Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 .. 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tiberius Mathusia
Gallente Rebels Inc. Villore Accords
8
|
Posted - 2015.09.07 08:22:11 -
[121] - Quote
If people aren't willing to pay to play this game then it's probably just not the game for them. There are other MMO'S I'm unwilling to pay to play which are perfectly good games but just not right for me. |
Lan Wang
V I R I I Ineluctable.
1455
|
Posted - 2015.09.07 08:22:33 -
[122] - Quote
these forums are starting to get a bit like a free2play game, same sh!ty posts day in day out. its like a total grind reading the same threads over and over again
EVEALON Creative - Logo Design & Branding | Digital Design
|
The VC's
The Scope Gallente Federation
173
|
Posted - 2015.09.07 09:38:46 -
[123] - Quote
Pryce Caesar wrote:Some of us either do not have or do not want that kind of luxury involved in the game. I find it would be more satisfying to earn the ISK in-game in order to be able to buy PLEX and extend your game time. As for us "nullbear shut-ins", you probably should take about 20-40 hours off of your projections, since I've heard that the high-experienced Null-Sec players with the proper skills can rake in 100 million ISK/hour off of anomalies alone (or hit the jackpot, like I once did. ) Essentially, one just has to set some time aside throughout the week, and they can rake in the amount of ISK necessary to buy PLEX easy (if only it wasn't so expensive. )
I've heard those high-end null sec players too.
In my experience those tales of 100 mill an hour are more accurately "I made 100 mil an hour once, but usually it's more like 30 mill". To stand any chance of a high tick you need an expensive and luxurious ratting carrier setup or similar which you probably wouldn't want anyway.
The idea of your endgame being grinding isk to pay for your account so you can keep grinding isk to pay for your account.... has just always seemed a bit daft to me. Setting time aside IRL is a significantly better isk/hr ratio.
I'm a PVP'r. I like flying ships and getting them exploded after a GF, not shooting red crosses. My usual business plan has me subbing with cash normally with an occasional plex purchase which I then use to seed a market somewhere. This then makes my bought plex last a whole lot longer. I always plan on taking my profits and reseeding the market but I never do. It just gets spunked away on more explosions. I'm more interested in a good isk/hassle ratio. My market setup makes me either 1.4 mill isk/hour every hour weather I'm logged or not, or in terms of actual time at keyboard around 500 mill an hour. That's a great tick.
But hey, I fly frigs and dessys. I'm sure one of the reasons those guys spend time ratting in carriers is because they can sit in the carrier they invested so much time and isk into. |
xxxTRUSTxxx
Galactic Rangers EVEolution.
339
|
Posted - 2015.09.07 10:13:41 -
[124] - Quote
Kiandoshia wrote:Eve is free to play.
Am I doing it right? confirmed you're indeed doing it right.
|
xxxTRUSTxxx
Galactic Rangers EVEolution.
339
|
Posted - 2015.09.07 10:31:22 -
[125] - Quote
Verstal wrote:
as soon as they find out about the training time they get discouraged
this is the first indication that they will not enjoy EVE and will spend most of their time on the forums screaming for shorter training times. they'll never be happy. wrong game for these people, a pity but that's just how it is.
Verstal wrote: subscriptions fees -- most are great gamers do the calculations and just go this isn't worth my time or effort or money.
this is the second indication that they will not enjoy EVE and will spend most of their time on the forums screaming about (insert random idea we've had a thousands times) . they'll never be happy. wrong game for these people, again a pity.
Verstal wrote: Then I am left with people that are "I will afk train for my trial account and if I dont see anything I like in a few weeks after training I will not play it."
sounds like people who are not interested in playing EVE. no amount of skills or ships will keep these people. they are not even interested in logging in to play.
Verstal wrote: So I have been trying to think of a way for CCP to keep these people, they are good gamers, they are ready to spend money, and are excited about being in a space MMO.
they are not ready to spend money as you stated above --- "most are great gamers do the calculations and just go this isn't worth my time or effort or money"
Verstal wrote: I tell them they could buy characters with isk for plex's most don't want this they want to create a character they feel they started and own, named etc.
they want a a new character but want it full of win from day one,,,,, hahahahahahaha
you've just got to understand that EVE is not for all, then everything will be ok
|
Captain Awkward
Republic University Minmatar Republic
38
|
Posted - 2015.09.07 11:25:11 -
[126] - Quote
So your friends have money and are willing to spend it, but they dont want to pay the subscription ?
