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Suzy Creamcheesz
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Posted - 2007.10.22 20:06:00 -
[151]
incase there is any confusion, the image linked above showing changes to HACs is a **FAKE**
there are no changes to any HACs on sisi atm.
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Rudy Metallo
Brutor tribe
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Posted - 2007.10.23 01:09:00 -
[152]
I use:
5x 220mm Vulcan II 1x Recon Probe Launcher (SOSOSOSOSOSO worth it.)
1x 10mn MWD II 1x WD II 2x LSE II
3x OD II 2x Nano II
Rigs: 2x Projectile Collision Accelerator I
5.2km out of gang. About the same DPS as a 2x Gyro setup - but with the 2x Gyro you dont have enough CPU for the launcher, and trust me the launcher is WORTH IT. (Probed out a Mael in a mission the other day via his drones) --
We are the revolutionaries. We are the usurpers of the heavenly throne. We are the enemies of the Gods. |
duece duece
NorCorp Security Knights Of the Southerncross
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Posted - 2007.10.23 11:11:00 -
[153]
Originally by: Suzy Creamcheesz incase there is any confusion, the image linked above showing changes to HACs is a **FAKE**
there are no changes to any HACs on sisi atm.
Key word here is ATM.. No rev 3 changes are there yet, but I'm guessing their not far off now. I'm still hoping that the vaga stays the same, but I fear it'll be nerfed
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Wardeneo
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Posted - 2007.10.31 03:41:00 -
[154]
Edited by: Wardeneo on 31/10/2007 03:45:18
Originally by: Firane Its time for a new thread. I guess the only big change is the removal of stab monkey setups.
Non Faction Setup:
High: 5x 220mm Vulcan Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MicroWarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
Low: 2x Gyrostab II 1x Power Diagnostic System II 2x Local Hull Conversion Inertia Stabilizers
Your thoughts?
this setup doesnt work!
firstly the vaga is designed 2 go as fast as possibel and 2 do as much damage as possible.....
ur highs and meds are ok, allthought i fell a t2 heavy assault launcher with terror rage is better... but your lows... jeez, run 3 x overdrive 2's and 2 gyros t2, those inersia stabs are ok for agility but that setups makes ur vaga pretty slow and ur sig radius is as big as a station!
my mains setup is as follows...
[highs]
5 x 220 t2 vulcuns - barrage ammo 1 x heavy assualt launcher 2 - terror rage
[meds]
1 x 10mn t2 mwd 1 x t2 24km scram 1 x large shield extender t2 1 x cap booster t2 - 800 charges
[lows]
3 x overdrive inj t2 2 x t2 gyros
[rigs] - a must have on a vaga...
2 x polycarbon speed rigs (t1) - (t2 if ur a rich git :p)
[drones] 5 x t2 warriors (fastes drones in game - actually means u can recall them and they can allmost catch u with out u haveing 2 stop for them)
dependant on ur skills, this setup with good skills can have 530+DPS, 6700+m/s + 18000+ efective hp
and i know what ur thinking, cap booster?.. its there for cap when ur runnin low and in a ship that is designed 2 be fast u dont wana turn ur mwd off for the cap 2 regen!
also this setupdoes require engineerin lvl 5, electronics lvl 5, weapon upgrades lvl 5 and adv weapon upgrades lvl 5, if u can fir it loose 1 x overdrive t2 and fit a t2 reactor control, and if ur skillls are alil better but not maxed a pdu t2! have fun wardeneo
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Raceeend
Rising Force
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Posted - 2007.11.03 17:53:00 -
[155]
I have engineering, electronics, weapon upgades and adv weapon upgrades at lvl V, howeve i still can't fit the fitting you describe. i'm about 5 MW short :(
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Drek Grapper
Minmatar
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Posted - 2007.11.03 22:42:00 -
[156]
Originally by: Raceeend I have engineering, electronics, weapon upgades and adv weapon upgrades at lvl V, howeve i still can't fit the fitting you describe. i'm about 5 MW short :(
Use a Y-T8 MWD. You could also drop the Cap Booster for a second LSE2. You shouldn't be running your MWD non stop as the poster above said. If you do that...you will never hit anything. ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |
Avirana
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Posted - 2007.11.04 10:29:00 -
[157]
Edited by: Avirana on 04/11/2007 10:31:46 Edited by: Avirana on 04/11/2007 10:29:21 http://img524.imageshack.us/my.php?image=vagaag6.jpg
5x 220mm AC 1x HML II
Y-T8 MWD Medium Electochemical (200er) Warp Disruptor II LSE II
2x Overdrive II 2x Inertia II 1x Nanofiber II
this is the fitting i want to give a try.
