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Thread Statistics | Show CCP posts - 69 post(s) |
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CCP Shadowcat
C C P C C P Alliance
95
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Posted - 2015.11.03 09:52:22 -
[1] - Quote
Parallax has been successfully deployed on November 3 during a slightly longer downtime.
Parallax delivers the much anticipated "Brain in a Box" performance improvement, as well as further fine tuning on sovereignty, jump fatigue reductions, a new opt-in probe scanning map, new ship skins and many more small changes.
The full details of all changes and improvements are available in the Parallax patch notes.
To report issues with the release on PC, please post in this thread.
For general discussion and feedback regarding Vanguard, please use the general feedback thread.
For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release here.
Señor German Linguistic Owner |
@CCP_Shadowcat
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CCP Shadowcat
C C P C C P Alliance
95
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Posted - 2015.11.03 09:55:00 -
[2] - Quote
Known issues
- In some cases the skill queue window does not open properly, when trying to open it directly. Workaround: Open the character sheet first and open the skill queue from there. Please send bug reports if you experience this bug.
- The active ship is sometimes not shown as active ship in the inventory window directly after login. Workaround: Close the inventory window and open it again.
- When jumping as fleet member into a system, which was time dilated before, the client sometimes shows no shield damage and wrong ship stats. Workaround: Dock or jump to a different system.
- Sometimes modules are offline after fitting them from a saved fitting. Workaround: Online them manually.
- The notification after losing a skill level due to a T3 cruiser loss is being not sent correctly.
- The fleet UI does not show correctly, if a Squad Commander or a Wing Commander is receiving fleet bonuses from higher positions.
Señor German Linguistic Owner |
@CCP_Shadowcat
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Cosmosexual
State War Academy Caldari State
0
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Posted - 2015.11.03 12:53:57 -
[3] - Quote
You have broken my launcher Dear Shadowcat.
I must instead use the old launcher to partake in the probing this evening. |
Brian Harrelstein
Science and Trade Institute Caldari State
51
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Posted - 2015.11.03 12:54:26 -
[4] - Quote
i just had something weird...
undocked, left system, re-entered system, docked. when i docked it started acting like i was podded, going through the "activating clone" animations, then i appeared in station, in ship as if i had docked normally. nobody had actually podded me or fired on me. |
Unelias
Interstellar Newcomers Inc. Home Front Coalition
0
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Posted - 2015.11.03 12:56:00 -
[5] - Quote
Probe scanner not working, can`t see the sigs on map, nor the probes themselves. |
Tim Garrison
Vision Inc Hole Control
0
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Posted - 2015.11.03 12:59:25 -
[6] - Quote
Unelias wrote:Probe scanner not working, can`t see the sigs on map, nor the probes themselves.
I was told in help chat that the new probe and dscan feature isn't online yet, because of problems...but they are working on it
edit: just restarted and its working |
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CCP Lebowski
C C P C C P Alliance
662
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Posted - 2015.11.03 13:01:02 -
[7] - Quote
The new scanning interface should now be enabled. Check your ESC menus under "General Settings" - you should now see a box called "Try The New Probe And Directional Scanners".
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Cosmosexual
State War Academy Caldari State
0
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Posted - 2015.11.03 13:01:51 -
[8] - Quote
Unelias wrote:Probe scanner not working, can`t see the sigs on map, nor the probes themselves.
Nor can I.
Master prefers I can see what is coming, this makes him very disappointed. |
Custos Stratos
Gotham City.
0
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Posted - 2015.11.03 13:01:51 -
[9] - Quote
Still have to undock to see Crystal damage. |
Cosmosexual
State War Academy Caldari State
0
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Posted - 2015.11.03 13:07:21 -
[10] - Quote
Cosmosexual wrote:Unelias wrote:Probe scanner not working, can`t see the sigs on map, nor the probes themselves. Nor can I. Master prefers I can see what is coming, this makes him very disappointed.
I figured it out!
You need to go into your settings, disable using the new probe interface, re-enable it and boom, new scan window appears when you reopen your probe scanner and the map works properly too.
Master will be pleased! |
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Unelias
Interstellar Newcomers Inc. Home Front Coalition
0
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Posted - 2015.11.03 13:07:57 -
[11] - Quote
Tim Garrison wrote:Unelias wrote:Probe scanner not working, can`t see the sigs on map, nor the probes themselves. I was told in help chat that the new probe and dscan feature isn't online yet, because of problems...but they are working on it edit: just restarted and its working
Yep, works now, thx :) |
Stefan Silviu
Knowledge is Money - Money is Power
14
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Posted - 2015.11.03 13:09:42 -
[12] - Quote
CCP Lebowski wrote:The new scanning interface should now be enabled. Check your ESC menus under "General Settings" - you should now see a box called "Try The New Probe And Directional Scanners". too manny obstacles and popups in new scan map wich makes it more difficult to move the probes around especialy showing that probe in the center where the arrows are ... |
billy Joringer
Shield Nation Limited Expectations
0
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Posted - 2015.11.03 13:20:55 -
[13] - Quote
can't log in at all.'done processing bulk data',then just a black screen......
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Rivr Luzade
Kenshin. DARKNESS.
2068
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Posted - 2015.11.03 13:26:42 -
[14] - Quote
Again something with regards to the "new" map: In the galaxy view, when I stay at the zoomlevel where the bookmarks appear/disappear, my entire client lags and freezes. I find it very disappointing, for one, that you still work in the new map instead of something useful and waste your expensive dev time on it, and secondly, that you still have not managed to make bookmarks not show up in the galaxy view and only in the solar system view ... like the still better old map does. How hard is it to do that?
Another thing is that the new map centers on a random system somewhere in the galaxy (currently, it's some Null sec in Outer Passage for one of my clients and a weird High sec for another of my clients). How hard is it to center on my system when I open the map?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Tymot Panqueque
Tom Only Mid Together We Solo
0
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Posted - 2015.11.03 13:36:33 -
[15] - Quote
the new map is filled with HUGE ANNOYANCES, here's how you should fix it:
- The colors are too dim: Seriously, I'm supposed to notice there's a green icon here? http://puu.sh/l7QVO/939ede222a.jpg
- Look, I'm moving my probes! http://puu.sh/l7QX9/39a017d929.jpg No wait i'm not. I'm "selecting" a random probe in space WHY WOULD I DO THIS??? I like the fact that you can see the probe's actual position (helps to check if an enemy can see them on dscan) but please make them unselectable. Same with most things
- The new map's FPS on my computer is half of what it used to be with the old one. Can't help you with this item.
I'm really annoyed but I can see the usefulness of the new map. Please fix these issues |
Eyesaw
N-RAGE No good deed goes unpunished
1
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Posted - 2015.11.03 13:37:13 -
[16] - Quote
can't log in at all.'done processing bulk data',then just a black screen......
please fix this |
Eyesaw
N-RAGE No good deed goes unpunished
1
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Posted - 2015.11.03 13:38:21 -
[17] - Quote
Eyesaw wrote:can't log in at all.'done processing bulk data',then just a black screen......
please fix this
its taken over 2 mins to enter. serious problem |
Angry Vinni
xCAPITALSx Legion of xXDEATHXx
0
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Posted - 2015.11.03 13:43:39 -
[18] - Quote
what a hell, data sites contains all traps s***t from lowsec's, It's impossible to hack container, also during scanning it shows that container is empty!!! |
Xeator
soldiers.fi
63
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Posted - 2015.11.03 13:44:36 -
[19] - Quote
If I have D-scan, probe scanner and people & places tabs open, all stacked into the same window the game no longer even keeps them properly in order. It will always set the probe scanner as the last tab, even after I move them around again.
And on session change, like after gate jump it will always select the probe scanner as active.
Why does the order not remain after session changes? Why does it always select the probe scanner? It should be keeping the last selection active. |
Lei Volund
Twenty Questions RAZOR Alliance
0
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Posted - 2015.11.03 13:51:07 -
[20] - Quote
my map is very broken, white screen
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billy Joringer
Shield Nation Limited Expectations
0
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Posted - 2015.11.03 13:51:59 -
[21] - Quote
Eyesaw wrote:Eyesaw wrote:can't log in at all.'done processing bulk data',then just a black screen......
please fix this its taken over 2 mins to enter. serious problem still a serious problem,as i still cant enter game |
Esrevid Nekkeg
Justified and Ancient
602
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Posted - 2015.11.03 13:58:04 -
[22] - Quote
Xeator wrote:If I have D-scan, probe scanner and people & places tabs open, all stacked into the same window the game no longer even keeps them properly in order. It will always set the probe scanner as the last tab, even after I move them around again.
And on session change, like after gate jump it will always select the probe scanner as active.
Why does the order not remain after session changes? Why does it always select the probe scanner? It should be keeping the last selection active. I have the same issue. It's rather annoying....
Edit: A session change (dock/undock/jump etcetera) does not always move it to the right (=top) of the stack, but it does always make it the active window.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Lair Osen
103
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Posted - 2015.11.03 14:03:25 -
[23] - Quote
Camera bobbing is still active while docked in station when set off. |
Rivr Luzade
Kenshin. DARKNESS.
2068
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Posted - 2015.11.03 14:04:56 -
[24] - Quote
One word of praise, though: Even despite the fact that I despise the skins, the Providence Raata Sunset Skin looks really good. All colors and accents are properly displayed and in a very nice proportion. I have to say that this skin looks a lot better on Amarr ships than it does on any other ship hull. Even though it's too christmasish, but that's just me.
... But where is the Ark Raata Skin? It was announced in the patch notes, but it's not visible in the Ark ship info, not in the market and not available in the NES.
... And why is the Charon not fixed? You closed my bug report, but the Raata and Blue Tiger skins are still defective on the Charon and Rhea. And the Manticore also still has the defective Wiyrkomi skin which overwrites the t2 producer logi of LaiDai with the Wiyrkomi logo.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Malice Redeemer
Redeemer Group
179
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Posted - 2015.11.03 14:20:21 -
[25] - Quote
Right off, Let us disable the useless background stars in the new star and probe maps, let us change the position of the new star and probe maps controls when it is in full screen mode. |
Lara Sunji
State War Academy Caldari State
6
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Posted - 2015.11.03 14:24:00 -
[26] - Quote
I warped to a gate (jump command) and nothing happened, then it kicked me away from the gate so I landed 53km out |
Lei Volund
Twenty Questions RAZOR Alliance
0
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Posted - 2015.11.03 14:25:25 -
[27] - Quote
my other post was locked, so posting my issues here
D-scan gets in the way of the probe scanning window, not only is it a big red blob, same as sigs, its also hard to click through at certain angles, its just too 'visualy confusing'
move box for scan probes doesnt come by default, have found that pressing shift makes it appear
when i have the move box up, i see it turn red when hovering over it, and it still selcts a close by moon or planet or whatever else is nearby
sigs are hard(ish) to spot, just a little icon floating around, nothing that makes them stand out (like they had a circle around them, that was good)
Normal map is a broken mess, white screen, flickers when moving and shows nothing.
i love the fact that you are trying to make everything pretty, andd i love the game etc, however, please can you realise that these screens are 'informational', everything needs to stand out at a glance, what we have is blobs on blobs with colors and planets and evrything is selectable and gets in the way of everything else.
really feel it needs stripping back to its core, it feels like 10 people had cool ideas and made them in a seperate room, then crashed them all together |
Himnos Altar
An Errant Venture
464
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Posted - 2015.11.03 14:32:29 -
[28] - Quote
So I can't use the new probe scanner. at all. The circles showing my probes do not pop up. It requires me to open up the old scanner forthe bubblesto pop up, and they dissapear if I close it. And If I have the old scanner open, I have no real incentive to use the new one.
So for me, the new scanner will remain offlined until after the next DT, at which time I'llgive it another chace.
I'd imagine a few other Wspacers are having the same issue. |
Malice Redeemer
Redeemer Group
179
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Posted - 2015.11.03 14:40:13 -
[29] - Quote
It is all but impossible to move probes if there is anything else near them, due to the pop up selection window. |
Nathair Farraige
Negative-Impact Back and Forth
0
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Posted - 2015.11.03 14:43:39 -
[30] - Quote
billy Joringer wrote:can't log in at all.'done processing bulk data',then just a black screen......
Same issue, never make it to character select. Just hangs. :( |
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George Otsolen
Reasonable People Of Sound Mind
0
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Posted - 2015.11.03 14:47:28 -
[31] - Quote
Nathair Farraige wrote:billy Joringer wrote:can't log in at all.'done processing bulk data',then just a black screen......
Same issue, never make it to character select. Just hangs. :(
Same |
Cor Atin
Redundant Lobotomy Brain Trust CAStabouts
1
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Posted - 2015.11.03 14:51:40 -
[32] - Quote
1) Open map (fullscreen) 2) Minimize fleet chat window 3) Restore fleet chat window
Result: Not only all text is gone, but the fleet member list is gone as well.
EBR-52920
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Uatu Goro
Uatu Goro Corp
6
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Posted - 2015.11.03 14:53:06 -
[33] - Quote
After patch "Gallente Industrial bonuses" are not aplied properly to my Viator. Cargo hold drop from 4500m3 to 3780m3. |
Malice Redeemer
Redeemer Group
179
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Posted - 2015.11.03 14:55:18 -
[34] - Quote
The last used prob formation Should deploy with a single click on the formation button. The Option to align with camera should not be hidden in a drop down, just make the button to open that drop down toggle the option. There should be an option to hide the dscan display without having to close the dscan window, preferably in the map control bar, which as I mentioned in another post should be moveable. To the bottom of the screen, if not free moving. |
Cole Leaf
Caldari Independent Navy Reserve Curatores Veritatis Alliance
0
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Posted - 2015.11.03 15:00:32 -
[35] - Quote
Problem with Viator, I now have the same cargo capacity as if I had Gallente Industrial Level 2. I didn't read anything about changes to cargo capacity. Is this a bug? |
Malorian Coehorn
Alt Nation
0
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Posted - 2015.11.03 15:05:25 -
[36] - Quote
Training queue window loads about 5 seconds. Any other window works just fine. No, i have only several skills there. |
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:06:44 -
[37] - Quote
Stefan Silviu wrote:CCP Lebowski wrote:The new scanning interface should now be enabled. Check your ESC menus under "General Settings" - you should now see a box called "Try The New Probe And Directional Scanners". too manny obstacles and popups in new scan map wich makes it more difficult to move the probes around especialy showing that probe in the center where the arrows are ...
Use your "Markers" filter to disable all the things you don't want to see. I personally turned off everything except Beacon, Corp Location and Planet, gonna see how that goes.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:07:18 -
[38] - Quote
billy Joringer wrote:can't log in at all.'done processing bulk data',then just a black screen......
File a support ticket please, and mention if you had a Blood Raider Cerebral Accelerator injected.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Fozzie
C C P C C P Alliance
13452
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Posted - 2015.11.03 15:09:23 -
[39] - Quote
Cole Leaf wrote:Problem with Viator, I now have the same cargo capacity as if I had Gallente Industrial Level 2. I didn't read anything about changes to cargo capacity. Is this a bug? We've now fixed this issue internally, and we'll be getting the fix to TQ in the next patch (hopefully tomorrow). Sorry for the inconvenience.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:09:41 -
[40] - Quote
Tymot Panqueque wrote:the new map is filled with HUGE ANNOYANCES, here's how you should fix it:
- The colors are too dim: Seriously, I'm supposed to notice there's a green icon here? http://puu.sh/l7QVO/939ede222a.jpg
- Look, I'm moving my probes! http://puu.sh/l7QX9/39a017d929.jpg No wait i'm not. I'm "selecting" a random probe in space WHY WOULD I DO THIS??? I like the fact that you can see the probe's actual position (helps to check if an enemy can see them on dscan) but please make them unselectable. Same with most things
- The new map's FPS on my computer is half of what it used to be with the old one. Can't help you with this item.
I'm really annoyed but I can see the usefulness of the new map. Please fix these issues
1 - There's a fair bit of difference of opinion on dim/bright in relation to this feature and it is likely we take another pass at it 2 - You can turn off things you don't want to interfere with you in the "Markers" list in the top left of the map 3 - Please file a bug report from inside the client (F12), mentioning specifically, or screenshotting, how many sigs/anoms are in your system you are experiencing performance issues with.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:10:20 -
[41] - Quote
Lei Volund wrote:my map is very broken, white screen
This is an issue for the Beta map when docked in station - please use the old map, or undock, and the issue will resolve itself. Sorry for the inconvenience.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:11:08 -
[42] - Quote
Xeator wrote:If I have D-scan, probe scanner and people & places tabs open, all stacked into the same window the game no longer even keeps them properly in order. It will always set the probe scanner as the last tab, even after I move them around again.
And on session change, like after gate jump it will always select the probe scanner as active.
Why does the order not remain after session changes? Why does it always select the probe scanner? It should be keeping the last selection active.
That seems like an issue we may have introduced. If you have the time, please do file a bug report on it, preferably from inside the client (F12)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:12:50 -
[43] - Quote
Malice Redeemer wrote:Right off, Let us disable the useless background stars in the new star and probe maps, let us change the position of the new star and probe maps controls when it is in full screen mode.
Can you elaborate more on what you mean in the second sentence? The probe map controls are in a separate window and cannot be fullscreened. Similarly, how could you change position of a window that is fullscreened?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:15:05 -
[44] - Quote
Lei Volund wrote:my other post was locked, so posting my issues here
D-scan gets in the way of the probe scanning window, not only is it a big red blob, same as sigs, its also hard to click through at certain angles, its just too 'visualy confusing'
move box for scan probes doesnt come by default, have found that pressing shift makes it appear
when i have the move box up, i see it turn red when hovering over it, and it still selcts a close by moon or planet or whatever else is nearby
sigs are hard(ish) to spot, just a little icon floating around, nothing that makes them stand out (like they had a circle around them, that was good)
Normal map is a broken mess, white screen, flickers when moving and shows nothing.
i love the fact that you are trying to make everything pretty, andd i love the game etc, however, please can you realise that these screens are 'informational', everything needs to stand out at a glance, what we have is blobs on blobs with colors and planets and evrything is selectable and gets in the way of everything else.
really feel it needs stripping back to its core, it feels like 10 people had cool ideas and made them in a seperate room, then crashed them all together
We have an active defect to put in a toggle for the directional scanner visual display, but for now you can disable it by closing d-scan when you're probing.
Move box not coming up is a known issue, not reproducible for 100% of cases, but will get fixed very soon.
Beta map is currently non-functional when docked in station. The old map works fine though, and the beta map works if you are undocked. Another known issue, sorry, and one that will be fixed.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:17:05 -
[45] - Quote
Malice Redeemer wrote:The last used prob formation Should deploy with a single click on the formation button. The Option to align with camera should not be hidden in a drop down, just make the button to open that drop down toggle the option. There should be an option to hide the dscan display without having to close the dscan window, preferably in the map control bar, which as I mentioned in another post should be moveable. To the bottom of the screen, if not free moving.
The align with camera option may soon have companions, so it will remain in the list for now. The last used formation one is a good note though - this is something we overlooked with the new system and we have raised a defect on the issue. See above for the D-scan toggle reply. The map control bar currently acts as the controller for the whole window - would you prefer that it popped out and was "free" when the window was fullscreen?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Elwha Lynx
The Senate and People of Rome Kids With Guns Alliance
8
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Posted - 2015.11.03 15:25:22 -
[46] - Quote
Probe scanner comments.
Like the filtering tab.
New probe scanner window doesn't sort or indicate distance correctly. For example, If I warp into a combat anom, resort by distance, it still shows me many AU (pre-warp position) from the anom.
Anom green underlining is hard on the eyes and mask the now dim green background. The previous brighter green background was much clearer than the new one. |
Myleele Pownee
Rabble Inc. Rabble Alliance
1
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Posted - 2015.11.03 15:30:15 -
[47] - Quote
1) I have the same "failing to Jump" issue as a previous poster... Used the Jump command on a gate in the overview, warped tot he gate but failed to jump. Occurs about 20% of the time. I am being careful not to mis-click.
2) Training Queue: VERY slow generally. Can take up to 10 seconds to load. UI elements often draw slowly. Minimizing and expanding a skill category can take about 5 seconds. Same goes for the categories in the Character Sheet (even slower). Took closing and re-opening to update times after plugging in an implant. |
Longdrinks
Anime Masters Baka Legion
216
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Posted - 2015.11.03 15:30:39 -
[48] - Quote
everytime i press analyze on the probe window it scrolls up to the top of the list of scan results. Kind of annoying in a system with lots of sigs like thera were i have to scroll down each time and select the sig i want again to only show that red dot on the map. |
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:31:33 -
[49] - Quote
Elwha Lynx wrote:Probe scanner comments.
Like the filtering tab.
New probe scanner window doesn't sort or indicate distance correctly. For example, If I warp into a combat anom, resort by distance, it still shows me many AU (pre-warp position) from the anom.
Anom green underlining is hard on the eyes and mask the now dim green background. The previous brighter green background was much clearer than the new one.
The probe scanner window distance updates on scan, not like the overview with your current position.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Lei Volund
Twenty Questions RAZOR Alliance
0
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Posted - 2015.11.03 15:33:19 -
[50] - Quote
Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right |
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Soltys
33
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Posted - 2015.11.03 15:34:28 -
[51] - Quote
The issues are roughly the same I posted in that other thread in WH forum:
- ALT probe repositioning (without range changing) has been moved to CTRL, and ALT took the reposition+rerange role (previously we had to grab spheres' borders). Why not just leave original function at ALT (that everyone is used to) and use CTRL for reposition+rerange ?
- ALT/CTRL/SHIFT are treated as system wide shortcuts. Literally if EvE is in background but still visible (windowed mode, fixed windowed on another monitor), probe+dscan map does react visually (cones, arrows) to those keys regardless of what application has focus. Same obviously applies in EvE - when we have new probe+dscan window docked/floating but out of focus. It's distracting as hell.
- Some people (not me, I prefer new approach) will certainly prefer to be able to resize+rerange probes by grabbing spheres' borders. Please add an option to enable / disable that functionality for them (from their PoV it's hell of a regression)
- Dscan red cone/sphere is a nice addition, but it does (sphere form especially) get in a way when probing a bit; Checkbox to enable / disable dscan cone hint would be a welcome addition. Different / selectable color for dscan cone/sphere - even more so.
Stuff that sometimes happen, but I haven't found a way to 100% reproduce it yet:
- When starting beta map, I sometimes (rarely) get some white/black flashing mess
- Dscan cone on the new d+p map is sometimes stuck - it reacts to angle/range properly, but the direction vector doesn't change
Jita Flipping Inc.: Solmp / Kovl
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JonnyPew
Imperial Academy Amarr Empire
2
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Posted - 2015.11.03 15:39:41 -
[52] - Quote
Both the character sheet and training queue is lagging.
Sci-fi games as played by an earthbound human in the 21st century
http://www.youtube.com/JonnyPew
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:40:05 -
[53] - Quote
Longdrinks wrote:everytime i press analyze on the probe window it scrolls up to the top of the list of scan results. Kind of annoying in a system with lots of sigs like thera were i have to scroll down each time and select the sig i want again to only show that red dot on the map.
Is this a departure from how the old system behaved?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:40:45 -
[54] - Quote
Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right
Noooooo! Get used to the new new interface! The old old interface is going away in a future release!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Longdrinks
Anime Masters Baka Legion
216
|
Posted - 2015.11.03 15:43:07 -
[55] - Quote
CCP Goliath wrote:Longdrinks wrote:everytime i press analyze on the probe window it scrolls up to the top of the list of scan results. Kind of annoying in a system with lots of sigs like thera were i have to scroll down each time and select the sig i want again to only show that red dot on the map. Is this a departure from how the old system behaved? Yes in the old system i could sort by sig ID and scroll down that list and have it stay scrolled down while i probed. |
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:43:25 -
[56] - Quote
Soltys wrote:The issues are roughly the same I posted in that other thread in WH forum:
- ALT probe repositioning (without range changing) has been moved to CTRL, and ALT took the reposition+rerange role (previously we had to grab spheres' borders). Why not just leave original function at ALT (that everyone is used to) and use CTRL for reposition+rerange ?
- ALT/CTRL/SHIFT are treated as system wide shortcuts. Literally if EvE is in background but still visible (windowed mode, fixed windowed on another monitor), probe+dscan map does react visually (cones, arrows) to those keys regardless of what application has focus. Same obviously applies in EvE - when we have new probe+dscan window docked/floating but out of focus. It's distracting as hell.
- Some people (not me, I prefer new approach) will certainly prefer to be able to resize+rerange probes by grabbing spheres' borders. Please add an option to enable / disable that functionality for them (from their PoV it's hell of a regression)
- Dscan red cone/sphere is a nice addition, but it does (sphere form especially) get in a way when probing a bit; Checkbox to enable / disable dscan cone hint would be a welcome addition. Different / selectable color for dscan cone/sphere - even more so.
Stuff that sometimes happen, but I haven't found a way to 100% reproduce it yet:
When starting beta map, I sometimes (rarely) get some white/black flashing mess NVM: I see you replied above regarding this. - Dscan cone on the new d+p map is sometimes stuck - it reacts to angle/range properly, but the direction vector doesn't change
Not dodging your Alt/Ctrl question, just don't have an answer for you right now.
We put resize by grabbing spheres back in - you can do that again. Personally speaking I find the Mousewheel and mappable keyboard shortcuts far preferable now though.
D-scan toggle has been raised as a defect now :)
Dscan cone will change vector based on your in-space camera, not your map camera.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:43:42 -
[57] - Quote
Longdrinks wrote:CCP Goliath wrote:Longdrinks wrote:everytime i press analyze on the probe window it scrolls up to the top of the list of scan results. Kind of annoying in a system with lots of sigs like thera were i have to scroll down each time and select the sig i want again to only show that red dot on the map. Is this a departure from how the old system behaved? Yes in the old system i could sort by sig ID and scroll down that list and have it stay scrolled down while i probed.
Cool, defect going in.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Elwha Lynx
The Senate and People of Rome Kids With Guns Alliance
8
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Posted - 2015.11.03 15:44:50 -
[58] - Quote
CCP Goliath wrote:[quote=Elwha Lynx] The probe scanner window distance updates on scan, not like the overview with your current position.
Thanks that works....though might be a bit confusing since old probe scan window reset anom/sig ranges automatically when resorting and probe and directional scan (where the scan button is) are often separated for most players.
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Lara Sunji
State War Academy Caldari State
6
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Posted - 2015.11.03 16:00:21 -
[59] - Quote
CCP Goliath wrote:Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right Noooooo! Get used to the new new interface! The old old interface is going away in a future release! Old map as well? Because that one I can actually use :( |
Geopoly
Republic University Minmatar Republic
2
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Posted - 2015.11.03 16:01:21 -
[60] - Quote
Orca boosts no longer work for me... |
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Masaaq
Soggy Biscuit. Did he say Jump
31
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Posted - 2015.11.03 16:02:05 -
[61] - Quote
CCP Goliath wrote:Xeator wrote:If I have D-scan, probe scanner and people & places tabs open, all stacked into the same window the game no longer even keeps them properly in order. It will always set the probe scanner as the last tab, even after I move them around again.
And on session change, like after gate jump it will always select the probe scanner as active.
Why does the order not remain after session changes? Why does it always select the probe scanner? It should be keeping the last selection active. That seems like an issue we may have introduced. If you have the time, please do file a bug report on it, preferably from inside the client (F12)
From my experience the probe scanner is always selected as active upon any session change when you have both probes and d-scan in the same window. This is not new, however, please do make a fix so that the selected window doesn't jump to probe scanner 100% of the time. This would be awesome!
Also, the d-scan in map is just so great. Thank you very much. |
Kasim Taldeer
KarmaFleet Goonswarm Federation
0
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Posted - 2015.11.03 16:03:32 -
[62] - Quote
I have an issue with the skill training. I am currently training Heavy Drones V, and before DT the remaining time for the said skill was at 9 day and a few hours. When I logged in after DT, in my character screen it's all fine, showing 9 days, but when I'm in the game, it lists my skill at 15 days from completion. I know the skill training has been rewrote or something, but did you also decide to reverse the skill points we got before DT? |
Selhi Bylow
Space Exploitation Inc The Bastion
0
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Posted - 2015.11.03 16:05:11 -
[63] - Quote
I'm also having the problem where the client hangs right before the character select screen after logging in. The problem only occurs for this specific account and when using a second computer that has never logged into this account I had the same problem so it appears to be a server-side issue.
I have used the Blood Raider Boosters over the past week but the last one I used on this account expired a few days ago and I used them on several other characters as well which didn't have any issues. Only one of those other characters not on this account probably had an active booster at down time.
I did submit the results from the Log Server program in "SUPPORT REQUEST #67486" and it looks like an issue with current skills. |
Soltys
33
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Posted - 2015.11.03 16:05:26 -
[64] - Quote
CCP Goliath wrote: Dscan cone will change vector based on your in-space camera, not your map camera.
I know, what I meant is that I managed to have it permanently stuck. When changing in-space camera around my ship - it remained pointing in the direction from the moment when dscan map was started for the first time.
I'll try to reproduce it, but so far I haven't been able to. The same happened for me when I tried the new interface for the first time on singularity.
Jita Flipping Inc.: Solmp / Kovl
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Lei Volund
Twenty Questions RAZOR Alliance
0
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Posted - 2015.11.03 16:06:53 -
[65] - Quote
CCP Goliath wrote:
Noooooo! Get used to the new new interface! The old old interface is going away in a future release!
ok, just for you i will try... when i get the option to have d-scan visuals removed., without having to close the window |
Durim Maken
School of Applied Knowledge Caldari State
0
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Posted - 2015.11.03 16:13:17 -
[66] - Quote
im only getting the range bonus from my rorq bosster ther other 2 is not working |
Aliana Heartborne
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.11.03 16:15:31 -
[67] - Quote
Geopoly wrote:Orca boosts no longer work for me...
We've tried and tested several things, and boost sometimes work, other times not, this is with Several different orca pilots in different systems, some times only 1 module works. Passive (skill) boosts always apply tho.
I seem to struggle more than others to get modules online tho, why that is i have no idea |
Rivr Luzade
Kenshin. DARKNESS.