That ... makes no sense.
Your real complain is that your friends dont start at the same skillpoint level as a 10 year old player. Thats a totally different thing than your topic stays. IF EvE would go F2P it would change nothing about the fact that your friends still start in a frig.
CCP allready stated that new player starting skillpoints are to low and will likely be buffed in the near future. But this will not be as mutch as you hope it will be. |
Desert Ice78
Gryphons of the Western Wind
537
|
Posted - 2015.09.07 13:01:38 -
[127] - Quote
Nothing is free.
End of lesson.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|
The VC's
The Scope Gallente Federation
173
|
Posted - 2015.09.07 13:31:33 -
[128] - Quote
I've never really played any so my question truly comes from a place of sincere naivety.
How can the experience of a free to play game be any good without spending money for the add-ons? |
Black Panpher
Middle-aged pony tail
4690
|
Posted - 2015.09.07 13:42:31 -
[129] - Quote
I'm going to play demons avocado here and I'm not saying I think eve should be free to play or that a agree with that concept but....
Some of the most successful of games out now are f2p and NOT p2w and i bet they make way more bank than CCP. Non-p2w micro transactions are def the way to go but ATM CCP are terrible at them so that wouldn't work for eve. |
Black Panpher
Middle-aged pony tail
4690
|
Posted - 2015.09.07 13:46:29 -
[130] - Quote
The VC's wrote:I've never really played any so my question truly comes from a place of sincere naivety.
How can the experience of a free to play game be any good without spending money for the add-ons?
Take league of legends for example everything can be obtained through gaining points in game, the only things that cost real money are skins and champions if you don't wish to buy them with earned in game points.
I know players with thousands of hours who have all the champs and not dropped a penny on the game because the game itself is supported by the many other people who enjoy spending money on skins. |
|
Nou Mene
Out of Focus Odin's Call
7
|
Posted - 2015.09.07 13:48:16 -
[131] - Quote
Cmon a subscription is USD$15 a month, im pretty sure you spend more on beers one night out. If you are unwilling to pay that for something that gives you entertainment (at least to me it does) almost daily for some hours then EvE its indeed not for you. I mean.. how much is cable (or similar) TV this days? Then, there are many ways to do 50-100 m/hr in this game, that could make it free to play actually. But plexes are still going up.
Anyway, I do support helping new players to get in at least one useful role/ship quickly. Right now there is a lot of strong low skill ships.
Greetings. |
The VC's
The Scope Gallente Federation
173
|
Posted - 2015.09.07 15:40:36 -
[132] - Quote
Black Panpher wrote:The VC's wrote:I've never really played any so my question truly comes from a place of sincere naivety.
How can the experience of a free to play game be any good without spending money for the add-ons? Take league of legends for example everything can be obtained through gaining points in game, the only things that cost real money are skins and champions if you don't wish to buy them with earned in game points. I know players with thousands of hours who have all the champs and not dropped a penny on the game because the game itself is supported by the many other people who enjoy spending money on skins.
Thanks for a good answer.
I've messed about on Planetside for a bit but that's about it. It was fun. You do start with a char that has some reasonable effectiveness and the scaling up distance doesn't seem that much compared to eve from what I saw. Plus the objectives were pretty straightforward and proscribed so starting with a decent amount of agency didn't seem that dangerous. Unlike eve though.
Giving new players enough power for satisfying agency seems like a good idea until you realise that giving experienced players with new alts that power is a very bad idea indeed. And doing that in a universe where the players develop new goals faster than the devs can keep up thing would get out of hand pretty quick.
Idk, Eve isn't really the ships or the mechanics. That's all just substrate for the real game which is pitting your plans and schemes against another real live human soul. Not button mashing or min/maxing ingame items. I don't really know how that concept could be expressed to a new player coming in cold and it's not the stuff that usually translates well in any marketing. The this is eve vid is the best go yet but it's quite a big idea for a console generation. |
Verstal
Incredibuilders United
17
|
Posted - 2015.09.07 15:48:15 -
[133] - Quote
May Arethusa wrote:Quote:jump on to Eve and try to remember where all the buttons are What kind of elite, top 5 percentile gamer forgets where F1 is on their keyboard? I guess standards are much lower in other games.
