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Kalek Astroth
Amarr The Electrocuted
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Posted - 2007.01.04 02:24:00 -
[1]
nowdays there is a proliferation of nano ships lot of low skill point players (as well as high ones) can jump in a nanophoon nanodominix nano whatever ... and they became almost untouchable , no way for inty to web them , no way for dictors to buble them no way for a ganked bs (avg pvp fit) to defend itself against their speed + nos + drones + whatever they fit (usually missiles) this game is turning 'quake' way , while i think the developers where thinking about a balanced gameplay and long lasting engagements... can please the effect of nanofiber have stack penality as it happens with almost the other 'upgrade' or tank or damage modes?! i want to play eve not quake thanks Kalek
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.04 02:26:00 -
[2]
I sorta aggree. It is very daft to see a BS going 3000m/s. Its just wrong on so many levels. -----------------------------------------------
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.04 02:32:00 -
[3]
*hands you flame proof suit*
Look, you got WCS's nerfed by whining, now hush there are plenty of ways to stop a nano'ed ship, interdict them so they can't warp, then web them if your tacklers can't reach them in the time it take even a mwd'ed bs to cross 20k they're poor tacklers. You've got to get used to the idea PVP isn't meant to be a solo player occupation any longer... dev's want team play. You just aren't going to get it all your way if a player doesn't have a chance of escaping they'll simply stop playing... you can't deny them a chance of escape otherwise you have a pointless pvp system
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Drokar Gazer
Exanimo Inc
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Posted - 2007.01.04 02:33:00 -
[4]
i agree.. stacking penalty like any other module. There is no reason any module in mids or lows should ever not have a stacking penalty. I do not believe the devs ever intended it to be the case.
Also should be a penalty for multi - nos in highs, and non EW ships should have stacking penalty for fitting jammers.
so /signed
________________________________________ Drokar Gazer
Not the sig your looking for. Move along.
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Enders Vaal
Gallente
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Posted - 2007.01.04 02:36:00 -
[5]
Having recently started a new character, I must say it isn't exactly as simple as you put it Sure, someone can jump into BC's really early if they rush for it But, being in a BC while it's nicely outfitted and can fly effectively, that is a whole other matter.
I agree with the nano stack penality, we don't need BS's turning into mega-shuttles
But besides that I think your point in making this thread is pretty mute -------------------------------------------------------
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DR HK
Minmatar
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Posted - 2007.01.04 02:37:00 -
[6]

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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.04 02:46:00 -
[7]
Aside from the usual, "Hey, I'm in a thread complaining about a ship that just owned the OP, lolz" what I'm really trying to understand is the connection between nanophoons and Quake.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Nikla Uthaan
Caldari
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Posted - 2007.01.04 02:53:00 -
[8]
noobs circling vets really quickly and gunning them down while the lag protects them? ----------------- One word,, emo,,,
The Mishing is an ethnic group in the districts of North Lakhimpur, Sonitput, Dhemaji, Dibrugarh, Sibsagar, Jorhat, Golaghat, Tinsukia of Assam. |

Taedrin
Gallente Mercatoris Technologies
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Posted - 2007.01.04 02:58:00 -
[9]
Originally by: Nikla Uthaan noobs circling vets really quickly and gunning them down while the lag protects them?
How does the lag protect them? The only way the lag could protect them is if the lag prevented them from being able to activate their modules.
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CoLe Blackblood
Murder-Death-Kill Blood Raiders Alliance
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Posted - 2007.01.04 02:58:00 -
[10]
Lets make everyone fly the same ship with the same weapons and the same exact setups. Better yet we'll make them all twisted looking humans then we can all run around the same map and do fancy little kicks in the air. Then we can T-bag each other when we get headshots. That's ass. The nanoship forgoes ANY tank for speed and if you've ever been caught in one you go down quick, real quick. Eve is not a cookie cutter game and by trying to take away a very rare setup that does break the mold, in essence you are the one wanting to play quake so go pick up yer rocket launcher bub.
CoLe Blackblood |

Pussey Spankratchet
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Posted - 2007.01.04 03:04:00 -
[11]
Nanophoons are paperthin and run out of cap fast unless fitted with a Cap injector and have loads of 800's. They are effective to a point but can be countered. A Raven fitted with cruise for example will chase them off or even if its fitted with precision torps.
If you bring a stacking penalty out for nanos ppl will just put 4 nanos and 3 instabs on instead of the current 5 nano and 2 instab fitting which gives the optimal speed bonus with a mwd. So doing that won't really help much either.
Also if you are upset by that what about the more common sight of Vagas with speed rigs and snake sets plus the lowslot mods going at speeds well in excess of 10km/s and not to mention the 2 crows I witnessed earlier today that were able to reach speeds of 26km/s.
The bottom line is there is allways going to be some setup out of the norm that some people will allways use and p1ss ppl off.
As for the "quake" analogy wtf have you been smoking everyone knows it's more like Grand theft auto! 
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ShadowKi
Caldari
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Posted - 2007.01.04 03:14:00 -
[12]
Edited by: ShadowKi on 04/01/2007 03:15:03 Would webber drones or a Huguinn work? (err whatever that minmatar ship with the webber range bonus is)
Dual 90% webs and an inty would get the nano-er owned right?
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Flinx Evenstar
Minmatar Momentum. Dusk and Dawn
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Posted - 2007.01.04 03:20:00 -
[13]
Originally by: Patch86 I sorta aggree. It is very daft to see a BS going 3000m/s. Its just wrong on so many levels.
err... having a top speed in a frictionless environment ( ie space ) is just wrong in sooo many ways 
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LUGAL MOP'N'GLO
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Posted - 2007.01.04 03:21:00 -
[14]
Originally by: Pussey Spankratchet ...Vagas with speed rigs and snake sets plus the lowslot mods going at speeds well in excess of 10km/s and not to mention the 2 crows I witnessed earlier today that were able to reach speeds of 26km/s.
Wha? WHA? WHA!?!?!?!? 26km/s you gotta be ****ting me! ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |

Quintus Sertorius
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.01.04 04:00:00 -
[15]
Originally by: Pussey Spankratchet Nanophoons are paperthin and run out of cap fast unless fitted with a Cap injector and have loads of 800's. They are effective to a point but can be countered. A Raven fitted with cruise for example will chase them off or even if its fitted with precision torps.
If you bring a stacking penalty out for nanos ppl will just put 4 nanos and 3 instabs on instead of the current 5 nano and 2 instab fitting which gives the optimal speed bonus with a mwd. So doing that won't really help much either.
Also if you are upset by that what about the more common sight of Vagas with speed rigs and snake sets plus the lowslot mods going at speeds well in excess of 10km/s and not to mention the 2 crows I witnessed earlier today that were able to reach speeds of 26km/s.
The bottom line is there is allways going to be some setup out of the norm that some people will allways use and p1ss ppl off.
As for the "quake" analogy wtf have you been smoking everyone knows it's more like Grand theft auto! 
Just a side note nanophoons done well go over 7k/sec :-) At that point they laugh at ravens :-)
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voogru
Gallente Massive Damage
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Posted - 2007.01.04 04:01:00 -
[16]
Edited by: voogru on 04/01/2007 04:02:47
Originally by: Patch86 I sorta aggree. It is very daft to see a BS going 3000m/s. Its just wrong on so many levels.
3000m/s
Thats it?
Originally by: Quintus Sertorius Just a side note nanophoons done well go over 7k/sec :-) At that point they laugh at ravens :-)
I laugh at everything.
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Red Ethereal
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Posted - 2007.01.04 04:04:00 -
[17]
Best MWD, inertia/overdrive injectors, gang bonus, max skills, snake implants, then that 5% implant... you could probably get any inty to go 20kms+
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Imechal Ravpeim
Amarr International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.01.04 04:05:00 -
[18]

I want a Macherial.
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Capt Rob
Minmatar Black Omega Security The OSS
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Posted - 2007.01.04 04:07:00 -
[19]
nano fit ships are not hard to counter, just b/c you cant find one dont mean there is something wrong with nanos
Signature removed due to inappropriate content. -Ivan K |

Roemy Schneider
BINFORD
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Posted - 2007.01.04 04:09:00 -
[20]
Originally by: Imechal Ravpeim

I want a Macherial.
convo me! 700mil 
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Roemy Schneider
BINFORD
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Posted - 2007.01.04 04:11:00 -
[21]
Originally by: Red Ethereal Best MWD, inertia/overdrive injectors, gang bonus, max skills, snake implants, then that 5% implant... you could probably get any inty to go 20kms+
hold it... either it's pg upgrades OR nanos/intertia stabs
and even then you need the cap for a cruiser module...
those info screens just show the theoretical max...
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ReePeR McAllem
Amarr The Carebear Stare Privateer Alliance
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Posted - 2007.01.04 04:15:00 -
[22]
Edited by: ReePeR McAllem on 04/01/2007 04:16:59 I agree Kalek bro, getting bumped 12km in a BC by a nanophoon is daft!
Stacking pen 4tw /signed
Ed. Cant type!!
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.01.04 04:17:00 -
[23]
Originally by: ShadowKi Edited by: ShadowKi on 04/01/2007 03:15:03 Would webber drones or a Huguinn work? (err whatever that minmatar ship with the webber range bonus is)
Dual 90% webs and an inty would get the nano-er owned right?
It works quite nicely in fact, but you really need the Recon skill high enough to get the best possible range.
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2007.01.04 04:20:00 -
[24]
Oh cry me a river. So you just got wtf pawned? Get a friend in a vaga to counter him, there are so many ways, but I don't think you will grasp it anyways. -=====-
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Reiisha
Satal's Legion Interstellar Alcohol Conglomerate
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Posted - 2007.01.04 04:26:00 -
[25]
Originally by: Drokar Gazer i agree.. stacking penalty like any other module. There is no reason any module in mids or lows should ever not have a stacking penalty. I do not believe the devs ever intended it to be the case.
Also should be a penalty for multi - nos in highs, and non EW ships should have stacking penalty for fitting jammers.
so /signed
There used to be no stacking penalty. For any module whatsoever. However, since people started experimenting with using a lot of the same modules (damage mods for example), they found that putting 6 heat sinks on a maller produced damage modifiers of 30 or more (iirc), something CCP never intended to happen (you'd expect people to balance their loadouts instead of going to extremes).
So the penalties were introduced, first for damage mods, than for others aswell (hardeners for example, although i don't know whether there were actually hardeners at that point). CCP never intended for stacking penalties at the start, they just came along as a means to balance. Although, i hope they're not going to introduce them to passive cap rechargers :(
EVE History Wiki - Help us fill it!
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ReePeR McAllem
Amarr The Carebear Stare Privateer Alliance
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Posted - 2007.01.04 04:29:00 -
[26]
Originally by: MysticNZ Oh cry me a river. So you just got wtf pawned? Get a friend in a vaga to counter him, there are so many ways, but I don't think you will grasp it anyways.
In an ideal world you can just click the 'backup uber fast nano fitted vaga' button, this is eve, you can't. Anyway alot of nanophoons can outrun standart pvp fitted Inties even....
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OrangeAfroMan
Minmatar Suffoco Noctis Atrocitas
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Posted - 2007.01.04 04:38:00 -
[27]
Originally by: ReePeR McAllem
Originally by: MysticNZ Oh cry me a river. So you just got wtf pawned? Get a friend in a vaga to counter him, there are so many ways, but I don't think you will grasp it anyways.
In an ideal world you can just click the 'backup uber fast nano fitted vaga' button, this is eve, you can't. Anyway alot of nanophoons can outrun standart pvp fitted Inties even....
We're talking about a max skilled/fit Typhoon, therefore we talk about max skilled/fit Interceptors and Vagabonds.
Nano ships are hardly the omfgwin that people make them out to be.
An easy example is if you, in your leet nanophoon of pwnness, happen to land out of warp on someone with a web. Bye bye.
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ollobrains
Privateers Privateer Alliance
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Posted - 2007.01.04 04:43:00 -
[28]
as has been said tacklers make a difference everyone tho likes to fly BS so these ships are effective due to gang laziness in a general sense
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Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2007.01.04 04:55:00 -
[29]
"WAAH! NERF ANYTHING I CANNOT COUNTER!!!"
[OMG! SMASH!] |

