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Gentlewind
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Posted - 2007.04.12 23:27:00 -
[91]
its 20 past midnight and I'm being thick but what is a pdu II?
cheers
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K Raz
Danish Trade and Mining Inc. Intergalactic Freelance Corporations
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Posted - 2007.04.13 00:33:00 -
[92]
Originally by: Gentlewind its 20 past midnight and I'm being thick but what is a pdu II?
cheers
Power Diagnostic System Tech 2 - Should really be shortened to PDS, but somehow PDU sticks
Item database Linkage
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K Raz
Danish Trade and Mining Inc. Intergalactic Freelance Corporations
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Posted - 2007.04.13 00:38:00 -
[93]
Originally by: Ryysa
Originally by: K Raz Highs: 5x dual 180 t2, True Sancha NOS Meds: Named MWD, 20 km scram, True Sancha Web, Large shield extender Lows(*) 2x Gyro t2, PDU2, I-Stab, Nano Rigs: Kinetic shield, Projectile falloff
(*) I haven't changed the lowslots after the patch, but i think i can squeeze 2x istabs and 3x gyro2's in - Also, on my to-do list is getting a faction mwd and some speed implants
Drop Kinetic rig for mass reduction rig unless you only live in the north. Replace nano with overdrive.
Quote: I don't use a shield booster, but a faction web instead, which keeps me outside webrange while nossing and webbing (TS nos and web are 14-15 km range) i wouldn't change the web for a booster/extender ever - it's what makes this setup nice, and makes me able to orbit with the mwd off.
Shield booster is bad, 2x lse II is good. That said, vagabond doesn't need web. If you want web ability, use huginn. By not fitting 2x lse II you are just gimping yourself.
One of the nice thing about EVE is that nobody fights or plays the same way. I like webbing while being outside webrange, and i base my tactics on that - might change it later, but right now it works for me I do fly a rapier as well with 2 webs, but i don't fly it nowhere near the way i fly my vaga. I like keeping a safe distance, and disable my opponents ability to mwd towards me and kite me in any way if he is more skilled than me. I'm nowhere near a hardcore pvp'er like you, so for now i play it safe, rather than sorry (R.I.P to my first 3 vaga's)
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.13 01:31:00 -
[94]
You are assuming that you never meet someone with faction web, by fitting one of your own, that's all. Vaga doesn't need to web anything, it can outrun most things, and stuff that catches up to it dies almost instantly. In fact, you shouldn't even go below 15km with a vagabond. Also, I wrote huginn for a reason... rapier != huginn.
The only thing that can catch up to you are inties/dictors - they die in 5-10 seconds if you have half-decent skills.
Basically, currently - any vagabond with dual lse II setup that goes faster than you will kill you in 1v1.
The only use for a web on a vaga is to prevent really slow ships without mwd from going back to gate... If you are scared of trying it on real server, test it on sisi...
N.F.F. Recruitment |

K Raz
Danish Trade and Mining Inc. Intergalactic Freelance Corporations
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Posted - 2007.04.13 01:37:00 -
[95]
When talking about webbing, Rapier = Huginn - same 60% bonus to webrange
I primarily use my vaga as a heavy tackler in small gangs, not solo ship. If i ever met another vaga, i would run since my pvp skills aren't nearly at your level yet.
One of the most important things about flying a vaga, is picking your targets.
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Trading Jane
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Posted - 2007.04.15 14:25:00 -
[96]
So what are people fittign these days? still overdrives?
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.15 14:48:00 -
[97]
Edited by: Ryysa on 15/04/2007 14:44:27
Originally by: K Raz When talking about webbing, Rapier = Huginn - same 60% bonus to webrange
I primarily use my vaga as a heavy tackler in small gangs, not solo ship. If i ever met another vaga, i would run since my pvp skills aren't nearly at your level yet.
One of the most important things about flying a vaga, is picking your targets.
Especially in a small gang, why would you ever use a vagabond over a huginn? You do realize that huginn can easily hit over 4km/s speed right, and the fact that you can web from 40km (60km is with domination webs) is kinda more helpful for your gang...
Originally by: Trading Jane So what are people fittign these days? still overdrives?
uhm... od's/istabs in lowslots, mass reduction rigs in rigslots...
N.F.F. Recruitment - Killboard Mirroring tool |

