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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
349
|
Posted - 2015.08.02 17:07:13 -
[211] - Quote
Kalen Pavle wrote:Tappits wrote:Kalen Pavle wrote:The fundamental problem of fozziesov is as follows:
It's not fun. It's not fun to attack a 1x system. It's not fun to attack a 6x system. It's not fun to defend any system.
This is a game. It should be fun. Instead I spend my time doing sov related stuff playing other games. Do you really want a game where the primary nullsec experience is alt-tabbing and playing another game? that will not happen if you stop attacking empty space. even a 6x system is now quicker to take than in domi sov... its just your trying to use domi sov tactics and ships to do it. Except we're not. Orbiting nodes on alts is not fun. Orbiting them on mains is less fun. It's only quicker when you consider the additional timer. Actual time commitments are immensely longer than in dominion sov. So you are having to fight, sounds good keep up the good work!
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
349
|
Posted - 2015.08.02 17:12:26 -
[212] - Quote
Zappity wrote:It seems to be promoting skirmishes but not battles. I would be concerned about the missing half of the equation if I was CCP. What is keeping you from using fozziesov as a tool to engage sov holders in battle, nothing????
I think we have found the problem.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
353
|
Posted - 2015.08.02 17:27:09 -
[213] - Quote
Jenshae Chiroptera wrote:davet517 wrote:Things will be fine when people get used to the new sov equation. The essential problem is that people have delusions of old grandeur, when an entity that could ... ... have fleet battles, will now have silly little gang / solo spats that could be better done in Low Sec if that is your style of playing the game. Who said you have to idly sit back and do nothing with the new game mechanics, who insists you cannot attack your neighbor? You should have had to always defend what you have and steal your neighbors space.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
353
|
Posted - 2015.08.02 17:39:52 -
[214] - Quote
Nituspar wrote:Shonion wrote:Nituspar wrote:As an FC that's currently abusing all of these mechanics to our advantage, I fully agree with the need for all these changes and points that Uaxdeath brings up.
Being able to set entire regions on fire and making defenders have to deal with thousands of nodes due to 20-50 trollceptors sent from several regions away, without any intention or commitment to taking the sov we're attacking, is horrible gameplay for everyone involved. It just happens to be 5-10 times more horrible for the defender than it is for the attacker.
The system is currently extremely broken, and the current consensus between a lot of groups seems to be that the best way to deal with Fozziesov in its current state is to not care about it at all. You wouldn't be able to do that if they live there. Its works as intend. You can say its not sweet, but still work as planned from my view. Just try to entosis some CFC systems where ppl live around, you will see the difference comparing with the south rus empty space. Occupancy bonuses are something I've always been advocating for, just beacuse that's a facet of the current system doesn't mean the system as a whole isn't utterly flawed and designed for one side of any sov conflict to bore the other one to tears without any kind of meaningful fleet engagements ever happening, which is honestly the biggest problem with Fozziesov's design. There's also quite a difference between having decent defensive bonuses tied to occupancy and using your space, and any systems you don't mine or rat in for a few weeks to be able to be burned down by a handful of people in trollceptors at almost any given time. If you have not been there for a few weeks then it us time to get a group in there that will use it daily, working as intended.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
353
|
Posted - 2015.08.02 17:47:23 -
[215] - Quote
Jenshae Chiroptera wrote:Throwing the gold apple in, "You don't use it for mining and ratting, so you are not using it and deserve to lose it. This makes it easy for small alliances to get some space," seems to be the general counter argument.
1) Said many times, there is more than those two ways to use systems. 2) Easy into space, easy out. These systems are honey traps and make delicious snacks for the huge estabilished alliances to farm and feed upon.
This is not some amazing equality mechanics, it is annoying for defenders who are griefed and it is devastatingly crushing for the naive. Since nullsec has used griefing as you call it in things like burn jita, that you now claim griefing is bad gaming would be hilarious if it werent so pathetic.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Malcanis
Vanishing Point. The Initiative.
16808
|
Posted - 2015.08.02 17:53:59 -
[216] - Quote
Karer II wrote:So. I saw two of the most frequent opinions: 1) you crying about your rent/RMT empire 2) you doing it wrong, adapt.
Well, let's see in facts.
Fact #1. Only one who can say "they doing RMT". This is CCP. If it says someone else, it's just unsubstantiated allegations. As coCEO I spend for my alliance 200$ per month for characters, hosting, licences and other stuff. I have good job and I don't need RMT.
You forgot to address the point that you're largescale renters.