The interface for Eve online is very deep for new players, and you have in station, in space versions. Compare Eve's interface to LoL, Dota2, GO, or CoD, these games are not MMO's but are popular now compare the layout of most MMO to Eve, most are ripped off from Wow and changed for that particular game, the differences are easy to spot if you are familiar with Wow, transition is smooth for most people. Eve is very unique.
Pretend you know nothing of the game start opening windows.
But this is another good point, removing the windows and neocom buttons for new player so they have 2 or 3 instead of 10 choices which are revealed in a staged manor as events or tasks appeared would be less intimidating to new players and allow them to learn each window as its needed based on the new event system.
Channel People and places Wallet Ship fitting
Could be good starter choices or design a system to base the choices on the type of rookie mission picked. Reveal buttons as they are required.
|
Verstal
Incredibuilders United
17
|
Posted - 2015.09.07 16:00:39 -
[134] - Quote
Black Panpher wrote:I'm going to play demons avocado here and I'm not saying I think eve should be free to play or that a agree with that concept but....
Some of the most successful of games out now are f2p and NOT p2w and i bet they make way more bank than CCP. Non-p2w micro transactions are def the way to go but ATM CCP are terrible at them so that wouldn't work for eve.
Yes a game like Dota2 makes 12.5 mil a day, LoL 32mil a day these are world wide numbers. You cant pay to win them, only vanity items, if you want to buy boosts then you can play to get to a level 30 skill cap faster which allows for ranked play and full rune pages.
League is not a easy game to learn either you get yelled at the entire time as you go up to level 20 before the yelling slows, but you aren't paying for this experience, most of my friends I have taught about LoL get hooked on one free character then when the free trial ends after a week they miss playing them so much they open their wallet to keep that champ and get a skin the like for it.
They rotate the free champs once a week and give you I think 7, Dota2 gives you all the champs at the start 120 and you buy vanity items created by the player community, so if you are artist you can sell your cool "hat" or sword you made and people will vote on it to get it into the shop once in the shop people can buy it for real money. So in Dota2 some people actually making money from making content for it.
Some people in Eve managed to make real world money of the content, but this was the made possible by exploits not a system designed by CCP.
How much do you think CCP makes per year based on the data that is public?
|
The VC's
The Scope Gallente Federation
173
|
Posted - 2015.09.07 16:02:09 -
[135] - Quote
Verstal wrote:May Arethusa wrote:Quote:jump on to Eve and try to remember where all the buttons are What kind of elite, top 5 percentile gamer forgets where F1 is on their keyboard? I guess standards are much lower in other games. The interface for Eve online is very deep for new players, and you have in station, in space versions. Compare Eve's interface to LoL, Dota2, GO, or CoD, these games are not MMO's but are popular now compare the layout of most MMO to Eve, most are ripped off from Wow and changed for that particular game, the differences are easy to spot if you are familiar with Wow, transition is smooth for most people. Eve is very unique. Pretend you know nothing of the game start opening windows. But this is another good point, removing the windows and neocom buttons for new player so they have 2 or 3 instead of 10 choices which are revealed in a staged manor as events or tasks appeared would be less intimidating to new players and allow them to learn each window as its needed based on the new event system. Channel People and places Wallet Ship fitting Could be good starter choices or design a system to base the choices on the type of rookie mission picked. Reveal buttons as they are required.
That probably could be made to work, although it may also hinder learning too and require more of a lengthy induction process. That in itself may end up making eve seem impenetrable again.
I suppose it's a lot like booting up Photoshop or Autocad for the first time (which I do teach to students on occasion). I usually start the classes by saying that it seems overwhelming, all those functions. There is an urge to poke at them all, which usually ends up with you making a hash of things or burning out. The way the need to approach it is to set a goal, decide what it is they want to change or alter and then just find and focus in on the functions that will do that. It takes effort to block out all the other icons and potentialities.
I would say a case could be made for CCP employing professional group leaders (outreach) to get newbro in fleets and doing stuff. Regular rookie system fleet form ups and the like. It may seem daft for other games but in eve it could be a hand up. |
xxxTRUSTxxx
Galactic Rangers EVEolution.
