Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 .. 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Aiyleena Iluvatar
|
Posted - 2007.01.16 08:52:00 -
[241]
Edited by: Aiyleena Iluvatar on 16/01/2007 08:49:48 /signed
we found a drone plex that lost us 6 bs and not counted support in the first 1-3 runs. after managing to find the "triggers" we are able to do them with 4 or 5 BS in an affortable time
i think its really intresting to have such "try and error" effects and to search for hidden keys or such
the rewards could be tweaked in some cases anyway
|
Minsc
Gallente A.W.M Ka-Tet
|
Posted - 2007.01.16 13:34:00 -
[242]
For the love of Pete, allow haulers into complexes in 0.0, it's virually impossible to get all of the compounds out of a drone exploration complex with even a few BS's going through, making the whole exercise a waste of time.
Originally by: Sharkbait please for the love of god read the dam stickies
|
Moadyb
The Raven Warriors
|
Posted - 2007.01.16 13:55:00 -
[243]
Originally by: Zrakor
Originally by: Gomez Chou
boy howdy, was it ever. Political Situation 2/2 promised a +5 Implant. Sweet beans. I head for the target system, and immediately lose my entire force of battleships/assaultfrigs/logistics vessels. Only our Guardian survived, the only one of us not scrambled when the call to warp out came in. That's fine, though. Make us work for it!
We go back in and after several more tries and some extensive homework with the data export system, we manage to clear all 3 levels, and destroy the battlestation (!!!) at the end. But when the dust settled, we had still not seen the keyspawn (named Jamur), and after popping every structure and thoroughly examining the entire mission, we petitioned. The GM tried to reset the mission, and accidentally despawned it, then reoffered us the mission again. We went through it three more times with various characters, and had no better luck. This mission was bugged.
So we try another. This one was "Securing the Frontier (1 of 2)" and featured Rogue Drones, and lots of them. Another 300m or so in battleships later (for a 3 million isk reward, mind you), and we finally cleared the first level, approached the accelleration gate.... and noticed for the first time it had no activation icon. it was just a model of an accel gate, without the actual functionality. Another case of "cannot progress".
Regarding Political Conflict 2 of 2, Jamur won't appear until you have pounded the Battletower he's hiding in a bit. It seems to me like you didn't attack it, which is why you couldn't complete the mission.
The other mission has a non-usable acceleration gate, that's by design, the mission is completed without having to use it.
I took the same mission and had to petition it (GM reset it).
I blew up the battletower and Jamur never showed up (and I had 3 spawns while blowing up the tower, but no sign of Jamur)
The mission is bugged!
|
Moadyb
The Raven Warriors
|
Posted - 2007.01.16 13:58:00 -
[244]
Originally by: Minsc For the love of Pete, allow haulers into complexes in 0.0, it's virually impossible to get all of the compounds out of a drone exploration complex with even a few BS's going through, making the whole exercise a waste of time.
As far as I remember, you can take transport ships?
|
Simon Jax
Gallente Freelancing Corp
|
Posted - 2007.01.16 15:10:00 -
[245]
Er, what is the nature of these "triggers"? Is there any consistent pattern to them? Are they logical/explainable or just random?
--Wherever you go, there you are. |
|
Zrakor
|
Posted - 2007.01.16 16:08:00 -
[246]
Edited by: Zrakor on 16/01/2007 16:05:29
Originally by: Moadyb
I blew up the battletower and Jamur never showed up (and I had 3 spawns while blowing up the tower, but no sign of Jamur)
The mission is bugged!
Yes we found out that the type (Battletower) is bugged on TQ. For some reason it worked fine on our inhouse server, possibly due to stat changes it became bugged before Revelations (after we had released the mission).
It should be fixed in the next patch (i.e. Revelations 1.3).
|
|
Minsc
Gallente A.W.M Ka-Tet
|
Posted - 2007.01.16 16:52:00 -
[247]
Originally by: Moadyb
Originally by: Minsc For the love of Pete, allow haulers into complexes in 0.0, it's virually impossible to get all of the compounds out of a drone exploration complex with even a few BS's going through, making the whole exercise a waste of time.
As far as I remember, you can take transport ships?
