| Pages: 1 [2] 3 4 5 6 7 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kalek Astroth
Amarr The Electrocuted
|
Posted - 2007.01.04 06:45:00 -
[31]
im very interested to know how you can handle with nano ship .... some just reply bubble 'em web 'em... well avg inty with decent skill ( a dedicated takler ship) go at 4000 , most of nano ship go at 3000/7000 ... without a huggin/rapier its very hard , almost impossible for a inty pilot to web a nano ship without considering that a nanoship 90% of the times will 1st shutdown the inty with nos 2nd will pop it with drones or missiles inty imo are out dictors then , they deploy a bubble the nano ship uncloaks and has two options? exit bubble in a second and mwd out safe even if webbed(10km 90%) one cause of their inertia and the speed the ship will exit soon your web range it doesnt work like you web someone who goes 2000 and it insta stop  or just turn back and reaproach gate be able to jump even if webbed huggin/rapiers ok i adnit they works well but tbh i refuse to need a specific kind of ship (also quite skill intensive) that only a race has to counter nano ship.... i mean there is naophoon nanodominix nanocurse nanosleipnir nanowhatyoulikemost and there are only 2 ships capable of counter it? when even specific ships as inty e dictor fail... there is something wrong then or we can just all jump in nano ships so the noob will go at 2300 the uber with same ship at 6000 ...and it will become like quake , the game will loose a lot of depht and thats no good at all let small ship run like hell but medium big ones should go at a reasonable speed
|

Audri Fisher
Caldari The Keep THE R0CK
|
Posted - 2007.01.04 06:53:00 -
[32]
the basic problem is that nano phoon/'canes have so much inertia, that you can web them multiple times, and they still get away.
|

Nanobotter Mk2
|
Posted - 2007.01.04 07:45:00 -
[33]
For someone who doesnt want the game to turn to quake you seem to be arguing for the wrong side.... I mean you people won;t be happy until you can camp a gate 100% safely, and kill 100% of any ship that comes through... Having crazy set ups to acheive specialized things is what makes this GAME NOT QUAKE. Nano'd typhoons is a prime example of why this isnt quake. If your inties cant stop a Bs they suck. Just takes a web and a scramble nothing more nothing less.
|

James Duar
Merch Industrial
|
Posted - 2007.01.04 08:34:00 -
[34]
I don't get it. Doesn't anyone get killed in EVE and think "wow that's a pretty effective setup, I wonder what it's weakness is?" and then go and try and figure these things out.
I'm saying this after having been explicitely killed by nanoBS's. And no, I don't have a solution yet but the fun is working one out.
|

Sathynos
Caldari
|
Posted - 2007.01.04 08:39:00 -
[35]
Then fit 3 webs and a buddy with remote cap transfers to protect your ceptor. Oh wait, no, that requires to adopt to changing circumstances and effort? Something more tha hanging semi-afk on blob gate camp? I'm so sorry. -- "Say yes to pron on Concord billboards" campaing. Eve mercenaries portal: http://www.eve-mercs.com |

Wild Rho
Amarr Black Omega Security
|
Posted - 2007.01.04 08:46:00 -
[36]
Originally by: CoLe Blackblood Lets make everyone fly the same ship with the same weapons and the same exact setups. Better yet we'll make them all twisted looking humans then we can all run around the same map and do fancy little kicks in the air. Then we can T-bag each other when we get headshots. That's ass. The nanoship forgoes ANY tank for speed and if you've ever been caught in one you go down quick, real quick. Eve is not a cookie cutter game and by trying to take away a very rare setup that does break the mold, in essence you are the one wanting to play quake so go pick up yer rocket launcher bub.
Pretty much my thoughts. It's a different setup with its own strengths and weaknesses. As such, the counters to it are less standard as well but they exist regardless, learn what they are and use them.
The last thing Eve needs is more nerfs to setups that are different so everything is the same.
I have the body of a supermodel. I just can't remember where I left it.
|

Shao Daar
Caldari
|
Posted - 2007.01.04 08:49:00 -
[37]
Personally, I don't see a connection betweem quake and EVE.. what have you been smokin, eh? 
Besides, I'm still waiting for "headshots".
/me roleplays the infamous "BOOM HEADSHOT" guy.
|

