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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.07 22:21:00 -
[1]
Edited by: ToxicFire on 07/01/2007 22:18:42 Edited by: ToxicFire on 07/01/2007 22:17:43 You know the drill ME slots have not been increased in proportion to the population increase as we yet again break a new player record.
Community comebacks will be,
- get a pos set up a lab
- more slots will just get filled instantly
responses to those points are
- not everyone that wants to research is able to setup a pos, it is the research veterans that are using most of the ME slots most of those have the ability to setup pos labs but don't due to the fact they only have 1 slot per function per lab. It would be nice if they lead by example and move over to pos research but ain't gonna happen.
- to the more slots will just get filled instantly.... if that was truly the case all the ME slots would have been filled constantly when the population was 10k we all know that wasn't the case so anyone with that kinda come back is talking complete bs.
some options for solving the situation pick and mix between them.
1. Change the research and manufacturing slot system completely introduce an algorithm such that it takes the peak weekly population of a region and increases the number of slots available in proportion to that value until it reaches a max threshold point at which point it stops generating slots, this prevents everyone blobbing together in one region for research and encourages a natural spread but still compensates for high population regions.
2. Overhaul POS based research, firstly increase the base number of slots per pos not by many but enough to be realistic for corp usage but drop the time bonus. Second introduce an advanced mobile lab structure, with the time bonus and double the number of slots that are found on the new normal mobile lab. Also as a minor tag on idea find some way to allow slots to be rented publicly.
3. Introduce a CORP standing requirement (similar to jump clone requirement) to use more than 1 slot at a time.
4. Introduce an age limiter on the number of slots you can use so the older a player you are the fewer station slots you can use. This system favours someone just getting into research.
There ya go feel free to jump in an suggest idea's Oh and people will flame, most of those are people that have the research system in their pocket already and don't want people cutting into their profits. Tough it happens.
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Samirol
Turbulent Privateer Alliance
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Posted - 2007.01.07 22:23:00 -
[2]
or go to low sec, there are ME slots there
Tier 2 BS Lotto
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.07 22:28:00 -
[3]
Edited by: ToxicFire on 07/01/2007 22:25:24 Edited by: ToxicFire on 07/01/2007 22:25:04
Originally by: Samirol or go to low sec, there are ME slots there
dude i live in lowsec in one of the most under populated regions in eve thats not 0.0, and theres not 1 free ME slot in the entire region
Provide me with screenies of 10 independent locations in empire where there is 1 free ME slot and I'll start beliving ya
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Venkul Mul
Gallente
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Posted - 2007.01.07 22:32:00 -
[4]
In the semi-accessible low sec zones, they are filled.
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Ta chaina
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Posted - 2007.01.07 22:33:00 -
[5]
If CCP does not want to add lab slots why not add a few more skills to make the time for doing ME/Copying/PE shorter. Then just set the lab use timer shorter so the slots cnt be used for four weeks like now.
This would cut down the wait times I hope.
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Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2007.01.07 22:36:00 -
[6]
Isn't there already skills to reduce the time of researching? ___________________
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.07 22:38:00 -
[7]
Define "too few labslots". Perhaps there were too many before the population increased, and now there's about the right amount proportionately. Or perhaps this is one of the Empire pressures that was supposed to increase over time.
Mostly devil's advocating, I've no strong feelings about the issue. If more slots were added though, I think the majority should go in underpopulated areas, and particularly LowSec. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.07 22:38:00 -
[8]
I *know* you already said it, but still- build a POS. Honestly. A small one costs, like, what, 50 mill a week to fuel? Seriously, its the only sensible answer.
I know no-one wants to put any extra effort in to get something, but thats what this game is all about- you get what you want for putting the work in. If you don't want to / can't put the work in, thats what the regular slots are for- join the queue, and be happy. -----------------------------------------------
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ForceM
Gallente POS Builder Inc.
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Posted - 2007.01.07 22:40:00 -
[9]
Originally by: Sovy Kurosei Isn't there already skills to reduce the time of researching?
Metalurgy .. but he means ANOTHER one ... knowing CCP i know that IF they would do that .. they would make it rank 16 ... like thats gonna get leveled.
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |

ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.07 22:47:00 -
[10]
Edited by: ToxicFire on 07/01/2007 22:46:00 Will people please stop going check lowsec.... people that are saying that seriously havent looked at the interface for science and industry lately it lists all ME slots in an entire region so its easy to check and there are very few to no ME slots available in any empire region.
If you can't offer proof via screen shots simply saying theres some in low sec makes your opinion totally invalid.
And again to the guy who brought up the point of pos researching cus the fuel only costs 50 mil.... go back and read the original post because you clearly didn't read more than the first 5 or so lines, this entire thing is about people new to research new to the game just getting into it who aren't going to have 50 mil a week to fork out on pos fuel.
Oh and alot of queues now are in excess of a week, so again we come back to this issue of some newbie researcher that has his first set of bpo's that he wants to do some ME research should only take him a couple of hours... looks at the ME slots and see's it will take him a couple of weeks before they even start, newbie gives up been a researcher and becomes a pirate preying on you. :P
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Ta chaina
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Posted - 2007.01.07 22:49:00 -
[11]
Originally by: ForceM
Originally by: Sovy Kurosei Isn't there already skills to reduce the time of researching?
Metalurgy .. but he means ANOTHER one ... knowing CCP i know that IF they would do that .. they would make it rank 16 ... like thats gonna get leveled.
I dont think CCP would make it rank 16 maybe rank 5 would be more like it. We have learning that speeds all skill training up then we have 5 other skills to speed up training in one area, so why not the same kind of thing with lab use skills?
Then CCP could add the rank 16 high end lab skills later.
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Samirol
Turbulent Privateer Alliance
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Posted - 2007.01.07 22:57:00 -
[12]
Originally by: ToxicFire Edited by: ToxicFire on 07/01/2007 22:25:24 Edited by: ToxicFire on 07/01/2007 22:25:04
Originally by: Samirol or go to low sec, there are ME slots there
dude i live in lowsec in one of the most under populated regions in eve thats not 0.0, and theres not 1 free ME slot in the entire region
Provide me with screenies of 10 independent locations in empire where there is 1 free ME slot and I'll start beliving ya
you gotta wait, there never is and never should be free slots
Tier 2 BS Lotto
Contact mach'ett3 for all your sig needs
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Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2007.01.07 23:11:00 -
[13]
Originally by: ToxicFire Oh and alot of queues now are in excess of a week, so again we come back to this issue of some newbie researcher that has his first set of bpo's that he wants to do some ME research should only take him a couple of hours... looks at the ME slots and see's it will take him a couple of weeks before they even start, newbie gives up been a researcher and becomes a pirate preying on you. :P
The newbie should join a corp that can offer him the service of using a starbase laboratory to do ME research. Or go into trading, buying low and selling high while his BPOs are being researched to get a good understanding of the market before jumping into production. ___________________
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Ardent Rellik
Gallente MURAKAMI INDUSTRIES
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Posted - 2007.01.07 23:18:00 -
[14]
Edited by: Ardent Rellik on 07/01/2007 23:15:47
Originally by: ToxicFire
<stuff>
get a pos set up a lab
responses to those points are not everyone that wants to research is able to setup a pos, it is the research veterans that are using most of the ME slots most of those have the ability to setup pos labs but don't due to the fact they only have 1 slot per function per lab. It would be nice if they lead by example and move over to pos research but ain't gonna happen. <stuff>
Erhm... a POS lab has: 3x ME, 3x PE, 1x Copy, 5x Invention Slots. Also, most "veteran" research players do have an access to a POS in one way or another. So, your comment is a fallacy, sorry.
Now, as peeps mentioned before, the Lab Availability is just fine, if you want to wait. There should not be a 1 billion labs available. It creates competition.
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Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2007.01.07 23:26:00 -
[15]
If you don't "want" to get involved in a lab based POS, then you will "want" to wait for an empire based station slot to open up, yes?
Trading 101
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.07 23:33:00 -
[16]
Originally by: Sovy Kurosei
Originally by: ToxicFire Oh and alot of queues now are in excess of a week, so again we come back to this issue of some newbie researcher that has his first set of bpo's that he wants to do some ME research should only take him a couple of hours... looks at the ME slots and see's it will take him a couple of weeks before they even start, newbie gives up been a researcher and becomes a pirate preying on you. :P
The newbie should join a corp that can offer him the service of using a starbase laboratory to do ME research. Or go into trading, buying low and selling high while his BPOs are being researched to get a good understanding of the market before jumping into production.
Thought one of the BIG THINGs about EVE was that it didn't force you down any route. ;)
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Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2007.01.07 23:35:00 -
[17]
Originally by: ToxicFire
Originally by: Sovy Kurosei The newbie should join a corp that can offer him the service of using a starbase laboratory to do ME research. Or go into trading, buying low and selling high while his BPOs are being researched to get a good understanding of the market before jumping into production.
Thought one of the BIG THINGs about EVE was that it didn't force you down any route. ;)
It isn't forcing you. You can either wait the four weeks or hop on the fast track to a player corp, friends, corpmates, and jump the queue to research times!  ___________________
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2007.01.07 23:36:00 -
[18]
You have the choice... Wait or deploy.
Known Issues & Workarounds - The forum to fix the issues of Eve... Godhelp us if the Devs start trying to. |

Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2007.01.07 23:38:00 -
[19]
there are also a bunch of corps offering research at their pos equipment, at very reasonable rates. The forum is full of adds. Maybe one of them?
Trading 101
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Tareen Kashaar
eXin Alliance
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Posted - 2007.01.07 23:40:00 -
[20]
Just don't allow BPs to be researched past perfect ME efficiency. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Eponine Astarte
Industrial Holdings Unlimited
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Posted - 2007.01.07 23:40:00 -
[21]
lab slots and T2 prices are both related problems.
They both came out with a certain number of players in Eve. Yet as the population exploded suddenly lab slots and T2 modules/ships became rarer/higher priced due to increased demand but fixed supply.
CCP has deemed it appropriate to fix T2 prices through invention and a reseeding of the lottery in order to bring supply more in line with what demand used to be. I don't see why logically they should not do the same with station lab slots
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Dumus
Silver Service
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Posted - 2007.01.08 00:10:00 -
[22]
Originally by: Samirol or go to low sec, there are ME slots there
So wrong. Been there, tried that, no slots for weeks
-Dumus-
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.08 00:17:00 -
[23]
Just did a quick survey of caldari space. No ME slot free, minimum wait is over 2 weeks averaging at 17 days Have screenies of every ME facility for proof aswell :)
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Vanye Inovske
Two Brothers Mining Corp.
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Posted - 2007.01.08 00:22:00 -
[24]
Heck, even in NPC 0.0 space the research slots are often all filled. A POS is really the only way to get any decent amount of ME research done.
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Murph Dog
The Flying Tigers Distant Star Alliance
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Posted - 2007.01.08 00:27:00 -
[25]
Let's just go back to renting a dedicated slot for yourself and have this argument again when prices hit 30,000,000 / month per slot..... i miss those days when the real estate channel meant something :P Everyone's Favorite Canadian
Recruitment Propaganda! |

