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Firane
Imperium Technologies Firmus Ixion
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Posted - 2007.01.17 19:20:00 -
[1]
Its time for a new thread. I guess the only big change is the removal of stab monkey setups.
Non Faction Setup:
High: 5x 220mm Vulcan Autocannon II 1x Medium Diminishing Nos
Med: 1x 10mn MicroWarpdrive II 1x Warp Disruptor II 2x Large Shield Extender II
Low: 2x Gyrostab II 1x Power Diagnostic System II 2x Local Hull Conversion Inertia Stabilizers
Your thoughts?
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EL TITAN
Caldari Destructive Influence Band of Brothers
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Posted - 2007.01.18 01:48:00 -
[2]
looking good, but personally i like 3 gyros pdu is good, maybe just use 1 inertia
and fit some speed rigs if you can
_________________________________________________ <3 hi |
Vicious Phoenix
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Posted - 2007.01.18 01:53:00 -
[3]
I like using 4 i-stabs/nanos
CFW (Certified Forum Warrior) I kill people ingame too. |
Imechal Ravpeim
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.01.18 03:07:00 -
[4]
For a 250 mill ship, no need to be stingy on the fittings, upgrade some fittings faction stuff. Maybe it'll save you a little PG so you can remove that PDS(if that's what you needed it for) for another speed mod or gyro.
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Jovius Marginus
Black Avatar Firmus Ixion
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Posted - 2007.01.18 04:12:00 -
[5]
If your going with a med nos and have max fitting skills drop a 220 to a dual 180 and add a gyro II. Youll have abit better tracking and more dps still.
Also another option is to drop the nos and add a cloak for those long raids when you just gotta make a sandwich. The med nos wont sustain your MWD anyway.
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Deathbarrage
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Posted - 2007.01.18 10:54:00 -
[6]
Edited by: Deathbarrage on 18/01/2007 10:51:03 switch an extender toa gist mshield booster
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Djerin
Obsidian Exploration Services The Pentagram
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Posted - 2007.01.18 11:44:00 -
[7]
It might be easier to purchase a faction scram instead of the t2 one. ;)
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Jon Lucien
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Posted - 2007.01.19 05:01:00 -
[8]
A few things I've noticed:
1) Fitting at least one kinetic shield resist rig helps a huge amount for the tank.
2) Fitting a nos other than a corpum a-type medium nos is a waste. You'll never be in range to use it. Since you'll likely use barrage M for the falloff bonus (you can orbit past 15km and hit) either fit a corpum nos or a heavy launcher.
3) If you fit a cloaking device, everything you attack will warp before you ever get a lock on them. The improved cloak carries a -40% sensor penalty, which means it takes you 40% longer to target. It doesn't look like that much in writing, but it seriously takes forever on anything other than a BS.
4) The Warp Disruptor II has a 24km range and needs 44 cpu. A Dread Guristas Warp Disruptor has a 24km range and needs 40 cpu. The t2 costs 40 mil and the faction costs 65 mil. The vaga generally ends up with excess cpu, so the faction one isn't worth 25 more mil. If you're going to use a faction disruptor go with a 26 km or better, otherwise it's not worth the extra isk.
Bonus Question: Which helps your tank more: a Power Diagnostic System II or a Damage Control II?
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Felinuszzz
Caldari TunDraGon
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Posted - 2007.01.19 11:49:00 -
[9]
Edited by: Felinuszzz on 19/01/2007 11:47:49
Quote: Bonus Question: Which helps your tank more: a Power Diagnostic System II or a Damage Control II?
The real question is, what else does the PDU2 do for you besides enhance your tank .
Rigs make fitting this ship more interesting. There are quite a lot of different routes that one can take with the lowslot configuration, depending on which rig you decide to use alongside your kinetic shield resist rig.
I've been thinking of something involving some faction PDUs, and a projectile weapon rigging.
Quote: I guess the only big change is the removal of stab monkey setups.
