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Thread Statistics | Show CCP posts - 7 post(s) |

Khajit Smitty
Minmatar MisFunk Inc.
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Posted - 2006.12.15 10:00:00 -
[121]
Just a quick question, how does one know that an analyser (archaelogy) or a codebreaker(hacking) can be used on an item?
Is there a special icon? what does it look like? or is it a matter of locking and trying it on everything in the complex/area ?
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Eagle32
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Posted - 2006.12.15 10:34:00 -
[122]
Originally by: Khajit Smitty Just a quick question, how does one know that an analyser (archaelogy) or a codebreaker(hacking) can be used on an item?
Is there a special icon? what does it look like? or is it a matter of locking and trying it on everything in the complex/area ?
Lock on to it and try either the salvager, codebreaker or analyser. Even if your not using the right one you'll get a pop-up message telling you which one you should be using.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.12.15 11:06:00 -
[123]
Hackable/analyzable objects show up as structures with a can icon (ie a small diamond). They have the "open" option on overview but if you try it straight off it'll tell you you need specialised equipment to open it. I'm not sure there's an explicit instruction which to use, but... if they're ruins and the like and you're surrounded by broken structures and lots of old-looking stuff it's probably archaeology, while if they're mainframes and comms towers and there's lots of shiny new structures and it looks and sounds like computer-y stuff, it's hacking you need. It ought to be fairly obvious.
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Ciuci
Caldari Delta Team Academy
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Posted - 2006.12.15 19:10:00 -
[124]
Originally by: Iog Krugar had my first Expedition yesterday and i liked it. but i think you should eihter prolong the timer or shorten the ways you need to travel to get to the next location.
i had to go 14 jumps through lowsec within one hour, and altho that was unproblematic to do solo in my AF, it may be a lot trickier if you have to move a considerable force through 0.0 space for a higher level encounter without hampering political relationships with the residents. just imagine your friendly neighbouring alliance turning up with a 12 ship warband in your dead-end ice mining system telling you "dont worry, we're just exploring ^^"...
best post ever :D:D
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Sakko
Minmatar
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Posted - 2006.12.15 23:25:00 -
[125]
Complete waste of time - is my conclusion in few words!
20+ sites found / under 50 mil earned / 2 fully fitted tech II BSs lost beacouse of the "surprise" factor( this lose isn't the thing that made me upsed )
So, or the loot table is broken, or the "farming" paranoia...
Only good thing i can say is the ideea of the exploration, is cool but only the ideea, the content and the most important thing, the factor time,risk/reward is not worthing...
I hope the holly system will be funished soon and that players who will like to lose theyr time and risk theyr ships will be happy cos they are doing for a reward.
Make it worth pls!
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Razor Jaxx
Fate.
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Posted - 2006.12.16 16:21:00 -
[126]
From what I could gather so far :
- The multispec probe will give you a hint of which subsequent probes to use to scan the system - "Unknown" sig types may be scanned down with any racial probes and will return a sensor strength of ~0.19 with Quests - Racial sig types may be scanned with the corresponding racial probes and will return a sensor strength of ~0.44 with Quests - Racial sig hits will usually allow you to move straight from Quest to Sift (better deviation, probably because of the use of the corresponding racial Quest probe) - "Unknown" sig hits will usually require an intermediate scan with either a Pursuit (rare) or a Comb (often) before you can use a Sift for the final scan. Racial type is unimportant.
Both belts I've found so far displayed Gravimetric sig types, but that may possibly vary with the type of roids present in the belt (both were 100% Bistot for me).
I haven't tested all gates I've found yet, so I can't correlate sig types with content yet (not too keen on risking to lose a covops cloak at current prices..).
A few questions :
- Do exploration deadspace "complexes" (including belts, clouds and other) despawn on their own? Or only upon completion? - Do hidden belts actually grow in roid size? (Of the 2 belts I observed, one had 45 roids varying between 1.2k and 2.5k size, while the other seemed "younger", with about 15 roids, all under 100k size - or maybe it'd been harvested already). - Do you need special equipment to open spawn containers, or only specialized skills (namely, hacking / archeology)?
