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Thread Statistics | Show CCP posts - 1 post(s) |

PeeKaaBoo
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Posted - 2007.01.20 17:34:00 -
[1]
In todays New Eden, the majestical Eagle is going the way of the Dodo. Please CCP, help this bird off the endangered species list and give it a fifth turret!
The Eagle got severely nerfed in Revelations with the HP boosts and T2 ammo range nerfs. Even frigates can now tank its damage and basically the Eagle is relegated to killing pods, T1 tacklers and shuttles. A small role for a 110m ISK ship if you ask me.
So please CCP give the Eagle some loving. And for my minmatard bird hating friends reading this, also exchange a highslot for a medslot on the Muninn.
That is all. 
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Mr Hyde113
Amarr Infinitus Odium Curse Alliance
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Posted - 2007.01.20 17:38:00 -
[2]
Hijack Hijack
Also the sacrilege gets **** dps even though it is close range. It gets same dps as eagle but at less than 10km. All the tier 2 HACs ie... muninn, sac, eagle, and even deimos(not so much) suck compared to the others.  WANTED: Thread Hijacker DESCRIPTION: White Man With Black Hood ALIAS: TATER SALAD |

Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.01.20 17:40:00 -
[3]
Deimos needs more agility and grid!
/hijack --------------
[Coreli Corporation Mainfrane] |

Araxmas
Black Lance Against ALL Authorities
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Posted - 2007.01.20 17:41:00 -
[4]
Before i sold the eagle i would of prefered another med IMO. But hey another turret wouldn't be bad. --------
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PeeKaaBoo
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Posted - 2007.01.20 17:43:00 -
[5]
Originally by: Araxmas Before i sold the eagle i would of prefered another med IMO. But hey another turret wouldn't be bad.
Actually another med wouldn't be bad instead, but I'll leave that up in the air. With recent HAC attention in the last patch its strange how Eagle got overlooked. 
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Azerrad InExile
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Posted - 2007.01.20 18:40:00 -
[6]
The Rokh has an extra turret slot it can donate.
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PeeKaaBoo
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Posted - 2007.01.20 19:08:00 -
[7]
Originally by: Azerrad InExile The Rokh has an extra turret slot it can donate.
I didn't want to go there but speaking as a Caldari gunner I agree, Rokh could easily give up a turret if the Eagle gained one. Although I'm biased towards Eagles of course.
But thats not going to happen.
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Kyoko Sakoda
Caldari Omerta Syndicate
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Posted - 2007.01.20 19:18:00 -
[8]
Originally by: Callistus Deimos needs more agility and grid!
/hijack
^_________^
Anyway, with the Eagle, no fifth turret, kthx. Blaster eagles would just start getting too common.
Learn what it means to be Caldari with Omerta Syndicate |

PeeKaaBoo
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Posted - 2007.01.20 19:31:00 -
[9]
Originally by: Kyoko Sakoda Anyway, with the Eagle, no fifth turret, kthx. Blaster eagles would just start getting too common.
I don't see how thats a bad thing because as it stands Eagles of any kind are rare in PVP. So making them more common isn't a bad thing if you ask me.
But if you're comparing it to a Deimos, the Eagle is even slower, doesn't have an injector, only 1 slot to tackle with, no dronebay, no falloff bonus, no second damage bonus.. I could go on.
But really if despite the above, CCP feel a fifth turret is too much to ask for they should at least give another lowslot to more easily allow for 3 damage mods. Anything to increase its damage output. 
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.01.20 19:33:00 -
[10]
Originally by: Kyoko Sakoda
Originally by: Callistus Deimos needs more agility and grid!
/hijack
^_________^
Anyway, with the Eagle, no fifth turret, kthx. Blaster eagles would just start getting too common.
If the Rokh can have the same number of turrets as the Hyperion, why can't the Eagle have the same number of turrets as the Deimos? (both the battleships and HACs would differ by a 5% damage bonus)
Though, all HACs only get 1 damage bonus above their tech 1 level, with the exception of the Vagabond. Deimos: 5% damage bonus Ishtar: medium -> heavy drones Muninn: Turret hardpoint Vagabond: Turret hardpoint and 5% damage Zealot: 5% damage Sacriledge: 5% damage Cerberus: 5% rof Eagle: 5% damage
I would argue that the Moa also needs a turret hardpoint (and the Ferox needs 2 and 400 grid, same for the Vulture. the rokh should not be the only good sniper in the caldari lineup of mediocre rail ships). --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
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Trillian Mcmillan
Cry Me A River Inc.
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Posted - 2007.01.20 19:42:00 -
[11]
Yes, please.
Also.. Fix our ecm ships. Not all caldari are missile users. :)
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Reto
The Last Resort
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Posted - 2007.01.20 20:11:00 -
[12]
Originally by: Callistus Deimos needs more agility and grid!
/hijack
deimos needs especially less mass....vaga runs around like a roadrunner while the deimos (more dependant on range) crawls like a goddamn snail ffs !
and yeh.../hijack 
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Fergus Runkle
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Posted - 2007.01.20 20:18:00 -
[13]
The Caldari rail ships have so very nearly a good progression, a couple of them just need tweaking in my opinion.
Currently Merlin - 4 hi's with a 2 gun 2 launcher spilt Harpy - 5 hi's with a 4 gun 1 launcher split Moa - 6 hi's with a 4 gun 2 launcher split Eagle - 6 hi's with a 4 gun 2 launcher split Ferox - 7 hi's with a 5 gun 5 launcher split Vulture - 7 hi's with a 5 gun 5 launcher split Rokh - 8 hi's with a 8 gun 4 launcher split
I think that they should probably go
Merlin - 4 hi's - 3G 2L Harpy - as is - 4G 1L Moa - as si - 4G 2L Eagle - 6 hi's - 5G 1L Ferox - 7 hi's - 5G 3L Vulture - 7 hi's - 6G 3L Rokh - as is - 8G 4L (probably should only have 7 guns I guess)
Oh and I kind of thing the Raptor deserves another turret as well but I don't fly that ship so can't really comment.
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Tasty Burger
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Posted - 2007.01.20 21:20:00 -
[14]
7 turrets for hurricane 5 turrets for rupture 6 turrets for Muninn (description says its supposed to be a total gunship... also has only 5 lows compared to deimos 6! even crappier than Eagle)
Caldari should never have more turrets than Minmatar!
etc etc...
Seriously though... the ferox could do with another turret, but the Eagle? Hmm... Deimos getting more speed/lower mass, though? Deimos already kicks major ass. Its lower speed is the balance to doing battleship-level damage. - It's great being Minmatar, ain't it? |

