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Vulor
Beach Boys
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Posted - 2006.12.26 22:43:00 -
[181]
I've been playing with exploration for a little while.
scanned a few 0.0 systems - no result scanned a few low sec (0.1-0.4) - no result :) Today I launched a multispec in 0.5 got 2 results, gravimetric and unknown. \o/
I put grav. quest on all outer planets. I also did cover inner planets with few 4.0 and one 2.0 au probe.
Here is what it looked like: http://eve-files.com/dl/78614
First scan gave me one result - Deadspace signature with 0.21 AU accuracy. I did another scan hoping to find the other signature, but I only got one result close to the previous one, this time with 0.36 AU accuracy. I had no switf probes on board so i tried to put two 1 au probes over the spot by making some bm's around it. The best result I got this way was 24,774 km away from deadspace.
After few tries I decided to buy some swift probes. After 3j trip to Amarr and 3j back I scanned with one swift and got 0m result.
What I found was two lvl plex. 1st lvl had 2 sansha and 1 blood frig. 2nd lvl had few more frigs (more spawned after a little while).
It was less challenging that a 1/10 complex.
There were HUGE veldspar and scordite roids on 2nd lvl :D :D
I got aroud 50k ISK from npc bounty and almost no loot.
Tomorrow I'll try to find a pot full of ISK :D
-- Thank You CCP for WCS nerf! BU FU EX-BYDI EX-RAVE
www.bydi.org |

Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2006.12.27 04:49:00 -
[182]
Did a hidden Serpentis complex today, called "Serpentis Provisional Headquarters." Very cool complex, but completely devoid of any worthwhile loot and no escalating path. I think it's pretty stupid that these complexes are not only hidden, but are harder then 10/10's, and yet yield nothing comparable in loot. This issue seriously needs to be addressed.
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Mirirar
Caldari Solstice Systems Development Concourse
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Posted - 2006.12.27 04:55:00 -
[183]
Well, we've been doing it for a couple of days now.
Untold HOURS scanning with nothing to show, but we have had a few finds that easily total in the billions of Isk.
My gut feeling is that this is going to get nerfed when people really figure out how to do it - it's pretty easy.
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Umbriele
Gallente Black Eclipse Corp Band of Brothers
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Posted - 2006.12.27 13:38:00 -
[184]
Originally by: Eris Discordia Leaking containers don't do anything special, there is no point in trying to repair them either. It is a cool idea though and I will remember that one in the future as a way to finish a mission or trigger something nifty, maybe it can be coded in. We'll have to poke people about it.
The leaking containers that show up as red aren't intended to do so and I will try to get that fixed, sadly it cant be fixed overnight.
Again all leaking containers dont do anything special but if you go to close to some of them, there is a chance some npc's come and take a look at you. Maybe.
How do you like my clouds? Tell Redundancy you really want to see pink clouds btw

Eris, I just did a plex called "radiance" in 0.0 space. 2 stages, NPC = drones, the second stage was hard like a 6/10. There were 2 groups of these red leaking cans. Bingo I said! well with my surprise they did nothing and there was no reward at all. I was really disgusted! please tell me I did something wrong or fix these plexes, as you can read from this forum 95% of them dont give a decent reward! please 
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Saladin
Minmatar V I R I I Center for Disease Creation
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Posted - 2006.12.27 14:33:00 -
[185]
Ok I took a mission in a 0.0 cosmos constellation. The mission wants me to find a specific npc rat, "Black Jack", kill him, and bring his DNA back. The agent does not give any BM's and says in the description she has no clue where to look. She says she has looked for him at his "habitation module" but he is not there. I probed out his habitation module and found he wasn't there, so that was confirmed.
The problem with me now is I am running into too many red herrings. I probed every system in the constellation for cosmic signatures and found lots of hidden plexes, hidden agents and really neat deadspace structures (pics will be up in a few days), but no "Black Jack". I filed a petition with a few questions about what I thought I could be doing wrong. I don't have any straight answers, except that he is not a cosmic signature but a regular npc rat that spawns occassionally and is not tied to the mission. It was suggested I wait at his habitat (something my agent told me not to do). I am not even sure if I have to probe him using recon probes (like a real ship) or scan probes (like a cosmic signature). The process for scanning down cosmic signatures is time consuming but its not the part I hate. The part I hate is that after doing that for a day I find out this person may not be a cosmic signature at all. I spoke to another agent who gave me what appeared to be a very promising lead, but it didn't check out because it led me to someone who needed a 6+ standing to talk to. It doesn't make any sense that to do a high level mission for one faction you need 6+ standings with multiple other factions (without warning).
