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Spurty
Dimension Door We need wards.
1539
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Posted - 2015.08.05 20:43:28 -
[271] - Quote
If Mr goonie would like to drop all but his top 3 Corporations from his alliance:
GoonWaffe [GEWNS]2762 pilots KarmaFleet [SNOOO]2070 pilots Wildly Inappropriate [W.I.]1143 pilots
You would suddenly have 357 more corporations out in Null sec to look for content from.
You would still be in the top 3 alliances out of 3074 total in game.
Feel free to go ahead and do that first, before you moan that on there is no enemy for you to fight and you're size is more or an issue for your own members than anyone else in game.
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Billy Bojangle
Republic Military School Minmatar Republic
17
|
Posted - 2015.08.05 20:44:08 -
[272] - Quote
Grouchy Smurf wrote:Aegis did help. And bomber fleets are different than trollceptors. I don't think anyone is arguing Aegis saved nullsec from coalition level risk aversion, but bombers grinding structures is literally slower at taking space than widespread ceptor trolling so you don't have a leg to stand on with this line of argument. |

Sonya Corvinus
Grant Village
31
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Posted - 2015.08.05 20:44:41 -
[273] - Quote
Lucas Kell wrote:No it isn't lol. Progressively preventing sov holders from boarding tiers of ships until they could only fly shuttles would make them think twice about how much space they hold, but it would be a dumb idea. This new system is preventing conflict. In no way is that ever a good thing at a time when the problem is "not enough conflict".
You're blinded by your hatred for the mysterious blue doughnut to rationally look at the mechanics.
This is a stepping stone towards fixing the issue. This causes pain to large sov holders. We are trying to make new eden feel 'big' again. This is part of that effort. It isn't an overnight fix. If/when alliances start to shed systems they don't use, fights will start to happen more. It only prevents conflict because people have to scramble to systems they aren't actually active in to defend.
I don't hate the blue doughnut and it certainly isn't mysterious. I lived in it for years. Why did I live there? Because it was the safest and easiest way to live in EVE. It simply does to null what AFK miners do to high sec.
You're so blinded by "we don't want to actually give up the systems we don't really use" that you can't rationally look at the mechanics.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6489
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Posted - 2015.08.05 21:01:55 -
[274] - Quote
Billy Bojangle wrote:You mean to tell me 40 guys in interceptors can't be driven off by 1% of your active pilots staying behind? Come on man, the numbers here aren't a huge secret. And yet you pull these ones out of your ass Funny that. Why would we (or should we for that matter) risk our space to go deploying elsewhere when we can just live in our space spreading out the painfully boring structure mining and frigate chase over more people? If attackers don't have to commit anything to nullsec conflict, why should we?
Billy Bojangle wrote:I'm suggesting the Rusbois don't have enough pilots to hold their space not deployed, let alone deployed. Which may or may not be the case, but again, see above.
Sonya Corvinus wrote:This is a stepping stone towards fixing the issue. This causes pain to large sov holders. No, it' causes boredom to them. Games are designed for entertainment, you're happy that it's not because of your "grr nullsec" attitude.
Sonya Corvinus wrote:We are trying to make new eden feel 'big' again. lol, no you're not. EVE seemed big when there were 4000 players smashing the hell out of each other and international news articles chronicling it. What you want is to have the power to beat back thousands of players without having to figure out how to collaborate with others yourself.
Sonya Corvinus wrote:This is part of that effort. It isn't an overnight fix. If/when alliances start to shed systems they don't use, fights will start to happen more. It only prevents conflict because people have to scramble to systems they aren't actually active in to defend. Sorry, but you clearly haven't used the system. It requires no fighting. It's structure mining. The whole system works better by avoiding fights on both sides.
And we have given up systems. We can safely manage all the systems we hold. That still doesn't stop the fact that the mechanics for doing so are mind-numbingly boring.
