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Thread Statistics | Show CCP posts - 7 post(s) |

Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.01.24 10:33:00 -
[271]
We had a similar experience yesterday in Hacking Base 3 Angel Deep Space. A very nice little trap at the beginning led to the instapwning of my Probe. After a very hairy fight with my Sleipnir I managed to clear the npc's while a corp m8 hacked the containers. Of the 6 cans there only 1 dropped something, and it was just 3 invention components.
I think the loot drops from hacking sites could be improved. The drops from arcsal sites seem to be fine from the ones we've run, but hacking has been disappointing so far.
I agree about the harder hidden complexes, they should at least be on par with the static complexes of the same level in terms of loot drops. After all a lot more work goes into finding the hidden ones, and a lot more luck to get to the last stage.
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Jezala
Mom 'n' Pop Ammo Shoppe X-PACT
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Posted - 2007.01.24 18:29:00 -
[272]
I disagree with the design philosophy that players should be expected to map out event triggers in hidden complexes, especially if those triggers have consequences that may result in the insta-destruction of multiple ships (i.e. 10,000 explosive damage grid-wide smartbomb and spawning 15 battleships and 10 cruisers instantaneously).
That philosophy assumes that a group of players will have multiple opportunities to run those complexes and apply their gained knowledge of the mapped triggers. This is definitely not the case considering the random nature when and where these complexes are found.
Also, the difficulty of the complexes require players to commit a mini fleet which is extremely risky in an environment that contain triggers of insta-destruction events. But map out the triggers you say? Well the problem is that you need to commit a mini fleet to even get access to those triggers. How do you propose we map out the triggers when there are 20+ battleships, 20+ support ships, and 10+ turrets? There are no in-game mechanism available to the players to identify these booby traps and there is a complete lack of descriptions on many of these trigger-structure. In other words, there is no way for players to gather intel on what they are facing without committing a mini-fleet. That design philosophy is pure 'trial and error' thinking.
...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option. |

Marlenus
Ironfleet Towing And Salvage
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Posted - 2007.01.24 21:10:00 -
[273]
I'd like to echo the comment upthread about random loot.
Random loot is fine, and we can all live with miniscule chances to get great loot.
But there's a lot of work goes into finding complexes. The randomness shouldn't go all the way down to zero, *routinely* zero, as it does now.
What's the harm in putting drops in the structures? You know, typical "four modules, one of which might be named" kind of stuff?
Right now the exploration complexes are awfully barren, especially the structures. Why not make them at least as good (which is to say, not very) as comparable mission structures?
That sinking "oh, hell, three hours to find another haunted yard, not even worth warping to it" feeling is a serious exploration fun-killer.
------------------ Ironfleet.com |

Agrovale
Caldari FTATX Corp
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Posted - 2007.01.25 22:23:00 -
[274]
Quote: That sinking "oh, hell, three hours to find another haunted yard, not even worth warping to it" feeling is a serious exploration fun-killer.
QFT. I have temporarily given up on exploration. Seems all I can find is the haunted yard. |

Tanila01
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Posted - 2007.01.26 06:26:00 -
[275]
Originally by: Ertai Vodalion
Scanned down a Hacking Base III Guristas Low Sec in 0.1 and all of the 6 containers were empty.
How about "Hidden plex" with 0.05 or so contact srtength. 100+ BS and few siege turret protect TWO EMPTY CANS.
Nice design.
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maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.01.26 09:17:00 -
[276]
Low sec exploration
Okay, last night I scanned down 2 radar sites in 0.4 systems, I warp in the alt, pop any rats in the site and then get to hacking on my main.
I scanned all the cans to get the loot table, out of 6 cans, 4 didn't have anything on the loot table, the loot table for the other 2 cans was 1 component and 2 datacores... I got 1 datacore.
This doesn't seem right, I spent just as much time scanning in low sec as I do in 0.0, why should the rewards be so much more worse than 0.0. Either make the sites in low sec easier to find and/or increase the drops from them.
I'm gonna try some lower sec status systems and see if that changes anything, but atm, I don't think I could be bothered wasting probes on low sec, it's totally not worth the time and effort.
Way to go to bring people to low sec with new rewards...
Maarud.
Proudly a Ex-BYDI member |

Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.01.27 00:58:00 -
[277]
As far as i can see all that is the matter with exploration is the obtuseness of the escalating paths, and the loot drop rate of rats/can/whatever. A few tweaks and it should be o.k. Some of the copmplexes are great fun (and very pretty)
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Arain
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Posted - 2007.01.29 07:00:00 -
[278]
Found two sites tonight both of them were "unknown" when scanned with multispectral so wasted some time finding a type of quest that would locate them.
First one was a Gurista hideout. Had a few frigates and a few structures. Killed everything blew up the structures and got a message that 3 frigates had just warped out and I had managed to get a read on where they were headed, so went off to catch them a few jumps away. Got there just in time to see them jump off again and got another location to go try and catch them. Another few jumps away. Reached there just in time to get message that I had seen them jump away again but this time had no idea where they had gone. And the expedition was now gone from my journel.
Second one was harder to find as it had lower signal strength but after a while found it and it was named Desolate site or something along those lines. Warped in got the warning about rouge drones being dangerous, but there were no drones. Found 3 infested stations which could not be hacked, or analyzed. Destroyed them and found no loot nor did anything else spawn nor did I get any message to do anything else.
Now it was different so somewhat fun but I could have made more isk just hopping through the roid fields and killing rats in secure space. And that does not even take into account what the probes cost to make.
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Bar Kohava
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Posted - 2007.01.30 12:47:00 -
[279]
zero cosmos vale - hack site in 3gd completelly clean, without any NPC or loot for 2 weeks bugreported it, but nothing changes. every day I see in local loosers with radar quest probes in space 
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Shu'val
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Posted - 2007.02.01 01:01:00 -
[280]
Found a part of the process kinda confusing as I didn't realize scanning would trigger a news message. I asked local and corp peeps if they recieved it...unfortunately it takes ages to get a reply from mmog-ers, and that's if your lucky.
Anyhoo's, I actually take time to read it, twice until something snaps inside and I realize this is part of the effing exploration experience.
I head of to the place where the tournament was taking place only to have a gallente indy at a gate take up most of my screen.
Again, another WTF!!?!?!?! moment as everything goes kinda odd. Anyhoo's, he offers me a mission to gas-mine some junk for him in return for some boosters and some isk. Kewl!, I think, then I realize I don't have the skills or gear to do it 
I asked a guy in local if he'd seen the agent and he was clueless as me , people will soon think i'm crazy or something asking about phantom messages and agents.
In short, it was very intresting and really brought a new aspect into my eve experience which i'm really happy with, it's nice to know after 3 years you have'nt seen and done everything, also there is more to the universe than you expected.
I have yet to actually get to a cosmic sig, but i'm planning on doing that tommorow 
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sahtila
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Posted - 2007.02.01 13:54:00 -
[281]
Edited by: sahtila on 01/02/2007 13:50:42
Originally by: Bar Kohava zero cosmos vale - hack site in 3gd completelly clean, without any NPC or loot for 2 weeks bugreported it, but nothing changes. every day I see in local loosers with radar quest probes in space 
/signed ... by one of the loosers who used like 6 hours game time to find bugged complex
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Rumata
Rage and Terror Against ALL Authorities
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Posted - 2007.02.01 14:46:00 -
[282]
Originally by: sahtila Edited by: sahtila on 01/02/2007 13:50:42
Originally by: Bar Kohava zero cosmos vale - hack site in 3gd completelly clean, without any NPC or loot for 2 weeks bugreported it, but nothing changes. every day I see in local loosers with radar quest probes in space 
/signed ... by one of the loosers who used like 6 hours game time to find bugged complex
Hi.
The distribution of the hidden sites changes once you have finished it once, and thus you will have to search for it again if you wish to try and locate it.
I.e. the complex does not respawn in the same system (or the chance of that is very small).
The only advice I can give you is to continue to look for the sites.
If you require any further assistance, please don't hesitate to contact us again.
This is answer of GM.
I made this plex ~10 times. every time it respawend in another system of constellation. once day it simply not respawend - I checked all systems of constellation. How can I explain that this hidden site bugged ????
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Zato Ichii
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Posted - 2007.02.01 18:15:00 -
[283]
Originally by: sahtila Edited by: sahtila on 01/02/2007 13:50:42
Originally by: Bar Kohava zero cosmos vale - hack site in 3gd completelly clean, without any NPC or loot for 2 weeks bugreported it, but nothing changes. every day I see in local loosers with radar quest probes in space 
/signed ... by one of the loosers who used like 6 hours game time to find bugged complex
/notsigned...by someone who just made in excess of 800m (and this was my split between two people) selling mats i found from a base 3 hacking site |