Tommy TenKreds
Animal Mercantile Executive
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Posted - 2007.01.08 00:28:00 -
[26]
Edited by: Tommy TenKreds on 08/01/2007 00:24:54
First off, your info about POS labs is plain wrong, as others have already said.
Second, why don't you already have access to POS labs? It's not like you're a newbie.
Third, you can rent labs from plenty of seemingly trustworthy corps. OK that idea sucks really cos I don't trust anyone, so see first and second again. 
Originally by: Tyrrax Thorrk Is there anything other than ISK you might be interested in?
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Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2007.01.08 00:31:00 -
[27]
Originally by: ToxicFire Just did a quick survey of caldari space. No ME slot free, minimum wait is over 2 weeks averaging at 17 days Have screenies of every ME facility for proof aswell :)
Mmm.
There might be big money in renting out lab slots now.  ___________________
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.08 00:38:00 -
[28]
Originally by: Tommy TenKreds Edited by: Tommy TenKreds on 08/01/2007 00:24:54
First off, your info about POS labs is plain wrong, as others have already said.
Second, why don't you already have access to POS labs? It's not like you're a newbie.
Third, you can rent labs from plenty of seemingly trustworthy corps. OK that idea sucks really cos I don't trust anyone, so see first and second again. 
Info about pos labs slightly wrong but my point still stands on other points
Second tisn't about me tis about new players coming into research and not be able to do even the most basic bp's ME research without the kinda time needed to research some of the more advanced bp's
Third trustworthy corps yuh right oh wait you agree with me on that.
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.08 01:02:00 -
[29]
Originally by: Tareen Kashaar Just don't allow BPs to be researched past perfect ME efficiency.
Rofl that really doesn't mean a thing because everyone researchs under perfect ME anyway bcause perfect ME on alot of things takes over a year to acheive on higher stuff its even into insane figures for example The Raven assuming you have production efficiency 5 perfect ME is 1515526 With Metallurgy 5 thats just a little over 355201 Days... Roughly 972 and a half years (seriously who the heck thought these figures up it smacks of everything time based in eve never really intended to be completed to its full extent)
Thats a slightly ridiculous example but it was to prove a point most people don't research past perfect ME efficieny.
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.08 01:03:00 -
[30]
Originally by: Eponine Astarte lab slots and T2 prices are both related problems.
They both came out with a certain number of players in Eve. Yet as the population exploded suddenly lab slots and T2 modules/ships became rarer/higher priced due to increased demand but fixed supply.
CCP has deemed it appropriate to fix T2 prices through invention and a reseeding of the lottery in order to bring supply more in line with what demand used to be. I don't see why logically they should not do the same with station lab slots
That has to be the most logical well put thought out post this evening you deserve a medal for hitting the nail on the head
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boumer
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Posted - 2007.01.08 01:16:00 -
[31]
theres plenty of slots avaiable in empire right now
people have made alot of effort, and alot of work, for this to happen
if research companies offer the insurance, i really dont know what your on about.
if ur that concerned about rhe lack of research slots, put the work in and get ur own empire resarech pos up. simple.
and i post with an alt so its not obvious im advertising for my own company.
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Trem Sinval
Sinval Enterprises
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Posted - 2007.01.08 01:16:00 -
[32]
This has got to be the stupidest argument I have EVER heard.
Witness:
One Two Three
This is in ONE REGION, fer peanut butter's sake.
Waaa, instant gratification isn't available to me. Waaa, I have to click around for a couple of minutes to find what I need. Waaa, I can't have what I want right now.
PEBKAC.
- Trem |

ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.08 01:24:00 -
[33]
Edited by: ToxicFire on 08/01/2007 01:21:46
Originally by: Trem Sinval This has got to be the stupidest argument I have EVER heard.
Witness:
One Two Three
This is in ONE REGION, fer peanut butter's sake.
Waaa, instant gratification isn't available to me. Waaa, I have to click around for a couple of minutes to find what I need. Waaa, I can't have what I want right now.
PEBKAC.
Rofl flame, come back when you actually read what this threads about... this isn't about me its about the state of empire ME slots... I friggen have a pos lab access available to me when I want it. So it isn't an issue for me.
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Kunming
Amarr Outcasts
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Posted - 2007.01.08 01:25:00 -
[34]
The arguementing is solid, but its not that time of the year yet.
I'm not really a researcher but I can find (and do have) research slots 9-10 jumps from Jita.. low sec ofc, carebears dont dare going there, not that I'm saying u are one, its just ppl are afraid, or maybe too lazy to use a ceptor.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Trem Sinval
Sinval Enterprises
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Posted - 2007.01.08 01:34:00 -
[35]
Originally by: ToxicFire Rofl flame, come back when you actually read what this threads about...
You think there aren't enought ME slots in empire to properly support new and upcoming players (incorrect), and that most of the slots that ARE available are being taken up by older players (they aren't).
Quote: this isn't about me its about the state of empire ME slots... I friggen have a pos lab access available to me when I want it. So it isn't an issue for me.
Then why post? Why clutter up the boards with useless tripe, when not only is your argument flawed, but direct evidence to the contrary is so painfully evident?
Older players aren't doing ME research. They already have high-ME BP's with which they're producing goods. The slots are being taken up by new players, and your sillly "solution" doesn't help any middle-aged players to break into manufacturing. In point of fact, it essentially locks a player into a particular role, because if they don't pick up the ME slots as a young character, they may not have the werewithal to get a slot later on, if they decide to try out manufacturing.
So, PEBKAC.
- Trem |