Asschen
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Posted - 2007.05.24 11:38:00 -
[98]
i currently have 2 overdrives and a istab in the lows with 2 gyro's rigs are kin shield rig and a polycarbon thingy
i'm still not sure to go for dual 180 or the 220
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Hudsonn
FireTech
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Posted - 2007.05.24 12:59:00 -
[99]
Originally by: Asschen i currently have 2 overdrives and a istab in the lows with 2 gyro's rigs are kin shield rig and a polycarbon thingy
i'm still not sure to go for dual 180 or the 220
Yup, that stumped me as well. Seems there's quite a mix, but people tend to use 220's over 180's. I'm using 180's at the moment though, and i like them. No one has really given me a reason to use 220's. ___________________________
FireTech (Mostly Fire) |

Ryysa
Caldari
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Posted - 2007.05.24 13:24:00 -
[100]
Edited by: Ryysa on 24/05/2007 13:23:17 replace kin shield with falloff, then you have a reason to use d180 II's since 220 II's will not really fit.
However, if you have grid to fit 220 II's, by all means do fit them, they do about 5% more dps IIRC.
EW Guide - KB Tool - PVP Event |

Asschen
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Posted - 2007.05.24 13:46:00 -
[101]
what about using the falloff rig and sticking with 220's ?
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jeikam
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Posted - 2007.05.29 10:19:00 -
[102]
heres my Vaga fit ATM:
The cookie cutter part:
H: 5 x 220mm II w. Barrage, Improved Cloaking Device II M: 10Mn MWD II, 2 x LSE II, 24km scram
L: 1 x Gyro II, 2 x Overdrive II, 2 x Local Hull I.Stab Rigs: 2 x Polycarbon Engine Housing Implants: 3% Agility, 3% Ship Velocity, 3% less MWD cap usage, 3% MWD Speed, 5% Med Projectile damage
With skills and in a gang, gives me 6.1km/s and is as maneuverable as I think it can get it without getting too badly hit by stacking penalties. Changes I might consider are dropping an Overdrive for another Gyro or trying to get some Low Grade Snakes.
Thoughts?
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Ryysa
Caldari
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Posted - 2007.05.29 10:20:00 -
[103]
Drop istab for gyro, drop the goddamn cloak, your locktime will be terrible...
EW Guide - KB Tool - PVP Event |