2069
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Posted - 2015.11.03 16:15:54 -
[68] - Quote
CCP Goliath wrote:Noooooo! Get used to the new new interface! The old old interface is going away in a future release! Then how about you actually make it usable? How about you stick back your own ideas on the UI and actually do what players tell you to do? And even more importantly, how about you do not work on other projects and instead invest your entire dev time into this one project? Or how about you just grab your whip and crack it on the lazy bug hunters to at least get glaringly obvious bugs out of the release before you release the stuff?
The fact that you remove vital functionality from the map (like my often repeated bookmarks and how them being visible all the time in the galaxy view is complete rubbish), or that I now need to wait 20 seconds for the probe handle to appear, the fact that the new map makes my game lag and freeze when I zoom to the wrong zoom level, the fact that stars are not visible anymore when I rotate the map in a wrong angle or that data visualization is worse than with the old map, or the fact that I now need 2 hotkeys to open 2 different maps (normal new map and solar system map) will not make people more likely to use it. And if you replace the perfect old map with the rubbish that the new system is so far, you better get yourself a particularly flame retardant suit, because you are going to need it.
Oh, and by the way, don't call the map beta. CCP itself elevated the new map out of beta status months ago.
Another thing with the new probe scanning map: The mouse cursor does not change shape when you hit the probe sphere to indicate that you can now drag the sphere around. It is also harder to grab the handle: I just had my probes launch at the sun and even though the handle was highlighted red (only the top side, though), I grabbed the sun instead of the handle. I had to zoom in comparatively close to the handle to grab it reliably. Also, instead of the handle, when I hover my mouse over it, I now get the individual probes as grabable items (center, top, bottom in the pinpoint formation) instead of the handle, requiring me to further fiddle around with the UI to actually find the handle.
Oh, and another thing: If I launch probes with the new beta stuff, they do not show up in the old map. I have probes in space, but only the new map/scanner recognizes that they are in space. The old map does not recognize they are in space. Is this the kind of stuff that you want to deliver to us?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Sasha Seraph
FaintHeart Industries
3
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Posted - 2015.11.03 16:18:04 -
[69] - Quote
minor...
R&D agents.. getting two "Cancel Research" submit buttons at the bottom of the Agent Conversation window.
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Lijhal
Innoruuks Wrath
17
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Posted - 2015.11.03 16:27:14 -
[70] - Quote
the socket was closed...
lost connection
the socket was closed......
lost connection
the socket was closed ..........
lost connection
i mean, seriously ccp ?
your girlfriend
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 16:30:13 -
[71] - Quote
Heading out soon. Just wanted to post the current list of confirmed issues for Probe Scanning, Solar System Map, Directional Scanner and Beta Map from today's release.
Probe Scanner window background doesn't obey transparency and pinning coloring D-scan visualisation is not toggleable (workaround: Close D-scan window) Probe Scanner Window becomes active after each session change when stacked Signature List in Probe Scanning Window snaps to top after each scan Probe Scanner width settings are not retained Probe control box does not always display to users (Workaround, press Shift) Probe Scanner filter hotkeys react negatively with Save Location (Workaround, don't use numbers in BM names) Signatures in map no longer appear after one has been selected Now takes 2 clicks to launch Custom Formation Beta Map appears all white when used when docked for some users (Workaround: Undock, or use old map) Solar System Map in full screen mode covers up HUD Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter Don't panic if you've given feedback and it isn't on this list. Some issues we want to wait with and see if a lot of people react similarly or differently before deciding on a course of action. Also note that just because a defect has been raised, doesn't mean it will get fixed in the way you imagined. Thanks so much for all the feedback and bug reports today - more tomorrow!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Think again freight
Interstellar Expeditionary Group Einstein-Rosen Brigade
0
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Posted - 2015.11.03 16:30:26 -
[72] - Quote
None of my maps allow me to see my probes except the new one and none of them will allow me to drag my probes literally such a waste of time updating something that didn't need to be fixed and only to be made worse |
Castelo Hvitur
Selva Brasil
0
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Posted - 2015.11.03 16:54:18 -
[73] - Quote
Posting here just to be sure that you Devs do not miss that:
I start this char yesterday, but wait to use the +9 cerebral acelerator (14 days of bonus) because I know that some kind of weird stuff could happens.
Today I login in jita and the skill queue open without problem. I pause it and then use the cerebral acelerator. When I try to start it again nothing happens, so I close the skills queue window to try to open it again.
After that I cannot see my skills at character sheet and when I try open the skill queue (try clicking at small bar on the neocom, try by char sheet and try by shortcurt) it leaves the message that I made change and ask if I want to save it or not. But that skills queue DO NOT OPEN. I get only the mesage and nothing more.
By now I do not know if the previous training that was on the queue are active or not, since I just cannot see nothing related to skills.
>> Your bug report was successfully sent and has the ID EBR-52916 (by ingame) |
Zeerse Solaris
EVE University Ivy League
1
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Posted - 2015.11.03 17:15:44 -
[74] - Quote
My multi-character training skill expired today, renewed it, the account management interface on the website shows as purchased and open, the character selection screen shows in the top left the amount of days left, the second character I'm trying to restart training on will not accept starting the queue, I keep getting the training position not open with the pop up to buy the certificate. |
Bienator II
madmen of the skies
3439
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Posted - 2015.11.03 17:20:10 -
[75] - Quote
the cone in the map window does not seem to point at the spot you are scanning, only in the general direction
http://i.imgur.com/0FT1ieh.png
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Gospadin
Bastard Children of Poinen Grumpy Space Bastards
247
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Posted - 2015.11.03 17:25:04 -
[76] - Quote
Another workaround for the "save location" focus bug is to click on that window once. That "fully" sets the focus to the save location window, and prevents numbers 1-5 from changing the filter options in the scan window. |
Gospadin
Bastard Children of Poinen Grumpy Space Bastards
247
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Posted - 2015.11.03 17:27:03 -
[77] - Quote
Another bug: I finished another level of Infomorph Psychology early this morning, yet it won't let me create a new jump clone. |
Tridgit
Iron.Guard Iron Armada
14
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Posted - 2015.11.03 17:27:43 -
[78] - Quote
Hey gents,
waiting on an alliance logo. No new batch in this patch? |
Oraac Ensor
644
|
Posted - 2015.11.03 17:30:14 -
[79] - Quote
CCP Goliath wrote:Malice Redeemer wrote:Right off, Let us disable the useless background stars in the new star and probe maps, let us change the position of the new star and probe maps controls when it is in full screen mode. EDIT I-¦ve worked it out - would you prefer that the map controls become "free move" and their own "window" when the Solar System Map is in fullscreen? What is preferable is that what Malice Redeemer very accurately describes as "the useless background stars" be totally removed from the new maps.
It's just utterly useless, unnecessary clutter. They are supposed to be maps, not pictorial representations.
You wouldn't expect a map of your local town centre to be printed against a pictorial background of department stores and office buildings. Likewise, you wouldn't expect a map of the surrounding countryside to be printed against a pictorial background of fields and farmsteads. |
Oraac Ensor
644
|
Posted - 2015.11.03 17:35:03 -
[80] - Quote
CCP Goliath wrote:Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right Noooooo! Get used to the new new interface! The old old interface is going away in a future release! No! No! Please, no!
The old interface is simple and effective. That's all we need - please leave it as an option. |
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Ragnar Snowed
fiftyninepee
15
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Posted - 2015.11.03 17:54:34 -
[81] - Quote
Hi,
New scan probe interface isn't usable : I cannot set the range within probes under 4 UA click on blue sphere for change the range didn't work anymore
the list of signutre is to long to show all, we got a lift. If you set the lift on bottom and clic to scan, te lift return on top. that's disapointing.
thanks |
Huval C
Teutate raiders DARKNESS.
0
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Posted - 2015.11.03 17:57:53 -
[82] - Quote
Hi
Big problem here.
I can neither see any capacitor, module, nor right clicking on any objects in space. So 'im stuck near a gate for ever. Cannot even long-click on a gate to jump.
Cannot niether click "yes" to join a fleet.
Every is ok on my second character, and on sisi.
I emptied my cache, and tried to start from former launcher. Same results. |
Martin Corwin
Itsukame-Zainou Hyperspatial Inquiries Ltd.
42
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Posted - 2015.11.03 18:03:49 -
[83] - Quote
The new map has some serious rendering issues on my comp. Docked: fast white flickering when rotating it. Undocked: when I have the new map open, rendering seems to pause every half-second/second. Rotating the map or the view in space creates a stick-slip-like effect.
Rendering is smooth when the new map is not open.
Graphics Card: Geforce GTX 660 CPU: i5-3570K RAM: 16 GB (HyperX) |
Trajan Unknown
Rifterlings Zero.Four Ops
70
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Posted - 2015.11.03 18:13:43 -
[84] - Quote
I-¦ll repost my other post here. Didn-¦t see this topic when I wrote my stuff It seems the poster above me (Martin Corwin) has a similiar issue.
Quote: It seems I am not really able to use my beloved beta map anymore.
In station I can-¦t see anything on it total black or total white with some geometric, white figures when I zoom in/out. Looks like triangles or so but it-¦s just flashing so I am not really able to see what it and didn-¦t spent too much time to figure that out. When I am in space the map is too laggy to use. Restartting, enabling, disabling and so on and so forth the beta map didn-¦t work out. Fullscreen or other option for the map didn-¦t work either. Literally, when I open the map my screen is locked. It looks like the game is losing synchronisation when I open the map because the map wants to update my position in space all the time and since there is the 1second server tick the map can-¦t handle the input in time and it becomes "laggy". Changing the intervals in settings helps a little bit with the best performance on interval 1 and the worst on 4 and immediate. This made me thinking even more there some out of sync issue here between server refreshing my position in space and on the map. Hope this helps a little to understand what is happening. I will keep an eye on the this topic and answer any upcoming questions. Last but not least I am using the beta map since it came out and never looked back for a single session and never had any issues until today. |
VirusMD
Merchants Trade Consortium The Last Chancers.
10
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Posted - 2015.11.03 18:24:02 -
[85] - Quote
Hey CCP, I can no longer log in at all, i cant even launch the game. Every time i get a message saying my install is "modified or corrupted" https://gyazo.com/dcb519df8e6387a4786ed3c0951f4713
because the launcher is so awesome i never use it normally, like most i just launch directly from the exefile.exe via the bin folder, and only use the launcher when it says i cant connect because there is yet another micro patch. So today i started up the launcher to patch, said client was ready, i launched it and i get the corrupted message.
So i ran the repair tool, its downloaded something like ~25mb said repairs were complete and yet i still get the same corrupted message.
Then tried an uninstall and re-install, again with no success, same corrupted message even via a fresh download from the site.
Then i tried an unistall combined with a manually removal of the CCP folder and the shared cache.... ready for it? CORRUPTED....
So yeah when can i expect my Eve back? |
offtherails2010
Deep Core Mining Inc. Caldari State
1
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Posted - 2015.11.03 18:26:33 -
[86] - Quote
howdy Devs :)
i cant seem to login, my character doesnt let me, it looks like this even after 20 minutes on that screen (link below);
Picture
have cleared all cached data on launcher then restarted it, still the same.
Game wont let me login :(
any ideas how to fix ?
thx muchly in advance :) |
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
503
|
Posted - 2015.11.03 18:27:46 -
[87] - Quote
Disappointing that this thread isn't called Parallax Errors
Fear God and Thread Nought
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RichManTcK
Seventh Element Coalition of the Unfortunate
0
|
Posted - 2015.11.03 18:34:24 -
[88] - Quote
Hi, this should be saying 88.2 s cycle time in my skiff with Rorqual boost and I'm barely scratching the surface here. it is now at 145.8s cycle time incredibly slower now. everything else is fine 29km range and the amount of ore per cycle, just the cycle time is whacked. |
Kohl Tsurugi
Zero Point Galactic Holdings
0
|
Posted - 2015.11.03 18:40:03 -
[89] - Quote
Kasim Taldeer wrote:I have an issue with the skill training. I am currently training Heavy Drones V, and before DT the remaining time for the said skill was at 9 day and a few hours. When I logged in after DT, in my character screen it's all fine, showing 9 days, but when I'm in the game, it lists my skill at 15 days from completion. I know the skill training has been rewrote or something, but did you also decide to reverse the skill points we got before DT?
Similar issue here - had Command Ships V at a bit over 50% before DT, and it now seems to have reversed itself to around 30-40%. That's nearly 6 days of training lost... |
Tehol Beddikt
Lunar Labs
0
|
Posted - 2015.11.03 18:45:07 -
[90] - Quote
George Otsolen wrote:Nathair Farraige wrote:billy Joringer wrote:can't log in at all.'done processing bulk data',then just a black screen......
Same issue, never make it to character select. Just hangs. :( Same
I've got the same problem on one of my 2 accounts. Interesting thing is I have this problem only with one of my accounts. The second one works just fine. Deleting cache files doesn't help tho... |
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Tyrone Cashmoney
GoonWaffe Goonswarm Federation
109
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Posted - 2015.11.03 18:55:39 -
[91] - Quote
I'm currently fitting 20 ships using the Fitting Management window. I've done this numerous times recently, same ship, same fit.
However, since the patch, the client does not seem to recalculate the powergrid properly. The fit includes a Power Diagnostic System II which is needed to work, but when I fit everything with the Fitting Management window, it automatically offlines the Large Shield Extender II due to lack of powergrid.
The solution is easy enough, I can immediately online the Large Shield Extender II, since it should have enough powergrid. But the client never did this before to the best of my knowledge. |
CO Bradley
Merchants Trade Consortium The Last Chancers.
2
|
Posted - 2015.11.03 19:05:26 -
[92] - Quote
I seem to of lost 5-6 days of training i had 7 days left on Cruise missile 5, its now almost 12 days,..... |
Yann Lafisques
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.11.03 19:14:45 -
[93] - Quote
Kohl Tsurugi wrote:Kasim Taldeer wrote:I have an issue with the skill training. I am currently training Heavy Drones V, and before DT the remaining time for the said skill was at 9 day and a few hours. When I logged in after DT, in my character screen it's all fine, showing 9 days, but when I'm in the game, it lists my skill at 15 days from completion. I know the skill training has been rewrote or something, but did you also decide to reverse the skill points we got before DT? Similar issue here - had Command Ships V at a bit over 50% before DT, and it now seems to have reversed itself to around 30-40%. That's nearly 6 days of training lost... EDIT: Similar situation on an alt - HACs IV had <4 hours to go, now shows >23 hours remaining.
That is not an issue with Parallax. That lower training time was a side effect of the Blood Raider Cerebral Accelerator which was removed with the update. This returned your skill training time to normal. You haven't lost any SP, you are just earning it at a normal unboosted pace now. |
Kohl Tsurugi
Zero Point Galactic Holdings
0
|
Posted - 2015.11.03 19:30:34 -
[94] - Quote
Yann Lafisques wrote:Kohl Tsurugi wrote:Kasim Taldeer wrote:I have an issue with the skill training. I am currently training Heavy Drones V, and before DT the remaining time for the said skill was at 9 day and a few hours. When I logged in after DT, in my character screen it's all fine, showing 9 days, but when I'm in the game, it lists my skill at 15 days from completion. I know the skill training has been rewrote or something, but did you also decide to reverse the skill points we got before DT? Similar issue here - had Command Ships V at a bit over 50% before DT, and it now seems to have reversed itself to around 30-40%. That's nearly 6 days of training lost... EDIT: Similar situation on an alt - HACs IV had <4 hours to go, now shows >23 hours remaining. That is not an issue with Parallax. That lower training time was a side effect of the Blood Raider Cerebral Accelerator which was removed with the update. This returned your skill training time to normal. You haven't lost any SP, you are just earning it at a normal unboosted pace now.
Did % completion always base itself off the remaining time divided by the total time as calculated from the attribute values at that point in time, rather than the completed percentage of SP out of the required total?
Because for a (current) 967000 SP out of 2048000 total SP for V, the % completion bar seems to be sitting around 35% or so. |
Sacu Shi
Perkone Caldari State
68
|
Posted - 2015.11.03 19:31:23 -
[95] - Quote
New NPC icons (four dots in a square formation, possibly indicating small, drone ships?) are extremely dim in colour on the overview and are difficult to see. Tested in a drone 3/10 anomaly |
Yann Lafisques
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.11.03 19:32:22 -
[96] - Quote
RichManTcK wrote:Hi, this should be saying 88.2 s cycle time in my skiff with Rorqual boost and I'm barely scratching the surface here. it is now at 145.8s cycle time incredibly slower now. everything else is fine 29km range and the amount of ore per cycle, just the cycle time is whacked.
Yes, there seems to be something off with boosting which I wish devs would acknowledge since there have been several posts about it already. I imagine this is something related to the fleet bonus or wing commander/fleet booster changes.
My fleet has had issues with the Mining Forman - Laser Optimization II module not providing any cycle reduction. We tried swapping wing/squad commanders/orca pilots, relogging, docking/undocking, jumping to the next system and everytime, the cycle boost refused to work in this one system.
We thought it maybe it was a UI error so we timed the cycle but it came out to be the advertised unboosted cycle. Eventually we discovered that moving to another wing *and* system seemed to resolve the issue partially...
Hopefully this gets resolved soon. |
Sacu Shi
Perkone Caldari State
69
|
Posted - 2015.11.03 19:37:08 -
[97] - Quote
Ragnar Snowed wrote:Hi,
New scan probe interface isn't usable : I cannot set the range within probes under 4 UA click on blue sphere for change the range didn't work anymore
the list of signutre is to long to show all, we got a lift. If you set the lift on bottom and clic to scan, te lift return on top. that's disapointing.
thanks
Change the range by holding 'alt' and dragging the arrows that appear. Change the distance between probes by holding 'ctrl' and dragging the arrows that appear...
|
Yann Lafisques
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.11.03 19:38:34 -
[98] - Quote
Kohl Tsurugi wrote:Yann Lafisques wrote:Kohl Tsurugi wrote:Kasim Taldeer wrote:I have an issue with the skill training. I am currently training Heavy Drones V, and before DT the remaining time for the said skill was at 9 day and a few hours. When I logged in after DT, in my character screen it's all fine, showing 9 days, but when I'm in the game, it lists my skill at 15 days from completion. I know the skill training has been rewrote or something, but did you also decide to reverse the skill points we got before DT? Similar issue here - had Command Ships V at a bit over 50% before DT, and it now seems to have reversed itself to around 30-40%. That's nearly 6 days of training lost... EDIT: Similar situation on an alt - HACs IV had <4 hours to go, now shows >23 hours remaining. That is not an issue with Parallax. That lower training time was a side effect of the Blood Raider Cerebral Accelerator which was removed with the update. This returned your skill training time to normal. You haven't lost any SP, you are just earning it at a normal unboosted pace now. Did % completion always base itself off the remaining time divided by the total time as calculated from the attribute values at that point in time, rather than the completed percentage of SP out of the required total? Because for a (current) 967000 SP out of 2048000 total SP for V, the % completion bar seems to be sitting around 35% or so.
That is a good question. I never really paid attention and I'm not sure how the programming is handled, but it seems to be how it works. |
Rivr Luzade
Kenshin. DARKNESS.
2069
|
Posted - 2015.11.03 19:54:00 -
[99] - Quote
another borked thing in the new system map: I now need to move my mouse over the custom formation and click it instead of having it selected in the custom formation button itself, like it is in the old map. This is another point making the new map worse than the old system.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
TheSmokingHertog
TALIBAN EXPRESS
352
|
Posted - 2015.11.03 19:55:23 -
[100] - Quote
While mining in fleet, I had an orca active boosting, then got promoted to Wing Commander, and then the fleet lost boost, I had to reboot the boost to get fleet boosted again, is that new / old? or did it break in this patch?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
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SurrenderMonkey
Space Llama Industries
1067
|
Posted - 2015.11.03 20:00:17 -
[101] - Quote
CCP Shadowcat wrote:
- After activating an additional skill training queue using a Multiple Pilot Training Certificate, players are unable to train skills until they log off and then log on again
This, I think, is more broken than realized.
Having just activated a MPTC,I cannot start a queue on this character even with zero other queues running. Doing so offers to sell me another MPTC.
I've logged out... and in... and out... and in... etc.
I've stopped and started queues on all other characters. Nothing I do will allow me to start a queue on this character.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Biatrice Wanderer
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.11.03 20:19:37 -
[102] - Quote
hello. i cannot see my skill quaue screen.
http://i64.tinypic.com/2z3s7rt.jpg
Please help me. |
Moac Tor
Cy-Core Industries Stain Confederation
290
|
Posted - 2015.11.03 20:22:33 -
[103] - Quote
SurrenderMonkey wrote:CCP Shadowcat wrote:
- After activating an additional skill training queue using a Multiple Pilot Training Certificate, players are unable to train skills until they log off and then log on again
This, I think, is more broken than realized. Having just activated a MPTC,I cannot start a queue on this character even with zero other queues running. Doing so offers to sell me another MPTC. I've logged out... and in... and out... and in... etc. I've stopped and started queues on all other characters. Nothing I do will allow me to start a queue on this character. I have a similar problem. I paused training on one character and logged in another to resume training on the new character and it offers to sell me MPTC. I tried logging on and off a few times but to no avail. In the end I submitted a support ticket and resumed training on the previous character which it allowed.
Modulated ECM Effects
An Alternative to Skill Trading
|
Stikkem Innagibblies
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2015.11.03 20:25:26 -
[104] - Quote
Looks like most of my scanning issues have been listed already except this one:
Using combat probes to look for cosmic signatures will show not only the sigs but every structure within the probes range. This occurs even if using a custom filter to look only for sigs (relics/data/WH etc). Switch back to core probes and no problems. Using Sister's probes so not sure if it occurs with other flavours. |
TheSmokingHertog
TALIBAN EXPRESS
352
|
Posted - 2015.11.03 20:30:26 -
[105] - Quote
TheSmokingHertog wrote:While mining in fleet, I had an orca active boosting, then got promoted to Wing Commander, and then the fleet lost boost, I had to reboot the boost to get fleet boosted again, is that new / old? or did it break in this patch?
Now lost boost in the middle of an op.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
|
CCP Fozzie
C C P C C P Alliance
13452
|
Posted - 2015.11.03 20:32:01 -
[106] - Quote
We're investigating the issue with mining boosts. Can those of you who are experiencing it please submit bug reports with as much detail as possible? The characters that are having issues and the solar systems where you are experiencing the problem are especially helpful. Thanks.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
Daniel Souquel
3
|
Posted - 2015.11.03 20:32:43 -
[107] - Quote
There seem to be a lot of issues regarding rubberbanding, overshooting, undershooting, double-warp-in, double-aligning and so on, with the current release. At least more than usual. As well ships alignment-snapping is awfully high as well.
Session transfers (gate/docking) take unusually long, even in low population systems, up to a point where even traffic control is kicking in, but with a wrong countdown, letting you pass the gate much sooner than displayed.
On the new probe-map, probes are sometimes missing their gizmos, this can be resolved by holding one of the formation modifiers (alt/shift).
The heartbeat like speedups and slowdowns are back in some high population areas (regardless of client PC load, i.e. FPS is somewhat stable). |
jax Aishaik
1798 Rebels
0
|
Posted - 2015.11.03 20:33:21 -
[108] - Quote
CCP Fozzie wrote:We're investigating the issue with mining boosts. Can those of you who are experiencing it please submit bug reports with as much detail as possible? The characters that are having issues and the solar systems where you are experiencing the problem are especially helpful. Thanks.
what about the login issue
|
|
CCP Fozzie
C C P C C P Alliance
13452
|
Posted - 2015.11.03 20:42:19 -
[109] - Quote
jax Aishaik wrote:CCP Fozzie wrote:We're investigating the issue with mining boosts. Can those of you who are experiencing it please submit bug reports with as much detail as possible? The characters that are having issues and the solar systems where you are experiencing the problem are especially helpful. Thanks. what about the login issue That issue is farther from my area of expertise, but I know some of our engineers have been working on fixing similar issues. Please file a bug report through https://community.eveonline.com/support/submit-bug-report/ and that will help them get to the bottom of it. Sorry for the inconvenience.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
Insidious
Hax. Shadow Cartel
15
|
Posted - 2015.11.03 20:43:40 -
[110] - Quote
scary client bugs ahead..
client 1: large fleet >> jump bridged >> shot pos >> on jump my mach wouldnt activate prop mod ** >> mouse started jumping around client only >> couldnt right click watch list >> activated guns were normal >> ship wouldnt respond >> chat then stopped >> = i then closed the client which froze for a couple minutes
client 2: char in large fleet was normal
long null roam earlier in the day was normal |
|
Alle Monte
Singularity Services inc Singularity Syndicate
0
|
Posted - 2015.11.03 20:51:13 -
[111] - Quote
Used the new scanner. Didn't like it, went back the old one. Please keep the option to use the old one. |
TheSmokingHertog
TALIBAN EXPRESS
352
|
Posted - 2015.11.03 20:51:45 -
[112] - Quote
TheSmokingHertog wrote:TheSmokingHertog wrote:While mining in fleet, I had an orca active boosting, then got promoted to Wing Commander, and then the fleet lost boost, I had to reboot the boost to get fleet boosted again, is that new / old? or did it break in this patch? Now lost boost in the middle of an op.
After a fleet warp we lost 2 boosts, 1 got enabled again, had to drop fleet and be invited a gain to start up boost again.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
George Otsolen
Reasonable People Of Sound Mind
1
|
Posted - 2015.11.03 20:55:30 -
[113] - Quote
CCP Fozzie wrote:jax Aishaik wrote:CCP Fozzie wrote:We're investigating the issue with mining boosts. Can those of you who are experiencing it please submit bug reports with as much detail as possible? The characters that are having issues and the solar systems where you are experiencing the problem are especially helpful. Thanks. what about the login issue That issue is farther from my area of expertise, but I know some of our engineers have been working on fixing similar issues. Please file a bug report through https://community.eveonline.com/support/submit-bug-report/ and that will help them get to the bottom of it. Sorry for the inconvenience.
Opened one with a log server file attached EBR-53153 | Cannot insert duplicate key in object 'dbo.@currentskills' |
RDevz
GoonWaffe Goonswarm Federation
241
|
Posted - 2015.11.03 20:56:55 -
[114] - Quote
Quote:Infrastructure Hub in GA-P6C has initiated self-destruct From: Goonswarm Federation Sent: 2015.11.03 20:25
{[character]charID.name, linkify} has started the self-destruct sequence for the {[item]structureTypeID.name, linkify} in {[location]solarSystemID.name, linkify}. Unless the sequence is aborted, this structure will explode at {{[datetime]destructTime, date=full, time=short}}. Any director of {corpName} may abort the self-destruct sequence by flying to the structure and rescinding the self-destruct command before {{[datetime]destructTime, date=full, time=short}}.
The most helpful notification ever sent out by the game client. :(
~
|
Ikarus Cesaille
Strategic Exploration and Development Corp SpaceMonkey's Alliance
1
|
Posted - 2015.11.03 21:01:25 -
[115] - Quote
Received multiple reports for mining boosts not working. Some links like the range boost works but the cycle time reduction is not working. This is the same with orca ond rorqual boosts. |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
609
|
Posted - 2015.11.03 21:04:24 -
[116] - Quote
Here's a good one.
POCOs coming out of RF have 90% shield (as if recharging since DT) and have very inconsistent timers when RFd. Some are under 24 hours, one was over 48.
CCPLS |
Leonardo Adami
Science and Trade Institute Caldari State
55
|
Posted - 2015.11.03 21:20:56 -
[117] - Quote
1. Beta map lags client down completely rendering it virtually unusable. 2. When warping anywhere the distance does not update. For example if I warp to gate 20 au away it remains 20au in my overview even when I land at zero. Persist through gate changes and dock/undocks. 3. In hud where your speed is located it's randomly getting stuck saying "warping" and will not show my speed I log on off that fixes it but it's happened multiple times. 4. Game in general feels unstable with lots of lag. A considerable amount more then normal. |
Teebling
Garoun Investment Bank Gallente Federation
144
|
Posted - 2015.11.03 21:24:10 -
[118] - Quote
I finished training Caldari Offensive Systems to V before the patch.
After the patch - still showing DPS I had with the skill trained to IV.
Cheers for all the other great stuff! |
Mike Meracha
No Laws Apply
0
|
Posted - 2015.11.03 21:26:17 -
[119] - Quote
I am training Torpedoes V, i had effects from an advanced bloord raider cerebral accelerator and time left until completion was 7 days. Now it seems that the effects from the blood raider booster vanished (Torpedoes V training time returned to 11 days) and that should be normal i think. But in the character selection screen it still shows accelerated training time (7 days) as if the blood raider booster is still active. External tools like EVE Mon are still showing accelerated training time too. |
Rob Kashuken
Dropbears Anonymous Brave Collective
79
|
Posted - 2015.11.03 21:28:58 -
[120] - Quote
Was the Discovery (ice mining frigate) supposed to be released with Parallax?
Asking, as the icon is there in ISIS, on mouseover the popup is blank. Showing info, Description just says "placeholder", there are no attributes, no resists, no fitting.
It is also not apparently discoverable through venture bpc invention runs (BHC only shows the Prospect as an inventable), it does not appear as inventable from the industry UI on venture BPCs. |
|
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
59
|
Posted - 2015.11.03 21:36:10 -
[121] - Quote
Modules are offline not only when fitting from saved fitting but when changing ships on pos in SMA. Also got some weird "can't use navigation rig" .... when switching to the same ship again later all is ok.
EDIT: Seems to be connected to one ship only, getting all sort of popups when entering or leaving my Prowler. Also, with every reship less and less modules are shown in the fitting window. although HUD still shows that I have shield extenders and cloak on it, fitting window insists I have empty slots.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
|
Skyrider Deathknight
Repercussus Goonswarm Federation
21
|
Posted - 2015.11.03 21:54:19 -
[122] - Quote
I've lost about 120k SP trained into Capital Emission Systems 5 since parallax hit, before down time he had around 24-20 ish Hours left. as of right now 4 days 1min. I had around 450,000 trained before DT currently it's 330,000. |
Tridiel McNath
Republic University Minmatar Republic
0
|
Posted - 2015.11.03 22:11:31 -
[123] - Quote
Since new patch today. Log on no problems but then go to look at training queue and nothing is there. I tried the work around going through the character select still doesnt work. Shows i am training skill still just wont show anything in queue (including previously learned skills) or let me change anything. Plz help |
Soltys
33
|
Posted - 2015.11.03 22:30:30 -
[124] - Quote
CCP Shadowcat wrote:Known issues
Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter
For the record, this is standard behavior of EvE client since 2003. Bind any stuff like modules, windows activations, etc. to anything that isn't a function key or any other modified (alt/ctrl/shift) key and see how often that works when you have focus on anything but space (answer: almost never).