zwerg
Caldari mUfFiN fAcToRy
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Posted - 2007.01.20 23:37:00 -
[15]
Edited by: zwerg on 20/01/2007 23:33:26
Originally by: Tasty Burger
Quote: 7
turrets for hurricane 5 turrets for rupture 6 turrets for Muninn (description says its supposed to be a total gunship... also has only 5 lows compared to deimos 6! even crappier than Eagle)
Caldari should never have more turrets than Minmatar!
etc etc...
Seriously though... the ferox could do with another turret, but the Eagle? Hmm... Deimos getting more speed/lower mass, though? Deimos already kicks major ass. Its lower speed is the balance to doing battleship-level damage.
wrong wrong wrong WRONGGGGG.
ruppy got 4gunslots. muninn got 5 
Edit: Hurry got 6
Save the whales!!! Harpoon some Amarrians!!!! It's great being minmatard isnt it?!
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.20 23:55:00 -
[16]
For the lovbe of God yes, 5th turrtet please! and 1-2 more turrets for the Ferox and Vulture FFS!
The EOS and Astarte get 7 trurret points, why don't we?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Zyrla Bladestorm
Minmatar Foundation R0ADKILL
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Posted - 2007.01.20 23:55:00 -
[17]
Originally by: zwerg Edited by: zwerg on 20/01/2007 23:33:26
Originally by: Tasty Burger
Quote: 7
turrets for hurricane 5 turrets for rupture 6 turrets for Muninn (description says its supposed to be a total gunship... also has only 5 lows compared to deimos 6! even crappier than Eagle)
Caldari should never have more turrets than Minmatar!
etc etc...
Seriously though... the ferox could do with another turret, but the Eagle? Hmm... Deimos getting more speed/lower mass, though? Deimos already kicks major ass. Its lower speed is the balance to doing battleship-level damage.
wrong wrong wrong WRONGGGGG.
ruppy got 4gunslots. muninn got 5 
Edit: Hurry got 6
He was saying they should have that many, in his opinion  . ----- It's great being Minmatar, ain't it? Apologies for any rambling that may have just occurred.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.21 00:03:00 -
[18]
Originally by: Fergus Runkle I think that they should probably go
Merlin - 4 hi's - 3G 2L Harpy - as is - 4G 1L Moa - as si - 4G 2L Eagle - 6 hi's - 5G 1L Ferox - 7 hi's - 5G 3L Vulture - 7 hi's - 6G 3L Rokh - as is - 8G 4L (probably should only have 7 guns I guess)
Oh and I kind of thing the Raptor deserves another turret as well but I don't fly that ship so can't really comment.
The Ferox should be ATLEAST 6 turrets. The current 5/5 split is just absurd really. The Vulture should be 7 turrets. There's no reason it shouldn't kick vast amounts of ass like every other fleet command. Right now the Vulture is better off with 0 weapons and 6 gang mods and as much tank as possible. While that's a good thing when you consider it's a gang platform, it's stupid when you realize the other 3 ships are insanely good.
The Vulture is the runt of the litter, badly.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Nir
The Doldrums
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Posted - 2007.01.21 00:12:00 -
[19]
Arguably where CCP went wrong in the Caldari turret line up was giving the Rokh 8 turret hardpoints. I agree with people in this thrad that Caldari should never be the turret heavy race, they should be about equal to Minmatar (but with less damage/rof bonuses) and below the gunships of Amarr and Gallente.
As for the Eagle well, I ain't sure if a fifth turret is the way to go but it does lack <something>. It could use a dronebay or a medslot for extra tackle to defend it from frigates or another lowslot to fit more damage mods. But a fifth turret is the most obvious solution.
Muninn has so many utility slots it doesn't know what to do with them, and too few medslots for sniping. I'd say move a utility high slot down to a medslot and give it 30 CPU extra.
Deimos needs the mass and base speed of a Thorax.
Sacriledge is probably getting attention if/when Tuxford ever decides what to do with Khanid or Amarr as a whole.
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Jovius Marginus
Black Avatar Firmus Ixion
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Posted - 2007.01.21 00:58:00 -
[20]
TBH its to the point where you cant even 1-shot pods anymore. Pls for the love of god give it atleast 1 extra turret slot. Then atleast it can pop a few frigs before the fleet battle ends.
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Goumindong
Amarr Merch Industrial
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Posted - 2007.01.21 02:36:00 -
[21]
Edited by: Goumindong on 21/01/2007 02:37:11 The eagle does not need 5 turrets.
It is not a great blasterboat, but it is not a terrible blasterboat.
There is no reason it should eclipse the Zealot.
An Eagle with 5 turrets would do 9.375% more damage than a Zealot.
It would have significantly less range[with long range short range ammo, though not significantly less with short range short range ammo], but still do more damage, with better tracking and less capacitor use.
That is fundamentally wrong.
The Eagle is not a bad ship, it has its role, which is to kill frigates from far away. It performs that role well. With tech 2 ammo the only thing it cant hit at its optimal is an afterburning interceptor or one with snakes in.
With tech 1 ammo it pretty much cannot miss.
The Ferox has a similar predicament with the comparable amarran boat. It will do more damage with less cap use[though the Proph pilot can also use blasters as well due to just how bad that bonus is].
--------------- There is only one really ****ty teir 2 HAC, and that is the Sacriledge, it only does 5% more damage than a Maller for goodness sakes...
The others are either good[Eagle], suffer from an overpowered teir 1 HAC[Vagabond/Ishtar], or suffer from overlaping roles in larger ships[deimos]
The Eagle serves its role. The Deimos does not, not because it isnt good[its freaking great... for a cruiser], but because it is outclassed by the Brutix, which does everything the Deimos does, but better and cheaper. The Zealot almost has this issue with the Harbinger[but the lack of a range bonus on the Harbinger largly mitigates this, as does the speed of the Harbinger] and the Armageddon[Which doesnt have "fast attack" capability or the tracking to define it as overlapping]. The deimos also has the problem of the Ishtar being superfantastic.
The Muninn is a fine ship, it does 25% more damage than the Rupture with its guns, and can fit missiles and drones on the bottom to increase its DPS even farther. It also has the ability to put on arties and be a mid-range frig popper. It even gets its 25% gun damage bonus without training any more levels of HAS than is nessesary.
So what is the problem with the Muninn? The Vagabond. Simply put, the vagabond does too much damage. All HAC's except the Ishtar, Sacriledge, and Vagabond do exactly or close enough to 1 damage bonus[typically 25%, though the cerb gets an RoF bonus, so 33%] more than their predacessor in primary weapon damage. The Ishtar gets bigger drones[2x drone damage, though this comes with a drawback], the Sacriledge gets 0% more damage[less than a bonus, due to loosing turrets, down from 5 turrets to 4, and adding a dmg bonus, without HAC 5, it actualy does LESS damage than a maller with its guns], and the Vagabond gets not only an extra turret, but another damage bonus on top of that [total of 56% or so]. If the Vagabond only had 4 turrets, then it would be balanced and the Muninn would start looking a lot better.
-----------
Whomever said the Vulture is WORSE than the Damnation needs to check their head, 4 turrets and a SINGLE optimal range bonus. That is less damage than the Vulture at about 60% the range[if you work really hard at it]
The Vulture can run the exact same role as the Eagle while running its gang bonuses, this is a nice benefit. Its a gang ship, use it as such. ---------------------------------------- Thou Shalt "Pew Pew" |

