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Author |
Thread Statistics | Show CCP posts - 69 post(s) |
Ilany
Nightingale Enterprises
30
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Posted - 2015.11.06 16:01:14 -
[361] - Quote
wrong thread |
Kalseth
Anomalous Existence Low-Class
46
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Posted - 2015.11.06 16:06:04 -
[362] - Quote
Nope .. i could have been clearer though. There have been manypeopl in this issue thread to talk about a bug with fitting on your ship when you move it in or out of a SMA. There was no reply .... i quoted a reply from another thread to let people in here know that they are looking into it. |
neovita
Aliastra Gallente Federation
2
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Posted - 2015.11.06 16:33:28 -
[363] - Quote
Aman A'Mir wrote:Emperor Crash Zues wrote:I'm have issues here. I've been find mods that have been on my ship after fitting them not showing up when i'm undocked . 2 examples so far is an improved cloaking device fitted to my command ship, and a smart bomb and armor repairer, sensor buster on my carrier. Similar problem, screenshot from the first time, day of release. https://gyazo.com/d249b255298b563222a96f8015df8bca I attempted to reload my HAMs, mousing over them failed to produce the popup, right clicking failed to produce a menu. Checked inventory, made sure i had ammo. attempt to open fitting window and drag and drop to load..... Modules seem to display correctly in HUD, but are not recognized when attempts are made to activate. Resistance profile is displaying correctly, but fit is not cap stable with mwd online, and I hope a Gila does more than 37.3 drone DPS with Vespas. Skill Queue has completed several skills since release. Problem is ongoing and intermittent. Several members of alliance report the same. Thank you for all the hard work.
Many ppl i know had simillar problems and were able to fix it by clearing or verifying (using repair function with the old launcher) their game cache. The issues with the ship maintance arrays seems to be unaffected by this fix |
neovita
Aliastra Gallente Federation
2
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Posted - 2015.11.06 16:40:02 -
[364] - Quote
Big McHuge wrote:Sleeper Cache sites are broken:
Standard Sleeper Cache - Proximity detection isn't functioning. There are a few places in this site where you have to be within a certain range of a hackable container to make it actually hackable. Also hacking the security container near the beginning of the site has no effect now. (Also the security alarm can that spawns in the first part of the site did not spawn in one of the sites I did, which I was unable to reproduce, but I have also never seen this bug before)
Superior Sleeper Cache - Room 1 - Properly aligning the solar array does nothing. Hacking the remote reroute can does nothing. Room 2 - Hacking the security device to activate the friendly sentry does nothing.
Hope this helps.
The problems are reported for days and even got answered by devs already. HERE for Standard and HERE for Superior The answer from CCP Paradox is even in this thread in Post #225 Moreover, it is even listed in the Post #2 as a known issue...
If more ppl would search the forums before they post, we would not have millions of posts about the same issues in trillions of different threads. As asked by the Devs you should submit a Bugreport even if it is a known issue. Lets hope it will get fixed soon |
Kathryn Painway
Just a Ride
12
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Posted - 2015.11.06 20:42:51 -
[365] - Quote
really?
took an hour and a half navigating forums and playing with my scanner to get it working yesterday after following the step by step instructions provided herein. Today, today I am back to square one and launching / recalling probes is about all I can do without any sigs showing up or anyway to move my probes into other than the previous saved launch position on the first scan.
Also, initially I went to esc menu in-game to find no way to make a bug report, I could view my previous reports but no way to actually make a new one, what's with that, was it changed?
Please fix this (these) problem(s) or hit me with the latest fix soon as many of us rely on scanning daily to make in-game isk, ensure safety (and access) in the our wormhole and fuel our pos's.
Penis
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neovita
Aliastra Gallente Federation
2
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Posted - 2015.11.06 21:09:21 -
[366] - Quote
Kathryn Painway wrote:really?
took an hour and a half navigating forums and playing with my scanner to get it working yesterday after following the step by step instructions provided herein. Today, today I am back to square one and launching / recalling probes is about all I can do without any sigs showing up or anyway to move my probes into other than the previous saved launch position on the first scan.
Also, initially I went to esc menu in-game to find no way to make a bug report, I could view my previous reports but no way to actually make a new one, what's with that, was it changed?