Jita Flipping Inc.: Solmp / Kovl
|
miquela01
Imperium Technologies DARKNESS.
0
|
Posted - 2015.11.03 23:06:36 -
[125] - Quote
i am having login issues. Black screen like previously stated. My second account i was able to login and everything was fine just this one account...i submitted a ticket and have heard nothing yet. |
Valleriani
Polarized
13
|
Posted - 2015.11.03 23:11:54 -
[126] - Quote
Brain in a box issues, I'm guessing. Happening in wormholes, and also in pretty empty nulls.
Alot of our members are getting random lag. Aka opening up something is delayed (corp fitting, warping off, dscanning, etc.). Jumping in wormholes is giving the 'timer' stating you will be moved in 180 seconds, and can last between 3-20 seconds.
Also getting strange issues like opening up fittings giving wierd things (missing modules), and in a wormhole when taking damage, it was not calclating damage properly, assuming because of missing modules. For example, people had claims of 'no armor' very fast when taking DPS because the plates they had installed were't there, but when they jumped back into another wormhole, they realized they never took that much damage at all. I assume they go hand in hand. It's not that the ships going to blow up, it's just giving improper readouts. This is happening to multiple ships and seems random
Finally minor issues with warping. We done two warps (one in null and one to our PoS) and for some reason would not be warped to the correct location. We warped to our PoS after a battle just now, and ended up 200km away from the PoS. The weird thing is, it was considered a new grid as well. We couldn't' see the PoS even 200km away, even though technically it should be the same grid. Had to do another warp to PoS and all was well, but I mean, that's pretty BAD since if it was considered a new grid, PoS wouldn't help us if we got jumped 8) |
Midnight Hope
Pator Tech School Minmatar Republic
182
|
Posted - 2015.11.03 23:28:07 -
[127] - Quote
#140 - 2015-11-03 23:05:28 UTC | Scanning with probes...
- HUD missing in full screen mode using the new map - this reduces situational awareness (is my MWD running? am I still cloaked? why did I run out of cap??). This is key.
- Color contrast of sigs is much worse than the old map, perhaps use less dark shades of red/yellow/green. Also the "dot" is way too small in certain situations... or is that not THE dot and simply the center of the red bubble/red dotted circle? This is confusing. Seems there are two dots, the small one we can ignore and the big one that is where the sig is located.
- Scan results are misleading. When you used to get a results of a red circle in the old map, you know the sig is somewhere in the circle. That's not longer the case. I get hits that show up as a circle and the resulting sig is nowhere near the circle, most of the times not even on the same plane. I just tried it and got a hit on a structure waay up on the plane while the actual structure was a POS at a moon.
This makes using the tool not only a pain but outright unreliable. You get a results and are not sure where to look next, might as well not show anything...or display a red bubble.
- Sigs and results are not highlighted in the map when you move your probes on top. In the old map, when a previously scanned sig (say a red dot) came under your probes radius (aka inside the blue balls), the red dot would get brighter. That's no longer the case. This makes very difficult to know when you have your probes properly positioned or not. Now you have to move the view on two axis to check if your probes are correctly positioned or not.
- When scanning structures, once you get them to the "yellow" range (+%25), they show up as a yellow icon in the new map. However, if you do the same with a signature, the red uncertainty ball still shows up even though the result is also in the yellow range (+%25). This is inconsistent and very confusing.... and very hard to reproduce now that I typed this (see last paragraph).
- I can't seem to filter out structures. Even after turning the structure filter off (see last paragraph again grrr).
- Icons are not consistent. You scan down a POS and a POS icon shows in the map. This is correct. Now you scan a wormhole and a beacon icon shows up. Why not use the wormhole icon???
Last paragraph There are other issues that are hard to pin down. Things disappear with no rhyme or reason. Results and icons that are there one minute, two scans later they are gone (even structures, so no this is not a relic site someone just completed). This makes the whole experience very confusing. Sometimes things work ok and then stop working... 2 scans later they go back to working fine again. The whole thing is VERY unreliable.
|
Meyetuka
Static-Noise Upholders
2
|
Posted - 2015.11.03 23:31:27 -
[128] - Quote
CCP Shadowcat wrote:Known issues
- Probe control box does not always display to users (Workaround, press Shift)
- Solar System Map in full screen mode covers up HUD
- Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter
The first one is a mild nuisance. The second one can get you killed (like if something uncloaks you, and you can't tell without closing the map. The third one is a pain my ass. When manually clicking down the AU range, I have to either click in space, then use the hotkey or click the Scan button in the interface each time the value changes by 0.1AU. I know, it's not a huge deal, but it triples the amount of time it takes a scanner to pinpoint the range of whatever it is they're looking for. |
Lucifer Darchangel
Helghast Rebirth
3
|
Posted - 2015.11.03 23:42:14 -
[129] - Quote
Cant log in.
'done processing bulk data', then just a black screen......
Game has not frozen, can still access the ESC menu and quit game as if running. Can run my other client with no issues.
please fix this.... |
uhnboy ghost
retard hills
79
|
Posted - 2015.11.04 00:16:58 -
[130] - Quote
OV delay: warped in to a plex -> d-scan and d-scan say 3 ship next to me but OV is empety then 3-4s later the ships and drones are there on the ov.
later i warped to a gate and samething the gate was empety and when i hit the d-scan it was like i got "rubber banded" re landed at gate 2-3s later whit alot of suspect next to me (useing old d-scan, good internet )
speedometer still gets stuck randomly
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
|
|
James Altruine
New Eden Mining Organisation
0
|
Posted - 2015.11.04 00:30:14 -
[131] - Quote
SurrenderMonkey wrote:CCP Shadowcat wrote:
- After activating an additional skill training queue using a Multiple Pilot Training Certificate, players are unable to train skills until they log off and then log on again
This, I think, is more broken than realized. Having just activated a MPTC,I cannot start a queue on this character even with zero other queues running. Doing so offers to sell me another MPTC. I've logged out... and in... and out... and in... etc. I've stopped and started queues on all other characters. Nothing I do will allow me to start a queue on this character.
Experiencing this exact issue as well. I am unable to train my current character at all, as it seems to believe my other character is training despite his queue being paused or empty. |
miquela01
Imperium Technologies DARKNESS.
0
|
Posted - 2015.11.04 01:05:59 -
[132] - Quote
Has anyone been helped with the black login screen yet? Its been 4.5 hours since i submitted my bug report and i have not even heard anything back yet. |
Soltys
33
|
Posted - 2015.11.04 01:28:52 -
[133] - Quote
CCP Goliath wrote:Soltys wrote:The issues are roughly the same I posted in that other thread in WH forum: -stuff- We put resize by grabbing spheres back in - you can do that again. Personally speaking I find the Mousewheel and mappable keyboard shortcuts far preferable now though.
Ahh, yes it's indeed working. But now the option to ....
- enable both grabbing and cones at the same time - enable only grabbing - enable only cones
.... is even more needed. Otherwise people that (righlty so) complained about randomly grabbing spheres when they wanted to do something else (rotate map most of the time) - will complain again.
And yea - modifiers+mousewheel works really well.
Jita Flipping Inc.: Solmp / Kovl
|
Elivii Maken
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.11.04 01:42:46 -
[134] - Quote
Thin lines in scanner window are hard to comprehend. Does it belong to the top item or bottom item? Dscan button animation is cool. In the past I had a hard time knowing if I was scanning or not. However, huge red dscan shere in my probe map is very distracting. Let me turn it off. Dscan map is cool however.
|
Zanthrus Stetille
Hidden Agenda Deep Space Engineering
4
|
Posted - 2015.11.04 02:31:12 -
[135] - Quote
Please make it so that the probe scanning map is always behind everything else, or give an option to send it to the back and keep it there. It is not useable if I can't see my overview, ship modules, etc. |
Somal Thunder
V0LTA WE FORM V0LTA
27
|
Posted - 2015.11.04 02:47:40 -
[136] - Quote
I was traveling between systems and while I was in one system my shield extenders didn't work (they were fitted but my shields showed like 2k instead of 7k or whatever). When I jumped into the next system, the shields got full again. |
Masao Kurata
Perkone Caldari State
303
|
Posted - 2015.11.04 03:08:27 -
[137] - Quote
CCP Goliath wrote:Use your "Markers" filter to disable all the things you don't want to see. I personally turned off everything except Beacon, Corp Location and Planet, gonna see how that goes.
What you want to see and what you want to get in the way of moving probes are two different things. The latter set is always an empty set, just give probe handles highest priority for mouse selection always. The fact that you had to turn off almost everything should've told you that there's a problem. |
Will Godscastle
Technoluzlz
0
|
Posted - 2015.11.04 03:09:40 -
[138] - Quote
Got issue with fitting window. Modules are in place and looks like working, but not showed in fitting. Screenshot |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1554
|
Posted - 2015.11.04 03:11:44 -
[139] - Quote
Moac Tor wrote: I have a similar problem. I paused training on one character and logged in another to resume training on the new character and it offers to sell me MPTC. I tried logging on and off a few times but to no avail. In the end I submitted a support ticket and resumed training on the previous character which it allowed.
Quoting this for seconding. Did likewise and submitted a support ticket; one character on the account refuses to train unless I purchase multiple character training. All queues are stopped. |
Kalseth
Anomalous Existence Low-Class
42
|
Posted - 2015.11.04 03:17:36 -
[140] - Quote
Valleriani wrote:Brain in a box issues, I'm guessing. Happening in wormholes, and also in pretty empty nulls.
Alot of our members are getting random lag. Aka opening up something is delayed (corp fitting, warping off, dscanning, etc.). Jumping in wormholes is giving the 'timer' stating you will be moved in 180 seconds, and can last between 3-20 seconds.
Also getting strange issues like opening up fittings giving wierd things (missing modules), and in a wormhole when taking damage, it was not calclating damage properly, assuming because of missing modules. For example, people had claims of 'no armor' very fast when taking DPS because the plates they had installed were't there, but when they jumped back into another wormhole, they realized they never took that much damage at all. I assume they go hand in hand. It's not that the ships going to blow up, it's just giving improper readouts. This is happening to multiple ships and seems random
Finally minor issues with warping. We done two warps (one in null and one to our PoS) and for some reason would not be warped to the correct location. We warped to our PoS after a battle just now, and ended up 200km away from the PoS. The weird thing is, it was considered a new grid as well. We couldn't' see the PoS even 200km away, even though technically it should be the same grid. Had to do another warp to PoS and all was well, but I mean, that's pretty BAD since if it was considered a new grid, PoS wouldn't help us if we got jumped 8)
THIS ... when jumping into a ship from a SMA you get random announcements about not having enough cap / power grid then all or most of the ship moduals do not show up in fitting or everything is fine then you jump through a Wormhole and come out with no plates fitted to your ship in the middle of a battle or guns. I do not know if it is just on the client side and everything is being calculated correctly on the server side but its kinda a bif deal when you go into a fit with 120 EHP and end up at 15. I have looked and not seen anything about this. |
|
Krystyn
Serenity Rising LLC
217
|
Posted - 2015.11.04 03:18:26 -
[141] - Quote
Had a Poco Defense today. I had a fleet ready to rep and it repped up by itself in a few seconds. I landed as it came out of reffed mode and saw the damage, but I had hardly landed a few cycles and then it was full. I think thats a bug. |
JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
|
Posted - 2015.11.04 03:21:59 -
[142] - Quote
Having problems with fitting.
1) Fitting Screen - Imgur linky
2) More serious, when I board a ship stored in an SMA, I have more than once found modules offline, with a warning about insufficient power grid. At first I thought this was due to module changes, but then I bought and fitted the above Gila, flew it to my POS, stored it, re-boarded it - and hey presto, the rapid lights have turned off due to insufficient grid. I can only imagine something is not applying my skills correctly to the ship's stats.
Once boarded, I am able to on-line modules, but I'm sure you can appreciate the implications for WH pew pew. |
Malliss Darksky
Trovas Dregonas
0
|
Posted - 2015.11.04 03:24:04 -
[143] - Quote
In some cases the skill queue window does not open properly, when trying to open it directly. Workaround: Open the character sheet first and open the skill queue from there. Please send bug reports if you experience this bug.
Well couldn't get into the skill queue after the server came up last night, just home from work and tried again and same thing, neither way into the queue works for my main who has a Prototype Cerebral accelerator. the 2 alts, no active training queues on either, can get into their queues fine. So seems it's related to the implant, hope this gets sorted fast since only got 5 days left on the thing. |
Flax Volcanus
Montezuma's Revenge. Silent Infinity
7
|
Posted - 2015.11.04 03:32:11 -
[144] - Quote
I just jumped a JF to a cyno and landed 7100 meters away from the cyno, and almost inside a station. First time that has ever happened to me in 10 years of playing the game. Is this a new feature related to jumping, or a problem? I'm not jumping again until I figure out which. |
Amber Kurvora
231
|
Posted - 2015.11.04 03:34:37 -
[145] - Quote
Whelp, this has been the buggiest patch in a long time. Not since having ships fly backwards have I been more miffed.
- The character skill queues is refusing to acknowledge that I've paused/removed the ability for one character to learn, in order to skill up another character. This is either a genius marketing scheme by CCP or a genuine bug that is driving me nuts.
- The map now causes everything to lag when it's open.
- Actually there now seems to be lag in lots of little bits and bobs, and I've got an i5 in my rig.
|
Nirad Tskai
Vulcan Jedi Masters Of Krypton Bleak Horizon Alliance.
0
|
Posted - 2015.11.04 03:38:31 -
[146] - Quote
I cannot get to the skill queue via either method stated in the original post. Also none of my skills show on the character sheet when i expand each section ie. Gunnery / Missiles / Spaceship Command etc. |
Altwo Isu
State War Academy Caldari State
0
|
Posted - 2015.11.04 03:45:08 -
[147] - Quote
Skill cue doesn't open on ... cue (Just tossed that in there. Good luck fixing it. My new favorite phrase: 'All new code but same old function'. Hmm.
|
Dominous Nolen
Powder and Ball Alchemist Industries
79
|
Posted - 2015.11.04 03:48:13 -
[148] - Quote
- Modules are missing from ship in space, session changes do not seem to cause them to reappear. They only return when docking in station.
- Probe directional cube missing initially when opening the probe scanner
- Cannot reload probes while in space. I can only reload them in station or after docking
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
Rythen Risalo
Immortals of New Eden DARKNESS.
2
|
Posted - 2015.11.04 04:30:28 -
[149] - Quote
Having problems with my skill queue, stops letting me add skills, constantly asks me if I want to save my changes when opening the skillqueue, sometimes it won't open at all, can't modify training. |
Leonardo Adami
Science and Trade Institute Caldari State
55
|
Posted - 2015.11.04 04:36:33 -
[150] - Quote
What about the beta map completely lagging the eve client when open? It happens every time and I've used exclusively since it became an option with the exception of scanning. As it stands it's unusable. |
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DaReaper
Net 7
2648
|
Posted - 2015.11.04 04:38:25 -
[151] - Quote
Cosmosexual wrote:You have broken my launcher Dear CCP Shadowcat.
I must instead use the old launcher to partake in the probing this evening.
second my launcher is broken
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
|
Morkan Damosty
Federation Gallente Libre
4
|
Posted - 2015.11.04 04:52:03 -
[152] - Quote
Is there any issue about Blood Raider Cerebral Accalerator ?
I bougth (40 Millions) and used one on Sunday arround 18:00 GMT. It should last about 1 day and 19 hours (with biology skill), ending about 3 hours after the downtime this tuesday 11:00 (still runing on downtime).
So the Cerebral Accelerator should have worked about 1 day and 16 hours before being stopped on downtime.
But it seems after downtime all my time boost had been reset as I never use one on last Sunday !
Anything about this ?
Thanks |
Leonardo Adami
Science and Trade Institute Caldari State
55
|
Posted - 2015.11.04 05:29:21 -
[153] - Quote
Confirming the complete drop in fps or lag with the beta map open
|
Spartan 117john
Spartan's Revenge NEMESIS INC UNITED
0
|
Posted - 2015.11.04 05:36:23 -
[154] - Quote
As of right now my nestor fit which was stable before patch now isn't and cap timer has been fluctuating between 11.5 min and 30 min don't know if this is with sp problems or eve fitting tool |
MrBen1985
Fevered Imaginings End of Life
3
|
Posted - 2015.11.04 05:42:14 -
[155] - Quote
When I undock I get the following error and a black screen.
Error Message
Also turns out I actually still undock I just cant see anything / control anything.
Time to dock up before something dies I guess. |
Pia Nino
School of Applied Knowledge Caldari State
1
|
Posted - 2015.11.04 05:50:13 -
[156] - Quote
Morkan Damosty wrote:Is there any issue with Blood Raider Cerebral Accalerator ?
I bougth (40 Millions) and used one on Sunday arround 18:00 GMT. It should last about 1 day and 19 hours (with biology skill), ending about 3 hours after the downtime this tuesday 11:00 (still runing on downtime).
So the Cerebral Accelerator should have worked about 1 day and 16 hours before being stopped on downtime (as I estimated it before buying the Cerebral Accelerator).
But it seems after downtime all my boosted time had been reset as I never use one on last Sunday !
Anything about this ?
Thanks
Have same problem here, queue time went back up like i havent used accelerators over the event at all! had 6 days left of JDC to V on one toon and now its 12 days. Same for couple others. I understand the queue was supposed to go back up some cause boosters stopped working but not by that much! |
Count Spectacula
GoonWaffe Goonswarm Federation
4
|
Posted - 2015.11.04 06:00:00 -
[157] - Quote
I have found several problems that occur when assuming control of POS modules.
First off when you relinquish control of POS guns, the icons stay in place in the overview. You do not regain control of your ship modules. The function keys attempt to activate the POS modules even though you have relinquished control. Leaving the POS or jumping to another system does not fix this, only logging out and in again gives you back control of your ship modules.
On another note, if you log out while controlling pos guns, when you log back in, you are stuck in place. The game thinks you still control some of the modules even though they dont show up in the overview. This is problematic as you can not move or activate your ship modules until you have gone through all the POS modules to figure out which ones the game thinks you are still controlling.
I have submitted bugs for each of these issues. |
Leonardo Adami
Science and Trade Institute Caldari State
55
|
Posted - 2015.11.04 06:22:15 -
[158] - Quote
So I unchecked the beta map and then rechecked it under the general settings, opened map and it was all white wouldn't load, then i relogged same deal, map is all white |
SirHarryPierce
TALIBAN EXPRESS
0
|
Posted - 2015.11.04 06:39:30 -
[159] - Quote
Got stuck on a gate in gate claock while in AP, retruning to the client after an ALT-TAB, found it stuck, could not AP, could not manually warp, relogged, warping again.
Bug report submitted. |
Lara Sunji
State War Academy Caldari State
8
|
Posted - 2015.11.04 07:27:10 -
[160] - Quote
Anyone else not seeing boots show up in the clothes customization section of the game? I cant for the life of me find them anymore. |
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Avanda Redblade
SL33P3R C3LL
9
|
Posted - 2015.11.04 07:28:45 -
[161] - Quote
Wanted to scan, there were no big arrows on my probes to position them. Now I do think they are butt ugly and would love to see a different way to move them but didn't find anything obvious. After a few minutes of clicking mice and pressing keys randomly I sew the arrows again and was able to continue. Maybe that's just a cache-type issue that will not bother me again?
But again the art guys do their job in removing practical UX for the sake of prettier screenshots or something. The coloured underlines for progress instead of much-easier-to-see-at-least-on-my-monitor solid bars are simply crap. This isn't a personal preference thing - the product we make at work has GUI front ends so we know about customer expectations. This is yet another case of CCP art guys reducing the number of pixels used to represent a piece of information while also conveying the wrong meaning by making them look more like line separators.
I know this will not be fixed as the art department seems to be running Eve just now, but at least I have added to the voices of dissent so whichever department takes over next can consider those with lesser monitors. |
TJ Jr Andersson
Shocky Industries Ltd. C0VEN
1
|
Posted - 2015.11.04 07:36:16 -
[162] - Quote
So today I was doing Superior Sleeper Cache
In the room with sentries, after hacking remote defense grid unit no sentries aggro'ed me....Weird...So I decided to hack repair station...only one sentry aggro'ed. I was waiting like 5 minutes for sentries to disappear and nothing happened. These were still standing.
Can someone reply if the logic of doing Superior Sleeper Cache has been changed or this is another thing bugged along with Parallax?
|
Alice Hekate
Virgin Plc Evictus.
2
|
Posted - 2015.11.04 07:47:33 -
[163] - Quote
Stopped training on one character on my account so I could train another character and it still says a character has a actice skill que (triple checked and it's NOT active) and offers to sell m dual pilot training instead. |
Suburban Me
Tionix Cartel
0
|
Posted - 2015.11.04 07:52:15 -
[164] - Quote
On the Mac client, in the new probe scanner map, I'm having various issues, listed in order:
- I can't seem to double click on objects (signatures, planets, etc) to center the map on them, the map seems to be always centered on the current location of the ship, this is a huge annoyance as it makes it difficult to position the probes on top of signatures that are far away from the current ship position (How this slipped through QA is beyond me :D)
- Related to the above point, it seems impossible to manually pan the map my holding right mouse button and dragging now. When releasing the mouse, the center of the map snaps back to the current location of the ship
- When grabbing any of the sides of the scan probe center cube, the reddish color is way too dim. Grabbing the top side of the box shows a much more bright red color - this makes it difficult to see if you are actually grabbing the side of the cube.
- Sometimes when hovering the mouse pointer on the scan probe center cube, one of the center scan probes end up being selected instead
- There is no way of disabling the dscan cone/sphere view when in the scanner map. This makes it more difficult to position scan probes since the dscan cone/sphere is the same color as the signature spheres. Either make it possible to easily toggle the dscan cone/sphere view, and/or make this a different color than the current red. |
Damaris Velazquez
Melusine Temple
1
|
Posted - 2015.11.04 08:06:41 -
[165] - Quote
Standard Sleeper Cache: - immobile tractor beam doesn't work, no cans - sentry tower near tractor beam doesn't appear - no coordinates in plotting devices, they are empty - alarm clock unit doesn't drop from any can, ie no rift
Generally site is almost empty. |
Furyan Vakko
Pizza Delivery Express
0
|
Posted - 2015.11.04 08:21:43 -
[166] - Quote
The character selection screen Skill points and queue are not aligned with the game.
I had Blood Raider Cerebral Accelerators active at downtime and now the skills have reverted to normal training in the game but it still shows accelerated time left on the char selection screen. |
Slider Arnolles
Unleashed' Fury Imminent Threat
0
|
Posted - 2015.11.04 08:23:35 -
[167] - Quote
Suburban Me wrote:- I can't seem to double click on objects (signatures, planets, etc) to center the map on them, the map seems to be always centered on the current location of the ship, this is a huge annoyance as it makes it difficult to position the probes on top of signatures that are far away from the current ship position (How this slipped through QA is beyond me :D)
turn off 'follow camera'. You can have double-click, or follow camera, not both at the same time. Would be nice if double clicking automatically turned off 'follow camera'....
|
Thyre Telrana
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.11.04 08:47:45 -
[168] - Quote
R&D agents doent show their research skill info. |
Flitz Farseeker
Mass HaVoK KAOS Unlimited
16
|
Posted - 2015.11.04 08:51:16 -
[169] - Quote
Rythen Risalo wrote:Having problems with my skill queue, stops letting me add skills, constantly asks me if I want to save my changes when opening the skillqueue, sometimes it won't open at all, can't modify training. This.
Plus warping to gate only to get message that i need to be within 2500 m of gate when I am at less than that. Not happening every jump but enough to be annoying/worrying.
Plus two, modules offline on newly fitted ship after undocking. Possibly even when fitted but only noticed when tried to activate in space. |
Ethidium Bromide
PIE Inc. Praetoria Imperialis Excubitoris
62
|
Posted - 2015.11.04 09:12:03 -
[170] - Quote
As of today the override for dynamic music doesn't work anymore. I get that annoying title again everytime I warp to a FW plex. |
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Nox52
Sudden Buggery
91
|
Posted - 2015.11.04 09:23:44 -
[171] - Quote
on the new map/scanner, when you click ignore sig it doesn't show up the rest of the sig positions on the map the previous scanner did.
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Stealnutz
Noodle Appreciation Soc
1
|
Posted - 2015.11.04 10:07:52 -
[172] - Quote
Alice Hekate wrote:Stopped training on one character on my account so I could train another character and it still says a character has a actice skill que (triple checked and it's NOT active) and offers to sell m dual pilot training instead.
Have this exact problem. My main now can't recommence training, will see if downtime rejigs it today :/
No cerebral implant thing involved. |
Andronitis
Dirt 'n' Glitter Habitual Chaos
13
|
Posted - 2015.11.04 10:27:46 -
[173] - Quote
*deteted
wrong thread |
Centar Tivianne
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.11.04 11:21:23 -
[174] - Quote
There seems to be a lot of complaints about the new scanning and Dscan windows both in this thread and others like GD etc so I was just wondering if it might be a good idea for one of the Devs to open a new thread just for this item.
It would allow consolidation of ideas, changes and complaints to solidify into one single thread so everyone wonGÇÖt have to search for issues raised. |
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CCP Goliath
C C P C C P Alliance
2765
|
Posted - 2015.11.04 11:31:40 -
[175] - Quote
Centar Tivianne wrote:There seems to be a lot of complaints about the new scanning and Dscan windows both in this thread and others like GD etc so I was just wondering if it might be a good idea for one of the Devs to open a new thread just for this item.
It would allow consolidation of ideas, changes and complaints to solidify into one single thread so everyone wonGÇÖt have to search for issues raised.
Devblog is going out later today. I will also be summarising the feedback received so far in the devblog thread.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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embrel
BamBam Inc.
260
|
Posted - 2015.11.04 11:38:13 -
[176] - Quote
I am playing on two Lenovo Laptops and I don't use a mouse.
Unfortunately, I can hardly zoom into the map when scanning (via touchpad). On one laptop it works every now and then, but hardly and on the other not at all.
I looked for where I could change anything in order to be able to zoom in again, but without much luck so far.
I am in a WH and can hardly scan anymore... so it feels quite bah. |
Centar Tivianne
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.11.04 11:43:23 -
[177] - Quote
CCP Goliath wrote:Centar Tivianne wrote:There seems to be a lot of complaints about the new scanning and Dscan windows both in this thread and others like GD etc so I was just wondering if it might be a good idea for one of the Devs to open a new thread just for this item.
It would allow consolidation of ideas, changes and complaints to solidify into one single thread so everyone wonGÇÖt have to search for issues raised. Devblog is going out later today. I will also be summarising the feedback received so far in the devblog thread.
Thank you, never expected a reply |
Aiyshimin
Fistful of Finns Paisti Syndicate
563
|
Posted - 2015.11.04 11:46:30 -
[178] - Quote
Command node regenaration is broken and simply adds free, undeserved minutes for the defender right from the beginning. |
Alruan Shadowborn
InterSun Freelance SONS of BANE
41
|
Posted - 2015.11.04 11:56:53 -
[179] - Quote
When I am at login screen, my skill queue shows as I expected, based on where it was at prior to the patch, ie 7d remaining on Logistics 5, however when I log in, it shows in my skillqueue as 13 days remaining
Have lodged a bug report with image |
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CCP Goliath
C C P C C P Alliance
2767
|
Posted - 2015.11.04 11:57:08 -
[180] - Quote
Think again freight wrote:None of my maps allow me to see my probes except the new one and none of them will allow me to drag my probes literally such a waste of time updating something that didn't need to be fixed and only to be made worse
Can you explain the "none of them will allow me to drag my probes" a little more? Do you mean the box isn't showing up in the Solar System map? If so, just press shift once and they will show up - it's a known issue that occurs sometimes. If you mean resizing - we are aware that there are some issues with resizing by grabbing the side of the probe bubble when zoomed in very far - you might want to try the rebindable shortcut we put in for resizing (mappable in Shortcuts > Combat), or try Alt-Mousewheel while we work on the issue.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
|
Posted - 2015.11.04 11:59:30 -
[181] - Quote
Oraac Ensor wrote:CCP Goliath wrote:Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right Noooooo! Get used to the new new interface! The old old interface is going away in a future release! No! No! Please, no! The old interface is simple and effective. That's all we need - please leave it as an option.
I'm sorry but supporting multiple systems is not something we can reasonably commit to doing.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Moac Tor
Cy-Core Industries Stain Confederation
293
|
Posted - 2015.11.04 12:03:52 -
[182] - Quote
Alice Hekate wrote:Stopped training on one character on my account so I could train another character and it still says a character has a actice skill que (triple checked and it's NOT active) and offers to sell m dual pilot training instead. This bug is still happening despite the patch at downtime which I would have though would have fixed this. Quite annoying as I wanted to train up stuff on another character and cannot. Is there any kind of workaround?
Modulated ECM Effects
An Alternative to Skill Trading
|
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CCP Goliath
C C P C C P Alliance
2767
|
Posted - 2015.11.04 12:04:00 -
[183] - Quote
Ragnar Snowed wrote:Hi,
New scan probe interface isn't usable : I cannot set the range within probes under 4 UA click on blue sphere for change the range didn't work anymore
the list of signutre is to long to show all, we got a lift. If you set the lift on bottom and clic to scan, te lift return on top. that's disapointing.
thanks
Grabbing the side of the sphere definitely has an issue at the moment when you're zoomed in quite far, and we'll work on making that better, but there are 3 other ways to resize probes that you might want to try while we work on it. (select all probes and resize in Probe Scanner, map shortcut to resize probes from Shortcuts > Combat, and use Alt-Mousewheel to resize in Solar System Map.)