Here, I gave you anoher chance to do so.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2311
|
Posted - 2015.08.02 17:58:02 -
[217] - Quote
Ninjafaq wrote:Fozziesov is the best thing happened in Eve for a long time. Finally sov alliances get to really defend their space and mostly the space they don't use.
Yeah, troll ceptors avoiding trollceptors while trollceptors avoid trollceptors and oops, it's over already! Let's wait for the next vulnerability window.
It's not fun, not for the attacker and not for the defender.
I remember someone saying that trollceptors were not going to be a thing and here we are, trollceptoring the **** and will to log in out of each other :D |

Oreiuus
Dead's Prostitutes The Bastion
0
|
Posted - 2015.08.02 18:08:53 -
[218] - Quote
well...
I want the command node number decreased and/or you want an automatic win on uncontested timers. |

Ninjafaq
MASS A DEATH Mordus Angels
4
|
Posted - 2015.08.02 18:12:59 -
[219] - Quote
Kiandoshia wrote:Ninjafaq wrote:Fozziesov is the best thing happened in Eve for a long time. Finally sov alliances get to really defend their space and mostly the space they don't use. Yeah, troll ceptors avoiding trollceptors while trollceptors avoid trollceptors and oops, it's over already! Let's wait for the next vulnerability window. It's not fun, not for the attacker and not for the defender. I remember someone saying that trollceptors were not going to be a thing and here we are, trollceptoring the **** and will to log in out of each other :D
if you ever participated in fozziesov ops you'd know that cepters used only for scouting... https://securecdn.disqus.com/uploads/mediaembed/images/552/2435/original.jpg |

Karer II
Legion of xXDEATHXx Support Legion of xXDEATHXx
348
|
Posted - 2015.08.02 18:35:55 -
[220] - Quote
Malcanis wrote:Karer II wrote:So. I saw two of the most frequent opinions: 1) you crying about your rent/RMT empire 2) you doing it wrong, adapt.
Well, let's see in facts.
Fact #1. Only one who can say "they doing RMT". This is CCP. If it says someone else, it's just unsubstantiated allegations. As coCEO I spend for my alliance 200$ per month for characters, hosting, licences and other stuff. I have good job and I don't need RMT.
You forgot to address the point that you're largescale renters. Here, I gave you anoher chance to do so.
Give yourself chance to read whole post. |
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Sonya Corvinus
Grant Village
21
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Posted - 2015.08.02 18:58:46 -
[221] - Quote
Kalen Pavle wrote: Except we're not. Orbiting nodes on alts is not fun. Orbiting them on mains is less fun. It's only quicker when you consider the additional timer. Actual time commitments are immensely longer than in dominion sov.
Then don't live in space you actually have to defend if you don't want to...defend it...
There are places called low sec and high sec where you don't need to commit resources to defend space. Moving to null should be a conscious choice to put in effort to defend space.
How hard is it to orbit a node with an alt, and send out the call if someone shows up? Or better, use it as a recruiting effort, using rookies as scouts/defenders.
Don't whine when mechanics change, get creative and adapt to it. That's what EVE is about at the heart of it. Just because this is disrupting the massively safe blue doughnut doesn't mean you shouldn't adapt. |

Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2311
|
Posted - 2015.08.02 19:01:49 -
[222] - Quote
Ninjafaq wrote:Kiandoshia wrote:Ninjafaq wrote:Fozziesov is the best thing happened in Eve for a long time. Finally sov alliances get to really defend their space and mostly the space they don't use. Yeah, troll ceptors avoiding trollceptors while trollceptors avoid trollceptors and oops, it's over already! Let's wait for the next vulnerability window. It's not fun, not for the attacker and not for the defender. I remember someone saying that trollceptors were not going to be a thing and here we are, trollceptoring the **** and will to log in out of each other :D if you ever participated in fozziesov ops you'd know that cepters used only for scouting... https://securecdn.disqus.com/uploads/mediaembed/images/552/2435/original.jpg
I have and they weren't =( |

Feris
Dissident Aggressors Mordus Angels
7
|
Posted - 2015.08.02 19:53:41 -
[223] - Quote
UAxDEATH wrote:Introduction We are the people of nullsec! Living for years in this epic and massively rich in conflict environment, we set aside our differences to join forces against destructive actions from CCP against sovereignty mechanics. The new game mechanics, called by many fozziesov, turned out to be the greatest discrimination against nullsec dwellers in all of EVE Online history. This untested release shouldnGÇÖt build the platform for life in 0.0 for the most organized, united and active part of New Eden. Alliance leaders, who signed this statement, have collected enormous amount of proof that confirms this statement. We, like no one else, can see that this release leads to stagnation in 0.0 and death to nullsec. Only in a short while since the release, we have