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Billy Bojangle
Republic Military School Minmatar Republic
17
|
Posted - 2015.08.05 21:07:57 -
[275] - Quote
Lucas Kell wrote:Why would we (or should we for that matter) risk our space to go deploying elsewhere when we can just live in our space spreading out the painfully boring structure mining and frigate chase over more people? If attackers don't have to commit anything to nullsec conflict, why should we? You aren't compelled to do anything, but if you're complaining about aegis sov. not providing content, you can't very well do that, and be taken seriously, from the vantage point of sitting around with every capability of generating said conflict with little risk to your own space. That's like a freighter pilot griping about CODE. while he refuses to log in one of his thousand web alts and scouts. Of course he can continue to autopiot through Udema, but nobody can take his complaints seriously when he has the resources at his disposal to solve his supposed problem. |

Sonya Corvinus
Grant Village
32
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Posted - 2015.08.05 21:10:01 -
[276] - Quote
Lucas Kell wrote:No, it' causes boredom to them. Games are designed for entertainment, you're happy that it's not because of your "grr nullsec" attitude.
Null was boring BEFORE this change.
Lucas Kell wrote: lol, no you're not. EVE seemed big when there were 4000 players smashing the hell out of each other and international news articles chronicling it. What you want is to have the power to beat back thousands of players without having to figure out how to collaborate with others yourself.
Where have you been for the last year? Making new eden feel big again has been one of CCP's main pushes. I personally have never fit an entosis link. A trollceptor can only beat back players if that system isn't actively lived in . that's what it boils down to. Live in the systems you hold.
Lucas Kell wrote: Sorry, but you clearly haven't used the system. It requires no fighting. It's structure mining. The whole system works better by avoiding fights on both sides.
For the (3rd?) time it hasn't created fights because SOV holders refuse to give up unused systems and are left trying to defend space that's too big for their alliance
Lucas Kell wrote: And we have given up systems. We can safely manage all the systems we hold. That still doesn't stop the fact that the mechanics for doing so are mind-numbingly boring.
If you can't easily swat away a trollceptor with someone already in that system, no, no you can't safely manage the systems you hold. That's the point. Keep an alt in station/hanging on incoming gates, and chase the ceptor away. How hard is that, exactly? |

Eli Stan
Center for Advanced Studies Gallente Federation
323
|
Posted - 2015.08.05 21:10:21 -
[277] - Quote
Lucas Kell wrote:Eli Stan wrote:Lucas Kell wrote:To contest sov, not necessarily take it, but to be a threat we must respond to, you need a shitfit interceptor. That's all. That's as close to the ground as it's realistically feasible to get. And to protect sov against a shitfit interceptor, you need just one combat capable ship. That's it. Have a combat capable ship on-grid with the sov structure. Job done. Even a Skiff works. If a system is so worthless to you that you cannot have a single pilot the system to stop reinforcement, you don't deserve the system. You find defending it boring? You hate chasing command nodes? Good. I'm glad of that. I hope you totally flame out trying to defend it. I hope your whole entire alliance crumbles to the ground trying to defend systems that are worthless to you. So we're back to "sit around babysitting all of your structures". Thank god you don't work for CCP. No, we're at "live in your systems." Defending them against trolls then becomes trivially easy, and even fun and interesting. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
383
|
Posted - 2015.08.05 21:13:00 -
[278] - Quote
I read the goals of Fozziesov and they have all been met with 100% success.
The only 'problem' with fozziesov is that, "IT IS WORKING AS INTENDED".
Nullsec wasnt supposed to like fozziesov and you should have anticipated that they would do anything and everything to get you to reverse fozziesov entirely or gut it till it essentially was nullified.
Nullsec is currently using 100% of its energy to FIGHT Fozziesov and 0% of its energy USING fozziesov and as long as that is true they will be miserable as this is an intended consequence of taking that particular stance.
If nullsec has learned one important lesson over the years it is this, "if we stomp our feet, pout and scream long enough, then like a poor excuse for a parent CCP will cave in to our desires".
So the real question of the day isnt do we need to tweak fozziesov; the real question is will CCP cave into nullsec like a poor parent does to a spoiled brat or will CCP finally grow a spine and stand by what it knows is best for the game.
CCP, we await your answer and in the coming weeks and months, what will we hear; that you have caved in yet again or have you finally adopted better parenting skills?