We are aware of the latter issue and will be fixing it soon.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Nikki Greenwich
Air Force Special Ops Wormhole Holders
0
|
Posted - 2015.11.04 12:04:55 -
[184] - Quote
Location bookmarks are displayed on solar system map even if "Show locations in sensor overlay" option of folder with bookmarks in P&P window disabled. Not sure this is right. |
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CCP Goliath
C C P C C P Alliance
2767
|
Posted - 2015.11.04 12:05:04 -
[185] - Quote
Martin Corwin wrote:The new map has some serious rendering issues on my comp. Docked: fast white flickering when rotating it. Undocked: when I have the new map open, rendering seems to pause every half-second/second. Rotating the map or the view in space creates a stick-slip-like effect.
Rendering is smooth when the new map is not open.
Graphics Card: Geforce GTX 660 CPU: i5-3570K RAM: 16 GB (HyperX)
Thanks for providing the specs! I'd really like to know your client settings and stuff too - would you mind submitting a bug report while in-client? You can do this via the F12 menu. Feel free to tag my name in the title.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
|
Posted - 2015.11.04 12:05:34 -
[186] - Quote
Trajan Unknown wrote:I-¦ll repost my other post here. Didn-¦t see this topic when I wrote my stuff It seems the poster above me (Martin Corwin) has a similiar issue. Quote: It seems I am not really able to use my beloved beta map anymore.
In station I can-¦t see anything on it total black or total white with some geometric, white figures when I zoom in/out. Looks like triangles or so but it-¦s just flashing so I am not really able to see what it and didn-¦t spent too much time to figure that out. When I am in space the map is too laggy to use. Restartting, enabling, disabling and so on and so forth the beta map didn-¦t work out. Fullscreen or other option for the map didn-¦t work either. Literally, when I open the map my screen is locked. It looks like the game is losing synchronisation when I open the map because the map wants to update my position in space all the time and since there is the 1second server tick the map can-¦t handle the input in time and it becomes "laggy". Changing the intervals in settings helps a little bit with the best performance on interval 1 and the worst on 4 and immediate. This made me thinking even more there some out of sync issue here between server refreshing my position in space and on the map. Hope this helps a little to understand what is happening. I will keep an eye on the this topic and answer any upcoming questions. Last but not least I am using the beta map since it came out and never looked back for a single session and never had any issues until today.
This is a known issue that was fixed in today's release. Sorry for the inconvenience.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:07:58 -
[187] - Quote
Rivr Luzade wrote:another borked thing in the new system map: I now need to move my mouse over the custom formation and click it instead of having it selected in the custom formation button itself, like it is in the old map. This is another point making the new map worse than the old system.
In general, the 2 filters boxes in the Probe Scanning Window having the same color as the section divider (bright ochre in case of Amarr 2) is not really the best idea, the 2 boxes are barely visible. And the column headers for the scan results (ID, Type, Group,...) have too little vertical space. A couple pixels more would help a lot to give them more room and make them easier to read.
Custom formations - known issue and something we overlooked. This will get fixed. Not ignoring your other points btw, right now I am just noting down subjective feedback and trying to get a feel of trends, rather than answering each specific point, so don't feel like your concerns haven't been read :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:09:36 -
[188] - Quote
Stikkem Innagibblies wrote:Looks like most of my scanning issues have been listed already except this one:
Using combat probes to look for cosmic signatures will show not only the sigs but every structure within the probes range. This occurs even if using a custom filter to look only for sigs (relics/data/WH etc). Switch back to core probes and no problems. Using Sister's probes so not sure if it occurs with other flavours.
Have you turned off Structures in the Filters list? They will show if not explicitly filtered out (the shortcut key is 2, FYI). It's a slightly different paradigm to the old window.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:11:12 -
[189] - Quote
Leonardo Adami wrote:1. Beta map lags client down completely rendering it virtually unusable. 2. When warping anywhere the distance does not update. For example if I warp to gate 20 au away it remains 20au in my overview even when I land at zero. Persist through gate changes and dock/undocks. 3. In hud where your speed is located it's randomly getting stuck saying "warping" and will not show my speed I log on off that fixes it but it's happened multiple times. 4. Game in general feels unstable with lots of lag. A considerable amount more then normal.
1. Please submit a bug report from in-game with the F12 menu, so we can get your specs, settings and such. Mentioning how many sigs/BMs are in the system you're experiencing bad performance in would also help tremendously.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:14:43 -
[190] - Quote
Midnight Hope wrote: #140 - 2015-11-03 23:05:28 UTC | Scanning with probes...
- HUD missing in full screen mode using the new map - this reduces situational awareness (is my MWD running? am I still cloaked? why did I run out of cap??). This is key.
- Color contrast of sigs is much worse than the old map, perhaps use less dark shades of red/yellow/green. Also the "dot" is way too small in certain situations... or is that not THE dot and simply the center of the red bubble/red dotted circle? This is confusing. Seems there are two dots, the small one we can ignore and the big one that is where the sig is located.
- Scan results are misleading. When you used to get a results of a red circle in the old map, you know the sig is somewhere in the circle. That's not longer the case. I get hits that show up as a circle and the resulting sig is nowhere near the circle, most of the times not even on the same plane. I just tried it and got a hit on a structure waay up on the plane while the actual structure was a POS at a moon.
This makes using the tool not only a pain but outright unreliable. You get a results and are not sure where to look next, might as well not show anything...or display a red bubble.
- Sigs and results are not highlighted in the map when you move your probes on top. In the old map, when a previously scanned sig (say a red dot) came under your probes radius (aka inside the blue balls), the red dot would get brighter. That's no longer the case. This makes very difficult to know when you have your probes properly positioned or not. Now you have to move the view on two axis to check if your probes are correctly positioned or not.
- When scanning structures, once you get them to the "yellow" range (+%25), they show up as a yellow icon in the new map. However, if you do the same with a signature, the red uncertainty ball still shows up even though the result is also in the yellow range (+%25). This is inconsistent and very confusing.... and very hard to reproduce now that I typed this (see last paragraph).
- I can't seem to filter out structures. Even after turning the structure filter off (see last paragraph again grrr).
- Icons are not consistent. You scan down a POS and a POS icon shows in the map. This is correct. Now you scan a wormhole and a beacon icon shows up. Why not use the wormhole icon???
Last paragraph There are other issues that are hard to pin down. Things disappear with no rhyme or reason. Results and icons that are there one minute, two scans later they are gone (even structures, so no this is not a relic site someone just completed). This makes the whole experience very confusing. Sometimes things work ok and then stop working... 2 scans later they go back to working fine again. The whole thing is VERY unreliable.
HUD missing - defect logged. Scan circle - defect logged. Scanning inconsistency (structure v sig) - will investigate. Bug report appreciated of course. Structures - IIRC there was actually a defect here too - will check. Wormhole v Beacon - Technical reasons (I assume you're talking overview icon here? Last Paragraph - Yup we are aware of inconsistencies. Nailing these down in the wide variety of scanning use cases was the main reason for us going to Beta rather than shipping the feature wholesale.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:15:18 -
[191] - Quote
Meyetuka wrote:CCP Shadowcat wrote:Known issues
- Probe control box does not always display to users (Workaround, press Shift)
- Solar System Map in full screen mode covers up HUD
- Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter
The first one is a mild nuisance. The second one can get you killed (like if something uncloaks you, and you can't tell without closing the map. The third one is a pain my ass. When manually clicking down the AU range, I have to either click in space, then use the hotkey or click the Scan button in the interface each time the value changes by 0.1AU. I know, it's not a huge deal, but it triples the amount of time it takes a scanner to pinpoint the range of whatever it is they're looking for.
All 3 will get worked on, that's why they're in the known issues list. You could always remap D-scan to a non letter key while we work on it if it's really breaking your workflow.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:17:51 -
[192] - Quote
Elivii Maken wrote:Thin lines in scanner window are hard to comprehend. Does it belong to the top item or bottom item? Dscan button animation is cool. In the past I had a hard time knowing if I was scanning or not. However, huge red dscan shere in my probe map is very distracting. Let me turn it off. Dscan map is cool however.
The line is along the bottom of its owner. What in particular about them makes them hard to comprehend? Toggle for D-scan visualisation is in testing at the moment :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Di Mulle
108
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Posted - 2015.11.04 12:18:09 -
[193] - Quote
Adding to non-appearing probe control cube problem.
Probe controls (cube and arrows) do not appear when opening the map with probes launched. Posted as known problem already.
As per posted workaround, pressing SHIFT makes controls to appear (ALT works too, by the way).
BUT, the cube is non-responsive - I can't select any side of it and drag. I can select an arrow and drag, though. After this, cube becomes responsive too.
<<Insert some waste of screen space here>>
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:18:30 -
[194] - Quote
Zanthrus Stetille wrote:Please make it so that the probe scanning map is always behind everything else, or give an option to send it to the back and keep it there. It is not useable if I can't see my overview, ship modules, etc.
Issue logged.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:20:04 -
[195] - Quote
Masao Kurata wrote:CCP Goliath wrote:Use your "Markers" filter to disable all the things you don't want to see. I personally turned off everything except Beacon, Corp Location and Planet, gonna see how that goes. What you want to see and what you want to get in the way of moving probes are two different things. The latter set is always an empty set, just give probe handles highest priority for mouse selection always. The fact that you had to turn off almost everything should've told you that there's a problem.
Not really - there's quite a lot of factors at play here. For instance, I personally don't have issues with it because I've turned down my tooltip speed a little. That way I can make motions over the icons without them instantly generating a tooltip. That's the price of customization - you need to customize to fit your own use case, and that's why we are often averse to putting toggles and stuff on everything because it makes developing for these features that much more difficult.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:20:57 -
[196] - Quote
Amber Kurvora wrote:Whelp, this has been the buggiest patch in a long time. Not since having ships fly backwards have I been more miffed.
- The character skill queues is refusing to acknowledge that I've paused/removed the ability for one character to learn, in order to skill up another character. This is either a genius marketing scheme by CCP or a genuine bug that is driving me nuts.
- The map now causes everything to lag when it's open.
- Actually there now seems to be lag in lots of little bits and bobs, and I've got an i5 in my rig.
Which map? The old map, the beta map or the new standalone Solar System map?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:21:27 -
[197] - Quote
Dominous Nolen wrote:
- Modules are missing from ship in space, session changes do not seem to cause them to reappear. They only return when docking in station.
- Probe directional cube missing initially when opening the probe scanner
- Cannot reload probes while in space. I can only reload them in station or after docking
Middle one at least is a known issue and will be fixed. Can't comment on the others.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:22:01 -
[198] - Quote
Leonardo Adami wrote:What about the beta map completely lagging the eve client when open? It happens every time and I've used exclusively since it became an option with the exception of scanning. As it stands it's unusable.
Could you please submit a bug report from in-game (f12) to let us get your settings and computer specs?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:22:27 -
[199] - Quote
Leonardo Adami wrote:Confirming the complete drop in fps or lag with the beta map open
Could you please submit a bug report from in-game (f12) to let us get your settings and computer specs?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:23:33 -
[200] - Quote
Leonardo Adami wrote:So I unchecked the beta map and then rechecked it under the general settings, opened map and it was all white wouldn't load, then i relogged same deal, map is all white
This was fixed in today's update. It had to do with being in a system where you had personal bookmarks, I believe.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:25:47 -
[201] - Quote
Avanda Redblade wrote:Wanted to scan, there were no big arrows on my probes to position them. Now I do think they are butt ugly and would love to see a different way to move them but didn't find anything obvious. After a few minutes of clicking mice and pressing keys randomly I sew the arrows again and was able to continue. Maybe that's just a cache-type issue that will not bother me again?
But again the art guys do their job in removing practical UX for the sake of prettier screenshots or something. The coloured underlines for progress instead of much-easier-to-see-at-least-on-my-monitor solid bars are simply crap. This isn't a personal preference thing - the product we make at work has GUI front ends so we know about customer expectations. This is yet another case of CCP art guys reducing the number of pixels used to represent a piece of information while also conveying the wrong meaning by making them look more like line separators.
I know this will not be fixed as the art department seems to be running Eve just now, but at least I have added to the voices of dissent so whichever department takes over next can consider those with lesser monitors.
The first issue is a known one - sorry for the inconvenience and we hope to get a fix out fast. You can press shift once to make them show up in future if the issue repeats itself.
The art team had nothing to do with the scanning feature. The UI/UX team Psycho Sisters developed it - please check out our devblog going out later today on the processes we used to get a feel for expectation and look-and-feel decisions. I'm not ignoring your point btw, but right now I am just noting down subjective feedback and trying to get a feel of trends, rather than answering each specific point, so don't feel like your concerns haven't been read.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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MuraSaki Siki
Minmatar Ship Construction Services
64
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Posted - 2015.11.04 12:28:02 -
[202] - Quote
1. sun appear to be too bright, sig color (red/yellow/green) are too dim.
2. solar map should be an option to set it at the back of all the things
3. when moving a probing result window which stick to other pinned window(such as selected object window), it grabs it and moves together. |
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:29:08 -
[203] - Quote
Suburban Me wrote:On the Mac client, in the new probe scanner map, I'm having various issues, listed in order:
- I can't seem to double click on objects (signatures, planets, etc) to center the map on them, the map seems to be always centered on the current location of the ship, this is a huge annoyance as it makes it difficult to position the probes on top of signatures that are far away from the current ship position (How this slipped through QA is beyond me :D)
- Related to the above point, it seems impossible to manually pan the map my holding right mouse button and dragging now. When releasing the mouse, the center of the map snaps back to the current location of the ship
Edit: The above points only seem to be an issue when 'Align with camera' is chosen, so perhaps that's OK.
- When grabbing any of the sides of the scan probe center cube, the reddish color is way too dim. Grabbing the top side of the box shows a much more bright red color - this makes it difficult to see if you are actually grabbing the side of the cube.
- Sometimes when hovering the mouse pointer on the scan probe center cube, one of the center scan probes end up being selected instead
- There is no way of disabling the dscan cone/sphere view when in the scanner map. This makes it more difficult to position scan probes since the dscan cone/sphere is the same color as the signature spheres. Either make it possible to easily toggle the dscan cone/sphere view, and/or make this a different color than the current red.
1. This might be occuring because you have "D-scan align to camera" selected, and the D-scan window open. Could you confirm if that is the case? If so, that is expected. 2. See above. 3. I've just read your middle edit :) 4. It is quite dim. Will log this along with other comments about coloration and such, for my trends. 5. I recommend removing "Probes" from the marker list in the top left of the map, unless you have a use case for seeing them. That's what I did at least. 6. We're testing a toggle right now, as it happens :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:29:46 -
[204] - Quote
Nox52 wrote:on the new map/scanner, when you click ignore sig it doesn't show up the rest of the sig positions on the map the previous scanner did.
This is an issue and will be fixed.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:30:57 -
[205] - Quote
embrel wrote:I am playing on two Lenovo Laptops and I don't use a mouse.
Unfortunately, I can hardly zoom into the map when scanning (via touchpad). On one laptop it works every now and then, but hardly and on the other not at all.
I looked for where I could change anything in order to be able to zoom in again, but without much luck so far.
I am in a WH and can hardly scan anymore... so it feels quite bah.
Have you tried holding both mouse buttons and dragging? How did you zoom before that we've now changed?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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El Shibbiachi
Das Raumfahrer Syndikat The Volition Cult
1
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Posted - 2015.11.04 12:31:22 -
[206] - Quote
Probing (new UI): I have huge problems trying to use the "drag and move all probes by clicking one side of the cube" feature. This worked very well in the old UI and isnt working 70% of the time now. It is pretty important for fast probing, because using the arrows you can only change one axis at the same time. Clicking and dragging a side of the "probe center cube" enabled you to change two. |
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:31:56 -
[207] - Quote
Nikki Greenwich wrote:Location bookmarks are displayed on solar system map even if "Show locations in sensor overlay" option of folder with bookmarks in P&P window disabled. Not sure this is right.
The sensor overlay is a different tool. Location bookmarks (corp and personal) can be filtered in the Solar System map via the Markers menu in the top left corner of the map.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:32:42 -
[208] - Quote
Di Mulle wrote:Adding to non-appearing probe control cube problem.
Probe controls (cube and arrows) do not appear when opening the map with probes launched. Posted as known problem already.
As per posted workaround, pressing SHIFT makes controls to appear (ALT works too, by the way).
BUT, the cube is non-responsive - I can't select any side of it and drag. I can select an arrow and drag, though. After this, cube becomes responsive too.
Interesting. I don't have this happening to me personally. Can I ask you to file a bug report (F12 menu in client) please?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:34:08 -
[209] - Quote
MuraSaki Siki wrote:1. sun appear to be too bright, sig color (red/yellow/green) are too dim.
2. solar map should be an option to set it at the back of all the things
3. when moving a probing result window which stick to other pinned window(such as selected object window), it grabs it and moves together.
1. Right now I am just noting down subjective feedback and trying to get a feel of trends, rather than answering each specific point, so consider this noted. 2. Issue logged. 3. Pinning got fixed in today's update
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:35:14 -
[210] - Quote
El Shibbiachi wrote:Probing (new UI): I have huge problems trying to use the "drag and move all probes by clicking one side of the cube" feature. This worked very well in the old UI and isnt working 70% of the time now. It is pretty important for fast probing, because using the arrows you can only change one axis at the same time. Clicking and dragging a side of the "probe center cube" enabled you to change two.
//Edit: Sides work well most of the time. The top of the cube (X and Y axis combined) is driving me crazy.
Just out of interest (because I just answered a comment that brought this to mind) - do you find this to be the case consistently? Or do you find it more to happen when you first use a set of launched probes?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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civari
Caldari Provisions Caldari State
0
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Posted - 2015.11.04 12:44:46 -
[211] - Quote
Amber Kurvora wrote:Whelp, this has been the buggiest patch in a long time. Not since having ships fly backwards have I been more miffed.
- The character skill queues is refusing to acknowledge that I've paused/removed the ability for one character to learn, in order to skill up another character. This is either a genius marketing scheme by CCP or a genuine bug that is driving me nuts.
Got the same problem..
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embrel
BamBam Inc.
260
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Posted - 2015.11.04 13:07:55 -
[212] - Quote
CCP Goliath wrote:embrel wrote:I am playing on two Lenovo Laptops and I don't use a mouse.
Unfortunately, I can hardly zoom into the map when scanning (via touchpad). On one laptop it works every now and then, but hardly and on the other not at all.
I looked for where I could change anything in order to be able to zoom in again, but without much luck so far.
I am in a WH and can hardly scan anymore... so it feels quite bah. Have you tried holding both mouse buttons and dragging? How did you zoom before that we've now changed?
Prior I could use a ehm, pincer-movement (two fingers coming together). If I do that now, the scan probes go closer together.
Now I have to make a two-finger movement first spreading the fingers with lots of feeling (to get into the zoom-"menu", I guess) and then pince them together again. However, that does not work consistently, so it's a hassle. It may be that I could somewhere somehow change something that makes it workable again, alas...
It just should be the other way round. The usual two-fingers-coming-together for zooming and the more complex gesture (which I could not yet find out what the exact difference actually is) in order to spread or tighten the scan probes. |
PhantomsShadow
Know Your Neighbors Emporium WO'S HO'S
0
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Posted - 2015.11.04 13:11:37 -
[213] - Quote
I have already logged a ticket for the following problem:
I have 3 accounts of which 2 have no issues and the 3rd I cannot log into due to the character selection screen not showing up. I did not have this problem until today when I tried to log in after maintenance 2015.11.04 the log shows the following:
Gamelog Session Started: 2015.11.04 13:02:34
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JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
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Posted - 2015.11.04 13:22:37 -
[214] - Quote
I'm not reporting that my skill que is behaving odd - just that the character selection screen tells me one thing, the in game que something every different. imgur linky
I checked EVE Mon, and it's going with the same figure as the character selection screen - I guess there's an api problem? |
Di Mulle
108
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Posted - 2015.11.04 13:46:06 -
[215] - Quote
CCP Goliath wrote:Di Mulle wrote:Adding to non-appearing probe control cube problem.
Probe controls (cube and arrows) do not appear when opening the map with probes launched. Posted as known problem already.
As per posted workaround, pressing SHIFT makes controls to appear (ALT works too, by the way).
BUT, the cube is non-responsive - I can't select any side of it and drag. I can select an arrow and drag, though. After this, cube becomes responsive too. Interesting. I don't have this happening to me personally. Can I ask you to file a bug report (F12 menu in client) please?
Sorry. I tested it more and it seems I was wrong. It seems it is just that the same general problem with the cube side getting the focus, posted by many others. Arrows seem to be more responsive, that's why I got the impression.
<<Insert some waste of screen space here>>
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Krystyn
Serenity Rising LLC
218
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Posted - 2015.11.04 14:02:17 -
[216] - Quote
CCP Goliath wrote:Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right Noooooo! Get used to the new new interface! The old old interface is going away in a future release!
So why can't you listen to the playerbase when they say one of your 'new features' is terrible and give up on it. Every time you push one of these things on us people quit and never come back... |
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 14:06:53 -
[217] - Quote
embrel wrote:CCP Goliath wrote:embrel wrote:I am playing on two Lenovo Laptops and I don't use a mouse.
Unfortunately, I can hardly zoom into the map when scanning (via touchpad). On one laptop it works every now and then, but hardly and on the other not at all.
I looked for where I could change anything in order to be able to zoom in again, but without much luck so far.
I am in a WH and can hardly scan anymore... so it feels quite bah. Have you tried holding both mouse buttons and dragging? How did you zoom before that we've now changed? Prior I could use a ehm, pincer-movement (two fingers coming together). If I do that now, the scan probes go closer together. Now I have to make a two-finger movement first spreading the fingers with lots of feeling (to get into the zoom-"menu", I guess) and then pince them together again. However, that does not work consistently, so it's a hassle. It may be that I could somewhere somehow change something that makes it workable again, alas... It just should be the other way round. The usual two-fingers-coming-together for zooming and the more complex gesture (which I could not yet find out what the exact difference actually is) in order to spread or tighten the scan probes.
Very interesting! Do you know if this gesture is specific to Lenovo laptops? I have been hitherto unaware of it, but I don't often use laptops.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 14:07:28 -
[218] - Quote
Di Mulle wrote:CCP Goliath wrote:Di Mulle wrote:Adding to non-appearing probe control cube problem.
Probe controls (cube and arrows) do not appear when opening the map with probes launched. Posted as known problem already.
As per posted workaround, pressing SHIFT makes controls to appear (ALT works too, by the way).
BUT, the cube is non-responsive - I can't select any side of it and drag. I can select an arrow and drag, though. After this, cube becomes responsive too. Interesting. I don't have this happening to me personally. Can I ask you to file a bug report (F12 menu in client) please? Sorry. I tested it more and it seems I was wrong. It seems it is just that the same general problem with the cube side getting the focus, posted by many others. Arrows seem to be more responsive, that's why I got the impression.
Got a defect logged about the cube and responsiveness/layering.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 14:08:50 -
[219] - Quote
Krystyn wrote:CCP Goliath wrote:Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right Noooooo! Get used to the new new interface! The old old interface is going away in a future release! So why can't you listen to the playerbase when they say one of your 'new features' is terrible and give up on it. Every time you push one of these things on us people quit and never come back...
Because I have metrics to the contrary, with regard to this specific feature. I hope you check the devblog that goes out later today for more details on the conciliatory/inclusive approach we've taken in developing this feature.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Morkan Damosty
Federation Gallente Libre
4
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Posted - 2015.11.04 14:19:53 -
[220] - Quote
Hi CCP Goliath
No words about my post #150 or the #154 (other player) !
Anything about this issue ?
Thanks |
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CCP Goliath
C C P C C P Alliance
2769
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Posted - 2015.11.04 14:24:13 -
[221] - Quote
Quick update post following team meeting.
So, after taking the Scanning points onboard, here are some changes we'll be working toward:
Make signature circles in Solar System Map (SSM) bigger Make them highlight if probes are over them (more obviously) One click to get to last custom formation Show all remaining signatures in the SSM after you ignore one in the Probe Scanner interface Add visual D-scan toggle to SSM window
And here are some defects we're going to try fixing:
Probe control box not always displaying Probe scanner width settings not correctly retained Signature list in Probe Scanning window snaps to top after each scan Various issues with filters, particularly custom filters General performance issues (keep those bug reports coming if you have performance issues - no multiple reports though from same computer please) D-Scan Overview Filters overhang bounding box Probe scanner interface not snappable to other windows Structure and Scan results are displayed inconsistently.
Please note - this is not an exhaustive list! There are other issues that have been raised in this thread that we are researching more, or waiting to get more feedback on before committing to an action plan. For instance, there have been a lot of remarks about the scan progress lines, the color of the D-scan sphere, and such. These will be iterated on over time, so don't expect fast changes to them. The HUD showing through the Solar System map is something we'll have to put more time into investigating too - don't think that because it's missing from the above list that we've dismissed it or forgotten about it.
I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.04 14:26:23 -
[222] - Quote
At least yesterday (on November the 3rd after downtime) the Standard and Superior Sleeper Cache exploration sites were bugged.
More informations are written down HERE for Standard and HERE for Superior
In total i were able to find two Standard Sleeper Caches and BOTH were working (or not working to be correct) in exactly the same way.
Moreover my bugreport about that issue just did vanish from my listed tickets without any response today. None of my characters has any tickets listed at the moment, but i were able to review my ticket yesterday. So what is going on there? o_0
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CCP Goliath
C C P C C P Alliance
2769
|
Posted - 2015.11.04 14:27:25 -
[223] - Quote
Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks
Hey buddy, so I'm really just here dealing with issues relating to the new Probe Scanner, Solar System map and Directional Scan features that the team I'm working with deployed yesterday. For the beta map issue - can you submit a bug report? I have an open defect that I track performance issues with the beta map in. Submitting it from the client is preferable, you can get that via the F12 menu.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2769
|
Posted - 2015.11.04 14:28:56 -
[224] - Quote
neovita wrote:At least yesterday (on November the 3rd after downtime) the Standard and Superior Sleeper Cache exploration sites were bugged. More informations are written down HERE for Standard and HERE for SuperiorIn total i were able to find two Standard Sleeper Caches and BOTH were working (or not working to be correct) in exactly the same way. Moreover my bugreport about that issue just did vanish from my listed tickets without any response today. None of my characters has any tickets listed at the moment, but i were able to review my ticket yesterday. So what is going on there? o_0
Usually if a bug report becomes invisible it's because the defect it is attached to has been removed from public view. This can happen for a few reasons, but nothing to be too alarmed about. If you like, you can PM me the character name you used to file the report and I'll make sure it's still in-system for you.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.04 14:43:46 -
[225] - Quote
CCP Goliath wrote:
Usually if a bug report becomes invisible it's because the defect it is attached to has been removed from public view. This can happen for a few reasons, but nothing to be too alarmed about. If you like, you can PM me the character name you used to file the report and I'll make sure it's still in-system for you.
The status of my bugreport is not rly important, but any informations about the issue itself are. Would be nice to hear if the devs are looking in to it or at least planing to do so. The bug was reported using my actual forum character, so the name is "neovita" nothing to hide there :) |
iwannadig
Brutor Tribe Minmatar Republic
13
|
Posted - 2015.11.04 14:49:36 -
[226] - Quote
When using 8 probe tight formation one probe is always at center of positioning cube making extremely hard to move it, because cursor always selects probe instead of the cube side. Probe selection must be optional with default set to OFF. |
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CCP Paradox
1415
|
Posted - 2015.11.04 14:51:36 -
[227] - Quote
Damaris Velazquez wrote:Standard Sleeper Cache: - immobile tractor beam doesn't work, no cans - sentry tower near tractor beam doesn't appear - no coordinates in plotting devices, they are empty - alarm clock unit doesn't drop from any can, ie no rift
Generally site is almost empty.
Hi guys, I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.
CCP Paradox | EVE QA | Team Space Glitter
Always bet on the Drifters.
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neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.04 15:17:17 -
[228] - Quote
CCP Paradox wrote: ... Hi guys, I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.
We have to thank you for looking in to it. Hope it will get fixed soon :) |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
440
|
Posted - 2015.11.04 15:21:25 -
[229] - Quote
CCP Paradox wrote:Hi guys, I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.
I hope you noticed this also applies to the Superior Cache sites.
Thanks. |
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.04 15:27:11 -
[230] - Quote
Shiloh Templeton wrote:CCP Paradox wrote:Hi guys, I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.
I hope you noticed this also applies to the Superior Cache sites. Thanks.
Very good point! |
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
441
|
Posted - 2015.11.04 15:27:39 -
[231] - Quote
CCP Goliath wrote:Because I have metrics to the contrary, with regard to this specific feature. I hope you check the devblog that goes out later today for more details on the conciliatory/inclusive approach we've taken in developing this feature. It's a big change to something a lot of players use constantly - so don't let the negative feedback discourage you. The new map/interface looks great and has a lot of potential and I'm looking forward to the improvement iterations.
Mainly -- THANK YOU for keeping the old interface available as people make the transition.
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CCP Goliath
C C P C C P Alliance
2775
|
Posted - 2015.11.04 15:28:19 -
[232] - Quote
iwannadig wrote:When using 8 probe tight formation one probe is always at center of positioning cube making extremely hard to move it, because cursor always selects probe instead of the cube side. Probe selection must be optional with default set to OFF.
I recommend removing Probes from your Markers list in the top left of the window. You can still manipulate the probes as you could before.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Paradox
1416
|
Posted - 2015.11.04 15:28:20 -
[233] - Quote
Shiloh Templeton wrote:CCP Paradox wrote:Hi guys, I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.
I hope you noticed this also applies to the Superior Cache sites. Thanks.
I just saw another report on the Superior cache, thanks for the help. These are pretty complicated sites in terms of all the moving parts, so every report helps.
CCP Paradox | EVE QA | Team Space Glitter
Always bet on the Drifters.
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CCP Goliath
C C P C C P Alliance
2775
|
Posted - 2015.11.04 15:31:26 -
[234] - Quote
neovita wrote:CCP Goliath wrote:
Usually if a bug report becomes invisible it's because the defect it is attached to has been removed from public view. This can happen for a few reasons, but nothing to be too alarmed about. If you like, you can PM me the character name you used to file the report and I'll make sure it's still in-system for you.
