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Kalek Astroth
Amarr The Electrocuted
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Posted - 2007.01.04 02:24:00 -
[1]
nowdays there is a proliferation of nano ships lot of low skill point players (as well as high ones) can jump in a nanophoon nanodominix nano whatever ... and they became almost untouchable , no way for inty to web them , no way for dictors to buble them no way for a ganked bs (avg pvp fit) to defend itself against their speed + nos + drones + whatever they fit (usually missiles) this game is turning 'quake' way , while i think the developers where thinking about a balanced gameplay and long lasting engagements... can please the effect of nanofiber have stack penality as it happens with almost the other 'upgrade' or tank or damage modes?! i want to play eve not quake thanks Kalek
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.04 02:26:00 -
[2]
I sorta aggree. It is very daft to see a BS going 3000m/s. Its just wrong on so many levels. -----------------------------------------------
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.04 02:32:00 -
[3]
*hands you flame proof suit*
Look, you got WCS's nerfed by whining, now hush there are plenty of ways to stop a nano'ed ship, interdict them so they can't warp, then web them if your tacklers can't reach them in the time it take even a mwd'ed bs to cross 20k they're poor tacklers. You've got to get used to the idea PVP isn't meant to be a solo player occupation any longer... dev's want team play. You just aren't going to get it all your way if a player doesn't have a chance of escaping they'll simply stop playing... you can't deny them a chance of escape otherwise you have a pointless pvp system
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Drokar Gazer
Exanimo Inc
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Posted - 2007.01.04 02:33:00 -
[4]
i agree.. stacking penalty like any other module. There is no reason any module in mids or lows should ever not have a stacking penalty. I do not believe the devs ever intended it to be the case.
Also should be a penalty for multi - nos in highs, and non EW ships should have stacking penalty for fitting jammers.
so /signed
________________________________________ Drokar Gazer
Not the sig your looking for. Move along.
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Enders Vaal
Gallente
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Posted - 2007.01.04 02:36:00 -
[5]
Having recently started a new character, I must say it isn't exactly as simple as you put it Sure, someone can jump into BC's really early if they rush for it But, being in a BC while it's nicely outfitted and can fly effectively, that is a whole other matter.
I agree with the nano stack penality, we don't need BS's turning into mega-shuttles
But besides that I think your point in making this thread is pretty mute -------------------------------------------------------
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DR HK
Minmatar
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Posted - 2007.01.04 02:37:00 -
[6]

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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.04 02:46:00 -
[7]
Aside from the usual, "Hey, I'm in a thread complaining about a ship that just owned the OP, lolz" what I'm really trying to understand is the connection between nanophoons and Quake.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Nikla Uthaan
Caldari
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Posted - 2007.01.04 02:53:00 -
[8]
noobs circling vets really quickly and gunning them down while the lag protects them? ----------------- One word,, emo,,,
The Mishing is an ethnic group in the districts of North Lakhimpur, Sonitput, Dhemaji, Dibrugarh, Sibsagar, Jorhat, Golaghat, Tinsukia of Assam. |

Taedrin
Gallente Mercatoris Technologies
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Posted - 2007.01.04 02:58:00 -
[9]
Originally by: Nikla Uthaan noobs circling vets really quickly and gunning them down while the lag protects them?
How does the lag protect them? The only way the lag could protect them is if the lag prevented them from being able to activate their modules.
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CoLe Blackblood
Murder-Death-Kill Blood Raiders Alliance
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Posted - 2007.01.04 02:58:00 -
[10]
Lets make everyone fly the same ship with the same weapons and the same exact setups. Better yet we'll make them all twisted looking humans then we can all run around the same map and do fancy little kicks in the air. Then we can T-bag each other when we get headshots. That's ass. The nanoship forgoes ANY tank for speed and if you've ever been caught in one you go down quick, real quick. Eve is not a cookie cutter game and by trying to take away a very rare setup that does break the mold, in essence you are the one wanting to play quake so go pick up yer rocket launcher bub.
CoLe Blackblood |