Anna Grahm
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Posted - 2007.01.04 06:02:00 -
[30]
Originally by: Kalek Astroth nowdays there is a proliferation of nano ships lot of low skill point players (as well as high ones) can jump in a nanophoon nanodominix nano whatever ... and they became almost untouchable , no way for inty to web them , no way for dictors to buble them no way for a ganked bs (avg pvp fit) to defend itself against their speed + nos + drones + whatever they fit (usually missiles) this game is turning 'quake' way , while i think the developers where thinking about a balanced gameplay and long lasting engagements... can please the effect of nanofiber have stack penality as it happens with almost the other 'upgrade' or tank or damage modes?! i want to play eve not quake thanks Kalek
How about stacking penalties for having multiple weapon systems. How about... loss of effectiveness of missile launchers: Each launcher reduces the rate of fire and damage by 50%. Same for turrets. Having more than one tractor beam reduces the effective range by 50%... Sounds good by your book.
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Kalek Astroth
Amarr The Electrocuted
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Posted - 2007.01.04 06:45:00 -
[31]
im very interested to know how you can handle with nano ship .... some just reply bubble 'em web 'em... well avg inty with decent skill ( a dedicated takler ship) go at 4000 , most of nano ship go at 3000/7000 ... without a huggin/rapier its very hard , almost impossible for a inty pilot to web a nano ship without considering that a nanoship 90% of the times will 1st shutdown the inty with nos 2nd will pop it with drones or missiles inty imo are out dictors then , they deploy a bubble the nano ship uncloaks and has two options? exit bubble in a second and mwd out safe even if webbed(10km 90%) one cause of their inertia and the speed the ship will exit soon your web range it doesnt work like you web someone who goes 2000 and it insta stop  or just turn back and reaproach gate be able to jump even if webbed huggin/rapiers ok i adnit they works well but tbh i refuse to need a specific kind of ship (also quite skill intensive) that only a race has to counter nano ship.... i mean there is naophoon nanodominix nanocurse nanosleipnir nanowhatyoulikemost and there are only 2 ships capable of counter it? when even specific ships as inty e dictor fail... there is something wrong then or we can just all jump in nano ships so the noob will go at 2300 the uber with same ship at 6000 ...and it will become like quake , the game will loose a lot of depht and thats no good at all let small ship run like hell but medium big ones should go at a reasonable speed
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.04 06:53:00 -
[32]
the basic problem is that nano phoon/'canes have so much inertia, that you can web them multiple times, and they still get away.
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Nanobotter Mk2
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Posted - 2007.01.04 07:45:00 -
[33]
For someone who doesnt want the game to turn to quake you seem to be arguing for the wrong side.... I mean you people won;t be happy until you can camp a gate 100% safely, and kill 100% of any ship that comes through... Having crazy set ups to acheive specialized things is what makes this GAME NOT QUAKE. Nano'd typhoons is a prime example of why this isnt quake. If your inties cant stop a Bs they suck. Just takes a web and a scramble nothing more nothing less.
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James Duar
Merch Industrial
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Posted - 2007.01.04 08:34:00 -
[34]
I don't get it. Doesn't anyone get killed in EVE and think "wow that's a pretty effective setup, I wonder what it's weakness is?" and then go and try and figure these things out.
I'm saying this after having been explicitely killed by nanoBS's. And no, I don't have a solution yet but the fun is working one out.
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Sathynos
Caldari
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Posted - 2007.01.04 08:39:00 -
[35]
Then fit 3 webs and a buddy with remote cap transfers to protect your ceptor. Oh wait, no, that requires to adopt to changing circumstances and effort? Something more tha hanging semi-afk on blob gate camp? I'm so sorry. -- "Say yes to pron on Concord billboards" campaing. Eve mercenaries portal: http://www.eve-mercs.com |

Wild Rho
Amarr Black Omega Security
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Posted - 2007.01.04 08:46:00 -
[36]
Originally by: CoLe Blackblood Lets make everyone fly the same ship with the same weapons and the same exact setups. Better yet we'll make them all twisted looking humans then we can all run around the same map and do fancy little kicks in the air. Then we can T-bag each other when we get headshots. That's ass. The nanoship forgoes ANY tank for speed and if you've ever been caught in one you go down quick, real quick. Eve is not a cookie cutter game and by trying to take away a very rare setup that does break the mold, in essence you are the one wanting to play quake so go pick up yer rocket launcher bub.
Pretty much my thoughts. It's a different setup with its own strengths and weaknesses. As such, the counters to it are less standard as well but they exist regardless, learn what they are and use them.
The last thing Eve needs is more nerfs to setups that are different so everything is the same.
I have the body of a supermodel. I just can't remember where I left it.
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Shao Daar
Caldari
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Posted - 2007.01.04 08:49:00 -
[37]
Personally, I don't see a connection betweem quake and EVE.. what have you been smokin, eh? 
Besides, I'm still waiting for "headshots".
/me roleplays the infamous "BOOM HEADSHOT" guy.
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Jouno
Reikoku Band of Brothers
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Posted - 2007.01.04 09:25:00 -
[38]
ummm want some *****ers with that whine ? Seriosly there are so many ways to counter the nanophoons and nanodomis i dont have to explain it and whining isnt one of them.
Why do people and especially carebears take the easy way out instaed of adapting to the situation, you prefer to go on the forums and ***** and whine untill the devs decide enough is enough and just change it your way 
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voogru
Gallente Massive Damage
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Posted - 2007.01.05 07:31:00 -
[39]
Counters?
I think your looking for webs, they are on the market, the best ones are about 5 million ISK and they reduce the ship speed by 90%.
BTW, I never used WCS, and I never used instas. MWD's and AB's have had enough nerfs. These setups may be OMGWTFFAST, but the damage potential is pathetic, so they have their downsides.
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Nicocat
Caldari New Age Solutions
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Posted - 2007.01.05 07:41:00 -
[40]
Ah, I love when people die to something and come to the forums to *****.
If you can't get an inty going as fast as a nanophoon (which, without Snakes or dark gods, tops out under 4km/s, easily reachable by an inty), you are the ones failing. ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |

D'Jannek
Amarr StateCorp
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Posted - 2007.01.05 10:02:00 -
[41]
Now I'm not normally one for complaining, but nanoBS are a particular bugbear of mine.
What was it Oveur said? Something along the lines of "Battleships are not and should not be solo-pwnmobiles."
I like how one of the posters above me was telling off the OP for "thinking Eve is a solo PVP game" when in fact it "requires teamwork" while a nanoBS sort of throws that statement out of the window.
Vast speed is fundamentally imbalanced, in my opinion. If you go fast enough, missiles can't damage you. Guns can't track you. Hell, even drones can't hit you. And you probably won't get in web range, because they'll be sitting in the 15-20km sweetspot for tackling.
It's all very well saying "oh yeah, well it's easy to go those speeds with an interceptor" but it's not so easy to actually do much in the way of tackling when you get instantly nossed dry by 4-5 heavy nos, and spacked to death by light drones. Don't bother pulling out the Huginn/Rapier argument either, any pilot worth their salt would run a mile as soon as they show up.
By the way, no I have never been killed by a nanoBS, and yes I am contemplating ways to kill them. Although much like the stabbed Vagabonds of old, it is much, much harder to kill them than to merely make them run away.
(Incidentally I have no major problem with ships which are designed to go fast, going fast. Ceptors, Vagabonds, etc. They have their limitations. But 5km/s+ battleships capable of spewing out good DPS and fitting a bunch of heavy nos is just silly.)
/rant
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Ras Blumin
0utbreak
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Posted - 2007.01.05 10:59:00 -
[42]
Originally by: CoLe Blackblood Lets make everyone fly the same ship with the same weapons and the same exact setups.
You mean like everyone flying nanophoons/nanobs? That is already on the way.
Originally by: Sathynos Then fit 3 webs and a buddy with remote cap transfers to protect your ceptor.
What's the point of using a ceptor, when your logistic ship is as fast as the phoon anyway? Or do you think that a ceptor which is getting remote cap boosted for 16km or less is enough to catch a nanophoon? Anyway, why you'd use a logistic for this purpose when a rapier/huginn would do the trick much better is beyond me 
Originally by: voogru ... the damage potential is pathetic
480-610 dps (phoon) is not that pathetic imo.
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Unknown Subject
Sound of Silence
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Posted - 2007.01.05 11:03:00 -
[43]

if you cant camp a gate with a dictor and stop a battleship fitted with nanos, then you SERIOUSLY need to think about changing your profession in eve.
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ArmagedonLT
Amarr Blood Sweat and Tears
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Posted - 2007.01.05 11:22:00 -
[44]
dissagree. ffs! use nos + high tank, he'll just get out of cap and out of cap boosters and.. poof his mwd is off, uola. simple. And. since nanowhatever have no tank you can use light stuff to kill em. easy.
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arutha
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.01.05 11:26:00 -
[45]
allways someone who comes up with a way to spoil the game for alot off people . the solution . use a nanophoon too then you can orbit each other at ungodly speed and miss each other till a developer goes sigh i need to fix that .
traveling mods abused yet again like twin mwd . laterly stabs and now nanos . i guess unfortuantley nanos will get nerfed too and make it harder for peeps who used the geniune purpose off the mod to travel ,makin there lifes harder
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Larkonis Trassler
g guild
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Posted - 2007.01.05 11:27:00 -
[46]
The concept of the nub in a nano BS is flawed... To get any kind of decent speed on a nanophoon (or any other nano BS) you need at least a Gist MWD and good implants... neither of which are cheap. To get a DPS output higher than a cruiser you need good missile skills and T2 drones. If I've invested the time and ISK for a decent setup (not cheap) then I would expect an advantage over most non faction/non implanted ships. Like it or not these ships do require a certain amount of player skill to use and a lot of balls. Yes they can be quite lame... They are A LOT more fragile than you'd think and if some gangs had their wits about them they'd find it easier to pop me or drive me a away. But a solo pwnmobile it is not. There are still gun setups that can counter it because of the way tracking is and I've been driven off by Arty BSes among other things. All it requires is a bit of thinking outside of the cookie cutter box... hey just like the nanobs idea originally was! ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.01.05 11:42:00 -
[47]
I don't believe any decent-sized (10+) gang I've ever been in has had less than 3 sensor dampeners on it, which is pretty much the counter to anything not using Heavy Assault Missiles. Dampen a Nanophoon enough and the player has two choices:
1) Get into webber range 2) Run
What can you do against sensor dampeners? Jam. Jamming has been nerfed, and there aren't enough midslots for an effective jammer setup on a nanophoon, nor does it have the cap to sustain them. Sure, 1v1 a nanophoon is likely to beat his/her opponent, but a nanophoon has little use in fleet battles, and small/mid-sized gangs using hit and run tactics will be out before it (or anything) can really be effective. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Sean Dillon
Caldari FM Corp
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Posted - 2007.01.05 11:49:00 -
[48]
Edited by: Sean Dillon on 05/01/2007 11:48:58 So nanophoons are bunnyhoppers?
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Caletha
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Posted - 2007.01.05 12:00:00 -
[49]
Well even with a rapier/huggin with 3 webs, unless its a complete noob, he'll probably get out. I'm pretty sure they can travel long enough to get out of even 34k web range.
We've been pondering about this, there's a small 'nano-gang' (nano domi/phoon/zaelot/think sleipnir!) annoying in our area. We've yet to find a good way to actually kill them. But it'll happen, one day 
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Raven DeBlade
Caldari Bladerunners Mordus Angels
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Posted - 2007.01.05 12:12:00 -
[50]
Nanophoons are true noobships, and only chickens fly them. Hopefully CCP will fix this phoon...sorry soon(TM)
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Mirasta
Caldari Enigma Enterprises Veritas Immortalis
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Posted - 2007.01.05 12:32:00 -
[51]
Way to beat a nanophoon.
1. Kill its drones. 2. Tank 4 torp launchers with no bounous. 3. Wait till the phoons cap charges are all gone. 4. Kill it because it has no tank.
Or, if you are Caldari.
Use heavy missiles or cruise missiles. These will do enough damage to force the phoon away. Of couse, You are now reading my sig.
Goon FC:"its a trap" "that thing is fully operational"
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Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.01.05 12:47:00 -
[52]
I don't know if the op sucks or what but nano battleships are pretty damn easy to kill in my experience
If his only experience is of trying to fight one off whilst flying his NPCing Raven or whatever though I can kinda understand it 
Anyway I'd think that a pretty foolproof way to at least make them run would be:
A Raven w/ Javelin torps or cruise, a few target painters and he'll die. The fast missiles catch him easily and his huge MWD/Painted sig radius should do a lot of damage to him. Or just get a Huginn/Rapier.
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
|

Iyanah
Minmatar Mining Munitions and Mayhem
|
Posted - 2007.01.05 12:47:00 -
[53]
Originally by: ToxicFire *hands you flame proof suit*
Look, you got WCS's nerfed by whining, now hush there are plenty of ways to stop a nano'ed ship, interdict them so they can't warp, then web them if your tacklers can't reach them in the time it take even a mwd'ed bs to cross 20k they're poor tacklers. You've got to get used to the idea PVP isn't meant to be a solo player occupation any longer... dev's want team play. You just aren't going to get it all your way if a player doesn't have a chance of escaping they'll simply stop playing... you can't deny them a chance of escape otherwise you have a pointless pvp system
agreed.
to OP, please advise one of your boys to grab one of the following: http://www.eve-online.com/itemdatabase/ships/interceptors/default.asp
now he can outrun that pesky BS and web it before it leave the interdictor bubble. just do him a favour and keep the drones from eating him :P ========================================== Iy |

Kagura Nikon
Minmatar The Black Dawn Gang
|
Posted - 2007.01.05 12:56:00 -
[54]
Omg i cant hit a fast minmatar ship... so i should say.. I cant penetrate a raven tank. That is as unfair as the speedtank. Remove all tank stuff as well. If brute force doesn't solve your problem.. then you are not using enough!! |

Cipher7
|
Posted - 2007.01.05 12:57:00 -
[55]
Translation : I got pwned, change the game for meeeeee CCP.
No.
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CharlieMurphy
Amarr Viziam
|
Posted - 2007.01.05 13:11:00 -
[56]
i havent seen a nano phoon go 7k ms i have to admit and i would be interested to know the set up that makes it go that fast if it involves snake sets and faction mods then its costs justify the speed, most nanophoons dont go that speed tho and are rather easy to catch when they decloak after using a jump gate because even a double web inty will hold one for a resonable amount of time and if you have friends and they get even more webs on you can bring its speed down so low that the phoon cant even run back to the gate
nano phoons arnt over powered and dont need nerfing and imo speed mods dont need stacking penaltys
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Iyanah
Minmatar Mining Munitions and Mayhem
|
Posted - 2007.01.05 13:18:00 -
[57]
Originally by: CharlieMurphy i havent seen a nano phoon go 7k ms i have to admit and i would be interested to know the set up that makes it go that fast if it involves snake sets and faction mods then its costs justify the speed, most nanophoons dont go that speed tho and are rather easy to catch when they decloak after using a jump gate because even a double web inty will hold one for a resonable amount of time and if you have friends and they get even more webs on you can bring its speed down so low that the phoon cant even run back to the gate
nano phoons arnt over powered and dont need nerfing and imo speed mods dont need stacking penaltys
agreed. i tried a nanophoon setup on the test server, and frankly they're not so tough, and there are pleanty of ways to catch them and stop them moving altogether.
as well as interceptors, if someone wanted to use heavy webifier drones in addition to the other tackling gear, then that thing ain't moving. people seem to forget that drones don't just carry guns.
the complete lack of any form of tank means a nanophoon will drop like a sack of dung when you get a decent webber or two on it. ========================================== Iy |