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alpha charlie
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2007.11.04 10:55:00 -
[158]
Perect 0.0 solo work
5 220mm arbelest missile launcher
MWD 2 large shield extenders Warp Disruptor
3 gyros cap power realy overdrive
2 Polys
Great damage and still goes 5 k with good skills
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del dev
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Posted - 2007.12.18 14:28:00 -
[159]
this is what i use.
Lows 3*overdrive t2 2*gyro t2
Meds 1*Domi MWD 1*Domi Disruptor 1*Med electro cap booster 1* tracking comp t2
Highs 5*220mm Vulcan AC t2 (barrage M) 1*recon probe
Rigs 1*polycarbon t2 1*low friction nozzle joints t2
Drones 5*warrior t2
5925 max m/s nice agillity and a dps just above 400.
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Yowin
Mortis Angelus The Church.
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Posted - 2007.12.18 14:46:00 -
[160]
Cap boosters, tracking computers, shield boosters, eams, damage controls, ...
I can smell a lot of eft warriors here.
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Odium47
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Posted - 2007.12.18 16:53:00 -
[161]
Most of the set ups are rubish. A few of them are good for running. Nothing more.
If you want an excellent set up...contact me in the game. The price is 160 mils. isk.
If CCP changes the slots display for the Vagabond its because of my set up !!!
Switching to 6 mid slots will it mean that Vagabond can now tank even more ??? Oh, the agony for the carebears !!!
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CptEav1s
Gallente
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Posted - 2007.12.29 17:35:00 -
[162]
Hey, I cannot yet use a Vaga, however I am currently en-route for one. I consider myself an excellent builder for endurance setups (eg my Ishtar with a constant dual rep tank)
This is what I got with EFT:
High 5x 220mm Vulcan Autocannon II + Barrage M
Med 1x 10MN MWD II 1x LSE II 1x WD II 1x Large Capacitor Battery II
Low 1x Capacitor Power Relay 2x Overdrive Injector II 1x PDS II 1x Gyrostab II
With only basic skills ( adv weapon upgrades 2, energy management 4, energy systems op 4 )
This setup is only theory but it gives you a constant MWD and warp scram and will go over 4000m/s with acceleration control 4.
Biggest problem I see with the Vaga is that it relies on speed tank which means if it is webbed its dead.
Cheers - CptEav1s Sarge "Hey, Grif chupathingy how bout it? I like it got a ring to it"
I BRAKE FOR PUMAS! |
Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2007.12.29 18:33:00 -
[163]
5x 220mm
1x 10mn MWD II 1x Warp Disruptor II 2x LSE II
3x OD II 2x Gyro II
2x Poly I
Speed is just under 6km/s (with skills at 4/5)
Drop OD II for PDU (to fit anti-ceptor neut), or iStabs to taste.
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Dreadpilot Roberts
Viper Squad Triumvirate.
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Posted - 2007.12.29 19:14:00 -
[164]
Originally by: Odium47 Most of the set ups are rubish. A few of them are good for running. Nothing more.
If you want an excellent set up...contact me in the game. The price is 160 mils. isk.
If CCP changes the slots display for the Vagabond its because of my set up !!!
Switching to 6 mid slots will it mean that Vagabond can now tank even more ??? Oh, the agony for the carebears !!!
Lmao this dude must really think he's something lol.
Standard setup is:
5 x 220's 1 x hml 2 x LSE, warp disr, 10mn mwd 3 x OD II, 2 x Gyro
2 x poly.
Variations: cap stable - lose LSE fit cap booster. orbit better - lose 1 x OD 1 x gyro fit 2 x local hull istabs better damage - lose 2 x OD, fit 2 x nanofibers t2, rigs:1 x falloff,1 x aux thrusters
never tried the last setup but ppl say it works great.
