ballistic Deflection Field (Needed to equip the Tractor Beam) Caldari Navy Heat Dissipation Field Shield Recharger II (Possibly swapped out for another Shield Hardener when needed)
6 x Caldari Navy Heavy Missile Launcher, Scourge Heavy Missile (Or mission specific type) Small Tractor Beam I
Core Defence Field Purger I Core Defence Field Purger I Bay Loading Accelerator I
Acolyte II x5 (Or mission specific drones)
Shield HP 16493 Recharge Time 243 Peak Recharge Rate 169.5
This is my mission running setup. I have never had to warp. I run Caldari Navy missions so the modules were cheaper for me. The Navy Launchers let me equip a third Shield Power Relay II. The Navy Hardeners let me equip the Tractor Beam.
EDIT: It takes money to make money. You won't regret it.
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Lemming Monarch
|
Posted - 2008.04.18 08:44:00 -
[238]
So like, My un tried PVP set up is as follows...
7 HML T2's
2 Invul Fields T2, 3 High End LSE (Still t1)
1 BCS T2, 3 SPR's
3 Shield Recharge Rigs (can't remember name, it's early)
15k in shields and like 220 Shield recharge
i got this set up off a set up post, but it was an old one...Looks promising, but i wanna know how it stacks up NOW.
and please...Constructive information only please...
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Shi'Jin Mao
Amarr Imperial Academy
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Posted - 2008.04.18 11:56:00 -
[239]
7x heavy launcher ( named or t2)
3X LSE, 3X shield hardeners
DC II, 2x SPR, 1x BCU
3X Field purger rigs
5x scout drone II
seen a few of these doing lvl 4 missions, cap stable at 40-60%. depending on skills and implants they hold a mid 70's resistance across the board. you need too drop the incoming dps while running, some missions require warp outs
Jinny
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Belch Verbyl
Sebiestor tribe
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Posted - 2008.06.08 12:52:00 -
[240]
Now bear In mind this is only a 2 weeks old char
http://dl.eve-files.com/media/0806/hjbdrake.jpg
Resistances are 444dps uniformed dps which can be switched to rat specific.
|

BeefStewer
Cloak of Shadows
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Posted - 2008.06.15 18:01:00 -
[241]
Edited by: BeefStewer on 15/06/2008 18:04:29
Originally by: Se'la Rox Highs: - 7x XR-3200 Heavy Missile Launcher + Rat-Specific Ammo - 1x Small Tractor Beam I
Meds: - 2x Large Shield Extender II - 1x Rat-Specific Hardener II (Primary Rat Damage Type) - 1x Rat-Specific Hardener II (Secondary Rat Damage Type) - 1x Rat-Specific Resistance Amplifier II (Primary Rat Damage Type)
Lows: - 1x BCU II - 3x Shield Power Relays
That's probably the only sane setup in this thread.
I use the following setup, for a defence rating of 864 DPS and volly damage of almost 2000.
Highs: - 7x Heavy Missile Launcher II (Rat specific faction ammo)
Meds: - 2x Large Shield Extender II - 4x Rat-Specific Hardener II
Lows: - 1x BCU II - 3x Shield Power Relays
Rigs: - 3x CDFP I
Expensive, and need about 6mi SP to get that all to fit (CPU is tough), but oh so worth it :)
|

Betray
The Substitutes
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Posted - 2008.06.21 22:09:00 -
[242]
My drake setup is pretty standard...can tank all lvl 3's, should be ok for lvl 4's, but gave up...taking freaking 10 min. to pop a bs
6 x HML II 2 x Tractor Beam ----- 3 x LSE II 1 x Shield Recharger II 2 x Rat specific hardener ----- 4 x Shield Power Relay II ----- 3 x Shield Purger I (getting purger II's)
I pretty much maxed out my pg and cpu with this fit...poor (bad) dps...great tank Made for lazy people like me who do homework while grinding lvl 3's |