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6489
|
Posted - 2015.08.05 21:19:52 -
[279] - Quote
Billy Bojangle wrote:Lucas Kell wrote:Why would we (or should we for that matter) risk our space to go deploying elsewhere when we can just live in our space spreading out the painfully boring structure mining and frigate chase over more people? If attackers don't have to commit anything to nullsec conflict, why should we? You aren't compelled to do anything, but if you're complaining about aegis sov. not providing content, you can't very well do that, and be taken seriously, from the vantage point of sitting around with every capability of generating said conflict with little risk to your own space. That's like a freighter pilot griping about CODE. while he refuses to log in one of his thousand web alts and scouts. Of course he can continue to autopiot through Udema, but nobody can take his complaints seriously when he has the resources at his disposal to solve his supposed problem. No, it's nothing like that. A system has been put in place that means that we have to stand guard though boring game mechanics while the attackers get to lol about in frigates. And yet we're the ones supposed to move heaven and earth to make up for the crappy system. **** off mate.
Honestly, it's irrelevant what you think. It''s pretty clear that the vast majority of players think the system is heavily flawed and boring. It's obvious that it's done nothing to promote conflict or improve player counts. It's obvious that CCP have some worries themselves from the rapid CSM CTA, so it's only matter of time before they start looking to fix it.
Sonya Corvinus wrote:Null was boring BEFORE this change. No it wasn't, and it certainly wasn't this boring. Seriously, actually try out the mechanics.
Sonya Corvinus wrote:Where have you been for the last year? Making new eden feel big again has been one of CCP's main pushes. I personally have never fit an entosis link. A trollceptor can only beat back players if that system isn't actively lived in . that's what it boils down to. Live in the systems you hold. It may be there plan but it's clearly not working.
Sonya Corvinus wrote:For the (3rd?) time it hasn't created fights because SOV holders refuse to give up unused systems and are left trying to defend space that's too big for their alliance
If you can't easily swat away a trollceptor with someone already in that system, no, no you can't safely manage the systems you hold. That's the point. Keep an alt in station/hanging on incoming gates, and chase the ceptor away. How hard is that, exactly? No, it hasn't created fights because attacker don't need to actually commit anything.
We can easily do it, but it's insanely boring to repeatedly do so. You're literally stating there "babysit your structures". WTF do you think video games are for? Win or lose, the mechanics are supposed to be entertaining. I seriously can't understand how you guys can sit there basically willing the game to die.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6489
|
Posted - 2015.08.05 21:24:08 -
[280] - Quote
Eli Stan wrote:Lucas Kell wrote:Eli Stan wrote:Lucas Kell wrote:To contest sov, not necessarily take it, but to be a threat we must respond to, you need a shitfit interceptor. That's all. That's as close to the ground as it's realistically feasible to get. And to protect sov against a shitfit interceptor, you need just one combat capable ship. That's it. Have a combat capable ship on-grid with the sov structure. Job done. Even a Skiff works. If a system is so worthless to you that you cannot have a single pilot the system to stop reinforcement, you don't deserve the system. You find defending it boring? You hate chasing command nodes? Good. I'm glad of that. I hope you totally flame out trying to defend it. I hope your whole entire alliance crumbles to the ground trying to defend systems that are worthless to you. So we're back to "sit around babysitting all of your structures". Thank god you don't work for CCP. No, we're at "live in your systems." Defending them against trolls then becomes trivially easy, and even fun and interesting. You clearly haven't tried it. This is why NPC player's opinions are generally irrelevant. You claim it's fun and interesting, it's not. Chasing disposable shitfit interceptors designed for evasion is pretty much the opposite of fun.
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Eli Stan
Center for Advanced Studies Gallente Federation
323
|
Posted - 2015.08.05 21:29:02 -
[281] - Quote
Lucas Kell wrote:You clearly haven't tried it. This is why NPC player's opinions are generally irrelevant. You claim it's fun and interesting, it's not. Chasing disposable shitfit interceptors designed for evasion is pretty much the opposite of fun. You are incorrect. We held sov. We didn't live in our sov. We defended it a couple times. We still didn't live in our sov. We stopped defending our sov. We lost our sov. That's Aegis Sov working as intended. In the meantime, we live in a system that gets a fair amount of hostile traffic, including interceptors going after mining barges - it's quite fun going after them. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6489
|
Posted - 2015.08.05 21:37:23 -
[282] - Quote
Eli Stan wrote:Lucas Kell wrote:You clearly haven't tried it. This is why NPC player's opinions are generally irrelevant. You claim it's fun and interesting, it's not. Chasing disposable shitfit interceptors designed for evasion is pretty much the opposite of fun. You are incorrect. We held sov. We didn't live in our sov. We defended it a couple times. We still didn't live in our sov. We stopped defending our sov. We lost our sov. That's Aegis Sov working as intended. In the meantime, we live in a system that gets a fair amount of hostile traffic, including interceptors going after mining barges - it's quite fun going after them. Yes, and I'm sure going after roaming gangs is fun, but that's not what's happening here. What's happening thanks to this new system is a spread of solo evasion fit interceptors head out to varied structures, start shooting it, then run away when approached. Until they have to commit to an attack, this is how it will continue, and it's boring.