collected a record amount of negative opinions about the new sov. We combined our strengths and analyzed, what does it mean to live in fozziesov for the nullsec people. Our opinion is - this game mechanics needs to be tweaked and the shortest time possible. Problems and suggestions Problem: fozziesov in its current state critically reduces chances for large scale fights, fights that significantly separate EVE Online from its competitors. Large amount of spawned beacons, motivates sides to not engage, but to hunt down ships fitted with entosis link. In one of those cases, to defend off 2 structures players spent 6 hours of game time, most of which was spent jumping through gates and warping around in systems. Pilots who took part in all of this were rewarded with exhaustion and emptiness, instead of glory from being victorious and enjoyment from the overall process. Besides that, fleet commanding and fleet bonus structure took a hit as well. We want massive fights, not cockroach races. Solution: reduction of beacons (nodes) , to about 1-3 per system, which are located next to a contested structure. Problem: low skill requirement practically affirms harassment towards any sov owner. While new player harassment is subject to a support ticket. Roaming fleets or interceptors shouldnGÇÖt be able to affect sovereignty. The game mechanics shouldn't be a tool to force exhausting actions upon players - a single ship can force entire alliance of players to take part in tiresome and hollow defence. Currently the entosis link module is a tool for trolls, not a key to sovereignty contest. Solution: reduce the amount of tactics that create invulnerable situations, which are currently based on shipGÇÖs speed. Entosis module should reduce speed dramatically, up to 0 m/s. Problem: CCP didnGÇÖt give the right interface tools for players to engage in sov-wars, every aspect of ever changing situation has to be memorized, written down somewhere and kept up to date. This results in quick exhaustion and aggravation towards the game instead of enjoyment. Solution: introduction of a new sov window, similar to watchlist, that displays information about structures/nodes that are being defended or attacked using entosis module, with pilot's nickname, solar system, structure id and progress. Problem: fozziesov has a potential exploit in relation to Entosis Link II - using this module allows attackers to do a quick 2 minute cycle, which sets structure vulnerable, regardless of vulnerability period or until the status of vulnerable structure becomes known to its owner. Vulnerable structure can be noticed after a close inspection. This aspect of game mechanics negates vulnerability period. Solution: remove vulnerability from such structures at the the end of the vulnerability period, but allow owners to entosis structure back up. If structure was partially attacked, it should be clearly visible. Problem: structure that exits reinforce timer, doesnGÇÖt regenerate back, which in the old game mechanics served as a defensive mechanism against sov trolling. Attacked systems spam node beacons, which can last forever, which is discrimination against sovereignty owners - they must defend their space despite the fact that no one will show up to contest it. Solution: a new type of status - defended. If the nodes are not being captured by any attackers during contested campaign for a period of time dependent of defence index, then structures change from contested to defended. Problem: notifications about attack contain no useful information except the fact of aggression (and system). Solution to this should be inclusion of information about the system, structures and nicknames of attackers. Command node names are too long, which obstructs quick overview of the system nodes and forces to expand overview window to 1/4 of the screen, just to see the full list of nodes. Solution: to use abbreviations TCU, iHUB, Station and remove "command" from the name. Problem: in Dominion sov, alliances had means to transfer sov between them, however long and inconvenient it was. In the new sov, this ability was removed, which is ridiculous for a sci-fi game. Solution: allow executor corporations to transfer remotely structures via listed sov structures context menu, similar in the way it is now with the customs offices. Conclusion Fozziesov is currently a long, exhausting and inconvenient sovereignty warfare model. Sovereignty is absolutely unprotected against sov trolling. This game mechanics stimulates unintended usage. This situation can no longer exist in its current state. We are highly determined and if all our demands and solutions are not addressed in a week's time, we reserve the right to fight back for our game time and fun, which we were stripped off by the new game mechanics.
OMG, Fozziesov is realy working. Bring some mops for all these tears. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
1027
|
Posted - 2015.08.03 00:45:57 -
[224] - Quote
Sonya Corvinus wrote:Or better, use it as a recruiting effort, using rookies as scouts/defenders.
Did you really just suggest we stick new players in ships orbiting laser nodes?
What the hell is wrong with you?
