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Thread Statistics | Show CCP posts - 1 post(s) |
Vilar Diin
Brave Newbies Inc. Brave Collective
10
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Posted - 2015.09.25 07:51:48 -
[91] - Quote
Mag's wrote:The only issue I see with this approach, is the giving of skills one may not want. Could you look to making focused skill set choices. I.E. PvP focused, Trader focused, mining focused etc.
This from a perspective of someone who has industry and mining at one, with no intention on ever using them. But no choice as to their inclusion.
Exactly what I was thinking! Have you considered making 300k "templates" (explorer, trader, combat spec., miner, hauler, Indy )?
That would allow newbies to experiment with up to 3 different play styles per account and ultimately pick the one that suits them (and keeps them subbed!)
P.s. Mags I have always adored your incisive posts never stop... |
Moac Tor
Cy-Core Industries Stain Confederation
153
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Posted - 2015.09.25 08:13:39 -
[92] - Quote
I would say 400k starting is a good balance; I definitely wouldn't give any more though otherwise you will overwhelm a new player and take away the felling of achievement they get by working out and gaining the skills they need themselves.
One thing I would suggest is offer the player skill packages upon creation of a new character. So if they want to be an industrialist give them more skills in industrial stuff but less in combat for instance. Currently you are overwhelming the player with too many choices with this new opportunities system and also with the jack of all trades skill set.
I remember when I started we got to choose between different professions so to speak. The attributes being fixed was a bad thing, but having a focused skill package to start off with was actually a good point of the old system.
Suggestion for a rebalance of ECM - Modulated ECM Effects
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Dermeisen
27
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Posted - 2015.09.25 08:16:36 -
[93] - Quote
Very supportive of this change.
New mission arcs for new players in the NPE that utilise the new AI with sound voiced actors, please!
A tutorial on manual flying using the tracking camera etc. Catching a faster ship with a scram, all demanding skills!
Honestly burners are fun, but isn't possible to use AI to make then get a new bro into a squad and the teach him about broadcasts and the overview, tagging/following tags?
Introduce lore, teach tackling.
Anyway great job Rise, big fan of your since your bringing back solo podcast.
"Not the Boreworms!"
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Zapp McDouche
Black Spot on Parchment
0
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Posted - 2015.09.25 08:27:54 -
[94] - Quote
this is great stuff! Keep up the good work! |
Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
197
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Posted - 2015.09.25 10:22:18 -
[95] - Quote
FibreOptic wrote:My character is 2 weeks old today and will be 2 weeks 4 days old on the day of the release.
I made the decision to buy a single PLEX in order to purchase an advanced cerebral accelerator and a standard cerebral accelerator. Buying PLEX for ISK is not something I will do again as I do not think that Eve should be pay to win, however the boost to a new character is dramatic and I felt that it was worth the investment.
I'm a little disappointed to read that I am not eligible for the updated starting skill points as there are skills on this list that I am missing.
^^ I'd like to see new players who recently paid up their accounts taken care of too because that's going to leave a bad taste.
Otherwise this change is all positive. It's such a pain for new players waiting 20mins before they can fit even basic t1 mods, it's basically telling them sign up queue skills and go away for a couple days because you can't do anything yet.
What I think would be even better is if these skills were specialised into industry/trade/combat depending on what sub race the player picks at start up.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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HandelsPharmi
Pharmi on CharBazaar
1729
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Posted - 2015.09.25 10:23:01 -
[96] - Quote
Nevyn Auscent wrote:I feel that PG & CPU Management at IV takes away from the existence of the skill. If such a skill is to exist, then new players should be starting with it at 1 or 2. If this is too low then PG & CPU bases need to be upped and the impact of the skill reduced in magnitude. This then allows for meaningful differentiation in fitting skills, which is currently a thing.
I'm also of the opinion you should fill these skills in on characters without them, regardless of age, but not give out free unallocated SP.
Exactly what I am thinking at the moment...
why should I start with +20 % CPU? Is there a real change to level 5 for a new player? The skill seems to become redundant over the time... |
FT Diomedes
The Graduates Get Off My Lawn
1745
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Posted - 2015.09.25 10:47:58 -
[97] - Quote
Daichi Yamato wrote:Nice one.
It would be nice if you could influence your starting skill pack with some background choices during character creation, but this is still great.