343
|
Posted - 2015.09.07 16:14:39 -
[136] - Quote
Verstal wrote:
How much do you think CCP makes per year based on the data that is public?
concern yourself with playing the game and let CCP worry about their cash flow.
free to play EVE,,,, no fecking thanks. DOTA2 and the likes can keep all the screaming shites and idiots. |
Tippia
Sunshine and Lollipops
25977
|
Posted - 2015.09.07 16:22:31 -
[137] - Quote
Verstal wrote: How much do you think CCP makes per year based on the data that is public?
$68.6m revenue; $11m pre-tax profit for 2014.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|
Verstal
Incredibuilders United
18
|
Posted - 2015.09.07 16:47:13 -
[138] - Quote
Tippia wrote:Verstal wrote: How much do you think CCP makes per year based on the data that is public?
$68.6m revenue; $11m pre-tax profit for 2014.
Yes Tippia! I found those numbers as well.
One skin in LoL from 3 years ago when the game was smaller made 25 mil in 4 hours during Valentines day for a character named Vanye the skin was sexy hearts named heart seeker Vayne. I got that number directly from a Riot employee, because they were in shock that such a small amount of work on their end could result in that type of revenue generation.
I am using this example not to rub this in CCP's face but to give you a scale, and to express that the model that CCP is using has limitations, you could say its backwards the customer very demanding, the content takes longer to generate and the revenue generation is limited by the players ability to fly ships which could take years of real time training, years of paying a sub, and years of developing methods for isk generation, also add to this you must find a group of players you like to play with that have enough skill and org structure to control some part of 0 space.
Very very tall order, even for an dedicated Eve player top 15% of Eve probably reach this goal which is portrayed in the movies as something that you can do over a weekend of hard playing.
|
Tippia
Sunshine and Lollipops
25977
|
Posted - 2015.09.07 16:57:14 -
[139] - Quote
Verstal wrote:Very very tall order, even for an dedicated Eve player top 15% of Eve probably reach this goal which is portrayed in the movies as something that you can do over a weekend of hard playing. Where on earth did you get that silly idea from?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|
The VC's
The Scope Gallente Federation
173
|
Posted - 2015.09.07 17:31:10 -
[140] - Quote
To be fair, CCP would make more money on skins if most of the skins weren't so crap. |
|
Unezka Turigahl
Det Som Engang Var
901
|
Posted - 2015.09.07 23:33:19 -
[141] - Quote
The VC's wrote:To be fair, CCP would make more money on skins if most of the skins weren't so crap.
Yeah, the blue Stratios looks cool. Other than that, meh. Though even the blue Stratios looks a bit... unfinished and plastic. Like a Stratios was just dunked in blue paint. A lot of the custom skins feel that way. Doesn't feel natural. A side effect of a simple palette swap rather than a skin designed from scratch with intent.
Gallente with it's retro shapes could do with some custom skins with shark mouth and lady luck decals. Piratey types would probably dig that. Maybe an olive drab + aluminum skin to further mimic old bombers for ships like the Algos. Put a shark mouth up near the front. And a sexy lady in place of the Gallente logo. Also, I'm sure more police variants would sell well. And maybe a two tone skin mimicking 30s-40s hotrods ... burgundy top and grey bottom with chrome trim for the Domi or something.
Or some more colorful homeworld-ish skins for Minmatar like so. Or some skins for Ishukone ships like the Eagle that replace the horrible Ishukone fade with gold feather-like decals like the ones seen on this skin. Though something like that should have been the stock Ishukone skin IMHO. Full-body fades are just ugly. So is camouflage. Angels ships would look cool reverted back to their solid dark color, but with bold graphic angular stripes applied with white paint in a messy fashion, that somewhat mimic the faction's logo. |
Lex Gabinia
Res Repetundae
8
|
Posted - 2015.09.08 00:18:19 -
[142] - Quote
Verstal wrote: Yes a game like Dota2 makes 12.5 mil a day, LoL 32mil a day these are world wide numbers.
No they do not - that equates to 4.5 billion USD and 11.6 billion USD annually. Not even close. You overstated these amounts by about 1,800%.
