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Thread Statistics | Show CCP posts - 2 post(s) |

Azrael Maxim
Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.19 06:48:00 -
[31]
Edited by: Azrael Maxim on 19/12/2006 06:53:50 Currently having some seriously strange graphical lag, on autopliot atm and client is slowing down to never seen before 2.5 fps.
This isnt like the server lag that most people experience, just plain graphical lag.
Also very strange is that multiple people have it ?
Restarting the client helped, back to normal 40 ish fps in space.
Could there be a graphical card memory leak of some kind ?
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Imperil
Northern Intelligence SMASH Alliance
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Posted - 2006.12.19 06:57:00 -
[32]
This only shows how much the server means for the client. If the server itself is capable of creating client graphical lag, imagine that its the _only_ the servers fault that we are lagging graphical in this game?
So by CCP fixing their servers, they will also fix client graphical lag?
Support POS Overhaul - Read it NOW! |

Tojus Illuminati
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Posted - 2006.12.19 07:01:00 -
[33]
After some fooling around with this effect today, it seems as if after every jump once it starts, my framerate would get progressively worse. I typically get around 30fps according to the ingame meter, then it would go down to the high twenties, then the tens.
I am hoping this is one of the issues they're addressing in tonight's patch.
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Azrael Maxim
Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.19 07:02:00 -
[34]
Well its really strange normaly the server does not influence the graphical process whatsoever.
Even in this case I cannot imagine the server influencing the graphical process, most probably there has been some kind of update or fix that influcences the client itself.
Almost always server lag and graphical lag are two completely different issues.
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.12.19 07:15:00 -
[35]
Edited by: Ernest Graefenberg on 19/12/2006 07:15:31
Originally by: Azrael Maxim
Almost always server lag and graphical lag are two completely different issues.
That much is obvious. The root of the problem lies in the client, definitely not a server performance issue - as for the most part, even during heavy stress, actual latency seems bearable. Modules do activate with whenever the next frame actually renders.
The Kali client really still has alot of showstoppers that need much higher prioritization, performance issues like these supposed memory leaks being at the forefront (all medium/large scale combat in Kali has been giving me this very issue since release, as has prolonged online time - and so far every single person I've asked about this as well). Others are smaller things, like mapbugs and ctrl mwheel functionality, autopilot delay and jumpqueues.
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Caerleus
Salvage Inc
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Posted - 2006.12.19 08:09:00 -
[36]
Edited by: Caerleus on 19/12/2006 08:12:17 I would disagree that this is any form of client lag, but induced by some form of latency between client and server, as before today, I and my little group had never experienced it before.
Reasons for my hypothesis.. All run different pc configurations. All suffering the exact same issues in the exact same manner. Nobody had played with their config in the previous 24 hours. All located in different parts of the globe.
Personally, I noticed that my memory didnt exceed 384mb, although my CPU was maxed out. Now, this can be caused by the client awaiting instructions from the server and not getting them back in a timely manner (think the lag you used to get BM copying which would lock the Eve client up pretty much) and basically cascading as it waits for more and more info yet can't get it back. It could also be the sending of incorrect info that the client can't process correctly and thus has to reapply for it.
Maybe this is a database issue..who knows exactly, but its certainly not a specific client issue.
[this is all in relation to this evenings perculiar happenings, but I am aware there are those who do suffer from a client/pc bug that does cause similiar symptoms at other times]
Eve is like a new girlfriend - you know its going down at some point, its just when and for how long. |