Roshan longshot
Gallente Ordos Humanitas
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Posted - 2007.01.05 13:22:00 -
[58]
Originally by: Kalek Astroth nowdays there is a proliferation of nano ships lot of low skill point players (as well as high ones) can jump in a nanophoon nanodominix nano whatever ... and they became almost untouchable , no way for inty to web them , no way for dictors to buble them no way for a ganked bs (avg pvp fit) to defend itself against their speed + nos + drones + whatever they fit (usually missiles) this game is turning 'quake' way , while i think the developers where thinking about a balanced gameplay and long lasting engagements... can please the effect of nanofiber have stack penality as it happens with almost the other 'upgrade' or tank or damage modes?! i want to play eve not quake thanks Kalek
WTF??? Do you want everyone to line up so you can kill um? Nerf this nerf that..."Waaaaa I cant gank um!!! CCP! NERF (insert item) NOW or I cancel!!!"
Of all the stupid things I have seen on theses forums in the last three years this has got to be the worse!
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|

Raven DeBlade
Caldari Bladerunners Mordus Angels
|
Posted - 2007.01.05 13:40:00 -
[59]
It is simple. Phoons and other BS are NOT supposed to go at 3000,4000 or 5000m/s. Something is WRONG if that is happening.
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Jim McGregor
|
Posted - 2007.01.05 13:48:00 -
[60]
Edited by: Jim McGregor on 05/01/2007 13:49:43
Originally by: Raven DeBlade It is simple. Phoons and other BS are NOT supposed to go at 3000,4000 or 5000m/s. Something is WRONG if that is happening.
Nope.
And I shouldnt make an argument for it since you didnt make a argument for your point, but I cant keep myself from doing it anyway...
This kind of discussion gets me annoyed every time, since its the role of an entire race to actually BE FAST. And when they are fast, to the degree that it MATTERS, some people think its unbalanced.
The most annoying thing of all is that gallente players feel that minnie should die to them up close, since they are the masters of close combat. But when minnie kites them and avoids getting killed, its overpowered. 
So what are minnie supposed to do if they arent fast?
--- Eve Wiki | Eve Tribune | Eve Pirate |

Kagura Nikon
Minmatar The Black Dawn Gang
|
Posted - 2007.01.05 13:54:00 -
[61]
MInmatar Batleshipa are supposed to go that fast . Yes they do. The typhoon is clearly designed ofr speed (low mass etc...) If brute force doesn't solve your problem.. then you are not using enough!! |

Roshan longshot
Gallente Ordos Humanitas
|
Posted - 2007.01.05 14:04:00 -
[62]
When you fit Nano-fibers to your ship, what does that do? Takes up tank and cap slots. And removes a big portion of ones hull. So you cant catch a very agile ship, that:
a: does not want to play with you. b: if is webbed and engaged will die real guick. c: does not have time to be pestered by gankers. d: thinks nano-fibers are then newest stab trick.
So with all this demands of nerfing. Lets just set this right.
1: No two items with the same function or ability can be used on the same ship at the same time, excluding high slot items.
2: All ships will then be equal, there will be no PvP kits or PvE kits, and this is how it should be.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|

Isyel
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2007.01.05 14:09:00 -
[63]
Waaaah nerf minmatar even more. Yay. We really need it y'know, so overpowered... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Larkonis Trassler
g guild
|
Posted - 2007.01.05 17:18:00 -
[64]
Originally by: Raven DeBlade It is simple. Phoons and other BS are NOT supposed to go at 3000,4000 or 5000m/s. Something is WRONG if that is happening.
If they weren't supposed to go that fast then there would be a speed cap. Stop whining and think outside the box... there's plenty of ways to deal with nano BSs. Think big, think small, think fast, think slow... But think before you whine! ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

Alz Shado
Ever Flow Interstellar Alcohol Conglomerate
|
Posted - 2007.01.05 17:35:00 -
[65]
Warp to a safespot 125km away, and hit em with your 1400MMs. When they get within 30km, warp back.
A few volleys, and they'll get bored/go boom. Think of it as BSPong.
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Rule2k
Fate.
|
Posted - 2007.01.05 17:39:00 -
[66]
i think i met u in the north when i was in my nanophoon?
anyway, in the current state of this game id take Quake 3 over EVE anytime
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Shamis Orzoz
Sniggerdly
|
Posted - 2007.01.05 17:45:00 -
[67]
Yes, Eve is Sooooo much more exciting when everybody moves at 200 m/s and presses f1-f8. 
Buy a hugin and STFU.
Shamis
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Megadon
Caldari Deathshead Inc.
|
Posted - 2007.01.05 17:47:00 -
[68]
Edited by: Megadon on 05/01/2007 17:48:39 It will be nerfed don't worry.
It was nerfed in the past when BS's could go 7000 m/s and it will be nerfed again.
For it is written:
"And in those days a BS could go 7000 m/s, and the Nerf Bat saw this and it was bad. So the great Nerf Bat came down from heaven and whacked the OMGWTFBBQ@#$%! out of the offending stackable modules, and the speeding stopped, and it was good."
At that time, it was stackable MWD's and AB's on BS's.
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Sean Dillon
Caldari FM Corp
|
Posted - 2007.01.05 17:51:00 -
[69]
Adopt are die, can't beat them join them.
Now stop complainging nubs.
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Raven DeBlade
Caldari Bladerunners Mordus Angels
|
Posted - 2007.01.05 18:04:00 -
[70]
Originally by: Sean Dillon Adopt are die, can't beat them join them.
Now stop complainging nubs.
Not even worth commenting retard comments like that...
But Battleships are NOT meant to go several Km/sec...
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Nicocat
Caldari New Age Solutions
|
Posted - 2007.01.05 18:13:00 -
[71]
Originally by: Raven DeBlade
Originally by: Sean Dillon Adopt are die, can't beat them join them.
Now stop complainging nubs.
Not even worth commenting retard comments like that...
But Battleships are NOT meant to go several Km/sec...
Have you seen a dev say so? No. Ergo, you fail, now be quiet. ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |

voogru
Gallente Massive Damage
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Posted - 2007.01.05 18:31:00 -
[72]
Seems to me like they just want easy kills all around.
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Na'Kunni
Amarr Warped Mining
|
Posted - 2007.01.05 18:55:00 -
[73]
Click Meh!
  
Originally by: Xenofur Everyone wants to kick you in the nuts until your voice is stuck at the pitch of a japanese schoolgirl for the rest of your life.
|

Xavier Raines
|
Posted - 2007.01.05 19:21:00 -
[74]
Originally by: ToxicFire *hands you flame proof suit*
Look, you got WCS's nerfed by whining, now hush there are plenty of ways to stop a nano'ed ship, interdict them so they can't warp, then web them if your tacklers can't reach them in the time it take even a mwd'ed bs to cross 20k they're poor tacklers. You've got to get used to the idea PVP isn't meant to be a solo player occupation any longer... dev's want team play. You just aren't going to get it all your way if a player doesn't have a chance of escaping they'll simply stop playing... you can't deny them a chance of escape otherwise you have a pointless pvp system
Hmm, whatever happened to players actually "fighting back" instead of everyone worrying about how they can "get away" everytime someone looks at them the wrong way?
This is a pvp game yet the majority of the playerbase is more concerned with escaping pvp rather than fighting it out. 
|

Nanobotter Mk2
|
Posted - 2007.01.05 20:54:00 -
[75]
"At that time, it was stackable MWD's and AB's on BS's." the big difference is they didnt give up much to do it. To get your speed with nanofibers you are giving up an aweful lot of slots, and HP making your survivabilty VERY low.
The problem in this case is lazy players who want a gneric PVP set up for work perfectly for any encounter. It is obvious that the posters and the few whiners in agreement, fly the standard inty set up, when if they wan to kill a nano'd ship they should have on more than 1 webbers, or using webbing drones etcs.... maybe even a nanofiber or 2 themselves...
This is s symptom of the sickness that CCP fell for with the entire BS should not be solo pwnmobiles, since then the exact opposite has happened, now the little cheap ships are so good that hardly no one puts a full Bs up, instead a few inty's they can replace for 9k isk.
If you are trying to solopwn a BS with an inty you should expect to loose everytime. If you dedicate your inty to tackling/webbing with friends doing the dmg for you, then a commited tackler setup will catch a nano'd BS most everytime.
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Nanobotter Mk2
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Posted - 2007.01.05 20:58:00 -
[76]
"This is a pvp game yet the majority of the playerbase is more concerned with escaping pvp rather than fighting it out. "
That is because the pvp is very poorly implemented, and there are truly very little tactics you can employ. Most everyfight you know if you have a chance the moment you see the ship your opponent is flying, and NOTHING you can do will alter it. A faster ship orbiting out of your gun range is unkillable and NOTHING you can do will put him in your gun range again. So what retard would try to battle that out?
Also you must understand that is part of PVP, it isnt just charging each other and clicking f1-8, PVP is catching people who run, running from fights you are ill equiped to battle etc...
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Borasao
|
Posted - 2007.01.05 21:21:00 -
[77]
Just be glad there's no "jump" in Eve (as in "jump up and down").
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Dal Thrax
Caldari House Of Troy
|
Posted - 2007.01.05 22:03:00 -
[78]
Originally by: Flinx Evenstar
Originally by: Patch86 I sorta aggree. It is very daft to see a BS going 3000m/s. Its just wrong on so many levels.
err... having a top speed in a frictionless environment ( ie space ) is just wrong in sooo many ways 
Yes but eventually it'd start to look like GURPS Traveller, get a missile going a good fraction of the speed of light and it is going to kill whatever it hits no matter what type of tank it has.
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Kalek Astroth
Amarr The Electrocuted
|
Posted - 2007.01.06 04:51:00 -
[79]
Originally by: Shamis Orzoz Yes, Eve is Sooooo much more exciting when everybody moves at 200 m/s and presses f1-f8. 
Buy a hugin and STFU.
Shamis
well maybe you miss that smiley at the end... :P
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darklegionca
Caldari Galactica Heavy Industries
|
Posted - 2007.01.06 05:07:00 -
[80]
quake is a fps you noob eve isnt going to be like it ever go back to wow mind you fighting the stogg would be kick ass ------------------------------------ darklegionca - One name. One legend. |

Kalek Astroth
Amarr The Electrocuted
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Posted - 2007.01.06 06:13:00 -
[81]
uh? 
Galactica Heavy Industries is a mining / production / mission running corp if this is for you join us today
btw
wow is nice game (mining roids is better) since you mine from mid 2006 you are the most qualified to give advice to people well follow mine STFU
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j0sephine
Caldari Reikoku Band of Brothers
|
Posted - 2007.01.06 06:31:00 -
[82]
"So the penalties were introduced, first for damage mods, than for others aswell (hardeners for example, although i don't know whether there were actually hardeners at that point)."
There were; invulnerability fields were originally nerfed into oblivion for years thanks to Molly stacking something like 7-8 of them on a Scorpion and ganking people in 1.0 space while Concord was trying to peck through shields with ~99% resistance across the board :s
...
oh, and...
BOOM, HULLSHOT!
... because given the subject, someone had to say it >>;
|

darklegionca
Caldari Galactica Heavy Industries
|
Posted - 2007.01.06 20:35:00 -
[83]
Edited by: darklegionca on 06/01/2007 20:31:38
Originally by: Kalek Astroth uh? 
Galactica Heavy Industries is a mining / production / mission running corp if this is for you join us today
btw
wow is nice game (mining roids is better) since you mine from mid 2006 you are the most qualified to give advice to people well follow mine STFU
thanks for the shameless pluging my corp and no i will not stfu ------------------------------------ darklegionca - One name. One legend. |

Wrai'th
Space Perverts and Forum Warriors United
|
Posted - 2007.01.06 21:24:00 -
[84]
Could someone grab a link that explains from a dev that BS shouldn't go fast?
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Helmut 314
Amarr J.H.E.N.R Pure.
|
Posted - 2007.01.06 21:27:00 -
[85]
Hi Kalek!? Whine much ?
________________________________
Trying is the first step of failure - Homer J Simpson |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.06 21:36:00 -
[86]
Just to reiterate my original reply (which I so dignifidedly refrained from going "first \o/" in), I just don't like BS's being able to go so fast. I've not really thought through the balancing, it just bugs me.
BS's should go BS speeds. Fast BS's should go fast-BS speed. Slow BS's should go slow-BS speed. No BS should go frigate speed. It just looks silly. -----------------------------------------------
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Icarus Starkiller
|
Posted - 2007.01.06 21:42:00 -
[87]
Edited by: Icarus Starkiller on 06/01/2007 21:43:57 As one who finds nanoBS hugely entertaining, let me say this: They are far, far from invincible. A single inty w/ web = no more speed, and no BS can outrun an inty unless it's piloted by a full Snake Set, Core-X MWD, and domination nanofibers... and even then it's a close race.
Another BS with NOS = no more cap = no more MWD. Even if it's only got enough to counter the nanoBS's own NOS it's plenty to make it loose cap quite rapidly.
Raven with cruise missiles = nanoBS worst nightmare because it can't outrun the damage.
web drones (once the inty has shut it down), cap-neut drones, and other drones can be effective once the MWD is cancelled out.
And, to top all that off, it can't tank. A good nano ship has lots of lows, most of which are fit with nanofibers, and very very few mids, so no shield tank to speak of. It might run a repper, but when you look at its cap hungry MWD it's usually just an afterthought and not considered a serious part of the battle setup.
So, no need to nerf the nanoBS, it's already got some very marked drawbacks. -
ISK Pharmers & Alt spies: A solution
Life is pain...anyone who says differently is selling something. |