But don't take my word for it:
http://www.gamesindustry.biz/articles/2014-01-20-league-of-legends-2013-revenue-topped-USD600m-report
Highest revenue game was just shy of 1 billion USD annually.
|
Verstal
Incredibuilders United
18
|
Posted - 2015.09.08 00:18:37 -
[143] - Quote
Unezka Turigahl wrote:The VC's wrote:To be fair, CCP would make more money on skins if most of the skins weren't so crap. Yeah, the blue Stratios looks cool. Other than that, meh. Gallente with it's retro shapes could do with some custom skins with shark mouth and lady luck decals. Piratey types would probably dig that. Maybe an olive drab + aluminum skin to further mimic old bombers for ships like the Algos. Put a shark mouth up near the front. And a sexy lady in place of the Gallente logo. Also, I'm sure more police variants would sell well. And maybe a two tone skin mimicking 30s-40s hotrods ... burgundy top and grey bottom with chrome trim for the Domi or something. Or some more colorful homeworld-ish skins for Minmatar like so. Or some skins for Ishukone ships like the Eagle that replace the horrible Ishukone fade with gold feather-like decals like the ones seen on this skin. Though something like that should have been the stock Ishukone skin IMHO. Full-body fades are just ugly. So is camouflage. Angels ships would look cool reverted back to their solid dark color, but with bold graphic angular stripes applied with white paint in a messy fashion, that somewhat mimic the faction's logo.
All good suggestions and I agree.
I have made progress on the design framework to convert the current player base to a free to play system so people would feel that the effort put into the game for the past 12+ years has been worth it and entire new combat system risk / reward.
Rough estimate is that Titan capable character with a titan would be worth 120 bil isk / GTC singles = 2400 USD dollars in value using this as a baseline for all ship costs. That is just the value of one ship and one character 1/3 of an account at current market rates.
Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired.
|
Lex Gabinia
Res Repetundae
8
|
Posted - 2015.09.08 00:24:59 -
[144] - Quote
Verstal wrote: All good suggestions and I agree.
I have made progress on the design framework to convert the current player base to a free to play system so people would feel that the effort put into the game for the past 12+ years has been worth it and entire new combat system risk / reward.
Rough estimate is that Titan capable character with a titan would be worth 120 bil isk / GTC singles = 2400 USD dollars in value using this as a baseline for all ship costs. That is just the value of one ship and one character 1/3 of an account at current market rates.
Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired.
For goodness sakes why don't you just go play, or freaking create yourself, this different, perfect game rather than try to change this one.
Seriously, wtf?
No really, why the hell are you even still playing as this game is so far from the game you wish it to be? |
Verstal
Incredibuilders United
18
|
Posted - 2015.09.08 00:45:42 -
[145] - Quote
Lex Gabinia wrote:Verstal wrote: All good suggestions and I agree.
I have made progress on the design framework to convert the current player base to a free to play system so people would feel that the effort put into the game for the past 12+ years has been worth it and entire new combat system risk / reward.
Rough estimate is that Titan capable character with a titan would be worth 120 bil isk / GTC singles = 2400 USD dollars in value using this as a baseline for all ship costs. That is just the value of one ship and one character 1/3 of an account at current market rates.
Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired.
For goodness sakes why don't you just go play, or freaking create yourself, this different, perfect game rather than try to change this one. Seriously, wtf?
No really, why the hell are you even still playing as this game is so far from the game you wish it to be?
It is an interesting design challenge, the efforts might turn into a personal project.
|
45thtiger 0109
AL3XAND3R.
153
|
Posted - 2015.09.08 00:46:29 -
[146] - Quote
Tiberius Heth wrote:Name one F2P game that isn't completely moronic due to p2W and/or an influx of hilarious shitclowns and full of 12 yearolds.
I fully Agreed there are a lot of 12 year old's who play lots of games and if they do not get their way they winge and whine till the devs have to do something about it.
I have continued to play EvE and had paid for one year sub at a time.
Its much cheaper to pay for one year sub than one month at a time do the maths for those new players.
CCP has done a marvelous job over the years in keeping this game going and yes since the last update things have been quite for CCP.
And no I do not agree that EvE should be Free to play.
I have seen other MMO's go down that path and its not a pretty sight.
When other MMO's are Free to play they take so long to have a new update.
Where with EvE the updates are done nearly every month and that where the subs come into it.
The people in CCP need to get paid for their hard work and commitment to this great game.
**You Have to take the good with the bad
and the bad with the good.