Gee'Kin
Tha Specialz
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Posted - 2006.12.19 08:16:00 -
[37]
i hope for a server problem. so todays fix will poof the lag a bit.
The lag started for me yesterday. --------------------------------------------> Plz tickle my brain. I wanna have a Brainfart ! -------------------------------------------->
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Wintermoon
Interstellar eXodus R0ADKILL
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Posted - 2006.12.19 08:17:00 -
[38]
Only happens to one of my accounts and only if I am doing alot of travelling (i.e. jumping between systems). 
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.12.19 08:23:00 -
[39]
Been getting the same fps slow down, however I only seemed to get it in certain systems and only in empire. Once I was a few jumps out into 0.0 there was no more slowdown for the rest. The strange thing is it feels like a client side memory leak, yet the client itself hasn't been patched in the last day or two (has it?).
I'm just glad it wasn't me, was starting to worry my PC was having hardware issues.
I have the body of a supermodel. I just can't remember where I left it.
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.19 08:40:00 -
[40]
Edited by: Joshua Foiritain on 19/12/2006 08:41:11
Originally by: Siigari Kitawa Dear CCP,
Rather than having everyone upset about it, we don't know if you know what's causing it, but just to step in and say "we're working to fix it" will make us feel better.
And maybe giving us an idea of what's going on - and when you can fix it - would be nice too :)
Well its obviously related to session changes, we've been pirating in this system all day long, as long as you dont dock or leave system everything is fine and my fps hangs at a nice stable 100-150. Then an indy got away so i chased it, after 3 jumps i was down to 20 fps. By the 6th i was at 6 fps, at the 8th i hit 4. The indy got away even though he should have been scrambled twice  -----
[Coreli Corporation Mainframe] |
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LightMee
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Posted - 2006.12.19 08:43:00 -
[41]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 19/12/2006 08:41:11
Originally by: Siigari Kitawa Dear CCP,
Rather than having everyone upset about it, we don't know if you know what's causing it, but just to step in and say "we're working to fix it" will make us feel better.
And maybe giving us an idea of what's going on - and when you can fix it - would be nice too :)
Well its obviously related to session changes, we've been pirating in this system all day long, as long as you dont dock or leave system everything is fine and my fps hangs at a nice stable 100-150. Then an indy got away so i chased it, after 3 jumps i was down to 20 fps. By the 6th i was at 6 fps, at the 8th i hit 4. The indy got away even though he should have been scrambled twice 
Wrong, it's related to being in warp, you more you are in warp the worse it gets, see that other post on this forum about client lag.
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Oveur