Gypsio III
Bambooule
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Posted - 2008.06.21 23:54:00 -
[243]
Originally by: Betray can tank all lvl 3's, should be ok for lvl 4's, but gave up...taking freaking 10 min. to pop a bs
T2 rigs?  That's taking "stupidly overtanked" to a whole new level. What a waste.
|

Betray
The Substitutes
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Posted - 2008.06.22 01:25:00 -
[244]
Originally by: Gypsio III
That's taking "stupidly overtanked" to a whole new level. What a waste.
1. I am a carebear  2. overtank is fun. especially when a blaster MegaT cant bring it down , or just sit in a gate fully aggroed and then go watch South Park for 30 min. and find upon return your shield is at 90% 3. Its a drake, if i am looking for dps i'd go in my torp Raven . 4. t2 riggs are fun to play with. 5. Its a game, what wastage you talking about |

voetius
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Posted - 2008.06.22 21:32:00 -
[245]
here is my setup - a 3 mill skillpoints char:
HIGH: 7 x HML named plus small tractor MID: 2 x LSE II, 3 active hardeners, 1 x Shield Recharger II LOW: 2 x Beta Reactor Control SPR, 2 x BCS I
I sometimes have a problem with cap, e.g. when I did Rogue Drone Harassment level 4 but I haven't had that issue on level 3s which is where I mainly am - done most of the level 3s, only time I lost it was on the storyline where you get 5 energy neut towers and scrammers.
Only recently added the traccy but it was good to do Gone Berserk and just sit there with everything in 20 km and just tractor in the loot. Done Guristas Extravag, The Blockade and Angels Extravag. np.
Had a corpie unleash his tech II drones on me and I didn't even have to turn hardeners on. But PvP is another matter - this is just my mission runner.
I'm too cheap to put BCS II in the low slots 
|

DonHel
|
Posted - 2008.07.01 12:12:00 -
[246]
One of my drake set-ups, not my best( TOP SECRET MUHAHA)but works great:)
HI SLOTS- 7 arby heavy launchers 1 tract. beam
MID SLOT- 1 lg. shield extender II 1 invuln. field II 1 lg. shield booster II 3 cap recharger II
LOW SLOT- 4 pdsII
RIGS- 2 core defence field purgers 1 core field extender
this is with a 6 mil sp char. |

aoeknights
|
Posted - 2008.07.14 16:59:00 -
[247]
ok i have a crazy idea. but i think i might work. if not tell me why. ok so you use rechargers and a shield. so active and passive. but hear me out. the problem with the drake i hear is that the cap falls fast and doesnt recharge fast. how about you use the shield if you need it. but only if you have full cap. then say your cap get's down to hal. then you let it recharge and let the rechargers do the rest of the work while it recharges. is this a stupid idea or crazy idea that just might work?
|

Comproller
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Posted - 2008.07.30 13:40:00 -
[248]
[Drake,]LOW Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II {MED} Invulnerability Field II Magnetic Scattering Amplifier II Heat Dissipation Amplifier II Large Shield Extender II Large Shield Extender II Large Shield Extender II [High} XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile [empty high slot] [empty high slot] {riggs} Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
2nd
[Drake,] {Low} Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II {Med} Invulnerability Field II Shield Recharger II Heat Dissipation Amplifier II Magnetic Scattering Amplifier II Large Shield Extender II Large Shield Extender II {high} XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile [empty high slot] [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Passive setups 80% effective Dont Bother with cap Rely on shield recharge..{PASSIVE}get it!!!
|