Bar Kohava
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Posted - 2007.02.01 20:10:00 -
[284]
Originally by: Zato Ichii
Originally by: sahtila Edited by: sahtila on 01/02/2007 13:50:42
Originally by: Bar Kohava zero cosmos vale - hack site in 3gd completelly clean, without any NPC or loot for 2 weeks bugreported it, but nothing changes. every day I see in local loosers with radar quest probes in space 
/signed ... by one of the loosers who used like 6 hours game time to find bugged complex
/notsigned...by someone who just made in excess of 800m (and this was my split between two people) selling mats i found from a base 3 hacking site
you made 800 mil in 3gd plex ?
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Spiderweb
Caldari Freelance Unincorporated Ushra'Khan
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Posted - 2007.02.02 22:24:00 -
[285]
Last night we finished the 14/10 Complex with the Provisional Sansha HQ that fires the 10k damage smartbomb (the BS can tank it, the small ships need to be 200km from it ). We lost a few ships among other things (patience, appetite etc) and when we killed the HQ we got its wreck...
The wreck was EMPTY, and there was NO evemail about seeing an agent to anyone in our gang. We killed all structures on the area (some were immune to damage) and thats it. Nothing. The station itself was worth 100k isk. 100.000 isk thats it.
So what the hell is going on ? Is that a bug ? should we petition it ? Or was this just a failed attempt for PVE from CCP's side ?
Any ideas? -----------------------------------------------
"For today, the arm of Unity clenched its fist..." |

hellraiser
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Posted - 2007.02.02 23:37:00 -
[286]
Maybe I was just unlucky, but I thought they fixed rogue drone plexes in exploration. I found one. I killed all the npcs. Cans spawned with Container with blast marks (5 of them). I checked the cans. A message saying "We will all go elsewhere." appeared three times and that was it. Nothing else happened.
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Rumata
Rage and Terror Against ALL Authorities
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Posted - 2007.02.03 01:05:00 -
[287]
Originally by: Spiderweb Last night we finished the 14/10 Complex with the Provisional Sansha HQ that fires the 10k damage smartbomb (the BS can tank it, the small ships need to be 200km from it ). We lost a few ships among other things (patience, appetite etc) and when we killed the HQ we got its wreck...
The wreck was EMPTY, and there was NO evemail about seeing an agent to anyone in our gang. We killed all structures on the area (some were immune to damage) and thats it. Nothing. The station itself was worth 100k isk. 100.000 isk thats it.
So what the hell is going on ? Is that a bug ? should we petition it ? Or was this just a failed attempt for PVE from CCP's side ?
Any ideas?
/signed this plex 10 times harder than 10/10 but ... without any loot =)))))))))
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Alfragide
Nova Lusitania
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Posted - 2007.02.04 00:04:00 -
[288]
Originally by: Rumata
Originally by: Spiderweb Last night we finished the 14/10 Complex with the Provisional Sansha HQ that fires the 10k damage smartbomb (the BS can tank it, the small ships need to be 200km from it ). We lost a few ships among other things (patience, appetite etc) and when we killed the HQ we got its wreck...
The wreck was EMPTY, and there was NO evemail about seeing an agent to anyone in our gang. We killed all structures on the area (some were immune to damage) and thats it. Nothing. The station itself was worth 100k isk. 100.000 isk thats it.
So what the hell is going on ? Is that a bug ? should we petition it ? Or was this just a failed attempt for PVE from CCP's side ?
Any ideas?
/signed this plex 10 times harder than 10/10 but ... without any loot =)))))))))
Same here and petition sent. It was fun but reward just not equal to risk. No matter what any GM does it will not compensate those who have done it so plz fix it quickly. AvT Nova LusitGnia |

Letho Fett
Gallente Imperium Technologies Firmus Ixion
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Posted - 2007.02.04 02:10:00 -
[289]
I don't know much about plexing, i have only just had the chance to get into them, and even with working split shifts at work i get to do them maybe once a week.
Seem's to me that the 6/10 plex's would be more profitable before everything was brought in and nerfed, i think its a waste of time running anything else, it's not fare that all these promises have been made and nothing delivered, You may say that i am being unreasonable but promises like these are made far too often with little to no decent results. Even pre-castor sounds nice right about now.
Sorry for putting it all down, but i don't see it unreasonable to ask for results, I can understand the Dev's are under stress especially with the amount of people that are now playing eve, but please fix the plex's, even in FIX it is moaned about far too often.
I think ill stick with the 6/10 plex's, less time, less risk, faster results....
behold the ruler of the shoalin sword, dare you challenge me? |

