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royal killer
Amarr The Funkalistic SMASH Alliance
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Posted - 2007.07.04 21:23:00 -
[121]
I use this:
High: 5x Dual 180mm Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MWD (named, working on T2) 1x Warp Disruptor II
Low: 1x Gyrostab II 3x Overdrive II's 1x Inertia Stabilizer II
2x Polycarbon Engine Housing rigs
... --------------------
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royal killer
Amarr The Funkalistic SMASH Alliance
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Posted - 2007.07.04 21:30:00 -
[122]
Btw, whats around the lowest speed you 'must' reach be4 ppl start laughing at u ? --------------------
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Gonzu Zull
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2007.07.05 04:07:00 -
[123]
Originally by: royal killer I use this: High: 1x Medium Diminishing Nos ...
IMO using any non corpum nos is a slot wasting...AL is a way better in this case 
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Sophia Furies
Gallente The Nine Gates R i s e
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Posted - 2007.07.23 21:31:00 -
[124]
Originally by: royal killer I use this:
High: 5x Dual 180mm Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MWD (named, working on T2) 1x Warp Disruptor II
Low: 1x Gyrostab II 3x Overdrive II's 1x Inertia Stabilizer II
2x Polycarbon Engine Housing rigs
...
not to flame but the whole getting into web range scares meh =P
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Crazy Apple |

kill0rbunny
Alpha-Hirogen Phoenix Allianz
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Posted - 2007.07.23 21:45:00 -
[125]
Use Amarr Navy Medium Nos, they can easily obtained by doin a few missions in amarr territory.
They have 15km range. Not that bad.
I pew therefore I am.
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Skallebank
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Posted - 2007.07.25 11:32:00 -
[126]
ok i have heavy assault ships lvl4 and decent gunnery and speed skills, so technicly i can jump in a vaga. my question is are they really worth the isk.
i know there hard to kill and are fast but can they lay down enough firepower to make them a worthy addition to a roving gang or gatecamp.
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Drone Spammer
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Posted - 2007.07.25 12:20:00 -
[127]
Originally by: Skallebank ok i have heavy assault ships lvl4 and decent gunnery and speed skills, so technicly i can jump in a vaga. my question is are they really worth the isk.
i know there hard to kill and are fast but can they lay down enough firepower to make them a worthy addition to a roving gang or gatecamp.
yes, they worth their price, might have a little trouble with low sec gate camps though, not sure how well they take sentry fire, and uber for roaming.
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eXtas
BURN EDEN
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Posted - 2007.07.25 12:30:00 -
[128]
Originally by: Drone Spammer
Originally by: Skallebank ok i have heavy assault ships lvl4 and decent gunnery and speed skills, so technicly i can jump in a vaga. my question is are they really worth the isk.
i know there hard to kill and are fast but can they lay down enough firepower to make them a worthy addition to a roving gang or gatecamp.
yes, they worth their price, might have a little trouble with low sec gate camps though, not sure how well they take sentry fire, and uber for roaming.
even if it could tank sentrys theres close to zero point using a vaga at a lowsec gate camp, use a fast locking ship, dps ship or a recon.. vaga is all about roaming gangs and frig killer
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Skallebank
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Posted - 2007.07.26 12:04:00 -
[129]
Thanks for the replys, think i will buy one very soon.
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Wan Li
Amarr
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Posted - 2007.07.27 11:33:00 -
[130]
Originally by: Kane Insane if you have the money sure, though remember in 0.0 if you jump into a gate camp your pretty much dead either way
Just speed back to the gate, no way they can catch you fast enuff. Even locking times are like 1-2 seconds on a huginn. Your still gonna make it to the gate ---------------
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Dark Flare
Caldari Corpus PCG The State
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Posted - 2007.07.27 13:11:00 -
[131]
I'm currently using:
5x 220mm Vulcan Autocannon II 1x XR-3200 Heavy Missile Bay
1x 10MN Microwarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
2x Gyrostabilizer II 2x Overdrive Injector System II 1x Local Hull iStab
2x Polycarbon Engine Housing I
5x Warrior II
Hits around 5.2km/s out of gang, 5.5km/s in gang. Dark Flare - Corpus PCG |

ZoXoR
4S Corporation Morsus Mihi
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Posted - 2007.08.03 07:57:00 -
[132]
there is no point puting nos unless it's corpum. replacing istabs with nanos gives more speed and no signature penalty.
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Stella Red
Gallente
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Posted - 2007.08.18 21:14:00 -
[133]
I'm going to try:
20000 effective HP, 4000m/s.
5x Vulcan Autocannon Medium Nos
10MN MWD Warp Disruptor Medium Sheild Extender Invulnerability Field
Gyrostabiliser Damage Control EANM 2x Overdrive
5x small drones |