Green Vipera
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Posted - 2008.07.31 01:22:00 -
[249]
Originally by: Comproller [Drake,]LOW Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II {MED} Invulnerability Field II Magnetic Scattering Amplifier II Heat Dissipation Amplifier II Large Shield Extender II Large Shield Extender II Large Shield Extender II [High} XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile [empty high slot] [empty high slot] {riggs} Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
2nd
[Drake,] {Low} Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II {Med} Invulnerability Field II Shield Recharger II Heat Dissipation Amplifier II Magnetic Scattering Amplifier II Large Shield Extender II Large Shield Extender II {high} XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile [empty high slot] [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Passive setups 80% effective Dont Bother with cap Rely on shield recharge..{PASSIVE}get it!!!
Waaay to evertanked for l3, put 2xBCU and 2xSPR2. Mids (a)3xLSE2/(b)2xLSE2 =>(a)1xinvu,2xspecific hardners,6xmissiles launchers (b)1xinvu,3xspecific hardners,7xmissiles launchers
|

Kirkus Jameus
Amarr Guardian Gold Rakashasa Corporation
|
Posted - 2008.07.31 02:10:00 -
[250]
Originally by: DonHel One of my drake set-ups, not my best( TOP SECRET MUHAHA)but works great:)
HI SLOTS- 7 arby heavy launchers 1 tract. beam
MID SLOT- 1 lg. shield extender II 1 invuln. field II 1 lg. shield booster II 3 cap recharger II
LOW SLOT- 4 pdsII
RIGS- 2 core defence field purgers 1 core field extender
this is with a 6 mil sp char.
My loadout is quite similar:
Rigs: same
Lows: 3 PDS II, 1 named BCU
Mids: 2 LSE II, 2 Invul II, 2 hardeners (rat spec.)
Hi: 7 Limos HML's 1 Med NOS (just in case it becomes useful)
Handles all level 3's pretty easily but slowly at times.
If a level 4 mish has few BS's I'll go with the same setup.
Many more BS's in mission and I go to Raven or Armageddon.
|

Vith Udain
|
Posted - 2008.08.01 01:11:00 -
[251]
Edited by: Vith Udain on 01/08/2008 01:15:57 Low Ballistic Control System II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Mid Invulnerability Field II Invulnerability Field II Shield Recharger II Large Shield Extender II Large Shield Extender II Large Shield Extender II
High Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile
Rig Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin I x4 Shield: 16,013 DPS: 238 Peak HPS: 200 EM: 59% Therm: 67% Kin: 75% Exp: 79%
Running lvl 4 missions without any problems except taking a bit of time to kill the big stuff
|

JackTheRipper21
|
Posted - 2008.08.01 06:00:00 -
[252]
Okay I am a pretty poor Nublet (just started in Late June)
So far here is my Drakes set up
==Low==
7x Malkuth Heavy Launchers (About 1 week from T-2 Launchers) 1x Small Tractor
==Medium==
2x TII Large Extenders 2x TII Amps 2x TII Hardners
==High==
4x TII Shield Power Relays (might switch one for damage control or Ballistics once i fit the Core Purgers)
==Rigs==
2x T1 Em Resist 1x T1 Thermal Resist
(I plan on fitting 2-3 T1 Core purgers once i get the cash)
|

iradlacia
|
Posted - 2008.08.06 19:58:00 -
[253]
Is it possible to run L4 in a drake without any active hardners? Was thinking something like:
HI 7 launchers 1 tractor
MID 3 Lrg Shield Ext II 2 Rat Specific Resistance Amps II (37.5%) 1 Ivulnerability Field II (30%)
LOW 2 BCU II 2 PDU II
RIGS 3 Shield Reinforcers (EM,THEM,KIN) (extra 30%)
SKILLS All the Shield Compensation to 4 (extra 20%) BC 4
Question: They idea here is an almost totally cap free machine, that is cheap, (esp the Reinforcer rigs are like 6M total as opposed to 3 purgers which will set you back like 40M). How do all these resistances stack? Is this viable?
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Officer Nice
|
Posted - 2008.09.02 00:55:00 -
[254]
I haven't seen one person suggest putting a Drone Link Augmenter in their high slot. I run 5 small T2 Hornets on my passive tanked Drake(Mid 3x extenders, 1x Recharger, 2x racial hardener. Low x4 shield power relay. Rigs x3 shield Purger. 12k shield recharge rate around 300 secs). Its nice to have my drones smacking down the rats at 60km (before even my missles are hitting em). Who needs a tractor anyway, don't most people have a salvager for that? |