kostner
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Posted - 2007.02.04 11:45:00 -
[290]
I find Exploration very nice and addictive. However I agree with many of the post here about "Combact" sites.
These site are very tough and the bountys and the drop rate is much lower that just normal rats in Belt....
So why do not add some nice drop or raise the bounty... Or make the complexes just made by "Named rats"? In this latter way we could also have a higher amount of t2 rig components that right now are quite rare (making t2 rig bpcs useless...)
Last of all I had two experiences with Expeditions.... In both when I finally got there (in time) I got a message that they had gone and noone was still in there.....
So right now I just stopped looking for "combact" plex
Keep up the good work, I'm sure that with some minor fixes this will become one of the best part of the game 
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Commander BlackJack
EON Order
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Posted - 2007.02.04 19:39:00 -
[291]
Low sec exploration:
Found a drone plex a few days ago in 0.1 with two stages. In the first one there were only small drones in the second one we found 4 bs sized drones. that's all... it doesn't really worth effort.
Yesterday i scanned an Angel plex (as i remember drug lab or something like that) also in 0.1. It was really hard. Personally i only did 5/10 complexes before and this complex was 2-3x times harder than those soo it must be around 7/10 or 8/10... also consisted of two stages. (Reinforcements came in several waves) The bounty was about 700k-1m on the battleships. but the loot... we haven't find anything that worth more than 500k. And that's really suxx in a 0.1 hidden complex i guess. I personally had fun doing the complex, but i hope CCP will tweak the loots in lowsec hidden exploration complexes too. Because my mates said they'll never come again, cuz they can get more ISK in the meantime while they do a lvl4 agent (And unfortunately i have to agree with them.)
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Jahria Jaeger
Caldari Deep Core Mining Inc.
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Posted - 2007.02.05 07:08:00 -
[292]
before 1.3 patch release I found many hidden encounters (hacking, archsal etc) within max 4-6 scanning. However after the patch i cannot find anything within 12-20 scanning. I dont understand what was happend...
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sakana
Purgatorial Janitors Inc.
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Posted - 2007.02.06 00:19:00 -
[293]
i've tried a few exploration sites this week in 0.0. i like the way you have to scan for them, nothing should be changed in that respect imo. it only takes 5mins to find if there is anything of interest in the system then you can move on to the next. however a lot of the rewards are kinda disapointing, hardly covers the cost of probes. the system is fine, only suggestion is a change to the drops. ------------
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Six Dikes
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Posted - 2007.02.06 05:33:00 -
[294]
Can anyone confirm many of the exploration sites are spawning outside of the 4au radius?
I have good probes skills but since patch i cant seem to find one radar site after a positive result on a multi spec..... me and a buddy scanned for 3 hours straight (6 manhours) and nothing.
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Jahria Jaeger
Caldari Deep Core Mining Inc.
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Posted - 2007.02.06 07:22:00 -
[295]
signed sth is wrong, bugs?
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Sola Sun
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Posted - 2007.02.06 13:44:00 -
[296]
Found and done >10 hidden plexes since last patch... done VERY easy even semi-afk... resulting plexes yield insane loot compared to time spent and risk involved.
For development team - please, stop, or you ll just ruin game economy. Plexes must give good loot in 0.0 only, when you can get SAME items in 0.8 as in 0.0 and with same effort - its just crazy.
Plex abundance is over limits today, i expect 1 per 2-3 systems, but they pop like 2-3 in same system... or maybe i just lucky?
Well... this time you made it TOO easy. Its feels like imba.
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.02.06 15:52:00 -
[297]
Edited by: Helison on 06/02/2007 15:49:11
Originally by: Sola Sun Found and done >10 hidden plexes since last patch... done VERY easy even semi-afk... resulting plexes yield insane loot compared to time spent and risk involved.
For development team - please, stop, or you ll just ruin game economy. Plexes must give good loot in 0.0 only, when you can get SAME items in 0.8 as in 0.0 and with same effort - its just crazy.
Plex abundance is over limits today, i expect 1 per 2-3 systems, but they pop like 2-3 in same system... or maybe i just lucky?
Well... this time you made it TOO easy. Its feels like imba.
Hmmm, please give more detailed info: In which sec are you scanning? What types of plexes did you find? What loot did you find?
