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Author |
Thread Statistics | Show CCP posts - 69 post(s) |
Setanta Yeva
Imperial Shipment Amarr Empire
2
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Posted - 2015.11.04 16:08:15 -
[241] - Quote
CCP Goliath wrote:Setanta Yeva wrote:Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks Same problem here. I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect. Are these comments viewed and replied to in bug reports or should I create another report ? Cheers, Set Comments are viewed, but not on closed bug reports. Can you give me the report number or character name used to file the report please?
Hi CCP Goliath,
That was a quick response
Anyway Issue ID is: EBR-52935 and it's this character, Setanta Yeva
Thanks |
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CCP Goliath
C C P C C P Alliance
2778
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Posted - 2015.11.04 16:12:43 -
[242] - Quote
Hey folks, quick note to say please do direct further scanning feedback to Our Dev Blog thread
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2783
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Posted - 2015.11.04 16:13:49 -
[243] - Quote
Setanta Yeva wrote:CCP Goliath wrote:Setanta Yeva wrote:Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks Same problem here. I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect. Are these comments viewed and replied to in bug reports or should I create another report ? Cheers, Set Comments are viewed, but not on closed bug reports. Can you give me the report number or character name used to file the report please? Hi CCP Goliath, That was a quick response Anyway Issue ID is: EBR-52935 and it's this character, Setanta Yeva Thanks
I checked it out. One dev has tagged another dev since you made your comment, so yeah, looks good :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Setanta Yeva
Imperial Shipment Amarr Empire
2
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Posted - 2015.11.04 16:29:05 -
[244] - Quote
Nice, much appreciated.
Cheers,
Set |
Salie Gaterau
Signal Cartel EvE-Scout Enclave
3
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Posted - 2015.11.04 16:39:42 -
[245] - Quote
In addition to some of the other known issues with the scanning changes, I'd like to reiterate that something needs to be done to enhance the signature icons during probing. They're too small and not brightly colored enough to easily stand out among the new interface. I'm finding myself struggling to find where to focus my next scan.
Also, for me the scan result list has lost some visual efficiency. The large colored bar we had previously left no doubt where the status of sig scanning was at and which sig it was related to. Now, the tiny colored line takes some additional effort to visually parse the list instead of the briefest glance it took before. |
Primary Goal
MEMYSELFANDI INC.
0
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Posted - 2015.11.04 16:42:04 -
[246] - Quote
Just a small glitch I found. R&D agents skill and level relevant skills not showing ,just has programming script |
Jon Greyburst
Dark Space Exploratory OG-2717
1
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Posted - 2015.11.04 16:50:29 -
[247] - Quote
Standard sleeper caches no longer work properly. In particular the random security alarm no longer drops from the furthest container and the immobile tractor beam no longer does anything when hacked. All messages related to the standard sleeper cache no longer appear in local either. |
Trajan Unknown
Rifterlings Zero.Four Ops
71
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Posted - 2015.11.04 16:53:17 -
[248] - Quote
Quick feedback on my original issue with the super laggy map.
Since the latest patch today everything is back to normal and works good. Scanned down a w-hole while warping around and there was no issue. Warped around while looking on the whole map, zoomed in/out and no issue.
Some further testing will be done but so far everything looks pretty good. Well done CCP, well done!
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neovita
Aliastra Gallente Federation
0
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Posted - 2015.11.04 16:57:57 -
[249] - Quote
Jon Greyburst wrote:Standard sleeper caches no longer work properly. In particular the random security alarm no longer drops from the furthest container and the immobile tractor beam no longer does anything when hacked. All messages related to the standard sleeper cache no longer appear in local either.
A Dev is already looking in it. Source: Post #225 |
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CCP Goliath
C C P C C P Alliance
2785
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Posted - 2015.11.04 16:59:49 -
[250] - Quote
Trajan Unknown wrote:Quick feedback on my original issue with the super laggy map. Since the latest patch today everything is back to normal and works good. Scanned down a w-hole while warping around and there was no issue. Warped around while looking on the whole map, zoomed in/out and no issue. Some further testing will be done but so far everything looks pretty good. Well done CCP, well done!