Nah, the riggings really change how this ship can and should be flown. A lot more than the WCS nerf. --------- |
Ryysa
North Face Force
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Posted - 2007.01.19 15:57:00 -
[10]
5x Dual 180mm II, 1x Coprum A-Type Nos 10mn Domination MWD, 28km+ Warp Disruptor, 2x LSE II PDU II, 1-2x Local Istab, 3-2x Gyro II Kinetic Resist rig, Falloff rig
Alternatively. 5x 220 II, 1x Coprum A-Type Nos 10mn Domination MWD, 28km+ Warp Disruptor, 2x LSE II 2x PDU II, Local Istab, 2x Gyro II Kinetic Resist rig, Agility or MWD/AB speed rig.
Top setup eats more ammo for more tracking, bottom setup eats less ammo for less tracking and completely sustainable mwd.
All about target jamming & The Logoffski guide |
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Felinuszzz
Caldari TunDraGon
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Posted - 2007.01.19 23:51:00 -
[11]
Edited by: Felinuszzz on 19/01/2007 23:53:18 Ryssa,
Top setup, how many 220mm guns can you mix in with the 180s when using tech 2 PDUs?
How much extra grid/AWU do you need for a full rack of 220s?
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Jon Lucien
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Posted - 2007.01.20 00:05:00 -
[12]
Edited by: Jon Lucien on 20/01/2007 00:02:10 Actually you don't need any PDSs to fit 220's. With AWU III I have plenty of extra powergrid for 220's rather than 180's. Some people prefer 180's because they track better. I like 220's because they track well enough to hit approaching frigates and pack enough punch to take down battleships.
The PDS IIs help you tank and give you the ability to run the MWD for longer.
Also, I prefer another shield rig (the -20% recharge time) to a speed rig.
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Hoshi
Blackguard Brigade
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Posted - 2007.01.20 00:39:00 -
[13]
Originally by: Jon Lucien Edited by: Jon Lucien on 20/01/2007 00:02:10 Actually you don't need any PDSs to fit 220's. With AWU III I have plenty of extra powergrid for 220's rather than 180's.
If you want medium nos, mwd and 2x large shield extenders you do need a pdu. If you switch the nos for a missile launcher and/or switch a shield extender for a gistii shield booster you don't need one. ---------------------------------------- A Guide to Scan Probing in Revelations |
Felinuszzz
Caldari TunDraGon
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Posted - 2007.01.20 01:24:00 -
[14]
Quote: Actually you don't need any PDSs to fit 220's. With AWU III I have plenty of extra powergrid for 220's rather than 180's. Some people prefer 180's because they track better. I like 220's because they track well enough to hit approaching frigates and pack enough punch to take down battleships.
I know.
I'm asking about the setup using a falloff rigging, which icnreases the powergrid need for guns by 10%. --------- |
LeMoose
The Collective Against ALL Authorities
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Posted - 2007.01.20 01:42:00 -
[15]
pdus and kinetic rigs on a vaga? jeez
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Ryysa
North Face Force
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Posted - 2007.01.20 03:40:00 -
[16]
Edited by: Ryysa on 20/01/2007 03:40:41
Originally by: LeMoose pdus and kinetic rigs on a vaga? jeez
If you don't fit kinetic rig you're really stupid, considering the amount of caldari online atm.
PDU II is needed to make things fit.
WTS: Clue
Originally by: Felinuszzz
Quote: Actually you don't need any PDSs to fit 220's. With AWU III I have plenty of extra powergrid for 220's rather than 180's. Some people prefer 180's because they track better. I like 220's because they track well enough to hit approaching frigates and pack enough punch to take down battleships.
I know.
I'm asking about the setup using a falloff rigging, which icnreases the powergrid need for guns by 10%.
Rather not mix guns, so you don't get weird reload times etc... that's just my opinion.
Fit one PDU II, train the rig skill a bit higher so you get less penalty, i think you can get away with one or even no PDU II's at all.
Originally by: Jon Lucien I like 220's because they track well enough to hit approaching frigates and pack enough punch to take down battleships.