A few observations :
- Decrease probe volumes - carrying 17 probe types to cover all signature types and/or scanning distances eats up cargo space in a hurry, and covops do not have much of that. - Make scanning time identical to ship scanning. I don't mind scanning repeatedly, but having to do, with decent skills (covops 4, sig acq 3), 10x 4+ minutes scans in succession is a bit tedious and doesn't add anything to the game or the thrill of exploration. - When finding a signature, display its type ("Unknown", or any of the racial types), the same way it is displayed using Multifreq probes (although the type can be derived from the signal strength and the probe being used, as stated above).
Fate kills |

Rath Etzam
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Posted - 2006.12.16 17:34:00 -
[127]
Edited by: Rath Etzam on 16/12/2006 17:35:49 The plexes could last a little longer after beeing "finished".
I had a drones plex and the final stage had some hacking/archoelogy cans. I thought cool, get your equipment. Killed all drones and made my way to my home hangar...
By the time I got back, all plex content was gone, only wrecks remained. And it just took me about 20-30 minutes (about 15 jumps and searching for the right ship and stuff).
BTW, did the reloading while cloaked bug come back? I lost a bunch of multispectrals, just did not show up in cargo bay or launcher ammo hold after a reload while cloaked failed.
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Oriental Express
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Posted - 2006.12.17 00:39:00 -
[128]
I do like This Exploration infact its quite addictive. The scanning is great and well tohught about i think . The only problems i have is the rewards inside them. I have found three so far 2 being hacking sites. But the last one which i found with a Unknown signal was called Serpentis Fortress There was Bs etc not bad bounties on them but the loot was rubbish in the whole thing.
Not only that but then it followed on to a story mission about a 1 Billion reward only to be told its a con in the storyline .
I personally think the rewards should be better as im Exploring in 0.0 apart from that i like it
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.12.17 09:46:00 -
[129]
Small note on the reload bug - last time it happened to me, it was with the last of my grav quests, and doing a "reload" once uncloaked brought them back. Seems they don't disappear per se, they just get put somewhere weird.
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Okotomi Anki
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Posted - 2006.12.17 11:50:00 -
[130]
Originally by: Razor Jaxx
- Decrease probe volumes - carrying 17 probe types to cover all signature types and/or scanning distances eats up cargo space in a hurry, and covops do not have much of that. - Make scanning time identical to ship scanning. I don't mind scanning repeatedly, but having to do, with decent skills (covops 4, sig acq 3), 10x 4+ minutes scans in succession is a bit tedious and doesn't add anything to the game or the thrill of exploration.
OMG! Will you ever stop whining? They made exploration damn easy already, now you want them to make it even easier. What sort of rewards do you expect then?
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Razor Jaxx
Fate.
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Posted - 2006.12.17 13:03:00 -
[131]
Edited by: Razor Jaxx on 17/12/2006 13:25:18 Edited by: Razor Jaxx on 17/12/2006 13:03:16
Originally by: Okotomi Anki
Originally by: Razor Jaxx
- Decrease probe volumes - carrying 17 probe types to cover all signature types and/or scanning distances eats up cargo space in a hurry, and covops do not have much of that. - Make scanning time identical to ship scanning. I don't mind scanning repeatedly, but having to do, with decent skills (covops 4, sig acq 3), 10x 4+ minutes scans in succession is a bit tedious and doesn't add anything to the game or the thrill of exploration.
OMG! Will you ever stop whining? They made exploration damn easy already, now you want them to make it even easier. What sort of rewards do you expect then?
These are merely my suggestions. I do not expect everyone to agree, so either post your own constructive suggestions, or kindly stfu, cupcakes. Thx.