Do you actually want to keep new players in this game? |

Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2311
|
Posted - 2015.08.03 01:20:48 -
[225] - Quote
Gallowmere Rorschach wrote:Sonya Corvinus wrote:Or better, use it as a recruiting effort, using rookies as scouts/defenders.
Did you really just suggest we stick new players in ships orbiting laser nodes? What the hell is wrong with you? Do you actually want to keep new players in this game?
A lot of new players do this kind of thing on their own and a frightening number of them stick with it and end up bitter and annoyed with making ISKies ^^ |

Teckos Pech
The Executives Executive Outcomes
3144
|
Posted - 2015.08.03 02:17:42 -
[226] - Quote
Icycle wrote:Teckos Pech wrote:Icycle wrote:
I beg to differ. Go into pure blind and see. You will be hard pressed to find many CFC's. Fade , Tribute has also alot of systems as well as space around Venal. A lot of unused systems or has very little people in system. The only real region that get alot of use is Deklein and Branch. Also its in the ratting statistics! Which also prove my point. I know where I live after all I kill in it every day and do several roams.
I too can cherry pick data points.... Let me see, Goonswarm: 13954/103 = 135.5 pilots/system FCON: 4896/80 = 61.2 pilots/system Co2: 2857/34 = 84 pilots/system Get Off My Lawn: = 2121/53 = 40 pilots/system EXE: 1221/14 = 87 pilots/system Compare this too Legion of Death, Shadow of Death, Brothers of Tangra and we see vastly smaller numbers as in the teens or even single digits for Shadow of Death. Does this mean that each and every system in Deklein will have 135.5 pilots in it? No, it's an average. Some will have more, some less. Keeping in mind that not all of them will be logged in at once either. So now we know why some alliances are struggling with Fozziesov. I'd say working as intended (note: I'm not saying it is good or bad here, but if the intent was to free up unused systems...well, sounds like it is going to happen one way or the other....). If you insist on remaining as an "elite and exclusive alliance" and also insist on holding a large number of systems....you are going to be very busy going forward in game. This information was presented earlier too.  you are repeating what i already mentioned abov about the drone region having the largest unoccupied space. CFC still has lot of space unoccupied and that forces them to do vast jumps. If it wasnt they will not be coming from declein+branch to pure blind. Wether the space is good or bad it does not make a difference. You do not live in pure blind so makes it useless having to defend it. If you want to keep them fine, more entosis for me, but dont whine then when you got to do a lot of jumps to defend. Make up your mind. You cant have everything favouring your side. You got to make a choice and select what space you want to keep. And if the space is too far, then it may not be to the best interest to protect specially if you dont live in it. Which is my point. I love gorrilla warfare and entosing is a really big plus for us. Entosis has really given birth to gorrilla warfare, which i think its fantastic. I feel like we are going back to the old days of small numbers war which is very opposite to the piling up in a system of as many people as possible to make sure they have loaded the grid first and obtain the advantage that way and win. Large battle will happen no matter what.
The problem is the numbers don't match your claims. Goons rank 35th out of all sov holding alliances in terms of pilots/system. The top 10 are decent sized alliances many of us know who hold just a few systems (1-4) in NS like Pandemic Legion, Nulli Secunda, and NC.
If you were to, you know, actually look at the data, you'd see that those alliances that have a high number of pilots/system seem to be weathering the initial phases of Fozziesov reasonably well. Those who do not post threadnaughts on the forums.
Edit: Also, the CFC/Imperium was one of the few coalitions to actually try and adapt Fozziesov prior to Fozziesov hitting the game. They dropped quite a bit of sov and reshuffled things around. The signatories of this petition on the other hand sat on their hands and did nothing.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Teckos Pech
The Executives Executive Outcomes
3144
|
Posted - 2015.08.03 02:21:45 -
[227] - Quote
Barrogh Habalu wrote:Teckos Pech wrote:I too can cherry pick data points....
Let me see,
Goonswarm: 13954/103 = 135.5 pilots/system FCON: 4896/80 = 61.2 pilots/system Co2: 2857/34 = 84 pilots/system Get Off My Lawn: = 2121/53 = 40 pilots/system EXE: 1221/14 = 87 pilots/system
Compare this too Legion of Death, Shadow of Death, Brothers of Tangra and we see vastly smaller numbers as in the teens or even single digits for Shadow of Death. You should hang out with RU community sometimes. If someone thought that "textbook goon" had a low opinion on average "pubbie", he'd have a lot to re-evaluate after the experience. And you guys are suggesting them to not just tolerate, but recruit such people. Jokes on you. 