Awesome, thanks for hitting us back with the latest!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2785
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Posted - 2015.11.04 17:00:31 -
[251] - Quote
Salie Gaterau wrote:In addition to some of the other known issues with the scanning changes, I'd like to reiterate that something needs to be done to enhance the signature icons during probing. They're too small and not brightly colored enough to easily stand out among the new interface. I'm finding myself struggling to find where to focus my next scan.
Also, for me the scan result list has lost some visual efficiency. The large colored bar we had previously left no doubt where the status of sig scanning was at and which sig it was related to. Now, the tiny colored line takes some additional effort to visually parse the list instead of the briefest glance it took before.
We're actually implementing the first change for sure :)
Scan result list, we are going to take a second pass at it, but as stated earlier, not in this release cycle (almost certainly the next one)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Ben Musana
Black Nano Ops
19
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Posted - 2015.11.04 17:11:41 -
[252] - Quote
Issue: Orca cycle boost missing: Bug Report EBR-53595 |
Romana Erebus
Rifterlings Zero.Four Ops
49
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Posted - 2015.11.04 17:33:22 -
[253] - Quote
Soooo. saw a million meter per second Orthrus orbiting Amarr last night. It was pretty epic bug. |
embrel
BamBam Inc.
260
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Posted - 2015.11.04 17:34:41 -
[254] - Quote
CCP Goliath wrote:embrel wrote:CCP Goliath wrote:embrel wrote:I am playing on two Lenovo Laptops and I don't use a mouse.
Unfortunately, I can hardly zoom into the map when scanning (via touchpad). On one laptop it works every now and then, but hardly and on the other not at all.
I looked for where I could change anything in order to be able to zoom in again, but without much luck so far.
I am in a WH and can hardly scan anymore... so it feels quite bah. Have you tried holding both mouse buttons and dragging? How did you zoom before that we've now changed? Prior I could use a ehm, pincer-movement (two fingers coming together). If I do that now, the scan probes go closer together. Now I have to make a two-finger movement first spreading the fingers with lots of feeling (to get into the zoom-"menu", I guess) and then pince them together again. However, that does not work consistently, so it's a hassle. It may be that I could somewhere somehow change something that makes it workable again, alas... It just should be the other way round. The usual two-fingers-coming-together for zooming and the more complex gesture (which I could not yet find out what the exact difference actually is) in order to spread or tighten the scan probes. Very interesting! Do you know if this gesture is specific to Lenovo laptops? I have been hitherto unaware of it, but I don't often use laptops.
I unfortunately have no idea as I'm using Lenovo exclusively since I have kids (they are robust! physically)
will check further possibilities of configuring the touchpad asap and let you know if the solution is there. |
uhnboy ghost
retard hills
79
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Posted - 2015.11.04 17:51:23 -
[255] - Quote
uhnboy ghost wrote:OV delay: warped in to a plex -> d-scan and d-scan say 3 ship next to me but OV is empety then 3-4s later the ships and drones are there on the ov.
later i warped to a gate and samething the gate was empety and when i hit the d-scan it was like i got "rubber banded" re landed at gate 2-3s later whit alot of suspect next to me (useing old d-scan, good internet )
speedometer still gets stuck randomly
the lag is even worse today and now its module aktivations and target displaying that is f:ed up to, the d-scan and OV lag still going on
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
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Venturiam
Dove Industries
3
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Posted - 2015.11.04 17:56:38 -
[256] - Quote
Moac Tor wrote:SurrenderMonkey wrote:CCP Shadowcat wrote:
- After activating an additional skill training queue using a Multiple Pilot Training Certificate, players are unable to train skills until they log off and then log on again
This, I think, is more broken than realized. Having just activated a MPTC,I cannot start a queue on this character even with zero other queues running. Doing so offers to sell me another MPTC. I've logged out... and in... and out... and in... etc. I've stopped and started queues on all other characters. Nothing I do will allow me to start a queue on this character. I have a similar problem. I paused training on one character and logged in another to resume training on the new character and it offers to sell me MPTC. I tried logging on and off a few times but to no avail. In the end I submitted a support ticket and resumed training on the previous character which it allowed.
