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Damon Runyon
Roving Guns Inc. RAZOR Alliance
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Posted - 2007.01.22 11:37:00 -
[31]
Originally by: Ryysa
Btw, you know, vagabond has TRACKING, it's no point going 10km/s when you can't hit **** anyway.
When you live in the north and everyone and their mother is spamming kinetic at you, you'll truly appreciate the 30% boost to your shield that a kinetic rig provides.
QFT. The mega-speed set ups are nice in a Jeremy Clarkson e-peen kinda way, but a realistic Vaga needs other things too. Falloff is your best friend.
Damon
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Deathbarrage
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Posted - 2007.01.22 14:54:00 -
[32]
my dream vaga setup would now be something like this:
5x 220mm II, corpum nos
domination mwd (gist out yet?) domi scramble, t2 large extender, gistum a-type med booster
2x domination gyro, domination nano, 2x local hull inertia stab
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Ryysa
North Face Force
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Posted - 2007.01.22 15:08:00 -
[33]
Edited by: Ryysa on 22/01/2007 15:09:48
Originally by: Deathbarrage my dream vaga setup would now be something like this:
5x 220mm II, corpum nos
domination mwd (gist out yet?) domi scramble, t2 large extender, gistum a-type med booster
2x domination gyro, domination nano, 2x local hull inertia stab
Trust me, dual extender is a lot more viable nowadays... a LOT more...
And i think, if i would stick that setup on, i'd go faster than 7km/s... which really gets in the way of tracking, so most of the time you end up limiting the speed to half.
I tested exactly that setup a bit ago, and I found that this is better - 5x dual 180mm II, corpum nos. domination mwd (no, no better ones yet), domi disrupt, 2x LSE II 2x domi gyro, 2x local istab, 1x pdu II
1x falloff rig, 1x kinetic resist rig.
The main reason being, that ever since Kali came out, and everything got that massive HP boost, vagabond with 2 lse II, has really nice recharge rate on shields.
And running the booster all the time might not always be an option due to the nosfest that current pvp is =/
Jamming & Logoffski |

Deathbarrage
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Posted - 2007.01.24 07:07:00 -
[34]
Originally by: Ryysa Edited by: Ryysa on 22/01/2007 15:09:48
Originally by: Deathbarrage my dream vaga setup would now be something like this:
5x 220mm II, corpum nos
domination mwd (gist out yet?) domi scramble, t2 large extender, gistum a-type med booster
2x domination gyro, domination nano, 2x local hull inertia stab
Trust me, dual extender is a lot more viable nowadays... a LOT more...
And i think, if i would stick that setup on, i'd go faster than 7km/s... which really gets in the way of tracking, so most of the time you end up limiting the speed to half.
I tested exactly that setup a bit ago, and I found that this is better - 5x dual 180mm II, corpum nos. domination mwd (no, no better ones yet), domi disrupt, 2x LSE II 2x domi gyro, 2x local istab, 1x pdu II
1x falloff rig, 1x kinetic resist rig.
The main reason being, that ever since Kali came out, and everything got that massive HP boost, vagabond with 2 lse II, has really nice recharge rate on shields.
And running the booster all the time might not always be an option due to the nosfest that current pvp is =/
note i said gistum a-typed MEDIUM booster.. That thing boosts 63,3hp/sec. I doubt you get that from a 2nd extender... Anyway are you planning to keep your mwd running for the entire length of the fight? I tend not to have the cap to do that anyway...
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Octaviun
Slacker Industries Exuro Mortis
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Posted - 2007.01.24 08:52:00 -
[35]
Edited by: Octaviun on 24/01/2007 08:49:38
[quote by Deathbarrage] note i said gistum a-typed MEDIUM booster..
No mediums ingame , if there are  Anyways my setup consists of
HI. 5x 220 t2's 1x True Sansha Medium Nos
MID. 1x Warp Disruptor 1x Gistii A-type Small shield booster 1x 10mn MWD 1x Large shield Extender II
LOW. 2x Gryo II's 2x Istabs, and 1x Nano,
And a drone bay full of hob ii's just incase some crazy inty with sig radius implants gets in my face and i can't track him i unleash the dogs :P
Yes this does fit with out PDU's i don't even see why you people fit this item its very worthless imo, and i don't need fitting help i have AWU IV and all the other "major" support skills to V. _________________________________________________
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Fi T'Zeh
Evolution Band of Brothers
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Posted - 2007.01.24 08:56:00 -
[36]
What is the word on istabs / nanos.
i currently have 2 nanos / 1 iStab, but you're running the other way around. Do you get better top speed out of that, or better agiliy & acceleration. ....
Playing EVE on easy mode since May 2003. |