Actually the damage difference (especially while shooting a battleship) with dual 180 mm II's compared to dual 220 II's is negligible.
The only reason to fit 220 II's is for less ammo usage imo.
All about target jamming & The Logoffski guide |
Nordvargr
GoonFleet GoonSwarm
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Posted - 2007.01.20 06:57:00 -
[17]
Originally by: Jovius Marginus If your going with a med nos and have max fitting skills drop a 220 to a dual 180 and add a gyro II. Youll have abit better tracking and more dps still.
Also another option is to drop the nos and add a cloak for those long raids when you just gotta make a sandwich. The med nos wont sustain your MWD anyway.
That's a really bad idea for a dual LSE setup. The shield HP bonus of the PDU applies to the extenders as well, and reducing your shield regen is very important when you go completely passive. But I really don't like dual LSE setups, the harder fights you get into where you'll actually need that tank are probably going to last longer than the 90-95 seconds required for a med booster II / gistii a-type small to make up the difference of a LSE II.
I've tried using a cloak on my vagabond for long raids, of course going AFK cloaked in a safespot worked great because they know there's a hostile vagabond in system but can't find him. As great for griefing as that is, the actual fun part suffers because with half the scan res you are forced to bump things or they'll warp off before you lock. I really didn't like the necessity of getting into web range of something for a bump in order to tackle, and this was pre-KALI when I had two trusty stabs to bail me out. Without stabs I definitely wouldn't want to try a cloak because now getting webbed will mean certain death.
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.01.20 07:18:00 -
[18]
no one has added the lows full of nano's and istab's.
2 istabs and 3 nano's will allow the vagabond to outrace anything, kiting whatever it pleases. Its nearly as effective as WCS imho. With 5 beta hull nanofibers, the vaga can top out at 3.6km/s.
What you lose in armament you gain in survivability. ---------------------------------------- Friends Forever
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Dirtball
Kemono.
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Posted - 2007.01.20 07:29:00 -
[19]
Use all domination stuff so we can sell your stuff for more... I mean so you can kill more.
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2007.01.20 08:14:00 -
[20]
Edited by: MysticNZ on 20/01/2007 08:13:15 I agree, if you spend 200m on a ship like that, you might as well shove fraction stuff on it. No use doing a half assed job imo.
I use to use 220mm, I'd probably use 180's now though. They seem to be more effective over time. -=====-
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Zenii
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Posted - 2007.01.20 11:02:00 -
[21]
Edited by: Zenii on 20/01/2007 10:58:40
Originally by: MysticNZ fraction stuff on it. No use doing a half assed job imo.
Using fraction stuff would be a half assed job imo ;P
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Jon Lucien
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Posted - 2007.01.20 18:11:00 -
[22]
Originally by: Haniblecter Teg no one has added the lows full of nano's and istab's.
2 istabs and 3 nano's will allow the vagabond to outrace anything, kiting whatever it pleases. Its nearly as effective as WCS imho. With 5 beta hull nanofibers, the vaga can top out at 3.6km/s.
What you lose in armament you gain in survivability.
And with 2 local hull iStabs and poor navigation skills the vaga can top out at that. 5 of anything that gets stacking penalties is wasteful.
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Ryysa
North Face Force
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Posted - 2007.01.20 19:10:00 -
[23]
Originally by: Haniblecter Teg no one has added the lows full of nano's and istab's.
2 istabs and 3 nano's will allow the vagabond to outrace anything, kiting whatever it pleases. Its nearly as effective as WCS imho. With 5 beta hull nanofibers, the vaga can top out at 3.6km/s.
What you lose in armament you gain in survivability.
Actually, my vagabond goes 5km/s without any speed mods. Train skills imo and get some implants if you are flying that ship.
Originally by: Jon Lucien And with 2 local hull iStabs and poor navigation skills the vaga can top out at that. 5 of anything that gets stacking penalties is wasteful.
Fyi, nanofibers do NOT have a stacking penalty. But yes, 2 istabs 3 nanos will yield a better speed due to mass reduction.