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Alavaria Fera
GoonWaffe
6741
|
Posted - 2015.08.05 21:47:11 -
[283] - Quote
ceptorsov is definitely providing a great deal of "running away with MWD" content
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
384
|
Posted - 2015.08.05 22:36:19 -
[284] - Quote
Alavaria Fera wrote:ceptorsov is definitely providing a great deal of "running away with MWD" content
Why is it that i can open the map, find any sov holder you can name, fly there and get into a fight any time of day or night, yet those of you that live there claim that you cannot find good fights and fozziesov is to blame?
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Sonya Corvinus
Grant Village
33
|
Posted - 2015.08.05 22:44:07 -
[285] - Quote
Lucas Kell wrote: Null was boring BEFORE this change.
No it wasn't, and it certainly wasn't this boring. Seriously, actually try out the mechanics. [/quote]
I have (before and after). I do find myself logging in to my null characters a bit more now. We obviously have very different playstyles/definitions of fun. That's fine. That's obviously part of the game. I find massive 4000 person fights boring. tidi, no control over what you are doing, mindlessly following orders, those aren't GFs to me. We can disagree on that. That's the beauty of a sandbox.
Lucas Kell wrote: It may be there plan but it's clearly not working.
If sov null is having this much trouble defending their space, it's clearly working as intended.
Lucas Kell wrote: No, it hasn't created fights because attacker don't need to actually commit anything.
We can easily do it, but it's insanely boring to repeatedly do so. You're literally stating there "babysit your structures". WTF do you think video games are for? Win or lose, the mechanics are supposed to be entertaining. I seriously can't understand how you guys can sit there basically willing the game to die.
How many times do I have to say the same thing? Shrink your sov to areas you can control.
Yes, I'm absolutely saying babysit your structures. They are your structures. You choose to own space, deal with the consequences.
This is why you have alts. Are you saying you have all of your accounts running 100% of the time? You can't stay alt tabbed with an alt while playing on your main?
Babysitting your structures (ie, taking care of space you control) comes with the package. If you are in a WH, you keep an alt sitting on any incoming hole alt tabbed to listen for WH activations. Do you complain that you have to 'babysit your hole'? No, you realize you have to put in more effort to live in higher reward areas of space.
Look, I hear what you're saying, but it's obvious at this point that we don't agree and most likely never will. People of a certain playstyle love this, people of another hate it. We can agree to disagree on this, and see what happens. If the collective playerbase decides to change it, then fine! I will happily adapt to whatever changes CCP makes (even if I don't agree with them), just as I've done for years. That kind of adaptation is part of EVE. Why don't you do the same for now? have a recruiting drive to get newbies to babysit for you (100 mil ISK as a reward for a month old player to sit on a structure goes a long way) so that you can get out and attack back.
Get creative, figure out how to counter this. You know, like you should in a sandbox. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6489
|
Posted - 2015.08.05 22:55:56 -
[286] - Quote
Sonya Corvinus wrote:I have (before and after). I do find myself logging in to my null characters a bit more now. We obviously have very different playstyles/definitions of fun. That's fine. That's obviously part of the game. I find massive 4000 person fights boring. tidi, no control over what you are doing, mindlessly following orders, those aren't GFs to me. We can disagree on that. That's the beauty of a sandbox. Lol, that's the beauty of the sandbox, yet you seem to be claiming that objectively sov was terrible and is now good, even though most people disagree.
Sonya Corvinus wrote:If sov null is having this much trouble defending their space, it's clearly working as intended. Sov null isn't having trouble though, is it? Defending is a problem. Not being bored to death by these whack-a-mole mechanics is. That's a clear example of mechanics done wrong.