Octaviun
Slacker Industries Exuro Mortis
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Posted - 2007.01.24 08:58:00 -
[37]
Originally by: Fi T'Zeh What is the word on istabs / nanos.
i currently have 2 nanos / 1 iStab, but you're running the other way around. Do you get better top speed out of that, or better agiliy & acceleration.
I get the better agility and Accelaration, just for when those Stabbed up ravens come in and jump and you need to tackle them and bump them ASAP before they can align to warp, and then just keep doing it, its better for me imo, then getting that extra little speed. _________________________________________________
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Mercykiller III
Caldari Janissaries
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Posted - 2007.01.24 10:43:00 -
[38]
Dual extender is a good setup. But with iStabs, shield rigs (kinetic), and extender themselves give you troublesome signature radius. Am I wrong???
Our KillBoard |

Fi T'Zeh
Evolution Band of Brothers
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Posted - 2007.01.24 12:08:00 -
[39]
Sig radius of common or garden Vagabond = 115m Sig radius penalty of Lrg SE II = 25m (fixed amount) Sig penalty for t1 istab = 10% sig penalty for t2 10mn MWD = 550% Sig penalty for t1 kinetic rig = 10%
So.... Case 1 - Vaga + 1 x istab + 2 LSE II...
(25 + 25 + 115) x (5.5 + 0.1) = 924m
Case 2 - Vaga + 1 x istab + 2 LSE II + kineteic rig .. (115 + 25 + 25) x (5.5 + 0.1 + 0.1) = 940m
Not a massive loss tbh. Even with 2 istabs it only comes up to 957m
Unless my maths / method is out, which isn't beyond the realms of possibility. ....
Playing EVE on easy mode since May 2003. |

Hoshi
Blackguard Brigade
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Posted - 2007.01.24 12:18:00 -
[40]
Edited by: Hoshi on 24/01/2007 12:15:05
Originally by: Octaviun Edited by: Octaviun on 24/01/2007 08:49:38
[quote by Deathbarrage] note i said gistum a-typed MEDIUM booster..
No mediums ingame , if there are 
They are in game now, with the new complexes released in revelations they started dropping. Think to going price atm is around 400m... ---------------------------------------- A Guide to Scan Probing in Revelations |
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Jon Lucien
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Posted - 2007.01.26 15:43:00 -
[41]
Originally by: Mercykiller III Dual extender is a good setup. But with iStabs, shield rigs (kinetic), and extender themselves give you troublesome signature radius. Am I wrong???
In reality sig radius doesn't matter as much as you'd think on the Vagabond. Your speed is your tank. With your mwd on orbiting between 15 and 20 km BS turrets will have trouble tracking you and even precision cruise missles will do negligible damage due to the explosion velocity being a fraction of your speed.
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Argyle Jones
Minmatar Wreckless Abandon The UnAssociated
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Posted - 2007.01.26 20:04:00 -
[42]
Originally by: Jon Lucien In reality sig radius doesn't matter as much as you'd think on the Vagabond. Your speed is your tank. With your mwd on orbiting between 15 and 20 km BS turrets will have trouble tracking you and even precision cruise missles will do negligible damage due to the explosion velocity being a fraction of your speed.
Aye, but since the shield rigs (the kinetic resist rig favoured by many included) and the i-stabs now also boost your sig rad, you need to watch it. Flipping on that MWD now boosts your sig rad significantly. If you can sustain your MWD for the time required to kill a bs, without having tracking issues, you're fine. I find that after KALI battleships have so much hitpoints that sustaining that mwd long enough can be a real pain.
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jumpnow
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Posted - 2007.01.27 22:45:00 -
[43]
Do you people really fly these vagabonds in pvp? I do fly a vagabond in pvp and I do not put any faction loot on it. The only thing I would consider putting on it would be a domination 10mn mwd.
5*220mm tech2, 1*tech2 heavy 1*tech2 mwd, 2*LSE2, 1*named 20km scram 2*istab local, 1*local nano, 2*gyro2
Just because this ship cost the earth does not mean you have to fit it with 1/2bill of mods. Skill > mods IMO.
Btw if you have a faction fitted vagabond you are more than welcome to come take on my huginn I will be more than happy to relieve you of those mods.
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Jon Lucien
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Posted - 2007.01.29 14:53:00 -
[44]
2 iStabs and a nano cause excessive speeds that you have to reduce during your orbit. Warp disruptor needs to be at least a t2 (24km) disruptor. I agree that the ship doesn't need to be totally faction fitted as often faction equipment (such as domination gyros) cost far more than t2 for a small gain. The faction MWD does do much better than a t2 though.
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AussieCrew Wallet
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Posted - 2007.02.12 10:29:00 -
[45]
Edited by: AussieCrew Wallet on 12/02/2007 10:26:32 Never mind
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Tassill
Minmatar GREY COUNCIL Breidablik
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Posted - 2007.02.12 10:30:00 -
[46]
After some testing on SISI I will be going with something like.
Highs 5 x 220 mm Ac II, 1 x corpum A type nos
Mids 1 x Shadow serp 10mn mwd, 2 x lse II, 1 x warp disruptor II
Lows 3 x PDU II, 1 x local hull inertial stab, 1 x gyro II
Rigs Falloff and mwd speed rig (or perhaps ken)
The reason I will go with 3 x pdu II is that I found this is the least amount required to run a shadow mwd non stop with no nos. For a frontline command ship this is necessecerray to be able to stay in the hot zone scouting/calling targets.
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Cartellus
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Posted - 2007.02.15 15:57:00 -
[47]
Originally by: Tassill After some testing on SISI I will be going with something like.
Highs 5 x 220 mm Ac II, 1 x corpum A type nos
Mids 1 x Shadow serp 10mn mwd, 2 x lse II, 1 x warp disruptor II
Lows 3 x PDU II, 1 x local hull inertial stab, 1 x gyro II
Rigs Falloff and mwd speed rig (or perhaps ken)
The reason I will go with 3 x pdu II is that I found this is the least amount required to run a shadow mwd non stop with no nos. For a frontline command ship this is necessecerray to be able to stay in the hot zone scouting/calling targets.
Hi
i have a similar setup, very disappointing overall, for the price of the ship, it is not so fantastic, very difficult to hit in 1 to 1 but not a good damage dealer. I actually prefer to fly my jaguar or wolf. Actually i want to sell the vaga so if you are interested message me in game.
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Ryysa
North Face Force
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Posted - 2007.02.15 16:09:00 -
[48]
Edited by: Ryysa on 15/02/2007 16:08:16 Regarding fitting shield booster: Shield booster will mostly be useful in 1v1 situation. And even in 1v1 situation, there is a high chance you are being nossed.
2nd extender gives you a lot more shield HP to start out with, AND you don't need to use cap to boost.
If in a gang environment, you will be using mwd a lot. Solo, not so much probably. Vaga has great potential to be a totally capless ship (bar scrambler/mwd), not using that advantage in the current pvp metagame is like bashing your head against the wall.
Also, fitting 3x pdu II and 220 II's is stupid, fit dual 180mm if you want to fit falloff rig + gyros. If you don't want to fit falloff rig fit 220 II (or if you want to conserve ammo).
You don't need to be able to maintain your mwd all the time, it's completely pointless.
N.F.F. Recruitment |