I'm sorry, did I say u could speak ? |
Jykoth
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Posted - 2008.01.03 06:52:00 -
[165]
Now then, dunno if anyone else posted something along these lines, but the forums are being slow and I can't be buggered to check. Did some fooling around on EFT and got a Vagabond to go 85873m/s top speed... 2x Republic Fleet Overdrive Injector Republic Fleet Nanofiber Structure 2x Polycarbon Engine Housing II 2x Cormack's Modified Reactor Control Units Tobias' Modified 100MN MicroWarpdrive (Overloaded, of course)
And this is in a gang with a Claymore and a speed warfare link and a mindlink going, everyone with maxed skills, and the Vagabond pilot with a full Snake set, Shaqil's and Zor's speed implants, and a Rogue MY-2. The MicroWarpdrive, when it's turned on and overloaded, says it gives a 1979.965% speed boost :P
If anyone has the money and time to try this out in game, that'd be great =)
Jykoth smoosh! |
NateX
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2008.01.03 09:40:00 -
[166]
Edited by: NateX on 03/01/2008 09:42:59
Originally by: LoneRider
Originally by: K Raz Power Diagnostic System Tech 2 - Should really be shortened to PDS, but somehow PDU sticks
Item database Linkage
Same with HAC - it's heavy assault SHIP, not CRUISER... frigs are "assault ships", cruisers are "heavy assault ships" - but well, HAS sounds and looks... dunno... weird... on the other hand, in the description it says "Heavy Assault class cruisers"... *shakes his head*
i think my upcoming vaga fitting is in line with most others here - 220er AC, 2 LSE, 10MN MWD II, Warp Disruptor II (faction stuff is too expensive for me) and lows with Overdrive II/ PDS II.
not entirely true, because Power diagnostic system was actualy named Power diagnostic unit - PDU, at some point but they changed it, still the older eve players continued to call it PDU :)
R0ADKILL-killboard | |
Ork Hepaj
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Posted - 2008.01.03 14:48:00 -
[167]
Nerf vagabond!!!
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Zaran Darkstar
Mythos Corp RAZOR Alliance
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Posted - 2008.01.03 16:17:00 -
[168]
Yeah after giving us the crappy Vargur go and nerf the Vagabond now too. So that the gallente have the best ships in every category for PvP and Caldari for PvE.
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Derek Brutor
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Posted - 2008.03.10 12:52:00 -
[169]
Solo Empire 0.4 below Gank Setup
High 5x 220mm Vulcan Autocannon II + Barrage M
Med 1x 10MN MWD II 1x LSE II 1x WD II 1x Large Shield Booster II
Low 3x Power Diag System II 2x Gyrostab II
Rigs 2x Kinetic Shield Resist Rigs.
Drones Warrior II's
NOTE Used for gate kills in 0.4 below.
0.0 Solo High 5x 220mm Vulcan Autocannon II + Barrage M
Med 1x 10MN MWD II 2x LSE II 1x WD II
Low 2x Overdrive Injector II 3x gyrostabilizer II
Rigs 2x PCarbon I
Drones Small ECM Drones
NOTE You need to kill quick and be just as quick to get out when he calls for his mates to jump in to help him/her. And as 0.0 is full of Recon ships it always good to keep that scanner open and your "Keep at range" set to max. --
I'm on sale! : 16M Minnie pvp char! |
Maximada
Minmatar eXceed Inc. eXceed.
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Posted - 2008.04.14 02:14:00 -
[170]
Originally by: Rudy Metallo I use:
5x 220mm Vulcan II 1x Recon Probe Launcher (SOSOSOSOSOSO worth it.)
1x 10mn MWD II 1x WD II 2x LSE II
3x OD II 2x Nano II
Rigs: 2x Projectile Collision Accelerator I
5.2km out of gang. About the same DPS as a 2x Gyro setup - but with the 2x Gyro you dont have enough CPU for the launcher, and trust me the launcher is WORTH IT. (Probed out a Mael in a mission the other day via his drones)
my fit exactly, works a treat
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Vagra
Minmatar Gods Unwanted Privateer Alliance
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Posted - 2008.04.18 21:13:00 -
[171]
High 5x 220mm Vulcan Autocannon II + Barrage M 1x Heavy Assault Launcher Med 1x 10MN MWD II 2x LSE II 1x WD II
Low 2x Overdrive Injector II 3x gyrostabilizer II
Rigs 2x PCarbon I
Drones Small ECM Drones |
Xaen
Caldari Caritas.
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Posted - 2008.04.18 21:38:00 -
[172]
Originally by: Jykoth Now then, dunno if anyone else posted something along these lines, but the forums are being slow and I can't be buggered to check. Did some fooling around on EFT and got a Vagabond to go 85873m/s top speed... 2x Republic Fleet Overdrive Injector Republic Fleet Nanofiber Structure 2x Polycarbon Engine Housing II 2x Cormack's Modified Reactor Control Units Tobias' Modified 100MN MicroWarpdrive (Overloaded, of course)
And this is in a gang with a Claymore and a speed warfare link and a mindlink going, everyone with maxed skills, and the Vagabond pilot with a full Snake set, Shaqil's and Zor's speed implants, and a Rogue MY-2. The MicroWarpdrive, when it's turned on and overloaded, says it gives a 1979.965% speed boost :P
If anyone has the money and time to try this out in game, that'd be great =)
This post is a waste of time. - Support fixing the UI|Suggest Jita fixes|Compact logs |
spongebobbb
Amarr under the sea
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Posted - 2008.04.19 00:15:00 -
[173]
Edited by: spongebobbb on 19/04/2008 00:19:37 ok i read the first 2 pages of lol setups, then I stopped before I ruined my keyboard by spitting beer all over it,
here is thee vaga setup everything else is fail.
