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Thread Statistics | Show CCP posts - 7 post(s) |
OneSock
Silentia Mortalis Curse Alliance
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Posted - 2007.06.26 11:36:00 -
[391]
OK pretty sucky experience here. Was looking DED/unknown type plex in high sec (guess there has to be something like that). So I find a system and scan out all the planets with the onboard. Nothing shows up so I drop a multi and get an unknown sig. So I'm quite excited and drop out a bunch of quests to track this sucker down.
Anyway, I scan for the good hour and then due to DT I have to give up.
After DT I come back and drop a multi to check if the sig is still there. yup. So just to make sure I don't waste more time with the quests, I check the onboard scanner one more time. Up pops a 0.4 sig strength encounter. Some empty drone site.
WTF ? Why the hell did the probes not find it ? why the on board scanner can't find it pre-DT ? Bunch of arse.
I am wondering if there are some bugs happening.
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Diana deVos
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Posted - 2007.06.26 12:32:00 -
[392]
Edited by: Diana deVos on 26/06/2007 12:30:45
Originally by: Vahur Kahur Edited by: Vahur Kahur on 16/04/2007 13:26:31
Originally by: 6ene6ene OK SERIOUSLY! WTF CCP??? I MEAN, COME ON! "The Sansha Minefield" is rediculously, I mean REDICULOUSLY hard! I lasted all of 15-20 seconds in my rigged out Dominix.
(blah blah)
Come on!!! 1 Come on!!! 2 Come on!!! 3
(blah blah)
It's clear that you were able to look around peacefully and take 3 screenshots and THEN you decided to take on 30 battleships alone. Very brave. Or maybe stupid.
You know, you're big on insulting people in the threads from your imaginary superiority. Frankly, if you had the brain to match the insults you so freely give you might have noticed he was in a pod. Because that's what pod displays look like. Not Dominix's.
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Le Bon
Gallente Reikoku Band of Brothers
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Posted - 2007.06.26 13:52:00 -
[393]
Originally by: OneSock OK pretty sucky experience here. Was looking DED/unknown type plex in high sec (guess there has to be something like that). So I find a system and scan out all the planets with the onboard. Nothing shows up so I drop a multi and get an unknown sig. So I'm quite excited and drop out a bunch of quests to track this sucker down.
Anyway, I scan for the good hour and then due to DT I have to give up.
After DT I come back and drop a multi to check if the sig is still there. yup. So just to make sure I don't waste more time with the quests, I check the onboard scanner one more time. Up pops a 0.4 sig strength encounter. Some empty drone site.
WTF ? Why the hell did the probes not find it ? why the on board scanner can't find it pre-DT ? Bunch of arse.
I am wondering if there are some bugs happening.
Your looking at two different things.
Encounters are encounters. Plexes you need to scan out with probes are a totally different entity.
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Flamothron
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Posted - 2007.06.26 14:26:00 -
[394]
WTF CCP INDEED !!!
took me 3 hours to find a crappy drone plex that looks like a old 5/10 drone plex. Takes way to much time thats for sure !
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Kay Han
Caldari Friendship 7 Corporation YouWhat
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Posted - 2007.06.26 14:52:00 -
[395]
I spend my time since dt tracking down a LADAR sig (yes i even know the type \/ ) in 0.0
I warped to every planet droped Ladar quests > no results. Tryed with onboard > no results. relogged and dropped a multi > LADAR sig still there.
Dropped again ladar quests at every planet > no results.
dropped ladar Pursiuts at every planet > No results.
WTF?!? i ran out of objects to warp to. and try to make a good midwarp bm in a covert ops is kinda pointless since it never works well.
On a sidenote: Change encounter sigs. give them there own type. Tracking down an unknown sig just to find out that it¦s a ******* dronethingy isn¦t funny. I mean come on... ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.'
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OneSock
Silentia Mortalis Curse Alliance
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Posted - 2007.06.26 15:31:00 -
[396]
Originally by: Le Bon
Your looking at two different things.
Encounters are encounters. Plexes you need to scan out with probes are a totally different entity.
Well that's exactly my point. I scanned the system for encounters using the onboard scanner. Nothing came up after multiple scans so I figured there were no encounters.
I then dropped the quest probes to find the "unknown" sig, which can either be an encounter or a Plex. Nothing came up. Probes *should* find encounters on first scan due to the high sig strength on the encounter sites. Nothing came up even after multiple scans so I figured I'd found a genuine plex.
It was only after DT I did the sanity check and ran the onboard scanner and found the 0.45 sig strength encounter.