Tekumze Wolf
Minmatar Blueprint Haus Center for Disease Creation
|
Posted - 2007.01.07 21:18:00 -
[88]
We've been dealing with nanogoons for a while and my opinion is that they are something of an annoyance. If you are in a same ship as they are they can't kill you and you can't kill them. They can't defend an area and they are incapable of a frontal assault on a ship of the same class. They are however capable of killing an unprepared BS (they usually work in pairs).
The setup is used for blowing up ones own stats and ganking people. For somebody wanting to protect an asset(like a POS) they are useless as they have no staying power.
All the counters mentioned here don't really work that well against a good nano pilot so 99% of the time they will either kill someone and go away... or if they are not strong enough they'll just go away.
Intys don't work as they get dragged out of range of supporting units, popped in 0.1 seconds and the nanoship MWDs away(replenishing cap as needed). The only real way I see is using Huggin/Rapier with support ships. If you don't have them they will manage to escape(unless you're lucky). Finding a survival tactic is easy. Killing them is not.
Before I get to long. IMO it's a bit unbalanced as only 1 ship is marginally able to stop them enough to kill them so my bet goes on the nerf bat. It do love the challenge of popping on and seeing their snake implants go boom :o)
I'd pay 100 mil isk to see the face of the nano pilot when his ship explodes 
|

w0rmy
Intensive CareBearz Imperium Alliance
|
Posted - 2007.01.07 21:19:00 -
[89]
Originally by: Patch86 I sorta aggree. It is very daft to see a BS going 3000m/s. Its just wrong on so many levels.
Its even more daft to see a BS going 8000ms and out running heavy missiles!
Originally by: Avon
Originally by: Dark Shikari
What single item is larger than a jetcan?
My ego?
|

Nanobotter Mk2
|
Posted - 2007.01.07 21:31:00 -
[90]
"Intys don't work as they get dragged out of range of supporting units, popped in 0.1 seconds and the nanoship MWDs away(replenishing cap as needed). The only real way I see is using Huggin/Rapier with support ships. If you don't have them they will manage to escape(unless you're lucky). Finding a survival tactic is easy. Killing them is not."
Heh, you kinda of make a hypocritical point, because most anything you just said about the nanophoon, applies to inties, just that finally there is one ship an inty can deal with and suddenly it is OMG NERF I cant run around invincible in my inty tackling anything i want with a genric set up!
I will also disagree with you. All you need to kill them is attackers with MWD and nanofibers equiped. So that when your inties tackle and web, your BS can get close and put their own web on and game over. The problem is we get a segment of players who have gotten used to IWIN standard set ups and they feel they shouldnt have to augment their set ups to deal with a ship....because in all other cases their setup works perfectly fine...
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Tekumze Wolf
Minmatar Blueprint Haus Center for Disease Creation
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Posted - 2007.01.07 22:10:00 -
[91]
You said nerf... I didn't. I just said they my bet is on them being nerfed. Inty can't deal with anything really... it dies most of the time it tackles anything and it certainly can't kill anything larger then a frig so you can't really compare.
You are correct that nanoBS works against them. It's fighting fire with fire. Only problem is that you don't decide when you meet nanogoons. They do! But I am sure that you never rat/mine and spend most of your days flying in space with a nano BS with snake implants in your head just to catch those ships.
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SasRipper
DIE WITH HONOUR
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Posted - 2007.01.07 22:21:00 -
[92]
Ever heard of rapier & huginn, so quit whining & get one
(owners of rapier & huginn bpos all isk donations will be gratefully accepted for this plug).
|- Insert witty sig here -| Save Radar Scanner Man!
|

Tekumze Wolf
Minmatar Blueprint Haus Center for Disease Creation
|
Posted - 2007.01.07 22:41:00 -
[93]
If you're replying to me then you should really read both my posts. I didn't whine and I mentioned huggin/rapier as somewhat of a counter.
Nano ships are nothing more then a personal stat padding ship. I don't like them but they are no danger to any corp op. They are only dangerous to lone unprepared or under skilled(SP wise) people and that's what they prey on.
|

Raneru
Euphoria Released
|
Posted - 2007.01.07 23:15:00 -
[94]
Originally by: Nanobotter Mk2
That is because the pvp is very poorly implemented.
MMORPG.com (and the eve community) says Otherwise. (Best PVP Award)
Are you famous? Check Here! |

Moghydin
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.01.08 00:07:00 -
[95]
IMHO, the ship is overpowered when it needs a very specific setup to be countered, while it can beat any other setup. That's the case with nano-phoons. Huginn is probably the only ship that can counter it (don't know how successfully as there's inertia issue). In any other case nano-phoon will just choose fights he can win and run from those he can't. Inty is not an issue here. Inty with MWD on is a large soft target, it's cap gets insta-sucked with a couple of heavy nos, after that they are a useless piece of junk, which will soon be turned into wreck.
Bottom line, nano-phoon will kill what it can (probably your tacklers) and run away. If Huginn is present, it still has a good chance of running away. And plz don't tell me bring more friends. We are talking about an engagement where ship types still matter, if you bring a blob and anchor a large bubble, everything will die.
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Ryysa
North Face Force
|
Posted - 2007.01.08 09:19:00 -
[96]
6km/s is so much more fun than 200m/s though :<
And typhoon can't gank your tacklers for ****, it has torps and heavy drones most of the time...
Vaga can gank tacklers hardcore though, but vaga is /supposed/ to be fast, it always has been.
All about target jamming & The Logoffski guide |

RuleoftheBone
Minmatar UK Corp Lotka Volterra
|
Posted - 2007.01.08 11:17:00 -
[97]
For the OP:
When fitting nano's/inertia stabs/OD Injectors the sacrifice is in hull and/or other damage/tank/ECCM modifications.
The whole point for fitting such mods is to improve ship speed and maneuvering...and it happens to suit Minmatar ships that depend on a speed advantage to keep out of trouble. Otherwise what is the point of training up those Navigation skills that complement fast movers?
In a fast-moving gang/fleet the ability to quick-align for warp, MWD into close-range STABLE attack orbit, and burn out of a bubble is ultra-important for those of us that prefer knife-fight range.
You don't see anyone complaining about: nano-Cyclone ( ) nano-Stabber ( ) nano-Rupture and the dreaded nano-Rifter o'doom 
If a BS pilot wants to zoom around at ludicrous speed--power to them. And when they get webbed to death and blown...well-thats the way it goes when they land in a 'dictor bubble 
Bottom line--adapt and get over it. Minmatar is tough enough to specialize in as it is....
|

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.01.08 11:31:00 -
[98]
Edited by: Joshua Foiritain on 08/01/2007 11:28:46
The answer is simple; Use minmatar recons. The time it takes for the nano ships to come to a stop might long enough for them to actually get outside the web range of bs or something similair but they cant escape the minmatar recons. 
Plus ceptors can keep em scrambled just fine with 20km scrams.
Personally i think nano ships add interesting side to eve, especially for minmatar ships as theyre designed for speed. Still need to get a phoon and try the nanophoon myself though ^_^ -----
[Coreli Corporation Mainframe] |

Too Kind
|
Posted - 2007.01.08 12:52:00 -
[99]
Edited by: Too Kind on 08/01/2007 12:54:45 EVE in small scale pvp is a lot of rock, scissors, paper imho. That's no real news. In some ships with certain setups you better run against a specific opponent, because you can't beat it. And mhhh, why should a fight always be decided by tank, EW, dps, cap and not also by speed ? And if a race should gain a major advantage by speed, then it can only be minmatar, because superiour speed is one of the characteristics of that race and it should mean an advantage in certain situations.
Want it too then train for it.
I vote for keeping it. ( If anything is wrong with it, then it is that gun ships kill their own tracking like a nano hurricane would do, while drone and missile ships suffer no penalty on their dps due to their own speed. ) -------------------------- Post with your main !!!111 |

Iyanah
Minmatar Mining Munitions and Mayhem
|
Posted - 2007.01.08 13:06:00 -
[100]
Originally by: Raneru
Originally by: Nanobotter Mk2
That is because the pvp is very poorly implemented.
MMORPG.com (and the eve community) says Otherwise. (Best PVP Award)
nicely owned there Raneru.
nanophoons are a legitimate strategy. every trick needs a trick that can counter it, otherwise that trick is clearly the "i-win". in this case doctor bubbles and scramblers led to the use of superfast ships that can escape.
the solution - use your own fast ships with webbers, and you can take them down. interceptors are your friend. ========================================== Iy |

Duknam
|
Posted - 2007.01.08 20:27:00 -
[101]
I just got killed by a nanophoon last night, I'm a noob and I was in a caracal ratting. I was actually out looking for fights, but by the time i even got info on the guys ship he was on top of me and I was webbed, he was 50 KM out and I looked at his info and saw that it was a BS, then it came and webbed me in like 8 seconds..not enough time to warp out or do anything. My thought are pretty its pretty stupid that a BS can go 6-10 KM/sec and I dont care if you have no tank... I actually had fun fighting a interceptor the same night, the speed at which it orbited was cool...but the nanophoon just rubbed me the wrong way...
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Daelmon
Minmatar Ascent of Ages R i s e
|
Posted - 2007.01.08 20:48:00 -
[102]
Originally by: ToxicFire
Look, you got WCS's nerfed by whining
I think that is the point. Nerf nanos.
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Superbus Maximus
Gallente Sniggerdly
|
Posted - 2007.01.08 22:01:00 -
[103]
We kill nano and use nano ships all the time its so very easy to kill them its pathetic. Instead of crying try using your brain and figure out how to kill it.
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Malthros Zenobia
Caldari Independent Navy Reserve
|
Posted - 2007.01.08 22:53:00 -
[104]
I agree with a stacking nerf to nanos and intertia stabs.
That or having multiple should hurt you horribly in other ways, right now neither have big drawbacks, and no, less hull is not a draw back when you're taking almost 0 damage.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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LUGAL MOP'N'GLO
|
Posted - 2007.01.08 23:12:00 -
[105]
Originally by: Superbus Maximus We kill nano and use nano ships all the time its so very easy to kill them its pathetic. Instead of crying try using your brain and figure out how to kill it.
I agree.
Boom Headshot? ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |

Wat0721
GalacTECH Unlimited
|
Posted - 2007.01.09 05:31:00 -
[106]
My problem is with the way inertia works -- even if you do lock and web <nanoBS>, it's still getting away because its weight will carry it to the gate.
Also, rokhs getting into warp faster than frigates is pretty wrong.
I haven't got a problem at all with the speed, specifically -- flight speed isn't usually all that important.
That's where all those "tactics" come in -- where you can use the double/triple webs and recon ships, etc. But once you get enough istabs/nanos on, there's no more "non-consensual" pvp because you can dictate the terms of every engagement by either leaving or staying at a situation.
And that's kinda the problem.
Also, heavy NOS against smaller ships is a pretty big problem, but that's workable, I guess. My issue is certainly with the near-instant align-and-warp and jumping out because mass carries them back to the gate.
I can't say I wouldn't be interested in seeing two ideas kicked about: - Being attacked on a gate causing gates to deny jump privileges (forces too many fights & overpowers instalockers) - Denying immediate jump privileges back through the same gate for a short amount of time (gate recalibration or some such -- no more retreating back to gates with no tank)
But whatever. This thread's garbage title is going to leave it buried underneath crap threads. ---
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CoLe Blackblood
Murder-Death-Kill Blood Raiders Alliance
|
Posted - 2007.01.11 04:47:00 -
[107]
All Battleships from this day forth are to fit armo/shield tanks. There will be no more deviation from this rule. Deviation from this rule would case thought. Nerf Nos too please.
CoLe Blackblood |

Bazman
Caldari Shinra Lotka Volterra
|
Posted - 2007.01.11 05:51:00 -
[108]
Nano setups are the new cookie cutter setups. As a Gal pilot, whenever i see *ANY* sort of nano setup, i litterally just ignore him because there is *NO* chance in hell that any usable setup I can come up with will ever catch one.
Infact, short of setting up a nano battleship of my own, the only suitable counter I could come up with cost in excess of 1.7b isk (2 Domination Webs, LG Snakes, Domination 100mn MWD)to create. Yay. EVE is always about the extremes, but ffs, how is this any different from trying to counter WCS *****s before the WCS nerf? You need a team of people just to catch one guy and god forbid if a pack of nano ships comes along.
And to the people shouting "OMG TRAIN FOR RAPERS AND HUGGINGS LOL!!" have you ever fought a nano setup? First of all, you can't tackle at the range you can web, second, if you do web, he'll nos you down and escape again, or three, he'll just warp off quicker because said webs just made him instawarp. Even nanopilots with single digit IQ's will never die to Huginns and Rapiers. -----
OMG READ TUXFORD!!!1 |