EDIT :
Actually, I'm going to grace your idiotic reply with an answer. Making scanning longer or shorter does not make scanning more difficult or easier. Time and difficulty have no direct incidence on one another.
As for the probes' volume suggestion, the reason is simple. I am exploring in deep 0.0, with no stations (at least none of them friendly enough to let me dock). As it is, the current cargo bay enables me to do a thorough scan of, say, 10-12 systems, after which I have to fly some 30-odd jumps back to refill cargo. Just added timesink, imo.
As for rewards, I have yet to see anything truly worthwhile, and yet you didn't see me comment on the issue, did you?
Contrary to what you might think, I'm all in favor of difficulty. I made more isk pre-exodus finding abandoned ships in space without the help of probes whatsoever, than I did with the help of probes ever since. Now THAT required skill & determination.
Fate kills |

Joerd Toastius
Octavian Vanguard
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Posted - 2006.12.17 19:34:00 -
[132]
A thorough scan now requires one probe on the initial pass, which should on its own solve a large number of cargo space problems
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Arvo Henderson
Arasaka Security Inc.
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Posted - 2006.12.17 22:40:00 -
[133]
Originally by: BoinKlasik
it took me about an hour i would say to find. but since the reward was...0 isk so far. im fairly ****ed, i have dumped hours into this with absolutely no reward. I don't care if the rewards are small its quite fun to search this stuff down. But Ive dumped a huge amount of time into this (searched for 2-3 others before this)
I found this same zone on Thursday, and found inside exactly the same that you did i.e. 4 'leaky casks'. They weren't hackable nor analyzable with archeology mods... I suspected that somehow it had been already raided by someone else, but AFAIK that's not possible since they despawn once completed.
I wrote a petition asking the GM's whether it was bugged or someone had actually gone through it. The GM team answered me the day after telling me that they didn't had a clue about it, and directing me towards reporting it as a bug. But still I don't know if it was actually a bug.
Moreover, I went today back to that system and *oh surprise* the gate was still there. I went through it and the only thing there were the "leaking casks" -- again.
So far I have been a bit more frustrated than amused with exploration, but I must admit that the latest changes boosted the thing quite a bit... at least wasn't as hopeless/boring as it was before last patch. So I guess I must keep trying...
NOTE: The "Leaking Casks" appeared under the "Deadspace Overseer's belongings" category on the overview. More intringingly they were showing red on the overview, but they were nobody's ???
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Zar Dim
Minmatar Anus Horriblis
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Posted - 2006.12.17 22:45:00 -
[134]
Spent all Sunday looking at the exploration. Found 1 site in 0.2 two stage Angel Complex. It was pretty hard to do it alone, but still manageble (Thought diffuculty was mostly due to surprise in the second stage). Reward was utterly pointless. I mean i spent plenty of probes and a lot of time, to get a complex with no good loot whatsoever.
Doing missions or mining i'll get more reward and it speaks of itself if mining in low sec is more profitable then exploration.
Another bad thing is - once I got 2 signal types on a multispec, and then spent 4 hours (20 runs for every signal type) and found nothing. That was extremly frustrating. Not only I covered every planet but i added a lot of probes via bookmarks. Still no result and 4 hours spent.
That's all leads to question of reward vs effort. I spent 14 hours was able to pinpoint one site, with the total reward of around 8-10 mil. (Bounties + loot). That's not exactly inspiring.
I like the idea of exploration, because it's damn cool. And will continue to explore systems cause I can afford to do it for fun and not for money, but still i DO think rewards should be higher.
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Auri Hella
Anqara Industries Serenus Letum
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Posted - 2006.12.18 00:20:00 -
[135]
I bought a pile of the new probe BPO's, cooked a handfull of them and went out. Dropped a multispectal outside the station in 0.7 system. It returned a gravimetric signature. So I cooked five of those Gravimetric Quest probes, launched them all to cover all seven planets in the system with a few overlapping areas thrown in for good measure.