This raises the question, did the encounter spawn after DT and there were actually two "unknowns" in the system ? (does a multi spec report all instances of unknown). Or was there a bug meaning that the encounter was not showing up on either probe or onboard scanner (pre DT) ?
I suspect the latter to be the case, mostly because when I did warp to the drone encounter it was empty. except a cloud and some debris.
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Eveliddia
Amarr The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2007.06.26 17:16:00 -
[397]
DED plexes are non existant or too rare, I have been scanning since Rev2 patch and have only found encounters thoughout the entire providence region. Encounters are a nice side thing to do while missioning or clearing belts but at this point Iam done with it. THE ISK/Hr is very low, it is a time sink and until fixed about useless. No one in our region has found any complexes only encounters so it is not just me or my playtime.
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Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.06.26 20:17:00 -
[398]
Originally by: Kay Han I spend my time since dt tracking down a LADAR sig (yes i even know the type \/ ) in 0.0
I warped to every planet droped Ladar quests > no results. Tryed with onboard > no results. relogged and dropped a multi > LADAR sig still there.
Dropped again ladar quests at every planet > no results.
dropped ladar Pursiuts at every planet > No results.
WTF?!? i ran out of objects to warp to. and try to make a good midwarp bm in a covert ops is kinda pointless since it never works well.
On a sidenote: Change encounter sigs. give them there own type. Tracking down an unknown sig just to find out that it¦s a ******* dronethingy isn¦t funny. I mean come on...
you posted this not long after dt to be giving up, i took 4 hrs to find a radar sig once, it did give me a bil worth of stuff so i aint complaining :) in that time i went through 3 full sets of quests
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Reality dysfuntion
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Posted - 2007.06.28 11:25:00 -
[399]
--------------------------------------------------------------------------------
Change the scan type for high end exploreer plexs to multispec, in the same sence that
radar = hacking grav = astaroid ect
put the good plexes as = multispec, instead of UNKNOWN!!
since the onboard scanner went in, now you drop a multispec prob and get a unknown , which 9/10 is a weak as onboard scanner encounter, so i waste my time droping quest probes over the planets, only to find that i just have to move along
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Raane Thyandar
Amarr PIE Inc.
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Posted - 2007.06.28 16:55:00 -
[400]
Originally by: Kay Han I spend my time since dt tracking down a LADAR sig (yes i even know the type \/ ) in 0.0
I warped to every planet droped Ladar quests > no results. Tryed with onboard > no results. relogged and dropped a multi > LADAR sig still there.
Dropped again ladar quests at every planet > no results.
dropped ladar Pursiuts at every planet > No results.
WTF?!? i ran out of objects to warp to. and try to make a good midwarp bm in a covert ops is kinda pointless since it never works well.
On a sidenote: Change encounter sigs. give them there own type. Tracking down an unknown sig just to find out that it¦s a ******* dronethingy isn¦t funny. I mean come on...
The sites can spawn anywhere within 4AU of a planet but your scans may not pick them up first time. The best thing you can do (as in the guide) is drop quests for the type you're searching for at every planet, if the inner planets overlap (so you can't drop the probe, try using midwarp bookmarks to get as good a coverage as you can get. When you have 100% or near as possible coverage of the system with probes just keep scanning it'll eventually show. You could try boosting the scan strength skill as well which would give you a better chance of actually finding the site with a smaller number of scan analyses.
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Shiela
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.06.28 22:29:00 -
[401]
Exploring in 0.0, with decent skills.. I find Radar and Mag sites very seldom. Grav belts are everywhere and the ore is worse than 0.0 ores. The grav belts have no decent rat spawns, the hacking sites have empty cans and require way too much time vs. reward, all the Mag sites I have found tell me I dont have the right equipment to open the salvage cans when im using salvagers.
And to top this all off, the new "encounters" are bugged as well... I risk my covops every time I inspect one due to CCP's lovely booby traps, and have yet to see one that was worth anything. On top of these wonderful jems we have also been blessed with silly drone plexes like "Radiance" which you spend hours on to get nothing but drone alloys.
In short I have not been impressed with exploration at all since Rev II, it really needs some love. I used to enjoy it but now it's just not worth doing. --------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |
Eskalin
Evolution Band of Brothers
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Posted - 2007.06.29 07:47:00 -
[402]
any way in the future to diferentiate betwen te complexes found with the onbord scaner and the probe results other than bm'ing the regular ones found with the ship scaner then cros refrencing it to the scan probe results?