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Posted - 2006.12.19 08:50:00 -
[42]
Yeah, this is quite strange. We're looking into it, no clue yet cause we didn't deploy a client patch, keep posting details on reproducible steps or what causes the most severe drops in FPS.
Senior Producer EVE Online
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Zara Torbe
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Posted - 2006.12.19 08:52:00 -
[43]
Temporary Memory spikes ftl?
I hear memory leaks are bad :S
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LightMee
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Posted - 2006.12.19 08:53:00 -
[44]
Originally by: Oveur Yeah, this is quite strange. We're looking into it, no clue yet cause we didn't deploy a client patch, keep posting details on reproducible steps or what causes the most severe drops in FPS.
I have the answer for you, and check the other thread on client lag with "the answer", for everyone who's figured it out, it's caused by entering warp, you don't even need to jump, although some people would blame it on that after going 5 jumps and finding themselves at 5fps. The real reason they lag is because they had been in warp.
Try warping around in one system, without using a stargate, the more you warp, the worse your fps becomes, and it stays like it when finishing warping aswell, the only way to fix it is to close and restart your EVE client.
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Tachy
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Posted - 2006.12.19 08:55:00 -
[45]
Edited by: Tachy on 19/12/2006 08:55:44 Right now the hop past 195.50.91.22 is unreachable for me for about half an hour, and it isn't 1100GMT yet.
Edit: Argh, coffee didn't kick in yet for reading the logon message properly. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Atomic Mayhem
Morticus Impendium
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Posted - 2006.12.19 09:00:00 -
[46]
Originally by: LightMee
Originally by: Oveur Yeah, this is quite strange. We're looking into it, no clue yet cause we didn't deploy a client patch, keep posting details on reproducible steps or what causes the most severe drops in FPS.
I have the answer for you, and check the other thread on client lag with "the answer", for everyone who's figured it out, it's caused by entering warp, you don't even need to jump, although some people would blame it on that after going 5 jumps and finding themselves at 5fps. The real reason they lag is because they had been in warp.
Try warping around in one system, without using a stargate, the more you warp, the worse your fps becomes, and it stays like it when finishing warping aswell, the only way to fix it is to close and restart your EVE client.
yup, was testing some more before the server went down, and u only need to warp within the same system for this to happen. think it started sometime between 2 and 3 tonight.
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Alitha Maru
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2006.12.19 09:06:00 -
[47]
Yes, it started to happen to me around 11pm GMT last night. Before that I didn't notice any problem. I thought it was just a fluke and went to bed. But it seems many people have had this problem. Hope you guys can fix it, today Good luck!
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.12.19 09:08:00 -
[48]
I also have not experienced the problem, until I got home from work on 18th 7pm EVE time. I run two clients on one machine, one client lagged down to a rather chunky 5 fps, when it normally runs at >40. The other client was totally unaffected. Both chars were hauling across The Citadel region, following each other no less, doing EXACTLY the same thing, in the same ship type, configured the same way !
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Polonium 210
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Posted - 2006.12.19 09:08:00 -
[49]
Quote: The lag started for me yesterday.
Same for me, started yesterday.
2 accounts on the same PC. One warping around SS's and gates in a one system - got no lag at all. The second moving thru systems - got slideshow after a several jumps.
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West Allis
Minmatar Cornerstone Unlimited
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Posted - 2006.12.19 09:44:00 -
[50]
It's been happening to me too. The thing that seems to do it the most is a lot of jumps. I have 2 accounts and 2 computers and it happens on both PCs. On either computer, if I make about 15 jumps I start getting bad client lag. My framerate drops to the floor, and all the UI "widgets" take forever to respond to my mouse. The lag stays until I exit and relog, then it goes away. If I don't undock or jump very much then I don't seem to get the lag.
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Free 2
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Posted - 2006.12.19 09:47:00 -
[51]
Edited by: Free 2 on 19/12/2006 09:48:41 all has to do with jumping to other sections/regions.
If you stay put it's all fine, as soon as you start warping around it gets a fps hit every time. Seems like eve isn't clearing the info of the regions you've been in and keeps feeding your cpu with all regions.
btw, there are allready about 5 threads since last night all regarding same problem. Perhaps a mod can combine them all, this is hard to follow !
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.19 10:38:00 -
[52]
Edited by: Joshua Foiritain on 19/12/2006 10:38:36
Originally by: LightMee
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 19/12/2006 08:41:11
Originally by: Siigari Kitawa Dear CCP,
Rather than having everyone upset about it, we don't know if you know what's causing it, but just to step in and say "we're working to fix it" will make us feel better.
And maybe giving us an idea of what's going on - and when you can fix it - would be nice too :)
Well its obviously related to session changes, we've been pirating in this system all day long, as long as you dont dock or leave system everything is fine and my fps hangs at a nice stable 100-150. Then an indy got away so i chased it, after 3 jumps i was down to 20 fps. By the 6th i was at 6 fps, at the 8th i hit 4. The indy got away even though he should have been scrambled twice 
Wrong, it's related to being in warp, you more you are in warp the worse it gets, see that other post on this forum about client lag.
I've been warping around in a single system all day without a single problem. Quite odd. -----
[Coreli Corporation Mainframe] |