Please fix this (these) problem(s) or hit me with the latest fix soon as many of us rely on scanning daily to make in-game isk, ensure safety (and access) in the our wormhole and fuel our pos's.
I dont completely understand what you do mean in the first part of you post, but try to press F12 to submit a bug report, it was not changed in the last umh 12 years if i remember right |
Kathryn Painway
Just a Ride
12
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Posted - 2015.11.06 21:18:27 -
[367] - Quote
neovita wrote:Kathryn Painway wrote:really?
took an hour and a half navigating forums and playing with my scanner to get it working yesterday after following the step by step instructions provided herein. Today, today I am back to square one and launching / recalling probes is about all I can do without any sigs showing up or anyway to move my probes into other than the previous saved launch position on the first scan.
Also, initially I went to esc menu in-game to find no way to make a bug report, I could view my previous reports but no way to actually make a new one, what's with that, was it changed?
Please fix this (these) problem(s) or hit me with the latest fix soon as many of us rely on scanning daily to make in-game isk, ensure safety (and access) in the our wormhole and fuel our pos's. I dont completely understand what you do mean in the first part of you post, but try to press F12 to submit a bug report, it was not changed in the last umh 12 years if i remember right
The first part meant: 1 - these forums can suck to navigate 2 - nothing I do today seems to matter (can't fix problem)
but thnx for the bug report sck, apprec.
Penis
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Stefan Silviu
Knowledge is Money - Money is Power
14
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Posted - 2015.11.06 21:24:49 -
[368] - Quote
https://i.gyazo.com/ac09f9603f47557eaa8369bd0af20716.png
well that is something ... not new |
Mara Rinn
Cosmic Goo Convertor
5853
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Posted - 2015.11.07 04:46:22 -
[369] - Quote
Scanning:
- Cursor does not appear when first launching probes and opening star map. I need to press Alt or Ctrl to trigger the alternate formation adjustment modes, then when I release Alt or Ctrl the cube-with-arrows cursor becomes visible again
- Objects in the star map take priority over the probe cursor. So at the beginning of a probing session when the cursor is at the star, any mouse interaction will be with the star not the probe cursor. I have to use the arrow to drag the cursor away from the star before I can interact with probes
- Scanning interface still uses 3-D cursor while UI is limited to 2D. I have not met anyone who has been able to show me how to successfully adjust the cursor along the axis perpendicular to the screen, and indeed CCP have added more code to this bizarre UI construct to explicitly prevent motion along the axis that is perpendicular to the screen (rather than simply switching to a 2D cursor that moves probes in the plane of the screen)
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5853
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Posted - 2015.11.07 04:50:00 -
[370] - Quote
Clicking URLs in game crashes EVE Online on OS X El Capitan.
It appears that the invoked command is:
/Applications/EVE Online.app/Contents/Resources/EVE Online.app/Contents/MacOS/cider -cmdline "C:/Program Files/CCP/EVE/bin/ccpBrowser.exe" --channel_id=wbrowser.16593e88.1905625202 --cookies="P:/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility/cache/Browser\Cookies" --cache="P:/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility/cache/Browser\Files" -- C:\Program Files\CCP\EVE\bin\ccpBrowser.exe
Day 0 Advice for New Players
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iwannadig
Brutor Tribe Minmatar Republic
13
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Posted - 2015.11.07 08:39:38 -
[371] - Quote
You can not move a module to adjacent free slot if this module restricted to single instance. For example, if you want to move Damage Control II to another low slot it will not move and say:
Quote: You're unable to fit Damage Control II to <%shipname%>. You can only fit 1 of type Damage Control but already have 1.