Ishmael Hansen
No Quarter. C0VEN
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Posted - 2007.01.08 02:02:00 -
[36]
lab slots were one of the more expensive comodities back in Castor, was fixed with Exodus and it's the same as castor atm.
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.11 15:30:00 -
[37]
Bringing topic to the surface again.
Yesterday did an entire empire survey of ME slots... not a single free one at all minimum average que length 10 days im gonna rumble through the db later and come back with the facts of number of slots per person now and number of slots per person a year ago. Im guessing its gonna be intresting
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Carter Burke
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Posted - 2007.01.11 15:38:00 -
[38]
Originally by: Eponine Astarte lab slots and T2 prices are both related problems.
They both came out with a certain number of players in Eve. Yet as the population exploded suddenly lab slots and T2 modules/ships became rarer/higher priced due to increased demand but fixed supply.
CCP has deemed it appropriate to fix T2 prices through invention and a reseeding of the lottery in order to bring supply more in line with what demand used to be. I don't see why logically they should not do the same with station lab slots
Actually, T2 should not even be in this discussion. Nice try at hijacking, though, even if you were wrong ).
CB
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Carter Burke
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Posted - 2007.01.11 15:42:00 -
[39]
Originally by: ToxicFire Bringing topic to the surface again.
Yesterday did an entire empire survey of ME slots... not a single free one at all minimum average que length 10 days im gonna rumble through the db later and come back with the facts of number of slots per person now and number of slots per person a year ago. Im guessing its gonna be intresting
Boo hoo. 10 days, you'll be OLD by then.
CB
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Jas Dor
Minmatar
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Posted - 2007.01.11 15:55:00 -
[40]
Originally by: Samirol or go to low sec, there are ME slots there
No there aren't. The shortest wait time in the low sec regions which I play is seven days and quickly heading to nine. Pre-Kail there were free ME slots, not anymore.
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Vasiliyan
PAX Interstellar Services Anarchy Empire
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Posted - 2007.01.11 16:00:00 -
[41]
"4. Introduce an age limiter on the number of slots you can use so the older a player you are the fewer station slots you can use. This system favours someone just getting into research."
This favours alts, not new players. The solution I'd favour is to fix POS labs so that (a) personal jobs can be installed in them and (b) they can be rented to the general public; this creates profitable businesses for PLAYERS instead of NPCs.
I can also see a case for creating "rapid turnaround" public labs, which can only be used for jobs shorter than 24 hours.
The current NPC lab fees are trivial and should be increased signifigantly.
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Menkaure
Amarr Vanitas Corp.
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Posted - 2007.01.11 16:02:00 -
[42]
People who spurt out this "go to lowsec" bullcrap seem to have no clue. Having to wait two weeks or more in (ALL OF, low and highsec) Empire space for an ME slot is absurd; there's no two ways about it. 4 or 5 days? Yeh, i could cope with that. Could probably cope with 6 or 7. But 14 days minimum (when most are in the 20-25 range) is just stupid. CCP fixed this once before when it got this bad; here's hoping they will do again.
Oh, and incidentally, I do not want to join a corp (i'm a solo player), don't have the resources or the time to put up my own POS, and am not willing to hand over bpo's to someone else.
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Jas Dor
Minmatar
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Posted - 2007.01.11 16:03:00 -
[43]
Originally by: Tommy TenKreds Edited by: Tommy TenKreds on 08/01/2007 00:24:54
First off, your info about POS labs is plain wrong, as others have already said.
Second, why don't you already have access to POS labs? It's not like you're a newbie.
Third, you can rent labs from plenty of seemingly trustworthy corps. OK that idea sucks really cos I don't trust anyone, so see first and second again. 
Could he maybe live in a region where the Pirates are into POS ganking? It's beginning to happen now that Dreads are more common.
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.11 16:05:00 -
[44]
Originally by: Jas Dor
Originally by: Samirol or go to low sec, there are ME slots there
No there aren't. The shortest wait time in the low sec regions which I play is seven days and quickly heading to nine. Pre-Kail there were free ME slots, not anymore.
To be clear I included low sec stations in the survey infact I included every station in the region tis fairly easy to check these days using the sience and industry setup you goto installations click current region click material research and if your lazy click toggle full list it will show you the first available free slot, in the case of an empty slot you'll get a nice big green now showing in the case of none been available you'll see the first one to become free. But that never will because someone will que on it.
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Rakeris
Legio VIII
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Posted - 2007.01.11 16:06:00 -
[45]
Edited by: Rakeris on 11/01/2007 16:04:08
Originally by: ToxicFire Edited by: ToxicFire on 07/01/2007 22:25:24 Edited by: ToxicFire on 07/01/2007 22:25:04
Originally by: Samirol or go to low sec, there are ME slots there
dude i live in lowsec in one of the most under populated regions in eve thats not 0.0, and theres not 1 free ME slot in the entire region
Provide me with screenies of 10 independent locations in empire where there is 1 free ME slot and I'll start beliving ya
Dang where is that screenshot I put up of one station near me that had like 5 free slots and most of the others where ending in a few days. But just near where I live there are generally 20 or so free slots at any one time...
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |

John Blackthorn
Foundation R0ADKILL
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Posted - 2007.01.11 16:34:00 -
[46]
Probibly one of the best things I did for my corp was to setup a medium pos witha few guns, and several reserach modules. It dosn't cost alot to run each week maybe 10-15M and less when you mine a little ice on top of tings. It brings your corp together to one location isntead of them running around the entire game looking for slots.
-John
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John Blackthorn
Foundation R0ADKILL
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Posted - 2007.01.11 16:34:00 -
[47]
Probibly one of the best things I did for my corp was to setup a medium pos witha few guns, and several reserach modules. It dosn't cost alot to run each week maybe 10-15M and less when you mine a little ice on top of tings. It brings your corp together to one location isntead of them running around the entire game looking for slots.
-John
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John Blackthorn
Foundation R0ADKILL
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Posted - 2007.01.11 16:34:00 -
[48]
Probibly one of the best things I did for my corp was to setup a medium pos witha few guns, and several reserach modules. It dosn't cost alot to run each week maybe 10-15M and less when you mine a little ice on top of tings. It brings your corp together to one location isntead of them running around the entire game looking for slots.
-John
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.11 16:41:00 -
[49]
Edited by: ToxicFire on 11/01/2007 16:42:08 And the figures are in after plodding through the db for a short while i had the info I wanted In empire there are 440 stations with labs. Thats 20 slots a lab total of 8800 slots in empire
In 0.0 there are 49 stations with labs 33 of these are player built outposts and using the stats from Outpost Alert and tombs outpost devblog Those 33 player built stations is equivalent to 3 Caldari Research Outposts 3x20slots = 60 slots 9 Gallente Administrative Outpost 9x4slots = 36 Slots 21 Ammar Factory Outposts 21x2slots = 42 slots 60 + 36 + 42 = 138 Slots from player built stations Add to that 16x20slots = 320 slots for the conquerable stations Gives us a grand total of 458 slots in 0.0 Though that figure may be slightly off as this is based on the data that was current at the time of the revelations export.
So empire + 0.0 is 9258 slots in the entirety of eve assuming that everyone had access to every station with slots which isn't totally true because of docking rights on outposts.
So a year ago when the daily population was around 10k it would have been roughly 1 slot per person (rember there are actually alot more outposts now than there were a year ago) Thats roughly 3 slots to every 11 players, or for the lazy 1 slot shared between 3.6recuring people.
Now in reality you also have account for the fact that skills allow you to have more than one slot on the go at a time with a max of 11 slots so you multiply that by the peak daily population. 11x34000=374000 Possible simultaneous slot usages at any one time assuming everyone has lab op 5 and adv lab op 5 and the pop peak is 34000. As you can see an insane number compared to the number of slots i don't even need to do a ratio to show that. Though roughly if everyone used 11 slots simultaneously eve's slottage could be taken up by just 842 people
Rember though the true pop is alot higher than 34000 not everyones active at the same time. Thats something you can't really account for accurately hence why im basing these figures on peak population to show you the tip of the iceberg rather than the full extent.
In short 9258 maximum available slots using stations. Which is rather alarming, I'd love to work in pos labs to this figure aswell but no one has accurate data on the number of active pos labs at the moment... *looks at oveur pleadingly* cmon you've got the stats we know you do.
Enjoy
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.11 16:41:00 -
[50]
Edited by: ToxicFire on 11/01/2007 16:42:08 And the figures are in after plodding through the db for a short while i had the info I wanted In empire there are 440 stations with labs. Thats 20 slots a lab total of 8800 slots in empire
In 0.0 there are 49 stations with labs 33 of these are player built outposts and using the stats from Outpost Alert and tombs outpost devblog Those 33 player built stations is equivalent to 3 Caldari Research Outposts 3x20slots = 60 slots 9 Gallente Administrative Outpost 9x4slots = 36 Slots 21 Ammar Factory Outposts 21x2slots = 42 slots 60 + 36 + 42 = 138 Slots from player built stations Add to that 16x20slots = 320 slots for the conquerable stations Gives us a grand total of 458 slots in 0.0 Though that figure may be slightly off as this is based on the data that was current at the time of the revelations export.
So empire + 0.0 is 9258 slots in the entirety of eve assuming that everyone had access to every station with slots which isn't totally true because of docking rights on outposts.
So a year ago when the daily population was around 10k it would have been roughly 1 slot per person (rember there are actually alot more outposts now than there were a year ago) Thats roughly 3 slots to every 11 players, or for the lazy 1 slot shared between 3.6recuring people.
Now in reality you also have account for the fact that skills allow you to have more than one slot on the go at a time with a max of 11 slots so you multiply that by the peak daily population. 11x34000=374000 Possible simultaneous slot usages at any one time assuming everyone has lab op 5 and adv lab op 5 and the pop peak is 34000. As you can see an insane number compared to the number of slots i don't even need to do a ratio to show that. Though roughly if everyone used 11 slots simultaneously eve's slottage could be taken up by just 842 people
Rember though the true pop is alot higher than 34000 not everyones active at the same time. Thats something you can't really account for accurately hence why im basing these figures on peak population to show you the tip of the iceberg rather than the full extent.
In short 9258 maximum available slots using stations. Which is rather alarming, I'd love to work in pos labs to this figure aswell but no one has accurate data on the number of active pos labs at the moment... *looks at oveur pleadingly* cmon you've got the stats we know you do.
Enjoy
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Quutar
Caldari Auraxian Irregulars
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Posted - 2007.01.11 16:50:00 -
[51]
this also allows for more player driven business... People who have the ability can setup POS labs... and rent them out.
Not finding research slots in Empire Space? Try Quutar Research Services. |