Adapt or die...guess we know what will happen to the Russians then.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
356
|
Posted - 2015.08.03 03:29:07 -
[228] - Quote
Kiandoshia wrote:Ninjafaq wrote:Fozziesov is the best thing happened in Eve for a long time. Finally sov alliances get to really defend their space and mostly the space they don't use. Yeah, troll ceptors avoiding trollceptors while trollceptors avoid trollceptors and oops, it's over already! Let's wait for the next vulnerability window. It's not fun, not for the attacker and not for the defender. I remember someone saying that trollceptors were not going to be a thing and here we are, trollceptoring the **** and will to log in out of each other :D
So you are claiming that the people attacking arent having fun, come on they wouldnt do it if they didnt.
The person not having fun is the person being agressed but that is the case in about 99% of all combat in EVE, so suck it up and either do or dont, your CHOICE, word emphasized because that is what EVE is about.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Alavaria Fera
GoonWaffe
6736
|
Posted - 2015.08.03 04:05:18 -
[229] - Quote
Teckos Pech wrote:Barrogh Habalu wrote:Teckos Pech wrote:I too can cherry pick data points....
Let me see,
Goonswarm: 13954/103 = 135.5 pilots/system FCON: 4896/80 = 61.2 pilots/system Co2: 2857/34 = 84 pilots/system Get Off My Lawn: = 2121/53 = 40 pilots/system EXE: 1221/14 = 87 pilots/system
Compare this too Legion of Death, Shadow of Death, Brothers of Tangra and we see vastly smaller numbers as in the teens or even single digits for Shadow of Death. You should hang out with RU community sometimes. If someone thought that "textbook goon" had a low opinion on average "pubbie", he'd have a lot to re-evaluate after the experience. And you guys are suggesting them to not just tolerate, but recruit such people. Jokes on you.  Adapt or die...guess we know what will happen to the Russians then. They'll be fine because the hordes from highsec only care to gun for us
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
356
|
Posted - 2015.08.03 05:22:21 -
[230] - Quote
Silvia Heart wrote:Shonion wrote:It is working as intend.
There are no sov wars ongoing in EVE or just some small scale local fights for not much important systems or taking space undefended. Almost 3 weeks spent in the new system, and its visilbe, that if you not live in your space, your defense multiplier will be close to 1 and you can easily lost the system. You shouldn't own regions without manpower and ppl living out there. Thats the point.
As someone already mentioned earlier, the new system prefer the preventing defense, so if you live there, your defens multiplier is high then troll ceptors will need 60 mins for reinforce anything in a 3 hour window and your primary interest to defend yous space preventively, so kill that damn ceptor.
Well if you not live there, you deserve to lose that space... the old style renter empires are over. Goons already adapting instead of typing wall of text on forum. This is funny coming from someone who has no sov and does nothing but fly troll ceptors. We've tried fighting nulli, all we've found is they run away even faster then darkeshi. I have nothing really against the idea of fozzie sov but its just so broken and lopsided. My suggestions for fixing it (everyone who has sov has some). -Hard cap the speed of etosis ships, T1 1000m/s T2 1500m/s -If no nodes are being attacked the defender gets 5% back ever hour. Done fixed, maybe then we'll get some fights out of this joke instead of experiencing world of cowards.
I read this as: I want CCP to nerf legitimate fighting tactics because im grossly incompetent and cant kill anything moving faster than 1500m/s.
Did i get that right?
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
359
|
Posted - 2015.08.03 05:40:51 -
[231] - Quote
Gimme Sake wrote: Games should be fun, not a love hate relationship. If games stop being fun they become something we try to get detached from and relax: REALITY. Reality with the daily mundane grind and eventual cubicle romance decorated with post-it sentimental reminders to buy toilet paper on the way back home. And so it goes Eve online seems more and more like a failing marriage. A lot of effort put into it but... ya know. Yeah I know Eve is real but... ya know. Alt tabbing to play another game while playing a game is... ya know... adultery. CCP better not ask what other people are playing while alt tabbing, might find out they're being cheated with Farmville... ya know...
HI !
Im EVE i guess we never met before, well things are going to be tough for you if you keep clinging to your current belief about how i intend to treat you !
*punches you in the crotch*
Is it clearer now?