Wendat Huron
Lupus Industries
|
Posted - 2007.01.11 06:53:00 -
[109]
Any one ship that needs a fleet to be able to take it down is overpowered. Sure it can be done but then the enemy bring yet another and the required fleet to take two down grow...
This is the next nerf waiting to happen.
|

Larkonis Trassler
Privateers Privateer Alliance
|
Posted - 2007.01.11 08:36:00 -
[110]
Originally by: Wendat Huron Any one ship that needs a fleet to be able to take it down is overpowered. Sure it can be done but then the enemy bring yet another and the required fleet to take two down grow...
This is the next nerf waiting to happen.
People said that about Vagabonds... were they touched? No. People will adapt. Besides, it suits the roles of certain people to a T, if I'm heading into 0.0 on a raid or roaming empire for targets I know I'll run into a ganksquad, I don't like that at all. I got flamed earlier for flying a nanophoon in Empire and popping off targets. I was engaged by a gang and popped a few of them over the course of a few skirmishes. I was flamed for not standing still and dying to their 7 man ganksquad vs my 1 BS, however upon challenging their leader to a 1 vs 1 with me in a non nano'd BS with the proviso that the rest of his gang could watch so I didn't pull anything... the challenge was ignored. People fly these ships because they are forced to by the 'gank squad' mentality beset by a lot of people. I'll be the first to admit that I've flown with such groups but I also like the prospect of a good fair fight, however, I know that coming across one is unlikely so if I do run into a big and nasty gank squad I can escape.
TBH without implants and faction gears a Nanophoon won't cut it, and if a pilot spends that much on a ship then why shouldn't he be slightly uber? I've seen vids of guys in faction fitted BSes taking on whole gangs, I don't see anyone wanting to nerf Vindicators or Machs. All it takes is a bit of lateral thinking and effort and you could happily take one down with two BS or drive one off with just one. They go down pretty easy when you know how to do it. ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

Raneru
Euphoria Released
|
Posted - 2007.01.11 09:14:00 -
[111]
Originally by: Tekumze Wolf
Inty can't deal with anything really... it dies most of the time it tackles anything and it certainly can't kill anything larger then a frig so you can't really compare.

Trawl through most PvP corp killboards to find loads of instances where ceptors have taken down AFs, Cruisers and BC solo.
Its not that hard to tackle something and live in a ceptor if you do it right.
Are you famous? Check Here! |

Larkonis Trassler
Privateers Privateer Alliance
|
Posted - 2007.01.11 09:42:00 -
[112]
Originally by: Tekumze Wolf
Inty can't deal with anything really... it dies most of the time it tackles anything and it certainly can't kill anything larger then a frig so you can't really compare.
LOL I missed this one. I've killed BCs solo in an inty and taken down BS as a pair... AND a Nanophoon as a trio... ZOMG! ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.01.11 13:30:00 -
[113]
Originally by: Larkonis Trassler
Originally by: Wendat Huron Any one ship that needs a fleet to be able to take it down is overpowered. Sure it can be done but then the enemy bring yet another and the required fleet to take two down grow...
This is the next nerf waiting to happen.
People said that about Vagabonds... were they touched? No. People will adapt. Besides, it suits the roles of certain people to a T, if I'm heading into 0.0 on a raid or roaming empire for targets I know I'll run into a ganksquad, I don't like that at all. I got flamed earlier for flying a nanophoon in Empire and popping off targets. I was engaged by a gang and popped a few of them over the course of a few skirmishes. I was flamed for not standing still and dying to their 7 man ganksquad vs my 1 BS, however upon challenging their leader to a 1 vs 1 with me in a non nano'd BS with the proviso that the rest of his gang could watch so I didn't pull anything... the challenge was ignored. People fly these ships because they are forced to by the 'gank squad' mentality beset by a lot of people. I'll be the first to admit that I've flown with such groups but I also like the prospect of a good fair fight, however, I know that coming across one is unlikely so if I do run into a big and nasty gank squad I can escape.
TBH without implants and faction gears a Nanophoon won't cut it, and if a pilot spends that much on a ship then why shouldn't he be slightly uber? I've seen vids of guys in faction fitted BSes taking on whole gangs, I don't see anyone wanting to nerf Vindicators or Machs. All it takes is a bit of lateral thinking and effort and you could happily take one down with two BS or drive one off with just one. They go down pretty easy when you know how to do it.
You're flying the nanophoon 'cause you're looking for a fair fight, yes that makes sense now.
Ourselves Alone |

Leilani Solaris
Gallente 0utbreak
|
Posted - 2007.01.11 13:43:00 -
[114]
I have to agree. Although it'd a valid way to play and it's kinda balanced, i mean you're totally relying on your speed to keep you alive as you have no tank. But all the vagabond/nanophoon gangs i see atm just bores me. I suppose it proves one thing though.... Minmattar are only good at running away 
Outbreak Killboard |

Leilani Solaris
Gallente 0utbreak
|
Posted - 2007.01.11 13:43:00 -
[115]
Originally by: SasRipper Ever heard of rapier & huginn, so quit whining & get one
(owners of rapier & huginn bpos all isk donations will be gratefully accepted for this plug).
Pointless reply, btw.
Outbreak Killboard |

RuleoftheBone
Minmatar UK Corp Lotka Volterra
|
Posted - 2007.01.11 13:53:00 -
[116]
Edited by: RuleoftheBone on 11/01/2007 13:51:02
Originally by: Leilani Solaris .... Minmattar are only good at running away 
Hey....thats MINMATAR to you mate 
And some of us enjoy knife-fighting range thank you very much ....nanos/istabs let us bail when we get into hull to let the shields cool down 
|

Larkonis Trassler
Privateers Privateer Alliance
|
Posted - 2007.01.11 15:47:00 -
[117]
Originally by: Danton Marcellus
You're flying the nanophoon 'cause you're looking for a fair fight, yes that makes sense now.
LOL you can hardly talk... After all the complaining you did last night when offered with a fair fight you docked up and cried 'ITS A TRAP' in local, despite my weighting the terms of any 1vs1 in your favour. You tried facing me with a 7 man squad (hardly fair) and yet still I got away having popped 4 ships. If you had been better coordinated you could have taken me down or driven me off with no losses to your team. ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

Tom Gunn
Caldari North Eastern Swat
|
Posted - 2007.01.11 16:00:00 -
[118]
True Story.
I lost my nano ship last night, I did the only good thing someone in my position can do at such a tragedy. I made one that flies even faster :)
Anyway, ships that fly fast typically have weak tanks and can't fit dmg mods meaning they die fast and have weak dps.
You don't have to be a genious to figure out how to beat them, nor do you have to whine because someone is flying a ship that isn't the run of the mill blaster or sniper boat.
Learn to adapt.
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BlackRain
Black Nova Corp Band of Brothers
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Posted - 2007.01.11 16:01:00 -
[119]
In my personal opinion,
Nano = New WCS
It's just that people haven't yet created such a big moral issue out of it, but I guess it will come sooner or later.
And yes, I personally think the speeds have, yet again, gotten out of hand and nanoing up every ship is rather gimpy. I don't like it. -------------------
- |

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.01.11 16:21:00 -
[120]
Edited by: Danton Marcellus on 11/01/2007 16:20:40
Originally by: Larkonis Trassler
Originally by: Danton Marcellus
You're flying the nanophoon 'cause you're looking for a fair fight, yes that makes sense now.
LOL you can hardly talk... After all the complaining you did last night when offered with a fair fight you docked up and cried 'ITS A TRAP' in local, despite my weighting the terms of any 1vs1 in your favour. You tried facing me with a 7 man squad (hardly fair) and yet still I got away having popped 4 ships. If you had been better coordinated you could have taken me down or driven me off with no losses to your team.
Show me once where I was crying, I called you out for what you are, a stab***** gone nano. I don't trust a lowlife such as you for anything so why would I come out to meet you on your terms? You just don't add anything to my world so I chose to ignore you, you were blocked did you not get that?
You pat yourself on the back for taking out a few tacklers, some of whom a few days old, you the man!
Ourselves Alone |

Larkonis Trassler
Privateers Privateer Alliance
|
Posted - 2007.01.11 17:03:00 -
[121]
Originally by: Danton Marcellus
Show me once where I was crying, I called you out for what you are, a stab***** gone nano. I don't trust a lowlife such as you for anything so why would I come out to meet you on your terms? You just don't add anything to my world so I chose to ignore you, you were blocked did you not get that?
You pat yourself on the back for taking out a few tacklers, some of whom a few days old, you the man!
Was I patting myself on the back? No. At no point did any of your tackling frigs have points on them... seeing as I was stood off engaging at 40km dealing with your support before moving in, they could have warped off, in fact the only ship I popped that was scrambled was your nanoharbinger (OMG HAXPLOIT) which warped in seperate to the rest of your group obviously as a lure to then lead to the rest of you, but then ran in completely the opposite direction? Your point that several of your pilots were only a few days old is moot, they were still valid targets and you can't have your cake and eat it, adding them to your gang then crying foul when they die! I offered you out in a 'fair fight' with provisos that your corpmates could watch and gank me if I called in any of my corpmates. And calling me a lowlife... no need for that, proof that I'm dishonourable or STFU. Also let me remind you that you brought this to the forums by replying to my post. FYI I never fitted stabs on combat ships pre nerf (also I've been flying Nanophoons since before they were cool).
Back to the case in point. If I spend hundreds of millions on a set up why should I succumb to the average BS? I like a challenge. A Nanophoon allows me to take on vastly superior numbers in situations I may or may not get out of yet at least I have a CHANCE which a normal BS facing a gank squad wouldn't have. If you coordinate your forces, have good command and control and adjust your fittings slightly then nanophoons are easy prey. ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2007.01.11 17:08:00 -
[122]
OP-
I think what is missed is that just because you have a hard time killing such ship does not mean it cant be killed. There are many ways to kill ships nowadays. New NPC NPC Market |

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.01.11 17:11:00 -
[123]
Originally by: Larkonis Trassler
Originally by: Danton Marcellus
Show me once where I was crying, I called you out for what you are, a stab***** gone nano. I don't trust a lowlife such as you for anything so why would I come out to meet you on your terms? You just don't add anything to my world so I chose to ignore you, you were blocked did you not get that?
You pat yourself on the back for taking out a few tacklers, some of whom a few days old, you the man!
Was I patting myself on the back? No. At no point did any of your tackling frigs have points on them... seeing as I was stood off engaging at 40km dealing with your support before moving in, they could have warped off, in fact the only ship I popped that was scrambled was your nanoharbinger (OMG HAXPLOIT) which warped in seperate to the rest of your group obviously as a lure to then lead to the rest of you, but then ran in completely the opposite direction? Your point that several of your pilots were only a few days old is moot, they were still valid targets and you can't have your cake and eat it, adding them to your gang then crying foul when they die! I offered you out in a 'fair fight' with provisos that your corpmates could watch and gank me if I called in any of my corpmates. And calling me a lowlife... no need for that, proof that I'm dishonourable or STFU. Also let me remind you that you brought this to the forums by replying to my post. FYI I never fitted stabs on combat ships pre nerf (also I've been flying Nanophoons since before they were cool).
Back to the case in point. If I spend hundreds of millions on a set up why should I succumb to the average BS? I like a challenge. A Nanophoon allows me to take on vastly superior numbers in situations I may or may not get out of yet at least I have a CHANCE which a normal BS facing a gank squad wouldn't have. If you coordinate your forces, have good command and control and adjust your fittings slightly then nanophoons are easy prey.
They were never cool and you seem obsessed with crying, you might want to ask your therapist about that.
I somehow doubt they're that easy to take down if you've invested so much money into one and the point stands, any ship that needs very specific counters to handle and way more manpower is imbalanced, you not seeing this is why I feel you add nothing to my world, let me throw some RP fairydust on you and your abomination 'begone subhuman!'
Ourselves Alone |

Riceball Wingding
|
Posted - 2007.01.11 17:11:00 -
[124]
The end is near....
We're all going to DIE!!!!!!!! |

Larkonis Trassler
Privateers Privateer Alliance
|
Posted - 2007.01.11 17:21:00 -
[125]
Originally by: Danton Marcellus
They were never cool and you seem obsessed with crying, you might want to ask your therapist about that.
I somehow doubt they're that easy to take down if you've invested so much money into one and the point stands, any ship that needs very specific counters to handle and way more manpower is imbalanced, you not seeing this is why I feel you add nothing to my world, let me throw some RP fairydust on you and your abomination 'begone subhuman!'
Hmmm. Ships that need specific counters eh, way more man power eh. You mean something like a NOS Domi that you were flying last night... ALSO:
Arazu/Lachesis... Fit sensor boosters or die. Curse/Pilgrim... Pile on those tracking mods and passive tanking gear! Falcon/Rook... ECCM and lots of it! Stand off interceptors, IE missile crows, rail ranis... Hope you got that heavy nos or a Minnie Recon! Motherships and titans... Dictor bubbles. God help you if you catch one in lowsec though...
Believe it or not Nanophoons are easy to take down. But seeing as most of the people here are unable to look past the generic blob/gank cookie cutter PVP setups and tactics its obvious you won't figure it out. For a small squad it doesn't even require much in the way of fitting changes. ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.01.11 17:23:00 -
[126]
Originally by: Larkonis Trassler
Originally by: Danton Marcellus
They were never cool and you seem obsessed with crying, you might want to ask your therapist about that.
I somehow doubt they're that easy to take down if you've invested so much money into one and the point stands, any ship that needs very specific counters to handle and way more manpower is imbalanced, you not seeing this is why I feel you add nothing to my world, let me throw some RP fairydust on you and your abomination 'begone subhuman!'
Hmmm. Ships that need specific counters eh, way more man power eh. You mean something like a NOS Domi that you were flying last night... ALSO:
Arazu/Lachesis... Fit sensor boosters or die. Curse/Pilgrim... Pile on those tracking mods and passive tanking gear! Falcon/Rook... ECCM and lots of it! Stand off interceptors, IE missile crows, rail ranis... Hope you got that heavy nos or a Minnie Recon! Motherships and titans... Dictor bubbles. God help you if you catch one in lowsec though...
Believe it or not Nanophoons are easy to take down. But seeing as most of the people here are unable to look past the generic blob/gank cookie cutter PVP setups and tactics its obvious you won't figure it out. For a small squad it doesn't even require much in the way of fitting changes.
Oh we'll kill you yet, I'm looking forward to that crying session, still doesn't mean they're not imbalanced.
Ourselves Alone |