Wrayeth
The Black Rabbits Fatal Persuasion
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Posted - 2007.02.15 16:18:00 -
[49]
5 dual 180 autocannon II 1 recon probe launcher 
1 MWD 1 20km scrambler 2 large extender II
2 gyrostab II 1 coprocessor II 2 local hull nanofibers or inertial stabs (or a combination) -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |

Ryysa
North Face Force
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Posted - 2007.02.15 16:21:00 -
[50]
copro T_T although that probe launcher looks evil...
But meh, why not use nanodomi, it can fit launcher+cloak without cpu mod if you are going soloing anyway :P
N.F.F. Recruitment |
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Deathbarrage
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Posted - 2007.02.15 16:41:00 -
[51]
i'm using atm
5x d180mm II, barrage, corpum med nos
Domi MWD, 20km, 2x LSE II
2x gyro II, local nano, 2x local istab
1x kinetic rig
5x warrior II
guns give me 306dps @ optimal, warriors another? 80 or so
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XerZex
Puppets on Steroids Curse Alliance
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Posted - 2007.02.15 17:23:00 -
[52]
Originally by: Deathbarrage i'm using atm
5x d180mm II, barrage, corpum med nos
Domi MWD, 20km, 2x LSE II
2x gyro II, local nano, 2x local istab
1x kinetic rig
5x warrior II
guns give me 306dps @ optimal, warriors another? 80 or so
same also, but with 220's. works like a dream tbh. :)
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CRUSH3R
Rage and Terror Against ALL Authorities
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Posted - 2007.02.15 17:39:00 -
[53]
nano-vaga 4tw ;-) snake-set, 5 speed mods in low-slots, the best inty in game!
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Horza Otho
Minmatar Infortunatus Eventus
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Posted - 2007.02.15 17:44:00 -
[54]
Originally by: CRUSH3R nano-vaga 4tw ;-) snake-set, 5 speed mods in low-slots, the best inty in game!
and still dies to a maller and thorax eh? sorry i cudnt resist :(
but yeah, this wud prolly be the best vaga u cud get ur hands on
mix of d180/220 II 1x corpum nos 1x gistum mwd 1x domination disruptor 1x pithi a-type small 1x large shield extender II 2x domi gyros 1x domi nano 2x local hull istab --- Eris Discordia is miiiiiine |