I have the same problem...no characters are training on my one account and when trying to start the one character it offers to sell me the MPTC. |
Damepen
Science and Trade Institute Caldari State
0
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Posted - 2015.11.04 18:00:04 -
[257] - Quote
Venturiam wrote:Moac Tor wrote:SurrenderMonkey wrote:CCP Shadowcat wrote:
- After activating an additional skill training queue using a Multiple Pilot Training Certificate, players are unable to train skills until they log off and then log on again
This, I think, is more broken than realized. Having just activated a MPTC,I cannot start a queue on this character even with zero other queues running. Doing so offers to sell me another MPTC. I've logged out... and in... and out... and in... etc. I've stopped and started queues on all other characters. Nothing I do will allow me to start a queue on this character. I have a similar problem. I paused training on one character and logged in another to resume training on the new character and it offers to sell me MPTC. I tried logging on and off a few times but to no avail. In the end I submitted a support ticket and resumed training on the previous character which it allowed. I have the same problem...no characters are training on my one account and when trying to start the one character it offers to sell me the MPTC.
have the same problem |
Fzhal
Tessaract Industries
35
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Posted - 2015.11.04 18:27:53 -
[258] - Quote
Character Training Switch: I finally got it working, but here was my experience:
I paused training on this character to train an alt. On the alt, it kept saying all skill training slots were being used and kept recommending I buy additional training slots. Tried many things, but at the bottom I've underlined what worked for me so that I could train on my alt.
So... this was SO VERY FRUSTRATING! Losing training time is just a peeve of mine... But the fact that it wasn't working on multiple computers made it infuriating. I have the highest respect for Eve and the developers, so I'm not holding it against them. I'm just voicing my experience and trying to help as best I can.
- Paused this character's training and X'd out of training window (made sure it was paused before doing so)
- X'd out Eve window
- Used same launcher to launch Eve (didn't have to login again)
- On alt, clicked on training bar beneath character picture
- Training window said all training slots full, dismissed advertisement
- Added new skill (Gallente Industrial 3) to top of queue via drag and drop to top of queue
- Selected apply, got advertisement for additional training slots, dismissed advertisement, still wasn't training and new skill wasn't in queue.
- Added new skill, clicked apply, got advertisement for additional training slots, dismissed advertisement, still wasn't training.
- Added new skill, clicked X, asked if I wanted to save/apply, clicked yes, got advertisement for additional training slots, dismissed advertisement, still wasn't training.
- X'd out of training window
- X'd out Eve window
- Used same launcher to launch Eve (didn't have to login again)
- On this main character, clicked on training bar beneath character picture
- Confirmed that training was paused, clicked pause again to be sure
- X'd out of training window
- X'd out Eve window
- X'd out Eve Launcher
- Opened and logged in with new Eve Launcher
- On alt, clicked on training bar beneath character picture
- Training window said all training slots full, dismissed advertisement
- Added new skill (Gallente Industrial 3) to top of queue via drag and drop to top of queue, didn't work as before
- X'd out of training window
- Opened Character via clicking on picture
- In Skills part of character sheet, right clicked on Gallente Industrial 3 and selected train now to level 3, which opened training window with advertisement and everything happened as before.
- X'd out of training window
- X'd out Eve window
- X'd out Eve Launcher
- On another computer, logged into Main THEN Alt and tried again with no success
- X'd out Eve window
- X'd out Eve Launcher
- On original computer, logged into alt with new Launcher
- On alt, clicked on training bar beneath character picture
- Training window said all training slots full, dismissed advertisement
- Added new skill (Gallente Industrial 3) to top of queue via drag and drop to top of queue
- Selected apply, got advertisement for additional training slots, dismissed advertisement, still wasn't training and new skill wasn't in queue.
- X'd out of training window
- Opened Character window via clicking on picture
- In Skills part of character sheet, right clicked on Gallente Industrial 3 and selected train now to level 3, which opened training window with advertisement and everything happened as before.