Originally by: MysticNZ I agree, if you spend 200m on a ship like that, you might as well shove fraction stuff on it. No use doing a half assed job imo.
I use to use 220mm, I'd probably use 180's now though. They seem to be more effective over time.
It's FACTION for crying out loud =/
Jamming & Logoffski |
Frater Perdurabo
Amarr The Ancient Illuminated Seers of Bavaria
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Posted - 2007.01.20 19:44:00 -
[24]
Originally by: Ryysa
It's FACTION for crying out loud =/
Quite. For some reason the fact that people call them 'fraction ships/mods' i find only marginally less annoying than people using the term 'turrents' ----------------------------------- If my post has offended you in any way, please send me an evemail, i like to keep replies so i can laugh at them again and again... |
LeMoose
The Collective Against ALL Authorities
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Posted - 2007.01.20 20:15:00 -
[25]
mwd boost, agility, less mass, base speed, falloff; are all rigs that serve the vagabond way better for pvp than a kinetic res rig.
train ur skills up so u dont have to fit that pdu.
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EinaruS
Caldari Provisions
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Posted - 2007.01.20 21:02:00 -
[26]
high and med are fine
lows should be a blank, depends on how you fly it... in gangs, in fleets, solo, as a tackler, as a dmg dealer etc.. you can squeeze a hell of a lot out of the vaga.
rigs are a must imho. btw, why the power diag?
A finger...especially the middle one, is worth more than any amount of isk |
d'hofren
Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.21 01:18:00 -
[27]
Originally by: LeMoose mwd boost, agility, less mass, base speed, falloff; are all rigs that serve the vagabond way better for pvp than a kinetic res rig.
train ur skills up so u dont have to fit that pdu.
Even with AWU5 you will need some kind of grid mod for a 220 nos setup unless you go nutty on the faction stuff.
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Firane
Imperium Technologies Firmus Ixion
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Posted - 2007.01.21 02:25:00 -
[28]
Originally by: EinaruS high and med are fine
lows should be a blank, depends on how you fly it... in gangs, in fleets, solo, as a tackler, as a dmg dealer etc.. you can squeeze a hell of a lot out of the vaga.
rigs are a must imho. btw, why the power diag?
Fitting.
Also: Is it possible to keep a cloak offline till needed to get rid of the penalty? I never really fly with offlined mods on my ships so I never found if it still gives drawbacks.
---
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Jon Lucien
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Posted - 2007.01.21 03:42:00 -
[29]
Falloff rigs really do not help much. They'll give you an additional 1200m of falloff range for your medium autocannons (8000m base falloff * 0.15 = 1200m). 1200m really isn't worth a rig slot when it could be used for other things.
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Ryysa
North Face Force
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Posted - 2007.01.21 05:45:00 -
[30]
Originally by: Jon Lucien Falloff rigs really do not help much. They'll give you an additional 1200m of falloff range for your medium autocannons (8000m base falloff * 0.15 = 1200m). 1200m really isn't worth a rig slot when it could be used for other things.
Actually, you are wrong.
You don't count the HAC skill nor Trajectory Analysis nor Barrage ammo.
My falloff on vagabond goes from 20km to 23km, and if you do the math, it increases your dps by a bit more than 15% iirc, when you are in falloff.
Originally by: LeMoose mwd boost, agility, less mass, base speed, falloff; are all rigs that serve the vagabond way better for pvp than a kinetic res rig.
train ur skills up so u dont have to fit that pdu.
Please stop trolling the thread and commenting on ships you don't fly yourself.
Vagabond with Corpum A-Type nos, dual extender and domi MWD needs a PG upgrade, even with maxed out fitting skills.
And never mind if you fit any rigs for projectiles on it.
Btw, you know, vagabond has TRACKING, it's no point going 10km/s when you can't hit **** anyway.
When you live in the north and everyone and their mother is spamming kinetic at you, you'll truly appreciate the 30% boost to your shield that a kinetic rig provides.
But w/e. Mindless trolls ftw. WTS: T2 clue.
Jamming & Logoffski |
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