Lord WarATron
Amarr Vanguard Frontiers
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Posted - 2007.01.11 16:51:00 -
[52]
Edited by: Lord WarATron on 11/01/2007 16:49:24 Edited by: Lord WarATron on 11/01/2007 16:47:33 Just fix POS labs so that Public slots can be used by the Public. Problem solved as demand will result in people putting up research pos's for the public to rent at a price that suites the POS owner.
Research corps would like this as well, as they can set a price for lablots that will generate them income passivly without having to worry about paying collateral to research somebody's t2 cerb bpo --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.11 16:52:00 -
[53]
Edited by: ToxicFire on 11/01/2007 16:49:13
Originally by: Quutar this also allows for more player driven business... People who have the ability can setup POS labs... and rent them out.
Don't advertise please Meh it was in your sig well ok then
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Quutar
Caldari Auraxian Irregulars
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Posted - 2007.01.11 16:55:00 -
[54]
Originally by: ToxicFire Don't advertise please
that was my sig (disabling the sig for this comment only, mainly to be nice) ... I was actually trying to contribute to the conversation...
the current ME shortage does allow for more player driven businesses, since it takes some work to be able to setup and maintain a high sec pos, it gives those that do an additional way to make money. |

Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2007.01.11 17:00:00 -
[55]
Id like to know what your aversion is to using player run labs as opposed to the "state" run facilities....?
Running numbers on just half the equation, is not very accurate, and miss-leading. There are 10's if not hundreds of pos owners out there with lab slots available....
So its not a question of supply, but desire to work with others that keeps you from your research...
Trading 101
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.11 17:02:00 -
[56]
Originally by: Quutar
Originally by: ToxicFire Don't advertise please
that was my sig (disabling the sig for this comment only, mainly to be nice) ... I was actually trying to contribute to the conversation...
the current ME shortage does allow for more player driven businesses, since it takes some work to be able to setup and maintain a high sec pos, it gives those that do an additional way to make money.
this is true but im mainly highlighting the proportion change with the figures pos research is always good but its no real substitute for even having a ratio of 1 slot per 2 people better
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Elmicker
Unscoped Myriad Alliance
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Posted - 2007.01.11 17:04:00 -
[57]
The way i see it, you've got 4 choices.
Wait. Get a pos. Pay to use someone else's pos. Move to 0.0.
It's risk/loss vs. reward, just as with everything else, if you don't want to risk your shiny raven BPO in lowsec or 0.0 slots and if you dont want to fork out for player-owned slots, then you'll have to wait. This isn't like T2 where there was only one way of getting it done, which was kept strangled by a select group of people, anyone can research, its just your choice how.
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Lord WarATron
Amarr Vanguard Frontiers
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Posted - 2007.01.11 17:04:00 -
[58]
Originally by: Kaaii
Id like to know what your aversion is to using player run labs as opposed to the "state" run facilities....?
Running numbers on just half the equation, is not very accurate, and miss-leading. There are 10's if not hundreds of pos owners out there with lab slots available....
So its not a question of supply, but desire to work with others that keeps you from your research...
People would LOVE to use player run POS research labs. However some research companies are scams, such as R0me0's one.
All ccp need to do is fix public labslots on pos's to be available to the public (Via the standard Scientific networking skill so they can install in stations).
At the moment, they have to join the corp in question and put the BPO in corp hanger to use it - which has the risk of corp theives. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.11 17:07:00 -
[59]
Originally by: Kaaii
Id like to know what your aversion is to using player run labs as opposed to the "state" run facilities....?
Running numbers on just half the equation, is not very accurate, and miss-leading. There are 10's if not hundreds of pos owners out there with lab slots available....
So its not a question of supply, but desire to work with others that keeps you from your research...
Go back and read the part of the post that explains why pos's aren't included in the figures. Just posting like that proves you didn't read the entire post
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Daos Leghki
Paxton Industries
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Posted - 2007.01.11 17:08:00 -
[60]
Or, you could not be stupid and ask for collateral? I mean only T2 prints can't be reliably secured by collateral, anything else you should be able to buy off NPCs with the collateral money if the POS owner runs off.
Repopulate Low-Sec Paxton Industries is Recruiting
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Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2007.01.11 17:10:00 -
[61]
I think there are several pos corps that give you a deposit on your print (collateral) and while its typically not the full value (they don't want to buy the prints from you) its a fair compensation for surrendering a print you have paid for.
Romeo was one bad apple in a bunch of good ones. He' (and others of his ilk) can be negated with just a bit of fore thought and negotiation ahead of time ...
Trading 101
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Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2007.01.11 17:11:00 -
[62]
Originally by: ToxicFire Edited by: ToxicFire on 11/01/2007 17:05:58
Originally by: Kaaii
stuff...
Could you answer why you won't use player pos labs?
Trading 101
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Evil RedEye
Minmatar Visions of Evil
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Posted - 2007.01.12 12:24:00 -
[63]
A small pos in a 0.5 is very easy to run, its costing me what... 10mill a week to fuel, and you can fit 3 Mobile Labs onto one pos (would fill the CPU so you wont be able to add anything incase you need to defend the pos which is very unlikely)
1 Mobile Lab provides 3 ME slots, 3 Time Research Slots, 5 Invention Slots and 1 Copy Slot.
In respsonse to your ideas
1. That could work but then you'll just hit the problem again, all regions will become swamped and the new slots will appear and then they'll all be in use forever and then off to another region we go. 2. Half of that is in place but an advanced lab would be awesome. 3. And that would stop Veterans how? Veterans will more than likely have a high corp/faction standing anyway so that wont limit them very much. 4. Cant really see that going down well with vets and also they'll just create new characters to research for them then.
Not bad ideas but as with most ideas, there's always a flaw hidden somewhere. Maybe someone will come up with something that'll benefit all and that will work forever.
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Wild Rho
Amarr Black Omega Security
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Posted - 2007.01.12 12:28:00 -
[64]
It's not so much an issue as somthing you personally don't like.
People who want to research straight away have the options laid out infront of them. Faster research with no queues, the challenge is that it's expensive (relatively speaking). Those that don't have the isk or are not willing to spend it can still research, they just have to accept they need to wait.
Things are not always meant to be convienient or readily available. It's part of the overall challenge.
I have the body of a supermodel. I just can't remember where I left it.
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Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2007.01.12 12:30:00 -
[65]
i agree that relative to the population, a SMALL increase would be good. nothing to upset the balance, just an overall increase in slots in empire, and elsewhere. sure the slots will be filled instantly, but hey, there will be MORE slots filled instantly, so more research will still get done.
the population of the server has risen quite a bit over the years, and growth in-line with this population should be part of it. ========================================== Iy |

ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.12 12:36:00 -
[66]
Think of it like any drive-thru if their customer base suddenly trippled would they stick with using one service window to serve the increased ammount of customers... now before you knew it builders would be round putting in new service windows and the company would hire more staff.
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.12 12:37:00 -
[67]
Originally by: Wild Rho It's not so much an issue as somthing you personally don't like.
People who want to research straight away have the options laid out infront of them. Faster research with no queues, the challenge is that it's expensive (relatively speaking). Those that don't have the isk or are not willing to spend it can still research, they just have to accept they need to wait.
Things are not always meant to be convienient or readily available. It's part of the overall challenge.
Also a good comeback to this is if thats the case why is it that a year ago you could quite easily get a ME slot :P
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Wild Rho
Amarr Black Omega Security
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Posted - 2007.01.12 12:50:00 -
[68]
Different time and a different situation.
In all honesty I think back then the whole research and manufacturing system was largely ignored while the focus was on combat and similar systems.
It used to be someone could lock up a whole stations facilities by putting bpos in for an insanely long research times and no one could do anything about it (heck there was a time people would sell office space and lab/factory slots in high sec). When they wanted to do some real research they could pop the bpo out, do the research then put it back in.
These days we have alternate means to conduct research (i.e. mobile labs). On top of that the R&M system has been improved. You can no longer lock up a slot indefinetly as there is a maximum time a bpo can be in research, on top of that you can queue research jobs meaning once one players job is done yours get installed and started automatically.
I have the body of a supermodel. I just can't remember where I left it.
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WhoreMonger
ShipYards Inc
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Posted - 2007.01.12 12:57:00 -
[69]
I'd like to offer our services in the meantime.
We offer insurance on BPO's. Were no massive and were mainly dealing with hundreds (literally) of rig BPO's at the moment (And consquently I believe THAT is the lab issue at the moment NOT population increase)
Click the link below and talk to Mackite regarding any BPO's you would like researched.
We will do our best to get any research done for you ASAP.
W n. A *****master.
ShipYards Inc Research Service's |