Larkonis Trassler
Privateers Privateer Alliance
|
Posted - 2007.01.11 17:29:00 -
[127]
That's right, give in to your hatred... soon you will be one with the darkside!
(Wait, wrong RP universe?)
Good Luck, I hope we meet again in battle too. ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

Sorela
Gallente
|
Posted - 2007.01.11 17:37:00 -
[128]
Originally by: Flinx Evenstar
err... having a top speed in a frictionless environment ( ie space ) is just wrong in sooo many ways 
Space is not frictionless. The max speeds on EvE ships seem extreme but any space ship is going to have a max speed because of micrometers and what not. Even in deep space there is enough stuff floating around to fry a ship at sufficently high speeds.
As for the super speed ships. Personally I like the idea of some setup for BS's that utilizes speed but like the old days with stacking MWD this is too much. Those kinds of speeds should be for Interceptors only. I'm sure considering how they've nerfed such setups in the past they'll do something to this one 6 months from now.
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Karille
Contraband Inc. Mercenary Coalition
|
Posted - 2007.01.11 19:13:00 -
[129]
Hey everyone! i had this idea you might like to hear. Since the nanophoon is going so fast that nothing can catch it (yeahright), how about you get in your own nanophoon and go THE SAME SPEED and catch it and web it and help your friends kill it. Of course that doesn't make much sense when you refuse to admit that you're an idiot, but if you think for a while perhaps you can realize that it does.
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Talasha Talaran
|
Posted - 2007.01.11 19:24:00 -
[130]
Actually I was one of the *a few day old players* that got killed at least once, probably twice or thrice in our little skirmishes around Boundless. I didnt care nor did I cry, Frigs fitted with unamed equipment are cheap and expandable. In the contrary I feel this war situation thrown on me <2 million sp noob, as an intresting and entertaining challenge.
I saw a maxed out nanophoon in action, flown by a pilot that was to my judgement very capable, a nanophoon that was probably maxed out by expensive modules and yes this ship was unbalanced and only lost to human failure.
Hybris is the fall of man...
Any ship that can be setup in a way, that it can only be countered, by a few number of most difficult to access options is unbalanced.
A ship that a pilot set up carefully, and that he invested a huge amount of SP and cash in, should be difficult to counter and able to stand against superior odds, but not be untouchable to anything beside 2 or 3 most specific setups.
Capital Ships are a different story at all...
I assume that the nanopoon problem is more servere in empire wars, as the only pain you can inflict on your enemy here is to destroy their ships. In deep 0.0 I would think, nanoships are less a problem, since you have other options to bring hurt to your enemy.
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Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
|
Posted - 2007.01.11 19:28:00 -
[131]
Actually I was one of the *a few day old players* that got killed at least once, probably twice or thrice in our little skirmishes around Boundless. I didnt care nor did I cry, Frigs fitted with unamed equipment are cheap and expandable. In the contrary I feel this war situation thrown on me <2 million sp noob, as an intresting and entertaining challenge.
I saw a maxed out nanophoon in action, flown by a pilot that was to my judgement very capable, a nanophoon that was probably maxed out by expensive modules and yes this ship was unbalanced and only lost to human failure.
Hybris is the fall of man...
Any ship that can be setup in a way, that it can only be countered, by a few number of most difficult to access options is unbalanced.
A ship that a pilot set up carefully, and that he invested a huge amount of SP and cash in, should be difficult to counter and able to stand against superior odds, but not be untouchable to anything beside 2 or 3 most specific setups.
Capital Ships are a different story at all...
I assume that the nanopoon problem is more servere in empire wars, as the only pain you can inflict on your enemy here is to destroy their ships. In deep 0.0 I would think, nanoships are less a problem, since you have other options to bring hurt to your enemy.
|

Nicocat
Caldari New Age Solutions
|
Posted - 2007.01.11 19:29:00 -
[132]
I love how people keep saying "speeds like that should only be for intys." So that makes intys unkillable, since they can run away from anything. Just like Nanoships and vagabonds. I haven't met an inty that CAN'T catch my nanophoon yet... ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |

Larkonis Trassler
Privateers Privateer Alliance
|
Posted - 2007.01.11 20:32:00 -
[133]
HAY GUYS! Guess what... today my Nanophoon was killed by a pair of BS... not a fleet and nerry a minnie Recon in sight. It was actually popped by two gents from RASA, but alas their CEO wasn't around to see their brilliant plan. Playing upon my own arrogance they had a lone BS within docking range of the station. I saw him and burned towards him with the intent of bumping him off. I did so... but whats this... can't move... Webber drones and webs from the ship... 3 of them. It can't be! Original thinking has slayed me! A domi popped out to shred me more efficiently. I de aggro'd and would have been able to dock were i not 300m outside of docking range :(. Props to you RASA (with the exception of your CEO, who is still an object of my contempt) May we have many more good fights. Congrats for constructing a plan to bring me down and implementing it well, it's only a shame 'tards stole your well earned lewt. ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

Talasha Talaran
|
Posted - 2007.01.12 02:16:00 -
[134]
"The quality of a man is not shown by his celebration of a victory, but his acceptance of defeat." Napoleon
Respect to You.
This doesnt disprove the critic on nanoships. Good Night :)
|

KenDoll
|
Posted - 2007.01.12 03:27:00 -
[135]
wether people think Nanophoon's/domi's are easy to take down or not it still remains a fact that its absurd to have Fleet battleships easy able to travel far faster than anything else in the game including interceptors.
frankly anyone who even thinks it should be like it is has chosen the wrong mmo to play.
the sight of seeing a bohemoth of a ship like the domi orbiting round an Interceptor at 5 times the max speed is REDICULOUS!!!
soon enough every loner/asshat/griefer etc etc and his best friend are using this to engage 10x there numbers and are walking (wrong word maybe) away laughing, this game seems to become more like WoW on a monthly basis with all the quaker style ghame mechanics coming into play wether they be intentional or not
|

Effei Gloom
Minmatar eXceed Inc.
|
Posted - 2007.01.12 03:46:00 -
[136]
Edited by: Effei Gloom on 12/01/2007 03:43:50 jumm,
BS going 3000m/s ?!
how about getting a tackler with 4500m/s +?
dont understand your probelm
and... a BS with 6 nano isnt fleet fitted :)
|

Effei Gloom
Minmatar eXceed Inc.
|
Posted - 2007.01.12 03:46:00 -
[137]
Edited by: Effei Gloom on 12/01/2007 03:43:50 jumm,
BS going 3000m/s ?!
how about getting a tackler with 4500m/s +?
dont understand your probelm
and... a BS with 6 nano isnt fleet fitted :)
|

Effei Gloom
Minmatar eXceed Inc.
|
Posted - 2007.01.12 03:50:00 -
[138]
Originally by: KenDoll the sight of seeing a bohemoth of a ship like the domi orbiting round an Interceptor at 5 times the max speed is REDICULOUS!!
i dont see your point, did the domi outrun the inty gun tracking or?
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Effei Gloom
Minmatar eXceed Inc.
|
Posted - 2007.01.12 03:50:00 -
[139]
Originally by: KenDoll the sight of seeing a bohemoth of a ship like the domi orbiting round an Interceptor at 5 times the max speed is REDICULOUS!!
i dont see your point, did the domi outrun the inty gun tracking or?
|

KenDoll
|
Posted - 2007.01.12 04:01:00 -
[140]
domi outran the interceptor.
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Wendat Huron
Lupus Industries
|
Posted - 2007.01.12 04:10:00 -
[141]
Originally by: Effei Gloom Edited by: Effei Gloom on 12/01/2007 03:43:50 jumm,
BS going 3000m/s ?!
how about getting a tackler with 4500m/s +?
dont understand your probelm
and... a BS with 6 nano isnt fleet fitted :)
Try 7000m/s.
|

Rudy Metallo
Minmatar G.H.O.S.T
|
Posted - 2007.01.12 04:12:00 -
[142]
I chased down a nano'd vaga in my thorax with an MWD the other day. I think he was only using an AB though. God knows why.
They're good, but if you can time your web right, they die awful quick.
If you cant beat em, join em.
|

Larkonis Trassler
Privateers Privateer Alliance
|
Posted - 2007.01.12 05:01:00 -
[143]
Originally by: KenDoll wether people think Nanophoon's/domi's are easy to take down or not it still remains a fact that its absurd to have Fleet battleships easy able to travel far faster than anything else in the game including interceptors.
frankly anyone who even thinks it should be like it is has chosen the wrong mmo to play.
the sight of seeing a bohemoth of a ship like the domi orbiting round an Interceptor at 5 times the max speed is REDICULOUS!!!
soon enough every loner/asshat/griefer etc etc and his best friend are using this to engage 10x there numbers and are walking (wrong word maybe) away laughing, this game seems to become more like WoW on a monthly basis with all the quaker style ghame mechanics coming into play wether they be intentional or not
An average fitted NanoBS will never outrun an average Inty. A fully specced NanoBS and pilot WILL outrun an average Inty A fully specced NanoBS and pilot will NEVER outrun a fully specced out Inty and Pilot.
Problem? No.
The idea that a NanoBS can take on such a large gang, inflict losses and survive is absurd. The BS will get no kills and be forced to flee, unless the fleet are complete idiots and are unable to keep the BS out of it's tackle zone. The ship is good for one thing and one thing only. Solo hunting and harrassmant/delaying of small enemy gangs. What I will often do with an inexperienced enemy is try and draw their tacklers away about 50-60km, NOS and WTF pwn them with light drones, often leaving other ships within the pack at my mercy/forcing them to flee. All it takes is a bit of innovative thinking and you're safe from these things. I fly shield tanked ships as well as armour tanked ships. All have their uses. If I'm going to slug it out with someone then I'll take my Raven or my Drake or whatever. If I know I'm probably going in well against the odds then I'll go out in my nanophoon so I don't get ganked (hopefully). ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

Nifel
Caldari Reikoku Band of Brothers
|
Posted - 2007.01.12 07:35:00 -
[144]
Originally by: Wendat Huron
Originally by: Effei Gloom Edited by: Effei Gloom on 12/01/2007 03:43:50 jumm,
BS going 3000m/s ?!
how about getting a tackler with 4500m/s +?
dont understand your probelm
and... a BS with 6 nano isnt fleet fitted :)
Try 7000m/s.
If it's going 7000 m/s the pilot has snake implants and faction mods. As per the cry-vagabond-thread a month ago or so it's not the ship that's at fault then but faction mods/pirate implant sets.
I suppose I should no longer be surprised stupid threads like this keeps popping up. Tantrumthreads is a word that comes to mind.
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: Sama |

Kylana Darkfate
Minmatar
|
Posted - 2007.01.12 10:09:00 -
[145]
Originally by: darklegionca quake is a fps you noob eve isnt going to be like it ever go back to wow mind you fighting the stogg would be kick ass
And you need to go back to school or kill yourself, whichever you prefer. If I had to chose for you it would be the latter.
--------------------------------
"You see, no one would surrender to the Dread Pirate Westley." ...Well how about the Dread Pirate Kylana? ^_^ |

Amiable Quinn
Minmatar Lasleinur Production Fimbulwinter
|
Posted - 2007.01.12 13:56:00 -
[146]
It's fine.
Stab ships/nano ships are the flavor of the month right now, as soon as you see more folks using these types of ships you will see more people countering.
Yes it is annoying that they can't be caught, but thats what they were designed for. They have sub-par damage and no tanking ablilities.
There are plenty of counters for this type of ship, as already described on this thread, you just need to buckle down and use some of those tactics.
Hint: Start carrying a few webber drones.
|

Karunel
Princeps Corp
|
Posted - 2007.01.12 14:07:00 -
[147]
If it was up to some people there'd be 3 ships and 20 modules in EVE. 
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
|

Riessa DeVarii
|
Posted - 2007.02.06 23:29:00 -
[148]
A modestly intelligent nanophoon pilot is effectively unstoppable except by an error of hubris or a mirror match.
Scrammed or surrounded by something called a 'warp bubble'? Just turn on the engines and mwd and you'll be out of scram reach by the time anyone notices you've uncloaked.
Dampened? Just leave. Huginn? just leave. Interceptor waving across viewports? NOS him and leave him behind. Heavy/Cruise missiles? Laugh, 10 damage won't hurt if they can catch up to you at all.
Everything else gets orbited at 25-30k and NOS'ed and cruise/torped into dust since YOU aren't the one having tracking issues. It's a one ship IWIN 99% stat padder.
There is something wrong in playbalance in which a ship has all the easy answers to any small scale pvp equation that forces a counter requiring multiple opponents to be prepared in narrow, very particular ships, setups, and/or formations in order to counter. No one tech 1 ship should be that powerful.
That's where the issue comes in, and will probably pass the way of the WCS in the end. Everything in a game has to have its counter in a proper, intended measure. It doesn't have to just exist, it has to be reasonable.
Nanofiber stacking is just another wrinkle that CCP will iron out in due time. There are an astronomical number of possible ship configurations, and those which exhibit capabilities far in excess of what CCP intended will be fixed as they become apparent.
|