For me in 0.0 (but normally no real low sec systems) I have following experience: Magnetometric + Radar: Nice loot, but I have to scan about 10 systems to find one. Gravimetric: nice for mining Ark, but no special loot Ladar: Nothing here (have to move to a COSMOS const. I assume) Unknown: Nice plexes, but till now without any real reward. Most times I ignore them now.
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Sola Sun
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Posted - 2007.02.07 00:46:00 -
[298]
I wont give away exact details... i meant interface BPC drop rate was simply insane (for undestructable non-consumable devices which can be leased as well, so actually you need 1-2 of 1 type per guild or even alliance). They were SO abundant that price even dropped to 100kk per run, for people thought this will last forever, and everyone and its dog will have all invention interfaces for nothing.
From today experience i must say, after daytime minipatch drop was cut down for about 5 times (or more?), and this is good. Invention interfaces are much like T2 BPO's - if they are in game, there is no way to remove them...
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Stradivarious
Minmatar Body Count Inc. Mercenary Coalition
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Posted - 2007.02.07 13:42:00 -
[299]
Originally by: Sola Sun
From today experience i must say, after daytime minipatch drop was cut down for about 5 times (or more?), and this is good. Invention interfaces are much like T2 BPO's - if they are in game, there is no way to remove them...
Err not sure if I am understanding you correctly, are you saying they nerfed the drop rate on interface BPCs? If so when are you saying they did this?
Just last night I picked up 2 separate interface(esoteric data and esoteric tuner data) 1 run bpcs from a single low sec site, 2 days before that I picked up a 4 run bpc(in a 0.0 bottleneck system) and the day prior to that, a single run also in low sec.
Honestly the interface drop rate *was* increased way too much, the interfaces should be somewhat expensive, since you only need one, EVER... There is absolutely no purpose to having more then 1(of a single type), even for an entire corp. (Before someone whines, create an invention job, then check how many interfaces you have in your hanger, oh thats right, its still there, it never moved...) They are required in the invention run inventory, but are never actually removed from your hanger, I have a feeling that if this is an error, I'm going to regret mentioning it on the forums, but hey, you never know, I guess I could make some decent money selling interfaces, right now they don't sell even when built since nobody needs more then 1. Well if you do, check jita market, I have some esoterics for sale. :P
I didn't get my first interface built until after the component drop rate issue was addressed, mainly because I wasn't familiar with empire cosmos complexes in the slightest and didn't know the components dropped there, albeit very slowly. Now that I've made a few invention runs, I'm debating whether its worth my time or not. I don't expect to compete with a tech 2 bpo owner, I do expect to be able to make a decent profit.
Example: I've been attempting to build 425 2s and invuln field 2s, post bpc run nerf. From a 120 run 425 bpc made off of my original, I received a 8 run 425 2 bpc... With datacores running approx 100 mil total for a single invention run(each one requires multiple datacores), that means I spent 100 mil (roughly, tuning devices add a little into the equation) I made about 20 mil profit(using 15 mil per gun x 8 = 120) These are very rough numbers and are actually less then 20 due to component cost for building the 425s etc... Thats with over a day of effort. I can make better cash and have more fun running the exploration events and selling the interface components, which so far are the only profitable aspect of invention...
Possible invention fixes? Reincrease the bpc run rate, turning a 120 run into an 8 is just insane... I would have been happy with a 20 run tbh, 1/6 is acceptable imo.
Decrease datacore price either by making them easier to get from an agent, or find another way to get them in game. Players aren't buying them from their agents in sufficient quantities to lower the market value through competition, either that or resellers are rearing their ugly heads not realising they are stamping their lifeblood out by price gouging... If I can't make a profit worth the time/effort, I won't bother :P
Sure, bring a knife to a gunfight. |

Symeonis Porphory
Gallente Philosophi Lapis
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Posted - 2007.02.07 13:45:00 -
[300]
Well, I'm in favour of more frequent spawning of exploration sites.
Today I had some more time available for EVE than usual, and I decided to go exploring. Logged on right after downtime and started scanning systems. I needed to visit eleven systems before I found one that actually contained something.
Just before I found the stuff, I was actually ready to give up the search. It simply is no fun to be searching for something you do not know exists. I don't expect to find something in every system I visit, but eleven systems feels a bit over the top.
In addition, it would be nice to know when it's worth to start visiting the empty systems again.
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