Sonya Corvinus wrote:How many times do I have to say the same thing? Shrink your sov to areas you can control. Lol? How many times do I have to say the same thing? The problem is not that it is difficult to defend, it;s that it's ******* boring to defend and that attackers have to commit nothing of value to attack. That's a recipe for lack of content. Defenders don't want to do any more than the minimum because the mechanics suck ass, and attackers refuse to engage because they don't have to commit to troll sov. It has nothing to do with shrinking sov.
Sonya Corvinus wrote:Yes, I'm absolutely saying babysit your structures. They are your structures. You choose to own space, deal with the consequences.
This is why you have alts. Are you saying you have all of your accounts running 100% of the time? You can't stay alt tabbed with an alt while playing on your main? And that is why your opinion is void. This is a video game and it's designed for entertainment. It's not a second job. Holding sov should not mean people have to sit in space twiddling their thumbs. Neither should it mean mechanics designed around leaving alts sitting around. You're literally suggesting that CCP design their game to e boring specifically to bore sov holders.
I'm sure we could sit around and figure out how to make broken mechanics work, but it's much better for CCP to make them less terrible, and based on the volume of negative feedback that's going to happen sooner rather than later.
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Salvos Rhoska
1200
|
Posted - 2015.08.05 22:58:41 -
[287] - Quote
Adapt.
Stinks of ulterior and vested motives in here.
------------
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
385
|
Posted - 2015.08.05 23:09:59 -
[288] - Quote
If CCP would just get rid of structure bashing then we would fight !
CCP gets rid of structure bashing.....
If CCP would just get rid of fozziesov then we would fight !
CCP contemplates getting rid of fozziesov......
nullsec: HILARIOUS we didnt even have to adopt a new lame excuse and CCP is failing for it again ! Anyways, everything will be back to business as usual in a month, dont worry guys, we got this.
Later:
If CCP would just buy us all pink ponies, then we would fight !
If CCP would just buy us all cookies, then we would fight !
If CCP would just......
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Sonya Corvinus
Grant Village
33
|
Posted - 2015.08.05 23:31:26 -
[289] - Quote
Lucas Kell wrote: Lol, that's the beauty of the sandbox, yet you seem to be claiming that objectively sov was terrible and is now good, even though most people disagree.
sov WAS terrible. It let 1/4 of the null universe to set each other to blue and easy mode through the game. Where is the fun in that?
Quote: Sov null isn't having trouble though, is it? Defending is a problem. Not being bored to death by these whack-a-mole mechanics is. That's a clear example of mechanics done wrong.
It was having a lot of trouble. So many blues, and so few people to fight. Set CFC to grey and see how many fights you get. Not that you will ever do that. null alliances are a poison to GFs
Quote: Lol? How many times do I have to say the same thing? The problem is not that it is difficult to defend, it;s that it's ******* boring to defend and that attackers have to commit nothing of value to attack. That's a recipe for lack of content. Defenders don't want to do any more than the minimum because the mechanics suck ass, and attackers refuse to engage because they don't have to commit to troll sov. It has nothing to do with shrinking sov.
and it wouldn't be boring if you didn't control so many systems that were unused. Question, how many systems does SMA have now where there are less than five people active in?
Looking for an exact number
Quote: And that is why your opinion is void. This is a video game and it's designed for entertainment. It's not a second job. Holding sov should not mean people have to sit in space twiddling their thumbs. Neither should it mean mechanics designed around leaving alts sitting around. You're literally suggesting that CCP design their game to e boring specifically to bore sov holders.
I'm sure we could sit around and figure out how to make broken mechanics work, but it's much better for CCP to make them less terrible, and based on the volume of negative feedback that's going to happen sooner rather than later.
And this is why no one takes you seriously. Entertainment isn't closing your eyes and pressing F1 when an FC tells you to. null is already people sitting in space twiddling their thumbs. red shows up? warp to the POS and twiddle your thumbs.
You seem to want all of the benefits of null with none of the responsibility that comes from owning your own space. You chose to own sov. put up the numbers to defend it. If you don't want to take the responsibility to own space, don't live in sov null. period.