jeikam
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Posted - 2007.05.29 11:09:00 -
[104]
Ryysa I'm interested as to why you think to drop the i.Stab as opposed to an Overdrive?
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Kadoe
Amarr Doomsday Corp Xelas Alliance
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Posted - 2007.06.02 16:45:00 -
[105]
Edited by: Kadoe on 02/06/2007 16:44:29 5x 220mm, 1x Heavy Assault Launcher 1x 10mn mwd, 1x 28km, 2x LSE 2x Gyro II, 1x Nano II, 2x Overdrive II
1x Shield Kinetic rig; 1x Agility rig.
6.1x Mod, 2.03s RoF, 4,550m/s. 
Istabs = Agility Nanos = Agility + Speed Overdrives = Speed - agility
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Evil Eden
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Posted - 2007.06.18 19:03:00 -
[106]
This setup is for Low Sec Pirating maybe 0.0 if im feeling extra crazy
High: 5x Dual 180mm AutoCannon II (Barrage M) 1x Corpum A-Type Medium Nosferatu
Med: 1x 10mn MicroWarpdrive II 1x Dark Blood Warp Disruptor 2x Large Shield Extender II
Low: 2x Gyrostab II 1x Local Hull Conversion Overdrive Injector I 2x Local Hull Conversion Inertia Stabilizers
(maybe 3 Gyrostab II)
Rigs 1x Polycarbon Housing I 1x Auxiliary Thrusters I
im not sure if to go with 220mm vulcans but as ill be orting at over 25k im thinkin dual 180s for better tracking also depening on the money flow a Domi warp disrupter and a Domi WMD also not sure about rigs, would i be better with 2x polycarbons?
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Kane Insane
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Posted - 2007.06.19 15:45:00 -
[107]
if you have the money sure, though remember in 0.0 if you jump into a gate camp your pretty much dead either way
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Eldon Rosen
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Posted - 2007.06.19 21:39:00 -
[108]
5x 220 AC II 1x HML II
1x 10mn MWD II 2x LSE II 1x Warp Disrupter II
3x Gyro II 2x Tracking Enhancer II
1 x Kinetic Rig 1 x Falloff Rig
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Ultroth
Veto. Academy Veto Corp
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Posted - 2007.06.19 22:12:00 -
[109]
This one worked pretty good I thought..
High; 5 x T2 220's 1 x Arby Hvy Launcher
Mid; 1 x T2 MWD 1 x T2 Disruptor 2 x T2 LSE
Low; 2 x T2 PDU 1 x Local Istab 2 x T2 Gyro
Rigs; Max Velocity/Mass Reduction
Speed/agility and med projectile related hardwirings. "This is my sig, there are none like it, thats why its mine"
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Draghkar
Minmatar
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Posted - 2007.06.19 22:17:00 -
[110]
Edited by: Draghkar on 19/06/2007 22:19:31 Edited by: Draghkar on 19/06/2007 22:18:49 When i start flying this ship, i'll use:
x5 180mm t2 x1 Cloak (Corpum nos when im rich and comfortable)
x2 LSE T2 x1 Warp Disruptor T2 x1 Microwarp Drive T2 (30% diff from Domi mwd, will get one eventually)
x1 Gyrostabilizer x2 T2 Overdrives x2 Local Inertia's
x2 Polycarbon rigs
x5 T2 Warriors __________________
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 836.8 MW / 1068.75 MW CPU : 317.25 tf / 493.75 tf Capacitor (regen) : 956.25 Energy (268.0sec) Max Cap Regen : 8.74 per sec (approx.) Max Cap Needed : 20.59 per sec Velocity : 5182.179 m/sec 511 Without MWD on. Signature : 930.204 m Target Range : 52500.0 m Scan Resolution : 171.875 mm ECCM Ladar : 14.0 points Shield HP (regen) : 8628.75 HP (1000.0sec) Max Shield Regen : 21.57 per sec (approx.) Shield EM : 75.0 % Shield Explo : 60.0 % Shield Kinetic : 40.0 % Shield Thermal : 60.0 %
==> 320.1 DPS <== With Drones ==> 264.0 DPS <== Without Drones
My drone skills arent top notch, gunnery is maxed with the exception of Medium Autocannon specialization 5 and Trajectory Analysis 5 which both are at 4. 3% Gunnery damage implant. All navigation skills at 4.
What kind of dps are the rest of you getting?
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Gonzu Zull
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Posted - 2007.06.23 07:07:00 -
[111]
Edited by: Gonzu Zull on 23/06/2007 07:09:42 here is my tackl\solo mobile :
5x180 t2 corpum nos
mwd t2 warp disr t2 2 lse t2
2xgyro t2 pds t2 overdrive t2 inert stab t2
any rigs u like ;-)
Capacitor (regen) : 1045.898 Energy (229.89sec) Max Cap Regen : 11.15 per sec (approx.) Max Cap Needed : 19.84 per sec Velocity : 3573.281 m/sec Shield HP (regen) : 9060.187 HP (857.81sec) Max Shield Regen : 26.4 per sec (approx.) Agility Modifier : 1.072 x
works well for me ...)
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Guyutti
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Posted - 2007.06.23 10:43:00 -
[112]
Edited by: Guyutti on 23/06/2007 10:42:55 So how has overloading modules affected you? Thinking of Webber now reaching 14km? Still no difference or does it mean falloff rigs are now a must.
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.06.23 11:20:00 -
[113]
atm:
5x 22mm t2, assault launcher mwd t2, warp disruptor t2,2x lse gyro, nano, istab, 2x od
2x poly rigs
i see no point on fitting a nos on a vaga :P... just my opinion --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Kaeten
Hybrid Syndicate
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Posted - 2007.06.23 11:36:00 -
[114]
Originally by: Frater Perdurabo
Originally by: Ryysa
It's FACTION for crying out loud =/
Quite. For some reason the fact that people call them 'fraction ships/mods' i find only marginally less annoying than people using the term 'turrents'
What about the pention ppl then that want to send a petition?
Pwnage PvP Recruitment \m/ Metal Head \m/ |

maGz
Chaos Reborn
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Posted - 2007.06.30 10:46:00 -
[115]
Edited by: maGz on 30/06/2007 10:46:51 Highs: 5x 220 IIs + 1x Corpum A-Type Med NOS
Meds: 1x Domination MWD, 1x Domination Warp Disruptor, 1x LSE II, 1x Gistii A-Type Small SB (can't be bothered changing to Pithi)
Lows: 3x Domination Gyros, 2x Domination Overdrives or 2x Domination Gyros. 1x Local Istab, 2x OD IIs
Rigs: 2x Polycarbonthingies
Oh forgot the important part - HG Snakes with Shaqil's  ____________
I'm cool
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Jacko21
0utbreak
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Posted - 2007.06.30 11:03:00 -
[116]
220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II Corpum A-Type Medium Nosferatu
Pithi A-Type Small Shield Booster Large Shield Extender II Republic Fleet 10MN MicroWarpdrive Shadow Serpentis Warp Disruptor
Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Overdrive Injector Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I
Rigs : Polycarbon / Polycarbon
Implants : LG Snakes + Rogue Set
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Neon Razor
Caldari D00M. Triumvirate.
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Posted - 2007.06.30 21:15:00 -
[117]
5x 180 ll's 1x corpum a-type medium nos
1x domination 10mn mwd 1x domination warp disruptor 2x LSE ll
1x domination gyro 2x domination overdrive 2x nanofiber ll
2x agility rigs
5x warrior ll
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Fridge oblivion
Minmatar
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Posted - 2007.07.02 22:53:00 -
[118]
I wonder if a tracking enhancer II instead of a gyrostab II is viable. Should add a bit of range (I know falloff is king, screw optimal) and tracking.
And what is like the minimum speed a vaga should get? My stabber goes around 3k without anything but t1 fittings and I have to wonder about people getting only the same out of their vagabond.
But back to the tracking, enhancer II's and 180mm for fleet for frig killing, enhancers and 220mm to kill multiple opponents reasonably fast without having to slow down/get too close? --------------- When I was young I wanted to be me, my childhood dream came true |

Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.07.03 01:38:00 -
[119]
If you're not hitting 5k/s in a vaga, your doing something wrong.
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Samus Newton
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Posted - 2007.07.04 16:24:00 -
[120]
Originally by: Maeltstome If you're not hitting 5k/s in a vaga, your doing something wrong.
Agreed...i get about 5.3 km/s.
5x 220 II's, Ass. Launcher II <===haha 10mn MWD II, 2x LSE II, WD II 3x OD II, 2x Nano II
Agility Rig, Cap Recharge Rig(helps with MWD usage)
Im thinking about going with 2x OD II, 1x Nano II, 2x gyro II. I suppose with how fast this ship is most things cant catch it. whatever can catch it will most likely get owned anyway (nano curse, rapier/huginn, inty's, Sabre) If they catch up to you they are most likely going to pop unless the rapier or huginn have domi webs on them. with good skills you should be able to hit a target from 30km out.
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