The status of my bugreport is not rly important, but any informations about the issue itself are. Would be nice to hear if the devs are looking in to it or at least planing to do so. The bug was reported using my actual forum character, so the name is "neovita" nothing to hide there :)
I found your bug report! It's not been actioned on yet (though as Paradox says, he's doing it nao) but I find it very troubling that it has disappeared from your list. If you do happen to have the time to check tomorrow, could you let me know if it reappears?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Setanta Yeva
Imperial Shipment Amarr Empire
2
|
Posted - 2015.11.04 15:31:45 -
[235] - Quote
Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks
Same problem here.
I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect.
Are these comments viewed and replied to in bug reports or should I create another report ? Cheers,
Set |
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.04 15:36:06 -
[236] - Quote
CCP Goliath wrote:neovita wrote:CCP Goliath wrote:
Usually if a bug report becomes invisible it's because the defect it is attached to has been removed from public view. This can happen for a few reasons, but nothing to be too alarmed about. If you like, you can PM me the character name you used to file the report and I'll make sure it's still in-system for you.
The status of my bugreport is not rly important, but any informations about the issue itself are. Would be nice to hear if the devs are looking in to it or at least planing to do so. The bug was reported using my actual forum character, so the name is "neovita" nothing to hide there :) I found your bug report! It's not been actioned on yet (though as Paradox says, he's doing it nao) but I find it very troubling that it has disappeared from your list. If you do happen to have the time to check tomorrow, could you let me know if it reappears?
Will do it :) *bookmarking the page* |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
441
|
Posted - 2015.11.04 15:36:31 -
[237] - Quote
CCP Goliath wrote:So, after taking the Scanning points onboard, here are some changes we'll be working toward: I didn't notice it in your list but please swap the map & SCAN buttons on the D-Scan and the map & ANALYZE buttons on the scanner windows. I put those windows to the left of the overview and it would really help minimize mouse travel. |
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CCP Goliath
C C P C C P Alliance
2775
|
Posted - 2015.11.04 15:45:13 -
[238] - Quote
Setanta Yeva wrote:Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks Same problem here. I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect. Are these comments viewed and replied to in bug reports or should I create another report ? Cheers, Set
Comments are viewed, but not on closed bug reports. Can you give me the report number or character name used to file the report please?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2775
|
Posted - 2015.11.04 15:45:52 -
[239] - Quote
Shiloh Templeton wrote:CCP Goliath wrote:So, after taking the Scanning points onboard, here are some changes we'll be working toward: I didn't notice it in your list but please swap the map & SCAN buttons on the D-Scan and the map & ANALYZE buttons on the scanner windows. I put those windows to the left of the overview and it would really help minimize mouse travel.
That is not part of our intended changes, sorry. I recommend using the hotkeys to avoid mouse travel altogether.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
|
Posted - 2015.11.04 16:01:32 -
[240] - Quote
"Display Module Tool-tips" does not appear to be working today.
Still getting a warning on some ships when boarding from SMA, that there is insufficient power-grid. |
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Setanta Yeva
Imperial Shipment Amarr Empire
2
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Posted - 2015.11.04 16:08:15 -
[241] - Quote
CCP Goliath wrote:Setanta Yeva wrote:Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks Same problem here. I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect. Are these comments viewed and replied to in bug reports or should I create another report ? Cheers, Set Comments are viewed, but not on closed bug reports. Can you give me the report number or character name used to file the report please?
Hi CCP Goliath,
That was a quick response
Anyway Issue ID is: EBR-52935 and it's this character, Setanta Yeva
Thanks |
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CCP Goliath
C C P C C P Alliance
2778
|
Posted - 2015.11.04 16:12:43 -
[242] - Quote
Hey folks, quick note to say please do direct further scanning feedback to Our Dev Blog thread
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2783
|
Posted - 2015.11.04 16:13:49 -
[243] - Quote
Setanta Yeva wrote:CCP Goliath wrote:Setanta Yeva wrote:Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks Same problem here. I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect. Are these comments viewed and replied to in bug reports or should I create another report ? Cheers, Set Comments are viewed, but not on closed bug reports. Can you give me the report number or character name used to file the report please? Hi CCP Goliath, That was a quick response Anyway Issue ID is: EBR-52935 and it's this character, Setanta Yeva Thanks
I checked it out. One dev has tagged another dev since you made your comment, so yeah, looks good :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Setanta Yeva
Imperial Shipment Amarr Empire
2
|
Posted - 2015.11.04 16:29:05 -
[244] - Quote
Nice, much appreciated.
Cheers,
Set |
Salie Gaterau
Signal Cartel EvE-Scout Enclave
3
|
Posted - 2015.11.04 16:39:42 -
[245] - Quote
In addition to some of the other known issues with the scanning changes, I'd like to reiterate that something needs to be done to enhance the signature icons during probing. They're too small and not brightly colored enough to easily stand out among the new interface. I'm finding myself struggling to find where to focus my next scan.
Also, for me the scan result list has lost some visual efficiency. The large colored bar we had previously left no doubt where the status of sig scanning was at and which sig it was related to. Now, the tiny colored line takes some additional effort to visually parse the list instead of the briefest glance it took before. |
Primary Goal
MEMYSELFANDI INC.
0
|
Posted - 2015.11.04 16:42:04 -
[246] - Quote
Just a small glitch I found. R&D agents skill and level relevant skills not showing ,just has programming script |
Jon Greyburst
Dark Space Exploratory OG-2717
1
|
Posted - 2015.11.04 16:50:29 -
[247] - Quote
Standard sleeper caches no longer work properly. In particular the random security alarm no longer drops from the furthest container and the immobile tractor beam no longer does anything when hacked. All messages related to the standard sleeper cache no longer appear in local either. |
Trajan Unknown
Rifterlings Zero.Four Ops
71
|
Posted - 2015.11.04 16:53:17 -
[248] - Quote
Quick feedback on my original issue with the super laggy map.
Since the latest patch today everything is back to normal and works good. Scanned down a w-hole while warping around and there was no issue. Warped around while looking on the whole map, zoomed in/out and no issue.
Some further testing will be done but so far everything looks pretty good. Well done CCP, well done!
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neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.04 16:57:57 -
[249] - Quote
Jon Greyburst wrote:Standard sleeper caches no longer work properly. In particular the random security alarm no longer drops from the furthest container and the immobile tractor beam no longer does anything when hacked. All messages related to the standard sleeper cache no longer appear in local either.
A Dev is already looking in it. Source: Post #225 |
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CCP Goliath
C C P C C P Alliance
2785
|
Posted - 2015.11.04 16:59:49 -
[250] - Quote
Trajan Unknown wrote:Quick feedback on my original issue with the super laggy map. Since the latest patch today everything is back to normal and works good. Scanned down a w-hole while warping around and there was no issue. Warped around while looking on the whole map, zoomed in/out and no issue. Some further testing will be done but so far everything looks pretty good. Well done CCP, well done!
Awesome, thanks for hitting us back with the latest!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2785
|
Posted - 2015.11.04 17:00:31 -
[251] - Quote
Salie Gaterau wrote:In addition to some of the other known issues with the scanning changes, I'd like to reiterate that something needs to be done to enhance the signature icons during probing. They're too small and not brightly colored enough to easily stand out among the new interface. I'm finding myself struggling to find where to focus my next scan.
Also, for me the scan result list has lost some visual efficiency. The large colored bar we had previously left no doubt where the status of sig scanning was at and which sig it was related to. Now, the tiny colored line takes some additional effort to visually parse the list instead of the briefest glance it took before.
We're actually implementing the first change for sure :)
Scan result list, we are going to take a second pass at it, but as stated earlier, not in this release cycle (almost certainly the next one)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Ben Musana
Black Nano Ops
19
|
Posted - 2015.11.04 17:11:41 -
[252] - Quote
Issue: Orca cycle boost missing: Bug Report EBR-53595 |
Romana Erebus
Rifterlings Zero.Four Ops
49
|
Posted - 2015.11.04 17:33:22 -
[253] - Quote
Soooo. saw a million meter per second Orthrus orbiting Amarr last night. It was pretty epic bug. |
embrel
BamBam Inc.
260
|
Posted - 2015.11.04 17:34:41 -
[254] - Quote
CCP Goliath wrote:embrel wrote:CCP Goliath wrote:embrel wrote:I am playing on two Lenovo Laptops and I don't use a mouse.
Unfortunately, I can hardly zoom into the map when scanning (via touchpad). On one laptop it works every now and then, but hardly and on the other not at all.
I looked for where I could change anything in order to be able to zoom in again, but without much luck so far.
I am in a WH and can hardly scan anymore... so it feels quite bah. Have you tried holding both mouse buttons and dragging? How did you zoom before that we've now changed? Prior I could use a ehm, pincer-movement (two fingers coming together). If I do that now, the scan probes go closer together. Now I have to make a two-finger movement first spreading the fingers with lots of feeling (to get into the zoom-"menu", I guess) and then pince them together again. However, that does not work consistently, so it's a hassle. It may be that I could somewhere somehow change something that makes it workable again, alas... It just should be the other way round. The usual two-fingers-coming-together for zooming and the more complex gesture (which I could not yet find out what the exact difference actually is) in order to spread or tighten the scan probes. Very interesting! Do you know if this gesture is specific to Lenovo laptops? I have been hitherto unaware of it, but I don't often use laptops.
I unfortunately have no idea as I'm using Lenovo exclusively since I have kids (they are robust! physically)
will check further possibilities of configuring the touchpad asap and let you know if the solution is there. |
uhnboy ghost
retard hills
79
|
Posted - 2015.11.04 17:51:23 -
[255] - Quote
uhnboy ghost wrote:OV delay: warped in to a plex -> d-scan and d-scan say 3 ship next to me but OV is empety then 3-4s later the ships and drones are there on the ov.
later i warped to a gate and samething the gate was empety and when i hit the d-scan it was like i got "rubber banded" re landed at gate 2-3s later whit alot of suspect next to me (useing old d-scan, good internet )
speedometer still gets stuck randomly
the lag is even worse today and now its module aktivations and target displaying that is f:ed up to, the d-scan and OV lag still going on
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
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Venturiam
Dove Industries
3
|
Posted - 2015.11.04 17:56:38 -
[256] - Quote
Moac Tor wrote:SurrenderMonkey wrote:CCP Shadowcat wrote:
- After activating an additional skill training queue using a Multiple Pilot Training Certificate, players are unable to train skills until they log off and then log on again
This, I think, is more broken than realized. Having just activated a MPTC,I cannot start a queue on this character even with zero other queues running. Doing so offers to sell me another MPTC. I've logged out... and in... and out... and in... etc. I've stopped and started queues on all other characters. Nothing I do will allow me to start a queue on this character. I have a similar problem. I paused training on one character and logged in another to resume training on the new character and it offers to sell me MPTC. I tried logging on and off a few times but to no avail. In the end I submitted a support ticket and resumed training on the previous character which it allowed.
I have the same problem...no characters are training on my one account and when trying to start the one character it offers to sell me the MPTC. |
Damepen
Science and Trade Institute Caldari State
0
|
Posted - 2015.11.04 18:00:04 -
[257] - Quote
Venturiam wrote:Moac Tor wrote:SurrenderMonkey wrote:CCP Shadowcat wrote:
- After activating an additional skill training queue using a Multiple Pilot Training Certificate, players are unable to train skills until they log off and then log on again
This, I think, is more broken than realized. Having just activated a MPTC,I cannot start a queue on this character even with zero other queues running. Doing so offers to sell me another MPTC. I've logged out... and in... and out... and in... etc. I've stopped and started queues on all other characters. Nothing I do will allow me to start a queue on this character. I have a similar problem. I paused training on one character and logged in another to resume training on the new character and it offers to sell me MPTC. I tried logging on and off a few times but to no avail. In the end I submitted a support ticket and resumed training on the previous character which it allowed. I have the same problem...no characters are training on my one account and when trying to start the one character it offers to sell me the MPTC.
have the same problem |
Fzhal
Tessaract Industries
35
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Posted - 2015.11.04 18:27:53 -
[258] - Quote
Character Training Switch: I finally got it working, but here was my experience:
I paused training on this character to train an alt. On the alt, it kept saying all skill training slots were being used and kept recommending I buy additional training slots. Tried many things, but at the bottom I've underlined what worked for me so that I could train on my alt.
So... this was SO VERY FRUSTRATING! Losing training time is just a peeve of mine... But the fact that it wasn't working on multiple computers made it infuriating. I have the highest respect for Eve and the developers, so I'm not holding it against them. I'm just voicing my experience and trying to help as best I can.
- Paused this character's training and X'd out of training window (made sure it was paused before doing so)
- X'd out Eve window
- Used same launcher to launch Eve (didn't have to login again)
- On alt, clicked on training bar beneath character picture
- Training window said all training slots full, dismissed advertisement
- Added new skill (Gallente Industrial 3) to top of queue via drag and drop to top of queue
- Selected apply, got advertisement for additional training slots, dismissed advertisement, still wasn't training and new skill wasn't in queue.
- Added new skill, clicked apply, got advertisement for additional training slots, dismissed advertisement, still wasn't training.
- Added new skill, clicked X, asked if I wanted to save/apply, clicked yes, got advertisement for additional training slots, dismissed advertisement, still wasn't training.
- X'd out of training window
- X'd out Eve window
- Used same launcher to launch Eve (didn't have to login again)
- On this main character, clicked on training bar beneath character picture
- Confirmed that training was paused, clicked pause again to be sure
- X'd out of training window
- X'd out Eve window
- X'd out Eve Launcher
- Opened and logged in with new Eve Launcher
- On alt, clicked on training bar beneath character picture
- Training window said all training slots full, dismissed advertisement
- Added new skill (Gallente Industrial 3) to top of queue via drag and drop to top of queue, didn't work as before
- X'd out of training window
- Opened Character via clicking on picture
- In Skills part of character sheet, right clicked on Gallente Industrial 3 and selected train now to level 3, which opened training window with advertisement and everything happened as before.
- X'd out of training window
- X'd out Eve window
- X'd out Eve Launcher
- On another computer, logged into Main THEN Alt and tried again with no success
- X'd out Eve window
- X'd out Eve Launcher
- On original computer, logged into alt with new Launcher
- On alt, clicked on training bar beneath character picture
- Training window said all training slots full, dismissed advertisement
- Added new skill (Gallente Industrial 3) to top of queue via drag and drop to top of queue
- Selected apply, got advertisement for additional training slots, dismissed advertisement, still wasn't training and new skill wasn't in queue.
- X'd out of training window
- Opened Character window via clicking on picture
- In Skills part of character sheet, right clicked on Gallente Industrial 3 and selected train now to level 3, which opened training window with advertisement and everything happened as before.
- X'd out of training window
- X'd out of character window
- Opened Character via clicking on picture
- In Skills part of character sheet, right clicked on Gallente Industrial 3 and selected Add to end of Queue, which gave a soft popup in middle of screen, but I couldn't read it fast enough
- Clicked on either Open training queue button or the training bar beneath character picture, didn't get advertisement
- May have had to click apply, but either way it started training... FINALLY!
|
Geopoly
Republic University Minmatar Republic
2
|
Posted - 2015.11.04 18:37:31 -
[259] - Quote
Orca boosts still work randomly. They stop work for no reason suddenly. |
Zeerse Solaris
EVE University Ivy League
1
|
Posted - 2015.11.04 18:45:06 -
[260] - Quote
Successfully started the multi character training, without my support tick acknowledged, wondering if I'll be reimbursed real money that I paid for the 1.5 days lost or some other solution re skill points? |
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Masao Kurata
Perkone Caldari State
303
|
Posted - 2015.11.04 18:47:32 -
[261] - Quote
CCP Goliath wrote:iwannadig wrote:When using 8 probe tight formation one probe is always at center of positioning cube making extremely hard to move it, because cursor always selects probe instead of the cube side. Probe selection must be optional with default set to OFF. I recommend removing Probes from your Markers list in the top left of the window. You can still manipulate the probes as you could before.
Have you considered that if people are widely complaining about something and you yourself had to workaround it by changing your settings in a way that reduces functionality, it is in fact a genuine issue that needs to be addressed, not a problem with the user's settings? This would be completely resolved by giving probe controls absolute priority for hovering and clicking. Ignore all markers under the probe controls (still display them, but no tooltips or ability to select them),
On another note, I feel like the dscan camera lock could use a hotkey, and the menu bar is too thick. It's thicker than the gap that windows snap to near the edge of the screen to allow off camera brackets to show, so the title bars of other windows can get in the way of operating the menu in full screen mode. |
Trajan Unknown
Rifterlings Zero.Four Ops
71
|
Posted - 2015.11.04 18:53:25 -
[262] - Quote
CCP Goliath wrote:Trajan Unknown wrote:Quick feedback on my original issue with the super laggy map. Since the latest patch today everything is back to normal and works good. Scanned down a w-hole while warping around and there was no issue. Warped around while looking on the whole map, zoomed in/out and no issue. Some further testing will be done but so far everything looks pretty good. Well done CCP, well done! Awesome, thanks for hitting us back with the latest!
You-¦re welcome.
Further testing shed more light on the original issue though. Shortly after wrote my "everything is fine post" things got laggy again on the map. But this time I knew that it worked before so I spent more time to pinpoint it down and try to understand what the issue is connected to. It worked out that there were too many objects on the starmap. The system map is not affected by the issue anymore but the starmap in my case doesn-¦t work when I have all my objects enabled. When I filter out my personal locations and the stations it seems to work good. But I ended up filtering everything out since I don-¦t need most of the things on starmap or to say it a little different, I can fly without them for now. This was the only work around I found so far but it-¦s no big deal to actually use the beta map without any objects in space since I mostly use it to travel and look up some basic statistics and last but not least it-¦s a beta map. I am not sure why all of a sudden the starmap isn-¦t working like before but as long as it will get fixed along the road I am totally fine with the workaround.
|
Sonia Reve
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2015.11.04 18:54:07 -
[263] - Quote
Also had the issue with the skill training queue not working. Without multiple character training that is. I stopped training on one character to train another and I got the popup saying all queues are currently active.
Solution (?) - At least in my case.
- Clear the skill training queue/page. Close the page. - Open the character page. Go to skills tab. Don't open the training queue page. - Add the skill you want to train by right clicking and pick 'Train now to level x' - Skill training still wont start - Add the next skill you want by right clicking and pick 'Add to queue (level x)' - Skill training will start and the skill bar squares will be visible and have the training status color (light blue in my case) - Add any other skills and so on. Don't use the skill training queue page.
You cannot reorganize or remove skills from the queue this way, but its a way to keep training until it's fixed. If anything goes wrong, clear the skill training queue and start over.
Good luck. |
Vrayson
0
|
Posted - 2015.11.04 19:08:28 -
[264] - Quote
Sonia Reve wrote:Also had the issue with the skill training queue not working. Without multiple character training that is. I stopped training on one character to train another and I got the popup saying all queues are currently active. Solution (?) - At least in my case. - Clear the skill training queue/page. Close the page. - Open the character page. Go to skills tab. Don't open the training queue page. - Add the skill you want to train by right clicking and pick 'Train now to level x' - Skill training still wont start - Add the next skill you want by right clicking and pick 'Add to queue (level x)' - Skill training will start and the skill bar squares will be visible and have the training status color (light blue in my case) - Add any other skills and so on. Don't use the skill training queue page. You cannot reorganize or remove skills from the queue this way, but its a way to keep training until it's fixed. If anything goes wrong, clear the skill training queue and start over. Good luck.
I didn't have to clear the skill queue, and here were my steps: - Open the character page. Go to skills tab. Don't open the training queue page. - Add the next skill you want by right clicking and pick 'Add to queue (level x)' - Skill training will start and the skill bar squares will be visible and have the training status color (light blue in my case) - Opened training queue window, which worked as it had pre-patch |
Bipolo Naefae
HAGALL
0
|
Posted - 2015.11.04 19:12:43 -
[265] - Quote
Beta Star Map has been dropping to 1fps since patch, worked fine pre-patch.
Screenshot
If i scroll (zoom) all the way out it's fine, and the Solar System Map is fine. |
tritarian
Amarr Technical and Logistics Institute
1
|
Posted - 2015.11.04 19:19:40 -
[266] - Quote
did not see it int he known issues post at top,
When i do a show info on an research agent it just shows unusable text for research they can do. I have to physically go to them, and start research (to get the selection screen) to see what they can do.
copy and paste of of the "research services" header under agent info
{[item]skillID.name} level {[numeric]skillLevel}, {[item]skillID.name} level {[numeric]skillLevel}, {[item]skillID.name} level {[numeric]skillLevel}, {[item]skillID.name} level {[numeric]skillLevel} |
Lucifer Darchangel
Helghast Rebirth
3
|
Posted - 2015.11.04 19:25:04 -
[267] - Quote
Has there been any update to the Black screen issue...
After the update yesterday when i try and log in 1 character the screen goes black just before the character select screen, however the game isn't frozen as i can access the ESC menu.
I can log in my other account with no issues.
Downloaded the new patch today....still black screen on that one character??
Has anyone found a work around or is there a fix coming, no reply to tickets. |
Flax Volcanus
Montezuma's Revenge. Silent Infinity
7
|
Posted - 2015.11.04 19:39:49 -
[268] - Quote
Undocked (and redocked, and undocked again) and mods, which are fitted, are missing in the HUD. I can't get any of the mods for this ship to show up on the screen.
Screenie of overview fitting and missing mod controls |
embrel
BamBam Inc.
260
|
Posted - 2015.11.04 20:03:15 -
[269] - Quote
CCP Goliath wrote:
Very interesting! Do you know if this gesture is specific to Lenovo laptops? I have been hitherto unaware of it, but I don't often use laptops.
umm, found it! it's just another gesture now. scrolling instead of zoom. |
Kalseth
Anomalous Existence Low-Class
42
|
Posted - 2015.11.04 20:11:36 -
[270] - Quote
PLEASE FOR THE LOVE OF BOB can we get at least and acknowledgement of this. There have been many post about it in here and not one response .. not even we are looking into it. I am sitting im my protus . I can not switch the ammo in my guns. I can not reload my porb launcher. I get nothing when I right click over ether the guns or the launcher.
I can still shoot and it looks like it is doing correct damged and I think my tank is correct even without any moduals showing. I scout in WH's and reloading porbs and switching ammo types is important.
Yes I can reloge and it fixies it .... but then I am on Dscan and blow the hour of staring at a PoS i just went through.
This at least needs a we are looking it to it reply.
|
|
Flax Volcanus
Montezuma's Revenge. Silent Infinity
7
|
Posted - 2015.11.04 20:22:28 -
[271] - Quote
Kalseth wrote:PLEASE FOR THE LOVE OF BOB can we get at least and acknowledgement of this. There have been many post about it in here and not one response .. not even we are looking into it. I am sitting im my protus . I can not switch the ammo in my guns. I can not reload my porb launcher. I get nothing when I right click over ether the guns or the launcher. I can still shoot and it looks like it is doing correct damged and I think my tank is correct even without any moduals showing. I scout in WH's and reloading porbs and switching ammo types is important. Yes I can reloge and it fixies it .... but then I am on Dscan and blow the hour of staring at a PoS i just went through. This at least needs a we are looking it to it reply.
Relogging doesn't help me at all, nor does clearing caches, etc. It affects every ship on this account. Did you mutter some kind of incantation, sacrifice a goat, or what? |
Grand Master Taris
P0co holdings. Ninja Reapers
0
|
Posted - 2015.11.04 20:23:20 -
[272] - Quote
Please fix Poco's. its currently impossible to kill them. when the come out of RF with 90% shields |
Nathair Farraige
Negative-Impact Back and Forth
0
|
Posted - 2015.11.04 20:23:49 -
[273] - Quote
PhantomsShadow wrote:I have already logged a ticket for the following problem:
I have 3 accounts of which 2 have no issues and the 3rd I cannot log into due to the character selection screen not showing up. I did not have this problem until today when I tried to log in after maintenance 2015.11.04 the log shows the following:
Gamelog Session Started: 2015.11.04 13:02:34
Same, submitted a support ticket over 24 hours ago and no reply. I'm sure everyone's little problems with the new features are really annoying and game breaking but I just have a black screen! |
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.04 21:00:12 -
[274] - Quote
Flax Volcanus wrote:Undocked (and redocked, and undocked again) and mods, which are fitted, are missing in the HUD. I can't get any of the mods for this ship to show up on the screen. Screenie of overview fitting and missing mod controlsJust FYI, I cleared the cache completely and that did not fix the problem. It's affecting only one of my three accounts, but it makes this one completely unplayable, for obvious reasons.
Clicking the double-arrows facing to the right on the right side of your capacitor will fix your problem. Nothing is broken there, you just did collapse your modules view (That feature is implemented in eve since 2003 btw...) |
Oraac Ensor
650
|
Posted - 2015.11.04 21:02:03 -
[275] - Quote
CCP Goliath wrote:Oraac Ensor wrote:CCP Goliath wrote:Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right Noooooo! Get used to the new new interface! The old old interface is going away in a future release! No! No! Please, no! The old interface is simple and effective. That's all we need - please leave it as an option. I'm sorry but supporting multiple systems is not something we can reasonably commit to doing. So scrap the new one and keep the one that actually does what is required of it.
No-brainer. |
SurrenderMonkey
Space Llama Industries
1068
|
Posted - 2015.11.04 21:02:34 -
[276] - Quote
Not sure if this has been mentioned, or even if it's new with the patch, but I'm getting some "stickyness" in market browsing as well.
Navigating between items in the market browser often refreshes the outer display of the market window, but leaves previous detail lines.
So, e.g., I purchased a barren CC and then clicked on storm CC. The window says storm CC is being listed, but attempting to purchase from any of the listings in the window puts up a purchase prompt for barren CCs.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
Daemun Khanid
Sanctus Imperialis
170
|
Posted - 2015.11.04 21:12:17 -
[277] - Quote
uhnboy ghost wrote:uhnboy ghost wrote:OV delay: warped in to a plex -> d-scan and d-scan say 3 ship next to me but OV is empety then 3-4s later the ships and drones are there on the ov.
later i warped to a gate and samething the gate was empety and when i hit the d-scan it was like i got "rubber banded" re landed at gate 2-3s later whit alot of suspect next to me (useing old d-scan, good internet )
speedometer still gets stuck randomly the lag is even worse today and now its module aktivations and target displaying that is f:ed up to, the d-scan and OV lag still going on
Having similar issues with lag. Modules not activating, client not responding the rewinding and catching up. Happens every time I'm in proximity to another player and has almost gotten me killed at least twice since last night.
Daemun of Khanid
|
Beatrix Dacella
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.04 21:37:55 -
[278] - Quote
Customs Offices are currently invulnerable, they are recharging shield while in reinforced mode. |
Lucifer Darchangel
Helghast Rebirth
3
|
Posted - 2015.11.04 21:45:52 -
[279] - Quote
Nathair Farraige wrote:PhantomsShadow wrote:I have already logged a ticket for the following problem:
I have 3 accounts of which 2 have no issues and the 3rd I cannot log into due to the character selection screen not showing up. I did not have this problem until today when I tried to log in after maintenance 2015.11.04 the log shows the following:
Gamelog Session Started: 2015.11.04 13:02:34
Same, submitted a support ticket over 24 hours ago and no reply. I'm sure everyone's little problems with the new features are really annoying and game breaking but I just have a black screen!
Same here, at least let us into the game to have a chance to complain about the other stuff!!! |
Eodex
Bagel
1
|
Posted - 2015.11.04 21:50:45 -
[280] - Quote
Lucifer Darchangel wrote:Nathair Farraige wrote:PhantomsShadow wrote:I have already logged a ticket for the following problem:
I have 3 accounts of which 2 have no issues and the 3rd I cannot log into due to the character selection screen not showing up. I did not have this problem until today when I tried to log in after maintenance 2015.11.04 the log shows the following:
Gamelog Session Started: 2015.11.04 13:02:34
Same, submitted a support ticket over 24 hours ago and no reply. I'm sure everyone's little problems with the new features are really annoying and game breaking but I just have a black screen! Same here, at least let us into the game to have a chance to complain about the other stuff!!!
Same, would love to be able to at least try out the new features.... |
|
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.04 21:52:21 -
[281] - Quote
Did any of you try to clear or repair game cache? I had the same login issues yesterday, clearing the cache did fix my problem |
Bibanul Plesuv
Pator Tech School Minmatar Republic
0
|
Posted - 2015.11.04 21:55:19 -
[282] - Quote
Any chance to fix the superior sleeper sites this year? I found two of them, both same problem: No messages in local, nothing deactivates or rift rerouting in site, after succesfully hacking.
|
Flax Volcanus
Montezuma's Revenge. Silent Infinity
7
|
Posted - 2015.11.04 21:57:03 -
[283] - Quote
neovita wrote:Flax Volcanus wrote:Undocked (and redocked, and undocked again) and mods, which are fitted, are missing in the HUD. I can't get any of the mods for this ship to show up on the screen. Screenie of overview fitting and missing mod controlsJust FYI, I cleared the cache completely and that did not fix the problem. It's affecting only one of my three accounts, but it makes this one completely unplayable, for obvious reasons. Clicking the double-arrows facing to the right on the right side of your capacitor will fix your problem. Nothing is broken there, you just did collapse your modules view (That feature is implemented in eve since 2003 btw...)
Been playing since AUG 2005 and I had no idea. Dunno how I did that. Pardon me while I go self-destruct to atone for my stupidity. |
Orgah
Brutor Tribe Minmatar Republic
0
|
Posted - 2015.11.04 21:57:36 -
[284] - Quote
Sonia Reve wrote:Also had the issue with the skill training queue not working. Without multiple character training that is. I stopped training on one character to train another and I got the popup saying all queues are currently active. Solution (?) - At least in my case. - Clear the skill training queue/page. Close the page. - Open the character page. Go to skills tab. Don't open the training queue page. - Add the skill you want to train by right clicking and pick 'Train now to level x' - Skill training still wont start - Add the next skill you want by right clicking and pick 'Add to queue (level x)' - Skill training will start and the skill bar squares will be visible and have the training status color (light blue in my case) - Add any other skills and so on. Don't use the skill training queue page. You cannot reorganize or remove skills from the queue this way, but its a way to keep training until it's fixed. If anything goes wrong, clear the skill training queue and start over. Good luck. Had an issue starting skill training, this workaround solved it, thx
|
Tass Caffington
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
5
|
Posted - 2015.11.04 22:08:05 -
[285] - Quote
Dear CCP,
maybe this was already mentioned but since today's patch (4.11.2015) the probes do not appear at the same time on the probe map. After yesterday's release it worked flawlessly.