Jouno
Reikoku Band of Brothers
|
Posted - 2007.01.04 09:25:00 -
[38]
ummm want some *****ers with that whine ? Seriosly there are so many ways to counter the nanophoons and nanodomis i dont have to explain it and whining isnt one of them.
Why do people and especially carebears take the easy way out instaed of adapting to the situation, you prefer to go on the forums and ***** and whine untill the devs decide enough is enough and just change it your way 
|

voogru
Gallente Massive Damage
|
Posted - 2007.01.05 07:31:00 -
[39]
Counters?
I think your looking for webs, they are on the market, the best ones are about 5 million ISK and they reduce the ship speed by 90%.
BTW, I never used WCS, and I never used instas. MWD's and AB's have had enough nerfs. These setups may be OMGWTFFAST, but the damage potential is pathetic, so they have their downsides.
|

Nicocat
Caldari New Age Solutions
|
Posted - 2007.01.05 07:41:00 -
[40]
Ah, I love when people die to something and come to the forums to *****.
If you can't get an inty going as fast as a nanophoon (which, without Snakes or dark gods, tops out under 4km/s, easily reachable by an inty), you are the ones failing. ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |

D'Jannek
Amarr StateCorp
|
Posted - 2007.01.05 10:02:00 -
[41]
Now I'm not normally one for complaining, but nanoBS are a particular bugbear of mine.
What was it Oveur said? Something along the lines of "Battleships are not and should not be solo-pwnmobiles."
I like how one of the posters above me was telling off the OP for "thinking Eve is a solo PVP game" when in fact it "requires teamwork" while a nanoBS sort of throws that statement out of the window.
Vast speed is fundamentally imbalanced, in my opinion. If you go fast enough, missiles can't damage you. Guns can't track you. Hell, even drones can't hit you. And you probably won't get in web range, because they'll be sitting in the 15-20km sweetspot for tackling.
It's all very well saying "oh yeah, well it's easy to go those speeds with an interceptor" but it's not so easy to actually do much in the way of tackling when you get instantly nossed dry by 4-5 heavy nos, and spacked to death by light drones. Don't bother pulling out the Huginn/Rapier argument either, any pilot worth their salt would run a mile as soon as they show up.
By the way, no I have never been killed by a nanoBS, and yes I am contemplating ways to kill them. Although much like the stabbed Vagabonds of old, it is much, much harder to kill them than to merely make them run away.
(Incidentally I have no major problem with ships which are designed to go fast, going fast. Ceptors, Vagabonds, etc. They have their limitations. But 5km/s+ battleships capable of spewing out good DPS and fitting a bunch of heavy nos is just silly.)
/rant
|

Ras Blumin
0utbreak
|
Posted - 2007.01.05 10:59:00 -
[42]
Originally by: CoLe Blackblood Lets make everyone fly the same ship with the same weapons and the same exact setups.
You mean like everyone flying nanophoons/nanobs? That is already on the way.
Originally by: Sathynos Then fit 3 webs and a buddy with remote cap transfers to protect your ceptor.
What's the point of using a ceptor, when your logistic ship is as fast as the phoon anyway? Or do you think that a ceptor which is getting remote cap boosted for 16km or less is enough to catch a nanophoon? Anyway, why you'd use a logistic for this purpose when a rapier/huginn would do the trick much better is beyond me 
Originally by: voogru ... the damage potential is pathetic
480-610 dps (phoon) is not that pathetic imo.
|

Unknown Subject
Sound of Silence
|
Posted - 2007.01.05 11:03:00 -
[43]

if you cant camp a gate with a dictor and stop a battleship fitted with nanos, then you SERIOUSLY need to think about changing your profession in eve.
|

ArmagedonLT
Amarr Blood Sweat and Tears
|
Posted - 2007.01.05 11:22:00 -
[44]
dissagree. ffs! use nos + high tank, he'll just get out of cap and out of cap boosters and.. poof his mwd is off, uola. simple. And. since nanowhatever have no tank you can use light stuff to kill em. easy.
|

arutha
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.01.05 11:26:00 -
[45]
allways someone who comes up with a way to spoil the game for alot off people . the solution . use a nanophoon too then you can orbit each other at ungodly speed and miss each other till a developer goes sigh i need to fix that .
traveling mods abused yet again like twin mwd . laterly stabs and now nanos . i guess unfortuantley nanos will get nerfed too and make it harder for peeps who used the geniune purpose off the mod to travel ,makin there lifes harder
|