Donald Trump
Minmatar Brutor tribe
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Posted - 2007.08.18 21:27:00 -
[134]
Dont shield, armor and structure tank... effective hp isnt the point.
Reason people use 2x extenders is that it gives a decent passive recharge aswell, and if you start thinking you can zip into armor/structure during a fight.... well... you will get instapopped sooner or later.
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Stella Red
Gallente
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Posted - 2007.08.18 21:34:00 -
[135]
The tank is very passive, only 3.2 cap/sec. And i also speed tank it a little. :)
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stopdropandlol
Gallente F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.08.19 01:47:00 -
[136]
Originally by: Stella Red Edited by: Stella Red on 18/08/2007 22:07:24 The tank is very passive, only 3.2 cap/sec. And i also speed tank it a little. :)
Also, Invulnerability Field can be overheated, not extenders.
dude trust the experience in the thread use one of the fits in this thread not the one you posted
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Drek Grapper
Minmatar
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Posted - 2007.08.19 02:10:00 -
[137]
Edited by: Drek Grapper on 19/08/2007 02:10:55
Originally by: Donald Trump Dont shield, armor and structure tank... effective hp isnt the point.
Reason people use 2x extenders is that it gives a decent passive recharge aswell, and if you start thinking you can zip into armor/structure during a fight.... well... you will get instapopped sooner or later.
Originally by: Stella Red Edited by: Stella Red on 18/08/2007 22:07:24 The tank is very passive, only 3.2 cap/sec. And i also speed tank it a little. :)
Also, Invulnerability Field can be overheated, not extenders.
What he means is, is if you are getting hit in armour there is something wrong and you shouldn't be tanking the armour, but rather getting the hell out of Dodge.
So hence the EANM and perhaps the Inv Fld could be replaced by more usefull modules that ensure that the sheild tank holds a little longer and an OD2 or Nano2 to give you more speed to get he hell out if you have to. - Michael Schumacher won many a formula one race. Alot of the time he didn't win because he had a better car...he won because HE WAS A BETTER DRIVER and because he used SUPERIOR TACTICS. |

Linnth
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Posted - 2007.08.19 02:42:00 -
[138]
F A G A B O N D
NEWSFLASH: CCP remove Amarr and lasers from the game.
All pilots with any AMARR skillpoints will be deleted on 1st of September (They might as well since CCP nerfed them into extinction |

Misguided
Incarnation of Evil Karnal Knowledge
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Posted - 2007.08.25 04:01:00 -
[139]
Originally by: Linnth F A G A B O N D
Congratulations on adding absolutely nothing to this thread. Go whine about the (kickass) Khanid changes elsewhere. We'll continue flying vagabonds, and being a little more careful around the Khanid missile spammers. ************************
CCP Sharkbait > i wanna bone jessica alba |

Sundisco
Minmatar Karnage Club THE V I G I L
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Posted - 2007.08.31 23:39:00 -
[140]
I was thinking for rigs on the vaga maybe to have 1 kinetic rig and 1 shield capacity amount rig as with the shield capacity rig it would make my shield amount go just over 10k shield, would it be worth it or should I fit a falloff or shield recharge time rig? --- Recruitment Thread
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Soultaker Angel
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Posted - 2007.09.01 07:29:00 -
[141]
What do you think about
HIG: Assault missile launcher t2 4 x 220mm Vulcan Autocannon t2 with Hail ammo
Med: Medium Shield Booster t2 Medium Capacitor Booster t2 J5 Prototype Warp Inhibitor 10 MN AB t2
LOW :
Armor Explosive Hardener II 3x Gyrostabilizer II Medium Armor Repairer II
RIGS :
Anti Kinetic Pump II Projectile Collision Accelerator II
Drones
5x Light Shield Maintenance Bot II
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Hans Angry
Caldari Psilocybin and Wine Insomnia.
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Posted - 2007.09.05 01:31:00 -
[142]
i get about 8,300 m/s in my vaga...
Fleet Setup, catching fast ships, dictors so forth High: 5x 220mm Vulcan Autocannon II
Medium: 1x Domination 10MN MWD 1x Warp Disruptor II 1x Web 1x Medium Cap Booster - 400's (have 13 in cargo, around 900 shots of ammo)
Low: 3x Nano T2 2x Overdrive T2
Rigs: 2x Polycarbon Engine Housing
Empire Pie Setup: High: 5x 220mm Vulcan Autocannon II
Medium: 1x Domination 10MN MWD 1x Warp Disruptor II 2x Large Shield Extender II
Low: 2x Nano 2x Overdrive 1x Gyrostab or Tracking Enhancer
Rigs: Polycarbon Engine Housing
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Pirated
Association of Freelance Agentrunner
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Posted - 2007.10.04 14:39:00 -
[143]
Edited by: Pirated on 04/10/2007 14:40:23 im using
High 5x 220mm Vulcan Autocannon II + Barrage M 1x Standard Missile Launcher II + T1 Missiles or Defenders Med 1x Domination 10mn MWD 1x Domination Warp Discrupter 1x Medium Electrochemical Cap Booster + 400Cap Charges 1x Large Shield Extender II Low 2x Gyrostab II 1x Nano II 2x Overdrive Injector II Rigs 2x Polycarbon Engine Housing Drones 5x Warrior II (maybe some shield repper drones woud be more usefull?)
any idear what i coud do better? edit: its for lowsec belt piracy
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Sergis
Caldari Gr0und Zer0
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Posted - 2007.10.10 00:25:00 -
[144]
Originally by: Soultaker Angel What do you think about
HIG: Assault missile launcher t2 4 x 220mm Vulcan Autocannon t2 with Hail ammo
Med: Medium Shield Booster t2 Medium Capacitor Booster t2 J5 Prototype Warp Inhibitor 10 MN AB t2
LOW :
Armor Explosive Hardener II 3x Gyrostabilizer II Medium Armor Repairer II
RIGS :
Anti Kinetic Pump II Projectile Collision Accelerator II
Drones
5x Light Shield Maintenance Bot II
FAIL!!! head for the mountains --- Evil Thug [RAT.]<.-A-.> hits you, doing 24601.0 damage. Doomsday Devices aren't nice |