Ariliana
|
Posted - 2008.09.02 14:02:00 -
[255]
My Current Setup.
doing lvl 4 easily.
Ballistic Control System II Ballistic Control System II Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Large Shield Extender II Large Shield Extender II Ballistic Deflection Field II Heat Dissipation Field II Invulnerability Field II M51 Iterative Shield Regenerator
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile [empty high slot]
Warhead Calefaction Catalyst I Core Defence Field Extender I Core Defence Field Extender I
|

Ghoest
|
Posted - 2008.09.02 14:22:00 -
[256]
The only time a Drake shouldnt have 2 BCS II2 is if it is tanking for other ships that have DPS.
If you think corp is different than a guild or clan you have some insecurity issues.
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Guis Bollard
Caldari Deep Core Mining Inc.
|
Posted - 2008.09.15 11:00:00 -
[257]
OK, relative nub needing some adviceà
Been playing the game on and off (mostly off) for a year, and didn't really focus on one aspect over the other. Been mining, missioning and ratting, but my skill training was based more on how long I would be away, rather than some overall target.
I've now decided to try missioning a bit more seriously, however Lvl 2's are a walkover in my Moa, but lvl 3's take more time than they are worth to complete using the same ship, so IÆve decided to step up to the BC and use a Drake.
Whilst I have pretty good support skills, my main problem is cash. After the Drake purchase I only had 3 million left, so have gone for a budget fitting.
Low: Ballistic Control System I Shield Power Relay I Shield Power Relay I Shield Power Relay I
Mid: Large Shield Extender I Large Shield Extender I Heat Dissipation Field I Kinetic Deflection Amplifier I Magnetic Scattering Amplifier I Magnetic Scattering Amplifier I
High: Heavy Missile Launcher I Heavy Missile Launcher I Heavy Missile Launcher I Heavy Missile Launcher I Heavy Missile Launcher I Heavy Missile Launcher I Heavy Missile Launcher I Salvager I
Rig: none (yet)
Drones: 5 x Hobgoblin I
My plan is to upgrade each item to Tech II as and when I can afford it (already have the skill in most cases), which with lvl 3 missions should pretty much mean 1 item per mission. Rigs will take a bit longer of course, and if my tank is good enough IÆll focus on launchers first, otherwise IÆll buy my defences first and up my DPS later.
The big question therefore is - is it safe to run this set-up in lvl 3 missions? Or am I risking a big setback? Grinding 30 odd more lvl 2Æs would be a pain, but it would be preferable to having to grind 100+ more to recoup the cost to buy another ship.
Umm, i'll think of something, give me a minute... no really it's coming to me... nope lost it, but it was good. |

Nayleen
Caldari Burning Cosmos
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Posted - 2008.09.15 12:35:00 -
[258]
Edited by: Nayleen on 15/09/2008 12:37:01 Been doing missions in a drake again lately, forgot how loltank it could get.
Stupidly overtanked (and overpriced) L3 Drake :
Highs : -whatever 7 heavy launchers tickle your fancy -drone link augmentor (die die die pesky frigs 60kms away that I can't be bothered to lock)
Meds : - 2xLSE II - 2xInvuln II - 2xShield Recharger II
Lows : - 2xBCS II - 2xSPR II
Rigs : - 3xPurgers I
Drones : - 5xHobgobs II
Stupidly insane tank for L3's (The Blockade with 90% shield all the time ? Sure), no problem whatsoever killing anything that spawns in them. Hobgoblins II with decent skills pop frigates faster than I can possibly lock them.
Boring ? Yeah, F1 -> F7 and go get a coffee. Loltank factor ? Huge.
Edit : that's with 25M SP or so.
---- There is no sig. |