If anyone's been given a similar mission where you have to find a specific npc and given no clues/bm's, please post, I would like to hear your experiences. ----
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Tanila01
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Posted - 2006.12.27 21:25:00 -
[186]
Edited by: Tanila01 on 27/12/2006 21:28:36 I try scan agents and can't find anyone. Now its possible ? I use all possible probes near agent at gate and not gain any results... What probes you use and how many scans do ? What result gain ?
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Arvo Henderson
Arasaka Security Inc.
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Posted - 2006.12.28 01:29:00 -
[187]
Originally by: Umbriele
Originally by: Eris Discordia Leaking containers don't do anything special, there is no point in trying to repair them either. It is a cool idea though and I will remember that one in the future as a way to finish a mission or trigger something nifty, maybe it can be coded in. We'll have to poke people about it.
The leaking containers that show up as red aren't intended to do so and I will try to get that fixed, sadly it cant be fixed overnight.
Again all leaking containers dont do anything special but if you go to close to some of them, there is a chance some npc's come and take a look at you. Maybe.
How do you like my clouds? Tell Redundancy you really want to see pink clouds btw

Eris, I just did a plex called "radiance" in 0.0 space. 2 stages, NPC = drones, the second stage was hard like a 6/10. There were 2 groups of these red leaking cans. Bingo I said! well with my surprise they did nothing and there was no reward at all. I was really disgusted! please tell me I did something wrong or fix these plexes, as you can read from this forum 95% of them dont give a decent reward! please 
What a coincidence... Umbriele is getting the same disappointing result in deep 0.0 that I am getting in low-sec.
In fact, this is the Episode II of my little saga with hidden drone complexes. Two weeks ago I found one in a 0.6 system - the one with the red "leaking casks". Today I found another bigger drone complex (this time with drones inside) called "Rogue Trial Yard" in a 0.2 system. This time there were red "containers with blast marks" in the last stage. They were empty as well.
This has been very disappointing tbh. I spent 4 hours trying to track down this thing... and it despawned as soon as I left the system to fetch a codebreaker, just in case this time worked.
At least I could loot the drone wrecks (I had made bm's just in case) for an astounding amount of 500 zydrine, 150 megacyte and 13 morphite...
I think it would be better for me to join some 0.0 corp, shoot some people, and stop procastinating in Empire...
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Arvo Henderson
Arasaka Security Inc.
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Posted - 2006.12.28 11:32:00 -
[188]
Maybe yesterday night I was too ****ed off to give some useful feedback... after all CCP has invested a lot of effort in building the exploration stuff so I will try to give useful feedback.
About the difficulty of probing hidden plexes:
* The introduction of Multispectral Frequency Probes was a very good step in the right direction - it changed hidden plex location from "hopeless" to "quite hard".
* And I mean "hard" due to the chance-based nature of probing - which is also a good thing. Once you understand what does imply that fact, scanning isn't frustrating, just time consuming. Unless it despawns while you're hunting it, it's just a matter of "sampling" for long enough. And is a nice motivation for training assorted exploration skills, and investing money in developing exploration-related rigs (for faster scanning, better chances).
* I have also found out that those "Unknown" type signatures reported by Multi Freq Probes are also quite entertaining (guessing the right kind of probe, etc.) I have also noticed that signal strength of contacts *varies*. For instance the signature I was hunting down yesterday night had first a 0.23 signal strength (with Magnetometric Quest, dev of 1.054 AUs), 0.17 (with Ladar Pursuit, dev of about 3M kms) and 0.21 (with Ladar Sift, first dev of 1524kms then 0kms). I really wonder what was going on - seems to me that the mechanics aren't so predictable after all. Which is a good thing.