When I launch my probes they show up on the overview all at the same time but in the probe map window they come in one after the other (that is the blue spheres). After that they work as expected.
Any suggestions on that?
I submitted a bug report EBR-53723
Best regards, Tass Caffington.
WiNGSPAN Delivery Services
"We're not happy until you're content!"
|
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.04 22:17:56 -
[286] - Quote
Bibanul Plesuv wrote:Any chance to fix the superior sleeper sites this year? I found two of them, both same problem: No messages in local, nothing deactivates or rift rerouting in site, after succesfully hacking.
CCP Paradox were working on it today, no informations since then Source is here |
Soltys
33
|
Posted - 2015.11.04 22:53:41 -
[287] - Quote
Since Parallax update, market has been frustrating random mess of lag. Essentially 2-3 seconds of stalls happening during price fetching and order updating.
Jita Flipping Inc.: Solmp / Kovl
|
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.04 23:31:00 -
[288] - Quote
Soltys wrote:Since Parallax update, market has been frustrating random mess of lag. Essentially 2-3 seconds of stalls happening during price fetching and order updating.
Not only the market is affected. Almost every action in Eve has the same delays since the patch from time to time |
Desiderya
Pyre Falcon Defence and Security Multicultural F1 Brigade
1062
|
Posted - 2015.11.04 23:51:44 -
[289] - Quote
Not sure if this has been reported already, but since yesterday folks seem to have occasional issues with their overviews:
Ships not appearing on overview for some people of the fleet despite overview being confirmed set up correctly. Ships suddenly appearing on overview once they actually start shooting (not locking) Ranges being borked and not shown correctly and jumping erratically in a way that's not explained by the relative movements (Other party reported similar weird behaviour).
Ruthlessness is the kindness of the wise.
|
Sergeant L
CPE1704TKS SWARTA.
2
|
Posted - 2015.11.05 00:39:41 -
[290] - Quote
CCP, Please roll this back. I am sorry to say this, but Absolute fail on trying to lower lag and increase playability. Now every WH jump is time dilated, WH appear to warp back to you, ships disappear, and the list goes on. This was not ready for prime time at all. If anyone remembers Windows ME, this fits that release! Absolutely a frustrating patch. All you can do is mine as everything else is almost unplayable!
v.r Concerned Player about eve's future! |
|
Belthazor4011
For Your Bacon Only The Marmite Collective
229
|
Posted - 2015.11.05 00:42:27 -
[291] - Quote
Jumping gates and skills not applying, my Mega just had 9k Armor instead of 33k... |
Ben Musana
Black Nano Ops
19
|
Posted - 2015.11.05 00:53:36 -
[292] - Quote
Another Issue: If you fly through an incursion system, then the incursion sound theme doesn't stop after leaving the incursion system. It also does not stop when the 2min. timer for the chat window ends. Finally it stops as i docked in Amarr.
Was on the route from Derelik to Domain. |
Suburban Me
Tionix Cartel
0
|
Posted - 2015.11.05 01:11:24 -
[293] - Quote
Possibly already mentioned, but when tactical overlay is enabled, scan probes and dscan sphere is not visible in solar system map anymore. |
Mr Grape Drink
Sugar - Water - Purple The Mutiny
56
|
Posted - 2015.11.05 01:54:40 -
[294] - Quote
Since it's not yet on the known issues, and since this is a pretty game breaking thing...POS and POCO's are recharging through RF. Towers come out and can be stronted, and as mentioned POCO's are invuln |
TheSmokingHertog
TALIBAN EXPRESS
352
|
Posted - 2015.11.05 02:03:19 -
[295] - Quote
Thx DEVs for the awesome amounts of responses, I wish all issue threads where so much littered with DEV responses!
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Vehestian
Roving Guns Inc. RAZOR Alliance
42
|
Posted - 2015.11.05 02:08:46 -
[296] - Quote
Issue on both STEAM and reg accounts with F1 Rack not responding, along with ESC button and spacebar/ctrl/alt buttons. Reset controls via menu and each now says F1-Mouse4, F2-Mouse4 etc. Mouse is a Ttesports Level10. The general map, attached to F10, becomes Mouse4-0. Problem mostly solved but ESC still no-go. Windows 7 system. Note, I DON'T have this issue on a windows8 laptop, same toons, same STEAM, etc. |
Sanguis Ignis
The Scope Gallente Federation
0
|
Posted - 2015.11.05 03:17:08 -
[297] - Quote
Cannot log in. After it says "done processing bulk data" the login screen disappears and I'm at a blank screen. |
Lara Sunji
State War Academy Caldari State
9
|
Posted - 2015.11.05 03:34:30 -
[298] - Quote
The random lag spikes that started happening after this update are pretty annoying. Just sayin'. |
K0n Fus10n
Black Rebel Rifter Club The Devil's Tattoo
19
|
Posted - 2015.11.05 04:18:05 -
[299] - Quote
Trajan Unknown wrote:
You-¦re welcome.
Further testing shed more light on the original issue though. Shortly after wrote my "everything is fine post" things got laggy again on the map. But this time I knew that it worked before so I spent more time to pinpoint it down and try to understand what the issue is connected to. It worked out that there were too many objects on the starmap. The system map is not affected by the issue anymore but the starmap in my case doesn-¦t work when I have all my objects enabled. When I filter out my personal locations and the stations it seems to work good. But I ended up filtering everything out since I don-¦t need most of the things on starmap or to say it a little different, I can fly without them for now. This was the only work around I found so far but it-¦s no big deal to actually use the beta map without any objects in space since I mostly use it to travel and look up some basic statistics and last but not least it-¦s a beta map. I am not sure why all of a sudden the starmap isn-¦t working like before but as long as it will get fixed along the road I am totally fine with the workaround.
Can confirm. The Beta Map has been lagged to the point of not being able to use it since the patch. In trouble-shooting since it was only happening on this account I turned off Personal Locations (I have 1330) and bam, the map was use-able again.
I can live without them so no big deal, just glad I figured it out. Liking everything else so far! |
Corban Rubbles
PH0ENIX COMPANY Phoenix Company Alliance
0
|
Posted - 2015.11.05 04:23:42 -
[300] - Quote
Setanta Yeva wrote:Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks Same problem here. I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect. Are these comments viewed and replied to in bug reports or should I create another report ? Cheers, Set Problemn with skill queue here too, filed bug report ID EBR-53838 |
|
TheSmokingHertog
TALIBAN EXPRESS
352
|
Posted - 2015.11.05 04:38:51 -
[301] - Quote
Flax Volcanus wrote:neovita wrote:Flax Volcanus wrote:Undocked (and redocked, and undocked again) and mods, which are fitted, are missing in the HUD. I can't get any of the mods for this ship to show up on the screen. Screenie of overview fitting and missing mod controlsJust FYI, I cleared the cache completely and that did not fix the problem. It's affecting only one of my three accounts, but it makes this one completely unplayable, for obvious reasons. Clicking the double-arrows facing to the right on the right side of your capacitor will fix your problem. Nothing is broken there, you just did collapse your modules view (That feature is implemented in eve since 2003 btw...) Been playing since AUG 2005 and I had no idea. Dunno how I did that. Pardon me while I go self-destruct to atone for my stupidity.
Did that too 2 weeks back, total panick, help channel had no clue either... google did however.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
RichManTcK
Seventh Element Coalition of the Unfortunate
0
|
Posted - 2015.11.05 05:07:28 -
[302] - Quote
Ben Musana wrote:Issue: Orca cycle boost missing: Bug Report EBR-53595
Hint: We figured it out: The orca pilot must open the fleet then the cycle bonus workes again.
I'm still having issues with Rorqual boost.. cycle times. im getting 145.8s when it should be in the 80+ seconds, everything is activated.
|
syndic4te
3
|
Posted - 2015.11.05 05:44:15 -
[303] - Quote
had some issues with the standard sleeper cache. I failed the first hack so naturally it said the hyperfluct would self destruct in 2 mins and I quickly successfully hacked it and then I got a message saying it will detonate in 30 seconds even tho I hacked it correctly. Also when I activated the high power calibration device (which worked fine btw) i got close to the impentrable storage depots and it did not reveal itself ..
[img]http://i.imgur.com/RPyRtmU.png[/img] |
Tehol Beddikt
Lunar Labs
0
|
Posted - 2015.11.05 09:02:18 -
[304] - Quote
Eodex wrote:Lucifer Darchangel wrote:Nathair Farraige wrote:PhantomsShadow wrote:I have already logged a ticket for the following problem:
I have 3 accounts of which 2 have no issues and the 3rd I cannot log into due to the character selection screen not showing up. I did not have this problem until today when I tried to log in after maintenance 2015.11.04 the log shows the following:
Gamelog Session Started: 2015.11.04 13:02:34
Same, submitted a support ticket over 24 hours ago and no reply. I'm sure everyone's little problems with the new features are really annoying and game breaking but I just have a black screen! Same here, at least let us into the game to have a chance to complain about the other stuff!!! Same, would love to be able to at least try out the new features....
Same problem for me! Well 2 days ago I was not able to log in one of my accounts. Yesterday it was ok. And today I can't log in one of the acounts (the other one)! Seriously what is this?!
And no dev give a single comment on this issue for several days? SERIOUSLY??!?!?!! Dudes, you have a queue of people who can't even start the game! DO SOMETHING! At least give us feedback you are working on this issue and when we can expect the fix!
This is really frustrating! |
Thor Hammahead
Shadows of Black Lens
0
|
Posted - 2015.11.05 09:18:21 -
[305] - Quote
Hi
I'm returning to play after 2 month of pause and may have forgotten, but my muscle memory tells me that there should be right click menu pop-up in the old system map when I click in empty space. Has it been taken away?
Thanks
|
Lara Sunji
State War Academy Caldari State
9
|
Posted - 2015.11.05 10:17:23 -
[306] - Quote
Thor Hammahead wrote:Hi
I'm returning to play after 2 month of pause and may have forgotten, but my muscle memory tells me that there should be right click menu pop-up in the old system map when I click in empty space. Has it been taken away?
Thanks
Nope still there. |
AnSky
BALKAN EXPRESS Shadow Cartel
27
|
Posted - 2015.11.05 11:40:37 -
[307] - Quote
information warfare link - electronic superiority II gives bad boosts, or calculates skills / implants wrong
It is not inlcuding 25% from the imp navy mindling. It shows 27.6 % ecm and TP bonus when it should be 34.5% - fitted on damnation, all relevant skills lvl5 nad imp navy mindling.
in the end it gives 77% tp bonus on huggin /i.e/ instead of 81%
FIX? maybe? like.. soon?? like.. you f..d up again??
|
Steijn
Quay Industries
1021
|
Posted - 2015.11.05 11:44:48 -
[308] - Quote
the launcher is now back again to taking up to 7 or 8 minutes to check the shared resource cache. Absolute joke the way that every major patch you screw this up. |
Moloney
Mass Effect Enterprises
181
|
Posted - 2015.11.05 12:36:33 -
[309] - Quote
So far I am seeing worse lag than before the patch... Does the new hardware need to cache everything before the performance improves? |
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.05 12:38:35 -
[310] - Quote
Steijn wrote:the launcher is now back again to taking up to 7 or 8 minutes to check the shared resource cache. Absolute joke the way that every major patch you screw this up.
It has nothing to do with the launcher! only with serverload, your connection and the processing speed of your computer. Since it is checking over 65000 files you should consider to defragment at least the affected area if the files are NOT on an SSD or look for any other real source of your problem instead of blaming the launcher. My launcher was done checking after 3 minutes and 11 seconds (just tested it). Not always is CCP the cause of a problem :P |
|
Nocturhnal
Goats out of Authority Emergent Dawn
1
|
Posted - 2015.11.05 13:04:35 -
[311] - Quote
Moloney wrote:So far I am seeing worse lag than before the patch... Does the new hardware need to cache everything before the performance improves?
I confirm that since the patch I have huge lags issues, especially when using market. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
443
|
Posted - 2015.11.05 13:08:20 -
[312] - Quote
Thor Hammahead wrote:Hi
I'm returning to play after 2 month of pause and may have forgotten, but my muscle memory tells me that there should be right click menu pop-up in the old system map when I click in empty space. Has it been taken away?
Thanks
I don't think I've ever been able to right click on the old solar system scanning map. I would try frequently because that's how I normally access bookmarks. |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
609
|
Posted - 2015.11.05 13:19:38 -
[313] - Quote
Structures that are reinforced begin shield recharging at downtime, meaning anything that has a times after DT+ a few hours is literally unkillable..... |
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.05 13:33:09 -
[314] - Quote
Even fresh spawned Combat Exploration sites (DED x of 10) in Gallente space are out of any NPC's and all gates are unlocked. Six sites tested so far after emergency reboot |
Kev Ftw
The Filthy Few Break-A-Wish Foundation
79
|
Posted - 2015.11.05 14:21:37 -
[315] - Quote
Adriel Malakai wrote:Structures that are reinforced begin shield recharging at downtime, meaning anything that has a times after DT+ a few hours is literally unkillable.....
literally!
pls fix :[ |
Henry Hackett
0
|
Posted - 2015.11.05 15:06:58 -
[316] - Quote
Cant login after done preocessing Bulk Data
still persists and still not in the list as a known issue? Whats wrong there?
Ticket already opened, so save the time posting for fixing the ****....
P.S. Get rid of this Launcher for God sake, its rubbish |
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.05 15:23:45 -
[317] - Quote
Henry Hackett wrote:Cant login after done preocessing Bulk Data
still persists and still not in the list as a known issue? Whats wrong there?
Ticket already opened, so save the time posting for fixing the ****....
P.S. Get rid of this Launcher for God sake, its rubbish
Clearing your cache would solve your problem and using the search function on the forums or reading the posts in this thread would provide you that answer |
Adara Starkiss
Blackstone Holdings Sev3rance
3
|
Posted - 2015.11.05 15:24:54 -
[318] - Quote
Patch 1.3, during download, stops at 9.9MB with a super long message that stars with:
"Exception during UpdaterModule.Update Traceback (most recent call last):"
Can't update. Everytime I try to run the launcher to update, it will start the download, but it will stop at 9.9MB downloaded and give me this error. |
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.05 15:32:49 -
[319] - Quote
Adara Starkiss wrote:Patch 1.3, during download, stops at 9.9MB with a super long message that stars with:
"Exception during UpdaterModule.Update Traceback (most recent call last):"
Can't update. Everytime I try to run the launcher to update, it will start the download, but it will stop at 9.9MB downloaded and give me this error.
Try to verify your shared cache files |
Tehol Beddikt
Lunar Labs
0
|
Posted - 2015.11.05 15:35:27 -
[320] - Quote
neovita wrote:Henry Hackett wrote:Cant login after done preocessing Bulk Data
still persists and still not in the list as a known issue? Whats wrong there?
Ticket already opened, so save the time posting for fixing the ****....
P.S. Get rid of this Launcher for God sake, its rubbish Clearing your cache would solve your problem and using the search function on the forums or reading the posts in this thread would provide you that answer
Well in my case clearing the cache had no effect at all. Still it is worth of a try tho. |
|
Adara Starkiss
Blackstone Holdings Sev3rance
3
|
Posted - 2015.11.05 15:36:42 -
[321] - Quote
neovita wrote:Adara Starkiss wrote:Patch 1.3, during download, stops at 9.9MB with a super long message that stars with:
"Exception during UpdaterModule.Update Traceback (most recent call last):"
Can't update. Everytime I try to run the launcher to update, it will start the download, but it will stop at 9.9MB downloaded and give me this error. Try to verify your shared cache files
How do I verify? |
JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
|
Posted - 2015.11.05 15:38:12 -
[322] - Quote
Hi Devs,
So the saga of the fitting screen continues.
imgur album linky
Picture 1 - Me parking my Onyx to board a Helios, and getting a warning that I don't have enough grid to activate a large shield extender. The game log: [ 2015.11.05 14:40:51 ] (info) To bring Large Shield Extender II online requires 160.00 power units, but only 151.91 of the 1071.91 units that your power core produces are still available. This is odd, because I've just swapped my Onyx for a Helios - so I'm wondering, "Why am I getting powergrid notifications for a ship I just left? Maybe I'll reboard it and check."
Picture 2 - Me reboarding my Onyx, and getting a warning that I now don't have enough grid to run the Medium Neut. Game log: [ 2015.11.05 14:42:32 ] (info) To bring Medium Diminishing Power System Drain I online requires 175.00 power units, but only 166.91 of the 1071.91 units that your power core produces are still available. This is odd, because a minute earlier I was told the LSE wasn't powered, but it looks like it might be after all. I better check the fitting screen.
Picture 3 - My fitting screen, which firstly revealed the Neut was offline, the LSE was online, but the Neut could be onlined. Then I noticed the wiredness. On the fitting screen, my missile launchers appear to be unloaded. But on my display, they are fully loaded.
Picture 4 - This is me after relogging, and reopening the fitting window. It now appears that all my modules have disappeared from the fitting window, but as you can see, they are still active on the HUD.
Picture 5 - I closed the fitting window, and tried to mouse over the module activation button. There "should" be a tool tip in this screen shot. There is no tool tip.
Picture 6 - This is after I warped off to a safe, jet canned some ammo, and managed to activate the launcher and destroy the can. This picture is me right clicking the Missile launcher to reload ammo. No reload dialogue box has appeared.
After all this, and deciding to try some common bug fixes, I left the game with all clients and cleared my game cache from the Launcher. (Note, this was all after today's patch and emergency reboot.)
My launcher will now not let me enter a username; it has a the wee blue spinning status icon; and the client status bar is all grey. I am able to log into the game using the bin folder exefile.exe.
So, I think there are three issues here: 1) There's a problem associated with fitting when you board ships at a Ship Maintenance Array. 2) There's a serious bug affecting the fitting window, module tool tips, and the module right click interface. 3) At the present, clearing cache may well crash the launcher.
I'm off to run eve repair - will update when I have. |
Henry Hackett
0
|
Posted - 2015.11.05 15:43:50 -
[323] - Quote
neovita wrote:Henry Hackett wrote:Cant login after done preocessing Bulk Data
still persists and still not in the list as a known issue? Whats wrong there?
Ticket already opened, so save the time posting for fixing the ****....
P.S. Get rid of this Launcher for God sake, its rubbish Clearing your cache would solve your problem and using the search function on the forums or reading the posts in this thread would provide you that answer
Thanks but last post i read about it says it wont work, but I will give it a go and let ya know
Edit: Well it didnt fix the problem, keep me updated on other ideas. Thanks |
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.05 15:44:35 -
[324] - Quote
Adara Starkiss wrote:neovita wrote:Adara Starkiss wrote:Patch 1.3, during download, stops at 9.9MB with a super long message that stars with:
"Exception during UpdaterModule.Update Traceback (most recent call last):"
Can't update. Everytime I try to run the launcher to update, it will start the download, but it will stop at 9.9MB downloaded and give me this error. Try to verify your shared cache files How do I verify?
There is an option in the settings of your game launcher to do that (in the new as well as in the old one). Look for "Shared Cache" there and hit the "verify" button |
Adara Starkiss
Blackstone Holdings Sev3rance
3
|
Posted - 2015.11.05 15:59:08 -
[325] - Quote
neovita wrote:Adara Starkiss wrote:neovita wrote:Adara Starkiss wrote:Patch 1.3, during download, stops at 9.9MB with a super long message that stars with:
"Exception during UpdaterModule.Update Traceback (most recent call last):"
Can't update. Everytime I try to run the launcher to update, it will start the download, but it will stop at 9.9MB downloaded and give me this error. Try to verify your shared cache files How do I verify? There is an option in the settings of your game launcher to do that (in the new as well as in the old one). Look for "Shared Cache" there and hit the "verify" button
In the launcher itself, in the advanced menu I have no verify option, only option I have is for clear cache but still theres no mention for the shared area, nor theres a button that says verify. Theres the EVE repair tool, which I assume its going to download data and as always CCP never says how much will be... Im on data plan :(
|
Vermillion Thellere
Echelon Research SpaceMonkey's Alliance
5
|
Posted - 2015.11.05 16:03:51 -
[326] - Quote
I also have the black screen instead of character selection issue
I read that when the skill finished it may fix itself ... that's 11 hours away .. could be worse I suppose as next in queue is 14 days, but pretty annoying not to be able to play for that time |
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.05 16:09:04 -
[327] - Quote
Adara Starkiss wrote:neovita wrote:Adara Starkiss wrote:neovita wrote:Adara Starkiss wrote:Patch 1.3, during download, stops at 9.9MB with a super long message that stars with:
"Exception during UpdaterModule.Update Traceback (most recent call last):"
Can't update. Everytime I try to run the launcher to update, it will start the download, but it will stop at 9.9MB downloaded and give me this error. Try to verify your shared cache files How do I verify? There is an option in the settings of your game launcher to do that (in the new as well as in the old one). Look for "Shared Cache" there and hit the "verify" button In the launcher itself, in the advanced menu I have no verify option, only option I have is for clear cache but still theres no mention for the shared area, nor theres a button that says verify. Theres the EVE repair tool, which I assume its going to download data and as always CCP never says how much will be... Im on data plan :(
Oh yes, sorry my bad. In the old launcher it is the "Repair" button in the advanced options like you said. It should work the same way like the new verification. It will calculate and compare the hash sums of all important data and redownload the damaged/missing ones if any. Since you need those files anyway, you will need to download them the one way or another to play. If you do clear your cache, then all files will be redownloaded, wich would be contra productive for your case, so just try the repair option |
Insidious
Hax. Shadow Cartel
15
|
Posted - 2015.11.05 16:21:03 -
[328] - Quote
new probe tool is still poor, moving group probes is fiddly |
Saska D'light
El Satanico Pandemonium Dominatus Atrum Mortis
0
|
Posted - 2015.11.05 16:50:07 -
[329] - Quote
Insidious wrote:new probe tool is still poor, moving group probes is fiddly
i completely agree >.< so far not liking this new probe scanning ...
http://puu.sh/laoXr/f7a66ef27e.jpg like this issue is driving me insane >.< why the f do i want to select specific probe... tell me that ccp.... what i however DO want is to move the whole group >.> -.- Q.Q
|
Tom Tokila
Science and Trade Institute Caldari State
2
|
Posted - 2015.11.05 16:52:09 -
[330] - Quote
Still having issues with my rorqual and the mining links. A workaround is putting my main in fleet command, and another char in wing, to have it trickle down correctly, but not everybody has chars available with higher leadership skills. :/ |
|
neovita
Aliastra Gallente Federation
0
|
Posted - 2015.11.05 17:02:00 -
[331] - Quote
Saska D'light wrote:Insidious wrote:new probe tool is still poor, moving group probes is fiddly i completely agree >.< so far not liking this new probe scanning ... http://puu.sh/laoXr/f7a66ef27e.jpg like this issue is driving me insane >.< why the f do i want to select specific probe... tell me that ccp.... what i however DO want is to move the whole group >.> -.- Q.Q
How about you just DISABLE the scanner probe markers in the options of the new scanner map and let your problem just vanish INSTEAD of complaining about an issue wich is not one at all? |
JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
|
Posted - 2015.11.05 17:12:31 -
[332] - Quote
JTK Fotheringham wrote:Hi Devs, So the saga of the fitting screen continues. imgur album linkyPicture 1 - Me parking my Onyx to board a Helios, and getting a warning that I don't have enough grid to activate a large shield extender. The game log: [ 2015.11.05 14:40:51 ] (info) To bring Large Shield Extender II online requires 160.00 power units, but only 151.91 of the 1071.91 units that your power core produces are still available. This is odd, because I've just swapped my Onyx for a Helios - so I'm wondering, "Why am I getting powergrid notifications for a ship I just left? Maybe I'll reboard it and check." Picture 2 - Me reboarding my Onyx, and getting a warning that I now don't have enough grid to run the Medium Neut. Game log: [ 2015.11.05 14:42:32 ] (info) To bring Medium Diminishing Power System Drain I online requires 175.00 power units, but only 166.91 of the 1071.91 units that your power core produces are still available. This is odd, because a minute earlier I was told the LSE wasn't powered, but it looks like it might be after all. I better check the fitting screen. Picture 3 - My fitting screen, which firstly revealed the Neut was offline, the LSE was online, but the Neut could be onlined. Then I noticed the wiredness. On the fitting screen, my missile launchers appear to be unloaded. But on my display, they are fully loaded. Picture 4 - This is me after relogging, and reopening the fitting window. It now appears that all my modules have disappeared from the fitting window, but as you can see, they are still active on the HUD. Picture 5 - I closed the fitting window, and tried to mouse over the module activation button. There "should" be a tool tip in this screen shot. There is no tool tip. Picture 6 - This is after I warped off to a safe, jet canned some ammo, and managed to activate the launcher and destroy the can. This picture is me right clicking the Missile launcher to reload ammo. No reload dialogue box has appeared. After all this, and deciding to try some common bug fixes, I left the game with all clients and cleared my game cache from the Launcher. (Note, this was all after today's patch and emergency reboot.) My launcher will now not let me enter a username; it has a the wee blue spinning status icon; and the client status bar is all grey. I am able to log into the game using the bin folder exefile.exe. So, I think there are three issues here: 1) There's a problem associated with fitting when you board ships at a Ship Maintenance Array. 2) There's a serious bug affecting the fitting window, module tool tips, and the module right click interface. 3) At the present, clearing cache may well crash the launcher. I'm off to run eve repair - will update when I have. I have. There was a small fix patch down loaded, but this has had no effect on the launcher problem. It still does nothing, and eventually my OS gives a process time out warning.
Boarding my everyday scanning legion...
[ 2015.11.05 17:07:13 ] (info) To bring 1600mm Steel Plates II online requires 550.00 power units, but only 0.00 of the 0.00 units that your power core produces are still available. [ 2015.11.05 17:07:21 ] (info) To bring Warp Scrambler II online requires 1.00 power units, but only 0.00 of the 0.00 units that your power core produces are still available. [ 2015.11.05 17:07:24 ] (info) To bring Scan Rangefinding Array II online requires 1.00 power units, but only 0.00 of the 0.00 units that your power core produces are still available. [ 2015.11.05 17:07:28 ] (info) To bring 425mm AutoCannon II online requires 138.60 power units, but only 0.00 of the 0.00 units that your power core produces are still available. [ 2015.11.05 17:08:13 ] (question) Do you really want to quit now?
Half the modules are just missing on my fitting window.
Any ideas? |
neovita
Aliastra Gallente Federation
2
|
Posted - 2015.11.05 17:35:21 -
[333] - Quote
JTK Fotheringham wrote:... Boarding my everyday scanning legion... [ 2015.11.05 17:07:13 ] (info) To bring 1600mm Steel Plates II online requires 550.00 power units, but only 0.00 of the 0.00 units that your power core produces are still available. [ 2015.11.05 17:07:21 ] (info) To bring Warp Scrambler II online requires 1.00 power units, but only 0.00 of the 0.00 units that your power core produces are still available. [ 2015.11.05 17:07:24 ] (info) To bring Scan Rangefinding Array II online requires 1.00 power units, but only 0.00 of the 0.00 units that your power core produces are still available. [ 2015.11.05 17:07:28 ] (info) To bring 425mm AutoCannon II online requires 138.60 power units, but only 0.00 of the 0.00 units that your power core produces are still available. [ 2015.11.05 17:08:13 ] (question) Do you really want to quit now? Half the modules are just missing on my fitting window. Any ideas? Raised this as a support ticket - ref 65920
Most ppl were able to fix fitting problems by clearing game cache or at least verifying the files |
JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
|
Posted - 2015.11.05 17:40:37 -
[334] - Quote
neovita wrote:
Most ppl were able to fix fitting problems by clearing game cache or at least verifying the files
I tried this, my launcher died. |
neovita
Aliastra Gallente Federation
2
|
Posted - 2015.11.05 17:45:58 -
[335] - Quote
JTK Fotheringham wrote:neovita wrote:
Most ppl were able to fix fitting problems by clearing game cache or at least verifying the files
I tried this, my launcher died.
Time to DELETE your shared cache and reinstall everything in that case:) |
|
CCP Turtlepower
C C P C C P Alliance
256
|
Posted - 2015.11.05 17:58:14 -
[336] - Quote
Hey everyone,
We are still reading this thread along with other feedback channels. Please keep the bug reports coming in for any issues you are able to reproduce reliably. For any issues where you are unable to play, or have lost something due to a bug and would like to ask for compensation, please file a support ticket.
To file a bug report, press F12 in game. To file a support ticket, go to this link: https://ccpcommunity.zendesk.com/
We will continue to fix all bugs that we can, patching on a frequent basis. Today's patch notes can be seen here: http://community.eveonline.com/news/patch-notes/patch-notes-for-parallax
o7 CCP Turtlepower |
|
Steijn
Quay Industries
1023
|
Posted - 2015.11.05 18:43:10 -
[337] - Quote
neovita wrote:Steijn wrote:the launcher is now back again to taking up to 7 or 8 minutes to check the shared resource cache. Absolute joke the way that every major patch you screw this up. It has nothing to do with the launcher! only with serverload, your connection and the processing speed of your computer. Since it is checking over 65000 files you should consider to defragment at least the affected area if the files are NOT on an SSD or look for any other real source of your problem instead of blaming the launcher. My launcher was done checking after 3 minutes and 11 seconds (just tested it). Not always is CCP the cause of a problem :P
if that was the case it would do it everytime i start the launcher, it doesnt, its only after 1 of their 6 week updates and will do so for 3 or 4 days and then 1 of the myriad of patch fixes they deploy, actually fixes it. |
Steijn
Quay Industries
1023
|
Posted - 2015.11.05 18:45:05 -
[338] - Quote
Nocturhnal wrote:Moloney wrote:So far I am seeing worse lag than before the patch... Does the new hardware need to cache everything before the performance improves? I confirm that since the patch I have huge lags issues, especially when using market.
ive had stupid lag on market and character sheet for months, i thought that was normal. |
neovita
Aliastra Gallente Federation
2
|
Posted - 2015.11.05 18:49:06 -
[339] - Quote
Steijn wrote:neovita wrote:Steijn wrote:the launcher is now back again to taking up to 7 or 8 minutes to check the shared resource cache. Absolute joke the way that every major patch you screw this up. It has nothing to do with the launcher! only with serverload, your connection and the processing speed of your computer. Since it is checking over 65000 files you should consider to defragment at least the affected area if the files are NOT on an SSD or look for any other real source of your problem instead of blaming the launcher. My launcher was done checking after 3 minutes and 11 seconds (just tested it). Not always is CCP the cause of a problem :P if that was the case it would do it everytime i start the launcher, it doesnt, its only after 1 of their 6 week updates and will do so for 3 or 4 days and then 1 of the myriad of patch fixes they deploy, actually fixes it.