Goumindong
Amarr Merch Industrial
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Posted - 2007.01.21 02:39:00 -
[22]
Originally by: Hllaxiu
Originally by: Kyoko Sakoda
Originally by: Callistus Deimos needs more agility and grid!
/hijack
^_________^
Anyway, with the Eagle, no fifth turret, kthx. Blaster eagles would just start getting too common.
If the Rokh can have the same number of turrets as the Hyperion, why can't the Eagle have the same number of turrets as the Deimos? (both the battleships and HACs would differ by a 5% damage bonus)
Though, all HACs only get 1 damage bonus above their tech 1 level, with the exception of the Vagabond. Deimos: 5% damage bonus Ishtar: medium -> heavy drones Muninn: Turret hardpoint Vagabond: Turret hardpoint and 5% damage Zealot: 5% damage Sacriledge: 5% damage Cerberus: 5% rof Eagle: 5% damage
I would argue that the Moa also needs a turret hardpoint (and the Ferox needs 2 and 400 grid, same for the Vulture. the rokh should not be the only good sniper in the caldari lineup of mediocre rail ships).
They are good snipers, they are just as good cruiser sized snipers as anyone else is, and they do it with more range.
Also, the med-heavy drone dmg boost is 2x though there is the speed drawback there.
And the Sacriledge does not get a damage bonus over the Maller. The Maller has 5 turrets and the Sacriledge 4, so the Sacriledge does the same amount of DPS as the Maller[with better range] ---------------------------------------- Thou Shalt "Pew Pew" |