That doesn't seem to be the case, they are not stated in the list of acceptable ships to enter the complexes.
Originally by: Sharkbait please for the love of god read the dam stickies
|
Silent Sam
Dark-Rising Fallen Souls
|
Posted - 2007.01.16 17:25:00 -
[248]
I have recently scanned out a complex with a few friends and it was pretty tough: 20 BS, 6-8 cruise batteries, 30-40 cruisers/frigs that you warp into within 10-40 km, and insta agro so it takes quite a bit to defeat.
The percieved reward was pretty solid though: 6 monoclinic bistot roids all within 30km that ranged between 22k-60k for a total of 210,000.
So we took on the complex, only lost one BS and got a mining team ready to go reap the reward. It turns out that the gate can't be accessed by barges or exhumers though.....wiltage Is this possibly a mistake or are the roids meant to mock our hulks and covetors from afar as some lunatic BS pilot chips away in futile fashion on the roids?
|
Tankor
|
Posted - 2007.01.16 18:55:00 -
[249]
Hi,
today i have wasted 15 multispec probes to scan 2 whole constellations in the new regions. My findings are about 7-10 unknowns and 3 grav signals.
Which takes me to the conclusion that exploring in the new region is completely pointless!!!
Who wants to spent 1 or 2 hours scanning for hidden belts in 0.0 systems when you have the same roids in the normal belts. And for the unknown that are usually drone complexes (found 3 Hierarchy and 2 Radiance) its pretty much the same. We have rouge drones here in the belts. So scanning for a complex is worhtless. And the rats in the plexes dont give salvages, the ones in the belts do give good salvage, even damaged artificial neural networks. So there is nothing to gain in exploring in the new regions.
Why arent there any hacking or arc/sal sites down here. Am i just to stupid to find some or is it intended to be so. According to this article: http://myeve.eve-online.com/news.asp?a=single&nid=1329&tid=4 there should be at least something left behind from the gallente's.
And please fix the rouge drone complexes. Only one of the complexes i found despawned so far!
|
Gomez Chou
Gallente Black Avatar Firmus Ixion
|
Posted - 2007.01.17 06:43:00 -
[250]
Originally by: Zrakor
Regarding Political Conflict 2 of 2, Jamur won't appear until you have pounded the Battletower he's hiding in a bit. It seems to me like you didn't attack it, which is why you couldn't complete the mission.
The other mission has a non-usable acceleration gate, that's by design, the mission is completed without having to use it.
Please re-read the post. We destroyed the battlestation completely, along with every other structure and enemy on all three levels, through all 3 spawn triggers from the battlestation. When the GM reset the mission, we did it again. When it was reset again, we tried it a final time. Still nada. I'll give it another whirl, but I'll be doing it on test server first, for sure.
In the mission with the faux gatecamp, I'll have to revisit it, I suppose and see if I can figure out the trick... oh, right. I can't. It's a one-off cosmos mission.
|
|
Ludmilla Derik
|
Posted - 2007.01.17 07:22:00 -
[251]
Hmm better you read the reply from CCP Again. They admitted that there is a bug with that triggern and it will be fixed in the next patch
m
|
maarud
Coreli Corporation Corelum Syndicate
|
Posted - 2007.01.17 08:46:00 -
[252]
I don't know if I just had my first unlucky set of scans, but I'll run you through what usualy happens.
I have Astro IV, Astro Pinpointing III, Signal Aquisition III. With unkown sigs and grav sigs that I pick up with mutlispec probes, I drop a quest probe and usualy round about the 3rd scan, 5-10mins, I find a result. 9/10 times it dropes me with in 0.5AU, so I'm able to go straight to sift probes. I'm guessing this is because I have pinpointing up and it gives me more accurate results. I usualy get the result from the sift on the first go, haven't had a recurrence of anything otherwise.
Last night I tried to scan out my first radar sig that I have ever found. I spent about an hour with my quest probes out and I found nothing. I rechecked the system with a multi and the signal was still there after.
What I wanna know is, are the diffrent signal types, easier or harder than other types to scan out?
Maarud.