5 220 vulcan II, 1 recon probe launcher.
10mn mwd II, Republic Fleet Disruptor, 2 LSE II.
2 gyros 3 overdrives,
2 polycarbs, and 5 light ecm drones
with a set of rouges and a zors custom thingey i get almost 7km/s. and i can scan down safespoters etc...
edit just saw a similar setup a few posts up. and you CANNOT fit this with a t2 mwd you have to go faction for the cpu. so basicly ure full of ****,
also if you dont use 2 polycarbs on a vag fly a goddam stabber and dont defile this ship
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Emily Evermore
Minmatar Republic Military School
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Posted - 2008.04.19 08:36:00 -
[174]
I'm a bit confused everyone here says their setup is best and the other ones in this thread are complete rubbish.
I did a search on killboards for the pilots posting in this thread and I don't see anyone here with more than 100 kills in their vagabond.
Can we get people who actually kill stuff in their vagabond daily to post in this thread pls
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Ecky X
Universal Securities
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Posted - 2008.04.19 08:59:00 -
[175]
Moderately inexpensive vaga that can probe:
5x 220mm II, Recon launcher 10mn MWD II, LSE II, electrochem injector, cheap faction disruptor 2x OD, 2x Nano, Gyro II
2x Projectile ambit extension
Not incredibly agile, but good enough. 27km falloff is worth more than another gyro. Cpu is 3.75 short for me - faction disruptor saves 4 cpu. I get 5.2km/s and I have most nav skills at 4. At time of this post writing, total cost is ~100mil.
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Euriti
Gallente SniggWaffe
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Posted - 2008.04.19 09:07:00 -
[176]
Originally by: spongebobbb Edited by: spongebobbb on 19/04/2008 00:19:37 ok i read the first 2 pages of lol setups, then I stopped before I ruined my keyboard by spitting beer all over it,
here is thee vaga setup everything else is fail.
5 220 vulcan II, 1 recon probe launcher.
10mn mwd II, Republic Fleet Disruptor, 2 LSE II.
2 gyros 3 overdrives,
2 polycarbs, and 5 light ecm drones
with a set of rouges and a zors custom thingey i get almost 7km/s. and i can scan down safespoters etc...
edit just saw a similar setup a few posts up. and you CANNOT fit this with a t2 mwd you have to go faction for the cpu. so basicly ure full of ****,
also if you dont use 2 polycarbs on a vag fly a goddam stabber and dont defile this ship
Yes all this cap **** people put in their setups ... O,o. You don't hit ANYTHING going 7k while using barrage because it has horrible tracking, so you don't need to permarun, you'll have to slow down to hit anything, hence you don't need perma mwd.
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drake82
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Posted - 2008.04.19 15:06:00 -
[177]
Question:
Would it be good to have a Tracking Comp also included in this setup instead of LSEs? The larger your sig radius the worse it gets, so could you put a tracking comp on with tracking speed scripts and get a better result to your ship than sacrifice sig radius for 2000 more shield on a speed ship?
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Hudsonn
FireTech
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Posted - 2008.04.19 15:43:00 -
[178]
2 LSE II's > anything else
Can't see the need for cap mods in the mids at all. There's too many minni recons around atm, if you get webbed, you're probably gonna die. So at least you might be able to take somthing else down with that exta bit of shield from the 2nd LSE. ___________________________
Huddy! |
Hudsonn
FireTech
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Posted - 2008.04.19 15:44:00 -
[179]
Originally by: drake82 Question:
Would it be good to have a Tracking Comp also included in this setup instead of LSEs? The larger your sig radius the worse it gets, so could you put a tracking comp on with tracking speed scripts and get a better result to your ship than sacrifice sig radius for 2000 more shield on a speed ship?
More sheild everytime ___________________________
Huddy! |
Xaen
Caldari Caritas.
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Posted - 2008.04.21 14:21:00 -
[180]
Here's what I use:
[Vagabond, Current] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Overdrive Injector System II Overdrive Injector System II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Anti-Kinetic Screen Reinforcer I Polycarbon Engine Housing I
Hobgoblin II x5
Not only is it very survivable, but I routinely top the damage charts and get the kill mails. That's assuming the target survives long enough for the rest of the gang to arrive. - Support fixing the UI|Suggest Jita fixes|Compact logs |
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