Rawne Karrde
Bre-X Heavy Industries
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Posted - 2006.12.19 10:42:00 -
[53]
It was driving me nutz today. I thought this was my machine and I set to work looking for the problem.
Client 1: in a carrier, same system docked. Waiting for cyno. FPS holding steady at 60+
Client 2: running around getting fuel and providing cyno's 3 times from citadel to khanid region.
Client 1 was always fine, and it was annoying the heck out of me when client 2 after like 5-10 mins would be down to like 3.4 fps.
I would relog client 2 and it would be ok for a short time. Then slowly the lag monster occurred. Now about the 3rd or fourth time, during the lag, my sensor booster effects were also shimmer across the station models too. I thought hmm graphic glitch. Maybe with my ati card I need some new drivers for revelations. I updated those.. didn't fix. Made sure affinity for my HT processor was set, no change. I got rid of every single thing that wasn't necessary that was running and still after relogging that 2nd client lag would slowly creep in. I did watch my task manager in the performances tab for a while, and would notice that while 1 client stayed at like 30-50mb of mem usage, the other kept climing higher and higher. saw client 2 at 180mb before I lost connection with that client.
I'll say this, I should have clued in sooner the lag was a mem leak because each time as the mem usage got higher, windows would do a little flicker (i play in windowed mode) and my task bar in xp and my windows would drop to the old style, just as they look if you pick performance vs visual in that taskbar settings button. That should have been my first hint that windows was having problems running with low mem.
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Free 2
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Posted - 2006.12.19 10:57:00 -
[54]
doubt its a real mem problem because it stays at 300mb for eve for me out of the 2gb i have. I have 1gb left for sure (as all progs say) so plenty of room for more mem for eve. However the cpu seems to be the bottleneck as it starts stressing which ofc also effects windows itself. The fact i have duo core saves my windows in my case but with a single core i bet windows won't run very well anymore.
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Asharaak
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Posted - 2006.12.19 11:13:00 -
[55]
Originally by: Oveur Yeah, this is quite strange. We're looking into it, no clue yet cause we didn't deploy a client patch, keep posting details on reproducible steps or what causes the most severe drops in FPS.
Straight in after downtime. Jumped into inty, picked a pair of planets and warped between them 10 times - result: no frame rate drop oeccured for all jumps, consistently 50-60fps.
About 120-130 sat in station.
System I'm in has two stargates, so started the same thing warping back and forth. Ashokon (Genesis) between Emsar gate and Avyuh gate (34AU).
fps in warp : fps on arrival
(1) 60 : 40-50 (2) 60 : 40-50 (3) 30 : 18 (4) 20 : 14 (5) 15 : 12 (6) 12 : 10 (7) 10 : 8 (8) 8-9 : 7 (9) 7-8 : 6 (10) 5-6 : 5
Docked in station now with 7fps.
Hope this helps!
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2006.12.19 11:23:00 -
[56]
I'm having this problem on one of my computers, but not the other...
I just happen to be running agent missions on one machine, and salvaging with another account on the other machine (just running through the belts, staying in the same system)
I get client graphics lag on the account running the missions, but only on the one comp, a newer comp I might add...
If I relog, it fixes the problem until I go do a mission, after combat, the lag is back...
I reinstalled the client on the machine having problems last night, and that solved the problem for good...
My other home comp never had the issue, but the one here at work did...
The two comps that had the issue were both Athlon 64's, the comp that did not have problems is just an XP 2400... All NVIDIA chipsets...
Newest toy for my 63 acre sandbox Building the homestead |

Kay Han
Caldari Stardust Heavy Industries
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Posted - 2006.12.19 11:40:00 -
[57]
FPS dropped after arround 10 jumps from ~30 FPS down to 8 FPS.
also thereŠs a CPU usage of 98%, wich isnŠt normal since exefile.exe only took ~70% until this morning.
relogging does fix it for a short amont of time. ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.'
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PanzerGrenadier
Caldari Templars of Space CORE.
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Posted - 2006.12.19 11:49:00 -
[58]
I also have been experiencing this problem on one of my alts. It started just last night. Warping seems like a plausible explanation, because I was travelling when the lag began.
Hope this gets fixed soon!
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Devil Hanzo
Forum Moderator Interstellar Services Department

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Posted - 2006.12.19 11:55:00 -
[59]
OK, we seem to have two good threads on this matter. Unfortunately I cant merge them together, so im going to lock the other one but link to it so you players (and devs) can still read it.
The other thread is here (locked).
Please continue the discussion in this thread guys, you're doing great and providing lots of useful information to the devs. 
King of the Pink Sig - Karl Chroimcer Its red and very manly! - Devil Hanzo First sigjack by me ever. - Garthagk Violet would be even manlier - Conuion Meow
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Ice Breaker2
Kemono.
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Posted - 2006.12.19 11:56:00 -
[60]
my client was fine but after 8 jumps it droped to 8fps even docked, reloging fixed it, but as ppl above said its gonna drop once u start moving/jumping again. So stay put if u want your gameplay to be smooth
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