Proudly a Ex-BYDI member |
Duke Silas
Minmatar UK1 Zero
|
Posted - 2007.01.17 13:33:00 -
[253]
Some of the harder to find sites will take more scanning than usual. Its all to do with the sig strength of the site (if sucking eggs - I apologise).
I've had a RADAR site that I had to drop two sets of quests down (12 probes in total) before I finally got a result (about 1 1/2 hours worth of scans). I have my scan time down to approx 300 secs now. Eventually I got a result, but even then I had to use a full range of smaller probes to finally narrow it down.
When we did finally warp to the location, it had already been discovered & cleared! Bugger! (but no despawn - mmmmmm)
|
Bucholtz
Caldari Neogen Industries Serenity Fallen
|
Posted - 2007.01.17 16:50:00 -
[254]
Originally by: Zrakor The rewards are also being looked into, they are not good enough for the effort involved.
What rewards? Rewards from arcsal and hacking sites could receive a boost, but, if it is the case, make those locations more difficult to find.
"Not good enough" is just not applicable to complexes as there no rewards at all. So, i think you are talking about radar and magneto sites. --------- Selling carriers, mods and fighters
|
maarud
Coreli Corporation Corelum Syndicate
|
Posted - 2007.01.18 09:36:00 -
[255]
found a exploration bistot belt in 0.0, went in to mine it, luckily I had a survey mod with me.
Each roid had a almost no ore in it, some roids had as little as 29 units and the max seem to be 89.
I think this is bugged.
Picture of site
Maarud.
Proudly a Ex-BYDI member |
JellyDot
|
Posted - 2007.01.18 23:04:00 -
[256]
roid belts sux for sure, hauling from them is a hassel. as most sites only allow u to get within 50k of a roid.
escalating path??? how do u find/trigger them. done quite a few complexes "Gurista Base" "Guristas Military Complex" "Independence" not much in loot, so thought maybe missed out on triggers, but after trying everything (short of going insane trying to blow up large collidable objects that always take 0 damage) nothing happens.
hack & archsal rox tho ;p though invention material prices would eventually fall as u guys are giving its drop rates a boost...
|
Angry Dan
Caldari Momentum. Dusk and Dawn
|
Posted - 2007.01.19 01:21:00 -
[257]
So, how do you spot the differnece between the differnet sites (IE, between a archeology, salvage, hacking site. I'm pretty sure I get he difference between a mining and NPC site. Miner 2's do best against armour right?). I'd like to know if theres anyway of telling before I go and molest some stuff in space.
60 probes and 7 bugged results later, I now have something to do.
Founder member of the Huzzah Federation.Remember, the grass is greener on our side of the fence Originally by: Butter Dog
Good Sportsmanship > Winning.
|
Zallazaer
Caldari Shinra Cosa Nostra Lotka Volterra
|
Posted - 2007.01.19 09:06:00 -
[258]
Originally by: Jezala
10,000 explosive damage, grid-wide smartbombs. This is just pure crap in my opinion. This is just the poorest and cheapest way of making this complex "difficult". Insta-pop to any frigate or cruiser class ships...and if you're in a BC or larger and already have full shield damage and some armor damage then it's a toss of the coin as to whether or not you'll survive. Please keep in mind that everyone is already tanking for EM and Therm, they've already lost their shields and have a bit of armor damage.
Sound like a real challenge. Kudos to CCP.
Just did the plex in a cosmos area. Shoot a few drones. Incoming reinforcements. Shoot some more. Mommy drone gets really angry and starts her replication factories. Endless stream of scramblers.
Frantically practicing archeology on the cans. BOOM! Setoff a trap of some sort.
You can smell the fear on Teamspeak of my team. It was a blast. Loved every moment of it.
|
Duke Silas
Minmatar UK1 Zero
|
Posted - 2007.01.19 13:17:00 -
[259]
Originally by: Zallazaer Sound like a real challenge. Kudos to CCP.
Just did the plex in a cosmos area. Shoot a few drones. Incoming reinforcements. Shoot some more. Mommy drone gets really angry and starts her replication factories. Endless stream of scramblers.
Frantically practicing archeology on the cans. BOOM! Setoff a trap of some sort.
You can smell the fear on Teamspeak of my team. It was a blast. Loved every moment of it.