If babies were not meant to be eaten then they wouldn't be hibachi sized.
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abzatzz
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Posted - 2007.06.29 12:34:00 -
[403]
I tried to scan 4 systems with unknown signatures in it after using multispectral probes.Coverage of quest probes was about 95-100%. 1.System 9-2(venal)range between planets more than 4 au so coverage 100%.Uknown signature.Spent 4 quest probes sets.Result :NOTHING. 2.System 6nj (venal).Coverage about 97 %.Unknown signature.Spent 20! quest probes sets(2 days) and still scanning.Result :NOTHING! 3.System ajcj(venal).Coverage about 80%.Unknown signature.Spent 4 quest probes sets.Result nothing. 4.System 4rx(venal).Coverage about 95%.Unknown signature.Spent 6 quest probes sets.Result Nothing.
I have spec skills at level 4.My scan time is 173 sec.
I dont know , may be those signatures have 0.000x signal strengh, but any1 could explain me WHY?????? Is it realy worth to so decrease chance to find those signatures??What they have inside?all Eve officers? At the moment almost impossible to find any exploration unknown signatures.Im finding ok grav, magn, radar sigs.But unknown is almost impossible.Only one time i found Radiance with signal strengh 0.4 after 6 minutes scanning. May be those sigs are bugged, or am i do something wrong?
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Bart Roberts
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Posted - 2007.06.29 15:15:00 -
[404]
Originally by: abzatzz
May be those sigs are bugged, or am i do something wrong?
Or maybe the probes are bugged. Try the onboard scanner. I've been hearing that it's uber (sad face).
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.06.29 19:05:00 -
[405]
Originally by: Shiela Exploring in 0.0, with decent skills.. I find Radar and Mag sites very seldom. Grav belts are everywhere and the ore is worse than 0.0 ores. The grav belts have no decent rat spawns, the hacking sites have empty cans and require way too much time vs. reward, all the Mag sites I have found tell me I dont have the right equipment to open the salvage cans when im using salvagers.
And to top this all off, the new "encounters" are bugged as well... I risk my covops every time I inspect one due to CCP's lovely booby traps, and have yet to see one that was worth anything. On top of these wonderful jems we have also been blessed with silly drone plexes like "Radiance" which you spend hours on to get nothing but drone alloys.
In short I have not been impressed with exploration at all since Rev II, it really needs some love. I used to enjoy it but now it's just not worth doing.
First of all, if grav sites are all over the place you need to start finishing them. There is a set amount of site per constellation so if your system are full of gravs nothing else will spawn. Radar sites usually have a few empty cans. Did u check at the mag sites if they were salvaging or archaelogy cans? The sites have allmost allways atleast a few arch cans and more rarely salvage cans. ---------------------------------------
Boosters! |
Manaima
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Posted - 2007.06.29 21:49:00 -
[406]
Today I found out a radar signature: profession hacking, sansha deep space base 3. I was looking for some nice stuff... BUT... All of 6 cans were empty.... Wtf?? Before revel 2, in similiar place at least 2-3 cans had some stuff in it... but this is nonsense.
Did anyone have similiar experience? For me, such result looks like it is bugged...
Fly safe... and good hunting...
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Herkannon
Caldari Frontier Worlds Interstellar Starbase Syndicate
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Posted - 2007.06.29 22:07:00 -
[407]
Today I found out a radar signature: profession hacking, sansha deep space base 3. I was looking for some nice stuff... BUT... All of 6 cans were empty.... Wtf?? Before revel 2, in similiar place at least 2-3 cans had some stuff in it... but this is nonsense.
Did anyone have similiar experience? For me, such result looks like it is bugged...
Fly safe... and good hunting.....
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Little Fistter
Caldari Three Hundred Musketeers
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Posted - 2007.06.29 23:13:00 -
[408]
Exploration was looking good in March-April, but now it is busted beyond repair. You guys seem to have no clue what your changes do for the people paying to play a game.
The way its working now, I want minimum wage (About 6$ an hour) to go do Exploration, its all work no reward.
Mining makes me more ISK per hour, even with the ore thieves.
Why are we paying to test this crap???
Hire programmers who can program, designers who can design and testers who can test! You obviously have not been!
LF |
the blender
the Gentleman Loser
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Posted - 2007.06.30 04:35:00 -
[409]
Edited by: the blender on 30/06/2007 04:38:02 I imagine that coding these massive swathes of new content into an existing game is quite hard, there's a lot of complaining here that dosn't really show eve players in their best light.