Reread what i wrote about SERVERLOAD please |
Henry Hackett
0
|
Posted - 2015.11.05 18:53:36 -
[340] - Quote
Vermillion Thellere wrote:I also have the black screen instead of character selection issue
I read that when the skill finished it may fix itself ... that's 11 hours away .. could be worse I suppose as next in queue is 14 days, but pretty annoying not to be able to play for that time
Just received an answer to my ticket, confirming that its connected to the Skill Queue somehow. It should fix itself after current skill training is completed they say.... |
|
JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
|
Posted - 2015.11.05 19:05:06 -
[341] - Quote
neovita wrote:
Time to DELETE your shared cache and reinstall everything in that case:)
At least the launcher is working again.
Going to swap ships lots and try to replicate the fitting issues.
|
TheSmokingHertog
TALIBAN EXPRESS
352
|
Posted - 2015.11.05 19:05:47 -
[342] - Quote
No other reports on the broken mining boosters yet?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Tehol Beddikt
Lunar Labs
0
|
Posted - 2015.11.05 19:18:25 -
[343] - Quote
Henry Hackett wrote:Vermillion Thellere wrote:I also have the black screen instead of character selection issue
I read that when the skill finished it may fix itself ... that's 11 hours away .. could be worse I suppose as next in queue is 14 days, but pretty annoying not to be able to play for that time Just received an answer to my ticket, confirming that its connected to the Skill Queue somehow. It should fix itself after current skill training is completed they say....
Great, so we are supposed to wait our time... guess I am lucky enough waiting 2 days till next skill, could have been much more...
Still I am upset by this approach. It's like "oh well, WE f*cked up... who cares, YOU will just wait your time". Fair enough for a Free to Play game... For a paid service? The question I will ask myself pretty much as I should pay my year subsription in a month. Guys, guys, you can do better... |
Daemun Khanid
Sanctus Imperialis
170
|
Posted - 2015.11.05 19:49:03 -
[344] - Quote
See in the patch notes that there was a memory leak issue that was fixed. Any chance this may have been causing the client lag (rewinding, modules not activating) that some of us have reported?
Daemun of Khanid
|
TheSmokingHertog
TALIBAN EXPRESS
352
|
Posted - 2015.11.05 22:03:42 -
[345] - Quote
Just lost boost in Mining op again, lost range and yield boosts.
Quote:Your bug report was successfully sent and has the ID EBR-54065.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Kazruw Drol
Hoover Inc. Pandemic Legion
24
|
Posted - 2015.11.05 22:03:59 -
[346] - Quote
I can only move straight up: if I try to align, orbit, keep at range, double click in space etc. my ship starts heading up at max speed. Warping still seems to work just fine and I can jump through gates, if I land in range. Everything works (or worked) just fine on an alt earlier today.
I may or may not be impersonating one of my alts or vice versa.
|
Sobaan Tali
Caldari Quick Reaction Force
646
|
Posted - 2015.11.05 22:21:25 -
[347] - Quote
Daemun Khanid wrote:See in the patch notes that there was a memory leak issue that was fixed. Any chance this may have been causing the client lag (rewinding, modules not activating) that some of us have reported?
Seems that way. Didn't have any issues this afternoon.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
E1ev1n
Unknown Crusade
7
|
Posted - 2015.11.05 23:49:28 -
[348] - Quote
The ships all break on CPU and PG when taking them out or putting them into the SMA, but the map appears to be working awesome, what gives CCP I thought the idea was to break the game |
Emperor Crash Zues
Guns N'Ore Guns-N-Roses
21
|
Posted - 2015.11.06 01:02:41 -
[349] - Quote
I'm have issues here. I've been find mods that have been on my ship after fitting them not showing up when i'm undocked . 2 examples so far is an improved cloaking device fitted to my command ship, and a smart bomb and armor repairer, sensor buster on my carrier. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
311
|
Posted - 2015.11.06 05:07:42 -
[350] - Quote
CCP Paradox wrote:Shiloh Templeton wrote:CCP Paradox wrote:Hi guys, I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.
I hope you noticed this also applies to the Superior Cache sites. Thanks. I just saw another report on the Superior cache, thanks for the help. These are pretty complicated sites in terms of all the moving parts, so every report helps. Bug reported the Standard Sleeper cache. |
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Kalseth
Anomalous Existence Low-Class
44
|
Posted - 2015.11.06 05:30:27 -
[351] - Quote
JTK Fotheringham wrote:Hi Devs, So the saga of the fitting screen continues. imgur album linkyPicture 1 - Me parking my Onyx to board a Helios, and getting a warning that I don't have enough grid to activate a large shield extender. The game log: [ 2015.11.05 14:40:51 ] (info) To bring Large Shield Extender II online requires 160.00 power units, but only 151.91 of the 1071.91 units that your power core produces are still available. This is odd, because I've just swapped my Onyx for a Helios - so I'm wondering, "Why am I getting powergrid notifications for a ship I just left? Maybe I'll reboard it and check." Picture 2 - Me reboarding my Onyx, and getting a warning that I now don't have enough grid to run the Medium Neut. Game log: [ 2015.11.05 14:42:32 ] (info) To bring Medium Diminishing Power System Drain I online requires 175.00 power units, but only 166.91 of the 1071.91 units that your power core produces are still available. This is odd, because a minute earlier I was told the LSE wasn't powered, but it looks like it might be after all. I better check the fitting screen. Picture 3 - My fitting screen, which firstly revealed the Neut was offline, the LSE was online, but the Neut could be onlined. Then I noticed the wiredness. On the fitting screen, my missile launchers appear to be unloaded. But on my display, they are fully loaded. Picture 4 - This is me after relogging, and reopening the fitting window. It now appears that all my modules have disappeared from the fitting window, but as you can see, they are still active on the HUD. Picture 5 - I closed the fitting window, and tried to mouse over the module activation button. There "should" be a tool tip in this screen shot. There is no tool tip. Picture 6 - This is after I warped off to a safe, jet canned some ammo, and managed to activate the launcher and destroy the can. This picture is me right clicking the Missile launcher to reload ammo. No reload dialogue box has appeared. After all this, and deciding to try some common bug fixes, I left the game with all clients and cleared my game cache from the Launcher. (Note, this was all after today's patch and emergency reboot.) My launcher will now not let me enter a username; it has a the wee blue spinning status icon; and the client status bar is all grey. I am able to log into the game using the bin folder exefile.exe. So, I think there are three issues here: 1) There's a problem associated with fitting when you board ships at a Ship Maintenance Array. 2) There's a serious bug affecting the fitting window, module tool tips, and the module right click interface. 3) At the present, clearing cache may well crash the launcher. I'm off to run eve repair - will update when I have. I have. There was a small fix patch down loaded, but this has had no effect on the launcher problem. It still does nothing, and eventually my OS gives a process time out warning.
For the love of BOB .. can we please get some sort of acknowledgement of this ? I am now getting 8 alerts about stuff not having enough power / cap whatever. This has been going on for days now with not reply in here about it. At least tell us WH'ers that you are trying to figure out what is going on. It is important for us to be able to jump in a ship and go.
FIx this please .. or at least tell us you know it is happening. |
Lara Sunji
State War Academy Caldari State
9
|
Posted - 2015.11.06 05:37:23 -
[352] - Quote
Daemun Khanid wrote:See in the patch notes that there was a memory leak issue that was fixed. Any chance this may have been causing the client lag (rewinding, modules not activating) that some of us have reported? I'm still getting them, but not as much anymore. It definitely helped. |
Adara Starkiss
Blackstone Holdings Sev3rance
3
|
Posted - 2015.11.06 07:14:43 -
[353] - Quote
Quote:Oh yes, sorry my bad. In the old launcher it is the "Repair" button in the advanced options like you said. It should work the same way like the new verification. It will calculate and compare the hash sums of all important data and redownload the damaged/missing ones if any. Since you need those files anyway, you will need to download them the one way or another to play. If you do clear your cache, then all files will be redownloaded, wich would be contra productive for your case, so just try the repair option
Ended up doing a 'chkdsk /r' on my game drive, and after that a defrag. I had made a copy of the game folder a few weeks ago and decided to copy it over it. Then, after defrag was done, decided to give the launcher one more try. It updated the launcher, downloaded the patch and this time it did it, its working good again. |
Morkan Damosty
Federation Gallente Libre
4
|
Posted - 2015.11.06 07:50:35 -
[354] - Quote
CCP Goliath wrote:Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks Hey buddy, so I'm really just here dealing with issues relating to the new Probe Scanner, Solar System map and Directional Scan features that the team I'm working with deployed yesterday. For the beta map issue - can you submit a bug report? I have an open defect that I track performance issues with the beta map in. Submitting it from the client is preferable, you can get that via the F12 menu.
I don't understand, because the post was concerning the lost of SP with Blood Raider Accelerator active on downtime, not the beta map.
Another player for same problem : #233 |
neovita
Aliastra Gallente Federation
2
|
Posted - 2015.11.06 08:24:17 -
[355] - Quote
Adara Starkiss wrote:Quote:Oh yes, sorry my bad. In the old launcher it is the "Repair" button in the advanced options like you said. It should work the same way like the new verification. It will calculate and compare the hash sums of all important data and redownload the damaged/missing ones if any. Since you need those files anyway, you will need to download them the one way or another to play. If you do clear your cache, then all files will be redownloaded, wich would be contra productive for your case, so just try the repair option Ended up doing a 'chkdsk /r' on my game drive, and after that a defrag. I had made a copy of the game folder a few weeks ago and decided to copy it over it. Then, after defrag was done, decided to give the launcher one more try. It updated the launcher, downloaded the patch and this time it did it, its working good again.
Not rly possible to say for sure what was the cause there, because you made many steps at once, but glad to hear, that you managed to fix the problem and able to join the play again :) |
Beatrix Dacella
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.06 09:55:42 -
[356] - Quote
Customs office, and to some extend starbases, are still invulnerable due to shield recharging after downtime regardless of being reinforced. Can this be added to the list of known issues? |
Vermillion Thellere
Echelon Research SpaceMonkey's Alliance
6
|
Posted - 2015.11.06 11:05:41 -
[357] - Quote
Henry Hackett wrote:Vermillion Thellere wrote:I also have the black screen instead of character selection issue
I read that when the skill finished it may fix itself ... that's 11 hours away .. could be worse I suppose as next in queue is 14 days, but pretty annoying not to be able to play for that time Just received an answer to my ticket, confirming that its connected to the Skill Queue somehow. It should fix itself after current skill training is completed they say....
My skill finished and I can log this account in again |
Aman A'Mir
Tesla's Zeta Recon Team Einstein-Rosen Brigade
0
|
Posted - 2015.11.06 14:07:50 -
[358] - Quote
Emperor Crash Zues wrote:I'm have issues here. I've been find mods that have been on my ship after fitting them not showing up when i'm undocked . 2 examples so far is an improved cloaking device fitted to my command ship, and a smart bomb and armor repairer, sensor buster on my carrier.
Similar problem, screenshot from the first time, day of release.
https://gyazo.com/d249b255298b563222a96f8015df8bca
I attempted to reload my HAMs, mousing over them failed to produce the popup, right clicking failed to produce a menu. Checked inventory, made sure i had ammo. attempt to open fitting window and drag and drop to load.....
Modules seem to display correctly in HUD, but are not recognized when attempts are made to activate.
Resistance profile is displaying correctly, but fit is not cap stable with mwd online, and I hope a Gila does more than 37.3 drone DPS with Vespas.
Skill Queue has completed several skills since release. Problem is ongoing and intermittent. Several members of alliance report the same.
Thank you for all the hard work. |
Big McHuge
Hole Violence Whole Squid
0
|
Posted - 2015.11.06 14:20:44 -
[359] - Quote
Sleeper Cache sites are broken:
Standard Sleeper Cache - Proximity detection isn't functioning. There are a few places in this site where you have to be within a certain range of a hackable container to make it actually hackable. Also hacking the security container near the beginning of the site has no effect now. (Also the security alarm can that spawns in the first part of the site did not spawn in one of the sites I did, which I was unable to reproduce, but I have also never seen this bug before)
Superior Sleeper Cache - Room 1 - Properly aligning the solar array does nothing. Hacking the remote reroute can does nothing. Room 2 - Hacking the security device to activate the friendly sentry does nothing.
Hope this helps. |
Kalseth
Anomalous Existence Low-Class
45
|
Posted - 2015.11.06 15:52:42 -
[360] - Quote
CCP Prism X wrote:We are totally aware of this and are looking at fixes.
If you believe you have any useful information that could help us debug and reproduce this so that we can deliver a solid fix, please report them through the client tool for bug reports including as much information as you believe you have.
The only reason I'm replying here is because I feel bad and understand it's a very serious bug. The forums are however not a good tool to report bugs or find out what bugs we are aware of. If you report thought the proper tools I believe you get to follow some basic information on what is happening to the BR, including if it is attached to an active defect.
Just a heads up we did get a response in anyother thread about the moduel problem.
|
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Ilany
Nightingale Enterprises
30
|
Posted - 2015.11.06 16:01:14 -
[361] - Quote
wrong thread |
Kalseth
Anomalous Existence Low-Class
46
|
Posted - 2015.11.06 16:06:04 -
[362] - Quote
Nope .. i could have been clearer though. There have been manypeopl in this issue thread to talk about a bug with fitting on your ship when you move it in or out of a SMA. There was no reply .... i quoted a reply from another thread to let people in here know that they are looking into it. |
neovita
Aliastra Gallente Federation
2
|
Posted - 2015.11.06 16:33:28 -
[363] - Quote
Aman A'Mir wrote:Emperor Crash Zues wrote:I'm have issues here. I've been find mods that have been on my ship after fitting them not showing up when i'm undocked . 2 examples so far is an improved cloaking device fitted to my command ship, and a smart bomb and armor repairer, sensor buster on my carrier. Similar problem, screenshot from the first time, day of release. https://gyazo.com/d249b255298b563222a96f8015df8bca I attempted to reload my HAMs, mousing over them failed to produce the popup, right clicking failed to produce a menu. Checked inventory, made sure i had ammo. attempt to open fitting window and drag and drop to load..... Modules seem to display correctly in HUD, but are not recognized when attempts are made to activate. Resistance profile is displaying correctly, but fit is not cap stable with mwd online, and I hope a Gila does more than 37.3 drone DPS with Vespas. Skill Queue has completed several skills since release. Problem is ongoing and intermittent. Several members of alliance report the same. Thank you for all the hard work.
Many ppl i know had simillar problems and were able to fix it by clearing or verifying (using repair function with the old launcher) their game cache. The issues with the ship maintance arrays seems to be unaffected by this fix |
neovita
Aliastra Gallente Federation
2
|
Posted - 2015.11.06 16:40:02 -
[364] - Quote
Big McHuge wrote:Sleeper Cache sites are broken:
Standard Sleeper Cache - Proximity detection isn't functioning. There are a few places in this site where you have to be within a certain range of a hackable container to make it actually hackable. Also hacking the security container near the beginning of the site has no effect now. (Also the security alarm can that spawns in the first part of the site did not spawn in one of the sites I did, which I was unable to reproduce, but I have also never seen this bug before)
Superior Sleeper Cache - Room 1 - Properly aligning the solar array does nothing. Hacking the remote reroute can does nothing. Room 2 - Hacking the security device to activate the friendly sentry does nothing.
Hope this helps.
The problems are reported for days and even got answered by devs already. HERE for Standard and HERE for Superior The answer from CCP Paradox is even in this thread in Post #225 Moreover, it is even listed in the Post #2 as a known issue...
If more ppl would search the forums before they post, we would not have millions of posts about the same issues in trillions of different threads. As asked by the Devs you should submit a Bugreport even if it is a known issue. Lets hope it will get fixed soon |
Kathryn Painway
Just a Ride
12
|
Posted - 2015.11.06 20:42:51 -
[365] - Quote
really?
took an hour and a half navigating forums and playing with my scanner to get it working yesterday after following the step by step instructions provided herein. Today, today I am back to square one and launching / recalling probes is about all I can do without any sigs showing up or anyway to move my probes into other than the previous saved launch position on the first scan.
Also, initially I went to esc menu in-game to find no way to make a bug report, I could view my previous reports but no way to actually make a new one, what's with that, was it changed?
Please fix this (these) problem(s) or hit me with the latest fix soon as many of us rely on scanning daily to make in-game isk, ensure safety (and access) in the our wormhole and fuel our pos's.
Penis
|
neovita
Aliastra Gallente Federation
2
|
Posted - 2015.11.06 21:09:21 -
[366] - Quote
Kathryn Painway wrote:really?
took an hour and a half navigating forums and playing with my scanner to get it working yesterday after following the step by step instructions provided herein. Today, today I am back to square one and launching / recalling probes is about all I can do without any sigs showing up or anyway to move my probes into other than the previous saved launch position on the first scan.
Also, initially I went to esc menu in-game to find no way to make a bug report, I could view my previous reports but no way to actually make a new one, what's with that, was it changed?
Please fix this (these) problem(s) or hit me with the latest fix soon as many of us rely on scanning daily to make in-game isk, ensure safety (and access) in the our wormhole and fuel our pos's.
I dont completely understand what you do mean in the first part of you post, but try to press F12 to submit a bug report, it was not changed in the last umh 12 years if i remember right |
Kathryn Painway
Just a Ride
12
|
Posted - 2015.11.06 21:18:27 -
[367] - Quote
neovita wrote:Kathryn Painway wrote:really?
took an hour and a half navigating forums and playing with my scanner to get it working yesterday after following the step by step instructions provided herein. Today, today I am back to square one and launching / recalling probes is about all I can do without any sigs showing up or anyway to move my probes into other than the previous saved launch position on the first scan.
Also, initially I went to esc menu in-game to find no way to make a bug report, I could view my previous reports but no way to actually make a new one, what's with that, was it changed?
Please fix this (these) problem(s) or hit me with the latest fix soon as many of us rely on scanning daily to make in-game isk, ensure safety (and access) in the our wormhole and fuel our pos's. I dont completely understand what you do mean in the first part of you post, but try to press F12 to submit a bug report, it was not changed in the last umh 12 years if i remember right
The first part meant: 1 - these forums can suck to navigate 2 - nothing I do today seems to matter (can't fix problem)
but thnx for the bug report sck, apprec.
Penis
|
Stefan Silviu
Knowledge is Money - Money is Power
14
|
Posted - 2015.11.06 21:24:49 -
[368] - Quote
https://i.gyazo.com/ac09f9603f47557eaa8369bd0af20716.png
well that is something ... not new |
Mara Rinn
Cosmic Goo Convertor
5853
|
Posted - 2015.11.07 04:46:22 -
[369] - Quote
Scanning:
- Cursor does not appear when first launching probes and opening star map. I need to press Alt or Ctrl to trigger the alternate formation adjustment modes, then when I release Alt or Ctrl the cube-with-arrows cursor becomes visible again
- Objects in the star map take priority over the probe cursor. So at the beginning of a probing session when the cursor is at the star, any mouse interaction will be with the star not the probe cursor. I have to use the arrow to drag the cursor away from the star before I can interact with probes
- Scanning interface still uses 3-D cursor while UI is limited to 2D. I have not met anyone who has been able to show me how to successfully adjust the cursor along the axis perpendicular to the screen, and indeed CCP have added more code to this bizarre UI construct to explicitly prevent motion along the axis that is perpendicular to the screen (rather than simply switching to a 2D cursor that moves probes in the plane of the screen)
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5853
|
Posted - 2015.11.07 04:50:00 -
[370] - Quote
Clicking URLs in game crashes EVE Online on OS X El Capitan.
It appears that the invoked command is:
/Applications/EVE Online.app/Contents/Resources/EVE Online.app/Contents/MacOS/cider -cmdline "C:/Program Files/CCP/EVE/bin/ccpBrowser.exe" --channel_id=wbrowser.16593e88.1905625202 --cookies="P:/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility/cache/Browser\Cookies" --cache="P:/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility/cache/Browser\Files" -- C:\Program Files\CCP\EVE\bin\ccpBrowser.exe
Day 0 Advice for New Players
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iwannadig
Brutor Tribe Minmatar Republic
13
|
Posted - 2015.11.07 08:39:38 -
[371] - Quote
You can not move a module to adjacent free slot if this module restricted to single instance. For example, if you want to move Damage Control II to another low slot it will not move and say:
Quote: You're unable to fit Damage Control II to <%shipname%>. You can only fit 1 of type Damage Control but already have 1.
Workaround: unfit and fit that module again. |
neovita
Aliastra Gallente Federation
2
|
Posted - 2015.11.07 14:54:59 -
[372] - Quote
Mara Rinn wrote:Scanning:
- Cursor does not appear when first launching probes and opening star map. I need to press Alt or Ctrl to trigger the alternate formation adjustment modes, then when I release Alt or Ctrl the cube-with-arrows cursor becomes visible again
- Objects in the star map take priority over the probe cursor. So at the beginning of a probing session when the cursor is at the star, any mouse interaction will be with the star not the probe cursor. I have to use the arrow to drag the cursor away from the star before I can interact with probes
- Scanning interface still uses 3-D cursor while UI is limited to 2D. I have not met anyone who has been able to show me how to successfully adjust the cursor along the axis perpendicular to the screen, and indeed CCP have added more code to this bizarre UI construct to explicitly prevent motion along the axis that is perpendicular to the screen (rather than simply switching to a 2D cursor that moves probes in the plane of the screen)
1. That is one of the first issues that made it to the list of known issues on page 1 of this thread on patchday of Parallax (inclusive the workaround you found). Sometimes reading the initial informations of the devs in a tread turns to be very helpful. 2. It is working the same way since 2010 or even maybe 2009 3. CCP did not add any any new movement preventions with Parallax and how were you able to review the code of the UI anyway? Everything you are able to do with probes prepatch is still possible and even more! Clicking a perpendicular cursor is allowing you to move the probes in that direction, clicking a side of the white cube is allowing you to move the probes in a 2D plane. If you want to move the probes in a perpendicular direction to your camera, then hold the left mouse button on the map and move your point of view to be perpendicular to two at least one axis. You are able to move the probes along the x, y and z directions since the implementation of the possibility of probe movement a long time ago, so it is nothing new and nothing is missing or got removed since then. If you are getting trouble to understand the system, then try to watch some scanning explanation videos on youtube for example, there are hundreds of very good ones. Or ask a friend with good scanning experience to show you how to do it, because from i was able to understand, you are not using all possible movement possibilities and trying to sell it as a "new issues".
iwannadig wrote:You can not move a module to adjacent free slot if this module restricted to single instance. For example, if you want to move Damage Control II to another low slot it will not move and say: Quote: You're unable to fit Damage Control II to <%shipname%>. You can only fit 1 of type Damage Control but already have 1.
Workaround: unfit and fit that module again. Good morning... Its been that way as long i can remember and i am playing eve since 2003. You never were able to move the last module of a sort wich can be fitted only a limited amount of times on a ship. it's working the same way for all modules of that kind. What you are getting there is not an error message, but a simple warning informing you about reaching that amount of modules on your ship. In other words it is not an issue and not even a new mechanic :) |
Suburban Me
Tionix Cartel
0
|
Posted - 2015.11.07 15:54:04 -
[373] - Quote
Damaris Velazquez wrote:Standard Sleeper Cache: - immobile tractor beam doesn't work, no cans - sentry tower near tractor beam doesn't appear - no coordinates in plotting devices, they are empty - alarm clock unit doesn't drop from any can, ie no rift
Generally site is almost empty.
I just experienced the same thing (no coordinates in plotting device) in a Standard Sleeper Cache.
Edit:spelling |
Alruan Shadowborn
InterSun Freelance SONS of BANE
41
|
Posted - 2015.11.07 17:05:36 -
[374] - Quote
Alruan Shadowborn wrote:When I am at login screen, my skill queue shows as I expected, based on where it was at prior to the patch, ie 7d remaining on Logistics 5, however when I log in, it shows in my skillqueue as 13 days remaining
Have lodged a bug report with image
So Far it appears as if the only issues being looked at and discussed are the scanning changes, kudos to you CCP Goliath, however my bug report still has not been looked at ( EBR-53537 ) and there has been no response to my post.
I appreciate there were lots of bugs to iron out, but would be nice for someone on the thread to acknowledge there is an issue with skllls/skillpoints that is being looked at, or even just a comment to say it is not going to be looked at if you don't really care about it, either way is fine.
Obviously being a weekend I am aware I will get nothing at the moment, but soon would be good |
Arya Regnar
Darwins Right Hand
813
|
Posted - 2015.11.07 21:15:52 -
[375] - Quote
Client doesn't let you repackage several ships at the same time.
Quote: We were unable to repackage all the requested items, please review the remaining items and try again.
I think it has something to do with rigs.
EvE-Mail me if you need anything.
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Masao Kurata
Perkone Caldari State
307
|
Posted - 2015.11.07 22:38:19 -
[376] - Quote
I found a lead of sorts on the offline modules bug: modules which the hull gives a fitting bonus, e.g. torpedo launchers on stealth bombers, will never online properly, unlike shield extenders which are online or offline at random. |
Aurumfault Shiptoaster
Blood Oath Foundation Adaptation.
9
|
Posted - 2015.11.08 02:32:08 -
[377] - Quote
Mining drones are (sometimes) receiving massive fleet bonuses, to the point where they are actually worth using. |
Tom Tokila
Science and Trade Institute Caldari State
2
|
Posted - 2015.11.08 03:52:42 -
[378] - Quote
Tip: I found that if you have certain issues, like your capacitor not showing, wrong EHP on ships, opening a planet in the planetary view will fix a lot of those things.
P.S. Mining Boosts still not correct. ;) |
Leonardo Adami
Science and Trade Institute Caldari State
55
|
Posted - 2015.11.08 04:20:39 -
[379] - Quote
Big reported submitted but beta map still drops fps on client down to unplayable levels and y definition of unplayable means the client stops responding altogether and I have to hit the x to close the map about 10 times before it finally closes. |
Tex Raynor
The High and Mighty Carebear Abortion Clinic
15
|
Posted - 2015.11.08 11:42:01 -
[380] - Quote
Sup guys,
reporting I experienced issues with the Superior Sleeper Cache today. I submitted a petition earlier (should be the latest one on this account) detailing as much as I could.
I can add here that I did end up completing all the cans in rooms 1 and 2, but room 3 could not open since it requires the data analyzer triggers to function.
Here is a copy+paste of the main part:
Quote:- data hack the entrance door (hack success) - enter solar flare room - data hack the reroute can (hack success + local message confirmation) - use closest rift, warp 200km - relic hack container outside solar flare (hack success) - data hack the second data container to get radio/infrared/gamma key (hack success, but no local message, no pop-up - get the infrared key) - drop infrared key in infrared container, no message in local or pop-up - solare flare did not reduce in intensity, but I manage to [relic] hack all the relic cans anyways because my ship fit is too swag - enter plasma chambers room - data hack to reprogram sentry (hack success but nothing happens) - data hack repair stations (hack success but nothing happens)
Hope this helps in finding the culprit! |
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Tex Raynor
The High and Mighty Carebear Abortion Clinic
15
|
Posted - 2015.11.08 11:50:05 -
[381] - Quote
Other issues which i am sure others have pointed out:
- Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game to fix
- Probe scanner does not reload probes, right-click does not work on it, ship fitting screen appears empty (noticed 2 or 3 times today after uncloaking and trying to reload, so possibly related to cloaking as well) *Can be fixed by ejecting from ship, not ideal when bubbled though. |
Aliana Heartborne
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.11.08 18:57:18 -
[382] - Quote
Any ETA on some sort of patch that'll fix stuff?
Reforming fleets several times a day because boosts stop working because a booster dc's and then rejoining fleet unable to give (all) boosts, same when some fleet member is moved "oddly" in a wing etc
But maybe you are busy rewriting the whole fleet thing to make it better, and way more responsive, more rubust, with more options in terms of how boss and DC's are handled *dreams* |
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CCP Habakuk
C C P C C P Alliance
1450
|
Posted - 2015.11.09 00:42:05 -
[383] - Quote
Tex Raynor wrote:Other issues which i am sure others have pointed out:
- Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game to fix These two are very likely not new. Are they happening more often since Parallax?
Quote:- Probe scanner does not reload probes, right-click does not work on it, ship fitting screen appears empty (noticed 2 or 3 times today after uncloaking and trying to reload, so possibly related to cloaking as well) *Can be fixed by ejecting from ship, not ideal when bubbled though. We hope that the next patch in about 11 hours will fix this (but we have problems reproducing these problems in detail, so I cannot say for sure if this fixes all those problems).
Aliana Heartborne wrote:Any ETA on some sort of patch that'll fix stuff?
Reforming fleets several times a day because boosts stop working because a booster dc's and then rejoining fleet unable to give (all) boosts, same when some fleet member is moved "oddly" in a wing etc
But maybe you are busy rewriting the whole fleet thing to make it better, and way more responsive, more rubust, with more options in terms of how boss and DC's are handled *dreams*
We hope get to fixing fleet bugs as soon as possible - but it will probably take at least 2 patches to get them all fixed. Please also keep bug reporting fleet related problems - especially if you know how exactly something breaks. So far we know for sure that bonuses to module duration break at moving the booster between fleet positions and making a change to the brain (training a skill / injecting an implant / consuming a booster) is also causing problems. For any other fleet problems we still need details on when exactly and how they happen.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Tex Raynor
The High and Mighty Carebear Abortion Clinic
17
|
Posted - 2015.11.09 01:41:44 -
[384] - Quote
CCP Habakuk wrote:Tex Raynor wrote:Other issues which i am sure others have pointed out:
- Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game to fix These two are very likely not new. Are they happening more often since Parallax?