Nice positive post. This is how I imagine the experience of exploration to be (or should be). Nice change for someone not to be moaning about it all.
Lets be honest, CCP will sort this out. We just have to have a little patience.
|
Xelios
Minmatar Rampage Eternal Ka-Tet
|
Posted - 2007.01.20 10:32:00 -
[260]
Edited by: Xelios on 20/01/2007 10:33:39 I think there's a lot of potential for these event triggers, beyond a simple 10,000 damage smartbomb that wtfpwns the whole grid. They should be very nice combined with the environmental effects CCP has been working on, like spawning a radioactive cloud that starts draining your shields or something. Or imagine a wave of npc's spawning near a 'leaking reactor' or something, instead of taking out the npc's one by one with some quick thinking you destroy this reactor and set off an explosion that destroys the lot of them and leaves some radioactive cloud in its wake. You've saved yourself some time, but now you have that nasty cloud to deal with.
At any rate, all the exploration stuff in the new regions needs to be looked at. The belts with ark/bist are pretty well useless considering the alloys dropped by npc's refine to mostly zyd/mega already. What we really need is ample supply of low end ores, make the hidden belts more like hauler spawns where finding one means you can support your infrastructure for another few days. Hell I'd settle for the boss's in the hidden complexes dropping 30 million trit or something, in addition to a chance of some other rare thing. Low end stuff would be a better reward than more zyd/mega.
Oh, and those "unstable wormhole's" we keep seeing. I hope we'll be able to stabilize them somehow in the future to see where they go :) Would be great to stabilize it, enter some hidden place and have a time limit to do as much as you can before the wormhole destabilizes again permanently. Spawn the hidden place it leads to way out of the system, a few hundred AU away, so you can't reach it again once the wormhole is gone for good.
|
|
Oridonos
Miles-Thanatou The Pentagram
|
Posted - 2007.01.20 16:52:00 -
[261]
/signed... fully agree about the new regions
|
Neko Sornan
eXceed Inc.
|
Posted - 2007.01.20 18:01:00 -
[262]
Edited by: Neko Sornan on 20/01/2007 17:57:32 Ok, my view on exploration ... in it's current state it's a total waste of time at least in low sec where I tried it a couple of times.
1. You drop a multifrequency probe in a system, wait on your results. You find nothing in this system, you repeat this step in more systems. With luck you get a signature or you get nothing. Time wastage: 5 - 30 minute (or more if you don't get annoyed).
2. You've found a (or more) signature. You're lucky. Let's assume we got a gravimetric and unknown. Now the difficult part.
3. Placing the probes ... mmmh. You try to cover every planet with your probes. Ok, because of that ugly layout of the planets you can not simply drop a probe at every planet. So what? Drop a probe at some planets, scan half an hour, find nothing, try the other planets? In Lowsec with perhaps a 3/10 buggy plex? No. So you try to cover the planets with good placement. Warping around placing probes and then ... try to make BM's for covering space around deployed probes. Have you ever tried making a 1 - 2 AU out of your probe bubbles in a Covops with nanofibers? Pain. Ok you waste 15 minutes on making at least two BM's, deploying probes.
4. Scanning. Time wastage up to now: huge. Annoyance factor after making BM's: huge. *yawn* You hit the analyse button and wait ... and wait ... and wait. Starring at your screen, waiting. *yawn* Preserved from falling asleep by the melodic voice of your scan computer saiying "scan complete" ... oh wait, that's fiction. Ok, after some time recognizing your scan is done, starring at "Nothing found".
What now? Scan again, cause you had no luck or you forgot to cover one point in space 3,9AU from a planet cause you simply had no luck while hitting OK while creating your BM's? Ok, scan again and again and again. Perhaps finding one signature, lets assume the gravimetric one. But where's the unknown? Options? Destroying lots of probes going back to step 3 an waste another half an hour for finding ... something bugged? No.
5. Got annoyed. Flying home. Shooting some noobs. F1, F2, F3 ... finding out that at least this works in EVE (most times). Time lost: much. ISK lost: over one million or more (doesn't make much difference in my wallet, but I'm happier spending that ISK on exotic dancers). Frustation gained: much.
Solutions?