I have moderate skills in scanning, amd have made tons of isk from exploration.
1/ unknown sites arnt supposed to be worth running, it's the escalation thats the reward, if you get it that is.(have had escalations and gotten hundreds of millions in kit).
2/ Exploration is about preparation, if you mess up you lose, simple really.
3/ Gravemetric sites will not only reward you in ore's but at least in hi-sec you'll get faction spawns as well.
4/ The devs are looking at changing the scanning group for encounters, so should solve the unknown problem.
5/ Encounters while very buggy still are fun to do, and very profitable if you get that commander spawn.
6/ Dont ever fly your cov-ops into an unknown gate, you will most likely lose it. Have a combat worthy ship nearby, bookmark said gate and go back. And if in 0.0 don't try and solo it, you will again die, they are designed for gangs to run em, much like lvl5's (thank god they dont have neut towers in exploration sites).
7/ When faced with a site you havnt done before, research it. Preparation is the key, if you have just spent 5hrs scanning the bugger out, chances are you have a few minutes spare to search the forums.
Finally chance based exploration is the way to go, after all it prevents farming for a start, can't farm whats not garunteed to give can you. So if you really hate chance based rewards go kick an isk seller, because it's their fault.
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Myrrh Sennairee
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Posted - 2007.06.30 05:09:00 -
[410]
I was doing fine exploring before patch in 0.5 space, and we moved to 0.0 a couple days after patch.
I've found 2 gas clouds, a disgustingly profitable ark/bistot site, a Base4 hacking site, and numerous "newbie" Unknowns.
I am currently tracking down a very tough ladar hit in a COSMOS constellation, with a radar in the same system.
While some of these things are taking me dozens of quests to get a hit, and I don't like the whole interference/amplification thing, exploring for me is very profitable and seems to be working fine.
Except bugged mag site cans.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.06.30 07:13:00 -
[411]
Originally by: Myrrh Sennairee I was doing fine exploring before patch in 0.5 space, and we moved to 0.0 a couple days after patch.
I've found 2 gas clouds, a disgustingly profitable ark/bistot site, a Base4 hacking site, and numerous "newbie" Unknowns.
I am currently tracking down a very tough ladar hit in a COSMOS constellation, with a radar in the same system.
While some of these things are taking me dozens of quests to get a hit, and I don't like the whole interference/amplification thing, exploring for me is very profitable and seems to be working fine.
Except bugged mag site cans.
You do know that the ladars are gas clouds right? =P ---------------------------------------
Boosters! |
RuleoftheBone
Minmatar Veto. Academy Veto Corp
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Posted - 2007.06.30 11:05:00 -
[412]
Edited by: RuleoftheBone on 30/06/2007 11:13:19 From my point of view the exploration content is a nice addition. Losec appears nicely populated....currently on my list of hits awaiting exploitation include:
-Multiple hidden asteroid fields -3 DS plex/combat site -2 Radar sites.
While I think certain bits might be a bit buggy (empty cans in arc/sal/radar from time to time) overall it seems to work pretty good and is a relaxing distraction from my "day" job .
Seriously though...in viewing some of the complaints I rather suspect the inability to find sites or they take too much time is down to folks attempting exploration in a non-covops (or non-scan bonus frig) and/or poor skills. Without exception I have been able to find EVERY site indicated by multispec hits within a reasonable amount of time (usually no more than 30-45 minutes per site not including time to set the system up with probes and making BM's for good coverage).
It's even obvious on the Quest probes to seperate deadspace "Unknowns" from "encounter" (i.e. ship scanner) "Unknowns" as they ALWAYS show some scan deviation error as opposed to the zero result from encounters. And the encounter sigs do NOT show up on multispecs .
Free tip...watch out in losec...I tripped a spawn at a Radar site and in come a triple BS, cruisers, and frigs out of nowhere. Cheers for that seat-soiling moment there LeMonde
No....I did not lose my ship
**EDIT**I know I'm going to be hated for this....but LeMonde...is there any provision for laying mines in game? In my errrr....day job it would be mucho fun to find the sites and leave little presents for others to "find"...kind of like laying out lobster pots if you get my drift . Or is that a bit much even for EvE ???