Wendat Huron
Lupus Industries
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Posted - 2007.02.06 23:33:00 -
[149]
What needs to be added is collision damage, getting bumped into the next week by these so called paperthin ships is a pain. Don't even bother to write something up to justify those occurances, bumping is and will remain the most immersionbreaking feature in the game.
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Rhaegar Targarin
Minmatar
|
Posted - 2007.02.06 23:34:00 -
[150]
*Patiently Awaits Nanofiber & Inertia Stabilizer Nerfs*
Rhaegar Targarin - Minmatar Combat Pilot |

Synapse Archae
Amarr Solarflare Heavy Industries Pure.
|
Posted - 2007.02.06 23:37:00 -
[151]
Originally by: Tobias Sjodin "WAAH! NERF ANYTHING I CANNOT COUNTER!!!"
YEAH! Theres nothing wrong with a ship thats invincib....! Wait...no.
Balance ftw anyone? It should be nerfed. - - -
These elite slaves are exceptionally well suited for physical labor. |

Nyack
GREY COUNCIL Breidablik
|
Posted - 2007.02.06 23:38:00 -
[152]
just relax all..
we had these speeds once upon atime before.. then it was multiple mwd:s (not sure on exact speed but very fast anyway) it got nerfed so will this.. hold on for the next nerfbat.. stay in empire if you dont want to fight.. wanna use nano ship go fight while it last have fun..
the problem i see it is those speeds u cant actually web things most of the because by the time my module activates it will be out of range.. eve is ment for slow internet connections.. speed cant be allowed. they say they were looking into nerfing vagas that went 6km/s nowadays that is slow.. the nerfbat will come no argues about it.. hope it is sooner then later.. an official response would be nice however..
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Magr Rose
Contention Inc
|
Posted - 2007.02.07 00:17:00 -
[153]
I would like to see nano BS get a big nerf pls CCP
The 'there to hard to kill' moans dont have much weight with me its just IMO they look totaly out of place and stupid. EvE is a game which trys to keep a surten feel to it which seeing BS going faster then 8000m/s kind of brakes that.
A BS should not be able to move faster then 700m/s which is still fine for blaster setups.
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Shamis Orzoz
Sniggerdly
|
Posted - 2007.02.07 00:29:00 -
[154]
Edited by: Shamis Orzoz on 07/02/2007 00:26:08 I heard that there was a ship that gets a bonus to webbing.
I also heard that a target painted nanophoon gets insta-popped by a couple high damage bs pilots.
|

Ashiana
|
Posted - 2007.02.07 00:47:00 -
[155]
So the arguments so far:
1) All ships should be very similar and flown in identical ways, because "that's the feel of the game", "it's not right", or "the invisible pink unicorn told me so". 2) Nanoships win because they create lag. (?????) 3) Battleships aren't meant to go fast, even though microwarpdrives etc are available for them. 4) There should be no way whatsoever for a solo pilot to defeat a small gang, or even to get away. All killmails should have seventeen people on them. The solo pilot should then be smacked in local and told to "geyt soem freinds lol" and to "lern to plai eve". 5) Setups costing billions should be easily defeated by a cookie-cutter setup that a pilot with no personal skills read on ships and modules. 6) Minmatar pilots should stop relying on speed. They should instead rely on training Gallente. 7) Anyone who disagrees with these points is a noob and a quakekiddie.
Does that about cover it?
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
|
Posted - 2007.02.07 00:49:00 -
[156]
Originally by: Magr Rose I would like to see nano BS get a big nerf pls CCP
The 'there to hard to kill' moans dont have much weight with me its just IMO they look totaly out of place and stupid. EvE is a game which trys to keep a surten feel to it which seeing BS going faster then 8000m/s kind of brakes that.
A BS should not be able to move faster then 700m/s which is still fine for blaster setups.
riiiight. no battleship over 700m/s. i'm sure they'll get right on that.
My ratting machariel did a hair under 1km/s w/ afterburner and one nanofib BEFORE the changes were made. and that was minimal effort.
There is NOTHING WRONG WITH SPEED SETUPS! Is 8,000m/s insane for a battleship? of course it is. but do you have any idea what that pilot put into that ship to achieve that speed? no, you do not. does he have a proper gang put together w/ bonus' complimenting his multi billion isk flight? i would say most do (so super high speeds usually involve some kinda teamwork to achieve) I have some damn nice mods laying around and i cant get close to that speed in a battleship no matter the setup. I can almost get 4km/s in my nanophoon. That can be caught, no ifs ands or buts, it can be caught.
There may be balancing issues atm, but i think its the game moving in a better direction when it gets balanced out. (ie: agility with large ships seems to be the biggest issue now, not max speed.)
-Is there something wrong w/ istabs right now? likely -will ccp address it? probably -Do ppl that make analogies between eve and first person shooters have a screw loose? absolutley 
|

Einheriar Ulrich
Minmatar FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.02.07 00:56:00 -
[157]
There is something wrong with the game, when a BS out runs a ceptor, doing 11 km/s.
It is the same story we havd with the dual mwd ravens and the dual ruptures.
My guess is that the DEV's have allrady seen this problem, and will introduce, I stabs, and Nanos, which are class related i.g like 100,10, 1 MWD and afterburner.
It would only be a natural balancing in EVE.
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Dukath
|
Posted - 2007.02.07 07:20:00 -
[158]
To me the problem is not the speed but the nosferatu that usually comes with the nanos. It is the nos that ruins the chance of any inty of catching the nanoBS, and its the nos that needs fixing.
Right now nos is simply fire and forget. You fire nos and in the end the tackler will have no cap, no loss for you. What should happen is a nos that needs more management.
- you nos for 100 cap, target has 100 cap, nos works as intended. - you nos for 100 cap, target has less than 100 cap, target loses 10% of its cap, nos backfires and you lose 200 cap.
This little change would keep the nos usefull but it would fix the instanos tacklers without any consequence for yourself. You'd still be making like harder for tacklers but no more I WIN. You can't just leave nos on all the time since you'll be losing cap fast.
PS: Its the concept i want to defend here, not the numbers proposed. so make it 5%, 20% 50% for all I care, the important thing is that the nossing ship starts to lose cap himself when the target has not enough left.
|

SSgt Sniper
Gallente Zekarus Ltd.
|
Posted - 2007.02.07 08:55:00 -
[159]
Originally by: Wat0721 My problem is with the way inertia works -- even if you do lock and web <nanoBS>, it's still getting away because its weight will carry it to the gate.
Also, rokhs getting into warp faster than frigates is pretty wrong.
I haven't got a problem at all with the speed, specifically -- flight speed isn't usually all that important.
That's where all those "tactics" come in -- where you can use the double/triple webs and recon ships, etc. But once you get enough istabs/nanos on, there's no more "non-consensual" pvp because you can dictate the terms of every engagement by either leaving or staying at a situation.
And that's kinda the problem.
Also, heavy NOS against smaller ships is a pretty big problem, but that's workable, I guess. My issue is certainly with the near-instant align-and-warp and jumping out because mass carries them back to the gate.
I can't say I wouldn't be interested in seeing two ideas kicked about: - Being attacked on a gate causing gates to deny jump privileges (forces too many fights & overpowers instalockers) - Denying immediate jump privileges back through the same gate for a short amount of time (gate recalibration or some such -- no more retreating back to gates with no tank)
But whatever. This thread's garbage title is going to leave it buried underneath crap threads.
And setting up huge bubble camps isn't doing (or attempting to) do the exact same thing? Nano ships are the counter to gatecamping. So of course we have to nerf it, can't allow anyone any chance of escape...... ---------
Representing all the casual gamers happily living in Empire, that want NO PART of your 0.0 annoyances.
However, I do not represent my corp. We vote first. |

Nicholai Pestot
Gallente Havoc Inc
|
Posted - 2007.02.07 09:40:00 -
[160]
I can't be bothered arguing this any more. With game mechanics as they are at the moment everyone will be flying a nano-ship for PvP in the next 6 months.They are easy to fend off (sensor damps,tank+nos,light guns etc etc) but damn near impossible to catch.
The disproportionate amount of effort needed to bring one down means the ship is a force multiplier beyond compare.Even a 220km+ sniper fleet pales in comparison with its inability to tackle.As this is made more and more public by the constant whining and flaming about it on the forums more and more people will fly them and the game will start to revolve around using or beating these ships. CCP will then nerf the overly-common I-WIN solopwn setup just like they have all the other unbalanced setups in the history of eve and everyone who invested billions in being able to fly one will and I will .It is inevitable.
There is no point posting about it on the forums. If you try to talk about it rationally you will get dual flamed by the "waaa don't nerf my pwn mobile" on one side and the "waa, i got prwned by this ship, nerf nerf nerf" on the other.
/me shrugs
|

insulubria
|
Posted - 2007.02.07 15:41:00 -
[161]
Im kinda just laughing my ass off atm, But does anyone find this extremely ironic?
You have the Victim "oh my i've fking died to a nano shipy agian and i couldnt scratch him"
then you have the Pro Nano pilot "Eve is not for solo silly noob, use a team mkay?"
So to recap the person killing everything he comes across without any aid.
Is telling a victim crying imbalance to use an entire team to survive the lone attacker because "eve isnt ment to be solo'd" just what the **** is the nano phoon doing?
Sounds like hes flying solo and quickly learning how to be the worlds biggest hypocrit.
The oxymoron is killing me here, frackin I win button wanabees think nano phoons are going to stay =)
So anytime I think I need a fresh example of Megalomania at its best I'll ask the Nanophoon pilots how long they think easy mode will last.
Ps, never fought a nano ship of any kind, never flown one. but its fairly easy to point out the kids who want the iwin button bad enough are lashing back at anyone who claims the current situation is imbalanced. :)
|

Taedrin
Gallente Mercatoris Technologies
|
Posted - 2007.02.07 15:46:00 -
[162]
There is an official nano-ship whine thread in the ships and mods forum. If you want to make noise about nanos, do it over there. We all know about how overpowered nano ships are.
|

Eclip
Caldari SUBLIME L.L.C.
|
Posted - 2007.02.12 17:33:00 -
[163]
Im just gonna say one thing here guys the "BS's arnt suppose to be solo pawn mobiles" any of u hear of a domi??? they are solo bring it on i pawn any ship but a 30mill sp ac tempest and u can pawn ppl with less then 3mill points invested in a domi. by pawn i mean pawn the 2 year old players in there ravens megas apocs etc... vagas are the pawn mobiles untill they got nerfed and there a cruiser based platform. and just for the recored nan phoons dont do that great damage eitehr even with tech 2 torps and BCS II's any anyone that had a brain would knwo how to kill nano ships. we have nano ships invade alot and lets just say none of them leave |

Undertovv
|
Posted - 2007.02.16 11:44:00 -
[164]
Edited by: Undertovv on 16/02/2007 11:46:48 All nano whiners are pathetic. You cry about everything .If ccp keeps nerfing everything, this game will be pointless to play. Everything will be pathetic to fly. Every ship has a weakness and if you cant beat that weakness well Im sorry to say this, but you suck. Blasterthrons need to somewhat be able to go fast or else they will get owned. So fast bs's should not be nerfed. If 5 interceptors come over and blow your battleship up, are you going to want to nerf them too? Its pathetic get over your whining and suck it up. I dont like how domi's can own just about any ship. But hey i got over it and you all need to do the same.
|

Undertovv
|
Posted - 2007.02.16 12:18:00 -
[165]
First off nanophoon is not an I WIN button. You can still get webbed by a huginn and die. Every ship has its weaknesses just like every whiner has their weaknesses.
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Vladimir Ramanov
Amarr Low Grade Ore
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Posted - 2007.02.16 12:23:00 -
[166]
Arazu + Rapier = dead nano BS.
Dose not take a genius to work out a counter to these ships.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2007.02.16 12:55:00 -
[167]
Agree with OP's point. Nanoships are to Eve what bunnyhopping was to the QuakeWorld engine.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2007.02.16 12:55:00 -
[168]
Agree with OP's point. Nanoships are to Eve what bunnyhopping was to the QuakeWorld engine.
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hotgirl933
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Posted - 2007.02.16 13:03:00 -
[169]
its getting the nerf axe
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Undertovv
|
Posted - 2007.02.17 07:00:00 -
[170]
OMG you whine about every game you play. In FPS games you whine about bunnyhopping. Your pathetic go play tetris since you cant handle it.
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Hunter Hughes
Caldari Semita Umbra
|
Posted - 2007.02.17 07:12:00 -
[171]
i agree with undertovv. If you are getting beat my nano bss then go buy an officer web. Also, it takes A LOT of skill to use a nano bss so if they can fly it well let them. if they dont have the skill then they will just get owned anyway... as it was said before, huggin + arazu= dead nano ship. just join a good alliance or corp and im sure those 2 ships will be around a good amount.
Originally by: GinoShin Edited by: GinoShin on 21/11/2006 11:41:44 whats evemon is it like a jamican wiseman?
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Undertovv
|
Posted - 2007.02.17 20:25:00 -
[172]
If things keep getting nerfed it will be pointless to put any module on your ship because for example putting only 1 warp core stab on is worthless. If you run into someone with a 2 pont scrammer on it was pretty pointless to even have the stab on. It is pointless to use only 1 module is what Im saying. For all the noobs in eve online, just remember this it is your future in eve. When the game sucks cause you have stacking penalties and dont like it, DONT BLAME ME BLAME YOURSELF!
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DamnedSpirit
Amarr Triumvirate
|
Posted - 2007.02.17 20:27:00 -
[173]
bahhhhhh not more whiners, geez. hey i know lets all just fly Ibis's then everything will be ok right? I almost avoid comming on these forums because all i ever seem to see is people complaining that "this persons ship is better than mine blah blah blah"
The nano phoon is very fast yes but it sacrifices alot to make these speeds just as the pilot sacrifices alot of time in skills and such to fly it. The idea of nerfing this is about the worst thing iv heard, i dont fly anything nano but i have been engaged by nano phoons/domi's etc plenty of times and to be honest i dont see what all the whining and crying is about. yeah they go fast woohoo, they also have no tank and dont deal much damage.. good points/bad points as with everything.
Its like a bunch of babies in here, if you dont like it go play somthing else and dont ruin the fun for everyone else. |