Admiral Horus
|
Posted - 2008.10.11 16:55:00 -
[259]
remember these setups should be usefull for almost everyone, so dont start braggin about billionworth racials hardeners or whatever, cuz you'd most likely be usefull to the one occasional visitor with billions of isk once a year.
Good but accesable setups please.
|

Shaen Vesuvius
|
Posted - 2008.11.10 15:50:00 -
[260]
Edited by: Shaen Vesuvius on 10/11/2008 15:54:45 Edited by: Shaen Vesuvius on 10/11/2008 15:52:34 Edited by: Shaen Vesuvius on 10/11/2008 15:51:04
Im only flying misions in this ship. Never did PvP before.
High: 3 arby's, 2 malkuth, 1 standard, and 1 xr 3200 HML (salvaged all of it, cant be arsed slapping 17m for arby's.) and a salvager. Will swap for T2 HML in 4 days.
Med: 2 x T2 hardener, 2 x T2 Large Shield Extender, 2 x T2 Shield Rechargers
Low: 3 x T2 SPR, 1 x T2 BCU
rigs: 2 x t1 Purger and 1 x t1 Extender
4m SP character (absolutely no drone skills)
I can go afk with lvl 4 room completely agrroed. Hardners run forever. Downside: DPS is not optimal. Maybe dropping a SPR for an extra Ballistic control Unit. 4 more days for HML skill level 5 so i can buy the cheaper T2 HML's Not sure 100% but this setup gives 14.750 shield with a 260 sec recharge rate. Need to check when i get home from work. I am sure about the fact that its overtanked for level 4 missions. Needs tweakage. Help any1?
|

Dracthera
|
Posted - 2008.11.10 16:28:00 -
[261]
Edited by: Dracthera on 10/11/2008 16:33:29
Originally by: Admiral Horus remember these setups should be usefull for almost everyone, so dont start braggin about billionworth racials hardeners or whatever, cuz you'd most likely be usefull to the one occasional visitor with billions of isk once a year.
Good but accesable setups please.
What's so difficult about raising 1 billion ISK in this game? I think you have a misplaced notion on how easy it is to raise cash in EVE. LOL one occasional visitor with billions of ISK once a year?!?
Here's my Drake setup I fly after only 4 month of playing (on my Caldari character):
[Drake, My Drake (active)] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithi A-Type Small Shield Booster Pithi A-Type Small Shield Booster Domination Shield Boost Amplifier Dread Guristas Heat Dissipation Amplifier Dread Guristas Photon Scattering Field Dread Guristas Invulnerability Field
Caldari Navy Heavy Missile Launcher, Scourge Heavy Missile Caldari Navy Heavy Missile Launcher, Scourge Heavy Missile Caldari Navy Heavy Missile Launcher, Scourge Heavy Missile Caldari Navy Heavy Missile Launcher, Scourge Heavy Missile Caldari Navy Heavy Missile Launcher, Scourge Heavy Missile Caldari Navy Heavy Missile Launcher, Scourge Heavy Missile Caldari Navy Heavy Missile Launcher, Scourge Heavy Missile Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
I chose to go with an active setup because it allows me to fit additional BCUs without sacrificing defensive capability. Yes, it's insanely expensive, but when you can make 200 million ISK a week running L4s (rewards, loot, salvage), it's really not all that difficult to get.
For the record, I can fly a Raven, but I choose to fly my Drake instead. Working toward an NH with a similar setup as above.
|