- X'd out of training window
- X'd out of character window
- Opened Character via clicking on picture
- In Skills part of character sheet, right clicked on Gallente Industrial 3 and selected Add to end of Queue, which gave a soft popup in middle of screen, but I couldn't read it fast enough
- Clicked on either Open training queue button or the training bar beneath character picture, didn't get advertisement
- May have had to click apply, but either way it started training... FINALLY!
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Geopoly
Republic University Minmatar Republic
2
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Posted - 2015.11.04 18:37:31 -
[259] - Quote
Orca boosts still work randomly. They stop work for no reason suddenly. |
Zeerse Solaris
EVE University Ivy League
1
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Posted - 2015.11.04 18:45:06 -
[260] - Quote
Successfully started the multi character training, without my support tick acknowledged, wondering if I'll be reimbursed real money that I paid for the 1.5 days lost or some other solution re skill points? |
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Masao Kurata
Perkone Caldari State
303
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Posted - 2015.11.04 18:47:32 -
[261] - Quote
CCP Goliath wrote:iwannadig wrote:When using 8 probe tight formation one probe is always at center of positioning cube making extremely hard to move it, because cursor always selects probe instead of the cube side. Probe selection must be optional with default set to OFF. I recommend removing Probes from your Markers list in the top left of the window. You can still manipulate the probes as you could before.
Have you considered that if people are widely complaining about something and you yourself had to workaround it by changing your settings in a way that reduces functionality, it is in fact a genuine issue that needs to be addressed, not a problem with the user's settings? This would be completely resolved by giving probe controls absolute priority for hovering and clicking. Ignore all markers under the probe controls (still display them, but no tooltips or ability to select them),
On another note, I feel like the dscan camera lock could use a hotkey, and the menu bar is too thick. It's thicker than the gap that windows snap to near the edge of the screen to allow off camera brackets to show, so the title bars of other windows can get in the way of operating the menu in full screen mode. |
Trajan Unknown
Rifterlings Zero.Four Ops
71
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Posted - 2015.11.04 18:53:25 -
[262] - Quote
CCP Goliath wrote:Trajan Unknown wrote:Quick feedback on my original issue with the super laggy map. Since the latest patch today everything is back to normal and works good. Scanned down a w-hole while warping around and there was no issue. Warped around while looking on the whole map, zoomed in/out and no issue. Some further testing will be done but so far everything looks pretty good. Well done CCP, well done! Awesome, thanks for hitting us back with the latest!
You-¦re welcome.
Further testing shed more light on the original issue though. Shortly after wrote my "everything is fine post" things got laggy again on the map. But this time I knew that it worked before so I spent more time to pinpoint it down and try to understand what the issue is connected to. It worked out that there were too many objects on the starmap. The system map is not affected by the issue anymore but the starmap in my case doesn-¦t work when I have all my objects enabled. When I filter out my personal locations and the stations it seems to work good. But I ended up filtering everything out since I don-¦t need most of the things on starmap or to say it a little different, I can fly without them for now. This was the only work around I found so far but it-¦s no big deal to actually use the beta map without any objects in space since I mostly use it to travel and look up some basic statistics and last but not least it-¦s a beta map. I am not sure why all of a sudden the starmap isn-¦t working like before but as long as it will get fixed along the road I am totally fine with the workaround.
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Sonia Reve
Sebiestor Tribe Minmatar Republic
1
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Posted - 2015.11.04 18:54:07 -
[263] - Quote
Also had the issue with the skill training queue not working. Without multiple character training that is. I stopped training on one character to train another and I got the popup saying all queues are currently active.
Solution (?) - At least in my case.
- Clear the skill training queue/page. Close the page. - Open the character page. Go to skills tab. Don't open the training queue page. - Add the skill you want to train by right clicking and pick 'Train now to level x' - Skill training still wont start - Add the next skill you want by right clicking and pick 'Add to queue (level x)' - Skill training will start and the skill bar squares will be visible and have the training status color (light blue in my case) - Add any other skills and so on. Don't use the skill training queue page.