Not really, living in a wormhole off a POS and when both characters are logged in it usually happens to one at least once every play session. I've had it happen maybe half the time where both eventually get the glitch. I was hoping Parallax would have fixed it but I guess I would say it's remained a constant occurrence.
CCP Habakuk wrote:Quote:- Probe scanner does not reload probes, right-click does not work on it, ship fitting screen appears empty (noticed 2 or 3 times today after uncloaking and trying to reload, so possibly related to cloaking as well) *Can be fixed by ejecting from ship, not ideal when bubbled though. We hope that the next patch in about 11 hours will fix this (but we have problems reproducing these problems in detail, so I cannot say for sure if this fixes all those problems).
Awesome we'll see! Great stuff so far :) |
JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
|
Posted - 2015.11.09 02:30:21 -
[385] - Quote
CCP Habakuk wrote:Tex Raynor wrote:Other issues which i am sure others have pointed out:
- Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game to fix These two are very likely not new. Are they happening more often since Parallax?
Hi CCP Habakuk,
Sorry to hijack this conversation.
We've noticed these bugs a lot more since Parallax dropped.
At least, on our alliance comms I've noticed more people complaining about it.
/JTK |
TheSmokingHertog
TALIBAN EXPRESS
355
|
Posted - 2015.11.09 04:53:46 -
[386] - Quote
CCP Habakuk wrote: We hope get to fixing fleet bugs as soon as possible - but it will probably take at least 2 patches to get them all fixed. Please also keep bug reporting fleet related problems - especially if you know how exactly something breaks. So far we know for sure that bonuses to module duration break at moving the booster between fleet positions and making a change to the brain (training a skill / injecting an implant / consuming a booster) is also causing problems. For any other fleet problems we still need details on when exactly and how they happen.
"making a change to the brain (training a skill / injecting an implant / consuming a booster) is also causing problems."
When not changing positions, I will monitor this next op.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
|
CCP Paradox
1416
|
Posted - 2015.11.09 10:43:56 -
[387] - Quote
Tex Raynor wrote:Sup guys, reporting I experienced issues with the Superior Sleeper Cache today. I submitted a petition earlier (should be the latest one on this account) detailing as much as I could. I can add here that I did end up completing all the cans in rooms 1 and 2, but room 3 could not open since it requires the data analyzer triggers to function. Here is a copy+paste of the main part: Quote:- data hack the entrance door (hack success) - enter solar flare room - data hack the reroute can (hack success + local message confirmation) - use closest rift, warp 200km - relic hack container outside solar flare (hack success) - data hack the second data container to get radio/infrared/gamma key (hack success, but no local message, no pop-up - get the infrared key) - drop infrared key in infrared container, no message in local or pop-up - solare flare did not reduce in intensity, but I manage to [relic] hack all the relic cans anyways because my ship fit is too swag - enter plasma chambers room - data hack to reprogram sentry (hack success but nothing happens) - data hack repair stations (hack success but nothing happens) Hope this helps in finding the culprit!
Thanks for all the feedback and reports, we are now working on a fix for the Sleeper sites and other sites right now. When we have a solution we will get the fix out as soon as we can.
CCP Paradox | EVE QA | Team Space Glitter
Always bet on the Drifters.
|
|
Roan Pico
I- T I E -I
15
|
Posted - 2015.11.09 12:31:58 -
[388] - Quote
3 game crashes in 10 minutes after todays DT. |
AnSky
BALKAN EXPRESS Shadow Cartel
27
|
Posted - 2015.11.09 14:53:02 -
[389] - Quote
Imperial navy warfare mindlink still not giving 25% boost to Electronic superiority II link..
|
Leonardo Adami
Science and Trade Institute Caldari State
57
|
Posted - 2015.11.09 16:19:49 -
[390] - Quote
Beta map still unusable same as previous post and bug report. |
|
Tom Tokila
Science and Trade Institute Caldari State
2
|
Posted - 2015.11.09 18:36:08 -
[391] - Quote
Tex Raynor wrote:Other issues which i am sure others have pointed out:
- Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game to fix
Open a planet in Planetary Mode, and close again. Fixes it.
|
Tex Raynor
The High and Mighty Carebear Abortion Clinic
17
|
Posted - 2015.11.10 05:33:10 -
[392] - Quote
Reporting that the latest patch def made the new probing interface much smoother for me. I no longer need to use a single account to get FPS on-par with the old one. |
AnSky
BALKAN EXPRESS Shadow Cartel
28
|
Posted - 2015.11.10 13:37:00 -
[393] - Quote
AnSky wrote:Imperial navy warfare mindlink still not giving 25% boost to Electronic superiority II link..
still not working after 5th patch... |
Roan Pico
I- T I E -I
15
|
Posted - 2015.11.10 20:43:35 -
[394] - Quote
Sometimes, the "active ship" entry in the station hangar inventory is missing. Leaving the ship (via "ship hangar") and reboarding solves the issue.
Screenshot |
Lara Sunji
State War Academy Caldari State
12
|
Posted - 2015.11.11 01:07:00 -
[395] - Quote
Are basic rats in highsec supposed to be able to target jam you from 90+ km away? Cause I've never experienced this before, until today. |
Lara Sunji
State War Academy Caldari State
12
|
Posted - 2015.11.11 01:07:50 -
[396] - Quote
Tom Tokila wrote:Tex Raynor wrote:Other issues which i am sure others have pointed out:
- Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game to fix
Open a planet in Planetary Mode, and close again. Fixes it. Or open the old (and better) map by hitting F10 should do the trick as well. |
|
CCP Habakuk
C C P C C P Alliance
1452
|
Posted - 2015.11.11 13:19:18 -
[397] - Quote
AnSky wrote:AnSky wrote:Imperial navy warfare mindlink still not giving 25% boost to Electronic superiority II link..
still not working after 5th patch...
It took a long time, but this has been fixed internally now and should be fixed on TQ with the patch tomorrow. Sorry for the delay.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
|
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Milla Goodpussy
Federal Navy Academy
348
|
Posted - 2015.11.12 00:30:37 -
[398] - Quote
Game Breaking
I'm noticing an issue while flying around, I have my selected JB in places, warp towards the jump bridge, and the POS and the bridge are completely gone. I'm also noticing a major glitch regarding the cargo hold of my ship which contains items appears empty.
I can approach the jb although visually I can not see it my cloak recognizes the jb is near.. yet I do not see it nor the POS also I have tried logging off and back in..it only resolved the issue once. now as I tried again, the pos where I'm 100% sure is active/online is still not visually seen.
I'm also noticing lag at certain intervals as I'm traveling thru gates although this could be tied to thousands of other root causes.
you broke my JB visual
fix
it
now! |
neovita
Aliastra Gallente Federation
3
|
Posted - 2015.11.12 06:05:56 -
[399] - Quote
Milla Goodpussy wrote: ... I'm 100% sure is active/online is still not visually seen. ...
Define "visually" more specific please. Can't you see the structure itsself or just its bracket in space?
As for your overview: Are you using correct settings? I am NOT asking if your settings were working before, i am literary asking you, if you are using the correct ones, maybe recheck it twice.
|
York Saissore
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.11.12 08:58:01 -
[400] - Quote
i'm not sure this is happening to others; but i'm still getting windows which don't display when i open them.
not just the skill queue.
They do block the window behind from being clicked on, which is annoying, and i can drop things into them; so i know they are there.
When i minimize the window (say clicking the market button on the side menu) it displays as it is minimizing (which isn't useful of course) |
|
neovita
Aliastra Gallente Federation
3
|
Posted - 2015.11.12 09:12:21 -
[401] - Quote
York Saissore wrote:i'm not sure this is happening to others; but i'm still getting windows which don't display when i open them.
not just the skill queue.
They do block the window behind from being clicked on, which is annoying, and i can drop things into them; so i know they are there.
When i minimize the window (say clicking the market button on the side menu) it displays as it is minimizing (which isn't useful of course)
Never heard of such a bug from anyone else, try to check your gamefiles (repair / verify buttons in your gamelauncher.) Hope it will help you :) |
Maja Chou
Ausweichcorp 3
0
|
Posted - 2015.11.12 12:29:59 -
[402] - Quote
New Issue Today: Wrong Skilltime Ingame! almost double the time it should be now
Recon 5 would be done in about 7d12h ingame its now @ 14d 22h! Luckely i got a Evemon Screen who was not refreshed. (now it shows the wrong time) I hear from this problem also from other Player in German Helpchat and have the issue on other chars also (only one char works well)
reportes as a bug with ID EBR-55274
screenshoot of evemon/ingame:
https://dl.dropboxusercontent.com/u/20221139/Skillfehler%2012.11.2015.png
(do we now have to make screenshoots every day to proof all is ok???) |
Marcus Tedric
Zebra Corp Goonswarm Federation
56
|
Posted - 2015.11.12 12:40:10 -
[403] - Quote
I too have had skill time remaining double on one pilot.
Hasn't happened on the others - yet............................. |
Mightofmike Hergy
Dark Gnu
0
|
Posted - 2015.11.12 12:40:41 -
[404] - Quote
I have the same issue, My training of mass production v went up from just under 5 days to more then 9 days now :-( |
Alexi Stokov
State War Academy Caldari State
84
|
Posted - 2015.11.12 18:16:06 -
[405] - Quote
My skilling is messed up too. It is subtracting skill points as it is "training" At the start of this write up, I am training Gallente BS level 1 and it said Skill Points: -4,850/2,000. Now it is at -4,780/2,000. There is also a white bar across the time remaining spot. The time remaining is in fact counting down 2H 43M to go according to it. |
LoNeNg
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.11.12 18:34:02 -
[406] - Quote
I had 7 days left for my current training to complete this morning before the downtime. After downtime it shows 11 days for that very same skill to complete.
|
TheSmokingHertog
TALIBAN EXPRESS
355
|
Posted - 2015.11.12 19:29:50 -
[407] - Quote
Are the Mining Links also fixed now?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Leonardo Adami
Science and Trade Institute Caldari State
57
|
Posted - 2015.11.12 20:00:46 -
[408] - Quote
So my beta map still isn't usable at all. I've been using it since it's release and now it still drops my fps down on my computer so low that it's unplayable (my system is really old either and is way above the minimum requirements listed for eve online). I've submitted a bug report but haven't see any changes since the last release which btw it worked fine for everything besides scanning prior to this last release. Any update on when I can expect this to be fixed. |
Red Deck
The Tebo Corp
75
|
Posted - 2015.11.12 20:49:38 -
[409] - Quote
I have lost more than two weeks of training... looks as if the training of my current skill has been "restarted" from zero after the downtime today.
Submitting a ticket. |
Milla Goodpussy
Federal Navy Academy
348
|
Posted - 2015.11.13 02:36:46 -
[410] - Quote
i now can confirm an issue with the skill training que as others are noticing
I just was re-arranging my skill que.. was currently training armor compensation lvl 5.. my time was under 24hrs.
one I moved a skill in my que up to follow after the skill.. I clicked apply
and bam... my armor compensation skill is right back to 1 day 6 hrs.. instead what it should be
22hours...
the skill que is broken
|
|
Setanta Yeva
Imperial Shipment Amarr Empire
2
|
Posted - 2015.11.13 06:27:38 -
[411] - Quote
Confirming above post, also more worryingly total SP on this toon has dropped by the equivalent amount.
|
Reena Agnon
Machiavellian Empire Fidelas Constans
0
|
Posted - 2015.11.13 11:35:58 -
[412] - Quote
My training has been impacted, as well. I have lost 3 1/2 days on Shield Management L5. This sucks as it would have been done for this weekend and I was planning on having it... |
Setanta Yeva
Imperial Shipment Amarr Empire
2
|
Posted - 2015.11.13 13:29:14 -
[413] - Quote
For anyone else about to post here regarding skill queue issues and SP loss, Have a look here first, https://forums.eveonline.com/default.aspx?g=posts&m=6163486#post6163486 This thread is specific to the problem. |
Craig Lockman
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2015.11.14 00:54:34 -
[414] - Quote
My Beta map is now lagging in the extreme. It's currently unusable. This wasn't an issue until the latest patch.
Thanks! |
Rivr Luzade
Kenshin. DARKNESS.
2103
|
Posted - 2015.11.14 17:38:52 -
[415] - Quote
Is anyone else having issues with the game becoming semi-unresponsive? About an hour ago, I jumped through a gate and then could not do anything at all, except for moving my camera. Double clicking did not work, nor right-clicking something, no radial menu and when I clicked on something, Selected Items would remain empty. And moments ago, when I undocked in Amarr, the game would take something like 30 seconds to get me undocked and once I was outside station, I had no HUD (only the black frame of the cap/shield/armor circle in the middle, no modules, and neither shortcuts nor radial menu or right clicking would do anything.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
neovita
Aliastra Gallente Federation
4
|
Posted - 2015.11.14 19:49:19 -
[416] - Quote
Rivr Luzade wrote:Is anyone else having issues with the game becoming semi-unresponsive? About an hour ago, I jumped through a gate and then could not do anything at all, except for moving my camera. Double clicking did not work, nor right-clicking something, no radial menu and when I clicked on something, Selected Items would remain empty. And moments ago, when I undocked in Amarr, the game would take something like 30 seconds to get me undocked and once I was outside station, I had no HUD (only the black frame of the cap/shield/armor circle in the middle, no modules, and neither shortcuts nor radial menu or right clicking would do anything.
Did you had TiDi-timer at the same time by a chance? All symptoms sounds like it at least. Next time you get such a thing press ALT+CTRL+SHIFT+M and check your network statistics there, several screenshots from that window in some time intervals will help to analyze it :) |
Leonardo Adami
Science and Trade Institute Caldari State
57
|
Posted - 2015.11.14 23:01:11 -
[417] - Quote
Craig Lockman wrote:My Beta map is now lagging in the extreme. It's currently unusable. This wasn't an issue until the latest patch. Thanks!
Same I've put in a bug report and posted here too, no luck yet so I gave up on CCP finding a fix for it. |
TheSmokingHertog
TALIBAN EXPRESS
355
|
Posted - 2015.11.17 20:11:07 -
[418] - Quote
Took forever to get mining boost going in a fleet today.
Quote:Your bug report was successfully sent and has the ID EBR-56359. You can access your bug reports here (opens external browser).
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Window Payne
University of Caille Gallente Federation
0
|
Posted - 2015.11.21 04:29:22 -
[419] - Quote
I created a new account and character about an hour ago (not this one). That character got the old 55k SP skill set profile instead of the new 430k SP skill set.
I asked on Rookie help. Another player with a 3 hour old character got 55k as well, while a 15 hour old got the full 430k sp.
Is this intended? Did I miss an announcement?
Filed as bug report EBR-56810
|
Diana Fowley
Dutch Federation Player Corp AddictClan
0
|
Posted - 2015.11.22 20:32:28 -
[420] - Quote
New issue? New corp member joined today at 12:29. Nobody can edit his roles and/or kick him out again. Only option is to send a new corp invite. Maybe some update process got stuck? I can kick and edit other corp member though. |
|
TheSmokingHertog
TALIBAN EXPRESS
356
|
Posted - 2015.11.23 18:58:08 -
[421] - Quote
Still no updates on the Boosters?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Alexis Ford
Good Names All Gone
3
|
Posted - 2015.11.24 10:04:05 -
[422] - Quote
didn't found this issue in this thread.
When changing ships in a Pos via Ship Maintainance Array sometimes Rigs start to vanish.
Detected it with a Iteron Mark V with T1 Cargo Rigs. The Cargoammount stayed the same but the Rigsslots were empty (one after another) Relogging in Space did not work. I then docked on a station .. suddenly they were completly removed (not affecting anymore). Had to relog docked IN Station to get them back to fitting and working again.
What is not a problem for Known Space users could get a big problem for WH inhabitants which do not have a Station to relog :)
Also i detected several times that the cap amount (yellow circle) is often not shown ... again when changing ships on a SMA. If it appears (i had not the option to relog on a station) it stayed affected for 2-3 reloggs. Normaly this would only be a cosmetic issue ... but when dealing with Blood Raider / PVP neuting your ship it can be very demanding to manage Cap-use/booster etc.
Yes i did delete the Cache on client side and had this effect on 2 different Computers on ISPs and low server load in an emtpy system. |
TheSmokingHertog
TALIBAN EXPRESS
356
|
Posted - 2015.11.25 06:41:04 -
[423] - Quote
Alexis Ford wrote:didn't found this issue in this thread.
When changing ships in a Pos via Ship Maintainance Array sometimes Rigs start to vanish.
Detected it with a Iteron Mark V with T1 Cargo Rigs. The Cargoammount stayed the same but the Rigsslots were empty (one after another) Relogging in Space did not work. I then docked on a station .. suddenly they were completly removed (not affecting anymore). Had to relog docked IN Station to get them back to fitting and working again.
What is not a problem for Known Space users could get a big problem for WH inhabitants which do not have a Station to relog :)
Also i detected several times that the cap amount (yellow circle) is often not shown ... again when changing ships on a SMA. If it appears (i had not the option to relog on a station) it stayed affected for 2-3 reloggs. Normaly this would only be a cosmetic issue ... but when dealing with Blood Raider / PVP neuting your ship it can be very demanding to manage Cap-use/booster etc.
Yes i did delete the Cache on client side and had this effect on 2 different Computers on ISPs and low server load in an emtpy system.
You can change session by leaving your ship, and reboard it, no station / jump needed.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Netan MalDoran
Last Garrison
132
|
Posted - 2015.11.26 17:21:03 -
[424] - Quote
Weird armor and shield error that I had only once so far, I will explain what my armor and shields SHOULD have done and what they DID do while in combat:
Shouldve done: Engaged enemy player Shields drop to about 5% and the damage starts to bleed over into armor (I have good compensation skills) Armor drains as shield goes to 0 HP Armor drops to about 10% and the damage starts to bleed over into hull Hull drains as armor goes to 0 HP Hull hits zero and the ship goes BOOM with shield, armor, and hull at 0 HP's
What ACTUALLY happened: Engaged enemy player Shields dropped to about 30% and held there as the full damage went to armor Armor drains as shields are STILL at 30% Armor drops to about 20% and then full damage is applied to the hull Hull drains as the shield is STILL at 30% and armor is STILL at 20% Hull hits zero and the ship goes BOOM with shields at 30%, armor at 20%, and hull at 0
Really weird, first time I've seen it and the only time that I've seen it, and I PvP quite a bit.
"Your security status has been lowered." - Hell yeah it was!
|
TheSmokingHertog
TALIBAN EXPRESS
356
|
Posted - 2015.11.26 17:46:11 -
[425] - Quote
Netan MalDoran wrote:Weird armor and shield error that I had only once so far, I will explain what my armor and shields SHOULD have done and what they DID do while in combat:
Shouldve done: Engaged enemy player Shields drop to about 5% and the damage starts to bleed over into armor (I have good compensation skills) Armor drains as shield goes to 0 HP Armor drops to about 10% and the damage starts to bleed over into hull Hull drains as armor goes to 0 HP Hull hits zero and the ship goes BOOM with shield, armor, and hull at 0 HP's
What ACTUALLY happened: Engaged enemy player Shields dropped to about 30% and held there as the full damage went to armor Armor drains as shields are STILL at 30% Armor drops to about 20% and then full damage is applied to the hull Hull drains as the shield is STILL at 30% and armor is STILL at 20% Hull hits zero and the ship goes BOOM with shields at 30%, armor at 20%, and hull at 0
Really weird, first time I've seen it and the only time that I've seen it, and I PvP quite a bit.
This is a very old UI glitch, it turns up now and then.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Netan MalDoran
Last Garrison
132
|
Posted - 2015.11.26 22:47:44 -
[426] - Quote
TheSmokingHertog wrote:Netan MalDoran wrote:Weird armor and shield error that I had only once so far, I will explain what my armor and shields SHOULD have done and what they DID do while in combat:
Shouldve done: Engaged enemy player Shields drop to about 5% and the damage starts to bleed over into armor (I have good compensation skills) Armor drains as shield goes to 0 HP Armor drops to about 10% and the damage starts to bleed over into hull Hull drains as armor goes to 0 HP Hull hits zero and the ship goes BOOM with shield, armor, and hull at 0 HP's
What ACTUALLY happened: Engaged enemy player Shields dropped to about 30% and held there as the full damage went to armor Armor drains as shields are STILL at 30% Armor drops to about 20% and then full damage is applied to the hull Hull drains as the shield is STILL at 30% and armor is STILL at 20% Hull hits zero and the ship goes BOOM with shields at 30%, armor at 20%, and hull at 0
Really weird, first time I've seen it and the only time that I've seen it, and I PvP quite a bit. This is a very old UI glitch, it turns up now and then.
UI? Ok, then its not as bad as I thought.
"Your security status has been lowered." - Hell yeah it was!
|
Netan MalDoran
Last Garrison
132
|
Posted - 2015.11.27 00:23:14 -
[427] - Quote
Oh, and another thing, since Parallax launched, the KM values are never right in EvE, they are supposed to be wayyyy higher then they show. zkillboard reflects them accurately.
"Your security status has been lowered." - Hell yeah it was!
|
Rena Monachica
Capital Hot Rods
38
|
Posted - 2015.11.28 04:43:36 -
[428] - Quote
The login screen doesn-¦t show the correct SP anymore .. it started to lag behind at the start of the month with Parallax and since ~2 weeks the updating completely stopped
It-¦s just a display bug, ingame the amount is correct. But its a bit annoying |
|
CCP Turtlepower
C C P C C P Alliance
258
|
Posted - 2015.11.30 09:45:18 -
[429] - Quote
Rena Monachica wrote:The login screen doesn-¦t show the correct SP anymore .. it started to lag behind at the start of the month with Parallax and since ~2 weeks the updating completely stopped
It-¦s just a display bug, ingame the amount is correct. But its a bit annoying
Hello! Could you please file a bug report on this right after you log in (press F12)? It would be greatly appreciated if you could include a screenshot of the issue.
Thanks in advance, CCP Turtlepower |
|
Rukia Yatolila
Thirteenth Empire Cabal Empire
1
|
Posted - 2015.12.01 15:43:05 -
[430] - Quote
anyone having trouble logging into eve today? taking more than 2-5 mins and I am still waiting to log in (finally got into took to long to get logged in.) |
|
JFKen Imperia
Beyond Frontier Brave Collective
27
|
Posted - 2015.12.01 15:49:47 -
[431] - Quote
We don't see all the ppl in the corp and local member list.
Member list show 10 less ppl than reality, we're 3 on local, but there is 25 goons on undock.... FC what do ?
|
|
CCP Turtlepower
C C P C C P Alliance
258
|
Posted - 2015.12.01 16:14:44 -
[432] - Quote
JFKen Imperia wrote:We don't see all the ppl in the corp and local member list.
Member list show 10 less ppl than reality, we're 3 on local, but there is 25 goons on undock.... FC what do ?
Please file a bug report from in-game, with as many screenshots and details as possible. Thanks |
|
JFKen Imperia
Beyond Frontier Brave Collective
27
|
Posted - 2015.12.01 16:27:15 -
[433] - Quote
done ^^ |
Khandu Eesi
Enlightened Industries Goonswarm Federation
12
|
Posted - 2015.12.01 16:30:10 -
[434] - Quote
#161 - 2014-10-05 08:09:33 UTC Compare Tool - When comparing ships, checking the "Warp Speed" box does not open a column or display any information. Data for all other characteristics appears to display correctly.
Reposted from Oceanus Issues thread from October of last year. There was no reply then and this is still an issue! |
Adara Starkiss
Blackstone Holdings Sev3rance
8
|
Posted - 2015.12.01 16:41:03 -
[435] - Quote
Unable to log in....
"Cluster not accepting connections"
Ubuntu Mate 15.04 64bit // Amd A8-5600K // 6GB DDR3 // Sandisk 120GB SSD Plus //
Wine 1.7.50 // Beta Launcher // TS3 working // Happy to be back in Ubuntu :)
|
DOMINUS-ET-DEUS PRAETORIAN
Touring New Eden Haven.
0
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Posted - 2015.12.01 16:47:15 -
[436] - Quote
Adara Starkiss wrote:Unable to log in....
"Cluster not accepting connections"
I just tried to log in at 8:40 Pacific time and had the exact same message come up and then the character selection screen crashed.
I'm really disappointed by this. CCP I hope at the least you will give out some extra skill points like you did the last time the game crashed. |
Mr Grape Drink
Sugar - Water - Purple The Mutiny
78
|
Posted - 2015.12.01 17:40:26 -
[437] - Quote
DOMINUS-ET-DEUS PRAETORIAN wrote:Adara Starkiss wrote:Unable to log in....
"Cluster not accepting connections" I just tried to log in at 8:40 Pacific time and had the exact same message come up and then the character selection screen crashed. I'm really disappointed by this. CCP I hope at the least you will give out some extra skill points like you did the last time the game crashed.
Was down for 20 minutes. I think you'll live without free SP |
Earthy
Prime Forces The Methodical Alliance
1
|
Posted - 2015.12.01 21:17:09 -
[438] - Quote
Rukia Yatolila wrote:anyone having trouble logging into eve today? taking more than 2-5 mins and I am still waiting to log in (finally got into took to long to get logged in.)
I've been having problems with the launcher for a week now. Takes forevvvvvvvvvvvvvver to load and launch. Others I know are having the same problems!!!!
|
JFKen Imperia
Beyond Frontier Brave Collective
27
|
Posted - 2015.12.02 20:17:39 -
[439] - Quote
Hi CCP,
Our bug was solved yetserday by GM Karidor . He resettings things and now it's OK, no memberlist problems and sov timer bugs.
But, the station "End of RF" time is not good. It supposed to finish around 14-15:00 EVE time, but in fact it's setted to the hour where GM Karidor came, around 20:00 EVE time.
If anyone can fix it :D
Thx a lot |
TheSmokingHertog
TALIBAN EXPRESS
356
|
Posted - 2015.12.06 15:07:18 -
[440] - Quote
" Fleet bonuses, which affect the cycle time of modules (like mining lasers or shield boosters), are now applied more consistently after changing positions in the fleet. (Comment: Other problems with fleet bonuses are still being investigated.)"
See what they sneaked in, thx! Missed that one.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Derby Charante
The Scope Gallente Federation
0
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Posted - 2015.12.07 13:55:21 -
[441] - Quote
Sure i read somewhere that T3 would finally be getting skins in December release, yet lo and behold still not there, and you even taken the time to design and implement skins for ships that aren't even in game..
every update lately just seems to be like painting a bit of dirty skirting board , gloss it over with no real content,
what happened to comet harvesting, walking in stations...oh wait you cant even add t3 skins WTF am i thinking
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Jimbo Deckard
Electron symphony
0
|
Posted - 2015.12.10 17:51:13 -
[442] - Quote
Maybe someone else already mentioned this, but since brain in a box an occator pilot shows the fleet hangar capacity for what the skill gives it, but any other account only shows the minimum of 50k m3. |
TheSmokingHertog
TALIBAN EXPRESS
360
|
Posted - 2015.12.10 17:58:48 -
[443] - Quote
Jimbo Deckard wrote:Maybe someone else already mentioned this, but since brain in a box an occator pilot shows the fleet hangar capacity for what the skill gives it, but any other account only shows the minimum of 50k m3.
Isn't this the case with all ships?
Besides that, its correct, when doing a show info on your ship, you see the fleet bay size, when you click a link in chat, you see the normal plain showinfo information. Example link, this is on the same char.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Jimbo Deckard
Electron symphony
0
|
Posted - 2015.12.10 18:07:19 -
[444] - Quote
Ok I didn't know that. I just assumed if my fleet hangar is 60k m3 it should show the same for everyone else too. Like if I access the hangar from another account it shows 50 instead of 60 like it is for the occator pilot. You know, like in a fleet. |
Jimbo Deckard
Electron symphony
0
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Posted - 2015.12.10 18:47:51 -
[445] - Quote
I'm not sure I am explaining it right so here is a screenshot. Is it supposed to be this way and I'm wasting people's time?
http://i.imgur.com/fTeNxVl.jpg |
TheSmokingHertog
TALIBAN EXPRESS
360
|
Posted - 2015.12.11 12:30:05 -
[446] - Quote
Sorry to be someone to debunk it again, but there is just one place in EVE where skills that one player has are shown to other players, that is in the Fleet Composition Window, all other locations do not show this. So, when dumping in a fleet hanger, you will never know how big it is due to this fact.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Jimbo Deckard
Electron symphony
0
|
Posted - 2015.12.11 16:41:09 -
[447] - Quote
TheSmokingHertog wrote:Sorry to be someone to debunk it again, but there is just one place in EVE where skills that one player has are shown to other players, that is in the Fleet Composition Window, all other locations do not show this. So, when dumping in a fleet hanger, you will never know how big it is due to this fact.
Well I suppose I should have asked in the help channel in game instead of assuming it was a bug. Thanks for your input. |
Kerraz RedHill
Sapient Sentients
0
|
Posted - 2015.12.12 15:30:56 -
[448] - Quote
-- Probe Scanner Window becomes active after each session change when stacked
Please prioritize this, as it is a major consideration for me not yet upgrading to the new DSCAN/Prober.
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Aliana Heartborne
Center for Advanced Studies Gallente Federation
7
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Posted - 2016.03.04 14:14:02 -
[449] - Quote
Hello im your friendly necro. Issues still persisting since brain in a box update, will these ever be fixed ? My specific annoyance is boost modules stop working after a skill finishes, and you have to restart the modules to make it work again.
There is also a thread about it here: https://forums.eveonline.com/default.aspx?g=posts&m=6376259 but i gather CCP doesn't really read the issues forums ? Also why arent patch-issue threads in that forum and stickied, so people can spot them at once instead of creating hundreds of new threads ? GRRR :P |
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