Workaround: unfit and fit that module again. |
neovita
Aliastra Gallente Federation
2
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Posted - 2015.11.07 14:54:59 -
[372] - Quote
Mara Rinn wrote:Scanning:
- Cursor does not appear when first launching probes and opening star map. I need to press Alt or Ctrl to trigger the alternate formation adjustment modes, then when I release Alt or Ctrl the cube-with-arrows cursor becomes visible again
- Objects in the star map take priority over the probe cursor. So at the beginning of a probing session when the cursor is at the star, any mouse interaction will be with the star not the probe cursor. I have to use the arrow to drag the cursor away from the star before I can interact with probes
- Scanning interface still uses 3-D cursor while UI is limited to 2D. I have not met anyone who has been able to show me how to successfully adjust the cursor along the axis perpendicular to the screen, and indeed CCP have added more code to this bizarre UI construct to explicitly prevent motion along the axis that is perpendicular to the screen (rather than simply switching to a 2D cursor that moves probes in the plane of the screen)
1. That is one of the first issues that made it to the list of known issues on page 1 of this thread on patchday of Parallax (inclusive the workaround you found). Sometimes reading the initial informations of the devs in a tread turns to be very helpful. 2. It is working the same way since 2010 or even maybe 2009 3. CCP did not add any any new movement preventions with Parallax and how were you able to review the code of the UI anyway? Everything you are able to do with probes prepatch is still possible and even more! Clicking a perpendicular cursor is allowing you to move the probes in that direction, clicking a side of the white cube is allowing you to move the probes in a 2D plane. If you want to move the probes in a perpendicular direction to your camera, then hold the left mouse button on the map and move your point of view to be perpendicular to two at least one axis. You are able to move the probes along the x, y and z directions since the implementation of the possibility of probe movement a long time ago, so it is nothing new and nothing is missing or got removed since then. If you are getting trouble to understand the system, then try to watch some scanning explanation videos on youtube for example, there are hundreds of very good ones. Or ask a friend with good scanning experience to show you how to do it, because from i was able to understand, you are not using all possible movement possibilities and trying to sell it as a "new issues".
iwannadig wrote:You can not move a module to adjacent free slot if this module restricted to single instance. For example, if you want to move Damage Control II to another low slot it will not move and say: Quote: You're unable to fit Damage Control II to <%shipname%>. You can only fit 1 of type Damage Control but already have 1.
Workaround: unfit and fit that module again. Good morning... Its been that way as long i can remember and i am playing eve since 2003. You never were able to move the last module of a sort wich can be fitted only a limited amount of times on a ship. it's working the same way for all modules of that kind. What you are getting there is not an error message, but a simple warning informing you about reaching that amount of modules on your ship. In other words it is not an issue and not even a new mechanic :) |
Suburban Me
Tionix Cartel
0
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Posted - 2015.11.07 15:54:04 -
[373] - Quote
Damaris Velazquez wrote:Standard Sleeper Cache: - immobile tractor beam doesn't work, no cans - sentry tower near tractor beam doesn't appear - no coordinates in plotting devices, they are empty - alarm clock unit doesn't drop from any can, ie no rift
Generally site is almost empty.
I just experienced the same thing (no coordinates in plotting device) in a Standard Sleeper Cache.
Edit:spelling |
Alruan Shadowborn
InterSun Freelance SONS of BANE
41
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Posted - 2015.11.07 17:05:36 -
[374] - Quote
Alruan Shadowborn wrote:When I am at login screen, my skill queue shows as I expected, based on where it was at prior to the patch, ie 7d remaining on Logistics 5, however when I log in, it shows in my skillqueue as 13 days remaining
Have lodged a bug report with image
So Far it appears as if the only issues being looked at and discussed are the scanning changes, kudos to you CCP Goliath, however my bug report still has not been looked at ( EBR-53537 ) and there has been no response to my post.
I appreciate there were lots of bugs to iron out, but would be nice for someone on the thread to acknowledge there is an issue with skllls/skillpoints that is being looked at, or even just a comment to say it is not going to be looked at if you don't really care about it, either way is fine.
Obviously being a weekend I am aware I will get nothing at the moment, but soon would be good |
Arya Regnar
Darwins Right Hand
813
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Posted - 2015.11.07 21:15:52 -
[375] - Quote
Client doesn't let you repackage several ships at the same time.
Quote: We were unable to repackage all the requested items, please review the remaining items and try again.
I think it has something to do with rigs.
EvE-Mail me if you need anything.
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Masao Kurata
Perkone Caldari State
307
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Posted - 2015.11.07 22:38:19 -
[376] - Quote
I found a lead of sorts on the offline modules bug: modules which the hull gives a fitting bonus, e.g. torpedo launchers on stealth bombers, will never online properly, unlike shield extenders which are online or offline at random. |
Aurumfault Shiptoaster
Blood Oath Foundation Adaptation.