Guy Giustiniani
|
Posted - 2008.11.27 15:05:00 -
[262]
Edited by: Guy Giustiniani on 27/11/2008 15:05:48 My drake setup, recharge rate in attributes is 212. something, shields are 12.5k-ish:
battlecrusiers lvl 4, and assorted other engineering/shield skills raised to allow for all T2 shield equipment. S
highs: seven compact limos HEAVY launchers, only T1 modules on my drake. sometimes I'll put an improved cloaking device in the 8th slot for giggles.
meds: two T2 invul. fields two T2 large shield extenders two T2 shield rechargers (sometimes i'll swap in another T2 shield recharger to further lower my shield recharge rate to 183. something in attributes) lows: four T2 shield power relays, it was tough giving up two BCUs but my missiles skills are high enough for me to want to opt more tanking ability than dps.
rigs: I don't know the exact name offhand but it's the shield rig that further increases recharge rate speed.
Again, I don't know my resistances off hand with the invul. fields on, and like I said 212.some vs 183.some shield recharge is close enough so I figured the little more shield resistances was worth than the slight decrease in shield recharge rate.
With this setup I can run all lvl 3s and mid lvl 4s alone. the little extra, with the help of five T1 hobgoblins (getting T2 drones soon). Of course it's always at a painfully slow pace, it's more fun and faster with buddies tagging along.
|

Al Drevika
|
Posted - 2008.11.28 04:22:00 -
[263]
Originally by: Guis Bollard OK, relative nub needing some adviceà
Been playing the game on and off (mostly off) for a year, and didn't really focus on one aspect over the other. Been mining, missioning and ratting, but my skill training was based more on how long I would be away, rather than some overall target.
I've now decided to try missioning a bit more seriously, however Lvl 2's are a walkover in my Moa, but lvl 3's take more time than they are worth to complete using the same ship, so IÆve decided to step up to the BC and use a Drake.
Whilst I have pretty good support skills, my main problem is cash. After the Drake purchase I only had 3 million left, so have gone for a budget fitting.
Low: Ballistic Control System I Shield Power Relay I Shield Power Relay I Shield Power Relay I
Mid: Large Shield Extender I Large Shield Extender I Heat Dissipation Field I Kinetic Deflection Amplifier I Magnetic Scattering Amplifier I Magnetic Scattering Amplifier I
High: Heavy Missile Launcher I Heavy Missile Launcher I Heavy Missile Launcher I Heavy Missile Launcher I Heavy Missile Launcher I Heavy Missile Launcher I Heavy Missile Launcher I Salvager I
Rig: none (yet)
Drones: 5 x Hobgoblin I
My plan is to upgrade each item to Tech II as and when I can afford it (already have the skill in most cases), which with lvl 3 missions should pretty much mean 1 item per mission. Rigs will take a bit longer of course, and if my tank is good enough IÆll focus on launchers first, otherwise IÆll buy my defences first and up my DPS later.
The big question therefore is - is it safe to run this set-up in lvl 3 missions? Or am I risking a big setback? Grinding 30 odd more lvl 2Æs would be a pain, but it would be preferable to having to grind 100+ more to recoup the cost to buy another ship.
It's refreshing to see a question related to low tech / low skills and it deserves an answer. Yes, the Drake is fine to run in L3 missions with T1 gear, but you need to review the mission descriptions carefully so you can correctly manage the aggro, and avoid being scrambled (there aren't many missions, but there are a few). Also, look at the relative benefit of a high quality L2 agent- sometimes the ISK and LPs you get from a +18 L2 agent are better than a low quality L3 agent. The salvage in L3 is not much better than that of L2, there's very little difference. The only drawback to continuing L2 missions is that you need to have a cruiser handy when the mission won't let you take your BC in. But on an ISK/hour, if you have a high-Q L2 agent, you might make more ISK/hour as well as rankings.
All that being said, I assume you're still building skills, so your missile damage is probably nerfed now. Consider adding a target painter in the midslots.
Also, drop 1 of the SPR and add another BCS. You should be able to tank plenty with just 2 SPRs (or 2 PDSs).
Train Drone Interfacing, you will be depending more on them.
|

Drik Drevani
|
Posted - 2008.11.28 12:43:00 -
[264]
Also- I'm curious about the choice of resistance amps instead of hardeners. My choice for T1 was to run 3 LSEs and 2 Invul. or rat-specific hardeners. I'd have to trade 1 LSE for a target painter now. I never had to worry about my cap.
|