Cartellus
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Posted - 2007.02.16 10:09:00 -
[55]
Yo Yo Yo
Yummy on this setup
5 x 180mm II (Barrage) 1 x A Corpum NOS
Here is where it gets different
1 Scrambler (20km) 1 Domi WEb (-90% speed at 14km) 1 Large Ext 2 1 Large Shield Booster 2
2 Gyro 2 2 Tracking enh 2 1 Nano
1 Web drone, 3 light drones
speed rig and kinetic shield rig
REasons behind it. This setup is to fight against 1v1 BC or cruisers or other heavy assault ships. No MWD as i tend to nerf the target ship, more than increasing mine, in this way is easier to hit, doesn't nerf my cap (so i can run the large booster for good 15 cycles) and i can still be effective against inties. Everything that travels, at less than 4.5km/s is gonna be slower than me (2.5km/s wihtout drone). Good to take drones out quickly as well. I prefer a shield booster or perhaps a inv field, as i get far less damages from missiles, can rigen the same amount of shield points as if i had another extender and keep the sig radius smaller for the long range turrets. 2 tracking enhancer help with the tracking and add some nice range.
So far didn't perform bad, tryed against another vaga that had a setup similar to aome of the ones seen above and i still had 40% shield when he was to structure. Perhaps i was just lucky. Against gangs or BS i would change the setup, but i have learned that target choice is essential when you fly such expensive ship.
Any constructive comment will be most appreciated. Any insulting comment, a bit less 
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Constantinee
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.02.17 16:26:00 -
[56]
5x dual 180 mm Autocannon II 1x Med nos
1x 10mn mwd II 1x 20 km disruptor 2x lse II
2x gyro stab II 1x cpu II 1x local hull nano 1x local hull inertia stab
2x speed rigs
Omerta Syndicate |

Tarri
Rampage Eternal Ka-Tet
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Posted - 2007.02.17 17:44:00 -
[57]
Edited by: Tarri on 17/02/2007 17:42:26 As i canŠt afford the corpum nos i have an assault launcher in the 6th highslot,
so i can fit a speed rig and a falloff rig in combination with 220mm guns.
----
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Cartellus
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Posted - 2007.02.21 12:28:00 -
[58]
Hi all,
could someone, please, explain to this extremely retarted pilot (me), how this ship works?
I had this ship 2 months now and I have the average setup published here many times:
180mm II Corpum A nos 2 Ext, MWD, 20km scrambler, 2 Gyro II, 1 Trcking enhancer, 1 PDU 2, 1 NANO
Falloff rig, kinetic rig
Got some snake implants and other speed pusher impl, so speed overall is just above 4km/s. I usually orbit at 14km ( i find it a good compromise, out of other nos or web range but still not too far in the falloff area). With MWD off i manage to hit but the damage is quite weak (using barrage), tryed with several BC and almost never managed to break their tank. With the MWD on, the number of misses is countless. Yesterday i tryed against a ferox and i got absolutely owned, his shield never went lower than 90%, my average damage per turret was 15. All my skills are at lvl 4 or 5. Now reading all the reply to this topic i was imagining this ship quite a good damage dealer, but it seems i'm doing somrthing wrong somewhere as the damage is not coming out nice at all. Can someone please give me some advices?
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JaxxFunk
Minmatar Macabre Votum Tactical Narcotics Team
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Posted - 2007.02.22 22:00:00 -
[59]
I currently run the fairly common setup:
5x 220 IIs, 1x Faction Nos
1x Domi MWD, 2x Large Shield Ext IIs, 1x Warp Scrambler
1x PDU II, Gyros and speed mods
1x kin res rig, 1x speed mod rig
However, i was contemplating fitting a faction webber (like a true sansha with 14km range) instead of the 2nd shield extender. I think this would be interesting as you could nos and web the target whilst still staying out of web range yourself. This would also help with tracking issues.
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Cartellus
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Posted - 2007.02.23 12:13:00 -
[60]
Originally by: JaxxFunk I currently run the fairly common setup:
5x 220 IIs, 1x Faction Nos
1x Domi MWD, 2x Large Shield Ext IIs, 1x Warp Scrambler
1x PDU II, Gyros and speed mods
1x kin res rig, 1x speed mod rig
However, i was contemplating fitting a faction webber (like a true sansha with 14km range) instead of the 2nd shield extender. I think this would be interesting as you could nos and web the target whilst still staying out of web range yourself. This would also help with tracking issues.
Hi
i have tryed this setup, it is good, expecially gainst drones or frigates I was thinking about removing 1 ext for a cap injector. To have an escape route i a BS nossed you down to 0 or to run the MWD permanently and tank better missiles alikes. What do you think about it?
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