9
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Posted - 2015.11.08 02:32:08 -
[377] - Quote
Mining drones are (sometimes) receiving massive fleet bonuses, to the point where they are actually worth using. |
Tom Tokila
Science and Trade Institute Caldari State
2
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Posted - 2015.11.08 03:52:42 -
[378] - Quote
Tip: I found that if you have certain issues, like your capacitor not showing, wrong EHP on ships, opening a planet in the planetary view will fix a lot of those things.
P.S. Mining Boosts still not correct. ;) |
Leonardo Adami
Science and Trade Institute Caldari State
55
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Posted - 2015.11.08 04:20:39 -
[379] - Quote
Big reported submitted but beta map still drops fps on client down to unplayable levels and y definition of unplayable means the client stops responding altogether and I have to hit the x to close the map about 10 times before it finally closes. |
Tex Raynor
The High and Mighty Carebear Abortion Clinic
15
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Posted - 2015.11.08 11:42:01 -
[380] - Quote
Sup guys,
reporting I experienced issues with the Superior Sleeper Cache today. I submitted a petition earlier (should be the latest one on this account) detailing as much as I could.
I can add here that I did end up completing all the cans in rooms 1 and 2, but room 3 could not open since it requires the data analyzer triggers to function.
Here is a copy+paste of the main part:
Quote:- data hack the entrance door (hack success) - enter solar flare room - data hack the reroute can (hack success + local message confirmation) - use closest rift, warp 200km - relic hack container outside solar flare (hack success) - data hack the second data container to get radio/infrared/gamma key (hack success, but no local message, no pop-up - get the infrared key) - drop infrared key in infrared container, no message in local or pop-up - solare flare did not reduce in intensity, but I manage to [relic] hack all the relic cans anyways because my ship fit is too swag - enter plasma chambers room - data hack to reprogram sentry (hack success but nothing happens) - data hack repair stations (hack success but nothing happens)
Hope this helps in finding the culprit! |
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Tex Raynor
The High and Mighty Carebear Abortion Clinic
15
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Posted - 2015.11.08 11:50:05 -
[381] - Quote
Other issues which i am sure others have pointed out:
- Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game to fix
- Probe scanner does not reload probes, right-click does not work on it, ship fitting screen appears empty (noticed 2 or 3 times today after uncloaking and trying to reload, so possibly related to cloaking as well) *Can be fixed by ejecting from ship, not ideal when bubbled though. |
Aliana Heartborne
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.11.08 18:57:18 -
[382] - Quote
Any ETA on some sort of patch that'll fix stuff?
Reforming fleets several times a day because boosts stop working because a booster dc's and then rejoining fleet unable to give (all) boosts, same when some fleet member is moved "oddly" in a wing etc
But maybe you are busy rewriting the whole fleet thing to make it better, and way more responsive, more rubust, with more options in terms of how boss and DC's are handled *dreams* |
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CCP Habakuk
C C P C C P Alliance
1450
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Posted - 2015.11.09 00:42:05 -
[383] - Quote
Tex Raynor wrote:Other issues which i am sure others have pointed out:
- Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game to fix These two are very likely not new. Are they happening more often since Parallax?
Quote:- Probe scanner does not reload probes, right-click does not work on it, ship fitting screen appears empty (noticed 2 or 3 times today after uncloaking and trying to reload, so possibly related to cloaking as well) *Can be fixed by ejecting from ship, not ideal when bubbled though. We hope that the next patch in about 11 hours will fix this (but we have problems reproducing these problems in detail, so I cannot say for sure if this fixes all those problems).
Aliana Heartborne wrote:Any ETA on some sort of patch that'll fix stuff?
Reforming fleets several times a day because boosts stop working because a booster dc's and then rejoining fleet unable to give (all) boosts, same when some fleet member is moved "oddly" in a wing etc
But maybe you are busy rewriting the whole fleet thing to make it better, and way more responsive, more rubust, with more options in terms of how boss and DC's are handled *dreams*
We hope get to fixing fleet bugs as soon as possible - but it will probably take at least 2 patches to get them all fixed. Please also keep bug reporting fleet related problems - especially if you know how exactly something breaks. So far we know for sure that bonuses to module duration break at moving the booster between fleet positions and making a change to the brain (training a skill / injecting an implant / consuming a booster) is also causing problems. For any other fleet problems we still need details on when exactly and how they happen.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Tex Raynor
The High and Mighty Carebear Abortion Clinic
17
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Posted - 2015.11.09 01:41:44 -
[384] - Quote
CCP Habakuk wrote:Tex Raynor wrote:Other issues which i am sure others have pointed out:
- Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game to fix These two are very likely not new. Are they happening more often since Parallax?