Pussey Spankratchet
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Posted - 2007.01.04 03:04:00 -
[11]
Nanophoons are paperthin and run out of cap fast unless fitted with a Cap injector and have loads of 800's. They are effective to a point but can be countered. A Raven fitted with cruise for example will chase them off or even if its fitted with precision torps.
If you bring a stacking penalty out for nanos ppl will just put 4 nanos and 3 instabs on instead of the current 5 nano and 2 instab fitting which gives the optimal speed bonus with a mwd. So doing that won't really help much either.
Also if you are upset by that what about the more common sight of Vagas with speed rigs and snake sets plus the lowslot mods going at speeds well in excess of 10km/s and not to mention the 2 crows I witnessed earlier today that were able to reach speeds of 26km/s.
The bottom line is there is allways going to be some setup out of the norm that some people will allways use and p1ss ppl off.
As for the "quake" analogy wtf have you been smoking everyone knows it's more like Grand theft auto! 
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ShadowKi
Caldari
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Posted - 2007.01.04 03:14:00 -
[12]
Edited by: ShadowKi on 04/01/2007 03:15:03 Would webber drones or a Huguinn work? (err whatever that minmatar ship with the webber range bonus is)
Dual 90% webs and an inty would get the nano-er owned right?
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Flinx Evenstar
Minmatar Momentum. Dusk and Dawn
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Posted - 2007.01.04 03:20:00 -
[13]
Originally by: Patch86 I sorta aggree. It is very daft to see a BS going 3000m/s. Its just wrong on so many levels.
err... having a top speed in a frictionless environment ( ie space ) is just wrong in sooo many ways 
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LUGAL MOP'N'GLO
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Posted - 2007.01.04 03:21:00 -
[14]
Originally by: Pussey Spankratchet ...Vagas with speed rigs and snake sets plus the lowslot mods going at speeds well in excess of 10km/s and not to mention the 2 crows I witnessed earlier today that were able to reach speeds of 26km/s.
Wha? WHA? WHA!?!?!?!? 26km/s you gotta be ****ting me! ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |

Quintus Sertorius
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.01.04 04:00:00 -
[15]
Originally by: Pussey Spankratchet Nanophoons are paperthin and run out of cap fast unless fitted with a Cap injector and have loads of 800's. They are effective to a point but can be countered. A Raven fitted with cruise for example will chase them off or even if its fitted with precision torps.
If you bring a stacking penalty out for nanos ppl will just put 4 nanos and 3 instabs on instead of the current 5 nano and 2 instab fitting which gives the optimal speed bonus with a mwd. So doing that won't really help much either.
Also if you are upset by that what about the more common sight of Vagas with speed rigs and snake sets plus the lowslot mods going at speeds well in excess of 10km/s and not to mention the 2 crows I witnessed earlier today that were able to reach speeds of 26km/s.
The bottom line is there is allways going to be some setup out of the norm that some people will allways use and p1ss ppl off.
As for the "quake" analogy wtf have you been smoking everyone knows it's more like Grand theft auto! 
Just a side note nanophoons done well go over 7k/sec :-) At that point they laugh at ravens :-)
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voogru
Gallente Massive Damage
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Posted - 2007.01.04 04:01:00 -
[16]
Edited by: voogru on 04/01/2007 04:02:47
Originally by: Patch86 I sorta aggree. It is very daft to see a BS going 3000m/s. Its just wrong on so many levels.
3000m/s
Thats it?
Originally by: Quintus Sertorius Just a side note nanophoons done well go over 7k/sec :-) At that point they laugh at ravens :-)
I laugh at everything.
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Red Ethereal
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Posted - 2007.01.04 04:04:00 -
[17]
Best MWD, inertia/overdrive injectors, gang bonus, max skills, snake implants, then that 5% implant... you could probably get any inty to go 20kms+
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Imechal Ravpeim
Amarr International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.01.04 04:05:00 -
[18]

I want a Macherial.
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Capt Rob
Minmatar Black Omega Security The OSS
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Posted - 2007.01.04 04:07:00 -
[19]
nano fit ships are not hard to counter, just b/c you cant find one dont mean there is something wrong with nanos
Signature removed due to inappropriate content. -Ivan K |

Roemy Schneider
BINFORD
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Posted - 2007.01.04 04:09:00 -
[20]
Originally by: Imechal Ravpeim