This is how it used to be. Frankly, that system sucked. You ended up with everyone who knew what they were doing picking the ideal background to get the best starting skills and attributes.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1745
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Posted - 2015.09.25 10:49:14 -
[98] - Quote
Nevyn Auscent wrote:I feel that PG & CPU Management at IV takes away from the existence of the skill. If such a skill is to exist, then new players should be starting with it at 1 or 2. If this is too low then PG & CPU bases need to be upped and the impact of the skill reduced in magnitude. This then allows for meaningful differentiation in fitting skills, which is currently a thing.
I'm also of the opinion you should fill these skills in on characters without them, regardless of age, but not give out free unallocated SP.
They really should just get rid of Powergrid and CPU Management. These skills make no sense.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Rufelza
Widowmakers
12
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Posted - 2015.09.25 11:12:42 -
[99] - Quote
Rather than giving new characters free skill points they should remove half a millions worth of fitting skills from the game and while they are at it remove all the stat bonuses from implants as this only favours richer players.
obviously 'programming' issues but maybe once the brain in the box is rolled out this might be considered.
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
197
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Posted - 2015.09.25 11:25:44 -
[100] - Quote
Jacob Holland wrote:How long before 400k is, again, deemed too much?
Not that I disagree with the change - but I remember the days when new starters began with 400k before and remember that it was reduced; IIRC because it helped alts far more than new players and actually seemed to widen the skill-gap (again IIRC). Didn't it also have a detrimental effect on people's sense of progression because it included things like engineering and electronics (as they were) at three?
Of course I also remember the days when the character creation process included a decision tree which could yield much lower starting totals (I chose lots of low level skills and I think I ended up with one of the lowest skillpoint totals possible) but gave you ownership of them.
I don't think the change is about closing the gap between new players and vets, it's all about improving new players first impression of the game. Currently they have to wait 20mins to fit a tech1 afterburner, 8hours to fit a mwd, just about every mod they try to use requires buying a skillbook and waiting, it's not a good introduction.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Luscius Uta
169
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Posted - 2015.09.25 11:37:27 -
[101] - Quote
Rise, you're my favourite CCP employee, <3 you much
Now if you only also considered removing all those timesink fitting skills (Powergrid and CPU Management are the biggest offenders here as they affect virtually every pilot regardless of what ships they intend to fly), since they severely limit your fitting options until they are trained to V.
Drifters have arrived - The End is nigh!
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Aleara Matsuo
Federal Navy Academy Gallente Federation
0
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Posted - 2015.09.25 12:32:16 -
[102] - Quote
I hate to be a pain. I have created this character fairly recently. (About 1 month old). I am over 400k sp now, but many of the skills to be added to new pilots I don't have. 400k sp is quite a bit of training, which I would love to have had, but no use complaining about that now. Is it possible for you to maybe add all the new baseline skills to all pilots rather than a boost for the few select pilots who just missed the vanguard release? |
HandelsPharmi
Pharmi on CharBazaar
1729
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Posted - 2015.09.25 13:02:55 -
[103] - Quote
Aleara Matsuo wrote:I hate to be a pain. I have created this character fairly recently. (About 1 month old). I am over 400k sp now, but many of the skills to be added to new pilots I don't have. 400k sp is quite a bit of training, which I would love to have had, but no use complaining about that now. Is it possible for you to maybe add all the new baseline skills to all pilots rather than a boost for the few select pilots who just missed the vanguard release?
If your char is older than one month, you should have reached 1.6 to 1.8M SP now... 350k SP is equal to round about 7 days of trainnig with 2200 SP/h...
7 days time of training, who cares... you are playing a game and not paying for the SPs only. |
Omnathious Deninard
Novis Initiis
3159
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Posted - 2015.09.25 13:17:16 -
[104] - Quote
Chainsaw Plankton wrote:Omnathious Deninard wrote:Lady Rift wrote:instead of free sp for every one created up to the release why not just credit everyone these skills no matter there age if they don't already have them. This way there no free sp being given most won't even gain anything but it sets everyone on the same foot.
I agree with this, much better than unallocated SP. Oh an I just realized. Welcome back to the forums CCP Rise we have missed you! not at all. having mining level 1 is bad enough I'm sorry, does having a skill that you never use on a skill sheet you never look at make you sad? Frankly it helps out newish player far more than unallocated SP would.
If you don't follow the rules, neither will I.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2257
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Posted - 2015.09.25 14:14:23 -
[105] - Quote
Aleara Matsuo wrote:I hate to be a pain. I have created this character fairly recently. (About 1 month old). I am over 400k sp now, but many of the skills to be added to new pilots I don't have. 400k sp is quite a bit of training, which I would love to have had, but no use complaining about that now. Is it possible for you to maybe add all the new baseline skills to all pilots rather than a boost for the few select pilots who just missed the vanguard release?