I've been scanning them for nearly an hour now and while I may start to make a fortune by collecting lost drones and shuttles, this is fantastically pointless so far. My skills are fairly low, but this lack of results is fairly disheartening. I'm not sure if I'll bother to try again as it looks like the exploration probes are just a very good way to get rid of a few million ISK while doing absolutely nothing.
Bleh 
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Eagle32
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Posted - 2006.12.18 02:17:00 -
[136]
Originally by: Auri Hella Is it worth it to try to explore without a covops? I nearly dropped dead of boredom doing it with an ordinary Heron just now.
Depends how patient you are. I've had it take ~55min to get a result on a sig I know exists with quest probes using my Buzzard with co-ops level 4 and the new scanning skills at level 2. That gives me a scan time of approx. 280s per scan.
So that's 12 scans. You also can't get perfect coverage of the inner planets (so the sig could be in a gap in your coverage) and if you were really unlucky I assume it could take more scans.
So worse case it can take a while. Of course best case you get a hit first scan. I've had that happen as well. On average I'm finding it's taking ~30min to get the first hit with the quests (or that's what it seems like).
So decide how worth it you think it is with whatever your scan time is with the Heron.
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Shayla Etherodyne
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Posted - 2006.12.18 08:44:00 -
[137]
Originally by: Razor Jaxx
- Decrease probe volumes - carrying 17 probe types to cover all signature types and/or scanning distances eats up cargo space in a hurry, and covops do not have much of that. - Make scanning time identical to ship scanning. I don't mind scanning repeatedly, but having to do, with decent skills (covops 4, sig acq 3), 10x 4+ minutes scans in succession is a bit tedious and doesn't add anything to the game or the thrill of exploration.
I see a reason not to do that, and hope CC see it too: mission runner scanning.
The exploration probes are way stronger than the ship scanning probes and can scan ships. If they were made faster a pirate hunting mission runners would use them and never use the ship scanning ones.
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Razor Jaxx
Fate.
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Posted - 2006.12.18 09:39:00 -
[138]
Originally by: Shayla Etherodyne
Originally by: Razor Jaxx
- Decrease probe volumes - carrying 17 probe types to cover all signature types and/or scanning distances eats up cargo space in a hurry, and covops do not have much of that. - Make scanning time identical to ship scanning. I don't mind scanning repeatedly, but having to do, with decent skills (covops 4, sig acq 3), 10x 4+ minutes scans in succession is a bit tedious and doesn't add anything to the game or the thrill of exploration.
I see a reason not to do that, and hope CC see it too: mission runner scanning.
The exploration probes are way stronger than the ship scanning probes and can scan ships. If they were made faster a pirate hunting mission runners would use them and never use the ship scanning ones.
Hmmm, good point, though I haven't tried scanning for ships using exploration probes. Seems to me that their range and deviation wouldn't be very appropriate for that?
Speaking of which, has anyone attempted to scan for cosmic signatures using recon probes as well as exploration probes (for example to narrow down the search area and thus speed up the process)?
Fate kills |

Zar Dim
Minmatar Anus Horriblis
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Posted - 2006.12.18 10:45:00 -
[139]
I tried - no success.
From the other hand i regulary was able to found ships using exploration probes (and mostly i got 0 deviation on them), I was able to find even a buzzard.
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vipeer
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.12.18 11:22:00 -
[140]
I understand what scan deviation skill does and what the skill to decrease scanning time does but what does the skill that increases sig resolution does? It increases the amount of say Ladar scanning strength of the probe. What does that do?
Will the probe give more accurate results? Meaning it's basically the same as scan deviation. What exactly does it do so i can see the result and benefit from it. I think it's a lvl 8 skill so it better give good bonuses otherwise it's a pure timesink.
P.s. In about an hour of probing in a .7 sec i found 3 noob ships, 2 shuttles, T1 frig and a hidden omber belt with about 20 roids.