Jenstruant Fogg
|
Posted - 2007.02.17 20:46:00 -
[174]
When will people relaise that ships going faster doesn't make the game turn into a twitch game like Quake. My huginn eats nanoships. Yum Yum
|

Jenstruant Fogg
|
Posted - 2007.02.17 20:46:00 -
[175]
When will people relaise that ships going faster doesn't make the game turn into a twitch game like Quake. My huginn eats nanoships. Yum Yum
|

Dammar
Amarr Ephorate
|
Posted - 2007.02.17 21:10:00 -
[176]
Dunno wtf this has to do with quake.
The things that separated 'good' from 'noob' in that game were things that you had to learn to do and it wasn't something you could pick up in a day or 2.
In Eve all anyone has to do is make a thread, slap some modules on thier ship, and blammo, they are uber(to a degree anyway heh).
What this is really about is people not feeling 'unique' anymore, due to the cat being out of the bag. Well next time some unbalanced changes are sitting on SISI for everyone to see(thats right, everyone knew this was coming yet no one said a word.), maybe you'll submit a bug report on them.
All that said tho, I'm glad the nerfs are coming and overjoyed at the misery of all those who invested in expensive setups for such an obvious mark for the nerfbat. May your isk be in wiser hands. 
Oh and stfu about quake lol. It's a game long since dead now and is an apple to the orange that is Eve anyway.
|

Magnum III
Journey On Squad
|
Posted - 2007.02.17 21:51:00 -
[177]
Originally by: Kalek Astroth nowdays there is a proliferation of nano ships lot of low skill point players (as well as high ones) can jump in a nanophoon nanodominix nano whatever ... and they became almost untouchable , no way for inty to web them , no way for dictors to buble them no way for a ganked bs (avg pvp fit) to defend itself against their speed + nos + drones + whatever they fit (usually missiles) this game is turning 'quake' way , while i think the developers where thinking about a balanced gameplay and long lasting engagements... can please the effect of nanofiber have stack penality as it happens with almost the other 'upgrade' or tank or damage modes?! i want to play eve not quake thanks Kalek
Yes but then they have gimped their ships in other ways, there is a plus and minus for everything you know?
I don't and won't nannofy my ship because I could not do other things, it all give and take.
If you gate camp stopped them from staying around and stuff then you were successful even if you did not catch them.
|

Magnum III
Journey On Squad
|
Posted - 2007.02.17 21:54:00 -
[178]
Edited by: Magnum III on 17/02/2007 21:51:02
Originally by: Dammar Dunno wtf this has to do with quake.
The things that separated 'good' from 'noob' in that game were things that you had to learn to do and it wasn't something you could pick up in a day or 2.
In Eve all anyone has to do is make a thread, slap some modules on thier ship, and blammo, they are uber(to a degree anyway heh).
What this is really about is people not feeling 'unique' anymore, due to the cat being out of the bag. Well next time some unbalanced changes are sitting on SISI for everyone to see(thats right, everyone knew this was coming yet no one said a word.), maybe you'll submit a bug report on them.
All that said tho, I'm glad the nerfs are coming and overjoyed at the misery of all those who invested in expensive setups for such an obvious mark for the nerfbat. May your isk be in wiser hands. 
Oh and stfu about quake lol. It's a game long since dead now and is an apple to the orange that is Eve anyway.
Oh no, the vets are whining, LOL this happens on every MMO board.
Why not ask CCP to make some better unique stories for each corp, now that would be a good whine.
|

Dammar
Amarr Ephorate
|
Posted - 2007.02.17 22:55:00 -
[179]
Originally by: Magnum III Edited by: Magnum III on 17/02/2007 21:51:02
Originally by: Dammar Dunno wtf this has to do with quake.
The things that separated 'good' from 'noob' in that game were things that you had to learn to do and it wasn't something you could pick up in a day or 2.
In Eve all anyone has to do is make a thread, slap some modules on thier ship, and blammo, they are uber(to a degree anyway heh).
What this is really about is people not feeling 'unique' anymore, due to the cat being out of the bag. Well next time some unbalanced changes are sitting on SISI for everyone to see(thats right, everyone knew this was coming yet no one said a word.), maybe you'll submit a bug report on them.
All that said tho, I'm glad the nerfs are coming and overjoyed at the misery of all those who invested in expensive setups for such an obvious mark for the nerfbat. May your isk be in wiser hands. 
Oh and stfu about quake lol. It's a game long since dead now and is an apple to the orange that is Eve anyway.
Oh no, the vets are whining, LOL this happens on every MMO board.
Why not ask CCP to make some better unique stories for each corp, now that would be a good whine.
heh you're an idiot, and apparently an illiterate one at that. Now get back to mining that veldspar right next to jita.
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KenDoll
|
Posted - 2007.02.19 03:58:00 -
[180]
nano-mach at 11.5kms, totally untouchable by ANYTHING..
i think it really is turning into a Speedygonzale's quakefest, cap ships? why even bother with those lumbering piece's o junk.
its disturbing when WoW seems to keep more balance on its classes than a so called space sim.
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Frug
Zenithal Harvest
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Posted - 2007.02.19 07:22:00 -
[181]
It's unfortunate that everyone complains about everything. That gives people ammo to yell "stop whining!" in topics like this.
A BS shouldn't be able to outrun an interceptor. It's really that simple.
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Dopefish
Amarr Quad and Fish
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Posted - 2007.02.19 07:36:00 -
[182]
Stop comparing it to quake. Its not like quake. Nothing in eve will ever come close to the awesomeness that is quake. And a 10k ms nanophoon is not fast paced. Its fast by comparison the same way a turtle is faster than a snail.
On the other hand i agree that nanoships are to fast. They do not fit the pattern. You can balance eve by making everything faster or you can balance nanoships by making them slower. I know what i would choose if i was the dev.
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Undertovv
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Posted - 2007.02.19 08:25:00 -
[183]
A big ship can go faster than a small ship in space. It just needs more thrust than a small ship. This is in real life. Saying stupid things like "battleships cant go faster than inty's" is ignorant. Your basing that off of earth's atmosphere. We are not in earth's atmosphere. Before you say something so stupid,educate your self. Quit whining or go play tetris.
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Valerie Ganor
Minmatar Defile. Privateer Alliance
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Posted - 2007.02.19 08:48:00 -
[184]
not to dance on any grave or anything but...
Huggin ? 4 x Fleeting progressive webifier (90% speed nerf per web, 34k range with recon 4).
what can a nano<whatever> do against that ? +=+=+=+=+=+=+ Win the crowd... |

iiixiii
Cruor Frater Coalition of Carebear Killers
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Posted - 2007.02.19 09:25:00 -
[185]
I've died a few times to nano-domis-phoons, but now days when we encounter one we allways have a huginn or rapier in the gang. So they usually die now! But another way to counter this for u that whine abt nanoships... I just got me a nanodomi myself that does almost 4k! So.. if u¦cant catch em get a ship just as fast and do the same thing against em! And yea.. i have no tank.. faction nos and faction mwd so these nano bs's doesnt come cheap! So i do not think nano¿s should be nerfed... the guys with the fancy implants pay like 1.5bil so they deserve to be fast.. but its just alot of satisfaction podding a guy that has em to!
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Frug
Zenithal Harvest
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Posted - 2007.02.19 09:30:00 -
[186]
Originally by: Undertovv A big ship can go faster than a small ship in space. It just needs more thrust than a small ship. This is in real life. Saying stupid things like "battleships cant go faster than inty's" is ignorant. Your basing that off of earth's atmosphere. We are not in earth's atmosphere. Before you say something so stupid,educate your self. Quit whining or go play tetris.
You're going to flame me because you passed grade 9 science class... And still get it wrong?
Aside from the fact that it would require vastly more thrust, would accellerate way slower, I have to ask... Have you ever actually played Eve?
Have you ever.. Oh I don't know... Noticed something strange about the space physics in eve?
Wow.
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KenDoll
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Posted - 2007.02.19 17:38:00 -
[187]
a hugin + 3 other webbers could not slow a ship travelling at a top speed of 16km's, this guy was so fast he would bump straight into you and send you flying 60km backwards.
slowing a ship from 16kms down to even 1kms takes far to long by which that ship has then travelled almost 100km out of range in 7 seconds, not to mention Pos's would'nt fire at it when they were set too.
if you guys want this nano crap to continue then fine... give us something the average Joe can use to combat it, those of you saying you used hugin's on nano's effectivly havent seen a real nano setup.
not to mention Pos's would'nt fire at it when they were set too.
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Undertovv
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Posted - 2007.02.20 00:47:00 -
[188]
Since you think you know it all. Explain your theory Einstien.
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Scoundrelus
The Black Fleet
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Posted - 2007.02.20 00:53:00 -
[189]
I blame those A-War *******s
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Frug
Zenithal Harvest
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Posted - 2007.02.20 01:40:00 -
[190]
Originally by: Undertovv Since you think you know it all. Explain your theory Einstien.
What does the name "interceptor" mean to you?
Do you see a root word somewhere in that name? Perhaps if you try removing the suffix "or" from the end of the word you will come to a revelation.
Let me explain why an interceptor should not be slower than a battleship, since the obvious seems to elude you...
It's an interceptor. Its role is to... Wait for it... Intercept things. Yes. An interceptor should be able to intercept anything because... Wait for it... It's an interceptor.
I'm not going to start debating things like mass and momentum with you since you've obviously mastered the "it's in space so there's no air friction" aspect. But I can't resist but point out the following two painfully obvious points:
1) Eve space physics are not space physics. A ship in space doesn't stop moving when you turn the engines off. A ship in space will keep accelerating for as long as you leave the engines on, so the whole "maximum velocity" attribute makes no sense. I have no problem with that because it's a game.
2) If you're going to throw space physics around anyway because it makes you jolly, realize the fact that just because a massive battleship could go as fast as your mind can comprehend, any intelligent ship designer would make the interceptor go even faster by putting bigger engines on it because... wait for it...
It's an interceptor.
If you make a game for yourself, you can rename interceptors to slower-than-bigger-ships-so-they-cant-catch-them-ors and do whatever you want.
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Heather Nicole
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Posted - 2007.02.20 01:44:00 -
[191]
Someone mentioned earlier that the idea is for Eve to go to more of a team-oreiented aspect and to have longer-lasting engagements...
Nanoships are counter-productive to that, if it really is the case.
Also, it completely throws "Balance" out the window...when something is obviously the most powerful thing, everyone will start using it...which means 6 months from now everyone in eve will be flying domis and phoons in pvp and it'll be useless to have 50 different ship types.
I personally don't have a like or dislike for them, so please don't take this as whining. Just some observations.
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Undertovv
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Posted - 2007.02.21 01:43:00 -
[192]
Your points are not valid. An inty can accelerate faster than a battleship but it doesnt mean that a bs cant have a top speed faster than an inty. It depends on what you have equiped on your ship. If you dont have enough thrust well then your not going faster than a bs but you will be able to accelerate faster than one.
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Spurty
Caldari Delta Troop 4th Cavalry Space Forces
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Posted - 2007.02.21 02:53:00 -
[193]
lol
I know CCP do not subscribe to the rock/paper/scissors formula, but there are times when they should.
Whats wrong here is that there are certain premises CCP give us but they are 'fake' as players that are creative, can break them to pieces.
pseudo example:
Minmatar = light and fast ships however to fire their projectile guns, they work best standing completely still (lose, win, lose)
Gallente = drone masters with great tank ability, however they can fly incredibly fast and their hybrids can work well at speed or not (win, win, win)
these are the basics from 'observation', feel free to expand with caldari missile ships (yawn missiles rock for PVE, but PVP, crazy talk. 10 seconds to reload and 10 seconds to hit lol) and Amarr with their funky lasers (w00t, no reloading unless you blow a crystal).
I'd just like to see things 'equalized' in a way that plays on the strengths of the ships people pilot and the pilots skills, not penalize the pilots with no isk.
Also, whats wrong with the classification of ships having 'upper limits' that do not encroach on the class above?
Just seems a little 'tried and tested' to see where the holes can be poked, but please feel free to.
Also, I'm married and our son woke up 3 times during this post, so I beg forgiveness if it went off track a little lol 
Mwhahahhaa
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