Innui
|
Posted - 2008.11.28 15:16:00 -
[265]
I no longer fly my skateboard but I do have a certain fondness for it! Flying a CNR atm but cross training gallente for a dominix atm since I've been infected by drones.
[Drake, New Setup 1] Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Kinetic Deflection Amplifier II Magnetic Scattering Amplifier II
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile Drone Link Augmentor I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
In the past I've moved fittings around as required for a mission, if it's a mission that has a lot of ships that aggro at once I tend to prefer switching out the BCS and raise shield recharge then just pop the frigs fast with drones to reduce incoming dps so my shields are happy, only ever once dropped to 25% shields with my drake (that was with 4x spr and a shield recharger in the mid instead of an invuln field) and that was when I messed up blockade or something. One of those missions where if you don't kill the right spawns you get waaay more, including dire pithi :)
As always for new players, raise those drone skills! You'll never regret it, T2 all the way with drones.
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Al Drevika
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Posted - 2008.11.28 17:25:00 -
[266]
Opinions on using Fury missiles instead of standard missiles?
Higher explosion velocity = better against smaller ships. Aside from the signature penalty (and cost) what is the drawback?
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xanavi
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Posted - 2008.12.14 02:12:00 -
[267]
can anyone help?
i'm running my drake with
7x t2 heavy launcher 2x med t2 shield extender 2x t2 inv field 2x t2 cap racharger 2x t2 pdu 2x t2 spr
I died on 'cut throat competition' level 3. last time i played was july and i could tank anything a level3 could throw at me. has something changed?
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Rothgar Detris
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Posted - 2008.12.14 21:36:00 -
[268]
Yeah, #1 being you should be using t2 Large Shield Extenders, not Medium, and you need 3 x Core Defence Field Purgers in the rig slots. Other than that, maybe swap out one of the mid-slots for a Target Painter (with the appropriate support skills) and continue training up your missile skills. T2 small drones will also be a big help vs. frigates, so you don't waste missiles (and time) chasing them down.
Other than that, Get your shield skills all to 4 or better and thats really it.
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Navell Phora
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Posted - 2008.12.27 05:37:00 -
[269]
i've been flying raven for a month now and sometimes it happens that i get these ninjasalvagers or other nuisances bothering my salvaging and missioning. these other nuisances are usually flying frigates and are pretty old characters. I still have my old drake and I was wondering should/could i make a frigate killer for pvp with it? or is it just a stoopid idea?
I was planning to change to fofs if I don't get a lock but that don't work well with drones. it's also light on tank but, well, no idea to be honest...
Here's something I quickly put together:
[Drake, pvp_frigate_killer] Ballistic Control System II Ballistic Control System II Damage Control II Power Diagnostic System II
Warp Scrambler I 10MN Afterburner I Phased Weapon Navigation Array Generation Extron Large C5-L Emergency Shield Overload I 'Anointed' I EM Ward Reinforcement Fleeting Propulsion Inhibitor I
Assault Missile Launcher I, Sabretooth Light Missile Assault Missile Launcher I, Sabretooth Light Missile Assault Missile Launcher I, Sabretooth Light Missile Assault Missile Launcher I, Sabretooth Light Missile Assault Missile Launcher I, Sabretooth Light Missile Assault Missile Launcher I, Sabretooth Light Missile Assault Missile Launcher I, Sabretooth Light Missile Medium Nosferatu I
[empty rig slot] [empty rig slot] [empty rig slot]
Hobgoblin I x5
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Davidus Eksha
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Posted - 2009.01.19 15:07:00 -
[270]