Matthew
Caldari BloodStar Technologies
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Posted - 2007.01.12 13:03:00 -
[70]
Originally by: ToxicFire the more slots will just get filled instantly.... if that was truly the case all the ME slots would have been filled constantly when the population was 10k we all know that wasn't the case so anyone with that kinda come back is talking complete bs.
Actually, before the adjusting lab prices, it was the case that every slot was filled constantly - that was the whole reason behind it's introduction. I would also remind you that there was a significant boost to the number of lab slots at that time as well. The price increase formula encouraged there to always be 1 or 2 slots free in each station - otherwise the price would go up. That meant that the lab price would always stabilise at a point where demand at that price left those slots free. While that made it look like there were "free" slots, those slots were not really practical to use, due to the price issue.
The real issue has come from the shift away from price control, to queue control of demand. As we've seen in many areas of the game (the old 3 month queues for a cheap NAGA HAC come to mind), players will wait a long time for something that is slightly cheaper or less effort. This makes queue control a weak controller of demand, and means that queues will grow to excessive levels before demand is sufficiently suppressed.
This also makes it impossible for NPC and POS labs to compete economically, because most players are unwilling to put a value on the time waited. What I'd really like to see is price adjustments come back into the slots, formulated in such a way that it results in there always being 1-2 slots with less than 1 day queue, in the same way there was always 1-2 available in the old system. I would suggest that NPC prices high enough to achieve that would make POS labs look much more attractive, and we'd see a lot more of them, which would directly ease demand on the NPC ones. The two would then be able to compete directly on price.
Originally by: Eponine Astarte lab slots and T2 prices are both related problems.
They both came out with a certain number of players in Eve. Yet as the population exploded suddenly lab slots and T2 modules/ships became rarer/higher priced due to increased demand but fixed supply.
CCP has deemed it appropriate to fix T2 prices through invention and a reseeding of the lottery in order to bring supply more in line with what demand used to be. I don't see why logically they should not do the same with station lab slots
The equivalent to Invention in the lab situation are POS Labs.
Invention requires you to put constant effort and isk to keep supplied with low efficiency t2 print copies, and access is currently heavily limited by the low spawn rates of required items and skills.
POS labs require you to put in constant effort and isk to keep supplied with more expensive, but faster working lab slots. Access is open to anyone with a hauler and sufficient isk.
If we're comparing these two situations, I'd say the lab slot issue fared much better than T2 prints in terms of the accessibility of the solution.
Originally by: Vasiliyan This favours alts, not new players. The solution I'd favour is to fix POS labs so that (a) personal jobs can be installed in them and (b) they can be rented to the general public; this creates profitable businesses for PLAYERS instead of NPCs.
Unfortunately, there are problems with "public" anything when it's related to POS, because POS are, by definition, privately operated facilities. None of the hangar access, POS administration etc is designed with public access to facilities in mind. Yes, I know there's a "make public" button in the UI, but frankly it would take a huge overhaul of access permissions etc for it to be even vaguely viable. So while it would be a nice thing to see, there's a veritable minefield of problems to navigate through, and I can't see that public POS slots will ever be as reliable as NPC ones. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Shocknawe
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2007.01.12 13:13:00 -
[71]
The way empire POSs require corp standing and regular POS require pretty sensitive roles to operate contributes to the problem. The is basically no way to get high faction standing for a corp unless theres only a few people in it. Security reason also prevent most larger corps from giving out POS roles. If POS could be launched for self or CCP would give some love on the way corp POS roles are currently worked things could be alot better.
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Matthew
Caldari BloodStar Technologies
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Posted - 2007.01.12 13:32:00 -
[72]
Originally by: Vasiliyan I can also see a case for creating "rapid turnaround" public labs, which can only be used for jobs shorter than 24 hours.
Unfortunately, a period like 24-hours is just right for people to just put in another level every day. Queues would soon build up in those too. They wouldn't be as long as in the "full" slots, but they would probably get to around 4-5 days easily.
An alternative solution in the same vein would be "junior researcher" lab slots, which could only research the first X levels of a print (with X being somewhere around 5). The majority of the benefit of research is gained in those first levels anyway, so these would let people get a foot in the door while the longer jobs of the experienced researchers (and the potentially pointless ME100+ jobs) stayed in the "senior researcher" slots.
Of course, a more radical extention of that would be to apply a level cap on all NPC slots to force people to use POS labs for higher level research. Though that's not something I think is particularly desirable.
As an aside, there is also a question around the number of slots in each type of lab. Not so much NPC labs, which were set like that for a reason, but POS labs.
Lets face it, very few people set up a POS lab array for the 3 PE slots it gives. I suspect that in the majority of POS, labs are set up the 3 ME slots get constant use, the copying slot gets run to defray some of the POS operating cost, and the PE slots are very rarely used. This means that many 1-researcher lab POS's are actually running 21 slots, of which only 9 are really desired. One way to make POS labs more flexible, and desirable, would be to allow more choice over which types of slot are provided. Whether this means making the mobile lab configurable, or just breaking it out into different arrays for each lab type, I'm not sure. This would allow much nicer ME-only POS's based on a small tower. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

ToxicFire
Warlords Corp The Core Collective
|
Posted - 2007.01.12 19:15:00 -
[73]
Originally by: Matthew
Originally by: Vasiliyan I can also see a case for creating "rapid turnaround" public labs, which can only be used for jobs shorter than 24 hours.
Unfortunately, a period like 24-hours is just right for people to just put in another level every day. Queues would soon build up in those too. They wouldn't be as long as in the "full" slots, but they would probably get to around 4-5 days easily.
An alternative solution in the same vein would be "junior researcher" lab slots, which could only research the first X levels of a print (with X being somewhere around 5). The majority of the benefit of research is gained in those first levels anyway, so these would let people get a foot in the door while the longer jobs of the experienced researchers (and the potentially pointless ME100+ jobs) stayed in the "senior researcher" slots.
Of course, a more radical extention of that would be to apply a level cap on all NPC slots to force people to use POS labs for higher level research. Though that's not something I think is particularly desirable.
As an aside, there is also a question around the number of slots in each type of lab. Not so much NPC labs, which were set like that for a reason, but POS labs.
Lets face it, very few people set up a POS lab array for the 3 PE slots it gives. I suspect that in the majority of POS, labs are set up the 3 ME slots get constant use, the copying slot gets run to defray some of the POS operating cost, and the PE slots are very rarely used. This means that many 1-researcher lab POS's are actually running 21 slots, of which only 9 are really desired. One way to make POS labs more flexible, and desirable, would be to allow more choice over which types of slot are provided. Whether this means making the mobile lab configurable, or just breaking it out into different arrays for each lab type, I'm not sure. This would allow much nicer ME-only POS's based on a small tower.
The concept of a configurable lab for pos's is quite an intresting once which could provide an intresting solution the question is would the ability to configure the lab cost you something extra, say something similar to reaction blue prints define what takes place within a reactor could some form of research controler bp or modification control how many lab slots a lab has and of what type perhaps even time bonuses. Have a variety of these types of "research controllers" on the market at a variety of costs, this provides CCP with another isk sink in exchange for allowing a little more flexibility in pos reseach.
Alternative to that is the more simplistic approach of just allowing the number of slots to be divided how the user wants from the total number of slots.
Yet another alternative same as the above just have a simple UI that allows you to change the slot make up but depending on how many of a certain slot is used changes the fuel use of the pos. Push em all into ME slots and your gonna incur and extra cost in terms of fuel.
Or back to the most simple solution just scrap the existing mobile lab and break down the slot types into there own individual structures allowing you to mix and match.
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aggiedog
The Merchant Marines
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Posted - 2007.01.12 20:56:00 -
[74]
I like the idea of people being able to use people's POSs to get research done. Solve the lack of slots and gives POSs a new revenue stream.
All CCP has to do is create the interface.  --------------------------------------------- Forum Wars!...Because the battlefeild is laggy. |

Anatolius
Amarr PIE Inc.
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Posted - 2007.01.12 22:21:00 -
[75]
Originally by: aggiedog I like the idea of people being able to use people's POSs to get research done. Solve the lack of slots and gives POSs a new revenue stream.
All CCP has to do is create the interface. 
To be honest, this is the best solution. That is, easy rental of research POS slots.
Less NPC-controlled crap, more player-owned infrastructure please.
"If God be for us, whom can be against us?" |

AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.12 22:31:00 -
[76]
Part of the problem is people thinking they need to take their small ammo BPO to ME 200+. These lab slot woes have been around since shortly after RMR came out. The POS lab is currently the only way around the issue in empire space. The really nice part about them is the .75 time modifier, comes in handy.
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Vermis
Prox XII Interstellar Alcohol Conglomerate
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Posted - 2007.01.12 23:00:00 -
[77]
Originally by: Lord WarATron People would LOVE to use player run POS research labs. However some research companies are scams, such as R0me0's one.
All ccp need to do is fix public labslots on pos's to be available to the public (Via the standard Scientific networking skill so they can install in stations).
At the moment, they have to join the corp in question and put the BPO in corp hanger to use it - which has the risk of corp theives.
You can already do this. Corp A sets up POS in a system with labs, configures slots to be publicly available and sets the install & hourly fees. Corp B rents a corp office in same system (Alliance Outpost or NPC station), puts the BPO they want to research into a their own corp hanger. Corp B then starts a research job on that BPO in their own hanger in Corp A's POS lab (requires Scientific Networking). At no point does Corp A have Corp B's BPO.
I know for a fact it works too, because I've done it where I had a corp office in our Outpost and "borrowed" lab time at a mis-configured Alliance members POS lab (It was set to publicably available with no fees heh). Heck, their lab was destoryed during a siege with my BPO in it, and I got it back unharmed.
I would prefer to use a POS lab over an NPC lab anyday, it's 25% faster to research at. |

Quutar
Caldari Auraxian Irregulars
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Posted - 2007.01.12 23:07:00 -
[78]
Originally by: Vermis
Originally by: Lord WarATron People would LOVE to use player run POS research labs. However some research companies are scams, such as R0me0's one.
All ccp need to do is fix public labslots on pos's to be available to the public (Via the standard Scientific networking skill so they can install in stations).
At the moment, they have to join the corp in question and put the BPO in corp hanger to use it - which has the risk of corp theives.
You can already do this. Corp A sets up POS in a system with labs, configures slots to be publicly available and sets the install & hourly fees. Corp B rents a corp office in same system (Alliance Outpost or NPC station), puts the BPO they want to research into a their own corp hanger. Corp B then starts a research job on that BPO in their own hanger in Corp A's POS lab (requires Scientific Networking). At no point does Corp A have Corp B's BPO.
I know for a fact it works too, because I've done it where I had a corp office in our Outpost and "borrowed" lab time at a mis-configured Alliance members POS lab (It was set to publicably available with no fees heh). Heck, their lab was destoryed during a siege with my BPO in it, and I got it back unharmed.
I would prefer to use a POS lab over an NPC lab anyday, it's 25% faster to research at.
that only works with alliances... you can share you labs with others in your allaince...
also... it has issues... if the bpo needs materials for research (tech 2... etc) or if you try to make bpcs... things just get messy
Not finding research slots in Empire Space? Try Quutar Research Services. |

Carter Burke
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Posted - 2007.01.18 21:35:00 -
[79]
Originally by: ToxicFire Bumpity this issue isn't going to go away if its ignored Both POS public rental slots and the number of station ME slots needs to be sorted
Bumpity I just felt it necessary to point out what a tard you appear to be, as you can't seem to wait ten days to get a job going. Whahhh. Dude, I've waited forty days for a slot. You remind me of the folks begging to halve training times.
CB
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Popsikle
Caffeine Commodities Company
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Posted - 2007.01.18 21:46:00 -
[80]
I will research your bpo's. I have access to as many lab slots as I need.
convo me in game for more info. __________________________________________ -= We Fly for our people =- -= I fly for Blood =- |

Carter Burke
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Posted - 2007.01.18 22:08:00 -
[81]
Bingo. Problem solved.
CB
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MinThreat
Carebearz Wit Gunz
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Posted - 2007.01.18 22:24:00 -
[82]
Originally by: Samirol or go to low sec, there are ME slots there
Im sorry, for a second I thought we didnt live in the same region...... quickest me slot in placid is 20 days |

Sarf
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Posted - 2007.01.18 22:49:00 -
[83]
If they fixed it so that a pos lab slot could be public, i am sure players would start building pos in empire space and renting them out to people that need them, there is already people doing this, but it is difficult and manual process to set up.
You need to form a alliance to be able to do it effectively, and even then it is of no use to do copying or T2 ME/PE work.
Pleae urge that the POS Labs be fixed.
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.18 22:55:00 -
[84]
Edited by: ToxicFire on 18/01/2007 22:51:37
Originally by: Carter Burke
Originally by: ToxicFire Bumpity this issue isn't going to go away if its ignored Both POS public rental slots and the number of station ME slots needs to be sorted
Bumpity I just felt it necessary to point out what a tard you appear to be, as you can't seem to wait ten days to get a job going. Whahhh. Dude, I've waited forty days for a slot. You remind me of the folks begging to halve training times.
CB
*Biatchslap*
Go read the entirity of the thread before you attempt to say that cus u'll soon realise what a jackass u look like because of the multiple times i've said i've got access to a pos lab so its not an issue that affects me directly.
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.18 23:03:00 -
[85]
Edited by: j0sephine on 18/01/2007 23:00:54
"to the more slots will just get filled instantly.... if that was truly the case all the ME slots would have been filled constantly when the population was 10k we all know that wasn't the case so anyone with that kinda come back is talking complete bs."
When the population was at 10k there was different lab system in place (there was generic rather than specialized research slots for one) And yes, they were all continually rented out, to the point where people were selling 'lab slots' for serious money or scamming others with offers of sale. CCP tried to deal with it in two ways, first by doubling amount of slots and then by introducing sliding scale rental prices which would grow over time while the slot was occupied until people would either stop renting or sink dozens of millions into rental.
Then the new (current) system was introduced as part of manufacturing overhaul and well, it lasted for a while. The point of this story is, the prediction slots would get filled even if the amount was doubled isn't "complete bs", that's how it already worked out last time this 'solution' was tried...
edit: oh and as it happens i was looking for slots to do some ME work earlier today. Found a few 10 day long queues in low sec areas. Just sayin'
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Trollin
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Posted - 2007.01.18 23:34:00 -
[86]
what they need to do, is..
1. close all existing npc labs to further jobs. 2. allow existing npc lab jobs to complete. 3. remove npc research labs with the next patch.
maybe then you will quit your *****ing and set up a pos.
--------------------------------------------------- A word to the wise ain't necessary, its the stupid ones that need the advice |
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