Not really, living in a wormhole off a POS and when both characters are logged in it usually happens to one at least once every play session. I've had it happen maybe half the time where both eventually get the glitch. I was hoping Parallax would have fixed it but I guess I would say it's remained a constant occurrence.
CCP Habakuk wrote:Quote:- Probe scanner does not reload probes, right-click does not work on it, ship fitting screen appears empty (noticed 2 or 3 times today after uncloaking and trying to reload, so possibly related to cloaking as well) *Can be fixed by ejecting from ship, not ideal when bubbled though. We hope that the next patch in about 11 hours will fix this (but we have problems reproducing these problems in detail, so I cannot say for sure if this fixes all those problems).
Awesome we'll see! Great stuff so far :) |
JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
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Posted - 2015.11.09 02:30:21 -
[385] - Quote
CCP Habakuk wrote:Tex Raynor wrote:Other issues which i am sure others have pointed out:
- Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game to fix These two are very likely not new. Are they happening more often since Parallax?
Hi CCP Habakuk,
Sorry to hijack this conversation.
We've noticed these bugs a lot more since Parallax dropped.
At least, on our alliance comms I've noticed more people complaining about it.
/JTK |
TheSmokingHertog
TALIBAN EXPRESS
355
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Posted - 2015.11.09 04:53:46 -
[386] - Quote
CCP Habakuk wrote: We hope get to fixing fleet bugs as soon as possible - but it will probably take at least 2 patches to get them all fixed. Please also keep bug reporting fleet related problems - especially if you know how exactly something breaks. So far we know for sure that bonuses to module duration break at moving the booster between fleet positions and making a change to the brain (training a skill / injecting an implant / consuming a booster) is also causing problems. For any other fleet problems we still need details on when exactly and how they happen.
"making a change to the brain (training a skill / injecting an implant / consuming a booster) is also causing problems."
When not changing positions, I will monitor this next op.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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CCP Paradox
1416
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Posted - 2015.11.09 10:43:56 -
[387] - Quote
Tex Raynor wrote:Sup guys, reporting I experienced issues with the Superior Sleeper Cache today. I submitted a petition earlier (should be the latest one on this account) detailing as much as I could. I can add here that I did end up completing all the cans in rooms 1 and 2, but room 3 could not open since it requires the data analyzer triggers to function. Here is a copy+paste of the main part: Quote:- data hack the entrance door (hack success) - enter solar flare room - data hack the reroute can (hack success + local message confirmation) - use closest rift, warp 200km - relic hack container outside solar flare (hack success) - data hack the second data container to get radio/infrared/gamma key (hack success, but no local message, no pop-up - get the infrared key) - drop infrared key in infrared container, no message in local or pop-up - solare flare did not reduce in intensity, but I manage to [relic] hack all the relic cans anyways because my ship fit is too swag - enter plasma chambers room - data hack to reprogram sentry (hack success but nothing happens) - data hack repair stations (hack success but nothing happens) Hope this helps in finding the culprit!
Thanks for all the feedback and reports, we are now working on a fix for the Sleeper sites and other sites right now. When we have a solution we will get the fix out as soon as we can.
CCP Paradox | EVE QA | Team Space Glitter
Always bet on the Drifters.
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Roan Pico
I- T I E -I
15
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Posted - 2015.11.09 12:31:58 -
[388] - Quote
3 game crashes in 10 minutes after todays DT. |
AnSky
BALKAN EXPRESS Shadow Cartel
27
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Posted - 2015.11.09 14:53:02 -
[389] - Quote
Imperial navy warfare mindlink still not giving 25% boost to Electronic superiority II link..
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Leonardo Adami
Science and Trade Institute Caldari State
57
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Posted - 2015.11.09 16:19:49 -
[390] - Quote
Beta map still unusable same as previous post and bug report. |
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