In my view do something like:
1. Give the quest probes a greater range perhaps 6 - 10AU, reducing the pain while placing them. Range of the probes should always be greater than the range the signatures drop of a planet.
2. Give us the possibility to place probes in the range of another one. Is there a real reason that it's not working?
3. You know there are two signatures in the system (found them with multispec), so where's the problem with showing all signature's on the results with a deviation of 500AU? So you at least know your're placed your probes right.
4. Give us the ability to place the probes in space beside warping to an object an launching them. So you don't have to try making BM's that are good. Give probes an engine, let them fly to where you point on the map.
Thanks.
|
Ludmilla Derik
|
Posted - 2007.01.20 19:10:00 -
[263]
Originally by: Neko Sornan Edited by: Neko Sornan on 20/01/2007 17:57:32 Ok, my view on exploration ... in it's current state it's a total waste of time at least in low sec where I tried it a couple of times.
1. You drop a multifrequency probe in a system, wait on your results. You find nothing in this system, you repeat this step in more systems. With luck you get a signature or you get nothing. Time wastage: 5 - 30 minute (or more if you don't get annoyed).
2. You've found a (or more) signature. You're lucky. Let's assume we got a gravimetric and unknown. Now the difficult part.
3. Placing the probes ... mmmh. You try to cover every planet with your probes. Ok, because of that ugly layout of the planets you can not simply drop a probe at every planet. So what? Drop a probe at some planets, scan half an hour, find nothing, try the other planets? In Lowsec with perhaps a 3/10 buggy plex? No. So you try to cover the planets with good placement. Warping around placing probes and then ... try to make BM's for covering space around deployed probes. Have you ever tried making a 1 - 2 AU out of your probe bubbles in a Covops with nanofibers? Pain. Ok you waste 15 minutes on making at least two BM's, deploying probes.
4. Scanning. Time wastage up to now: huge. Annoyance factor after making BM's: huge. *yawn* You hit the analyse button and wait ... and wait ... and wait. Starring at your screen, waiting. *yawn* Preserved from falling asleep by the melodic voice of your scan computer saiying "scan complete" ... oh wait, that's fiction. Ok, after some time recognizing your scan is done, starring at "Nothing found".
What now? Scan again, cause you had no luck or you forgot to cover one point in space 3,9AU from a planet cause you simply had no luck while hitting OK while creating your BM's? Ok, scan again and again and again. Perhaps finding one signature, lets assume the gravimetric one. But where's the unknown? Options? Destroying lots of probes going back to step 3 an waste another half an hour for finding ... something bugged? No.
5. Got annoyed. Flying home. Shooting some noobs. F1, F2, F3 ... finding out that at least this works in EVE (most times). Time lost: much. ISK lost: over one million or more (doesn't make much difference in my wallet, but I'm happier spending that ISK on exotic dancers). Frustation gained: much.
Solutions?
In my view do something like:
1. Give the quest probes a greater range perhaps 6 - 10AU, reducing the pain while placing them. Range of the probes should always be greater than the range the signatures drop of a planet.
2. Give us the possibility to place probes in the range of another one. Is there a real reason that it's not working?
3. You know there are two signatures in the system (found them with multispec), so where's the problem with showing all signature's on the results with a deviation of 500AU? So you at least know your're placed your probes right.
4. Give us the ability to place the probes in space beside warping to an object an launching them. So you don't have to try making BM's that are good. Give probes an engine, let them fly to where you point on the map.
Thanks.
we dont want insta i will win button. You failed to make mopney in Exploration ? Nice got back to your mission Noobs
|
Neko Sornan
eXceed Inc.
|
Posted - 2007.01.20 19:33:00 -
[264]
Originally by: Ludmilla Derik we dont want insta i will win button. You failed to make mopney in Exploration ? Nice got back to your mission Noobs
I didn't complain about ISK in my post, did I? I try to find interesting places and with that a bit fun and distraction from pew pew (aka PVP) in EVE. My wallet doesn't need more ISK atm.
|
Clurk Brodon
CthulhuFhtagn Amen Anera
|
Posted - 2007.01.21 15:40:00 -
[265]
After hours of probing, found one of those Unknown "Desolate Site" in 0.5 Usual [Rogue Drones are unpredictable, pilots are advised to thread with care.] message. AFK destroyed the infested station ruins. Nothing happens. Complete waste of time and isk. Mining veldspar is easier, more interesting and much more profitable.