Larkonis Trassler
g guild
|
Posted - 2007.01.05 11:27:00 -
[46]
The concept of the nub in a nano BS is flawed... To get any kind of decent speed on a nanophoon (or any other nano BS) you need at least a Gist MWD and good implants... neither of which are cheap. To get a DPS output higher than a cruiser you need good missile skills and T2 drones. If I've invested the time and ISK for a decent setup (not cheap) then I would expect an advantage over most non faction/non implanted ships. Like it or not these ships do require a certain amount of player skill to use and a lot of balls. Yes they can be quite lame... They are A LOT more fragile than you'd think and if some gangs had their wits about them they'd find it easier to pop me or drive me a away. But a solo pwnmobile it is not. There are still gun setups that can counter it because of the way tracking is and I've been driven off by Arty BSes among other things. All it requires is a bit of thinking outside of the cookie cutter box... hey just like the nanobs idea originally was! ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2007.01.05 11:42:00 -
[47]
I don't believe any decent-sized (10+) gang I've ever been in has had less than 3 sensor dampeners on it, which is pretty much the counter to anything not using Heavy Assault Missiles. Dampen a Nanophoon enough and the player has two choices:
1) Get into webber range 2) Run
What can you do against sensor dampeners? Jam. Jamming has been nerfed, and there aren't enough midslots for an effective jammer setup on a nanophoon, nor does it have the cap to sustain them. Sure, 1v1 a nanophoon is likely to beat his/her opponent, but a nanophoon has little use in fleet battles, and small/mid-sized gangs using hit and run tactics will be out before it (or anything) can really be effective. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Sean Dillon
Caldari FM Corp
|
Posted - 2007.01.05 11:49:00 -
[48]
Edited by: Sean Dillon on 05/01/2007 11:48:58 So nanophoons are bunnyhoppers?
|

Caletha
|
Posted - 2007.01.05 12:00:00 -
[49]
Well even with a rapier/huggin with 3 webs, unless its a complete noob, he'll probably get out. I'm pretty sure they can travel long enough to get out of even 34k web range.
We've been pondering about this, there's a small 'nano-gang' (nano domi/phoon/zaelot/think sleipnir!) annoying in our area. We've yet to find a good way to actually kill them. But it'll happen, one day 
|

Raven DeBlade
Caldari Bladerunners Mordus Angels
|
Posted - 2007.01.05 12:12:00 -
[50]
Nanophoons are true noobships, and only chickens fly them. Hopefully CCP will fix this phoon...sorry soon(TM)
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Mirasta
Caldari Enigma Enterprises Veritas Immortalis
|
Posted - 2007.01.05 12:32:00 -
[51]
Way to beat a nanophoon.
1. Kill its drones. 2. Tank 4 torp launchers with no bounous. 3. Wait till the phoons cap charges are all gone. 4. Kill it because it has no tank.
Or, if you are Caldari.
Use heavy missiles or cruise missiles. These will do enough damage to force the phoon away. Of couse, You are now reading my sig.
Goon FC:"its a trap" "that thing is fully operational"
|

Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.01.05 12:47:00 -
[52]
I don't know if the op sucks or what but nano battleships are pretty damn easy to kill in my experience
If his only experience is of trying to fight one off whilst flying his NPCing Raven or whatever though I can kinda understand it 
Anyway I'd think that a pretty foolproof way to at least make them run would be:
A Raven w/ Javelin torps or cruise, a few target painters and he'll die. The fast missiles catch him easily and his huge MWD/Painted sig radius should do a lot of damage to him. Or just get a Huginn/Rapier.
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
|

Iyanah
Minmatar Mining Munitions and Mayhem
|
Posted - 2007.01.05 12:47:00 -
[53]
Originally by: ToxicFire *hands you flame proof suit*
Look, you got WCS's nerfed by whining, now hush there are plenty of ways to stop a nano'ed ship, interdict them so they can't warp, then web them if your tacklers can't reach them in the time it take even a mwd'ed bs to cross 20k they're poor tacklers. You've got to get used to the idea PVP isn't meant to be a solo player occupation any longer... dev's want team play. You just aren't going to get it all your way if a player doesn't have a chance of escaping they'll simply stop playing... you can't deny them a chance of escape otherwise you have a pointless pvp system
agreed.
to OP, please advise one of your boys to grab one of the following: http://www.eve-online.com/itemdatabase/ships/interceptors/default.asp
now he can outrun that pesky BS and web it before it leave the interdictor bubble. just do him a favour and keep the drones from eating him :P ========================================== Iy |