* Now about the balance between risk/time/resources and reward:
+ Risk:
PVP Risk: The plex was located in a 0.2 system in Placid, a region whose low-sec systems are usually roamed by a fair amount of pirates. However, these days, you don't need to be very nervous about guys camping gates, so unless you do something really stupid (like scanning at a celestial and so, not checking local for gangs, etc.) it's unlikely you will have problems. So in this respect it is "naught". (In deep 0.0 I doubt there would be much of a problem if the system isn't located in a pipe but in some God forsaken dead-end system).
NPC Risk: In the plex I found all I needed was a good tank - I was able to solo it with a Drake. No "doomsday devices" triggered by structures or nasty surprises. All in all, I would say the NPCs had the difficulty of one those Level 3 Drone missions i.e. again very little risk unless you do stupid things.
Time Consumed: About 3 hrs. I spend several Sift probes in order to narrow the signature to the 0m deviation. Several as in 6 or 7. (I have cov ops at level 4 and sig analysis is training for level 4 as well, so the lifespan of sift probes only allowed me one scan run). This also includes the flight times to my homebase to fetch the anti-NPC ship and other ends and odds.
Resources Consumed: 1 Multifreq probe, 6 Magnetometric Quest, 2 Ladar Pursuit, 6/7 Ladar Sift. With current Placid best prices (about 150k) this makes for 2,400,000 ISK invested. Ammo spent (and drones KIA) in the complex was negligible.
Reward: Laughable, all I was able to get was 500 zydrine, 150 Megacyte and 13 Morphite (from the drone wrecks).
+ Final thoughts:
There are several things that mistify me about this plex - "Rogue Trial Yard" as it appeared on the map.
-> The red containers. What the heck are they for? The green text didn't give away any hints. And looking at the scenario structures and their descriptions I didn't see any clues either...
-> I got the message "We will go elsewhere" from the drones as I slaughtered them. So I thought I would be about to uncover some "escalating path" - but I think that I botched it up because of not solving the "red containers" puzzle.
So quite a bit of effort for nothing. No risk at all, but quite a bit of time spent - reading actually, I had not anything more interesting to do while waiting for the scan bar get to 0 secs :)
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Arvo Henderson
Arasaka Security Inc.
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Posted - 2006.12.28 11:44:00 -
[189]
(Continued)
So what I would like to see CCP doing are several things:
+ The NPC encounter in this plex was way too easy. They should put in problems an experienced player with a 14M skillpoints character on a Drake (I was doing this with an alt). In fact it was an anti-climax for me: after 3hrs scanning I was looking for something nasty, and at the end it resulted that I got there over-tanked and over-armed :?
+ It would be nice that some pop-up window would alert the player of the circumstances under which the complex will despawn.
+ About the "puzzles". Puzzles in Myth were hard because they were designed to be hard. Puzzles in exploration are hard because it's hard to recognize the situation as a puzzle. Make more explicit that we are being confronted with a puzzle - just imagine a game with Myth-like puzzles in which you had to guess as well what was the puzzle. 
So what's my problem with exploration? That they are too prone to expose us to some sort of anti-climax. I am no game designer, but I think it is common sense to avoid players from getting that kind of feeling from their actions - unless they deserve it, of course ;) I think the anti-climatic situations some peeps are running into it's what explain the quite negative stance I am seeing both in game and on the forums about exploration. We feel like being scammed and make these "WTF" attitudes to rise, which I think you find pretty disgusting and disheartening.
It's a very interesting system which I don't think any other MMORPGs have available - so you're innovating and going around the "farming" problems that plague most games out there. But it needs some work - after all this is a very new feature, and new features need polishing (and players testing them ofc).
Just introduce some reward to make interesting for us to test exploration. Preventive nerfing can be good but frustrating - de-nerf them a little, please.
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Arvo Henderson
Arasaka Security Inc.
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Posted - 2006.12.28 14:59:00 -
[190]
An update. Today just after DT I went out again hunting for my particular pot of gold.
In the first system I launch a Multifreq probe a Radar signature comes up. Half an hour later I find a pretty strong (~0.27) Radar signal at a dev of 0.114AUs. After a single try with a Sift probe, I uncover the site - Serpentis Hacking site. Which was sorta suprising - one would expect Serpentis to yield Magnetometric signals. However I won't complain about this - a good explorer will have to carry abroad a broad spectrum of probes. Thus adding a bit more of unpredictability to the system.
The site contained 5 hacking containers - 3 Serpentis Com Towers and 2 Serpentis Info Shard. After dealing with the rats - Level 3 Serpentis rats i.e. peanuts - I start to hack the containers.
Now I am not sure I have understood the mechanics of hacking - but once I hack access into the container I can open it and something should appear inside. I hacked the 5 containers and all were empty. Bummer. My alt has Hacking at Level 2, so my guess is that is insufficient to have good chances of retrieving anything of value.
This time finding the site was extremely easy - seems that the underlying chance based system for scanning has a large variance. Again this makes scanning quite interesting since it has pretty low predictability.
I think that there's a pattern: hacking, mining and, possibly, archeology sites do not despawn until you have "done your thing" inside. Deadspace pockets seem to work in a different way. Still a pop-up window telling us what to expect (with respect to despawning) would be nice.
Besides my bad luck(?) with the hacking I think I have learnt something about the exploration system: it is not nearly as fubared as I feared. But still it feels a bit like an anti-climax to me.
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Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2006.12.29 17:05:00 -
[191]
Originally by: Arvo Henderson
+ About the "puzzles". Puzzles in Myth were hard because they were designed to be hard. Puzzles in exploration are hard because it's hard to recognize the situation as a puzzle. Make more explicit that we are being confronted with a puzzle - just imagine a game with Myth-like puzzles in which you had to guess as well what was the puzzle. 
QFT really. This is the biggest problem with exploration and hidden plexes. You don't know what is a puzzle and what is not.
I found an unstable wormhole the other day. The description said that with a stabilizing mod fitted on the ship I could use it. So is there a real mod I can fit for this or is this simply part of a storyline description?
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Saladin
Minmatar V I R I I Center for Disease Creation
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Posted - 2006.12.29 22:19:00 -
[192]
OK I have had more experience. I spent 2+ hours probing out a radar deadspace signature. I had to do 9 successive scans with quest before I got any hits. Then I got a hit at an accuracy of 0.3 au. I then spent no less than 12 sift probes at that spot before I got another result, this time 734km. 3 Sift probes later it returned another result at 956km!!! My skills are Astro 4, Triangulation 3, Pinpointing 3 and Acquisition 3.
Anyways when someone warped to me they appeared at the plex entrance instead of me. Anyways it was 10/10 complex, with State Taibu (Caldari State) npcs. It was listed as an Alpha Excavation site, and its description made it sound like we just stumbled across Midas's Gold. Well we did the plex and it was extremely hard. We lost one BS and got NOTHING. no hackable cans, no ruins to use the analyzer on. Just a bunch of tags, a small shield booster and a 125mm rail gun. Oh and standing loss to caldari state. The rats themselves had no bounties. ----
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Sunaria
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Posted - 2006.12.29 22:36:00 -
[193]
just found a low sec base 2 hacking blood site with 6 hackable containers ... Hacked them all result ... ZIP not one bloody thing in them ... EVE is such a fun game ...
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Aiyleena Iluvatar
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Posted - 2006.12.30 02:12:00 -
[194]
i really wanna know what ya all are doing wrong. so far i earn like 100mio a day with scanning. and not only in low sec |

Dave PSI
Haendlergilde T R U S T
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Posted - 2006.12.30 04:00:00 -
[195]
Edited by: Dave PSI on 30/12/2006 04:00:50 I made a Sansha Complex with 10 friends, and it was very hard. First stage was something like 12/10 ? :-) , we nearly didnt made it to remote repp our tank sleipnir with perfect EM/Thermal resis (our first try was a tanked Mega, which exploded nearly instantly btw.). The reward was only the bounty and the loot was crappy. The normal complexes seems to bring more isk/h and are less dangerous and far less work.
So perhaps increase the worth of the loot drop (perhaps minumum one officer/more faction loot per Explaration or something like that).
T R U S T shop: http://www.evetrust.com // Haendlergilde [HAE]
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Bucholtz
Caldari Neogen Industries Serenity Fallen
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Posted - 2006.12.30 16:40:00 -
[196]
Did anyone succeed with Radiance and Independence complexes? They stay for days (or weeks) with no NPCs, all structures respawn after each DT.
These complexes are not mentioned in Known Issues list, so is it our fault of not completing them?
The only complex i was able to despawn was Serpentis Base in Fade region. Brought in a Dominix, but it turned to be soloable in a T1 frig. Got nearly nothing from it (a few salvage parts and 2-3 crappy modules), there were 3 destroyers and 3 cruisers, all spawned when i attacked the armory.
So far, i had 3 complexes, 2 of them still stay, 1 despawned.
Would be nice to see some feedback from the devs, should we persist at solving the puzzles (actually, at identifying ones), or consider those complexes bugged and leave them till devs fix them? --------- Selling carriers, mods and fighters
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Oridonos
Omega Armada The Pentagram
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Posted - 2006.12.30 21:50:00 -
[197]
Originally by: Eagle32
Originally by: Khajit Smitty Just a quick question, how does one know that an analyser (archaelogy) or a codebreaker(hacking) can be used on an item?
Is there a special icon? what does it look like? or is it a matter of locking and trying it on everything in the complex/area ?
Lock on to it and try either the salvager, codebreaker or analyser. Even if your not using the right one you'll get a pop-up message telling you which one you should be using.
does that mean there are salvageable structures in them complexes? and if so, how do i see that its possible to salvage them? do they have special icons like hackable containers?
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Binx Podgrigar
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Posted - 2006.12.31 01:35:00 -
[198]
Originally by: Oridonos does that mean there are salvageable structures in them complexes? and if so, how do i see that its possible to salvage them? do they have special icons like hackable containers?
edit: another question, i read overall here names of exploration complexes. but where can is see the name of the complex i am in ingame? never seen any name of them under location upper left...
Once you have located your exploration site, and have warped to it, its name will appear on the system map (pointing to your current location. If you see 'ARCSAL' in the name, its an archeological site. If you see 'HACKING', well, it goes without saying. Some don't have these titles, and are either a waste of time, like Radience and Heirarchy, or some may lead you to an escalating path like 'Serpentis Base' did for me.
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Rigsta
Gallente Aliastra
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Posted - 2006.12.31 02:53:00 -
[199]
Edited by: Rigsta on 31/12/2006 02:53:57
Originally by: Jacque Custeau
QFT really. This is the biggest problem with exploration and hidden plexes. You don't know what is a puzzle and what is not.
Sounds like the original "new player experience" back at release XD
Here's a mining laser, here's a rubbish gun, double-click space to move in that direction. Good luck! *tutorial end*
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Arvo Henderson
Be Podded My Friend
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Posted - 2007.01.01 02:25:00 -
[200]
Yet another update: tonight I found a different kind of site I had not found previously "Arc Sal" Sites.
For this one I spent something like 1h 45m or so scanning the system. I spent several Comb probes in order to narrow the contact into something useful (starting signal strength - i.e. first contact signal strength - was about 0.022 which is pretty low in my experience).
In this occasion I found out that the kind of signal (Magnetometric) lead me to the "expected" kind of rat (Serpentis).
This time the rats were a bit more tough - but not too much.
Now about the meaning of "Arc Sal". I thought that this kind of plex would be about Archeology and since the alt only has trained it up to level I, I started to do the complex with the grim feeling that I would go back home (again) with my hands empty.
Then I was surprised to find out that there were no spawn containers onto which use the Analyzer I module. Then I slapped my forehead and said 'hey, that's what the "Sal" part is for, for "Salvaging"' :)
Actually I think that something is messed with the naming of plexes, the name I got on the map is something like:
"Profession - Arcsal - Base 4 - Low Sec - Serpentis"
which maybe, seeing the setting of the plex could have the much more in-character name of:
"Abandoned Gallente Trade Station"
or something along those lines.
About the reward: not bad for low-sec. I got quite valuable stuff in there: some of the salvage materials were of the kind that players' ships wrecks drop.
Finally I managed to trigger a "red event" - are they actually color-coded? This one was:
Message > <color=0xffff0000>Failing the scanning has triggered a booby trap.</color>
Oooops! But nothing happened . Not sure the nasty effect was chance-based (then some tongue-in-cheek message would be nice, just to get your muscles relaxed) or it was bugged.
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Cornhullio
Amarr Amesha Spentaz
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Posted - 2007.01.01 03:59:00 -
[201]
I have had quite a bit of success on these arcsal and hacking sites that you mention above. they are fairly easy to find out in 0.0 space where i am operating at the moment - infact exploration is one of the main reasons i moved out to 0.0 space after the kali patch - i heard the rewards would be better. So far i havent found my pot of gold but have found several pots of silver and copper, in both empire and 0.0 space.
By fairly easy to find, i mean it takes about an hour maximum to lockdown a signature to a state that i can warp into the site.
the rewards do not seem to be all that great and certianly not anything like the prayed for invention materials - best i have had so far are a couple of T2 rig BPC and a caldari encryption skill book.
i have recently started fitting my cov ops frig with a cargo scanner to look at the contents of cans - after being disapointed at opening empty cans as described above. this has turned up some intresting results - i have scanned the content of the can and discovered several items inside the can, however on actually hacking, analyzing or salvaging the cans the return from the can is not alway all that is listed in the return from the cargo scanner. Further more from a list of several items i will recieve perhaps the first 4 items in the list. if i scan the can a second time once i have it opened i can see the same list of contents less the items i have managed to recover.
so far i have only been successful in getting at this remaining contents once. this was after a couple of hours when i returned to see if the site was still active and found another player in the site. he had independantly probed for the site and had opened all the cans but found nothing. i did the same and found one item in only one of the cans. the cargo scanner still returned a list of items that neither of us could get.
this raises a couple of questions that i hope someone may be able to help with:
1. is the return from these cans skill based? 2. does the first person only get a certian amount of loot from the cans leaving some content for subsequent explorers? and if so why does the site despawn when you leave the site. 3. is the return from the cans time based? - ie if you compelte the complex quickly you get all content and every period of time over a given length of time an item drops off the list of available items from the can and becomes unavailable for recovery? 4. if i stay in the complex over a lengthy period of time will the can contents spawn similar to the cans in the COSMOS sites? 5. finally - does the length of time a site is active before first discovery effect the contents of a can - ie if a site has been available for several days but has not been discovered will the rewards be greater there because all the contents of the cans has had the opertunity to spawn?
Any help or feedback on these questions would be greatly recieved - it is very frustrating when you scan a can and can see invention material but cant access it for some unknown reason.
I have petitioned this after the first couple of instances but have as yet not recieved any reply......though from my questions above i am not convinced that there is anything wrong - more a condition has not yet been met - WTF it is though i dont know
When confronted with a problem - i find it more easily solved by asking the question - "How would the Lone Ranger deal with this?" |

Tareen Kashaar
eXin Alliance
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Posted - 2007.01.01 14:46:00 -
[202]
I've found two sites so far, both of them blood raider fighting complexes. Didn't catch the names because I didn't know about the expeditions feature of the journal until recently.
One was in low sec, two rooms, giant mining op in the 2nd one. Easily doable in Zealot with a Domi remote tanking it with reps and drones. Reward = none except bounties.
The other was in deep 0.0, big Blood raiders slave farm in the first room (and enough npcs to take a Raven to structure within seconds), Blood Diamond Tags required for gate to 2nd room - everyone needed to have one, not just the gang leader... was fun to warp out again after the rest of the gang realized they couldn't warp in, and organize more blood tags. 2nd room had a Blood Raider station and a lot of worthless roids. Killed the npcs, decided to kill the station, npcs respawned for a brilliant "WTF!" moment :D (phear green text in chat) Killed them quick. Shot station some more, more npcs and overseer undocked, we killed them. They dropped splendid loot: 1x Small Nosferatu I and other highsec frigate level drops.
It was fun, but the rewards need to be severely increased... it just doesn't make sense otherwise.
That said, scanning itself is very rewarding, but I doubt there's going to be much long-term motivation if the rewards remain as crappy as they are now. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Arvo Henderson
Be Podded My Friend
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Posted - 2007.01.01 20:05:00 -
[203]
Originally by: Cornhullio I have had quite a bit of success on these arcsal and hacking sites that you mention above. they are fairly easy to find out in 0.0 space where i am operating at the moment - infact exploration is one of the main reasons i moved out to 0.0 space after the kali patch - i heard the rewards would be better. So far i havent found my pot of gold but have found several pots of silver and copper, in both empire and 0.0 space.
I am looking forward to do the same. Rewards in low-sec are "meager" -- but still I think sorta one should expect there, to be honest.
Originally by: Cornhullio
1. is the return from these cans skill based?
I'd say it certainly is determined by skills. This evening I uncovered another Arcsal site where there were both Archeology and Salvaging spawn containers. The items recovered from the latter (I had that skill at level IV) were significantly higher than the former (I have Arch skill at level I).
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sliver 0xD
Infinite Style Incorporated Chorus of Dawn
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Posted - 2007.01.02 07:23:00 -
[204]
Edited by: sliver 0xD on 02/01/2007 07:25:13 ive scanned a few constelatios and try to scan em daily.
so far what i found is mostly serpentis base, hidden plexes, gas clouds, hackign sites and arch. sites, several drone sites and bistot belts.
most of em are eighter BROKE or have NO rewards.
first plex i found with actualy good stuf after scanning the cans. i warped away from to get the analyer and when i warped back plex was gone. (gm sayed : There is a timer on all sites, which means that they will disappear after x amount of minutes. We sadly can not give out how long that timer is but that is by design like that. )
serpentis base if u do not move to trigered building witch is not on overview and does not drop loot the plex will not respawn the last set of npc and will not unspawn. plex will stay active for more then 2 weeks. (sure... x amount of minutes...)
drone plexes seem to be generaly broken. ive tryed to shoot all buildigns and still the plex is there. got like a few of these in 1 constelation. (x amount of minutes...)
so far i got 1 hidden plex witch actualy gave me a mission. the missoin was also in friendly space. witch my corp mate had less luck with :) he got send in to enemy teretory. the mission itsef was broke :) when i got at the location with full force after a verry quick 10min time. with 50min left there came a msg. i waited a bit more and like 10min later the hole mission disapeared from my journal. leaveing me in the plex. when others in my aliance found that plexes disapeared on them while they were shooting the npcs.
hacking plex in 1 of my constelation systems seem to not give anything in theh cans. everytime i find the plex there the cans are all empty :)
the hidden astroid belts are nice. but also with these they will stay untill the end of time. same with the gas clouds.
so far i have like 20 plexes and sites that i can not remove from my constelations leaving me less and less room to get new ones.
drops are low 2 considering i scanned a few days for this. 3x t2 rig bpc, 1 interface bpc 1 skill (witch i can get in emipre easyer!) about 50 rig parts that are actualy worth a mil.
and the t2 rig parts that u get in the arch. plex drop 1 at a time while u need atleast 30 in a bpc :) a extra booston those would be nice.
i have not seen any tiers witch disapoints me becouse i pay allot for the probes.
and it would be nice if u made triger buildings overseer so that u can acutaly see witch building u need to shoot :)
ow and i keep tellign the gm my exploration site is broke fix it. but i understand gm's cant do anything :)
a blackhole is, where god divided by zero.
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Oridonos
Omega Armada The Pentagram
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Posted - 2007.01.02 12:12:00 -
[205]
scanned a whole constellation in the new regions last night. i found all in all 2 medium bistot belts (really nice to have in 0.0^^) and like 10 or more of "unknown signature" wich all were leading to those "radiance" drone complexes. the whole constellation is full of them. wasnt ccp talking about 200 or 500 different things to be found? where are they?
CCP, there should really something be done with respawn/despawn of them. or give them at least some use, some chance for an overseer or something else that makes worth to do these fighting complexes.
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Mighty Baz
HUSARIA
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Posted - 2007.01.02 13:01:00 -
[206]
plz improve exploration, it's great idea, but bounties are nothing special. If i spent much more time to find sth than mission running or npcing i dont expect piece of junk only as a final and hidden ( )bonus. I dont dream about EvE Graal, however my lost ISk and time should be granted properly.
plz sign if you agree
______________________________________________ Husaria recruits based on legendary XVI century Polish winged cavalry |

Shi'ra Kull
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Posted - 2007.01.02 14:21:00 -
[207]
Exploration Feedback:
The Main Problem.