Disappointing.
|
Einherjar CEO
|
Posted - 2007.01.21 23:08:00 -
[266]
Originally by: Neko Sornan
Originally by: Ludmilla Derik we dont want insta i will win button. You failed to make mopney in Exploration ? Nice got back to your mission Noobs
I didn't complain about ISK in my post, did I? I try to find interesting places and with that a bit fun and distraction from pew pew (aka PVP) in EVE. My wallet doesn't need more ISK atm.
The system is fine for finding sites now, low sec sites are easy to find if you invenst a little time into the skills needed. A little careful planning of SS, and you can over those places where u think there is a hole cause of planet layout.
I've done 5 radar exploration sites tover the day, with a chance of getting a module interface BPC from the one (cargo scan), I got unlucky and didn't get it... I'm currently scanning down my 6th.
Put some effort into it, the rewards from some of the sites are really worth it.
|
R'adeh
Gallente Gekidoku Koroshiya Buntai
|
Posted - 2007.01.22 12:22:00 -
[267]
I like the exploration stuff, and it's really not that hard to find those plex if you have the right skills. Now all they have to do is finetune the loot drops and I might decide to start a part time job as explorer next to PVP _______________________________________________
My views are my own and I don't represent my corp. Please show mercy Drakma! |
|
Zrakor
|
Posted - 2007.01.23 14:43:00 -
[268]
Originally by: Bucholtz
Originally by: Zrakor The rewards are also being looked into, they are not good enough for the effort involved.
What rewards? Rewards from arcsal and hacking sites could receive a boost, but, if it is the case, make those locations more difficult to find.
"Not good enough" is just not applicable to complexes as there no rewards at all. So, i think you are talking about radar and magneto sites.
The rewards (other than the generic rewards you get from destroying npcs) are located in the last escalation of the escalating paths. The exploration complexes are usually parts of escalating paths.
The problem is there is very little chance to get to the end, which means you will most likely get nothing. This as I said is being looked into, there should be a higher chance of getting something good.
|
|
Mohoi
|
Posted - 2007.01.23 17:30:00 -
[269]
Edited by: Mohoi on 23/01/2007 17:30:11
Originally by: Zrakor
Originally by: Bucholtz
Originally by: Zrakor The rewards are also being looked into, they are not good enough for the effort involved.
What rewards? Rewards from arcsal and hacking sites could receive a boost, but, if it is the case, make those locations more difficult to find.
"Not good enough" is just not applicable to complexes as there no rewards at all. So, i think you are talking about radar and magneto sites.
The rewards (other than the generic rewards you get from destroying npcs) are located in the last escalation of the escalating paths. The exploration complexes are usually parts of escalating paths.
The problem is there is very little chance to get to the end, which means you will most likely get nothing. This as I said is being looked into, there should be a higher chance of getting something good.
Zrakor, I would really appreciate (and I am sure the rest of the player base as well) if you could add some loot to the overseer drops in the harder exploration plexes (like the provincial HQs and the Fortresses). The Provincial HQs are like 10x harder than the static 10/10 plexes (and I have done them a few times).
I can't understand why you add a static 10/10 plex next door to DSS (Stain), right in front of the doorsteps of AAA, who are known plex *****s anyways (i.e. they run all plexes in Catch religiously 3 times a day) and are so stingy with reward of exploration plexes.
99% of the player base are shut out of 0.0 plexes, and I really hoped that the exploration plexes would actually REPLACE these studid static crap, which are only an isk farm to some alliances.
|
Ertai Vodalion
Gallente LifeLine Solutions
|
Posted - 2007.01.24 09:19:00 -
[270]
I had my first really disappointing exploration expirience yesterday night.
Scanned down a Hacking Base III Guristas Low Sec in 0.1
and all of the 6 containers were empty.
I donŠt mind randomness in loot and all - but there should be a minimum of at least "something" to drop for the work done to scan it down...
(Hacking Skill is level 4)
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |