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Firane
Imperium Technologies Firmus Ixion
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Posted - 2007.01.17 19:20:00 -
[1]
Its time for a new thread. I guess the only big change is the removal of stab monkey setups.
Non Faction Setup:
High: 5x 220mm Vulcan Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MicroWarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
Low: 2x Gyrostab II 1x Power Diagnostic System II 2x Local Hull Conversion Inertia Stabilizers
Your thoughts?
--- ! |

EL TITAN
Caldari Destructive Influence Band of Brothers
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Posted - 2007.01.18 01:48:00 -
[2]
looking good, but personally i like 3 gyros pdu is good, maybe just use 1 inertia
and fit some speed rigs if you can
_________________________________________________ <3 hi |

Vicious Phoenix
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Posted - 2007.01.18 01:53:00 -
[3]
I like using 4 i-stabs/nanos
CFW (Certified Forum Warrior) I kill people ingame too. |

Imechal Ravpeim
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.01.18 03:07:00 -
[4]
For a 250 mill ship, no need to be stingy on the fittings, upgrade some fittings faction stuff. Maybe it'll save you a little PG so you can remove that PDS(if that's what you needed it for) for another speed mod or gyro.
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Jovius Marginus
Black Avatar Firmus Ixion
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Posted - 2007.01.18 04:12:00 -
[5]
If your going with a med nos and have max fitting skills drop a 220 to a dual 180 and add a gyro II. Youll have abit better tracking and more dps still.
Also another option is to drop the nos and add a cloak for those long raids when you just gotta make a sandwich. The med nos wont sustain your MWD anyway.
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Deathbarrage
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Posted - 2007.01.18 10:54:00 -
[6]
Edited by: Deathbarrage on 18/01/2007 10:51:03 switch an extender toa gist mshield booster
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Djerin
Obsidian Exploration Services The Pentagram
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Posted - 2007.01.18 11:44:00 -
[7]
It might be easier to purchase a faction scram instead of the t2 one. ;)
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Jon Lucien
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Posted - 2007.01.19 05:01:00 -
[8]
A few things I've noticed:
1) Fitting at least one kinetic shield resist rig helps a huge amount for the tank.
2) Fitting a nos other than a corpum a-type medium nos is a waste. You'll never be in range to use it. Since you'll likely use barrage M for the falloff bonus (you can orbit past 15km and hit) either fit a corpum nos or a heavy launcher.
3) If you fit a cloaking device, everything you attack will warp before you ever get a lock on them. The improved cloak carries a -40% sensor penalty, which means it takes you 40% longer to target. It doesn't look like that much in writing, but it seriously takes forever on anything other than a BS.
4) The Warp Disruptor II has a 24km range and needs 44 cpu. A Dread Guristas Warp Disruptor has a 24km range and needs 40 cpu. The t2 costs 40 mil and the faction costs 65 mil. The vaga generally ends up with excess cpu, so the faction one isn't worth 25 more mil. If you're going to use a faction disruptor go with a 26 km or better, otherwise it's not worth the extra isk.
Bonus Question: Which helps your tank more: a Power Diagnostic System II or a Damage Control II?
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Felinuszzz
Caldari TunDraGon
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Posted - 2007.01.19 11:49:00 -
[9]
Edited by: Felinuszzz on 19/01/2007 11:47:49
Quote: Bonus Question: Which helps your tank more: a Power Diagnostic System II or a Damage Control II?
The real question is, what else does the PDU2 do for you besides enhance your tank .
Rigs make fitting this ship more interesting. There are quite a lot of different routes that one can take with the lowslot configuration, depending on which rig you decide to use alongside your kinetic shield resist rig.
I've been thinking of something involving some faction PDUs, and a projectile weapon rigging.
Quote: I guess the only big change is the removal of stab monkey setups.
Nah, the riggings really change how this ship can and should be flown. A lot more than the WCS nerf. --------- |

Ryysa
North Face Force
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Posted - 2007.01.19 15:57:00 -
[10]
5x Dual 180mm II, 1x Coprum A-Type Nos 10mn Domination MWD, 28km+ Warp Disruptor, 2x LSE II PDU II, 1-2x Local Istab, 3-2x Gyro II Kinetic Resist rig, Falloff rig
Alternatively. 5x 220 II, 1x Coprum A-Type Nos 10mn Domination MWD, 28km+ Warp Disruptor, 2x LSE II 2x PDU II, Local Istab, 2x Gyro II Kinetic Resist rig, Agility or MWD/AB speed rig.
Top setup eats more ammo for more tracking, bottom setup eats less ammo for less tracking and completely sustainable mwd.
All about target jamming & The Logoffski guide |

Felinuszzz
Caldari TunDraGon
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Posted - 2007.01.19 23:51:00 -
[11]
Edited by: Felinuszzz on 19/01/2007 23:53:18 Ryssa,
Top setup, how many 220mm guns can you mix in with the 180s when using tech 2 PDUs?
How much extra grid/AWU do you need for a full rack of 220s?
--------- |

Jon Lucien
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Posted - 2007.01.20 00:05:00 -
[12]
Edited by: Jon Lucien on 20/01/2007 00:02:10 Actually you don't need any PDSs to fit 220's. With AWU III I have plenty of extra powergrid for 220's rather than 180's. Some people prefer 180's because they track better. I like 220's because they track well enough to hit approaching frigates and pack enough punch to take down battleships.
The PDS IIs help you tank and give you the ability to run the MWD for longer.
Also, I prefer another shield rig (the -20% recharge time) to a speed rig.
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Hoshi
Blackguard Brigade
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Posted - 2007.01.20 00:39:00 -
[13]
Originally by: Jon Lucien Edited by: Jon Lucien on 20/01/2007 00:02:10 Actually you don't need any PDSs to fit 220's. With AWU III I have plenty of extra powergrid for 220's rather than 180's.
If you want medium nos, mwd and 2x large shield extenders you do need a pdu. If you switch the nos for a missile launcher and/or switch a shield extender for a gistii shield booster you don't need one. ---------------------------------------- A Guide to Scan Probing in Revelations |

Felinuszzz
Caldari TunDraGon
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Posted - 2007.01.20 01:24:00 -
[14]
Quote: Actually you don't need any PDSs to fit 220's. With AWU III I have plenty of extra powergrid for 220's rather than 180's. Some people prefer 180's because they track better. I like 220's because they track well enough to hit approaching frigates and pack enough punch to take down battleships.
I know. 
I'm asking about the setup using a falloff rigging, which icnreases the powergrid need for guns by 10%. --------- |

LeMoose
The Collective Against ALL Authorities
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Posted - 2007.01.20 01:42:00 -
[15]
pdus and kinetic rigs on a vaga? jeez
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Ryysa
North Face Force
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Posted - 2007.01.20 03:40:00 -
[16]
Edited by: Ryysa on 20/01/2007 03:40:41
Originally by: LeMoose pdus and kinetic rigs on a vaga? jeez
If you don't fit kinetic rig you're really stupid, considering the amount of caldari online atm.
PDU II is needed to make things fit.
WTS: Clue
Originally by: Felinuszzz
Quote: Actually you don't need any PDSs to fit 220's. With AWU III I have plenty of extra powergrid for 220's rather than 180's. Some people prefer 180's because they track better. I like 220's because they track well enough to hit approaching frigates and pack enough punch to take down battleships.
I know. 
I'm asking about the setup using a falloff rigging, which icnreases the powergrid need for guns by 10%.
Rather not mix guns, so you don't get weird reload times etc... that's just my opinion.
Fit one PDU II, train the rig skill a bit higher so you get less penalty, i think you can get away with one or even no PDU II's at all.
Originally by: Jon Lucien I like 220's because they track well enough to hit approaching frigates and pack enough punch to take down battleships.
Actually the damage difference (especially while shooting a battleship) with dual 180 mm II's compared to dual 220 II's is negligible.
The only reason to fit 220 II's is for less ammo usage imo.
All about target jamming & The Logoffski guide |

Nordvargr
GoonFleet GoonSwarm
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Posted - 2007.01.20 06:57:00 -
[17]
Originally by: Jovius Marginus If your going with a med nos and have max fitting skills drop a 220 to a dual 180 and add a gyro II. Youll have abit better tracking and more dps still.
Also another option is to drop the nos and add a cloak for those long raids when you just gotta make a sandwich. The med nos wont sustain your MWD anyway.
That's a really bad idea for a dual LSE setup. The shield HP bonus of the PDU applies to the extenders as well, and reducing your shield regen is very important when you go completely passive. But I really don't like dual LSE setups, the harder fights you get into where you'll actually need that tank are probably going to last longer than the 90-95 seconds required for a med booster II / gistii a-type small to make up the difference of a LSE II.
I've tried using a cloak on my vagabond for long raids, of course going AFK cloaked in a safespot worked great because they know there's a hostile vagabond in system but can't find him. As great for griefing as that is, the actual fun part suffers because with half the scan res you are forced to bump things or they'll warp off before you lock. I really didn't like the necessity of getting into web range of something for a bump in order to tackle, and this was pre-KALI when I had two trusty stabs to bail me out. Without stabs I definitely wouldn't want to try a cloak because now getting webbed will mean certain death.
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.01.20 07:18:00 -
[18]
no one has added the lows full of nano's and istab's.
2 istabs and 3 nano's will allow the vagabond to outrace anything, kiting whatever it pleases. Its nearly as effective as WCS imho. With 5 beta hull nanofibers, the vaga can top out at 3.6km/s.
What you lose in armament you gain in survivability. ---------------------------------------- Friends Forever
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Dirtball
Kemono.
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Posted - 2007.01.20 07:29:00 -
[19]
Use all domination stuff so we can sell your stuff for more... I mean so you can kill more.
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2007.01.20 08:14:00 -
[20]
Edited by: MysticNZ on 20/01/2007 08:13:15 I agree, if you spend 200m on a ship like that, you might as well shove fraction stuff on it. No use doing a half assed job imo.
I use to use 220mm, I'd probably use 180's now though. They seem to be more effective over time. -=====-
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Zenii
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Posted - 2007.01.20 11:02:00 -
[21]
Edited by: Zenii on 20/01/2007 10:58:40
Originally by: MysticNZ fraction stuff on it. No use doing a half assed job imo.
Using fraction stuff would be a half assed job imo ;P
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Jon Lucien
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Posted - 2007.01.20 18:11:00 -
[22]
Originally by: Haniblecter Teg no one has added the lows full of nano's and istab's.
2 istabs and 3 nano's will allow the vagabond to outrace anything, kiting whatever it pleases. Its nearly as effective as WCS imho. With 5 beta hull nanofibers, the vaga can top out at 3.6km/s.
What you lose in armament you gain in survivability.
And with 2 local hull iStabs and poor navigation skills the vaga can top out at that. 5 of anything that gets stacking penalties is wasteful.
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Ryysa
North Face Force
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Posted - 2007.01.20 19:10:00 -
[23]
Originally by: Haniblecter Teg no one has added the lows full of nano's and istab's.
2 istabs and 3 nano's will allow the vagabond to outrace anything, kiting whatever it pleases. Its nearly as effective as WCS imho. With 5 beta hull nanofibers, the vaga can top out at 3.6km/s.
What you lose in armament you gain in survivability.
Actually, my vagabond goes 5km/s without any speed mods. Train skills imo and get some implants if you are flying that ship.
Originally by: Jon Lucien And with 2 local hull iStabs and poor navigation skills the vaga can top out at that. 5 of anything that gets stacking penalties is wasteful.
Fyi, nanofibers do NOT have a stacking penalty. But yes, 2 istabs 3 nanos will yield a better speed due to mass reduction.
Originally by: MysticNZ I agree, if you spend 200m on a ship like that, you might as well shove fraction stuff on it. No use doing a half assed job imo.
I use to use 220mm, I'd probably use 180's now though. They seem to be more effective over time.
It's FACTION for crying out loud =/
Jamming & Logoffski |

Frater Perdurabo
Amarr The Ancient Illuminated Seers of Bavaria
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Posted - 2007.01.20 19:44:00 -
[24]
Originally by: Ryysa
It's FACTION for crying out loud =/
Quite. For some reason the fact that people call them 'fraction ships/mods' i find only marginally less annoying than people using the term 'turrents' ----------------------------------- If my post has offended you in any way, please send me an evemail, i like to keep replies so i can laugh at them again and again... |

LeMoose
The Collective Against ALL Authorities
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Posted - 2007.01.20 20:15:00 -
[25]
mwd boost, agility, less mass, base speed, falloff; are all rigs that serve the vagabond way better for pvp than a kinetic res rig.
train ur skills up so u dont have to fit that pdu.
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EinaruS
Caldari Provisions
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Posted - 2007.01.20 21:02:00 -
[26]
high and med are fine
lows should be a blank, depends on how you fly it... in gangs, in fleets, solo, as a tackler, as a dmg dealer etc.. you can squeeze a hell of a lot out of the vaga.
rigs are a must imho. btw, why the power diag?
A finger...especially the middle one, is worth more than any amount of isk |

d'hofren
Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.21 01:18:00 -
[27]
Originally by: LeMoose mwd boost, agility, less mass, base speed, falloff; are all rigs that serve the vagabond way better for pvp than a kinetic res rig.
train ur skills up so u dont have to fit that pdu.
Even with AWU5 you will need some kind of grid mod for a 220 nos setup unless you go nutty on the faction stuff.
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Firane
Imperium Technologies Firmus Ixion
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Posted - 2007.01.21 02:25:00 -
[28]
Originally by: EinaruS high and med are fine
lows should be a blank, depends on how you fly it... in gangs, in fleets, solo, as a tackler, as a dmg dealer etc.. you can squeeze a hell of a lot out of the vaga.
rigs are a must imho. btw, why the power diag?
Fitting.
Also: Is it possible to keep a cloak offline till needed to get rid of the penalty? I never really fly with offlined mods on my ships so I never found if it still gives drawbacks.
---
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Jon Lucien
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Posted - 2007.01.21 03:42:00 -
[29]
Falloff rigs really do not help much. They'll give you an additional 1200m of falloff range for your medium autocannons (8000m base falloff * 0.15 = 1200m). 1200m really isn't worth a rig slot when it could be used for other things.
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Ryysa
North Face Force
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Posted - 2007.01.21 05:45:00 -
[30]
Originally by: Jon Lucien Falloff rigs really do not help much. They'll give you an additional 1200m of falloff range for your medium autocannons (8000m base falloff * 0.15 = 1200m). 1200m really isn't worth a rig slot when it could be used for other things.
Actually, you are wrong.
You don't count the HAC skill nor Trajectory Analysis nor Barrage ammo.
My falloff on vagabond goes from 20km to 23km, and if you do the math, it increases your dps by a bit more than 15% iirc, when you are in falloff.
Originally by: LeMoose mwd boost, agility, less mass, base speed, falloff; are all rigs that serve the vagabond way better for pvp than a kinetic res rig.
train ur skills up so u dont have to fit that pdu.
Please stop trolling the thread and commenting on ships you don't fly yourself.
Vagabond with Corpum A-Type nos, dual extender and domi MWD needs a PG upgrade, even with maxed out fitting skills.
And never mind if you fit any rigs for projectiles on it.
Btw, you know, vagabond has TRACKING, it's no point going 10km/s when you can't hit **** anyway.
When you live in the north and everyone and their mother is spamming kinetic at you, you'll truly appreciate the 30% boost to your shield that a kinetic rig provides.
But w/e. Mindless trolls ftw. WTS: T2 clue.
Jamming & Logoffski |

Damon Runyon
Roving Guns Inc. RAZOR Alliance
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Posted - 2007.01.22 11:37:00 -
[31]
Originally by: Ryysa
Btw, you know, vagabond has TRACKING, it's no point going 10km/s when you can't hit **** anyway.
When you live in the north and everyone and their mother is spamming kinetic at you, you'll truly appreciate the 30% boost to your shield that a kinetic rig provides.
QFT. The mega-speed set ups are nice in a Jeremy Clarkson e-peen kinda way, but a realistic Vaga needs other things too. Falloff is your best friend.
Damon
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Deathbarrage
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Posted - 2007.01.22 14:54:00 -
[32]
my dream vaga setup would now be something like this:
5x 220mm II, corpum nos
domination mwd (gist out yet?) domi scramble, t2 large extender, gistum a-type med booster
2x domination gyro, domination nano, 2x local hull inertia stab
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Ryysa
North Face Force
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Posted - 2007.01.22 15:08:00 -
[33]
Edited by: Ryysa on 22/01/2007 15:09:48
Originally by: Deathbarrage my dream vaga setup would now be something like this:
5x 220mm II, corpum nos
domination mwd (gist out yet?) domi scramble, t2 large extender, gistum a-type med booster
2x domination gyro, domination nano, 2x local hull inertia stab
Trust me, dual extender is a lot more viable nowadays... a LOT more...
And i think, if i would stick that setup on, i'd go faster than 7km/s... which really gets in the way of tracking, so most of the time you end up limiting the speed to half.
I tested exactly that setup a bit ago, and I found that this is better - 5x dual 180mm II, corpum nos. domination mwd (no, no better ones yet), domi disrupt, 2x LSE II 2x domi gyro, 2x local istab, 1x pdu II
1x falloff rig, 1x kinetic resist rig.
The main reason being, that ever since Kali came out, and everything got that massive HP boost, vagabond with 2 lse II, has really nice recharge rate on shields.
And running the booster all the time might not always be an option due to the nosfest that current pvp is =/
Jamming & Logoffski |

Deathbarrage
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Posted - 2007.01.24 07:07:00 -
[34]
Originally by: Ryysa Edited by: Ryysa on 22/01/2007 15:09:48
Originally by: Deathbarrage my dream vaga setup would now be something like this:
5x 220mm II, corpum nos
domination mwd (gist out yet?) domi scramble, t2 large extender, gistum a-type med booster
2x domination gyro, domination nano, 2x local hull inertia stab
Trust me, dual extender is a lot more viable nowadays... a LOT more...
And i think, if i would stick that setup on, i'd go faster than 7km/s... which really gets in the way of tracking, so most of the time you end up limiting the speed to half.
I tested exactly that setup a bit ago, and I found that this is better - 5x dual 180mm II, corpum nos. domination mwd (no, no better ones yet), domi disrupt, 2x LSE II 2x domi gyro, 2x local istab, 1x pdu II
1x falloff rig, 1x kinetic resist rig.
The main reason being, that ever since Kali came out, and everything got that massive HP boost, vagabond with 2 lse II, has really nice recharge rate on shields.
And running the booster all the time might not always be an option due to the nosfest that current pvp is =/
note i said gistum a-typed MEDIUM booster.. That thing boosts 63,3hp/sec. I doubt you get that from a 2nd extender... Anyway are you planning to keep your mwd running for the entire length of the fight? I tend not to have the cap to do that anyway...
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Octaviun
Slacker Industries Exuro Mortis
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Posted - 2007.01.24 08:52:00 -
[35]
Edited by: Octaviun on 24/01/2007 08:49:38
[quote by Deathbarrage] note i said gistum a-typed MEDIUM booster..
No mediums ingame , if there are  Anyways my setup consists of
HI. 5x 220 t2's 1x True Sansha Medium Nos
MID. 1x Warp Disruptor 1x Gistii A-type Small shield booster 1x 10mn MWD 1x Large shield Extender II
LOW. 2x Gryo II's 2x Istabs, and 1x Nano,
And a drone bay full of hob ii's just incase some crazy inty with sig radius implants gets in my face and i can't track him i unleash the dogs :P
Yes this does fit with out PDU's i don't even see why you people fit this item its very worthless imo, and i don't need fitting help i have AWU IV and all the other "major" support skills to V. _________________________________________________
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Fi T'Zeh
Evolution Band of Brothers
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Posted - 2007.01.24 08:56:00 -
[36]
What is the word on istabs / nanos.
i currently have 2 nanos / 1 iStab, but you're running the other way around. Do you get better top speed out of that, or better agiliy & acceleration. ....
Playing EVE on easy mode since May 2003. |

Octaviun
Slacker Industries Exuro Mortis
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Posted - 2007.01.24 08:58:00 -
[37]
Originally by: Fi T'Zeh What is the word on istabs / nanos.
i currently have 2 nanos / 1 iStab, but you're running the other way around. Do you get better top speed out of that, or better agiliy & acceleration.
I get the better agility and Accelaration, just for when those Stabbed up ravens come in and jump and you need to tackle them and bump them ASAP before they can align to warp, and then just keep doing it, its better for me imo, then getting that extra little speed. _________________________________________________
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Mercykiller III
Caldari Janissaries
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Posted - 2007.01.24 10:43:00 -
[38]
Dual extender is a good setup. But with iStabs, shield rigs (kinetic), and extender themselves give you troublesome signature radius. Am I wrong???
Our KillBoard |

Fi T'Zeh
Evolution Band of Brothers
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Posted - 2007.01.24 12:08:00 -
[39]
Sig radius of common or garden Vagabond = 115m Sig radius penalty of Lrg SE II = 25m (fixed amount) Sig penalty for t1 istab = 10% sig penalty for t2 10mn MWD = 550% Sig penalty for t1 kinetic rig = 10%
So.... Case 1 - Vaga + 1 x istab + 2 LSE II...
(25 + 25 + 115) x (5.5 + 0.1) = 924m
Case 2 - Vaga + 1 x istab + 2 LSE II + kineteic rig .. (115 + 25 + 25) x (5.5 + 0.1 + 0.1) = 940m
Not a massive loss tbh. Even with 2 istabs it only comes up to 957m
Unless my maths / method is out, which isn't beyond the realms of possibility. ....
Playing EVE on easy mode since May 2003. |

Hoshi
Blackguard Brigade
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Posted - 2007.01.24 12:18:00 -
[40]
Edited by: Hoshi on 24/01/2007 12:15:05
Originally by: Octaviun Edited by: Octaviun on 24/01/2007 08:49:38
[quote by Deathbarrage] note i said gistum a-typed MEDIUM booster..
No mediums ingame , if there are 
They are in game now, with the new complexes released in revelations they started dropping. Think to going price atm is around 400m... ---------------------------------------- A Guide to Scan Probing in Revelations |

Jon Lucien
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Posted - 2007.01.26 15:43:00 -
[41]
Originally by: Mercykiller III Dual extender is a good setup. But with iStabs, shield rigs (kinetic), and extender themselves give you troublesome signature radius. Am I wrong???
In reality sig radius doesn't matter as much as you'd think on the Vagabond. Your speed is your tank. With your mwd on orbiting between 15 and 20 km BS turrets will have trouble tracking you and even precision cruise missles will do negligible damage due to the explosion velocity being a fraction of your speed.
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Argyle Jones
Minmatar Wreckless Abandon The UnAssociated
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Posted - 2007.01.26 20:04:00 -
[42]
Originally by: Jon Lucien In reality sig radius doesn't matter as much as you'd think on the Vagabond. Your speed is your tank. With your mwd on orbiting between 15 and 20 km BS turrets will have trouble tracking you and even precision cruise missles will do negligible damage due to the explosion velocity being a fraction of your speed.
Aye, but since the shield rigs (the kinetic resist rig favoured by many included) and the i-stabs now also boost your sig rad, you need to watch it. Flipping on that MWD now boosts your sig rad significantly. If you can sustain your MWD for the time required to kill a bs, without having tracking issues, you're fine. I find that after KALI battleships have so much hitpoints that sustaining that mwd long enough can be a real pain.
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jumpnow
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Posted - 2007.01.27 22:45:00 -
[43]
Do you people really fly these vagabonds in pvp? I do fly a vagabond in pvp and I do not put any faction loot on it. The only thing I would consider putting on it would be a domination 10mn mwd.
5*220mm tech2, 1*tech2 heavy 1*tech2 mwd, 2*LSE2, 1*named 20km scram 2*istab local, 1*local nano, 2*gyro2
Just because this ship cost the earth does not mean you have to fit it with 1/2bill of mods. Skill > mods IMO.
Btw if you have a faction fitted vagabond you are more than welcome to come take on my huginn I will be more than happy to relieve you of those mods.
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Jon Lucien
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Posted - 2007.01.29 14:53:00 -
[44]
2 iStabs and a nano cause excessive speeds that you have to reduce during your orbit. Warp disruptor needs to be at least a t2 (24km) disruptor. I agree that the ship doesn't need to be totally faction fitted as often faction equipment (such as domination gyros) cost far more than t2 for a small gain. The faction MWD does do much better than a t2 though.
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AussieCrew Wallet
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Posted - 2007.02.12 10:29:00 -
[45]
Edited by: AussieCrew Wallet on 12/02/2007 10:26:32 Never mind
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Tassill
Minmatar GREY COUNCIL Breidablik
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Posted - 2007.02.12 10:30:00 -
[46]
After some testing on SISI I will be going with something like.
Highs 5 x 220 mm Ac II, 1 x corpum A type nos
Mids 1 x Shadow serp 10mn mwd, 2 x lse II, 1 x warp disruptor II
Lows 3 x PDU II, 1 x local hull inertial stab, 1 x gyro II
Rigs Falloff and mwd speed rig (or perhaps ken)
The reason I will go with 3 x pdu II is that I found this is the least amount required to run a shadow mwd non stop with no nos. For a frontline command ship this is necessecerray to be able to stay in the hot zone scouting/calling targets.
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Cartellus
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Posted - 2007.02.15 15:57:00 -
[47]
Originally by: Tassill After some testing on SISI I will be going with something like.
Highs 5 x 220 mm Ac II, 1 x corpum A type nos
Mids 1 x Shadow serp 10mn mwd, 2 x lse II, 1 x warp disruptor II
Lows 3 x PDU II, 1 x local hull inertial stab, 1 x gyro II
Rigs Falloff and mwd speed rig (or perhaps ken)
The reason I will go with 3 x pdu II is that I found this is the least amount required to run a shadow mwd non stop with no nos. For a frontline command ship this is necessecerray to be able to stay in the hot zone scouting/calling targets.
Hi
i have a similar setup, very disappointing overall, for the price of the ship, it is not so fantastic, very difficult to hit in 1 to 1 but not a good damage dealer. I actually prefer to fly my jaguar or wolf. Actually i want to sell the vaga so if you are interested message me in game.
|

Ryysa
North Face Force
|
Posted - 2007.02.15 16:09:00 -
[48]
Edited by: Ryysa on 15/02/2007 16:08:16 Regarding fitting shield booster: Shield booster will mostly be useful in 1v1 situation. And even in 1v1 situation, there is a high chance you are being nossed.
2nd extender gives you a lot more shield HP to start out with, AND you don't need to use cap to boost.
If in a gang environment, you will be using mwd a lot. Solo, not so much probably. Vaga has great potential to be a totally capless ship (bar scrambler/mwd), not using that advantage in the current pvp metagame is like bashing your head against the wall.
Also, fitting 3x pdu II and 220 II's is stupid, fit dual 180mm if you want to fit falloff rig + gyros. If you don't want to fit falloff rig fit 220 II (or if you want to conserve ammo).
You don't need to be able to maintain your mwd all the time, it's completely pointless.
N.F.F. Recruitment |

Wrayeth
The Black Rabbits Fatal Persuasion
|
Posted - 2007.02.15 16:18:00 -
[49]
5 dual 180 autocannon II 1 recon probe launcher 
1 MWD 1 20km scrambler 2 large extender II
2 gyrostab II 1 coprocessor II 2 local hull nanofibers or inertial stabs (or a combination) -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |

Ryysa
North Face Force
|
Posted - 2007.02.15 16:21:00 -
[50]
copro T_T although that probe launcher looks evil...
But meh, why not use nanodomi, it can fit launcher+cloak without cpu mod if you are going soloing anyway :P
N.F.F. Recruitment |

Deathbarrage
|
Posted - 2007.02.15 16:41:00 -
[51]
i'm using atm
5x d180mm II, barrage, corpum med nos
Domi MWD, 20km, 2x LSE II
2x gyro II, local nano, 2x local istab
1x kinetic rig
5x warrior II
guns give me 306dps @ optimal, warriors another? 80 or so
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XerZex
Puppets on Steroids Curse Alliance
|
Posted - 2007.02.15 17:23:00 -
[52]
Originally by: Deathbarrage i'm using atm
5x d180mm II, barrage, corpum med nos
Domi MWD, 20km, 2x LSE II
2x gyro II, local nano, 2x local istab
1x kinetic rig
5x warrior II
guns give me 306dps @ optimal, warriors another? 80 or so
same also, but with 220's. works like a dream tbh. :)
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CRUSH3R
Rage and Terror Against ALL Authorities
|
Posted - 2007.02.15 17:39:00 -
[53]
nano-vaga 4tw ;-) snake-set, 5 speed mods in low-slots, the best inty in game!
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Horza Otho
Minmatar Infortunatus Eventus
|
Posted - 2007.02.15 17:44:00 -
[54]
Originally by: CRUSH3R nano-vaga 4tw ;-) snake-set, 5 speed mods in low-slots, the best inty in game!
and still dies to a maller and thorax eh? sorry i cudnt resist :(
but yeah, this wud prolly be the best vaga u cud get ur hands on
mix of d180/220 II 1x corpum nos 1x gistum mwd 1x domination disruptor 1x pithi a-type small 1x large shield extender II 2x domi gyros 1x domi nano 2x local hull istab --- Eris Discordia is miiiiiine |

Cartellus
|
Posted - 2007.02.16 10:09:00 -
[55]
Yo Yo Yo
Yummy on this setup
5 x 180mm II (Barrage) 1 x A Corpum NOS
Here is where it gets different
1 Scrambler (20km) 1 Domi WEb (-90% speed at 14km) 1 Large Ext 2 1 Large Shield Booster 2
2 Gyro 2 2 Tracking enh 2 1 Nano
1 Web drone, 3 light drones
speed rig and kinetic shield rig
REasons behind it. This setup is to fight against 1v1 BC or cruisers or other heavy assault ships. No MWD as i tend to nerf the target ship, more than increasing mine, in this way is easier to hit, doesn't nerf my cap (so i can run the large booster for good 15 cycles) and i can still be effective against inties. Everything that travels, at less than 4.5km/s is gonna be slower than me (2.5km/s wihtout drone). Good to take drones out quickly as well. I prefer a shield booster or perhaps a inv field, as i get far less damages from missiles, can rigen the same amount of shield points as if i had another extender and keep the sig radius smaller for the long range turrets. 2 tracking enhancer help with the tracking and add some nice range.
So far didn't perform bad, tryed against another vaga that had a setup similar to aome of the ones seen above and i still had 40% shield when he was to structure. Perhaps i was just lucky. Against gangs or BS i would change the setup, but i have learned that target choice is essential when you fly such expensive ship.
Any constructive comment will be most appreciated. Any insulting comment, a bit less 
|

Constantinee
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2007.02.17 16:26:00 -
[56]
5x dual 180 mm Autocannon II 1x Med nos
1x 10mn mwd II 1x 20 km disruptor 2x lse II
2x gyro stab II 1x cpu II 1x local hull nano 1x local hull inertia stab
2x speed rigs
Omerta Syndicate |

Tarri
Rampage Eternal Ka-Tet
|
Posted - 2007.02.17 17:44:00 -
[57]
Edited by: Tarri on 17/02/2007 17:42:26 As i can¦t afford the corpum nos i have an assault launcher in the 6th highslot,
so i can fit a speed rig and a falloff rig in combination with 220mm guns.
----
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Cartellus
|
Posted - 2007.02.21 12:28:00 -
[58]
Hi all,
could someone, please, explain to this extremely retarted pilot (me), how this ship works?
I had this ship 2 months now and I have the average setup published here many times:
180mm II Corpum A nos 2 Ext, MWD, 20km scrambler, 2 Gyro II, 1 Trcking enhancer, 1 PDU 2, 1 NANO
Falloff rig, kinetic rig
Got some snake implants and other speed pusher impl, so speed overall is just above 4km/s. I usually orbit at 14km ( i find it a good compromise, out of other nos or web range but still not too far in the falloff area). With MWD off i manage to hit but the damage is quite weak (using barrage), tryed with several BC and almost never managed to break their tank. With the MWD on, the number of misses is countless. Yesterday i tryed against a ferox and i got absolutely owned, his shield never went lower than 90%, my average damage per turret was 15. All my skills are at lvl 4 or 5. Now reading all the reply to this topic i was imagining this ship quite a good damage dealer, but it seems i'm doing somrthing wrong somewhere as the damage is not coming out nice at all. Can someone please give me some advices?
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JaxxFunk
Minmatar Macabre Votum Tactical Narcotics Team
|
Posted - 2007.02.22 22:00:00 -
[59]
I currently run the fairly common setup:
5x 220 IIs, 1x Faction Nos
1x Domi MWD, 2x Large Shield Ext IIs, 1x Warp Scrambler
1x PDU II, Gyros and speed mods
1x kin res rig, 1x speed mod rig
However, i was contemplating fitting a faction webber (like a true sansha with 14km range) instead of the 2nd shield extender. I think this would be interesting as you could nos and web the target whilst still staying out of web range yourself. This would also help with tracking issues.
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Cartellus
|
Posted - 2007.02.23 12:13:00 -
[60]
Originally by: JaxxFunk I currently run the fairly common setup:
5x 220 IIs, 1x Faction Nos
1x Domi MWD, 2x Large Shield Ext IIs, 1x Warp Scrambler
1x PDU II, Gyros and speed mods
1x kin res rig, 1x speed mod rig
However, i was contemplating fitting a faction webber (like a true sansha with 14km range) instead of the 2nd shield extender. I think this would be interesting as you could nos and web the target whilst still staying out of web range yourself. This would also help with tracking issues.
Hi
i have tryed this setup, it is good, expecially gainst drones or frigates I was thinking about removing 1 ext for a cap injector. To have an escape route i a BS nossed you down to 0 or to run the MWD permanently and tank better missiles alikes. What do you think about it?
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zwerg
Caldari OctoberSnow Corp
|
Posted - 2007.02.23 12:34:00 -
[61]
Edited by: zwerg on 23/02/2007 12:31:05
Originally by: Firane Its time for a new thread. I guess the only big change is the removal of stab monkey setups.
Non Faction Setup:
High: 5x 220mm Vulcan Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MicroWarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
Low: 2x Gyrostab II 1x Power Diagnostic System II 2x Local Hull Conversion Inertia Stabilizers
Your thoughts?
Good Setup , but im sorry to say it is pre Rev  as soon as you fit a Aux Thruster and a Medium Auto DMG Rig, you cant fit the Medium Dim Nos anymore, and a med dim nos only got 12km range, you will have a hard time to orbit @ 14 km and activate that thing.
Rev Setup:
5x 220mm Auto II, 1x Assault Missle Launcher II 2x LSE II, 1x Domination Warp Disruptor, 1x Domination 10mn MWD 2x Local Hull I-Stab, 1x Domination Nanofiber, 2x Domination Gyrostab.
1x Aux Thruster, 1x Projectile DMG ( cant remember name )
uhm a bit of expensive fit there, but as soon as youre experienced, you wont loose a vaga with the things you should do with it ( solo, 1vs>1 
Edit: with 2 Low Grade Snakes and 1 High Grade Snake, the Hardwirings for speed, and shaquil's speed enhance i get speed of 8.4 
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Cartellus
|
Posted - 2007.02.24 08:22:00 -
[62]
Originally by: zwerg Edited by: zwerg on 23/02/2007 12:31:05
Originally by: Firane Its time for a new thread. I guess the only big change is the removal of stab monkey setups.
Non Faction Setup:
High: 5x 220mm Vulcan Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MicroWarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
Low: 2x Gyrostab II 1x Power Diagnostic System II 2x Local Hull Conversion Inertia Stabilizers
Your thoughts?
Good Setup , but im sorry to say it is pre Rev  as soon as you fit a Aux Thruster and a Medium Auto DMG Rig, you cant fit the Medium Dim Nos anymore, and a med dim nos only got 12km range, you will have a hard time to orbit @ 14 km and activate that thing.
Rev Setup:
5x 220mm Auto II, 1x Assault Missle Launcher II 2x LSE II, 1x Domination Warp Disruptor, 1x Domination 10mn MWD 2x Local Hull I-Stab, 1x Domination Nanofiber, 2x Domination Gyrostab.
1x Aux Thruster, 1x Projectile DMG ( cant remember name )
uhm a bit of expensive fit there, but as soon as youre experienced, you wont loose a vaga with the things you should do with it ( solo, 1vs>1 
Edit: with 2 Low Grade Snakes and 1 High Grade Snake, the Hardwirings for speed, and shaquil's speed enhance i get speed of 8.4 
What do you needa all that speed for? The only thing October Snow's pilots do is gate camping hagilur    
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ICE SEA
|
Posted - 2007.02.26 16:33:00 -
[63]
i'm a noob for vaga and speed tank..
setup: high 5x 220mm t ii 1x heavy misslie luach
med: 1x 10mn MWD t ii 1x warp disruptor ii 1x large shield extender ii 1x med capacitor booster
low: 3 x gyrostab ii 1 x local istab 1 x rcu
no rig.
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Cartellus
|
Posted - 2007.02.26 17:05:00 -
[64]
Originally by: ICE SEA Edited by: ICE SEA on 26/02/2007 16:36:26 i'm a noob for vaga and speed tank..
setup: high 5x 220mm t ii 1x heavy misslie luach
med: 1x 10mn MWD t ii 1x warp disruptor ii 1x large shield extender ii 1x med capacitor booster
low: 3 x gyrostab ii 1 x local Hull Conversion Inertia Stabilizers 1 x rcu
no rig.
i test : High: 5x 220mm Vulcan Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MicroWarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
Low: 3x Gyrostab II 2x Local Hull Conversion Inertia Stabilizers
this setup i only can fly 1 min with mwd.
so i changed something.
you though?
Hi
my comments on this. With vaga the amount of money you can spend changes a lot of things, more than in other ships.
I would personally spaw the 220 with 180, the difference in damage is minimum and the better tracking and higher ammo cap give you more dps.
This ship has not a great firepower, but is a fantastic tackler. For this reason i would get rid of the cap booster, your ship will be fast enought to having switch the MWD only for brief periods of time. An extra extender combined with your speed will increase your tanking incredibly (remember the only thing that can really hurt you are missiles). Perhaps using only 2 gyro and ad an extra stab. I doubt you can take a properly fit BS down with a vaga and even cruisers like Hurricanes are difficult to take. Vaga are meant to tackle, hold opponents for your friends to finish them or jump quickly on smaller prey and blast them. My thoughts, for waht they are worth 
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Deathbarrage
|
Posted - 2007.02.26 17:21:00 -
[65]
Originally by: ICE SEA Edited by: ICE SEA on 26/02/2007 16:36:26 i'm a noob for vaga and speed tank..
setup: high 5x 220mm t ii 1x heavy misslie luach
med: 1x 10mn MWD t ii 1x warp disruptor ii 1x large shield extender ii 1x med capacitor booster
low: 3 x gyrostab ii 1 x local Hull Conversion Inertia Stabilizers 1 x rcu
no rig.
i test : High: 5x 220mm Vulcan Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MicroWarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
Low: 3x Gyrostab II 2x Local Hull Conversion Inertia Stabilizers
this setup i only can fly 1 min with mwd.
so i changed something.
you though?
referring to the last setup:
People should learn sometime that it's not smart saying you fly a certain setup that doesn't fit, really makes you look stupid
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gesthapto lapenty
Rage of Angels Morsus Mihi
|
Posted - 2007.02.27 15:40:00 -
[66]
I think my setup is the following Highs: 5 x T2 220s, 1 x missile launcher Mids: Domi 10mn mwd, 2 LSE's, 1 20km Disrupter Lows: 3 x Domi Nanos and 2 Local Hull Instabs Rigs - forget the exact ones, but basically 1 for speed and one for turret damage.
Also have a full set of LG Snakes in the clones head. Not flown it all that much in pvp, but have been able to hang around finishing off a kill whilst a hostile gang warps in on me and always been able to get away. Not come across a hugin yet though :)
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ICE SEA
|
Posted - 2007.03.06 03:31:00 -
[67]
High: 5x 220mm Vulcan Autocannon II 1x Heavy acc missile luach (any type)
Med: 1x 10mn MicroWarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
Low: 3x Gyrostab II 1x Local Hull Conversion Inertia Stabilizers 1x Local Hull Nano
great Vaga fit ^^ i used it.
test 1 week 
|

XerZex
Puppets on Steroids Curse Alliance
|
Posted - 2007.03.06 12:03:00 -
[68]
Originally by: ICE SEA High: 5x 220mm Vulcan Autocannon II 1x Heavy acc missile luach (any type)
Med: 1x 10mn MicroWarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
Low: 3x Gyrostab II 1x Local Hull Conversion Inertia Stabilizers 1x Local Hull Nano
great Vaga fit ^^ i used it.
test 1 week 
very similar to mine :)
|

VanNostrum
Caldari
|
Posted - 2007.03.15 20:14:00 -
[69]
how do you guys keep the cap with that setup?
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Major Stuart
Maelstrom Crew
|
Posted - 2007.03.15 20:38:00 -
[70]
Originally by: VanNostrum how do you guys keep the cap with that setup?
Im guessing the target is dead by that time or they dont lol.
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Lanu
|
Posted - 2007.03.18 09:34:00 -
[71]
Originally by: VanNostrum how do you guys keep the cap with that setup?
You don't have to run the mwd constantly. And without that consuming cap its actually quite easy if you don't get nossed :p
I'm not obsessing. I'm just curious. |

Streak Lightning
|
Posted - 2007.03.20 19:48:00 -
[72]
i know its soon to ask but now that 1.4 came out but will overdrive injectors become a viable module to use or is the nano/Istab combination still the best?
btw :what speeds are you guys gettin now?
|

DarknessInc
Minmatar Legion of Corpses Federation Of united Corps
|
Posted - 2007.03.20 23:50:00 -
[73]
Originally by: Streak Lightning i know its soon to ask but now that 1.4 came out but will overdrive injectors become a viable module to use or is the nano/Istab combination still the best?
btw :what speeds are you guys gettin now?
Before patch, I have 1x Domi Nano, 2x Domi Gyros and 2x Local I-Stabs. I went 3.3KM/S.
AFTER Patch. I go 2.7KM/S which is how it was with just one I-Stab. Im ****ed off. Instead of removing the other bonuses, they should have put in strict stacking penalties
|

Ione Hunt
Gekidoku Koroshiya Buntai
|
Posted - 2007.03.21 00:05:00 -
[74]
T2 MWD, 1 nano, 1 inertia, 1 overdrive, +3% speed implant = 3.85km/s _______________
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Lanu
|
Posted - 2007.03.21 21:50:00 -
[75]
Using 2 local hull nanofibers and a t2 mwd ( no implants ) and I'm going 4.2km/s atm.. but I think I might switch one to a istab because I'm not that happy with my agility.
I'm not obsessing. I'm just curious. |

Plutoinum
German Cyberdome Corp Cult of War
|
Posted - 2007.03.21 22:15:00 -
[76]
Edited by: Plutoinum on 21/03/2007 22:17:55 I made above 6k with named/tech-2 stuff on the testserver yesterday (without imps and just acceler. cntrl 4) But that was without damage mods just fitted for speed and good handling.
So that was with 2x Polycarbon Engine Housing I, 3x Local Hull Conversion Overdrives, 1x Nano and 1x Inertial Stab and tech-2 mwd.
Add implants, max-skill and faction stuff to it and invented tech-2 rigs, then it should be a lot faster, but you probably would take out some speed mods and put gyros in it.
___________ Muuuhhh !!! |

mematar
Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.03.22 08:02:00 -
[77]
Originally by: Ione Hunt T2 MWD, 1 nano, 1 inertia, 1 overdrive, +3% speed implant = 3.85km/s
Yup, my Vaga does 3.5k/s with Named MWD and 1 of each speed mod without implants. Which is actually a decent speed now that not every ship does 10km/s <.<''
|

VanNostrum
|
Posted - 2007.03.22 08:29:00 -
[78]
for 1 on 1 i thought of 2x RSD (phased muon) instead of 2x LSE, and 2x RSD rigs (inverted signal field projector I) RSD stats: Targeting range 33.56% Scan Resolution 33.56% per 1 phased muon rsd 90 sec lock time for a bs, 40 sec for BC
|

Wig Wam
Fighting Tiggers
|
Posted - 2007.03.27 21:03:00 -
[79]
Originally by: Cartellus
What do you needa all that speed for? The only thing October Snow's pilots do is gate camping hagilur    
and Rancer... caught me tonight with a smartbombing Rokh 
back on topic...
|

Vaal Erit
|
Posted - 2007.03.28 02:04:00 -
[80]
I've been seeing a lot of curses and NOS-domis around, here's my anti-curse fit:
High: Dual 180mm AutoCannon II [100xBarrage M] Dual 180mm AutoCannon II [100xBarrage M] Dual 180mm AutoCannon II [100xBarrage M] Dual 180mm AutoCannon II [100xBarrage M] Dual 180mm AutoCannon II [100xBarrage M] Corpum A-Type Medium Nosferatu
Med: Warp Disruptor II Medium Electrochemical Capacitor Booster I [1xCap Booster 800] 10MN MicroWarpdrive II Empty Slot
Low: Armor Kinetic Hardener II Armor Explosive Hardener II Medium Armor Repairer II Reactor Control Unit II Gyrostabilizer II
Rigs : Projectile Ambit Extension I \ Projectile Ambit Extension I \
1983 shield, 4.96/s, E/T/K/Ex=75/59/39/59 1604 armor, E/T/K/Ex=92/67/66/59 956.25 cap, +8.74/s, -41.487/s 2770.0 m/s 223.8 DPS
800 charges on a ship with about 950 cap is crazy. Goes 378 base with Nav V and has a free medium slot for whatever you want. I can tackle almost any NOS boat, no matter how tough. I can drop the gyro II for a local overdrive and put on a faction webber for the ultimate tackling ship. Don't forget you can get another 70 dps from 5x tech 2 light drones!
With cap charges you can even drop the NOS for an arbalest heavy missile launcher, drop the RCU II and still fit 2x falloff rigs as long as you have AWU 4.
Just another way to go, my setup is not a 1v1 setup or solo setup, I would definetly go for a crazy speed tank like every other post if I went out solo but I am hoping some of my invention buddies will make me some vagas cheap before I blow hundreds of millions of fittings and implants for one ship.
|

Megan Maynard
Minmatar RONA Deepspace
|
Posted - 2007.03.28 03:38:00 -
[81]
With the new percentage bonus on propulsion upgrades I was wondering what is the fastest you were able to get your vagabond up to? Shoot, i threw two basic PU's on my rifter and the thing is insanely speedier, I would assume the fastest ship in the game would also benefit. (Seeing as you get that nifty 5% per level bonus.) Don't think pvp, just pure speed.
|

Octaviun
Slacker Industries Exuro Mortis
|
Posted - 2007.03.28 05:24:00 -
[82]
My vagabond atm clocks 5kms a bit more then it use to with Zors custom hyper-link since before i had it pre-MWD/istab nerf it went 5.4 now with overdrives i hit 5kms and it doesn't warp as fast a crow anymore but its still decent enough to get me back to gates but the accleration is not as good as it was before i have to say :'( _________________________________________________
|

Master OlavPancrazio
Einherjar Rising
|
Posted - 2007.03.28 05:28:00 -
[83]
Edited by: Master OlavPancrazio on 28/03/2007 05:25:35 [Rev] Vagabond
Buy a nanophoon
gist b type mwd 4x istab, 3x local hull od 3x mass reduction rigs...
goes 4k
|

Komaito
Re-Awakened Technologies Inc
|
Posted - 2007.04.12 10:43:00 -
[84]
Sorry if thats a noob question but - did noone ever try overdrive injectors on a vaga?
What is their speed and acceleration bonus compared to inert stabs or nanos? ------------------------------------ radiation... too much radiation... |

zoturi
Karjala Inc. Imperial Republic Of the North
|
Posted - 2007.04.12 11:19:00 -
[85]
my setup, dont bother without snakes
5x dual 180mm II 1x corpum nos domi mwd, 28k distruptor, 2x LSE II 2x gyro II, pds II, domi OD, local inertia
rigs: mass reduce, falloff
|

Ryysa
North Face Force Anarchy Empire
|
Posted - 2007.04.12 11:31:00 -
[86]
Originally by: zoturi my setup, dont bother without snakes
5x dual 180mm II 1x corpum nos domi mwd, 28k distruptor, 2x LSE II 2x gyro II, pds II, domi OD, local inertia
rigs: mass reduce, falloff
same as me :)
N.F.F. Recruitment |

K Raz
Danish Trade and Mining Inc. Intergalactic Freelance Corporations
|
Posted - 2007.04.12 11:39:00 -
[87]
I have a rule of thumb to try and match the price of my fittings to the cost of the ship, ie; faction t2 ships gets good fittings and throwaway t1 stuf gets t1/named t1 fittings.
I had a nasty tendency to lose vagas (im on my 4.) until i revised my setup to the following:
Highs: 5x dual 180 t2, True Sancha NOS Meds: Named MWD, 20 km scram, True Sancha Web, Large shield extender Lows(*) 2x Gyro t2, PDU2, I-Stab, Nano Rigs: Kinetic shield, Projectile falloff
(*) I haven't changed the lowslots after the patch, but i think i can squeeze 2x istabs and 3x gyro2's in - Also, on my to-do list is getting a faction mwd and some speed implants
I don't use a shield booster, but a faction web instead, which keeps me outside webrange while nossing and webbing (TS nos and web are 14-15 km range) i wouldn't change the web for a booster/extender ever - it's what makes this setup nice, and makes me able to orbit with the mwd off.
|

Ryysa
North Face Force Anarchy Empire
|
Posted - 2007.04.12 20:01:00 -
[88]
Originally by: K Raz Highs: 5x dual 180 t2, True Sancha NOS Meds: Named MWD, 20 km scram, True Sancha Web, Large shield extender Lows(*) 2x Gyro t2, PDU2, I-Stab, Nano Rigs: Kinetic shield, Projectile falloff
(*) I haven't changed the lowslots after the patch, but i think i can squeeze 2x istabs and 3x gyro2's in - Also, on my to-do list is getting a faction mwd and some speed implants
Drop Kinetic rig for mass reduction rig unless you only live in the north. Replace nano with overdrive.
Quote: I don't use a shield booster, but a faction web instead, which keeps me outside webrange while nossing and webbing (TS nos and web are 14-15 km range) i wouldn't change the web for a booster/extender ever - it's what makes this setup nice, and makes me able to orbit with the mwd off.
Shield booster is bad, 2x lse II is good. That said, vagabond doesn't need web. If you want web ability, use huginn. By not fitting 2x lse II you are just gimping yourself.
N.F.F. Recruitment |

Firane
0utbreak
|
Posted - 2007.04.12 21:39:00 -
[89]
Actually finally started flying these. Been using this:
5x 220mm II 1x Corpum
1x Domi MWD 1x 28k 1x LSE II 1x Pithi Booster
2x Gyro II 1x OD II 1x Local Istab 1x Nano II
1x Mass 1x Agility
-----
|

Ryysa
North Face Force Anarchy Empire
|
Posted - 2007.04.12 23:15:00 -
[90]
5x 180mm II + falloff rig does 15% more damage at falloff than 5x 220 II.
By fitting Nano II in low you effectively waste a slot. Rigs get stacking penalized with modules. A second mass reduction rig would give you a lot more than the nano, and you could fit an istab there instead for even more agility.
I'd say drop booster, fit pdu II instead of nano II, fit 2x mass rigs if you are in need for speed.
Result will be a lot better tank while sacrificing a very tiny bit of agility.
N.F.F. Recruitment |

Gentlewind
|
Posted - 2007.04.12 23:27:00 -
[91]
its 20 past midnight and I'm being thick but what is a pdu II?
cheers
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K Raz
Danish Trade and Mining Inc. Intergalactic Freelance Corporations
|
Posted - 2007.04.13 00:33:00 -
[92]
Originally by: Gentlewind its 20 past midnight and I'm being thick but what is a pdu II?
cheers
Power Diagnostic System Tech 2 - Should really be shortened to PDS, but somehow PDU sticks
Item database Linkage
|

K Raz
Danish Trade and Mining Inc. Intergalactic Freelance Corporations
|
Posted - 2007.04.13 00:38:00 -
[93]
Originally by: Ryysa
Originally by: K Raz Highs: 5x dual 180 t2, True Sancha NOS Meds: Named MWD, 20 km scram, True Sancha Web, Large shield extender Lows(*) 2x Gyro t2, PDU2, I-Stab, Nano Rigs: Kinetic shield, Projectile falloff
(*) I haven't changed the lowslots after the patch, but i think i can squeeze 2x istabs and 3x gyro2's in - Also, on my to-do list is getting a faction mwd and some speed implants
Drop Kinetic rig for mass reduction rig unless you only live in the north. Replace nano with overdrive.
Quote: I don't use a shield booster, but a faction web instead, which keeps me outside webrange while nossing and webbing (TS nos and web are 14-15 km range) i wouldn't change the web for a booster/extender ever - it's what makes this setup nice, and makes me able to orbit with the mwd off.
Shield booster is bad, 2x lse II is good. That said, vagabond doesn't need web. If you want web ability, use huginn. By not fitting 2x lse II you are just gimping yourself.
One of the nice thing about EVE is that nobody fights or plays the same way. I like webbing while being outside webrange, and i base my tactics on that - might change it later, but right now it works for me I do fly a rapier as well with 2 webs, but i don't fly it nowhere near the way i fly my vaga. I like keeping a safe distance, and disable my opponents ability to mwd towards me and kite me in any way if he is more skilled than me. I'm nowhere near a hardcore pvp'er like you, so for now i play it safe, rather than sorry (R.I.P to my first 3 vaga's)
|

Ryysa
North Face Force Anarchy Empire
|
Posted - 2007.04.13 01:31:00 -
[94]
You are assuming that you never meet someone with faction web, by fitting one of your own, that's all. Vaga doesn't need to web anything, it can outrun most things, and stuff that catches up to it dies almost instantly. In fact, you shouldn't even go below 15km with a vagabond. Also, I wrote huginn for a reason... rapier != huginn.
The only thing that can catch up to you are inties/dictors - they die in 5-10 seconds if you have half-decent skills.
Basically, currently - any vagabond with dual lse II setup that goes faster than you will kill you in 1v1.
The only use for a web on a vaga is to prevent really slow ships without mwd from going back to gate... If you are scared of trying it on real server, test it on sisi...
N.F.F. Recruitment |

K Raz
Danish Trade and Mining Inc. Intergalactic Freelance Corporations
|
Posted - 2007.04.13 01:37:00 -
[95]
When talking about webbing, Rapier = Huginn - same 60% bonus to webrange
I primarily use my vaga as a heavy tackler in small gangs, not solo ship. If i ever met another vaga, i would run since my pvp skills aren't nearly at your level yet.
One of the most important things about flying a vaga, is picking your targets.
|

Trading Jane
|
Posted - 2007.04.15 14:25:00 -
[96]
So what are people fittign these days? still overdrives?
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Ryysa
North Face Force Anarchy Empire
|
Posted - 2007.04.15 14:48:00 -
[97]
Edited by: Ryysa on 15/04/2007 14:44:27
Originally by: K Raz When talking about webbing, Rapier = Huginn - same 60% bonus to webrange
I primarily use my vaga as a heavy tackler in small gangs, not solo ship. If i ever met another vaga, i would run since my pvp skills aren't nearly at your level yet.
One of the most important things about flying a vaga, is picking your targets.
Especially in a small gang, why would you ever use a vagabond over a huginn? You do realize that huginn can easily hit over 4km/s speed right, and the fact that you can web from 40km (60km is with domination webs) is kinda more helpful for your gang...
Originally by: Trading Jane So what are people fittign these days? still overdrives?
uhm... od's/istabs in lowslots, mass reduction rigs in rigslots...
N.F.F. Recruitment - Killboard Mirroring tool |

Asschen
|
Posted - 2007.05.24 11:38:00 -
[98]
i currently have 2 overdrives and a istab in the lows with 2 gyro's rigs are kin shield rig and a polycarbon thingy
i'm still not sure to go for dual 180 or the 220
|

Hudsonn
FireTech
|
Posted - 2007.05.24 12:59:00 -
[99]
Originally by: Asschen i currently have 2 overdrives and a istab in the lows with 2 gyro's rigs are kin shield rig and a polycarbon thingy
i'm still not sure to go for dual 180 or the 220
Yup, that stumped me as well. Seems there's quite a mix, but people tend to use 220's over 180's. I'm using 180's at the moment though, and i like them. No one has really given me a reason to use 220's. ___________________________
FireTech (Mostly Fire) |

Ryysa
Caldari
|
Posted - 2007.05.24 13:24:00 -
[100]
Edited by: Ryysa on 24/05/2007 13:23:17 replace kin shield with falloff, then you have a reason to use d180 II's since 220 II's will not really fit.
However, if you have grid to fit 220 II's, by all means do fit them, they do about 5% more dps IIRC.
EW Guide - KB Tool - PVP Event |

Asschen
|
Posted - 2007.05.24 13:46:00 -
[101]
what about using the falloff rig and sticking with 220's ?
|

jeikam
|
Posted - 2007.05.29 10:19:00 -
[102]
heres my Vaga fit ATM:
The cookie cutter part:
H: 5 x 220mm II w. Barrage, Improved Cloaking Device II M: 10Mn MWD II, 2 x LSE II, 24km scram
L: 1 x Gyro II, 2 x Overdrive II, 2 x Local Hull I.Stab Rigs: 2 x Polycarbon Engine Housing Implants: 3% Agility, 3% Ship Velocity, 3% less MWD cap usage, 3% MWD Speed, 5% Med Projectile damage
With skills and in a gang, gives me 6.1km/s and is as maneuverable as I think it can get it without getting too badly hit by stacking penalties. Changes I might consider are dropping an Overdrive for another Gyro or trying to get some Low Grade Snakes.
Thoughts?
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Ryysa
Caldari
|
Posted - 2007.05.29 10:20:00 -
[103]
Drop istab for gyro, drop the goddamn cloak, your locktime will be terrible...
EW Guide - KB Tool - PVP Event |

jeikam
|
Posted - 2007.05.29 11:09:00 -
[104]
Ryysa I'm interested as to why you think to drop the i.Stab as opposed to an Overdrive?
|

Kadoe
Amarr Doomsday Corp Xelas Alliance
|
Posted - 2007.06.02 16:45:00 -
[105]
Edited by: Kadoe on 02/06/2007 16:44:29 5x 220mm, 1x Heavy Assault Launcher 1x 10mn mwd, 1x 28km, 2x LSE 2x Gyro II, 1x Nano II, 2x Overdrive II
1x Shield Kinetic rig; 1x Agility rig.
6.1x Mod, 2.03s RoF, 4,550m/s. 
Istabs = Agility Nanos = Agility + Speed Overdrives = Speed - agility
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Evil Eden
|
Posted - 2007.06.18 19:03:00 -
[106]
This setup is for Low Sec Pirating maybe 0.0 if im feeling extra crazy
High: 5x Dual 180mm AutoCannon II (Barrage M) 1x Corpum A-Type Medium Nosferatu
Med: 1x 10mn MicroWarpdrive II 1x Dark Blood Warp Disruptor 2x Large Shield Extender II
Low: 2x Gyrostab II 1x Local Hull Conversion Overdrive Injector I 2x Local Hull Conversion Inertia Stabilizers
(maybe 3 Gyrostab II)
Rigs 1x Polycarbon Housing I 1x Auxiliary Thrusters I
im not sure if to go with 220mm vulcans but as ill be orting at over 25k im thinkin dual 180s for better tracking also depening on the money flow a Domi warp disrupter and a Domi WMD also not sure about rigs, would i be better with 2x polycarbons?
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Kane Insane
|
Posted - 2007.06.19 15:45:00 -
[107]
if you have the money sure, though remember in 0.0 if you jump into a gate camp your pretty much dead either way
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Eldon Rosen
|
Posted - 2007.06.19 21:39:00 -
[108]
5x 220 AC II 1x HML II
1x 10mn MWD II 2x LSE II 1x Warp Disrupter II
3x Gyro II 2x Tracking Enhancer II
1 x Kinetic Rig 1 x Falloff Rig
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Ultroth
Veto. Academy Veto Corp
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Posted - 2007.06.19 22:12:00 -
[109]
This one worked pretty good I thought..
High; 5 x T2 220's 1 x Arby Hvy Launcher
Mid; 1 x T2 MWD 1 x T2 Disruptor 2 x T2 LSE
Low; 2 x T2 PDU 1 x Local Istab 2 x T2 Gyro
Rigs; Max Velocity/Mass Reduction
Speed/agility and med projectile related hardwirings. "This is my sig, there are none like it, thats why its mine"
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Draghkar
Minmatar
|
Posted - 2007.06.19 22:17:00 -
[110]
Edited by: Draghkar on 19/06/2007 22:19:31 Edited by: Draghkar on 19/06/2007 22:18:49 When i start flying this ship, i'll use:
x5 180mm t2 x1 Cloak (Corpum nos when im rich and comfortable)
x2 LSE T2 x1 Warp Disruptor T2 x1 Microwarp Drive T2 (30% diff from Domi mwd, will get one eventually)
x1 Gyrostabilizer x2 T2 Overdrives x2 Local Inertia's
x2 Polycarbon rigs
x5 T2 Warriors __________________
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 836.8 MW / 1068.75 MW CPU : 317.25 tf / 493.75 tf Capacitor (regen) : 956.25 Energy (268.0sec) Max Cap Regen : 8.74 per sec (approx.) Max Cap Needed : 20.59 per sec Velocity : 5182.179 m/sec 511 Without MWD on. Signature : 930.204 m Target Range : 52500.0 m Scan Resolution : 171.875 mm ECCM Ladar : 14.0 points Shield HP (regen) : 8628.75 HP (1000.0sec) Max Shield Regen : 21.57 per sec (approx.) Shield EM : 75.0 % Shield Explo : 60.0 % Shield Kinetic : 40.0 % Shield Thermal : 60.0 %
==> 320.1 DPS <== With Drones ==> 264.0 DPS <== Without Drones
My drone skills arent top notch, gunnery is maxed with the exception of Medium Autocannon specialization 5 and Trajectory Analysis 5 which both are at 4. 3% Gunnery damage implant. All navigation skills at 4.
What kind of dps are the rest of you getting?
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Gonzu Zull
|
Posted - 2007.06.23 07:07:00 -
[111]
Edited by: Gonzu Zull on 23/06/2007 07:09:42 here is my tackl\solo mobile :
5x180 t2 corpum nos
mwd t2 warp disr t2 2 lse t2
2xgyro t2 pds t2 overdrive t2 inert stab t2
any rigs u like ;-)
Capacitor (regen) : 1045.898 Energy (229.89sec) Max Cap Regen : 11.15 per sec (approx.) Max Cap Needed : 19.84 per sec Velocity : 3573.281 m/sec Shield HP (regen) : 9060.187 HP (857.81sec) Max Shield Regen : 26.4 per sec (approx.) Agility Modifier : 1.072 x
works well for me ...)
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Guyutti
|
Posted - 2007.06.23 10:43:00 -
[112]
Edited by: Guyutti on 23/06/2007 10:42:55 So how has overloading modules affected you? Thinking of Webber now reaching 14km? Still no difference or does it mean falloff rigs are now a must.
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
|
Posted - 2007.06.23 11:20:00 -
[113]
atm:
5x 22mm t2, assault launcher mwd t2, warp disruptor t2,2x lse gyro, nano, istab, 2x od
2x poly rigs
i see no point on fitting a nos on a vaga :P... just my opinion --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Kaeten
Hybrid Syndicate
|
Posted - 2007.06.23 11:36:00 -
[114]
Originally by: Frater Perdurabo
Originally by: Ryysa
It's FACTION for crying out loud =/
Quite. For some reason the fact that people call them 'fraction ships/mods' i find only marginally less annoying than people using the term 'turrents'
What about the pention ppl then that want to send a petition?
Pwnage PvP Recruitment \m/ Metal Head \m/ |

maGz
Chaos Reborn
|
Posted - 2007.06.30 10:46:00 -
[115]
Edited by: maGz on 30/06/2007 10:46:51 Highs: 5x 220 IIs + 1x Corpum A-Type Med NOS
Meds: 1x Domination MWD, 1x Domination Warp Disruptor, 1x LSE II, 1x Gistii A-Type Small SB (can't be bothered changing to Pithi)
Lows: 3x Domination Gyros, 2x Domination Overdrives or 2x Domination Gyros. 1x Local Istab, 2x OD IIs
Rigs: 2x Polycarbonthingies
Oh forgot the important part - HG Snakes with Shaqil's  ____________
I'm cool
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Jacko21
0utbreak
|
Posted - 2007.06.30 11:03:00 -
[116]
220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II Corpum A-Type Medium Nosferatu
Pithi A-Type Small Shield Booster Large Shield Extender II Republic Fleet 10MN MicroWarpdrive Shadow Serpentis Warp Disruptor
Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Overdrive Injector Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I
Rigs : Polycarbon / Polycarbon
Implants : LG Snakes + Rogue Set
] |

Neon Razor
Caldari D00M. Triumvirate.
|
Posted - 2007.06.30 21:15:00 -
[117]
5x 180 ll's 1x corpum a-type medium nos
1x domination 10mn mwd 1x domination warp disruptor 2x LSE ll
1x domination gyro 2x domination overdrive 2x nanofiber ll
2x agility rigs
5x warrior ll
|

Fridge oblivion
Minmatar
|
Posted - 2007.07.02 22:53:00 -
[118]
I wonder if a tracking enhancer II instead of a gyrostab II is viable. Should add a bit of range (I know falloff is king, screw optimal) and tracking.
And what is like the minimum speed a vaga should get? My stabber goes around 3k without anything but t1 fittings and I have to wonder about people getting only the same out of their vagabond.
But back to the tracking, enhancer II's and 180mm for fleet for frig killing, enhancers and 220mm to kill multiple opponents reasonably fast without having to slow down/get too close? --------------- When I was young I wanted to be me, my childhood dream came true |

Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
|
Posted - 2007.07.03 01:38:00 -
[119]
If you're not hitting 5k/s in a vaga, your doing something wrong.
|

Samus Newton
|
Posted - 2007.07.04 16:24:00 -
[120]
Originally by: Maeltstome If you're not hitting 5k/s in a vaga, your doing something wrong.
Agreed...i get about 5.3 km/s.
5x 220 II's, Ass. Launcher II <===haha 10mn MWD II, 2x LSE II, WD II 3x OD II, 2x Nano II
Agility Rig, Cap Recharge Rig(helps with MWD usage)
Im thinking about going with 2x OD II, 1x Nano II, 2x gyro II. I suppose with how fast this ship is most things cant catch it. whatever can catch it will most likely get owned anyway (nano curse, rapier/huginn, inty's, Sabre) If they catch up to you they are most likely going to pop unless the rapier or huginn have domi webs on them. with good skills you should be able to hit a target from 30km out.
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royal killer
Amarr The Funkalistic SMASH Alliance
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Posted - 2007.07.04 21:23:00 -
[121]
I use this:
High: 5x Dual 180mm Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MWD (named, working on T2) 1x Warp Disruptor II
Low: 1x Gyrostab II 3x Overdrive II's 1x Inertia Stabilizer II
2x Polycarbon Engine Housing rigs
... --------------------
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royal killer
Amarr The Funkalistic SMASH Alliance
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Posted - 2007.07.04 21:30:00 -
[122]
Btw, whats around the lowest speed you 'must' reach be4 ppl start laughing at u ? --------------------
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Gonzu Zull
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2007.07.05 04:07:00 -
[123]
Originally by: royal killer I use this: High: 1x Medium Diminishing Nos ...
IMO using any non corpum nos is a slot wasting...AL is a way better in this case 
|

Sophia Furies
Gallente The Nine Gates R i s e
|
Posted - 2007.07.23 21:31:00 -
[124]
Originally by: royal killer I use this:
High: 5x Dual 180mm Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MWD (named, working on T2) 1x Warp Disruptor II
Low: 1x Gyrostab II 3x Overdrive II's 1x Inertia Stabilizer II
2x Polycarbon Engine Housing rigs
...
not to flame but the whole getting into web range scares meh =P
-------------------------------------------------------------------------------
Crazy Apple |

kill0rbunny
Alpha-Hirogen Phoenix Allianz
|
Posted - 2007.07.23 21:45:00 -
[125]
Use Amarr Navy Medium Nos, they can easily obtained by doin a few missions in amarr territory.
They have 15km range. Not that bad.
I pew therefore I am.
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Skallebank
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Posted - 2007.07.25 11:32:00 -
[126]
ok i have heavy assault ships lvl4 and decent gunnery and speed skills, so technicly i can jump in a vaga. my question is are they really worth the isk.
i know there hard to kill and are fast but can they lay down enough firepower to make them a worthy addition to a roving gang or gatecamp.
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Drone Spammer
|
Posted - 2007.07.25 12:20:00 -
[127]
Originally by: Skallebank ok i have heavy assault ships lvl4 and decent gunnery and speed skills, so technicly i can jump in a vaga. my question is are they really worth the isk.
i know there hard to kill and are fast but can they lay down enough firepower to make them a worthy addition to a roving gang or gatecamp.
yes, they worth their price, might have a little trouble with low sec gate camps though, not sure how well they take sentry fire, and uber for roaming.
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eXtas
BURN EDEN
|
Posted - 2007.07.25 12:30:00 -
[128]
Originally by: Drone Spammer
Originally by: Skallebank ok i have heavy assault ships lvl4 and decent gunnery and speed skills, so technicly i can jump in a vaga. my question is are they really worth the isk.
i know there hard to kill and are fast but can they lay down enough firepower to make them a worthy addition to a roving gang or gatecamp.
yes, they worth their price, might have a little trouble with low sec gate camps though, not sure how well they take sentry fire, and uber for roaming.
even if it could tank sentrys theres close to zero point using a vaga at a lowsec gate camp, use a fast locking ship, dps ship or a recon.. vaga is all about roaming gangs and frig killer
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Skallebank
|
Posted - 2007.07.26 12:04:00 -
[129]
Thanks for the replys, think i will buy one very soon.
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Wan Li
Amarr
|
Posted - 2007.07.27 11:33:00 -
[130]
Originally by: Kane Insane if you have the money sure, though remember in 0.0 if you jump into a gate camp your pretty much dead either way
Just speed back to the gate, no way they can catch you fast enuff. Even locking times are like 1-2 seconds on a huginn. Your still gonna make it to the gate ---------------
|

Dark Flare
Caldari Corpus PCG The State
|
Posted - 2007.07.27 13:11:00 -
[131]
I'm currently using:
5x 220mm Vulcan Autocannon II 1x XR-3200 Heavy Missile Bay
1x 10MN Microwarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
2x Gyrostabilizer II 2x Overdrive Injector System II 1x Local Hull iStab
2x Polycarbon Engine Housing I
5x Warrior II
Hits around 5.2km/s out of gang, 5.5km/s in gang. Dark Flare - Corpus PCG |

ZoXoR
4S Corporation Morsus Mihi
|
Posted - 2007.08.03 07:57:00 -
[132]
there is no point puting nos unless it's corpum. replacing istabs with nanos gives more speed and no signature penalty.
|

Stella Red
Gallente
|
Posted - 2007.08.18 21:14:00 -
[133]
I'm going to try:
20000 effective HP, 4000m/s.
5x Vulcan Autocannon Medium Nos
10MN MWD Warp Disruptor Medium Sheild Extender Invulnerability Field
Gyrostabiliser Damage Control EANM 2x Overdrive
5x small drones |

Donald Trump
Minmatar Brutor tribe
|
Posted - 2007.08.18 21:27:00 -
[134]
Dont shield, armor and structure tank... effective hp isnt the point.
Reason people use 2x extenders is that it gives a decent passive recharge aswell, and if you start thinking you can zip into armor/structure during a fight.... well... you will get instapopped sooner or later.
|

Stella Red
Gallente
|
Posted - 2007.08.18 21:34:00 -
[135]
The tank is very passive, only 3.2 cap/sec. And i also speed tank it a little. :)
|

stopdropandlol
Gallente F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.08.19 01:47:00 -
[136]
Originally by: Stella Red Edited by: Stella Red on 18/08/2007 22:07:24 The tank is very passive, only 3.2 cap/sec. And i also speed tank it a little. :)
Also, Invulnerability Field can be overheated, not extenders.
dude trust the experience in the thread use one of the fits in this thread not the one you posted
|

Drek Grapper
Minmatar
|
Posted - 2007.08.19 02:10:00 -
[137]
Edited by: Drek Grapper on 19/08/2007 02:10:55
Originally by: Donald Trump Dont shield, armor and structure tank... effective hp isnt the point.
Reason people use 2x extenders is that it gives a decent passive recharge aswell, and if you start thinking you can zip into armor/structure during a fight.... well... you will get instapopped sooner or later.
Originally by: Stella Red Edited by: Stella Red on 18/08/2007 22:07:24 The tank is very passive, only 3.2 cap/sec. And i also speed tank it a little. :)
Also, Invulnerability Field can be overheated, not extenders.
What he means is, is if you are getting hit in armour there is something wrong and you shouldn't be tanking the armour, but rather getting the hell out of Dodge.
So hence the EANM and perhaps the Inv Fld could be replaced by more usefull modules that ensure that the sheild tank holds a little longer and an OD2 or Nano2 to give you more speed to get he hell out if you have to. - Michael Schumacher won many a formula one race. Alot of the time he didn't win because he had a better car...he won because HE WAS A BETTER DRIVER and because he used SUPERIOR TACTICS. |

Linnth
|
Posted - 2007.08.19 02:42:00 -
[138]
F A G A B O N D
NEWSFLASH: CCP remove Amarr and lasers from the game.
All pilots with any AMARR skillpoints will be deleted on 1st of September (They might as well since CCP nerfed them into extinction |

Misguided
Incarnation of Evil Karnal Knowledge
|
Posted - 2007.08.25 04:01:00 -
[139]
Originally by: Linnth F A G A B O N D
Congratulations on adding absolutely nothing to this thread. Go whine about the (kickass) Khanid changes elsewhere. We'll continue flying vagabonds, and being a little more careful around the Khanid missile spammers. ************************
CCP Sharkbait > i wanna bone jessica alba |

Sundisco
Minmatar Karnage Club THE V I G I L
|
Posted - 2007.08.31 23:39:00 -
[140]
I was thinking for rigs on the vaga maybe to have 1 kinetic rig and 1 shield capacity amount rig as with the shield capacity rig it would make my shield amount go just over 10k shield, would it be worth it or should I fit a falloff or shield recharge time rig? --- Recruitment Thread
|

Soultaker Angel
|
Posted - 2007.09.01 07:29:00 -
[141]
What do you think about
HIG: Assault missile launcher t2 4 x 220mm Vulcan Autocannon t2 with Hail ammo
Med: Medium Shield Booster t2 Medium Capacitor Booster t2 J5 Prototype Warp Inhibitor 10 MN AB t2
LOW :
Armor Explosive Hardener II 3x Gyrostabilizer II Medium Armor Repairer II
RIGS :
Anti Kinetic Pump II Projectile Collision Accelerator II
Drones
5x Light Shield Maintenance Bot II
|

Hans Angry
Caldari Psilocybin and Wine Insomnia.
|
Posted - 2007.09.05 01:31:00 -
[142]
i get about 8,300 m/s in my vaga...
Fleet Setup, catching fast ships, dictors so forth High: 5x 220mm Vulcan Autocannon II
Medium: 1x Domination 10MN MWD 1x Warp Disruptor II 1x Web 1x Medium Cap Booster - 400's (have 13 in cargo, around 900 shots of ammo)
Low: 3x Nano T2 2x Overdrive T2
Rigs: 2x Polycarbon Engine Housing
Empire Pie Setup: High: 5x 220mm Vulcan Autocannon II
Medium: 1x Domination 10MN MWD 1x Warp Disruptor II 2x Large Shield Extender II
Low: 2x Nano 2x Overdrive 1x Gyrostab or Tracking Enhancer
Rigs: Polycarbon Engine Housing
|

Pirated
Association of Freelance Agentrunner
|
Posted - 2007.10.04 14:39:00 -
[143]
Edited by: Pirated on 04/10/2007 14:40:23 im using
High 5x 220mm Vulcan Autocannon II + Barrage M 1x Standard Missile Launcher II + T1 Missiles or Defenders Med 1x Domination 10mn MWD 1x Domination Warp Discrupter 1x Medium Electrochemical Cap Booster + 400Cap Charges 1x Large Shield Extender II Low 2x Gyrostab II 1x Nano II 2x Overdrive Injector II Rigs 2x Polycarbon Engine Housing Drones 5x Warrior II (maybe some shield repper drones woud be more usefull?)
any idear what i coud do better? edit: its for lowsec belt piracy
|

Sergis
Caldari Gr0und Zer0
|
Posted - 2007.10.10 00:25:00 -
[144]
Originally by: Soultaker Angel What do you think about
HIG: Assault missile launcher t2 4 x 220mm Vulcan Autocannon t2 with Hail ammo
Med: Medium Shield Booster t2 Medium Capacitor Booster t2 J5 Prototype Warp Inhibitor 10 MN AB t2
LOW :
Armor Explosive Hardener II 3x Gyrostabilizer II Medium Armor Repairer II
RIGS :
Anti Kinetic Pump II Projectile Collision Accelerator II
Drones
5x Light Shield Maintenance Bot II
FAIL!!! head for the mountains --- Evil Thug [RAT.]<.-A-.> hits you, doing 24601.0 damage. Doomsday Devices aren't nice |

Testosterone Bomb
Red Ballz
|
Posted - 2007.10.11 01:47:00 -
[145]
Question with CCP making the Vagabond into a Shield tank with the new fit
High - 5 Medium - 6 Low - 4
How would you fit this?
Link for new fit below http://eve.thefotb.com/rev3/chaos_new.png
|

Idara
Caldari Contraband Inc. Mercenary Coalition
|
Posted - 2007.10.11 05:21:00 -
[146]
What the ****?!
Oh hells no they aren't messing with the HAC layouts after this long. ---
in EVE - Idara |

xBANDWAGONx
|
Posted - 2007.10.12 18:09:00 -
[147]
Originally by: Testosterone Bomb Question with CCP making the Vagabond into a Shield tank with the new fit
High - 5 Medium - 6 Low - 4
How would you fit this?
Link for new fit below
http://eve.thefotb.com/rev3/chaos_new.png
wow... I hope they do this. More mids are always nice... loosing a low kinda hurts in the speed/damage department, but that high was near useless for anything but a cloak (never like putting a launcher there). -- so as not to confuse you, everything below those two little lines is my forum signature. Now i just need to think of something worth putting here... |

Gort
Storm Guard Elite
|
Posted - 2007.10.12 18:35:00 -
[148]
Originally by: Testosterone Bomb Question with CCP making the Vagabond into a Shield tank with the new fit
High - 5 Medium - 6 Low - 4
How would you fit this?
Link for new fit below http://eve.thefotb.com/rev3/chaos_new.png
No way! That would be too too happy!
G
-- When in doubt, empty the magazine. |

The Boogyman
Old Galactic Earth Regiment Fang Alliance
|
Posted - 2007.10.16 06:48:00 -
[149]
Oh dear god please don't tell me there planning on changing the vagabond fittings.
I have been fighting with what rigs to put on this ship for the past hour. This is what I've gotten at so far...
1.) I am not getting any Polycarbon Engine Housing rigs because there just too expensive, I have other things I have to spend money on.
2.) These are the rigs im looking at now: Auxiliary Thrusters, Low Friction Nozzle Joints, Projectile Collision Accelerator, or Anti-Kinetic Screen. Basically this is what im breaking it down too. Auxiliary Thrusters = Overdrive Injector II, Low Friction Nozzle Joints = Inertia Stabilizers, Projectile Collision Accelerator = Gyrostabilizer II. So in my lows slots there is 2 gyrostabilizer II's in there already so that leaves me with 3 low slots and 2 rig slots.
3.) The conclusion: What I am trying to figure out is the best all-around setup for a vagabond. A. Speed, B. Agility, C. Damage. Well since I have always lived by the philosophy of "You can't fight back if your dead.", I would probably go with the speed. Now as far as agility goes, this would be good for making sharp turns and quick decisions. I am not too sure what else agility would serve in the matter. Finally, you have your damage. So what would be the most important for a vagabond.
Mainly squad action, some solo.
|

LoneRider
Minmatar Dark Souls
|
Posted - 2007.10.22 18:32:00 -
[150]
Originally by: K Raz Power Diagnostic System Tech 2 - Should really be shortened to PDS, but somehow PDU sticks
Item database Linkage
Same with HAC - it's heavy assault SHIP, not CRUISER... frigs are "assault ships", cruisers are "heavy assault ships" - but well, HAS sounds and looks... dunno... weird... on the other hand, in the description it says "Heavy Assault class cruisers"... *shakes his head*
i think my upcoming vaga fitting is in line with most others here - 220er AC, 2 LSE, 10MN MWD II, Warp Disruptor II (faction stuff is too expensive for me) and lows with Overdrive II/ PDS II.
|

Suzy Creamcheesz
|
Posted - 2007.10.22 20:06:00 -
[151]
incase there is any confusion, the image linked above showing changes to HACs is a **FAKE**
there are no changes to any HACs on sisi atm.
|

Rudy Metallo
Brutor tribe
|
Posted - 2007.10.23 01:09:00 -
[152]
I use:
5x 220mm Vulcan II 1x Recon Probe Launcher (SOSOSOSOSOSO worth it.)
1x 10mn MWD II 1x WD II 2x LSE II
3x OD II 2x Nano II
Rigs: 2x Projectile Collision Accelerator I
5.2km out of gang. About the same DPS as a 2x Gyro setup - but with the 2x Gyro you dont have enough CPU for the launcher, and trust me the launcher is WORTH IT. (Probed out a Mael in a mission the other day via his drones) --
We are the revolutionaries. We are the usurpers of the heavenly throne. We are the enemies of the Gods. |

duece duece
NorCorp Security Knights Of the Southerncross
|
Posted - 2007.10.23 11:11:00 -
[153]
Originally by: Suzy Creamcheesz incase there is any confusion, the image linked above showing changes to HACs is a **FAKE**
there are no changes to any HACs on sisi atm.
Key word here is ATM.. No rev 3 changes are there yet, but I'm guessing their not far off now. I'm still hoping that the vaga stays the same, but I fear it'll be nerfed 
|

Wardeneo
|
Posted - 2007.10.31 03:41:00 -
[154]
Edited by: Wardeneo on 31/10/2007 03:45:18
Originally by: Firane Its time for a new thread. I guess the only big change is the removal of stab monkey setups.
Non Faction Setup:
High: 5x 220mm Vulcan Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MicroWarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
Low: 2x Gyrostab II 1x Power Diagnostic System II 2x Local Hull Conversion Inertia Stabilizers
Your thoughts?
this setup doesnt work!
firstly the vaga is designed 2 go as fast as possibel and 2 do as much damage as possible.....
ur highs and meds are ok, allthought i fell a t2 heavy assault launcher with terror rage is better... but your lows... jeez, run 3 x overdrive 2's and 2 gyros t2, those inersia stabs are ok for agility but that setups makes ur vaga pretty slow and ur sig radius is as big as a station!
my mains setup is as follows...
[highs]
5 x 220 t2 vulcuns - barrage ammo 1 x heavy assualt launcher 2 - terror rage
[meds]
1 x 10mn t2 mwd 1 x t2 24km scram 1 x large shield extender t2 1 x cap booster t2 - 800 charges
[lows]
3 x overdrive inj t2 2 x t2 gyros
[rigs] - a must have on a vaga...
2 x polycarbon speed rigs (t1) - (t2 if ur a rich git :p)
[drones] 5 x t2 warriors (fastes drones in game - actually means u can recall them and they can allmost catch u with out u haveing 2 stop for them)
dependant on ur skills, this setup with good skills can have 530+DPS, 6700+m/s + 18000+ efective hp
and i know what ur thinking, cap booster?.. its there for cap when ur runnin low and in a ship that is designed 2 be fast u dont wana turn ur mwd off for the cap 2 regen!
also this setupdoes require engineerin lvl 5, electronics lvl 5, weapon upgrades lvl 5 and adv weapon upgrades lvl 5, if u can fir it loose 1 x overdrive t2 and fit a t2 reactor control, and if ur skillls are alil better but not maxed a pdu t2! have fun wardeneo
|

Raceeend
Rising Force
|
Posted - 2007.11.03 17:53:00 -
[155]
I have engineering, electronics, weapon upgades and adv weapon upgrades at lvl V, howeve i still can't fit the fitting you describe. i'm about 5 MW short :(
|

Drek Grapper
Minmatar
|
Posted - 2007.11.03 22:42:00 -
[156]
Originally by: Raceeend I have engineering, electronics, weapon upgades and adv weapon upgrades at lvl V, howeve i still can't fit the fitting you describe. i'm about 5 MW short :(
Use a Y-T8 MWD. You could also drop the Cap Booster for a second LSE2. You shouldn't be running your MWD non stop as the poster above said. If you do that...you will never hit anything.  ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |

Avirana
|
Posted - 2007.11.04 10:29:00 -
[157]
Edited by: Avirana on 04/11/2007 10:31:46 Edited by: Avirana on 04/11/2007 10:29:21 http://img524.imageshack.us/my.php?image=vagaag6.jpg
5x 220mm AC 1x HML II
Y-T8 MWD Medium Electochemical (200er) Warp Disruptor II LSE II
2x Overdrive II 2x Inertia II 1x Nanofiber II
this is the fitting i want to give a try.
|

alpha charlie
Minmatar North Eastern Swat Pandemic Legion
|
Posted - 2007.11.04 10:55:00 -
[158]
Perect 0.0 solo work
5 220mm arbelest missile launcher
MWD 2 large shield extenders Warp Disruptor
3 gyros cap power realy overdrive
2 Polys
Great damage and still goes 5 k with good skills
|

del dev
|
Posted - 2007.12.18 14:28:00 -
[159]
this is what i use.
Lows 3*overdrive t2 2*gyro t2
Meds 1*Domi MWD 1*Domi Disruptor 1*Med electro cap booster 1* tracking comp t2
Highs 5*220mm Vulcan AC t2 (barrage M) 1*recon probe
Rigs 1*polycarbon t2 1*low friction nozzle joints t2
Drones 5*warrior t2
5925 max m/s nice agillity and a dps just above 400.
|

Yowin
Mortis Angelus The Church.
|
Posted - 2007.12.18 14:46:00 -
[160]
Cap boosters, tracking computers, shield boosters, eams, damage controls, ...
I can smell a lot of eft warriors here.
|

Odium47
|
Posted - 2007.12.18 16:53:00 -
[161]
Most of the set ups are rubish. A few of them are good for running. Nothing more.
If you want an excellent set up...contact me in the game. The price is 160 mils. isk.
If CCP changes the slots display for the Vagabond its because of my set up !!!
Switching to 6 mid slots will it mean that Vagabond can now tank even more ??? Oh, the agony for the carebears !!!
|

CptEav1s
Gallente
|
Posted - 2007.12.29 17:35:00 -
[162]
Hey, I cannot yet use a Vaga, however I am currently en-route for one. I consider myself an excellent builder for endurance setups (eg my Ishtar with a constant dual rep tank)
This is what I got with EFT:
High 5x 220mm Vulcan Autocannon II + Barrage M
Med 1x 10MN MWD II 1x LSE II 1x WD II 1x Large Capacitor Battery II
Low 1x Capacitor Power Relay 2x Overdrive Injector II 1x PDS II 1x Gyrostab II
With only basic skills ( adv weapon upgrades 2, energy management 4, energy systems op 4 )
This setup is only theory but it gives you a constant MWD and warp scram and will go over 4000m/s with acceleration control 4.
Biggest problem I see with the Vaga is that it relies on speed tank which means if it is webbed its dead.
Cheers - CptEav1s Sarge "Hey, Grif chupathingy how bout it? I like it got a ring to it"
I BRAKE FOR PUMAS! |

Ariel Dawn
Beets and Gravy Syndicate
|
Posted - 2007.12.29 18:33:00 -
[163]
5x 220mm
1x 10mn MWD II 1x Warp Disruptor II 2x LSE II
3x OD II 2x Gyro II
2x Poly I
Speed is just under 6km/s (with skills at 4/5)
Drop OD II for PDU (to fit anti-ceptor neut), or iStabs to taste.
|

Dreadpilot Roberts
Viper Squad Triumvirate.
|
Posted - 2007.12.29 19:14:00 -
[164]
Originally by: Odium47 Most of the set ups are rubish. A few of them are good for running. Nothing more.
If you want an excellent set up...contact me in the game. The price is 160 mils. isk.
If CCP changes the slots display for the Vagabond its because of my set up !!!
Switching to 6 mid slots will it mean that Vagabond can now tank even more ??? Oh, the agony for the carebears !!!
Lmao this dude must really think he's something lol.
Standard setup is:
5 x 220's 1 x hml 2 x LSE, warp disr, 10mn mwd 3 x OD II, 2 x Gyro
2 x poly.
Variations: cap stable - lose LSE fit cap booster. orbit better - lose 1 x OD 1 x gyro fit 2 x local hull istabs better damage - lose 2 x OD, fit 2 x nanofibers t2, rigs:1 x falloff,1 x aux thrusters
never tried the last setup but ppl say it works great.
I'm sorry, did I say u could speak ? |