Also, the fact that I can say "we should agree to disagree" and you come back with "your opinion is void" instead of being intelligent enough to realize there are multiple playstyles in the game tells me a bit about you mate....Are you capable of realizing not everyone thinks the way you do? |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6489
|
Posted - 2015.08.05 23:53:42 -
[290] - Quote
Sonya Corvinus wrote:sov WAS terrible. It let 1/4 of the null universe to set each other to blue and easy mode through the game. Where is the fun in that? Sov didn't "let" people blue each other, that's what MMOs do. People can choose to collaborate. And that's still happening now.
And the fun of the old sov was in the masses of fights.
Sonya Corvinus wrote:It was having a lot of trouble. So many blues, and so few people to fight. Set CFC to grey and see how many fights you get. Not that you will ever do that. null alliances are a poison to GFs LOL. This is always the complaint from you types. Like we should just cease working with friends to create some artificial content because the systems built around it are growing increasingly terrible. You're so adamant that we should be force to play your way.
Sonya Corvinus wrote:and it wouldn't be boring if you didn't control so many systems that were unused. Question, how many systems does SMA have now where there are less than five people active in? Yes it would! No matter how active the system, chasing a disposable ship designed to evade is boring. Firing a ******* mining laser at a structure is boring.
And I don't know, and don't really care how many systems we have with or without people. It's irrelevant because I'm not talkign about unused systems. I couldn't give a crap if an unused system could be taken by a goddamn rookie ship, but for attacking active systems the mechanics need to be less boring and require commitment. At this point it's fairly obvious you're intending not to understand why the current system sucks, you're just gonna keep going "grr sov holders" and supporting dumb changes that make the game less appealing.
Sonya Corvinus wrote:And this is why no one takes you seriously. Entertainment isn't closing your eyes and pressing F1 when an FC tells you to. null is already people sitting in space twiddling their thumbs. red shows up? warp to the POS and twiddle your thumbs. Lol, no null is like everywhere else. We are mining, ratting, fighting. Sitting and looking at a structure is bad game design.
Sonya Corvinus wrote:You seem to want all of the benefits of null with none of the responsibility that comes from owning your own space. You chose to own sov. put up the numbers to defend it. If you don't want to take the responsibility to own space, don't live in sov null. period.
Also, the fact that I can say "we should agree to disagree" and you come back with "your opinion is void" instead of being intelligent enough to realize there are multiple playstyles in the game tells me a bit about you mate....Are you capable of realizing not everyone thinks the way you do? No I don't, I want attackers to have to commit to their attacks. I'm not demanding we maintain our sov uncontested, I just don;t think a disposable solo ship should be able to threaten sov. There's multibox sov assaults going on. Sov is an alliance level activity. Solo players should not be able to contest sov in a disposable frigate.
I don't really care if you want to get your word in the tell me to agree to disagree. I'm fully aware there are multiple playstyles, as are most of the sov holder you hate. Don't forget, we were all fully on board for drastically altering sov so that occupancy was required, the space held was shrunk and that smaller groups should have a fighting chance. Now that the system is full tit the other way and solo players can harass thousands of players with a simple frigate, you want to keep it as is, because it serves you better. All we want is it to be balanced in the middle.
- "EDIT: Lucas, at this point I'm going to choose to end the conversation. We will never see eye to eye, and until you realize playstyles other than your own (and your playstyle and opinions are 100% valid in this sandbox) are valid, I can't take you seriously in any way, shape or form. If you are able to say the same about how I EVE, I will respond. Until then, I won't. Until that happens, any conversation here is nothing but a waste of time."
The hypocrisy of this statement does not go unnoticed.
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Sonya Corvinus
Grant Village
33
|
Posted - 2015.08.06 00:31:25 -
[291] - Quote
What I said:
your playstyle and opinions are 100% valid in this sandbox
what you said in response:
Lucas Kell wrote: The hypocrisy of this statement does not go unnoticed.
I'm capable of respecting and understanding the opinions of people I don't necessarily agree with. Apparently you aren't. You're either a 13 year old or one hell of a troll. If you're unable to admit not everyone thinks the exact same way you do, I will treat you like the troll you are.
o7
When you want to have a conversation like an adult, realizing we might disagree, convo me in game. until then, grow up a bit. kay? |

Scalding Holland
Arcadia Group
0
|
Posted - 2015.08.06 00:33:43 -
[292] - Quote
All sovereignty changes CCP have introduced since POS claimship have ruined this game. EVE has some realism under POS warfare. This nonsense with anomalies and beacons popping up for us to sit around hours to capture is killing the game. |

Lena Lazair
Khanid Irregulars Khanid's Legion
506
|
Posted - 2015.08.06 00:38:34 -
[293] - Quote
Billy Bojangle wrote:Quote:Because the bar for suicide ganking is so low, we have to scout and web or lose the hauler, even for just a shitfit destroyer. Literally the same arguments risk-averse carebears make about CODE.