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.06.30 11:40:00 -
[413]
Encounters do show up on multispec. I wish there was a way to completely block your exploration probes from finding the encounters.. cause you find them with all ur scans ur previous scan results get overwritten. ---------------------------------------
Boosters! |
Kay Han
Caldari Friendship 7 Corporation YouWhat
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Posted - 2007.06.30 11:58:00 -
[414]
Edited by: Kay Han on 30/06/2007 11:59:05
Originally by: Raane Thyandar
The sites can spawn anywhere within 4AU of a planet but your scans may not pick them up first time. The best thing you can do (as in the guide) is drop quests for the type you're searching for at every planet, if the inner planets overlap (so you can't drop the probe, try using midwarp bookmarks to get as good a coverage as you can get. When you have 100% or near as possible coverage of the system with probes just keep scanning it'll eventually show. You could try boosting the scan strength skill as well which would give you a better chance of actually finding the site with a smaller number of scan analyses.
I already tryed it again and again :)
Didn¦t find teh plex after 2 days of scanning the system. at the cluster plaents i dopped quests at each planet, destroyed them after 4 scans and moved to the next planet within the 4 au range.
guess i¦m was just unlucky as hell.
I experienced the same in another system. also a ladar sig, but after hrs of scanning i found nothing.
Today i scanned a system which contained a LADAR, RADAR and Unknown sig.
Dropped a bunch of LADAR quests (i¦m not scanning for radar sites cause i have no hackingskills) found a sig. chased it down, and it turned out to be a plex called "serpentis base".
Since i knew there were at least 1 other scannable sig with LADAR quests (remember 1 unknown and one LADAR sig) i only destroyed teh probe which found something already. and scanned again.
Luky me. i¦ve had gotten a result after the first scan :) Tracked it down, and it was also a plex called "serpentis base".
after checking the plexes with an alt i decided to give it a try. so i grabbed my cerb and done the first plex. which was pretty easy. 2 stages and only a small bunch of NPC¦s.
Plex 1 ended without a result.
So i've checked the sencond plex, but it was already sone by some1 else. but since it was still there, it wasn¦t "finished" yet.
so i warped to the 2nd stage and saw teh 'trigger' called "sepentis armory" still there. Killed it shortly before dt. and i triggered an escaltion (sorry for the dude which 'done' the plex before)
Now i wonder what the outcome of this escalation is.
But i learned something really improtant now. Just keep blowing up everything in a plex. it could trigger something ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.'
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RuleoftheBone
Minmatar Veto. Academy Veto Corp
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Posted - 2007.06.30 13:01:00 -
[415]
Originally by: Juha85 Encounters do show up on multispec. I wish there was a way to completely block your exploration probes from finding the encounters.. cause you find them with all ur scans ur previous scan results get overwritten.
Nope...they don't. Tested it this morning. Dropped a multispec and the only hit was an "Unknown". Laid out Quests and had 5 hits-4 of which were to zero-deviation locations and one of which had a deviation of .288AU. Guess which had the warp gate . The initial exploration deadspace signal hits also appear to display as red on the system map versus green for the "encounters".
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.06.30 14:41:00 -
[416]
Originally by: RuleoftheBone
Originally by: Juha85 Encounters do show up on multispec. I wish there was a way to completely block your exploration probes from finding the encounters.. cause you find them with all ur scans ur previous scan results get overwritten.
Nope...they don't. Tested it this morning. Dropped a multispec and the only hit was an "Unknown". Laid out Quests and had 5 hits-4 of which were to zero-deviation locations and one of which had a deviation of .288AU. Guess which had the warp gate . The initial exploration deadspace signal hits also appear to display as red on the system map versus green for the "encounters".
Unknown is the class encounters fall under ---------------------------------------
Boosters! |
the blender
the Gentleman Loser
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Posted - 2007.06.30 15:30:00 -
[417]
Originally by: RuleoftheBone
Originally by: Juha85 Encounters do show up on multispec. I wish there was a way to completely block your exploration probes from finding the encounters.. cause you find them with all ur scans ur previous scan results get overwritten.
Nope...they don't. Tested it this morning. Dropped a multispec and the only hit was an "Unknown". Laid out Quests and had 5 hits-4 of which were to zero-deviation locations and one of which had a deviation of .288AU. Guess which had the warp gate . The initial exploration deadspace signal hits also appear to display as red on the system map versus green for the "encounters".
If you have more than one unknown in a systems, the multispecs will still only show one result, and the coulouring of the result is dependant on its accuracy, not weather or not it is an encounter or not, 0m result will give green, then yellow as it get less accurate and finally red if you are a few AU of your mark.