I want a Macherial.
convo me! 700mil 
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Roemy Schneider
BINFORD
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Posted - 2007.01.04 04:11:00 -
[21]
Originally by: Red Ethereal Best MWD, inertia/overdrive injectors, gang bonus, max skills, snake implants, then that 5% implant... you could probably get any inty to go 20kms+
hold it... either it's pg upgrades OR nanos/intertia stabs
and even then you need the cap for a cruiser module...
those info screens just show the theoretical max...
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ReePeR McAllem
Amarr The Carebear Stare Privateer Alliance
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Posted - 2007.01.04 04:15:00 -
[22]
Edited by: ReePeR McAllem on 04/01/2007 04:16:59 I agree Kalek bro, getting bumped 12km in a BC by a nanophoon is daft!
Stacking pen 4tw /signed
Ed. Cant type!!
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.01.04 04:17:00 -
[23]
Originally by: ShadowKi Edited by: ShadowKi on 04/01/2007 03:15:03 Would webber drones or a Huguinn work? (err whatever that minmatar ship with the webber range bonus is)
Dual 90% webs and an inty would get the nano-er owned right?
It works quite nicely in fact, but you really need the Recon skill high enough to get the best possible range.
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2007.01.04 04:20:00 -
[24]
Oh cry me a river. So you just got wtf pawned? Get a friend in a vaga to counter him, there are so many ways, but I don't think you will grasp it anyways. -=====-
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Reiisha
Satal's Legion Interstellar Alcohol Conglomerate
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Posted - 2007.01.04 04:26:00 -
[25]
Originally by: Drokar Gazer i agree.. stacking penalty like any other module. There is no reason any module in mids or lows should ever not have a stacking penalty. I do not believe the devs ever intended it to be the case.
Also should be a penalty for multi - nos in highs, and non EW ships should have stacking penalty for fitting jammers.
so /signed
There used to be no stacking penalty. For any module whatsoever. However, since people started experimenting with using a lot of the same modules (damage mods for example), they found that putting 6 heat sinks on a maller produced damage modifiers of 30 or more (iirc), something CCP never intended to happen (you'd expect people to balance their loadouts instead of going to extremes).
So the penalties were introduced, first for damage mods, than for others aswell (hardeners for example, although i don't know whether there were actually hardeners at that point). CCP never intended for stacking penalties at the start, they just came along as a means to balance. Although, i hope they're not going to introduce them to passive cap rechargers :(
EVE History Wiki - Help us fill it!
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ReePeR McAllem
Amarr The Carebear Stare Privateer Alliance
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Posted - 2007.01.04 04:29:00 -
[26]
Originally by: MysticNZ Oh cry me a river. So you just got wtf pawned? Get a friend in a vaga to counter him, there are so many ways, but I don't think you will grasp it anyways.
In an ideal world you can just click the 'backup uber fast nano fitted vaga' button, this is eve, you can't. Anyway alot of nanophoons can outrun standart pvp fitted Inties even....
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OrangeAfroMan
Minmatar Suffoco Noctis Atrocitas
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Posted - 2007.01.04 04:38:00 -
[27]
Originally by: ReePeR McAllem
Originally by: MysticNZ Oh cry me a river. So you just got wtf pawned? Get a friend in a vaga to counter him, there are so many ways, but I don't think you will grasp it anyways.
In an ideal world you can just click the 'backup uber fast nano fitted vaga' button, this is eve, you can't. Anyway alot of nanophoons can outrun standart pvp fitted Inties even....
We're talking about a max skilled/fit Typhoon, therefore we talk about max skilled/fit Interceptors and Vagabonds.
Nano ships are hardly the omfgwin that people make them out to be.
An easy example is if you, in your leet nanophoon of pwnness, happen to land out of warp on someone with a web. Bye bye.
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ollobrains
Privateers Privateer Alliance
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Posted - 2007.01.04 04:43:00 -
[28]
as has been said tacklers make a difference everyone tho likes to fly BS so these ships are effective due to gang laziness in a general sense
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Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2007.01.04 04:55:00 -
[29]
"WAAH! NERF ANYTHING I CANNOT COUNTER!!!"
[OMG! SMASH!] |

Anna Grahm
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Posted - 2007.01.04 06:02:00 -
[30]
Originally by: Kalek Astroth nowdays there is a proliferation of nano ships lot of low skill point players (as well as high ones) can jump in a nanophoon nanodominix nano whatever ... and they became almost untouchable , no way for inty to web them , no way for dictors to buble them no way for a ganked bs (avg pvp fit) to defend itself against their speed + nos + drones + whatever they fit (usually missiles) this game is turning 'quake' way , while i think the developers where thinking about a balanced gameplay and long lasting engagements... can please the effect of nanofiber have stack penality as it happens with almost the other 'upgrade' or tank or damage modes?! i want to play eve not quake thanks Kalek
How about stacking penalties for having multiple weapon systems. How about... loss of effectiveness of missile launchers: Each launcher reduces the rate of fire and damage by 50%. Same for turrets. Having more than one tractor beam reduces the effective range by 50%... Sounds good by your book.
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