There are certain sites (profession ones) that are the most rewarding. They are also the easiest. Furthermore they are easy to find by dropping one multispectral probe - as the type is predictable.
We need more randomisation in this stuff desperately. One character can clear a constellation or two of the good sites in a day because they donÆt need to bother checking the sites of different scan types.
I can already judge exactly what I need to do several of the exploration site types, removing any risk or excitement from them and I can steam through tonnes of systems in a day checking for the ones I want.
Also the hardest sites drop the worst loot.
Solution.
Move the rewards around between the different sites. You might find a 10/10 complex but it then becomes worth trying to do because it could have some hackable containers in the 2nd stage for instance.
Make some good profession sites that require escalation. So sure maybe the pirate battle station you just destroyed only dropped a miner I and a cargo scanner but at least it will show you the way to that hidden angel data store youÆve been after!
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SmokeTheFly
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Posted - 2007.01.02 18:36:00 -
[208]
I just spent the last 3hrs Exploring and all I have to show for it is a miffed expression.
I found 'Haunted Yard' and tbh I have no idea what I am supposed to do there, after orbiting all objects and trying to interact with the enviroment and structures in order to find any kind of trigger I decided to give up and log. What is the point of such a place?
Content was not new as it seems, I recognise all structures from various other missions and the likes. It just seemed like a 'rush-job' from a mappers point of view and offered nothing more than a chance for a screenshot. The overseers stash(leaking casks)offer nothing clue-wise and from the description they have there was nothing there that I could really puzzle about. Yes, I have read the remarks about the casks not meaning to hold anything but why the hell have a deadspace signature plex with no real function or interactivity?
Pls, either get rid of it or make it pay out the cover cost of our probes v.s time spent. Exploration is still beyond the 'casual' experience anyway and at the moment offers nothing to raise the brow of any empire based corp, you may say that there is zyd and the likes in some but what are the odds on getting that?
Ah well, back to missions/mining/salvage.
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Jed Stark
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Posted - 2007.01.03 11:49:00 -
[209]
So I've found 2 exploration sites so far, and the first i found with a fathom probe scanning for safespotted ships. It was 'Space Stonehenge' and had cruiser and bc sized drones inside when i first got there. Killed them, didn't feel like mining the gneiss and ochre inside so i've left it, occasionally warping there to hopefully mind someone mining it and pop em. Never did. Finally mined it and realized that apparently no one else had found it or just didn't care to mine it cause after i took out all the ore, bout 100mil worth, it disappeared.
Decided to scan for some more sites today, and found a magnatometric sig. Found it within 6 scans, 2x 4au, 1x 2 au, 1x 1 au and 2x .5au scans. Was like 5 gisti bs's and some frigs, no big deal, grab the raven. Kill em all, and after I kill the 'gisti communications officer, I got *double* green text messages in chat saying he'd called for backup. Suddenly I'm fricken swarmed with frigs, cruisers, bc's and bout another 10 bs's and getting warp scrambled. Managed to kill the frigs scrambling me in time with drones and go to warp, and am already alligned and my ship just sits there alligned, try to warp again and says "You cannot do this while in warp" a few times before my ship pops. There was a couple ruins to use the analyzer on and some interesting structures, plus a 2nd gate. Am gonna go back with more ships and try again.
Oh and definitely petitioning that ship loss, though doesn't seem like ccp ever responds to petitions anymore :(
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Mighty Baz
HUSARIA
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Posted - 2007.01.04 07:05:00 -
[210]
My skills are Astro 4, Triangulation 3, Pinpointing 3 and Acquisition 3, hacking lvl3, archeology lvl3.
I found as follows: * 7x plex (moreless 10/10- very hard - nothing special bonuses  * 2x triclinic and monoclinic bistot, worth 1b or more * 1x archeology (salvaging, hacking, analyzing) - only rig's parts  * several unknown encounters
However I never couldnt find any unknown encounters. Tell me plz what should be done ...i have no clue what was happend that nothing results were. The systems were scanned by all types of probes within a few hours per one. Any suggestions?
 
______________________________________________ Husaria recruits based on legendary XVI century Polish winged cavalry |
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