I'm still a really new player and I have less than 2 million SP. I wanted to post this to let other newbies know that a t1 fit drake can run most level 3's just fine. The harder ones, just go to eve-survival.org to find out the triggers so you know what to kill first.
High: 7x Heavy Missile Launcher 1
Med: 2x Named Large Shield Extender Shield Recharger and either 3x rat specific shield amps or 2x rat specific amps and 1 target painter
low: 2x ballistic control unit 2x shield power relay
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Oneslaught
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Posted - 2009.03.09 01:31:00 -
[271]
Edited by: Oneslaught on 09/03/2009 01:41:15 Im Pretty new in EVE and got only 3.5mio SP , but i can easily run Lv4 missions in my drake:
High-Slot: 7x HML ( Faction ) 1x Free ( use it for what you like :-) )
Med-Slot: 2x LSE T2 4x Mission Specific Hardeners T2 ( better faction: Dread Gurista/Caldari Navy... or deadspace: Gist/Pith )
optional: ( cause of the low cap-regeneration when using 3 SPR )
2x LSE T2 2x Mission Specific Hardeners T2 2x Mission Specific Amplifiers T2
omnitank:
2x LSE T2 1x EM Hardener T2 ( replace with Amplifier if there are cap-problems ) 1x Therm Hardener T2 ( as above ) 2x Invu-Field T2
Low-Slot: 1-3 BCS T2 ( better CNBCS ) 1-3 SPR T2 ( just fit 3 of them if you have to tank really hard! )
Rig-Slot: 3x Defence Field Purger T2
Fully outskilled anf nearly best fitted with faction/deadspace modules, the drake is a real mission-monster doing about 500 DPS and having a defence of at least 1000 ( omnitanked )... so dont underestimate it 
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Galactic Tycoon
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Posted - 2009.03.09 02:09:00 -
[272]
Drop the core defence purgers for core field extenders. You get more effective hit points.
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Oneslaught
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Posted - 2009.03.09 04:08:00 -
[273]
Well, thats right, but ceeping the Defence Field Purgers is better for missions. Your defence is slightly higher than with defence field extenders  If you want to use the extenders, i think you should fit a shield booster but than youve got the problem that you must throw out one hardener or amplifier... not good for people like me mostly fighting against serpentis, which do at about 55% Thermal and 45% Kinetic damage... there you should have 2 hardeners for each kind of damage!
For those flying in caldari district where they have to fight guristas, it is surely something to think about, but not for those playing in gallente district ... the other districts i do not really know that good, so i can only speak for gallente and caldari sector, keep that in mind
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Rjiker
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Posted - 2009.05.08 16:08:00 -
[274]
I finished several level 4 missions with that setup including "Serpentis Extravaganza" and "Mordus Headhunters". My shield never falls below 70 %:
High: 7 x Heavy Missile Launcher II with Scourge Fury Heavy Missile (Tech II)
Med: 2 x Large Shield Extender II 2 x Shield Recharger II 1 x Heat Dissipation Field II 1 x Ballistic Deflection Field II (or any other mission specific active hardeners)
Low: 2 x Ballistic Control System II 2 x Shield Power Relay II
Rigs: 3 x Core Defence Field Purger I
Needs high skills: - Electronics V - Engineering V - Weapon Upgrades IV and 1 Zainou 'Gnome' KTA 100 Implant for CPU.
Togehter with Battlecruiser V skill I have 340 dps (2661 volley damage), 359 defence (EFT) and a shield recharge time of 224 sec. Takes out BS and BC quite fast. Frigs are Tech 1 drone food (Hobgoblin).
1 mission like mentioned above takes me ~2 hours including looting and salvaging. That's ~40 mio ISK.
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AlAidi
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Posted - 2009.05.29 21:43:00 -
[275]
Cheers..
I have been using the following setup for some time now. Doing fine on most lvl4¦s. Any suggestions as to changes ??
Highs: - 7 x Heavy II¦s - 1 x Tractor Beam
Meds: - 2 x Large Shield Extender II¦s - 1 x Kinetic Deflection Amplifier II - 3 x Shield Recharger II¦s
Lows: - 2 x Shield Power Relay II¦s - 1 x Power Diagnostic System II - 1 x Ballistic Control System II
Rigs: - 3 x Core Defence Field Purger I¦s
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