Quoting for mother kitten truth. |

Lena Lazair
Khanid Irregulars Khanid's Legion
508
|
Posted - 2015.08.06 00:47:29 -
[294] - Quote
Billy Bojangle wrote: You mean to tell me 40 guys in interceptors can't be driven off by 1% of your active pilots staying behind? Come on man, the numbers here aren't a huge secret.
They don't even need to drive them off. They just need to put elinks on their ratting ishtars and then actually look at their afk client once every 10 minutes to see if they need to warp somewhere in their ratting system to run a defensive elink for 20 mins. They never even have to use a gate. Pretty sure they could even update their afktar bots to handle it. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
386
|
Posted - 2015.08.06 02:03:25 -
[295] - Quote
Grouchy Smurf wrote:Billy Bojangle wrote: DBRB spent months grinding structures in stealth bombers, but all of a sudden this is too tedious and of no strategic value?
Spent months grinding structures back when they could escalate to fights.
I have begun to see a pattern. Apparently the map the rest of us use that tells you exactly where all the nullsec alliances are, you know the ones you claim to want to pick fights with, well it appears that you guys out in nullsec dont know how to use said map.
Therefore, im letting you know now that im running a, 'pvp for noobs' seminar and im inviting all of nullsec that doesnt know how to use the game map, just how to use that map to pick fights with your neighbors.
And as a gesture of good will from your friends in highsec, the seminar is FREE !
In week one we cover: opening your map (i know it sounds all techy and stuff but trust me in just a week's time you'll be opening that map like a pro!)
In week two we cover: how to find an enemy to fight in nullsec.
In week three we wrap up with: how to get into your ship and get into that 'big' fight you seem so eager to find.
Again, totally free! so tell all your nullsec buddies to stop on in for your free seminar, ooh its going to be exciting, just think of all the big fights you'll get into, has you salivating, am i right!
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
1034
|
Posted - 2015.08.06 02:25:02 -
[296] - Quote
Maldiro Selkurk wrote:ooh its going to be exciting, just think of all the big fights you'll get into, has you salivating, am i right! I take it your definition of big fight is 40 dudes poking at each other in shitfit T1 hulls, as that's about all you get when you actually invade anyone who isn't The Imperium, unfortunately. I assure you, our sigs have tried, and the shows of resistance are sad at best, and outright pathetic at worst.
"Something something muh killboard efficiency. Stop feeding them kills guys. Srs, dock up and they'll go away in a couple of days."
And they're right, we will, because seriously, **** node lasering. |

Falin Whalen
GoonWaffe Goonswarm Federation
825
|
Posted - 2015.08.06 05:31:14 -
[297] - Quote
Salvos Rhoska wrote:
Stinks of ulterior and vested motives in here.
God damned, my irony meter went supernova.
"it's only because of their stupidity that they're able to be so sure of themselves."
The Trial - Franz Kafka-á
|

Kaarous Aldurald
Black Hydra Consortium. CODE.
13979
|
Posted - 2015.08.06 05:52:17 -
[298] - Quote
Falin Whalen wrote:Salvos Rhoska wrote:
Stinks of ulterior and vested motives in here.
God damned, my irony meter went supernova.
I'm only still reading this thread for the projection and the tinfoil. It's honestly funny at this point.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Alavaria Fera
GoonWaffe
6744
|
Posted - 2015.08.06 06:19:49 -
[299] - Quote
Lol "big fights"
TWO interceptors running away. Plus a griffin.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
|

Unsuccessful At Everything
The Troll Bridge
22647
|
Posted - 2015.08.06 06:25:25 -
[300] - Quote
Well, 15 pages in now, and you are all probably starting to suffer from some form of deficiency. Don't fear, for I have what you crave. No, its not electrolytes, its better, its.... Narwhaledge! Take a break and let your brain drink deep of the Sea Unicorn!
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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