You cannot reorganize or remove skills from the queue this way, but its a way to keep training until it's fixed. If anything goes wrong, clear the skill training queue and start over.
Good luck. |
Vrayson
0
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Posted - 2015.11.04 19:08:28 -
[264] - Quote
Sonia Reve wrote:Also had the issue with the skill training queue not working. Without multiple character training that is. I stopped training on one character to train another and I got the popup saying all queues are currently active. Solution (?) - At least in my case. - Clear the skill training queue/page. Close the page. - Open the character page. Go to skills tab. Don't open the training queue page. - Add the skill you want to train by right clicking and pick 'Train now to level x' - Skill training still wont start - Add the next skill you want by right clicking and pick 'Add to queue (level x)' - Skill training will start and the skill bar squares will be visible and have the training status color (light blue in my case) - Add any other skills and so on. Don't use the skill training queue page. You cannot reorganize or remove skills from the queue this way, but its a way to keep training until it's fixed. If anything goes wrong, clear the skill training queue and start over. Good luck.
I didn't have to clear the skill queue, and here were my steps: - Open the character page. Go to skills tab. Don't open the training queue page. - Add the next skill you want by right clicking and pick 'Add to queue (level x)' - Skill training will start and the skill bar squares will be visible and have the training status color (light blue in my case) - Opened training queue window, which worked as it had pre-patch |
Bipolo Naefae
HAGALL
0
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Posted - 2015.11.04 19:12:43 -
[265] - Quote
Beta Star Map has been dropping to 1fps since patch, worked fine pre-patch.
Screenshot
If i scroll (zoom) all the way out it's fine, and the Solar System Map is fine. |
tritarian
Amarr Technical and Logistics Institute
1
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Posted - 2015.11.04 19:19:40 -
[266] - Quote
did not see it int he known issues post at top,
When i do a show info on an research agent it just shows unusable text for research they can do. I have to physically go to them, and start research (to get the selection screen) to see what they can do.
copy and paste of of the "research services" header under agent info
{[item]skillID.name} level {[numeric]skillLevel}, {[item]skillID.name} level {[numeric]skillLevel}, {[item]skillID.name} level {[numeric]skillLevel}, {[item]skillID.name} level {[numeric]skillLevel} |
Lucifer Darchangel
Helghast Rebirth
3
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Posted - 2015.11.04 19:25:04 -
[267] - Quote
Has there been any update to the Black screen issue...
After the update yesterday when i try and log in 1 character the screen goes black just before the character select screen, however the game isn't frozen as i can access the ESC menu.
I can log in my other account with no issues.
Downloaded the new patch today....still black screen on that one character??
Has anyone found a work around or is there a fix coming, no reply to tickets. |
Flax Volcanus
Montezuma's Revenge. Silent Infinity
7
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Posted - 2015.11.04 19:39:49 -
[268] - Quote
Undocked (and redocked, and undocked again) and mods, which are fitted, are missing in the HUD. I can't get any of the mods for this ship to show up on the screen.
Screenie of overview fitting and missing mod controls |
embrel
BamBam Inc.
260
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Posted - 2015.11.04 20:03:15 -
[269] - Quote
CCP Goliath wrote:
Very interesting! Do you know if this gesture is specific to Lenovo laptops? I have been hitherto unaware of it, but I don't often use laptops.
umm, found it! it's just another gesture now. scrolling instead of zoom. |
Kalseth
Anomalous Existence Low-Class
42
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Posted - 2015.11.04 20:11:36 -
[270] - Quote
PLEASE FOR THE LOVE OF BOB can we get at least and acknowledgement of this. There have been many post about it in here and not one response .. not even we are looking into it. I am sitting im my protus . I can not switch the ammo in my guns. I can not reload my porb launcher. I get nothing when I right click over ether the guns or the launcher.
I can still shoot and it looks like it is doing correct damged and I think my tank is correct even without any moduals showing. I scout in WH's and reloading porbs and switching ammo types is important.
Yes I can reloge and it fixies it .... but then I am on Dscan and blow the hour of staring at a PoS i just went through.
This at least needs a we are looking it to it reply.
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