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Demerius Xenocratus
Rapid Withdrawal
555
|
Posted - 2015.08.03 07:20:26 -
[232] - Quote
CCP has gone and pissed off the Russians. They'll have only themselves to blame when they start receiving packages laced with rare radioactive isotopes. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1366
|
Posted - 2015.08.03 07:36:42 -
[233] - Quote
Feris wrote:OMG, Fozziesov is realy working. Bring some mops for all these tears. pretty much, although it does seem to me a few bits could use some polish. Some parts that shouldn't be annoying are way too annoying. And other aspects are no where near annoying enough. Troll ceptors are boring, troll devs are better 
@ChainsawPlankto
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flakeys
Arkham Innovations
3170
|
Posted - 2015.08.03 07:40:43 -
[234] - Quote
Demerius Xenocratus wrote:CCP has gone and pissed off the Russians. They'll have only themselves to blame when they start receiving packages laced with rare radioactive isotopes.
So what?No more free wodka at CCP office ? 
We are all born ignorant, but one must work hard to remain stupid.
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BeBopAReBop RhubarbPie
The Scope Gallente Federation
1889
|
Posted - 2015.08.03 07:55:37 -
[235] - Quote
Can we hold the tears until phase three launches guys?
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
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Icycle
Dissident Aggressors Mordus Angels
23
|
Posted - 2015.08.03 08:42:05 -
[236] - Quote
Release the space you dont live in Pure Blind. Dont and suffer the consequences coming to protect them. And stop whining for trying to protect space you dont live in. Its your fault! |

Lan Wang
V I R I I Ineluctable.
1322
|
Posted - 2015.08.03 08:56:41 -
[237] - Quote
Sapporo Jones wrote:We tend to see one or two people in interceptors or frigs/dessies who run the second you form to defend. There are times when you see 4 person omen navy fleets and you fight them, there are no real skirmishes anymore over sov as far as I can tell. Gone are the large fleet battles that we came to nullsec for in the first place.
thats because you tend to just blob anything that comes to fight to hell and back 
EVEALON Creative - Logo Design & Branding | Digital Design
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Tappits
North Eastern Swat Pandemic Legion
149
|
Posted - 2015.08.03 09:57:56 -
[238] - Quote
So yesterday someone tried to entosis a PL TCU in a 1x system. I was able to burn to the system in a inti get on grid to see itGÇÖs a 4k/s vaga 200km off.. I burn at him and he burns awayGǪ he then left and never came back. Someone un-entisised the tcu and we went home.
Op success, thatGÇÖs how you defend in fozzie sov boys and girls.
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Nituspar
Shiva Nulli Secunda
28
|
Posted - 2015.08.03 10:16:26 -
[239] - Quote
Tappits wrote:So yesterday someone tried to entosis a PL TCU in a 1x system. I was able to burn to the system in a inti get on grid to see itGÇÖs a 4k/s vaga 200km off.. I burn at him and he burns awayGǪ he then left and never came back. Someone un-entisised the tcu and we went home.
Op success, thatGÇÖs how you defend in fozzie sov boys and girls.
Now if you could just repeat this 50-1000 times, and write the next post accurately describing the amount of fun you had doing this from op 35 onwards. I think we'd all be a bit more enlightened on why a system that seems to promote sovlasering structures without any conflict being necessary, or fights occurring possibly being a bit flawed.
Bonus points for alarmclocking for a chase or two, since most reinforces will usually be done at the worst possible timezone for you the second you let your indexes slip. |

Tappits
North Eastern Swat Pandemic Legion
149
|
Posted - 2015.08.03 10:31:19 -
[240] - Quote
Nituspar wrote:Tappits wrote:So yesterday someone tried to entosis a PL TCU in a 1x system. I was able to burn to the system in a inti get on grid to see itGÇÖs a 4k/s vaga 200km off.. I burn at him and he burns awayGǪ he then left and never came back. Someone un-entisised the tcu and we went home.
Op success, thatGÇÖs how you defend in fozzie sov boys and girls.
Now if you could just repeat this 50-1000 times, and write the next post accurately describing the amount of fun you had doing this from op 35 onwards. I think we'd all be a bit more enlightened on why a system that seems to promote sovlasering structures without any conflict being necessary, or fights occurring possibly being a bit flawed. Bonus points for alarmclocking for a chase or two, since most reinforces will usually be done at the worst possible timezone for you the second you let your indexes slip.
Or we could just let the guy entosis it and then never bother going to the system because the lone guy will never come back to do 2-3h of work on something in a system no one cares about all while us not loosing the benefit of the sov in the 1st place.
Yep yep i think we will do that. I was just pointing out its super easy to get to a system and stop some one entosising and if some one was actively ratting or mining in there it would be even easier. |
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