j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.21 04:24:00 -
[23]
"The Eagle got severely nerfed in Revelations with the HP boosts and T2 ammo range nerfs."
Everyone got affected by the HP change, and some 20-odd km shaven off 200 km optimal is hardly 'severe nerf', either.
Caldari turret ships are in way similar to Minmatar, they get combination of turrets and the missile slots (maybe except Rokh which i suspect was conceived while Tux was drunk and saw too many slots on the blueprint) ... if you want all-out turret gunboats then Amarr are -> way and Gallente are the other -.o
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Jackal79
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Posted - 2007.01.21 05:36:00 -
[24]
What kind of role is picking off frigs from long range? Thats gotta be the lamest role ever. Eagle should get something.
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Goumindong
Amarr Merch Industrial
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Posted - 2007.01.21 06:44:00 -
[25]
Edited by: Goumindong on 21/01/2007 06:42:27
Originally by: Jackal79 What kind of role is picking off frigs from long range? Thats gotta be the lamest role ever. Eagle should get something.
The lamest role ever until that interceptor gives the opposing fleet a warp in or scramble on a battleship.
Or you are doing hit and runs against an opposing force, making their tacklers split from the main group.
Or are working as anti-tackler suport.
Eagle loads up standard ammo, warps to tackled friendly @ 100, destroys frigates or forces them to warp, then leaves. Saves a battleship.
killing and scattering frigates offers tactical advantages on the battlefield. ---------------------------------------- Thou Shalt "Pew Pew" |

Sadist
Rage and Terror Against ALL Authorities
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Posted - 2007.01.21 06:50:00 -
[26]
Originally by: Jackal79 What kind of role is picking off frigs from long range? Thats gotta be the lamest role ever. Eagle should get something.
If you think that's the lamest role ever, you're either an idiot or have never been in a fleet fight. Good bye. òòòòòòòòòòòò
VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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CaperPuts
Minmatar Life. Universe. Everything. Astral Wolves
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Posted - 2007.01.21 08:07:00 -
[27]
The Tempest Fleet Issue needs something to make it less sucky!
An extra medium slot and a little more HP doesn't justify its huge price tag... especially when a Machariel is less ISK, and IMHO, much better because of the Gallente BS bonuses, and the low slot.
I want a seventh turret! >:)
</hijack>
lolz |

LordInvisible
Gallente adeptus gattacus Lotka Volterra
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Posted - 2007.01.21 09:11:00 -
[28]
yeah, and i want an 8th high slot on my astarte too!!!!!
ohh ffs guys..there is so many ships that needs checking before u can have your dream ships made even more stronger. Not to mention alot of modules needs be looked again and give them some other roles.
And dont make CCP busy, they need to get something up to counter blobs, to give us normal fleet fights, not lag fest.
And i think this lack of slots on eagle is just one way of inforcing policy on longer fights.. Why should u one volley a frig? There is no fun. Deserve to kill it, thats more fun.. --------------------------------------------------------------------------------
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.01.21 09:56:00 -
[29]
Eagle is fine. More fitting name would be death from above, but hey... -------- Sigs 4tl. |

Shi Mun
Caldari Perkone
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Posted - 2007.01.21 10:23:00 -
[30]
I say give the eagle is 5th turret and if need be (balance the other hacs). Giving it a 5th doesnt really make it overpowered as far as i could see. Just as an example tho - the thorax has 4 guns hardpoints and the deimos has 5. So why cant the eagle have 5? its not like it has the double damage bonus and atm with 4, its kinda useless... --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |
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