If you start training them now, you will probably have all of them. |
Aerasia
Republic University Minmatar Republic
102
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Posted - 2015.09.25 15:43:46 -
[106] - Quote
Aleara Matsuo wrote:I have created this character fairly recently. (About 1 month old). I am over 400k sp now, I should hope so. At one month old you should be more than triple that.
The skill grant can be defined in terms of raw SP amount, but that's not actually the goal of the change. If you look at the skills involved, they're almost all going for the early "You cannot fit module X until you train Y" barriers. I'm in a similar position with this alt. I'm sitting at 1.6M-ish SP, but still can't fit an MWD because I don't have that tiny little pre-req.
Why? Because I didn't want it. I had other goals in mind for the skills on this alt so I didn't bother training that. You've had the opportunity for that too. If Mining III, Industry I or Amarr Frigate III were really that important to you they would have shown up in your skill queue before the end of your first month. You've made it over the early "I can't fit anything!" speed bump, so CCP doesn't really need to add or change anything to get you into the right place.
So yeah, I'm with you: Grand 350 million SP to everybody and be done with it. But I get why CCP isn't falling all over themselves to retroactively grant newbie fitting skills.
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Dersen Lowery
Scanners Live in Vain
1764
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Posted - 2015.09.25 16:12:10 -
[107] - Quote
Chainsaw Plankton wrote:Omnathious Deninard wrote: I agree with this, much better than unallocated SP.
not at all. having mining level 1 is bad enough
So train it to V already.
The problem with the career packages, as much as I like the idea, is that they don't substitute for this change, they merely enhance it. The great thing about this change is that you can log in to EVE for the first time with no clear idea what you want to do and try just about everything immediately. You can even fit all of the slots on your frigate!
It's a huge leap from "you can do this pretty badly tomorrow" to "you can do this badly right now and see if you like it."
I could see skill packages being unlocked at the end of the relevant career tutorials, in a way that didn't require the newbie to pick one right then. That would be nice. It would hard to get right given that it would essentially penalize any new player who was with it enough to have started training their way into a career already.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Neph
Operation Meatshield Plexodus
144
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Posted - 2015.09.25 16:15:18 -
[108] - Quote
Faby Rasputin wrote:Can I ask why you don't simply apply those skills to ALL current characters, and then give everyone the difference in skills they already have as unallocated SP?
+1
This proposition has my full support.
Our peoples have stared extinction in the eye; but we have spat in that eye and stood to fight with valor and undying loyalty to our culture and our kin. Our struggle is as one, so let us struggle together.
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Christos0b Gamiades
AN-CAPS
0
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Posted - 2015.09.25 16:20:58 -
[109] - Quote
So , help me understand something. I started playing at the 24th of August , spent a big portion of my month so far training skills that are now gonna be available "for free" from scratch , am i elligible for those SP's ? |
Lady Rift
What Shall We Call It
220
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Posted - 2015.09.25 16:46:24 -
[110] - Quote
Sentient Blade wrote:I too like the idea of granting additional SP after subscribing for the first time. It's not pay-to-win by any means as most stuff is already covered by "cannot be trained on trial accounts".
I'd also like to see a better initial attributes mapping. Splitting all the AP between intelligence and perception for example, or, better yet, just killing the attributes and implants system entirely. I've had the conversation 4 times this week about remapping, and how the most efficient way of gaining skillpoints is the least fun.
what about willpower and memory?
What they should do is remove the charisma points and spread them around. and give a couple more social and trades skills when people start the game. |
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Lady Rift
What Shall We Call It
220
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Posted - 2015.09.25 16:47:46 -
[111] - Quote
Christos0b Gamiades wrote:So , help me understand something. I started playing at the 24th of August , spent a big portion of my month so far training skills that are now gonna be available "for free" from scratch , am i elligible for those SP's ?
if you already trained them no there's no way you would be given them as you already have them if you dont have them yet hope ccp is nice to you. |
Shadowforge Dawkins
Catastrophic Overview Failure Brave Collective
27
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Posted - 2015.09.25 19:11:42 -
[112] - Quote
Quick question on a current item, or at least one around when I started. there was some sort of item you had that would temporarily boost training speed for new accounts. I believe it was in the redeemables tab. Im hoping you are either 1 getting rid of it and making that boost automatic or 2 it is part of the boost in SP they get from the start.
such an item is silly because many of the new players, like myself at the time, had no idea they existed and wasted them by letting them expire and disappear from the redeemables tab.
cant find the item name im sure some vet or newb trainer would be able to name that thing. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
473
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Posted - 2015.09.25 19:23:23 -
[113] - Quote
Does that mean that us older characters are given 350k unallocated skillpoints? |
HandelsPharmi
Pharmi on CharBazaar
1729
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Posted - 2015.09.25 19:23:59 -
[114] - Quote
Shadowforge Dawkins wrote:Quick question on a current item, or at least one around when I started. there was some sort of item you had that would temporarily boost training speed for new accounts. I believe it was in the redeemables tab. Im hoping you are either 1 getting rid of it and making that boost automatic or 2 it is part of the boost in SP they get from the start.
such an item is silly because many of the new players, like myself at the time, had no idea they existed and wasted them by letting them expire and disappear from the redeemables tab.
cant find the item name im sure some vet or newb trainer would be able to name that thing.
There are three different kind of "cerebral accelerators"
And it is not for new players, it is for old vets who want to boost the training of their alt chars :) |
HandelsPharmi
Pharmi on CharBazaar
1729
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Posted - 2015.09.25 19:25:42 -
[115] - Quote
Celthric Kanerian wrote:Does that mean that us older characters are given 350k unallocated skillpoints?
Maybe, the learning skills should have never been removed :(
CCP Rise wrote:... One note: if you made your character in the last few days you will have less SP than people who created after Vanguard, that's not good! Some time soon after Vanguard (maybe a week or so) we will hand out 300k unallocated SP to all characters created in the two weeks leading up to Vanguard release. Sorry for having to wait a little but we gotchu. ...
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Teckos Pech
The Executives Executive Outcomes
3390
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Posted - 2015.09.25 19:41:00 -
[116] - Quote
Frostys Virpio wrote:Obligatory "SLAP IN THE FACE OF YOUR VETS" post before anyone post it unironically.
IMO any bitter vet with 100+ million SP who feels this way is just simply bad. There is a decreasing return to SP in general. That is the difference between a 100 million SP character and a 120 million SP character is not that significant.
400,000 vs 50,000 is huge.
This is a good move, I personally think giving the players a chance to tailor it a bit would be nice, but than again many new players don't have enough knowledge of the game to necessarily make a good choice.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Teckos Pech
The Executives Executive Outcomes
3390
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Posted - 2015.09.25 19:43:58 -
[117] - Quote
Daichi Yamato wrote:Nice one.
It would be nice if you could influence your starting skill pack with some background choices during character creation, but this is still great.
That is how it was back when I first started in late 2007. My first character was going to be a miner. I had visions of having a huge mining empire. Then I tried mining and was like...ugghhh no. Back to the character creation process and go combat....later on, I did do another character with an industry focus to help make ISK.
BTW, I still have that first character and I know I did not train him for very long and he has around 880,000 SP. So starting SP were significantly higher back then.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Teckos Pech
The Executives Executive Outcomes
3391
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Posted - 2015.09.25 19:47:08 -
[118] - Quote
Chocolaty Sprogmaster wrote:Urg, I'm less than a month old, but it looks like I'm gonna fall outside the bonus skillpoints. I just broke 1M SP, and most of them are those skills that are being granted. So I basically paid for the last month to train skills that everyone is gonna get now >_<.
As I predicted back in some of the other threads on this topic. I think more than 2 weeks is necessary. I'd say a month, and after that make it a decreasing amount so that a 2 or 3 month gets 0 SP. And since these players probably already trained alot of these skills that are being boosted, give them free SP. They have enough time in game to make reasonable decisions.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
509
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Posted - 2015.09.25 20:17:38 -
[119] - Quote
wtf.....missiles ????
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Moac Tor
Cy-Core Industries Stain Confederation
153
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Posted - 2015.09.25 20:31:00 -
[120] - Quote
Aleara Matsuo wrote:I hate to be a pain. I have created this character fairly recently. (About 1 month old). I am over 400k sp now, but many of the skills to be added to new pilots I don't have. 400k sp is quite a bit of training, which I would love to have had, but no use complaining about that now. Is it possible for you to maybe add all the new baseline skills to all pilots rather than a boost for the few select pilots who just missed the vanguard release? I don't think that is necessary as I for one wouldn't want to be given free skills (especially in mining). Id suggest any character under 3 months old should be given some free SP though to avoid hard feelings as when in your first couple of months 400k seems like a lot.
Suggestion for a rebalance of ECM - Modulated ECM Effects
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