Welcome to EvE OnLiNe**
|
Lex Gabinia
Res Repetundae
9
|
Posted - 2015.09.08 00:47:53 -
[147] - Quote
Verstal wrote:Lex Gabinia wrote:Verstal wrote: All good suggestions and I agree.
I have made progress on the design framework to convert the current player base to a free to play system so people would feel that the effort put into the game for the past 12+ years has been worth it and entire new combat system risk / reward.
Rough estimate is that Titan capable character with a titan would be worth 120 bil isk / GTC singles = 2400 USD dollars in value using this as a baseline for all ship costs. That is just the value of one ship and one character 1/3 of an account at current market rates.
Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired.
For goodness sakes why don't you just go play, or freaking create yourself, this different, perfect game rather than try to change this one. Seriously, wtf?
No really, why the hell are you even still playing as this game is so far from the game you wish it to be? It is an interesting design challenge, the efforts might turn into a personal project.
Well I hope you have someone else in charge of the economics because your wild expectations of revenue generated by MMO games will leave you sorely disappointed when reality sets in. |
Verstal
Incredibuilders United
18
|
Posted - 2015.09.08 01:32:45 -
[148] - Quote
Lex Gabinia wrote:Verstal wrote:Lex Gabinia wrote:Verstal wrote: All good suggestions and I agree.
I have made progress on the design framework to convert the current player base to a free to play system so people would feel that the effort put into the game for the past 12+ years has been worth it and entire new combat system risk / reward.
Rough estimate is that Titan capable character with a titan would be worth 120 bil isk / GTC singles = 2400 USD dollars in value using this as a baseline for all ship costs. That is just the value of one ship and one character 1/3 of an account at current market rates.
Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired.
For goodness sakes why don't you just go play, or freaking create yourself, this different, perfect game rather than try to change this one. Seriously, wtf?
No really, why the hell are you even still playing as this game is so far from the game you wish it to be? It is an interesting design challenge, the efforts might turn into a personal project. Well I hope you have someone else in charge of the economics because your wild expectations of revenue generated by MMO games will leave you sorely disappointed when reality sets in.
Most of the people that founded CCP left a few years ago including most of the founding design team. When I came back a few weeks ago if you read the entire thread I had bunch of other game devs play with me, and have had many try Eve over the years.
Reason for starting with Eve is that I love Eve as is but its not a model that produces enough money for todays game market it really never did. The game will end up being very different then what you are playing right now but it would make more money then Eve does today.
Maybe Eve 2.0? or World of Space? :-) Space of Duty?
ADD++ one more: Eve of Legends :-) |
Jonah Gravenstein
Machiavellian Space Bastards
25007
|
Posted - 2015.09.08 02:12:55 -
[149] - Quote
Verstal wrote:Reason for starting with Eve is that I love Eve as is but its not a model that produces enough money for todays game market it really never did. Yet CCP are still in business, and they appear to be relatively happy with the money that they make.
Quote:The game will end up being very different then what you are playing right now but it would make more money then Eve does today. CCP are well aware of this, I believe the general consensus amongst CCP staff is that they're not willing to "sell out" and change the nature of Eve in order to compete in the more mainstream market.
Niche products, they're a thing.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
|
Verstal
Incredibuilders United
18
|
Posted - 2015.09.08 02:25:38 -
[150] - Quote
Jonah Gravenstein wrote:Verstal wrote:Reason for starting with Eve is that I love Eve as is but its not a model that produces enough money for todays game market it really never did. Yet CCP are still in business, and they appear to be relatively happy with the money that they make. Quote:The game will end up being very different then what you are playing right now but it would make more money then Eve does today. CCP are well aware of this, I believe the general consensus amongst CCP staff is that they're not willing to "sell out" and change the nature of Eve in order to compete in the more mainstream market. Niche products, they're a thing.
The content created over the last few years looks like the caving on this stance. They have lost money and laid off a lot of people over the last few years. They might not have a choice I haven't spoken to them. I did listen to the lead designers interview, read through all the old polygon layoff announcements.
I found it was interesting where his priorities were or what seemed to get him excited but it didn't build confidence in the direction he is taking. CCP seems to be more fragile then ever, makes me sad.
Also sad that another dev team today got shut down with old friends on it today, nothing to do with CCP but hearing that friends are looking for work with families always makes me sad. The real world is much harsher then Eve. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 .. 12 :: one page |
First page | Previous page | Next page | Last page |