Testosterone Bomb
Red Ballz
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Posted - 2007.10.11 01:47:00 -
[145]
Question with CCP making the Vagabond into a Shield tank with the new fit
High - 5 Medium - 6 Low - 4
How would you fit this?
Link for new fit below http://eve.thefotb.com/rev3/chaos_new.png
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.10.11 05:21:00 -
[146]
What the ****?!
Oh hells no they aren't messing with the HAC layouts after this long. ---
in EVE - Idara |

xBANDWAGONx
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Posted - 2007.10.12 18:09:00 -
[147]
Originally by: Testosterone Bomb Question with CCP making the Vagabond into a Shield tank with the new fit
High - 5 Medium - 6 Low - 4
How would you fit this?
Link for new fit below
http://eve.thefotb.com/rev3/chaos_new.png
wow... I hope they do this. More mids are always nice... loosing a low kinda hurts in the speed/damage department, but that high was near useless for anything but a cloak (never like putting a launcher there). -- so as not to confuse you, everything below those two little lines is my forum signature. Now i just need to think of something worth putting here... |

Gort
Storm Guard Elite
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Posted - 2007.10.12 18:35:00 -
[148]
Originally by: Testosterone Bomb Question with CCP making the Vagabond into a Shield tank with the new fit
High - 5 Medium - 6 Low - 4
How would you fit this?
Link for new fit below http://eve.thefotb.com/rev3/chaos_new.png
No way! That would be too too happy!
G
-- When in doubt, empty the magazine. |

The Boogyman
Old Galactic Earth Regiment Fang Alliance
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Posted - 2007.10.16 06:48:00 -
[149]
Oh dear god please don't tell me there planning on changing the vagabond fittings.
I have been fighting with what rigs to put on this ship for the past hour. This is what I've gotten at so far...
1.) I am not getting any Polycarbon Engine Housing rigs because there just too expensive, I have other things I have to spend money on.
2.) These are the rigs im looking at now: Auxiliary Thrusters, Low Friction Nozzle Joints, Projectile Collision Accelerator, or Anti-Kinetic Screen. Basically this is what im breaking it down too. Auxiliary Thrusters = Overdrive Injector II, Low Friction Nozzle Joints = Inertia Stabilizers, Projectile Collision Accelerator = Gyrostabilizer II. So in my lows slots there is 2 gyrostabilizer II's in there already so that leaves me with 3 low slots and 2 rig slots.
3.) The conclusion: What I am trying to figure out is the best all-around setup for a vagabond. A. Speed, B. Agility, C. Damage. Well since I have always lived by the philosophy of "You can't fight back if your dead.", I would probably go with the speed. Now as far as agility goes, this would be good for making sharp turns and quick decisions. I am not too sure what else agility would serve in the matter. Finally, you have your damage. So what would be the most important for a vagabond.
Mainly squad action, some solo.
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LoneRider
Minmatar Dark Souls
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Posted - 2007.10.22 18:32:00 -
[150]
Originally by: K Raz Power Diagnostic System Tech 2 - Should really be shortened to PDS, but somehow PDU sticks
Item database Linkage
Same with HAC - it's heavy assault SHIP, not CRUISER... frigs are "assault ships", cruisers are "heavy assault ships" - but well, HAS sounds and looks... dunno... weird... on the other hand, in the description it says "Heavy Assault class cruisers"... *shakes his head*
i think my upcoming vaga fitting is in line with most others here - 220er AC, 2 LSE, 10MN MWD II, Warp Disruptor II (faction stuff is too expensive for me) and lows with Overdrive II/ PDS II.
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