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2007.07.01 00:35:00 -
[418]
Been playing with exploration for about 3 weeks now, got my alt all trained up with the relevant skills, hacking, salvagin etc. After three weeks of pure frustration and boredom watching the "analyzing" window tick down to 0 (thats in a cov ops with 2 rigs, all level 4 skills etc.), seeing a bunch of unknowns and not much else, and when I find something like a magnetometric site, it's always combined with an unknown in system as well, so always end up scanning down the unknown. It appears that the exploration sites fall into 1 of 2 categories...
1) Not worth the time to scan down and run (IE. most any unknown)
2) The site doesnt work at all or doesnt escalate (IE. Independence sites, or all magnotometric sites in which you cannot salvage anything).
I came to this forum looking for hope, reading everybody elses posts and I have found none. I can't find any previously static plexes, unknowns are typically crap unknowns worth very little money, and I'm tired of seeing buggy and non escalating sites. I was hoping for something other then just ratting as normal, but honestly as boring as ratting is, the way exploration works today, ratting is simply A LOT more fun and A LOT more profitable.
Considering the amount of skills needed to perform exploration adequately I would say training for these skills so far has been a complete waste of training time. So for now I'll just go back to ratting and consider exploration to be a unfinished implementation at this time.
I would really like to see....
the profitablity of this "profession" to be improved
better understanding of what type of "unknown" you are entering something like a DED rating for the unknowns (I mean common, do I need to invite friends or don't I? Kinda frustrating to invite friends to a site and to figure out that we did 15 jumps to shoot a couple of friggies).
Thats my feedback after 3 weeks of trying this out.
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2007.07.01 03:19:00 -
[419]
Edited by: XoPhyte on 01/07/2007 03:21:05 Perhaps my experiene below will somewhat help with what I think a lot of people are experiencingà.
For reference my alt is in a cov ops with cov ops IV, signal acquisition III and 2 gravity rigs installed on the ship, my scan time per each probe is 4 minutes (240 seconds).
I live in 0.0 land so these are not high or low sec results. Here is my experience with explorationà..
Today I probed 14 systems, with a 4 minutes scan time for multispecs my time spent scanning systems = 56 minutes. I find a lot of ôUnkownsö but skip them as they are typically not worth running (IE, they could be a simple encounter I could find with my onboard scanner).
I finally get a ômagnetrometricö site and an ôunknownö result in the same system. There are 4 planets in the system, due to their spacing I dropped 4 quest probes and scanned twice to get a result. Warped to result, dropped 2 more sets of probe to get 0 accuracy, scanned 1 time for each set. Total time spent scanning this site = 32 minutes.
This first site turned out to be the unknown (even though I really just wantede the magnetrometric one). The site turned out to be called ôindependenceö with three levels, took about 15 minutes to run it, there was no escalation, no bounties and about 500k worth in alloys from the rats.
I rescanned for the magnetrometric site with quests at the 4 planets again, scanned 3 times, warped to result dropped probes, scanned 6 times, warped to result, dropped probes, warped to final site. Total scanning time for this site = 40 minutes
Killed 3 bs rats for around 500k each, went around to the cans, analyzed some fine, tried to salvage the salvagable ones, couldnÆt of course due to the current bug with these sites. Walked away with 1.5 mil in bounties and another 500k in components, took about 30 minutes to complete the site.
Total time taken for all of this = 173 minutes (2 hours 53 minutes)
Total isk earned = 2.5 mil.
Got bored, warped to a belt and killed 1 spawn consisting of 3 x 800k bs rats (small enough where I wouldnÆt even chain em) & 2 x 250k cruisers.
Time taken = 5 minutes
Total isk earned = 2.9 mil
Now honestly, living in 0.0 I simply donÆt feel like running stuff that should belong in empire, which is what a lot of these sites I run feel like. Blowing up a bunch of frigs with a pimped out raven is not my idea of excitement. If exploration is truly supposed to be a profession then make it at least profitable in some way. In 0.0 I would MUCH rather the occurance of finding an exploration site to be rare, but when I do I would like to at least be able to make a little bit of money making it worthy of the time spent probing it down. I understand that itÆs chance based, and there is a chance I could make more money, but so far there is nothing even tempting that would keep someone in the exploration business.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.07.01 10:32:00 -
[420]
The funny thing: Radar/mag sites I find very easy(120s scan on cov ops), however I really really hate dumb 2min rinse & repeat untill you find result.
Most annoying is that some (mostly ladar) sites are nearly impossible to find, one took 3h (that makes like 70+ scans with maxed skills). I'm not asking for easy, but in that time I could make like 100mil running lvl4 missions in empire. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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