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Erodmos
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Posted - 2006.12.18 11:50:00 -
[141]
What I found so far in exploring a few 0.0 systems:
* a Serpentis plex with two stages, 1st rather easy with 3 groups killable one after the other. 2nd stage will need a real good tank, the whole lot is agroing you and thats 5 or 6 bigger BSs and loads of BC and cruisers. I was able to tank it with a Domi with dual t2 rep and filled up with t2 hardeners, but it was on the slim side! After killing the serpentis Battlestation i got a exploration entry to travel to 3 spots and somthing about a 1bil reward if i can finish it. 1st spot was only a structure and sending me to next one. 2nd one had about 10 BC/cruisers and some frigs, but i was in covert ops, so not able to kill this and i failed on it.
* a hidden large belt of Bistot, real long mining to get all together about 78.000 units Bistot. Thats about 70k megacyte + 140k zydrine NPCs are showing up most time like on normal belts NPC of the system, but two times i got a drone type of NPC spawn.
* a hacking plex, 2 BS 1st and in 2 or 3 waves some more showing up, but not to hard to kill. was able to hack 4 mainframe/communication tower hacking objects and got one item for improving gallente invention. The Serpentis database i was not able to hack with lvl1 Hacking 
Erodmos
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.12.18 12:40:00 -
[142]
Originally by: vipeer I understand what scan deviation skill does and what the skill to decrease scanning time does but what does the skill that increases sig resolution does? It increases the amount of say Ladar scanning strength of the probe. What does that do?
Will the probe give more accurate results? Meaning it's basically the same as scan deviation. What exactly does it do so i can see the result and benefit from it. I think it's a lvl 8 skill so it better give good bonuses otherwise it's a pure timesink.
P.s. In about an hour of probing in a .7 sec i found 3 noob ships, 2 shuttles, T1 frig and a hidden omber belt with about 20 roids.
The sensor strength one increases the strength of your probes, and thus makes it both more likely to find a site and more likely to give you a lower deviation. The deviation one just further lowers deviation, but does it at 10%/level rather than 5%
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Eris Discordia

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Posted - 2006.12.18 15:47:00 -
[143]
Leaking containers don't do anything special, there is no point in trying to repair them either. It is a cool idea though and I will remember that one in the future as a way to finish a mission or trigger something nifty, maybe it can be coded in. We'll have to poke people about it.
The leaking containers that show up as red aren't intended to do so and I will try to get that fixed, sadly it cant be fixed overnight.
Again all leaking containers dont do anything special but if you go to close to some of them, there is a chance some npc's come and take a look at you. Maybe.
How do you like my clouds? Tell Redundancy you really want to see pink clouds btw
 Why is this signature pink?
It is a mystery
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Dorah Hawkwing
Chosen Path Lotka Volterra
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Posted - 2006.12.18 18:17:00 -
[144]
Some triggers can be very bad surprises. We lost an Oneiros and some T1 creuisers when two sentry towers ecploded on us smart bomb like when killed. |

Hoshi
DAB RAZOR Alliance
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Posted - 2006.12.18 18:58:00 -
[145]
Redundancy we want pink clouds please??? :) ---------------------------------------- A Guide to Scan Probing in Revelations |

Serrano Balthar
Section XIII Tau Ceti Federation
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Posted - 2006.12.19 00:20:00 -
[146]
I've found 'arkonor, mercoxit & bistot' area.
really nice things, the bad things is :
=> I've found an accurancy of 8 000 Km => Warped here, bm => Probed for accurancy @ 0 => Eject ship => Warp to the things
and each time i try to warp to my safe, i appear in the exploration site ...
----------- Igvar Thorn arn ! |

Swift Wind
Caldari 6rasshopper Inc.