Jykoth
|
Posted - 2008.01.03 06:52:00 -
[165]
Now then, dunno if anyone else posted something along these lines, but the forums are being slow and I can't be buggered to check. Did some fooling around on EFT and got a Vagabond to go 85873m/s top speed... 2x Republic Fleet Overdrive Injector Republic Fleet Nanofiber Structure 2x Polycarbon Engine Housing II 2x Cormack's Modified Reactor Control Units Tobias' Modified 100MN MicroWarpdrive (Overloaded, of course)
And this is in a gang with a Claymore and a speed warfare link and a mindlink going, everyone with maxed skills, and the Vagabond pilot with a full Snake set, Shaqil's and Zor's speed implants, and a Rogue MY-2. The MicroWarpdrive, when it's turned on and overloaded, says it gives a 1979.965% speed boost :P
If anyone has the money and time to try this out in game, that'd be great =)
Jykoth smoosh! |

NateX
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2008.01.03 09:40:00 -
[166]
Edited by: NateX on 03/01/2008 09:42:59
Originally by: LoneRider
Originally by: K Raz Power Diagnostic System Tech 2 - Should really be shortened to PDS, but somehow PDU sticks
Item database Linkage
Same with HAC - it's heavy assault SHIP, not CRUISER... frigs are "assault ships", cruisers are "heavy assault ships" - but well, HAS sounds and looks... dunno... weird... on the other hand, in the description it says "Heavy Assault class cruisers"... *shakes his head*
i think my upcoming vaga fitting is in line with most others here - 220er AC, 2 LSE, 10MN MWD II, Warp Disruptor II (faction stuff is too expensive for me) and lows with Overdrive II/ PDS II.
not entirely true, because Power diagnostic system was actualy named Power diagnostic unit - PDU, at some point but they changed it, still the older eve players continued to call it PDU :)
R0ADKILL-killboard | |

Ork Hepaj
|
Posted - 2008.01.03 14:48:00 -
[167]
Nerf vagabond!!!
|

Zaran Darkstar
Mythos Corp RAZOR Alliance
|
Posted - 2008.01.03 16:17:00 -
[168]
Yeah after giving us the crappy Vargur go and nerf the Vagabond now too. So that the gallente have the best ships in every category for PvP and Caldari for PvE. 
|

Derek Brutor
|
Posted - 2008.03.10 12:52:00 -
[169]
Solo Empire 0.4 below Gank Setup
High 5x 220mm Vulcan Autocannon II + Barrage M
Med 1x 10MN MWD II 1x LSE II 1x WD II 1x Large Shield Booster II
Low 3x Power Diag System II 2x Gyrostab II
Rigs 2x Kinetic Shield Resist Rigs.
Drones Warrior II's
NOTE Used for gate kills in 0.4 below.
0.0 Solo High 5x 220mm Vulcan Autocannon II + Barrage M
Med 1x 10MN MWD II 2x LSE II 1x WD II
Low 2x Overdrive Injector II 3x gyrostabilizer II
Rigs 2x PCarbon I
Drones Small ECM Drones
NOTE You need to kill quick and be just as quick to get out when he calls for his mates to jump in to help him/her. And as 0.0 is full of Recon ships it always good to keep that scanner open and your "Keep at range" set to max. --
I'm on sale! : 16M Minnie pvp char! |

Maximada
Minmatar eXceed Inc. eXceed.
|
Posted - 2008.04.14 02:14:00 -
[170]
Originally by: Rudy Metallo I use:
5x 220mm Vulcan II 1x Recon Probe Launcher (SOSOSOSOSOSO worth it.)
1x 10mn MWD II 1x WD II 2x LSE II
3x OD II 2x Nano II
Rigs: 2x Projectile Collision Accelerator I
5.2km out of gang. About the same DPS as a 2x Gyro setup - but with the 2x Gyro you dont have enough CPU for the launcher, and trust me the launcher is WORTH IT. (Probed out a Mael in a mission the other day via his drones)
my fit exactly, works a treat
|

Vagra
Minmatar Gods Unwanted Privateer Alliance
|
Posted - 2008.04.18 21:13:00 -
[171]
High 5x 220mm Vulcan Autocannon II + Barrage M 1x Heavy Assault Launcher Med 1x 10MN MWD II 2x LSE II 1x WD II
Low 2x Overdrive Injector II 3x gyrostabilizer II
Rigs 2x PCarbon I
Drones Small ECM Drones |

Xaen
Caldari Caritas.
|
Posted - 2008.04.18 21:38:00 -
[172]
Originally by: Jykoth Now then, dunno if anyone else posted something along these lines, but the forums are being slow and I can't be buggered to check. Did some fooling around on EFT and got a Vagabond to go 85873m/s top speed... 2x Republic Fleet Overdrive Injector Republic Fleet Nanofiber Structure 2x Polycarbon Engine Housing II 2x Cormack's Modified Reactor Control Units Tobias' Modified 100MN MicroWarpdrive (Overloaded, of course)
And this is in a gang with a Claymore and a speed warfare link and a mindlink going, everyone with maxed skills, and the Vagabond pilot with a full Snake set, Shaqil's and Zor's speed implants, and a Rogue MY-2. The MicroWarpdrive, when it's turned on and overloaded, says it gives a 1979.965% speed boost :P
If anyone has the money and time to try this out in game, that'd be great =)
This post is a waste of time. - Support fixing the UI|Suggest Jita fixes|Compact logs |

spongebobbb
Amarr under the sea
|
Posted - 2008.04.19 00:15:00 -
[173]
Edited by: spongebobbb on 19/04/2008 00:19:37 ok i read the first 2 pages of lol setups, then I stopped before I ruined my keyboard by spitting beer all over it,
here is thee vaga setup everything else is fail.
5 220 vulcan II, 1 recon probe launcher.
10mn mwd II, Republic Fleet Disruptor, 2 LSE II.
2 gyros 3 overdrives,
2 polycarbs, and 5 light ecm drones
with a set of rouges and a zors custom thingey i get almost 7km/s. and i can scan down safespoters etc...
edit just saw a similar setup a few posts up. and you CANNOT fit this with a t2 mwd you have to go faction for the cpu. so basicly ure full of ****,
also if you dont use 2 polycarbs on a vag fly a goddam stabber and dont defile this ship
|

Emily Evermore
Minmatar Republic Military School
|
Posted - 2008.04.19 08:36:00 -
[174]
I'm a bit confused everyone here says their setup is best and the other ones in this thread are complete rubbish.
I did a search on killboards for the pilots posting in this thread and I don't see anyone here with more than 100 kills in their vagabond.
Can we get people who actually kill stuff in their vagabond daily to post in this thread pls 
|

Ecky X
Universal Securities
|
Posted - 2008.04.19 08:59:00 -
[175]
Moderately inexpensive vaga that can probe:
5x 220mm II, Recon launcher 10mn MWD II, LSE II, electrochem injector, cheap faction disruptor 2x OD, 2x Nano, Gyro II
2x Projectile ambit extension
Not incredibly agile, but good enough. 27km falloff is worth more than another gyro. Cpu is 3.75 short for me - faction disruptor saves 4 cpu. I get 5.2km/s and I have most nav skills at 4. At time of this post writing, total cost is ~100mil.
|

Euriti
Gallente SniggWaffe
|
Posted - 2008.04.19 09:07:00 -
[176]
Originally by: spongebobbb Edited by: spongebobbb on 19/04/2008 00:19:37 ok i read the first 2 pages of lol setups, then I stopped before I ruined my keyboard by spitting beer all over it,
here is thee vaga setup everything else is fail.
5 220 vulcan II, 1 recon probe launcher.
10mn mwd II, Republic Fleet Disruptor, 2 LSE II.
2 gyros 3 overdrives,
2 polycarbs, and 5 light ecm drones
with a set of rouges and a zors custom thingey i get almost 7km/s. and i can scan down safespoters etc...
edit just saw a similar setup a few posts up. and you CANNOT fit this with a t2 mwd you have to go faction for the cpu. so basicly ure full of ****,
also if you dont use 2 polycarbs on a vag fly a goddam stabber and dont defile this ship
Yes all this cap **** people put in their setups ... O,o. You don't hit ANYTHING going 7k while using barrage because it has horrible tracking, so you don't need to permarun, you'll have to slow down to hit anything, hence you don't need perma mwd.
|

drake82
|
Posted - 2008.04.19 15:06:00 -
[177]
Question:
Would it be good to have a Tracking Comp also included in this setup instead of LSEs? The larger your sig radius the worse it gets, so could you put a tracking comp on with tracking speed scripts and get a better result to your ship than sacrifice sig radius for 2000 more shield on a speed ship?
|

Hudsonn
FireTech
|
Posted - 2008.04.19 15:43:00 -
[178]
2 LSE II's > anything else
Can't see the need for cap mods in the mids at all. There's too many minni recons around atm, if you get webbed, you're probably gonna die. So at least you might be able to take somthing else down with that exta bit of shield from the 2nd LSE. ___________________________
Huddy! |

Hudsonn
FireTech
|
Posted - 2008.04.19 15:44:00 -
[179]
Originally by: drake82 Question:
Would it be good to have a Tracking Comp also included in this setup instead of LSEs? The larger your sig radius the worse it gets, so could you put a tracking comp on with tracking speed scripts and get a better result to your ship than sacrifice sig radius for 2000 more shield on a speed ship?
More sheild everytime ___________________________
Huddy! |

Xaen
Caldari Caritas.
|
Posted - 2008.04.21 14:21:00 -
[180]
Here's what I use:
[Vagabond, Current] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Overdrive Injector System II Overdrive Injector System II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Anti-Kinetic Screen Reinforcer I Polycarbon Engine Housing I
Hobgoblin II x5
Not only is it very survivable, but I routinely top the damage charts and get the kill mails. That's assuming the target survives long enough for the rest of the gang to arrive. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Rolf Kruger
Caldari Epic.
|
Posted - 2008.05.01 00:51:00 -
[181]
Edited by: Rolf Kruger on 01/05/2008 00:51:54 Been having a look at rigs and lowslots for the Vaga. 2 polycarbon rigs a mix of overdrives, istabs and maybe nanofibers sure works, but curious if it's possible to make a nearly as good fit that's a lot cheaper.
First look at modules and compare benefits and costs:
Inertia Stabilizers II, -15% inertia, 1mill Low Friction Nozzle Joints I, -20% inertia, 10mill
Overdrive Injector System II - 20% velocity, 1mill Auxiliary Thrusters I - 10% velocity, 10mill
Nanofiber Internal Structure II - 12,5% reduced mass, 1mill Polycarbon Engine Housing I - 15% reduced mass, 55mill
What makes a Vagabond expensive is the polycarbons, so with a fitting that avoids them the ship is suddenly a lot cheaper.
One possible fitting could be:
Rigs: Low Friction Nozzle Joints I + Auxiliary Thrusters I
Lows: Nanofiber Internal Structure II Nanofiber Internal Structure II Overdrive Injector System II Gyrostabilizer II Gyrostabilizer II
Mass reduction would be a bit lower, but you'd still have a nice reduction, bonus to agility and speed at a cost somewhere around 80mill lower than fitting polycarbs.
Sound sane or did I miss something? :) My cousin Freddy gave me a hug the other day. |

Trader Jjoe
|
Posted - 2008.05.01 06:43:00 -
[182]
Yep, in general, many people will substitute aux thrusters where they would prefer polycarbons. Nothing wrong with that. Its an economic choice. Will you get killed less with say Poly/Kin or Poly/Poly as compared to Aux Thusters/Nozzle or Aux/Kin or is it not worth the price.
Personally its just how much ISK I have when I am buying the rigs!
I spend more time thinking whether to go for more damage *HML II vs. Medium Neut. Lately I have been favoring the neut. It got me an interceptor kill that thought he could just zip around me. Truth be told though, HML more broadly useful.
|

Maeltstome
Minmatar Sebiestor tribe
|
Posted - 2008.05.01 08:23:00 -
[183]
Originally by: Trader Jjoe Yep, in general, many people will substitute aux thrusters where they would prefer polycarbons. Nothing wrong with that. Its an economic choice. Will you get killed less with say Poly/Kin or Poly/Poly as compared to Aux Thusters/Nozzle or Aux/Kin or is it not worth the price.
Personally its just how much ISK I have when I am buying the rigs!
I spend more time thinking whether to go for more damage *HML II vs. Medium Neut. Lately I have been favoring the neut. It got me an interceptor kill that thought he could just zip around me. Truth be told though, HML more broadly useful.
Neither the Neut or HML will add much to the setup. The HML has little in the way of DPS to add (granted its 100% damage unlike the cannons faloff), but a neut is a silly idea, since vagabonds will never struggle to kill an interceptor... you already move as fast as one anyway.
My old Pref was a 18km Nos, but since the nerf it's not as effective. However it's still worth looking into, since faction nos have plummeted in price, and it restores the cap you loose when burning into range in the first place, so i'd go for that over a HML if you the isk. Also if a ceptor is trying to lock you down, you just burn in one direction til you cap out then the noss will put him over his cap balance thresh-hold, effectively neuting him anyway. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |
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