Kagura Nikon
Minmatar The Black Dawn Gang
|
Posted - 2007.01.05 12:56:00 -
[54]
Omg i cant hit a fast minmatar ship... so i should say.. I cant penetrate a raven tank. That is as unfair as the speedtank. Remove all tank stuff as well. If brute force doesn't solve your problem.. then you are not using enough!! |

Cipher7
|
Posted - 2007.01.05 12:57:00 -
[55]
Translation : I got pwned, change the game for meeeeee CCP.
No.
|

CharlieMurphy
Amarr Viziam
|
Posted - 2007.01.05 13:11:00 -
[56]
i havent seen a nano phoon go 7k ms i have to admit and i would be interested to know the set up that makes it go that fast if it involves snake sets and faction mods then its costs justify the speed, most nanophoons dont go that speed tho and are rather easy to catch when they decloak after using a jump gate because even a double web inty will hold one for a resonable amount of time and if you have friends and they get even more webs on you can bring its speed down so low that the phoon cant even run back to the gate
nano phoons arnt over powered and dont need nerfing and imo speed mods dont need stacking penaltys
|

Iyanah
Minmatar Mining Munitions and Mayhem
|
Posted - 2007.01.05 13:18:00 -
[57]
Originally by: CharlieMurphy i havent seen a nano phoon go 7k ms i have to admit and i would be interested to know the set up that makes it go that fast if it involves snake sets and faction mods then its costs justify the speed, most nanophoons dont go that speed tho and are rather easy to catch when they decloak after using a jump gate because even a double web inty will hold one for a resonable amount of time and if you have friends and they get even more webs on you can bring its speed down so low that the phoon cant even run back to the gate
nano phoons arnt over powered and dont need nerfing and imo speed mods dont need stacking penaltys
agreed. i tried a nanophoon setup on the test server, and frankly they're not so tough, and there are pleanty of ways to catch them and stop them moving altogether.
as well as interceptors, if someone wanted to use heavy webifier drones in addition to the other tackling gear, then that thing ain't moving. people seem to forget that drones don't just carry guns.
the complete lack of any form of tank means a nanophoon will drop like a sack of dung when you get a decent webber or two on it. ========================================== Iy |

Roshan longshot
Gallente Ordos Humanitas
|
Posted - 2007.01.05 13:22:00 -
[58]
Originally by: Kalek Astroth nowdays there is a proliferation of nano ships lot of low skill point players (as well as high ones) can jump in a nanophoon nanodominix nano whatever ... and they became almost untouchable , no way for inty to web them , no way for dictors to buble them no way for a ganked bs (avg pvp fit) to defend itself against their speed + nos + drones + whatever they fit (usually missiles) this game is turning 'quake' way , while i think the developers where thinking about a balanced gameplay and long lasting engagements... can please the effect of nanofiber have stack penality as it happens with almost the other 'upgrade' or tank or damage modes?! i want to play eve not quake thanks Kalek
WTF??? Do you want everyone to line up so you can kill um? Nerf this nerf that..."Waaaaa I cant gank um!!! CCP! NERF (insert item) NOW or I cancel!!!"
Of all the stupid things I have seen on theses forums in the last three years this has got to be the worse!
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|

Raven DeBlade
Caldari Bladerunners Mordus Angels
|
Posted - 2007.01.05 13:40:00 -
[59]
It is simple. Phoons and other BS are NOT supposed to go at 3000,4000 or 5000m/s. Something is WRONG if that is happening.
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Jim McGregor
|
Posted - 2007.01.05 13:48:00 -
[60]
Edited by: Jim McGregor on 05/01/2007 13:49:43
Originally by: Raven DeBlade It is simple. Phoons and other BS are NOT supposed to go at 3000,4000 or 5000m/s. Something is WRONG if that is happening.
Nope.
And I shouldnt make an argument for it since you didnt make a argument for your point, but I cant keep myself from doing it anyway...
This kind of discussion gets me annoyed every time, since its the role of an entire race to actually BE FAST. And when they are fast, to the degree that it MATTERS, some people think its unbalanced.
The most annoying thing of all is that gallente players feel that minnie should die to them up close, since they are the masters of close combat. But when minnie kites them and avoids getting killed, its overpowered. 
So what are minnie supposed to do if they arent fast?
--- Eve Wiki | Eve Tribune | Eve Pirate |
| |
|
| Pages: 1 [2] 3 4 5 6 7 :: one page |
| First page | Previous page | Next page | Last page |