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Posted - 2006.12.19 08:27:00 -
[147]
Originally by: BoinKlasik Edited by: BoinKlasik on 14/12/2006 23:14:14 found my first zone today... [22:13:18] Message > <color=0xffa3fc80>Rogue Drones are fickle creatures, little is known about them and explorers are advised to thread with care when encountering these machines.</color> 4 empty cans were here, going to get a ship that can actually shoot things to just shoot stuff and see if i can trigger anything.
it took me about an hour i would say to find. but since the reward was...0 isk so far. im fairly ****ed, i have dumped hours into this with absolutely no reward. I don't care if the rewards are small its quite fun to search this stuff down. But Ive dumped a huge amount of time into this (searched for 2-3 others before this)
to everybody else: can i open cans if they are hackable? aka should i be looking for a guy to hack these cans even if i can open them?
update: ok, nothing to shoot either (nothing is listed as wanted, im in empire and dont want to push it) the cans apparently arent hackable since i can open them and ife flown around to every large collidable structure here, there are no ruins, so archeology is out.
I dont care if you are going to waste my time, just don't waste my money too.
/signed...
EXACT same thing 3 sites found so far, total reward under 500K~!!!
Comon its been 5 mil in probes to find that? Is this an intentional ISK sink?
Quote: Fix drones too. YouÆve replaced the petulant two-year old with an emo-teen.
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Ludmilla Derik
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Posted - 2006.12.19 10:09:00 -
[148]
Nope its not a isk sink or time sink. Just alittle bit of luck. There are Bistot mining belts out there in 0.5 or higher with 70k bistot in it.
Or escaltion bath with 3 stags and a reward at the end of 1 bill or more.
you just need a little bit luck and pation, its not ah i found one and now the money grinding beginns.
IF you think thats not fair or boring nice, you also can be miner or mission runnner. Exploring isnt mean for everybody and at the moment i think its ncie balanced.
mfg Lud
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Iog Krugar
Gallente The Rising Stars
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Posted - 2006.12.19 11:12:00 -
[149]
Originally by: Serrano Balthar I've found 'arkonor, mercoxit & bistot' area.
really nice things, the bad things is :
=> I've found an accurancy of 8 000 Km => Warped here, bm => Probed for accurancy @ 0 => Eject ship => Warp to the things
and each time i try to warp to my safe, i appear in the exploration site ...
happened to me once as well. you will need to make the site despawn to remove the deadspace pocket. once the deadspace pocket is gone, you can warp to your bookmark again. if you want to use your pod for the first warp-to, make sure your exploration ship is parked at a safespot at least 0.1AU away from the signature.
(or you get a fast and cheap t1 frig with MWD, use the direcional scanner to find your exploration ship and burn the 8000km towards it, might take an hour or so to reach it...)
--- i suposse everyone rolls around stations in pods |

Dux Dar
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Posted - 2006.12.19 12:15:00 -
[150]
Feedback? Ok, you asked for it... blame yourself
It seems impossible to know if an escalating path exploration site didnt trigger the escalating, or if you still have something to do. Are they supposed to despawn if you warp out of one after its finnished (not all seems to do that)?
The ore sites seems a waste of time in large parts of 0.0. If i ever wanted to mine, i already have ample access to some of the best roids. A private belt might sound nice, but if you put out adroid to help mine or help defend, the belt wont stay private for more than a few sec (from the fubar'ed scanning of droids in deadspace).
I moved to 0.0 becouse i NEVER EVER AGAIN wanted to see that only every 10'th rat dropped loot. WHY did you have to use the "reduced loot in mission" code for the exploration sites?
I havent heard of anyone finding "a pot of gold" yet. What i HAVE heard of is people beeing promised 1bill in reward for escalating paths, just to get shafted with a "you've been had"-message. (wow, that must have been SOOOOOO entertaining, and realy makes you want to do it all over again ).
Also, finding invention stuff IS NOT "a pot of gold", or at least shouldnt be, as this stuff should realy dropp as frequently as camel turds in sahara, to make invention into someting usefull...
Basically, to conclude, the scanning in it self actually quite nice (at least i havent grown tired of it yet), but loot-vise exploration is a joke. We should at least be able to not loose isk while trying to find a pot of gold.
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